/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.skillconditionhandlers;

import java.util.HashSet;
import java.util.Set;

import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.siege.FortSiege;
import org.l2jmobius.gameserver.model.siege.Siege;
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
import org.l2jmobius.gameserver.model.skill.Skill;

/**
 * @author dontknowdontcare
 */
public class OpInSiegeSkillCondition implements ISkillCondition
{
	private final Set<Integer> _residenceIds = new HashSet<>();
	
	public OpInSiegeSkillCondition(StatSet params)
	{
		_residenceIds.addAll(params.getList("residenceIds", Integer.class));
	}
	
	@Override
	public boolean canUse(Creature caster, Skill skill, WorldObject target)
	{
		for (int id : _residenceIds)
		{
			if (valid(caster, id))
			{
				return true;
			}
		}
		return false;
	}
	
	private boolean valid(Creature caster, int id)
	{
		final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
		if (fortSiege != null)
		{
			return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
		}
		
		final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
		if (castleSiege != null)
		{
			return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
		}
		
		// TODO: Check for clan hall siege
		
		return false;
	}
}