<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="6300" toLevel="2" name="Self-destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<effectPoint>-574</effectPoint>
		<hitTime>
			<value level="1">5000</value>
			<value level="2">500</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<isSuicideAttack>true</isSuicideAttack>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>3194</power>
			</effect>
			<effect name="CallSkill">
				<skillId>6662</skillId> <!-- Ice Crystal -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="6301" toLevel="3" name="Cold Mana Fragment">
		<!-- Level 1: MP +60 per sec. -->
		<!-- Level 2: MP +30 per sec. -->
		<!-- Level 3: Body is frozen by cold. Decreases Speed by 100. -->
		<icon>icon.skill6301</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>FORCE_MEDITATION</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">-100</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>83</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="ManaHealOverTime">
				<power>
					<value level="1">60</value>
					<value level="2">30</value>
					<value level="3">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6302" toLevel="1" name="Icy Air">
		<!-- P./ M. Def. +15%. -->
		<icon>icon.skill6302</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>20</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6303" toLevel="1" name="Trial of the Coup">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6304" toLevel="1" name="Shock">
		<!-- Stuns the target for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6305" toLevel="1" name="Divine Gnosis">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6306" toLevel="1" name="Solina Strike">
		<!-- Inflicts Bleed, for 10 sec. the enemy's HP -139 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>139</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6307" toLevel="1" name="Opus of the Hand">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectRange>180</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>30</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>120</power>
			</effect>
		</effects>
	</skill>
	<skill id="6308" toLevel="1" name="Opus of the Wave">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectRange>270</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>30</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>120</power>
			</effect>
		</effects>
	</skill>
	<skill id="6309" toLevel="1" name="Pain of the Ascetic">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectRange>180</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>120</power>
			</effect>
		</effects>
	</skill>
	<skill id="6310" toLevel="1" name="Loss of Quest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>59</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="TargetCancel">
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="6311" toLevel="1" name="Solina's Thrust">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6312" toLevel="1" name="Launch Holy Sword Energy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>180</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6313" toLevel="1" name="Solina Bless">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectObject>FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>59</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6314" toLevel="1" name="Divine Judgment">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>270</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;100;0</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>125</power>
			</effect>
		</effects>
	</skill>
	<skill id="6315" toLevel="1" name="Divine Blow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6316" toLevel="1" name="Execution of Authority">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>15</power>
			</effect>
		</effects>
	</skill>
	<skill id="6317" toLevel="1" name="Divinity Tacit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>180</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>128</power>
			</effect>
		</effects>
	</skill>
	<skill id="6318" toLevel="1" name="Holy Shield Defense">
		<!-- Increases P. Def. by 10% for 3 sec. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6319" toLevel="1" name="Divine Magic Protection">
		<!-- M. Def. +10% for 3 sec. -->
		<icon>icon.skill6319</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>MD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6320" toLevel="1" name="Summon Holy Magic Circle">
		<!-- Decreases enemy's P. Def. by 23% for 15 sec. -->
		<icon>icon.skill6320</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6321" toLevel="1" name="Divine Flash">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>121</power>
			</effect>
		</effects>
	</skill>
	<skill id="6322" toLevel="1" name="Divine Impact">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>121</power>
			</effect>
		</effects>
	</skill>
	<skill id="6323" toLevel="1" name="Divine Bolt">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>85</power>
			</effect>
		</effects>
	</skill>
	<skill id="6324" toLevel="1" name="Divine Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>270</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>121</power>
			</effect>
		</effects>
	</skill>
	<skill id="6325" toLevel="1" name="Divine Nova">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>270</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>85</power>
			</effect>
		</effects>
	</skill>
	<skill id="6326" toLevel="1" name="Martyr's Happiness">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>20531</power>
			</effect>
		</effects>
	</skill>
	<skill id="6327" toLevel="1" name="Divinity Worship">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>11407</power>
			</effect>
		</effects>
	</skill>
	<skill id="6328" toLevel="1" name="Fighter Judgement">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>270</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>205</power>
			</effect>
		</effects>
	</skill>
	<skill id="6329" toLevel="1" name="Fighter Blow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6330" toLevel="1" name="Salmon Porridge Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>5</power>
			</effect>
		</effects>
	</skill>
	<skill id="6331" toLevel="1" name="Dying Campfire">
		<!-- Atk. Spd. is decreased. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6332" toLevel="1" name="Glowing Campfire">
		<!-- Speed and Atk. Spd. is decreased. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6333" toLevel="1" name="Electric Bolt 1">
		<!-- Inflicts Bleed, for 3 sec. the enemy's HP -200 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
			<effect name="DamOverTime">
				<power>200</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6334" toLevel="1" name="Shock">
		<!-- Stuns the target for 4 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6335" toLevel="1" name="Electric Rain 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>120</power>
			</effect>
		</effects>
	</skill>
	<skill id="6336" toLevel="1" name="Electric Rain 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>121</power>
			</effect>
		</effects>
	</skill>
	<skill id="6337" toLevel="1" name="Red Slash 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6338" toLevel="1" name="Red Slash 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6339" toLevel="1" name="Divine Hammer Attack">
		<!-- Inflicts Bleed, for 3 sec. the enemy's HP -200 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>1</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
			<effect name="DamOverTime">
				<power>200</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6340" toLevel="1" name="Shock">
		<!-- Stuns the target for 4 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6341" toLevel="1" name="Stronghold Water Cannon">
		<!-- Knockback -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>30</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6342" toLevel="1" name="Trap Over Steam">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>ALL</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-574</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>123</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
		</effects>
	</skill>
	<skill id="6343" toLevel="2" name="Maguen's Plasma - Power">
		<!-- Level 1: The Wild Maguen blesses you with a buff that slightly increases your M. Atk. and P. Atk. for 10 min. -->
		<!-- Level 2: The Wild Maguen blesses you with a buff that increases your M. Atk. and P. Atk. for 10 min. -->
		<icon>
			<value level="1">icon.skill6343_1</value>
			<value level="2">icon.skill6343_2</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>SIGNAL_B</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">8</value>
					<value level="2">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6365" toLevel="2" name="Maguen's Plasma - Speed">
		<!-- Level 1: The Wild Maguen blesses you with a buff that slightly increases your Speed, Atk. Spd. and Casting Spd. for 10 min. -->
		<!-- Level 2: The Wild Maguen blesses you with a buff that increases your Speed, Atk. Spd. and Casting Spd. for 10 min. -->
		<icon>
			<value level="1">icon.skill6365_1</value>
			<value level="2">icon.skill6365_2</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>SIGNAL_B</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">4</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">4</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6366" toLevel="2" name="Maguen's Plasma - Critical">
		<!-- Level 1: Maguen's blessing slightly increases your Critical Rate/ Damage for basic attacks and M. Skill Critical Damage for 10 min. -->
		<!-- Level 2: Maguen's blessing increases your Critical Rate/ Damage for basic attacks and M. Skill Critical Damage for 10 min. -->
		<icon>
			<value level="1">icon.skill6366_1</value>
			<value level="2">icon.skill6366_2</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>SIGNAL_B</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">4</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6367" toLevel="3" name="Maguen's Plasma - Bistakon">
		<!-- Maguen's Plasma - Bistakon is being absorbed. Can be harmful to your health. -->
		<icon>
			<value level="1">icon.skill6367_1</value>
			<value level="2">icon.skill6367_2</value>
			<value level="3">icon.skill6367_3</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>SOA_BUFF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6368" toLevel="3" name="Maguen's Plasma - Kokracon">
		<!-- Maguen's Plasma - Kokracon is being absorbed. Can be harmful to your health. -->
		<icon>
			<value level="1">icon.skill6368_1</value>
			<value level="2">icon.skill6368_2</value>
			<value level="3">icon.skill6368_3</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>SOA_BUFF2</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6369" toLevel="3" name="Maguen's Plasma - Reptilikon">
		<!-- Maguen's Plasma - Reptilikon is being absorbed. Can be harmful to your health. -->
		<icon>
			<value level="1">icon.skill6369_1</value>
			<value level="2">icon.skill6369_2</value>
			<value level="3">icon.skill6369_3</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>10800</abnormalTime>
		<abnormalType>SOA_BUFF3</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6370" toLevel="1" name="Thunderbolt">
		<!-- Received damage is increased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>30</abnormalTime>
		<abnormalType>DAMAGE_AMPLIFY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6371" toLevel="1" name="Invincibility">
		<!-- Makes you invincible to basic attacks, skills, buffs and debuffs. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>3500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6372" toLevel="10" name="Power Up">
		<!-- Level 1: Atk. Spd. +2%., P. Skill Power +100%. -->
		<!-- Level 2: Atk. Spd. +4%., P. Skill Power +110%. -->
		<!-- Level 3: Atk. Spd. +6%., P. Skill Power +120%. -->
		<!-- Level 4: Atk. Spd. +8%., P. Skill Power +130%. -->
		<!-- Level 5: Atk. Spd. +10%., P. Skill Power +140%. -->
		<!-- Level 6: Atk. Spd. +12%., P. Skill Power +150%. -->
		<!-- Level 7: Atk. Spd. +14%., P. Skill Power +160%. -->
		<!-- Level 8: Atk. Spd. +16%., P. Skill Power +170%. -->
		<!-- Level 9: Atk. Spd. +18%., P. Skill Power +180%. -->
		<!-- Level 10: Atk. Spd. +20%., P. Skill Power +190%. -->
		<icon>icon.skill0917</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
		</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6373" toLevel="1" name="Thunderbolt">
		<!-- Received damage is increased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>30</abnormalTime>
		<abnormalType>DAMAGE_AMPLIFY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6374" toLevel="1" name="Notification - Thunderbolts">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6375" toLevel="1" name="Notification - Thunderbolts">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6376" toLevel="9" name="Sonic Flash">
		<!-- Level 1: For 5 min., Max HP -10%, Max MP -10%, HP -20 because of Dopagen's Sonic Strike. -->
		<!-- Level 2: For 5 min., Max HP -20%, Max MP -20%, HP -40 because of Dopagen's Sonic Strike. -->
		<!-- Level 3: For 5 min., Max HP -30%, Max MP -30%, HP -60 because of Dopagen's Sonic Strike. -->
		<!-- Level 4: For 5 min., Max HP -40%, Max MP -40%, HP -80 because of Dopagen's Sonic Strike. -->
		<!-- Level 5: For 5 min., Max HP -50%, Max MP -50%, HP -100 because of Dopagen's Sonic Strike. -->
		<!-- Level 6: For 5 min., Max HP -60%, Max MP -60%, HP -120 because of Dopagen's Sonic Strike. -->
		<!-- Level 7: For 5 min., Max HP -70%, Max MP -70%, HP -140 because of Dopagen's Sonic Strike. -->
		<!-- Level 8: For 5 min., Max HP -80%, Max MP -80%, HP -160 because of Dopagen's Sonic Strike. -->
		<!-- Level 9: For 5 min., Max HP -90%, Max MP -90%, HP -180 because of Dopagen's Sonic Strike. -->
		<icon>icon.skill1417</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
		</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MAX_HP_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>2200</effectRange>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>110</mpConsume>
	</skill>
	<skill id="6377" toLevel="10" name="Speed Up">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +10% -->
		<!-- Level 3: Atk. Spd. +15% -->
		<!-- Level 4: Atk. Spd. +20% -->
		<!-- Level 5: Atk. Spd. +25% -->
		<!-- Level 6: Atk. Spd. +30% -->
		<!-- Level 7: Atk. Spd. +35% -->
		<!-- Level 8: Atk. Spd. +40% -->
		<!-- Level 9: Atk. Spd. +45% -->
		<!-- Level 10: Atk. Spd. +50% -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
		</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>600</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6378" toLevel="1" name="Earth Shift">
		<!-- The ground below your feet shakes, making concentration difficult. -->
		<icon>icon.skill0347</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>VIBRATION</abnormalType>
		<activateRate>50</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-1000</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
	</skill>
	<skill id="6379" toLevel="1" name="Critical Strike">
		<!-- Inflicts Bleed, for 15 sec. the enemy's HP -93 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>200</effectRange>
		<fanRange>0;0;150;120</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
	</skill>
	<skill id="6380" toLevel="1" name="Bistakon Roar">
		<!-- Blocks physical and magic skills for 20 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1336</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SILENCE_ALL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-666</effectPoint>
		<fanRange>0;0;200;0</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="6381" toLevel="2" name="Bistakon Soul Beam">
		<!-- Blocks the enemy's P./ M. skills for 20 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1336</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SILENCE_ALL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1200</castRange>
		<effectPoint>-666</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="6382" toLevel="1" name="Bistakon Rolling Claw">
		<!-- Inflicts Bleed, for 15 sec. the enemy's HP -93 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<fanRange>0;0;200;0</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>93</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6383" toLevel="1" name="Bistakon Deadly Roar">
		<!-- Blocks physical and magic skills for 20 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1336</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SILENCE_ALL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-666</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="6384" toLevel="2" name="Bistakon Deadly Blow">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>60</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9125</value>
					<value level="2">13688</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="6385" toLevel="1" name="Bistakon Critical Claw">
		<!-- Inflicts Bleed, for 15 sec. the enemy's HP -95 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>200</effectRange>
		<fanRange>0;0;150;100</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>95</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6386" toLevel="1" name="Bistakon Earth Rise">
		<!-- Stuns the target for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>60</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>9125</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6387" toLevel="1" name="Bistakon's Ground Shaker">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>13688</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6388" toLevel="1" name="Bistakon Jump Blow">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill1336</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>13688</power>
			</effect>
		</effects>
	</skill>
	<skill id="6389" toLevel="1" name="Kokracon Sonic Cage">
		<!-- Speed is decreased by 50%. -->
		<icon>icon.skill0102</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1200</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>110</mpConsume>
		<effects>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6390" toLevel="1" name="Kokracon Sonic Explosion">
		<!-- Casting Spd. is decreased by 50%. -->
		<icon>icon.skill1386</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>CASTING_TIME_UP</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-1000</effectPoint>
		<fanRange>0;0;200;0</fanRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6391" toLevel="1" name="Kokracon Sonic Slash">
		<!-- Stuns the target for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>60</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>4563</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6392" toLevel="1" name="Kokracon Sonic Shot">
		<!-- Atk. Spd. -50%. -->
		<icon>icon.skill1104</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6393" toLevel="1" name="Kokracon Sonic Beam">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>13688</power>
			</effect>
		</effects>
	</skill>
	<skill id="6394" toLevel="1" name="Kokracon Sonic Bomb">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>13688</power>
			</effect>
		</effects>
	</skill>
	<skill id="6395" toLevel="1" name="Kokracon Dreadful Clow">
		<!-- Inflicts Bleed, for 15 sec. the enemy's HP -93 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-574</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>93</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6396" toLevel="1" name="Kokracon Panic">
		<!-- Inflicts Fear on the enemy forcing them to flee for 6 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-574</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="6397" toLevel="1" name="Kokracon Staggering Blow">
		<!-- Stuns the target for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>9125</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6398" toLevel="1" name="Kokracon Sonic Shout">
		<!-- Inflicts Fear on the enemy forcing them to flee for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<fanRange>0;0;200;0</fanRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="6399" toLevel="1" name="Kokracon Dreadful Piercing">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>60</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>121</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>13688</power>
			</effect>
		</effects>
	</skill>
</list>
