<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
	<option id="22800" name="o_w_82_2u_9">
		<!-- MP Recovery +0.25 -->
		<effects>
			<effect name="MpRegen">
				<amount>0.252</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22801" name="o_w_82_2u_10">
		<!-- CP Recovery +0.39 -->
		<effects>
			<effect name="CpRegen">
				<amount>0.39</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22802" name="o_w_82_2u_11">
		<!-- Evasion +2.64 -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>2.642</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22803" name="o_w_82_2u_12">
		<!-- Accuracy +2.64. -->
		<effects>
			<effect name="Accuracy">
				<amount>2.642</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22804" name="o_w_82_2u_13">
		<!-- Critical +20.24. -->
		<effects>
			<effect name="CriticalRate">
				<amount>20.240000000000002</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22805" name="o_w_82_2u_14">
		<!-- P. Def. +16.48 -->
		<!-- M. Def. +12.34. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>12.341</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22806" name="o_w_82_2u_15">
		<!-- P. Def. +16.48 -->
		<!-- Max HP +34.91 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>34.914</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22807" name="o_w_82_2u_16">
		<!-- P. Def. +16.48 -->
		<!-- Max MP +41.6. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>41.6</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22808" name="o_w_82_2u_17">
		<!-- P. Def. +16.48 -->
		<!-- Max CP +52.37. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>52.371</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22809" name="o_w_82_2u_18">
		<!-- P. Def. +16.48 -->
		<!-- P. Atk. +9.91 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.91</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22810" name="o_w_82_2u_19">
		<!-- P. Def. +16.48 -->
		<!-- M. Atk. +12.34. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>12.343</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22811" name="o_w_82_2u_20">
		<!-- P. Def. +16.48 -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22812" name="o_w_82_2u_21">
		<!-- P. Def. +16.48 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22813" name="o_w_82_2u_22">
		<!-- P. Def. +16.48 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22814" name="o_w_82_2u_23">
		<!-- P. Def. +16.48 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22815" name="o_w_82_2u_24">
		<!-- P. Def. +16.48 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22816" name="o_w_82_2u_25">
		<!-- P. Def. +16.48 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="PhysicalDefence">
				<amount>16.476</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22817" name="o_w_82_2u_26">
		<!-- M. Def. +13.46 -->
		<!-- Max HP +34.91 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>34.914</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22818" name="o_w_82_2u_27">
		<!-- M. Def. +13.46 -->
		<!-- Max MP +41.6. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>41.6</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22819" name="o_w_82_2u_28">
		<!-- M. Def. +13.46 -->
		<!-- Max CP +52.37. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>52.371</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22820" name="o_w_82_2u_29">
		<!-- M. Def. +13.46 -->
		<!-- P. Atk. +9.91 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.91</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22821" name="o_w_82_2u_30">
		<!-- M. Def. +13.46 -->
		<!-- M. Atk. +12.34. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>12.343</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22822" name="o_w_82_2u_31">
		<!-- M. Def. +13.46 -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22823" name="o_w_82_2u_32">
		<!-- M. Def. +13.46 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22824" name="o_w_82_2u_33">
		<!-- M. Def. +13.46 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22825" name="o_w_82_2u_34">
		<!-- M. Def. +13.46 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22826" name="o_w_82_2u_35">
		<!-- M. Def. +13.46 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22827" name="o_w_82_2u_36">
		<!-- M. Def. +13.46 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MagicalDefence">
				<amount>13.463</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22828" name="o_w_82_2u_37">
		<!-- Max HP +38.09 -->
		<!-- Max MP +41.6. -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>41.6</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22829" name="o_w_82_2u_38">
		<!-- Max HP +38.09 -->
		<!-- Max CP +52.37. -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>52.371</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22830" name="o_w_82_2u_39">
		<!-- Max HP +38.09 -->
		<!-- P. Atk. +9.91 -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.91</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22831" name="o_w_82_2u_40">
		<!-- Max HP +38.09 -->
		<!-- M. Atk. +12.34. -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>12.343</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22832" name="o_w_82_2u_41">
		<!-- Max HP +38.09 -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22833" name="o_w_82_2u_42">
		<!-- Max HP +38.09 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22834" name="o_w_82_2u_43">
		<!-- Max HP +38.09 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22835" name="o_w_82_2u_44">
		<!-- Max HP +38.09 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22836" name="o_w_82_2u_45">
		<!-- Max HP +38.09 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22837" name="o_w_82_2u_46">
		<!-- Max HP +38.09 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MaxHp">
				<amount>38.088</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22838" name="o_w_82_2u_47">
		<!-- Max MP +45.38. -->
		<!-- Max CP +52.37. -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>52.371</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22839" name="o_w_82_2u_48">
		<!-- Max MP +45.38. -->
		<!-- P. Atk. +9.91 -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.91</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22840" name="o_w_82_2u_49">
		<!-- Max MP +45.38. -->
		<!-- M. Atk. +12.34. -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>12.343</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22841" name="o_w_82_2u_50">
		<!-- Max MP +45.38. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22842" name="o_w_82_2u_51">
		<!-- Max MP +45.38. -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22843" name="o_w_82_2u_52">
		<!-- Max MP +45.38. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22844" name="o_w_82_2u_53">
		<!-- Max MP +45.38. -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22845" name="o_w_82_2u_54">
		<!-- Max MP +45.38. -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22846" name="o_w_82_2u_55">
		<!-- Max MP +45.38. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MaxMp">
				<amount>45.382</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22847" name="o_w_82_2u_56">
		<!-- Max CP +57.13. -->
		<!-- P. Atk. +9.91 -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>9.91</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22848" name="o_w_82_2u_57">
		<!-- Max CP +57.13. -->
		<!-- M. Atk. +12.34. -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>12.343</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22849" name="o_w_82_2u_58">
		<!-- Max CP +57.13. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22850" name="o_w_82_2u_59">
		<!-- Max CP +57.13. -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22851" name="o_w_82_2u_60">
		<!-- Max CP +57.13. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22852" name="o_w_82_2u_61">
		<!-- Max CP +57.13. -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22853" name="o_w_82_2u_62">
		<!-- Max CP +57.13. -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22854" name="o_w_82_2u_63">
		<!-- Max CP +57.13. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MaxCp">
				<amount>57.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22855" name="o_w_82_2u_64">
		<!-- P. Atk. +10.81 -->
		<!-- M. Atk. +12.34. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>12.343</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22856" name="o_w_82_2u_65">
		<!-- P. Atk. +10.81 -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22857" name="o_w_82_2u_66">
		<!-- P. Atk. +10.81 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22858" name="o_w_82_2u_67">
		<!-- P. Atk. +10.81 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22859" name="o_w_82_2u_68">
		<!-- P. Atk. +10.81 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22860" name="o_w_82_2u_69">
		<!-- P. Atk. +10.81 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22861" name="o_w_82_2u_70">
		<!-- P. Atk. +10.81 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="PhysicalAttack">
				<amount>10.811</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22862" name="o_w_82_2u_71">
		<!-- M. Atk. +13.47. -->
		<!-- HP Recovery +0.19 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>13.465</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22863" name="o_w_82_2u_72">
		<!-- M. Atk. +13.47. -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>13.465</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22864" name="o_w_82_2u_73">
		<!-- M. Atk. +13.47. -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>13.465</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22865" name="o_w_82_2u_74">
		<!-- M. Atk. +13.47. -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="MagicalAttack">
				<amount>13.465</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22866" name="o_w_82_2u_75">
		<!-- M. Atk. +13.47. -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>13.465</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22867" name="o_w_82_2u_76">
		<!-- M. Atk. +13.47. -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="MagicalAttack">
				<amount>13.465</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22868" name="o_w_82_2u_77">
		<!-- HP Recovery +0.2 -->
		<!-- MP Recovery +0.12 -->
		<effects>
			<effect name="HpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.121</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22869" name="o_w_82_2u_78">
		<!-- HP Recovery +0.2 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="HpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22870" name="o_w_82_2u_79">
		<!-- HP Recovery +0.2 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="HpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22871" name="o_w_82_2u_80">
		<!-- HP Recovery +0.2 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="HpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22872" name="o_w_82_2u_81">
		<!-- HP Recovery +0.2 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="HpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22873" name="o_w_82_2u_82">
		<!-- MP Recovery +0.13 -->
		<!-- CP Recovery +0.19. -->
		<effects>
			<effect name="MpRegen">
				<amount>0.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>0.187</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22874" name="o_w_82_2u_83">
		<!-- MP Recovery +0.13 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="MpRegen">
				<amount>0.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22875" name="o_w_82_2u_84">
		<!-- MP Recovery +0.13 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="MpRegen">
				<amount>0.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22876" name="o_w_82_2u_85">
		<!-- MP Recovery +0.13 -->
		<!-- Critical +9.7. -->
		<effects>
			<effect name="MpRegen">
				<amount>0.132</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22877" name="o_w_82_2u_86">
		<!-- CP Recovery +0.2 -->
		<!-- Evasion +1.26 -->
		<effects>
			<effect name="CpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22878" name="o_w_82_2u_87">
		<!-- CP Recovery +0.2 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="CpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22879" name="o_w_82_2u_88">
		<!-- CP Recovery +0.2 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="CpRegen">
				<amount>0.204</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22880" name="o_w_82_2u_89">
		<!-- Evasion +1.38 -->
		<!-- Accuracy +1.26. -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.378</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>1.263</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22881" name="o_w_82_2u_90">
		<!-- Evasion +1.38 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.378</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22882" name="o_w_82_2u_91">
		<!-- Accuracy +1.38 -->
		<!-- Critical +9.68. -->
		<effects>
			<effect name="Accuracy">
				<amount>1.378</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>9.68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</option>
	<option id="22883" name="o_s_82_2s_1">
		<!-- Active skill: Temporarily increases your head's size. -->
		<active_skill id="3203" level="1" /> <!-- Item Skill: Mysterious Ability -->
	</option>
	<option id="22884" name="o_s_82_2s_2">
		<!-- Active skill: Temporarily increases Breath Gauge. -->
		<active_skill id="3143" level="10" /> <!-- Item Skill: Eva's Kiss -->
	</option>
	<option id="22885" name="o_s_82_2s_3">
		<!-- Active skill: Temporarily increases safe fall height. -->
		<active_skill id="3144" level="10" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="22886" name="o_s_82_2s_4">
		<!-- Active skill: Temporarily increases Fall Damage Resistance. -->
		<active_skill id="3145" level="12" /> <!-- Item Skill: Iron Body -->
	</option>
	<option id="22887" name="o_s_82_2s_5">
		<!-- Active skill: Ignites a firecracker. -->
		<active_skill id="3156" level="1" /> <!-- Item Skill: Firecracker -->
	</option>
	<option id="22888" name="o_s_82_2s_6">
		<!-- Active skill: Temporarily plays music. -->
		<active_skill id="3206" level="1" /> <!-- Item Skill: Music -->
	</option>
	<option id="22889" name="o_s_82_2s_7">
		<!-- Active skill: Ignites a large firecracker. -->
		<active_skill id="3157" level="1" /> <!-- Item Skill: Large Firecracker -->
	</option>
	<option id="22890" name="o_s_82_2s_8">
		<!-- When triggered: Temporarily decreases the target's aggression after a physical attack. -->
		<attack_skill id="3081" level="12" chance="1.0" /> <!-- Item Skill: Charm (Attack Active) -->
	</option>
	<option id="22891" name="o_s_82_2s_9">
		<!-- When triggered: Temporarily provokes the target after a physical attack. -->
		<attack_skill id="3080" level="12" chance="1.0" /> <!-- Item Skill: Aggression -->
	</option>
	<option id="22892" name="o_s_82_2s_10">
		<!-- When triggered: Temporarily decreases the target's Speed after a physical attack. -->
		<attack_skill id="3083" level="12" chance="1.0" /> <!-- Item Skill: Slow (Attack Active) -->
	</option>
	<option id="22893" name="o_s_82_2s_11">
		<!-- When triggered: Temporarily decreases the target's aggression after a critical attack. -->
		<critical_skill id="3109" level="12" chance="5.0" /> <!-- Item Skill: Aggression Down -->
	</option>
	<option id="22894" name="o_s_82_2s_12">
		<!-- When triggered: Temporarily increases the target's aggression after a critical attack. -->
		<critical_skill id="3108" level="12" chance="5.0" /> <!-- Item Skill: Aggression Up -->
	</option>
	<option id="22895" name="o_s_82_2s_13">
		<!-- When triggered: Momentarily decreases the target's Speed on a critical attack. -->
		<critical_skill id="3111" level="12" chance="5.0" /> <!-- Item Skill: Slow (Critical) -->
	</option>
	<option id="22896" name="o_s_82_2s_14">
		<!-- When triggered: Momentarily decreases the target's Speed on a magic attack. Effect 3. -->
		<magic_skill id="3096" level="12" chance="2.0" /> <!-- Item Skill: Slow (Magic Active) -->
	</option>
	<option id="22897" name="o_s_82_2s_15">
		<!-- Item skill: Increases Breath Gauge. -->
		<passive_skill id="3252" level="10" /> <!-- Item Skill: Eva's Kiss -->
	</option>
	<option id="22898" name="o_s_82_2s_16">
		<!-- Item skill: Increases safe fall height. -->
		<passive_skill id="3253" level="10" /> <!-- Item Skill: Acrobatics -->
	</option>
	<option id="22899" name="o_s_82_2s_17">
		<!-- Item skill: Increases Fall Damage Resistance. -->
		<passive_skill id="3254" level="12" /> <!-- Item Skill: Iron Body -->
	</option>
</list>
