<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="23600" toLevel="1" name="Increase P. Atk.">
		<!-- P. Atk. +50%. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<castRange>1000</castRange>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23601" toLevel="1" name="Decrease P. Atk.">
		<!-- P. Atk. -50%. -->
		<icon>icon.skill0115</icon>
		<operateType>A2</operateType>
		<castRange>1000</castRange>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23602" toLevel="1" name="P. Def. Increase">
		<!-- For 15 sec., P./ M. Def. x2. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<castRange>1000</castRange>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23603" toLevel="1" name="Stun Attack">
		<!-- Inflicts Stun for 5 sec. -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>33</mpConsume>
	</skill>
	<skill id="23604" toLevel="1" name="Heal">
		<!-- Recovers HP by 2%. -->
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<effectPoint>403</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="23605" toLevel="1" name="Katura's Blood Seal">
		<!-- Engages the target in 1:1 combat. Ignores all basic attacks, skills and debuffs. -->
		<icon>icon.skll10319</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-500</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23606" toLevel="1" name="Blazing Fire">
		<!-- Lights target and nearby enemies on fire, causing magic damage, and inflicts a damage of 1500 HP per second for 10sec. -->
		<icon>icon.skill4279_new</icon>
		<operateType>A2</operateType>
		<castRange>450</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="23607" toLevel="1" name="Heal">
		<!-- Restores 5% HP. -->
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<effectPoint>403</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="23608" toLevel="1" name="Dimensional Guard's Blessing">
		<!-- Resurrects fully recovered. Buffs/ debuffs remain after death, except Noblesse Blessing and Lucky Charm. Available only in Infernal/ Lunatic Kamaloka. -->
		<icon>icon.skill5873</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>687</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23609" toLevel="1" name="Slow Insanity">
		<!-- Pulls enemies around you to slow them down. -->
		<icon>icon.skill10016</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23610" toLevel="1" name="Bloody Sacrifice">
		<!-- Sacrificed to your Bloody Katura. -->
		<icon>icon.skill0127</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<effectPoint>-2</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="23611" toLevel="1" name="Hardy Armor">
		<!-- P. Def. is maximized. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<effectPoint>500</effectPoint>
	</skill>
	<skill id="23612" toLevel="1" name="Elusive Robes">
		<!-- M. Def. is maximized. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<effectPoint>500</effectPoint>
	</skill>
	<skill id="23613" toLevel="3" name="Crackling Timber">
		<!-- Crackling fire burns the enemy for 10 sec. If stacked to Lv. 2 or above, an explosion adds more damage after the duration is up. -->
		<icon>icon.skill1101</icon>
		<operateType>A2</operateType>
		<abnormalTime>10</abnormalTime>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>38</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
	</skill>
	<skill id="23614" toLevel="1" name="Timber Burst">
		<!-- Lights the target and nearby enemies on fire for continuous HP damage for 10sec. -->
		<icon>icon.skill4279_new</icon>
		<operateType>A2</operateType>
		<coolTime>300</coolTime>
		<effectPoint>100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23615" toLevel="1" name="Ready Burst">
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<effectPoint>403</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23616" toLevel="3" name="Frost Shard">
		<!-- Level 1: Freezes the air and slows the enemy's Speed by 50. If stacked to Lv. 2 or above, a burst of coldness adds more damage after the duration is up. -->
		<!-- Level 2: Freezes the air and slows the enemy's Speed by 75. If stacked to Lv. 2 or above, a burst of coldness adds more damage after the duration is up. -->
		<!-- Level 3: Freezes the air and slows the enemy's Speed by 100. If stacked to Lv. 2 or above, a burst of coldness adds more damage after the duration is up. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-106</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>7</mpConsume>
		<mpInitialConsume>2</mpInitialConsume>
	</skill>
	<skill id="23617" toLevel="1" name="Frost Burst">
		<!-- Frozen solid for 7sec., rendering all action impossible. -->
		<icon>icon.skill6274</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23619" toLevel="3" name="Silence Bomb">
		<!-- Level 1: Katura's darkness seeps in to inflict Silence and magic damage for 7 sec. If stacked to Lv. 2 or above, Soul Burn adds more damage after the duration is up. -->
		<!-- Level 2: Katura's darkness seeps in to inflict Silence and magic damage for 10 sec. If stacked to Lv. 2 or above, Soul Burn adds more damage after the duration is up. -->
		<!-- Level 3: Katura's darkness seeps in to inflict Silence and magic damage for 14 sec. If stacked to Lv. 2 or above, Soul Burn adds more damage after the duration is up. -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<abnormalTime>
			<value level="1">7</value>
			<value level="2">10</value>
			<value level="3">14</value>
		</abnormalTime>
		<castRange>300</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<mpInitialConsume>3</mpInitialConsume>
	</skill>
	<skill id="23620" toLevel="1" name="Soul Burn">
		<!-- An explosion inflicts Mana Burn on multiple targets. -->
		<icon>icon.skill1398</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<isMagic>1</isMagic>
		<mpConsume>77</mpConsume>
	</skill>
	<skill id="23621" toLevel="1" name="Ready Burst">
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<effectPoint>403</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23622" toLevel="3" name="Quaking Earth">
		<!-- Level 1: The wrath of the earth inflicts Stun for 5 sec. If stacked to Lv. 2 or above, a sweeping quake adds more damage after the duration is up. -->
		<!-- Level 2: The wrath of the earth inflicts Stun for 7 sec. If stacked to Lv. 2 or above, a sweeping quake adds more damage after the duration is up. -->
		<!-- Level 3: The wrath of the earth inflicts Stun for 10 sec. If stacked to Lv. 2 or above, a sweeping quake adds more damage after the duration is up. -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<abnormalTime>
			<value level="1">5</value>
			<value level="2">7</value>
			<value level="3">10</value>
		</abnormalTime>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23623" toLevel="1" name="Sweeping Quake">
		<!-- Knocked Back with nearby targets due to an earthquake. -->
		<icon>icon.skill0036</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23624" toLevel="1" name="Ready Burst">
		<icon>icon.skill1401</icon>
		<operateType>A1</operateType>
		<effectPoint>403</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23625" toLevel="1" name="Fire Altar's Blessing">
		<!-- For 5 min., entire party's M. Atk. +50%. -->
		<icon>icon.skill0337</icon>
		<operateType>A2</operateType>
		<castRange>2500</castRange>
		<effectPoint>500</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23626" toLevel="1" name="Water Altar's Blessing">
		<!-- For 5 min., entire party's M. Skill MP Consumption -30%. -->
		<icon>icon.skill1397</icon>
		<operateType>A2</operateType>
		<castRange>2500</castRange>
		<effectPoint>500</effectPoint>
	</skill>
	<skill id="23627" toLevel="1" name="Dark Altar's Blessing">
		<!-- For 5 min., entire party's P. Atk. and Atk. Spd. +25%. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<castRange>2500</castRange>
		<effectPoint>500</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23628" toLevel="1" name="Earth Altar's Blessing">
		<!-- For 5 min., entire party's HP +50%. -->
		<icon>icon.skill1045</icon>
		<operateType>A2</operateType>
		<castRange>2500</castRange>
		<effectPoint>500</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23629" toLevel="1" name="Protected Altar">
		<!-- Invincible against normal hits, buffs, and debuffs. HP fully restored. -->
		<icon>icon.skill1427</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="23630" toLevel="1" name="Swirling Poison">
		<!-- For 10 sec., a powerful poison cloud inflicts Poison and inflicts damage of 3000 HP per second to nearby enemies and slows them. -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<effectPoint>-1</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23631" toLevel="1" name="Agathion's Blessing - Dash">
		<!-- For 10 sec., Speed +100%, when the agathion is equipped. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<effectPoint>689</effectPoint>
		<isMagic>1</isMagic>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="23632" toLevel="1" name="Agathion's Blessing - Invocation">
		<!-- For 30 sec., P. Def. -90%, recovers 134 MP per sec. The effect is removed when hit. -->
		<icon>icon.skill1430</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="23633" toLevel="1" name="Agathion's Blessing - Decrease Weight">
		<!-- Weight limit +9000, inventory slots +9. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="23634" toLevel="1" name="Dimensional Weakening">
		<!-- For 7 sec., P./ M. Def. -50%. -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="23635" toLevel="1" name="Dimensional Backpedal">
		<!-- After failing to retreat, Kamaloka's boss will remain alive for at least 11 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2001: After failing to retreat, Kamaloka's boss will remain alive for at least 11 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2002: After failing to retreat, Kamaloka's boss will remain alive for at least 12 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2003: After failing to retreat, Kamaloka's boss will remain alive for at least 13 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2004: After failing to retreat, Kamaloka's boss will remain alive for at least 14 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2005: After failing to retreat, Kamaloka's boss will remain alive for at least 15 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2006: After failing to retreat, Kamaloka's boss will remain alive for at least 16 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2007: After failing to retreat, Kamaloka's boss will remain alive for at least 17 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2008: After failing to retreat, Kamaloka's boss will remain alive for at least 18 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2009: After failing to retreat, Kamaloka's boss will remain alive for at least 19 sec.., with HP that doesn't drop past 1. -->
		<!-- Level 1 - SubLevel 2010: After failing to retreat, Kamaloka's boss will remain alive for at least 20 sec.., with HP that doesn't drop past 1. -->
		<icon>icon.skill23635</icon>
		<operateType>A2</operateType>
		<effectPoint>2</effectPoint>
		<isDebuff>true</isDebuff>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="23636" toLevel="1" name="Stun Crush">
		<!-- Attacks nearby enemies and stuns them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10554</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>20000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>38940</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23637" toLevel="1" name="Dark Provoke">
		<!-- Provokes the selected target to attack you. P. Atk. and Atk. Spd -35% for 15 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11868</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>PA_DOWN</abnormalType>
		<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="GetAgro" />
			<effect name="AddHate">
				<power>500</power>
			</effect>
			<effect name="HateAttack">
				<amount>500</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23638" toLevel="1" name="Bloody Strike">
		<!-- Deals great damage to a single target making them bleed for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1539</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-111</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>38940</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>2000</power> <!-- Fix: Retail Missed -->
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23639" toLevel="1" name="Rush Assault">
		<!-- Charges toward the target and knocks it back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0230</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>500</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;600;60</fanRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="KnockBack">
				<speed>200</speed>
				<distance>100</distance>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23640" toLevel="1" name="Thirst for Blood">
		<!-- Absorbs 40% of the inflicted damage as HP. -->
		<icon>icon.skill1507</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-360</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicLevel>1</magicLevel>
		<mpConsume>18</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>553</power> <!-- Fix: Retail Missed -->
				<percentage>40</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="23641" toLevel="1" name="Embryo Haste">
		<!-- For 10 sec., P. Atk. and Atk. Spd. +50%. -->
		<icon>icon.skill10102</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>418</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23642" toLevel="1" name="Crack of Air">
		<!-- Pulls all enemies near the target to itself. Speed and Atk. Spd. -50% for 10 sec. Inflicted status: Pull. -->
		<icon>icon.skill4454</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-2093</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="23643" toLevel="1" name="Vampiric Force">
		<!-- Drains HP of all nearby enemies and grants the character Vampiric Rage for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1507</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>20-20</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>600</castRange>
		<effectPoint>-679</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;600;600</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>9</mpConsume>
		<mpInitialConsume>2</mpInitialConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>553</power> <!-- Fix: Retail Missed -->
				<percentage>40</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="23644" toLevel="1" name="Road of Embryo">
		<!-- For 10 sec., absorbs 80% of the inflicted P. damage as HP with a certain chance. -->
		<icon>icon.skill1507</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>679</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>14</mpConsume>
		<mpInitialConsume>4</mpInitialConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>250000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>80</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23645" toLevel="1" name="Curse of Silence">
		<!-- Deals AoE damage nearby enemies. Power 550. Blocks physical and magic skills for 10 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill6320</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-200</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;600;600</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>550</power>
				<overHit>true</overHit>
			</effect>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="23646" toLevel="1" name="Blessing of Darkness">
		<!-- Recovers 30% of total HP. -->
		<icon>icon.skill1430</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>300</affectRange>
		<affectScope>SINGLE</affectScope>
		<effectPoint>200</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>30</power>
			</effect>
		</effects>
	</skill>
	<skill id="23647" toLevel="1" name="Absolute Darkness">
		<!-- Attacks nearby enemies and stuns them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1399</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="TargetCancel">
				<chance>60</chance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="23648" toLevel="1" name="Blessing of Atelia">
		<!-- Recovers 50% of HP of ally NPCs within the range of the target. -->
		<icon>icon.skill1505</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<castRange>600</castRange>
		<effectPoint>200</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>50</power>
			</effect>
		</effects>
	</skill>
	<skill id="23649" toLevel="1" name="Curse of Blaze">
		<!-- Deals heavy magic damage to the target making them burn for 5 sec. -->
		<icon>icon.skill1451</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>450</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-200</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>553</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>2000</power> <!-- Fix: Retail Missed -->
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23650" toLevel="1" name="Meteor Hurricane">
		<!-- Inflicts severe magical damage on the target in the specified range. -->
		<icon>icon.skill1339</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-200</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>553</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23651" toLevel="1" name="Absolute Crimson">
		<!-- Inflicts HP Drain attack of severe magical damage on the target in the specified range. -->
		<icon>icon.skill1519</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-200</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>553</power> <!-- Fix: Retail Missed -->
				<percentage>40</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="23652" toLevel="1" name="Rage of Embryo">
		<!-- Deals great magic damage paralysing the target for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0116</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>450</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-828</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="TargetCancel">
				<chance>60</chance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="23653" toLevel="4" name="Poisonous Atelia">
		<!-- Level 1: Poisoned with Atelia. Will affect battle ability if it adds up. Duration 15 sec. -->
		<!-- Level 2: For 15 sec., Atk. Spd./ Casting Spd. +10%, P./ M. Atk. -10%. -->
		<!-- Level 3: For 15 sec., Atk. Spd./ Casting Spd. +20%, P./ M. Atk. -20%. -->
		<!-- Level 4: For 15 sec., Atk. Spd./ Casting Spd. +40%, P./ M. Atk. -40%. -->
		<icon>Icon.etc_dark_astatine</icon>
		<operateType>A2</operateType>
		<abnormalTime>15</abnormalTime>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-200</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23654" toLevel="1" name="Earth Breaker">
		<!-- Deals great damage to the target knocking it back by 100 grids. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0107</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>30000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<speed>200</speed>
				<distance>100</distance>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23655" toLevel="1" name="Gravity Slam">
		<!-- Deals heavy AoE damage to enemies stunning them for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1558</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>30000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>38940</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23656" toLevel="1" name="Oath of Keeper">
		<!-- You won't die for 30 sec. -->
		<icon>icon.skill1492</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<hitTime>200</hitTime>
		<mpConsume>10</mpConsume>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="23657" toLevel="2" name="Wind Aura Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">541</value> <!-- Fix: Retail Missed -->
					<value level="2">553</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23658" toLevel="2" name="Earth Aura Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">541</value> <!-- Fix: Retail Missed -->
					<value level="2">553</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23659" toLevel="2" name="Wind Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>450</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>800</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">36746</value> <!-- Fix: Retail Missed -->
					<value level="2">38940</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23660" toLevel="2" name="Holy Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>450</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>800</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">36746</value> <!-- Fix: Retail Missed -->
					<value level="2">38940</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23661" toLevel="2" name="Fatal Quaking Earth">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>450</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>800</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">36746</value> <!-- Fix: Retail Missed -->
					<value level="2">38940</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23662" toLevel="2" name="Dark Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>450</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>800</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">36746</value> <!-- Fix: Retail Missed -->
					<value level="2">38940</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23663" toLevel="2" name="Wind Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">541</value> <!-- Fix: Retail Missed -->
					<value level="2">553</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23664" toLevel="2" name="Holy Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">541</value> <!-- Fix: Retail Missed -->
					<value level="2">553</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23665" toLevel="2" name="Earth Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">541</value> <!-- Fix: Retail Missed -->
					<value level="2">553</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23666" toLevel="2" name="Unholy Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">541</value> <!-- Fix: Retail Missed -->
					<value level="2">553</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23667" toLevel="1" name="Mass Aerial Yoke">
		<!-- Lifts the target and nearby enemies in the air immobilizing them for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
		<icon>icon.skill11276</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;600;60</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
				<CHANGEBODY>100</CHANGEBODY>
				<AIRBIND>100</AIRBIND>
				<KNOCKDOWN>100</KNOCKDOWN>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<DERANGEMENT>100</DERANGEMENT>
				<KNOCKBACK>100</KNOCKBACK>
			</effect>
		</effects>
	</skill>
	<skill id="23668" toLevel="2" name="Mass Power Slam">
		<!-- Inflicts a powerful blow on the target and knocks it back for a certain amount of time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="23669" toLevel="1" name="Wind Defense Reduction">
		<!-- Decreases Wind Resistance. -->
		<icon>icon.skill4281_new</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23670" toLevel="1" name="Holy Defense Reduction">
		<!-- Resistance to Holy Attacks decreases. -->
		<icon>icon.skill4275_new</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23671" toLevel="1" name="Earth Defense Reduction">
		<!-- Decreases Earth Resistance. -->
		<icon>icon.skill4282_new</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23672" toLevel="1" name="Dark Defense Reduction">
		<!-- Decreases Dark Resistance. -->
		<icon>icon.skill4336_new</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23673" toLevel="1" name="Isabella Mass Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="23674" toLevel="1" name="Isabella Bleeding Range">
		<!-- You've got into the area of Isabella Bleeding Range and receive bleeding damage. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="23675" toLevel="1" name="Isabella Mass Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<effectPoint>-700</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23676" toLevel="1" name="Isabella Bleeding Range">
		<!-- You've got into the area of Isabella Bleeding Range and receive bleeding damage. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23677" toLevel="1" name="Summon Friend">
		<!-- Key for Spirits' Evil Thoughts. -->
		<icon>icon.skill15283</icon>
		<operateType>A1</operateType>
		<hitTime>2000</hitTime>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="23678" toLevel="1" name="Summon Friends">
		<!-- Presentation AI. Summon NPC. -->
		<icon>icon.skill11539</icon>
		<operateType>A2</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23679" toLevel="1" name="Harpe Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
	</skill>
	<skill id="23680" toLevel="1" name="Kelbim's Blessing">
		<!-- P./ M. Def. +50% for 1 min. and reflects damage. 35% of received damage is reflected. -->
		<icon>icon.skill1383</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>6</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>35</amount>
			</effect>
		</effects>
	</skill>
	<skill id="23681" toLevel="1" name="Fatal Strike">
		<!-- Strikes the enemy with a powerful blow. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>660</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23682" toLevel="1" name="Fatal Strike">
		<!-- Inflicts a powerful blow on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>100</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>38940</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23683" toLevel="1" name="Dancing Blade">
		<!-- Deals heavy AoE damage to enemies inflicting Bleed on them for 10 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>157</power>
			</effect>
			<effect name="DamOverTime">
				<power>512</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23684" toLevel="1" name="Dancing Blade">
		<!-- Knocks the enemy down in selected area for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>38940</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>512</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23685" toLevel="1" name="Exploration Fear">
		<!-- Knocks the enemy down in selected area for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23686" toLevel="1" name="Seismic Wave">
		<!-- For 10 sec., MP -60%, Speed -50% for enemies near Kelbim. -->
		<icon>icon.skll10094</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23687" toLevel="1" name="Freezing Storm">
		<!-- Reflects received damage. -->
		<icon>icon.kelbim_reflection_armor</icon>
		<operateType>A2</operateType>
		<effectPoint>2</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23688" toLevel="1" name="Reflection Armor">
		<!-- P./ M. Atk. and Casting Spd. +50%. -->
		<icon>icon.kelbim_buff_fury</icon>
		<operateType>A2</operateType>
		<effectPoint>2</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23689" toLevel="1" name="Fury of Kelbim">
		<!-- Greatly increases P. Def. -->
		<icon>icon.kelbim_buff_pd_up</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23690" toLevel="1" name="Kelbim Physical Protection">
		<!-- Increases P. Def. -->
		<icon>icon.kelbim_buff_md_up</icon>
		<operateType>A2</operateType>
		<effectPoint>2</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23691" toLevel="1" name="Kelbim Magic Protection">
		<!-- Increases M. Def. -->
		<icon>icon.kelbim_buff_ad_up</icon>
		<operateType>A2</operateType>
		<effectPoint>2</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23692" toLevel="1" name="Kelbim Ultimate Protection">
		<!-- Gains resistance to all damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>31</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23693" toLevel="1" name="Meteor Crash">
		<!-- For 5 sec., inflicts Aerial Yoke on enemies in the skill area. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23694" toLevel="1" name="Water Drop Shackle">
		<!-- Deals great damage in the selected area and knocks the enemy down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23695" toLevel="1" name="Stun Crush">
		<!-- Deals great damage to the target stunning it for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill23695</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23696" toLevel="1" name="Chain Snake">
		<!-- Pulls enemies in the selected area and stuns them for 10 sec. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23697" toLevel="1" name="Chain Snake">
		<!-- Deals great damage to the target inflicting Silence for 5 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill19187</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-379</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="23698" toLevel="1" name="Storm Rage">
		<!-- Deals great AoE damage to enemies knocking them back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalDamage">
				<power>38940</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="23699" toLevel="1" name="Storm Rage">
		<!-- Deals heavy damage to enemies in the skill area making them burn for 5 sec. -->
		<icon>icon.skill11066</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
</list>
