<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="21300" toLevel="1" name="Summon Agathion Gnosian">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21301" toLevel="1" name="Summon Agathion Orodriel">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21302" toLevel="1" name="Summon Agathion Lakinos">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21303" toLevel="1" name="Summon Agathion Mortia">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21304" toLevel="1" name="Summon Agathion Heintz">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21305" toLevel="1" name="Summon Agathion Meruril">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21306" toLevel="1" name="Summon Agathion Taman Zu Rapatui">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21307" toLevel="1" name="Summon Agathion Kaurin">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21308" toLevel="1" name="Summon Agathion Ahertbein">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21309" toLevel="1" name="Summon Agathion Naonin">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21310" toLevel="1" name="Soul's Shield">
		<!-- For 20 sec., P./ M. Def. +30%. 500 Energy consumed. Cooldown is 20 min. -->
		<icon>BranchSys2.icon.br_soulavatar_active_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SOUL_SHIELD</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>1200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>500</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21311" toLevel="1" name="Reinforced Authority">
		<!-- All stats +1, Max HP/ MP/ CP +300, HP/ MP Recovery Rate +10%, Attribute Resistance +10. Consumes 4 energy points per sec. -->
		<icon>BranchSys2.icon.br_soulavatar_stat_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>4</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21312" toLevel="1" name="Indomitable Spirit">
		<!-- P. Atk. +5%. 2 Energy consumed per sec. -->
		<icon>BranchSys2.icon.br_soulavatar_attr_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>2</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21313" toLevel="1" name="Soul Shroud">
		<!-- P. Def. +5%, and Max HP +5%. 2 Energy consumed per sec. -->
		<icon>BranchSys2.icon.br_soulavatar_attr_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>2</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21314" toLevel="1" name="Soul Seduction">
		<!-- M. Atk. +5%. 2 Energy consumed per sec. -->
		<icon>BranchSys2.icon.br_soulavatar_attr_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>2</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21315" toLevel="1" name="Soul Protection">
		<!-- M. Def. +5%, and Max HP +5%. 2 Energy consumed per sec. -->
		<icon>BranchSys2.icon.br_soulavatar_attr_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>2</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21316" toLevel="1" name="Intelligent Soul">
		<!-- Skill cooldown -3%, MP Consumption -3%, Vitality Consumption -2 per sec. -->
		<icon>BranchSys2.icon.br_soulavatar_attr_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>2</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21317" toLevel="1" name="Sagacious Soul">
		<!-- Casting Spd. +5%. 2 Energy consumed. -->
		<icon>BranchSys2.icon.br_soulavatar_attr_i00</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>2</enegry>
			</condition>
		</conditions>
	</skill>
	<skill id="21320" toLevel="1" name="Desperate Exorcism">
		<!-- Use Exorcism on Zombified adventurers to Stun them for 6 sec. and have a 50% chance of removing the curse. -->
		<icon>icon.skill1551</icon>
		<operateType>A2</operateType>
		<targetType>OTHERS</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>250</castRange>
		<coolTime>800</coolTime>
		<effectPoint>1000</effectPoint>
		<effectRange>250</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<trait>SHOCK</trait>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>TRANSFORM</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="21321" toLevel="1" name="Desperate Exorcism - Trigger">
		<!-- Has a 30% of removing the curse. -->
		<icon>icon.skill1551</icon>
		<operateType>P</operateType>
		<effectPoint>1000</effectPoint>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="21322" toLevel="1" name="Cancel Transformation">
		<!-- Cancel Transformation -->
		<icon>icon.skilltransform2</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>1000</effectPoint>
		<effectRange>600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<conditions>
			<condition name="CanUntransform" />
		</conditions>
	</skill>
	<skill id="21323" toLevel="1" name="Restore the Crystal of Protection">
		<!-- Restore a small portion of the Crystal of Protection's HP. -->
		<icon>icon.skill1425</icon>
		<operateType>A1</operateType>
		<targetType>OTHERS</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>350</castRange>
		<effectPoint>1000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>8462</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="21324" toLevel="1" name="Einhasad's Authority">
		<!-- Use Einhasad's authority to create a large ring of light around yourself for a chance to eliminate zombies. Normal persons and yourself are not affected. -->
		<icon>icon.skill6288</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>720</coolTime>
		<effectRange>250</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>45000</reuseDelay>
	</skill>
	<skill id="21325" toLevel="1" name="Summon Agathion Uthanka">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21326" toLevel="1" name="Elemental Shirt: Enchant Effect">
		<!-- M. Def. +8. -->
		<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21327" toLevel="10" name="Elemental Shirt: Enchant Effect">
		<!-- Level 1: M. Def. +9.0 -->
		<!-- Level 2: M. Def. +10.0 -->
		<!-- Level 3: M. Def. +11.0 -->
		<!-- Level 4: M. Def. +12.0, Speed +7, CON +2, MEN +1. -->
		<!-- Level 5: M. Def. +13.0, Speed +7, Max HP +200, Max MP +200, STR +1, CON +2, INT +1, MEN +2. -->
		<!-- Level 6: M. Def. +14.0, Speed +7, Max HP +200, Max MP +200, MP Consumption -3%, Water/ Fire/ Wind/ Earth Resistance +20, STR +2, DEX +1, CON +2, INT +14.00, WIT +14.01, MEN +14.02. -->
		<!-- Level 7: M. Def. +15.0, Speed +7, Max HP +200, Max MP +200, MP Consumption -3%, Water/ Fire/ Wind/ Earth Resistance +25, Damage Reflection Resistance increased. STR +2, DEX +1, CON +2, INT +15.00, WIT +15.01, MEN +15.02. -->
		<!-- Level 8: M. Def. +16.0, Speed +7, Max HP +200, Max MP +200, MP Consumption -3%, Water/ Fire/ Wind/ Earth Resistance +30. Increases Damage Reflection Resistance, applies Vampiric Rage effect. Decreases P./ M. Skill Cooldown. Increases Lethal Strike and Half-kill Resistance. STR +2, DEX +2, CON +3, INT +16.00, WIT +16.01, MEN +16.02. -->
		<!-- Level 9: M. Def. +17.0, Speed +7, Max HP +200, Max MP +200, MP Consumption -3%, Water/ Fire/ Wind/ Earth Resistance +35. Increases Damage Reflection Resistance, applies Vampiric Rage effect. Decreases P./ M. Skill Cooldown. Increases Lethal Strike and Half-kill Resistance. STR +2, DEX +2, CON +3, INT +17.00, WIT +17.01, MEN +17.02. -->
		<!-- Level 10: M. Def. +18.0, Speed +7, Max HP +200, Max MP +200, MP Consumption -3%, Water/ Fire/ Wind/ Earth Resistance +40. Increases Damage Reflection Resistance, applies Vampiric Rage effect. Decreases P./ M. Skill Cooldown. Increases Lethal Strike and Half-kill Resistance. STR +3, DEX +3, CON +3, INT +18.00, WIT +18.01, MEN +18.02. -->
		<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">9</value>
					<value level="2">10</value>
					<value level="3">11</value>
					<value level="4">12</value>
					<value level="5">13</value>
					<value level="6">14</value>
					<value level="7">15</value>
					<value level="8">16</value>
					<value level="9">17</value>
					<value level="10">18</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">29</value>
					<value level="2">30</value>
					<value level="3">31</value>
					<value level="4">34</value>
					<value level="5">37</value>
					<value level="6">40</value>
					<value level="7">43</value>
					<value level="8">46</value>
					<value level="9">49</value>
					<value level="10">52</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value fromLevel="4" toLevel="10">7</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="5" toLevel="10">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="5" toLevel="10">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="3">5</value>
					<value level="4">10</value>
					<value level="5">15</value>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">30</value>
					<value level="9">35</value>
					<value level="10">40</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">30</value>
					<value level="9">35</value>
					<value level="10">40</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">30</value>
					<value level="9">35</value>
					<value level="10">40</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="6">20</value>
					<value level="7">25</value>
					<value level="8">30</value>
					<value level="9">35</value>
					<value level="10">40</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="VampiricAttack" fromLevel="8" toLevel="10">
				<amount>5</amount>
				<chance>30</chance>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value fromLevel="6" toLevel="10">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value fromLevel="7" toLevel="10">3</value>
				</amount>
			</effect>
			<effect name="Reuse">
				<amount>
					<value fromLevel="8" toLevel="10">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value fromLevel="8" toLevel="10">-3</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="5">1</value>
					<value fromLevel="6" toLevel="9">2</value>
					<value level="10">3</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="6" toLevel="7">1</value>
					<value fromLevel="8" toLevel="9">2</value>
					<value level="10">3</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="5">1</value>
					<value fromLevel="6" toLevel="9">2</value>
					<value level="10">3</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="6" toLevel="7">1</value>
					<value fromLevel="8" toLevel="9">2</value>
					<value level="10">3</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value fromLevel="4" toLevel="7">2</value>
					<value fromLevel="8" toLevel="10">3</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="4">1</value>
					<value fromLevel="5" toLevel="8">2</value>
					<value fromLevel="9" toLevel="10">3</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="InstantKillResist">
				<amount>
					<value fromLevel="8" toLevel="10">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21328" toLevel="1" name="Adenian Underwear: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_military_undwrwear</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="21329" toLevel="1" name="Adenian Underwear: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_premium_underwear</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="21330" toLevel="1" name="Adenian Underwear: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_sexy_underwear</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="21331" toLevel="1" name="Adenian Underwear: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_sf_underwear_01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="21332" toLevel="1" name="Adenian Underwear: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_maid_underwear_f01</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="21333" toLevel="2" name="Adenia's Vampiric Rage">
		<!-- Level 1: Item skill: With a certain chance, absorbs 3% of the inflicted damage as HP, when equipped. -->
		<!-- Level 2: Item skill: With a certain chance, absorbs 5% of the inflicted damage as HP, when equipped. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">67</value>
			<value level="2">85</value>
		</magicLevel>
	</skill>
	<skill id="21334" toLevel="2" name="Adenia's Vampiric Rage">
		<!-- Level 1: Active skill: For 30 min., has a chance of absorbing 4% of the inflicted damage as HP. -->
		<!-- Level 2: Active skill: For 60 min., has a chance of absorbing 6% of the inflicted damage as HP. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>
			<value level="1">1800</value>
			<value level="2">3600</value>
		</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>44</magicLevel>
		<reuseDelay>7200000</reuseDelay>
	</skill>
	<skill id="21335" toLevel="2" name="Adenia's Damage Reflection">
		<!-- Level 1: Item skill: Reflects 3% of the received damage back to the enemy, when equipped. -->
		<!-- Level 2: Item skill: Reflects 5% of the received damage back to the enemy, when equipped. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<effectPoint>379</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">64</value>
		</magicLevel>
	</skill>
	<skill id="21336" toLevel="2" name="Adenia's Damage Reflection">
		<!-- Level 1: Active skill: For 5 min., reflects 7% of the received damage back to the enemy. -->
		<!-- Level 2: Active skill: For 5 min., reflects 15% of the received damage back to the enemy. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>379</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">64</value>
		</magicLevel>
		<mpConsume>20</mpConsume>
		<mpInitialConsume>5</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="21337" toLevel="1" name="Adenia's Duel Might">
		<!-- When triggered: Increases P. Atk. in PvP when hit. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
	</skill>
	<skill id="21338" toLevel="1" name="Adenia's Duel Might">
		<!-- Item skill: Increases P. Atk. in PvP, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
	</skill>
	<skill id="21339" toLevel="1" name="Adenia's Doom">
		<!-- When triggered: Momentarily blocks the target's P./ M. skills when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
	</skill>
	<skill id="21340" toLevel="2" name="Adenia's Instant Recovery">
		<!-- Level 1: Active skill: Recovers 15% HP, 15% MP and 20% CP. Can be used in the Olympiad. -->
		<!-- Level 2: Active skill: Recovers 30% HP, 30% MP and 40% CP. Can be used in the Olympiad. -->
		<icon>icon.skill3123</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>10</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">61</value>
		</magicLevel>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="21341" toLevel="1" name="Adenia's Shield">
		<!-- Active skill: Temporarily P. Def. +10%. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>440</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>38</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="21342" toLevel="1" name="Adenia's Magic Barrier">
		<!-- Active skill: Temporarily M. Def. +10%. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>440</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>38</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="21343" toLevel="1" name="Adenia's Barrier">
		<!-- Active skill: Temporarily P./ M. Def. +10%. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>440</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
		<mpConsume>38</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="21344" toLevel="2" name="Adenia's Invincibility">
		<!-- Level 1: Active skill: Removes all debuffs and grants invincibility for 3 sec. Cannot be used while stunned. Can be used in the Olympiad. -->
		<!-- Level 2: Active skill: Removes all debuffs and grants invincibility for 7 sec. Cannot be used while stunned. Can be used in the Olympiad. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">3</value>
			<value level="2">7</value>
		</abnormalTime>
		<abnormalType>SIGNAL_C</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">61</value>
		</magicLevel>
		<reuseDelay>
			<value level="1">7200000</value>
			<value level="2">3600000</value>
		</reuseDelay>
	</skill>
	<skill id="21345" toLevel="2" name="Adenia's Return">
		<!-- Level 1: Active skill: Teleports to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<!-- Level 2: Active skill: Teleports party members to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<icon>icon.skill3123</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>
			<value level="1">SINGLE</value>
			<value level="2">PARTY</value>
		</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>
			<value level="1">2</value>
			<value level="2">1</value>
		</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
		</magicLevel>
		<mpConsume>
			<value level="1">88</value>
			<value level="2">171</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">22</value>
			<value level="2">43</value>
		</mpInitialConsume>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
	</skill>
	<skill id="21346" toLevel="1" name="Adenia's Weight Limit">
		<!-- Active skill: Increases weight limit for weapons by 2 times when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
	</skill>
	<skill id="21347" toLevel="1" name="Summon Agathion Griffin">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="21348" toLevel="1" name="Summon Friend">
		<!-- Summons a friend. The target must be in the same party and wear Mysterious Friend Summon Bracelet. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>1000</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
	</skill>
	<skill id="21349" toLevel="1" name="Memory Shot">
		<!-- You can take pictures using the camera given by the Fantasy Isle Festival Emissary. -->
		<icon>BranchSys.icon.br_firecracker_white_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectRange>350</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectRange>300</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="21350" toLevel="5" name="Modified Set Effect Test">
		<!-- Level 1: For testing the modified set effects. STR +2. -->
		<!-- Level 2: For testing the modified set effects. STR +2. -->
		<!-- Level 3: For testing the modified set effects. STR +2. -->
		<!-- Level 4: For testing the modified set effects. STR +2. -->
		<!-- Level 5: For testing the modified set effects. STR +4. -->
		<icon>BranchSys3.icon1.g_co_sf_b</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>50</magicLevel>
	</skill>
	<skill id="21351" toLevel="2" name="Modified Set Effect Test">
		<!-- For testing the modified set effects. Active skill: Teleport to town. -->
		<icon>BranchSys3.Icon.g_beam_sword</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>50</magicLevel>
		<mpConsume>88</mpConsume>
		<mpInitialConsume>22</mpInitialConsume>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
	</skill>
	<skill id="21352" toLevel="1" name="Summon Agathion Hussar">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>65</magicLevel>
	</skill>
	<skill id="21353" toLevel="1" name="Vitality Recovery">
		<!-- For 5 min., recovers Vitality when acquiring XP. Cooldown: 1 h. -->
		<icon>BranchSys.icon.br_black_gem_mask_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>ETC</trait>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21354" toLevel="1" name="Vitality Recovery">
		<!-- For 5 min., recovers Vitality when acquiring XP. Cooldown: 1 h. -->
		<icon>icon.accessory_dwarf_goggle_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockActionUseSkill>true</blockActionUseSkill>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>ETC</trait>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21355" toLevel="1" name="Erupting Vitality XP Potion">
		<!-- For 1 h., Vitality Bonus +100%. Cooldown is 1 h. -->
		<icon>icon.etc_potion_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>23728</itemConsumeId> <!-- Erupting Vitality XP Potion -->
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
			<condition name="OpCheckAbnormal">
				<type>VP_UP</type>
				<level>26</level>
				<hasAbnormal>false</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="VitalityExpRate">
				<amount>100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21356" toLevel="1" name="Erupting Vitality Replenishing Potion">
		<!-- For 1 h., Vitality Recovery Rate +100%. -->
		<icon>icon.etc_potion_blue_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>23729</itemConsumeId> <!-- Erupting Vitality Replenishing Potion -->
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
			<condition name="OpCheckAbnormal">
				<type>VP_UP</type>
				<level>26</level>
				<hasAbnormal>false</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21357" toLevel="1" name="Erupting Vitality Conservation Potion">
		<!-- For 1 h., Vitality consumption upon XP gain -50%. Cooldown is 1 h. -->
		<icon>icon.etc_potion_yellow_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>23730</itemConsumeId> <!-- Erupting Vitality Conservation Potion -->
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
			<condition name="OpCheckAbnormal">
				<type>VP_UP</type>
				<level>26</level>
				<hasAbnormal>false</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21358" toLevel="1" name="Wondrous Human Dye">
		<!-- Elemental Stats +10, Debuff Resistance +1%. -->
		<icon>BranchSys3.icon1.g_premium_hena_human</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>10</amount>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-1</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="21359" toLevel="1" name="Wondrous Elf Dye">
		<!-- Water Resistance +20, P. Critical Rate +10, M. Critical Rate +1%. -->
		<icon>BranchSys3.icon1.g_premium_hena_elf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="CriticalRate">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21360" toLevel="1" name="Wondrous Dark Elf Dye">
		<!-- Wind Resistance +20, P. Critical Damage +1%, M. Critical Damage +1%. -->
		<icon>BranchSys3.icon1.g_premium_hena_darkelf</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="CriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21361" toLevel="1" name="Wondrous Orc Dye">
		<!-- Fire Resistance +20, Max HP/ MP/ CP +1%. -->
		<icon>BranchSys3.icon1.g_premium_hena_orc</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="MaxCp">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21362" toLevel="1" name="Wondrous Dwarf Dye">
		<!-- Earth Resistance +20, Skill Cooldown -1%. -->
		<icon>BranchSys3.icon1.g_premium_hena_dwarf</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="Reuse">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-1</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="21363" toLevel="1" name="Wondrous Kamael Dye">
		<!-- Dark Resistance +20, PvP Damage +1%. -->
		<icon>BranchSys3.icon1.g_premium_hena_kamael</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21364" toLevel="1" name="Talisman of Abundance">
		<!-- P. Atk. +154, M. Atk. +181, P./ M. Evasion +4. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 2001 (Tactics): 6 Attribute Resistance +10, Debuff Resistance +10%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 3001 (Esprit): P./ M. Critical Rate +8%, received P. Critical Damage -10%, received skill damage in PvP -10%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 4001 (Physique): Max HP/ MP/ CP +325, HP/ MP/ CP Recovery Rate +5. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 5001 (Abundance): P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, 6 Attribute Resistance +15, Debuff Resistance +13%, P./ M. Critical Rate +13%, received P. Critical Damage -15%, received skill damage in PvP -15%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 6001 (Abundance): P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, 6 Attribute Resistance +15, Debuff Resistance +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 7001 (Abundance): P. Atk. +231, M. Atk. +271, P./ M. Evasion +7, P./ M. Critical Rate +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7, received P. Critical Damage -15%, received Skill Damage in PvP -15%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 8001 (Abundance): 6 Attribute Resistance +15, Debuff Resistance +13%, P./ M. Critical Rate +13%, Max HP/ MP/ CP +490, HP/ MP/ CP Recovery Rate +7, received P. Critical Damage -15%, received Skill Damage in PvP -15%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 9001 (Abundance): Max HP/ MP/ CP +510, P. Def. +971, M. Def. +552, P./ M. Evasion +7, Attribute Resistance +15, Debuff Resistance +15%, received P. Critical Damage -15%, received PvP damage -15%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 9002 (Abundance): Max HP/ MP/ CP +531, P. Def. +1051, M. Def. +609, P./ M. Evasion +8, Attribute Resistance +17, Debuff Resistance +15%, received P. Critical Damage -15%, received PvP damage -15%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 9003 (Abundance): Max HP/ MP/ CP +563, P. Def. +1184, M. Def. +706, P./ M. Evasion +9, Attribute Resistance +20, Debuff Resistance +15%, received P. Critical Damage -15%, received PvP damage -15%. Note!. Effects of two identical talismans do not stack. -->
		<!-- Level 1 - SubLevel 9004 (Abundance): Max HP/ MP/ CP +591, P. Def. +1307, M. Def. +799, P./ M. Evasion +10, Attribute Resistance +25, Debuff Resistance +15%, received P. Critical Damage -15%, received PvP damage -15%. Note!. Effects of two identical talismans do not stack. -->
		<icon>
			<value level="1">BranchSys2.icon.g_giant_gem</value>
			<value level="2">BranchSys2.icon.g_giant_gem</value>
			<value level="3">BranchSys2.icon.g_giant_gem</value>
			<value level="4">BranchSys2.icon.g_giant_gem</value>
			<value level="5">BranchSys2.icon.g_twilight_gem</value>
			<value level="6">BranchSys2.icon.g_twilight_gem</value>
			<value level="7">BranchSys2.icon.g_twilight_gem</value>
			<value level="8">BranchSys2.icon.g_twilight_gem</value>
			<value level="9">BranchIcon.Icon.g_therich_i00</value>
			<value level="10">BranchIcon.Icon.g_therich_i01</value>
			<value level="11">BranchIcon.Icon.g_therich_i02</value>
			<value level="12">BranchIcon.Icon.g_therich_i03</value>
		</icon>
		<operateType>P</operateType>
		<abnormalLevel>
			<value level="1">1</value> <!-- Talisman - Abundance War -->
			<value level="2">2</value> <!-- Talisman - Abundance Tactics -->
			<value level="3">3</value> <!-- Talisman - Abundance Morale -->
			<value level="4">4</value> <!-- Talisman - Abundance Physique -->
			<value level="5">5</value> <!-- Talisman - Hunter -->
			<value level="6">6</value> <!-- Talisman - Slaughterer -->
			<value level="7">7</value> <!-- Talisman - Conquerer -->
			<value level="8">8</value> <!-- Talisman - Outlaw -->
			<value level="9">9</value> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
			<value level="10">10</value> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
			<value level="11">11</value> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
			<value level="12">12</value> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
		</abnormalLevel>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">181</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">271</value>
					<value level="6">271</value>
					<value level="7">271</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">154</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">231</value>
					<value level="6">231</value>
					<value level="7">231</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">971</value>
					<value level="10">1051</value>
					<value level="11">1184</value>
					<value level="12">1307</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">552</value>
					<value level="10">609</value>
					<value level="11">706</value>
					<value level="12">799</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">4</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">7</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">0</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">9</value>
					<value level="12">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">4</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">7</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">0</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">9</value>
					<value level="12">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">0</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">17</value>
					<value level="11">20</value>
					<value level="12">25</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">0</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">17</value>
					<value level="11">20</value>
					<value level="12">25</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">0</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">17</value>
					<value level="11">20</value>
					<value level="12">25</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">0</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">17</value>
					<value level="11">20</value>
					<value level="12">25</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">0</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">17</value>
					<value level="11">20</value>
					<value level="12">25</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">0</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">17</value>
					<value level="11">20</value>
					<value level="12">25</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">0</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-13</value>
					<value level="6">-13</value>
					<value level="7">-13</value>
					<value level="8">-13</value>
					<value level="9">-15</value>
					<value level="10">-15</value>
					<value level="11">-15</value>
					<value level="12">-15</value>
				</amount>
				<slot>DEBUFF</slot>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">8</value>
					<value level="4">0</value>
					<value level="5">13</value>
					<value level="6">0</value>
					<value level="7">13</value>
					<value level="8">13</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">8</value>
					<value level="4">0</value>
					<value level="5">13</value>
					<value level="6">0</value>
					<value level="7">13</value>
					<value level="8">13</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">0</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">0</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">0</value>
					<value level="5">15</value>
					<value level="6">0</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">15</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">325</value>
					<value level="5">0</value>
					<value level="6">490</value>
					<value level="7">490</value>
					<value level="8">490</value>
					<value level="9">510</value>
					<value level="10">531</value>
					<value level="11">563</value>
					<value level="12">591</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">325</value>
					<value level="5">0</value>
					<value level="6">490</value>
					<value level="7">490</value>
					<value level="8">490</value>
					<value level="9">510</value>
					<value level="10">531</value>
					<value level="11">563</value>
					<value level="12">591</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">325</value>
					<value level="5">0</value>
					<value level="6">490</value>
					<value level="7">490</value>
					<value level="8">490</value>
					<value level="9">510</value>
					<value level="10">531</value>
					<value level="11">563</value>
					<value level="12">591</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">0</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">0</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">5</value>
					<value level="5">0</value>
					<value level="6">7</value>
					<value level="7">7</value>
					<value level="8">7</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21365" toLevel="5" name="Talisman of Hunter">
		<!-- Boosts the effect of Talisman of Hunter. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TALISMAN_TRIGGER_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<pvpEffects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23</value>
					<value level="2">46</value>
					<value level="3">69</value>
					<value level="4">92</value>
					<value level="5">116</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">27</value>
					<value level="2">54</value>
					<value level="3">81</value>
					<value level="4">108</value>
					<value level="5">135</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-6</value>
					<value level="5">-8</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2.6</value>
					<value level="3">3.9</value>
					<value level="4">5.2</value>
					<value level="5">6.5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21365</skillId> <!-- Talisman of Hunter -->
				<skillLevel>2</skillLevel>
				<chance>50</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21365</skillId> <!-- Talisman of Hunter -->
				<skillLevel>3</skillLevel>
				<chance>30</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21365</skillId> <!-- Talisman of Hunter -->
				<skillLevel>4</skillLevel>
				<chance>10</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21365</skillId> <!-- Talisman of Hunter -->
				<skillLevel>5</skillLevel>
				<chance>5</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="21366" toLevel="1" name="Wondrous Hunting Tattoo">
		<!-- When HP is 90% or above, P. Def. +20% and Speed +33 in the Olympiad and the Ceremony of Chaos. -->
		<icon>BranchSys3.icon1.g_premium_hena_etc_defence</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<passiveConditions>
			<condition name="RemainHpPer">
				<amount>90</amount>
				<percentType>MORE</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21367" toLevel="1" name="Wondrous Slaughter Tattoo">
		<!-- In a battlefield, Received Damage -2% and Damage Reflection Resistance +2. Skill Lv. up with each PC kill. -->
		<icon>BranchSys3.icon1.g_premium_hena_etc_slaughter</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effects>
			<effect name="TriggerSkillByKill">
				<chance>100</chance>
				<skillId>21368</skillId> <!-- Wondrous Slaughter Tattoo -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="21368" toLevel="5" name="Wondrous Slaughter Tattoo">
		<!-- Level 1: Received Damage -5% and Damage Reflection Resistance +5. -->
		<!-- Level 2: Received Damage -10% and Damage Reflection Resistance +10. -->
		<!-- Level 3: Received Damage -15% and Damage Reflection Resistance +15. -->
		<!-- Level 4: Received Damage -20% and Damage Reflection Resistance +20. -->
		<!-- Level 5: Received Damage -25% and Damage Reflection Resistance +25. -->
		<icon>BranchSys3.icon1.g_premium_hena_etc_slaughter</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">3600</value>
			<value level="2">3600</value>
			<value level="3">3600</value>
			<value level="4">3600</value>
			<value level="5">3600</value>
		</abnormalTime>
		<abnormalType>POSSESSION_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByKill">
				<chance>
					<value level="1">100</value>
					<value level="2">100</value>
					<value level="3">100</value>
					<value level="4">100</value>
					<value level="5">100</value>
				</chance>
				<skillId>21368</skillId> <!-- Wondrous Slaughter Tattoo -->
				<skillLevel>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">0</value>
				</skillLevel>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">2</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">30</value>
					<value level="5">30</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="21369" toLevel="1" name="Cancel Mysterious Dye's Effect">
		<icon>BranchSys3.icon1.g_premium_hena_etc_slaughter</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="21370" toLevel="5" name="Talisman of Soultaker">
		<!-- Boosts the effect of Talisman of Soultaker. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TALISMAN_TRIGGER_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<pvpEffects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23</value>
					<value level="2">46</value>
					<value level="3">69</value>
					<value level="4">92</value>
					<value level="5">116</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">27</value>
					<value level="2">54</value>
					<value level="3">81</value>
					<value level="4">108</value>
					<value level="5">135</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-6</value>
					<value level="5">-8</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21370</skillId> <!-- Talisman of Soultaker -->
				<skillLevel>2</skillLevel>
				<chance>50</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21370</skillId> <!-- Talisman of Soultaker -->
				<skillLevel>3</skillLevel>
				<chance>30</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21370</skillId> <!-- Talisman of Soultaker -->
				<skillLevel>4</skillLevel>
				<chance>10</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21370</skillId> <!-- Talisman of Soultaker -->
				<skillLevel>5</skillLevel>
				<chance>5</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="21371" toLevel="5" name="Talisman of Conqueror">
		<!-- Boosts the effect of Talisman of Conquerer. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TALISMAN_TRIGGER_SPECIAL</abnormalType> <!-- TODO: find retail value -->
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<pvpEffects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23</value>
					<value level="2">46</value>
					<value level="3">69</value>
					<value level="4">92</value>
					<value level="5">116</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">27</value>
					<value level="2">54</value>
					<value level="3">81</value>
					<value level="4">108</value>
					<value level="5">135</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">1.3</value>
					<value level="2">2.6</value>
					<value level="3">3.9</value>
					<value level="4">5.2</value>
					<value level="5">6.5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21371</skillId> <!-- Talisman of Conqueror -->
				<skillLevel>2</skillLevel>
				<chance>50</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21371</skillId> <!-- Talisman of Conqueror -->
				<skillLevel>3</skillLevel>
				<chance>30</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21371</skillId> <!-- Talisman of Conqueror -->
				<skillLevel>4</skillLevel>
				<chance>10</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21371</skillId> <!-- Talisman of Conqueror -->
				<skillLevel>5</skillLevel>
				<chance>5</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="21372" toLevel="5" name="Talisman of Outlaw">
		<!-- Boosts the effect of Talisman of Outlaw. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TALISMAN_TRIGGER_SPECIAL</abnormalType> <!-- TODO: find retail value -->
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<pvpEffects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-5</value>
					<value level="4">-6</value>
					<value level="5">-8</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">40</value>
					<value level="2">80</value>
					<value level="3">120</value>
					<value level="4">160</value>
					<value level="5">200</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">0.7</value>
					<value level="2">1.4</value>
					<value level="3">2.1</value>
					<value level="4">2.8</value>
					<value level="5">3.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">1.3</value>
					<value level="2">2.6</value>
					<value level="3">3.9</value>
					<value level="4">5.2</value>
					<value level="5">6.5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21372</skillId> <!-- Talisman of Outlaw -->
				<skillLevel>2</skillLevel>
				<chance>50</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21372</skillId> <!-- Talisman of Outlaw -->
				<skillLevel>3</skillLevel>
				<chance>30</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21372</skillId> <!-- Talisman of Outlaw -->
				<skillLevel>4</skillLevel>
				<chance>10</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Talisman - Hunter -->
				<minDamage>1</minDamage>
				<skillId>21372</skillId> <!-- Talisman of Outlaw -->
				<skillLevel>5</skillLevel>
				<chance>5</chance>
				<isCritical>false</isCritical>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<targetType>SELF</targetType>
				<affectScope>SINGLE</affectScope>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="21373" toLevel="1" name="Unequip Talisman of Hunter">
		<!-- The Talisman's power fades. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TALISMAN_TRIGGER_SPECIAL,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="21374" toLevel="1" name="Unequip Talisman of Soultaker">
		<!-- The effect of Talisman of Soultaker weakens. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TALISMAN_TRIGGER_SPECIAL,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="21375" toLevel="1" name="Unequip Talisman of Conqueror">
		<!-- The Talisman's power fades. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TALISMAN_TRIGGER_SPECIAL,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="21376" toLevel="1" name="Unequip Talisman of Outlaw">
		<!-- The Talisman's power fades. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TALISMAN_TRIGGER_SPECIAL,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="21377" toLevel="3" name="Adenian Tattoo: Protection">
		<!-- Level 1: Active skill: For 1 min., P./ M. Def. +5%, Max HP/ CP +200. Cooldown: 1 h. Can be used in the Olympiad. -->
		<!-- Level 2: Active skill: For 1 min., P./ M. Def. +15%, Max HP/ CP +300. Cooldown: 1 h. Can be used in the Olympiad. -->
		<!-- Level 3: Active skill: For 1 min., P./ M. Def. +20%, Max HP/ CP +400, Attribute Resistance +5. Cooldown: 1 h. Can be used in the Olympiad. -->
		<icon>BranchSys3.icon1.g_co_tatu_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>60</abnormalTime>
		<effectPoint>10</effectPoint>
		<hitTime>500</hitTime>
		<reuseDelay>3600000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">200</value>
					<value level="2">300</value>
					<value level="3">400</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">200</value>
					<value level="2">300</value>
					<value level="3">400</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21378" toLevel="3" name="Adenian Tattoo: Valor">
		<!-- Level 1: Active skill: For 1 min., P. Atk. +5%, M. Atk. +10%. Cooldown: 1 h. Can be used in the Olympiad. -->
		<!-- Level 2: Active skill: For 1 min., P. Atk. +7%, M. Atk. +15%, Casting Spd. +5%. Cooldown: 1 h. Can be used in the Olympiad. -->
		<!-- Level 3: Active skill: For 1 min., P. Atk. +10%, M. Atk. +20%, Casting Spd. +10%. Cooldown: 1 h. Can be used in the Olympiad. -->
		<icon>BranchSys3.icon1.g_co_tatu_i02</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>60</abnormalTime>
		<effectPoint>10</effectPoint>
		<hitTime>500</hitTime>
		<reuseDelay>3600000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21379" toLevel="3" name="Adenian Tattoo: Deviance">
		<!-- Level 1: Active skill: For 1 min., P./ M. Def. +3%, P. Atk. +3%, M. Atk. +5%. Cooldown: 1 h. Can be used in the Olympiad. -->
		<!-- Level 2: Active skill: For 1 min., P./ M. Def. +5%, P. Atk. +5%, M. Atk. +10%. Cooldown: 1 h. Can be used in the Olympiad. -->
		<!-- Level 3: Active skill: For 1 min., P./ M. Def. +10%, P. Atk. +10%, M. Atk. +20%. Cooldown: 1 h. Can be used in the Olympiad. -->
		<icon>BranchSys3.icon1.g_co_tatu_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>60</abnormalTime>
		<effectPoint>10</effectPoint>
		<hitTime>500</hitTime>
		<reuseDelay>3600000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21380" toLevel="1" name="Adenian Tattoo: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_tatu_i01</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21381" toLevel="1" name="Adenian Tattoo: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_tatu_i02</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21382" toLevel="1" name="Adenian Tattoo: Speed">
		<!-- Speed +7. -->
		<icon>BranchSys3.icon1.g_co_tatu_i03</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21383" toLevel="1" name="Uthanka Transformation">
		<!-- Transforms into Pirate Captain Uthanka. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="21384" toLevel="1" name="Cancel Transformation">
		<!-- Cancel Transformation -->
		<icon>icon.skilltransform2</icon>
		<operateType>A1</operateType>
		<effectPoint>10</effectPoint>
		<hitTime>2500</hitTime>
	</skill>
	<skill id="21385" toLevel="1" name="Cancel Tattoo's Effect">
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="21386" toLevel="1" name="Parade Firecracker">
		<!-- Skill showing the brilliant performance of the delegation members to commemorate the Fantasy Isle festival. -->
		<icon>icon.etc_small_ultra_bomb_i00</icon>
		<operateType>A1</operateType>
		<castRange>75</castRange>
		<isMagic>4</isMagic>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="21387" toLevel="1" name="Agathion Seal Bracelet - Van Halter's Memory">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="21388" toLevel="1" name="Summon Agathion Anakim">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="21389" toLevel="1" name="Wondrous Dark Resistance Tattoo">
		<!-- Dark Resistance +120 when fighting normal monsters. -->
		<icon>BranchSys3.icon1.g_premium_hena_attribute_unholy</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>90</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>90</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="21390" toLevel="1" name="Wondrous Holy Resistance Tattoo">
		<!-- Holy Resistance +120 when fighting normal monsters. -->
		<icon>BranchSys3.icon1.g_premium_hena_attribute_holy</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21391" toLevel="1" name="Wondrous Fire Resistance Tattoo">
		<!-- Fire Resistance +120 when fighting normal monsters. -->
		<icon>BranchSys3.icon1.g_premium_hena_attribute_fire</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21392" toLevel="1" name="Wondrous Water Resistance Tattoo">
		<!-- Water Resistance +120 when fighting normal monsters. -->
		<icon>BranchSys3.icon1.g_premium_hena_attribute_water</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21393" toLevel="1" name="Wondrous Wind Resistance Tattoo">
		<!-- Wind Resistance +120 when fighting normal monsters. -->
		<icon>BranchSys3.icon1.g_premium_hena_attribute_wind</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21394" toLevel="1" name="Wondrous Earth Resistance Tattoo">
		<!-- Earth Resistance +120 when fighting normal monsters. -->
		<icon>BranchSys3.icon1.g_premium_hena_attribute_earth</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>120</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="21395" toLevel="1" name="Wondrous Debuff Resistance Tattoo">
		<!-- Obstruction/ Infection/ Stupor/ Confusion Resistance +20, Buff Cancel Resistance +20 and P./ M. Debuff Reflection Rate is 5%. -->
		<icon>BranchSys3.icon1.g_premium_hena_etc_debuff</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<DERANGEMENT>20</DERANGEMENT>
				<SHOCK>20</SHOCK>
				<PARALYZE>20</PARALYZE>
				<POISON>20</POISON>
				<BLEED>20</BLEED>
				<SLEEP>20</SLEEP>
				<HOLD>20</HOLD>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-20</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ReflectSkill">
				<amount>5</amount>
			</effect>
			<effect name="ReflectSkill">
				<amount>5</amount>
				<type>MAGIC</type>
			</effect>
		</effects>
	</skill>
	<skill id="21396" toLevel="1" name="Wondrous Invincibility Boost Tattoo">
		<!-- Basic attack/ skill invincibility duration +50%. -->
		<icon>BranchSys3.icon1.g_premium_hena_etc_buff</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="21397" toLevel="1" name="Wondrous Boss Defense Tattoo">
		<!-- P./ M. Def. +15% when fighting Antharas, Valakas, or Lindvior. -->
		<icon>BranchSys3.iconitem.g_premium_hena_dragon_boss</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="21398" toLevel="1" name="Wondrous Antharas Defense Tattoo">
		<!-- P./ M. Def. +20% when fighting Antharas. -->
		<icon>BranchSys3.icon1.g_premium_hena_boss_antaras</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="21399" toLevel="1" name="Wondrous Valakas Defense Tattoo">
		<!-- P./ M. Def. +20% when fighting Valakas. -->
		<icon>BranchSys3.icon1.g_premium_hena_boss_valakas</icon>
		<operateType>P</operateType>
	</skill>
</list>
