<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="14100" toLevel="6" name="Lachik's Powerful Paw Strike">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>120</castRange>
		<effectPoint>
			<value level="1">-350</value>
			<value level="2">-350</value>
			<value level="3">-351</value>
			<value level="4">-352</value>
			<value level="5">-352</value>
			<value level="6">-352</value>
		</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
		</magicLevel>
		<mpConsume>
			<value level="1">84</value>
			<value level="2">84</value>
			<value level="3">84</value>
			<value level="4">85</value>
			<value level="5">85</value>
			<value level="6">85</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">7278</value>
					<value level="2">7373</value>
					<value level="3">25632</value>
					<value level="4">25632</value>
					<value level="5">25632</value>
					<value level="6">7619</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14101" toLevel="4" name="Wood Downward Strike">
		<!-- Speed -20%. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-347</value>
			<value level="2">-349</value>
			<value level="3">-350</value>
			<value level="4">-350</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>
			<value level="1">83</value>
			<value level="2">84</value>
			<value level="3">84</value>
			<value level="4">84</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">6960</value>
					<value level="2">12977</value>
					<value level="3">13569</value>
					<value level="4">7373</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14102" toLevel="1" name="Agathion's Cute Trick - Magmeld Fairy">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="14103" toLevel="1" name="Agathion Return - Magmeld Fairy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>15000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<effects>
			<effect name="Teleport">
				<x>207528</x>
				<y>86576</y>
				<z>-1004</z>
			</effect>
		</effects>
	</skill>
	<skill id="14104" toLevel="1" name="Transformed: Orbis' Curse">
		<!-- Transformed into Orbis' Curse. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>460</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>10</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>128</transformId>
			</condition>
		</conditions>
	</skill>
	<skill id="14105" toLevel="6" name="Howling">
		<icon>icon.skill0412</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>HIT_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>150</castRange>
		<effectPoint>
			<value level="1">-350</value>
			<value level="2">-350</value>
			<value level="3">-351</value>
			<value level="4">-352</value>
			<value level="5">-352</value>
			<value level="6">-352</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;120;200</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
		</magicLevel>
		<mpConsume>
			<value level="1">84</value>
			<value level="2">84</value>
			<value level="3">84</value>
			<value level="4">85</value>
			<value level="5">85</value>
			<value level="6">85</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">7278</value>
					<value level="2">7373</value>
					<value level="3">30758</value>
					<value level="4">30758</value>
					<value level="5">30758</value>
					<value level="6">7619</value>
				</power>
			</effect>
			<effect name="Accuracy">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14106" toLevel="1" name="Recovery">
		<icon>icon.skill1258</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>88</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>10</power>
			</effect>
		</effects>
	</skill>
	<skill id="14107" toLevel="1" name="Saturation">
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>3.5</hitCancelTime>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14108" toLevel="6" name="Lachik's Sphere">
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-350</value>
			<value level="2">-350</value>
			<value level="3">-351</value>
			<value level="4">-352</value>
			<value level="5">-352</value>
			<value level="6">-352</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>
			<value level="1">15</value>
			<value level="2">15</value>
			<value level="3">15</value>
			<value level="4">16</value>
			<value level="5">16</value>
			<value level="6">16</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">124</value>
					<value level="2">125</value>
					<value level="3">126</value>
					<value level="4">127</value>
					<value level="5">127</value>
					<value level="6">127</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14109" toLevel="6" name="Lachik Beam">
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>
			<value level="1">-350</value>
			<value level="2">-350</value>
			<value level="3">-351</value>
			<value level="4">-352</value>
			<value level="5">-352</value>
			<value level="6">-352</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<fanRange>0;0;180;500</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">87</value>
			<value level="4">88</value>
			<value level="5">89</value>
			<value level="6">90</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>
			<value level="1">15</value>
			<value level="2">15</value>
			<value level="3">15</value>
			<value level="4">16</value>
			<value level="5">16</value>
			<value level="6">16</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>137</power>
			</effect>
		</effects>
	</skill>
	<skill id="14110" toLevel="1" name="Teredor's Blow">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill1230</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-351</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3750</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>77</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>109060</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14111" toLevel="1" name="Teredor AoE Attack">
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>100</castRange>
		<effectPoint>-351</effectPoint>
		<effectRange>200</effectRange>
		<fanRange>0;0;90;300</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3750</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>77</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>131624</power>
			</effect>
		</effects>
	</skill>
	<skill id="14112" toLevel="2" name="Teredor Poison">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>20</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-351</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3750</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>498</power>
				<ticks>1</ticks>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill" fromLevel="2" toLevel="2">
				<skillId>14560</skillId> <!-- Teredor Poison Paralysis -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14113" toLevel="1" name="Teredor Flu Infection">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-351</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>77</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>475</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14114" toLevel="1" name="Teredor P. Resistance">
		<icon>icon.skill0322</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14115" toLevel="1" name="Teredor M. Def.">
		<icon>icon.skill0322</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14116" toLevel="1" name="Teredor's Rage">
		<icon>icon.skill1062</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>70</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14117" toLevel="5" name="Millipede Enhancement">
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14118" toLevel="1" name="Millipede P. Def. Enhancement">
		<icon>icon.skill0322</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14119" toLevel="1" name="Underbug Self Blasting">
		<!-- none. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-351</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<isSuicideAttack>true</isSuicideAttack>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="MagicalDamage"> <!-- FIX ME : Should be i_m_attack_by_dist -->
				<power>377</power>
			</effect>
			<effect name="DamOverTime">
				<power>296</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14120" toLevel="3" name="Enhancement">
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">15</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">15</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14121" toLevel="1" name="Othell Rogue's Essence">
		<!-- Speed is increased by 10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14122" toLevel="1" name="Tyrr Warrior's Essence">
		<!-- P. Atk. +10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14123" toLevel="1" name="Feoh Wizard's Essence">
		<!-- M. Atk. +10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14124" toLevel="1" name="Iss Enchanter's Essence">
		<!-- M. Skill Critical Rate +10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14125" toLevel="1" name="Wynn Summoner's Essence">
		<!-- Critical Rate for basic attacks +10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14126" toLevel="1" name="Sigel Knight's Essence">
		<!-- P. Def. +10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14127" toLevel="1" name="Yul Archer's Essence">
		<!-- Atk. Spd. +10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14128" toLevel="1" name="Aeore Healer's Essence">
		<!-- Casting Spd. is increased by 10%. -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14129" toLevel="1" name="Enchant Skill">
		<!-- Skill Boost -->
		<icon>icon.skill1536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="14130" toLevel="3" name="Phantom Circle">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>150</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46622</value>
					<value level="2">48706</value>
					<value level="3">7772</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14131" toLevel="3" name="Ghost Attack">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">116555</value>
					<value level="2">121765</value>
					<value level="3">7772</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14132" toLevel="3" name="Curse Bloodstain">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>304</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14133" toLevel="3" name="Curse Shout">
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">1088</value>
					<value level="2">412</value>
					<value level="3">129</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14134" toLevel="3" name="Exile Attack">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">7619</value>
					<value level="2">7695</value>
					<value level="3">50880</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14135" toLevel="3" name="Exile Slasher">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>200</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">116555</value>
					<value level="2">121765</value>
					<value level="3">127199</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14136" toLevel="3" name="Dark Counter">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage"> <!-- FIXME : i_m_attack_by_dist -->
				<power>
					<value level="1">15</value>
					<value level="2">165</value>
					<value level="3">170</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14137" toLevel="3" name="Bloody Fist">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">6</value>
					<value level="2">89</value>
					<value level="3">314</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14138" toLevel="3" name="Avenger">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>7000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">50</value>
					<value level="2">7695</value>
					<value level="3">127199</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14139" toLevel="1" name="Teleport">
		<icon>Icon.skill1050</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>1000</castRange>
		<effectPoint>-352</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>92</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
	</skill>
	<skill id="14140" toLevel="3" name="Slow">
		<!-- Speed is decreased. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<effects>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14141" toLevel="3" name="Sleep">
		<!-- Sleep. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<trait>SLEEP</trait>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14142" toLevel="3" name="Fear">
		<!-- Inflicts Fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Fear" />
			<effect name="BlockControl" />
		</effects>
	</skill>
	<skill id="14143" toLevel="3" name="Exile Sword Attack">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">116555</value>
					<value level="2">7695</value>
					<value level="3">127199</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14144" toLevel="3" name="Exile Sword Blade">
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46622</value>
					<value level="2">7695</value>
					<value level="3">50880</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14145" toLevel="3" name="Yoke of Blood">
		<!-- Speed is decreased. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14146" toLevel="3" name="Bloodstain's Will">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">127</value>
					<value level="2">128</value>
					<value level="3">425</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14147" toLevel="3" name="Exile Knuckle">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">7619</value>
					<value level="2">7695</value>
					<value level="3">50880</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14148" toLevel="3" name="Exile Circle">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">7619</value>
					<value level="2">7695</value>
					<value level="3">50880</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14149" toLevel="6" name="Wind Noise">
		<!-- Level 1:. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2:. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3:. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Only Power changed. Use the previous tooltip except Power description. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Only Power changed. Use the previous tooltip except Power description. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Only Power changed. Use the previous tooltip except Power description. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0793</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;300;60</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
			<value level="4">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="5">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">47000</value>
					<value level="2">32021</value>
					<value level="3">100</value>
					<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14150" toLevel="6" name="Space Wave">
		<!-- Only Power changed. Use the previous tooltip except Power description. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
			<value level="4">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="5">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">66000</value>
					<value level="2">163870</value>
					<value level="3">100</value>
					<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14151" toLevel="6" name="Sky Dash">
		<!-- Only Power changed. Use the previous tooltip except Power description. -->
		<icon>icon.skill0493</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>92</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">58000</value>
					<value level="2">143870</value>
					<value level="3">100</value>
					<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14152" toLevel="6" name="Roar of Destruction">
		<!-- Only Power changed. Use the previous tooltip except Power description. -->
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>250</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
			<value level="4">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="5">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>7000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">58000</value>
					<value level="2">143870</value>
					<value level="3">100</value>
					<value level="4">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14153" toLevel="6" name="Sky Bomb">
		<!-- Only Power changed. Use the previous tooltip except Power description. -->
		<icon>icon.skill0493</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
			<value level="4">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="5">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">47000</value>
					<value level="2">115862</value>
					<value level="3">115862</value>
					<value level="4">115862</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">115862</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">115862</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14154" toLevel="6" name="Earthquake Roar">
		<!-- Only Power changed. Use the previous tooltip except Power description. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;90;400</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
			<value level="4">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="5">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46000</value>
					<value level="2">115862</value>
					<value level="3">115862</value>
					<value level="4">115862</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">115862</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">115862</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14155" toLevel="6" name="Quake Bomb">
		<!-- Only Power changed. Use the previous tooltip except Power description. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-352</value>
			<value level="2">-353</value>
			<value level="3">-353</value>
			<value level="4">-352</value>
			<value level="5">-353</value>
			<value level="6">-353</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">92</value>
			<value level="2">93</value>
			<value level="3">94</value>
			<value level="4">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="5">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">94</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>85</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">46000</value>
					<value level="2">143870</value>
					<value level="3">143870</value>
					<value level="4">143870</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">143870</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">143870</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="14156" toLevel="1" name="Snake">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<effectPoint>-64</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>8</magicLevel>
		<mpConsume>11</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>115</power>
			</effect>
		</effects>
	</skill>
	<skill id="14157" toLevel="1" name="Long Snake">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<effectPoint>-64</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>8</magicLevel>
		<mpConsume>11</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>115</power>
			</effect>
		</effects>
	</skill>
	<skill id="14158" toLevel="2" name="Crawler Spear">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>200</castRange>
		<effectPoint>-76</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>12</magicLevel>
		<mpConsume>15</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="14159" toLevel="1" name="Fist Bump">
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>200</castRange>
		<effectPoint>-70</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;90;400</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>10</magicLevel>
		<mpConsume>13</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>200</power>
			</effect>
		</effects>
	</skill>
	<skill id="14160" toLevel="1" name="Fist Slasher">
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>800</castRange>
		<effectPoint>-70</effectPoint>
		<effectRange>1300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>10</magicLevel>
		<mpConsume>13</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>200</power>
			</effect>
		</effects>
	</skill>
	<skill id="14161" toLevel="1" name="Gash">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<effectPoint>-83</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>14</magicLevel>
		<mpConsume>16</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>150</power>
			</effect>
		</effects>
	</skill>
	<skill id="14162" toLevel="1" name="Sweep">
		<!-- Speed is decreased. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-89</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>16</magicLevel>
		<mpConsume>14</mpConsume>
		<mpInitialConsume>3</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14163" toLevel="1" name="Howl">
		<!-- P. Atk. is decreased. -->
		<icon>icon.skill0115</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_DOWN</abnormalType>
		<activateRate>70</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-89</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>16</magicLevel>
		<mpConsume>14</mpConsume>
		<mpInitialConsume>3</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14164" toLevel="1" name="Arcane Jet">
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>300</castRange>
		<effectPoint>-104</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>20</magicLevel>
		<mpConsume>16</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>4</power>
			</effect>
		</effects>
	</skill>
	<skill id="14165" toLevel="1" name="Arcane Bust">
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>300</castRange>
		<effectPoint>-104</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;90;250</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>20</magicLevel>
		<mpConsume>16</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>4</power>
			</effect>
		</effects>
	</skill>
	<skill id="14166" toLevel="1" name="Baelz">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-83</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;90;250</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>14</magicLevel>
		<mpConsume>12</mpConsume>
		<mpInitialConsume>3</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>2</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14167" toLevel="1" name="Black Powder">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>-96</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>18</magicLevel>
		<mpConsume>18</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>150</power>
			</effect>
		</effects>
	</skill>
	<skill id="14168" toLevel="1" name="Throw Grenade">
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<effectPoint>-96</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>18</magicLevel>
		<mpConsume>15</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>4</power>
			</effect>
		</effects>
	</skill>
	<skill id="14169" toLevel="1" name="Dirty Fighting">
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>150</castRange>
		<effectPoint>-96</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>18</magicLevel>
		<mpConsume>18</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>120</power>
			</effect>
		</effects>
	</skill>
	<skill id="14170" toLevel="1" name="Grappling Web">
		<!-- Speed is decreased. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>400</castRange>
		<effectPoint>-352</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>18</magicLevel>
		<mpConsume>15</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<effects>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14171" toLevel="1" name="Steady Shot">
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>400</castRange>
		<effectPoint>-96</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>18</magicLevel>
		<mpConsume>15</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>12</power>
			</effect>
		</effects>
	</skill>
	<skill id="14172" toLevel="1" name="Ray of Pain">
		<!-- Atk. Spd. is decreased. -->
		<icon>icon.skill0115</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-104</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>20</magicLevel>
		<mpConsume>16</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14173" toLevel="1" name="Assault">
		<icon>icon.skill0484</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>350</castRange>
		<effectPoint>-104</effectPoint>
		<effectRange>600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>20</magicLevel>
		<mpConsume>16</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>5</power>
			</effect>
		</effects>
	</skill>
	<skill id="14174" toLevel="1" name="Black Powder Eruption">
		<icon>icon.skill1181</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>300</castRange>
		<effectPoint>-104</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>20</magicLevel>
		<mpConsume>16</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>1</power>
			</effect>
		</effects>
	</skill>
	<skill id="14175" toLevel="1" name="Fire Cannon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14176" toLevel="1" name="Exorcism">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14177" toLevel="1" name="Exorcism">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14178" toLevel="1" name="Exorcism">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14179" toLevel="1" name="Stronghold Water Cannon">
		<!-- . Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<activateRate>200</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>121</mpConsume>
		<reuseDelay>500</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>5286</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>500</speed>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<AIRBIND>100</AIRBIND>
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<SHOCK>100</SHOCK>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14180" toLevel="1" name="Trap Over Steam">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>ALL</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>123</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>-50</power>
			</effect>
		</effects>
	</skill>
	<skill id="14181" toLevel="1" name="Trap Over Steam">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>ALL</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-574</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<mpConsume>123</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>-70</power>
			</effect>
		</effects>
	</skill>
	<skill id="14182" toLevel="1" name="Millipede Blow">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-700</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>84</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>51716</power>
			</effect>
		</effects>
	</skill>
	<skill id="14183" toLevel="1" name="Millipede Blow">
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-700</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>84</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>51716</power>
			</effect>
		</effects>
	</skill>
	<skill id="14184" toLevel="1" name="Millipede Ultimate Blow">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-700</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>84</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>51716</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14185" toLevel="1" name="Rose Sleep">
		<icon>icon.skill1389</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>100</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>84</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14186" toLevel="1" name="Fairy Lv.">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>2</mpConsume>
		<reuseDelay>5400000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
	</skill>
	<skill id="14187" toLevel="1" name="Magmeld Teleport">
		<!-- Teleports you to Ancient City Arcan in Magmeld. -->
		<icon>icon.noblessescape_scroll_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>207528</x>
				<y>86576</y>
				<z>-1004</z>
			</effect>
		</effects>
	</skill>
	<skill id="14188" toLevel="1" name="Millipede's Gas">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
	</skill>
	<skill id="14189" toLevel="1" name="Fairy Slow Attack">
		<!-- Speed is decreased by 30% -->
		<icon>icon.skill0354</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-507</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDamage">
				<power>1</power>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="14190" toLevel="1" name="Invincibility Activation">
		<!-- Makes you invincible. -->
		<icon>icon.skill0442</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>360000</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>673</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="14191" toLevel="1" name="Cancel Invincibility">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="DispelBySlot">
				<dispel>PD_UP_SPECIAL,10</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14192" toLevel="1" name="Petrifies the target.">
		<!-- Petrified. -->
		<icon>icon.skill1540</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>343</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14193" toLevel="1" name="Damage Shield">
		<!-- Reflects 100% of damage. -->
		<icon>icon.skill0086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>379</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamageShield">
				<amount>100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="14194" toLevel="1" name="Mass Stun">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0048</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14195" toLevel="1" name="Range Fire Magic">
		<!-- Flame status. -->
		<icon>icon.skill1107</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>437</power>
			</effect>
			<effect name="DamOverTime">
				<power>546</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14196" toLevel="1" name="Decaying Darkness">
		<!-- Transformed by the decaying darkness. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDamage"> <!-- TODO: FIXME should i_m_attack_by_dist -->
				<power>160</power>
			</effect>
			<effect name="DispelBySlot">
				<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
			</effect>
			<effect name="TargetCancel" />
			<effect name="Transformation">
				<transformationId>128</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="14197" toLevel="1" name="Range Fire Damage Zone">
		<!-- Poison status. -->
		<icon>icon.skill1168</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-352</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="DamOverTime">
				<power>5000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14198" toLevel="1" name="Water Cannon Damage">
		<!-- Water Cannon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<activateRate>200</activateRate>
		<affectObject>FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>177</mpConsume>
		<reuseDelay>500</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>500</speed>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<AIRBIND>100</AIRBIND>
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<SHOCK>100</SHOCK>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14199" toLevel="6" name="Garden Voltage">
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-700</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
</list>
