<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="39200" toLevel="1" name="Merlot's Gift">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="39201" toLevel="7" name="Dragon's Relic">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39202" toLevel="3" name="Capsule: +10 Bloody Heavy Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39203" toLevel="1" name="Blessed Scroll: Enchant Dragon Leather Shirt">
		<!-- A Dragon Shirt Enchant Scroll. If enchantment to the Blessed Enchant Scroll fails, its enchant value will be reset. -->
		<icon>icon.bm_blessed_scrl_of_ench_shirt</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39204" toLevel="2" name="Scroll: Enchant Mysterious Weapon">
		<!-- Level 1: A Mysterious Weapon Enchant Scroll. If enchantment fails, the weapon will be destroyed. -->
		<!-- Level 2: A Mysterious Weapon Enchant Scroll. If enchantment to the Blessed Enchant Scroll fails, its enchant value will be reset. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39205" toLevel="2" name="Glowing Dragon's Attribute Potion">
		<!-- Level 1: For 30 min., Attribute Attack +70, Attribute Resistance +70, acquired XP/ SP +30%. The effect remains after death. -->
		<!-- Level 2: For 30 min., Attribute Attack +100, Attribute Resistance +100, acquired XP/ SP +50%. The effect remains after death. -->
		<icon>icon.bm_dragon_posion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>GLOWING_DRAGON_POTION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">70</value>
					<value level="2">100</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="39206" toLevel="1" name="Royal Red Save Ticket Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39207" toLevel="2" name="Newbie's Fortune Scroll">
		<!-- Level 1: Fills your body with a special energy of the new world. For 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30. Removed when entering the Olympiad or the Ceremony of Chaos. -->
		<!-- Level 2: For 30 min., Attribute Attack/ Resistance +100, Power of basic attacks and P./ M. skills +10%, P./ M. Def. +20%. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>
			<value level="1">icon.etc_charm_of_luck_i00</value>
			<value level="2">icon.ev_ricecake_potion</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>SONGPYEN_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<canBeDispelled>false</canBeDispelled>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48520</value> <!-- Newbie's Fortune Scroll -->
			<value level="2">48225</value> <!-- Multicolored Songpyeon -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>
			<value level="1">5000</value>
			<value level="2">2000</value>
		</reuseDelay>
		<conditions>
			<condition name="OpNotInEvent" />
		</conditions>
		<effects>
			<effect name="AttackAttributeAdd" level="2">
				<amount>100</amount>
			</effect>
			<effect name="DefenceAttribute" level="2">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" level="2">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" level="2">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" level="2">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" level="2">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" level="2">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">20</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">20</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">1</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage" level="1">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" level="1">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39208" toLevel="17" name="Red Libra's Adena Gift Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>500</reuseDelay>
	</skill>
	<skill id="39209" toLevel="1" name="Fried Fish">
		<!-- For 10 min., P. Atk. +4%. The effect stacks with that of Honey Vitality Beer. -->
		<icon>icon.fishing_buff_p_dmg</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>0</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39210" toLevel="1" name="Steamed Fish">
		<!-- Increases M. Atk. by 5% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>icon.fishing_buff_m_dmg</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>0</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39211" toLevel="1" name="Grilled Fish">
		<!-- Increases Atk. Spd./ Casting Spd. by 4%, Speed by 6 for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>icon.fishing_buff_pm_speed</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>0</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>6</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39212" toLevel="1" name="Braised Fish">
		<!-- Increases Max HP/ MP by 8% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>icon.fishing_buff_hp_mp</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>0</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39213" toLevel="1" name="Royal Santiago's Soup">
		<!-- For 10 min., P./ M. Atk., Atk. Spd./ Casting Spd., Max HP/ MP +4%. -->
		<icon>icon.fish_stew_residence_luc</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>INSTANT_EV_BUFF2</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>80670</itemConsumeId>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39214" toLevel="2" name="Fried Fish">
		<!-- Level 1: Increases P. Atk. by 3% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<!-- Level 2: Increases P. Atk. by 4% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>
			<value level="1">icon.fishing_buff_p_dmg_1</value>
			<value level="2">icon.fishing_buff_p_dmg_2</value>
		</icon>
		<operateType>A1</operateType>
		<abnormalTime>60</abnormalTime>
		<isMagic>4</isMagic>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39215" toLevel="2" name="Steamed Fish">
		<!-- Level 1: Increases M. Atk. by 4% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<!-- Level 2: Increases M. Atk. by 5% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>
			<value level="1">icon.fishing_buff_m_dmg_1</value>
			<value level="2">icon.fishing_buff_m_dmg_2</value>
		</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39216" toLevel="2" name="Grilled Fish">
		<!-- Level 1: Increases Atk. Spd./ Casting Spd. by 3%, Speed by 4 for 10 min. Can be stacked with Honey Vitality Beer. -->
		<!-- Level 2: Increases Atk. Spd./ Casting Spd. by 4%, Speed by 6 for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>
			<value level="1">icon.fishing_buff_pm_speed_1</value>
			<value level="2">icon.fishing_buff_pm_speed_2</value>
		</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
	</skill>
	<skill id="39217" toLevel="2" name="Braised Fish">
		<!-- Level 1: Increases Max HP/ MP by 6% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<!-- Level 2: Increases Max HP/ MP by 8% for 10 min. Can be stacked with Honey Vitality Beer. -->
		<icon>
			<value level="1">icon.fishing_buff_hp_mp_1</value>
			<value level="2">icon.fishing_buff_hp_mp_2</value>
		</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
	</skill>
	<skill id="39218" toLevel="2" name="Royal Fish Soup">
		<!-- Level 1: For 10 min., P./ M. Atk., Atk. Spd./ Casting Spd., Max HP/ MP +2%. Can be used with Honey Vitality Beer. -->
		<!-- Level 2: For 10 min., P./ M. Atk., Atk. Spd./ Casting Spd., Max HP/ MP +3%. Can be used with Honey Vitality Beer. -->
		<icon>
			<value level="1">icon.fishing_buff_all_1</value>
			<value level="2">icon.fishing_buff_all_2</value>
		</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
	</skill>
	<skill id="39219" toLevel="1" name="Olympiad Rune - 1st Place">
		<!-- Vitality Bonus +30%, P. Def. +1986, M. Def. +1150, Speed +7, P./ M. Skill Power +5%. -->
		<icon>icon.rune_olympiad_legend_server</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<passiveConditions>
			<condition name="OpNotOlympiad" />
		</passiveConditions>
		<effects>
			<effect name="VitalityExpRate">
				<amount>30</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>1986</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>1150</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39220" toLevel="1" name="Olympiad Rune - 2nd Place">
		<!-- Vitality Bonus +20%, P. Def. +1428, M. Def. +821, Speed +3, P./ M. Skill Power +3%. -->
		<icon>icon.rune_olympiad_legend_server</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="39221" toLevel="1" name="Legend Celebration Rune">
		<!-- Vitality Bonus +10%, P. Def. +567, M. Def. +328, Speed +1, P./ M. Skill Power +1%. -->
		<icon>icon.rune_olympiad_legend_server</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="39222" toLevel="1" name="Summon Agathion Masia's Guard">
		<!-- Summons Agathion Masia's Guard. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>13570</npcId> <!-- Masia's Guard -->
			</effect>
		</effects>
	</skill>
	<skill id="39223" toLevel="11" name="Masia's Guard Unique Ability">
		<!-- Level 1: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. Increases P. Def., decreases Skill Cooldown. -->
		<!-- Level 2: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +321 -->
		<!-- Level 3: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +377 -->
		<!-- Level 4: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +445 -->
		<!-- Level 5: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +523 -->
		<!-- Level 6: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +615 -->
		<!-- Level 7: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +724, Skill Cooldown -1% -->
		<!-- Level 8: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +851, Skill Cooldown -2% -->
		<!-- Level 9: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +1002, Skill Cooldown -3% -->
		<!-- Level 10: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +1179, Skill Cooldown -4% -->
		<!-- Level 11: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +1387, Skill Cooldown -5% -->
		<icon>icon.agathion_masia_guard_1</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="39224" toLevel="11" name="Masia's Guard Unique Ability">
		<!-- Level 1: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. Increases P. Def., decreases Skill Cooldown. -->
		<!-- Level 2: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +321 -->
		<!-- Level 3: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +377 -->
		<!-- Level 4: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +445 -->
		<!-- Level 5: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +523 -->
		<!-- Level 6: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +615 -->
		<!-- Level 7: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +724, Skill Cooldown -1% -->
		<!-- Level 8: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +851, Skill Cooldown -2% -->
		<!-- Level 9: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +1002, Skill Cooldown -3% -->
		<!-- Level 10: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +1179, Skill Cooldown -4% -->
		<!-- Level 11: <Requirements>. 1. When equipping an R-grade heavy armor set enchanted to +8 and higher. 2. When equipping an L-grade heavy armor set. <Effect>. P. Def. +1387, Skill Cooldown -5% -->
		<icon>icon.agathion_masia_guard_1</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="EquipArmor">
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</condition>
			<condition name="OpCheckSkill">
				<skillId>13339</skillId> <!-- Enchant +6 R-grade Heavy Armor Set -->
				<skillLevel>3</skillLevel>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">321</value>
					<value level="3">377</value>
					<value level="4">445</value>
					<value level="5">523</value>
					<value level="6">615</value>
					<value level="7">724</value>
					<value level="8">851</value>
					<value level="9">1002</value>
					<value level="10">1179</value>
					<value level="11">1387</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">-1</value>
					<value level="8">-2</value>
					<value level="9">-3</value>
					<value level="10">-4</value>
					<value level="11">-5</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">-1</value>
					<value level="8">-2</value>
					<value level="9">-3</value>
					<value level="10">-4</value>
					<value level="11">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">-1</value>
					<value level="8">-2</value>
					<value level="9">-3</value>
					<value level="10">-4</value>
					<value level="11">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">-1</value>
					<value level="8">-2</value>
					<value level="9">-3</value>
					<value level="10">-4</value>
					<value level="11">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="39225" toLevel="4" name="Primary Skill: Agathion Masia's Guard">
		<!-- Level 1: As the agathion grows, Fixed Damage Resistance is increased. -->
		<!-- Level 2: Fixed Damage Resistance +2% -->
		<!-- Level 3: Fixed Damage Resistance +4% -->
		<!-- Level 4: Fixed Damage Resistance +7% -->
		<icon>icon.agathion_masia_guard_1</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39226" toLevel="1" name="Summon Agathion Paulina's Guard">
		<!-- Summons Agathion Paulina's Guard. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>13571</npcId> <!-- Paulina's Guard -->
			</effect>
		</effects>
	</skill>
	<skill id="39227" toLevel="11" name="Paulina's Guard Unique Ability">
		<!-- Level 1: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. Increases P. Def. and Skill Power. -->
		<!-- Level 2: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +321 -->
		<!-- Level 3: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +377 -->
		<!-- Level 4: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +445 -->
		<!-- Level 5: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +523 -->
		<!-- Level 6: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +615 -->
		<!-- Level 7: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +724, Skill Power +1% -->
		<!-- Level 8: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +851, Skill Power +2% -->
		<!-- Level 9: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +1002, Skill Power +3% -->
		<!-- Level 10: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +1179, Skill Power +4% -->
		<!-- Level 11: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +1387, Skill Power +5% -->
		<icon>icon.agathion_pollyne_guard_1</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="39228" toLevel="11" name="Paulina's Guard Unique Ability">
		<!-- Level 1: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. Increases P. Def. and Skill Power. -->
		<!-- Level 2: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +321 -->
		<!-- Level 3: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +377 -->
		<!-- Level 4: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +445 -->
		<!-- Level 5: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +523 -->
		<!-- Level 6: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +615 -->
		<!-- Level 7: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +724, Skill Power +1% -->
		<!-- Level 8: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +851, Skill Power +2% -->
		<!-- Level 9: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +1002, Skill Power +3% -->
		<!-- Level 10: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +1179, Skill Power +4% -->
		<!-- Level 11: <Requirements>. 1. When equipping an R-grade light armor set enchanted to +8 and higher. 2. When equipping an L-grade light armor set. <Effect>. P. Def. +1387, Skill Power +5% -->
		<icon>icon.agathion_pollyne_guard_1</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="EquipArmor">
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</condition>
			<condition name="OpCheckSkill">
				<skillId>13340</skillId> <!-- Enchant +6 R-grade Light Armor Set -->
				<skillLevel>3</skillLevel>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">321</value>
					<value level="3">377</value>
					<value level="4">445</value>
					<value level="5">523</value>
					<value level="6">615</value>
					<value level="7">724</value>
					<value level="8">851</value>
					<value level="9">1002</value>
					<value level="10">1179</value>
					<value level="11">1387</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">1</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">4</value>
					<value level="11">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39229" toLevel="4" name="Primary Skill: Agathion Paulina's Guard">
		<!-- Level 1: As the agathion grows, Fixed Damage Resistance is increased. -->
		<!-- Level 2: Fixed Damage Resistance +2% -->
		<!-- Level 3: Fixed Damage Resistance +4% -->
		<!-- Level 4: Fixed Damage Resistance +7% -->
		<icon>icon.agathion_pollyne_guard_1</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39230" toLevel="3" name="Shining Lucky Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="39231" toLevel="4" name="Master Fisherman's Blessing (1-hour)">
		<!-- Level 1: For 1 h., acquired XP/ SP while fishing +100%. The effect remains after death, and you cannot remove it by yourself. -->
		<!-- Level 2: For 2 h., acquired XP/ SP while fishing +100%. The effect remains after death, and you cannot remove it by yourself. -->
		<!-- Level 3: For 4 h., acquired XP/ SP while fishing +100%. The effect remains after death, and you cannot remove it by yourself. -->
		<!-- Level 4: For 8 h., acquired XP/ SP while fishing +100%. The effect remains after death, and you cannot remove it by yourself. -->
		<icon>icon.fishing_zone_ticket</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value level="1">3600</value> <!-- Master Fisherman's Blessing - 1-hour -->
			<value level="2">7200</value> <!-- Master Fisherman's Blessing - 2-hour -->
			<value level="3">14400</value> <!-- Master Fisherman's Blessing - 4-hour -->
			<value level="4">28800</value> <!-- Master Fisherman's Blessing - 8-hour -->
		</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<coolTime>500</coolTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48630</value> <!-- Master Fisherman's Blessing - 1-hr -->
			<value level="2">48631</value> <!-- Master Fisherman's Blessing - 2-hr -->
			<value level="3">48632</value> <!-- Master Fisherman's Blessing - 4-hr -->
			<value level="4">48633</value> <!-- Master Fisherman's Blessing (8-hour) -->
		</itemConsumeId>
		<reuseDelay>60000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="FishingExpSpBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39232" toLevel="4" name="Blue Potion - Fishing XP Bonus">
		<!-- Level 1: When used, increases Successful Fishing XP/ SP by 50% for 1 h. Applied to all bait. Can be stacked with Angler's Blessing. -->
		<!-- Level 2: When used, increases Successful Fishing XP/ SP by 50% for 2 h. Applied to all bait. Can be stacked with Angler's Blessing. -->
		<!-- Level 3: When used, increases Successful Fishing XP/ SP by 50% for 4 h. Applied to all bait. Can be stacked with Angler's Blessing. -->
		<!-- Level 4: When used, increases Successful Fishing XP/ SP by 50% for 8 h. Applied to all bait. Can be stacked with Angler's Blessing. -->
		<icon>BranchIcon.etc_sign_agathion_feed_blue_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>
			<value level="1">3600</value> <!-- Blue Potion - 1-hour -->
			<value level="2">7200</value> <!-- Blue Potion - 2-hour -->
			<value level="3">14400</value> <!-- Blue Potion - 4-hour -->
			<value level="4">28800</value> <!-- Blue Potion - 8-hour -->
		</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48650</value> <!-- Blue Potion - Fishing XP Bonus - 1-hr -->
			<value level="2">48663</value> <!-- Blue Potion - Fishing XP Bonus - 2-hr -->
			<value level="3">48664</value> <!-- Blue Potion - Fishing XP Bonus - 4-hr -->
			<value level="4">48665</value> <!-- Blue Potion - Fishing XP Bonus - (8-hour) -->
		</itemConsumeId>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="FishingExpSpBonus">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="39233" toLevel="1" name="Lucky Vitality Potion">
		<icon>BranchIcon.etc_sign_agathion_feed_yellow_i00</icon>
		<operateType>A1</operateType>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="39234" toLevel="1" name="Book of Growth: Agathion Guard">
		<icon>icon.star_scrl_of_ench_ag</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39235" toLevel="1" name="Ancient Book of Growth: Agathion Guard">
		<icon>icon.star_giantscrl_of_ench_ag</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39236" toLevel="1" name="Tipsy">
		<!-- For 2 min., P./ M. Atk., Atk. Spd./ Casting Spd. +100%, acquired XP/ SP +10%. The effect disappears upon logout. -->
		<icon>icon.bm_goblin_buff_herong</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="39237" toLevel="3" name="Blackbird Clan's Small Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">48579</value> <!-- Basic Supply Box -->
			<value level="2">48580</value> <!-- Intermediate Supply Box -->
			<value level="3">48581</value> <!-- Advanced Supply Box -->
		</itemConsumeId>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>47256</itemId> <!-- Demon Crystal -->
				<itemCount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
				</itemCount>
			</effect>
			<effect name="Restoration">
				<itemId>48585</itemId> <!-- Savior's Wish -->
				<itemCount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</itemCount>
				<max>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</max>
			</effect>
			<effect name="RestorationRandom">
				<items>
					<item chance="50">
						<item id="48585" count="1" /> <!-- Savior's Wish -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="39238" toLevel="1" name="Episode Enchant Scroll">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39239" toLevel="1" name="Episode Special Enchant Scroll">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39240" toLevel="2" name="Goblin Cudgel">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="39241" toLevel="13" name="Throne of Heroes 2nd Place Reward Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="39242" toLevel="2" name="Rudolph's Red Potion">
		<!-- Level 1: For 30 min., acquired XP/ SP +30%, SP/ Vitality bonus +30%, P. Atk./ P. Def./ M. Atk./ M. Def. +15%. -->
		<!-- Level 2: For 30 min., acquired XP/ SP +50%, Vitality bonus +50%, P. Atk., P. Def., M. Atk., M. Def., Critical Damage for basic attacks, P./ M. Skill Power +15%. Does not stack with Peeves' Red Potion. -->
		<icon>
			<value level="1">BranchIcon.etc_sign_agathion_feed_red_i00</value>
			<value level="2">BranchIcon.etc_sign_agathion_feed_purple_i00</value>
		</icon>
		<operateType>A1</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="39243" toLevel="1" name="Hero's Rune">
		<!-- When in inventory, acquired XP/ SP +20%. -->
		<icon>icon.skill19226</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>20</amount>
			</effect>
			<effect name="SpModify">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="39244" toLevel="2" name="Peeves' Gift Bundle">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="39245" toLevel="2" name="Shining Nevit's Gold Hourglass">
		<!-- Level 1: For 30 min., acquired XP/ SP while hunting +100%. Does not stack with Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. Cooldown: 5 min. -->
		<!-- Level 2: For 30 min. while hunting, acquired XP/ SP +120%, damage +5%, received damage -7%. The effect does not stack with Shining Nevit's Gold Hourglass, Fall of the Dragon and Dandy's Home Run Ball. The effect is removed upon entering the Olympiad and the Ceremony of Chaos. Cooldown: 10 sec. -->
		<icon>
			<value level="1">icon.bm_dragon_breath</value>
			<value level="2">icon.bm_nebit_bonus_time_up</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>SHINING_HOURGLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">80797</value>
			<value level="2">81892</value>
		</itemConsumeId> <!-- Shining Nevit's Gold Hourglass -->
		<reuseDelay>
			<value level="1">300000</value>
			<value level="2">10000</value>
		</reuseDelay>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">100</value>
					<value level="2">120</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">100</value>
					<value level="2">120</value>
				</amount>
			</effect>
			<effect name="DispelBySlot">
				<dispel>VOTE,1;BUFF_PCCAFE_EXP1,1</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>VOTE;BUFF_PCCAFE_EXP1</slot>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">-7</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">-7</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="DispelBySlot">
				<dispel>VOTE,1;BUFF_PCCAFE_EXP1,1</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>VOTE;BUFF_PCCAFE_EXP1</slot>
			</effect>
		</effects>
	</skill>
	<skill id="39246" toLevel="3" name="Low-grade Dragon Weapon Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="39247" toLevel="1" name="Scroll: Enchant Angel's Accessory">
		<icon>icon.scrl_of_ench_acc</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="39248" toLevel="1" name="Windstorm Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
</list>
