<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="18000" toLevel="1" name="Scroll of Escape: Cemetery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47062</itemConsumeId> <!-- Scroll of Escape: Cemetery -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>186256</x>
				<y>20288</y>
				<z>-3376</z>
			</effect>
		</effects>
	</skill>
	<skill id="18001" toLevel="1" name="Scroll of Escape: Guillotine Fortress">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="18002" toLevel="1" name="Scroll of Escape: Orbis Temple">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="18003" toLevel="1" name="Scroll of Escape: Heine">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="18004" toLevel="1" name="Scroll of Escape: Valley of Saints">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39514</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<magicLevel>1</magicLevel>
		<cond msgId="113" addName="1">
			<and>
				<player canEscape="true" />
				<not>
					<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
				</not>
			</and>
		</cond>
		<effects>
			<effect name="Teleport">
				<x>78301</x>
				<y>-83468</y>
				<z>-3608</z>
			</effect>
		</effects>
	</skill>
	<skill id="18005" toLevel="1" name="Scroll of Escape: Forge of Gods">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39515</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<magicLevel>1</magicLevel>
		<cond msgId="113" addName="1">
			<and>
				<player canEscape="true" />
				<not>
					<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
				</not>
			</and>
		</cond>
		<effects>
			<effect name="Teleport">
				<x>179809</x>
				<y>-111771</y>
				<z>-5832</z>
			</effect>
		</effects>
	</skill>
	<skill id="18006" toLevel="1" name="Scroll of Escape: Ivory Tower">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39516</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<magicLevel>1</magicLevel>
		<cond msgId="113" addName="1">
			<and>
				<player canEscape="true" />
				<not>
					<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
				</not>
			</and>
		</cond>
		<effects>
			<effect name="Teleport">
				<x>85233</x>
				<y>16072</y>
				<z>-3672</z>
			</effect>
		</effects>
	</skill>
	<skill id="18007" toLevel="1" name="Scroll of Escape: Secret Room">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39517</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<magicLevel>1</magicLevel>
		<cond msgId="113" addName="1">
			<and>
				<player canEscape="true" />
				<not>
					<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
				</not>
			</and>
		</cond>
		<effects>
			<effect name="Teleport">
				<x>147416</x>
				<y>-52553</y>
				<z>-2733</z>
			</effect>
		</effects>
	</skill>
	<skill id="18008" toLevel="1" name="Scroll of Escape: Cemetery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="18009" toLevel="1" name="Heavy Air Stone">
		<!-- Double-click to obtain one of the following items: Low-/ Mid-/ High-grade Dye Pack, Talisman of Wind Pack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39592</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<value level="1">
						<item chance="31.66">
							<item id="39562" count="1" /> <!-- High-grade Windy Dye Pack -->
						</item>
						<item chance="31.67">
							<item id="39561" count="1" /> <!-- Mid-grade Windy Dye Pack -->
						</item>
						<item chance="31.67">
							<item id="39560" count="1" /> <!-- Low-grade Windy Dye Pack -->
						</item>
						<item chance="5">
							<item id="48422" count="1" /> <!-- Talisman of Wind Pack -->
						</item>
					</value>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18010" toLevel="1" name="Love Potion: Atk. Spd.">
		<!-- Feel the power of love! For 30 sec., Attribute Resistance +30, and Atk. Spd. +1500. -->
		<icon>icon.love_potion_attack_speed</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18011" toLevel="1" name="Love Potion: Casting Spd.">
		<!-- Feel the power of love! For 30 sec., Attribute Resistance +30, and Casting Spd. +1999. -->
		<icon>icon.love_potion_magic_speed</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18012" toLevel="1" name="Love Potion: Speed">
		<!-- Feel the power of love! For 30 sec., Attribute Resistance +30, and Speed +300. -->
		<icon>icon.love_potion_move_speed</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18013" toLevel="1" name="Love Potion: P. Critical Rate">
		<!-- Feel the power of love! For 30 sec., Attribute Resistance +30, Critical Rate for basic attacks +50. -->
		<icon>icon.love_potion_ad_ctr</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18014" toLevel="1" name="Love Potion: M. Critical Rate">
		<!-- Feel the power of love! For 30 sec., Attribute Resistance +30, and M. Skill Critical Rate +5%. -->
		<icon>icon.love_potion_ap_ctr</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18015" toLevel="1" name="Cruel Love">
		<!-- Exhausted by cruel love. For 3 sec., greatly decreases Atk. Spd./ Casting Spd./ Speed. -->
		<icon>icon.love_potion_sad</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18016" toLevel="1" name="Wondrous Love">
		<!-- Feel the power of love! For 30 sec., Atk. Spd. +1500, Casting Spd. +1999, Speed +300, Critical Rate for basic attacks +50, M. Skill Critical Rate +5%, Debuff Resistance +50. -->
		<icon>icon.love_potion_blessed</icon>
		<operateType>A2</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="18017" toLevel="1" name="Fortune Pocket Lv. 1">
		<!-- Use to obtain 400,000 XP. Can combine 2 Lv. 1 pouches. Below Lv. 85 only. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39629</itemConsumeId> <!-- Fortune Pocket - Stage 1 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="GiveXp">
				<xp>400000</xp>
			</effect>
		</effects>
	</skill>
	<skill id="18018" toLevel="1" name="Fortune Pocket Lv. 2">
		<!-- Use to obtain 1,600,000 XP. Can combine 2 Lv. 2 pouches. Below Lv. 85 only. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39630</itemConsumeId> <!-- Fortune Pocket - Stage 2 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="GiveXp">
				<xp>1600000</xp>
			</effect>
		</effects>
	</skill>
	<skill id="18019" toLevel="1" name="Fortune Pocket">
		<!-- Double-click to acquire 6,400,000 XP. Required level: 1-84. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39631</itemConsumeId> <!-- Fortune Pocket - Stage 3 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="GiveXp">
				<xp>6400000</xp>
			</effect>
		</effects>
	</skill>
	<skill id="18020" toLevel="2" name="Fortune Pocket">
		<!-- Random Prize. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39631</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1">
						<item id="39631" count="10" /> <!-- Fortune Pocket Lv. 3 -->
					</item>
					<item chance="4.5">
						<item id="39386" count="1" /> <!-- Windy LUC Dye Lv. 1 - LUC +1 -->
					</item>
					<item chance="3.5">
						<item id="39387" count="1" /> <!-- Windy LUC Dye Lv. 2 - LUC +2 -->
					</item>
					<item chance="0.5">
						<item id="39388" count="1" /> <!-- Windy LUC Dye Lv. 3 - LUC +3 -->
					</item>
					<item chance="2">
						<item id="39720" count="1" /> <!-- Freya's Luck Potion -->
					</item>
					<item chance="30">
						<item id="57" count="20000" /> <!-- Adena -->
					</item>
					<item chance="30">
						<item id="57" count="200000" /> <!-- Adena -->
					</item>
					<item chance="30">
						<item id="57" count="2000000" /> <!-- Adena -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18021" toLevel="1" name="Fortune Pocket Lv. 4">
		<!-- Use to obtain 80,000 XP. Can combine 2 Lv. 4 pouches. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39632</itemConsumeId> <!-- Fortune Pocket - Stage 4 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>80000</sp>
			</effect>
		</effects>
	</skill>
	<skill id="18022" toLevel="1" name="Fortune Pocket">
		<!-- SP +256,000. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39633</itemConsumeId> <!-- Fortune Pocket - Stage 5 -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>256000</sp>
			</effect>
		</effects>
	</skill>
	<skill id="18023" toLevel="2" name="Fortune Pocket">
		<!-- Random Prize. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>39633</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.5">
						<item id="39633" count="10" /> <!-- Fortune Pocket Lv. 5 -->
					</item>
					<item chance="2">
						<item id="39389" count="1" /> <!-- Windy LUC Dye Lv. 4 - LUC +4 -->
					</item>
					<item chance="0.5">
						<item id="39390" count="1" /> <!-- Windy LUC Dye Lv. 5 - LUC +5 -->
					</item>
					<item chance="15.5">
						<item id="39720" count="1" /> <!-- Freya's Luck Potion -->
					</item>
					<item chance="3">
						<item id="57" count="100000000" /> <!-- Adena -->
					</item>
					<item chance="3">
						<item id="57" count="1000000000" /> <!-- Adena -->
					</item>
					<item chance="30">
						<item id="57" count="100000" /> <!-- Adena -->
					</item>
					<item chance="30">
						<item id="57" count="1000000" /> <!-- Adena -->
					</item>
					<item chance="30">
						<item id="57" count="10000000" /> <!-- Adena -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18024" toLevel="34" name="Venir's Talisman">
		<!-- Level 1: MEN +1. -->
		<!-- Level 2: MEN/ WIT +1. -->
		<!-- Level 3: When equipped, MEN/ WIT/ CON +1. -->
		<!-- Level 4: When equipped, MEN/ WIT/ CON/ INT +1. -->
		<!-- Level 5: When equipped, MEN/ WIT/ CON/ INT/ DEX +1. -->
		<!-- Level 6: When equipped, MEN/ WIT/ CON/ INT/ DEX/ STR +1. -->
		<!-- Level 7: When equipped, MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +1. -->
		<!-- Level 8: When equipped, MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. -->
		<!-- Level 9: When equipped, MEN +2, WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +1. -->
		<!-- Level 10: MEN/ WIT +2, and CON/ INT/ DEX/ STR/ LUC/ CHA +1. -->
		<!-- Level 11: When equipped, MEN/ WIT/ CON +2, INT/ DEX/ STR/ LUC/ CHA +1. -->
		<!-- Level 12: MEN/ WIT/ CON/ INT +2, and DEX/ STR/ LUC/ CHA +1. -->
		<!-- Level 13: MEN/ WIT/ CON/ INT/ DEX +2, and STR/ LUC/ CHA +1. -->
		<!-- Level 14: MEN/ WIT/ CON/ INT/ DEX/ STR +2, and LUC/ CHA +1. -->
		<!-- Level 15: MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +2, and CHA +1. -->
		<!-- Level 16: When equipped, MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. -->
		<!-- Level 17: MEN +3, and WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +2. -->
		<!-- Level 18: MEN/ WIT +3, and CON/ INT/ DEX/ STR/ LUC/ CHA +2. -->
		<!-- Level 19: When equipped, MEN/ WIT/ CON +3, INT/ DEX/ STR/ LUC/ CHA +2. -->
		<!-- Level 20: MEN/ WIT/ CON/ INT +3, and DEX/ STR/ LUC/ CHA +2. -->
		<!-- Level 21: MEN/ WIT/ CON/ INT/ DEX +3, and STR/ LUC/ CHA +2. -->
		<!-- Level 22: MEN/ WIT/ CON/ INT/ DEX/ STR +3, and LUC/ CHA +2. -->
		<!-- Level 23: MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC +3, and CHA +2. -->
		<!-- Level 24: When equipped, MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +3. -->
		<!-- Level 25: MEN/ WIT/ CON +4, INT/ DEX/ STR/ LUC/ CHA +3. -->
		<!-- Level 26: MEN/ WIT/ CON/ DEX +4, INT/ STR/ LUC/ CHA +3. -->
		<!-- Level 27: MEN/ WIT/ CON/ DEX/ INT/ STR +4, LUC/ CHA +3. -->
		<!-- Level 28: All stats +4. -->
		<!-- Level 29: All stats +4, P./ M. Atk. +1%. -->
		<!-- Level 30: All stats +4, P./ M. Atk. +2%. -->
		<!-- Level 31: All stats +4, P./ M. Atk. +3%. -->
		<!-- Level 32: All stats +4, P./ M. Atk. +3%, Critical Damage for basic attacks +1%, P./ M. Skill Critical Damage +1%. -->
		<!-- Level 33: All stats +4, P./ M. Atk. +3%, Critical Damage for basic attacks +2%, P./ M. Skill Critical Damage +2%. -->
		<!-- Level 34: All stats +4, P./ M. Atk. +3%, Critical Damage for basic attacks +3%, P./ M. Skill Critical Damage +3%. -->
		<icon>
			<value level="1">icon.etc_all_stat_talisman_i00</value>
			<value level="2">icon.etc_all_stat_talisman_i00</value>
			<value level="3">icon.etc_all_stat_talisman_i00</value>
			<value level="4">icon.etc_all_stat_talisman_i00</value>
			<value level="5">icon.etc_all_stat_talisman_i00</value>
			<value level="6">icon.etc_all_stat_talisman_i00</value>
			<value level="7">icon.etc_all_stat_talisman_i00</value>
			<value level="8">icon.etc_all_stat_talisman_i00</value>
			<value level="9">icon.etc_all_stat_talisman_i01</value>
			<value level="10">icon.etc_all_stat_talisman_i01</value>
			<value level="11">icon.etc_all_stat_talisman_i01</value>
			<value level="12">icon.etc_all_stat_talisman_i01</value>
			<value level="13">icon.etc_all_stat_talisman_i01</value>
			<value level="14">icon.etc_all_stat_talisman_i01</value>
			<value level="15">icon.etc_all_stat_talisman_i01</value>
			<value level="16">icon.etc_all_stat_talisman_i01</value>
			<value level="17">icon.etc_all_stat_talisman_i02</value>
			<value level="18">icon.etc_all_stat_talisman_i02</value>
			<value level="19">icon.etc_all_stat_talisman_i02</value>
			<value level="20">icon.etc_all_stat_talisman_i02</value>
			<value level="21">icon.etc_all_stat_talisman_i02</value>
			<value level="22">icon.etc_all_stat_talisman_i02</value>
			<value level="23">icon.etc_all_stat_talisman_i02</value>
			<value level="24">icon.etc_all_stat_talisman_i02</value>
			<value level="25">icon.dethrone_soul_talisman_lv1</value>
			<value level="26">icon.dethrone_soul_talisman_lv1</value>
			<value level="27">icon.dethrone_soul_talisman_lv1</value>
			<value level="28">icon.dethrone_soul_talisman_lv1</value>
			<value level="29">icon.dethrone_soul_talisman_lv5</value>
			<value level="30">icon.dethrone_soul_talisman_lv5</value>
			<value level="31">icon.dethrone_soul_talisman_lv5</value>
			<value level="32">icon.dethrone_soul_talisman_lv5</value>
			<value level="33">icon.dethrone_soul_talisman_lv9</value>
			<value level="34">icon.dethrone_soul_talisman_lv9</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">1</value>
					<value level="12">1</value>
					<value level="13">1</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
					<value level="19">2</value>
					<value level="20">2</value>
					<value level="21">2</value>
					<value level="22">3</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value level="25">3</value>
					<value level="26">3</value>
					<value fromLevel="27" toLevel="34">4</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">1</value>
					<value level="5">1</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">1</value>
					<value level="12">2</value>
					<value level="13">2</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
					<value level="19">2</value>
					<value level="20">3</value>
					<value level="21">3</value>
					<value level="22">3</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value level="25">3</value>
					<value level="26">3</value>
					<value fromLevel="27" toLevel="34">4</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">1</value>
					<value level="4">1</value>
					<value level="5">1</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">2</value>
					<value level="12">2</value>
					<value level="13">2</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
					<value level="19">3</value>
					<value level="20">3</value>
					<value level="21">3</value>
					<value level="22">3</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value fromLevel="25" toLevel="34">4</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">1</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">1</value>
					<value level="12">1</value>
					<value level="13">2</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
					<value level="19">2</value>
					<value level="20">2</value>
					<value level="21">3</value>
					<value level="22">3</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value level="25">3</value>
					<value fromLevel="26" toLevel="34">4</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">1</value>
					<value level="5">1</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">2</value>
					<value level="11">2</value>
					<value level="12">2</value>
					<value level="13">2</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">3</value>
					<value level="19">3</value>
					<value level="20">3</value>
					<value level="21">3</value>
					<value level="22">3</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value fromLevel="25" toLevel="34">4</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">1</value>
					<value level="5">1</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">2</value>
					<value level="10">2</value>
					<value level="11">2</value>
					<value level="12">2</value>
					<value level="13">2</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">3</value>
					<value level="18">3</value>
					<value level="19">3</value>
					<value level="20">3</value>
					<value level="21">3</value>
					<value level="22">3</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value fromLevel="25" toLevel="34">4</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">1</value>
					<value level="12">1</value>
					<value level="13">1</value>
					<value level="14">1</value>
					<value level="15">1</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
					<value level="19">2</value>
					<value level="20">2</value>
					<value level="21">2</value>
					<value level="22">2</value>
					<value level="23">2</value>
					<value level="24">3</value>
					<value level="25">3</value>
					<value level="26">3</value>
					<value level="27">3</value>
					<value fromLevel="28" toLevel="34">4</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">1</value>
					<value level="12">1</value>
					<value level="13">1</value>
					<value level="14">1</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
					<value level="19">2</value>
					<value level="20">2</value>
					<value level="21">2</value>
					<value level="22">2</value>
					<value level="23">3</value>
					<value level="24">3</value>
					<value level="25">3</value>
					<value level="26">3</value>
					<value level="27">3</value>
					<value fromLevel="28" toLevel="34">4</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="28">0</value>
					<value level="29">1</value>
					<value level="30">2</value>
					<value fromLevel="31" toLevel="34">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="28">0</value>
					<value level="29">1</value>
					<value level="30">2</value>
					<value fromLevel="31" toLevel="34">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="31">0</value>
					<value level="32">1</value>
					<value level="33">2</value>
					<value level="34">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="31">0</value>
					<value level="32">1</value>
					<value level="33">2</value>
					<value level="34">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="31">0</value>
					<value level="32">1</value>
					<value level="33">2</value>
					<value level="34">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18048" toLevel="1" name="Head Accessory: LUC">
		<!-- LUC +3. -->
		<icon>icon.etc_hairacc_pandent_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18049" toLevel="1" name="Head Accessory: CHA">
		<!-- CHA +3. -->
		<icon>icon.etc_hairacc_pandent_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18050" toLevel="1" name="Freya's Luck Potion">
		<!-- For 15 sec., LUC +5. Cannot be used with Freya's Charisma Potion and Einhasad's Charisma Potion. To remove the effect, press Alt + Left Mouse Button. -->
		<icon>icon.etc_instant_lucky_potion_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>HP_RECOVER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18051" toLevel="1" name="Prevailing Sonata - Song and Dance">
		<!-- Grants the Emperor's Power. For 1 h., Atk. Spd. +15%, Casting Spd. +30%, Max HP +30%, MP Recovery Rate +20%, M. Skill MP Consumption -10%. Decreases Casting Interruption Rate. Cooldown: 1 h. The effect remains after death. -->
		<icon>icon.etc_bm_sonata_cookie</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-53</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="18052" toLevel="1" name="Dimensional Bracelet">
		<!-- Unlocks 1 talisman slot. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>1</slots>
			</effect>
		</effects>
	</skill>
	<skill id="18053" toLevel="1" name="Dimensional Bracelet">
		<!-- Unlocks 2 talisman slots. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>2</slots>
			</effect>
		</effects>
	</skill>
	<skill id="18054" toLevel="1" name="Dimensional Bracelet">
		<!-- Unlocks 3 talisman slots. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>3</slots>
			</effect>
		</effects>
	</skill>
	<skill id="18055" toLevel="1" name="Dimensional Bracelet">
		<!-- Unlocks 4 talisman slots. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>4</slots>
			</effect>
		</effects>
	</skill>
	<skill id="18056" toLevel="1" name="Dimensional Bracelet">
		<!-- Unlocks 5 talisman slots. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
		</effects>
	</skill>
	<skill id="18057" toLevel="1" name="Dimensional Bracelet">
		<!-- Unlocks 6 talisman slots. -->
		<icon>icon.dimension_bracelet_i05</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>6</slots>
			</effect>
		</effects>
	</skill>
	<skill id="18058" toLevel="1" name="Dimensional Bracelet">
		<!-- STR +3. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18059" toLevel="1" name="Dimensional Bracelet">
		<!-- STR +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18060" toLevel="1" name="Dimensional Bracelet">
		<!-- STR +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18061" toLevel="1" name="Dimensional Bracelet">
		<!-- STR +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18062" toLevel="1" name="Dimensional Bracelet">
		<!-- STR +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18063" toLevel="1" name="Dimensional Bracelet">
		<!-- DEX +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18064" toLevel="1" name="Dimensional Bracelet">
		<!-- DEX +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18065" toLevel="1" name="Dimensional Bracelet">
		<!-- DEX +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18066" toLevel="1" name="Dimensional Bracelet">
		<!-- DEX +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18067" toLevel="1" name="Dimensional Bracelet">
		<!-- DEX +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18068" toLevel="1" name="Dimensional Bracelet">
		<!-- CON +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18069" toLevel="1" name="Dimensional Bracelet">
		<!-- CON +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18070" toLevel="1" name="Dimensional Bracelet">
		<!-- CON +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18071" toLevel="1" name="Dimensional Bracelet">
		<!-- CON +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18072" toLevel="1" name="Dimensional Bracelet">
		<!-- CON +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18073" toLevel="1" name="Dimensional Bracelet">
		<!-- INT +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18074" toLevel="1" name="Dimensional Bracelet">
		<!-- INT +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18075" toLevel="1" name="Dimensional Bracelet">
		<!-- INT +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18076" toLevel="1" name="Dimensional Bracelet">
		<!-- INT +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18077" toLevel="1" name="Dimensional Bracelet">
		<!-- INT +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18078" toLevel="1" name="Dimensional Bracelet">
		<!-- MEN +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18079" toLevel="1" name="Dimensional Bracelet">
		<!-- MEN +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18080" toLevel="1" name="Dimensional Bracelet">
		<!-- MEN +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18081" toLevel="1" name="Dimensional Bracelet">
		<!-- MEN +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18082" toLevel="1" name="Dimensional Bracelet">
		<!-- MEN +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18083" toLevel="1" name="Dimensional Bracelet">
		<!-- WIT +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18084" toLevel="1" name="Dimensional Bracelet">
		<!-- WIT +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18085" toLevel="1" name="Dimensional Bracelet">
		<!-- WIT +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18086" toLevel="1" name="Dimensional Bracelet">
		<!-- WIT +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18087" toLevel="1" name="Dimensional Bracelet">
		<!-- WIT +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18088" toLevel="1" name="Dimensional Bracelet">
		<!-- LUC +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18089" toLevel="1" name="Dimensional Bracelet">
		<!-- LUC +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18090" toLevel="1" name="Dimensional Bracelet">
		<!-- LUC +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18091" toLevel="1" name="Dimensional Bracelet">
		<!-- LUC +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18092" toLevel="1" name="Dimensional Bracelet">
		<!-- LUC +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18093" toLevel="1" name="Dimensional Bracelet">
		<!-- CHA +1. -->
		<icon>icon.dimension_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18094" toLevel="1" name="Dimensional Bracelet">
		<!-- CHA +2. -->
		<icon>icon.dimension_bracelet_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18095" toLevel="1" name="Dimensional Bracelet">
		<!-- CHA +3. -->
		<icon>icon.dimension_bracelet_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18096" toLevel="1" name="Dimensional Bracelet">
		<!-- CHA +4. -->
		<icon>icon.dimension_bracelet_i03</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>4</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18097" toLevel="1" name="Dimensional Bracelet">
		<!-- CHA +5. -->
		<icon>icon.dimension_bracelet_i04</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>6</slots>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="18098" toLevel="1" name="SP Scroll: 1">
		<!-- SP +1. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>40049</itemConsumeId> <!-- Scroll: 1,000 SP -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>1</sp>
			</effect>
		</effects>
	</skill>
	<skill id="18099" toLevel="1" name="SP Scroll: 1">
		<!-- SP +1. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>40050</itemConsumeId> <!-- Scroll: 10,000 SP -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="GiveSp">
				<sp>1</sp>
			</effect>
		</effects>
	</skill>
</list>
