<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="16800" toLevel="1" name="Meteor Hurricane">
		<!-- Inflicts severe magical damage on the target in the specified range. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="16801" toLevel="1" name="Absolute Crimson">
		<!-- Inflicts HP Drain attack of severe magical damage on the target in the specified range. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>800</hitTime>
	</skill>
	<skill id="16802" toLevel="1" name="Rage of Embryo">
		<!-- Deals great magic damage paralysing the target for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1160</icon>
		<operateType>A1</operateType>
		<castRange>200</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16803" toLevel="1" name="Dark Fire">
		<!-- Inflicts severe magical damage on a single target and decreases P. Atk. and M. Atk. by 20%. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16804" toLevel="1" name="Dark Breaker">
		<!-- Deals a lot of physical damage to the target. Their P. Atk. and M. Atk. -30%. -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16805" toLevel="1" name="Chaos Breaker">
		<!-- Deals a lot of physical damage to the target. Their P. Atk. and M. Atk. -30%. -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16806" toLevel="1" name="Chaos Fire">
		<!-- Inflicts severe magical damage on a single target and decreases P. Atk. and M. Atk. by 20%. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16807" toLevel="1" name="Dark Flash">
		<!-- Inflicts severe physical damage on a single target and decreases P. Defense and M. Def. by 30%. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16808" toLevel="1" name="Raven Flush">
		<!-- Deals HP Drain attack of severe physical damage on the target in the specified range. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="16809" toLevel="1" name="Wild Slash">
		<!-- Deals great physical damage inflicting Bleed on the target. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>167</coolTime>
		<effectPoint>-354</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="16810" toLevel="1" name="Shield Throwing">
		<!-- Deals great physical damage to nearby enemies stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-377</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="16811" toLevel="1" name="Abyss Fire">
		<!-- Inflicts magical damage on a single target and decreases M. Def. by 30%. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16812" toLevel="1" name="Soul Steal">
		<!-- Inflicts HP Drain attack of severe magical damage on the target in the specified range. -->
		<icon>icon.skill10509</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>3000</hitTime>
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="16813" toLevel="1" name="Shining Punishment">
		<!-- Inflicts severe physical damage on a single target and decreases Speed and Atk.Spd. by 50%. -->
		<icon>icon.skill0096</icon>
		<operateType>A1</operateType>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16814" toLevel="1" name="Empower Rush">
		<!-- Rushes at the target, deals physical damage and knocks the target back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0230</icon>
		<operateType>A1</operateType>
		<castRange>500</castRange>
		<effectPoint>-1</effectPoint>
		<hitTime>400</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="16815" toLevel="1" name="Abyss Blast">
		<!-- Deals M. damage. P./ M. Atk. -30%. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>1500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16816" toLevel="1" name="Destiny Waits">
		<!-- Deals great magic damage to nearby enemies paralysing them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-377</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="16817" toLevel="1" name="Atelia Cannon">
		<!-- Deals heavy M. damage to enemies around the target. P./ M. Atk. -30%. -->
		<icon>icon.skill1434</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16818" toLevel="1" name="Overcharge Blast">
		<!-- Deals great magic damage to nearby enemies paralysing them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>20000</reuseDelay>
	</skill>
	<skill id="16819" toLevel="1" name="Dirty Fighting">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<castRange>150</castRange>
		<effectPoint>-96</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16820" toLevel="1" name="Steady Shot">
		<!-- Inflicts magical damage on the target in the specified range. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<effectPoint>-96</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16821" toLevel="1" name="Black Powder">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<effectPoint>-96</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16822" toLevel="1" name="Throw Grenade">
		<!-- Inflicts magical damage on the target in the specified range. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<effectPoint>-96</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16823" toLevel="1" name="Overseer Assault">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0484</icon>
		<operateType>A1</operateType>
		<castRange>350</castRange>
		<effectPoint>-104</effectPoint>
		<hitTime>400</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16824" toLevel="1" name="Black Powder Eruption">
		<!-- Inflicts magical damage on the target in the specified range. -->
		<icon>icon.skill1181</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-104</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16825" toLevel="1" name="Blood Stab">
		<!-- Attacks vital spots inflicting Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill10508</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>830</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16826" toLevel="1" name="Evasive Counterstrike">
		<!-- Evades physical skill attacks and reflects part of the damage received for 10 sec. -->
		<icon>icon.skill10524</icon>
		<operateType>A1</operateType>
		<coolTime>100</coolTime>
		<effectPoint>707</effectPoint>
		<hitTime>200</hitTime>
		<reuseDelay>150000</reuseDelay>
	</skill>
	<skill id="16827" toLevel="1" name="Powerful Dark Vortex">
		<!-- Inflicts severe physical damage on the target in the specified range. P./ M. Def. -30%. -->
		<icon>icon.skill11780</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="16828" toLevel="1" name="Explosion of Despair">
		<!-- Deals great physical damage to nearby enemies stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-377</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16829" toLevel="1" name="Will of Survival">
		<!-- P./ M. Def. +30% and P./ M. Atk. +20%. -->
		<icon>icon.kelbim_reflection_armor</icon>
		<operateType>A1</operateType>
		<effectPoint>2</effectPoint>
		<hitTime>2000</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16830" toLevel="1" name="Light of Protection">
		<!-- Recovers 20% of HP of the allies in the specified range. -->
		<icon>icon.skill11757</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>1734</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16831" toLevel="1" name="Call to Battle">
		<!-- For 30 sec., P./ M. Atk. +30% for allies around the target. -->
		<icon>icon.skill10277</icon>
		<operateType>A1</operateType>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3000</hitTime>
		<reuseDelay>180000</reuseDelay>
	</skill>
	<skill id="16832" toLevel="1" name="Giant Barrier">
		<!-- Removes all debuffs. For 10 sec., protects from basic attacks, skills and debuffs. Speed +30%. -->
		<icon>icon.skill10279</icon>
		<operateType>A1</operateType>
		<effectPoint>707</effectPoint>
		<hitTime>200</hitTime>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="16833" toLevel="1" name="Thunder Spear">
		<!-- Attacks the target and nearby enemies shocking them for 9 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skll10321</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-507</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicLevel>40</magicLevel>
		<mpConsume>12</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4507</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TargetCancel" />
		</effects>
	</skill>
	<skill id="16834" toLevel="1" name="Winged Spear">
		<!-- For 60 sec., P. Atk. +30%. Additionally, basic attack range +80, there is a 10% chance to shock the target after an attack. -->
		<icon>icon.skill10333</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>60</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>673</effectPoint>
		<hitTime>2000</hitTime>
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<reuseDelayGroup>27358</reuseDelayGroup>
		<effects>
			<effect name="PhysicalAttack">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeaponAttackAngleBonus">
				<amount>80</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="16835" toLevel="1" name="Elemental Spike">
		<!-- Inflicts M. Atk. added with attribute damage on a single target. -->
		<icon>icon.skill11011</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16836" toLevel="1" name="Devil's Highway">
		<!-- Inflicts damage on the target and nearby enemies and absorbs 25% of the damage as HP. Additionally, for 20 sec., the target's M. Atk./ M. Def. -30%, P. Def., Casting Spd., Critical Rate for basic attacks, M. Skill Critical Rate, Speed -8%, P. Accuracy -12. -->
		<icon>icon.skill11048</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>580</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>3500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="16837" toLevel="1" name="Mass Death Fear">
		<!-- Inflicts Fear on the target and nearby enemies for 10 sec. Speed -25%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11056</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>120000</reuseDelay>
	</skill>
	<skill id="16838" toLevel="1" name="Final Elemental Storm">
		<!-- Inflicts M. Atk. added with attribute damage on the enemies in the specified range. -->
		<icon>icon.skill11040</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6700</reuseDelay>
	</skill>
	<skill id="16839" toLevel="1" name="Superior Aggression Aura">
		<!-- Provokes nearby enemies into attacking you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-10330</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16840" toLevel="1" name="Shield Wave">
		<!-- Attacks nearby enemies stunning them for 9 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10012</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>470</coolTime>
		<effectPoint>-1378</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="16841" toLevel="1" name="Supreme Defense">
		<!-- For 30 sec., P. Def. +4000, M. Def. +4000. Skills that deal more than 300 damage, deal only 300 damage, 40% of the damage is reflected back to the enemy. Buff Cancel Resistance +80%. -->
		<icon>icon.skill10017</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>689</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>900000</reuseDelay>
	</skill>
	<skill id="16842" toLevel="1" name="Gravity Shock">
		<!-- Attacks nearby enemies dealing damage and pulling them toward the character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill30505</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>80</activateRate> <!-- Guessed -->
		<affectLimit>5-12</affectLimit>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>107</magicLevel>
		<mpConsume>165</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>45015</power>
				<overHit>true</overHit>
				<chance>90</chance>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16843" toLevel="1" name="Spallation">
		<!-- Forms a circular area which nullifies attack flown from afar and debuff attacks for 30 sec. -->
		<icon>icon.skill30515</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">30</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
		</abnormalTime>
		<abnormalType>NONE</abnormalType>
		<abnormalVisualEffect>SPACEREF</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>379</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>31</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="SphericBarrier">
				<amount>150</amount>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16844" toLevel="1" name="Steel Mind">
		<!-- P. Atk. +15%, Critical Damage for basic attacks +10%, P. Skill Critical Damage +10%, Speed +50, Knockback/ Knockdown/ Pull/ Danger Zone/ Aerial Yoke/ Aggression Resistance +90%. Inflicts additional damage 5 times stronger than a basic attack. HP does not decrease below 1, recovers 30% HP when the effect expires. -->
		<icon>icon.skill30520</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="16845" toLevel="1" name="Power Bomber">
		<!-- Attacks the target and nearby enemies knocking the target down for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1690</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="16846" toLevel="1" name="Infinity Strike">
		<!-- Ignores 30% of the target's Defense and deals severe blow. -->
		<icon>icon.skill10275</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="16847" toLevel="1" name="Berserker">
		<!-- Increases Debuff Resistance, Speed, P. Atk., P. Accuracy, P. Def., Atk. Spd. and Critical Damage for basic attacks. When the target is killed, HP +20%. Additionally, when HP<60%, P. Atk. +10%, Critical Rate for basic attacks +100. When HP<30%, P. Atk. +30%, Critical Rate for basic attacks +300. -->
		<icon>icon.skill10274</icon>
		<operateType>A1</operateType>
		<coolTime>300</coolTime>
		<effectPoint>707</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="16848" toLevel="1" name="Heavy Arrow Rain">
		<!-- Attacks the target and nearby enemies inflicting them physical damage. -->
		<icon>icon.skill10772</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>2900</hitTime>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="16849" toLevel="1" name="Tornado Shot">
		<!-- Inflicts penetrating attacks on enemies in front. -->
		<icon>icon.skill10760</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>2200</hitTime>
		<reuseDelay>7000</reuseDelay>
	</skill>
	<skill id="16850" toLevel="1" name="Hunting Instinct">
		<!-- For 60 sec., P. Atk. +10%, P. Skill Power +15%, P. Skill Critical Rate +15%, P. Skill Critical Damage +15%. -->
		<icon>icon.skill10953</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>2</effectPoint>
		<hitTime>3000</hitTime>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="16851" toLevel="1" name="Chain Blaze">
		<!-- Inflicts magical damage on the target and the enemies near it. Damage intensifies sequentially. -->
		<icon>icon.skill11153</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-712</effectPoint>
		<hitTime>4780</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6700</reuseDelay>
	</skill>
	<skill id="16852" toLevel="1" name="Death Mass Unleash Hell">
		<!-- Deals magic damage to the target and nearby enemies burning them. Speed -60. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill11067</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="16853" toLevel="1" name="Brilliant Heal">
		<!-- Heals 30% of HP of the allies within your range. -->
		<icon>icon.skill11757</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>1734</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16854" toLevel="1" name="Mass Fatal Sleep">
		<!-- Inflicts Sleep on nearby enemies for 30 sec. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill11778</icon>
		<operateType>A1</operateType>
		<effectPoint>-867</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16855" toLevel="1" name="Celestial Protection">
		<!-- Makes the allies near you invincible for 10 sec. -->
		<icon>icon.skill11759</icon>
		<operateType>A1</operateType>
		<effectPoint>1760</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>120000</reuseDelay>
	</skill>
	<skill id="16856" toLevel="1" name="Hyper Hammer Shot">
		<!-- Deals damage to the target stunning it for a long while. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill16856</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-183</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16857" toLevel="1" name="Hammer Splash">
		<!-- Stuns nearby enemies for a while. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10012</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-1378</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16858" toLevel="1" name="Aggression Aura">
		<!-- Bluffs nearby enemies to attack you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-10330</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16859" toLevel="1" name="Hammer Earthquake">
		<!-- Attacks nearby enemies knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10281</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16860" toLevel="1" name="Encouragement">
		<!-- Encourages the subordinates near you to boost their attack. -->
		<icon>icon.skill11544</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="16861" toLevel="1" name="Power Slash">
		<!-- Slays your target with strong force. -->
		<icon>icon.skill0006</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-96</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="16862" toLevel="1" name="Shield Slam">
		<!-- Swings a shield dealing damage and stunning the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10011</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-1378</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16863" toLevel="1" name="Hatable Shout">
		<!-- Bluffs nearby enemies to attack you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-10330</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16864" toLevel="1" name="Holy Fire Shot">
		<!-- Throws fire blaze to burn down the enemy. Holy attribute. -->
		<icon>icon.skill0096</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-712</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="16865" toLevel="1" name="Sentence of Guilt">
		<!-- Decreases the attack power of nearby enemies. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-190</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16866" toLevel="1" name="Sentence of Death">
		<!-- Drains HP of your target by 80%. -->
		<icon>icon.skill10300</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="16867" toLevel="1" name="Joust Lunge">
		<!-- Thrusts with a spear to deal damage. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<castRange>100</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;300;100</fanRange>
		<hitTime>1500</hitTime>
		<magicLevel>104</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>100000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16868" toLevel="1" name="Horizon Bash">
		<!-- Brandishes a spear horizontally to deal damage to enemies and inflict Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill10340</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>120</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-125</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;300;100</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicLevel>104</magicLevel>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>100000</power>
			</effect>
			<effect name="DamOverTime">
				<power>3700</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16869" toLevel="1" name="Horseshoe Trampling">
		<!-- Attacks enemies in front of you with hoofs knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill16869</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>120</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>100</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;200;180</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicLevel>104</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>100000</power>
			</effect>
			<effect name="KnockBack">
				<speed>700</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
		</effects>
	</skill>
	<skill id="16870" toLevel="1" name="Gigantic Horse Kick">
		<!-- Attacks enemies in front of you with hoofs knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill16870</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>SQUARE_PB</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>700</effectRange>
		<fanRange>0;180;1500;400</fanRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>104</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>100000</power>
			</effect>
			<effect name="FlyAway">
				<radius>600</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16871" toLevel="1" name="Etina's Call">
		<!-- Camille's underlings resurrect following Etina's call. -->
		<icon>icon.skill16871</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>2</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>4</isMagic>
	</skill>
	<skill id="16872" toLevel="15" name="Etina's Benefaction">
		<!-- You are under Etina's Benefaction and your P. Atk./ M. Atk./ P. Defense/ M. Def. increase. -->
		<icon>icon.m_class_light</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>650</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16873" toLevel="1" name="Etina's Judgment">
		<!-- Judges the enemies near Etina to significantly drop their attack power. -->
		<icon>icon.skill16873</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16874" toLevel="2" name="Demise of Etina">
		<!-- Level 1: Burns up the enemies near you with the enormous damage borrowed from the power of Etina to bring demise to them and constantly creates pain through the flames. -->
		<!-- Level 2: Burns up the enemies within your radius with the enormous damage borrowed from the power of Etina to bring demise to them and constantly creates pain through the flames. -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill11023</value>
		</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16875" toLevel="1" name="Power Strike">
		<!-- Ignores the enemy's P. Def. and cancels their target. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<castRange>60</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16876" toLevel="1" name="Grand Provoke">
		<!-- Decreases P. Atk./ P. Def./ Atk. Spd. of nearby enemies. -->
		<icon>icon.skill10271</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16877" toLevel="1" name="Bloody Rush">
		<!-- Charges toward the distant enemy and inflicts damage. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0793</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-669</effectPoint>
		<hitTime>400</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16878" toLevel="1" name="Execution">
		<!-- Attacks a target to attack the enemy with Half-kill at a low probability. -->
		<icon>icon.skill10300</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="16879" toLevel="1" name="Merciless Bleed">
		<!-- Deals damage and inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0223</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-111</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16880" toLevel="1" name="Decapitation">
		<!-- Deals great damage inflicting Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0223</icon>
		<operateType>A1</operateType>
		<castRange>100</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-111</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16881" toLevel="1" name="Power Strike">
		<!-- Takes away the enemy's target while attacking. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10330</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-183</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16882" toLevel="1" name="Turtle">
		<!-- Casts a buff on you to drastically increase your defense by taking a shield-collecting stance. -->
		<icon>icon.skill11621</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
	</skill>
	<skill id="16883" toLevel="1" name="Holy Buster">
		<!-- Inflicts magical damage on the target and the enemies near it. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-96</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16884" toLevel="1" name="Blood to Flesh">
		<!-- Recovers HP by selecting an enemy and draining their HP. -->
		<icon>icon.skill11030</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-696</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16885" toLevel="1" name="Double Magic Shot">
		<!-- M. Atk. on the single enemy. -->
		<icon>icon.skill11011</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16886" toLevel="1" name="Double Blast">
		<!-- M. Atk. which inflicts damage on the enemy and its vicinity. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-96</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="16887" toLevel="1" name="Blood For Blood">
		<!-- Generates a short but powerful vampiric effect on you and the allies near you. -->
		<icon>icon.skill11546</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>711</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="16888" toLevel="1" name="Might of Wing">
		<!-- The Power of Camille increases P. Atk./ M. Atk./ Atk.Spd./ Casting Spd. by 100%. -->
		<icon>icon.skill16888</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="16889" toLevel="1" name="Embryo Berserker">
		<!-- Increases P. Atk. -->
		<icon>icon.skill1388</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="16890" toLevel="1" name="Embryo Guardian">
		<!-- Increases P. Def. -->
		<icon>icon.skill1389</icon>
		<operateType>A1</operateType>
		<coolTime>400</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="16891" toLevel="1" name="Etina's Blessing">
		<!-- A blessing for 1 warrior chosen by Embryo's leader Etis van Etina. For 30 min., P./ M. Atk. +30%. -->
		<icon>icon.skill1388</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<isMagic>4</isMagic>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="16892" toLevel="1" name="Curse of Etina">
		<!-- A curse for 1 warrior chosen by Embryo's leader Etis van Etina. For 30 min., P./ M. Atk. -30%. Cannot be removed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1389</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>-347</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16893" toLevel="31" name="Messiah's Castle Elite Monster">
		<!-- Level 1: The Samson and Hanson brothers were low-rank members of the Embryo with duties to watch the Altar of Shillien. When Maliss and Isadora in the altar were about to be killed by the heroes who came to stop the Embryo's plan, they saved them, which promoted them to the position of Guard Captain of Messiah Castle. -->
		<!-- Level 2: The Samson and Hanson brothers were low-rank members of the Embryo with duties to watch the Altar of Shillien. When Maliss and Isadora in the altar were about to be killed by the heroes who came to stop the Embryo's plan, they saved them, which promoted them to the position of Guard Captain of Messiah Castle. -->
		<!-- Level 3: Gromm, a born fighter, was once famous as gladiator. The Embryo spotted his talent and made an offer and Gromm who also wanted a real fight, not a scheduled duel in the arena, accepted it. He's eagerly waiting for the day when he stands tall in the battlefield. -->
		<!-- Level 4: Only the brave Embryo disciples with strong body can be selected as Executors. They take the lead in the battlefield and perform mass slaughter against anyone who's against the Embryo. -->
		<!-- Level 5: The Embryo members who endure the grueling process by the Power of Darkness end up becoming the dark knight. Nine out of ten can't bear the Power of Darkness in this process and become dead, but the one survivor in the end becomes the most powerful being that no one can even imagine to confront. -->
		<!-- Level 6: Kwai had to endure despise and scorn for he was born as hunchback so he became one of the most ardent followers of Etis van Etina. He believes Etis van Etina is the true god who can bring justice in the world and would do anything for him - even if it means he has to kill somebody. -->
		<!-- Level 7: Embryos are so cruel that they even collect the souls of those whom they killed to utilize them as the source of their magical power. Collecting soul is the Soul Reaper's job and that makes them the most vicious ones even amongst the Embryos. -->
		<!-- Level 8: Embryos are so cruel that they even collect the souls of those whom they killed to utilize them as the source of their magical power. Collecting soul is the Soul Reaper's job and that makes them the most vicious ones even amongst the Embryos. -->
		<!-- Level 9: Doctrine followers, who have nothing but faith in Etis van Etina, are high-ranking officials within the Embryo organization. They are such devoted warriors that they would not think twice about making sacrifice for Etis van Etina and Embryo. -->
		<!-- Level 10: Doctrine followers, who have nothing but faith in Etis van Etina, are high-ranking officials within the Embryo organization. They are such devoted warriors that they would not think twice about making sacrifice for Etis van Etina and Embryo. -->
		<!-- Level 11: Berg left with almost zero intelligence is using his enormous physical strength to faithfully perform his duties. But he often fails to distinguish the enemies from his allies in the heat of the battle, making him one of the unwelcome participants in the Embryo. -->
		<!-- Level 12: The Embryo tricked some of the orc mercenaries for upgrading their physical power to make them agree to participate in their experiment. Those orcs were made to be powerful with red skins. The Embryo then appointed them as the mercenary commanders to guard Messiah Castle and attack Gracia. -->
		<!-- Level 13: The Embryo tricked some of the orc mercenaries for upgrading their physical power to make them agree to participate in their experiment. Those orcs were made to be powerful with red skins. The Embryo then appointed them as the mercenary commanders to guard Messiah Castle and attack Gracia. -->
		<!-- Level 14: A box containing the confidential data or precious valuables of the Embryo. It comes with the self-defense system powered by magic, which becomes activated when anyone who doesn't belong to the Embryo approaches. -->
		<!-- Level 15: A box containing the confidential data or precious valuables of the Embryo. It comes with the self-defense system powered by magic, which becomes activated when anyone who doesn't belong to the Embryo approaches. -->
		<!-- Level 16: Sakum was created to conquer the Aden Continent. But it was repelled by the adventurer when it was incomplete. Then, it was ameliorated to become the final evolution form. Sakum the Final Evolution Form is used for conquering the Gracia Continent. -->
		<!-- Level 17: Typhoon, the former member of Dragonclaw Clan and Kelbim's wingman, was seriously wounded on the day when the Dragonclaw Clan fell and became dejected. Kelbim, who became one of the Embryo Disciples, treated Typhoon's wound to make him one of the Embryo members, however, he couldn't bear his madness. So he ended up in Messiah Castle, not Atelia Fortress, to guard the castle. -->
		<!-- Level 18: Haren, the former member of Dragonclaw Clan and Kelbim's wingman, was dead on the day when the Dragonclaw Clan fell and became dejected. Kelbim, who became one of the Embryo Disciples, brought Haren back to life to make him one of the Embryo members, however, he couldn't shake off the grudge toward Kelbim who turned him into undead. So he rejected to be appointed to Atelia Fortress where Kelbim stays and stays in Messiah Castle instead. -->
		<!-- Level 19: Flynt came back to life with the blood rain in the wake of Shillien's awakening and struck the entire area of Seal of Shillien with terror. Thankfully, the heroes appeared to repel him. But the Embryo found Flynt's body to bring him back to life again. As Flynt became far stronger this time, he's dispatched to Messiah Castle to prepare for the Gracia attack. -->
		<!-- Level 20: Embryo tried again and again to create a powerful combat creature and Harp is the outcome of such efforts. Early version protected Maliss and Isadora because it was not in a complete form. Since then, Embryo applied the evolved technology to build complete version of Harp. -->
		<!-- Level 21: Maliss and Isadora, the first disciples created by the power of Etis van Etina, were given a mission to protect the Altar of Shillien. Unfortunately, they were brought to their knees by the heroes who came to put a top to the Embryo's evil scheme and retreated. So Etis van Etina ordered Maliss and Isadora to wait in the Messiah Castle until they fully recover. -->
		<!-- Level 22: Maliss and Isadora, the first disciples created by the power of Etis van Etina, were given a mission to protect the Altar of Shillien. Unfortunately, they were brought to their knees by the heroes who came to put a top to the Embryo's evil scheme and retreated. So Etis van Etina ordered Maliss and Isadora to wait in the Messiah Castle until they fully recover. -->
		<!-- Level 23: Guardians who pledged to be unconditionally loyal only to Etis van Etina are reticent and devoted subordinates. Their contributions are notable not only in Atelia Fortress but also Messiah Castle. -->
		<!-- Level 24: Guardians who pledged to be unconditionally loyal only to Etis van Etina are reticent and devoted subordinates. Their contributions are notable not only in Atelia Fortress but also Messiah Castle. -->
		<!-- Level 25: The Embryo embarked on an all-out development project for siege weapons to attack the Keucereus Base and the result was the Siege Tank. After confirming how powerful the siege tanks are, they are now working on developing the upgraded version of the siege tanks with boosted durability and attack power. -->
		<!-- Level 26: The Embryo members who endure the grueling process by the Power of Darkness end up becoming the dark knight. Nine out of ten can't bear the Power of Darkness in this process and become dead, but the one survivor in the end becomes the most powerful being that no one can even imagine to confront. -->
		<!-- Level 27: Embryos are so cruel that they even collect the souls of those whom they killed to utilize them as the source of their magical power. Collecting soul is the Soul Reaper's job and that makes them the most vicious ones even amongst the Embryos. -->
		<!-- Level 28: Embryos are so cruel that they even collect the souls of those whom they killed to utilize them as the source of their magical power. Collecting soul is the Soul Reaper's job and that makes them the most vicious ones even amongst the Embryos. -->
		<!-- Level 29: Inquisitor's job is to interrogate those in the Embryo whose faith in Etis van Etina is not strong enough and judge what should be done to them. Their merciless interrogation process and cold-blooded judgment results make them the object of terror even to the Embryo members. -->
		<!-- Level 30: Inquisitor's job is to interrogate those in the Embryo whose faith in Etis van Etina is not strong enough and judge what should be done to them. Their merciless interrogation process and cold-blooded judgment results make them the object of terror even to the Embryo members. -->
		<!-- Level 31: Nemertess, the chief operator of the Sakum experiment conducted in the Labyrinth of Belis, eventually succeeded in creating Sakum, but was killed by the adventurer who invaded the Labyrinth of Belis. However, Embryo didn't allow Nemertess to die that way, and he was recreated as a monster just like a bunch of eccentric creatures that he made when he was alive. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16894" toLevel="1" name="Defense Cannon">
		<!-- Inflicts severe physical damage on the target in the specified range. -->
		<icon>icon.skill0096</icon>
		<operateType>A1</operateType>
		<effectPoint>-96</effectPoint>
	</skill>
	<skill id="16895" toLevel="1" name="Overpower Defense Cannon">
		<!-- Deals great physical damage to nearby enemies stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill30003</icon>
		<operateType>A1</operateType>
		<effectPoint>-700</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16896" toLevel="1" name="Defense Cannon">
		<!-- Inflicts severe physical damage on the target in the specified range. -->
		<icon>icon.skill0096</icon>
		<operateType>A1</operateType>
		<hitTime>5000</hitTime>
	</skill>
	<skill id="16897" toLevel="1" name="Overpower Defense Cannon">
		<!-- Inflicts severe physical damage on the target in the specified range and Stun effect for 5 sec. -->
		<icon>icon.skill0096</icon>
		<operateType>A1</operateType>
		<hitTime>5000</hitTime>
	</skill>
	<skill id="16898" toLevel="1" name="Kain of Betrayal">
		<!-- Decreases damage inflicted on the back of the power of Etis van Etina. -->
		<icon>icon.skill1389</icon>
		<operateType>A1</operateType>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16899" toLevel="2" name="Camille">
		<!-- Level 1: The final apostle who serves Etis van Etina. She is planning to invade Aden from Messiah's Castle through Keucereus Alliance Base. -->
		<!-- Level 2: In the past she was Giselle, half-sister to Kain van Halter. She escaped the vampire's curse only to become Etis van Etina's devoted apostle after Etina wiped her memories. Now she goes by the name of Camille. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
</list>
