<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="39400" toLevel="1" name="Soccer Ball of Victory">
		<!-- Acquired XP/ SP +100% for 1 h. Cannot be stacked with Fall of the Dragon, Nevit's Hourglass, or Dandy's Home Run Ball. -->
		<icon>icon.ev_2018_soccer_homerunball</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="ExpModify">
				<amount>100</amount>
			</effect>
			<effect name="SpModify">
				<amount>100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="39401" toLevel="1" name="White Potion">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk./ M. Atk./ P. Def./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack/ Resistance +100, Skill MP Consumption -15%. Additionally, acquired XP/ SP +30%. Cooldown: 5 min. The effect remains after dual class change. Cannot be used in the Olympiad and the Ceremony of Chaos. -->
		<icon>icon.ev_bm_white_buff</icon>
		<operateType>A1</operateType>
		<blockedInOlympiad>true</blockedInOlympiad>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="SpModify">
				<amount>30</amount>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="39402" toLevel="1" name="+5 Shiny Elemental Shirt Pack">
		<!-- Double-click to obtain +5 Shiny Elemental Shirt. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39403" toLevel="1" name="+5 Physical Reflect Shirt Pack">
		<!-- Double-click to obtain +5 Physical Reflect Shirt. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39404" toLevel="1" name="+5 Magical Reflect Shirt Pack">
		<!-- Double-click to obtain +5 Magical Reflect Shirt. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39405" toLevel="1" name="Challenger's Scroll of Growth">
		<!-- For 10 min., acquired XP/ SP while hunting +200%. The effect remains after death. Cooldown: 9 min. The effect can be removed with Alt + Left Mouse Button. -->
		<icon>icon.bm_challenger_scroll</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>540000</reuseDelay>
	</skill>
	<skill id="39406" toLevel="1" name="Emperor's Extra Pass: Altar of Shillien">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39407" toLevel="3" name="Horn Melody - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%. The effect remains after death. -->
		<!-- Level 2: For 4 h., P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%. The effect remains after death. -->
		<!-- Level 3: For 8 h., P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39408" toLevel="3" name="Drum Melody - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Critical Rate for basic attacks +38%, Critical Damage for basic attacks +34%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. The effect remains after death. -->
		<!-- Level 2: For 4 h., Critical Rate for basic attacks +38%, Critical Damage for basic attacks +34%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. The effect remains after death. -->
		<!-- Level 3: For 8 h., Critical Rate for basic attacks +38%, Critical Damage for basic attacks +34%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="CriticalDamage">
				<amount>34</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>38</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39409" toLevel="3" name="Pipe Organ Melody - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Max HP +45%, Max MP +70%, Max CP +45%, grants 9% Vampiric Rage Effect. The effect remains after death. -->
		<!-- Level 2: For 4 h., Max HP +45%, Max MP +70%, Max CP +45%, grants 9% Vampiric Rage Effect. The effect remains after death. -->
		<!-- Level 3: For 8 h., Max HP +45%, Max MP +70%, Max CP +45%, grants 9% Vampiric Rage Effect. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="MaxCp">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="39410" toLevel="3" name="Guitar Melody - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Atk. Spd. +64%, Casting Spd. +62%, Skill MP Consumption -10%. The effect remains after death. -->
		<!-- Level 2: For 4 h., Atk. Spd. +64%, Casting Spd. +62%, Skill MP Consumption -10%. The effect remains after death. -->
		<!-- Level 3: For 8 h., Atk. Spd. +64%, Casting Spd. +62%, Skill MP Consumption -10%. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>64</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>62</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="39411" toLevel="3" name="Attribute Resistance - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Attribute Resistance +30. The effect remains after death. -->
		<!-- Level 2: For 4 h., Attribute Resistance +30. The effect remains after death. -->
		<!-- Level 3: For 8 h., Attribute Resistance +30. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="39412" toLevel="3" name="Debuff Resistance - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Infection/ Obstruction/ Stupor/ Confusion Resistance +50%. The effect remains after death. -->
		<!-- Level 2: For 4 h., Infection/ Obstruction/ Stupor/ Confusion Resistance +50%. The effect remains after death. -->
		<!-- Level 3: For 8 h., Infection/ Obstruction/ Stupor/ Confusion Resistance +50%. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>ARMOR_HOLY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>50</BLEED>
				<POISON>50</POISON>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="39413" toLevel="3" name="Mental Resistance - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Buff Cancel Resistance/ Debuff Resistance +30. The effect remains after death. -->
		<!-- Level 2: For 4 h., Buff Cancel Resistance/ Debuff Resistance +30. The effect remains after death. -->
		<!-- Level 3: For 8 h., Buff Cancel Resistance/ Debuff Resistance +30. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>RESIST_DERANGEMENT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>50</HOLD>
				<DERANGEMENT>50</DERANGEMENT>
				<SLEEP>50</SLEEP>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>30</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-20</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="39414" toLevel="3" name="Prevailing Drum - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage efect +8%. The effect remains after death. -->
		<!-- Level 2: For 4 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage efect +8%. The effect remains after death. -->
		<!-- Level 3: For 8 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage efect +8%. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="39415" toLevel="3" name="Daring Drum - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and Skill Cooldown -10%. The effect remains after death. -->
		<!-- Level 2: For 4 h., Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and Skill Cooldown -10%. The effect remains after death. -->
		<!-- Level 3: For 8 h., Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and Skill Cooldown -10%. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>ENCHANTER_MOD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>2</isMagic>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="39416" toLevel="3" name="Refreshing Drum - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. The effect remains after death. -->
		<!-- Level 2: For 4 h., HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. The effect remains after death. -->
		<!-- Level 3: For 8 h., HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, Skill MP Consumption -22%. The effect remains after death. -->
		<icon>icon.cocktail_heaven_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">14400</value>
			<value level="3">28800</value>
		</abnormalTime>
		<abnormalType>SYNERGY_IS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<effectRange>-1</effectRange>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="39417" toLevel="3" name="Knight's Harmony - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., P. Def. +45%, M. Def. +35%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense/ Shield Defense Rate +50%, received Critical Rate from basic attacks/ M. skills -25%. The effect remains after death. -->
		<!-- Level 2: For 4 h., P. Def. +45%, M. Def. +35%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense/ Shield Defense Rate +50%, received Critical Rate from basic attacks/ M. skills -25%. The effect remains after death. -->
		<!-- Level 3: For 8 h., P. Def. +45%, M. Def. +35%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense/ Shield Defense Rate +50%, received Critical Rate from basic attacks/ M. skills -25%. The effect remains after death. -->
		<icon>icon.bm_special_cocktail_of_king_d</icon>
		<operateType>A1</operateType>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="39418" toLevel="3" name="Warrior's Harmony - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., P. Atk. +25%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +85%, Atk. Spd. +10%. With a certain chance, applies Spectral Slash on the target after a basic attack. The effect remains after death. -->
		<!-- Level 2: For 4 h., P. Atk. +25%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +85%, Atk. Spd. +10%. With a certain chance, applies Spectral Slash on the target after a basic attack. The effect remains after death. -->
		<!-- Level 3: For 8 h., P. Atk. +25%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +85%, Atk. Spd. +10%. With a certain chance, applies Spectral Slash on the target after a basic attack. The effect remains after death. -->
		<icon>icon.bm_special_cocktail_of_king_p</icon>
		<operateType>A1</operateType>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="39419" toLevel="3" name="Wizard's Harmony - Emperor's Special Cocktail">
		<!-- Level 1: For 1 h., M. Atk. +45%, M. Skill Critical Rate +100%, M. Skill Critical Damage +10%, Casting Spd. +15%, Attribute Attack +100, Skill Cooldown -20%, Skill MP Consumption -15%. The effect remains after death. -->
		<!-- Level 2: For 4 h., M. Atk. +45%, M. Skill Critical Rate +100%, M. Skill Critical Damage +10%, Casting Spd. +15%, Attribute Attack +100, Skill Cooldown -20%, Skill MP Consumption -15%. The effect remains after death. -->
		<!-- Level 3: For 8 h., M. Atk. +45%, M. Skill Critical Rate +100%, M. Skill Critical Damage +10%, Casting Spd. +15%, Attribute Attack +100, Skill Cooldown -20%, Skill MP Consumption -15%. The effect remains after death. -->
		<icon>icon.bm_special_cocktail_of_king_m</icon>
		<operateType>A1</operateType>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="39420" toLevel="2" name="Eva's Summer Light Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39421" toLevel="1" name="Water Dragon's Lucky Coupon">
		<!-- For 1 h., Acquired XP/ SP +15%. The effect remains after death. -->
		<icon>icon.blue_save_ticket</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
	</skill>
	<skill id="39422" toLevel="5" name="Mammon's Adena Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39423" toLevel="1" name="Giant's Stone: Enchant Bloody Armor">
		<icon>icon.giant_ench_armor_stone_r_i01</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39424" toLevel="1" name="Giant's Stone: Enchant Bloody Weapon">
		<icon>icon.giant_ench_wp_stone_r_i01</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39425" toLevel="1" name="Cool Summer Hunting Herb Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39426" toLevel="1" name="Cool Summer Hunting Herb Box">
		<!-- For 2 min., P. Atk./ M. Atk./ P. Def./ M. Def., Atk. Spd./ Casting Spd., Critical Rate for basic attacks and P./ M. Skill Critical Rate +50%, Speed +50, acquired XP/ SP +30%. Changes the armor appearance to that of Beach Swimsuit. -->
		<icon>icon.event_six_party_box_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39427" toLevel="1" name="Cool Summer Hunting Herb Box">
		<!-- For 2 min., P. Atk./ M. Atk./ P. Def./ M. Def., Atk. Spd./ Casting Spd., Critical Rate for basic attacks and P./ M. Skill Critical Rate +50%, Speed +50, acquired XP/ SP +30%. Changes the armor appearance to that of Beach Swimsuit. -->
		<icon>icon.event_six_party_box_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39428" toLevel="5" name="Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80420</value> <!-- Attack Artifact Box -->
			<value level="2">80421</value> <!-- Protection Artifact Box -->
			<value level="3">80422</value> <!-- Support Artifact Box -->
			<value level="4">80423</value> <!-- Balance Artifact Box -->
			<value level="5">80419</value> <!-- Artifact Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<value level="1">
						<item chance="25">
							<item id="48959" count="1" /> <!-- Artifact - Atk. Spd. - Attack -->
						</item>
						<item chance="25">
							<item id="48960" count="1" /> <!-- Artifact - Casting Spd. - Attack -->
						</item>
						<item chance="25">
							<item id="48958" count="1" /> <!-- Artifact - M. Atk. - Attack -->
						</item>
						<item chance="25">
							<item id="48957" count="1" /> <!-- Artifact - P. Atk. - Attack -->
						</item>
					</value>
					<value level="2">
						<item chance="25">
							<item id="48962" count="1" /> <!-- Artifact - M. Def. - Defense -->
						</item>
						<item chance="25">
							<item id="48963" count="1" /> <!-- Artifact - Max HP - Defense -->
						</item>
						<item chance="25">
							<item id="48964" count="1" /> <!-- Artifact - Max MP - Defense -->
						</item>
						<item chance="25">
							<item id="48961" count="1" /> <!-- Artifact - P. Def. - Defense -->
						</item>
					</value>
					<value level="3">
						<item chance="25">
							<item id="48968" count="1" /> <!-- Artifact - Received Healing - Support Unit -->
						</item>
						<item chance="25">
							<item id="48967" count="1" /> <!-- Artifact - Speed - Support Unit -->
						</item>
						<item chance="25">
							<item id="48966" count="1" /> <!-- Artifact - Vampiric Rage - Support Unit -->
						</item>
						<item chance="25">
							<item id="48965" count="1" /> <!-- Artifact - Acquired XP - Support Unit -->
						</item>
					</value>
					<value level="4">
						<item chance="10">
							<item id="48985" count="1" /> <!-- Artifact - Fixed Damage Resistance - Balance -->
						</item>
						<item chance="10">
							<item id="48972" count="1" /> <!-- Artifact - M. Accuracy - Balance -->
						</item>
						<item chance="10">
							<item id="48970" count="1" /> <!-- Artifact - M. Atk. - Balance -->
						</item>
						<item chance="10">
							<item id="48975" count="1" /> <!-- Artifact - M. Critical Rate - Balance -->
						</item>
						<item chance="10">
							<item id="48971" count="1" /> <!-- Artifact - P. Accuracy - Balance -->
						</item>
						<item chance="10">
							<item id="48969" count="1" /> <!-- Artifact - P. Atk. - Balance -->
						</item>
						<item chance="10">
							<item id="48973" count="1" /> <!-- Artifact - Critical Rate for Basic Attacks - Balance -->
						</item>
						<item chance="10">
							<item id="48974" count="1" /> <!-- Artifact - P. Skill Critical Rate - Balance -->
						</item>
						<item chance="10">
							<item id="48977" count="1" /> <!-- Artifact - Received Damage When Immobilized - Balance -->
						</item>
						<item chance="10">
							<item id="48976" count="1" /> <!-- Artifact - Recovery Potions' Effect - Balance -->
						</item>
					</value>
					<value level="5">
						<item chance="25">
							<item id="80420" count="1" /> <!-- Attack Artifact Pack -->
						</item>
						<item chance="25">
							<item id="80421" count="1" /> <!-- Defense Artifact Pack -->
						</item>
						<item chance="25">
							<item id="80422" count="1" /> <!-- Support Artifact Pack -->
						</item>
						<item chance="25">
							<item id="80423" count="1" /> <!-- Balance Artifact Pack -->
						</item>
					</value>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39429" toLevel="2" name="+1 Attack Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80425</value> <!-- +1 Fighting Spirit Artifact Box -->
			<value level="2">80426</value> <!-- +3 Fighting Spirit Artifact Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1">
				<items>
					<item chance="25">
						<item id="48959" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Atk. Spd. - Attack -->
					</item>
					<item chance="25">
						<item id="48960" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Casting Spd. - Attack -->
					</item>
					<item chance="25">
						<item id="48958" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - M. Atk. - Attack -->
					</item>
					<item chance="25">
						<item id="48957" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - P. Atk. - Attack -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2">
				<items>
					<item chance="25">
						<item id="48959" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Atk. Spd. - Attack -->
					</item>
					<item chance="25">
						<item id="48960" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Casting Spd. - Attack -->
					</item>
					<item chance="25">
						<item id="48958" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - M. Atk. - Attack -->
					</item>
					<item chance="25">
						<item id="48957" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - P. Atk. - Attack -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39430" toLevel="2" name="+1 Defense Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80427</value> <!-- +1 Protection Artifact Box -->
			<value level="2">80428</value> <!-- +3 Protection Artifact Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1">
				<items>
					<item chance="25">
						<item id="48962" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - M. Def. - Defense -->
					</item>
					<item chance="25">
						<item id="48963" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Max HP - Defense -->
					</item>
					<item chance="25">
						<item id="48964" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Max MP - Defense -->
					</item>
					<item chance="25">
						<item id="48961" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - P. Def. - Defense -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2">
				<items>
					<item chance="25">
						<item id="48962" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - M. Def. - Defense -->
					</item>
					<item chance="25">
						<item id="48963" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Max HP - Defense -->
					</item>
					<item chance="25">
						<item id="48964" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Max MP - Defense -->
					</item>
					<item chance="25">
						<item id="48961" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - P. Def. - Defense -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39431" toLevel="2" name="+1 Support Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80429</value> <!-- +1 Support Artifact Box -->
			<value level="2">80430</value> <!-- +3 Support Artifact Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1">
				<items>
					<item chance="25">
						<item id="48968" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Received Healing - Support Unit -->
					</item>
					<item chance="25">
						<item id="48967" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Speed - Support Unit -->
					</item>
					<item chance="25">
						<item id="48966" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Vampiric Rage - Support Unit -->
					</item>
					<item chance="25">
						<item id="48965" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Acquired XP - Support Unit -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2">
				<items>
					<item chance="25">
						<item id="48968" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Received Healing - Support Unit -->
					</item>
					<item chance="25">
						<item id="48967" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Speed - Support Unit -->
					</item>
					<item chance="25">
						<item id="48966" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Vampiric Rage - Support Unit -->
					</item>
					<item chance="25">
						<item id="48965" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Acquired XP - Support Unit -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39432" toLevel="2" name="+1 Balance Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80431</value> <!-- +1 Balance Artifact Box -->
			<value level="2">80432</value> <!-- +3 Balance Artifact Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1">
				<items>
					<item chance="10">
						<item id="48985" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Fixed Damage Resistance - Balance -->
					</item>
					<item chance="10">
						<item id="48972" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - M. Accuracy - Balance -->
					</item>
					<item chance="10">
						<item id="48970" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - M. Atk. - Balance -->
					</item>
					<item chance="10">
						<item id="48975" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - M. Critical Rate - Balance -->
					</item>
					<item chance="10">
						<item id="48971" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - P. Accuracy - Balance -->
					</item>
					<item chance="10">
						<item id="48969" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - P. Atk. - Balance -->
					</item>
					<item chance="10">
						<item id="48973" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Critical Rate for Basic Attacks - Balance -->
					</item>
					<item chance="10">
						<item id="48974" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - P. Skill Critical Rate - Balance -->
					</item>
					<item chance="10">
						<item id="48977" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Received Damage When Immobilized - Balance -->
					</item>
					<item chance="10">
						<item id="48976" count="1" minEnchant="1" maxEnchant="1" /> <!-- Artifact - Recovery Potions' Effect - Balance -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2">
				<items>
					<item chance="10">
						<item id="48985" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Fixed Damage Resistance - Balance -->
					</item>
					<item chance="10">
						<item id="48972" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - M. Accuracy - Balance -->
					</item>
					<item chance="10">
						<item id="48970" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - M. Atk. - Balance -->
					</item>
					<item chance="10">
						<item id="48975" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - M. Critical Rate - Balance -->
					</item>
					<item chance="10">
						<item id="48971" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - P. Accuracy - Balance -->
					</item>
					<item chance="10">
						<item id="48969" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - P. Atk. - Balance -->
					</item>
					<item chance="10">
						<item id="48973" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Critical Rate for Basic Attacks - Balance -->
					</item>
					<item chance="10">
						<item id="48974" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - P. Skill Critical Rate - Balance -->
					</item>
					<item chance="10">
						<item id="48977" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Received Damage When Immobilized - Balance -->
					</item>
					<item chance="10">
						<item id="48976" count="1" minEnchant="3" maxEnchant="3" /> <!-- Artifact - Recovery Potions' Effect - Balance -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39433" toLevel="2" name="Soul Crystal Box Lv. 4">
		<!-- Double-click to obtain a reward with a certain chance. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80443</value> <!-- Stage 4 Soul Crystal Box -->
			<value level="2">80458</value> <!-- Stage 4 Soul Crystal Box -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="46447" count="1" /> <!-- Kain's Soul Crystal Lv. 4 - Weapon -->
					</item>
					<item chance="20">
						<item id="46462" count="1" /> <!-- Mermoden's Soul Crystal Lv. 4 - Weapon -->
					</item>
					<item chance="20">
						<item id="46477" count="1" /> <!-- Leona's Soul Crystal Lv. 4 - Weapon -->
					</item>
					<item chance="20">
						<item id="46492" count="1" /> <!-- Pantheon's Soul Crystal Lv. 4 - Weapon -->
					</item>
					<item chance="20">
						<item id="46507" count="1" /> <!-- Lionel's Soul Crystal Lv. 4 - Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39434" toLevel="3" name="Maestro's Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39435" toLevel="1" name="Royal Black Save Ticket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39436" toLevel="2" name="Soul Crystal Box Lv. 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80457</itemConsumeId> <!-- Soul Crystal Box Lv. 3 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="46446" count="1" /> <!-- Kain's Soul Crystal Lv. 3 - Weapon -->
					</item>
					<item chance="20">
						<item id="46461" count="1" /> <!-- Mermoden's Soul Crystal Lv. 3 - Weapon -->
					</item>
					<item chance="20">
						<item id="46476" count="1" /> <!-- Leona's Soul Crystal Lv. 3 - Weapon -->
					</item>
					<item chance="20">
						<item id="46491" count="1" /> <!-- Pantheon's Soul Crystal Lv. 3 - Weapon -->
					</item>
					<item chance="20">
						<item id="46506" count="1" /> <!-- Lionel's Soul Crystal Lv. 3 - Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39437" toLevel="4" name="+7 Agathion Charm Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39438" toLevel="4" name="+8 Attack Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39439" toLevel="1" name="Red Libra Artifact Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39440" toLevel="1" name="Soul Crystal Box Lv. 5-7">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="6.66">
						<item id="46448" count="1" /> <!-- Kain's Soul Crystal Lv. 5 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46449" count="1" /> <!-- Kain's Soul Crystal Lv. 6 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46450" count="1" /> <!-- Kain's Soul Crystal Lv. 7 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46463" count="1" /> <!-- Mermoden's Soul Crystal Lv. 5 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46464" count="1" /> <!-- Mermoden's Soul Crystal Lv. 6 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46465" count="1" /> <!-- Mermoden's Soul Crystal Lv. 7 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46478" count="1" /> <!-- Leona's Soul Crystal Lv. 5 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46479" count="1" /> <!-- Leona's Soul Crystal Lv. 6 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46480" count="1" /> <!-- Leona's Soul Crystal Lv. 7 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46493" count="1" /> <!-- Pantheon's Soul Crystal Lv. 5 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46494" count="1" /> <!-- Pantheon's Soul Crystal Lv. 6 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46495" count="1" /> <!-- Pantheon's Soul Crystal Lv. 7 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46508" count="1" /> <!-- Lionel's Soul Crystal Lv. 5 - Weapon -->
					</item>
					<item chance="6.66">
						<item id="46509" count="1" /> <!-- Lionel's Soul Crystal Lv. 6 - Weapon -->
					</item>
					<item chance="6.67">
						<item id="46510" count="1" /> <!-- Lionel's Soul Crystal Lv. 7 - Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39441" toLevel="1" name="Golden Sweets">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39442" toLevel="1" name="Five-colored Sweets">
		<!-- For 2 h., acquired XP/ SP +30%, Vitality bonus +30%, P. Atk./ P. Def./ M. Atk./ M. Def. +15%. Cooldown: 5 min. -->
		<icon>icon.ev_ricecake_potion</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="39443" toLevel="1" name="Golden Orc Potion">
		<!-- For 30 min., acquired XP/ SP +30%, Vitality bonus +30%, P. Atk./ P. Def./ M. Atk./ M. Def. +15%. Cooldown: 5 min. -->
		<icon>icon.etc_potion_gold_i00</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="39444" toLevel="1" name="Draco's Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39445" toLevel="1" name="Hero's Trophy Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39446" toLevel="1" name="Royal Gold Save Ticket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39447" toLevel="1" name="Gran Kain's Scroll: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39448" toLevel="14" name="Capsule: +12 Bloody Helios Shaper">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39449" toLevel="15" name="Capsule: +8 Bloody Eternal Helmet">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39450" toLevel="1" name="Golden Pig's Extra Pass: Kartia's Labyrinth Lv. 85 (Party)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39451" toLevel="1" name="Golden Pig's Extra Pass: Kartia's Labyrinth Lv. 90 (Party)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39452" toLevel="1" name="Golden Pig's Extra Pass: Kartia's Labyrinth Lv. 95 (Party)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39453" toLevel="1" name="Golden Pig's Extra Pass: Emperor's Labyrinth">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39454" toLevel="1" name="Golden Pig's Extra Pass: Nightmare Kamaloka">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39455" toLevel="1" name="Golden Pig's Extra Pass: Embryo Command Post">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39456" toLevel="1" name="Golden Pig's Extra Pass: Altar of Shillien">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39457" toLevel="1" name="Golden Pig's Extra Pass: Fallen Emperor's Throne">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39458" toLevel="1" name="Golden Pig's Extra Pass: Hall of Etina">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39459" toLevel="1" name="Golden Pig's Extra Pass: Krofin's Nest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="39460" toLevel="16" name="Fireworks Lv. 1">
		<!-- You receive a reward corresponding to the magic number when fireworks display ends. Duration 10 sec.. Each time the firecrackers are used, the magic number increases randomly and you receive the maximum reward when the number reaches 15. The fireworks end when the number exceeds 15. -->
		<icon>icon.ev_15th_firework</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
	</skill>
	<skill id="39461" toLevel="1" name="Anniversary Firecracker">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>1000</hitTime>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="39462" toLevel="5" name="Fireworks - Normal Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="39463" toLevel="1" name="Anniversary Magic Fork">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>1500</castRange>
		<hitTime>1500</hitTime>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="39464" toLevel="1" name="Anniversary Mini Cake">
		<!-- For 30 min., acquired XP/ SP +30%, Vitality bonus +30%, P. Atk./ P. Def./ M. Atk./ M. Def. +15%. -->
		<icon>icon.ev_15th_cake</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="39465" toLevel="1" name="Anniversary Celebration Transformation">
		<!-- For 60 min., transforms into one of the following funny creatures: Snow Man, Scarecrow Jack, Tin Golem, Clay Statue, Beautiful Clay Statue, Solid Clay Statue, Old Clay Statue, White Dog, Pink Dog, Golden Dog. To remove the effect, press Alt + Left Mouse Button. -->
		<icon>icon.skill11540</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="39466" toLevel="1" name="Anniversary Talisman">
		<!-- Acquired XP/ SP +15% -->
		<icon>icon.ev_L2_soul_ore</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>15</amount>
			</effect>
			<effect name="SpModify">
				<amount>15</amount>
			</effect>
		</effects>
	</skill>
	<skill id="39467" toLevel="7" name="Amazing Anniversary Gift">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39468" toLevel="2" name="Ultimate Jewelry Box Lv. 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39469" toLevel="14" name="Anniversary Earring Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39470" toLevel="1" name="Freya's Ice Rose">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk./ M. Atk./ P. Def./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack/ Resistance +100, damage +10%, P./ M. Skill Power +10%, acquired XP/ SP +30%, received damage -30 min.0, Skill MP Consumption -30 min.1. The effect remains after death. -->
		<icon>icon.bm_freya_ice_rose</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>100</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="SpModify">
				<amount>30</amount>
			</effect>
		</effects>
	</skill>
	<skill id="39471" toLevel="1" name="Soul Crystal Box Lv. 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39472" toLevel="1" name="Shunaiman's Circlet Enchantment Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39473" toLevel="1" name="Shunaiman's Mysterious Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39474" toLevel="5" name="Freya's Summoning Stick">
		<!-- Summons Frozen Labyrinth' Knight, Klacias, Icy Breath or Freya. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>
			<value level="1">3000</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">0</value>
			<value level="5">0</value>
		</hitTime>
		<isMagic>7</isMagic>
		<reuseDelay>25000</reuseDelay>
	</skill>
	<skill id="39475" toLevel="1" name="Snowman's Lucky Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39476" toLevel="1" name="Sirra's Lucky Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39477" toLevel="1" name="Freya's Lucky Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39478" toLevel="1" name="Freya's Fortune Wand">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39479" toLevel="1" name="Freya's Frozen Scroll">
		<!-- For 10 min. while hunting, Vitality Consumption +100%, acquired XP/ SP +100%. The effect remains after death. Cooldown: 9 min. Does not stack with Freya's Scroll of Storm, Freya's Scroll of Blessing, Maphr's Scroll of Storm. The effect can be removed with Alt + Left Mouse Button. -->
		<icon>icon.freya_scroll</icon>
		<operateType>A1</operateType>
		<abnormalType>FREYA_SCROLL_VIT</abnormalType>
		<isMagic>4</isMagic>
		<reuseDelay>540000</reuseDelay>
	</skill>
	<skill id="39480" toLevel="1" name="Scroll of Escape: Tarti">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80677</itemConsumeId> <!-- Scroll of Escape: Tarti -->
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-14180</x>
				<y>123840</y>
				<z>-3120</z>
			</effect>
		</effects>
	</skill>
	<skill id="39481" toLevel="1" name="Scroll of Escape: Silvan">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80678</itemConsumeId> <!-- Scroll of Escape: Silvan -->
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-19353</x>
				<y>136854</y>
				<z>-3760</z>
			</effect>
		</effects>
	</skill>
	<skill id="39482" toLevel="1" name="Scroll of Escape: Kallesin">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80679</itemConsumeId> <!-- Scroll of Escape: Kallesin -->
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-41314</x>
				<y>122982</y>
				<z>-2904</z>
			</effect>
		</effects>
	</skill>
	<skill id="39483" toLevel="1" name="Scroll of Escape: Zenath">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80680</itemConsumeId> <!-- Scroll of Escape: Zenath -->
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-46159</x>
				<y>109438</y>
				<z>-3808</z>
			</effect>
		</effects>
	</skill>
	<skill id="39484" toLevel="1" name="Scroll of Escape: Pio">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80681</itemConsumeId> <!-- Scroll of Escape: Pio -->
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-93474</x>
				<y>89730</y>
				<z>-3208</z>
			</effect>
		</effects>
	</skill>
	<skill id="39485" toLevel="1" name="Scroll of Escape: Reclous">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>200</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80682</itemConsumeId> <!-- Scroll of Escape: Reclous -->
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-85049</x>
				<y>105814</y>
				<z>-3592</z>
			</effect>
		</effects>
	</skill>
	<skill id="39486" toLevel="4" name="Elite Monster Reward Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>500</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.5555555555556">
						<item id="57" count="300000" /> <!-- Adena -->
					</item>
					<item chance="5.5555555555556">
						<item id="35569" count="1" /> <!-- Bloody Armor Upgrade Stone -->
					</item>
					<item chance="5.5555555555556">
						<item id="35567" count="1" /> <!-- Dark Armor Upgrade Stone -->
					</item>
					<item chance="5.5555555555556">
						<item id="17434" count="1" /> <!-- Eternal Boots - Heavy armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17431" count="1" /> <!-- Eternal Breastplate - Heavy armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17441" count="1" /> <!-- Eternal Circlet - Robe -->
					</item>
					<item chance="5.5555555555556">
						<item id="17432" count="1" /> <!-- Eternal Gaiters - Heavy armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17433" count="1" /> <!-- Eternal Gauntlets - Heavy armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17444" count="1" /> <!-- Eternal Gloves - Robe -->
					</item>
					<item chance="5.5555555555556">
						<item id="17430" count="1" /> <!-- Eternal Helmet - Heavy armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17437" count="1" /> <!-- Eternal Leather Armor - Light armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17440" count="1" /> <!-- Eternal Leather Boots - Light armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17439" count="1" /> <!-- Eternal Leather Gloves - Light armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17436" count="1" /> <!-- Eternal Leather Helmet - Light armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17438" count="1" /> <!-- Eternal Leather Leggings - Light armor -->
					</item>
					<item chance="5.5555555555556">
						<item id="17445" count="1" /> <!-- Eternal Shoes - Robe -->
					</item>
					<item chance="5.5555555555556">
						<item id="17443" count="1" /> <!-- Eternal Stockings - Robe -->
					</item>
					<item chance="5.5555555555556">
						<item id="17442" count="1" /> <!-- Eternal Tunic - Robe -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39487" toLevel="1" name="PA Event Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39488" toLevel="1" name="PA Ice Rose">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk./ M. Atk./ P. Def./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack/ Resistance +100, damage +10%, P./ M. Skill Power +10%, acquired XP/ SP +30%, received damage -30 min.0, Skill MP Consumption -30 min.1. The effect remains after death. -->
		<icon>icon.bm_freya_ice_rose</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="39489" toLevel="1" name="PA Scroll of Storm">
		<!-- For 10 min. while hunting, Vitality Consumption +150%, acquired XP/ SP +150%. The effect remains after death. Cooldown: 9 min. The effect can be removed with Alt + Left Mouse Button. -->
		<icon>icon.bm_freya_storm_scroll</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>FREYA_SCROLL_VIT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80746</itemConsumeId>
		<reuseDelay>540</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>150</amount>
			</effect>
			<effect name="ExpModify">
				<amount>150</amount>
			</effect>
			<effect name="SpModify">
				<amount>150</amount>
			</effect>
			<effect name="DispelBySlot">
				<dispel>EXP_SPECIAL,-1;DANDY_CHALLENGE,-1;SANTIAGO_SCROLL,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="39490" toLevel="3" name="PA Vitality Beer">
		<!-- Level 1: For 10 min., CON/ MEN/ LUC/ CHA +1. Using additional Honey Vitality Beer items while the buff is active enables up to Lv. 3 stacked effects. -->
		<!-- Level 2: CON/ MEN/ LUC/ CHA +2, acquired XP/ SP +10% for 10 min. If additional Honey Vitality Beer is used while the buff is still active, its effect will stack up to Lv. 3. Can be used with Fish Stew. -->
		<!-- Level 3: CON/ MEN/ LUC/ CHA +3 and Acquired XP/ SP by 30% for 10 min. Since the buff is at the maximum level, additional Honey Vitality Beer will have no effect but the duration will be reset. Can be used wth Fish Stew. -->
		<icon>
			<value level="1">icon.bm_royal_honey_beer_lv1</value>
			<value level="2">icon.bm_royal_honey_beer_lv2</value>
			<value level="3">icon.bm_royal_honey_beer_lv3</value>
		</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="39491" toLevel="1" name="PA Glowing Dragon's Attribute Potion">
		<!-- For 30 min., Attribute Attack +70, Attribute Resistance +70, acquired XP/ SP +30%. The effect remains after death. -->
		<icon>icon.bm_dragon_posion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>70</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>70</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="SpModify">
				<amount>30</amount>
			</effect>
		</effects>
	</skill>
	<skill id="39492" toLevel="1" name="PA Angler's Blessing (1-hour)">
		<!-- For 1 h., acquired XP/ SP while fishing +100%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.fishing_zone_ticket</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>3600</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<coolTime>500</coolTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80759</itemConsumeId> <!-- PA Angler's Blessing (1-hour) -->
		<reuseDelay>60000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="FishingExpSpBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39493" toLevel="1" name="PA Blue Potion - Fishing XP Bonus">
		<!-- When used, increases Successful Fishing XP/ SP by 50% for 1 h. Applied to all bait. Can be stacked with Angler's Blessing. -->
		<icon>BranchIcon.etc_sign_agathion_feed_blue_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>3600</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80760</itemConsumeId> <!-- PA Blue Potion - Fishing XP Bonus -->
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="FishingExpSpBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39494" toLevel="1" name="Dye Powder">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80762</itemConsumeId> <!-- Dye Powder -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanUseSymbolSealIncreaseItem">
				<amount>25</amount> <!-- 25% from max symbol seal points -->
			</condition>
		</conditions>
		<effects>
			<effect name="RestoreSymbolSeal">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39495" toLevel="1" name="Dye Gauge Recharge - Slowing Down">
		<!-- Reduces the Dye Gauge's consumption rate. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="39496" toLevel="1" name="Bloody Fantastic Enchantment Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39497" toLevel="1" name="Freya's Growth Support Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39498" toLevel="1" name="Freya's Limited Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39499" toLevel="1" name="Rok's Earnest Love Letter">
		<!-- Send a heart to increase the stack. Usable on NPC Lucy only. -->
		<icon>icon.ev_2018_xmas_letter</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
</list>
