<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="34200" toLevel="1" name="Anima's Energy Spike">
		<!-- A basic magic skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34201" toLevel="1" name="Anima's Energy Crash">
		<!-- A magic attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34202" toLevel="1" name="Anima's Energy Blast">
		<!-- An AoE magic skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34203" toLevel="1" name="Anima's Powerful Shot">
		<!-- A ranged attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34204" toLevel="1" name="Anima's Multishot">
		<!-- An AoE ranged attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34205" toLevel="1" name="Light Docile Rush">
		<!-- An animal is approaching. -->
		<icon>icon.skill0000</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
	</skill>
	<skill id="34206" toLevel="1" name="Light Docile Attack">
		<!-- An animal is attacking. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
	</skill>
	<skill id="34207" toLevel="1" name="Light Docile Crash">
		<!-- Because of great damage, P. Atk./ M. Atk./ P. Def./ M. Def. -25%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34208" toLevel="1" name="Anima's Advanced Life Force Rush">
		<!-- Charge. -->
		<icon>icon.skill0000</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
	</skill>
	<skill id="34209" toLevel="1" name="Anima's Advanced Life Force Attack">
		<!-- Attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34210" toLevel="1" name="Anima's Advanced Life Force Destruction">
		<!-- Your armor is cracked, P./ M. Def. -50%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34211" toLevel="1" name="Anima's Advanced Energy Spike">
		<!-- A basic magic skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34212" toLevel="1" name="Anima's Advanced Energy Crash">
		<!-- A magic attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34213" toLevel="1" name="Anima's Advanced Energy Blast">
		<!-- Your weapon is cracked, P./ M. Atk. -50%. -->
		<icon>icon.skill4037</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34214" toLevel="1" name="Anima's Advanced Powerful Shot">
		<!-- A ranged attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34215" toLevel="1" name="Anima's Advanced Multishot">
		<!-- You are seriously wounded from a bow attack, Atk. Spd. -1000, Casting Spd. -1500. -->
		<icon>icon.skill32498</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<fanRange>0;0;400;90</fanRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-1000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-1500</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34216" toLevel="1" name="Soft Docile Rush">
		<!-- An animal is approaching. -->
		<icon>icon.skill0000</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
	</skill>
	<skill id="34217" toLevel="1" name="Soft Docile Attack">
		<!-- Because of great damage, P. Atk./ M. Atk./ P. Def./ M. Def. -25%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34218" toLevel="1" name="Soft Docile Crash">
		<!-- The changed appearance inflicts Fear on enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="34219" toLevel="1" name="Anima's Grand Life Force Rush">
		<!-- Charge. -->
		<icon>icon.skill0000</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
	</skill>
	<skill id="34220" toLevel="1" name="Anima's Grand Life Force Attack">
		<!-- Your armor is cracked, P./ M. Def. -50%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34221" toLevel="1" name="Anima's Grand Life Force Destruction">
		<!-- A powerful explosion makes you lose concentration and knocks you down for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>15</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="34222" toLevel="1" name="Anima's Grand Energy Spike">
		<!-- A basic magic skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34223" toLevel="1" name="Anima's Grand Energy Crash">
		<!-- Your weapon is cracked, P./ M. Atk. -50%. -->
		<icon>icon.skill4037</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34224" toLevel="1" name="Anima's Grand Energy Blast">
		<!-- Dark energy lifts you in the air for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill4037</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>5</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="34225" toLevel="1" name="Anima's Grand Powerful Shot">
		<!-- The arrow pierces flesh cutting nerves. For 10 sec., Critical Rate for basic attacks and P./ M. skills -70%. -->
		<icon>icon.skill32498</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34226" toLevel="1" name="Anima's Grand Multishot">
		<!-- A powerful arrow shot stuns for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill32498</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1500</effectRange>
		<fanRange>0;0;400;90</fanRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="34227" toLevel="1" name="Tear to Shreds">
		<!-- Presentation Skill. -->
		<icon>icon.skill10516</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34228" toLevel="1" name="Catshi's Momentum Flash">
		<!-- A powerful blow knocks you down. -->
		<icon>icon.skill1445</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>7</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>15</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="34229" toLevel="1" name="Catshi's Mass Fear">
		<!-- Dark energy inflicts Fear in you. -->
		<icon>icon.skill0774</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>7</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="34230" toLevel="1" name="Catshi's Stun Shot">
		<!-- A powerful shot stuns you. -->
		<icon>icon.skill1396</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="34231" toLevel="1" name="Catshi's Energy Spike">
		<!-- A basic magic skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34232" toLevel="1" name="Soul Tree">
		<!-- Many a wandering soul found shelter in the branches of this tree. Here you can acquire a lot of personal points/ server points/ zone points. -->
		<icon>icon.etc_x_mas_tree_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34233" toLevel="1" name="Luminous Soul">
		<!-- A shimmering wisp that hides souls. Can be met all around the Conquest world. Here you can acquire a lot of personal points/ server points/ zone points. -->
		<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34234" toLevel="1" name="Soul Flower">
		<!-- A flower that conceals souls. When a monster in the Conquest world dies, it is reborn in the form of such a flower. Here you can acquire a lot of personal points/ server points/ zone points. -->
		<icon>icon.etc_flower_bouquet_i03</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34235" toLevel="1" name="Catshi Guardian">
		<!-- Nature-loving inhabitants of the Conquest world. Guardians of the Soul Tree. Don't be fooled by their innocent appearance; these are fierce and mighty warriors. -->
		<icon>BranchSys3.g_blessing_of_angel_cat_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34236" toLevel="1" name="Conquest Party Bonus">
		<!-- Now you can feel the vibes of the Conquest together. Acquired XP bonus while hunting in a party. All party members receive the same amount of XP with no reference to the party size. -->
		<icon>icon.freya_power_i01</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34237" toLevel="1" name="Musician's Melody - Mentor">
		<!-- With your Mentor's help, applies the following buff:. Max HP +43%, Max MP +68%, Max CP +43%, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +43%0, Atk. Spd. +43%1, Casting Spd. +43%2, received Critical Damage from basic attacks -43%3, MP Consumption -43%4, Vampiric Rage effect +43%5. With a certain chance, increases Critical Damage when hit. The effect is active only when your Mentor is online and for 5 min. after they have logged out. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>22</isMagic>
		<isMentoring>true</isMentoring>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>0</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="MaxHp">
				<amount>43</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>68</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>43</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>28</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>97</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>36</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>63</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>61</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Critical Damage Increase -->
				<attackerType>Creature</attackerType>
				<chance>60</chance>
				<targetType>SELF</targetType>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34238" toLevel="1" name="Musician's Melody - PA">
		<!-- For 1 h., Max HP +37%, Max MP +62%, Max CP +37%, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +30%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. PA only. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34239" toLevel="1" name="Musician's Melody - Olympiad">
		<!-- For 30 min., Max HP +37%, Max MP +62%, Max CP +37%, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +30%, Critical Damage for basic attacks +30 min.0, M. Skill Critical Rate +30 min.1, Atk. Spd. +30 min.2, Casting Spd. +30 min.3, received Critical Damage from basic attacks -30 min.4, MP Consumption -30 min.5, Vampiric Rage effect +30 min.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34240" toLevel="1" name="Musician's Melody - GM's Blessing">
		<!-- The GM is always by your side. For 1 h., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34241" toLevel="1" name="Musician's Melody - GM's Blessing">
		<!-- The GM is always by your side. For 1 h., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34242" toLevel="2" name="Musician's Melody - Clan Hall">
		<!-- Level 1: For 30 min., Max HP +37%, Max MP +62%, Max CP +37%, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +30%, Critical Damage for basic attacks +30 min.0, M. Skill Critical Rate +30 min.1, Atk. Spd. +30 min.2, Casting Spd. +30 min.3, received Critical Damage from basic attacks -30 min.4, MP Consumption -30 min.5, Vampiric Rage effect +30 min.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 30 min., Max HP +39%, Max MP +64%, Max CP +39%, P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +32%, Critical Damage for basic attacks +30 min.0, M. Skill Critical Rate +30 min.1, Atk. Spd. +30 min.2, Casting Spd. +30 min.3, received Critical Damage from basic attacks -30 min.4, MP Consumption -30 min.5, Vampiric Rage effect +30 min.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">6</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">62</value>
					<value level="2">64</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23</value>
					<value level="2">24</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">88</value>
					<value level="2">91</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">30</value>
					<value level="2">32</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">30</value>
					<value level="2">31</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">61</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">60</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Critical Damage Increase -->
				<attackerType>Creature</attackerType>
				<chance>60</chance>
				<targetType>SELF</targetType>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34243" toLevel="4" name="Musician's Melody - Adventurer">
		<!-- Level 1: For 60 min., Max HP +37%, Max MP +62%, Max CP +37%, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +30%, Critical Damage for basic attacks +60 min.0, M. Skill Critical Rate +60 min.1, Atk. Spd. +60 min.2, Casting Spd. +60 min.3, received Critical Damage from basic attacks -60 min.4, MP Consumption -60 min.5, Vampiric Rage effect +60 min.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 60 min., Max HP +39%, Max MP +64%, Max CP +39%, P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +32%, Critical Damage for basic attacks +60 min.0, M. Skill Critical Rate +60 min.1, Atk. Spd. +60 min.2, Casting Spd. +60 min.3, received Critical Damage from basic attacks -60 min.4, MP Consumption -60 min.5, Vampiric Rage effect +60 min.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 3: For 60 min., Max HP +41%, Max MP +66%, Max CP +41%, P. Atk. +26%, M. Atk. +94%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +34%, Critical Damage for basic attacks +60 min.0, M. Skill Critical Rate +60 min.1, Atk. Spd. +60 min.2, Casting Spd. +60 min.3, received Critical Damage from basic attacks -60 min.4, MP Consumption -60 min.5, Vampiric Rage effect +60 min.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 4: For 60 min., Max HP +43%, Max MP +68%, Max CP +43%, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +36%, Critical Damage for basic attacks +60 min.0, M. Skill Critical Rate +60 min.1, Atk. Spd. +60 min.2, Casting Spd. +60 min.3, received Critical Damage from basic attacks -60 min.4, MP Consumption -60 min.5, Vampiric Rage effect +60 min.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">6</value>
		</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
					<value level="3">41</value>
					<value level="4">43</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">62</value>
					<value level="2">64</value>
					<value level="3">66</value>
					<value level="4">68</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">37</value>
					<value level="2">39</value>
					<value level="3">41</value>
					<value level="4">43</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23</value>
					<value level="2">24</value>
					<value level="3">26</value>
					<value level="4">28</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">88</value>
					<value level="2">91</value>
					<value level="3">94</value>
					<value level="4">97</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">30</value>
					<value level="2">32</value>
					<value level="3">34</value>
					<value level="4">36</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">30</value>
					<value level="2">31</value>
					<value level="3">32</value>
					<value level="4">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">61</value>
					<value level="3">62</value>
					<value level="4">63</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">60</value>
					<value level="2">60</value>
					<value level="3">61</value>
					<value level="4">61</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Critical Damage Increase -->
				<attackerType>Creature</attackerType>
				<chance>60</chance>
				<targetType>SELF</targetType>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34244" toLevel="1" name="Musician's Melody - Adventurer Lv. 2">
		<!-- For 1 h., Max HP +39%, Max MP +64%, Max CP +39%, P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +32%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34245" toLevel="2" name="Musician's Melody - Residence">
		<!-- Level 1: For 1 h., Max HP +37%, Max MP +62%, Max CP +37%, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +30%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 1 h., Max HP +39%, Max MP +64%, Max CP +39%, P. Atk. +24%, M. Atk. +91%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +32%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34246" toLevel="5" name="Musician's Melody">
		<!-- Level 1: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +36%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +36%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 3: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +36%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 4: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +36%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 5: For 1 h., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34247" toLevel="1" name="Musician's Melody - Olympiad">
		<!-- A common buff for all Olympiad participants. For 10 min., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +10 min.0, M. Skill Critical Rate +10 min.1, Atk. Spd. +10 min.2, Casting Spd. +10 min.3, received Critical Damage from basic attacks -10 min.4, MP Consumption -10 min.5, Vampiric Rage effect +10 min.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.olympiad_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>0</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>105</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="MaxHp">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>38</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>34</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>64</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>62</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>2</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Critical Damage Increase -->
				<attackerType>Creature</attackerType>
				<chance>60</chance>
				<targetType>SELF</targetType>
				<minDamage>300</minDamage>
				<skillId>11569</skillId> <!-- Critical Strike -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="34248" toLevel="1" name="Musician's Melody - Olympiad">
		<!-- A common buff for all Olympiad participants. For 10 min., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +10 min.0, M. Skill Critical Rate +10 min.1, Atk. Spd. +10 min.2, Casting Spd. +10 min.3, received Critical Damage from basic attacks -10 min.4, MP Consumption -10 min.5, Vampiric Rage effect +10 min.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.olympiad_buff</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34249" toLevel="1" name="Musician's Melody - Letter Collector (Anniversary)">
		<!-- For 1 h., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +1 h.0, M. Skill Critical Rate +1 h.1, Atk. Spd. +1 h.2, Casting Spd. +1 h.3, received Critical Damage from basic attacks -1 h.4, MP Consumption -1 h.5, Vampiric Rage effect +1 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.ev_15th_buff_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34250" toLevel="5" name="Musician's Melody">
		<!-- For 4 h., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +4 h.0, M. Skill Critical Rate +4 h.1, Atk. Spd. +4 h.2, Casting Spd. +4 h.3, received Critical Damage from basic attacks -4 h.4, MP Consumption -4 h.5, Vampiric Rage effect +4 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34251" toLevel="5" name="Musician's Melody">
		<!-- For 8 h., Max HP +45%, Max MP +70%, Max CP +45%, P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%, Critical Rate for basic attacks +38%, Critical Damage for basic attacks +8 h.0, M. Skill Critical Rate +8 h.1, Atk. Spd. +8 h.2, Casting Spd. +8 h.3, received Critical Damage from basic attacks -8 h.4, MP Consumption -8 h.5, Vampiric Rage effect +8 h.6. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11517_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34252" toLevel="1" name="Drum Concert - GM's Blessing">
		<!-- The GM is always by your side. For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +1 h.0, Casting Interruption Rate -1 h.1, Skill Cooldown -1 h.2, MP Consumption -1 h.3. With a certain chance, Vampiric Rage effect +1 h.4. -->
		<icon>icon.skill19444_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34253" toLevel="1" name="Drum Concert - GM's Blessing">
		<!-- The GM is always by your side. For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +1 h.0, Casting Interruption Rate -1 h.1, Skill Cooldown -1 h.2, MP Consumption -1 h.3. With a certain chance, Vampiric Rage effect +1 h.4. -->
		<icon>icon.skill19444_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34254" toLevel="1" name="Sonata Performance - Adventurer">
		<!-- . For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +1 h.0, Casting Interruption Rate -1 h.1, Skill Cooldown -1 h.2, MP Consumption -1 h.3. With a certain chance, Vampiric Rage effect +1 h.4. -->
		<icon>icon.skill11529_b</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>0</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>420</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34255" toLevel="1" name="Sonata Performance - Residence">
		<!-- . For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +1 h.0, Casting Interruption Rate -1 h.1, Skill Cooldown -1 h.2, MP Consumption -1 h.3. With a certain chance, Vampiric Rage effect +1 h.4. -->
		<icon>icon.skill11529_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34256" toLevel="1" name="Sonata Performance - Mentor">
		<!-- With your mentor's help, the Sonata Performance buff is applied. Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +100%, Casting Interruption Rate -30%0, Skill Cooldown -30%1, MP Consumption -30%2. With a certain chance, Vampiric Rage effect +30%3. The effect is active only when your mentor is online and for 5 min. after they have logged out. -->
		<icon>icon.skill11529_b</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>687</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>-1</isMagic>
		<isMentoring>true</isMentoring>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShield">
				<amount>10</amount>
			</effect>
			<effect name="HpRegen">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceCancel">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-22</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="VampiricAttack">
				<amount>8</amount>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="34257" toLevel="1" name="Drum Concert">
		<!-- . For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +1 h.0, Casting Interruption Rate -1 h.1, Skill Cooldown -1 h.2, MP Consumption -1 h.3. With a certain chance, Vampiric Rage effect +1 h.4. -->
		<icon>icon.skill19444_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34258" toLevel="1" name="Drum Concert - Anniversary">
		<!-- . For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +1 h.0, Casting Interruption Rate -1 h.1, Skill Cooldown -1 h.2, MP Consumption -1 h.3. With a certain chance, Vampiric Rage effect +1 h.4. -->
		<icon>icon.ev_15th_buff_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34259" toLevel="1" name="Drum Concert">
		<!-- . For 4 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +4 h.0, Casting Interruption Rate -4 h.1, Skill Cooldown -4 h.2, MP Consumption -4 h.3. With a certain chance, Vampiric Rage effect +4 h.4. -->
		<icon>icon.skill19444_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34260" toLevel="1" name="Drum Concert">
		<!-- . For 8 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Atk. Spd. +40%, Casting Spd. +30%, P./ M. Evasion +5, Damage Reflection +10%, HP Recovery Rate +75%, MP Recovery Rate +8 h.0, Casting Interruption Rate -8 h.1, Skill Cooldown -8 h.2, MP Consumption -8 h.3. With a certain chance, Vampiric Rage effect +8 h.4. -->
		<icon>icon.skill19444_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34261" toLevel="1" name="United Resistance - GM's Blessing">
		<!-- The GM is always by your side. For 1 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.skill11565_b</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34262" toLevel="1" name="United Resistance - GM's Blessing">
		<!-- The GM is always by your side. For 1 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.skill11565_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34263" toLevel="1" name="United Resistance - Residence">
		<!-- . For 1 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.skill11565_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34264" toLevel="1" name="United Resistance">
		<!-- . For 1 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.skill11565_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34265" toLevel="1" name="United Resistance - Anniversary">
		<!-- . For 1 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.ev_15th_buff_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34266" toLevel="1" name="United Resistance">
		<!-- . For 4 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.skill11565_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34267" toLevel="1" name="United Resistance">
		<!-- . For 8 h., Infection/ Stupor/ Obstruction/ Confusion Resistance +50%, Buff Cancel Resistance/ Debuff Resistance +30%, Attribute Resistance +30. -->
		<icon>icon.skill11565_b</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34268" toLevel="1" name="Walking Fungus' Energy Spike">
		<!-- A basic magic skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34269" toLevel="1" name="Unable to Target">
		<!-- You cannot choose a target. -->
		<icon>icon.skill1912</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>MA_DOWN</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>0</magicLevel>
		<effects>
			<effect name="DisableTargeting" />
		</effects>
	</skill>
	<skill id="34270" toLevel="1" name="Energy Ball">
		<!-- A stardard long-ranged magic attack on 1 target. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34271" toLevel="1" name="Energy Ball">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34272" toLevel="1" name="Water Spike">
		<!-- A basic melee magic attack of Mountain Kookaburra. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34273" toLevel="1" name="Fatal Peck">
		<!-- Mountain Kookaburra's magic attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34274" toLevel="1" name="Hydro Attack">
		<!-- Beast Farm's Basic P. Skill -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34275" toLevel="1" name="Water Blast">
		<!-- Beast Farm's Mass P. Skill -->
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>-1</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34276" toLevel="1" name="Predator's Shot">
		<!-- A stardard attack skill of an invulnerable monster from the Beast Farm (Spores - Carnivorous Fungus). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-138</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34277" toLevel="1" name="Punishment of Light">
		<!-- A melee physical skill of a monster-1 from the Valley of Saints (one target). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34278" toLevel="1" name="Blow of Light">
		<!-- A melee physical skill of a monster-2 from the Valley of Saints (one target). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34279" toLevel="1" name="Oppression of Light">
		<!-- A melee physical skill of a monster-3 from the Valley of Saints (one target). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34280" toLevel="1" name="Will of Light">
		<!-- A long-ranged physical skill of a monster from the Valley of Saints (one target). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType> <!-- TODO: Find the proper one -->
		<attributeValue>600</attributeValue>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>28833</power> <!-- Fix: Retail Missed -->
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34281" toLevel="1" name="Control of Light">
		<!-- A basic magic attack of a monster from the Valley of Saints. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34282" toLevel="1" name="Abundance of Light">
		<!-- A basic magic attack on a single monster from the Valley of Saints. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>10</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34283" toLevel="1" name="Night on the Farm">
		<!-- Increases P. Atk./ M. Atk./ P. Def./ M. Def. at night. -->
		<icon>icon.skill1343</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34284" toLevel="1" name="Common Hunting Zone">
		<!-- Additional party benefits. -->
		<icon>icon.skill0329</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34285" toLevel="1" name="Hard Hunting Zone">
		<!-- Additional party benefits. P. Atk./ M. Atk./ P. Def./ M. Def. are higher than in common hunting zones. -->
		<icon>icon.skill0335</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>420</coolTime>
		<effectPoint>-337</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>780</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<nextAction>CAST</nextAction>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>20000</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>30</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="34286" toLevel="1" name="Green's Protective Elysium Blessing">
		<!-- For 24 h., P. Atk./ M. Atk./ P. Def./ M. Def. +25%. Acquired XP/ SP +5%. The effect remains after death. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.ev_libra_green_buff1</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34287" toLevel="1" name="Full Moon Festival's Gift">
		<icon>icon.s_npc_ev_thanksgiving_moon_blessing</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="34288" toLevel="25" name="Full Moon's Festive Energy - Lv. 1">
		<!-- Miraculous energy that fills your body during the Full Moon Festival. Grants a Full Moon's gift once in 1 h. Maximum level: 24. Note!. You cannot get a gift if you are dead or if there is not enough free slots in your inventory. -->
		<icon>icon.s_npc_ev_thanksgiving_moon_blessing</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>EVENT_BUFF</abnormalType>
		<abnormalVisualEffect>S_EVENT_MOON_AVE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<hitTime>0</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isSharedWithSummon>false</isSharedWithSummon>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>105</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>105</minLevel>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration" fromLevel="1" toLevel="24">
				<itemId>82195</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill" fromLevel="1" toLevel="23">
				<skillId>34288</skillId> <!-- Full Moon's Festive Energy - Lv. 1 -->
				<skillLevel>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">13</value>
					<value level="13">14</value>
					<value level="14">15</value>
					<value level="15">16</value>
					<value level="16">17</value>
					<value level="17">18</value>
					<value level="18">19</value>
					<value level="19">20</value>
					<value level="20">21</value>
					<value level="21">22</value>
					<value level="22">23</value>
					<value level="23">24</value>
				</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="34289" toLevel="3" name="Atelia's Weak Energy">
		<!-- Atelia's Energy enhances your combat abilities. -->
		<icon>icon.skill1343</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34290" toLevel="2" name="Atelia's Destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34291" toLevel="1" name="Hammer Strike">
		<!-- A physical attack. -->
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34292" toLevel="1" name="Power Strike">
		<!-- A physical attack. -->
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34293" toLevel="1" name="Spear Strike">
		<!-- A physical attack. -->
		<icon>icon.skill0921</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34294" toLevel="1" name="Earth Strike">
		<!-- A magic counterattack in response to a basic one. -->
		<icon>icon.skill1148</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34295" toLevel="1" name="Axe Strike">
		<!-- A physical attack. -->
		<icon>icon.skill0921</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34296" toLevel="1" name="Ice Attack">
		<!-- A magic counterattack in response to a basic one. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34297" toLevel="1" name="Hot Springs' Refreshing Effect">
		<!-- You feel refreshed thanks to Hot Springs' energy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34298" toLevel="1" name="Hot Springs' Strengthening Effect">
		<!-- You feel strong thanks to Hot Springs' energy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34299" toLevel="1" name="Hot Springs' Uplifting Effect">
		<!-- You feel featherlight thanks to Hot Springs' energy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
</list>
