<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="34400" toLevel="1" name="Full Moon Blessing for Harvest Festival">
		<!-- The full moon sends its blessings. P./ M. Def. +10,000, acquired XP/ SP +30%. -->
		<icon>icon.s_npc_ev_thanksgiving_moon_blessing</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>EVENT_BUFF</abnormalType>
		<abnormalVisualEffect>S_EVENT_MOON_AVE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<canBeDispelled>false</canBeDispelled>
		<hitTime>0</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>3</isMagic>
		<isSharedWithSummon>false</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>105</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34401" toLevel="1" name="Sweet Smell of Blood">
		<!-- Drains 1000 HP. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34402" toLevel="1" name="Common Reward">
		<!-- Common Reward -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34403" toLevel="1" name="Great Reward">
		<!-- Great Reward -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34404" toLevel="25" name="Full-blown Ice Flower Lv. 1">
		<!-- Freya's ice energy fills your body. For 1 h., Critical Rate for basic attacks and P./ M. Skill Critical Rate +10%, Critical Damage for basic attacks and P./ M. skills +5%, acquired XP/ SP +5%, Vitality bonus +5%. You can get Freya's Ice Doll Pack (1 pc.) or Dry Ice (60 pcs.). Max level: 24. Note!. You will not get a reward if you are dead or your inventory is full. Also, the item disappears when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_npc_ev_2022_summer</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34405" toLevel="1" name="Pool Party">
		<!-- Cools the body quickly recovering your HP/ MP. Enjoy the freshness! -->
		<icon>icon.skill_sing</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34406" toLevel="1" name="Outfit Preview - Beach Swimsuit">
		<!-- A preview of an outfit for a summer party. Your armor appearance will change to that of Beach Swimsuit. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.london_olympic_bikini</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34407" toLevel="1" name="Outfit Preview - Alluring Swimsuit">
		<!-- A preview of an outfit for a summer party. Your armor appearance will change to that of Alluring Swimsuit. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.london_olympic_bikini</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34408" toLevel="1" name="Outfit Preview - Seductive Swimsuit">
		<!-- A preview of an outfit for a summer party. Your armor appearance will change to that of Seductive Swimsuit. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.london_olympic_bikini</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34409" toLevel="1" name="Outfit Preview - Tempting Swimsuit">
		<!-- A preview of an outfit for a summer party. Your armor appearance will change to that of Tempting Swimsuit. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.london_olympic_bikini</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34410" toLevel="1" name="Outfit Preview - Paradise Swimsuit">
		<!-- A preview of an outfit for a summer party. Your armor appearance will change to that of Paradise Swimsuit. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.london_olympic_bikini</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34411" toLevel="1" name="Outfit Preview - Baby Shark Outfit">
		<!-- A preview of an outfit for a summer party. Your armor appearance will change to that of Baby Shark Outfit. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.london_olympic_bikini</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="34412" toLevel="3" name="Fantasia Melody">
		<!-- Level 1: For 1 h., PvP damage +10%, received PvP damage -10%, Attribute Attack +10, Speed +10, HP/ MP Recovery Rate +10%. -->
		<!-- Level 2: For 4 h., PvP damage +10%, received PvP damage -10%, Attribute Attack +10, Speed +10, HP/ MP Recovery Rate +10%. -->
		<!-- Level 3: For 8 h., PvP damage +10%, received PvP damage -10%, Attribute Attack +10, Speed +10, HP/ MP Recovery Rate +10%. -->
		<icon>icon.partybuff_blessing_a1</icon>
		<operateType>A1</operateType>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="34413" toLevel="3" name="Santiago's Royal Soup - Bora">
		<!-- Level 1: For 1 h., P./ M. Atk., Atk. Spd./ Casting Spd., Max HP/ MP +4%. -->
		<!-- Level 2: For 4 h., P./ M. Atk., Atk. Spd./ Casting Spd., Max HP/ MP +4%. -->
		<!-- Level 3: For 8 h., P./ M. Atk., Atk. Spd./ Casting Spd., Max HP/ MP +4%. -->
		<icon>icon.fish_stew_residence_luc</icon>
		<operateType>A1</operateType>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="34414" toLevel="4" name="Reinforced Shield of Infinity - Lv. 1">
		<!-- Level 1: P./ M. Def. +30%. -->
		<!-- Level 2: P./ M. Def. +50%, P./ M. Atk. +15%. Additionally, increases Atk. Spd. -->
		<!-- Level 3: P./ M. Def. +70%, P./ M. Atk. +20%. Additionally, increases Atk. Spd. -->
		<!-- Level 4: P./ M. Def. +100%, P./ M. Atk. +30%. Additionally, increases Atk. Spd. -->
		<icon>icon.skill0110</icon>
		<operateType>A1</operateType>
		<effectPoint>689</effectPoint>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="34415" toLevel="1" name="Carrot Advent">
		<!-- A melee physical skill of a warrior that deals AoE damage (close-by). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<effectPoint>-300</effectPoint>
	</skill>
	<skill id="34416" toLevel="1" name="Aaah!">
		<!-- A melee physical skill of a warrior that deals AoE damage (single target). -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
	</skill>
	<skill id="34417" toLevel="1" name="Grrrrr!">
		<!-- A melee physical skill of a warrior that deals AoE damage (single target). -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
	</skill>
	<skill id="34418" toLevel="2" name="Chained Death Scythe">
		<!-- Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<icon>icon.skill19559</icon>
		<operateType>A1</operateType>
		<effectPoint>-5000</effectPoint>
	</skill>
	<skill id="34419" toLevel="4" name="Chained Death Scythe">
		<!-- Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<icon>icon.skill19559</icon>
		<operateType>A1</operateType>
		<effectPoint>-5000</effectPoint>
	</skill>
	<skill id="34420" toLevel="2" name="Chain Strike">
		<!-- Strikes with a chain pulling the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A1</operateType>
		<effectPoint>-5000</effectPoint>
	</skill>
	<skill id="34421" toLevel="4" name="Chain Strike">
		<!-- Strikes with a chain pulling the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A1</operateType>
		<effectPoint>-5000</effectPoint>
	</skill>
	<skill id="34422" toLevel="2" name="Shadow Reverse">
		<!-- Makes you move behind the target's back to attack them suddenly. For 3 sec., their P. Accuracy -5. Half-kill. Requires a dagger or dual daggers. -->
		<icon>icon.skill19305</icon>
		<operateType>A1</operateType>
		<effectPoint>-715</effectPoint>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
	</skill>
	<skill id="34423" toLevel="4" name="Shadow Reverse">
		<!-- Makes you move behind the target's back to attack them suddenly. For 3 sec., their P. Accuracy -5. Half-kill. Requires a dagger or dual daggers. -->
		<icon>icon.skill10516</icon>
		<operateType>A1</operateType>
		<effectPoint>-715</effectPoint>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
	</skill>
	<skill id="34424" toLevel="4" name="Barrage of Nails">
		<!-- Attacks nearby enemies, decreases their Speed and inflicts Ban on Stealth. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Ban on Stealth). -->
		<icon>icon.skill10513</icon>
		<operateType>A1</operateType>
		<effectPoint>-710</effectPoint>
	</skill>
	<skill id="34425" toLevel="1" name="Blaze">
		<!-- Cancels targets of nearby enemies. For 5 sec., Speed +50. Prevents you from being targeted. -->
		<icon>icon.skill10793</icon>
		<operateType>A1</operateType>
		<effectPoint>-689</effectPoint>
		<mpConsume>77</mpConsume>
	</skill>
	<skill id="34426" toLevel="2" name="Meteor">
		<!-- Drops meteors to attack surrounding enemies. Debuffs them to deal additional continuous damage. The higher the level of the debuff, the greater the damage. -->
		<icon>icon.skill11134</icon>
		<operateType>A1</operateType>
		<effectPoint>-676</effectPoint>
	</skill>
	<skill id="34427" toLevel="3" name="Ignite">
		<!-- Level 1: Sets the target on fire dealing continuous damage with 54 power. Received Healing -20%. -->
		<!-- Level 2: Sets the target on fire dealing continuous damage with 108 power. Received Healing -20%. -->
		<!-- Level 3: Sets the target on fire dealing continuous damage with 162 power. Received Healing -20%. -->
		<icon>icon.skill11134</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34428" toLevel="2" name="Arcane Comet Strike">
		<!-- Deals magic damage to the target and the enemies in the front, cancelling their target. For 7 sec., Speed -80. -->
		<icon>icon.skill11066</icon>
		<operateType>A1</operateType>
		<effectPoint>-704</effectPoint>
	</skill>
	<skill id="34429" toLevel="4" name="Arcane Comet Strike">
		<!-- Deals magic damage to the target and the enemies in the front, cancelling their target. For 7 sec., Speed -80. -->
		<icon>icon.skill11066</icon>
		<operateType>A1</operateType>
		<effectPoint>-707</effectPoint>
	</skill>
	<skill id="34430" toLevel="2" name="Shadow Prophecy">
		<!-- For 5 min., Critical Rate/ Damage for basic attacks and P./ M. skills +25%, damage +25%. -->
		<icon>icon.skill19204</icon>
		<operateType>A1</operateType>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="34431" toLevel="2" name="Shadow Song">
		<!-- For 5 min., party members' P. Atk./ M. Atk./ P. Def./ M. Def. +20%. -->
		<icon>icon.skill19231</icon>
		<operateType>A1</operateType>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="34432" toLevel="3" name="Servitor's Max Power Burst">
		<!-- Level 1: Presentation Skill. -->
		<!-- Level 2: For 30 min., all servitors' P. Atk. +45%, Critical Damage for basic attacks +25%, Atk. Spd. +20%, P. Accuracy +10, P. Def. +10%, M. Def. +10%, Max HP +25%. -->
		<!-- Level 3: For 30 min., all servitors' P. Atk. +45%, Critical Damage for basic attacks +25%, Atk. Spd. +20%, P. Accuracy +10, P. Def. +10%, M. Def. +10%, Max HP +25%. -->
		<icon>icon.skill30857</icon>
		<operateType>A1</operateType>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="34433" toLevel="2" name="Dark Vampirism">
		<!-- Attacks the enemy. Absorbs 50% of the damage as HP. -->
		<icon>icon.skill11859</icon>
		<operateType>A1</operateType>
		<effectPoint>-700</effectPoint>
	</skill>
	<skill id="34434" toLevel="2" name="Mass Fatal Sleep">
		<!-- Inflicts Sleep on nearby enemies for 30 sec. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1072</icon>
		<operateType>A1</operateType>
		<effectPoint>-962</effectPoint>
	</skill>
	<skill id="34435" toLevel="4" name="Mass Fatal Sleep">
		<!-- Inflicts Sleep on nearby enemies for 30 sec. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1072</icon>
		<operateType>A1</operateType>
		<effectPoint>-962</effectPoint>
	</skill>
	<skill id="34436" toLevel="1" name="Magical Evasion - Teleportation Effect">
		<!-- Momentarily teleports for 600 units backwards. -->
		<icon>icon.skill11057</icon>
		<operateType>A1</operateType>
		<effectPoint>2</effectPoint>
	</skill>
	<skill id="34437" toLevel="2" name="Queen's Ice Bolt">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">553</value>
					<value level="2">685</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34438" toLevel="2" name="Queen's Ice Storm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">553</value>
					<value level="2">685</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="34439" toLevel="2" name="Queen's Ice Hurricane">
		<!-- Level 1: The rebels are filled with soul-chilling terror!. For 10 sec., inflicts Aerial Yoke on the target. -->
		<!-- Level 2: The rebels are filled with soul-chilling terror!. For 10 sec., inflicts Aerial Yoke on the target. The effect cannot be removed or resisted. -->
		<icon>icon.ev_magic_flame_game_wind2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>ASTATINE_WATER</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>2700</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>13565;35190;27548;1904;1912;10517;30868;19573;10279;11264;30516;30017;30018</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
				<CHANGEBODY>100</CHANGEBODY>
				<AIRBIND>100</AIRBIND>
				<KNOCKDOWN>100</KNOCKDOWN>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<DERANGEMENT>100</DERANGEMENT>
				<KNOCKBACK>100</KNOCKBACK>
			</effect>
		</effects>
	</skill>
	<skill id="34440" toLevel="1" name="Queen's Freezing Blizzard">
		<!-- Merciless fury freezes everything on its way. For 20 sec., freezes the target. The effect cannot be removed or resisted. -->
		<icon>icon.skill1237</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>FREEZING</abnormalType>
		<abnormalVisualEffect>FREEZING2</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<coolTime>200</coolTime>
		<effectPoint>-689</effectPoint>
		<hitTime>2700</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<effects>
			<effect name="BlockActions" />
		</effects>
	</skill>
	<skill id="34441" toLevel="1" name="Queen's Freezing Wave">
		<!-- Ice energy fills the victim's body with paralyzing fear. For 20 sec., greatly decreases the target's Speed and Atk. Spd./ Casting Spd. and increases Skill Cooldown. The effect cannot be removed or resisted. -->
		<icon>icon.skill6274</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<activateRate>120</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>600</effectRange>
		<fanRange>0;0;500;600</fanRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">553</value>
					<value level="2">685</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="34442" toLevel="1" name="Eternal Blizzard">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-1000</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
	</skill>
	<skill id="34443" toLevel="1" name="Freezing Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>350</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>10</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>553</power>
			</effect>
		</effects>
	</skill>
	<skill id="34444" toLevel="1" name="Freezing Smash">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-574</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>553</power>
			</effect>
		</effects>
	</skill>
	<skill id="34445" toLevel="1" name="Freezing Wave">
		<!-- Abruptly knocks the target down. -->
		<icon>icon.oasis_feel</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-689</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>100</DERANGEMENT>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>13542;13565;35190;27548;1904;1912;10517;30868;19573;10279;11264;30516;30017;30018</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="34446" toLevel="2" name="Queen's Ice Hurricane">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34447" toLevel="1" name="Final Freezing Burst">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-1000</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
	</skill>
	<skill id="34448" toLevel="1" name="Queen's Freezing Sting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34449" toLevel="2" name="Freezing Chain">
		<!-- Level 1: The enemy is struck with acute pain that prevents them from moving. Stuns for 2 sec. Cannot be removed. -->
		<!-- Level 2: Fearlessly pulls nearby enemies in the range of 900 to you. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<targetType>
			<value level="1">ENEMY</value>
			<value level="2">SELF</value>
		</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">2</value>
			<value level="2">1</value>
		</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>
			<value level="1">2200</value>
			<value level="2">1000</value>
		</affectRange>
		<affectScope>
			<value level="1">SINGLE</value>
			<value level="2">RANGE</value>
		</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>
			<value level="1">2000</value>
			<value level="2">900</value>
		</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-700</value>
		</effectPoint>
		<effectRange>2200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">1000</value>
			<value level="2">1500</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<trait>PULL</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="Bluff" fromLevel="2" toLevel="2">
				<chance>100</chance>
			</effect>
			<effect name="PullBack" fromLevel="2" toLevel="2">
				<speed>600</speed>
				<delay>650</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" fromLevel="2" toLevel="2" />
		</effects>
	</skill>
	<skill id="34451" toLevel="1" name="Frosty Command">
		<!-- The Ice Queen's will is absolute!. Greatly increases P. Atk. -->
		<icon>icon.skill1001</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34452" toLevel="2" name="Summon Ice Bolts">
		<!-- The Ice Queen's energy deals great damage and knocks down. The effect cannot be removed or resisted. -->
		<icon>
			<value level="1">icon.skill1399</value>
			<value level="2">icon.skill0000</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>0</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>553</power>
			</effect>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>100</DERANGEMENT>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>13542;13565;35190;27548;1904;1912;10517;30868;19573;10279;11264;30516;30017;30018</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="34453" toLevel="1" name="Ice Queen's Authority">
		<!-- Frosty current is covering the Ice Queen making her unbelievably powerful. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34454" toLevel="1" name="Frozen Kanna's Knight">
		<!-- A knight who served Maliss until she turned into the Ice Queen Freya. Together with Knight Captain Kier, he tried to persuade Freya to return to her senses, but she was just angered by his pleas and turned him into an ice statue. -->
		<icon>icon.skill6301</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34455" toLevel="1" name="Deadly Earth Strike">
		<!-- An attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34456" toLevel="1" name="Frosty Storm">
		<!-- An animation skill of cancelling earth beauty of the Frosty Command statue. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34457" toLevel="1" name="Queen's Freezing Defense">
		<!-- An ice energy barrier protects from harm. -->
		<icon>icon.skill32656</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34458" toLevel="1" name="Vicious Killing Strike">
		<!-- Guillotine's Attack -->
		<icon>icon.skill33915</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34459" toLevel="1" name="Death Charge">
		<!-- Demoralizes the enemy. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0495</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34460" toLevel="1" name="Fatal Slash">
		<!-- A frontal conelike attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34461" toLevel="1" name="Soul Decay">
		<!-- A magic attack on the target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34462" toLevel="1" name="Fatal Slash">
		<!-- A frontal conelike attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34463" toLevel="1" name="Soul Decay">
		<!-- A magic attack on the target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34464" toLevel="1" name="Scream of Pain">
		<!-- A zombie sacrifices itself on the order from Guillotine, inflicting Shock on you. The effect cannot be removed or resisted. -->
		<icon>icon.skill16204</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34465" toLevel="1" name="Scream of Pain">
		<!-- A zombie sacrifices itself on the order from Guillotine, inflicting Fear on you. The effect cannot be removed or resisted. -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34466" toLevel="1" name="Scream of Pain">
		<!-- A zombie sacrifices itself on the order from Guillotine, knocking you down. The effect cannot be removed or resisted. -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34467" toLevel="1" name="Sel Mahum's Flame Hammer">
		<!-- Physical attack -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34468" toLevel="1" name="Sel Mahum's Fire Vortex">
		<!-- Physical attack -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34469" toLevel="1" name="Sel Mahum's Ignition">
		<!-- A magic counterattack in response to a basic one. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34470" toLevel="1" name="Night in the Temple">
		<!-- Shillien's power increases P. Atk./ M. Atk./ P. Def./ M. Def. at night. -->
		<icon>icon.skill1267</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34471" toLevel="1" name="Breka's Night">
		<!-- Increases P. Atk./ M. Atk./ P. Def./ M. Def. at night. -->
		<icon>icon.skill1343</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34472" toLevel="1" name="Orcs' Fire Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34473" toLevel="1" name="Orcs' Spring Fire">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34474" toLevel="1" name="Furious Hammer">
		<icon>icon.skill16204</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34475" toLevel="1" name="Night in the Execution Grounds">
		<!-- P. Atk./ M. Atk./ P. Def./ M. Def. are increased at night. -->
		<icon>icon.skill1343</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34476" toLevel="1" name="Death Doctor's Thorn">
		<!-- A basic melee magic attack from Shnabels in the Execution Grounds. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeType>DARK</attributeType>
		<attributeValue>100</attributeValue>
		<attributeValue>500</attributeValue>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-712</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>700</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34477" toLevel="1" name="Death Doctor's Explosion">
		<!-- A basic range magic attack from Shnabels in the Execution Grounds. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeValue>100</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-350</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<magicLevel>97</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>700</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34478" toLevel="1" name="Death Attack">
		<!-- A basic physical attack from Zombies in the Execution Grounds. -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeType>DARK</attributeType>
		<attributeValue>100</attributeValue>
		<attributeValue>500</attributeValue>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-712</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>25</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>700</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34480" toLevel="1" name="Death Guardian's Thorn">
		<!-- A magic attack from Protector in the Execution Grounds. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeType>DARK</attributeType>
		<attributeValue>100</attributeValue>
		<attributeValue>1000</attributeValue>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-712</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1400</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>50</magicCriticalRate>
		<magicLevel>116</magicLevel>
		<nextAction>CAST</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">6536</value>
					<value level="2">8128</value>
					<value level="3">8542</value>
					<value fromLevel="3" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34481" toLevel="1" name="Fire Source">
		<!-- You feel the power of the Fire Source. For 4 h., P./ M. Atk. +5%.The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.elemental_fire</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34482" toLevel="1" name="Ever-burning Fire Source">
		<!-- You feel the might of the Fire Source. For 8 h., P./ M. Atk. +10%, Attribute Attack +100.The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.elemental_fire</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34483" toLevel="1" name="Life Source">
		<!-- You feel the power of the Life Source. For 4 h., P./ M. Def. +5%. The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_dethrone_fire_life</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34484" toLevel="1" name="Turbulent Life Source">
		<!-- You feel the might of the Life Source. For 8 h., P./ M. Def. +10%, Attribute Resistance +100. The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_dethrone_fire_life</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34485" toLevel="1" name="Fire Totem">
		<!-- You feel the power of the Fire Totem. For 4 h., Vitality bonus +10%.The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_dethrone_fire_totem</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34486" toLevel="1" name="Steadfast Fire Totem">
		<!-- You feel the might of the Fire Totem. For 8 h., acquired XP/ SP +10%, Vitality bonus +10%.The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_dethrone_fire_totem</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34487" toLevel="1" name="Primal Fire">
		<!-- You feel the explosive spirit of the Primal Fire. For 24 h., P. Atk./ M. Atk./ P. Def./ M. Def. +10%, Attribute Attack/ Resistance +100, acquired XP/ SP +10%, Vitality bonus +10%. The effect remains after death, after switching to a dual class or entering instance zones. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.s_ev_dethrone_fire_set</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34488" toLevel="1" name="Memory of the Primal Fire">
		<!-- The Fire Way. A fiery river filled with tears of stars and burning spirits who still remember the benevolent wounded goddess. In order to cross this river, wandering souls from the Conquest world should change their appearance. They ought to become blissful and beautiful creatures worthy of being remembered by stars. For a body is a temporary husk, and it is only a soul that matters. Characters from the Conqueror server start in a relatively peaceful zone of the Fire Conquest area. -->
		<icon>icon.s_dethrone_transform1</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34489" toLevel="1" name="Memory of the Flame">
		<!-- The central zone is the most sacred place in the Fire Source. At the first glance, it is very quiet and peaceful, but do not let that fool you: The land itself here is subject to the Lord's bidding, it gathers the energy of Fire as is his will. Blood and souls of all living beings here are saturated with this energy, and all of them must give it to the land. The beautiful appearance remembered by the stars and souls is required for the safe entry to the central zone. However, to enter the Fire Source, you must show your true colors. -->
		<icon>icon.s_dethrone_transform_fire_2</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34490" toLevel="1" name="Fire Source: Center">
		<!-- The heart of the Fire Source. You hear a constant whisper of the land luring you forward. Its voice interrupts your thoughts: "Do not fear of death. They who sacrifice their lives for the Lord will be rewarded with great glory. Give me the Fire power from your blood and soul.". You have not even known about the energy of Fire in your body, but you feel it leave you and absorb into the land under your feet. You have a vague impression of your connection to the infinite power that fills innumerable living beings. Only five minutes. Five minutes, and you will acquire the power of the Fire Source. You are determined to hold on till the very end. The great glory awaits you. (You will not lose XP when dying at the center of the Fire Source.) -->
		<icon>icon.s_dethrone_fire_origin_center_1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>150</power>
				<ticks>10</ticks>
				<canKill>true</canKill>
			</effect>
		</effects>
		<endEffects>
			<effect name="ConquestFireCentralAreaReward" />
		</endEffects>
	</skill>
	<skill id="34491" toLevel="1" name="Fire Source: Common Area">
		<!-- You are captivated by the Sacred Fire. You feel an amazing power hidden inside it. Just reach out your hand, and it could be yours. Your fingertips grow numb. The Fire Defender. His gaze prevents you from coming closer to the Sacred Fire. You must hide from him first. You feel your apperance change, and in an instant your stature is so small that the Defender will not even notice you. Now there is nothing between you and the Sacred Fire. -->
		<icon>icon.s_dethrone_fire_origin_side_1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>105</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>105</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="34492" toLevel="1" name="Essence of Fire Energy">
		<!-- You feel the Fire power in the Flame Essence. The Sacred Fire's stats (HP) are increased. You hope it will be enough... -->
		<icon>icon.holy_fire_buildup</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MaxHp">
				<amount>50</amount>
				<mode>PER</mode>
				<heal>true</heal>
			</effect>
		</effects>
	</skill>
	<skill id="34493" toLevel="1" name="Flame Guard's Energy">
		<!-- You feel an immense power of the Flame Guard. It will guard your fire from all those willing to steal it. (A Sacred Fire summoned by a player from another server can be stolen.) -->
		<icon>icon.holy_fire_barrier</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
	</skill>
	<skill id="34494" toLevel="1" name="Watchman's Blood">
		<!-- An attack skill of the Sacred Fire. -->
		<icon>icon.s_dethrone_fire_origin_guard_1</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34495" toLevel="3" name="Primordial Fire Source Lv. 3">
		<!-- Level 1: For 30 sec., Power of basic attacks and P./ M. skills +5%, AoE Damage Resistance +5%, when attacking, using skills and receiving damage. -->
		<!-- Level 2: For 30 sec., Power of basic attacks and P./ M. skills +10%, AoE Damage Resistance +10%, when attacking, using skills and receiving damage. -->
		<!-- Level 3: For 30 sec., Power of basic attacks and P./ M. skills +15%, AoE Damage Resistance +15%, when attacking, using skills and receiving damage. -->
		<icon>
			<value level="1">icon.s_dethrone_fire_set3_1</value>
			<value level="2">icon.s_dethrone_fire_set5_1</value>
			<value level="3">icon.s_dethrone_fire_set7_1</value>
		</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<chance>15</chance>
				<allowNormalAttack>true</allowNormalAttack>
				<allowSkillAttack>true</allowSkillAttack>
				<skillId>34496</skillId> <!-- Primordial Fire Source Lv. 3 -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</skillLevel>
				<isCritical>true</isCritical>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>15</chance>
				<allowNormalAttack>true</allowNormalAttack>
				<allowSkillAttack>true</allowSkillAttack>
				<skillId>34496</skillId> <!-- Primordial Fire Source Lv. 3 -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</skillLevel>
				<isCritical>false</isCritical>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>15</chance>
				<skillId>34496</skillId> <!-- Primordial Fire Source Lv. 3 -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34496" toLevel="3" name="Primordial Fire Source Lv. 3">
		<!-- Level 1: You feel the true power of the Primal Fire Source. Power of basic attacks and P./ M. skills +5%, AoE Damage Resistance +5%. -->
		<!-- Level 2: You feel the true power of the Primal Fire Source. Power of basic attacks and P./ M. skills +10%, AoE Damage Resistance +10%. -->
		<!-- Level 3: You feel the true power of the Primal Fire Source. Power of basic attacks and P./ M. skills +15%, AoE Damage Resistance +15%. -->
		<icon>
			<value level="1">icon.s_dethrone_fire_set3_1</value>
			<value level="2">icon.s_dethrone_fire_set5_1</value>
			<value level="3">icon.s_dethrone_fire_set7_1</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AreaOfEffectDamageDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34497" toLevel="1" name="Summon Sacred Fire">
		<icon>icon.s_dethrone_holy_fire_summon_1</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>0</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>82614</itemConsumeId> <!-- Sacred Fire Summon Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
	</skill>
	<skill id="34498" toLevel="10" name="Fire Source">
		<!-- Level 1: Weapon P. Atk. +40, Weapon M. Atk. +40, Attribute Attack +40, Attribute Resistance +40. -->
		<!-- Level 2: Weapon P. Atk. +80, Weapon M. Atk. +80, Attribute Attack +80, Attribute Resistance +80. -->
		<!-- Level 3: Weapon P. Atk. +120, Weapon M. Atk. +120, Attribute Attack +120, Attribute Resistance +120. -->
		<!-- Level 4: Weapon P. Atk. +160, Weapon M. Atk. +160, Attribute Attack +160, Attribute Resistance +160. -->
		<!-- Level 5: Weapon P. Atk. +200, Weapon M. Atk. +200, Attribute Attack +200, Attribute Resistance +200. -->
		<!-- Level 6: Weapon P. Atk. +240, Weapon M. Atk. +240, Attribute Attack +240, Attribute Resistance +240. -->
		<!-- Level 7: Weapon P. Atk. +280, Weapon M. Atk. +280, Attribute Attack +280, Attribute Resistance +280. -->
		<!-- Level 8: Weapon P. Atk. +320, Weapon M. Atk. +320, Attribute Attack +320, Attribute Resistance +320. -->
		<!-- Level 9: Weapon P. Atk. +360, Weapon M. Atk. +360, Attribute Attack +360, Attribute Resistance +360. -->
		<!-- Level 10: Weapon P. Atk. +400, Weapon M. Atk. +400, Attribute Attack +400, Attribute Resistance +400. -->
		<icon>icon.s_dethrone_fire_source_1</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
					<value level="6">240</value>
					<value level="7">280</value>
					<value level="8">320</value>
					<value level="9">360</value>
					<value level="10">400</value>
				</amount>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
					<value level="6">240</value>
					<value level="7">280</value>
					<value level="8">320</value>
					<value level="9">360</value>
					<value level="10">400</value>
				</amount>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
					<value level="6">240</value>
					<value level="7">280</value>
					<value level="8">320</value>
					<value level="9">360</value>
					<value level="10">400</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
					<value level="6">240</value>
					<value level="7">280</value>
					<value level="8">320</value>
					<value level="9">360</value>
					<value level="10">400</value>
				</amount>
				<attribute>FIRE,WATER,WIND,EARTH,DARK,HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34499" toLevel="10" name="Life Source">
		<!-- Level 1: Vitality bonus +3%, acquired XP/ SP +3%. -->
		<!-- Level 2: Vitality bonus +6%, acquired XP/ SP +6%. -->
		<!-- Level 3: Vitality bonus +9%, acquired XP/ SP +9%. -->
		<!-- Level 4: Vitality bonus +12%, acquired XP/ SP +12%. -->
		<!-- Level 5: Vitality bonus +15%, acquired XP/ SP +15%. -->
		<!-- Level 6: Vitality bonus +18%, acquired XP/ SP +18%. -->
		<!-- Level 7: Vitality bonus +21%, acquired XP/ SP +21%. -->
		<!-- Level 8: Vitality bonus +24%, acquired XP/ SP +24%. -->
		<!-- Level 9: Vitality bonus +27%, acquired XP/ SP +27%. -->
		<!-- Level 10: Vitality bonus +30%, acquired XP/ SP +30%. -->
		<icon>icon.s_dethrone_fire_life_1</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
					<value level="5">15</value>
					<value level="6">18</value>
					<value level="7">21</value>
					<value level="8">24</value>
					<value level="9">27</value>
					<value level="10">30</value>
				</amount>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
					<value level="5">15</value>
					<value level="6">18</value>
					<value level="7">21</value>
					<value level="8">24</value>
					<value level="9">27</value>
					<value level="10">30</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
					<value level="5">15</value>
					<value level="6">18</value>
					<value level="7">21</value>
					<value level="8">24</value>
					<value level="9">27</value>
					<value level="10">30</value>
				</amount>
			</effect>
		</effects>
	</skill>
</list>
