<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="36000" toLevel="1" name="Collection_0526_Helios Shaper">
		<!-- P. Atk. +0.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>0.5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36001" toLevel="1" name="Collection_0526_Helios Fighter">
		<!-- P. Def. +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36002" toLevel="1" name="Collection_0526_Helios Retributer">
		<!-- M. Def. +1%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36003" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
		<!-- Damage +2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36004" toLevel="1" name="Collection_0526_Enhanced Leviathan Tunic">
		<!-- Received damage -3.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>-3.5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-3.5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36005" toLevel="1" name="Collection_0526_Crystal of Protection">
		<!-- Attribute Attack +20 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>20</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36006" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
		<!-- Skill Mastery Rate +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="SkillMasteryRate">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36007" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Leggings">
		<!-- P. Atk. +2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36008" toLevel="1" name="Collection_0526_Enhanced Leviathan Tunic">
		<!-- M. Atk. +2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36009" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
		<!-- Backstab damage +1.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamagePosition">
				<amount>1.5</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
		</effects>
	</skill>
	<skill id="36010" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Leggings">
		<!-- All received Critical Rate -1.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalRate">
				<amount>1.5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>1.5</amount>
				<mode>PER</mode>
			</effect>
			<!-- TO DO: Add Defence critical rate for physical skills -->
		</effects>
	</skill>
	<skill id="36011" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Gloves">
		<!-- P. Atk. +1%, M. Atk. +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36012" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Gloves">
		<!-- Received Critical Damage from basic attacks and P./ M. skills -1.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>1.5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>1.5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>1.5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36013" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Helmet">
		<!-- Skill Mastery Rate +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="SkillMasteryRate">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36014" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
		<!-- Received damage when immobilized -5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="ImmobileDamageResist">
				<amount>-5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36015" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
		<!-- P. Def. +3%, M. Def. +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36016" toLevel="1" name="Collection_0526_Eternal Tunic">
		<!-- Received damage -1.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>-1.5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1.5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36017" toLevel="1" name="Collection_0526_Eternal Leather Helmet">
		<!-- Damage +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36018" toLevel="1" name="Collection_0526_Eternal Tunic">
		<!-- M. Def. +1%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36019" toLevel="1" name="Collection_0526_Eternal Breastplate">
		<!-- P. Def. +1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36020" toLevel="1" name="Collection_0526_Eternal Circlet">
		<!-- Damage to immobilized targets +1.5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>TARGET</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="ImmobileDamageBonus">
				<amount>1.5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36021" toLevel="1" name="Collection_0526_Eternal Helmet">
		<!-- Received damage when immobilized -2% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="ImmobileDamageResist">
				<amount>-2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36022" toLevel="1" name="Collection_0526_Eternal Gloves">
		<!-- Dagger Resistance +1%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>1</DAGGER>
				<DUALDAGGER>1</DUALDAGGER>
			</effect>
		</effects>
	</skill>
	<skill id="36023" toLevel="1" name="Collection_0526_Eternal Leather Gloves">
		<!-- Sword Resistance +1%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<DUAL>1</DUAL>
				<SWORD>1</SWORD>
			</effect>
		</effects>
	</skill>
	<skill id="36024" toLevel="1" name="Collection_0526_Eternal Breastplate">
		<!-- Bow/ Crossbow Resistance +1%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<BOW>1</BOW>
				<CROSSBOW>1</CROSSBOW>
				<TWOHANDCROSSBOW>1</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="36025" toLevel="1" name="Collection_0526_Eternal Leather Armor">
		<!-- Fixed Damage Resistance -2%, received. M. damage -1% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="RealDamageResist">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36026" toLevel="1" name="Collection_0526_Eternal Tunic">
		<!-- Attribute Attack +10, Attribute Resistance +10 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>10</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36027" toLevel="1" name="Collection_0512_Sayha's Talisman">
		<!-- Power of basic attacks and P./ M. skills +5%, received Critical Damage from basic attacks and P./ M. skills -10%, Vitality bonus +10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VitalityExpRate">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36028" toLevel="5" name="Conquest Rankings' 5th Place Rune">
		<!-- Level 1: Acquired XP/ SP +3%. -->
		<!-- Level 2: P./ M. Def. +1%, acquired XP/ SP +3% -->
		<!-- Level 3: P. Atk./ M. Atk./ P. Def./ M. Def. +1%, acquired XP/ SP +3% -->
		<!-- Level 4: P. Atk., M. Atk., P. Def., M. Def., Acquired XP/ SP +3% -->
		<!-- Level 5: P. Atk., M. Atk., P. Def., M. Def., acquired XP/ SP +5% -->
		<icon>icon.dethrone_tier_1_rune</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36030" toLevel="1" name="Conqueror Server Rune">
		<!-- Acquired XP/ SP +5%. -->
		<icon>icon.dethrone_server_rune</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>5</amount>
			</effect>
			<effect name="SpModify">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36031" toLevel="1" name="Collection_6_163">
		<!-- Critical Rate for basic attacks and P./ M. Skill Critical Rate +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36032" toLevel="1" name="Collection_6_164">
		<!-- Critical Damage for basic attacks and P./ M. Skill Critical Damage +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36033" toLevel="1" name="Collection_6_165">
		<!-- Received Critical Damage from basic attacks and received P./ M. Skill Critical Damage -3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36034" toLevel="1" name="Collection_7_166">
		<!-- Damage -5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36035" toLevel="1" name="Collection_7_167">
		<!-- Damage +3% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>3</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36036" toLevel="1" name="Conquest Leader">
		<!-- Max HP/ MP/ CP +5%, weight limit +25,600, damage +15%, received damage -15%, Damage Reflection Resistance +20%, Fixed Damage Resistance +20%, inventory slots +36, Attribute Resistance +50, received Critical Damage from basic attacks and P./ M. skills -20%. -->
		<icon>icon.dethrone_belt</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightLimit">
				<amount>25600</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>15</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>15</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>15</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="DamageShieldResist">
				<amount>20</amount>
			</effect>
			<effect name="RealDamageResist">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="EnlargeSlot">
				<amount>36</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36037" toLevel="1" name="Collection_7_2005">
		<!-- P. Atk./ M. Atk./ P. Def./ M. Def./ Resistance to All Weapons +5%, LUC +3 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<SWORD>5</SWORD>
				<BLUNT>5</BLUNT>
				<DUAL>5</DUAL>
				<DUALBLUNT>5</DUALBLUNT>
				<DAGGER>5</DAGGER>
				<DUALDAGGER>5</DUALDAGGER>
				<DUALFIST>5</DUALFIST>
				<POLE>5</POLE>
				<BOW>5</BOW>
				<CROSSBOW>5</CROSSBOW>
				<TWOHANDCROSSBOW>5</TWOHANDCROSSBOW>
				<ANCIENTSWORD>5</ANCIENTSWORD>
				<RAPIER>5</RAPIER>
			</effect>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36038" toLevel="1" name="Collection_7_2006">
		<!-- All stats +1, Power of basic attacks and P./ M. skills +5%, received Critical Damage from basic attacks and received P./ M. Skill Critical Damage -10%. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="AutoAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36039" toLevel="1" name="7th Anniversary Event Shirt: Base Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36040" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36041" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36042" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36043" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36044" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36045" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36046" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36047" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36048" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36049" toLevel="1" name="7th Anniversary Event Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36050" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Fire Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36051" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Fire Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36052" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Fire Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36053" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Wind Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36054" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Wind Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36055" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Wind Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36056" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Water Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36057" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Water Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36058" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Water Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36059" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Earth Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36060" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Earth Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36061" toLevel="1" name="8th Anniversary Event Shirt: Enchant Effect - Earth Resistance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36062" toLevel="1" name="Star Festival's Shirt: Base Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36063" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36064" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36065" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36066" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36067" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36068" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36069" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36070" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36071" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36072" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36073" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36074" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36075" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36076" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36077" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36078" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36079" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36080" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36081" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36082" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36083" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36084" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36085" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36086" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36087" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36088" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36089" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36090" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36091" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36092" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36093" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36094" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36095" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36096" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36097" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36098" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="36099" toLevel="1" name="Star Festival's Shirt: Enchant Effect">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
</list>
