<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="205" toLevel="45" name="Sword / Blunt Weapon Mastery">
		<!-- Level 1: Increases P. Atk. by 4.5 when using a sword or blunt weapon, with an additional increase of 2.7 when using a sword, or 3 when using a blunt weapon. -->
		<!-- Level 2: Increases P. Atk. by 7.3 when using a sword or blunt weapon, with an additional increase of 5.3 when using a sword, or 5.9 when using a blunt weapon. -->
		<!-- Level 3: Increases P. Atk. by 8.9 when using a sword or blunt weapon, with an additional increase of 8.0 when using a sword, or 8.9 when using a blunt weapon. -->
		<!-- Level 4: Increases P. Atk. by 10.7 when using a sword or blunt weapon, with an additional increase of 10.7 when using a sword, or 11.8 when using a blunt weapon. -->
		<!-- Level 5: Increases P. Atk. by 12.8 when using a sword or blunt weapon, with an additional increase of 13.3 when using a sword, or 14.8 when using a blunt weapon. -->
		<!-- Level 6: Increases P. Atk. by 15.1 when using a sword or blunt weapon, with an additional increase of 16 when using a sword, or 17.7 when using a blunt weapon. -->
		<!-- Level 7: Increases P. Atk. by 17.7 when using a sword or blunt weapon, with an additional increase of 18.7 when using a sword, or 20.7 when using a blunt weapon. -->
		<!-- Level 8: Increases P. Atk. by 20.5 when using a sword or blunt weapon, with an additional increase of 21.3 when using a sword, or 23.6 when using a blunt weapon. -->
		<!-- Level 9: Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 10: Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 11: Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 12: Increases P. Atk. by 29 when using a sword or blunt weapon, with an additional increase of 32 when using a sword, or 35.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 13: Increases P. Atk. by 30.9 when using a sword or blunt weapon, with an additional increase of 34.7 when using a sword, or 38.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 14: Increases P. Atk. by 32.9 when using a sword or blunt weapon, with an additional increase of 37.3 when using a sword, or 41.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 15: Increases P. Atk. by 35 when using a sword or blunt weapon, with an additional increase of 40 when using a sword, or 44.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 16: Increases P. Atk. by 37.1 when using a sword or blunt weapon, with an additional increase of 42.7 when using a sword, or 47.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 17: Increases P. Atk. by 39.4 when using a sword or blunt weapon, with an additional increase of 45.3 when using a sword, or 50.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 18: Increases P. Atk. by 41.7 when using a sword or blunt weapon, with an additional increase of 48 when using a sword, or 53.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 19: Increases P. Atk. by 44.1 when using a sword or blunt weapon, with an additional increase of 50.7 when using a sword, or 56.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 20: Increases P. Atk. by 46.6 when using a sword or blunt weapon, with an additional increase of 53.3 when using a sword, or 59.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 21: Increases P. Atk. by 49.2 when using a sword or blunt weapon, with an additional increase of 56 when using a sword, or 62.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 22: Increases P. Atk. by 51.9 when using a sword or blunt weapon, with an additional increase of 58.7 when using a sword, or 65 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 23: Increases P. Atk. by 54.6 when using a sword or blunt weapon, with an additional increase of 61.3 when using a sword, or 68 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 24: Increases P. Atk. by 57.5 when using a sword or blunt weapon, with an additional increase of 64 when using a sword, or 70.9 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 25: Increases P. Atk. by 60.4 when using a sword or blunt weapon, with an additional increase of 66.7 when using a sword, or 73.9 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 26: Increases P. Atk. by 63.3 when using a sword or blunt weapon, with an additional increase of 69.3 when using a sword, or 76.8 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 27: Increases P. Atk. by 66.4 when using a sword or blunt weapon, with an additional increase of 72 when using a sword, or 79.8 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 28: Increases P. Atk. by 69.5 when using a sword or blunt weapon, with an additional increase of 74.7 when using a sword, or 82.8 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 29: Increases P. Atk. by 72.7 when using a sword or blunt weapon, with an additional increase of 77.3 when using a sword, or 85.7 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 30: Increases P. Atk. by 76 when using a sword or blunt weapon, with an additional increase of 80 when using a sword, or 88.7 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 31: Increases P. Atk. by 79.3 when using a sword or blunt weapon, with an additional increase of 82.7 when using a sword, or 91.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 32: Increases P. Atk. by 82.7 when using a sword or blunt weapon, with an additional increase of 85.3 when using a sword, or 94.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 33: Increases P. Atk. by 86.1 when using a sword or blunt weapon, with an additional increase of 88 when using a sword, or 97.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 34: Increases P. Atk. by 89.6 when using a sword or blunt weapon, with an additional increase of 90.7 when using a sword, or 100.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 35: Increases P. Atk. by 93.1 when using a sword or blunt weapon, with an additional increase of 93.3 when using a sword, or 103.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 36: Increases P. Atk. by 96.6 when using a sword or blunt weapon, with an additional increase of 96 when using a sword, or 106.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 37: Increases P. Atk. by 100.2 when using a sword or blunt weapon, with an additional increase of 98.7 when using a sword, or 109.4 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 38: Increases P. Atk. by 103.8 when using a sword or blunt weapon, with an additional increase of 101.3 when using a sword, or 112.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 39: Increases P. Atk. by 107.5 when using a sword or blunt weapon, with an additional increase of 104 when using a sword, or 115.3 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 40: Increases P. Atk. by 111.1 when using a sword or blunt weapon, with an additional increase of 106.7 when using a sword, or 118.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 41: Increases P. Atk. by 114.8 when using a sword or blunt weapon, with an additional increase of 109.3 when using a sword, or 121.2 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 42: Increases P. Atk. by 118.4 when using a sword or blunt weapon, with an additional increase of 112 when using a sword, or 124.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 43: Increases P. Atk. by 122.1 when using a sword or blunt weapon, with an additional increase of 114.7 when using a sword, or 127.1 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 44: Increases P. Atk. by 125.7 when using a sword or blunt weapon, with an additional increase of 117.3 when using a sword, or 130 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<!-- Level 45: Increases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. -->
		<icon>icon.skill0217</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">26</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">32</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">41</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">45</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">49</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">52</value>
			<value level="24">53</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<passiveConditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="TriggerSkillByDamageDealt" fromLevel="9" toLevel="45">
				<chance>50</chance>
				<isCritical>true</isCritical>
				<allowWeapons>SWORD,BLUNT</allowWeapons>
				<skillId>5604</skillId> <!-- Sword / Blunt Weapon Mastery -->
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">4.5</value>
					<value level="2">7.3</value>
					<value level="3">8.9</value>
					<value level="4">10.7</value>
					<value level="5">12.8</value>
					<value level="6">15.1</value>
					<value level="7">17.7</value>
					<value level="8">20.5</value>
					<value level="9">23.7</value>
					<value level="10">25.4</value>
					<value level="11">27.1</value>
					<value level="12">29</value>
					<value level="13">30.9</value>
					<value level="14">32.9</value>
					<value level="15">35</value>
					<value level="16">37.1</value>
					<value level="17">39.4</value>
					<value level="18">41.7</value>
					<value level="19">44.1</value>
					<value level="20">46.6</value>
					<value level="21">49.2</value>
					<value level="22">51.9</value>
					<value level="23">54.6</value>
					<value level="24">57.5</value>
					<value level="25">60.4</value>
					<value level="26">63.3</value>
					<value level="27">66.4</value>
					<value level="28">69.5</value>
					<value level="29">72.7</value>
					<value level="30">76</value>
					<value level="31">79.3</value>
					<value level="32">82.7</value>
					<value level="33">86.1</value>
					<value level="34">89.6</value>
					<value level="35">93.1</value>
					<value level="36">96.6</value>
					<value level="37">100.2</value>
					<value level="38">103.8</value>
					<value level="39">107.5</value>
					<value level="40">111.1</value>
					<value level="41">114.8</value>
					<value level="42">118.4</value>
					<value level="43">122.1</value>
					<value level="44">125.7</value>
					<value level="45">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="208" toLevel="52" name="Bow Mastery">
		<!-- Level 1: Increases P. Atk. by 10.3 when using a bow. -->
		<!-- Level 2: Increases P. Atk. by 11.4 when using a bow. -->
		<!-- Level 3: Increases P. Atk. by 27.6 when using a bow. -->
		<!-- Level 4: Increases P. Atk. by 32.8 when using a bow. -->
		<!-- Level 5: Increases P. Atk. by 35.6 when using a bow. -->
		<!-- Level 6: Increases P. Atk. by 38.6 when using a bow. -->
		<!-- Level 7: Increases P. Atk. by 45.2 when using a bow. -->
		<!-- Level 8: Increases P. Atk. by 48.9 when using a bow. -->
		<!-- Level 9: Increases P. Atk. by 52.7 when using a bow. -->
		<!-- Level 10: Increases P. Atk. by 61.1 when using a bow. -->
		<!-- Level 11: Increases P. Atk. by 65.6 when using a bow. -->
		<!-- Level 12: Increases P. Atk. by 70.4 when using a bow. -->
		<!-- Level 13: Increases P. Atk. by 80.9 when using a bow. -->
		<!-- Level 14: Increases P. Atk. by 86.5 when using a bow. -->
		<!-- Level 15: Increases P. Atk. by 92.4 when using a bow. -->
		<!-- Level 16: Increases P. Atk. by 105.1 when using a bow. -->
		<!-- Level 17: Increases P. Atk. by 111.9 when using a bow. -->
		<!-- Level 18: Increases P. Atk. by 178.8 when using a bow. -->
		<!-- Level 19: Increases P. Atk. by 189.9 when using a bow. -->
		<!-- Level 20: Increases P. Atk. by 201.4 when using a bow. -->
		<!-- Level 21: Increases P. Atk. by 213.5 when using a bow. -->
		<!-- Level 22: Increases P. Atk. by 226 when using a bow. -->
		<!-- Level 23: Increases P. Atk. by 239.1 when using a bow. -->
		<!-- Level 24: Increases P. Atk. by 252.7 when using a bow. -->
		<!-- Level 25: Increases P. Atk. by 266.7 when using a bow. -->
		<!-- Level 26: Increases P. Atk. by 281.3 when using a bow. -->
		<!-- Level 27: Increases P. Atk. by 296.4 when using a bow. -->
		<!-- Level 28: Increases P. Atk. by 311.9 when using a bow. -->
		<!-- Level 29: Increases P. Atk. by 328 when using a bow. -->
		<!-- Level 30: Increases P. Atk. by 344.5 when using a bow. -->
		<!-- Level 31: Increases P. Atk. by 361.6 when using a bow. -->
		<!-- Level 32: Increases P. Atk. by 379.1 when using a bow. -->
		<!-- Level 33: Increases P. Atk. by 397 when using a bow. -->
		<!-- Level 34: Increases P. Atk. by 415.4 when using a bow. -->
		<!-- Level 35: Increases P. Atk. by 434.3 when using a bow. -->
		<!-- Level 36: Increases P. Atk. by 453.5 when using a bow. -->
		<!-- Level 37: Increases P. Atk. by 473.2 when using a bow. -->
		<!-- Level 38: Increases P. Atk. by 493.1 when using a bow. -->
		<!-- Level 39: Increases P. Atk. by 513.5 when using a bow. -->
		<!-- Level 40: Increases P. Atk. by 534.2 when using a bow. -->
		<!-- Level 41: Increases P. Atk. by 555.1 when using a bow. -->
		<!-- Level 42: Increases P. Atk. by 576.3 when using a bow. -->
		<!-- Level 43: Increases P. Atk. by 597.8 when using a bow. -->
		<!-- Level 44: Increases P. Atk. by 619.4 when using a bow. -->
		<!-- Level 45: Increases P. Atk. by 641.2 when using a bow. -->
		<!-- Level 46: Increases P. Atk. by 663.1 when using a bow. -->
		<!-- Level 47: Increases P. Atk. by 685 when using a bow. -->
		<!-- Level 48: Increases P. Atk. by 707.1 when using a bow. -->
		<!-- Level 49: Increases P. Atk. by 729.1 when using a bow. -->
		<!-- Level 50: Increases P. Atk. by 751 when using a bow. -->
		<!-- Level 51: Increases P. Atk. by 772.9 when using a bow. -->
		<!-- Level 52: Increases P. Atk. by 794.6 when using a bow. -->
		<icon>icon.skill0208</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">23</value>
			<value level="6">24</value>
			<value level="7">26</value>
			<value level="8">27</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">32</value>
			<value level="13">34</value>
			<value level="14">35</value>
			<value level="15">36</value>
			<value level="16">38</value>
			<value level="17">39</value>
			<value level="18">40</value>
			<value level="19">41</value>
			<value level="20">42</value>
			<value level="21">43</value>
			<value level="22">44</value>
			<value level="23">45</value>
			<value level="24">46</value>
			<value level="25">47</value>
			<value level="26">48</value>
			<value level="27">49</value>
			<value level="28">50</value>
			<value level="29">51</value>
			<value level="30">52</value>
			<value level="31">53</value>
			<value level="32">54</value>
			<value level="33">55</value>
			<value level="34">56</value>
			<value level="35">57</value>
			<value level="36">58</value>
			<value level="37">59</value>
			<value level="38">60</value>
			<value level="39">61</value>
			<value level="40">62</value>
			<value level="41">63</value>
			<value level="42">64</value>
			<value level="43">65</value>
			<value level="44">66</value>
			<value level="45">67</value>
			<value level="46">68</value>
			<value level="47">69</value>
			<value level="48">70</value>
			<value level="49">71</value>
			<value level="50">72</value>
			<value level="51">73</value>
			<value level="52">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10.3</value>
					<value level="2">11.4</value>
					<value level="3">27.6</value>
					<value level="4">32.8</value>
					<value level="5">35.6</value>
					<value level="6">38.6</value>
					<value level="7">45.2</value>
					<value level="8">48.9</value>
					<value level="9">52.7</value>
					<value level="10">61.1</value>
					<value level="11">65.6</value>
					<value level="12">70.4</value>
					<value level="13">80.9</value>
					<value level="14">86.5</value>
					<value level="15">92.4</value>
					<value level="16">105.1</value>
					<value level="17">111.9</value>
					<value level="18">178.8</value>
					<value level="19">189.9</value>
					<value level="20">201.4</value>
					<value level="21">213.5</value>
					<value level="22">226</value>
					<value level="23">239.1</value>
					<value level="24">252.7</value>
					<value level="25">266.7</value>
					<value level="26">281.3</value>
					<value level="27">296.4</value>
					<value level="28">311.9</value>
					<value level="29">328</value>
					<value level="30">344.5</value>
					<value level="31">361.6</value>
					<value level="32">379.1</value>
					<value level="33">397</value>
					<value level="34">415.4</value>
					<value level="35">434.3</value>
					<value level="36">453.5</value>
					<value level="37">473.2</value>
					<value level="38">493.1</value>
					<value level="39">513.5</value>
					<value level="40">534.2</value>
					<value level="41">555.1</value>
					<value level="42">576.3</value>
					<value level="43">597.8</value>
					<value level="44">619.4</value>
					<value level="45">641.2</value>
					<value level="46">663.1</value>
					<value level="47">685</value>
					<value level="48">707.1</value>
					<value level="49">729.1</value>
					<value level="50">751</value>
					<value level="51">772.9</value>
					<value level="52">794.6</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="209" toLevel="45" name="Dagger Mastery">
		<!-- Level 1: Increases P. Atk. by 3.6 when using a dagger. -->
		<!-- Level 2: Increases P. Atk. by 6 when using a dagger. -->
		<!-- Level 3: Increases P. Atk. by 7.4 when using a dagger. -->
		<!-- Level 4: Increases P. Atk. by 9 when using a dagger. -->
		<!-- Level 5: Increases P. Atk. by 10.8 when using a dagger. -->
		<!-- Level 6: Increases P. Atk. by 12.8 when using a dagger. -->
		<!-- Level 7: Increases P. Atk. by 15.1 when using a dagger. -->
		<!-- Level 8: Increases P. Atk. by 17.6 when using a dagger. -->
		<!-- Level 9: Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 10: Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 11: Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 12: Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 13: Increases P. Atk. by 26.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 14: Increases P. Atk. by 28.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 15: Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 16: Increases P. Atk. by 32.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 17: Increases P. Atk. by 34.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 18: Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 19: Increases P. Atk. by 38.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 20: Increases P. Atk. by 40.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 21: Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 22: Increases P. Atk. by 45 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 23: Increases P. Atk. by 47.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 24: Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 25: Increases P. Atk. by 52.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 26: Increases P. Atk. by 55 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 27: Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 28: Increases P. Atk. by 60.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 29: Increases P. Atk. by 63.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 30: Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 31: Increases P. Atk. by 69 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 32: Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 33: Increases P. Atk. by 74.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 34: Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 35: Increases P. Atk. by 81.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 36: Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 37: Increases P. Atk. by 87.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 38: Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 39: Increases P. Atk. by 93.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 40: Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 41: Increases P. Atk. by 100 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 42: Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 43: Increases P. Atk. by 106.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 44: Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<!-- Level 45: Increases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. -->
		<icon>icon.skill0209</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">26</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">32</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">41</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">54</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">49</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">52</value>
			<value level="24">53</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt" fromLevel="9" toLevel="45">
				<chance>33</chance>
				<isCritical>true</isCritical>
				<allowWeapons>DAGGER,DUALDAGGER</allowWeapons>
				<skillId>5603</skillId> <!-- Dagger Mastery -->
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3.6</value>
					<value level="2">6</value>
					<value level="3">7.4</value>
					<value level="4">9</value>
					<value level="5">10.8</value>
					<value level="6">12.8</value>
					<value level="7">15.1</value>
					<value level="8">17.6</value>
					<value level="9">20.3</value>
					<value level="10">21.8</value>
					<value level="11">23.4</value>
					<value level="12">25</value>
					<value level="13">26.6</value>
					<value level="14">28.4</value>
					<value level="15">30.2</value>
					<value level="16">32.1</value>
					<value level="17">34.1</value>
					<value level="18">36.1</value>
					<value level="19">38.2</value>
					<value level="20">40.4</value>
					<value level="21">42.7</value>
					<value level="22">45</value>
					<value level="23">47.4</value>
					<value level="24">49.9</value>
					<value level="25">52.4</value>
					<value level="26">55</value>
					<value level="27">57.7</value>
					<value level="28">60.4</value>
					<value level="29">63.2</value>
					<value level="30">66.1</value>
					<value level="31">69</value>
					<value level="32">71.9</value>
					<value level="33">74.9</value>
					<value level="34">78</value>
					<value level="35">81.1</value>
					<value level="36">84.2</value>
					<value level="37">87.3</value>
					<value level="38">90.5</value>
					<value level="39">93.7</value>
					<value level="40">96.8</value>
					<value level="41">100</value>
					<value level="42">103.2</value>
					<value level="43">106.4</value>
					<value level="44">109.6</value>
					<value level="45">112.8</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="210" toLevel="45" name="Fist Weapon Mastery">
		<!-- Level 1: P. Atk. +4.5 when using a fist weapon. -->
		<!-- Level 2: P. Atk. +7.3 when using a fist weapon. -->
		<!-- Level 3: P. Atk. +8.9 when using a fist weapon. -->
		<!-- Level 4: P. Atk. +10.7 when using a fist weapon. -->
		<!-- Level 5: P. Atk. +12.8 when using a fist weapon. -->
		<!-- Level 6: P. Atk. +15.1 when using a fist weapon. -->
		<!-- Level 7: P. Atk. +17.7 when using a fist weapon. -->
		<!-- Level 8: P. Atk. +20.5 when using a fist weapon. -->
		<!-- Level 9: P. Atk. +23.7 when using a fist weapon. -->
		<!-- Level 10: P. Atk. +25.4 when using a fist weapon. -->
		<!-- Level 11: P. Atk. +27.1 when using a fist weapon. -->
		<!-- Level 12: P. Atk. +29 when using a fist weapon. -->
		<!-- Level 13: P. Atk. +30.9 when using a fist weapon. -->
		<!-- Level 14: P. Atk. +32.9 when using a fist weapon. -->
		<!-- Level 15: P. Atk. +35 when using a fist weapon. -->
		<!-- Level 16: P. Atk. +37.1 when using a fist weapon. -->
		<!-- Level 17: P. Atk. +39.4 when using a fist weapon. -->
		<!-- Level 18: P. Atk. +41.7 when using a fist weapon. -->
		<!-- Level 19: P. Atk. +44.1 when using a fist weapon. -->
		<!-- Level 20: P. Atk. +46.6 when using a fist weapon. -->
		<!-- Level 21: P. Atk. +49.2 when using a fist weapon. -->
		<!-- Level 22: P. Atk. +51.9 when using a fist weapon. -->
		<!-- Level 23: P. Atk. +54.6 when using a fist weapon. -->
		<!-- Level 24: P. Atk. +57.5 when using a fist weapon. -->
		<!-- Level 25: P. Atk. +60.4 when using a fist weapon. -->
		<!-- Level 26: P. Atk. +63.3 when using a fist weapon. -->
		<!-- Level 27: P. Atk. +66.4 when using a fist weapon. -->
		<!-- Level 28: P. Atk. +69.5 when using a fist weapon. -->
		<!-- Level 29: P. Atk. +72.7 when using a fist weapon. -->
		<!-- Level 30: P. Atk. +76 when using a fist weapon. -->
		<!-- Level 31: P. Atk. +79.3 when using a fist weapon. -->
		<!-- Level 32: P. Atk. +82.7 when using a fist weapon. -->
		<!-- Level 33: P. Atk. +86.1 when using a fist weapon. -->
		<!-- Level 34: P. Atk. +89.6 when using a fist weapon. -->
		<!-- Level 35: P. Atk. +93.1 when using a fist weapon. -->
		<!-- Level 36: P. Atk. +96.6 when using a fist weapon. -->
		<!-- Level 37: P. Atk. +100.2 when using a fist weapon. -->
		<!-- Level 38: P. Atk. +103.8 when using a fist weapon. -->
		<!-- Level 39: P. Atk. +107.5 when using a fist weapon. -->
		<!-- Level 40: P. Atk. +111.1 when using a fist weapon. -->
		<!-- Level 41: P. Atk. +114.8 when using a fist weapon. -->
		<!-- Level 42: P. Atk. +118.4 when using a fist weapon. -->
		<!-- Level 43: P. Atk. +122.1 when using a fist weapon. -->
		<!-- Level 44: P. Atk. +125.7 when using a fist weapon. -->
		<!-- Level 45: P. Atk. +129.3 when using a fist weapon. -->
		<icon>icon.skill0210</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">26</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">32</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">41</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">54</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">49</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">52</value>
			<value level="24">53</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">4.5</value>
					<value level="2">7.3</value>
					<value level="3">8.9</value>
					<value level="4">10.7</value>
					<value level="5">12.8</value>
					<value level="6">15.1</value>
					<value level="7">17.7</value>
					<value level="8">20.5</value>
					<value level="9">23.7</value>
					<value level="10">25.4</value>
					<value level="11">27.1</value>
					<value level="12">29</value>
					<value level="13">30.9</value>
					<value level="14">32.9</value>
					<value level="15">35</value>
					<value level="16">37.1</value>
					<value level="17">39.4</value>
					<value level="18">41.7</value>
					<value level="19">44.1</value>
					<value level="20">46.6</value>
					<value level="21">49.2</value>
					<value level="22">51.9</value>
					<value level="23">54.6</value>
					<value level="24">57.5</value>
					<value level="25">60.4</value>
					<value level="26">63.3</value>
					<value level="27">66.4</value>
					<value level="28">69.5</value>
					<value level="29">72.7</value>
					<value level="30">76</value>
					<value level="31">79.3</value>
					<value level="32">82.7</value>
					<value level="33">86.1</value>
					<value level="34">89.6</value>
					<value level="35">93.1</value>
					<value level="36">96.6</value>
					<value level="37">100.2</value>
					<value level="38">103.8</value>
					<value level="39">107.5</value>
					<value level="40">111.1</value>
					<value level="41">114.8</value>
					<value level="42">118.4</value>
					<value level="43">122.1</value>
					<value level="44">125.7</value>
					<value level="45">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="211" toLevel="10" name="Boost HP">
		<!-- Level 1: Max HP +60. -->
		<!-- Level 2: Max HP +100. -->
		<!-- Level 3: Max HP +150. -->
		<!-- Level 4: Max HP +200. -->
		<!-- Level 5: Max HP +250. -->
		<!-- Level 6: Max HP +300. -->
		<!-- Level 7: Max HP +350. -->
		<!-- Level 8: Max HP +400. -->
		<!-- Level 9: Max HP +440. -->
		<!-- Level 10: Max HP +480. -->
		<icon>icon.skill0211</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">28</value>
			<value level="3">36</value>
			<value level="4">43</value>
			<value level="5">49</value>
			<value level="6">55</value>
			<value level="7">62</value>
			<value level="8">66</value>
			<value level="9">70</value>
			<value level="10">74</value>
		</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">60</value>
					<value level="2">100</value>
					<value level="3">150</value>
					<value level="4">200</value>
					<value level="5">250</value>
					<value level="6">300</value>
					<value level="7">350</value>
					<value level="8">400</value>
					<value level="9">440</value>
					<value level="10">480</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="212" toLevel="8" name="Fast HP Recovery">
		<!-- Level 1: HP Recovery Rate +1.1. -->
		<!-- Level 2: HP Recovery Rate +1.6. -->
		<!-- Level 3: HP Recovery Rate +1.7. -->
		<!-- Level 4: HP Recovery Rate +2.1. -->
		<!-- Level 5: HP Recovery Rate +2.6. -->
		<!-- Level 6: HP Recovery Rate +2.7. -->
		<!-- Level 7: HP Recovery Rate +3.4. -->
		<!-- Level 8: HP Recovery Rate +4. -->
		<icon>icon.skill0212</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">32</value>
			<value level="3">40</value>
			<value level="4">43</value>
			<value level="5">52</value>
			<value level="6">58</value>
			<value level="7">68</value>
			<value level="8">74</value>
		</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>
					<value level="1">1.1</value>
					<value level="2">1.6</value>
					<value level="3">1.7</value>
					<value level="4">2.1</value>
					<value level="5">2.6</value>
					<value level="6">2.7</value>
					<value level="7">3.4</value>
					<value level="8">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="213" toLevel="8" name="Mana Boost">
		<!-- Level 1: Max MP +30 -->
		<!-- Level 2: Max MP +50 -->
		<!-- Level 3: Max MP +70 -->
		<!-- Level 4: Max MP +100 -->
		<!-- Level 5: Max MP +140 -->
		<!-- Level 6: Max MP +150 -->
		<!-- Level 7: Max MP +180 -->
		<!-- Level 8: Max MP +200 -->
		<icon>icon.skill0213</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">30</value>
			<value level="3">40</value>
			<value level="4">48</value>
			<value level="5">56</value>
			<value level="6">60</value>
			<value level="7">66</value>
			<value level="8">72</value>
		</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">70</value>
					<value level="4">100</value>
					<value level="5">140</value>
					<value level="6">152</value>
					<value level="7">180</value>
					<value level="8">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="214" toLevel="1" name="Mana Recovery">
		<!-- When using a robe, increases MP Recovery Rate. -->
		<icon>icon.skill0214</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="216" toLevel="45" name="Polearm Mastery">
		<!-- Level 1: P. Atk. +4.5 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 2: P. Atk. +7.3 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 3: P. Atk. +8.9 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 4: P. Atk. +10.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 5: P. Atk. +12.8 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 6: P. Atk. +15.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 7: P. Atk. +17.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 8: P. Atk. +20.5 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 9: P. Atk. +23.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 10: P. Atk. +25.4 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 11: P. Atk. +27.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 12: P. Atk. +29 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 13: P. Atk. +30.9 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 14: P. Atk. +32.9 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 15: P. Atk. +35 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 16: P. Atk. +37.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 17: P. Atk. +39.4 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 18: P. Atk. +41.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 19: P. Atk. +44.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 20: P. Atk. +46.6 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 21: P. Atk. +49.2 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 22: P. Atk. +51.9 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 23: P. Atk. +54.6 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 24: P. Atk. +57.5 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 25: P. Atk. +60.4 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 26: P. Atk. +63.3 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 27: P. Atk. +66.4 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 28: P. Atk. +69.5 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 29: P. Atk. +72.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 30: P. Atk. +76 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 31: P. Atk. +79.3 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 32: P. Atk. +82.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 33: P. Atk. +86.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 34: P. Atk. +89.6 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 35: P. Atk. +93.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 36: P. Atk. +96.6 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 37: P. Atk. +100.2 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 38: P. Atk. +103.8 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 39: P. Atk. +107.5 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 40: P. Atk. +111.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 41: P. Atk. +114.8 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 42: P. Atk. +118.4 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 43: P. Atk. +122.1 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 44: P. Atk. +125.7 when using a spear. Allows to attack multiple targets. -->
		<!-- Level 45: P. Atk. +129.3 when using a spear. Allows to attack multiple targets. -->
		<icon>icon.skill0216</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">26</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">32</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">41</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">45</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">49</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">52</value>
			<value level="24">53</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">4.5</value>
					<value level="2">7.3</value>
					<value level="3">8.9</value>
					<value level="4">10.7</value>
					<value level="5">12.8</value>
					<value level="6">15.1</value>
					<value level="7">17.7</value>
					<value level="8">20.5</value>
					<value level="9">23.7</value>
					<value level="10">25.4</value>
					<value level="11">27.1</value>
					<value level="12">29</value>
					<value level="13">30.9</value>
					<value level="14">32.9</value>
					<value level="15">35</value>
					<value level="16">37.1</value>
					<value level="17">39.4</value>
					<value level="18">41.7</value>
					<value level="19">44.1</value>
					<value level="20">46.6</value>
					<value level="21">49.2</value>
					<value level="22">51.9</value>
					<value level="23">54.6</value>
					<value level="24">57.5</value>
					<value level="25">60.4</value>
					<value level="26">63.3</value>
					<value level="27">66.4</value>
					<value level="28">69.5</value>
					<value level="29">72.7</value>
					<value level="30">76</value>
					<value level="31">79.3</value>
					<value level="32">82.7</value>
					<value level="33">86.1</value>
					<value level="34">89.6</value>
					<value level="35">93.1</value>
					<value level="36">96.6</value>
					<value level="37">100.2</value>
					<value level="38">103.8</value>
					<value level="39">107.5</value>
					<value level="40">111.1</value>
					<value level="41">114.8</value>
					<value level="42">118.4</value>
					<value level="43">122.1</value>
					<value level="44">125.7</value>
					<value level="45">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="HitNumber">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">10</value>
					<value level="10">10</value>
					<value level="11">10</value>
					<value level="12">10</value>
					<value level="13">10</value>
					<value level="14">10</value>
					<value level="15">10</value>
					<value level="16">10</value>
					<value level="17">10</value>
					<value level="18">10</value>
					<value level="19">10</value>
					<value level="20">10</value>
					<value level="21">10</value>
					<value level="22">10</value>
					<value level="23">10</value>
					<value level="24">10</value>
					<value level="25">10</value>
					<value level="26">10</value>
					<value level="27">10</value>
					<value level="28">10</value>
					<value level="29">10</value>
					<value level="30">10</value>
					<value level="31">10</value>
					<value level="32">10</value>
					<value level="33">10</value>
					<value level="34">10</value>
					<value level="35">10</value>
					<value level="36">10</value>
					<value level="37">10</value>
					<value level="38">10</value>
					<value level="39">10</value>
					<value level="40">10</value>
					<value level="41">10</value>
					<value level="42">10</value>
					<value level="43">10</value>
					<value level="44">10</value>
					<value level="45">10</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="217" toLevel="45" name="Sword / Blunt Weapon Mastery">
		<!-- Level 1: Increases P. Atk. by 1.5 when using a sword or blunt weapon. -->
		<!-- Level 2: Increases P. Atk. by 3.1 when using a sword or blunt weapon. -->
		<!-- Level 3: Increases P. Atk. by 4.1 when using a sword or blunt weapon. -->
		<!-- Level 4: Increases P. Atk. by 5.2 when using a sword or blunt weapon. -->
		<!-- Level 5: Increases P. Atk. by 6.5 when using a sword or blunt weapon. -->
		<!-- Level 6: Increases P. Atk. by 7.9 when using a sword or blunt weapon. -->
		<!-- Level 7: Increases P. Atk. by 9.4 when using a sword or blunt weapon. -->
		<!-- Level 8: Increases P. Atk. by 11.1 when using a sword or blunt weapon. -->
		<!-- Level 9: Increases P. Atk. by 13 when using a sword or blunt weapon. -->
		<!-- Level 10: Increases P. Atk. by 14 when using a sword or blunt weapon. -->
		<!-- Level 11: Increases P. Atk. by 15.1 when using a sword or blunt weapon. -->
		<!-- Level 12: Increases P. Atk. by 16.2 when using a sword or blunt weapon. -->
		<!-- Level 13: Increases P. Atk. by 17.3 when using a sword or blunt weapon. -->
		<!-- Level 14: Increases P. Atk. by 18.5 when using a sword or blunt weapon. -->
		<!-- Level 15: Increases P. Atk. by 19.8 when using a sword or blunt weapon. -->
		<!-- Level 16: Increases P. Atk. by 21.1 when using a sword or blunt weapon. -->
		<!-- Level 17: Increases P. Atk. by 22.4 when using a sword or blunt weapon. -->
		<!-- Level 18: Increases P. Atk. by 23.8 when using a sword or blunt weapon. -->
		<!-- Level 19: Increases P. Atk. by 25.3 when using a sword or blunt weapon. -->
		<!-- Level 20: Increases P. Atk. by 26.8 when using a sword or blunt weapon. -->
		<!-- Level 21: Increases P. Atk. by 28.3 when using a sword or blunt weapon. -->
		<!-- Level 22: Increases P. Atk. by 29.9 when using a sword or blunt weapon. -->
		<!-- Level 23: Increases P. Atk. by 31.6 when using a sword or blunt weapon. -->
		<!-- Level 24: Increases P. Atk. by 33.3 when using a sword or blunt weapon. -->
		<!-- Level 25: Increases P. Atk. by 35 when using a sword or blunt weapon. -->
		<!-- Level 26: Increases P. Atk. by 36.8 when using a sword or blunt weapon. -->
		<!-- Level 27: Increases P. Atk. by 38.6 when using a sword or blunt weapon. -->
		<!-- Level 28: Increases P. Atk. by 40.5 when using a sword or blunt weapon. -->
		<!-- Level 29: Increases P. Atk. by 42.4 when using a sword or blunt weapon. -->
		<!-- Level 30: Increases P. Atk. by 44.4 when using a sword or blunt weapon. -->
		<!-- Level 31: Increases P. Atk. by 46.4 when using a sword or blunt weapon. -->
		<!-- Level 32: Increases P. Atk. by 48.4 when using a sword or blunt weapon. -->
		<!-- Level 33: Increases P. Atk. by 50.4 when using a sword or blunt weapon. -->
		<!-- Level 34: Increases P. Atk. by 52.5 when using a sword or blunt weapon. -->
		<!-- Level 35: Increases P. Atk. by 54.6 when using a sword or blunt weapon. -->
		<!-- Level 36: Increases P. Atk. by 56.8 when using a sword or blunt weapon. -->
		<!-- Level 37: Increases P. Atk. by 58.9 when using a sword or blunt weapon. -->
		<!-- Level 38: Increases P. Atk. by 61.1 when using a sword or blunt weapon. -->
		<!-- Level 39: Increases P. Atk. by 63.3 when using a sword or blunt weapon. -->
		<!-- Level 40: Increases P. Atk. by 65.5 when using a sword or blunt weapon. -->
		<!-- Level 41: Increases P. Atk. by 67.6 when using a sword or blunt weapon. -->
		<!-- Level 42: Increases P. Atk. by 69.8 when using a sword or blunt weapon. -->
		<!-- Level 43: Increases P. Atk. by 72 when using a sword or blunt weapon. -->
		<!-- Level 44: Increases P. Atk. by 74.2 when using a sword or blunt weapon. -->
		<!-- Level 45: Increases P. Atk. by 76.4 when using a sword or blunt weapon. -->
		<icon>icon.skill0217</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">26</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">32</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">41</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">45</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">49</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">52</value>
			<value level="24">53</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="HateAttack">
				<amount>20</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1.5</value>
					<value level="2">3.1</value>
					<value level="3">4.1</value>
					<value level="4">5.2</value>
					<value level="5">6.5</value>
					<value level="6">7.9</value>
					<value level="7">9.4</value>
					<value level="8">11.1</value>
					<value level="9">13</value>
					<value level="10">14</value>
					<value level="11">15.1</value>
					<value level="12">16.2</value>
					<value level="13">17.3</value>
					<value level="14">18.5</value>
					<value level="15">19.8</value>
					<value level="16">21.1</value>
					<value level="17">22.4</value>
					<value level="18">23.8</value>
					<value level="19">25.3</value>
					<value level="20">26.8</value>
					<value level="21">28.3</value>
					<value level="22">29.9</value>
					<value level="23">31.6</value>
					<value level="24">33.3</value>
					<value level="25">35</value>
					<value level="26">36.8</value>
					<value level="27">38.6</value>
					<value level="28">40.5</value>
					<value level="29">42.4</value>
					<value level="30">44.4</value>
					<value level="31">46.4</value>
					<value level="32">48.4</value>
					<value level="33">50.4</value>
					<value level="34">52.5</value>
					<value level="35">54.6</value>
					<value level="36">56.8</value>
					<value level="37">58.9</value>
					<value level="38">61.1</value>
					<value level="39">63.3</value>
					<value level="40">65.5</value>
					<value level="41">67.6</value>
					<value level="42">69.8</value>
					<value level="43">72</value>
					<value level="44">74.2</value>
					<value level="45">76.4</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="221" toLevel="1" name="Silent Move">
		<!-- Makes you invisible for monsters. Speed -40%. Consumes MP while active. -->
		<icon>icon.skill0221</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>50</mpConsume>
		<effects>
			<effect name="ManaDamOverTime">
				<power>9</power>
				<ticks>5</ticks>
			</effect>
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
			<effect name="Speed">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="222" toLevel="5" name="Fury Fists">
		<!-- Level 1: Increases your Atk. Spd. Continuously consumes HP. -->
		<!-- Level 2: Increases Atk. Spd. When using a fist weapon, Atk. Spd. bonus is increased. Continuously consumes HP. -->
		<!-- Level 3: Increases Atk. Spd. When using a fist weapon, Atk. Spd. bonus is increased. Continuously consumes HP. -->
		<!-- Level 4: Increases Atk. Spd. When using a fist weapon, Atk. Spd. bonus is increased. Continuously consumes HP. -->
		<!-- Level 5: Increases Atk. Spd. When using a fist weapon, Atk. Spd. bonus is increased, additionally increases P. Atk. Continuously consumes HP. -->
		<icon>icon.skill0222</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>8</mpConsume>
		<effects>
			<effect name="HealOverTime">
				<power>-12</power>
				<ticks>2</ticks>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">5</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="223" toLevel="49" name="Sting">
		<!-- Level 1: Attacks the enemy with 82 power. Inflicts Bleed causing loss of 25 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Attacks the enemy with 88 power. Inflicts Bleed causing loss of 25 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Attacks the enemy with 95 power. Inflicts Bleed causing loss of 25 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Attacks the enemy with 110 power. Inflicts Bleed causing loss of 25 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Attacks the enemy with 118 power. Inflicts Bleed causing loss of 25 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Attacks the enemy with 127 power. Inflicts Bleed causing loss of 25 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Attacks the enemy with 146 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Attacks the enemy with 157 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Attacks the enemy with 168 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Attacks the enemy with 191 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Attacks the enemy with 204 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Attacks the enemy with 217 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13: Attacks the enemy with 246 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14: Attacks the enemy with 262 power. Inflicts Bleed causing loss of 34 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15: Attacks the enemy with 278 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 16: Attacks the enemy with 295 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 17: Attacks the enemy with 313 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 18: Attacks the enemy with 331 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 19: Attacks the enemy with 350 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 20: Attacks the enemy with 370 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 21: Attacks the enemy with 391 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 22: Attacks the enemy with 412 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 23: Attacks the enemy with 434 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 24: Attacks the enemy with 457 power. Inflicts Bleed causing loss of 44 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 25: Attacks the enemy with 481 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 26: Attacks the enemy with 506 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 27: Attacks the enemy with 531 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 28: Attacks the enemy with 557 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 29: Attacks the enemy with 584 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 30: Attacks the enemy with 611 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 31: Attacks the enemy with 639 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 32: Attacks the enemy with 668 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 33: Attacks the enemy with 697 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 34: Attacks the enemy with 727 power. Inflicts Bleed causing loss of 54 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 35: Attacks the enemy with 758 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 36: Attacks the enemy with 789 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 37: Attacks the enemy with 820 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 38: Attacks the enemy with 852 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 39: Attacks the enemy with 885 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 40: Attacks the enemy with 917 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 41: Attacks the enemy with 950 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 42: Attacks the enemy with 984 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 43: Attacks the enemy with 1017 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 44: Attacks the enemy with 1051 power. Inflicts Bleed causing loss of 62 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 45: Attacks the enemy with 1084 power. Inflicts Bleed causing loss of 67 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 46: Attacks the enemy with 1118 power. Inflicts Bleed causing loss of 67 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 47: Attacks the enemy with 1151 power. Inflicts Bleed causing loss of 67 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 48: Attacks the enemy with 1185 power. Inflicts Bleed causing loss of 67 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 49: Attacks the enemy with 1218 power. Inflicts Bleed causing loss of 67 HP per sec. for 20 sec. Requires a sword, a dagger, or dual swords. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0223</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">4</value>
			<value level="8">4</value>
			<value level="9">4</value>
			<value level="10">4</value>
			<value level="11">4</value>
			<value level="12">4</value>
			<value level="13">4</value>
			<value level="14">4</value>
			<value level="15">5</value>
			<value level="16">5</value>
			<value level="17">5</value>
			<value level="18">5</value>
			<value level="19">5</value>
			<value level="20">5</value>
			<value level="21">5</value>
			<value level="22">5</value>
			<value level="23">5</value>
			<value level="24">5</value>
			<value level="25">6</value>
			<value level="26">6</value>
			<value level="27">6</value>
			<value level="28">6</value>
			<value level="29">6</value>
			<value level="30">6</value>
			<value level="31">6</value>
			<value level="32">6</value>
			<value level="33">6</value>
			<value level="34">6</value>
			<value level="35">7</value>
			<value level="36">7</value>
			<value level="37">7</value>
			<value level="38">7</value>
			<value level="39">7</value>
			<value level="40">7</value>
			<value level="41">7</value>
			<value level="42">7</value>
			<value level="43">7</value>
			<value level="44">7</value>
			<value level="45">8</value>
			<value level="46">8</value>
			<value level="47">8</value>
			<value level="48">8</value>
			<value level="49">8</value>
		</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-111</value>
			<value level="2">-115</value>
			<value level="3">-119</value>
			<value level="4">-128</value>
			<value level="5">-132</value>
			<value level="6">-136</value>
			<value level="7">-145</value>
			<value level="8">-150</value>
			<value level="9">-154</value>
			<value level="10">-164</value>
			<value level="11">-169</value>
			<value level="12">-173</value>
			<value level="13">-183</value>
			<value level="14">-188</value>
			<value level="15">-193</value>
			<value level="16">-198</value>
			<value level="17">-203</value>
			<value level="18">-208</value>
			<value level="19">-213</value>
			<value level="20">-218</value>
			<value level="21">-223</value>
			<value level="22">-228</value>
			<value level="23">-233</value>
			<value level="24">-237</value>
			<value level="25">-242</value>
			<value level="26">-247</value>
			<value level="27">-252</value>
			<value level="28">-257</value>
			<value level="29">-261</value>
			<value level="30">-266</value>
			<value level="31">-271</value>
			<value level="32">-275</value>
			<value level="33">-279</value>
			<value level="34">-284</value>
			<value level="35">-288</value>
			<value level="36">-292</value>
			<value level="37">-296</value>
			<value level="38">-300</value>
			<value level="39">-304</value>
			<value level="40">-307</value>
			<value level="41">-311</value>
			<value level="42">-314</value>
			<value level="43">-317</value>
			<value level="44">-320</value>
			<value level="45">-323</value>
			<value level="46">-326</value>
			<value level="47">-328</value>
			<value level="48">-331</value>
			<value level="49">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">22</value>
			<value level="2">23</value>
			<value level="3">24</value>
			<value level="4">26</value>
			<value level="5">27</value>
			<value level="6">28</value>
			<value level="7">30</value>
			<value level="8">31</value>
			<value level="9">32</value>
			<value level="10">34</value>
			<value level="11">35</value>
			<value level="12">36</value>
			<value level="13">38</value>
			<value level="14">39</value>
			<value level="15">40</value>
			<value level="16">41</value>
			<value level="17">42</value>
			<value level="18">43</value>
			<value level="19">44</value>
			<value level="20">45</value>
			<value level="21">46</value>
			<value level="22">47</value>
			<value level="23">48</value>
			<value level="24">49</value>
			<value level="25">50</value>
			<value level="26">51</value>
			<value level="27">52</value>
			<value level="28">54</value>
			<value level="29">54</value>
			<value level="30">55</value>
			<value level="31">56</value>
			<value level="32">57</value>
			<value level="33">58</value>
			<value level="34">59</value>
			<value level="35">60</value>
			<value level="36">61</value>
			<value level="37">62</value>
			<value level="38">63</value>
			<value level="39">64</value>
			<value level="40">65</value>
			<value level="41">66</value>
			<value level="42">67</value>
			<value level="43">68</value>
			<value level="44">69</value>
			<value level="45">70</value>
			<value level="46">71</value>
			<value level="47">72</value>
			<value level="48">73</value>
			<value level="49">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">21</value>
			<value level="2">22</value>
			<value level="3">23</value>
			<value level="4">25</value>
			<value level="5">26</value>
			<value level="6">27</value>
			<value level="7">28</value>
			<value level="8">28</value>
			<value level="9">29</value>
			<value level="10">32</value>
			<value level="11">33</value>
			<value level="12">34</value>
			<value level="13">36</value>
			<value level="14">37</value>
			<value level="15">38</value>
			<value level="16">38</value>
			<value level="17">40</value>
			<value level="18">41</value>
			<value level="19">42</value>
			<value level="20">43</value>
			<value level="21">44</value>
			<value level="22">46</value>
			<value level="23">47</value>
			<value level="24">48</value>
			<value level="25">50</value>
			<value level="26">50</value>
			<value level="27">51</value>
			<value level="28">52</value>
			<value level="29">53</value>
			<value level="30">55</value>
			<value level="31">56</value>
			<value level="32">57</value>
			<value level="33">58</value>
			<value level="34">60</value>
			<value level="35">61</value>
			<value level="36">61</value>
			<value level="37">62</value>
			<value level="38">63</value>
			<value level="39">65</value>
			<value level="40">66</value>
			<value level="41">67</value>
			<value level="42">68</value>
			<value level="43">69</value>
			<value level="44">70</value>
			<value level="45">71</value>
			<value level="46">72</value>
			<value level="47">73</value>
			<value level="48">74</value>
			<value level="49">75</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>DAGGER</item>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">82</value>
					<value level="2">88</value>
					<value level="3">95</value>
					<value level="4">110</value>
					<value level="5">118</value>
					<value level="6">127</value>
					<value level="7">146</value>
					<value level="8">157</value>
					<value level="9">168</value>
					<value level="10">191</value>
					<value level="11">204</value>
					<value level="12">217</value>
					<value level="13">246</value>
					<value level="14">262</value>
					<value level="15">278</value>
					<value level="16">295</value>
					<value level="17">313</value>
					<value level="18">331</value>
					<value level="19">350</value>
					<value level="20">370</value>
					<value level="21">391</value>
					<value level="22">412</value>
					<value level="23">434</value>
					<value level="24">457</value>
					<value level="25">481</value>
					<value level="26">506</value>
					<value level="27">531</value>
					<value level="28">557</value>
					<value level="29">584</value>
					<value level="30">611</value>
					<value level="31">639</value>
					<value level="32">668</value>
					<value level="33">697</value>
					<value level="34">727</value>
					<value level="35">758</value>
					<value level="36">789</value>
					<value level="37">820</value>
					<value level="38">852</value>
					<value level="39">885</value>
					<value level="40">917</value>
					<value level="41">950</value>
					<value level="42">984</value>
					<value level="43">1017</value>
					<value level="44">1051</value>
					<value level="45">1084</value>
					<value level="46">1118</value>
					<value level="47">1151</value>
					<value level="48">1185</value>
					<value level="49">1218</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>
					<value level="1">25</value>
					<value level="2">25</value>
					<value level="3">25</value>
					<value level="4">25</value>
					<value level="5">25</value>
					<value level="6">25</value>
					<value level="7">34</value>
					<value level="8">34</value>
					<value level="9">34</value>
					<value level="10">34</value>
					<value level="11">34</value>
					<value level="12">34</value>
					<value level="13">34</value>
					<value level="14">34</value>
					<value level="15">44</value>
					<value level="16">44</value>
					<value level="17">44</value>
					<value level="18">44</value>
					<value level="19">44</value>
					<value level="20">44</value>
					<value level="21">44</value>
					<value level="22">44</value>
					<value level="23">44</value>
					<value level="24">44</value>
					<value level="25">54</value>
					<value level="26">54</value>
					<value level="27">54</value>
					<value level="28">54</value>
					<value level="29">54</value>
					<value level="30">54</value>
					<value level="31">54</value>
					<value level="32">54</value>
					<value level="33">54</value>
					<value level="34">54</value>
					<value level="35">62</value>
					<value level="36">62</value>
					<value level="37">62</value>
					<value level="38">62</value>
					<value level="39">62</value>
					<value level="40">62</value>
					<value level="41">62</value>
					<value level="42">62</value>
					<value level="43">62</value>
					<value level="44">62</value>
					<value level="45">67</value>
					<value level="46">67</value>
					<value level="47">67</value>
					<value level="48">67</value>
					<value level="49">67</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="225" toLevel="3" name="Acrobatic Move">
		<!-- Level 1: P. Evasion +4 when running. -->
		<!-- Level 2: P. Evasion +5 when running. -->
		<!-- Level 3: P. Evasion +6 when running. -->
		<icon>icon.skill0225</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">28</value>
			<value level="2">43</value>
			<value level="3">55</value>
		</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>EVASION_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">4</value>
					<value level="2">5</value>
					<value level="3">6</value>
				</value>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>-11</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="226" toLevel="1" name="Relax">
		<!-- While sitting, HP Recovery Rate +5. Consumes 1 MP per sec. -->
		<icon>icon.skill0226</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>5</magicLevel>
		<mpConsume>2</mpConsume>
		<effects>
			<effect name="Relax">
				<power>1</power>
				<ticks>3</ticks>
			</effect>
			<effect name="HpRegen">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="227" toLevel="50" name="Light Armor Mastery">
		<!-- Level 1: When using light armor, P. Def. +4.2, P. Evasion +3. -->
		<!-- Level 2: When using light armor, P. Def. +5.3, P. Evasion +3. -->
		<!-- Level 3: When using light armor, P. Def. +6.5, P. Evasion +5. -->
		<!-- Level 4: When using light armor, P. Def. +7.7, P. Evasion +5. -->
		<!-- Level 5: When using light armor, P. Def. +9, P. Evasion +6. -->
		<!-- Level 6: When using light armor, P. Def. +9.9, P. Evasion +6. -->
		<!-- Level 7: When using light armor, P. Def. +10.8, P. Evasion +6. -->
		<!-- Level 8: When using light armor, P. Def. +12.7, P. Evasion +6. -->
		<!-- Level 9: When using light armor, P. Def. +13.7, P. Evasion +6. -->
		<!-- Level 10: When using light armor, P. Def. +14.8, P. Evasion +6. -->
		<!-- Level 11: When using light armor, P. Def. +16.9, P. Evasion +6. -->
		<!-- Level 12: When using light armor, P. Def. +18, P. Evasion +6. -->
		<!-- Level 13: When using light armor, P. Def. +19.1, P. Evasion +6. -->
		<!-- Level 14: When using light armor, P. Def. +21.5, P. Evasion +6. -->
		<!-- Level 15: When using light armor, P. Def. +22.7, P. Evasion +6. -->
		<!-- Level 16: When using light armor, P. Def. +24, P. Evasion +6. -->
		<!-- Level 17: When using light armor, P. Def. +25.3, P. Evasion +6. -->
		<!-- Level 18: When using light armor, P. Def. +26.6, P. Evasion +6. -->
		<!-- Level 19: When using light armor, P. Def. +27.9, P. Evasion +6. -->
		<!-- Level 20: When using light armor, P. Def. +29.3, P. Evasion +6. -->
		<!-- Level 21: When using light armor, P. Def. +30.7, P. Evasion +6. -->
		<!-- Level 22: When using light armor, P. Def. +32.1, P. Evasion +6. -->
		<!-- Level 23: When using light armor, P. Def. +33.6, P. Evasion +6. -->
		<!-- Level 24: When using light armor, P. Def. +35, P. Evasion +6. -->
		<!-- Level 25: When using light armor, P. Def. +36.5, P. Evasion +6. -->
		<!-- Level 26: When using light armor, P. Def. +38.1, P. Evasion +6. -->
		<!-- Level 27: When using light armor, P. Def. +39.6, P. Evasion +6. -->
		<!-- Level 28: When using light armor, P. Def. +41.2, P. Evasion +6. -->
		<!-- Level 29: When using light armor, P. Def. +42.8, P. Evasion +6. -->
		<!-- Level 30: When using light armor, P. Def. +44.5, P. Evasion +6. -->
		<!-- Level 31: When using light armor, P. Def. +46.1, P. Evasion +6. -->
		<!-- Level 32: When using light armor, P. Def. +47.8, P. Evasion +6. -->
		<!-- Level 33: When using light armor, P. Def. +49.5, P. Evasion +6. -->
		<!-- Level 34: When using light armor, P. Def. +51.3, P. Evasion +6. -->
		<!-- Level 35: When using light armor, P. Def. +53, P. Evasion +6. -->
		<!-- Level 36: When using light armor, P. Def. +54.8, P. Evasion +6. -->
		<!-- Level 37: When using light armor, P. Def. +56.6, P. Evasion +6. -->
		<!-- Level 38: When using light armor, P. Def. +58.4, P. Evasion +6. -->
		<!-- Level 39: When using light armor, P. Def. +60.2, P. Evasion +6. -->
		<!-- Level 40: When using light armor, P. Def. +62.1, P. Evasion +6. -->
		<!-- Level 41: When using light armor, P. Def. +64, P. Evasion +6. -->
		<!-- Level 42: When using light armor, P. Def. +65.8, P. Evasion +6. -->
		<!-- Level 43: When using light armor, P. Def. +67.7, P. Evasion +6. -->
		<!-- Level 44: When using light armor, P. Def. +69.7, P. Evasion +6. -->
		<!-- Level 45: When using light armor, P. Def. +71.6, P. Evasion +6. -->
		<!-- Level 46: When using light armor, P. Def. +73.5, P. Evasion +6. -->
		<!-- Level 47: When using light armor, P. Def. +75.5, P. Evasion +6. -->
		<!-- Level 48: When using light armor, P. Def. +77.4, P. Evasion +6. -->
		<!-- Level 49: When using light armor, P. Def. +79.4, P. Evasion +6. -->
		<!-- Level 50: When using light armor, P. Def. +81.3, P. Evasion +6. -->
		<icon>icon.skill0227</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">22</value>
			<value level="4">24</value>
			<value level="5">26</value>
			<value level="6">27</value>
			<value level="7">28</value>
			<value level="8">30</value>
			<value level="9">31</value>
			<value level="10">32</value>
			<value level="11">34</value>
			<value level="12">35</value>
			<value level="13">36</value>
			<value level="14">38</value>
			<value level="15">39</value>
			<value level="16">40</value>
			<value level="17">41</value>
			<value level="18">42</value>
			<value level="19">43</value>
			<value level="20">44</value>
			<value level="21">45</value>
			<value level="22">46</value>
			<value level="23">47</value>
			<value level="24">48</value>
			<value level="25">49</value>
			<value level="26">50</value>
			<value level="27">51</value>
			<value level="28">52</value>
			<value level="29">53</value>
			<value level="30">54</value>
			<value level="31">55</value>
			<value level="32">56</value>
			<value level="33">57</value>
			<value level="34">58</value>
			<value level="35">59</value>
			<value level="36">60</value>
			<value level="37">61</value>
			<value level="38">62</value>
			<value level="39">63</value>
			<value level="40">64</value>
			<value level="41">65</value>
			<value level="42">66</value>
			<value level="43">67</value>
			<value level="44">68</value>
			<value level="45">69</value>
			<value level="46">70</value>
			<value level="47">71</value>
			<value level="48">72</value>
			<value level="49">73</value>
			<value level="50">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">4.2</value>
					<value level="2">5.3</value>
					<value level="3">6.5</value>
					<value level="4">7.7</value>
					<value level="5">9</value>
					<value level="6">9.9</value>
					<value level="7">10.8</value>
					<value level="8">12.7</value>
					<value level="9">13.7</value>
					<value level="10">14.8</value>
					<value level="11">16.9</value>
					<value level="12">18</value>
					<value level="13">19.1</value>
					<value level="14">21.5</value>
					<value level="15">22.7</value>
					<value level="16">24</value>
					<value level="17">25.3</value>
					<value level="18">26.6</value>
					<value level="19">27.9</value>
					<value level="20">29.3</value>
					<value level="21">30.7</value>
					<value level="22">32.1</value>
					<value level="23">33.6</value>
					<value level="24">35</value>
					<value level="25">36.5</value>
					<value level="26">38.1</value>
					<value level="27">39.6</value>
					<value level="28">41.2</value>
					<value level="29">42.8</value>
					<value level="30">44.5</value>
					<value level="31">46.1</value>
					<value level="32">47.8</value>
					<value level="33">49.5</value>
					<value level="34">51.3</value>
					<value level="35">53</value>
					<value level="36">54.8</value>
					<value level="37">56.6</value>
					<value level="38">58.4</value>
					<value level="39">60.2</value>
					<value level="40">62.1</value>
					<value level="41">64</value>
					<value level="42">65.8</value>
					<value level="43">67.7</value>
					<value level="44">69.7</value>
					<value level="45">71.6</value>
					<value level="46">73.5</value>
					<value level="47">75.5</value>
					<value level="48">77.4</value>
					<value level="49">79.4</value>
					<value level="50">81.3</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">6</value>
					<value level="11">6</value>
					<value level="12">6</value>
					<value level="13">6</value>
					<value level="14">6</value>
					<value level="15">6</value>
					<value level="16">6</value>
					<value level="17">6</value>
					<value level="18">6</value>
					<value level="19">6</value>
					<value level="20">6</value>
					<value level="21">6</value>
					<value level="22">6</value>
					<value level="23">6</value>
					<value level="24">6</value>
					<value level="25">6</value>
					<value level="26">6</value>
					<value level="27">6</value>
					<value level="28">6</value>
					<value level="29">6</value>
					<value level="30">6</value>
					<value level="31">6</value>
					<value level="32">6</value>
					<value level="33">6</value>
					<value level="34">6</value>
					<value level="35">6</value>
					<value level="36">6</value>
					<value level="37">6</value>
					<value level="38">6</value>
					<value level="39">6</value>
					<value level="40">6</value>
					<value level="41">6</value>
					<value level="42">6</value>
					<value level="43">6</value>
					<value level="44">6</value>
					<value level="45">6</value>
					<value level="46">6</value>
					<value level="47">6</value>
					<value level="48">6</value>
					<value level="49">6</value>
					<value level="50">6</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="228" toLevel="3" name="Fast Spellcasting">
		<!-- Level 1: Casting Spd. +5% -->
		<!-- Level 2: Casting Spd. +7% -->
		<!-- Level 3: Casting Spd. +10% -->
		<icon>icon.skill0228</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">25</value>
			<value level="2">40</value>
			<value level="3">56</value>
		</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="229" toLevel="7" name="Fast Mana Recovery">
		<!-- Level 1: MP Recovery Rate +1.1. -->
		<!-- Level 2: MP Recovery Rate +1.5. -->
		<!-- Level 3: MP Recovery Rate +1.9. -->
		<!-- Level 4: MP Recovery Rate +2.3. -->
		<!-- Level 5: MP Recovery Rate +2.7. -->
		<!-- Level 6: MP Recovery Rate +3.1. -->
		<!-- Level 7: MP Recovery Rate +3.4. -->
		<icon>icon.skill0229</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">25</value>
			<value level="2">35</value>
			<value level="3">44</value>
			<value level="4">52</value>
			<value level="5">60</value>
			<value level="6">68</value>
			<value level="7">74</value>
		</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>
					<value level="1">1.1</value>
					<value level="2">1.5</value>
					<value level="3">1.9</value>
					<value level="4">2.3</value>
					<value level="5">2.7</value>
					<value level="6">3.1</value>
					<value level="7">3.4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="230" toLevel="2" name="Sprint">
		<!-- Level 1: For 20 min., Speed +20. -->
		<!-- Level 2: For 20 min., Speed +33. -->
		<icon>icon.skill0230</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">219</value>
			<value level="2">495</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">32</value>
			<value level="2">52</value>
		</magicLevel>
		<mpConsume>
			<value level="1">11</value>
			<value level="2">19</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">5</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">22</value>
					<value level="2">33</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="231" toLevel="50" name="Heavy Armor Mastery">
		<!-- Level 1: When using heavy armor, P. Def. +1.9. -->
		<!-- Level 2: When using heavy armor, P. Def. +3.3. -->
		<!-- Level 3: When using heavy armor, P. Def. +4.8. -->
		<!-- Level 4: When using heavy armor, P. Def. +6.4. -->
		<!-- Level 5: When using heavy armor, P. Def. +8.1. -->
		<!-- Level 6: When using heavy armor, P. Def. +8.9. -->
		<!-- Level 7: When using heavy armor, P. Def. +9.8. -->
		<!-- Level 8: When using heavy armor, P. Def. +11.7. -->
		<!-- Level 9: When using heavy armor, P. Def. +12.7. -->
		<!-- Level 10: When using heavy armor, P. Def. +13.7. -->
		<!-- Level 11: When using heavy armor, P. Def. +15.8. -->
		<!-- Level 12: When using heavy armor, P. Def. +16.9. -->
		<!-- Level 13: When using heavy armor, P. Def. +18. -->
		<!-- Level 14: When using heavy armor, P. Def. +20.4. -->
		<!-- Level 15: When using heavy armor, P. Def. +21.6. -->
		<!-- Level 16: When using heavy armor, P. Def. +22.8. -->
		<!-- Level 17: When using heavy armor, P. Def. +24.1. -->
		<!-- Level 18: When using heavy armor, P. Def. +25.4. -->
		<!-- Level 19: When using heavy armor, P. Def. +26.7. -->
		<!-- Level 20: When using heavy armor, P. Def. +28. -->
		<!-- Level 21: When using heavy armor, P. Def. +29.4. -->
		<!-- Level 22: When using heavy armor, P. Def. +30.8. -->
		<!-- Level 23: When using heavy armor, P. Def. +32.2. -->
		<!-- Level 24: When using heavy armor, P. Def. +33.7. -->
		<!-- Level 25: When using heavy armor, P. Def. +35.2. -->
		<!-- Level 26: When using heavy armor, P. Def. +36.7. -->
		<!-- Level 27: When using heavy armor, P. Def. +38.2. -->
		<!-- Level 28: When using heavy armor, P. Def. +39.8. -->
		<!-- Level 29: When using heavy armor, P. Def. +41.4. -->
		<!-- Level 30: When using heavy armor, P. Def. +43. -->
		<!-- Level 31: When using heavy armor, P. Def. +44.6. -->
		<!-- Level 32: When using heavy armor, P. Def. +46.3. -->
		<!-- Level 33: When using heavy armor, P. Def. +48. -->
		<!-- Level 34: When using heavy armor, P. Def. +49.7. -->
		<!-- Level 35: When using heavy armor, P. Def. +51.4. -->
		<!-- Level 36: When using heavy armor, P. Def. +53.2. -->
		<!-- Level 37: When using heavy armor, P. Def. +55. -->
		<!-- Level 38: When using heavy armor, P. Def. +56.7. -->
		<!-- Level 39: When using heavy armor, P. Def. +58.6. -->
		<!-- Level 40: When using heavy armor, P. Def. +60.4. -->
		<!-- Level 41: When using heavy armor, P. Def. +62.2. -->
		<!-- Level 42: When using heavy armor, P. Def. +64.1. -->
		<!-- Level 43: When using heavy armor, P. Def. +66. -->
		<!-- Level 44: When using heavy armor, P. Def. +67.8. -->
		<!-- Level 45: When using heavy armor, P. Def. +69.7. -->
		<!-- Level 46: When using heavy armor, P. Def. +71.6. -->
		<!-- Level 47: When using heavy armor, P. Def. +73.6. -->
		<!-- Level 48: When using heavy armor, P. Def. +75.5. -->
		<!-- Level 49: When using heavy armor, P. Def. +77.4. -->
		<!-- Level 50: When using heavy armor, P. Def. +79.3. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">22</value>
			<value level="4">24</value>
			<value level="5">26</value>
			<value level="6">27</value>
			<value level="7">28</value>
			<value level="8">30</value>
			<value level="9">31</value>
			<value level="10">32</value>
			<value level="11">34</value>
			<value level="12">35</value>
			<value level="13">36</value>
			<value level="14">38</value>
			<value level="15">39</value>
			<value level="16">40</value>
			<value level="17">41</value>
			<value level="18">42</value>
			<value level="19">43</value>
			<value level="20">44</value>
			<value level="21">45</value>
			<value level="22">46</value>
			<value level="23">47</value>
			<value level="24">48</value>
			<value level="25">49</value>
			<value level="26">50</value>
			<value level="27">51</value>
			<value level="28">52</value>
			<value level="29">53</value>
			<value level="30">54</value>
			<value level="31">55</value>
			<value level="32">56</value>
			<value level="33">57</value>
			<value level="34">58</value>
			<value level="35">59</value>
			<value level="36">60</value>
			<value level="37">61</value>
			<value level="38">62</value>
			<value level="39">63</value>
			<value level="40">64</value>
			<value level="41">65</value>
			<value level="42">66</value>
			<value level="43">67</value>
			<value level="44">68</value>
			<value level="45">69</value>
			<value level="46">70</value>
			<value level="47">71</value>
			<value level="48">72</value>
			<value level="49">73</value>
			<value level="50">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1.9</value>
					<value level="2">3.3</value>
					<value level="3">4.8</value>
					<value level="4">6.4</value>
					<value level="5">8.1</value>
					<value level="6">8.9</value>
					<value level="7">9.8</value>
					<value level="8">11.7</value>
					<value level="9">12.7</value>
					<value level="10">13.7</value>
					<value level="11">15.8</value>
					<value level="12">16.9</value>
					<value level="13">18</value>
					<value level="14">20.4</value>
					<value level="15">21.6</value>
					<value level="16">22.8</value>
					<value level="17">24.1</value>
					<value level="18">25.4</value>
					<value level="19">26.7</value>
					<value level="20">28</value>
					<value level="21">29.4</value>
					<value level="22">30.8</value>
					<value level="23">32.2</value>
					<value level="24">33.7</value>
					<value level="25">35.2</value>
					<value level="26">36.7</value>
					<value level="27">38.2</value>
					<value level="28">39.8</value>
					<value level="29">41.4</value>
					<value level="30">43</value>
					<value level="31">44.6</value>
					<value level="32">46.3</value>
					<value level="33">48</value>
					<value level="34">49.7</value>
					<value level="35">51.4</value>
					<value level="36">53.2</value>
					<value level="37">55</value>
					<value level="38">56.7</value>
					<value level="39">58.6</value>
					<value level="40">60.4</value>
					<value level="41">62.2</value>
					<value level="42">64.1</value>
					<value level="43">66</value>
					<value level="44">67.8</value>
					<value level="45">69.7</value>
					<value level="46">71.6</value>
					<value level="47">73.6</value>
					<value level="48">75.5</value>
					<value level="49">77.4</value>
					<value level="50">79.3</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="232" toLevel="52" name="Heavy Armor Mastery">
		<!-- Level 1: P. Def. +17.7, received Critical Damage from basic attacks -15%. -->
		<!-- Level 2: P. Def. +19.1, received Critical Damage from basic attacks -15%. -->
		<!-- Level 3: P. Def. +20.5, received Critical Damage from basic attacks -15%. -->
		<!-- Level 4: P. Def. +23.5, received Critical Damage from basic attacks -15%. -->
		<!-- Level 5: P. Def. +25, received Critical Damage from basic attacks -15%. -->
		<!-- Level 6: P. Def. +26.7, received Critical Damage from basic attacks -15%. -->
		<!-- Level 7: P. Def. +30, received Critical Damage from basic attacks -15%. -->
		<!-- Level 8: P. Def. +31.8, received Critical Damage from basic attacks -15%. -->
		<!-- Level 9: P. Def. +33.6, received Critical Damage from basic attacks -15%. -->
		<!-- Level 10: P. Def. +37.4, received Critical Damage from basic attacks -15%. -->
		<!-- Level 11: P. Def. +39.3, received Critical Damage from basic attacks -15%. -->
		<!-- Level 12: P. Def. +41.3, received Critical Damage from basic attacks -15%. -->
		<!-- Level 13: P. Def. +45.6, received Critical Damage from basic attacks -15%. -->
		<!-- Level 14: P. Def. +47.7, received Critical Damage from basic attacks -15%. -->
		<!-- Level 15: P. Def. +50, received Critical Damage from basic attacks -15%. -->
		<!-- Level 16: P. Def. +54.6, received Critical Damage from basic attacks -25%. -->
		<!-- Level 17: P. Def. +57.1, received Critical Damage from basic attacks -25%. -->
		<!-- Level 18: P. Def. +59.5, received Critical Damage from basic attacks -25%. -->
		<!-- Level 19: P. Def. +62.1, received Critical Damage from basic attacks -25%. -->
		<!-- Level 20: P. Def. +64.6, received Critical Damage from basic attacks -25%. -->
		<!-- Level 21: P. Def. +67.3, received Critical Damage from basic attacks -25%. -->
		<!-- Level 22: P. Def. +70, received Critical Damage from basic attacks -25%. -->
		<!-- Level 23: P. Def. +72.7, received Critical Damage from basic attacks -25%. -->
		<!-- Level 24: P. Def. +75.5, received Critical Damage from basic attacks -25%. -->
		<!-- Level 25: P. Def. +78.4, received Critical Damage from basic attacks -25%. -->
		<!-- Level 26: P. Def. +81.3, received Critical Damage from basic attacks -25%. -->
		<!-- Level 27: P. Def. +84.3, received Critical Damage from basic attacks -25%. -->
		<!-- Level 28: P. Def. +87.3, received Critical Damage from basic attacks -25%. -->
		<!-- Level 29: P. Def. +90.4, received Critical Damage from basic attacks -25%. -->
		<!-- Level 30: P. Def. +93.5, received Critical Damage from basic attacks -25%. -->
		<!-- Level 31: P. Def. +96.7, received Critical Damage from basic attacks -25%. -->
		<!-- Level 32: P. Def. +99.9, received Critical Damage from basic attacks -25%. -->
		<!-- Level 33: P. Def. +103.2, received Critical Damage from basic attacks -25%. -->
		<!-- Level 34: P. Def. +106.5, received Critical Damage from basic attacks -25%. -->
		<!-- Level 35: P. Def. +109.9, received Critical Damage from basic attacks -25%. -->
		<!-- Level 36: P. Def. +113.3, received Critical Damage from basic attacks -25%. -->
		<!-- Level 37: P. Def. +116.8, received Critical Damage from basic attacks -35%. -->
		<!-- Level 38: P. Def. +120.3, received Critical Damage from basic attacks -35%. -->
		<!-- Level 39: P. Def. +123.8, received Critical Damage from basic attacks -35%. -->
		<!-- Level 40: P. Def. +127.4, received Critical Damage from basic attacks -35%. -->
		<!-- Level 41: P. Def. +131, received Critical Damage from basic attacks -35%. -->
		<!-- Level 42: P. Def. +134.7, received Critical Damage from basic attacks -35%. -->
		<!-- Level 43: P. Def. +138.4, received Critical Damage from basic attacks -35%. -->
		<!-- Level 44: P. Def. +142.1, received Critical Damage from basic attacks -35%. -->
		<!-- Level 45: P. Def. +145.8, received Critical Damage from basic attacks -35%. -->
		<!-- Level 46: P. Def. +149.6, received Critical Damage from basic attacks -35%. -->
		<!-- Level 47: P. Def. +153.4, received Critical Damage from basic attacks -35%. -->
		<!-- Level 48: P. Def. +157.2, received Critical Damage from basic attacks -35%. -->
		<!-- Level 49: P. Def. +161, received Critical Damage from basic attacks -35%. -->
		<!-- Level 50: P. Def. +164.9, received Critical Damage from basic attacks -35%. -->
		<!-- Level 51: P. Def. +168.7, received Critical Damage from basic attacks -35%. -->
		<!-- Level 52: P. Def. +172.6, received Critical Damage from basic attacks -35%. -->
		<icon>icon.skill0232</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">23</value>
			<value level="6">24</value>
			<value level="7">26</value>
			<value level="8">27</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">32</value>
			<value level="13">34</value>
			<value level="14">35</value>
			<value level="15">36</value>
			<value level="16">38</value>
			<value level="17">39</value>
			<value level="18">40</value>
			<value level="19">41</value>
			<value level="20">42</value>
			<value level="21">43</value>
			<value level="22">44</value>
			<value level="23">45</value>
			<value level="24">46</value>
			<value level="25">47</value>
			<value level="26">48</value>
			<value level="27">49</value>
			<value level="28">50</value>
			<value level="29">51</value>
			<value level="30">52</value>
			<value level="31">53</value>
			<value level="32">54</value>
			<value level="33">55</value>
			<value level="34">56</value>
			<value level="35">57</value>
			<value level="36">58</value>
			<value level="37">59</value>
			<value level="38">60</value>
			<value level="39">61</value>
			<value level="40">62</value>
			<value level="41">63</value>
			<value level="42">64</value>
			<value level="43">65</value>
			<value level="44">66</value>
			<value level="45">67</value>
			<value level="46">68</value>
			<value level="47">69</value>
			<value level="48">70</value>
			<value level="49">71</value>
			<value level="50">72</value>
			<value level="51">73</value>
			<value level="52">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">17.7</value>
					<value level="2">19.1</value>
					<value level="3">20.5</value>
					<value level="4">23.5</value>
					<value level="5">25</value>
					<value level="6">26.7</value>
					<value level="7">30</value>
					<value level="8">31.8</value>
					<value level="9">33.6</value>
					<value level="10">37.4</value>
					<value level="11">39.3</value>
					<value level="12">41.3</value>
					<value level="13">45.6</value>
					<value level="14">47.7</value>
					<value level="15">50</value>
					<value level="16">54.6</value>
					<value level="17">57.1</value>
					<value level="18">59.5</value>
					<value level="19">62.1</value>
					<value level="20">64.6</value>
					<value level="21">67.3</value>
					<value level="22">70</value>
					<value level="23">72.7</value>
					<value level="24">75.5</value>
					<value level="25">78.4</value>
					<value level="26">81.3</value>
					<value level="27">84.3</value>
					<value level="28">87.3</value>
					<value level="29">90.4</value>
					<value level="30">93.5</value>
					<value level="31">96.7</value>
					<value level="32">99.9</value>
					<value level="33">103.2</value>
					<value level="34">106.5</value>
					<value level="35">109.9</value>
					<value level="36">113.3</value>
					<value level="37">116.8</value>
					<value level="38">120.3</value>
					<value level="39">123.8</value>
					<value level="40">127.4</value>
					<value level="41">131</value>
					<value level="42">134.7</value>
					<value level="43">138.4</value>
					<value level="44">142.1</value>
					<value level="45">145.8</value>
					<value level="46">149.6</value>
					<value level="47">153.4</value>
					<value level="48">157.2</value>
					<value level="49">161</value>
					<value level="50">164.9</value>
					<value level="51">168.7</value>
					<value level="52">172.6</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">15</value>
					<value level="13">15</value>
					<value level="14">15</value>
					<value level="15">15</value>
					<value level="16">25</value>
					<value level="17">25</value>
					<value level="18">25</value>
					<value level="19">25</value>
					<value level="20">25</value>
					<value level="21">25</value>
					<value level="22">25</value>
					<value level="23">25</value>
					<value level="24">25</value>
					<value level="25">25</value>
					<value level="26">25</value>
					<value level="27">25</value>
					<value level="28">25</value>
					<value level="29">25</value>
					<value level="30">25</value>
					<value level="31">25</value>
					<value level="32">25</value>
					<value level="33">25</value>
					<value level="34">25</value>
					<value level="35">25</value>
					<value level="36">25</value>
					<value level="37">35</value>
					<value level="38">35</value>
					<value level="39">35</value>
					<value level="40">35</value>
					<value level="41">35</value>
					<value level="42">35</value>
					<value level="43">35</value>
					<value level="44">35</value>
					<value level="45">35</value>
					<value level="46">35</value>
					<value level="47">35</value>
					<value level="48">35</value>
					<value level="49">35</value>
					<value level="50">35</value>
					<value level="51">35</value>
					<value level="52">35</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="233" toLevel="47" name="Light Armor Mastery">
		<!-- Level 1: P. Def. +1.3, P. Evasion +4, received Critical Rate from basic attacks -15%. -->
		<!-- Level 2: P. Def. +2.2, P. Evasion +4, received Critical Rate from basic attacks -15%. -->
		<!-- Level 3: P. Def. +3.2, P. Evasion +6, received Critical Rate from basic attacks -15%. -->
		<!-- Level 4: P. Def. +4.2, P. Evasion +6, received Critical Rate from basic attacks -15%. -->
		<!-- Level 5: P. Def. +5.3, P. Evasion +7, received Critical Rate from basic attacks -15%. -->
		<!-- Level 6: P. Def. +6.8, P. Evasion +7, received Critical Rate from basic attacks -15%. -->
		<!-- Level 7: P. Def. +8.4, P. Evasion +7, received Critical Rate from basic attacks -15%. -->
		<!-- Level 8: P. Def. +10.1, P. Evasion +7, received Critical Rate from basic attacks -15%. -->
		<!-- Level 9: P. Def. +11.9, P. Evasion +7, received Critical Rate from basic attacks -15%. -->
		<!-- Level 10: P. Def. +13.7, P. Evasion +7, received Critical Rate from basic attacks -15%. -->
		<!-- Level 11: P. Def. +15.7, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 12: P. Def. +16.7, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 13: P. Def. +17.8, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 14: P. Def. +18.8, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 15: P. Def. +19.9, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 16: P. Def. +21.1, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 17: P. Def. +22.2, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 18: P. Def. +23.4, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 19: P. Def. +24.5, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 20: P. Def. +25.8, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 21: P. Def. +27, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 22: P. Def. +28.2, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 23: P. Def. +29.5, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 24: P. Def. +30.8, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 25: P. Def. +32.1, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 26: P. Def. +33.5, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 27: P. Def. +34.8, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 28: P. Def. +36.2, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 29: P. Def. +37.6, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 30: P. Def. +39.1, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 31: P. Def. +40.5, P. Evasion +7, received Critical Rate from basic attacks -25%. -->
		<!-- Level 32: P. Def. +42, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 33: P. Def. +43.5, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 34: P. Def. +44.9, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 35: P. Def. +46.5, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 36: P. Def. +48, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 37: P. Def. +49.5, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 38: P. Def. +51.1, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 39: P. Def. +52.7, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 40: P. Def. +54.2, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 41: P. Def. +55.8, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 42: P. Def. +57.4, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 43: P. Def. +59.1, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 44: P. Def. +60.7, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 45: P. Def. +62.3, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 46: P. Def. +63.9, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<!-- Level 47: P. Def. +65.6, P. Evasion +7, received Critical Rate from basic attacks -35%. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">22</value>
			<value level="4">24</value>
			<value level="5">26</value>
			<value level="6">28</value>
			<value level="7">30</value>
			<value level="8">32</value>
			<value level="9">34</value>
			<value level="10">36</value>
			<value level="11">38</value>
			<value level="12">39</value>
			<value level="13">40</value>
			<value level="14">41</value>
			<value level="15">42</value>
			<value level="16">43</value>
			<value level="17">44</value>
			<value level="18">45</value>
			<value level="19">46</value>
			<value level="20">47</value>
			<value level="21">48</value>
			<value level="22">49</value>
			<value level="23">50</value>
			<value level="24">51</value>
			<value level="25">52</value>
			<value level="26">53</value>
			<value level="27">54</value>
			<value level="28">55</value>
			<value level="29">56</value>
			<value level="30">57</value>
			<value level="31">58</value>
			<value level="32">59</value>
			<value level="33">60</value>
			<value level="34">61</value>
			<value level="35">62</value>
			<value level="36">63</value>
			<value level="37">64</value>
			<value level="38">65</value>
			<value level="39">66</value>
			<value level="40">67</value>
			<value level="41">68</value>
			<value level="42">69</value>
			<value level="43">70</value>
			<value level="44">71</value>
			<value level="45">72</value>
			<value level="46">73</value>
			<value level="47">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1.3</value>
					<value level="2">2.2</value>
					<value level="3">3.2</value>
					<value level="4">4.2</value>
					<value level="5">5.3</value>
					<value level="6">6.8</value>
					<value level="7">8.4</value>
					<value level="8">10.1</value>
					<value level="9">11.9</value>
					<value level="10">13.7</value>
					<value level="11">15.7</value>
					<value level="12">16.7</value>
					<value level="13">17.8</value>
					<value level="14">18.8</value>
					<value level="15">19.9</value>
					<value level="16">21.1</value>
					<value level="17">22.2</value>
					<value level="18">23.4</value>
					<value level="19">24.5</value>
					<value level="20">25.8</value>
					<value level="21">27</value>
					<value level="22">28.2</value>
					<value level="23">29.5</value>
					<value level="24">30.8</value>
					<value level="25">32.1</value>
					<value level="26">33.5</value>
					<value level="27">34.8</value>
					<value level="28">36.2</value>
					<value level="29">37.6</value>
					<value level="30">39.1</value>
					<value level="31">40.5</value>
					<value level="32">42</value>
					<value level="33">43.5</value>
					<value level="34">44.9</value>
					<value level="35">46.5</value>
					<value level="36">48</value>
					<value level="37">49.5</value>
					<value level="38">51.1</value>
					<value level="39">52.7</value>
					<value level="40">54.2</value>
					<value level="41">55.8</value>
					<value level="42">57.4</value>
					<value level="43">59.1</value>
					<value level="44">60.7</value>
					<value level="45">62.3</value>
					<value level="46">63.9</value>
					<value level="47">65.6</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">6</value>
					<value level="5">7</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">7</value>
					<value level="10">7</value>
					<value level="11">7</value>
					<value level="12">7</value>
					<value level="13">7</value>
					<value level="14">7</value>
					<value level="15">7</value>
					<value level="16">7</value>
					<value level="17">7</value>
					<value level="18">7</value>
					<value level="19">7</value>
					<value level="20">7</value>
					<value level="21">7</value>
					<value level="22">7</value>
					<value level="23">7</value>
					<value level="24">7</value>
					<value level="25">7</value>
					<value level="26">7</value>
					<value level="27">7</value>
					<value level="28">7</value>
					<value level="29">7</value>
					<value level="30">7</value>
					<value level="31">7</value>
					<value level="32">7</value>
					<value level="33">7</value>
					<value level="34">7</value>
					<value level="35">7</value>
					<value level="36">7</value>
					<value level="37">7</value>
					<value level="38">7</value>
					<value level="39">7</value>
					<value level="40">7</value>
					<value level="41">7</value>
					<value level="42">7</value>
					<value level="43">7</value>
					<value level="44">7</value>
					<value level="45">7</value>
					<value level="46">7</value>
					<value level="47">7</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">15</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">15</value>
					<value level="11">25</value>
					<value level="12">25</value>
					<value level="13">25</value>
					<value level="14">25</value>
					<value level="15">25</value>
					<value level="16">25</value>
					<value level="17">25</value>
					<value level="18">25</value>
					<value level="19">25</value>
					<value level="20">25</value>
					<value level="21">25</value>
					<value level="22">25</value>
					<value level="23">25</value>
					<value level="24">25</value>
					<value level="25">25</value>
					<value level="26">25</value>
					<value level="27">25</value>
					<value level="28">25</value>
					<value level="29">25</value>
					<value level="30">25</value>
					<value level="31">25</value>
					<value level="32">35</value>
					<value level="33">35</value>
					<value level="34">35</value>
					<value level="35">35</value>
					<value level="36">35</value>
					<value level="37">35</value>
					<value level="38">35</value>
					<value level="39">35</value>
					<value level="40">35</value>
					<value level="41">35</value>
					<value level="42">35</value>
					<value level="43">35</value>
					<value level="44">35</value>
					<value level="45">35</value>
					<value level="46">35</value>
					<value level="47">35</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="234" toLevel="41" name="Robe Mastery">
		<!-- Level 1: When using robes, P. Def. +1.7. -->
		<!-- Level 2: When using robes, P. Def. +2.7. -->
		<!-- Level 3: When using robes, P. Def. +4.3. -->
		<!-- Level 4: When using robes, P. Def. +5.4. -->
		<!-- Level 5: When using robes, P. Def. +7.2. -->
		<!-- Level 6: When using robes, P. Def. +8.5. -->
		<!-- Level 7: When using robes, P. Def. +10.6. -->
		<!-- Level 8: When using robes, P. Def. +12.1. -->
		<!-- Level 9: When using robes, P. Def. +14.5. -->
		<!-- Level 10: When using robes, P. Def. +15.3. -->
		<!-- Level 11: When using robes, P. Def. +16.2. -->
		<!-- Level 12: When using robes, P. Def. +17.9. -->
		<!-- Level 13: When using robes, P. Def. +18.8. -->
		<!-- Level 14: When using robes, P. Def. +19.8. -->
		<!-- Level 15: When using robes, P. Def. +21.7. -->
		<!-- Level 16: When using robes, P. Def. +22.7. -->
		<!-- Level 17: When using robes, P. Def. +23.7. -->
		<!-- Level 18: When using robes, P. Def. +25.8. -->
		<!-- Level 19: When using robes, P. Def. +26.8. -->
		<!-- Level 20: When using robes, P. Def. +27.9. -->
		<!-- Level 21: When using robes, P. Def. +30.1. -->
		<!-- Level 22: When using robes, P. Def. +31.2. -->
		<!-- Level 23: When using robes, P. Def. +32.4. -->
		<!-- Level 24: When using robes, P. Def. +33.5. -->
		<!-- Level 25: When using robes, P. Def. +34.7. -->
		<!-- Level 26: When using robes, P. Def. +35.9. -->
		<!-- Level 27: When using robes, P. Def. +37.1. -->
		<!-- Level 28: When using robes, P. Def. +38.4. -->
		<!-- Level 29: When using robes, P. Def. +39.6. -->
		<!-- Level 30: When using robes, P. Def. +40.8. -->
		<!-- Level 31: When using robes, P. Def. +42.1. -->
		<!-- Level 32: When using robes, P. Def. +43.4. -->
		<!-- Level 33: When using robes, P. Def. +44.7. -->
		<!-- Level 34: When using robes, P. Def. +45.9. -->
		<!-- Level 35: When using robes, P. Def. +47.3. -->
		<!-- Level 36: When using robes, P. Def. +48.6. -->
		<!-- Level 37: When using robes, P. Def. +49.9. -->
		<!-- Level 38: When using robes, P. Def. +51.2. -->
		<!-- Level 39: When using robes, P. Def. +52.5. -->
		<!-- Level 40: When using robes, P. Def. +53.9. -->
		<!-- Level 41: When using robes, P. Def. +55.2. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">23</value>
			<value level="4">25</value>
			<value level="5">28</value>
			<value level="6">30</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">42</value>
			<value level="13">43</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">47</value>
			<value level="17">48</value>
			<value level="18">50</value>
			<value level="19">51</value>
			<value level="20">52</value>
			<value level="21">54</value>
			<value level="22">55</value>
			<value level="23">56</value>
			<value level="24">57</value>
			<value level="25">58</value>
			<value level="26">59</value>
			<value level="27">60</value>
			<value level="28">61</value>
			<value level="29">62</value>
			<value level="30">63</value>
			<value level="31">64</value>
			<value level="32">65</value>
			<value level="33">66</value>
			<value level="34">67</value>
			<value level="35">68</value>
			<value level="36">69</value>
			<value level="37">70</value>
			<value level="38">71</value>
			<value level="39">72</value>
			<value level="40">73</value>
			<value level="41">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1.7</value>
					<value level="2">2.7</value>
					<value level="3">4.3</value>
					<value level="4">5.4</value>
					<value level="5">7.2</value>
					<value level="6">8.5</value>
					<value level="7">10.6</value>
					<value level="8">12.1</value>
					<value level="9">14.5</value>
					<value level="10">15.3</value>
					<value level="11">16.2</value>
					<value level="12">17.9</value>
					<value level="13">18.8</value>
					<value level="14">19.8</value>
					<value level="15">21.7</value>
					<value level="16">22.7</value>
					<value level="17">23.7</value>
					<value level="18">25.8</value>
					<value level="19">26.8</value>
					<value level="20">27.9</value>
					<value level="21">30.1</value>
					<value level="22">31.2</value>
					<value level="23">32.4</value>
					<value level="24">33.5</value>
					<value level="25">34.7</value>
					<value level="26">35.9</value>
					<value level="27">37.1</value>
					<value level="28">38.4</value>
					<value level="29">39.6</value>
					<value level="30">40.8</value>
					<value level="31">42.1</value>
					<value level="32">43.4</value>
					<value level="33">44.7</value>
					<value level="34">45.9</value>
					<value level="35">47.3</value>
					<value level="36">48.6</value>
					<value level="37">49.9</value>
					<value level="38">51.2</value>
					<value level="39">52.5</value>
					<value level="40">53.9</value>
					<value level="41">55.2</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="235" toLevel="41" name="Robe Mastery">
		<!-- Level 1: When using robes, P. Def. +7.2. -->
		<!-- Level 2: When using robes, P. Def. +8.6. -->
		<!-- Level 3: When using robes, P. Def. +11. -->
		<!-- Level 4: When using robes, P. Def. +12.7. -->
		<!-- Level 5: When using robes, P. Def. +15.4. -->
		<!-- Level 6: When using robes, P. Def. +17.4. -->
		<!-- Level 7: When using robes, P. Def. +20.5. -->
		<!-- Level 8: When using robes, P. Def. +22.7. -->
		<!-- Level 9: When using robes, P. Def. +26.3. -->
		<!-- Level 10: When using robes, P. Def. +27.6. -->
		<!-- Level 11: When using robes, P. Def. +28.8. -->
		<!-- Level 12: When using robes, P. Def. +31.5. -->
		<!-- Level 13: When using robes, P. Def. +32.9. -->
		<!-- Level 14: When using robes, P. Def. +34.2. -->
		<!-- Level 15: When using robes, P. Def. +37.1. -->
		<!-- Level 16: When using robes, P. Def. +38.6. -->
		<!-- Level 17: When using robes, P. Def. +40.1. -->
		<!-- Level 18: When using robes, P. Def. +43.2. -->
		<!-- Level 19: When using robes, P. Def. +44.8. -->
		<!-- Level 20: When using robes, P. Def. +46.4. -->
		<!-- Level 21: When using robes, P. Def. +49.8. -->
		<!-- Level 22: When using robes, P. Def. +51.5. -->
		<!-- Level 23: When using robes, P. Def. +53.2. -->
		<!-- Level 24: When using robes, P. Def. +54.9. -->
		<!-- Level 25: When using robes, P. Def. +56.7. -->
		<!-- Level 26: When using robes, P. Def. +58.5. -->
		<!-- Level 27: When using robes, P. Def. +60.3. -->
		<!-- Level 28: When using robes, P. Def. +62.1. -->
		<!-- Level 29: When using robes, P. Def. +64. -->
		<!-- Level 30: When using robes, P. Def. +65.9. -->
		<!-- Level 31: When using robes, P. Def. +67.7. -->
		<!-- Level 32: When using robes, P. Def. +69.7. -->
		<!-- Level 33: When using robes, P. Def. +71.6. -->
		<!-- Level 34: When using robes, P. Def. +73.5. -->
		<!-- Level 35: When using robes, P. Def. +75.5. -->
		<!-- Level 36: When using robes, P. Def. +77.4. -->
		<!-- Level 37: When using robes, P. Def. +79.4. -->
		<!-- Level 38: When using robes, P. Def. +81.4. -->
		<!-- Level 39: When using robes, P. Def. +83.4. -->
		<!-- Level 40: When using robes, P. Def. +85.4. -->
		<!-- Level 41: When using robes, P. Def. +87.4. -->
		<icon>icon.skill0235</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">23</value>
			<value level="4">25</value>
			<value level="5">28</value>
			<value level="6">30</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">42</value>
			<value level="13">43</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">47</value>
			<value level="17">48</value>
			<value level="18">50</value>
			<value level="19">51</value>
			<value level="20">52</value>
			<value level="21">54</value>
			<value level="22">55</value>
			<value level="23">56</value>
			<value level="24">57</value>
			<value level="25">58</value>
			<value level="26">59</value>
			<value level="27">60</value>
			<value level="28">61</value>
			<value level="29">62</value>
			<value level="30">63</value>
			<value level="31">64</value>
			<value level="32">65</value>
			<value level="33">66</value>
			<value level="34">67</value>
			<value level="35">68</value>
			<value level="36">69</value>
			<value level="37">70</value>
			<value level="38">71</value>
			<value level="39">72</value>
			<value level="40">73</value>
			<value level="41">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7.2</value>
					<value level="2">8.6</value>
					<value level="3">11</value>
					<value level="4">12.7</value>
					<value level="5">15.4</value>
					<value level="6">17.4</value>
					<value level="7">20.5</value>
					<value level="8">22.7</value>
					<value level="9">26.3</value>
					<value level="10">27.6</value>
					<value level="11">28.8</value>
					<value level="12">31.5</value>
					<value level="13">32.9</value>
					<value level="14">34.2</value>
					<value level="15">37.1</value>
					<value level="16">38.6</value>
					<value level="17">40.1</value>
					<value level="18">43.2</value>
					<value level="19">44.8</value>
					<value level="20">46.4</value>
					<value level="21">49.8</value>
					<value level="22">51.5</value>
					<value level="23">53.2</value>
					<value level="24">54.9</value>
					<value level="25">56.7</value>
					<value level="26">58.5</value>
					<value level="27">60.3</value>
					<value level="28">62.1</value>
					<value level="29">64</value>
					<value level="30">65.9</value>
					<value level="31">67.7</value>
					<value level="32">69.7</value>
					<value level="33">71.6</value>
					<value level="34">73.5</value>
					<value level="35">75.5</value>
					<value level="36">77.4</value>
					<value level="37">79.4</value>
					<value level="38">81.4</value>
					<value level="39">83.4</value>
					<value level="40">85.4</value>
					<value level="41">87.4</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="236" toLevel="41" name="Light Armor Mastery">
		<!-- Level 1: P. Def. +5.4, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 2: P. Def. +6.3, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 3: P. Def. +7.8, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 4: P. Def. +8.8, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 5: P. Def. +10.9, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 6: P. Def. +12.5, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 7: P. Def. +15, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 8: P. Def. +16.9, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 9: P. Def. +19.8, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 10: P. Def. +20.8, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 11: P. Def. +21.8, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 12: P. Def. +24, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 13: P. Def. +25.1, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 14: P. Def. +26.3, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 15: P. Def. +28.6, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 16: P. Def. +29.8, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 17: P. Def. +31, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 18: P. Def. +33.6, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 19: P. Def. +34.9, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 20: P. Def. +36.2, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 21: P. Def. +38.9, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 22: P. Def. +40.3, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 23: P. Def. +41.7, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 24: P. Def. +43.1, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 25: P. Def. +44.6, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 26: P. Def. +46, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 27: P. Def. +47.5, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 28: P. Def. +49, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 29: P. Def. +50.5, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 30: P. Def. +52.1, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 31: P. Def. +53.6, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 32: P. Def. +55.2, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 33: P. Def. +56.7, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 34: P. Def. +58.3, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 35: P. Def. +59.9, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 36: P. Def. +61.5, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 37: P. Def. +63.1, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 38: P. Def. +64.7, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 39: P. Def. +66.4, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 40: P. Def. +68, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 41: P. Def. +69.6, Casting Spd. +91%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<icon>icon.skill0236</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">23</value>
			<value level="4">25</value>
			<value level="5">28</value>
			<value level="6">30</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">42</value>
			<value level="13">43</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">47</value>
			<value level="17">48</value>
			<value level="18">50</value>
			<value level="19">51</value>
			<value level="20">52</value>
			<value level="21">54</value>
			<value level="22">55</value>
			<value level="23">56</value>
			<value level="24">57</value>
			<value level="25">58</value>
			<value level="26">59</value>
			<value level="27">60</value>
			<value level="28">61</value>
			<value level="29">62</value>
			<value level="30">63</value>
			<value level="31">64</value>
			<value level="32">65</value>
			<value level="33">66</value>
			<value level="34">67</value>
			<value level="35">68</value>
			<value level="36">69</value>
			<value level="37">70</value>
			<value level="38">71</value>
			<value level="39">72</value>
			<value level="40">73</value>
			<value level="41">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">5.4</value>
					<value level="2">6.3</value>
					<value level="3">7.8</value>
					<value level="4">8.8</value>
					<value level="5">10.9</value>
					<value level="6">12.5</value>
					<value level="7">15</value>
					<value level="8">16.9</value>
					<value level="9">19.8</value>
					<value level="10">20.8</value>
					<value level="11">21.8</value>
					<value level="12">24</value>
					<value level="13">25.1</value>
					<value level="14">26.3</value>
					<value level="15">28.6</value>
					<value level="16">29.8</value>
					<value level="17">31</value>
					<value level="18">33.6</value>
					<value level="19">34.9</value>
					<value level="20">36.2</value>
					<value level="21">38.9</value>
					<value level="22">40.3</value>
					<value level="23">41.7</value>
					<value level="24">43.1</value>
					<value level="25">44.6</value>
					<value level="26">46</value>
					<value level="27">47.5</value>
					<value level="28">49</value>
					<value level="29">50.5</value>
					<value level="30">52.1</value>
					<value level="31">53.6</value>
					<value level="32">55.2</value>
					<value level="33">56.7</value>
					<value level="34">58.3</value>
					<value level="35">59.9</value>
					<value level="36">61.5</value>
					<value level="37">63.1</value>
					<value level="38">64.7</value>
					<value level="39">66.4</value>
					<value level="40">68</value>
					<value level="41">69.6</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>91</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="239" toLevel="11" name="Expertise D">
		<!-- Level 1: Lets you use equipment of D-grade. -->
		<!-- Level 2: Lets you use equipment of C-grade. -->
		<!-- Level 3: Lets you use equipment of B-grade. -->
		<!-- Level 4: Lets you use equipment of A-grade. -->
		<!-- Level 5: Lets you use equipment of S-grade. -->
		<!-- Level 6: Lets you use equipment of S80-grade. -->
		<!-- Level 7: Lets you use equipment of S80-grade. -->
		<!-- Level 8: Lets you use equipment of R-grade. -->
		<!-- Level 9: Lets you use equipment of R95-grade. -->
		<!-- Level 10: Lets you use equipment of R99-grade. -->
		<!-- Level 11: Lets you use equipment of R110-grade. -->
		<icon>
			<value level="1">icon.skill0239</value>
			<value level="2">icon.skill0240</value>
			<value level="3">icon.skill0241</value>
			<value level="4">icon.skill0242</value>
			<value level="5">icon.skill0243</value>
			<value level="6">icon.skill0243</value>
			<value level="7">icon.skill0243</value>
			<value level="8">icon.skill0243_1</value>
			<value level="9">icon.skill0243_1</value>
			<value level="10">icon.skill0243_1</value>
			<value level="11">icon.skill0243_1</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="244" toLevel="3" name="Armor Mastery">
		<!-- Level 1: P. Def. +6.7 -->
		<!-- Level 2: P. Def. +8 -->
		<!-- Level 3: P. Def. +9.2 -->
		<icon>icon.skill0244</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">7</value>
			<value level="2">11</value>
			<value level="3">14</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">6.7</value>
					<value level="2">8</value>
					<value level="3">9.2</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="245" toLevel="15" name="Wild Sweep">
		<!-- Level 1: Attacks multiple enemies simultaneously with a spear. Power 108. Over-hit. -->
		<!-- Level 2: Attacks multiple enemies simultaneously with a spear. Power 117. Over-hit. -->
		<!-- Level 3: Attacks multiple enemies simultaneously with a spear. Power 126. Over-hit. -->
		<!-- Level 4: Attacks multiple enemies simultaneously with a spear. Power 147. Over-hit. -->
		<!-- Level 5: Attacks multiple enemies simultaneously with a spear. Power 159. Over-hit. -->
		<!-- Level 6: Attacks multiple enemies simultaneously with a spear. Power 171. Over-hit. -->
		<!-- Level 7: Attacks multiple enemies simultaneously with a spear. Power 198. Over-hit. -->
		<!-- Level 8: Attacks multiple enemies simultaneously with a spear. Power 213. Over-hit. -->
		<!-- Level 9: Attacks multiple enemies simultaneously with a spear. Power 229. Over-hit. -->
		<!-- Level 10: Attacks multiple enemies simultaneously with a spear. Power 263. Over-hit. -->
		<!-- Level 11: Attacks multiple enemies simultaneously with a spear. Power 281. Over-hit. -->
		<!-- Level 12: Attacks multiple enemies simultaneously with a spear. Power 301. Over-hit. -->
		<!-- Level 13: Attacks multiple enemies simultaneously with a spear. Power 344. Over-hit. -->
		<!-- Level 14: Attacks multiple enemies simultaneously with a spear. Power 367. Over-hit. -->
		<!-- Level 15: Attacks multiple enemies simultaneously with a spear. Power 391. Over-hit. -->
		<icon>icon.skill0245</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>80</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-96</value>
			<value level="2">-100</value>
			<value level="3">-104</value>
			<value level="4">-111</value>
			<value level="5">-115</value>
			<value level="6">-119</value>
			<value level="7">-128</value>
			<value level="8">-132</value>
			<value level="9">-136</value>
			<value level="10">-145</value>
			<value level="11">-150</value>
			<value level="12">-154</value>
			<value level="13">-164</value>
			<value level="14">-169</value>
			<value level="15">-173</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;80;150</fanRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">23</value>
			<value level="6">24</value>
			<value level="7">26</value>
			<value level="8">27</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">32</value>
			<value level="13">34</value>
			<value level="14">35</value>
			<value level="15">36</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">20</value>
			<value level="3">20</value>
			<value level="4">21</value>
			<value level="5">22</value>
			<value level="6">23</value>
			<value level="7">25</value>
			<value level="8">26</value>
			<value level="9">27</value>
			<value level="10">28</value>
			<value level="11">28</value>
			<value level="12">29</value>
			<value level="13">32</value>
			<value level="14">33</value>
			<value level="15">34</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">108</value>
					<value level="2">117</value>
					<value level="3">126</value>
					<value level="4">147</value>
					<value level="5">159</value>
					<value level="6">171</value>
					<value level="7">198</value>
					<value level="8">213</value>
					<value level="9">229</value>
					<value level="10">263</value>
					<value level="11">281</value>
					<value level="12">301</value>
					<value level="13">344</value>
					<value level="14">367</value>
					<value level="15">391</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="246" toLevel="1" name="Seal of Ruler">
		<!-- Engraved on an ancient holy artifact that protects your castle. -->
		<icon>icon.skill0246</icon>
		<operateType>A1</operateType>
		<targetType>HOLYTHING</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>85</castRange>
		<effectRange>400</effectRange>
		<hitTime>180000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>30</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="PossessHolything" />
		</conditions>
		<effects>
			<effect name="TakeCastle">
				<side>NEUTRAL</side>
			</effect>
		</effects>
	</skill>
	<skill id="247" toLevel="1" name="Build Headquarters">
		<!-- Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Consumes 300 B-grade Gemstones. -->
		<icon>icon.skill0247</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>300</itemConsumeCount>
		<itemConsumeId>2132</itemConsumeId> <!-- Gemstone B -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>30</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="BuildCamp" />
			<condition name="NotInUnderwater" />
		</conditions>
		<effects>
			<effect name="HeadquarterCreate" />
		</effects>
	</skill>
	<skill id="248" toLevel="6" name="Crystallize">
		<!-- Level 1: Allows you to crystallize D-grade equipment. -->
		<!-- Level 2: Allows you to crystallize C-grade equipment. -->
		<!-- Level 3: Allows you to crystallize B-grade equipment. -->
		<!-- Level 4: Allows you to crystallize A-grade equipment. -->
		<!-- Level 5: Allows you to crystallize S-grade equipment. -->
		<!-- Level 6: Allows you to crystallize R-grade equipment. -->
		<icon>icon.skill0248</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
			<value level="3">85</value>
			<value level="4">85</value>
			<value level="5">85</value>
			<value level="6">85</value>
		</magicLevel>
		<effects>
			<effect name="Crystallize">
				<grade>
					<value level="1">D</value>
					<value level="2">C</value>
					<value level="3">B</value>
					<value level="4">A</value>
					<value level="5">S</value>
					<value level="6">R</value>
				</grade>
			</effect>
		</effects>
	</skill>
	<skill id="249" toLevel="42" name="Weapon Mastery">
		<!-- Level 1: P. Atk. +1.5, M. Atk. +1.9. -->
		<!-- Level 2: P. Atk. +2.8, M. Atk. +3.5. -->
		<!-- Level 3: P. Atk. +4.5, M. Atk. +5.7. -->
		<!-- Level 4: P. Atk. +5.7, M. Atk. +7.2. -->
		<!-- Level 5: P. Atk. +6.7, M. Atk. +8.3. -->
		<!-- Level 6: P. Atk. +8.3, M. Atk. +10.3. -->
		<!-- Level 7: P. Atk. +9.5, M. Atk. +11.9. -->
		<!-- Level 8: P. Atk. +11.6, M. Atk. +14.6. -->
		<!-- Level 9: P. Atk. +13.3, M. Atk. +16.6. -->
		<!-- Level 10: P. Atk. +16, M. Atk. +20. -->
		<!-- Level 11: P. Atk. +17, M. Atk. +21.3. -->
		<!-- Level 12: P. Atk. +18.1, M. Atk. +22.6. -->
		<!-- Level 13: P. Atk. +20.4, M. Atk. +25.4. -->
		<!-- Level 14: P. Atk. +21.6, M. Atk. +26.9. -->
		<!-- Level 15: P. Atk. +22.8, M. Atk. +28.5. -->
		<!-- Level 16: P. Atk. +25.5, M. Atk. +31.8. -->
		<!-- Level 17: P. Atk. +26.9, M. Atk. +33.6. -->
		<!-- Level 18: P. Atk. +28.3, M. Atk. +35.4. -->
		<!-- Level 19: P. Atk. +31.4, M. Atk. +39.2. -->
		<!-- Level 20: P. Atk. +33, M. Atk. +41.2. -->
		<!-- Level 21: P. Atk. +34.6, M. Atk. +43.2. -->
		<!-- Level 22: P. Atk. +38, M. Atk. +47.5. -->
		<!-- Level 23: P. Atk. +39.8, M. Atk. +49.8. -->
		<!-- Level 24: P. Atk. +41.7, M. Atk. +52.1. -->
		<!-- Level 25: P. Atk. +43.5, M. Atk. +54.4. -->
		<!-- Level 26: P. Atk. +45.4, M. Atk. +56.8. -->
		<!-- Level 27: P. Atk. +47.4, M. Atk. +59.2. -->
		<!-- Level 28: P. Atk. +49.4, M. Atk. +61.7. -->
		<!-- Level 29: P. Atk. +51.4, M. Atk. +64.3. -->
		<!-- Level 30: P. Atk. +53.5, M. Atk. +66.8. -->
		<!-- Level 31: P. Atk. +55.6, M. Atk. +69.4. -->
		<!-- Level 32: P. Atk. +57.7, M. Atk. +72.1. -->
		<!-- Level 33: P. Atk. +59.8, M. Atk. +74.8. -->
		<!-- Level 34: P. Atk. +62, M. Atk. +77.4. -->
		<!-- Level 35: P. Atk. +64.1, M. Atk. +80.2. -->
		<!-- Level 36: P. Atk. +66.3, M. Atk. +82.9. -->
		<!-- Level 37: P. Atk. +68.5, M. Atk. +85.6. -->
		<!-- Level 38: P. Atk. +70.7, M. Atk. +88.4. -->
		<!-- Level 39: P. Atk. +72.9, M. Atk. +91.1. -->
		<!-- Level 40: P. Atk. +75.1, M. Atk. +93.8. -->
		<!-- Level 41: P. Atk. +77.2, M. Atk. +96.5. -->
		<!-- Level 42: P. Atk. +79.4, M. Atk. +99.3. -->
		<icon>icon.skill0249</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">7</value>
			<value level="2">14</value>
			<value level="3">20</value>
			<value level="4">23</value>
			<value level="5">25</value>
			<value level="6">28</value>
			<value level="7">30</value>
			<value level="8">33</value>
			<value level="9">35</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">40</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">50</value>
			<value level="20">51</value>
			<value level="21">52</value>
			<value level="22">54</value>
			<value level="23">55</value>
			<value level="24">56</value>
			<value level="25">57</value>
			<value level="26">58</value>
			<value level="27">59</value>
			<value level="28">60</value>
			<value level="29">61</value>
			<value level="30">62</value>
			<value level="31">63</value>
			<value level="32">64</value>
			<value level="33">65</value>
			<value level="34">66</value>
			<value level="35">67</value>
			<value level="36">68</value>
			<value level="37">69</value>
			<value level="38">70</value>
			<value level="39">71</value>
			<value level="40">72</value>
			<value level="41">73</value>
			<value level="42">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>17</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1.5</value>
					<value level="2">2.8</value>
					<value level="3">4.5</value>
					<value level="4">5.7</value>
					<value level="5">6.7</value>
					<value level="6">8.3</value>
					<value level="7">9.5</value>
					<value level="8">11.6</value>
					<value level="9">13.3</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">18.1</value>
					<value level="13">20.4</value>
					<value level="14">21.6</value>
					<value level="15">22.8</value>
					<value level="16">25.5</value>
					<value level="17">26.9</value>
					<value level="18">28.3</value>
					<value level="19">31.4</value>
					<value level="20">33</value>
					<value level="21">34.6</value>
					<value level="22">38</value>
					<value level="23">39.8</value>
					<value level="24">41.7</value>
					<value level="25">43.5</value>
					<value level="26">45.4</value>
					<value level="27">47.4</value>
					<value level="28">49.4</value>
					<value level="29">51.4</value>
					<value level="30">53.5</value>
					<value level="31">55.6</value>
					<value level="32">57.7</value>
					<value level="33">59.9</value>
					<value level="34">62</value>
					<value level="35">64.1</value>
					<value level="36">66.8</value>
					<value level="37">68.5</value>
					<value level="38">70.7</value>
					<value level="39">72.9</value>
					<value level="40">75.1</value>
					<value level="41">77.2</value>
					<value level="42">79.4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1.9</value>
					<value level="2">3.5</value>
					<value level="3">5.7</value>
					<value level="4">7.2</value>
					<value level="5">8.3</value>
					<value level="6">10.3</value>
					<value level="7">11.9</value>
					<value level="8">14.6</value>
					<value level="9">16.6</value>
					<value level="10">20</value>
					<value level="11">21.3</value>
					<value level="12">22.6</value>
					<value level="13">25.4</value>
					<value level="14">26.9</value>
					<value level="15">28.5</value>
					<value level="16">31.8</value>
					<value level="17">33.6</value>
					<value level="18">35.4</value>
					<value level="19">39.2</value>
					<value level="20">41.2</value>
					<value level="21">43.2</value>
					<value level="22">47.5</value>
					<value level="23">49.8</value>
					<value level="24">52.1</value>
					<value level="25">54.4</value>
					<value level="26">56.8</value>
					<value level="27">59.2</value>
					<value level="28">61.7</value>
					<value level="29">64.3</value>
					<value level="30">66.8</value>
					<value level="31">69.4</value>
					<value level="32">72.1</value>
					<value level="33">74.8</value>
					<value level="34">77.4</value>
					<value level="35">80.2</value>
					<value level="36">82.9</value>
					<value level="37">85.6</value>
					<value level="38">88.4</value>
					<value level="39">91.1</value>
					<value level="40">93.8</value>
					<value level="41">96.5</value>
					<value level="42">99.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>-8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="250" toLevel="42" name="Weapon Mastery">
		<!-- Level 1: Increases P. Atk. by 1.5 and M. Atk. by 1.9. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 2: Increases P. Atk. by 2.8 and M. Atk. by 3.5. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 3: Increases P. Atk. by 4.5 and M. Atk. by 5.7. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 4: Increases P. Atk. by 5.7 and M. Atk. by 7.2. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 5: Increases P. Atk. by 6.7 and M. Atk. by 8.3. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 6: Increases P. Atk. by 8.3 and M. Atk. by 10.3. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 7: Increases P. Atk. by 9.5 and M. Atk. by 11.9. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 8: Increases P. Atk. by 11.6 and M. Atk. by 14.6. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 9: Increases P. Atk. by 13.3 and M. Atk. by 16.6. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 10: Increases P. Atk. by 16 and M. Atk. by 20. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 11: Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 12: Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 13: Increases P. Atk. by 20.4 and M. Atk. by 25.4. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 14: Increases P. Atk. by 21.6 and M. Atk. by 26.9. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 15: Increases P. Atk. by 22.8 and M. Atk. by 28.5. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 16: Increases P. Atk. by 25.5 and M. Atk. by 31.8. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 17: Increases P. Atk. by 26.9 and M. Atk. by 33.6. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 18: Increases P. Atk. by 28.3 and M. Atk. by 35.4. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 19: Increases P. Atk. by 31.4 and M. Atk. by 39.2. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 20: Increases P. Atk. by 33 and M. Atk. by 41.2. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 21: Increases P. Atk. by 34.6 and M. Atk. by 43.2. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 22: Increases P. Atk. by 38 and M. Atk. by 47.5. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 23: Increases P. Atk. by 39.8 and M. Atk. by 49.8. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 24: Increases P. Atk. by 41.7 and M. Atk. by 52.1. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 25: Increases P. Atk. by 43.5 and M. Atk. by 54.4. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 26: Increases P. Atk. by 45.4 and M. Atk. by 56.8. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 27: Increases P. Atk. by 47.4 and M. Atk. by 59.2. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 28: Increases P. Atk. by 49.4 and M. Atk. by 61.7. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 29: Increases P. Atk. by 51.4 and M. Atk. by 64.3. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 30: Increases P. Atk. by 53.5 and M. Atk. by 66.8. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 31: Increases P. Atk. by 55.6 and M. Atk. by 69.4. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 32: Increases P. Atk. by 57.7 and M. Atk. by 72.1. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 33: Increases P. Atk. by 59.8 and M. Atk. by 74.8. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 34: Increases P. Atk. by 62 and M. Atk. by 77.4. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 35: Increases P. Atk. by 64.1 and M. Atk. by 80.2. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 36: Increases P. Atk. by 66.3 and M. Atk. by 82.9. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 37: Increases P. Atk. by 68.5 and M. Atk. by 85.6. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 38: Increases P. Atk. by 70.7 and M. Atk. by 88.4. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 39: Increases P. Atk. by 72.9 and M. Atk. by 91.1. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 40: Increases P. Atk. by 75.1 and M. Atk. by 93.8. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 41: Increases P. Atk. by 77.2 and M. Atk. by 96.5. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<!-- Level 42: Increases P. Atk. by 79.4 and M. Atk. by 99.3. Has a chance of absorbing 10% of physical damage inflicted on the enemy as HP. -->
		<icon>icon.skill0250</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">7</value>
			<value level="2">14</value>
			<value level="3">20</value>
			<value level="4">23</value>
			<value level="5">25</value>
			<value level="6">28</value>
			<value level="7">30</value>
			<value level="8">33</value>
			<value level="9">35</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">40</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">50</value>
			<value level="20">51</value>
			<value level="21">52</value>
			<value level="22">54</value>
			<value level="23">55</value>
			<value level="24">56</value>
			<value level="25">57</value>
			<value level="26">58</value>
			<value level="27">59</value>
			<value level="28">60</value>
			<value level="29">61</value>
			<value level="30">62</value>
			<value level="31">63</value>
			<value level="32">64</value>
			<value level="33">65</value>
			<value level="34">66</value>
			<value level="35">67</value>
			<value level="36">68</value>
			<value level="37">69</value>
			<value level="38">70</value>
			<value level="39">71</value>
			<value level="40">72</value>
			<value level="41">73</value>
			<value level="42">74</value>
		</magicLevel>
		<effects>
			<effect name="MpVampiricAttack">
				<amount>10</amount>
			</effect>
			<effect name="PhysicalAttack">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>17</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1.5</value>
					<value level="2">2.8</value>
					<value level="3">4.5</value>
					<value level="4">5.7</value>
					<value level="5">6.7</value>
					<value level="6">8.3</value>
					<value level="7">9.5</value>
					<value level="8">11.6</value>
					<value level="9">13.3</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">18.1</value>
					<value level="13">20.4</value>
					<value level="14">21.6</value>
					<value level="15">22.8</value>
					<value level="16">25.5</value>
					<value level="17">26.9</value>
					<value level="18">28.3</value>
					<value level="19">31.4</value>
					<value level="20">33</value>
					<value level="21">34.6</value>
					<value level="22">38</value>
					<value level="23">39.8</value>
					<value level="24">41.7</value>
					<value level="25">43.5</value>
					<value level="26">45.4</value>
					<value level="27">47.4</value>
					<value level="28">49.4</value>
					<value level="29">51.4</value>
					<value level="30">53.5</value>
					<value level="31">55.6</value>
					<value level="32">57.7</value>
					<value level="33">59.9</value>
					<value level="34">62</value>
					<value level="35">64.1</value>
					<value level="36">66.8</value>
					<value level="37">68.5</value>
					<value level="38">70.7</value>
					<value level="39">72.9</value>
					<value level="40">75.1</value>
					<value level="41">77.2</value>
					<value level="42">79.4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1.9</value>
					<value level="2">3.5</value>
					<value level="3">5.7</value>
					<value level="4">7.2</value>
					<value level="5">8.3</value>
					<value level="6">10.3</value>
					<value level="7">11.9</value>
					<value level="8">14.6</value>
					<value level="9">16.6</value>
					<value level="10">20</value>
					<value level="11">21.3</value>
					<value level="12">22.6</value>
					<value level="13">25.4</value>
					<value level="14">26.9</value>
					<value level="15">28.5</value>
					<value level="16">31.8</value>
					<value level="17">33.6</value>
					<value level="18">35.4</value>
					<value level="19">39.2</value>
					<value level="20">41.2</value>
					<value level="21">43.2</value>
					<value level="22">47.5</value>
					<value level="23">49.8</value>
					<value level="24">52.1</value>
					<value level="25">54.4</value>
					<value level="26">56.8</value>
					<value level="27">59.2</value>
					<value level="28">61.7</value>
					<value level="29">64.3</value>
					<value level="30">66.8</value>
					<value level="31">69.4</value>
					<value level="32">72.1</value>
					<value level="33">74.8</value>
					<value level="34">77.4</value>
					<value level="35">80.2</value>
					<value level="36">82.9</value>
					<value level="37">85.6</value>
					<value level="38">88.4</value>
					<value level="39">91.1</value>
					<value level="40">93.8</value>
					<value level="41">96.5</value>
					<value level="42">99.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>-8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="251" toLevel="45" name="Robe Mastery">
		<!-- Level 1: When using robes, P. Def. +11.6. -->
		<!-- Level 2: When using robes, P. Def. +13.4. -->
		<!-- Level 3: When using robes, P. Def. +16.1. -->
		<!-- Level 4: When using robes, P. Def. +18.4. -->
		<!-- Level 5: When using robes, P. Def. +20.9. -->
		<!-- Level 6: When using robes, P. Def. +23.8. -->
		<!-- Level 7: When using robes, P. Def. +26.9. -->
		<!-- Level 8: When using robes, P. Def. +29.1. -->
		<!-- Level 9: When using robes, P. Def. +32.8. -->
		<!-- Level 10: When using robes, P. Def. +35.4. -->
		<!-- Level 11: When using robes, P. Def. +39.6. -->
		<!-- Level 12: When using robes, P. Def. +42.6. -->
		<!-- Level 13: When using robes, P. Def. +47.3. -->
		<!-- Level 14: When using robes, P. Def. +49. -->
		<!-- Level 15: When using robes, P. Def. +50.7. -->
		<!-- Level 16: When using robes, P. Def. +54.2. -->
		<!-- Level 17: When using robes, P. Def. +56.1. -->
		<!-- Level 18: When using robes, P. Def. +57.9. -->
		<!-- Level 19: When using robes, P. Def. +61.8. -->
		<!-- Level 20: When using robes, P. Def. +63.7. -->
		<!-- Level 21: When using robes, P. Def. +65.7. -->
		<!-- Level 22: When using robes, P. Def. +69.9. -->
		<!-- Level 23: When using robes, P. Def. +72. -->
		<!-- Level 24: When using robes, P. Def. +74.2. -->
		<!-- Level 25: When using robes, P. Def. +78.6. -->
		<!-- Level 26: When using robes, P. Def. +80.9. -->
		<!-- Level 27: When using robes, P. Def. +83.2. -->
		<!-- Level 28: When using robes, P. Def. +85.5. -->
		<!-- Level 29: When using robes, P. Def. +87.8. -->
		<!-- Level 30: When using robes, P. Def. +90.2. -->
		<!-- Level 31: When using robes, P. Def. +92.6. -->
		<!-- Level 32: When using robes, P. Def. +95.1. -->
		<!-- Level 33: When using robes, P. Def. +97.6. -->
		<!-- Level 34: When using robes, P. Def. +100.1. -->
		<!-- Level 35: When using robes, P. Def. +102.6. -->
		<!-- Level 36: When using robes, P. Def. +105.1. -->
		<!-- Level 37: When using robes, P. Def. +107.7. -->
		<!-- Level 38: When using robes, P. Def. +110.3. -->
		<!-- Level 39: When using robes, P. Def. +112.9. -->
		<!-- Level 40: When using robes, P. Def. +115.5. -->
		<!-- Level 41: When using robes, P. Def. +118.1. -->
		<!-- Level 42: When using robes, P. Def. +120.8. -->
		<!-- Level 43: When using robes, P. Def. +123.4. -->
		<!-- Level 44: When using robes, P. Def. +126.1. -->
		<!-- Level 45: When using robes, P. Def. +128.8. -->
		<icon>icon.skill0251</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">17</value>
			<value level="6">20</value>
			<value level="7">23</value>
			<value level="8">25</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">33</value>
			<value level="12">35</value>
			<value level="13">38</value>
			<value level="14">39</value>
			<value level="15">40</value>
			<value level="16">42</value>
			<value level="17">43</value>
			<value level="18">44</value>
			<value level="19">46</value>
			<value level="20">47</value>
			<value level="21">48</value>
			<value level="22">50</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">11.6</value>
					<value level="2">13.4</value>
					<value level="3">16.1</value>
					<value level="4">18.4</value>
					<value level="5">20.9</value>
					<value level="6">23.8</value>
					<value level="7">26.9</value>
					<value level="8">29.1</value>
					<value level="9">32.8</value>
					<value level="10">35.4</value>
					<value level="11">39.6</value>
					<value level="12">42.6</value>
					<value level="13">47.3</value>
					<value level="14">49</value>
					<value level="15">50.7</value>
					<value level="16">54.2</value>
					<value level="17">56.1</value>
					<value level="18">57.9</value>
					<value level="19">61.8</value>
					<value level="20">63.7</value>
					<value level="21">65.7</value>
					<value level="22">69.9</value>
					<value level="23">72</value>
					<value level="24">74.2</value>
					<value level="25">78.6</value>
					<value level="26">80.9</value>
					<value level="27">83.2</value>
					<value level="28">85.5</value>
					<value level="29">87.8</value>
					<value level="30">90.2</value>
					<value level="31">92.6</value>
					<value level="32">95.1</value>
					<value level="33">97.6</value>
					<value level="34">100.1</value>
					<value level="35">102.6</value>
					<value level="36">105.1</value>
					<value level="37">107.7</value>
					<value level="38">110.3</value>
					<value level="39">112.9</value>
					<value level="40">115.5</value>
					<value level="41">118.1</value>
					<value level="42">120.8</value>
					<value level="43">123.4</value>
					<value level="44">126.1</value>
					<value level="45">128.8</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="252" toLevel="45" name="Light Armor Mastery">
		<!-- Level 1: P. Def. +12.6, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 2: P. Def. +14.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 3: P. Def. +17.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 4: P. Def. +19.3, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 5: P. Def. +21.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 6: P. Def. +23.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 7: P. Def. +25.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 8: P. Def. +27, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 9: P. Def. +30.1, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 10: P. Def. +32.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 11: P. Def. +36.3, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 12: P. Def. +39.1, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 13: P. Def. +43.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 14: P. Def. +45, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 15: P. Def. +46.6, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 16: P. Def. +49.8, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 17: P. Def. +51.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 18: P. Def. +53.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 19: P. Def. +56.7, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 20: P. Def. +58.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 21: P. Def. +60.4, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 22: P. Def. +64.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 23: P. Def. +66.1, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 24: P. Def. +68.1, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 25: P. Def. +72.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 26: P. Def. +74.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 27: P. Def. +76.3, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 28: P. Def. +78.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 29: P. Def. +80.6, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 30: P. Def. +82.8, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 31: P. Def. +85.1, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 32: P. Def. +87.3, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 33: P. Def. +89.6, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 34: P. Def. +91.9, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 35: P. Def. +94.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 36: P. Def. +96.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 37: P. Def. +98.9, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 38: P. Def. +101.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 39: P. Def. +103.6, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 40: P. Def. +106, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 41: P. Def. +108.5, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 42: P. Def. +110.9, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 43: P. Def. +113.3, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 44: P. Def. +115.8, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<!-- Level 45: P. Def. +118.2, Casting Spd. +90%, Atk. Spd. +25%, MP Recovery Rate +20% when using light armor. -->
		<icon>icon.skill0252</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">17</value>
			<value level="6">20</value>
			<value level="7">23</value>
			<value level="8">25</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">33</value>
			<value level="12">35</value>
			<value level="13">38</value>
			<value level="14">39</value>
			<value level="15">40</value>
			<value level="16">42</value>
			<value level="17">43</value>
			<value level="18">44</value>
			<value level="19">46</value>
			<value level="20">47</value>
			<value level="21">48</value>
			<value level="22">50</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">12.6</value>
					<value level="2">14.5</value>
					<value level="3">17.5</value>
					<value level="4">19.3</value>
					<value level="5">21.2</value>
					<value level="6">23.2</value>
					<value level="7">25.5</value>
					<value level="8">27</value>
					<value level="9">30.1</value>
					<value level="10">32.5</value>
					<value level="11">36.3</value>
					<value level="12">39.1</value>
					<value level="13">43.5</value>
					<value level="14">45</value>
					<value level="15">46.6</value>
					<value level="16">49.8</value>
					<value level="17">51.5</value>
					<value level="18">53.2</value>
					<value level="19">56.7</value>
					<value level="20">58.5</value>
					<value level="21">60.4</value>
					<value level="22">64.2</value>
					<value level="23">66.1</value>
					<value level="24">68.1</value>
					<value level="25">72.2</value>
					<value level="26">74.2</value>
					<value level="27">76.3</value>
					<value level="28">78.5</value>
					<value level="29">80.6</value>
					<value level="30">82.8</value>
					<value level="31">85.1</value>
					<value level="32">87.3</value>
					<value level="33">89.6</value>
					<value level="34">91.9</value>
					<value level="35">94.2</value>
					<value level="36">96.5</value>
					<value level="37">98.9</value>
					<value level="38">101.2</value>
					<value level="39">103.6</value>
					<value level="40">106</value>
					<value level="41">108.5</value>
					<value level="42">110.9</value>
					<value level="43">113.3</value>
					<value level="44">115.8</value>
					<value level="45">118.2</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>90</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="253" toLevel="43" name="Heavy Armor Mastery">
		<!-- Level 1: When using heavy armor, P. Def. +11.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 2: When using heavy armor, P. Def. +13.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 3: When using heavy armor, P. Def. +15.2, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 4: When using heavy armor, P. Def. +17.2, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 5: When using heavy armor, P. Def. +19.5, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 6: When using heavy armor, P. Def. +21.1, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 7: When using heavy armor, P. Def. +23.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 8: When using heavy armor, P. Def. +25.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 9: When using heavy armor, P. Def. +28.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 10: When using heavy armor, P. Def. +30.8, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 11: When using heavy armor, P. Def. +34.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 12: When using heavy armor, P. Def. +35.5, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 13: When using heavy armor, P. Def. +36.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 14: When using heavy armor, P. Def. +39.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 15: When using heavy armor, P. Def. +40.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 16: When using heavy armor, P. Def. +41.9, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 17: When using heavy armor, P. Def. +44.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 18: When using heavy armor, P. Def. +46.1, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 19: When using heavy armor, P. Def. +47.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 20: When using heavy armor, P. Def. +50.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 21: When using heavy armor, P. Def. +52.1, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 22: When using heavy armor, P. Def. +53.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 23: When using heavy armor, P. Def. +56.9, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 24: When using heavy armor, P. Def. +58.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 25: When using heavy armor, P. Def. +60.2, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 26: When using heavy armor, P. Def. +61.9, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 27: When using heavy armor, P. Def. +63.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 28: When using heavy armor, P. Def. +65.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 29: When using heavy armor, P. Def. +67.1, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 30: When using heavy armor, P. Def. +68.9, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 31: When using heavy armor, P. Def. +70.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 32: When using heavy armor, P. Def. +72.5, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 33: When using heavy armor, P. Def. +74.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 34: When using heavy armor, P. Def. +76.1, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 35: When using heavy armor, P. Def. +78, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 36: When using heavy armor, P. Def. +79.9, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 37: When using heavy armor, P. Def. +81.7, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 38: When using heavy armor, P. Def. +83.6, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 39: When using heavy armor, P. Def. +85.5, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 40: When using heavy armor, P. Def. +87.5, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 41: When using heavy armor, P. Def. +89.4, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 42: When using heavy armor, P. Def. +91.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<!-- Level 43: When using heavy armor, P. Def. +93.3, Casting Spd. +71%, Atk. Spd. +25%. -->
		<icon>icon.skill0253</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">11</value>
			<value level="2">14</value>
			<value level="3">17</value>
			<value level="4">20</value>
			<value level="5">23</value>
			<value level="6">25</value>
			<value level="7">28</value>
			<value level="8">30</value>
			<value level="9">33</value>
			<value level="10">35</value>
			<value level="11">38</value>
			<value level="12">39</value>
			<value level="13">40</value>
			<value level="14">42</value>
			<value level="15">43</value>
			<value level="16">44</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">50</value>
			<value level="21">51</value>
			<value level="22">52</value>
			<value level="23">54</value>
			<value level="24">55</value>
			<value level="25">56</value>
			<value level="26">57</value>
			<value level="27">58</value>
			<value level="28">59</value>
			<value level="29">60</value>
			<value level="30">61</value>
			<value level="31">62</value>
			<value level="32">63</value>
			<value level="33">64</value>
			<value level="34">65</value>
			<value level="35">66</value>
			<value level="36">67</value>
			<value level="37">68</value>
			<value level="38">69</value>
			<value level="39">70</value>
			<value level="40">71</value>
			<value level="41">72</value>
			<value level="42">73</value>
			<value level="43">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">11.6</value>
					<value level="2">13.3</value>
					<value level="3">15.2</value>
					<value level="4">17.2</value>
					<value level="5">19.5</value>
					<value level="6">21.1</value>
					<value level="7">23.7</value>
					<value level="8">25.6</value>
					<value level="9">28.7</value>
					<value level="10">30.8</value>
					<value level="11">34.3</value>
					<value level="12">35.5</value>
					<value level="13">36.7</value>
					<value level="14">39.3</value>
					<value level="15">40.6</value>
					<value level="16">41.9</value>
					<value level="17">44.7</value>
					<value level="18">46.1</value>
					<value level="19">47.6</value>
					<value level="20">50.6</value>
					<value level="21">52.1</value>
					<value level="22">53.7</value>
					<value level="23">56.9</value>
					<value level="24">58.6</value>
					<value level="25">60.2</value>
					<value level="26">61.9</value>
					<value level="27">63.6</value>
					<value level="28">65.3</value>
					<value level="29">67.1</value>
					<value level="30">68.9</value>
					<value level="31">70.7</value>
					<value level="32">72.5</value>
					<value level="33">74.3</value>
					<value level="34">76.1</value>
					<value level="35">78</value>
					<value level="36">79.9</value>
					<value level="37">81.7</value>
					<value level="38">83.6</value>
					<value level="39">85.5</value>
					<value level="40">87.5</value>
					<value level="41">89.4</value>
					<value level="42">91.3</value>
					<value level="43">93.3</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>71</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="254" toLevel="11" name="Spoil">
		<!-- Imbues a monster with magic that renders it susceptible to the Sweeper skill. -->
		<icon>icon.skill0254</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>
			<value level="1">-138</value>
			<value level="2">-204</value>
			<value level="3">-268</value>
			<value level="4">-341</value>
			<value level="5">-408</value>
			<value level="6">-467</value>
			<value level="7">-523</value>
			<value level="8">-566</value>
			<value level="9">-597</value>
			<value level="10">-624</value>
			<value level="11">-646</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">36</value>
			<value level="5">43</value>
			<value level="6">49</value>
			<value level="7">55</value>
			<value level="8">60</value>
			<value level="9">64</value>
			<value level="10">68</value>
			<value level="11">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">12</value>
			<value level="2">19</value>
			<value level="3">25</value>
			<value level="4">31</value>
			<value level="5">38</value>
			<value level="6">44</value>
			<value level="7">50</value>
			<value level="8">55</value>
			<value level="9">59</value>
			<value level="10">63</value>
			<value level="11">67</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="Spoil" />
		</effects>
	</skill>
	<skill id="255" toLevel="15" name="Power Smash">
		<!-- Level 1: Attacks the enemy with 90 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 2: Attacks the enemy with 97 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 3: Attacks the enemy with 105 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 4: Attacks the enemy with 123 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 5: Attacks the enemy with 132 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 6: Attacks the enemy with 143 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 7: Attacks the enemy with 165 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 8: Attacks the enemy with 177 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 9: Attacks the enemy with 191 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 10: Attacks the enemy with 219 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 11: Attacks the enemy with 235 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 12: Attacks the enemy with 251 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 13: Attacks the enemy with 287 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 14: Attacks the enemy with 306 power. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 15: Attacks the enemy with 326 power. Requires a sword or a blunt weapon. Over-hit. -->
		<icon>icon.skill0255</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-96</value>
			<value level="2">-100</value>
			<value level="3">-104</value>
			<value level="4">-111</value>
			<value level="5">-115</value>
			<value level="6">-119</value>
			<value level="7">-128</value>
			<value level="8">-132</value>
			<value level="9">-136</value>
			<value level="10">-145</value>
			<value level="11">-150</value>
			<value level="12">-154</value>
			<value level="13">-164</value>
			<value level="14">-169</value>
			<value level="15">-173</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">23</value>
			<value level="6">24</value>
			<value level="7">26</value>
			<value level="8">27</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">32</value>
			<value level="13">34</value>
			<value level="14">35</value>
			<value level="15">36</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">20</value>
			<value level="3">20</value>
			<value level="4">21</value>
			<value level="5">22</value>
			<value level="6">23</value>
			<value level="7">25</value>
			<value level="8">26</value>
			<value level="9">27</value>
			<value level="10">28</value>
			<value level="11">28</value>
			<value level="12">29</value>
			<value level="13">32</value>
			<value level="14">33</value>
			<value level="15">34</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">90</value>
					<value level="2">97</value>
					<value level="3">105</value>
					<value level="4">123</value>
					<value level="5">132</value>
					<value level="6">143</value>
					<value level="7">165</value>
					<value level="8">177</value>
					<value level="9">191</value>
					<value level="10">219</value>
					<value level="11">235</value>
					<value level="12">251</value>
					<value level="13">287</value>
					<value level="14">306</value>
					<value level="15">326</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="256" toLevel="1" name="Accuracy">
		<!-- P. Accuracy +3. MP Consumption depends on your level. -->
		<icon>icon.skill0256</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>24</magicLevel>
		<mpConsume>5</mpConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>0.4</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Accuracy">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="257" toLevel="45" name="Sword / Blunt Weapon Mastery">
		<!-- Level 1: Increases P. Atk. by 4.5 when using a sword or blunt weapon. -->
		<!-- Level 2: Increases P. Atk. by 7.3 when using a sword or blunt weapon. -->
		<!-- Level 3: Increases P. Atk. by 8.9 when using a sword or blunt weapon. -->
		<!-- Level 4: Increases P. Atk. by 10.7 when using a sword or blunt weapon. -->
		<!-- Level 5: Increases P. Atk. by 12.8 when using a sword or blunt weapon. -->
		<!-- Level 6: Increases P. Atk. by 15.1 when using a sword or blunt weapon. -->
		<!-- Level 7: Increases P. Atk. by 17.7 when using a sword or blunt weapon. -->
		<!-- Level 8: Increases P. Atk. by 20.5 when using a sword or blunt weapon. -->
		<!-- Level 9: Increases P. Atk. by 23.7 when using a sword or blunt weapon. -->
		<!-- Level 10: Increases P. Atk. by 25.4 when using a sword or blunt weapon. -->
		<!-- Level 11: Increases P. Atk. by 27.1 when using a sword or blunt weapon. -->
		<!-- Level 12: Increases P. Atk. by 29 when using a sword or blunt weapon. -->
		<!-- Level 13: Increases P. Atk. by 30.9 when using a sword or blunt weapon. -->
		<!-- Level 14: Increases P. Atk. by 32.9 when using a sword or blunt weapon. -->
		<!-- Level 15: Increases P. Atk. by 35 when using a sword or blunt weapon. -->
		<!-- Level 16: Increases P. Atk. by 37.1 when using a sword or blunt weapon. -->
		<!-- Level 17: Increases P. Atk. by 39.4 when using a sword or blunt weapon. -->
		<!-- Level 18: Increases P. Atk. by 41.7 when using a sword or blunt weapon. -->
		<!-- Level 19: Increases P. Atk. by 44.1 when using a sword or blunt weapon. -->
		<!-- Level 20: Increases P. Atk. by 46.6 when using a sword or blunt weapon. -->
		<!-- Level 21: Increases P. Atk. by 49.2 when using a sword or blunt weapon. -->
		<!-- Level 22: Increases P. Atk. by 51.9 when using a sword or blunt weapon. -->
		<!-- Level 23: Increases P. Atk. by 54.6 when using a sword or blunt weapon. -->
		<!-- Level 24: Increases P. Atk. by 57.5 when using a sword or blunt weapon. -->
		<!-- Level 25: Increases P. Atk. by 60.4 when using a sword or blunt weapon. -->
		<!-- Level 26: Increases P. Atk. by 63.3 when using a sword or blunt weapon. -->
		<!-- Level 27: Increases P. Atk. by 66.4 when using a sword or blunt weapon. -->
		<!-- Level 28: Increases P. Atk. by 69.5 when using a sword or blunt weapon. -->
		<!-- Level 29: Increases P. Atk. by 72.7 when using a sword or blunt weapon. -->
		<!-- Level 30: Increases P. Atk. by 76 when using a sword or blunt weapon. -->
		<!-- Level 31: Increases P. Atk. by 79.3 when using a sword or blunt weapon. -->
		<!-- Level 32: Increases P. Atk. by 82.7 when using a sword or blunt weapon. -->
		<!-- Level 33: Increases P. Atk. by 86.1 when using a sword or blunt weapon. -->
		<!-- Level 34: Increases P. Atk. by 89.6 when using a sword or blunt weapon. -->
		<!-- Level 35: Increases P. Atk. by 93.1 when using a sword or blunt weapon. -->
		<!-- Level 36: Increases P. Atk. by 96.6 when using a sword or blunt weapon. -->
		<!-- Level 37: Increases P. Atk. by 100.2 when using a sword or blunt weapon. -->
		<!-- Level 38: Increases P. Atk. by 103.8 when using a sword or blunt weapon. -->
		<!-- Level 39: Increases P. Atk. by 107.5 when using a sword or blunt weapon. -->
		<!-- Level 40: Increases P. Atk. by 111.1 when using a sword or blunt weapon. -->
		<!-- Level 41: Increases P. Atk. by 114.8 when using a sword or blunt weapon. -->
		<!-- Level 42: Increases P. Atk. by 118.4 when using a sword or blunt weapon. -->
		<!-- Level 43: Increases P. Atk. by 122.1 when using a sword or blunt weapon. -->
		<!-- Level 44: Increases P. Atk. by 125.7 when using a sword or blunt weapon. -->
		<!-- Level 45: Increases P. Atk. by 129.3 when using a sword or blunt weapon. -->
		<icon>icon.skill0257</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">26</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">32</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">38</value>
			<value level="10">39</value>
			<value level="11">40</value>
			<value level="12">41</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">45</value>
			<value level="17">46</value>
			<value level="18">47</value>
			<value level="19">48</value>
			<value level="20">49</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">52</value>
			<value level="24">53</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">4.5</value>
					<value level="2">7.3</value>
					<value level="3">8.9</value>
					<value level="4">10.7</value>
					<value level="5">12.8</value>
					<value level="6">15.1</value>
					<value level="7">17.7</value>
					<value level="8">20.5</value>
					<value level="9">23.7</value>
					<value level="10">25.4</value>
					<value level="11">27.1</value>
					<value level="12">29</value>
					<value level="13">30.9</value>
					<value level="14">32.9</value>
					<value level="15">35</value>
					<value level="16">37.1</value>
					<value level="17">39.4</value>
					<value level="18">41.7</value>
					<value level="19">44.1</value>
					<value level="20">46.6</value>
					<value level="21">49.2</value>
					<value level="22">51.9</value>
					<value level="23">54.6</value>
					<value level="24">57.5</value>
					<value level="25">60.4</value>
					<value level="26">63.3</value>
					<value level="27">66.4</value>
					<value level="28">69.5</value>
					<value level="29">72.7</value>
					<value level="30">76</value>
					<value level="31">79.3</value>
					<value level="32">82.7</value>
					<value level="33">86.1</value>
					<value level="34">89.6</value>
					<value level="35">93.1</value>
					<value level="36">96.6</value>
					<value level="37">100.2</value>
					<value level="38">103.8</value>
					<value level="39">107.5</value>
					<value level="40">111.1</value>
					<value level="41">114.8</value>
					<value level="42">118.4</value>
					<value level="43">122.1</value>
					<value level="44">125.7</value>
					<value level="45">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="258" toLevel="33" name="Light Armor Mastery">
		<!-- Level 1: When using light armor, P. Def. +11.1, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 2: When using light armor, P. Def. +11.8, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 3: When using light armor, P. Def. +12.5, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 4: When using light armor, P. Def. +14, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 5: When using light armor, P. Def. +14.8, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 6: When using light armor, P. Def. +15.6, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 7: When using light armor, P. Def. +17.3, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 8: When using light armor, P. Def. +18.1, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 9: When using light armor, P. Def. +19, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 10: When using light armor, P. Def. +20.8, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 11: When using light armor, P. Def. +21.7, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 12: When using light armor, P. Def. +22.6, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 13: When using light armor, P. Def. +24.5, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 14: When using light armor, P. Def. +25.5, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 15: When using light armor, P. Def. +26.4, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 16: When using light armor, P. Def. +27.4, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 17: When using light armor, P. Def. +28.4, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 18: When using light armor, P. Def. +29.5, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 19: When using light armor, P. Def. +30.5, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 20: When using light armor, P. Def. +31.6, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 21: When using light armor, P. Def. +32.6, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 22: When using light armor, P. Def. +33.7, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 23: When using light armor, P. Def. +34.8, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 24: When using light armor, P. Def. +35.9, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 25: When using light armor, P. Def. +37, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 26: When using light armor, P. Def. +38.1, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 27: When using light armor, P. Def. +39.2, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 28: When using light armor, P. Def. +40.3, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 29: When using light armor, P. Def. +41.4, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 30: When using light armor, P. Def. +42.6, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 31: When using light armor, P. Def. +43.7, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 32: When using light armor, P. Def. +44.8, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<!-- Level 33: When using light armor, P. Def. +46, Casting Spd. +88%, Atk. Spd. +25%, MP Recovery Rate +20%. -->
		<icon>icon.skill0258</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">44</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">50</value>
			<value level="11">51</value>
			<value level="12">52</value>
			<value level="13">54</value>
			<value level="14">55</value>
			<value level="15">56</value>
			<value level="16">57</value>
			<value level="17">58</value>
			<value level="18">59</value>
			<value level="19">60</value>
			<value level="20">61</value>
			<value level="21">62</value>
			<value level="22">63</value>
			<value level="23">64</value>
			<value level="24">65</value>
			<value level="25">66</value>
			<value level="26">67</value>
			<value level="27">68</value>
			<value level="28">69</value>
			<value level="29">70</value>
			<value level="30">71</value>
			<value level="31">72</value>
			<value level="32">73</value>
			<value level="33">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">11.1</value>
					<value level="2">11.8</value>
					<value level="3">12.5</value>
					<value level="4">14</value>
					<value level="5">14.8</value>
					<value level="6">15.6</value>
					<value level="7">17.3</value>
					<value level="8">18.1</value>
					<value level="9">19</value>
					<value level="10">20.8</value>
					<value level="11">21.7</value>
					<value level="12">22.6</value>
					<value level="13">24.5</value>
					<value level="14">25.5</value>
					<value level="15">26.4</value>
					<value level="16">27.4</value>
					<value level="17">28.4</value>
					<value level="18">29.5</value>
					<value level="19">30.5</value>
					<value level="20">31.6</value>
					<value level="21">32.6</value>
					<value level="22">33.7</value>
					<value level="23">34.8</value>
					<value level="24">35.9</value>
					<value level="25">37</value>
					<value level="26">38.1</value>
					<value level="27">39.2</value>
					<value level="28">40.3</value>
					<value level="29">41.4</value>
					<value level="30">42.6</value>
					<value level="31">43.7</value>
					<value level="32">44.8</value>
					<value level="33">46</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>88</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="259" toLevel="33" name="Heavy Armor Mastery">
		<!-- Level 1: When using heavy armor, P. Def. +14.8, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 2: When using heavy armor, P. Def. +15.6, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 3: When using heavy armor, P. Def. +16.5, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 4: When using heavy armor, P. Def. +18.3, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 5: When using heavy armor, P. Def. +19.2, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 6: When using heavy armor, P. Def. +20.2, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 7: When using heavy armor, P. Def. +22.1, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 8: When using heavy armor, P. Def. +23.1, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 9: When using heavy armor, P. Def. +24.1, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 10: When using heavy armor, P. Def. +26.2, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 11: When using heavy armor, P. Def. +27.3, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 12: When using heavy armor, P. Def. +28.4, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 13: When using heavy armor, P. Def. +30.6, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 14: When using heavy armor, P. Def. +31.8, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 15: When using heavy armor, P. Def. +33, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 16: When using heavy armor, P. Def. +34.1, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 17: When using heavy armor, P. Def. +35.3, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 18: When using heavy armor, P. Def. +36.5, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 19: When using heavy armor, P. Def. +37.8, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 20: When using heavy armor, P. Def. +39, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 21: When using heavy armor, P. Def. +40.3, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 22: When using heavy armor, P. Def. +41.5, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 23: When using heavy armor, P. Def. +42.8, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 24: When using heavy armor, P. Def. +44.1, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 25: When using heavy armor, P. Def. +45.4, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 26: When using heavy armor, P. Def. +46.7, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 27: When using heavy armor, P. Def. +48, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 28: When using heavy armor, P. Def. +49.4, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 29: When using heavy armor, P. Def. +50.7, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 30: When using heavy armor, P. Def. +52, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 31: When using heavy armor, P. Def. +53.4, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 32: When using heavy armor, P. Def. +54.7, Casting Spd. +68%, Atk. Spd. +25%. -->
		<!-- Level 33: When using heavy armor, P. Def. +56.1, Casting Spd. +68%, Atk. Spd. +25%. -->
		<icon>icon.skill0259</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">44</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">50</value>
			<value level="11">51</value>
			<value level="12">52</value>
			<value level="13">54</value>
			<value level="14">55</value>
			<value level="15">56</value>
			<value level="16">57</value>
			<value level="17">58</value>
			<value level="18">59</value>
			<value level="19">60</value>
			<value level="20">61</value>
			<value level="21">62</value>
			<value level="22">63</value>
			<value level="23">64</value>
			<value level="24">65</value>
			<value level="25">66</value>
			<value level="26">67</value>
			<value level="27">68</value>
			<value level="28">69</value>
			<value level="29">70</value>
			<value level="30">71</value>
			<value level="31">72</value>
			<value level="32">73</value>
			<value level="33">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">14.8</value>
					<value level="2">15.6</value>
					<value level="3">16.5</value>
					<value level="4">18.3</value>
					<value level="5">19.2</value>
					<value level="6">20.2</value>
					<value level="7">22.1</value>
					<value level="8">23.1</value>
					<value level="9">24.1</value>
					<value level="10">26.2</value>
					<value level="11">27.3</value>
					<value level="12">28.4</value>
					<value level="13">30.6</value>
					<value level="14">31.8</value>
					<value level="15">33</value>
					<value level="16">34.1</value>
					<value level="17">35.3</value>
					<value level="18">36.5</value>
					<value level="19">37.8</value>
					<value level="20">39</value>
					<value level="21">40.3</value>
					<value level="22">41.5</value>
					<value level="23">42.8</value>
					<value level="24">44.1</value>
					<value level="25">45.4</value>
					<value level="26">46.7</value>
					<value level="27">48</value>
					<value level="28">49.4</value>
					<value level="29">50.7</value>
					<value level="30">52</value>
					<value level="31">53.4</value>
					<value level="32">54.7</value>
					<value level="33">56.1</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>68</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="260" toLevel="37" name="Hammer Crush">
		<!-- Level 1: Attacks the enemy with 487 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Attacks the enemy with 518 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Attacks the enemy with 550 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Attacks the enemy with 583 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Attacks the enemy with 618 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Attacks the enemy with 655 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Attacks the enemy with 693 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Attacks the enemy with 732 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Attacks the enemy with 773 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Attacks the enemy with 816 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Attacks the enemy with 860 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12: Attacks the enemy with 905 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13: Attacks the enemy with 952 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14: Attacks the enemy with 1001 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15: Attacks the enemy with 1051 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16: Attacks the enemy with 1102 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17: Attacks the enemy with 1155 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 18: Attacks the enemy with 1210 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 19: Attacks the enemy with 1265 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 20: Attacks the enemy with 1322 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 21: Attacks the enemy with 1380 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 22: Attacks the enemy with 1440 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 23: Attacks the enemy with 1500 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 24: Attacks the enemy with 1561 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 25: Attacks the enemy with 1624 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 26: Attacks the enemy with 1687 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 27: Attacks the enemy with 1751 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 28: Attacks the enemy with 1816 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 29: Attacks the enemy with 1881 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 30: Attacks the enemy with 1947 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 31: Attacks the enemy with 2013 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 32: Attacks the enemy with 2080 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 33: Attacks the enemy with 2146 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 34: Attacks the enemy with 2213 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 35: Attacks the enemy with 2279 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 36: Attacks the enemy with 2345 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 37: Attacks the enemy with 2411 power stunning them for 9 sec. Requires a blunt weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0260</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-183</value>
			<value level="2">-188</value>
			<value level="3">-193</value>
			<value level="4">-198</value>
			<value level="5">-203</value>
			<value level="6">-208</value>
			<value level="7">-213</value>
			<value level="8">-218</value>
			<value level="9">-223</value>
			<value level="10">-228</value>
			<value level="11">-233</value>
			<value level="12">-237</value>
			<value level="13">-242</value>
			<value level="14">-247</value>
			<value level="15">-252</value>
			<value level="16">-257</value>
			<value level="17">-261</value>
			<value level="18">-266</value>
			<value level="19">-271</value>
			<value level="20">-275</value>
			<value level="21">-279</value>
			<value level="22">-284</value>
			<value level="23">-288</value>
			<value level="24">-292</value>
			<value level="25">-296</value>
			<value level="26">-300</value>
			<value level="27">-304</value>
			<value level="28">-307</value>
			<value level="29">-311</value>
			<value level="30">-314</value>
			<value level="31">-317</value>
			<value level="32">-320</value>
			<value level="33">-323</value>
			<value level="34">-326</value>
			<value level="35">-328</value>
			<value level="36">-331</value>
			<value level="37">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">35</value>
			<value level="2">36</value>
			<value level="3">37</value>
			<value level="4">37</value>
			<value level="5">38</value>
			<value level="6">39</value>
			<value level="7">40</value>
			<value level="8">42</value>
			<value level="9">43</value>
			<value level="10">44</value>
			<value level="11">45</value>
			<value level="12">46</value>
			<value level="13">47</value>
			<value level="14">48</value>
			<value level="15">49</value>
			<value level="16">50</value>
			<value level="17">51</value>
			<value level="18">52</value>
			<value level="19">54</value>
			<value level="20">55</value>
			<value level="21">56</value>
			<value level="22">57</value>
			<value level="23">58</value>
			<value level="24">59</value>
			<value level="25">60</value>
			<value level="26">61</value>
			<value level="27">62</value>
			<value level="28">63</value>
			<value level="29">64</value>
			<value level="30">65</value>
			<value level="31">66</value>
			<value level="32">67</value>
			<value level="33">68</value>
			<value level="34">69</value>
			<value level="35">70</value>
			<value level="36">71</value>
			<value level="37">72</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">487</value>
					<value level="2">518</value>
					<value level="3">550</value>
					<value level="4">583</value>
					<value level="5">618</value>
					<value level="6">655</value>
					<value level="7">693</value>
					<value level="8">732</value>
					<value level="9">773</value>
					<value level="10">816</value>
					<value level="11">860</value>
					<value level="12">905</value>
					<value level="13">952</value>
					<value level="14">1001</value>
					<value level="15">1051</value>
					<value level="16">1102</value>
					<value level="17">1155</value>
					<value level="18">1210</value>
					<value level="19">1265</value>
					<value level="20">1322</value>
					<value level="21">1380</value>
					<value level="22">1440</value>
					<value level="23">1500</value>
					<value level="24">1561</value>
					<value level="25">1624</value>
					<value level="26">1687</value>
					<value level="27">1751</value>
					<value level="28">1816</value>
					<value level="29">1881</value>
					<value level="30">1947</value>
					<value level="31">2013</value>
					<value level="32">2080</value>
					<value level="33">2146</value>
					<value level="34">2213</value>
					<value level="35">2279</value>
					<value level="36">2345</value>
					<value level="37">2411</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="261" toLevel="36" name="Triple Sonic Slash">
		<!-- Level 1: Accumulates Momentum to attack the target with 1948 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 2: Accumulates Momentum to attack the target with 2042 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 3: Accumulates Momentum to attack the target with 2138 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 4: Accumulates Momentum to attack the target with 2236 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 5: Accumulates Momentum to attack the target with 2337 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 6: Accumulates Momentum to attack the target with 2439 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 7: Accumulates Momentum to attack the target with 2544 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 8: Accumulates Momentum to attack the target with 2651 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 9: Accumulates Momentum to attack the target with 2760 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 10: Accumulates Momentum to attack the target with 2870 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 11: Accumulates Momentum to attack the target with 2982 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 12: Accumulates Momentum to attack the target with 3095 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 13: Accumulates Momentum to attack the target with 3210 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 14: Accumulates Momentum to attack the target with 3325 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 15: Accumulates Momentum to attack the target with 3442 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 16: Accumulates Momentum to attack the target with 3559 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 17: Accumulates Momentum to attack the target with 3676 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 18: Accumulates Momentum to attack the target with 3794 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 19: Accumulates Momentum to attack the target with 3911 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 20: Accumulates Momentum to attack the target with 4029 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 21: Accumulates Momentum to attack the target with 4146 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 22: Accumulates Momentum to attack the target with 4262 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 23: Accumulates Momentum to attack the target with 4299 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 24: Accumulates Momentum to attack the target with 4415 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 25: Accumulates Momentum to attack the target with 4645 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 26: Accumulates Momentum to attack the target with 4875 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 27: Accumulates Momentum to attack the target with 5106 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 28: Accumulates Momentum to attack the target with 22,531 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 29: Accumulates Momentum to attack the target with 26,017 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30: Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31: Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32: Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33: Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34: Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35: Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36: Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 30 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 29,503 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 31 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 33,377 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 32 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 38,441 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 33 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 40,315 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 34 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 42,189 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 35 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 45,001 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1001 (+1% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1002 (+2% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1003 (+3% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1004 (+4% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1005 (+5% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1006 (+6% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1007 (+7% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1008 (+8% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1009 (+9% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1010 (+10% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1011 (+11% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1012 (+12% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1013 (+13% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1014 (+14% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1015 (+15% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1016 (+16% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1017 (+17% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1018 (+18% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1019 (+19% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 1020 (+20% Power): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2001 (+1% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2002 (+2% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2003 (+3% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2004 (+4% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2005 (+5% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2006 (+6% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2007 (+7% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2008 (+8% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2009 (+9% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2010 (+10% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2011 (+11% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2012 (+12% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2013 (+13% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2014 (+14% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2015 (+15% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2016 (+16% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2017 (+17% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2018 (+18% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2019 (+19% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 2020 (+20% Focus): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3001 (+1% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3002 (+1.6% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3003 (+2.2% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3004 (+2.8% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3005 (+3.4% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3006 (+4% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3007 (+4.6% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3008 (+5.2% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3009 (+5.8% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3010 (+6.4% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3011 (+7% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3012 (+7.6% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3013 (+8.2% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3014 (+8.8% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3015 (+9.4% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3016 (+10% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3017 (+10.6% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3018 (+11.2% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3019 (+11.8% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<!-- Level 36 - SubLevel 3020 (+12.4% Break): Accumulates Momentum to attack the target with 47,813 power. Damage increases as Momentum is used up. Damage +30% when Momentum is maxed up to 3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons or dual swords. -->
		<icon>icon.skill0261</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-119</value>
			<value level="2">-121</value>
			<value level="3">-124</value>
			<value level="4">-126</value>
			<value level="5">-128</value>
			<value level="6">-130</value>
			<value level="7">-132</value>
			<value level="8">-134</value>
			<value level="9">-136</value>
			<value level="10">-138</value>
			<value level="11">-139</value>
			<value level="12">-141</value>
			<value level="13">-143</value>
			<value level="14">-144</value>
			<value level="15">-146</value>
			<value level="16">-147</value>
			<value level="17">-149</value>
			<value level="18">-150</value>
			<value level="19">-151</value>
			<value level="20">-153</value>
			<value level="21">-154</value>
			<value level="22">-155</value>
			<value level="23">-150</value>
			<value level="24">-151</value>
			<value level="25">-153</value>
			<value level="26">-154</value>
			<value level="27">-155</value>
			<value level="28">-213</value>
			<value level="29">-213</value>
			<value level="30">-213</value>
			<value level="31">-213</value>
			<value level="32">-213</value>
			<value level="33">-213</value>
			<value level="34">-213</value>
			<value level="35">-213</value>
			<value level="36">-213</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1667</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">67</value>
			<value level="2">68</value>
			<value level="3">70</value>
			<value level="4">72</value>
			<value level="5">73</value>
			<value level="6">75</value>
			<value level="7">77</value>
			<value level="8">78</value>
			<value level="9">79</value>
			<value level="10">80</value>
			<value level="11">81</value>
			<value level="12">82</value>
			<value level="13">83</value>
			<value level="14">84</value>
			<value level="15">85</value>
			<value level="16">86</value>
			<value level="17">87</value>
			<value level="18">88</value>
			<value level="19">89</value>
			<value level="20">90</value>
			<value level="21">91</value>
			<value level="22">92</value>
			<value level="23">93</value>
			<value level="24">94</value>
			<value level="25">95</value>
			<value level="26">96</value>
			<value level="27">97</value>
			<value level="28">98</value>
			<value level="29">105</value>
			<value level="30">111</value>
			<value level="31">119</value>
			<value level="32">127</value>
			<value level="33">135</value>
			<value level="34">143</value>
			<value level="35">151</value>
			<value level="36">159</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>7000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="EnergyDamage">
				<chargeConsume>4</chargeConsume>
				<criticalChance>
					<value fromLevel="1" toLevel="36">15</value>
					<value fromLevel="30" toLevel="36" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
				</criticalChance>
				<pDefMod>
					<value fromLevel="1" toLevel="36">1</value>
					<value fromLevel="30" toLevel="36" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
				</pDefMod>
				<overHit>true</overHit>
				<power>
					<value level="1">1948</value>
					<value level="2">2042</value>
					<value level="3">2138</value>
					<value level="4">2236</value>
					<value level="5">2337</value>
					<value level="6">2439</value>
					<value level="7">2544</value>
					<value level="8">2651</value>
					<value level="9">2760</value>
					<value level="10">2870</value>
					<value level="11">2982</value>
					<value level="12">3095</value>
					<value level="13">3210</value>
					<value level="14">3325</value>
					<value level="15">3442</value>
					<value level="16">3559</value>
					<value level="17">3676</value>
					<value level="18">3794</value>
					<value level="19">3911</value>
					<value level="20">4029</value>
					<value level="21">4146</value>
					<value level="22">4262</value>
					<value level="23">4299</value>
					<value level="24">4415</value>
					<value level="25">4645</value>
					<value level="26">4875</value>
					<value level="27">5106</value>
					<value level="28">22531</value>
					<value level="29">26017</value>
					<value level="30">29503</value>
					<value level="31">33377</value>
					<value level="32">38441</value>
					<value level="33">40315</value>
					<value level="34">42189</value>
					<value level="35">42189</value>
					<value level="36">42189</value>
					<value fromLevel="30" toLevel="36" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="262" toLevel="37" name="Divine Blessing">
		<!-- Level 1: Recovers the target's HP with 236 power. -->
		<!-- Level 2: Recovers the target's HP with 245 power. -->
		<!-- Level 3: Recovers the target's HP with 254 power. -->
		<!-- Level 4: Recovers the target's HP with 262 power. -->
		<!-- Level 5: Recovers the target's HP with 271 power. -->
		<!-- Level 6: Recovers the target's HP with 281 power. -->
		<!-- Level 7: Recovers the target's HP with 290 power. -->
		<!-- Level 8: Recovers the target's HP with 299 power. -->
		<!-- Level 9: Recovers the target's HP with 308 power. -->
		<!-- Level 10: Recovers the target's HP with 318 power. -->
		<!-- Level 11: Recovers the target's HP with 327 power. -->
		<!-- Level 12: Recovers the target's HP with 337 power. -->
		<!-- Level 13: Recovers the target's HP with 346 power. -->
		<!-- Level 14: Recovers the target's HP with 356 power. -->
		<!-- Level 15: Recovers the target's HP with 365 power. -->
		<!-- Level 16: Recovers the target's HP with 375 power. -->
		<!-- Level 17: Recovers the target's HP with 384 power. -->
		<!-- Level 18: Recovers the target's HP with 393 power. -->
		<!-- Level 19: Recovers the target's HP with 403 power. -->
		<!-- Level 20: Recovers the target's HP with 412 power. -->
		<!-- Level 21: Recovers the target's HP with 421 power. -->
		<!-- Level 22: Recovers the target's HP with 430 power. -->
		<!-- Level 23: Recovers the target's HP with 439 power. -->
		<!-- Level 24: Recovers the target's HP with 448 power. -->
		<!-- Level 25: Recovers the target's HP with 457 power. -->
		<!-- Level 26: Recovers the target's HP with 466 power. -->
		<!-- Level 27: Recovers the target's HP with 474 power. -->
		<!-- Level 28: Recovers the target's HP with 482 power. -->
		<!-- Level 29: Recovers the target's HP with 490 power. -->
		<!-- Level 30: Recovers the target's HP with 498 power. -->
		<!-- Level 31: Recovers the target's HP with 506 power. -->
		<!-- Level 32: Recovers the target's HP with 513 power. -->
		<!-- Level 33: Recovers the target's HP with 520 power. -->
		<!-- Level 34: Recovers the target's HP with 527 power. -->
		<!-- Level 35: Recovers the target's HP with 534 power. -->
		<!-- Level 36: Recovers the target's HP with 540 power. -->
		<!-- Level 37: Recovers the target's HP with 546 power. -->
		<icon>icon.skill0262</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">337</value>
			<value level="2">349</value>
			<value level="3">362</value>
			<value level="4">375</value>
			<value level="5">388</value>
			<value level="6">401</value>
			<value level="7">414</value>
			<value level="8">427</value>
			<value level="9">440</value>
			<value level="10">454</value>
			<value level="11">467</value>
			<value level="12">481</value>
			<value level="13">494</value>
			<value level="14">508</value>
			<value level="15">521</value>
			<value level="16">535</value>
			<value level="17">549</value>
			<value level="18">562</value>
			<value level="19">575</value>
			<value level="20">589</value>
			<value level="21">602</value>
			<value level="22">615</value>
			<value level="23">628</value>
			<value level="24">640</value>
			<value level="25">653</value>
			<value level="26">665</value>
			<value level="27">677</value>
			<value level="28">689</value>
			<value level="29">700</value>
			<value level="30">711</value>
			<value level="31">722</value>
			<value level="32">733</value>
			<value level="33">743</value>
			<value level="34">753</value>
			<value level="35">763</value>
			<value level="36">772</value>
			<value level="37">780</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">92</value>
			<value level="2">95</value>
			<value level="3">98</value>
			<value level="4">98</value>
			<value level="5">102</value>
			<value level="6">104</value>
			<value level="7">107</value>
			<value level="8">111</value>
			<value level="9">114</value>
			<value level="10">118</value>
			<value level="11">122</value>
			<value level="12">126</value>
			<value level="13">127</value>
			<value level="14">127</value>
			<value level="15">131</value>
			<value level="16">134</value>
			<value level="17">138</value>
			<value level="18">142</value>
			<value level="19">144</value>
			<value level="20">148</value>
			<value level="21">151</value>
			<value level="22">154</value>
			<value level="23">156</value>
			<value level="24">156</value>
			<value level="25">159</value>
			<value level="26">162</value>
			<value level="27">166</value>
			<value level="28">168</value>
			<value level="29">171</value>
			<value level="30">174</value>
			<value level="31">178</value>
			<value level="32">179</value>
			<value level="33">182</value>
			<value level="34">184</value>
			<value level="35">186</value>
			<value level="36">190</value>
			<value level="37">191</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">23</value>
			<value level="2">24</value>
			<value level="3">24</value>
			<value level="4">24</value>
			<value level="5">25</value>
			<value level="6">26</value>
			<value level="7">27</value>
			<value level="8">28</value>
			<value level="9">29</value>
			<value level="10">30</value>
			<value level="11">30</value>
			<value level="12">31</value>
			<value level="13">32</value>
			<value level="14">32</value>
			<value level="15">33</value>
			<value level="16">34</value>
			<value level="17">35</value>
			<value level="18">35</value>
			<value level="19">36</value>
			<value level="20">37</value>
			<value level="21">38</value>
			<value level="22">39</value>
			<value level="23">39</value>
			<value level="24">39</value>
			<value level="25">40</value>
			<value level="26">41</value>
			<value level="27">41</value>
			<value level="28">42</value>
			<value level="29">43</value>
			<value level="30">44</value>
			<value level="31">44</value>
			<value level="32">45</value>
			<value level="33">46</value>
			<value level="34">46</value>
			<value level="35">47</value>
			<value level="36">47</value>
			<value level="37">48</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">236</value>
					<value level="2">245</value>
					<value level="3">254</value>
					<value level="4">262</value>
					<value level="5">271</value>
					<value level="6">281</value>
					<value level="7">290</value>
					<value level="8">299</value>
					<value level="9">308</value>
					<value level="10">318</value>
					<value level="11">327</value>
					<value level="12">337</value>
					<value level="13">346</value>
					<value level="14">356</value>
					<value level="15">365</value>
					<value level="16">375</value>
					<value level="17">384</value>
					<value level="18">393</value>
					<value level="19">403</value>
					<value level="20">412</value>
					<value level="21">421</value>
					<value level="22">430</value>
					<value level="23">439</value>
					<value level="24">448</value>
					<value level="25">457</value>
					<value level="26">466</value>
					<value level="27">474</value>
					<value level="28">482</value>
					<value level="29">490</value>
					<value level="30">498</value>
					<value level="31">506</value>
					<value level="32">513</value>
					<value level="33">520</value>
					<value level="34">527</value>
					<value level="35">534</value>
					<value level="36">540</value>
					<value level="37">546</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="263" toLevel="37" name="Deadly Blow">
		<!-- Level 1: Attacks the target's vital points with 1107 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 2: Attacks the target's vital points with 1176 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 3: Attacks the target's vital points with 1249 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 4: Attacks the target's vital points with 1325 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 5: Attacks the target's vital points with 1405 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 6: Attacks the target's vital points with 1488 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 7: Attacks the target's vital points with 1574 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 8: Attacks the target's vital points with 1664 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 9: Attacks the target's vital points with 1757 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 10: Attacks the target's vital points with 1853 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 11: Attacks the target's vital points with 1953 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 12: Attacks the target's vital points with 2057 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 13: Attacks the target's vital points with 2164 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 14: Attacks the target's vital points with 2274 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 15: Attacks the target's vital points with 2388 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 16: Attacks the target's vital points with 2505 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 17: Attacks the target's vital points with 2625 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 18: Attacks the target's vital points with 2748 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 19: Attacks the target's vital points with 2875 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 20: Attacks the target's vital points with 3004 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 21: Attacks the target's vital points with 3136 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 22: Attacks the target's vital points with 3271 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 23: Attacks the target's vital points with 3408 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 24: Attacks the target's vital points with 3548 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 25: Attacks the target's vital points with 3690 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 26: Attacks the target's vital points with 3834 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 27: Attacks the target's vital points with 3980 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 28: Attacks the target's vital points with 4127 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 29: Attacks the target's vital points with 4275 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 30: Attacks the target's vital points with 4425 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 31: Attacks the target's vital points with 4575 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 32: Attacks the target's vital points with 4726 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 33: Attacks the target's vital points with 4878 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 34: Attacks the target's vital points with 5029 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 35: Attacks the target's vital points with 5180 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 36: Attacks the target's vital points with 5330 power. Requires a dagger. Half-kill. Over-hit. -->
		<!-- Level 37: Attacks the target's vital points with 5479 power. Requires a dagger. Half-kill. Over-hit. -->
		<icon>icon.skill0263</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-183</value>
			<value level="2">-188</value>
			<value level="3">-193</value>
			<value level="4">-198</value>
			<value level="5">-203</value>
			<value level="6">-208</value>
			<value level="7">-213</value>
			<value level="8">-218</value>
			<value level="9">-223</value>
			<value level="10">-228</value>
			<value level="11">-233</value>
			<value level="12">-237</value>
			<value level="13">-242</value>
			<value level="14">-247</value>
			<value level="15">-252</value>
			<value level="16">-257</value>
			<value level="17">-261</value>
			<value level="18">-266</value>
			<value level="19">-271</value>
			<value level="20">-275</value>
			<value level="21">-279</value>
			<value level="22">-284</value>
			<value level="23">-288</value>
			<value level="24">-292</value>
			<value level="25">-296</value>
			<value level="26">-300</value>
			<value level="27">-304</value>
			<value level="28">-307</value>
			<value level="29">-311</value>
			<value level="30">-314</value>
			<value level="31">-317</value>
			<value level="32">-320</value>
			<value level="33">-323</value>
			<value level="34">-326</value>
			<value level="35">-328</value>
			<value level="36">-331</value>
			<value level="37">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">33</value>
			<value level="2">34</value>
			<value level="3">35</value>
			<value level="4">35</value>
			<value level="5">36</value>
			<value level="6">37</value>
			<value level="7">38</value>
			<value level="8">39</value>
			<value level="9">40</value>
			<value level="10">41</value>
			<value level="11">42</value>
			<value level="12">43</value>
			<value level="13">45</value>
			<value level="14">45</value>
			<value level="15">46</value>
			<value level="16">47</value>
			<value level="17">48</value>
			<value level="18">49</value>
			<value level="19">50</value>
			<value level="20">52</value>
			<value level="21">53</value>
			<value level="22">54</value>
			<value level="23">55</value>
			<value level="24">55</value>
			<value level="25">56</value>
			<value level="26">57</value>
			<value level="27">58</value>
			<value level="28">59</value>
			<value level="29">60</value>
			<value level="30">61</value>
			<value level="31">62</value>
			<value level="32">63</value>
			<value level="33">64</value>
			<value level="34">65</value>
			<value level="35">66</value>
			<value level="36">67</value>
			<value level="37">68</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>
					<value level="1">1107</value>
					<value level="2">1176</value>
					<value level="3">1249</value>
					<value level="4">1325</value>
					<value level="5">1405</value>
					<value level="6">1488</value>
					<value level="7">1574</value>
					<value level="8">1664</value>
					<value level="9">1757</value>
					<value level="10">1853</value>
					<value level="11">1953</value>
					<value level="12">2057</value>
					<value level="13">2164</value>
					<value level="14">2274</value>
					<value level="15">2388</value>
					<value level="16">2505</value>
					<value level="17">2625</value>
					<value level="18">2748</value>
					<value level="19">2875</value>
					<value level="20">3004</value>
					<value level="21">3136</value>
					<value level="22">3271</value>
					<value level="23">3408</value>
					<value level="24">3548</value>
					<value level="25">3690</value>
					<value level="26">3834</value>
					<value level="27">3980</value>
					<value level="28">4127</value>
					<value level="29">4275</value>
					<value level="30">4425</value>
					<value level="31">4575</value>
					<value level="32">4726</value>
					<value level="33">4878</value>
					<value level="34">5029</value>
					<value level="35">5180</value>
					<value level="36">5330</value>
					<value level="37">5479</value>
				</power>
				<overHit>true</overHit>
				<chanceBoost>300</chanceBoost>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>10</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="264" toLevel="1" name="Song of Earth">
		<!-- All party members' M. Def. +25% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0264</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_EARTH</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>523</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="265" toLevel="1" name="Song of Life">
		<!-- All party members' HP Recovery Rate +20% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0265</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_LIFE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>52</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="266" toLevel="1" name="Song of Water">
		<!-- All party members' P. Evasion +3 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0266</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_WATER</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>549</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="267" toLevel="1" name="Song of Warding">
		<!-- All party members' M. Def. +30% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0267</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_WARDING</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>379</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>43</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="268" toLevel="1" name="Song of Wind">
		<!-- All party members' Speed +20 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0268</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_WIND</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="269" toLevel="1" name="Song of Hunter">
		<!-- For 2 min., party members' Critical Rate for basic attacks +100%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. -->
		<icon>icon.skill0269</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_HUNTER</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>467</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="270" toLevel="1" name="Song of Invocation">
		<!-- All party members' Dark Resistance +20 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. -->
		<icon>icon.skill0270</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_INVOCATION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>408</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="271" toLevel="1" name="Dance of Warrior">
		<!-- All party members' P. Atk. +12% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0271</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_WARRIOR</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>523</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="272" toLevel="1" name="Dance of Inspiration">
		<!-- All party members' P. Accuracy +4 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0272</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_INSPIRATION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="273" toLevel="1" name="Dance of the Mystic">
		<!-- All party members' M. Atk. +20% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0273</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_MYSTIC</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>467</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="274" toLevel="1" name="Dance of Fire">
		<!-- For 2 min., party members' Critical Damage for basic attacks +35%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. Requires dual swords. -->
		<icon>icon.skill0274</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_FIRE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>379</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="275" toLevel="1" name="Dance of Fury">
		<!-- All party members' Atk. Spd. +15% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0275</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_FURY</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>549</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="276" toLevel="1" name="Dance of Concentration">
		<!-- All party members' Casting Interruption Rate -40, Casting Spd. +30% for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0276</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_CONCENTRATION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>52</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="277" toLevel="1" name="Dance of Light">
		<!-- All party members' P. Atk. +20 for 2 min. Song/ dance MP Consumption is increased if other song/ dance effects are active. Requires dual swords. -->
		<icon>icon.skill0277</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_LIGHT</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<attributeType>HOLY</attributeType>
		<basicProperty>NONE</basicProperty>
		<effectPoint>408</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>43</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="AttackAttribute">
				<amount>20</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="278" toLevel="6" name="Summon Viper Cubic">
		<!-- Level 1: Summons Viper Cubic that poisons the target. Consumes 2 Spirit Ore upon summon. -->
		<!-- Level 2: Summons Viper Cubic that poisons the target. Consumes 3 Spirit Ore upon summon. -->
		<!-- Level 3: Summons Viper Cubic that poisons the target. Consumes 4 Spirit Ore upon summon. -->
		<!-- Level 4: Summons Viper Cubic that poisons the target. Consumes 5 Spirit Ore upon summon. -->
		<!-- Level 5: Summons Viper Cubic that poisons the target. Consumes 5 Spirit Ore upon summon. -->
		<!-- Level 6: Summons Viper Cubic that poisons the target. Consumes 5 Spirit Ore upon summon. -->
		<icon>icon.skill0278</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">5</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">49</value>
			<value level="2">55</value>
			<value level="3">60</value>
			<value level="4">64</value>
			<value level="5">68</value>
			<value level="6">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">35</value>
			<value level="2">40</value>
			<value level="3">44</value>
			<value level="4">48</value>
			<value level="5">51</value>
			<value level="6">54</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">9</value>
			<value level="2">10</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">13</value>
			<value level="6">13</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonCubic" />
		</conditions>
		<effects>
			<effect name="SummonCubic">
				<cubicId>4</cubicId>
				<cubicLvl>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
				</cubicLvl>
			</effect>
		</effects>
	</skill>
	<skill id="279" toLevel="17" name="Lightning Strike">
		<!-- Level 1: Strikes the enemy with a lightning bolt that deals damage with 2927 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Strikes the enemy with a lightning bolt that deals damage with 3444 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Strikes the enemy with a lightning bolt that deals damage with 3990 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Strikes the enemy with a lightning bolt that deals damage with 4553 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Strikes the enemy with a lightning bolt that deals damage with 5114 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Strikes the enemy with a lightning bolt that deals damage with 5131 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Strikes the enemy with a lightning bolt that deals damage with 5334 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Strikes the enemy with a lightning bolt that deals damage with 5662 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Strikes the enemy with a lightning bolt that deals damage with 5991 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Strikes the enemy with a lightning bolt that deals damage with 6318 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Strikes the enemy with a lightning bolt that deals damage with 17,140 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12: Strikes the enemy with a lightning bolt that deals damage with 20,255 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13: Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14: Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15: Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16: Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17: Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2001 (+1% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2002 (+2% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2003 (+3% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2004 (+4% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2005 (+5% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2006 (+6% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2007 (+7% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2008 (+8% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2009 (+9% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2010 (+10% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2011 (+11% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2012 (+12% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2013 (+13% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2014 (+14% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2015 (+15% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2016 (+16% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2017 (+17% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2018 (+18% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2019 (+19% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2020 (+20% Chance): Strikes the enemy with a lightning bolt that deals damage with 23,370 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2001 (+1% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2002 (+2% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2003 (+3% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2004 (+4% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2005 (+5% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2006 (+6% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2007 (+7% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2008 (+8% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2009 (+9% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2010 (+10% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2011 (+11% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2012 (+12% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2013 (+13% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2014 (+14% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2015 (+15% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2016 (+16% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2017 (+17% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2018 (+18% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2019 (+19% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14 - SubLevel 2020 (+20% Chance): Strikes the enemy with a lightning bolt that deals damage with 25,862 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2001 (+1% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2002 (+2% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2003 (+3% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2004 (+4% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2005 (+5% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2006 (+6% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2007 (+7% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2008 (+8% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2009 (+9% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2010 (+10% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2011 (+11% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2012 (+12% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2013 (+13% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2014 (+14% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2015 (+15% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2016 (+16% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2017 (+17% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2018 (+18% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2019 (+19% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15 - SubLevel 2020 (+20% Chance): Strikes the enemy with a lightning bolt that deals damage with 27,108 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1001 (+1% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1002 (+2% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1003 (+3% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1004 (+4% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1005 (+5% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1006 (+6% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1007 (+7% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1008 (+8% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1009 (+9% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1010 (+10% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1011 (+11% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1012 (+12% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1013 (+13% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1014 (+14% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1015 (+15% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1016 (+16% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1017 (+17% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1018 (+18% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1019 (+19% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 1020 (+20% Power): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2001 (+1% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2002 (+2% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2003 (+3% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2004 (+4% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2005 (+5% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2006 (+6% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2007 (+7% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2008 (+8% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2009 (+9% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2010 (+10% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2011 (+11% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2012 (+12% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2013 (+13% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2014 (+14% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2015 (+15% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2016 (+16% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2017 (+17% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2018 (+18% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2019 (+19% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16 - SubLevel 2020 (+20% Chance): Strikes the enemy with a lightning bolt that deals damage with 28,354 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1001 (+1% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1002 (+2% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1003 (+3% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1004 (+4% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1005 (+5% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1006 (+6% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1007 (+7% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1008 (+8% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1009 (+9% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1010 (+10% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1011 (+11% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1012 (+12% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1013 (+13% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1014 (+14% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1015 (+15% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1016 (+16% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1017 (+17% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1018 (+18% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1019 (+19% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 1020 (+20% Power): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2001 (+1% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2002 (+2% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2003 (+3% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2004 (+4% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2005 (+5% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2006 (+6% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2007 (+7% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2008 (+8% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2009 (+9% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2010 (+10% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2011 (+11% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2012 (+12% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2013 (+13% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2014 (+14% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2015 (+15% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2016 (+16% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2017 (+17% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2018 (+18% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2019 (+19% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17 - SubLevel 2020 (+20% Chance): Strikes the enemy with a lightning bolt that deals damage with 29,600 power. Paralyzes for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0279</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="17">40</value>
			<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-828</value>
			<value level="2">-877</value>
			<value level="3">-921</value>
			<value level="4">-958</value>
			<value level="5">-987</value>
			<value level="6">-987</value>
			<value level="7">-987</value>
			<value level="8">-987</value>
			<value level="9">-987</value>
			<value level="10">-987</value>
			<value level="11">-828</value>
			<value level="12">-828</value>
			<value level="13">-828</value>
			<value level="14">-828</value>
			<value level="15">-828</value>
			<value level="16">-828</value>
			<value level="17">-828</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">64</value>
			<value level="2">69</value>
			<value level="3">74</value>
			<value level="4">78</value>
			<value level="5">82</value>
			<value level="6">83</value>
			<value level="7">85</value>
			<value level="8">87</value>
			<value level="9">89</value>
			<value level="10">91</value>
			<value level="11">93</value>
			<value level="12">95</value>
			<value level="13">103</value>
			<value level="14">110</value>
			<value level="15">117</value>
			<value level="16">124</value>
			<value level="17">131</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">2927</value>
					<value level="2">3444</value>
					<value level="3">3990</value>
					<value level="4">4553</value>
					<value level="5">5114</value>
					<value level="6">5131</value>
					<value level="7">5334</value>
					<value level="8">5662</value>
					<value level="9">5991</value>
					<value level="10">6318</value>
					<value level="11">17140</value>
					<value level="12">20255</value>
					<value level="13">23370</value>
					<value level="14">25862</value>
					<value level="15">27108</value>
					<value level="16">28354</value>
					<value level="17">29600</value>
					<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<PARALYZE>100</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="280" toLevel="37" name="Burning Fist">
		<!-- Level 1: Hurls a fiery iron fist to attack the target with 517 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Hurls a fiery iron fist to attack the target with 549 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Hurls a fiery iron fist to attack the target with 583 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Hurls a fiery iron fist to attack the target with 619 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Hurls a fiery iron fist to attack the target with 656 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Hurls a fiery iron fist to attack the target with 694 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Hurls a fiery iron fist to attack the target with 735 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Hurls a fiery iron fist to attack the target with 777 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Hurls a fiery iron fist to attack the target with 820 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Hurls a fiery iron fist to attack the target with 865 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Hurls a fiery iron fist to attack the target with 912 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Hurls a fiery iron fist to attack the target with 960 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Hurls a fiery iron fist to attack the target with 1010 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Hurls a fiery iron fist to attack the target with 1062 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Hurls a fiery iron fist to attack the target with 1115 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Hurls a fiery iron fist to attack the target with 1169 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Hurls a fiery iron fist to attack the target with 1225 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Hurls a fiery iron fist to attack the target with 1283 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Hurls a fiery iron fist to attack the target with 1342 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Hurls a fiery iron fist to attack the target with 1402 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Hurls a fiery iron fist to attack the target with 1464 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Hurls a fiery iron fist to attack the target with 1527 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Hurls a fiery iron fist to attack the target with 1591 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Hurls a fiery iron fist to attack the target with 1656 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Hurls a fiery iron fist to attack the target with 1722 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Hurls a fiery iron fist to attack the target with 1789 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Hurls a fiery iron fist to attack the target with 1857 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Hurls a fiery iron fist to attack the target with 1926 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Hurls a fiery iron fist to attack the target with 1995 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Hurls a fiery iron fist to attack the target with 2065 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Hurls a fiery iron fist to attack the target with 2135 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Hurls a fiery iron fist to attack the target with 2206 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Hurls a fiery iron fist to attack the target with 2277 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Hurls a fiery iron fist to attack the target with 2347 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Hurls a fiery iron fist to attack the target with 2417 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Hurls a fiery iron fist to attack the target with 2488 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Hurls a fiery iron fist to attack the target with 2557 power. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0280</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-213</value>
			<value level="2">-219</value>
			<value level="3">-225</value>
			<value level="4">-231</value>
			<value level="5">-237</value>
			<value level="6">-242</value>
			<value level="7">-248</value>
			<value level="8">-254</value>
			<value level="9">-260</value>
			<value level="10">-265</value>
			<value level="11">-271</value>
			<value level="12">-277</value>
			<value level="13">-283</value>
			<value level="14">-288</value>
			<value level="15">-294</value>
			<value level="16">-299</value>
			<value level="17">-305</value>
			<value level="18">-310</value>
			<value level="19">-316</value>
			<value level="20">-321</value>
			<value level="21">-326</value>
			<value level="22">-331</value>
			<value level="23">-336</value>
			<value level="24">-340</value>
			<value level="25">-345</value>
			<value level="26">-350</value>
			<value level="27">-354</value>
			<value level="28">-358</value>
			<value level="29">-362</value>
			<value level="30">-366</value>
			<value level="31">-370</value>
			<value level="32">-373</value>
			<value level="33">-377</value>
			<value level="34">-380</value>
			<value level="35">-383</value>
			<value level="36">-386</value>
			<value level="37">-388</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1900</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">42</value>
			<value level="2">43</value>
			<value level="3">45</value>
			<value level="4">45</value>
			<value level="5">46</value>
			<value level="6">47</value>
			<value level="7">49</value>
			<value level="8">50</value>
			<value level="9">52</value>
			<value level="10">53</value>
			<value level="11">55</value>
			<value level="12">56</value>
			<value level="13">58</value>
			<value level="14">58</value>
			<value level="15">59</value>
			<value level="16">61</value>
			<value level="17">62</value>
			<value level="18">64</value>
			<value level="19">65</value>
			<value level="20">67</value>
			<value level="21">68</value>
			<value level="22">70</value>
			<value level="23">71</value>
			<value level="24">71</value>
			<value level="25">73</value>
			<value level="26">74</value>
			<value level="27">75</value>
			<value level="28">77</value>
			<value level="29">78</value>
			<value level="30">79</value>
			<value level="31">80</value>
			<value level="32">82</value>
			<value level="33">83</value>
			<value level="34">84</value>
			<value level="35">85</value>
			<value level="36">86</value>
			<value level="37">87</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">517</value>
					<value level="2">549</value>
					<value level="3">583</value>
					<value level="4">619</value>
					<value level="5">656</value>
					<value level="6">694</value>
					<value level="7">735</value>
					<value level="8">777</value>
					<value level="9">820</value>
					<value level="10">865</value>
					<value level="11">912</value>
					<value level="12">960</value>
					<value level="13">1010</value>
					<value level="14">1062</value>
					<value level="15">1115</value>
					<value level="16">1169</value>
					<value level="17">1225</value>
					<value level="18">1283</value>
					<value level="19">1342</value>
					<value level="20">1402</value>
					<value level="21">1464</value>
					<value level="22">1527</value>
					<value level="23">1591</value>
					<value level="24">1656</value>
					<value level="25">1722</value>
					<value level="26">1789</value>
					<value level="27">1857</value>
					<value level="28">1926</value>
					<value level="29">1995</value>
					<value level="30">2065</value>
					<value level="31">2135</value>
					<value level="32">2206</value>
					<value level="33">2277</value>
					<value level="34">2347</value>
					<value level="35">2417</value>
					<value level="36">2488</value>
					<value level="37">2557</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="281" toLevel="37" name="Soul Breaker">
		<!-- Level 1: Attacks the target with 487 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Attacks the target with 518 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Attacks the target with 550 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Attacks the target with 583 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Attacks the target with 618 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Attacks the target with 655 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Attacks the target with 693 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Attacks the target with 732 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Attacks the target with 773 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Attacks the target with 816 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Attacks the target with 860 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12: Attacks the target with 905 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13: Attacks the target with 952 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14: Attacks the target with 1001 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15: Attacks the target with 1051 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16: Attacks the target with 1102 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17: Attacks the target with 1155 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 18: Attacks the target with 1210 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 19: Attacks the target with 1265 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 20: Attacks the target with 1322 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 21: Attacks the target with 1380 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 22: Attacks the target with 1440 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 23: Attacks the target with 1500 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 24: Attacks the target with 1561 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 25: Attacks the target with 1624 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 26: Attacks the target with 1687 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 27: Attacks the target with 1751 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 28: Attacks the target with 1816 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 29: Attacks the target with 1881 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 30: Attacks the target with 1947 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 31: Attacks the target with 2013 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 32: Attacks the target with 2080 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 33: Attacks the target with 2146 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 34: Attacks the target with 2213 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 35: Attacks the target with 2279 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 36: Attacks the target with 2345 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 37: Attacks the target with 2411 power. Inflicts Stun for 9 sec. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0281</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>
			<value level="1">440</value>
			<value level="2">440</value>
			<value level="3">440</value>
			<value level="4">440</value>
			<value level="5">440</value>
			<value level="6">440</value>
			<value level="7">440</value>
			<value level="8">440</value>
			<value level="9">440</value>
			<value level="10">440</value>
			<value level="11">440</value>
			<value level="12">440</value>
			<value level="13">440</value>
			<value level="14">440</value>
			<value level="15">440</value>
			<value level="16">440</value>
			<value level="17">440</value>
			<value level="18">440</value>
			<value level="19">440</value>
			<value level="20">440</value>
			<value level="21">391</value>
			<value level="22">391</value>
			<value level="23">391</value>
			<value level="24">391</value>
			<value level="25">391</value>
			<value level="26">391</value>
			<value level="27">391</value>
			<value level="28">391</value>
			<value level="29">391</value>
			<value level="30">391</value>
			<value level="31">391</value>
			<value level="32">391</value>
			<value level="33">391</value>
			<value level="34">391</value>
			<value level="35">391</value>
			<value level="36">391</value>
			<value level="37">391</value>
		</coolTime>
		<effectPoint>
			<value level="1">-183</value>
			<value level="2">-188</value>
			<value level="3">-193</value>
			<value level="4">-198</value>
			<value level="5">-203</value>
			<value level="6">-208</value>
			<value level="7">-213</value>
			<value level="8">-218</value>
			<value level="9">-223</value>
			<value level="10">-228</value>
			<value level="11">-233</value>
			<value level="12">-237</value>
			<value level="13">-242</value>
			<value level="14">-247</value>
			<value level="15">-252</value>
			<value level="16">-257</value>
			<value level="17">-261</value>
			<value level="18">-266</value>
			<value level="19">-271</value>
			<value level="20">-275</value>
			<value level="21">-279</value>
			<value level="22">-284</value>
			<value level="23">-288</value>
			<value level="24">-292</value>
			<value level="25">-296</value>
			<value level="26">-300</value>
			<value level="27">-304</value>
			<value level="28">-307</value>
			<value level="29">-311</value>
			<value level="30">-314</value>
			<value level="31">-317</value>
			<value level="32">-320</value>
			<value level="33">-323</value>
			<value level="34">-326</value>
			<value level="35">-328</value>
			<value level="36">-331</value>
			<value level="37">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>
			<value level="1">1360</value>
			<value level="2">1360</value>
			<value level="3">1360</value>
			<value level="4">1360</value>
			<value level="5">1360</value>
			<value level="6">1360</value>
			<value level="7">1360</value>
			<value level="8">1360</value>
			<value level="9">1360</value>
			<value level="10">1360</value>
			<value level="11">1360</value>
			<value level="12">1360</value>
			<value level="13">1360</value>
			<value level="14">1360</value>
			<value level="15">1360</value>
			<value level="16">1360</value>
			<value level="17">1360</value>
			<value level="18">1360</value>
			<value level="19">1360</value>
			<value level="20">1360</value>
			<value level="21">1409</value>
			<value level="22">1409</value>
			<value level="23">1409</value>
			<value level="24">1409</value>
			<value level="25">1409</value>
			<value level="26">1409</value>
			<value level="27">1409</value>
			<value level="28">1409</value>
			<value level="29">1409</value>
			<value level="30">1409</value>
			<value level="31">1409</value>
			<value level="32">1409</value>
			<value level="33">1409</value>
			<value level="34">1409</value>
			<value level="35">1409</value>
			<value level="36">1409</value>
			<value level="37">1409</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">35</value>
			<value level="2">36</value>
			<value level="3">37</value>
			<value level="4">37</value>
			<value level="5">38</value>
			<value level="6">39</value>
			<value level="7">40</value>
			<value level="8">42</value>
			<value level="9">43</value>
			<value level="10">44</value>
			<value level="11">45</value>
			<value level="12">46</value>
			<value level="13">47</value>
			<value level="14">48</value>
			<value level="15">49</value>
			<value level="16">50</value>
			<value level="17">51</value>
			<value level="18">52</value>
			<value level="19">54</value>
			<value level="20">55</value>
			<value level="21">56</value>
			<value level="22">57</value>
			<value level="23">58</value>
			<value level="24">59</value>
			<value level="25">60</value>
			<value level="26">61</value>
			<value level="27">62</value>
			<value level="28">63</value>
			<value level="29">64</value>
			<value level="30">65</value>
			<value level="31">66</value>
			<value level="32">67</value>
			<value level="33">68</value>
			<value level="34">69</value>
			<value level="35">70</value>
			<value level="36">71</value>
			<value level="37">72</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">487</value>
					<value level="2">518</value>
					<value level="3">550</value>
					<value level="4">583</value>
					<value level="5">618</value>
					<value level="6">655</value>
					<value level="7">693</value>
					<value level="8">732</value>
					<value level="9">773</value>
					<value level="10">816</value>
					<value level="11">860</value>
					<value level="12">905</value>
					<value level="13">952</value>
					<value level="14">1001</value>
					<value level="15">1051</value>
					<value level="16">1102</value>
					<value level="17">1155</value>
					<value level="18">1210</value>
					<value level="19">1265</value>
					<value level="20">1322</value>
					<value level="21">1380</value>
					<value level="22">1440</value>
					<value level="23">1500</value>
					<value level="24">1561</value>
					<value level="25">1624</value>
					<value level="26">1687</value>
					<value level="27">1751</value>
					<value level="28">1816</value>
					<value level="29">1881</value>
					<value level="30">1947</value>
					<value level="31">2013</value>
					<value level="32">2080</value>
					<value level="33">2146</value>
					<value level="34">2213</value>
					<value level="35">2279</value>
					<value level="36">2345</value>
					<value level="37">2411</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="282" toLevel="1" name="Puma Spirit Totem">
		<!-- Summons a Puma's spirit. P. Accuracy +6, Atk. Spd. +20% for 5 min. Requires a fist weapon. -->
		<icon>icon.skill0282</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>379</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>35</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Accuracy">
				<amount>6</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="283" toLevel="7" name="Summon Dark Panther">
		<!-- Level 1: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x1 for summoning. -->
		<!-- Level 2: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x3 for summoning. -->
		<!-- Level 3: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x3 for summoning. -->
		<!-- Level 4: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x2 for summoning. -->
		<!-- Level 5: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x4 for summoning. -->
		<!-- Level 6: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x4 for summoning. -->
		<!-- Level 7: Summons a Dark Panther that attacks with dexterity. Requires C-grade Crystal x4 for summoning. -->
		<icon>icon.skill0283</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">1</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">2</value>
			<value level="5">4</value>
			<value level="6">4</value>
			<value level="7">4</value>
		</itemConsumeCount>
		<itemConsumeId>1459</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">49</value>
			<value level="3">58</value>
			<value level="4">62</value>
			<value level="5">66</value>
			<value level="6">70</value>
			<value level="7">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">56</value>
			<value level="2">70</value>
			<value level="3">86</value>
			<value level="4">92</value>
			<value level="5">98</value>
			<value level="6">104</value>
			<value level="7">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">14</value>
			<value level="2">18</value>
			<value level="3">21</value>
			<value level="4">23</value>
			<value level="5">25</value>
			<value level="6">26</value>
			<value level="7">27</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14799</value>
					<value level="2">14800</value>
					<value level="3">14801</value>
					<value level="4">14802</value>
					<value level="5">14803</value>
					<value level="6">14804</value>
					<value level="7">14805</value>
				</npcId>
				<lifeTime>1200</lifeTime>
				<consumeItemId>1459</consumeItemId> <!-- C-grade Crystal -->
				<consumeItemCount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">4</value>
					<value level="7">4</value>
				</consumeItemCount>
				<expMultiplier>0.85</expMultiplier>
			</effect>
		</effects>
	</skill>
	<skill id="284" toLevel="40" name="Hurricane Assault">
		<!-- Level 1: Attacks the target with rapid consecutive strikes with 501 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Attacks the target with rapid consecutive strikes with 535 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Attacks the target with rapid consecutive strikes with 570 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Attacks the target with rapid consecutive strikes with 607 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Attacks the target with rapid consecutive strikes with 646 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Attacks the target with rapid consecutive strikes with 729 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Attacks the target with rapid consecutive strikes with 773 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Attacks the target with rapid consecutive strikes with 820 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Attacks the target with rapid consecutive strikes with 868 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Attacks the target with rapid consecutive strikes with 918 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Attacks the target with rapid consecutive strikes with 971 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Attacks the target with rapid consecutive strikes with 1025 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Attacks the target with rapid consecutive strikes with 1081 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Attacks the target with rapid consecutive strikes with 1140 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Attacks the target with rapid consecutive strikes with 1200 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Attacks the target with rapid consecutive strikes with 1262 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Attacks the target with rapid consecutive strikes with 1327 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Attacks the target with rapid consecutive strikes with 1393 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Attacks the target with rapid consecutive strikes with 1461 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Attacks the target with rapid consecutive strikes with 1531 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Attacks the target with rapid consecutive strikes with 1603 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Attacks the target with rapid consecutive strikes with 1677 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Attacks the target with rapid consecutive strikes with 1753 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Attacks the target with rapid consecutive strikes with 1830 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Attacks the target with rapid consecutive strikes with 1908 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Attacks the target with rapid consecutive strikes with 1988 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Attacks the target with rapid consecutive strikes with 2070 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Attacks the target with rapid consecutive strikes with 2153 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Attacks the target with rapid consecutive strikes with 2237 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Attacks the target with rapid consecutive strikes with 2322 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Attacks the target with rapid consecutive strikes with 2408 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Attacks the target with rapid consecutive strikes with 2494 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Attacks the target with rapid consecutive strikes with 2581 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Attacks the target with rapid consecutive strikes with 2669 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Attacks the target with rapid consecutive strikes with 2757 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Attacks the target with rapid consecutive strikes with 2846 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Attacks the target with rapid consecutive strikes with 2934 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 38: Attacks the target with rapid consecutive strikes with 3022 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 39: Attacks the target with rapid consecutive strikes with 3109 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 40: Attacks the target with rapid consecutive strikes with 3196 power. Consumes up to 2 Momentum to increase damage. Requires a fist weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0284</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>440</coolTime>
		<effectPoint>
			<value level="1">-286</value>
			<value level="2">-295</value>
			<value level="3">-303</value>
			<value level="4">-320</value>
			<value level="5">-328</value>
			<value level="6">-337</value>
			<value level="7">-346</value>
			<value level="8">-355</value>
			<value level="9">-363</value>
			<value level="10">-372</value>
			<value level="11">-381</value>
			<value level="12">-389</value>
			<value level="13">-398</value>
			<value level="14">-407</value>
			<value level="15">-415</value>
			<value level="16">-424</value>
			<value level="17">-432</value>
			<value level="18">-440</value>
			<value level="19">-449</value>
			<value level="20">-457</value>
			<value level="21">-465</value>
			<value level="22">-473</value>
			<value level="23">-481</value>
			<value level="24">-488</value>
			<value level="25">-496</value>
			<value level="26">-503</value>
			<value level="27">-510</value>
			<value level="28">-517</value>
			<value level="29">-524</value>
			<value level="30">-531</value>
			<value level="31">-537</value>
			<value level="32">-543</value>
			<value level="33">-549</value>
			<value level="34">-555</value>
			<value level="35">-560</value>
			<value level="36">-565</value>
			<value level="37">-570</value>
			<value level="38">-574</value>
			<value level="39">-578</value>
			<value level="40">-582</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1360</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">34</value>
			<value level="2">35</value>
			<value level="3">36</value>
			<value level="4">38</value>
			<value level="5">39</value>
			<value level="6">40</value>
			<value level="7">41</value>
			<value level="8">42</value>
			<value level="9">43</value>
			<value level="10">44</value>
			<value level="11">45</value>
			<value level="12">46</value>
			<value level="13">47</value>
			<value level="14">48</value>
			<value level="15">49</value>
			<value level="16">50</value>
			<value level="17">51</value>
			<value level="18">52</value>
			<value level="19">53</value>
			<value level="20">54</value>
			<value level="21">55</value>
			<value level="22">56</value>
			<value level="23">57</value>
			<value level="24">58</value>
			<value level="25">59</value>
			<value level="26">60</value>
			<value level="27">61</value>
			<value level="28">62</value>
			<value level="29">63</value>
			<value level="30">64</value>
			<value level="31">65</value>
			<value level="32">66</value>
			<value level="33">67</value>
			<value level="34">68</value>
			<value level="35">69</value>
			<value level="36">70</value>
			<value level="37">71</value>
			<value level="38">72</value>
			<value level="39">73</value>
			<value level="40">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">44</value>
			<value level="2">45</value>
			<value level="3">47</value>
			<value level="4">50</value>
			<value level="5">52</value>
			<value level="6">54</value>
			<value level="7">54</value>
			<value level="8">55</value>
			<value level="9">57</value>
			<value level="10">59</value>
			<value level="11">60</value>
			<value level="12">62</value>
			<value level="13">64</value>
			<value level="14">66</value>
			<value level="15">67</value>
			<value level="16">69</value>
			<value level="17">69</value>
			<value level="18">71</value>
			<value level="19">73</value>
			<value level="20">75</value>
			<value level="21">76</value>
			<value level="22">78</value>
			<value level="23">80</value>
			<value level="24">82</value>
			<value level="25">83</value>
			<value level="26">85</value>
			<value level="27">85</value>
			<value level="28">87</value>
			<value level="29">89</value>
			<value level="30">90</value>
			<value level="31">92</value>
			<value level="32">93</value>
			<value level="33">95</value>
			<value level="34">96</value>
			<value level="35">98</value>
			<value level="36">99</value>
			<value level="37">101</value>
			<value level="38">102</value>
			<value level="39">104</value>
			<value level="40">105</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="EnergyDamage">
				<chargeConsume>2</chargeConsume>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
				<power>
					<value level="1">501</value>
					<value level="2">535</value>
					<value level="3">570</value>
					<value level="4">607</value>
					<value level="5">646</value>
					<value level="6">729</value>
					<value level="7">773</value>
					<value level="8">820</value>
					<value level="9">868</value>
					<value level="10">918</value>
					<value level="11">971</value>
					<value level="12">1025</value>
					<value level="13">1081</value>
					<value level="14">1140</value>
					<value level="15">1200</value>
					<value level="16">1262</value>
					<value level="17">1327</value>
					<value level="18">1393</value>
					<value level="19">1461</value>
					<value level="20">1531</value>
					<value level="21">1603</value>
					<value level="22">1677</value>
					<value level="23">1753</value>
					<value level="24">1830</value>
					<value level="25">1908</value>
					<value level="26">1988</value>
					<value level="27">2070</value>
					<value level="28">2153</value>
					<value level="29">2237</value>
					<value level="30">2322</value>
					<value level="31">2408</value>
					<value level="32">2494</value>
					<value level="33">2581</value>
					<value level="34">2669</value>
					<value level="35">2757</value>
					<value level="36">2846</value>
					<value level="37">2934</value>
					<value level="38">3022</value>
					<value level="39">3109</value>
					<value level="40">3196</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="285" toLevel="27" name="Higher Mana Gain">
		<!-- Increases MP Recovery Rate. -->
		<icon>icon.skill0285</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">17</value>
			<value level="2">20</value>
			<value level="3">23</value>
			<value level="4">25</value>
			<value level="5">28</value>
			<value level="6">30</value>
			<value level="7">33</value>
			<value level="8">35</value>
			<value level="9">38</value>
			<value level="10">40</value>
			<value level="11">42</value>
			<value level="12">44</value>
			<value level="13">46</value>
			<value level="14">48</value>
			<value level="15">50</value>
			<value level="16">52</value>
			<value level="17">54</value>
			<value level="18">56</value>
			<value level="19">58</value>
			<value level="20">60</value>
			<value level="21">62</value>
			<value level="22">64</value>
			<value level="23">66</value>
			<value level="24">68</value>
			<value level="25">70</value>
			<value level="26">72</value>
			<value level="27">74</value>
		</magicLevel>
		<effects>
			<effect name="ManaCharge">
				<amount>
					<value level="1">22</value>
					<value level="2">24</value>
					<value level="3">28</value>
					<value level="4">29</value>
					<value level="5">31</value>
					<value level="6">32</value>
					<value level="7">38</value>
					<value level="8">39</value>
					<value level="9">41</value>
					<value level="10">42</value>
					<value level="11">48</value>
					<value level="12">49</value>
					<value level="13">50</value>
					<value level="14">52</value>
					<value level="15">53</value>
					<value level="16">59</value>
					<value level="17">61</value>
					<value level="18">62</value>
					<value level="19">64</value>
					<value level="20">66</value>
					<value level="21">72</value>
					<value level="22">73</value>
					<value level="23">75</value>
					<value level="24">76</value>
					<value level="25">78</value>
					<value level="26">79</value>
					<value level="27">81</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="286" toLevel="17" name="Provoke">
		<!-- Level 1: Provokes enemies within a wide range and Spear Resistance -10 for 20 sec. -->
		<!-- Level 2: Provokes enemies within a wide range and Spear Resistance -11 for 20 sec. -->
		<!-- Level 3: Provokes enemies within a wide range and Spear Resistance -12 for 20 sec. -->
		<!-- Level 4: Provokes enemies within a wide range and Spear Resistance -13 for 20 sec. -->
		<!-- Level 5: Provokes enemies within a wide range and Spear Resistance -14 for 20 sec. -->
		<!-- Level 6: Provokes enemies within a wide range and Spear Resistance -15 for 20 sec. -->
		<!-- Level 7: Provokes enemies within a wide range and Spear Resistance -16 for 20 sec. -->
		<!-- Level 8: Provokes enemies within a wide range and Spear Resistance -17 for 20 sec. -->
		<!-- Level 9: Provokes enemies within a wide range and Spear Resistance -18 for 20 sec. -->
		<!-- Level 10: Provokes enemies within a wide range and Spear Resistance -19 for 20 sec. -->
		<!-- Level 11: Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 12: Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 13: Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 14: Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 15: Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 16: Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 17: Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 11 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 11 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -20 for 20 sec. -->
		<!-- Level 12 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 12 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -25 for 20 sec. -->
		<!-- Level 13 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 13 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -30 for 20 sec. -->
		<!-- Level 14 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 14 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -31 for 20 sec. -->
		<!-- Level 15 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 15 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -32 for 20 sec. -->
		<!-- Level 16 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 16 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -33 for 20 sec. -->
		<!-- Level 17 - SubLevel 1001 (+1% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1002 (+1.4% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1003 (+1.8% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1004 (+2.2% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1005 (+2.6% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1006 (+3% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1007 (+3.4% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1008 (+3.8% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1009 (+4.2% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1010 (+4.6% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1011 (+5% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1012 (+5.4% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1013 (+5.8% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1014 (+6.2% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1015 (+6.6% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1016 (+7% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1017 (+7.4% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1018 (+7.8% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1019 (+8.2% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<!-- Level 17 - SubLevel 1020 (+8.6% Hex): Provokes enemies within a wide range and Spear Resistance -34 for 20 sec. -->
		<icon>icon.skill0286</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>REAL_TARGET</abnormalType>
		<affectLimit>9-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>
			<value level="1">500</value>
			<value level="2">700</value>
			<value fromLevel="3" toLevel="17">900</value>
		</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-436</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">54</value>
			<value level="2">55</value>
			<value level="3">56</value>
			<value level="4">57</value>
			<value level="5">58</value>
			<value level="6">59</value>
			<value level="7">60</value>
			<value level="8">61</value>
			<value level="9">62</value>
			<value level="10">69</value>
			<value level="11">75</value>
			<value level="12">80</value>
			<value level="13">85</value>
			<value level="14">87</value>
			<value level="15">89</value>
			<value level="16">91</value>
			<value level="17">93</value>
		</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="DefenceTrait">
				<POLE>
					<value level="1">-10</value>
					<value level="2">-11</value>
					<value level="3">-12</value>
					<value level="4">-13</value>
					<value level="5">-14</value>
					<value level="6">-15</value>
					<value level="7">-16</value>
					<value level="8">-17</value>
					<value level="9">-18</value>
					<value level="10">-19</value>
					<value level="11">-20</value>
					<value level="12">-25</value>
					<value level="13">-30</value>
					<value level="14">-31</value>
					<value level="15">-32</value>
					<value level="16">-33</value>
					<value level="17">-34</value>
				</POLE>
			</effect>
			<effect name="PhysicalDefence" fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">
				<amount>
					<value fromLevel="11" toLevel="17" fromSubLevel="1001" toSubLevel="1020">{-0.6 - (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="287" toLevel="3" name="Lionheart">
		<!-- Level 1: For 1 min., Buff Cancel/ Obstruction/ Stupor/ Confusion Resistance +40%. -->
		<!-- Level 2: For 1 min., Buff Cancel/ Obstruction/ Stupor/ Confusion Resistance +60%. -->
		<!-- Level 3: For 1 min., Buff Cancel/ Obstruction/ Stupor/ Confusion Resistance +80%. -->
		<icon>icon.skill0287</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>RESIST_SPIRITLESS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">341</value>
			<value level="2">467</value>
			<value level="3">582</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">36</value>
			<value level="2">49</value>
			<value level="3">62</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">22</value>
			<value level="3">29</value>
		</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">40</value>
					<value level="2">60</value>
					<value level="3">80</value>
				</SHOCK>
				<SLEEP>
					<value level="1">40</value>
					<value level="2">60</value>
					<value level="3">80</value>
				</SLEEP>
				<HOLD>
					<value level="1">40</value>
					<value level="2">60</value>
					<value level="3">80</value>
				</HOLD>
				<PARALYZE>
					<value level="1">40</value>
					<value level="2">60</value>
					<value level="3">80</value>
				</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="288" toLevel="4" name="Guard Stance">
		<!-- Level 1: Increases P. Def. by 121.8 and Shield Defense by 50%. Consumes MP proportionately to your level. -->
		<!-- Level 2: Increases P. Def. by 161.1 and Shield Defense by 50%. Consumes MP proportionately to your level. -->
		<!-- Level 3: Increases P. Def. by 212.1 and Shield Defense by 50%. Consumes MP proportionately to your level. -->
		<!-- Level 4: Increases P. Def. by 256.5 and Shield Defense by 50%. Consumes MP proportionately to your level. -->
		<icon>icon.skill0288</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">52</value>
			<value level="3">62</value>
			<value level="4">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">8</value>
			<value level="2">10</value>
			<value level="3">12</value>
			<value level="4">13</value>
		</mpConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>2</power>
				<ticks>5</ticks>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">121.8</value>
					<value level="2">161.1</value>
					<value level="3">212.1</value>
					<value level="4">256.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="289" toLevel="15" name="Life Leech">
		<!-- Level 1: Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 2: Inflicts non-attribute damage on the enemy with 29 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 3: Inflicts non-attribute damage on the enemy with 31 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 4: Inflicts non-attribute damage on the enemy with 33 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 5: Inflicts non-attribute damage on the enemy with 36 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 6: Inflicts non-attribute damage on the enemy with 39 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 7: Inflicts non-attribute damage on the enemy with 41 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 8: Inflicts non-attribute damage on the enemy with 43 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 9: Inflicts non-attribute damage on the enemy with 45 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 10: Inflicts non-attribute damage on the enemy with 46 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 11: Inflicts non-attribute damage on the enemy with 48 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 12: Inflicts non-attribute damage on the enemy with 50 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 13: Inflicts non-attribute damage on the enemy with 51 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 14: Inflicts non-attribute damage on the enemy with 53 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 15: Inflicts non-attribute damage on the enemy with 54 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<icon>icon.skill0289</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-95</value>
			<value level="2">-102</value>
			<value level="3">-110</value>
			<value level="4">-117</value>
			<value level="5">-124</value>
			<value level="6">-131</value>
			<value level="7">-138</value>
			<value level="8">-142</value>
			<value level="9">-146</value>
			<value level="10">-150</value>
			<value level="11">-153</value>
			<value level="12">-156</value>
			<value level="13">-159</value>
			<value level="14">-162</value>
			<value level="15">-164</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">46</value>
			<value level="4">49</value>
			<value level="5">52</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">43</value>
			<value level="4">46</value>
			<value level="5">50</value>
			<value level="6">52</value>
			<value level="7">55</value>
			<value level="8">58</value>
			<value level="9">60</value>
			<value level="10">62</value>
			<value level="11">64</value>
			<value level="12">66</value>
			<value level="13">68</value>
			<value level="14">70</value>
			<value level="15">71</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">9</value>
			<value level="2">10</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">12</value>
			<value level="6">13</value>
			<value level="7">14</value>
			<value level="8">15</value>
			<value level="9">15</value>
			<value level="10">16</value>
			<value level="11">16</value>
			<value level="12">17</value>
			<value level="13">17</value>
			<value level="14">17</value>
			<value level="15">18</value>
		</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">26</value>
					<value level="2">29</value>
					<value level="3">31</value>
					<value level="4">33</value>
					<value level="5">36</value>
					<value level="6">39</value>
					<value level="7">41</value>
					<value level="8">43</value>
					<value level="9">45</value>
					<value level="10">46</value>
					<value level="11">48</value>
					<value level="12">50</value>
					<value level="13">51</value>
					<value level="14">53</value>
					<value level="15">54</value>
				</power>
				<percentage>80</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="290" toLevel="14" name="Final Frenzy">
		<!-- Level 1: Increases P. Atk. by 32.9 when HP is below 30%. -->
		<!-- Level 2: Increases P. Atk. by 39.4 when HP is below 30%. -->
		<!-- Level 3: Increases P. Atk. by 46.6 when HP is below 30%. -->
		<!-- Level 4: Increases P. Atk. by 54.6 when HP is below 30%. -->
		<!-- Level 5: Increases P. Atk. by 63.3 when HP is below 30%. -->
		<!-- Level 6: Increases P. Atk. by 72.7 when HP is below 30%. -->
		<!-- Level 7: Increases P. Atk. by 79.3 when HP is below 30%. -->
		<!-- Level 8: Increases P. Atk. by 86.1 when HP is below 30%. -->
		<!-- Level 9: Increases P. Atk. by 93.1 when HP is below 30%. -->
		<!-- Level 10: Increases P. Atk. by 100.2 when HP is below 30%. -->
		<!-- Level 11: Increases P. Atk. by 107.5 when HP is below 30%. -->
		<!-- Level 12: Increases P. Atk. by 114.8 when HP is below 30%. -->
		<!-- Level 13: Increases P. Atk. by 122.1 when HP is below 30%. -->
		<!-- Level 14: Increases P. Atk. by 129.3 when HP is below 30%. -->
		<icon>icon.skill0290</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">46</value>
			<value level="3">49</value>
			<value level="4">52</value>
			<value level="5">55</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">32.9</value>
					<value level="2">39.4</value>
					<value level="3">46.6</value>
					<value level="4">54.6</value>
					<value level="5">63.3</value>
					<value level="6">72.7</value>
					<value level="7">79.3</value>
					<value level="8">86.1</value>
					<value level="9">93.1</value>
					<value level="10">100.2</value>
					<value level="11">107.5</value>
					<value level="12">114.8</value>
					<value level="13">122.1</value>
					<value level="14">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<hpPercent>30</hpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="291" toLevel="11" name="Final Fortress">
		<!-- Level 1: Increases P. Def. by 116.875 when HP is below 30%. -->
		<!-- Level 2: Increases P. Def. by 129 when HP is below 30%. -->
		<!-- Level 3: Increases P. Def. by 141.625 when HP is below 30%. -->
		<!-- Level 4: Increases P. Def. by 150.375 when HP is below 30%. -->
		<!-- Level 5: Increases P. Def. by 159.25 when HP is below 30%. -->
		<!-- Level 6: Increases P. Def. by 168.375 when HP is below 30%. -->
		<!-- Level 7: Increases P. Def. by 177.625 when HP is below 30%. -->
		<!-- Level 8: Increases P. Def. by 187 when HP is below 30%. -->
		<!-- Level 9: Increases P. Def. by 196.5 when HP is below 30%. -->
		<!-- Level 10: Increases P. Def. by 206.125 when HP is below 30%. -->
		<!-- Level 11: Increases P. Def. by 215.75 when HP is below 30%. -->
		<icon>icon.skill0291</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">52</value>
			<value level="2">55</value>
			<value level="3">58</value>
			<value level="4">60</value>
			<value level="5">62</value>
			<value level="6">64</value>
			<value level="7">66</value>
			<value level="8">68</value>
			<value level="9">70</value>
			<value level="10">72</value>
			<value level="11">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">116.875</value>
					<value level="2">129</value>
					<value level="3">141.625</value>
					<value level="4">150.375</value>
					<value level="5">159.25</value>
					<value level="6">168.375</value>
					<value level="7">177.625</value>
					<value level="8">187</value>
					<value level="9">196.5</value>
					<value level="10">206.125</value>
					<value level="11">215.75</value>
				</amount>
				<mode>DIFF</mode>
				<hpPercent>30</hpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="292" toLevel="1" name="Bison Spirit Totem">
		<!-- Summons a bison's spirit. For 1 min., P. Accuracy +6. When HP<60%, P. Atk. +10%, Critical Rate for basic attacks +100. When HP<30%, P. Atk. +30%, Critical Rate for basic attacks +300. Requires a fist weapon. -->
		<icon>icon.skill0292</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>624</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>68</magicLevel>
		<mpConsume>32</mpConsume>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Accuracy">
				<amount>6</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack" fromLevel="6" toLevel="9">
				<amount>10</amount>
				<mode>PER</mode>
				<hpPercent>60</hpPercent>
			</effect>
			<effect name="CriticalRate" fromLevel="6" toLevel="9">
				<amount>100</amount>
				<mode>DIFF</mode>
				<hpPercent>60</hpPercent>
			</effect>
			<effect name="PhysicalAttack" fromLevel="6" toLevel="9">
				<amount>30</amount>
				<mode>PER</mode>
				<hpPercent>30</hpPercent>
			</effect>
			<effect name="CriticalRate" fromLevel="6" toLevel="9">
				<amount>300</amount>
				<mode>DIFF</mode>
				<hpPercent>30</hpPercent>
			</effect>
		</effects>
	</skill>
	<skill id="293" toLevel="20" name="Two-handed Weapon Mastery">
		<!-- Level 1: When using a two-handed sword/ blunt weapon, P. Atk. +4.5, P. Accuracy +3. -->
		<!-- Level 2: When using a two-handed sword/ blunt weapon, P. Atk. +7.3, P. Accuracy +3. -->
		<!-- Level 3: When using a two-handed sword/ blunt weapon, P. Atk. +10.7, P. Accuracy +3. -->
		<!-- Level 4: When using a two-handed sword/ blunt weapon, P. Atk. +15.1, P. Accuracy +3. -->
		<!-- Level 5: When using a two-handed sword/ blunt weapon, P. Atk. +20.5, P. Accuracy +3. -->
		<!-- Level 6: When using a two-handed sword/ blunt weapon, P. Atk. +27.1, P. Accuracy +3. -->
		<!-- Level 7: When using a two-handed sword/ blunt weapon, P. Atk. +32.9, P. Accuracy +3. -->
		<!-- Level 8: When using a two-handed sword/ blunt weapon, P. Atk. +39.4, P. Accuracy +3. -->
		<!-- Level 9: When using a two-handed sword/ blunt weapon, P. Atk. +46.6, P. Accuracy +3. -->
		<!-- Level 10: When using a two-handed sword/ blunt weapon, P. Atk. +54.6, P. Accuracy +3. -->
		<!-- Level 11: When using a two-handed sword/ blunt weapon, P. Atk. +63.3, P. Accuracy +3. -->
		<!-- Level 12: When using a two-handed sword/ blunt weapon, P. Atk. +72.7, P. Accuracy +3. -->
		<!-- Level 13: When using a two-handed sword/ blunt weapon, P. Atk. +79.3, P. Accuracy +3. -->
		<!-- Level 14: When using a two-handed sword/ blunt weapon, P. Atk. +86.1, P. Accuracy +3. -->
		<!-- Level 15: When using a two-handed sword/ blunt weapon, P. Atk. +93.1, P. Accuracy +3. -->
		<!-- Level 16: When using a two-handed sword/ blunt weapon, P. Atk. +100.2, P. Accuracy +3. -->
		<!-- Level 17: When using a two-handed sword/ blunt weapon, P. Atk. +107.5, P. Accuracy +3. -->
		<!-- Level 18: When using a two-handed sword/ blunt weapon, P. Atk. +114.8, P. Accuracy +3. -->
		<!-- Level 19: When using a two-handed sword/ blunt weapon, P. Atk. +122.1, P. Accuracy +3. -->
		<!-- Level 20: When using a two-handed sword/ blunt weapon, P. Atk. +129.3, P. Accuracy +3. -->
		<icon>icon.skill0293</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">28</value>
			<value level="4">32</value>
			<value level="5">36</value>
			<value level="6">40</value>
			<value level="7">43</value>
			<value level="8">46</value>
			<value level="9">49</value>
			<value level="10">52</value>
			<value level="11">55</value>
			<value level="12">58</value>
			<value level="13">60</value>
			<value level="14">62</value>
			<value level="15">64</value>
			<value level="16">66</value>
			<value level="17">68</value>
			<value level="18">70</value>
			<value level="19">72</value>
			<value level="20">74</value>
		</magicLevel>
		<effects>
			<effect name="TwoHandedBluntBonus">
				<pAtkAmount>
					<value level="1">4.5</value>
					<value level="2">7.3</value>
					<value level="3">10.7</value>
					<value level="4">15.1</value>
					<value level="5">20.5</value>
					<value level="6">27.1</value>
					<value level="7">32.9</value>
					<value level="8">39.4</value>
					<value level="9">46.6</value>
					<value level="10">54.6</value>
					<value level="11">63.3</value>
					<value level="12">72.7</value>
					<value level="13">79.3</value>
					<value level="14">86.1</value>
					<value level="15">93.1</value>
					<value level="16">100.2</value>
					<value level="17">107.5</value>
					<value level="18">114.8</value>
					<value level="19">122.1</value>
					<value level="20">129.3</value>
				</pAtkAmount>
				<pAtkMode>DIFF</pAtkMode>
				<pAccuracyAmount>3</pAccuracyAmount>
				<pAccuracyMode>DIFF</pAccuracyMode>
			</effect>
		</effects>
	</skill>
	<skill id="294" toLevel="1" name="Shadow Sense">
		<!-- P. Accuracy +3 at night. -->
		<icon>icon.skill0294</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>15</magicLevel>
		<effects>
			<effect name="NightStatModify">
				<stat>ACCURACY_COMBAT</stat>
				<amount>3</amount>
			</effect>
		</effects>
	</skill>
	<skill id="295" toLevel="1" name="Iron Body">
		<!-- Environment-related damage is decreased by 40%. -->
		<icon>icon.skill0295</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>15</magicLevel>
		<effects>
			<effect name="AreaDamage">
				<amount>-40</amount>
			</effect>
		</effects>
	</skill>
	<skill id="296" toLevel="1" name="Chameleon Rest">
		<!-- Allows you to sit and rest while being protected from monsters' preemptive attacks. MP will be consumed continuously. -->
		<icon>icon.skill0296</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>9</mpConsume>
		<effects>
			<effect name="ChameleonRest">
				<power>2</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="297" toLevel="2" name="Duelist Spirit">
		<!-- Level 1: For 1 min., Atk. Spd. when using dual swords +8%, basic attack/ skill damage in PvP +5%. -->
		<!-- Level 2: For 1 min., Atk. Spd. when using dual swords +12%, basic attack/ skill damage in PvP +10%. -->
		<icon>icon.skill0297</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DUELIST_SPIRIT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">597</value>
			<value level="2">646</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">64</value>
			<value level="2">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">30</value>
			<value level="2">34</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
				</weaponType>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
		<!-- Summons a Rabbit's spirit. For 5 min., Atk. Spd. +30%, Speed +30%, P. Evasion +12. Requires a fist weapon. -->
		<icon>icon.skill0298</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>582</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>62</magicLevel>
		<mpConsume>58</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>12</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="299" toLevel="1" name="Summon Wild Hog Cannon">
		<!-- Summons a siege weapon. It can move only in the normal mode. When the siege mode is active, it cannot move, but attacks targets from a distance. Switching modes takes 30 sec. Requires 70 B-grade Crystals. -->
		<icon>icon.skill0299</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>180000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>70</itemConsumeCount>
		<itemConsumeId>1460</itemConsumeId> <!-- Crystal (B-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonSiegeGolem" />
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>14768</npcId> <!-- Wild Hog Cannon -->
				<lifeTime>1200</lifeTime>
				<consumeItemId>2132</consumeItemId> <!-- B-grade Gemstone -->
				<consumeItemCount>20</consumeItemCount>
			</effect>
		</effects>
	</skill>
</list>
