<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="16300" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Weiss into puppets called Vengeful Lerazia, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16301" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Krakia into puppets called Vengeful Oretross, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16302" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Bamonti into puppets called Vengeful Edaire, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16303" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Weiss into puppets called Vengeful Agonia, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16304" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- A wizard of Aden buried in the Cemetery, Afjak was forcefully awakened by Shillien's Disciple Lavidos as Dark Messenger Afjak. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16305" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- A knight of Aden buried in the Cemetery, Feilnor was forcefully awakened by Shillien's Disciple Lavidos as a Dusk Knight, and now brings around a follower of Shillien's army previously sealed away in the nearby Seal of Shillien area. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16306" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- A wizard of Aden buried in the Cemetery, Amormio was forcefully awakened by Shillien's Disciple Lavidos as a Chaos Wizard, and now brings around a follower of Shillien's army previously sealed away in the nearby Seal of Shillien area. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16307" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- A knight of Aden buried in the Cemetery, Lahav was forcefully awakened by Shillien's Disciple Lavidos as an Insolence Knight, and now brings around a follower of Shillien's army previously sealed away in the nearby Seal of Shillien area. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16308" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- A priest of Aden buried in the Cemetery, Borhunt was forcefully awakened by Shillien's Disciple Lavidos as a Death Priest, and now brings around a follower of Shillien's army previously sealed away in the nearby Seal of Shillien area. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16309" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Once a famous knight of Aden, Zeruel was forcefully awakened from the Cemetery by Shillien's Disciple Lavidos as a Destruction Knight, and now brings around a follower of Shillien's army previously sealed away in the nearby Seal of Shillien area. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16310" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Weary from the battle with the gods, Light Dragon Auracia continues to sleep - but the dragon's power was taken by Shillien's Disciples and forcefully infused into a small dinosaur in Primeval Isle, which grew tremendous in size and power, becoming the Megaloprepis of today. In order to complete the giant magic circle, Shillien's Disciples placed Megaloprepis at the Immortal Plateau as Auracia's Herald, along with the heralds of the other dragons. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16311" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- To aid the resurrection of its mother Shillien, Antharas accepted her Disciples' plea and sent its herald Komabor to the Immortal Plateau to complete the monster magic circle. Komabor commands a circle of Minos, otherwise known as Dragon Fragments, and possesses earth-attribute powers as great as those of Antharas. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16312" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- To aid the resurrection of its mother Shillien'skellrus accepted her Disciples' plea and sent its herald Iskios to the Immortal Plateau to complete the monster magic circle. Iskios commands a circle of Minos, otherwise known as Dragon Fragments, and possesses dark-attribute powers as great as those of Skellrus. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16313" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- To aid the resurrection of its mother Shillien, Valakas accepted her Disciples' plea and sent its herald Potigia to the Immortal Plateau to complete the monster magic circle. Potigia commands a circle of Minos, otherwise known as Dragon Fragments, and possesses fire-attribute powers as great as those of Valakas. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16314" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- To aid the resurrection of its mother Shillien, Lindvior accepted her Disciples' plea and sent its herald Numa to the Immortal Plateau to complete the monster magic circle. Numa commands a circle of Minos, otherwise known as Dragon Fragments, and possesses wind-attribute powers as great as those of Lindvior. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16315" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- To aid the resurrection of its mother Shillien, Fafurion accepted her Disciples' plea and sent its herald Aquarion to the Immortal Plateau to complete the monster magic circle. Unlike other dragons' heralds, Aquarion is able to summon countless Nephos from the water, and possesses water-attribute powers as great as those of Fafurion. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16316" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- One of the three Hell weapons created by the five Lords of Avarice, Fire Ladar is a voracious eater of souls, regardless of their allegiance. Though originally of no color or attribute, it absorbed a part of Valakas' soul and was reborn with the power of the all-consuming fire. Fire Ladar can be summoned with an Apparition Stones made of fake souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16317" toLevel="10" name="Pull Resistance">
		<!-- Level 1: Slightly resistant to Pull attack. -->
		<!-- Level 2: Slightly resistant to Pull attack. -->
		<!-- Level 3: Slightly resistant to Pull attack. -->
		<!-- Level 4: Resistant to Pull attack. -->
		<!-- Level 5: Resistant to Pull attack. -->
		<!-- Level 6: Resistant to Pull attack. -->
		<!-- Level 7: Highly resistant to Pull attack. -->
		<!-- Level 8: Highly resistant to Pull attack. -->
		<!-- Level 9: Highly resistant to Pull attack. -->
		<!-- Level 10: Pull Immunity -->
		<icon>icon.skill10015</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16318" toLevel="5" name="Single Damage">
		<!-- Level 1: Max damage 1. -->
		<!-- Level 2: Max damage 10. -->
		<!-- Level 3: Max damage 2020. -->
		<!-- Level 4: Max damage 100. -->
		<!-- Level 5: Max damage 20. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16319" toLevel="1" name="Dance Time">
		<!-- Presentation Skill -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="16320" toLevel="1" name="Dance Time">
		<!-- For 10 sec., dance against your will to Frintezza's music. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
	</skill>
	<skill id="16321" toLevel="1" name="Orc Cyclone">
		<!-- Knocks back and stuns the target. -->
		<icon>icon.skill4107</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16322" toLevel="1" name="Orc Cyclone">
		<!-- Knocks back and stuns the target. -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16323" toLevel="1" name="Orc Typhoon">
		<!-- Knocks back and stuns the target. -->
		<icon>icon.skill3080</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16324" toLevel="1" name="Orc Typhoon">
		<!-- Knocks back and stuns the target. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="16325" toLevel="1" name="Aerial Yoke">
		<!-- Enemies are bound in the air, unable to do anything. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16326" toLevel="1" name="Phoenix Rush">
		<!-- Rushes towards an enemy dealing damage to them. -->
		<icon>icon.skill6041</icon>
		<operateType>A2</operateType>
		<castRange>500</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-679</effectPoint>
		<hitTime>800</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16327" toLevel="1" name="Evil Fragment's Power">
		<!-- Event presentation skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>500</castRange>
		<hitTime>500</hitTime>
	</skill>
	<skill id="16328" toLevel="1" name="Explosive Light">
		<!-- Event presentation skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16329" toLevel="1" name="Soul Wrath Fire">
		<!-- Event presentation skill. -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="16330" toLevel="1" name="Wind Loyalty">
		<!-- Event presentation skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>500</castRange>
		<hitTime>500</hitTime>
	</skill>
	<skill id="16331" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>25</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16332" toLevel="1" name="Double Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>25</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16333" toLevel="1" name="Long Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>700</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<mpConsume>25</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16334" toLevel="3" name="Disarm">
		<!-- You are disarmed. -->
		<icon>icon.skill0485</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalTime>5</abnormalTime>
		<abnormalType>DISARM</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>13</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<trait>DISARM</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Disarm">
			</effect>
		</effects>
	</skill>
	<skill id="16335" toLevel="1" name="Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16336" toLevel="1" name="Physical Decrease">
		<!-- Cursed to momentarily decrease P./ M. Atk. -->
		<icon>icon.skill1333</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="16337" toLevel="3" name="Magic Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>500</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>25</mpConsume>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="16338" toLevel="2" name="Stiff Charge">
		<!-- Petrified. -->
		<icon>icon.skill4111</icon>
		<operateType>A2</operateType>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>15</mpConsume>
	</skill>
	<skill id="16339" toLevel="1" name="Chaos Vortex">
		<!-- Knocked down. -->
		<icon>icon.skill11510</icon>
		<operateType>A2</operateType>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16340" toLevel="1" name="Reaper's Seal">
		<!-- Branded with a seal and targeted by the Undead of Dragon Valley. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<isDebuff>true</isDebuff>
		<mpConsume>42</mpConsume>
	</skill>
	<skill id="16341" toLevel="1" name="Spell of Light">
		<!-- Cursed to momentarily decrease M. Def. -->
		<icon>icon.skill1333</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16342" toLevel="1" name="Lift Target">
		<!-- Inflicts damage while removing target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>2000</hitTime>
		<mpConsume>25</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16343" toLevel="1" name="Fire Breath">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<mpConsume>25</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16344" toLevel="1" name="Death's Bolt">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>25</mpConsume>
	</skill>
	<skill id="16345" toLevel="2" name="Fire Flare">
		<!-- HP is decreased because of bleeding. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>25</mpConsume>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16346" toLevel="1" name="Deadly Fear">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<mpConsume>5</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16347" toLevel="3" name="Breeze Shell">
		<!-- Temporarily decreases Atk. Spd., Casting Spd. and Speed. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>5</mpConsume>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="16348" toLevel="3" name="Breeze Point">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>5</mpConsume>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="16349" toLevel="1" name="Blot Pierce">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<mpConsume>5</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16350" toLevel="3" name="Blot Hail">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>500</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="16351" toLevel="1" name="Kain: Sonic Star">
		<!-- . Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10281</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>50</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16352" toLevel="1" name="Kain: Sonic Storm">
		<icon>icon.skill0007</icon>
		<operateType>A1</operateType>
		<castRange>500</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>1790</hitTime>
		<mpConsume>50</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16353" toLevel="1" name="Kain: Triple Sonic Slash">
		<icon>icon.skill0261</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-213</effectPoint>
		<hitTime>1667</hitTime>
		<mpConsume>25</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16354" toLevel="1" name="Sacred Assault">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<mpConsume>5</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>19893</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16355" toLevel="1" name="Single Sonic Star">
		<!-- . Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10281</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectRange>900</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>50</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="Bluff">
				<chance>100</chance>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="16356" toLevel="1" name="Pinpoint Spear Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>24</mpConsume>
		<mpInitialConsume>6</mpInitialConsume>
		<nextAction>CAST</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>431</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16357" toLevel="3" name="Dimensional Warp">
		<!-- Increases the monster's P. Atk., M. Atk., P. Def. and M. Def. -->
		<icon>icon.skill0335</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16358" toLevel="4" name="Dimensional Armor">
		<!-- Level 1: Half-kill Resistance +40%, received Critical Damage from basic attacks +10%. -->
		<!-- Level 2: Half-kill Resistance +80%, received Critical Damage from basic attacks +20%. -->
		<!-- Level 3: Invincibility against Half-kill. Received Critical Damage from basic attacks +30%. -->
		<!-- Level 4: Invincibility against Half-kill. Received Critical Damage from basic attacks +30%. -->
		<icon>icon.skill0329</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16359" toLevel="1" name="Dimensional Warp: Hold">
		<!-- Cancels Hold. -->
		<icon>icon.skill0387</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16360" toLevel="1" name="Dimensional Warp: Paralysis">
		<!-- Resistance to Paralysis. -->
		<icon>icon.skill19005</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16361" toLevel="1" name="Dimensional Warp: Stun">
		<!-- Resistance to Stun. -->
		<icon>icon.skill19004</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16362" toLevel="1" name="Dimensional Warp: Knockback/ Knockdown">
		<!-- Removes Knockback/ Knockdown. -->
		<icon>icon.skill_tough_spirit</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16363" toLevel="1" name="Dimensional Warp: Aerial Yoke">
		<!-- Resistance to Aerial Yoke. -->
		<icon>icon.skill_heavy_heart</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16364" toLevel="1" name="Dimensional Warp: Pull/ Danger Zone">
		<!-- Resistance to Pull/ Danger Zone. -->
		<icon>icon.skill0388</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16365" toLevel="2" name="Dimensional Defense Decrease">
		<!-- P. Def. -30%. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16366" toLevel="2" name="Dimensional Resistance Decrease">
		<!-- M. Def. -30%. -->
		<icon>icon.skill1263</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16367" toLevel="2" name="Dimensional Speed Reduction">
		<!-- Speed -50. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16368" toLevel="3" name="Dimensional Strike">
		<!-- Level 1: Attacks target with 150% of P. Atk. power. -->
		<!-- Level 2: Attacks target with 150% of P. Atk. power. -->
		<!-- Level 3: An attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>
			<value level="1">1500</value>
			<value level="2">1500</value>
			<value level="3">1000</value>
		</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16369" toLevel="2" name="Dimensional Crush">
		<!-- Attacks target with 200% of P. Atk. power. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16370" toLevel="2" name="Dimensional Slasher">
		<!-- Attacks target with 250% of P. Atk. power. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16371" toLevel="2" name="Dimensional Storm">
		<!-- P. Atk. on surrounding enemies. Power 100%. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16372" toLevel="2" name="Dimensional Spike">
		<!-- Deals magic damage to the target. Power 200. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="16373" toLevel="2" name="Dimensional Crash">
		<!-- Attacks target with 250 Power added to M. Atk. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="16374" toLevel="2" name="Dimensional Destruction">
		<!-- Attacks target with 300 Power added to M. Atk. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="16375" toLevel="2" name="Dimensional Hammer">
		<!-- Deals 100% physical damage and knocks the target down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0260</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16376" toLevel="2" name="Dimensional Bind">
		<!-- Inflicts Hold for 5 sec with 100% power. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill4047</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16377" toLevel="2" name="Dimensional Chain">
		<!-- Deals 100% of P. damage and pulls the target. Inflicted status: Pull. -->
		<icon>icon.skill0403</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16378" toLevel="2" name="Dimensional Eruption">
		<!-- Stuns the target for 5 sec. Power 100%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10265</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16379" toLevel="2" name="Dimensional Remedy">
		<!-- Recover 40% of Max HP. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16380" toLevel="2" name="Dimensional Recoil Shot">
		<!-- Deals 100% physical damage and knock the target back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10770</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16381" toLevel="2" name="Dimensional Shield">
		<!-- Allied monsters nearby have P./ M. Def. +100%. -->
		<icon>icon.skill1503</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<hitTime>2500</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16382" toLevel="2" name="Dimensional Death Ring">
		<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16383" toLevel="2" name="Dimensional Silence">
		<!-- Deals AoE damage nearby enemies. Power 250. Blocks physical and magic skills for 5 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16384" toLevel="2" name="Dimensional Bleed">
		<!-- Inflicts Bleed on nearby enemies, their HP -1000 per second. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0223</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16385" toLevel="2" name="Dimesional Devil">
		<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16386" toLevel="2" name="Dimensional Stun">
		<!-- Deals 200% damage and knocks nearby enemies back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0777</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16387" toLevel="1" name="Chain Smash">
		<!-- Pulls the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<activateRate>80</activateRate>
		<affectRange>900</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="Bluff">
				<chance>100</chance>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
		</effects>
	</skill>
	<skill id="16388" toLevel="1" name="Kain's Wrath">
		<!-- Consumed by vengeful fury toward all who harm Giselle. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<coolTime>1000</coolTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16389" toLevel="1" name="Absorb Wind">
		<!-- PC's CP/ HP/ MP all drop to 1. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="ModifyVital">
				<type>SET</type>
				<hp>1</hp>
				<mp>1</mp>
				<cp>1</cp>
			</effect>
		</effects>
	</skill>
	<skill id="16390" toLevel="1" name="Wynn Summoner's Power">
		<!-- Wynn Summoner's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16391" toLevel="1" name="Feoh Wizard's Power">
		<!-- Feoh Wizard's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16392" toLevel="1" name="Tyrr Warrior's Power">
		<!-- Tyrr Warrior's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16393" toLevel="1" name="Othell Rogue's Power">
		<!-- Othell Rogue's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16394" toLevel="1" name="Iss Enchanter's Power">
		<!-- Iss Enchanter's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16395" toLevel="1" name="Yul Archer's Power">
		<!-- Yul Archer's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16396" toLevel="1" name="Sigel Knight's Power">
		<!-- Sigel Knight's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16397" toLevel="1" name="Aeore Healer's Power">
		<!-- Aeore Healer's power is infused into Atelia. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16398" toLevel="1" name="Atelia Energy">
		<!-- Counterfeit Atelia fragment is lodged in the body. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-150</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16399" toLevel="1" name="Ferin's Cure">
		<!-- Heals the target with 1488 power. If HP is full, CP is restored with the remaining power. -->
		<icon>icon.skill11756</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
</list>
