<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="32001" toLevel="1" name="Apocalypse Fire">
		<!-- Inflicts great magic damage on the enemies near the target and decreases their P./ M. Def. for 5 sec. -->
		<icon>icon.skill1487</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>BODY_DESTRUCTION</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1600</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>109</magicLevel>
		<trait>DEATH</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>30000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32002" toLevel="1" name="Earth Demolition">
		<!-- A powerful AoE attack inflicting Stun for 5 sec.. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1600</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicLevel>109</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32003" toLevel="1" name="Wall of Void">
		<!-- For 15 sec., reduces all damage received by 30% and applies the Blood Siphon effect to you. -->
		<icon>icon.skill1310</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="VampiricAttack">
				<amount>40</amount>
				<chance>100</chance>
			</effect>
			<effect name="DamageByAttack">
				<amount>-30</amount>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="32004" toLevel="12" name="Call of Seven Signs">
		<!-- Level 1: Inflicts AoE damage over time on all nearby enemies for 10 sec. and activates the Seal of Gnosis. -->
		<!-- Level 2: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Strife. -->
		<!-- Level 3: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Avarice. -->
		<!-- Level 4: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Scourge. -->
		<!-- Level 5: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Awakening. -->
		<!-- Level 6: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Calamity. -->
		<!-- Level 7: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Destruction. -->
		<icon>
			<value level="1">icon.skill32015</value>
			<value level="2">icon.skill32018</value>
			<value level="3">icon.skill32021</value>
			<value level="4">icon.skill32024</value>
			<value level="5">icon.skill32027</value>
			<value level="6">icon.skill32028</value>
			<value level="7">icon.skill32030</value>
			<value level="8">icon.skill0000</value>
			<value level="9">icon.skill0000</value>
			<value level="10">icon.skill0000</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
		<hitTime>
			<value level="1">10000</value>
			<value level="2">10000</value>
			<value level="3">10000</value>
			<value level="4">10000</value>
			<value level="5">10000</value>
			<value level="6">10000</value>
			<value level="7">10000</value>
			<value level="8">0</value>
			<value level="9">0</value>
			<value level="10">0</value>
			<value level="11">0</value>
			<value level="12">0</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32005" toLevel="1" name="Cyclone Blade">
		<!-- Deals physical damage to the target and nearby enemies decreasing their P./ M. Def. for 7 sec. -->
		<icon>icon.skill10318new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>650</castRange>
		<effectPoint>0</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>109</magicLevel>
		<trait>DEATH</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>410000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32006" toLevel="1" name="Wing of Screaming">
		<!-- Deals great physical damage in the front and decreases P. Atk., M. Atk. and Speed for 10 sec. -->
		<icon>icon.skill0492</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-100</effectPoint>
		<fanRange>0;0;150;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicLevel>109</magicLevel>
		<trait>DEATH</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="PhysicalAttack">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32007" toLevel="1" name="Flash of Darkness">
		<!-- Deals great physical damage to enemies in front of the character and knocks them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10267</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>650</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1000</effectRange>
		<fanRange>0;0;150;180</fanRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="KnockBack">
				<speed>700</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
		</effects>
	</skill>
	<skill id="32008" toLevel="1" name="Soul Execution">
		<!-- Inflicts great physical damage on all nearby enemies and decreases their MP. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>0</effectPoint>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>109</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="MagicalDamageMp">
				<power>500</power>
				<critical>true</critical>
				<criticalLimit>40000</criticalLimit>
			</effect>
		</effects>
	</skill>
	<skill id="32009" toLevel="12" name="Call of Seven Signs">
		<!-- Level 1: Inflicts AoE damage over time on all nearby enemies for 10 sec. and activates the Seal of Gnosis. -->
		<!-- Level 2: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Strife. -->
		<!-- Level 3: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Avarice. -->
		<!-- Level 4: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Scourge. -->
		<!-- Level 5: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Awakening. -->
		<!-- Level 6: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Calamity. -->
		<!-- Level 7: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Destruction. -->
		<icon>
			<value level="1">icon.skill32015</value>
			<value level="2">icon.skill32018</value>
			<value level="3">icon.skill32021</value>
			<value level="4">icon.skill32024</value>
			<value level="5">icon.skill32027</value>
			<value level="6">icon.skill32028</value>
			<value level="7">icon.skill32030</value>
			<value level="8">icon.skill0000</value>
			<value level="9">icon.skill0000</value>
			<value level="10">icon.skill0000</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
		<hitTime>
			<value level="1">10000</value>
			<value level="2">10000</value>
			<value level="3">10000</value>
			<value level="4">10000</value>
			<value level="5">10000</value>
			<value level="6">10000</value>
			<value level="7">10000</value>
			<value level="8">0</value>
			<value level="9">0</value>
			<value level="10">0</value>
			<value level="11">0</value>
			<value level="12">0</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32010" toLevel="1" name="Bane Blade">
		<!-- Deals physical damage to the target and nearby enemies decreasing their P./ M. Def. for 5 sec. -->
		<icon>icon.skill11513</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>650</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>109</magicLevel>
		<trait>DEATH</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32011" toLevel="1" name="Spinning Shadow">
		<!-- Deals great physical damage to nearby enemies inflicting Bleed for 15 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6816</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>0</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>109</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="DamOverTime">
				<power>3000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="32012" toLevel="1" name="Destruction of Fate">
		<!-- Inflicts great physical damage on all nearby enemies and decreases their P./ M. Def. for 15 sec. -->
		<icon>icon.skill0190</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>0</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>109</magicLevel>
		<trait>DEATH</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>400000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32013" toLevel="12" name="Call of Seven Signs">
		<!-- Level 1: Inflicts AoE damage over time on all nearby enemies for 10 sec. and activates the Seal of Gnosis. -->
		<!-- Level 2: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Strife. -->
		<!-- Level 3: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Avarice. -->
		<!-- Level 4: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Scourge. -->
		<!-- Level 5: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Awakening. -->
		<!-- Level 6: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Calamity. -->
		<!-- Level 7: Deals damage over time to nearby enemies for 10 sec. and activates the Seal of Destruction. -->
		<icon>
			<value level="1">icon.skill32015</value>
			<value level="2">icon.skill32018</value>
			<value level="3">icon.skill32021</value>
			<value level="4">icon.skill32024</value>
			<value level="5">icon.skill32027</value>
			<value level="6">icon.skill32028</value>
			<value level="7">icon.skill32030</value>
			<value level="8">icon.skill0000</value>
			<value level="9">icon.skill0000</value>
			<value level="10">icon.skill0000</value>
			<value level="11">icon.skill0000</value>
			<value level="12">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
		<hitTime>
			<value level="1">10000</value>
			<value level="2">10000</value>
			<value level="3">10000</value>
			<value level="4">10000</value>
			<value level="5">10000</value>
			<value level="6">10000</value>
			<value level="7">10000</value>
			<value level="8">0</value>
			<value level="9">0</value>
			<value level="10">0</value>
			<value level="11">0</value>
			<value level="12">0</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32014" toLevel="2" name="Etina's Revelation">
		<!-- For 1 min., reduces all damage received by 30% and increases Atk. Spd, Casting Spd, and Speed. -->
		<icon>icon.skill11506</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>
			<value level="1">5000</value>
			<value level="2">0</value>
		</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-30</amount>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="32015" toLevel="1" name="Stigma of Revelation">
		<!-- Makes the caster the primary attack target for all monsters in Etina's Grand Temple for 30 sec. The stigma cannot be removed. -->
		<icon>icon.skill32015</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>3000</castRange>
		<effectRange>4000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isHate>true</isHate>
		<magicLevel>109</magicLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="AddHate">
				<power>99999</power>
			</effect>
		</effects>
	</skill>
	<skill id="32016" toLevel="1" name="Rupture of Chaos">
		<!-- Inflicts great AoE magical damage on all nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>3000</castRange>
		<hitTime>5000</hitTime>
	</skill>
	<skill id="32017" toLevel="2" name="Cry of Holy War">
		<!-- Increases P./ M. Atk. for 1 min. -->
		<icon>icon.skill10325</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32018" toLevel="2" name="Stigma of Martyr">
		<!-- Inflicts Bleed for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill32018</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1500</castRange>
		<effectPoint>-500</effectPoint>
		<effectRange>2000</effectRange>
		<isDebuff>true</isDebuff>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>5000</power>
				<ticks>2</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="32019" toLevel="5" name="Stigma Explosion Lv. 1">
		<!-- Inflicts great physical damage on the target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>3000</castRange>
		<hitTime>5000</hitTime>
	</skill>
	<skill id="32020" toLevel="2" name="Undead Creature">
		<!-- For 1 min., recovers HP over time. -->
		<icon>icon.skill1310</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="HpRegen">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32021" toLevel="2" name="Twisted Greed">
		<!-- For 30 sec., increases P./ M. Atk., Atk. Spd., Casting Spd. -->
		<icon>icon.skill32021</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32022" toLevel="2" name="Judgment of Destiny">
		<!-- Momentarily inflicts devastating damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>3000</castRange>
		<hitTime>
			<value level="1">5000</value>
			<value level="2">0</value>
		</hitTime>
	</skill>
	<skill id="32023" toLevel="2" name="Etina's Divine Punishment">
		<!-- For 1 min. reflects all damage received by 20%. -->
		<icon>icon.skill0086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="DamageShield">
				<amount>30</amount>
			</effect>
		</effects>
	</skill>
	<skill id="32024" toLevel="2" name="Etina's Gaze">
		<!-- For 30 sec., greatly decreases MP and Casting Spd. -->
		<icon>icon.skill32024</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>CASTING_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="MaxMp">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32025" toLevel="1" name="Etina's Revenge">
		<!-- Inflicts great physical damage on the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>3000</castRange>
	</skill>
	<skill id="32026" toLevel="2" name="Blind Fury">
		<!-- Prevents death for 1 min. even if HP drops to 0. -->
		<icon>icon.skill10022</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>STEEL_MIND</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="IgnoreDeath" />
		</effects>
	</skill>
	<skill id="32027" toLevel="1" name="Mental Overload">
		<!-- For 30 sec., enemy's M. Skill MP Consumption +100%. -->
		<icon>icon.skill32027</icon>
		<operateType>A1</operateType>
		<castRange>3000</castRange>
		<hitTime>5000</hitTime>
	</skill>
	<skill id="32028" toLevel="1" name="Chaos Vortex">
		<!-- Pulls into a vortex and deals significant damage. Inflicted status: Pull. -->
		<icon>icon.skill32028</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32029" toLevel="1" name="Explosion of Calamity">
		<!-- Inflicts great magic damage on the target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32030" toLevel="1" name="End of Darkness">
		<!-- Inflicts great DoT on enemies within the range for 1 min. and decreases their Speed by 1 min. -->
		<icon>icon.skill32030</icon>
		<operateType>A1</operateType>
		<castRange>3000</castRange>
	</skill>
	<skill id="32031" toLevel="2" name="Destruction's Shadow">
		<!-- Level 1: Throws the Destruction's Shadow, leading to death. Cannot be removed. -->
		<!-- Level 2: Inflicts magic damage on the enemies suffering the Destruction's Shadow effect to kill them instantly. -->
		<icon>
			<value level="1">icon.karma</value>
			<value level="2">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
		<canBeDispelled>false</canBeDispelled>
		<castRange>3000</castRange>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">0</value>
		</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32032" toLevel="1" name="Soul Slash">
		<!-- Inflicts great physical damage on the enemies near the target and decreases their P. Def. for 10 sec. -->
		<icon>icon.dual_t_atkup</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="32033" toLevel="1" name="Shadow Sprint">
		<!-- Charges, deals great physical damage to the nearby enemy and knocks him down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10267</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-1</effectPoint>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32034" toLevel="1" name="Crimson Glory">
		<!-- Inflicts Bleed on all enemies for 15 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill32018</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="32035" toLevel="1" name="Fade to Black">
		<!-- Inflicts great magic damage to enemies near the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32036" toLevel="1" name="Angel of Death">
		<!-- Deals great magic damage to nearby enemies poisoning them for 15 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6815</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32037" toLevel="1" name="Oracle of Sin">
		<!-- Significantly increases M. Atk., M. Def, and Casting Spd. for 30 sec. -->
		<icon>icon.skill0763</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32038" toLevel="1" name="Power Wave">
		<!-- Raises the sword and brings it down hard on the ground to release 3 Power Waves. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>2000</hitTime>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32039" toLevel="1" name="War Cry">
		<!-- Raises the sword and brings it down hard on the ground to release its energy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32040" toLevel="1" name="Shock Wave">
		<!-- Hits the ground hard with the shield to inflict physical damage on the enemies around you. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32041" toLevel="1" name="Shield Slam">
		<!-- Attacks enemies in the front with the shield to inflict great damage on them. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>2000</hitTime>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32042" toLevel="1" name="Release Binders">
		<!-- Unleashes your hidden powers doubling your P. Atk./ M. Atk./ P. Def./ M. Def./ HP Recovery. -->
		<icon>icon.skill32042</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32043" toLevel="1" name="Thunder Break">
		<!-- Hits the ground hard with the hammer to attack enemies and inflict additional damage on them. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>0</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>3700</hitTime>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32044" toLevel="1" name="Golden Roar">
		<!-- Roars loudly inflicting physical damage on nearby enemies and stunning them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0116</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3700</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32045" toLevel="2" name="Shield Slam">
		<!-- Level 1: Swings the shield to inflict physical damage on nearby enemies and stun them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: A physical AoE attack. -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<hitTime>
			<value level="1">1500</value>
			<value level="2">2000</value>
		</hitTime>
	</skill>
	<skill id="32046" toLevel="1" name="Golden Targeting">
		<!-- Targets the enemy enlarging them and significantly decreasing their Speed. -->
		<icon>icon.skill10801</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>0</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32047" toLevel="1" name="Liberation">
		<!-- Unleashes your hidden powers tripling your P. Atk./ M. Atk./ P. Def./ M. Def./ HP Recovery. -->
		<icon>icon.skill32047</icon>
		<operateType>A1</operateType>
		<hitTime>3700</hitTime>
	</skill>
	<skill id="32048" toLevel="1" name="Fire at Will">
		<!-- Knocks enemies down by shooting a cannon. -->
		<icon>icon.skill32048</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32049" toLevel="1" name="Signal Flare">
		<!-- Fires a signal flare, which significantly increases nearby allies' Atk. Spd. -->
		<icon>icon.skill11361</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32050" toLevel="1" name="Fire All">
		<!-- Loads everything available in the cannon and fire them in a wide area as if a shotgun does. -->
		<icon>icon.skill32050</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32051" toLevel="1" name="Anchor Slash">
		<!-- Swings an anchor to inflict physical damage on nearby enemies and stun them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill32051</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32052" toLevel="1" name="Anchor Smash">
		<!-- Swings an anchor to inflict significant physical damage on nearby enemies and knock them back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32053" toLevel="1" name="Anchor Drop">
		<!-- The enemy can't move because of the anchor. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0402</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32054" toLevel="1" name="Heavy Slash">
		<!-- Swings the sword to deal physical damage to the enemy. -->
		<icon>icon.skill6816</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32055" toLevel="1" name="Attack Order">
		<!-- Blows a horn to increase allies' P. Atk. significantly. -->
		<icon>icon.skill1388</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32056" toLevel="1" name="Curse of Fear">
		<!-- Blows a horn to put nearby enemies into fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32057" toLevel="1" name="Defense Order">
		<!-- Blows a horn to increase allies' P. Def. significantly. -->
		<icon>icon.skill1389</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32058" toLevel="1" name="Power Slash">
		<!-- Holds two axes together and smashes them down vertically. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32059" toLevel="1" name="Power Lariat">
		<!-- Deals physical damage to nearby enemies paralyzing them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32060" toLevel="1" name="Ancestral Call">
		<!-- Becomes possessed by an ancestor's soul to significantly increase P. Atk. -->
		<icon>icon.skill0106</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32061" toLevel="1" name="Tauti Push">
		<!-- Decreases P. Def. of nearby enemies knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3700</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<AIRBIND>100</AIRBIND>
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<SHOCK>100</SHOCK>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32062" toLevel="1" name="Tauti's Whirlwind">
		<!-- Throws nearby enemies in the air dealing them physical damage. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="FlyAway">
				<radius>300</radius>
			</effect>
		</effects>
	</skill>
	<skill id="32063" toLevel="1" name="Tauti's Typhoon">
		<!-- Throws distant enemies in the air dealing them physical damage. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<fanRange>0;0;600;0</fanRange>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="FlyAway">
				<radius>300</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32064" toLevel="1" name="Tauti's Shock Blast">
		<!-- Tauti smashes an axe to inflict physical damage and stun enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE_PB</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<fanRange>0;0;300;300</fanRange>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32065" toLevel="1" name="Tauti Rush">
		<!-- Charges into the enemy, deals physical damage and knocks him down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>DA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3700</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<AIRBIND>100</AIRBIND>
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<SHOCK>100</SHOCK>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32066" toLevel="1" name="Tauti's Unrivaled Chain Strike">
		<!-- Pulls nearby enemies toward you. Inflicted status: Pull. -->
		<icon>icon.skill10016</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1000</coolTime>
		<effectPoint>-2093</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>123</mpConsume>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>650</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="32067" toLevel="1" name="Tauti's Ultra Whirlwind">
		<!-- Tauti throws nearby enemies up and deals them fixed damage. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="FlyAway">
				<radius>300</radius>
			</effect>
		</effects>
	</skill>
	<skill id="32068" toLevel="1" name="Tauti's Ultra Typhoon">
		<!-- Tauti throws distant enemies up and deals them fixed damage. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<fanRange>0;0;600;0</fanRange>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="FlyAway">
				<radius>300</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32069" toLevel="1" name="Liberation">
		<!-- Breaks the seals binding your ability to increase P. Atk./ M. Atk./ P./ M. Def. 4 times and HP Recovery 10 times. -->
		<icon>icon.skill32069</icon>
		<operateType>A1</operateType>
		<hitTime>3700</hitTime>
	</skill>
	<skill id="32070" toLevel="1" name="Heal">
		<!-- Recovers nearby ally monster's HP by 2%. -->
		<icon>icon.skill1229</icon>
		<operateType>A1</operateType>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32071" toLevel="1" name="Speed Reduction">
		<!-- Significantly decreases all nearby enemies' P. Atk. and Casting Spd. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<effectPoint>-1</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32072" toLevel="1" name="Crescent Slash">
		<!-- Swings a two-handed sword to deal physical damage to the enemy and inflict Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6816</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>3700</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32073" toLevel="1" name="Ghost Shooter">
		<!-- Uses the sword like a gun to fire ghost-shaped bullets forward in a rectangular and damage enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>5000</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32074" toLevel="1" name="Hundred Slash">
		<!-- Slashes the enemy continuously inflicting Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6816</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32075" toLevel="1" name="Blood to Flesh">
		<!-- Sucks in great amounts of the Energy of Blood and Energy of Mind in the area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32076" toLevel="1" name="Typhoon Slash">
		<!-- Swings a long sword to cut the distant enemy and inflict Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6816</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32077" toLevel="1" name="Pirate King's Rage">
		<!-- Expresses the king's rage, which knocks down all nearby enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>7500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<speed>400</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<SLEEP>100</SLEEP>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32078" toLevel="1" name="Liberation">
		<!-- Breaks the seals binding your ability to increase P. Atk./ M. Atk./ P./ M. Def. 4 times and HP Recovery 10 times. -->
		<icon>icon.skill32078</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32079" toLevel="1" name="Power Strike">
		<!-- Gathers your energy and hits enemies hard. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32080" toLevel="1" name="Paralysis Attack">
		<!-- Throws a spear to deal physical damage to the target paralyzing them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32081" toLevel="1" name="Hold Strike">
		<!-- Deals physical damage and prohibits any action. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0402</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32082" toLevel="1" name="Vortex">
		<!-- Attacks several opponents simultaneously. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>-1</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32083" toLevel="1" name="Fire Breath">
		<!-- Spouts Breath burning enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32084" toLevel="2" name="Mass Fear">
		<!-- Inflicts Fear on distant and nearby enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicLevel>-1</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="32085" toLevel="1" name="Thunder Storm">
		<!-- Makes lightning strike enemies in a wide area, dealing great damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>500</activateRate>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>500000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32086" toLevel="1" name="Liberation">
		<!-- Breaks the seals binding your ability to increase P. Atk./ M. Atk./ P./ M. Def. 4 times and HP Recovery 10 times. -->
		<icon>icon.skill32086</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32087" toLevel="1" name="Fire Strike">
		<!-- Attacks enemies with fire magic. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32088" toLevel="1" name="Fire Flare">
		<!-- Inflicts damage on the target and enemies near it. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32089" toLevel="1" name="Breath">
		<!-- Lets out a breath that burns enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32090" toLevel="1" name="Mass Slow">
		<!-- Significantly decreases P. Atk./ Speed of all nearby enemies. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32091" toLevel="1" name="Breath">
		<!-- Lets out a breath that burns enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32092" toLevel="1" name="Power Slash">
		<!-- Inflicts physical damage on the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32093" toLevel="1" name="Thunder Storm">
		<!-- Deals physical damage to nearby enemies stunning them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32094" toLevel="1" name="Javelin Throw">
		<!-- Throws a javelin with both hands, dealing great damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32095" toLevel="1" name="Go Berserk">
		<!-- Goes berserk to increase P. Atk. in the expense of P. Def. -->
		<icon>icon.skill0176</icon>
		<operateType>A1</operateType>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32096" toLevel="1" name="Bash">
		<!-- Bashes the target with both hands, dealing great damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
	</skill>
	<skill id="32097" toLevel="1" name="Mass Hold">
		<!-- Holds all nearby enemies in place. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0402</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32098" toLevel="1" name="Bang Bang">
		<!-- Fires deadly penetration bullets at enemies, decreasing P./ M. Def. significantly. -->
		<icon>icon.skill32098</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32099" toLevel="1" name="Hundred Slash">
		<!-- Strikes with the sword to deal physical damage to the enemy. -->
		<icon>icon.skill1336</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
	</skill>
</list>
