<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="36300" name="Unbind Scroll: R95-grade Armor" additionalName="Event" type="EtcItem">
		<!-- Unbinds a R95-grade bound armor through Head Blacksmith in any town. -->
		<set name="icon" val="icon.cursed_free_r95_armor" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="crystal_type" val="R95" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36302" name="Scroll of Blessing: R-grade Armor" additionalName="Campaign" type="EtcItem">
		<!-- Head Blacksmith can exchange standard Twilight/ Immortal equipment for a Blessed one in any town. A small fee is charged. -->
		<set name="icon" val="icon.bless_scroll_r1_armor" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36303" name="Scroll of Blessing: R95-grade Armor" additionalName="Campaign" type="EtcItem">
		<!-- Head Blacksmith can exchange standard Seraph equipment for a Blessed one in any town. A small fee is charged. -->
		<set name="icon" val="icon.bless_scroll_r95_armor" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="crystal_type" val="R95" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36308" name="Beauty Shop Ticket" type="EtcItem">
		<!-- Used at the beauty shop to obtain various hair and facial styles. -->
		<set name="icon" val="icon.royal_beauty_item" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="material" val="PAPER" />
	</item>
	<item id="36309" name="Combat HP Replenishing Potion" type="EtcItem">
		<!-- Recovers 2500 HP. If HP is full, recovers CP. Can only be used on the battleground. -->
		<set name="icon" val="icon.etc_potion_gold_i00" />
		<set name="weight" val="5" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="POTION" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9763" level="1" /> <!-- Combat HP Recovery Potion -->
		</skills>
	</item>
	<item id="36310" name="Battleground Scroll: Remove Invincibility" type="EtcItem">
		<!-- Removes the target's invincibility. Can only be used on the battleground. -->
		<set name="icon" val="icon.etc_roll_of_paper_white_i00" />
		<set name="weight" val="5" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9766" level="1" /> <!-- Battleground Scroll: Remove Invincibility -->
		</skills>
	</item>
	<item id="36311" name="Battleground Scroll: Damage Reflection Resistance" type="EtcItem">
		<!-- Increases Damage Reflection Resistance. Can only be used on the battleground. -->
		<set name="icon" val="icon.etc_roll_of_paper_black_i00" />
		<set name="weight" val="5" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9764" level="1" /> <!-- Battleground Scroll: Damage Reflection Resistance -->
		</skills>
	</item>
	<item id="36312" name="Battleground Scroll: Buffs" type="EtcItem">
		<!-- For 30 min., enables the effect of Musician's Melody Lv. 1. Can only be used on the battleground. -->
		<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
		<set name="weight" val="5" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="500" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="39763" level="1" /> <!-- Musician's Melody - Battleground -->
		</skills>
	</item>
	<item id="36313" name="Battleground Scroll: Sleep" type="EtcItem">
		<!-- Inflicts Sleep on the target for 10 sec. Can only be used on the battleground. -->
		<set name="icon" val="icon.etc_roll_of_paper_red_i00" />
		<set name="weight" val="5" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="is_event_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9765" level="1" /> <!-- Battleground Scroll: Sleep -->
		</skills>
	</item>
	<item id="36314" name="Small Draco Egg x10" type="EtcItem">
		<!-- Draco Egg that has been purified of evil energy. Double-click to summon a Small Draco Egg. When the egg's temperature rises, it can be hatched. The rewards from successful or failed hatching of this egg are 10 times greater than those from a normal Small Draco Egg. -->
		<set name="icon" val="icon.etc_ev_small_egg" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9767" level="1" /> <!-- Small Draco Egg x10 -->
		</skills>
	</item>
	<item id="36315" name="Small Draco Egg x50" type="EtcItem">
		<!-- Draco Egg that has been purified of evil energy. Double-click to summon a Small Draco Egg. When the egg's temperature rises, it can be hatched. The rewards from successful or failed hatching of this egg are 50 times greater than those from a normal Small Draco Egg. -->
		<set name="icon" val="icon.etc_ev_small_egg" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9768" level="1" /> <!-- Small Draco Egg x50 -->
		</skills>
	</item>
	<item id="36316" name="Draco's Hat: STR Pendant" type="EtcItem">
		<!-- Combine it with Draco's Hat to create Draco's Hat: STR. -->
		<set name="icon" val="icon.etc_hairacc_pandent_i00" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36317" name="Draco's Hat: DEX Pendant" type="EtcItem">
		<!-- Combine it with Draco's Hat to create Draco's Hat: DEX. -->
		<set name="icon" val="icon.etc_hairacc_pandent_i00" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36318" name="Draco's Hat: CON Pendant" type="EtcItem">
		<!-- Combine it with Draco's Hat to create Draco's Hat: CON. -->
		<set name="icon" val="icon.etc_hairacc_pandent_i00" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36319" name="Draco's Hat: MEN Pendant" type="EtcItem">
		<!-- Combine it with Draco's Hat to create Draco's Hat: MEN. -->
		<set name="icon" val="icon.etc_hairacc_pandent_i00" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36320" name="Draco's Hat: INT Pendant" type="EtcItem">
		<!-- Combine it with Draco's Hat to create Draco's Hat: INT. -->
		<set name="icon" val="icon.etc_hairacc_pandent_i00" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36321" name="Draco's Hat: WIT Pendant" type="EtcItem">
		<!-- Combine it with Draco's Hat to create Draco's Hat: WIT. -->
		<set name="icon" val="icon.etc_hairacc_pandent_i00" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36322" name="Lyn Draco's Accessory Pack" additionalName="Event" type="EtcItem">
		<!-- Use it to receive one of the following: Blessed Valakas' Necklace, Blessed Antharas' Earring, Earth Wyrm Heart Ring, and Tauti's Ring. -->
		<set name="icon" val="icon.etc_ev_draco_gift_box" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="9770" level="1" /> <!-- Lyn Draco's Accessory Pack -->
		</skills>
	</item>
	<item id="36323" name="Lyn Draco's Gift" type="EtcItem">
		<!-- Gift from a Lyn Draco that hatched unexpectedly from a purified Draco Egg. It looks like an awesome gift. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9769" level="1" /> <!-- Lyn Draco's Gift -->
		</skills>
	</item>
	<item id="36324" name="Draco's Shiny Accessory Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Antharas' Earring, Valakas' Necklace, Earth Wyrm's Heart Ring, Bottle of Antharas' Soul, Bottle of Valakas' Soul, Istina's Earring/ Necklace/ Ring, Octavis' Earring/ Necklace/ Ring. -->
		<set name="icon" val="icon.etc_ev_draco_gift_box" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="9773" level="1" /> <!-- Draco's Shiny Accessory Pack (Event) -->
		</skills>
	</item>
	<item id="36325" name="Draco's Gift" additionalName="Event" type="EtcItem">
		<!-- Gift from Draco that hatched from a purified Draco Egg. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9771" level="1" /> <!-- Draco's Gift (Event) -->
		</skills>
	</item>
	<item id="36326" name="Draco's Shiny Gift" additionalName="Event" type="EtcItem">
		<!-- Shining gift from Draco that hatched from a purified Draco Egg. -->
		<set name="icon" val="icon.etc_treasure_box_i08" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9772" level="1" /> <!-- Draco's Shiny Gift (Event) -->
		</skills>
	</item>
	<item id="36327" name="Birthday Vitality Potion" additionalName="1-hour" type="EtcItem">
		<!-- Upon use, for 1 h., Vitality is recovered when XP is acquired through hunting. Vitality item with limited usage. -->
		<set name="icon" val="icon.etc_potion_blue_i00" />
		<set name="weight" val="80" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="POTION" />
		<set name="time" val="60" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9775" level="1" /> <!-- Birthday Vitality Potion -->
		</skills>
	</item>
	<item id="36328" name="Freya's Refreshing Breeze" additionalName="1-hour" type="EtcItem">
		<!-- Upon use, for 1 h., you can temporarily feel the Vitality-replenishing herb's effect. No effect applies when used while the "Birthday Joy" buff is in effect. Cooldown: 60 min. Vitality item with limited usage. Not deleted upon death. -->
		<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
		<set name="weight" val="1" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="time" val="60" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="9776" level="1" /> <!-- Freya's Refreshing Breeze (1-h.) -->
		</skills>
	</item>
	<item id="36329" name="Pa'agrio's Warm Breeze (1-hour)" type="EtcItem">
		<!-- Upon use, for 1 h., you can temporarily feel the Vitality-replenishing herb's effect. No effect applies when used while the "Birthday Joy" buff is in effect. Cooldown: 60 min. Vitality item with limited usage. Not deleted upon death. -->
		<set name="icon" val="BranchSys2.Icon.pi_wind_of_paagrio" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="time" val="60" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="9777" level="1" /> <!-- Pa'agrio's Warm Breeze (1-hour) -->
		</skills>
	</item>
	<item id="36330" name="Sweet Chocolate (1-hour)" type="EtcItem">
		<!-- Upon use, for 1 h., you can temporarily feel the Vitality-replenishing herb's effect. No effect applies when used while the "Birthday Joy" buff is in effect. Cooldown: 60 min. Vitality item with limited usage. Not deleted upon death. -->
		<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="time" val="60" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="9778" level="1" /> <!-- Sweet Chocolate (1-h.) -->
		</skills>
	</item>
	<item id="36331" name="Returning Hero's Vitality Replenishing Juice" additionalName="1-hour" type="EtcItem">
		<!-- Upon use, for 1 h., you can temporarily feel the Vitality recovery effect. No effect applies when used while the "Birthday Joy" buff is in effect. Cooldown: 60 min. Vitality item with limited usage. -->
		<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
		<set name="weight" val="120" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="time" val="60" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="9779" level="1" /> <!-- Returning Hero's Vitality Replenishing Juice -->
		</skills>
	</item>
	<item id="36332" name="Pirate Elixir (1-hour)" type="EtcItem">
		<!-- When used, for 1 h., you can temporarily feel the Vitality-replenishing effect. No effect applies when used while the Birthday Joy buff is active. Cooldown: 60 min. Vitality item with limited usage. The effect remains after death. -->
		<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="time" val="60" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="9780" level="1" /> <!-- Pirate Elixir (1-h.) -->
		</skills>
	</item>
	<item id="36333" name="Mysterious Box" type="EtcItem">
		<!-- For the Ceremony of Chaos winner. Double-click to obtain a reward with a certain chance. -->
		<set name="icon" val="icon.etc_treasure_box_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="reuse_delay" val="0" />
		<skills>
			<skill id="9781" level="1" /> <!-- Mysterious Box -->
		</skills>
	</item>
	<item id="36334" name="Adrenaline Energy Drink" additionalName="Event" type="EtcItem">
		<!-- Grants a speed of a young mustang. Speed +15. The potion's recipe is kept in strict secrecy. Cannot be used in the Olympiad. The effect is so strong that it cancels all active effects of other potions. Deleted after the event. -->
		<set name="icon" val="icon.etc_oblivion_yellow_i00" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="commissionItemType" val="POTION" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9786" level="1" /> <!-- Adrenaline Energy Drink -->
		</skills>
	</item>
	<item id="36335" name="Caffeine Energy Drink" additionalName="Event" type="EtcItem">
		<!-- Greatly increases your dexterity and makes your body feel lighter. When used, DEX +10. Note!. This energy drink should be used with care as it can raise pulse rate and blood pressure. For the safety of athletes, it is prohibited in the Olympiad. It is so potent that the body does not remember the effects of the previous drinks. Will be deleted once the festival is over. -->
		<set name="icon" val="icon.etc_oblivion_green_i00" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="commissionItemType" val="POTION" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9787" level="1" /> <!-- Caffeine Energy Drink -->
		</skills>
	</item>
	<item id="36336" name="Protein Energy Drink" additionalName="Event" type="EtcItem">
		<!-- Protein drink that increases STR by 10. Formulated to train wrestlers for Olympiad, it creates monstrous muscle mass, making them extremely powerful. Due to serious side effects, it is prohibited in Olympiad matches. It is so potent that the body does not remember the effect of the previous drink. -->
		<set name="icon" val="icon.etc_oblivion_blue_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9788" level="1" /> <!-- Protein Energy Drink -->
		</skills>
	</item>
	<item id="36337" name="DHA Energy Drink" additionalName="Event" type="EtcItem">
		<!-- High-volume drink that increases INT by 10. Formulated to train taekwondo players for Olympiad, it enables them to shout at a high pitch and sharpen mental/ magical attacks unto one's enemy while strengthening the brain from the resulting whiplash. To protect auditory organs, it is prohibited in Olympiad matches. It is so potent that the body does not remember the effect of the previous drink. -->
		<set name="icon" val="icon.etc_oblivion_violet_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9789" level="1" /> <!-- DHA Energy Drink -->
		</skills>
	</item>
	<item id="36338" name="Omega 3 Energy Drink" additionalName="Event" type="EtcItem">
		<!-- The Olimpic Omega-3 fatty acid. It is said to improve a brain's functions and increase mental activity. When used, WIT +10. Cannot be used in the Olympiad. The effect is so strong that it removes buffs from all previous used potions. The item will be deleted when the festival is over. -->
		<set name="icon" val="icon.etc_oblivion_white_i00" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="commissionItemType" val="POTION" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="LIQUID" />
		<skills>
			<skill id="9790" level="1" /> <!-- Omega 3 Energy Drink -->
		</skills>
	</item>
	<item id="36339" name="Medal of Glory" additionalName="Event" type="EtcItem">
		<!-- A medal used in the festival hosted by Amadeo Cadmus, the king of Aden. It is rarer and more precious than Medal of Victory or Medal of Friendship. Can be exchanged for Golden Chest through Event Manager Cocoring. -->
		<set name="icon" val="icon.etc_london_olympic_gold" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36340" name="Medal of Victory" additionalName="Event" type="EtcItem">
		<!-- A medal used in the festival hosted by Amadeo Cadmus, the king of Aden. Medal of Glory/ Medal of Victory/ Medal of Friendship can be exchanged for Golden Chest through Event Manager Cocoring. -->
		<set name="icon" val="icon.etc_london_olympic_silver" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36341" name="Medal of Friendship" additionalName="Event" type="EtcItem">
		<!-- A medal used in the festival hosted by Amadeo Cadmus, the king of Aden. Medal of Glory/ Medal of Victory/ Medal of Friendship can be exchanged for Golden Chest through Event Manager Cocoring. -->
		<set name="icon" val="icon.etc_london_olympic_bronze" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36342" name="Agathion Bracelet" additionalName="Jr. Cocoring" type="Armor">
		<!-- A bracelet received from Event Manager Cocoring. When equipped, summons Agathion Jr. Cocoring that can steal 1 Medal of Glory/ Victory/ Friendship once an hour. The agathion's effect's duration: 5 h. When equipped in a peaceful zone, recovers Vitality. -->
		<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="SILVER" />
		<set name="bodypart" val="lbracelet" />
		<skills>
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="9782" level="1" /> <!-- Summon Agathion Jr. Cocoring -->
			<skill id="9784" level="1" /> <!-- Jr. Cocoring's Gift -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="36343" name="Male Swimsuit No. 1" additionalName="Event" type="Armor">
		<!-- A souvenir for the Watermelon event 2017. Equipped in the armor slot. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="36344" name="Male Swimsuit No. 2" additionalName="Event" type="Armor">
		<!-- A souvenir for the Watermelon event 2017. Equipped in the armor slot. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Male only. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="36345" name="Female Swimsuit No. 1" additionalName="Event" type="Armor">
		<!-- A souvenir for the Watermelon event 2017. Equipped in the armor slot. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Female only. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="36346" name="Female Swimsuit No. 2" additionalName="Event" type="Armor">
		<!-- A souvenir for the Watermelon event 2017. Equipped in the armor slot. Equipping it disables armor. Head accessories, weapons and accessories remain equipped. Female only. -->
		<set name="icon" val="icon.london_olympic_bikini" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="1000" />
		<set name="material" val="CLOTH" />
		<set name="bodypart" val="alldress" />
	</item>
	<item id="36347" name="Scroll: Energy of Glory" additionalName="Event" type="EtcItem">
		<!-- When used, acquired XP/ SP +30% for 30 min. -->
		<set name="icon" val="icon.etc_london_olympic_scroll_i01" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9785" level="1" /> <!-- Scroll of Glory -->
		</skills>
	</item>
	<item id="36348" name="Red Horns" additionalName="Event" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
	</item>
	<item id="36349" name="Bracelet of Glory: Glory" additionalName="Event" type="Armor">
		<!-- A reward for the Aden Golden Medal Event. Unlocks 5 talisman slots when equipped. MP +216, STR +1, INT +1. -->
		<set name="icon" val="icon.london_olympic_bracelet" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rbracelet" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="SILVER" />
		<stats>
			<stat type="maxMp">216</stat>
		</stats>
		<skills>
			<skill id="13489" level="1" /> <!-- Bracelet of Glory - Glory -->
		</skills>
	</item>
	<item id="36350" name="Bracelet of Glory: Victory" additionalName="Event" type="Armor">
		<!-- A reward for the Aden Golden Medal Event. Unlocks 5 talisman slots when equipped. MP +216, DEX +1, WIT +1. -->
		<set name="icon" val="icon.london_olympic_bracelet" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rbracelet" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="SILVER" />
		<stats>
			<stat type="maxMp">216</stat>
		</stats>
		<skills>
			<skill id="13491" level="1" /> <!-- Bracelet of Glory - Victory -->
		</skills>
	</item>
	<item id="36351" name="Bracelet of Glory: Friendship" additionalName="Event" type="Armor">
		<!-- A reward for the Aden Golden Medal Event. Unlocks 5 talisman slots when equipped. MP +216, CON +1, MEN +1. -->
		<set name="icon" val="icon.london_olympic_bracelet" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rbracelet" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="150" />
		<set name="material" val="SILVER" />
		<stats>
			<stat type="maxMp">216</stat>
		</stats>
		<skills>
			<skill id="13490" level="1" /> <!-- Bracelet of Glory - Fortune -->
		</skills>
	</item>
	<item id="36352" name="Red Horns" additionalName="STR (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, STR +3. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9554" level="1" /> <!-- Head Accessory: STR -->
		</skills>
	</item>
	<item id="36353" name="Red Horns" additionalName="DEX (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, DEX +3. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9555" level="1" /> <!-- Head Accessory: DEX -->
		</skills>
	</item>
	<item id="36354" name="Red Horns" additionalName="CON (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, CON +3. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9556" level="1" /> <!-- Head Accessory: CON -->
		</skills>
	</item>
	<item id="36355" name="Red Horns" additionalName="MEN (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, MEN +3. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9557" level="1" /> <!-- Head Accessory: MEN -->
		</skills>
	</item>
	<item id="36356" name="Red Horns" additionalName="INT (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, INT +3. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9558" level="1" /> <!-- Head Accessory: INT -->
		</skills>
	</item>
	<item id="36357" name="Red Horns" additionalName="WIT (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, WIT +3. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9559" level="1" /> <!-- Head Accessory: WIT -->
		</skills>
	</item>
	<item id="36358" name="Red Horns" additionalName="Critical Rate (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="36359" name="Red Horns" additionalName="Critical Damage (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="36360" name="Red Horns" additionalName="P. Def. (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="36361" name="Red Horns" additionalName="M. Def. (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="36362" name="Red Horns" additionalName="Evasion (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, Evasion +5. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="36363" name="Red Horns" additionalName="P. Atk. (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="36364" name="Red Horns" additionalName="M. Atk. (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="36365" name="Red Horns" additionalName="Accuracy (Event)" type="Armor">
		<!-- A head accessory for the Aden Golden Medal event. When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.london_olympic_hair" />
		<set name="default_action" val="EQUIP" />
		<set name="is_sellable" val="false" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hair2" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="36366" name="Golden Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Golden Chest (Reward) prepared by Amadeo Cadmus, the king of Aden. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="FISH" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36395" min="1" max="1" chance="100" /> <!-- Golden Chest (Reward) -->
		</capsuled_items>
	</item>
	<item id="36367" name="Luminous Golden Chest" additionalName="Event" type="EtcItem">
		<!-- Luminous Golden Chest that emanates pure energy. A special reward prepared by Amadeo Cadmus, the king of Aden. Double-click to open. -->
		<set name="icon" val="icon.etc_treasure_box_i08" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9792" level="1" /> <!-- Luminous Golden Chest -->
		</skills>
	</item>
	<item id="36368" name="Treasure Chest" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Small Reward Box for your help in the reconstruction of Aden. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9827" level="1" /> <!-- Treasure Chest -->
		</skills>
	</item>
	<item id="36369" name="Hero's Treasure Chest" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Reward Box for your great help in the reconstruction of Aden. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9797" level="1" /> <!-- Hero's Treasure Chest -->
		</skills>
	</item>
	<item id="36370" name="Hair Accessory Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain a head accessory. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9798" level="1" /> <!-- Head Accessory Box -->
		</skills>
	</item>
	<item id="36371" name="Pendant Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain a pendant for enhancing head accessories. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9799" level="1" /> <!-- Pendant Box -->
		</skills>
	</item>
	<item id="36372" name="Double-click to obtain S-grade enchant scroll." additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain S-grade enchant scrolls. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9800" level="1" /> <!-- S-grade Enchant Scroll Box -->
		</skills>
	</item>
	<item id="36373" name="R-grade Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain R-grade enchant scrolls. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9801" level="1" /> <!-- R-grade Enchant Scroll Box -->
		</skills>
	</item>
	<item id="36374" name="Attribute Stone Fragment Box" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Attribute Stone Fragment Box -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9802" level="1" /> <!-- Attribute Stone Fragment Box -->
		</skills>
	</item>
	<item id="36375" name="Ingredient Box" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Box containing various materials required for item crafting. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9803" level="1" /> <!-- Ingredient Box -->
		</skills>
	</item>
	<item id="36376" name="Hero's Enchant Stone Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain Enchant Stone. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9804" level="1" /> <!-- Hero's Enchant Stone Pack -->
		</skills>
	</item>
	<item id="36377" name="Destruction Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Box containing Enchant Scroll of Destruction. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9805" level="1" /> <!-- Destruction Enchant Scroll Pack -->
		</skills>
	</item>
	<item id="36378" name="Hero's Giant Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain Giant's Enchant Scroll. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9806" level="1" /> <!-- Hero's Giant Enchant Scroll Pack -->
		</skills>
	</item>
	<item id="36379" name="Hero's Blessed Enchant Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain a blessed enchant scroll. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9807" level="1" /> <!-- Hero's Blessed Enchant Scroll Pack -->
		</skills>
	</item>
	<item id="36380" name="Hero's Unbind Scroll Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain Unbind Scroll. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9808" level="1" /> <!-- Hero's Unbind Scroll Pack -->
		</skills>
	</item>
	<item id="36381" name="Hero's Attribute Crystal Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain an attribute crystal or a stone (+60/ +150). -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9809" level="1" /> <!-- Hero's Attribute Crystal Pack -->
		</skills>
	</item>
	<item id="36382" name="PK Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain Scroll: PK. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9810" level="1" /> <!-- PK Pack -->
		</skills>
	</item>
	<item id="36383" name="Reputation Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain Scroll: Reputation. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9811" level="1" /> <!-- Reputation Pack -->
		</skills>
	</item>
	<item id="36384" name="Mysterious Shot Pack" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- A box containing Mysterious Soulshots/ Spiritshots. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9812" level="1" /> <!-- Mysterious Shot Box -->
		</skills>
	</item>
	<item id="36385" name="Kaliel's Energy Box" additionalName="Aden Reconstruction" type="EtcItem">
		<!-- Double-click to obtain Kaliel's Energy. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9813" level="1" /> <!-- Kaliel's Energy Pack -->
		</skills>
	</item>
	<item id="36386" name="Giant's Scroll: Enchant R-grade Weapon" type="EtcItem">
		<!-- For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). The enchanting is random from +1 to +3. Cannot be used with weapons enchanted to +30 and higher. Enchant success rate for +1: 57%. Enchant success rate for +2: 29%. Enchant success rate for +3: 14%. -->
		<set name="icon" val="icon.giant_scrl_of_ench_wp_r" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="GIANT_ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9814" level="1" /> <!-- Giant's Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="36387" name="Giant's Scroll: Enchant S-grade Weapon" type="EtcItem">
		<!-- For A-grade weapons. P. Atk. +5 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +6 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. The enchanting is random from +1 to +3. Cannot be used with weapons enchanted to +30 and higher. Enchant success rate for +1: 57%. Enchant success rate for +2: 29%. Enchant success rate for +3: 14%. -->
		<set name="icon" val="icon.giant_scrl_of_ench_wp_s" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="GIANT_ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9815" level="1" /> <!-- Giant's Scroll: Enchant S-grade Weapon -->
		</skills>
	</item>
	<item id="36388" name="Giant's Scroll: Enchant A-grade Weapon" type="EtcItem">
		<!-- For A-grade weapons. P. Atk. +4 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +5 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. The enchanting is random from +1 to +3. Cannot be used with weapons enchanted to +30 and higher. Enchant success rate for +1: 57%. Enchant success rate for +2: 29%. Enchant success rate for +3: 14%. -->
		<set name="icon" val="icon.giant_scrl_of_ench_wp_a" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="GIANT_ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9816" level="1" /> <!-- Giant's Scroll: Enchant A-grade Weapon -->
		</skills>
	</item>
	<item id="36389" name="Giant's Scroll: Enchant R-grade Armor" type="EtcItem">
		<!-- For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. is greatly increased, HP is increased with each enchant value. Enchanting is safe up to +3. Enchanting is random from +1 to +3. Enchant success rate for +1: 57%. Enchant success rate for +2: 29%. Enchant success rate for +3: 14%. -->
		<set name="icon" val="icon.giant_scrl_of_ench_am_r" />
		<set name="weight" val="10" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="GIANT_ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9817" level="1" /> <!-- Giant's Scroll: Enchant R-grade Armor -->
		</skills>
	</item>
	<item id="36390" name="Giant's Scroll: Enchant S-grade Armor" type="EtcItem">
		<!-- For S-grade armor and accessories. P. Def. +1. Starting from +4, P. Def. +3, HP is increased with each enchant value. Enchanting is safe up to +3 for common armor and to +4 for full-body armor. Enchanting is random from +1 to +3. Cannot be used with equipment enchanted to +30 and higher. Enchant success rate for +1: 57%. Enchant success rate for +2: 29%. Enchant success rate for +3: 14%. -->
		<set name="icon" val="icon.giant_scrl_of_ench_am_s" />
		<set name="weight" val="10" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="GIANT_ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9818" level="1" /> <!-- Giant's Scroll: Enchant S-grade Armor -->
		</skills>
	</item>
	<item id="36391" name="Giant's Scroll: Enchant A-grade Armor" type="EtcItem">
		<!-- For A-grade armor and accessories. P. Def. +1. Starting from +4, P. Def. +3, HP is increased with each enchant value. Enchanting is safe up to +3 for common armor and to +4 for full-body armor. Enchanting is random from +1 to +3. Cannot be used with equipment enchanted to +30 and higher. Enchant success rate for +1: 57%. Enchant success rate for +2: 29%. Enchant success rate for +3: 14%. -->
		<set name="icon" val="icon.giant_scrl_of_ench_am_a" />
		<set name="weight" val="10" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="GIANT_ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9819" level="1" /> <!-- Giant's Scroll: Enchant A-grade Armor -->
		</skills>
	</item>
	<item id="36392" name="Mark of Travis" type="EtcItem">
		<!-- Mark of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the Cemetery and the Seal of Shillien to get a reward. -->
		<set name="icon" val="icon.item_normal89" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36393" name="Returner's Soul" type="EtcItem">
		<!-- Soul of those who resurrected and returned with Travis. Take this to the Aden Vanguard Quartermaster at the border of the Cemetery and the Seal of Shillien to get a reward. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36394" name="Praetorian's Supply Box" type="EtcItem">
		<!-- Small reward received for killing those who resurrected and returned with Travis. Double-click to use it. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9823" level="1" /> <!-- Escort's Supply Box -->
		</skills>
	</item>
	<item id="36395" name="Golden Chest (Reward)" type="EtcItem">
		<!-- Double-click to obtain a gift from Amadeo Cadmus, the king of Aden. There is a chance to get Luminous Golden Chest. -->
		<set name="icon" val="icon.etc_treasure_box_i03" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9821" level="1" /> <!-- Reward Box -->
		</skills>
	</item>
	<item id="36396" name="Energy Drink Pack" type="EtcItem">
		<!-- Double-click to obtain 3 pcs. of each of 5 types of potions used in the Olympiad. -->
		<set name="icon" val="icon.etc_treasure_box_i01" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="36334" min="3" max="3" chance="20" /> <!-- Adrenaline Energy Drink - Event -->
			<item id="36335" min="3" max="3" chance="20" /> <!-- Caffeine Energy Drink - Event -->
			<item id="36336" min="3" max="3" chance="20" /> <!-- Protein Energy Drink - Event -->
			<item id="36337" min="3" max="3" chance="20" /> <!-- DHA Energy Drink - Event -->
			<item id="36338" min="3" max="3" chance="20" /> <!-- Omega 3 Energy Drink - Event -->
		</capsuled_items>
		<skills>
			<skill id="9820" level="1" /> <!-- Potion Pack -->
		</skills>
	</item>
	<item id="36397" name="Chest of Glory" type="EtcItem">
		<!-- Chest of Glory given by Cocoring to celebrate the winning of the glorious gold medal. Double-click to receive a Medal of Glory/ Victory/ Friendship at a certain probability. -->
		<set name="icon" val="icon.etc_treasure_box_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9824" level="1" /> <!-- Chest of Glory -->
		</skills>
	</item>
	<item id="36398" name="Chest of Victory" type="EtcItem">
		<!-- Chest of Victory given by Cocoring to celebrate the winning of the glorious silver medal. Double-click to receive a Medal of Glory/ Victory/ Friendship at a certain probability. -->
		<set name="icon" val="icon.etc_treasure_box_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9825" level="1" /> <!-- Chest of Victory -->
		</skills>
	</item>
	<item id="36399" name="Chest of Friendship" type="EtcItem">
		<!-- Chest of Friendship given by Cocoring to celebrate the winning of the glorious gold medal. Double-click to receive a Medal of Glory/ Victory/ Friendship at a certain probability. -->
		<set name="icon" val="icon.etc_treasure_box_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9826" level="1" /> <!-- Chest of Friendship -->
		</skills>
	</item>
</list>
