<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
	<option id="23000" name="o_s_82_2r_101">
		<!-- Item skill: Increases Healing Power. -->
		<passive_skill id="3238" level="10" /> <!-- Item Skill: Prayer -->
	</option>
	<option id="23001" name="o_s_82_2r_102">
		<!-- Item skill: Increases M. Atk. -->
		<passive_skill id="3241" level="12" /> <!-- Item Skill: Empower -->
	</option>
	<option id="23002" name="o_s_82_2r_103">
		<!-- Item skill: Increases M. Def. -->
		<passive_skill id="3245" level="12" /> <!-- Item Skill: Magic Barrier -->
	</option>
	<option id="23003" name="o_s_82_2r_104">
		<!-- Item skill: Increases P. Atk. -->
		<passive_skill id="3240" level="12" /> <!-- Item Skill: Might -->
	</option>
	<option id="23004" name="o_s_82_2r_105">
		<!-- Item skill: Increases P. Def. -->
		<passive_skill id="3244" level="12" /> <!-- Item Skill: Shield -->
	</option>
	<option id="23005" name="o_s_82_2r_106">
		<!-- Item skill: Increases P. Atk. in PvP. -->
		<passive_skill id="3243" level="10" /> <!-- Item Skill: Duel Might -->
	</option>
	<option id="23006" name="o_s_82_2r_107">
		<!-- Item skill: Doubles the weight limit. -->
		<passive_skill id="3251" level="10" /> <!-- Item Skill: Weight Limit -->
	</option>
	<option id="23007" name="o_s_82_2u_1">
		<!-- Active skill: Temporarily decreases Skill Cooldown. -->
		<active_skill id="3202" level="3" /> <!-- Item Skill: Refresh -->
	</option>
	<option id="23008" name="o_s_82_2u_2">
		<!-- Active skill: Temporarily decreases Skill MP Consumption. -->
		<active_skill id="3164" level="3" /> <!-- Item Skill: Clarity -->
	</option>
	<option id="23009" name="o_s_82_2u_3">
		<!-- Active skill: Temporarily increases Critical Rate. -->
		<active_skill id="3141" level="10" /> <!-- Item Skill: Focus -->
	</option>
	<option id="23010" name="o_s_82_2u_4">
		<!-- Active skill: Temporarily reflects some of the received damage back to the enemy. -->
		<active_skill id="3204" level="3" /> <!-- Item Skill: Damage Reflection -->
	</option>
	<option id="23011" name="o_s_82_2u_5">
		<!-- Active skill: Temporarily blocks the target's P./ M. skills. -->
		<active_skill id="3198" level="10" /> <!-- Item Skill: Doom -->
	</option>
	<option id="23012" name="o_s_82_2u_6">
		<!-- Active skill: Teleports to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<active_skill id="3147" level="1" /> <!-- Item Skill: Quick Return -->
	</option>
	<option id="23013" name="o_s_82_2u_7">
		<!-- Active skill: Momentarily grants invincibility. -->
		<active_skill id="3158" level="1" /> <!-- Item Skill: Celestial Shield -->
	</option>
	<option id="23014" name="o_s_82_2u_8">
		<!-- Active skill: Temporarily increases M. Critical Rate. -->
		<active_skill id="3142" level="10" /> <!-- Item Skill: Wild Magic -->
	</option>
	<option id="23015" name="o_s_82_2u_9">
		<!-- Active skill: Teleports party members to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<active_skill id="3205" level="2" /> <!-- Item Skill: Party Return -->
	</option>
	<option id="23016" name="o_s_82_2u_10">
		<!-- Active skill: Temporarily blocks the target's M. skills. -->
		<active_skill id="3197" level="10" /> <!-- Item Skill: Silence -->
	</option>
	<option id="23017" name="o_s_82_2u_11">
		<!-- Active skill: Temporarily decreases P. Skill Cooldown. -->
		<active_skill id="3199" level="3" /> <!-- Item Skill: Skill Refresh -->
	</option>
	<option id="23018" name="o_s_82_2u_12">
		<!-- Active skill: Temporarily decreases Skill MP Consumption. -->
		<active_skill id="3161" level="5" /> <!-- Item Skill: Skill Clarity -->
	</option>
	<option id="23019" name="o_s_82_2u_13">
		<!-- Active skill: Temporarily decreases Song/ Dance Cooldown. -->
		<active_skill id="3201" level="3" /> <!-- Item Skill: Music Refresh -->
	</option>
	<option id="23020" name="o_s_82_2u_14">
		<!-- Active skill: Temporarily decreases Song/ Dance MP Consumption. -->
		<active_skill id="3163" level="3" /> <!-- Item Skill: Music Clarity -->
	</option>
	<option id="23021" name="o_s_82_2u_15">
		<!-- Active skill: Temporarily decreases M. Skill Cooldown. -->
		<active_skill id="3200" level="3" /> <!-- Item Skill: Spell Refresh -->
	</option>
	<option id="23022" name="o_s_82_2u_16">
		<!-- Active skill: Temporarily decreases Skill MP Consumption. -->
		<active_skill id="3162" level="5" /> <!-- Item Skill: Spell Clarity -->
	</option>
	<option id="23023" name="o_s_82_2u_17">
		<!-- Active skill: Temporarily monsters don't attack first. Fighting abilities are significantly decreased, while the effect is active. -->
		<active_skill id="3159" level="3" /> <!-- Item Skill: Stealth -->
	</option>
	<option id="23024" name="o_s_82_2u_18">
		<!-- Active skill: Temporarily increases the amount of HP absorbed after inflicting damage (excluding damage from skills and ranged attacks. -->
		<active_skill id="3148" level="10" /> <!-- Item Skill: Vampiric Rage -->
	</option>
	<option id="23025" name="o_s_82_2u_19">
		<!-- When triggered: Momentarily blocks the target's P./ M. skills after a physical attack. -->
		<attack_skill id="3094" level="10" chance="1.0" /> <!-- Item Skill: Doom -->
	</option>
	<option id="23026" name="o_s_82_2u_20">
		<!-- When triggered: Momentarily burns up the target's MP after a physical attack. -->
		<attack_skill id="3082" level="10" chance="1.0" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="23027" name="o_s_82_2u_21">
		<!-- When triggered: Momentarily paralyzes the target after a physical attack. -->
		<attack_skill id="3088" level="10" chance="1.0" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="23028" name="o_s_82_2u_22">
		<!-- When triggered: Momentarily blocks the target's M. skills after a physical attack. -->
		<attack_skill id="3093" level="10" chance="1.0" /> <!-- Item Skill: Silence -->
	</option>
	<option id="23029" name="o_s_82_2u_23">
		<!-- When triggered: Momentarily inflicts Sleep on the target after a physical attack. The target cannot be affected by any Sleep attacks while the effect is active. -->
		<attack_skill id="3087" level="10" chance="1.0" /> <!-- Item Skill: Sleep -->
	</option>
	<option id="23030" name="o_s_82_2u_24">
		<!-- When triggered: Momentarily shocks the target after a physical attack. -->
		<attack_skill id="3085" level="10" chance="1.0" /> <!-- Item Skill: Stun -->
	</option>
	<option id="23031" name="o_s_82_2u_25">
		<!-- When triggered: Momentarily blocks the target's P./ M. skills after a critical attack. -->
		<critical_skill id="3122" level="10" chance="5.0" /> <!-- Item Skill: Doom -->
	</option>
	<option id="23032" name="o_s_82_2u_26">
		<!-- When triggered: Momentarily burns up the target's MP after a critical attack. -->
		<critical_skill id="3110" level="10" chance="5.0" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="23033" name="o_s_82_2u_27">
		<!-- When triggered: Momentarily paralyzes the target after a critical attack. -->
		<critical_skill id="3116" level="10" chance="5.0" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="23034" name="o_s_82_2u_28">
		<!-- When triggered: Momentarily blocks the target's M. skills after a critical attack. -->
		<critical_skill id="3121" level="10" chance="5.0" /> <!-- Item Skill: Silence -->
	</option>
	<option id="23035" name="o_s_82_2u_29">
		<!-- When triggered: Momentarily inflicts Sleep on the target after a critical attack. The target cannot be affected by any Sleep attacks while the effect is active. -->
		<critical_skill id="3115" level="10" chance="5.0" /> <!-- Item Skill: Sleep -->
	</option>
	<option id="23036" name="o_s_82_2u_30">
		<!-- When triggered: Momentarily shocks the target after a critical attack. -->
		<critical_skill id="3113" level="10" chance="5.0" /> <!-- Item Skill: Stun -->
	</option>
	<option id="23037" name="o_s_82_2u_31">
		<!-- When triggered: A chance to block the target's P./ M. skills when hit. -->
		<passive_skill id="3237" level="10" /> <!-- Item Skill: Doom -->
	</option>
	<option id="23038" name="o_s_82_2u_32">
		<!-- When triggered: A chance to inflict Fear on the target when hit. -->
		<passive_skill id="3233" level="10" /> <!-- Item Skill: Fear -->
	</option>
	<option id="23039" name="o_s_82_2u_33">
		<!-- When triggered: A chance to increase MP Restoring Power when hit. -->
		<passive_skill id="3212" level="12" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="23040" name="o_s_82_2u_34">
		<!-- When triggered: A chance to recover MP when hit. -->
		<passive_skill id="3210" level="10" /> <!-- Item Skill: Recharge -->
	</option>
	<option id="23041" name="o_s_82_2u_35">
		<!-- When triggered: A chance to paralyze the target when hit. -->
		<passive_skill id="3231" level="10" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="23042" name="o_s_82_2u_36">
		<!-- When triggered: A chance to block the target's M. skills when hit. -->
		<passive_skill id="3236" level="10" /> <!-- Item Skill: Silence -->
	</option>
	<option id="23043" name="o_s_82_2u_37">
		<!-- When triggered: A chance to shock the target when hit. -->
		<passive_skill id="3228" level="10" /> <!-- Item Skill: Stun -->
	</option>
	<option id="23044" name="o_s_82_2u_38">
		<!-- When triggered: A chance to petrify the target when hit. -->
		<passive_skill id="3232" level="10" /> <!-- Item Skill: Medusa -->
	</option>
	<option id="23045" name="o_s_82_2u_39">
		<!-- When triggered: Momentarily blocks the target's P./ M. skills when using magic. -->
		<magic_skill id="3107" level="10" chance="2.0" /> <!-- Item Skill: Doom -->
	</option>
	<option id="23046" name="o_s_82_2u_40">
		<!-- When triggered: Momentarily burns up the target's MP when using magic. -->
		<magic_skill id="3095" level="10" chance="2.0" /> <!-- Item Skill: Mana Burn -->
	</option>
	<option id="23047" name="o_s_82_2u_41">
		<!-- When triggered: Momentarily paralyzes the target when using magic. -->
		<magic_skill id="3101" level="10" chance="2.0" /> <!-- Item Skill: Paralysis -->
	</option>
	<option id="23048" name="o_s_82_2u_42">
		<!-- When triggered: Momentarily blocks the target's M. skills when using magic. -->
		<magic_skill id="3106" level="10" chance="2.0" /> <!-- Item Skill: Silence -->
	</option>
	<option id="23049" name="o_s_82_2u_43">
		<!-- When triggered: Momentarily inflicts Sleep on the target when using magic. The target cannot be affected by any Sleep attacks while the effect is active. -->
		<magic_skill id="3100" level="10" chance="2.0" /> <!-- Item Skill: Sleep -->
	</option>
	<option id="23050" name="o_s_82_2u_44">
		<!-- When triggered: Momentarily shocks the target when using magic. -->
		<magic_skill id="3098" level="10" chance="2.0" /> <!-- Item Skill: Stun -->
	</option>
	<option id="23051" name="o_s_82_2u_45">
		<!-- Item skill: Decreases Skill MP Consumption. -->
		<passive_skill id="3258" level="3" /> <!-- Item Skill: Clarity -->
	</option>
	<option id="23052" name="o_s_82_2u_46">
		<!-- Item skill: Increases Evasion. -->
		<passive_skill id="3247" level="12" /> <!-- Item Skill: Agility -->
	</option>
	<option id="23053" name="o_s_82_2u_47">
		<!-- Item skill: Increases Critical Rate. -->
		<passive_skill id="3249" level="10" /> <!-- Item Skill: Focus -->
	</option>
	<option id="23054" name="o_s_82_2u_48">
		<!-- Item skill: Increases the damage reflected back to the enemy. -->
		<passive_skill id="3259" level="3" /> <!-- Item Skill: Damage Reflection -->
	</option>
	<option id="23055" name="o_s_82_2u_49">
		<!-- Item skill: Increases Accuracy. -->
		<passive_skill id="3248" level="12" /> <!-- Item Skill: Guidance -->
	</option>
	<option id="23056" name="o_s_82_2u_50">
		<!-- Item skill: Increases M. Critical Rate. -->
		<passive_skill id="3250" level="10" /> <!-- Item Skill: Wild Magic -->
	</option>
	<option id="23057" name="o_s_82_2u_51">
		<!-- Item skill: Increases MP Recovery Rate. -->
		<passive_skill id="3239" level="12" /> <!-- Item Skill: Mana Gain -->
	</option>
	<option id="23058" name="o_s_82_2u_52">
		<!-- Item skill: Decreases Skill MP Consumption. -->
		<passive_skill id="3255" level="5" /> <!-- Item Skill: Skill Clarity -->
	</option>
	<option id="23059" name="o_s_82_2u_53">
		<!-- Item skill: Decreases Song/ Dance MP Consumption. -->
		<passive_skill id="3257" level="3" /> <!-- Item Skill: Music Clarity -->
	</option>
	<option id="23060" name="o_s_82_2u_54">
		<!-- Item skill: Decreases M. Skill MP Consumption. -->
		<passive_skill id="3256" level="5" /> <!-- Item Skill: Spell Clarity -->
	</option>
	<option id="23061" name="o_f_82_1u_92">
		<!-- STR +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>STR</stat>
			</effect>
		</effects>
	</option>
	<option id="23062" name="o_f_82_1u_93">
		<!-- CON +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>CON</stat>
			</effect>
		</effects>
	</option>
	<option id="23063" name="o_f_82_1u_94">
		<!-- INT +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>INT</stat>
			</effect>
		</effects>
	</option>
	<option id="23064" name="o_f_82_1u_95">
		<!-- MEN +1 -->
		<effects>
			<effect name="StatUp">
				<amount>1.0</amount>
				<mode>DIFF</mode>
				<stat>MEN</stat>
			</effect>
		</effects>
	</option>
	<option id="23065" name="o_f_84_1g_1">
		<!-- P. Def. +24.52 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>24.524</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23066" name="o_f_84_1g_2">
		<!-- M. Def. +20.8. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>20.798</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23067" name="o_f_84_1g_3">
		<!-- Max HP +90.29 -->
		<effects>
			<effect name="MaxHp">
				<amount>90.287</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23068" name="o_f_84_1g_4">
		<!-- Max MP +29.65. -->
		<effects>
			<effect name="MaxMp">
				<amount>29.646</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23069" name="o_f_84_1g_5">
		<!-- Max CP +162.52 -->
		<effects>
			<effect name="MaxCp">
				<amount>162.516</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23070" name="o_f_84_1g_6">
		<!-- P. Atk. +16.72 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>16.722</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23071" name="o_f_84_1g_7">
		<!-- M. Atk. +21.03. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>21.03</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23072" name="o_f_84_1g_8">
		<!-- HP Recovery +0.39 -->
		<effects>
			<effect name="HpRegen">
				<amount>0.394</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23073" name="o_f_84_1g_9">
		<!-- MP Recovery +0.17 -->
		<effects>
			<effect name="MpRegen">
				<amount>0.166</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23074" name="o_f_84_1g_10">
		<!-- CP Recovery +0.39 -->
		<effects>
			<effect name="CpRegen">
				<amount>0.394</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23075" name="o_f_84_1g_11">
		<!-- Evasion +1.99 -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.987</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23076" name="o_f_84_1g_12">
		<!-- Accuracy +1.99 -->
		<effects>
			<effect name="Accuracy">
				<amount>1.987</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23077" name="o_f_84_1g_13">
		<!-- Critical +14.96 -->
		<effects>
			<effect name="CriticalRate">
				<amount>14.96</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23078" name="o_f_84_1g_14">
		<!-- P. Def. +12.98 -->
		<!-- M. Def. +9.79. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>9.787</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23079" name="o_f_84_1g_15">
		<!-- P. Def. +12.98 -->
		<!-- Max HP +42.49 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>42.488</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23080" name="o_f_84_1g_16">
		<!-- P. Def. +12.98 -->
		<!-- Max MP +13.95. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>13.951</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23081" name="o_f_84_1g_17">
		<!-- P. Def. +12.98 -->
		<!-- Max CP +76.48 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>76.478</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23082" name="o_f_84_1g_18">
		<!-- P. Def. +12.98 -->
		<!-- P. Atk. +7.87 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.869</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23083" name="o_f_84_1g_19">
		<!-- P. Def. +12.98 -->
		<!-- M. Atk. +9.9. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>9.896</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23084" name="o_f_84_1g_20">
		<!-- P. Def. +12.98 -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23085" name="o_f_84_1g_21">
		<!-- P. Def. +12.98 -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.078</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23086" name="o_f_84_1g_22">
		<!-- P. Def. +12.98 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23087" name="o_f_84_1g_23">
		<!-- P. Def. +12.98 -->
		<!-- Evasion +0.94 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.935</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23088" name="o_f_84_1g_24">
		<!-- P. Def. +12.98 -->
		<!-- Accuracy +0.94 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.935</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23089" name="o_f_84_1g_25">
		<!-- P. Def. +12.98 -->
		<!-- Critical +7.04 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>12.983</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.039999999999999</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23090" name="o_f_84_1g_26">
		<!-- M. Def. +11.01. -->
		<!-- Max HP +42.49 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>42.488</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23091" name="o_f_84_1g_27">
		<!-- M. Def. +11.01. -->
		<!-- Max MP +13.95. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>13.951</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23092" name="o_f_84_1g_28">
		<!-- M. Def. +11.01. -->
		<!-- Max CP +76.48 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>76.478</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23093" name="o_f_84_1g_29">
		<!-- M. Def. +11.01. -->
		<!-- P. Atk. +7.87 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>7.869</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23094" name="o_f_84_1g_30">
		<!-- M. Def. +11.01. -->
		<!-- M. Atk. +9.9. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>9.896</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23095" name="o_f_84_1g_31">
		<!-- M. Def. +11.01. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23096" name="o_f_84_1g_32">
		<!-- M. Def. +11.01. -->
		<!-- MP Recovery +0.08 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.078</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23097" name="o_f_84_1g_33">
		<!-- M. Def. +11.01. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.185</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23098" name="o_f_84_1g_34">
		<!-- M. Def. +11.01. -->
		<!-- Evasion +0.94 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>0.935</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="23099" name="o_f_84_1g_35">
		<!-- M. Def. +11.01. -->
		<!-- Accuracy +0.94 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>11.01</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>0.935</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
</list>
