<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="81600" name="Superior Garnet Lv. 6" type="Armor">
		<!-- Debuff Resistance +35%, Damage Reflection Resistance +21%. Removes Confusion (Stun)/ Obstruction (Silence) debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_garnet_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="27548" level="3" /> <!-- Superior Garnet - Purify -->
			<skill id="18566" level="16" /> <!-- Superior Garnet Lv. 6 -->
		</skills>
	</item>
	<item id="81601" name="Superior Garnet Lv. 7" type="Armor">
		<!-- Debuff Resistance +35%, Damage Reflection Resistance +22%. Removes Confusion (Stun)/ Obstruction (Silence) debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_garnet_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="27548" level="3" /> <!-- Superior Garnet - Purify -->
			<skill id="18566" level="17" /> <!-- Superior Garnet Lv. 7 -->
		</skills>
	</item>
	<item id="81602" name="Superior Garnet Lv. 8" type="Armor">
		<!-- Debuff Resistance +35%, Damage Reflection Resistance +23%. Removes Confusion (Stun)/ Obstruction (Silence) debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_garnet_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="27548" level="3" /> <!-- Superior Garnet - Purify -->
			<skill id="18566" level="18" /> <!-- Superior Garnet Lv. 8 -->
		</skills>
	</item>
	<item id="81603" name="Superior Garnet Lv. 9" type="Armor">
		<!-- Debuff Resistance +35%, Damage Reflection Resistance +24%. Removes Confusion (Stun)/ Obstruction (Silence) debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_garnet_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="27548" level="3" /> <!-- Superior Garnet - Purify -->
			<skill id="18566" level="19" /> <!-- Superior Garnet Lv. 9 -->
		</skills>
	</item>
	<item id="81604" name="Superior Garnet Lv. 10" type="Armor">
		<!-- Debuff Resistance +35%, Damage Reflection Resistance +25%. Removes Confusion (Stun)/ Obstruction (Silence) debuffs when receiving PvP damage. Removes debuffs from you and grants immunity to debuffs for 7 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. -->
		<set name="icon" val="icon.bm_jewel_garnet_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="27548" level="3" /> <!-- Superior Garnet - Purify -->
			<skill id="18566" level="20" /> <!-- Superior Garnet Lv. 10 -->
		</skills>
	</item>
	<item id="81605" name="Superior Tanzanite Lv. 1" type="Armor">
		<!-- Creates a protective barrier that absorbs 70,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="11" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="11" /> <!-- Superior Tanzanite Lv. 1 -->
		</skills>
	</item>
	<item id="81606" name="Superior Tanzanite Lv. 2" type="Armor">
		<!-- Creates a protective barrier that absorbs 75,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="12" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="12" /> <!-- Superior Tanzanite Lv. 2 -->
		</skills>
	</item>
	<item id="81607" name="Superior Tanzanite Lv. 3" type="Armor">
		<!-- Creates a protective barrier that absorbs 80,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="13" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="13" /> <!-- Superior Tanzanite Lv. 3 -->
		</skills>
	</item>
	<item id="81608" name="Superior Tanzanite Lv. 4" type="Armor">
		<!-- Creates a protective barrier that absorbs 85,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="14" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="14" /> <!-- Superior Tanzanite Lv. 4 -->
		</skills>
	</item>
	<item id="81609" name="Superior Tanzanite Lv. 5" type="Armor">
		<!-- Creates a protective barrier that absorbs 90,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="15" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="15" /> <!-- Superior Tanzanite Lv. 5 -->
		</skills>
	</item>
	<item id="81610" name="Superior Tanzanite Lv. 6" type="Armor">
		<!-- Creates a protective barrier that absorbs 95,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="16" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="16" /> <!-- Superior Tanzanite Lv. 6 -->
		</skills>
	</item>
	<item id="81611" name="Superior Tanzanite Lv. 7" type="Armor">
		<!-- Creates a protective barrier that absorbs 100,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="17" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="17" /> <!-- Superior Tanzanite Lv. 7 -->
		</skills>
	</item>
	<item id="81612" name="Superior Tanzanite Lv. 8" type="Armor">
		<!-- Creates a protective barrier that absorbs 105,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="18" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="18" /> <!-- Superior Tanzanite Lv. 8 -->
		</skills>
	</item>
	<item id="81613" name="Superior Tanzanite Lv. 9" type="Armor">
		<!-- Creates a protective barrier that absorbs 110,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="19" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="19" /> <!-- Superior Tanzanite Lv. 9 -->
		</skills>
	</item>
	<item id="81614" name="Superior Tanzanite Lv. 10" type="Armor">
		<!-- Creates a protective barrier that absorbs 115,000 damage for 15 sec, and instantly restores 20% HP. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. -->
		<set name="icon" val="icon.bm_jewel_tanzanite_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18565" level="20" /> <!-- Superior Tanzanite - Barrier -->
			<skill id="18815" level="20" /> <!-- Superior Tanzanite Lv. 10 -->
		</skills>
	</item>
	<item id="81615" name="Superior Red Cat's Eye Lv. 1" type="Armor">
		<!-- Critical Damage for basic attacks +15%, P. Skill Critical Damage +15%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="11" /> <!-- Superior Red Cat's Eye Lv. 1 -->
		</skills>
	</item>
	<item id="81616" name="Superior Red Cat's Eye Lv. 2" type="Armor">
		<!-- Critical Damage for basic attacks +16%, P. Skill Critical Damage +16%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="12" /> <!-- Superior Red Cat's Eye Lv. 2 -->
		</skills>
	</item>
	<item id="81617" name="Superior Red Cat's Eye Lv. 3" type="Armor">
		<!-- Critical Damage for basic attacks +17%, P. Skill Critical Damage +17%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="13" /> <!-- Superior Red Cat's Eye Lv. 3 -->
		</skills>
	</item>
	<item id="81618" name="Superior Red Cat's Eye Lv. 4" type="Armor">
		<!-- Critical Damage for basic attacks +18%, P. Skill Critical Damage +18%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="14" /> <!-- Superior Red Cat's Eye Lv. 4 -->
		</skills>
	</item>
	<item id="81619" name="Superior Red Cat's Eye Lv. 5" type="Armor">
		<!-- Critical Damage for basic attacks +20%, P. Skill Critical Damage +20%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="15" /> <!-- Superior Red Cat's Eye Lv. 5 -->
		</skills>
	</item>
	<item id="81620" name="Superior Red Cat's Eye Lv. 6" type="Armor">
		<!-- Critical Damage for basic attacks +21%, P. Skill Critical Damage +21%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="16" /> <!-- Superior Red Cat's Eye Lv. 6 -->
		</skills>
	</item>
	<item id="81621" name="Superior Red Cat's Eye Lv. 7" type="Armor">
		<!-- Critical Damage for basic attacks +22%, P. Skill Critical Damage +22%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="17" /> <!-- Superior Red Cat's Eye Lv. 7 -->
		</skills>
	</item>
	<item id="81622" name="Superior Red Cat's Eye Lv. 8" type="Armor">
		<!-- Critical Damage for basic attacks +23%, P. Skill Critical Damage +23%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="18" /> <!-- Superior Red Cat's Eye Lv. 8 -->
		</skills>
	</item>
	<item id="81623" name="Superior Red Cat's Eye Lv. 9" type="Armor">
		<!-- Critical Damage for basic attacks +24%, P. Skill Critical Damage +24%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="19" /> <!-- Superior Red Cat's Eye Lv. 9 -->
		</skills>
	</item>
	<item id="81624" name="Superior Red Cat's Eye Lv. 10" type="Armor">
		<!-- Critical Damage for basic attacks +25%, P. Skill Critical Damage +25%, Power of basic attacks and P. skills +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. -->
		<set name="icon" val="icon.bm_jewel_red_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18713" level="20" /> <!-- Superior Red Cat's Eye Lv. 10 -->
		</skills>
	</item>
	<item id="81625" name="Superior Blue Cat's Eye Lv. 1" type="Armor">
		<!-- M. Skill Critical Damage +15%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="11" /> <!-- Superior Blue Cat's Eye Lv. 1 -->
		</skills>
	</item>
	<item id="81626" name="Superior Blue Cat's Eye Lv. 2" type="Armor">
		<!-- M. Skill Critical Damage +16%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="12" /> <!-- Superior Blue Cat's Eye Lv. 2 -->
		</skills>
	</item>
	<item id="81627" name="Superior Blue Cat's Eye Lv. 3" type="Armor">
		<!-- M. Skill Critical Damage +17%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="13" /> <!-- Superior Blue Cat's Eye Lv. 3 -->
		</skills>
	</item>
	<item id="81628" name="Superior Blue Cat's Eye Lv. 4" type="Armor">
		<!-- M. Skill Critical Damage +18%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="14" /> <!-- Superior Blue Cat's Eye Lv. 4 -->
		</skills>
	</item>
	<item id="81629" name="Superior Blue Cat's Eye Lv. 5" type="Armor">
		<!-- M. Skill Critical Damage +20%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="15" /> <!-- Superior Blue Cat's Eye Lv. 5 -->
		</skills>
	</item>
	<item id="81630" name="Superior Blue Cat's Eye Lv. 6" type="Armor">
		<!-- M. Skill Critical Damage +21%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="16" /> <!-- Superior Blue Cat's Eye Lv. 6 -->
		</skills>
	</item>
	<item id="81631" name="Superior Blue Cat's Eye Lv. 7" type="Armor">
		<!-- M. Skill Critical Damage +22%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="17" /> <!-- Superior Blue Cat's Eye Lv. 7 -->
		</skills>
	</item>
	<item id="81632" name="Superior Blue Cat's Eye Lv. 8" type="Armor">
		<!-- M. Skill Critical Damage +23%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="18" /> <!-- Superior Blue Cat's Eye Lv. 8 -->
		</skills>
	</item>
	<item id="81633" name="Superior Blue Cat's Eye Lv. 9" type="Armor">
		<!-- M. Skill Critical Damage +24%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. <Enchanting>. Compounding with Jewel Energy. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="19" /> <!-- Superior Blue Cat's Eye Lv. 9 -->
		</skills>
	</item>
	<item id="81634" name="Superior Blue Cat's Eye Lv. 10" type="Armor">
		<!-- M. Skill Critical Damage +25%, M. Skill Power +10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. Equip various greater jewels to get additional effects. -->
		<set name="icon" val="icon.bm_jewel_blue_catseye_lv1_lavianrose_high2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="brooch_jewel" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="18714" level="20" /> <!-- Superior Blue Cat's Eye Lv. 10 -->
		</skills>
	</item>
	<item id="81635" name="Red Assassin Suit Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Red Assassin Suit. Used with upper or full-body armor. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="39663" level="1" /> <!-- Appearance Stone: Red Assassin Suit -->
		</skills>
	</item>
	<item id="81636" name="Blue Assassin Suit Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Blue Assassin Suit. Used with upper or full-body armor. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="39664" level="1" /> <!-- Appearance Stone: Blue Assassin Suit -->
		</skills>
	</item>
	<item id="81637" name="Pink Assassin Suit Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Pink Assassin Suit. Used with upper or full-body armor. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="39665" level="1" /> <!-- Appearance Stone: Pink Assassin Suit -->
		</skills>
	</item>
	<item id="81638" name="Steward Outfit Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Steward Outfit. Used with upper or full-body armor. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="39666" level="1" /> <!-- Appearance Stone: Steward Outfit -->
		</skills>
	</item>
	<item id="81639" name="Alice's Costume Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Alice's Costume. Used with upper or full-body armor. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="39667" level="1" /> <!-- Appearance Stone: Alice's Costume -->
		</skills>
	</item>
	<item id="81640" name="Aden's Anniversary Treasure Chest" additionalName="Event" type="EtcItem">
		<!-- A chest obtained as a reward for monster hunting during the game anniversary event. Double-click to obtain various items such as a greater jewel Lv. 5, Sealed Talisman of Insanity, R110-/ R99-grade equipment. -->
		<set name="icon" val="icon.etc_elite_marguene_collection_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81641" name="Special Transformation Candy" additionalName="Event" type="EtcItem">
		<!-- An anniversary present. Double-click to change the armor appearance to that of Jester Outfit. Can be used many times. -->
		<set name="icon" val="icon.etc_whiteday_candy" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39668" level="1" /> <!-- Special Transformation Candy -->
		</skills>
	</item>
	<item id="81642" name="Anniversary Happy Wishes Gift" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Festive Agathion Charm: Guardian Angel Chuchu, Special Transformation Candy, Freya's Ice Rose (60 pcs.), Glowing Dragon's Attribute Potion (60 pcs.), Emperor's Special Cocktail (30 pcs.), Anniversary Cake (30 pcs.). -->
		<set name="icon" val="icon.ev_2018_xmas_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="81641" min="1" max="1" chance="100" /> <!-- Special Transformation Candy - Event -->
			<item id="81646" min="1" max="1" chance="100" /> <!-- Festive Agathion Charm: Guardian Angel Chuchu - Event -->
			<item id="80832" min="30" max="30" chance="100" /> <!-- Emperor's Special Cocktail - Event -->
			<item id="80612" min="60" max="60" chance="100" /> <!-- Freya's Ice Rose - Event -->
			<item id="48755" min="60" max="60" chance="100" /> <!-- Glowing Dragon's Attribute Potion (XP) - Event -->
			<item id="48520" min="30" max="30" chance="100" /> <!-- Newbie's Fortune Scroll - Event -->
		</capsuled_items>
	</item>
	<item id="81643" name="Merry Wishes Gift" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain Emperor's Special Cocktail (2 pcs.), Freya's Ice Rose (4 pcs.), Glowing Dragon's Attribute Potion (XP) (4 pcs.), Honey Dark Beer (4 pcs.), Shining Nevit's Gold Hourglass (4 pcs.). -->
		<set name="icon" val="icon.ev_2018_xmas_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="33780" min="100000" max="100000" chance="100" /> <!-- Soulshot - Event -->
			<item id="33794" min="100000" max="100000" chance="100" /> <!-- Spiritshot - Event -->
			<item id="48848" min="6" max="6" chance="100" /> <!-- Freya's Ice Rose - Event -->
			<item id="48857" min="6" max="6" chance="100" /> <!-- Glowing Dragon's Attribute Potion (XP) - Event -->
		</capsuled_items>
	</item>
	<item id="81644" name="Appearance Stone Coupon" additionalName="Event" type="EtcItem">
		<!-- Can be exchanged for Appearance Stone through Lilly. -->
		<set name="icon" val="icon.bm_challenger_wp_trade_ticket" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81645" name="Quiz Reward" additionalName="Event" type="EtcItem">
		<!-- A reward for participating in the Anniversary Quiz. Double-click to obtain one of the following items: Dandy's Golden Ball, Emperor's Special Cocktail, Freya's Frozen Scroll. -->
		<set name="icon" val="icon.event_six_party_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81646" name="Festive Agathion Charm: Guardian Angel Chuchu" additionalName="Event" type="Armor">
		<!-- Contains the power of Agathion Guardian Angel Chuchu. Equipping it in the main slot summons the agathion and enables its primary and secondary skills. Equipping in an additional slot enables only secondary skills. -->
		<set name="icon" val="icon.ev_agathion_chuchu" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="agathion" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<stats>
			<stat type="mDef">72</stat>
		</stats>
		<skills>
			<skill id="35087" level="1" /> <!-- Agathion's Cute Trick -->
			<skill id="35657" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Guardian Angel Chuchu -->
			<skill id="28064" level="1" type="ON_UNEQUIP" /> <!-- Release Seal -->
		</skills>
	</item>
	<item id="81647" name="Blessed Exalted Heavy Armor Set Box" additionalName="Heavy armor" type="EtcItem">
		<!-- Contains Exalted heavy armor set blessed by Lionel Hunter. Double-click to obtain Blessed Exalted Heavy Armor Set and 5 types of Blessed Exalted Accessories, Blessed Exalted Circlet, Blessed Exalted Seed Bracelet, Augmenting Stone: Exalted Weapon, Exalted Soul Crystal, Exalted Talisman of Longing, Exalted Sayha's Talisman, Blessed Exalted Support Box. Can be transferred within the account before being opened. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="81467" min="1" max="1" chance="100" /> <!-- Blessed Exalted Helmet - Heavy armor -->
			<item id="81468" min="1" max="1" chance="100" /> <!-- Blessed Exalted Breastplate - Heavy armor -->
			<item id="81469" min="1" max="1" chance="100" /> <!-- Blessed Exalted Gaiters - Heavy armor -->
			<item id="81470" min="1" max="1" chance="100" /> <!-- Blessed Exalted Gauntlets - Heavy armor -->
			<item id="81471" min="1" max="1" chance="100" /> <!-- Blessed Exalted Boots - Heavy armor -->
			<item id="81484" min="1" max="1" chance="100" /> <!-- Blessed Exalted Circlet -->
			<item id="81488" min="1" max="1" chance="100" /> <!-- Blessed Exalted Seed Bracelet -->
			<item id="81489" min="1" max="1" chance="100" /> <!-- Augmenting Stone: Exalted Weapon -->
			<item id="81485" min="1" max="1" chance="100" /> <!-- Exalted Soul Crystal - Weapon -->
			<item id="81486" min="1" max="1" chance="100" /> <!-- Talisman of Longing - Exalted -->
			<item id="81487" min="1" max="1" chance="100" /> <!-- Sayha's Talisman - Exalted -->
			<item id="81650" min="1" max="1" chance="100" /> <!-- Blessed Exalted Support Box -->
			<item id="81472" min="1" max="1" chance="100" /> <!-- Blessed Exalted Shield -->
			<item id="81492" min="1" max="1" chance="100" /> <!-- Blessed Exalted Earring - Vampiric Rage -->
			<item id="81491" min="1" max="1" chance="100" /> <!-- Blessed Exalted Earring - MP Consumption -->
			<item id="81493" min="1" max="1" chance="100" /> <!-- Blessed Exalted Ring - Critical Rate -->
			<item id="81494" min="1" max="1" chance="100" /> <!-- Blessed Exalted Ring - Critical Damage -->
			<item id="81490" min="1" max="1" chance="100" /> <!-- Blessed Exalted Necklace - Cooldown -->
		</capsuled_items>
	</item>
	<item id="81648" name="Blessed Exalted Light Armor Set Box" additionalName="Light armor" type="EtcItem">
		<!-- Contains Exalted light armor set blessed by Lionel Hunter. Double-click to obtain Blessed Exalted Light Armor Set and 5 types of Blessed Exalted Accessories, Blessed Exalted Circlet, Blessed Exalted Seed Bracelet, Augmenting Stone: Exalted Weapon, Exalted Soul Crystal, Exalted Talisman of Longing, Exalted Sayha's Talisman, Blessed Exalted Support Box. Can be transferred within the account before being opened. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="81473" min="1" max="1" chance="100" /> <!-- Blessed Exalted Leather Helmet - Light armor -->
			<item id="81474" min="1" max="1" chance="100" /> <!-- Blessed Exalted Leather Armor - Light armor -->
			<item id="81475" min="1" max="1" chance="100" /> <!-- Blessed Exalted Leather Leggings - Light armor -->
			<item id="81476" min="1" max="1" chance="100" /> <!-- Blessed Exalted Leather Gloves - Light armor -->
			<item id="81477" min="1" max="1" chance="100" /> <!-- Blessed Exalted Leather Boots - Light armor -->
			<item id="81484" min="1" max="1" chance="100" /> <!-- Blessed Exalted Circlet -->
			<item id="81488" min="1" max="1" chance="100" /> <!-- Blessed Exalted Seed Bracelet -->
			<item id="81489" min="1" max="1" chance="100" /> <!-- Augmenting Stone: Exalted Weapon -->
			<item id="81485" min="1" max="1" chance="100" /> <!-- Exalted Soul Crystal - Weapon -->
			<item id="81486" min="1" max="1" chance="100" /> <!-- Talisman of Longing - Exalted -->
			<item id="81487" min="1" max="1" chance="100" /> <!-- Sayha's Talisman - Exalted -->
			<item id="81650" min="1" max="1" chance="100" /> <!-- Blessed Exalted Support Box -->
			<item id="81472" min="1" max="1" chance="100" /> <!-- Blessed Exalted Shield -->
			<item id="81492" min="1" max="1" chance="100" /> <!-- Blessed Exalted Earring - Vampiric Rage -->
			<item id="81491" min="1" max="1" chance="100" /> <!-- Blessed Exalted Earring - MP Consumption -->
			<item id="81493" min="1" max="1" chance="100" /> <!-- Blessed Exalted Ring - Critical Rate -->
			<item id="81494" min="1" max="1" chance="100" /> <!-- Blessed Exalted Ring - Critical Damage -->
			<item id="81490" min="1" max="1" chance="100" /> <!-- Blessed Exalted Necklace - Cooldown -->
		</capsuled_items>
	</item>
	<item id="81649" name="Blessed Exalted Robe Set Box" additionalName="Robe" type="EtcItem">
		<!-- Contains Exalted robe set blessed by Lionel Hunter. Double-click to obtain Blessed Exalted Robe Set and 5 types of Blessed Exalted Accessories, Blessed Exalted Circlet, Blessed Exalted Seed Bracelet, Augmenting Stone: Exalted Weapon, Exalted Soul Crystal, Exalted Talisman of Longing, Exalted Sayha's Talisman, Blessed Exalted Support Box. Can be transferred within the account before being opened. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="81484" min="1" max="1" chance="100" /> <!-- Blessed Exalted Circlet -->
			<item id="81485" min="1" max="1" chance="100" /> <!-- Exalted Soul Crystal - Weapon -->
			<item id="81486" min="1" max="1" chance="100" /> <!-- Talisman of Longing - Exalted -->
			<item id="81487" min="1" max="1" chance="100" /> <!-- Sayha's Talisman - Exalted -->
			<item id="81488" min="1" max="1" chance="100" /> <!-- Blessed Exalted Seed Bracelet -->
			<item id="81489" min="1" max="1" chance="100" /> <!-- Augmenting Stone: Exalted Weapon -->
			<item id="81650" min="1" max="1" chance="100" /> <!-- Blessed Exalted Support Box -->
			<item id="81478" min="1" max="1" chance="100" /> <!-- Blessed Exalted Circlet - Robe -->
			<item id="81479" min="1" max="1" chance="100" /> <!-- Blessed Exalted Tunic - Robe -->
			<item id="81480" min="1" max="1" chance="100" /> <!-- Blessed Exalted Stockings - Robe -->
			<item id="81481" min="1" max="1" chance="100" /> <!-- Blessed Exalted Gloves - Robe -->
			<item id="81482" min="1" max="1" chance="100" /> <!-- Blessed Exalted Shoes - Robe -->
			<item id="81483" min="1" max="1" chance="100" /> <!-- Blessed Exalted Sigil -->
			<item id="81490" min="1" max="1" chance="100" /> <!-- Blessed Exalted Necklace - Cooldown -->
			<item id="81491" min="1" max="1" chance="100" /> <!-- Blessed Exalted Earring - MP Consumption -->
			<item id="81492" min="1" max="1" chance="100" /> <!-- Blessed Exalted Earring - Vampiric Rage -->
			<item id="81493" min="1" max="1" chance="100" /> <!-- Blessed Exalted Ring - Critical Rate -->
			<item id="81494" min="1" max="1" chance="100" /> <!-- Blessed Exalted Ring - Critical Damage -->
		</capsuled_items>
	</item>
	<item id="81650" name="Blessed Exalted Support Box" type="EtcItem">
		<!-- Double-click to obtain 300 of each of the following items: Freya's Ice Rose, Glowing Dragon's Attribute Potion, Shining Nevit's Gold Hourglass, Honey Dark Beer, and also 150 Emperor's Special Cocktails. Can be transferred within the account before being opened. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="29789" min="300" max="300" chance="100" /> <!-- Freya's Ice Rose - Event -->
			<item id="48497" min="300" max="300" chance="100" /> <!-- Glowing Dragon's Attribute Potion - XP -->
			<item id="48642" min="300" max="300" chance="100" /> <!-- Shining Nevit's Gold Hourglass -->
			<item id="80842" min="300" max="300" chance="100" /> <!-- Honey Dark Beer -->
			<item id="81012" min="150" max="150" chance="100" /> <!-- Emperor's Special Cocktail - Event -->
		</capsuled_items>
	</item>
	<item id="81651" name="Maphr's Wind Scroll" type="EtcItem">
		<!-- For 10 min. while hunting, Vitality Consumption +30%, adena drop rate +30%. The effect remains after death. Cooldown: 9 min. Can only be used when 1 or more Vitality bars is full. Cannot be used in the Olympiad. Does not stack with Freya's Frozen Scroll, Freya's Scroll of Storm, Maphr's Scroll of Storm. -->
		<set name="icon" val="icon.bm_maphr_scroll" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="itemSkills" />
		<set name="reuse_delay" val="540000" />
		<cond>
			<player MinimumVitalityPoints="35000" />
		</cond>
		<skills>
			<skill id="39669" level="1" /> <!-- Maphr's Wind Scroll -->
		</skills>
	</item>
	<item id="81652" name="Maphr's Scroll of Storm" type="EtcItem">
		<!-- For 10 min. while hunting, Vitality Consumption +50%, adena drop rate +50%. The effect remains after death. Cooldown: 9 min. Can only be used when 1 or more Vitality bars is full. Cannot be used in the Olympiad. Does not stack with Freya's Scroll of Storm. -->
		<set name="icon" val="icon.bm_maphr_scroll_up" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="itemSkills" />
		<set name="reuse_delay" val="540000" />
		<cond>
			<player MinimumVitalityPoints="35000" />
		</cond>
		<skills>
			<skill id="39670" level="1" /> <!-- Maphr's Scroll of Storm -->
		</skills>
	</item>
	<item id="81653" name="Aden Traveler Pack" additionalName="Event" type="EtcItem">
		<!-- A chest obtained as a reward for participating in combat with Eigis. Double-click to obtain a useful item and Beora's Ancient Energy (10 pcs.). -->
		<set name="icon" val="icon.event_mahum_coinbox" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="46150" min="1" max="1" chance="14.28571" /> <!-- Superior Giant's Codex - Chapter 1 -->
			<item id="30297" min="1" max="1" chance="14.28571" /> <!-- Superior Giant's Codex Manuscript -->
			<item id="46151" min="1" max="1" chance="14.28571" /> <!-- Superior Giant's Codex - Mastery Chapter 1 -->
			<item id="30298" min="1" max="1" chance="14.28571" /> <!-- Superior Giant's Codex Manuscript - Mastery -->
			<item id="82155" min="8" max="8" chance="14.28571" /> <!-- Adventurer's Fortune Scroll - Event -->
			<item id="82155" min="6" max="6" chance="14.28571" /> <!-- Adventurer's Fortune Scroll - Event -->
			<item id="82155" min="4" max="4" chance="14.28571" /> <!-- Adventurer's Fortune Scroll - Event -->
		</capsuled_items>
	</item>
	<item id="81654" name="Big Aden Traveler Pack" additionalName="Event" type="EtcItem">
		<!-- A premium chest given as a reward for a draw in the 'Aden Adventure' game. Double-click to obtain 3 Angel's accessories enchanted to +6, Sealed Talisman of Longing, and one another item (including Adventurer's Fortune Scroll). -->
		<set name="icon" val="icon.event_mahum_coinbox" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="80764" min="1" max="1" chance="16.66667" /> <!-- +6 Angel's Necklace Pack -->
			<item id="80765" min="1" max="1" chance="16.66667" /> <!-- +6 Angel's Earring Pack -->
			<item id="81155" min="1" max="1" chance="16.66667" /> <!-- +6 Angel's Ring Pack -->
			<item id="35649" min="1" max="1" chance="16.66667" /> <!-- Sealed Talisman of Longing -->
			<item id="82155" min="20" max="20" chance="16.66667" /> <!-- Adventurer's Fortune Scroll - Event -->
			<item id="82155" min="24" max="24" chance="16.66667" /> <!-- Adventurer's Fortune Scroll - Event -->
		</capsuled_items>
	</item>
	<item id="81656" name="Dragon's Rare Accessory Pack" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Blessed Valakas' Necklace, Blessed Antharas' Earring, Lindvior's Earring. -->
		<set name="icon" val="icon.event_orc_coinbox" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81657" name="Finishing Journey through Aden Gift Box" additionalName="Event" type="EtcItem">
		<!-- A premium chest obtained for defeating a boss in the Aden Adventure game. Double-click to obtain Superior jewel Lv. 10 (4 pcs.), +8 Angel's accessory (3 pcs.), Sealed Talisman of Insanity, Talisman of Seven Signs, Radiant Circlet, Krishna Weapon Pack, Leviathan Armor Pack and a random item (including Adventurer's Fortune Scroll). -->
		<set name="icon" val="icon.event_orc_coinbox" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="81514" min="1" max="1" chance="6.666667" /> <!-- Superior Ruby Lv. 10 -->
			<item id="81524" min="1" max="1" chance="6.666667" /> <!-- Superior Sapphire Lv. 10 -->
			<item id="81624" min="1" max="1" chance="6.666667" /> <!-- Superior Red Cat's Eye Lv. 10 -->
			<item id="81634" min="1" max="1" chance="6.666667" /> <!-- Superior Blue Cat's Eye Lv. 10 -->
			<item id="48941" min="1" max="1" chance="6.666667" /> <!-- +8 Angel's Necklace Pack -->
			<item id="48942" min="1" max="1" chance="6.666667" /> <!-- +8 Angel's Earring Pack -->
			<item id="81156" min="1" max="1" chance="6.666667" /> <!-- +8 Angel's Ring Pack -->
			<item id="39573" min="1" max="1" chance="6.666667" /> <!-- Sealed Talisman of Insanity -->
			<item id="37717" min="1" max="1" chance="6.666667" /> <!-- Talisman of Seven Signs -->
			<item id="48204" min="1" max="1" chance="6.666667" /> <!-- Radiant Warrior's Circlet -->
			<item id="48207" min="1" max="1" chance="6.666667" /> <!-- Radiant Wizard's Circlet -->
			<item id="48210" min="1" max="1" chance="6.666667" /> <!-- Radiant Knight's Circlet -->
			<item id="82071" min="1" max="1" chance="6.666667" /> <!-- Krishna Weapon Pack - Event -->
			<item id="82072" min="1" max="1" chance="6.666667" /> <!-- Leviathan Armor Pack - Event -->
			<item id="82155" min="40" max="40" chance="6.666667" /> <!-- Adventurer's Fortune Scroll - Event -->
		</capsuled_items>
	</item>
	<item id="81658" name="Topaz Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Topaz Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_topaz_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38854" min="1" max="1" chance="100" /> <!-- Topaz Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81659" name="Ruby Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Ruby Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_ruby_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="38859" min="1" max="1" chance="100" /> <!-- Ruby Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81660" name="Sapphire Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Sapphire Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_sapphire_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="38931" min="1" max="1" chance="100" /> <!-- Sapphire Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81661" name="Obsidian Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Obsidian Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_obsidian_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38874" min="1" max="1" chance="100" /> <!-- Obsidian Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81662" name="Opal Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Opal Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_opal_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38879" min="1" max="1" chance="100" /> <!-- Opal Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81663" name="Emerald Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Emerald Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_emerald_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38884" min="1" max="1" chance="100" /> <!-- Emerald Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81664" name="Aquamarine Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Aquamarine Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_aquamarine_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38889" min="1" max="1" chance="100" /> <!-- Aquamarine Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81665" name="Diamond Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Diamond Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_diamond_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38894" min="1" max="1" chance="100" /> <!-- Diamond Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81666" name="Pearl Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Pearl Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_pearl_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="38899" min="1" max="1" chance="100" /> <!-- Pearl Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81667" name="Vital Stone Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Vital Stone Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_vital" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="46674" min="1" max="1" chance="100" /> <!-- Vital Stone Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81668" name="Garnet Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Garnet Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_garnet" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="46679" min="1" max="1" chance="100" /> <!-- Garnet Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81669" name="Tanzanite Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Tanzanite Lv. 5. -->
		<set name="icon" val="icon.etc_bm_jewelbox_tanzanite" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="46684" min="1" max="1" chance="100" /> <!-- Tanzanite Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81670" name="Red Cat's Eye Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Red Cat's Eye Lv. 5. -->
		<set name="icon" val="icon.bm_jewelbox_red_catseye_lavianrose" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="47681" min="1" max="1" chance="100" /> <!-- Red Cat's Eye Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81671" name="Blue Cat's Eye Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain Blue Cat's Eye Lv. 5. -->
		<set name="icon" val="icon.bm_jewelbox_blue_catseye_lavianrose" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="47686" min="1" max="1" chance="100" /> <!-- Blue Cat's Eye Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81672" name="Ultimate Luxurious Jewelry Box Lv. 5" type="EtcItem">
		<!-- Double-click to obtain a Lv. 5 greater jewel. -->
		<set name="icon" val="icon.etc_bm_jewelbox_shhadai" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_commissionable" val="false" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="29458" min="1" max="1" chance="6.25" /> <!-- Greater Cat's Eye Lv. 5 -->
			<item id="29462" min="1" max="1" chance="6.25" /> <!-- Greater Amethyst Lv. 5 -->
			<item id="48770" min="1" max="1" chance="6.25" /> <!-- Greater Topaz Lv. 5 -->
			<item id="48774" min="1" max="1" chance="6.25" /> <!-- Greater Ruby Lv. 5 -->
			<item id="48778" min="1" max="1" chance="6.25" /> <!-- Greater Sapphire Lv. 5 -->
			<item id="48782" min="1" max="1" chance="6.25" /> <!-- Greater Obsidian Lv. 5 -->
			<item id="48786" min="1" max="1" chance="6.25" /> <!-- Greater Opal Lv. 5 -->
			<item id="48790" min="1" max="1" chance="6.25" /> <!-- Greater Emerald Lv. 5 -->
			<item id="48794" min="1" max="1" chance="6.25" /> <!-- Greater Aquamarine Lv. 5 -->
			<item id="48798" min="1" max="1" chance="6.25" /> <!-- Greater Diamond Lv. 5 -->
			<item id="48802" min="1" max="1" chance="6.25" /> <!-- Greater Pearl Lv. 5 -->
			<item id="48806" min="1" max="1" chance="6.25" /> <!-- Greater Vital Stone Lv. 5 -->
			<item id="48810" min="1" max="1" chance="6.25" /> <!-- Greater Garnet Lv. 5 -->
			<item id="48814" min="1" max="1" chance="6.25" /> <!-- Greater Tanzanite Lv. 5 -->
			<item id="48818" min="1" max="1" chance="6.25" /> <!-- Greater Red Cat's Eye Lv. 5 -->
			<item id="48822" min="1" max="1" chance="6.25" /> <!-- Greater Blue Cat's Eye Lv. 5 -->
		</capsuled_items>
	</item>
	<item id="81673" name="Essence of Time" type="EtcItem">
		<!-- Concentrated energy of time. When used, decreases time of homunculus creation for 1 h. -->
		<set name="icon" val="icon.homun_time_potion" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="price" val="10000" />
		<set name="reuse_delay" val="500" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="for_npc" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="commissionItemType" val="POTION" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="39671" level="1" /> <!-- Essence of Time -->
		</skills>
	</item>
	<item id="81674" name="Essence of Time (test)" type="EtcItem">
		<!-- A test item for homunculus system. When used, decreases time of homunculus creation for 24 h. -->
		<set name="icon" val="icon.homun_time_potion" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="price" val="10000" />
		<set name="reuse_delay" val="500" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="for_npc" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="commissionItemType" val="POTION" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="39672" level="1" /> <!-- Essence of Time (test) -->
		</skills>
	</item>
	<item id="81675" name="PA Lineage 2 Festival Box" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Sayha's Talisman Pack Lv. 9, +9 Fallen Angel's Ring Pack, Session Zone Time Stone, PA supplies. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81676" name="Milk of Vitality" additionalName="Event" type="EtcItem">
		<!-- Recovers amount of Vitality. Also can be used to cook Lucky Pumpkin Cheese when you are visiting Stray Rat on the event stage. -->
		<set name="icon" val="icon.etc_fresh_milk_i00" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39673" level="1" /> <!-- Milk of Vitality -->
		</skills>
	</item>
	<item id="81677" name="Lucky Pumpkin Cheese" additionalName="Event" type="EtcItem">
		<!-- A tasty cheese cooked by Stray Rat. When used, may summon either Year of the Rat, or Chatty Rat. -->
		<set name="icon" val="icon.ev_lucky_cheese" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39674" level="1" /> <!-- Lucky Pumpkin Cheese -->
		</skills>
	</item>
	<item id="81678" name="Magic Dumpling Soup" additionalName="Event" type="EtcItem">
		<!-- A warm holiday soup. For 30 min., P. Atk./ M. Atk./ P. Def./ M. Def. +15%, acquired XP/ SP +15% -->
		<set name="icon" val="icon.ev_stew_of_pray" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39675" level="1" /> <!-- Magic Dumpling Soup -->
		</skills>
	</item>
	<item id="81679" name="Night Goblin's Supply Pack" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Freya's Ice Rose (5 pcs.), Shining Nevit's Gold Hourglass (3 pcs.), Glowing Dragon's Attribute Potion (5 pcs.), Emperor's Special Cocktail (3 pcs.). Also there is a low chance to obtain a rare item. -->
		<set name="icon" val="icon.etc_treasure_box_i10" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81680" name="Valentine's Day Chocolate 56%" additionalName="Event" type="EtcItem">
		<!-- Chocolate of 56% cocoa. For 10 min., CON/ MEN/ DEX/ WIT +1, Attribute Attack/ Resistance +5, Speed +5, Vitality bonus +5%. -->
		<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39676" level="1" /> <!-- Valentine's Day Chocolate 56% -->
		</skills>
	</item>
	<item id="81681" name="Valentine's Day Chocolate 72%" additionalName="Event" type="EtcItem">
		<!-- Chocolate of 72% cocoa. For 10 min., STR/ INT/ CON/ MEN/ DEX/ WIT +1, Attribute Attack/ Resistance +15, Speed +7, P./ M. Atk. +3%, Vitality bonus +20%. -->
		<set name="icon" val="BranchSys.icon.br_valentine_deco_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39676" level="2" /> <!-- Valentine's Day Chocolate 72% -->
		</skills>
	</item>
	<item id="81682" name="Valentine's Day Chocolate 99%" additionalName="Event" type="EtcItem">
		<!-- A festive chocolate with 99% cocoa. For 10 min., all stats +1, Attribute Attack/ Resistance +70, Speed +15, P./ M. Atk. +10%, Critical Damage for basic attacks and P./ M. skills +5%, Vitality bonus +50%. -->
		<set name="icon" val="icon.etc_whiteday_choco" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39676" level="3" /> <!-- Valentine's Day Chocolate 99% -->
		</skills>
	</item>
	<item id="81683" name="Valentine's Day Gift Box" additionalName="Event" type="EtcItem">
		<!-- Violet's gift for Valentine's Day. Carefully and neatly wrapped. Double-click to obtain one of the following items: Bloody Weapon Upgrade Stone, Blessed Valakas' Necklace, Blessed Antharas' Earring, Lindvior's Earring, +8 Fallen Angel's Ring Pack, +8 Angel Ring/ Necklace/ Earring Pack, Sayha's Talisman Lv. 9, Forgotten Spellbook Chapter 1, Jewel Energy, various supplies. -->
		<set name="icon" val="icon.ev_2018_xmas_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="81694" name="Blessed Scroll: Enchant Artifact Book" type="EtcItem">
		<!-- A scroll for enchanting Artifact Book. In case of failure, the item's enchant value is reset. -->
		<set name="icon" val="icon.bm_blessed_scrl_of_ench_artifact_book" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM" />
		<set name="weight" val="10" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="39679" level="1" /> <!-- Blessed Scroll: Enchant Artifact Book -->
		</skills>
	</item>
	<item id="81695" name="Improved Artifact Book" additionalName="Lv. 3" type="Armor">
		<!-- When equipped, unlocks 3 attack slots, 3 defense slots, 3 support slots and 12 balance slots for artifacts. When all artifact slots are filled, damage +6%, received damage -7%, all basic stats +1. <Enchanting>. Use Blessed Scroll: Enchant Artifact Book. <Upgrade>. Take Artifact Book enchanted to +5 and Crystal of Dawn to the Head Blacksmith in any town to upgrade it to Unique Artifact Book. Can be augmented. -->
		<set name="icon" val="icon.artifact_book_01" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="artifactbook" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="5" />
		<!-- Skill handled by enchantItemOptions -->
		<skills>
			<skill id="39677" level="1" /> <!-- Improved Artifact Book: Enchant Effect -->
			<skill id="39677" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Improved Artifact Book: Enchant Effect -->
			<skill id="39677" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Improved Artifact Book: Enchant Effect -->
			<skill id="39677" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Improved Artifact Book: Enchant Effect -->
			<skill id="39677" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Improved Artifact Book: Enchant Effect -->
			<skill id="39677" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Improved Artifact Book: Enchant Effect -->
		</skills>
	</item>
	<item id="81696" name="Unique Artifact Book" additionalName="Lv. 3" type="Armor">
		<!-- When equipped, unlocks 3 attack slots, 3 defense slots, 3 support slots and 12 balance slots for artifacts. When all artifact slots are filled, damage +6%, received damage -7%, all basic stats +1. <Enchanting>. Use Blessed Scroll: Enchant Artifact Book. Can be augmented. -->
		<set name="icon" val="icon.artifact_book_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="artifactbook" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<!-- Skill handled by enchantItemOptions -->
		<skills>
			<skill id="39678" level="1" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="7" type="ON_ENCHANT" type_value="6" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="8" type="ON_ENCHANT" type_value="7" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="9" type="ON_ENCHANT" type_value="8" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="10" type="ON_ENCHANT" type_value="9" /> <!-- Unique Artifact Book: Enchant Effect -->
			<skill id="39678" level="11" type="ON_ENCHANT" type_value="10" /> <!-- Unique Artifact Book: Enchant Effect -->
		</skills>
	</item>
	<item id="81697" name="Gold Save Ticket" type="EtcItem">
		<!-- Enchant success rate +10% when using a common enchant scroll. For weapons of R-grade and higher. Enchanting is random from +1 to +3. In case of failure, the item is not crystallized, but its enchant value decreases by 1. Enchant success rate for +1: 85%. Enchant success rate for +2: 13%. Enchant success rate for +3: 2%. -->
		<set name="icon" val="icon.gold_save_r" />
		<set name="material" val="PAPER" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="ENCHT_WP_DOWN" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39680" level="1" /> <!-- Royal Gold Save Ticket -->
		</skills>
	</item>
	<item id="81698" name="Black Save Ticket" type="EtcItem">
		<!-- Enchant success rate +10% for R-grade armor and accessories when using a common enchant scroll. In case of success, the enchant value will increase by +1 or +2 at random. In case of failure, the item is not crystallized, but its enchant value drops by 1. Enchant success rate for +1: 90%. Enchant success rate for +2: 10% -->
		<set name="icon" val="icon.black_save_r" />
		<set name="material" val="PAPER" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="ENCHT_AM_DOWN" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39681" level="1" /> <!-- Royal Black Save Ticket -->
		</skills>
	</item>
	<item id="81699" name="Corroded Fields' Time Stone" type="EtcItem">
		<!-- Adds 60 min. to the hunting time in the Ravaged Innadril. Required level: 105+. -->
		<set name="icon" val="icon.bm_timezone_refill_pccafe_a_60" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="39682" level="1" /> <!-- Ravaged Innadril's Time Stone -->
		</skills>
	</item>
</list>
