<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="800" toLevel="3" name="Subclass - Master Magic Defense">
		<!-- Increases M. Def. -->
		<icon>icon.skill0142</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">50.4</value>
					<value level="2">100.8</value>
					<value level="3">151.2</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="801" toLevel="1" name="Warrior Ability: Boost CP">
		<!-- Increases Max CP. -->
		<icon>icon.skill0440</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>738.3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="802" toLevel="1" name="Mage's Ability - Anti-magic">
		<!-- Increases the chance of resisting magic damage. -->
		<icon>icon.skill0146</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="MagicalSuccessResistance">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="803" toLevel="1" name="Healer Ability: Divine Protection">
		<!-- Increases Dark/ Holy Resistance. -->
		<icon>icon.skill1353</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="804" toLevel="1" name="Knight Ability: Critical Damage Resistance">
		<!-- Decreases received Critical Damage from basic attacks. -->
		<icon>icon.skill0232</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="805" toLevel="1" name="Not in Use">
		<icon>icon.skill0142</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="806" toLevel="1" name="Magic Obstacle">
		<!-- Blows away Enhanced Abnormal Conditions of the enemies around the golem. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>49</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="DispelByCategory">
				<slot>BUFF</slot>
				<rate>25</rate>
				<max>5</max>
			</effect>
		</effects>
	</skill>
	<skill id="807" toLevel="1" name="Over-hit">
		<!-- Increases the golem's power more by filling him up with special fuel. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>25</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="808" toLevel="1" name="Golem's Strike">
		<!-- Throws a powerful punch with 11,205 power that both stuns and inflicts damage on the enemy. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>660</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>830</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>53</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>11205</power>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="809" toLevel="1" name="Golem Tornado Swing">
		<!-- Spins attacking the enemy with 6199 power. Over-hit. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>660</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>830</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>53</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>6199</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="810" toLevel="1" name="Vanguard">
		<!-- Goes forth as the vanguard and displays valor. Equips a two-handed sword and gains the ability to attack more freely. Shield Defense -50%. The skill cooldown is fixed. -->
		<icon>icon.skill0810</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>21600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>312</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>312</transformationId>
			</effect>
			<effect name="ShieldDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TwoHandedSwordBonus">
				<pAccuracyAmount>1</pAccuracyAmount>
				<pAccuracyMode>DIFF</pAccuracyMode>
			</effect>
		</effects>
	</skill>
	<skill id="811" toLevel="1" name="Vanguard">
		<!-- Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dual sword is equipped. Shield Defense -50%. The skill cooldown is fixed. -->
		<icon>icon.skill0810</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>21600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>313</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>313</transformationId>
			</effect>
			<effect name="ShieldDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="812" toLevel="1" name="Vanguard">
		<!-- Goes forth as the vanguard and displays valor. Equips a two-handed sword and gains the ability to attack more freely. Shield Defense -50%. The skill cooldown is fixed. -->
		<icon>icon.skill0810</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>21600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>314</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>314</transformationId>
			</effect>
			<effect name="ShieldDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TwoHandedSwordBonus">
				<pAccuracyAmount>1</pAccuracyAmount>
				<pAccuracyMode>DIFF</pAccuracyMode>
			</effect>
		</effects>
	</skill>
	<skill id="813" toLevel="1" name="Vanguard">
		<!-- Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dual sword is equipped. Shield Defense -50%. The skill cooldown is fixed. -->
		<icon>icon.skill0810</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>21600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>315</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>315</transformationId>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
				</weaponType>
			</effect>
			<effect name="ShieldDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="814" toLevel="43" name="Full Swing">
		<!-- Level 1: Swings a weapon to attack nearby enemies with 893 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Swings a weapon to attack nearby enemies with 945 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Swings a weapon to attack nearby enemies with 998 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Swings a weapon to attack nearby enemies with 1054 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Swings a weapon to attack nearby enemies with 1112 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Swings a weapon to attack nearby enemies with 1172 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Swings a weapon to attack nearby enemies with 1234 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Swings a weapon to attack nearby enemies with 1298 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Swings a weapon to attack nearby enemies with 1365 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Swings a weapon to attack nearby enemies with 1433 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Swings a weapon to attack nearby enemies with 1503 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Swings a weapon to attack nearby enemies with 1575 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Swings a weapon to attack nearby enemies with 1649 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Swings a weapon to attack nearby enemies with 1725 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Swings a weapon to attack nearby enemies with 1803 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Swings a weapon to attack nearby enemies with 1882 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Swings a weapon to attack nearby enemies with 1963 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Swings a weapon to attack nearby enemies with 2045 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Swings a weapon to attack nearby enemies with 2129 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Swings a weapon to attack nearby enemies with 2214 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Swings a weapon to attack nearby enemies with 2301 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Swings a weapon to attack nearby enemies with 2388 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Swings a weapon to attack nearby enemies with 2476 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Swings a weapon to attack nearby enemies with 2565 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Swings a weapon to attack nearby enemies with 2655 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Swings a weapon to attack nearby enemies with 2745 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Swings a weapon to attack nearby enemies with 2836 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Swings a weapon to attack nearby enemies with 2927 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Swings a weapon to attack nearby enemies with 3018 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Swings a weapon to attack nearby enemies with 3108 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Swings a weapon to attack nearby enemies with 3198 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Swings a weapon to attack nearby enemies with 3288 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Swings a weapon to attack nearby enemies with 3376 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Swings a weapon to attack nearby enemies with 3464 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Swings a weapon to attack nearby enemies with 3551 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Swings a weapon to attack nearby enemies with 3636 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Swings a weapon to attack nearby enemies with 3720 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 38: Swings a weapon to attack nearby enemies with 3801 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 39: Swings a weapon to attack nearby enemies with 3881 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 40: Swings a weapon to attack nearby enemies with 3959 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 41: Swings a weapon to attack nearby enemies with 4034 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 42: Swings a weapon to attack nearby enemies with 4107 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 43: Swings a weapon to attack nearby enemies with 4176 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0814</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>733</coolTime>
		<effectPoint>
			<value level="1">-208</value>
			<value level="2">-213</value>
			<value level="3">-218</value>
			<value level="4">-223</value>
			<value level="5">-228</value>
			<value level="6">-233</value>
			<value level="7">-237</value>
			<value level="8">-242</value>
			<value level="9">-247</value>
			<value level="10">-252</value>
			<value level="11">-257</value>
			<value level="12">-261</value>
			<value level="13">-266</value>
			<value level="14">-271</value>
			<value level="15">-275</value>
			<value level="16">-279</value>
			<value level="17">-284</value>
			<value level="18">-288</value>
			<value level="19">-292</value>
			<value level="20">-296</value>
			<value level="21">-300</value>
			<value level="22">-304</value>
			<value level="23">-307</value>
			<value level="24">-311</value>
			<value level="25">-314</value>
			<value level="26">-317</value>
			<value level="27">-320</value>
			<value level="28">-323</value>
			<value level="29">-326</value>
			<value level="30">-328</value>
			<value level="31">-331</value>
			<value level="32">-333</value>
			<value level="33">-335</value>
			<value level="34">-337</value>
			<value level="35">-338</value>
			<value level="36">-340</value>
			<value level="37">-341</value>
			<value level="38">-342</value>
			<value level="39">-343</value>
			<value level="40">-344</value>
			<value level="41">-345</value>
			<value level="42">-346</value>
			<value level="43">-347</value>
		</effectPoint>
		<hitTime>1067</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">44</value>
			<value level="3">45</value>
			<value level="4">46</value>
			<value level="5">47</value>
			<value level="6">48</value>
			<value level="7">49</value>
			<value level="8">50</value>
			<value level="9">51</value>
			<value level="10">52</value>
			<value level="11">53</value>
			<value level="12">54</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">59</value>
			<value level="18">60</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">64</value>
			<value level="23">65</value>
			<value level="24">66</value>
			<value level="25">67</value>
			<value level="26">68</value>
			<value level="27">69</value>
			<value level="28">70</value>
			<value level="29">71</value>
			<value level="30">72</value>
			<value level="31">73</value>
			<value level="32">74</value>
			<value level="33">75</value>
			<value level="34">76</value>
			<value level="35">77</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">81</value>
			<value level="40">82</value>
			<value level="41">83</value>
			<value level="42">84</value>
			<value level="43">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">41</value>
			<value level="2">42</value>
			<value level="3">43</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">47</value>
			<value level="7">48</value>
			<value level="8">50</value>
			<value level="9">50</value>
			<value level="10">51</value>
			<value level="11">52</value>
			<value level="12">53</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">60</value>
			<value level="18">61</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">65</value>
			<value level="23">66</value>
			<value level="24">67</value>
			<value level="25">68</value>
			<value level="26">69</value>
			<value level="27">70</value>
			<value level="28">71</value>
			<value level="29">72</value>
			<value level="30">73</value>
			<value level="31">74</value>
			<value level="32">75</value>
			<value level="33">76</value>
			<value level="34">77</value>
			<value level="35">78</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">80</value>
			<value level="40">81</value>
			<value level="41">82</value>
			<value level="42">82</value>
			<value level="43">83</value>
		</mpConsume>
		<reuseDelay>11000</reuseDelay>
		<conditions>
			<condition name="Op2hWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">893</value>
					<value level="2">945</value>
					<value level="3">998</value>
					<value level="4">1054</value>
					<value level="5">1112</value>
					<value level="6">1172</value>
					<value level="7">1234</value>
					<value level="8">1298</value>
					<value level="9">1365</value>
					<value level="10">1433</value>
					<value level="11">1503</value>
					<value level="12">1575</value>
					<value level="13">1649</value>
					<value level="14">1725</value>
					<value level="15">1803</value>
					<value level="16">1882</value>
					<value level="17">1963</value>
					<value level="18">2045</value>
					<value level="19">2129</value>
					<value level="20">2214</value>
					<value level="21">2301</value>
					<value level="22">2388</value>
					<value level="23">2476</value>
					<value level="24">2565</value>
					<value level="25">2655</value>
					<value level="26">2745</value>
					<value level="27">2836</value>
					<value level="28">2927</value>
					<value level="29">3018</value>
					<value level="30">3108</value>
					<value level="31">3198</value>
					<value level="32">3288</value>
					<value level="33">3376</value>
					<value level="34">3464</value>
					<value level="35">3551</value>
					<value level="36">3636</value>
					<value level="37">3720</value>
					<value level="38">3801</value>
					<value level="39">3881</value>
					<value level="40">3959</value>
					<value level="41">4034</value>
					<value level="42">4107</value>
					<value level="43">4176</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="815" toLevel="43" name="Blade Hurricane">
		<!-- Level 1: Attacks nearby enemies with 893 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Attacks nearby enemies with 945 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Attacks nearby enemies with 998 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Attacks nearby enemies with 1054 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Attacks nearby enemies with 1112 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Attacks nearby enemies with 1172 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Attacks nearby enemies with 1234 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Attacks nearby enemies with 1298 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Attacks nearby enemies with 1365 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Attacks nearby enemies with 1433 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Attacks nearby enemies with 1503 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Attacks nearby enemies with 1575 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Attacks nearby enemies with 1649 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Attacks nearby enemies with 1725 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Attacks nearby enemies with 1803 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Attacks nearby enemies with 1882 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Attacks nearby enemies with 1963 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Attacks nearby enemies with 2045 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Attacks nearby enemies with 2129 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Attacks nearby enemies with 2214 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Attacks nearby enemies with 2301 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Attacks nearby enemies with 2388 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Attacks nearby enemies with 2476 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Attacks nearby enemies with 2565 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Attacks nearby enemies with 2655 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Attacks nearby enemies with 2745 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Attacks nearby enemies with 2836 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Attacks nearby enemies with 2927 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Attacks nearby enemies with 3018 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Attacks nearby enemies with 3108 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Attacks nearby enemies with 3198 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Attacks nearby enemies with 3288 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Attacks nearby enemies with 3376 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Attacks nearby enemies with 3464 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Attacks nearby enemies with 3551 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Attacks nearby enemies with 3636 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Attacks nearby enemies with 3720 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 38: Attacks nearby enemies with 3801 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 39: Attacks nearby enemies with 3881 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 40: Attacks nearby enemies with 3959 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 41: Attacks nearby enemies with 4034 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 42: Attacks nearby enemies with 4107 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 43: Attacks nearby enemies with 4176 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0815</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>733</coolTime>
		<effectPoint>
			<value level="1">-208</value>
			<value level="2">-213</value>
			<value level="3">-218</value>
			<value level="4">-223</value>
			<value level="5">-228</value>
			<value level="6">-233</value>
			<value level="7">-237</value>
			<value level="8">-242</value>
			<value level="9">-247</value>
			<value level="10">-252</value>
			<value level="11">-257</value>
			<value level="12">-261</value>
			<value level="13">-266</value>
			<value level="14">-271</value>
			<value level="15">-275</value>
			<value level="16">-279</value>
			<value level="17">-284</value>
			<value level="18">-288</value>
			<value level="19">-292</value>
			<value level="20">-296</value>
			<value level="21">-300</value>
			<value level="22">-304</value>
			<value level="23">-307</value>
			<value level="24">-311</value>
			<value level="25">-314</value>
			<value level="26">-317</value>
			<value level="27">-320</value>
			<value level="28">-323</value>
			<value level="29">-326</value>
			<value level="30">-328</value>
			<value level="31">-331</value>
			<value level="32">-333</value>
			<value level="33">-335</value>
			<value level="34">-337</value>
			<value level="35">-338</value>
			<value level="36">-340</value>
			<value level="37">-341</value>
			<value level="38">-342</value>
			<value level="39">-343</value>
			<value level="40">-344</value>
			<value level="41">-345</value>
			<value level="42">-346</value>
			<value level="43">-347</value>
		</effectPoint>
		<hitTime>1067</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">44</value>
			<value level="3">45</value>
			<value level="4">46</value>
			<value level="5">47</value>
			<value level="6">48</value>
			<value level="7">49</value>
			<value level="8">50</value>
			<value level="9">51</value>
			<value level="10">52</value>
			<value level="11">53</value>
			<value level="12">54</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">59</value>
			<value level="18">60</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">64</value>
			<value level="23">65</value>
			<value level="24">66</value>
			<value level="25">67</value>
			<value level="26">68</value>
			<value level="27">69</value>
			<value level="28">70</value>
			<value level="29">71</value>
			<value level="30">72</value>
			<value level="31">73</value>
			<value level="32">74</value>
			<value level="33">75</value>
			<value level="34">76</value>
			<value level="35">77</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">81</value>
			<value level="40">82</value>
			<value level="41">83</value>
			<value level="42">84</value>
			<value level="43">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">41</value>
			<value level="2">42</value>
			<value level="3">43</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">47</value>
			<value level="7">48</value>
			<value level="8">50</value>
			<value level="9">50</value>
			<value level="10">51</value>
			<value level="11">52</value>
			<value level="12">53</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">60</value>
			<value level="18">61</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">65</value>
			<value level="23">66</value>
			<value level="24">67</value>
			<value level="25">68</value>
			<value level="26">69</value>
			<value level="27">70</value>
			<value level="28">71</value>
			<value level="29">72</value>
			<value level="30">73</value>
			<value level="31">74</value>
			<value level="32">75</value>
			<value level="33">76</value>
			<value level="34">77</value>
			<value level="35">78</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">80</value>
			<value level="40">81</value>
			<value level="41">82</value>
			<value level="42">82</value>
			<value level="43">83</value>
		</mpConsume>
		<reuseDelay>11000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">893</value>
					<value level="2">945</value>
					<value level="3">998</value>
					<value level="4">1054</value>
					<value level="5">1112</value>
					<value level="6">1172</value>
					<value level="7">1234</value>
					<value level="8">1298</value>
					<value level="9">1365</value>
					<value level="10">1433</value>
					<value level="11">1503</value>
					<value level="12">1575</value>
					<value level="13">1649</value>
					<value level="14">1725</value>
					<value level="15">1803</value>
					<value level="16">1882</value>
					<value level="17">1963</value>
					<value level="18">2045</value>
					<value level="19">2129</value>
					<value level="20">2214</value>
					<value level="21">2301</value>
					<value level="22">2388</value>
					<value level="23">2476</value>
					<value level="24">2565</value>
					<value level="25">2655</value>
					<value level="26">2745</value>
					<value level="27">2836</value>
					<value level="28">2927</value>
					<value level="29">3018</value>
					<value level="30">3108</value>
					<value level="31">3198</value>
					<value level="32">3288</value>
					<value level="33">3376</value>
					<value level="34">3464</value>
					<value level="35">3551</value>
					<value level="36">3636</value>
					<value level="37">3720</value>
					<value level="38">3801</value>
					<value level="39">3881</value>
					<value level="40">3959</value>
					<value level="41">4034</value>
					<value level="42">4107</value>
					<value level="43">4176</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="816" toLevel="43" name="Power Divide">
		<!-- Level 1: Inflicts a powerful blow on the enemy with 992 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Inflicts a powerful blow on the enemy with 1049 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Inflicts a powerful blow on the enemy with 1109 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Inflicts a powerful blow on the enemy with 1171 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Inflicts a powerful blow on the enemy with 1236 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Inflicts a powerful blow on the enemy with 1302 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Inflicts a powerful blow on the enemy with 1371 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Inflicts a powerful blow on the enemy with 1443 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Inflicts a powerful blow on the enemy with 1516 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Inflicts a powerful blow on the enemy with 1592 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Inflicts a powerful blow on the enemy with 1670 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Inflicts a powerful blow on the enemy with 1750 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Inflicts a powerful blow on the enemy with 1832 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Inflicts a powerful blow on the enemy with 1917 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Inflicts a powerful blow on the enemy with 2003 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Inflicts a powerful blow on the enemy with 2091 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Inflicts a powerful blow on the enemy with 2181 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Inflicts a powerful blow on the enemy with 2272 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Inflicts a powerful blow on the enemy with 2366 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Inflicts a powerful blow on the enemy with 2460 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Inflicts a powerful blow on the enemy with 2556 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Inflicts a powerful blow on the enemy with 2653 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Inflicts a powerful blow on the enemy with 2751 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Inflicts a powerful blow on the enemy with 2850 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Inflicts a powerful blow on the enemy with 2950 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Inflicts a powerful blow on the enemy with 3050 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Inflicts a powerful blow on the enemy with 3151 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Inflicts a powerful blow on the enemy with 3252 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Inflicts a powerful blow on the enemy with 3353 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Inflicts a powerful blow on the enemy with 3453 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Inflicts a powerful blow on the enemy with 3553 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Inflicts a powerful blow on the enemy with 3653 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Inflicts a powerful blow on the enemy with 3752 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Inflicts a powerful blow on the enemy with 3849 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Inflicts a powerful blow on the enemy with 3945 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Inflicts a powerful blow on the enemy with 4040 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Inflicts a powerful blow on the enemy with 4133 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 38: Inflicts a powerful blow on the enemy with 4224 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 39: Inflicts a powerful blow on the enemy with 4312 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 40: Inflicts a powerful blow on the enemy with 4399 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 41: Inflicts a powerful blow on the enemy with 4482 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 42: Inflicts a powerful blow on the enemy with 4563 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 43: Inflicts a powerful blow on the enemy with 4640 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0816</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>1080</coolTime>
		<effectPoint>
			<value level="1">-311</value>
			<value level="2">-319</value>
			<value level="3">-326</value>
			<value level="4">-334</value>
			<value level="5">-341</value>
			<value level="6">-349</value>
			<value level="7">-356</value>
			<value level="8">-363</value>
			<value level="9">-370</value>
			<value level="10">-378</value>
			<value level="11">-385</value>
			<value level="12">-392</value>
			<value level="13">-399</value>
			<value level="14">-406</value>
			<value level="15">-412</value>
			<value level="16">-419</value>
			<value level="17">-425</value>
			<value level="18">-431</value>
			<value level="19">-438</value>
			<value level="20">-444</value>
			<value level="21">-449</value>
			<value level="22">-455</value>
			<value level="23">-460</value>
			<value level="24">-466</value>
			<value level="25">-471</value>
			<value level="26">-475</value>
			<value level="27">-480</value>
			<value level="28">-484</value>
			<value level="29">-488</value>
			<value level="30">-492</value>
			<value level="31">-496</value>
			<value level="32">-499</value>
			<value level="33">-502</value>
			<value level="34">-505</value>
			<value level="35">-507</value>
			<value level="36">-509</value>
			<value level="37">-511</value>
			<value level="38">-513</value>
			<value level="39">-515</value>
			<value level="40">-516</value>
			<value level="41">-518</value>
			<value level="42">-519</value>
			<value level="43">-521</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1620</hitTime>
		<hpConsume>1</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">44</value>
			<value level="3">45</value>
			<value level="4">46</value>
			<value level="5">47</value>
			<value level="6">48</value>
			<value level="7">49</value>
			<value level="8">50</value>
			<value level="9">51</value>
			<value level="10">52</value>
			<value level="11">53</value>
			<value level="12">54</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">59</value>
			<value level="18">60</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">64</value>
			<value level="23">65</value>
			<value level="24">66</value>
			<value level="25">67</value>
			<value level="26">68</value>
			<value level="27">69</value>
			<value level="28">70</value>
			<value level="29">71</value>
			<value level="30">72</value>
			<value level="31">73</value>
			<value level="32">74</value>
			<value level="33">75</value>
			<value level="34">76</value>
			<value level="35">77</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">81</value>
			<value level="40">82</value>
			<value level="41">83</value>
			<value level="42">84</value>
			<value level="43">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">41</value>
			<value level="2">42</value>
			<value level="3">43</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">47</value>
			<value level="7">48</value>
			<value level="8">50</value>
			<value level="9">50</value>
			<value level="10">51</value>
			<value level="11">52</value>
			<value level="12">53</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">60</value>
			<value level="18">61</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">65</value>
			<value level="23">66</value>
			<value level="24">67</value>
			<value level="25">68</value>
			<value level="26">69</value>
			<value level="27">70</value>
			<value level="28">71</value>
			<value level="29">72</value>
			<value level="30">73</value>
			<value level="31">74</value>
			<value level="32">75</value>
			<value level="33">76</value>
			<value level="34">77</value>
			<value level="35">78</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">80</value>
			<value level="40">81</value>
			<value level="41">82</value>
			<value level="42">82</value>
			<value level="43">83</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="Op2hWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">992</value>
					<value level="2">1049</value>
					<value level="3">1109</value>
					<value level="4">1171</value>
					<value level="5">1236</value>
					<value level="6">1302</value>
					<value level="7">1371</value>
					<value level="8">1443</value>
					<value level="9">1516</value>
					<value level="10">1592</value>
					<value level="11">1670</value>
					<value level="12">1750</value>
					<value level="13">1832</value>
					<value level="14">1917</value>
					<value level="15">2003</value>
					<value level="16">2091</value>
					<value level="17">2181</value>
					<value level="18">2272</value>
					<value level="19">2366</value>
					<value level="20">2460</value>
					<value level="21">2556</value>
					<value level="22">2653</value>
					<value level="23">2751</value>
					<value level="24">2850</value>
					<value level="25">2950</value>
					<value level="26">3050</value>
					<value level="27">3151</value>
					<value level="28">3252</value>
					<value level="29">3353</value>
					<value level="30">3453</value>
					<value level="31">3553</value>
					<value level="32">3653</value>
					<value level="33">3752</value>
					<value level="34">3849</value>
					<value level="35">3945</value>
					<value level="36">4040</value>
					<value level="37">4133</value>
					<value level="38">4224</value>
					<value level="39">4312</value>
					<value level="40">4399</value>
					<value level="41">4482</value>
					<value level="42">4563</value>
					<value level="43">4640</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="817" toLevel="43" name="Double Attack">
		<!-- Level 1: Uses two swords to inflict a mighty blow on the enemy with 992 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Uses two swords to inflict a mighty blow on the enemy with 1049 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Uses two swords to inflict a mighty blow on the enemy with 1109 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Uses two swords to inflict a mighty blow on the enemy with 1171 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Uses two swords to inflict a mighty blow on the enemy with 1236 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Uses two swords to inflict a mighty blow on the enemy with 1302 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Uses two swords to inflict a mighty blow on the enemy with 1371 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Uses two swords to inflict a mighty blow on the enemy with 1443 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Uses two swords to inflict a mighty blow on the enemy with 1516 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Uses two swords to inflict a mighty blow on the enemy with 1592 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Uses two swords to inflict a mighty blow on the enemy with 1670 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Uses two swords to inflict a mighty blow on the enemy with 1750 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Uses two swords to inflict a mighty blow on the enemy with 1832 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Uses two swords to inflict a mighty blow on the enemy with 1917 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Uses two swords to inflict a mighty blow on the enemy with 2003 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Uses two swords to inflict a mighty blow on the enemy with 2091 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Uses two swords to inflict a mighty blow on the enemy with 2181 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Uses two swords to inflict a mighty blow on the enemy with 2272 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Uses two swords to inflict a mighty blow on the enemy with 2366 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Uses two swords to inflict a mighty blow on the enemy with 2460 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Uses two swords to inflict a mighty blow on the enemy with 2556 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Uses two swords to inflict a mighty blow on the enemy with 2653 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Uses two swords to inflict a mighty blow on the enemy with 2751 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Uses two swords to inflict a mighty blow on the enemy with 2850 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Uses two swords to inflict a mighty blow on the enemy with 2950 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Uses two swords to inflict a mighty blow on the enemy with 3050 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Uses two swords to inflict a mighty blow on the enemy with 3151 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Uses two swords to inflict a mighty blow on the enemy with 3252 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Uses two swords to inflict a mighty blow on the enemy with 3353 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Uses two swords to inflict a mighty blow on the enemy with 3453 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Uses two swords to inflict a mighty blow on the enemy with 3553 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Uses two swords to inflict a mighty blow on the enemy with 3653 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Uses two swords to inflict a mighty blow on the enemy with 3752 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Uses two swords to inflict a mighty blow on the enemy with 3849 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Uses two swords to inflict a mighty blow on the enemy with 3945 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Uses two swords to inflict a mighty blow on the enemy with 4040 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Uses two swords to inflict a mighty blow on the enemy with 4133 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 38: Uses two swords to inflict a mighty blow on the enemy with 4224 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 39: Uses two swords to inflict a mighty blow on the enemy with 4312 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 40: Uses two swords to inflict a mighty blow on the enemy with 4399 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 41: Uses two swords to inflict a mighty blow on the enemy with 4482 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 42: Uses two swords to inflict a mighty blow on the enemy with 4563 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 43: Uses two swords to inflict a mighty blow on the enemy with 4640 power. Requires a dual sword. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0817</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>167</coolTime>
		<effectPoint>
			<value level="1">-311</value>
			<value level="2">-319</value>
			<value level="3">-326</value>
			<value level="4">-334</value>
			<value level="5">-341</value>
			<value level="6">-349</value>
			<value level="7">-356</value>
			<value level="8">-363</value>
			<value level="9">-370</value>
			<value level="10">-378</value>
			<value level="11">-385</value>
			<value level="12">-392</value>
			<value level="13">-399</value>
			<value level="14">-406</value>
			<value level="15">-412</value>
			<value level="16">-419</value>
			<value level="17">-425</value>
			<value level="18">-431</value>
			<value level="19">-438</value>
			<value level="20">-444</value>
			<value level="21">-449</value>
			<value level="22">-455</value>
			<value level="23">-460</value>
			<value level="24">-466</value>
			<value level="25">-471</value>
			<value level="26">-475</value>
			<value level="27">-480</value>
			<value level="28">-484</value>
			<value level="29">-488</value>
			<value level="30">-492</value>
			<value level="31">-496</value>
			<value level="32">-499</value>
			<value level="33">-502</value>
			<value level="34">-505</value>
			<value level="35">-507</value>
			<value level="36">-509</value>
			<value level="37">-511</value>
			<value level="38">-513</value>
			<value level="39">-515</value>
			<value level="40">-516</value>
			<value level="41">-518</value>
			<value level="42">-519</value>
			<value level="43">-521</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1733</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">44</value>
			<value level="3">45</value>
			<value level="4">46</value>
			<value level="5">47</value>
			<value level="6">48</value>
			<value level="7">49</value>
			<value level="8">50</value>
			<value level="9">51</value>
			<value level="10">52</value>
			<value level="11">53</value>
			<value level="12">54</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">59</value>
			<value level="18">60</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">64</value>
			<value level="23">65</value>
			<value level="24">66</value>
			<value level="25">67</value>
			<value level="26">68</value>
			<value level="27">69</value>
			<value level="28">70</value>
			<value level="29">71</value>
			<value level="30">72</value>
			<value level="31">73</value>
			<value level="32">74</value>
			<value level="33">75</value>
			<value level="34">76</value>
			<value level="35">77</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">81</value>
			<value level="40">82</value>
			<value level="41">83</value>
			<value level="42">84</value>
			<value level="43">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">41</value>
			<value level="2">42</value>
			<value level="3">43</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">47</value>
			<value level="7">48</value>
			<value level="8">50</value>
			<value level="9">50</value>
			<value level="10">51</value>
			<value level="11">52</value>
			<value level="12">53</value>
			<value level="13">55</value>
			<value level="14">56</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">60</value>
			<value level="18">61</value>
			<value level="19">61</value>
			<value level="20">62</value>
			<value level="21">63</value>
			<value level="22">65</value>
			<value level="23">66</value>
			<value level="24">67</value>
			<value level="25">68</value>
			<value level="26">69</value>
			<value level="27">70</value>
			<value level="28">71</value>
			<value level="29">72</value>
			<value level="30">73</value>
			<value level="31">74</value>
			<value level="32">75</value>
			<value level="33">76</value>
			<value level="34">77</value>
			<value level="35">78</value>
			<value level="36">78</value>
			<value level="37">79</value>
			<value level="38">80</value>
			<value level="39">80</value>
			<value level="40">81</value>
			<value level="41">82</value>
			<value level="42">82</value>
			<value level="43">83</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">992</value>
					<value level="2">1049</value>
					<value level="3">1109</value>
					<value level="4">1171</value>
					<value level="5">1236</value>
					<value level="6">1302</value>
					<value level="7">1371</value>
					<value level="8">1443</value>
					<value level="9">1516</value>
					<value level="10">1592</value>
					<value level="11">1670</value>
					<value level="12">1750</value>
					<value level="13">1832</value>
					<value level="14">1917</value>
					<value level="15">2003</value>
					<value level="16">2091</value>
					<value level="17">2181</value>
					<value level="18">2272</value>
					<value level="19">2366</value>
					<value level="20">2460</value>
					<value level="21">2556</value>
					<value level="22">2653</value>
					<value level="23">2751</value>
					<value level="24">2850</value>
					<value level="25">2950</value>
					<value level="26">3050</value>
					<value level="27">3151</value>
					<value level="28">3252</value>
					<value level="29">3353</value>
					<value level="30">3453</value>
					<value level="31">3553</value>
					<value level="32">3653</value>
					<value level="33">3752</value>
					<value level="34">3849</value>
					<value level="35">3945</value>
					<value level="36">4040</value>
					<value level="37">4133</value>
					<value level="38">4224</value>
					<value level="39">4312</value>
					<value level="40">4399</value>
					<value level="41">4482</value>
					<value level="42">4563</value>
					<value level="43">4640</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="818" toLevel="1" name="Evasion Counter">
		<!-- During Evasion, counters by stunning the enemy and renders him senseless. -->
		<icon>icon.skill0818</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<effects>
			<effect name="TriggerSkillByAvoid">
				<!-- Evasion Counter -->
				<chance>10</chance>
				<targetType>TARGET</targetType>
				<skillId>5673</skillId> <!-- Evasion Counter -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="819" toLevel="1" name="Evasion Rate">
		<!-- During Evasion, increases the rate of successfully striking the enemy's vital organs. -->
		<icon>icon.skill0819</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<effects>
			<effect name="TriggerSkillByAvoid">
				<!-- Evasion Chance -->
				<chance>10</chance>
				<targetType>SELF</targetType>
				<skillId>5674</skillId> <!-- Evasion Rate -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="820" toLevel="1" name="Evasion Haste">
		<!-- During Evasion, increases your Atk. Spd. -->
		<icon>icon.skill0820</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<effects>
			<effect name="TriggerSkillByAvoid">
				<!-- Evasion Haste -->
				<chance>10</chance>
				<targetType>SELF</targetType>
				<skillId>5675</skillId> <!-- Evasion Haste -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="821" toLevel="1" name="Shadow Step">
		<!-- Allows user to stealthily approach the enemy from behind. Target cancel is possible. -->
		<icon>icon.skill0821</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>100</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>50</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="TeleportToTarget" />
			<effect name="TargetCancel" />
		</effects>
	</skill>
	<skill id="822" toLevel="3" name="Repair Golem">
		<!-- Level 1: Repairs the summoned golem to recover the golem's HP by 8%. -->
		<!-- Level 2: Repairs the summoned golem to recover the golem's HP by 12%. -->
		<!-- Level 3: Repairs the summoned golem to recover the golem's HP by 15%. -->
		<icon>icon.skill0822</icon>
		<operateType>A1</operateType>
		<targetType>SUMMON</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">362</value>
			<value level="2">481</value>
			<value level="3">562</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">49</value>
			<value level="3">55</value>
		</magicLevel>
		<mpConsume>
			<value level="1">61</value>
			<value level="2">78</value>
			<value level="3">88</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<targetConditions>
			<condition name="TargetRace">
				<race>CONSTRUCT</race>
			</condition>
		</targetConditions>
		<effects>
			<effect name="HealPercent">
				<power>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="823" toLevel="3" name="Strengthen Golem">
		<!-- Level 1: For 20 min., summoned golem's P. Atk. +8%, Atk. Spd. +3%. -->
		<!-- Level 2: For 20 min., summoned golem's P. Atk. +12%, Atk. Spd. +6%. -->
		<!-- Level 3: For 20 min., summoned golem's P. Atk. +15%, Atk. Spd. +9%. -->
		<icon>icon.skill0823</icon>
		<operateType>A2</operateType>
		<targetType>SUMMON</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">408</value>
			<value level="2">495</value>
			<value level="3">549</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">52</value>
			<value level="3">58</value>
		</magicLevel>
		<mpConsume>
			<value level="1">24</value>
			<value level="2">36</value>
			<value level="3">42</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<targetConditions>
			<condition name="TargetRace">
				<race>CONSTRUCT</race>
			</condition>
		</targetConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="824" toLevel="3" name="Golem Reinforcement">
		<!-- Level 1: For 20 min., equips a summoned golem with an additional armor plate. Its P. Def. +8%, Max HP +5%. -->
		<!-- Level 2: For 20 min., equips a summoned golem with an additional armor plate. Its P. Def. +12%, Max HP +8%. -->
		<!-- Level 3: For 20 min., equips a summoned golem with an additional armor plate. Its P. Def. +15%, Max HP +10%. -->
		<icon>icon.skill0824</icon>
		<operateType>A2</operateType>
		<targetType>SUMMON</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">467</value>
			<value level="3">523</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">49</value>
			<value level="3">55</value>
		</magicLevel>
		<mpConsume>
			<value level="1">35</value>
			<value level="2">44</value>
			<value level="3">44</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<targetConditions>
			<condition name="TargetRace">
				<race>CONSTRUCT</race>
			</condition>
		</targetConditions>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="825" toLevel="1" name="Sharpen Edge">
		<!-- Sharpens a bladed weapon. For 20 min., P. Atk. +5%, Critical Rate for basic attacks +20%. -->
		<icon>icon.skill0825</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>467</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>44</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
					<item>POLE</item>
					<item>RAPIER</item>
					<item>ANCIENTSWORD</item>
					<item>DUAL</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
					<item>POLE</item>
					<item>RAPIER</item>
					<item>ANCIENTSWORD</item>
					<item>DUAL</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="826" toLevel="1" name="Spike">
		<!-- Adds a spike to a blunt weapon. For 20 min., P. Atk. +5%, Confusion Atk. Rate +8%. -->
		<icon>icon.skill0826</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>467</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>44</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="AttackTrait">
				<SHOCK>8</SHOCK>
			</effect>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="827" toLevel="1" name="Bowstring">
		<!-- Enhances the string of a bow or crossbow. For 20 min. P. Atk. +5% and range +100. -->
		<icon>icon.skill0827</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>467</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>44</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackRange">
				<amount>100</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="828" toLevel="1" name="Encase Armor">
		<!-- Thickens the surface of heavy armor. For 20 min. P. Def. +10%. -->
		<icon>icon.skill0828</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>438</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>41</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="829" toLevel="1" name="Hard Tanning">
		<!-- P. Def. +5%, P. Evasion +2 for 20 min. Can be used only on light armor. -->
		<icon>icon.skill0829</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>438</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>41</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="830" toLevel="1" name="Embroider">
		<!-- Decorates a robe with embroidery. For 20 min., P. Def. +5%, MP Recovery Rate +2. -->
		<icon>icon.skill0830</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>438</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>41</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="831" toLevel="1" name="Summon Merchant Golem">
		<!-- Summons a trader association golem who can do basic transactions. No effect if used in the Dimensional Space. Consumes 5 D-grade Crystals when summoning. -->
		<icon>icon.skill0831</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>1458</itemConsumeId> <!-- Crystal (D-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>52</magicLevel>
		<mpConsume>122</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="SummonNpc">
				<npcId>13128</npcId> <!-- Golem Trader -->
				<npcCount>1</npcCount>
				<despawnDelay>180000</despawnDelay>
			</effect>
		</effects>
	</skill>
	<skill id="832" toLevel="2" name="Fast Recovery">
		<!-- Increases HP/ MP/ CP Recovery Rate. -->
		<icon>icon.skill0832</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">49</value>
		</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>
					<value level="1">4</value>
					<value level="2">6</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">4</value>
					<value level="2">6</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="833" toLevel="1" name="Body Reconstruction">
		<!-- Recovers all HP by reconstructing your body. -->
		<icon>icon.skill0833</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>562</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>52</magicLevel>
		<mpConsume>94</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="834" toLevel="1" name="Blood Pact">
		<!-- Through Blood Contract, party members' Max HP +10%, HP Recovery Rate +10 for 2 min. -->
		<icon>icon.skill0834</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>BLOOD_CONSTRACT</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>566</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>50</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="835" toLevel="4" name="Imbue Seed of Destruction">
		<!-- Level 1: Plants a Seed of Destruction in the enemy's body. The seed grows inside the enemy draining 16 MP per sec. When fully grown, the seed blocks the enemy from using skills. Consumes 1 Dark Seed. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Plants a Seed of Destruction in the enemy's body. The seed grows inside the enemy draining 17 MP per sec. When fully grown, the seed blocks the enemy from using skills. Consumes 1 Dark Seed. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Plants a Seed of Destruction in the enemy's body. The seed grows inside the enemy draining 17 MP per sec. When fully grown, the seed blocks the enemy from using skills. Consumes 1 Dark Seed. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Plants a Seed of Destruction in the enemy's body. The seed grows inside the enemy draining 17 MP per sec. When fully grown, the seed blocks the enemy from using skills. Consumes 1 Dark Seed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0835</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>DARK_SEED</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-317</value>
			<value level="2">-323</value>
			<value level="3">-328</value>
			<value level="4">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<isDebuff>true</isDebuff>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>10112</itemConsumeId> <!-- Dark Seed -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">68</value>
			<value level="2">70</value>
			<value level="3">72</value>
			<value level="4">74</value>
		</magicLevel>
		<mpConsume>30</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>15000</reuseDelay>
		<trait>BLEED</trait>
		<effects>
			<effect name="ManaDamOverTime">
				<power>
					<value level="1">16</value>
					<value level="2">17</value>
					<value level="3">17</value>
					<value level="4">17</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>5697</skillId> <!-- Seal -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="836" toLevel="3" name="Oblivion Trap">
		<!-- Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking. The skill cooldown is fixed. -->
		<icon>icon.skill0836</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-1</effectPoint>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">64</value>
			<value level="2">68</value>
			<value level="3">72</value>
		</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>45000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="SummonTrap">
				<npcId>
					<value level="1">13125</value>
					<value level="2">13126</value>
					<value level="3">13127</value>
				</npcId>
			</effect>
		</effects>
	</skill>
	<skill id="837" toLevel="1" name="Painkiller">
		<!-- For 8 sec., becomes invincible, suppressing pain and not incurring damage. -->
		<icon>icon.skill0837</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<mpConsume>53</mpConsume>
		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="838" toLevel="1" name="Switch Stance">
		<!-- Switches from an attack stance to a basic stance. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>10</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>43</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TRANSFORM,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="839" toLevel="1" name="Dismount">
		<!-- You are dismounting. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>10</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>56</magicLevel>
		<effects>
			<effect name="DispelBySlot">
				<dispel>TRANSFORM,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="840" toLevel="1" name="Final Flying Form">
		<!-- Transforms into the final flying battle form. Consumes 20 souls. The skill cooldown is fixed. -->
		<icon>icon.skill0840</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<hpConsume>200</hpConsume>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>72</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<soulMaxConsumeCount>20</soulMaxConsumeCount>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="CanTransform">
				<transformId>260</transformId>
			</condition>
			<condition name="SoulSaved">
				<amount>20</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>260</transformationId>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
				<type>RAID</type>
			</effect>
		</effects>
	</skill>
	<skill id="841" toLevel="1" name="Aura Bird - Falcon">
		<!-- Summons a Falcon. The skill cooldown is fixed. -->
		<icon>icon.skill0841</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>72</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="CanTransform">
				<transformId>8</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>8</transformationId>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
				<type>RAID</type>
			</effect>
		</effects>
	</skill>
	<skill id="842" toLevel="1" name="Aura Bird - Owl">
		<!-- Summons an Owl. The skill cooldown is fixed. -->
		<icon>icon.skill0842</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>72</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="CanTransform">
				<transformId>9</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>9</transformationId>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>-90</exp>
				<mode>PER</mode>
				<type>RAID</type>
			</effect>
		</effects>
	</skill>
	<skill id="843" toLevel="1" name="Shooting Star">
		<!-- Fires a star fragment. Power 3422. -->
		<icon>icon.skill0843</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>60</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>3480</power>
			</effect>
		</effects>
	</skill>
	<skill id="844" toLevel="1" name="Outpost Construction">
		<!-- Constructs an outpost that assists clan member recovery and reinforcement during territory battles. Territory ward capture is possible. Consumes 120 B-grade Gemstones. -->
		<icon>icon.skill0247</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isOutpost>true</isOutpost>
		<itemConsumeCount>120</itemConsumeCount>
		<itemConsumeId>2132</itemConsumeId> <!-- Gemstone B -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="BuildAdvanceBase" />
		</conditions>
	</skill>
	<skill id="845" toLevel="1" name="Outpost Demolition">
		<!-- Demolishes an outpost. After demolition, a new outpost can be constructed. -->
		<icon>icon.skill0247</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectRange>600</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>24</mpConsume>
		<mpInitialConsume>6</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="846" toLevel="1" name="Possess Ward">
		<!-- Possesses the territory ward, decreasing various battle abilities. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="847" toLevel="1" name="Ward Transport">
		<!-- With an opposing banner in hand, go back to your outpost and use this skill to move the banner back to your castle. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>CA1</operateType>
		<targetType>ADVANCE_BASE</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>85</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>0</channelingTickInterval>
		<effectPoint>0</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>180000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="848" toLevel="1" name="Gludio Territory Benefaction">
		<!-- STR +1, INT +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="849" toLevel="1" name="Dion Territory Benefaction">
		<!-- DEX +1, WIT +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="850" toLevel="1" name="Giran Territory Benefaction">
		<!-- STR +1, MEN +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="851" toLevel="1" name="Oren Territory Benefaction">
		<!-- CON +1, MEN +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="852" toLevel="1" name="Aden Territory Benefaction">
		<!-- DEX +1, MEN +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="853" toLevel="1" name="Innadril Territory Benefaction">
		<!-- CON +1, INT +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="854" toLevel="1" name="Goddard Territory Benefaction">
		<!-- DEX +1, INT +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="855" toLevel="1" name="Rune Territory Benefaction">
		<!-- STR +1, WIT +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="856" toLevel="1" name="Schuttgart Territory Benefaction">
		<!-- CON +1, WIT +1. -->
		<icon>icon.weapon_fort_flag_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="857" toLevel="1" name="Human Mercenary">
		<!-- Transforms into a human mercenary. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="858" toLevel="1" name="Elf Mercenary">
		<!-- Transforms into Elf Mercenary. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="859" toLevel="1" name="Dark Elf Mercenary">
		<!-- Transforms into Dark Elf Mercenary. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="860" toLevel="1" name="Orc Mercenary">
		<!-- Transforms into Orc Mercenary. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="861" toLevel="1" name="Dwarf Mercenary">
		<!-- Transforms into Dwarf Mercenary. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="862" toLevel="1" name="Kamael Mercenary">
		<!-- Transforms into Kamael Mercenary. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="863" toLevel="1" name="Chief Guard">
		<!-- Transforms into Guard Captain. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="864" toLevel="1" name="Archer Captain">
		<!-- Transforms into an archer captain. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="865" toLevel="1" name="Head Wizard">
		<!-- Transforms into a wizard captain. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="866" toLevel="1" name="Captain">
		<!-- Transforms into Kamael Guard Captain. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="867" toLevel="1" name="Centurion">
		<!-- Transforms into Knight of Dawn. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="868" toLevel="1" name="Commandant">
		<!-- Transforms into a fortress commander. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>201</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="869" toLevel="9" name="Mercenary's Power Strike">
		<!-- Level 1: Accumulates power to make a devastating blow that deals 2272 of additional damage. -->
		<!-- Level 2: Accumulates power to make a devastating blow that deals 3252 of additional damage. -->
		<!-- Level 3: Accumulates power to make a devastating blow that deals 4224 of additional damage. -->
		<!-- Level 4: Accumulates power to make a devastating blow that deals 4312 of additional damage. -->
		<!-- Level 5: Accumulates power to make a devastating blow that deals 4399 of additional damage. -->
		<!-- Level 6: Accumulates power to make a devastating blow that deals 4482 of additional damage. -->
		<!-- Level 7: Accumulates power to make a devastating blow that deals 4563 of additional damage. -->
		<!-- Level 8: Accumulates power to make a devastating blow that deals 4640 of additional damage. -->
		<!-- Level 9: Accumulates power to make a devastating blow that deals 4715 of additional damage. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">60</value>
			<value level="2">70</value>
			<value level="3">80</value>
			<value level="4">81</value>
			<value level="5">82</value>
			<value level="6">83</value>
			<value level="7">84</value>
			<value level="8">85</value>
			<value level="9">86</value>
		</magicLevel>
		<mpConsume>8</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">2272</value>
					<value level="2">3252</value>
					<value level="3">4224</value>
					<value level="4">4312</value>
					<value level="5">4399</value>
					<value level="6">4482</value>
					<value level="7">4563</value>
					<value level="8">4640</value>
					<value level="9">4715</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="870" toLevel="8" name="Royal Guard General's Power Strike">
		<!-- Level 1: Accumulates power to make a devastating blow that deals 3252 of additional damage. -->
		<!-- Level 2: Accumulates power to make a devastating blow that deals 4224 of additional damage. -->
		<!-- Level 3: Accumulates power to make a devastating blow that deals 4312 of additional damage. -->
		<!-- Level 4: Accumulates power to make a devastating blow that deals 4399 of additional damage. -->
		<!-- Level 5: Accumulates power to make a devastating blow that deals 4482 of additional damage. -->
		<!-- Level 6: Accumulates power to make a devastating blow that deals 4563 of additional damage. -->
		<!-- Level 7: Accumulates power to make a devastating blow that deals 4640 of additional damage. -->
		<!-- Level 8: Accumulates power to make a devastating blow that deals 4715 of additional damage. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-321</value>
			<value level="2">-342</value>
			<value level="3">-343</value>
			<value level="4">-344</value>
			<value level="5">-345</value>
			<value level="6">-346</value>
			<value level="7">-347</value>
			<value level="8">-348</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
			<value level="8">86</value>
		</magicLevel>
		<mpConsume>8</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3252</value>
					<value level="2">4224</value>
					<value level="3">4312</value>
					<value level="4">4399</value>
					<value level="5">4482</value>
					<value level="6">4563</value>
					<value level="7">4640</value>
					<value level="8">4715</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="871" toLevel="1" name="Might">
		<!-- For 20 min., P. Atk. +15%. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<mpConsume>28</mpConsume>
		<mpInitialConsume>7</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="872" toLevel="8" name="Archer Captain's Power Shot">
		<!-- Level 1: Uses a bow to attack a distant enemy with 4336 power. Over-hit. -->
		<!-- Level 2: Uses a bow to attack a distant enemy with 5632 power. Over-hit. -->
		<!-- Level 3: Uses a bow to attack a distant enemy with 5750 power. Over-hit. -->
		<!-- Level 4: Uses a bow to attack a distant enemy with 5865 power. Over-hit. -->
		<!-- Level 5: Uses a bow to attack a distant enemy with 5976 power. Over-hit. -->
		<!-- Level 6: Uses a bow to attack a distant enemy with 6084 power. Over-hit. -->
		<!-- Level 7: Uses a bow to attack a distant enemy with 6187 power. Over-hit. -->
		<!-- Level 8: Uses a bow to attack a distant enemy with 6286 power. Over-hit. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<coolTime>800</coolTime>
		<effectPoint>
			<value level="1">-646</value>
			<value level="2">-684</value>
			<value level="3">-686</value>
			<value level="4">-688</value>
			<value level="5">-690</value>
			<value level="6">-692</value>
			<value level="7">-694</value>
			<value level="8">-696</value>
		</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
			<value level="8">86</value>
		</magicLevel>
		<mpConsume>16</mpConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">4336</value>
					<value level="2">5632</value>
					<value level="3">5750</value>
					<value level="4">5865</value>
					<value level="5">5976</value>
					<value level="6">6084</value>
					<value level="7">6187</value>
					<value level="8">6286</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="873" toLevel="1" name="Rapid Shot">
		<!-- For 20 min. bow Atk. Spd +12%. -->
		<icon>icon.skill0099</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>ATTACK_SPEED_UP_BOW</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>549</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>25</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>12</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="874" toLevel="8" name="Head Wizard's Flame Strike">
		<!-- Level 1: Launches an exploding fireball that inflicts damage on the enemy with 68 Power. -->
		<!-- Level 2: Launches an exploding fireball that inflicts damage on the enemy with 78 Power. -->
		<!-- Level 3: Launches an exploding fireball that inflicts damage on the enemy with 78 Power. -->
		<!-- Level 4: Launches an exploding fireball that inflicts damage on the enemy with 79 Power. -->
		<!-- Level 5: Launches an exploding fireball that inflicts damage on the enemy with 80 Power. -->
		<!-- Level 6: Launches an exploding fireball that inflicts damage on the enemy with 81 Power. -->
		<!-- Level 7: Launches an exploding fireball that inflicts damage on the enemy with 81 Power. -->
		<!-- Level 8: Launches an exploding fireball that inflicts damage on the enemy with 82 Power. -->
		<icon>icon.skill1181</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>
			<value level="1">20</value>
			<value level="2">25</value>
			<value level="3">30</value>
			<value level="4">35</value>
			<value level="5">40</value>
			<value level="6">45</value>
			<value level="7">50</value>
			<value level="8">55</value>
		</attributeValue>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
			<value level="7">-692</value>
			<value level="8">-694</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
			<value level="8">86</value>
		</magicLevel>
		<mpConsume>32</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">68</value>
					<value level="2">78</value>
					<value level="3">78</value>
					<value level="4">79</value>
					<value level="5">80</value>
					<value level="6">81</value>
					<value level="7">81</value>
					<value level="8">82</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="875" toLevel="1" name="Empower">
		<!-- For 20 min., M. Atk. +75%. -->
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="876" toLevel="8" name="Captain's Enuma Elish">
		<!-- Level 1: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 4878 damage. -->
		<!-- Level 2: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 6335 damage. -->
		<!-- Level 3: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 6468 damage. -->
		<!-- Level 4: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 6598 damage. -->
		<!-- Level 5: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 6723 damage. -->
		<!-- Level 6: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 6844 damage. -->
		<!-- Level 7: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 6960 damage. -->
		<!-- Level 8: Unleashes the power of the Sword of Creation striking all enemies ahead of you and dealing additionally 7072 damage. -->
		<icon>icon.skill0526</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-646</value>
			<value level="2">-684</value>
			<value level="3">-686</value>
			<value level="4">-688</value>
			<value level="5">-690</value>
			<value level="6">-692</value>
			<value level="7">-694</value>
			<value level="8">-696</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;400;90</fanRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
			<value level="8">86</value>
		</magicLevel>
		<mpConsume>25</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>75000</reuseDelay>
		<soulMaxConsumeCount>5</soulMaxConsumeCount>
		<effects>
			<effect name="PhysicalSoulDamage">
				<power>
					<value level="1">4878</value>
					<value level="2">6335</value>
					<value level="3">6468</value>
					<value level="4">6598</value>
					<value level="5">6723</value>
					<value level="6">6844</value>
					<value level="7">6960</value>
					<value level="8">7072</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="877" toLevel="8" name="Captain's Disarm">
		<!-- Disarms the enemy and prevents them from equipping a weapon for 5 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0485</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>DISARM</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>
			<value level="1">-646</value>
			<value level="2">-684</value>
			<value level="3">-686</value>
			<value level="4">-688</value>
			<value level="5">-690</value>
			<value level="6">-692</value>
			<value level="7">-694</value>
			<value level="8">-696</value>
		</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
			<value level="8">86</value>
		</magicLevel>
		<mpConsume>25</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<soulMaxConsumeCount>1</soulMaxConsumeCount>
		<trait>DISARM</trait>
		<effects>
			<effect name="Disarm">
			</effect>
			<effect name="PhysicalAttack">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="878" toLevel="7" name="Centurion's Power Strike">
		<!-- Level 1: Accumulates power to make a devastating blow that deals 5068 of additional damage. -->
		<!-- Level 2: Accumulates power to make a devastating blow that deals 5175 of additional damage. -->
		<!-- Level 3: Accumulates power to make a devastating blow that deals 5278 of additional damage. -->
		<!-- Level 4: Accumulates power to make a devastating blow that deals 5379 of additional damage. -->
		<!-- Level 5: Accumulates power to make a devastating blow that deals 5475 of additional damage. -->
		<!-- Level 6: Accumulates power to make a devastating blow that deals 5568 of additional damage. -->
		<!-- Level 7: Accumulates power to make a devastating blow that deals 5658 of additional damage. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-323</value>
			<value level="2">-342</value>
			<value level="3">-343</value>
			<value level="4">-344</value>
			<value level="5">-345</value>
			<value level="6">-346</value>
			<value level="7">-347</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
			<value level="7">86</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">5068</value>
					<value level="2">5175</value>
					<value level="3">5278</value>
					<value level="4">5379</value>
					<value level="5">5475</value>
					<value level="6">5568</value>
					<value level="7">5658</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="879" toLevel="7" name="Centurion's Curse Fear">
		<!-- Forces enemies to flee in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
			<value level="7">86</value>
		</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="880" toLevel="1" name="Centurion's Ultimate Defense">
		<!-- For 30 sec., P. Def. +3600, M. Def. +2700, Buff Cancel Resistance +80%. Impossible to move while the effect is active. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<mpConsume>21</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="BlockMove">
			</effect>
			<effect name="MagicalDefence">
				<amount>2700</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3600</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="881" toLevel="7" name="Commandant's Twister">
		<!-- Level 1: Creates a cyclone that attacks enemies. Power 116. -->
		<!-- Level 2: Creates a cyclone that attacks enemies. Power 117. -->
		<!-- Level 3: Creates a cyclone that attacks enemies. Power 119. -->
		<!-- Level 4: Creates a cyclone that attacks enemies. Power 120. -->
		<!-- Level 5: Creates a cyclone that attacks enemies. Power 121. -->
		<!-- Level 6: Creates a cyclone that attacks enemies. Power 122. -->
		<!-- Level 7: Creates a cyclone that attacks enemies. Power 123. -->
		<icon>icon.skill1178</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
			<value level="4">40</value>
			<value level="5">45</value>
			<value level="6">50</value>
			<value level="7">55</value>
		</attributeValue>
		<castRange>750</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
			<value level="7">86</value>
		</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">116</value>
					<value level="2">117</value>
					<value level="3">119</value>
					<value level="4">120</value>
					<value level="5">121</value>
					<value level="6">122</value>
					<value level="7">123</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="882" toLevel="7" name="Commandant's Blaze">
		<!-- Level 1: Ignites your body. Power 116. -->
		<!-- Level 2: Ignites your body. Power 117. -->
		<!-- Level 3: Ignites your body. Power 119. -->
		<!-- Level 4: Ignites your body. Power 120. -->
		<!-- Level 5: Ignites your body. Power 121. -->
		<!-- Level 6: Ignites your body. Power 122. -->
		<!-- Level 7: Ignites your body. Power 123. -->
		<icon>icon.skill1220</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
			<value level="4">40</value>
			<value level="5">45</value>
			<value level="6">50</value>
			<value level="7">55</value>
		</attributeValue>
		<castRange>750</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
			<value level="7">86</value>
		</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">116</value>
					<value level="2">117</value>
					<value level="3">119</value>
					<value level="4">120</value>
					<value level="5">121</value>
					<value level="6">122</value>
					<value level="7">123</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="883" toLevel="7" name="Commandant's Seal of Binding">
		<!-- Holds nearby enemies for 30 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1208</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-1</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
			<value level="7">86</value>
		</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="884" toLevel="11" name="Air Assault">
		<!-- Moves forward quickly and inflicts damage on nearby enemies. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>100</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>2500</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1378</effectPoint>
		<effectRange>3000</effectRange>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>24</mpConsume>
		<mpInitialConsume>6</mpInitialConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>23000</reuseDelay>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>1</power>
			</effect>
		</effects>
	</skill>
	<skill id="885" toLevel="1" name="Air Blink">
		<!-- Momentarily inflicts damage on nearby enemies, then teleports you behind your targeted enemy. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>200</coolTime>
		<effectPoint>-659</effectPoint>
		<hitTime>100</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<mpConsume>80</mpConsume>
		<mpInitialConsume>20</mpInitialConsume>
		<reuseDelay>23000</reuseDelay>
		<conditions>
			<condition name="OpBlink">
				<direction>BACK</direction>
				<range>1000</range>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>100</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
		<selfEffects>
			<effect name="Blink">
				<!-- Teleport to Back -->
				<angle>0</angle>
				<range>500</range>
			</effect>
		</selfEffects>
	</skill>
	<skill id="886" toLevel="11" name="Air Shock Bomb">
		<!-- Level 1: Damages and stuns the target, momentarily preventing movement. Power 2251. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Damages and stuns the target, momentarily preventing movement. Power 2310. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Damages and stuns the target, momentarily preventing movement. Power 2367. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Damages and stuns the target, momentarily preventing movement. Power 2424. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Damages and stuns the target, momentarily preventing movement. Power 2480. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Damages and stuns the target, momentarily preventing movement. Power 2534. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Damages and stuns the target, momentarily preventing movement. Power 2588. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Damages and stuns the target, momentarily preventing movement. Power 2639. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Damages and stuns the target, momentarily preventing movement. Power 2690. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Damages and stuns the target, momentarily preventing movement. Power 2738. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Damages and stuns the target, momentarily preventing movement. Power 2784. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>AIR_BATTLE_SLOW</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">2251</value>
					<value level="2">2310</value>
					<value level="3">2367</value>
					<value level="4">2424</value>
					<value level="5">2480</value>
					<value level="6">2534</value>
					<value level="7">2588</value>
					<value level="8">2639</value>
					<value level="9">2690</value>
					<value level="10">2738</value>
					<value level="11">2784</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="887" toLevel="11" name="Sky Clutch">
		<!-- Level 1: Deals damage and inflicts Hold on the enemy. Power 110.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Deals damage and inflicts Hold on the enemy. Power 111.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Deals damage and inflicts Hold on the enemy. Power 112.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4: Deals damage and inflicts Hold on the enemy. Power 114.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5: Deals damage and inflicts Hold on the enemy. Power 115.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6: Deals damage and inflicts Hold on the enemy. Power 116.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7: Deals damage and inflicts Hold on the enemy. Power 117.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8: Deals damage and inflicts Hold on the enemy. Power 119.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9: Deals damage and inflicts Hold on the enemy. Power 120.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10: Deals damage and inflicts Hold on the enemy. Power 121.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11: Deals damage and inflicts Hold on the enemy. Power 122.. The target cannot be affected by any Hold attacks while the effect is active. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>AIR_BATTLE_ROOT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">110</value>
					<value level="2">111</value>
					<value level="3">112</value>
					<value level="4">114</value>
					<value level="5">115</value>
					<value level="6">116</value>
					<value level="7">117</value>
					<value level="8">119</value>
					<value level="9">120</value>
					<value level="10">121</value>
					<value level="11">122</value>
				</power>
			</effect>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="888" toLevel="11" name="Energy Storm">
		<!-- Level 1: Delivers a powerful strike. Power 3752. -->
		<!-- Level 2: Delivers a powerful strike. Power 3849. -->
		<!-- Level 3: Delivers a powerful strike. Power 3945. -->
		<!-- Level 4: Delivers a powerful strike. Power 4040. -->
		<!-- Level 5: Delivers a powerful strike. Power 4133. -->
		<!-- Level 6: Delivers a powerful strike. Power 4224. -->
		<!-- Level 7: Delivers a powerful strike. Power 4312. -->
		<!-- Level 8: Delivers a powerful strike. Power 4399. -->
		<!-- Level 9: Delivers a powerful strike. Power 4482. -->
		<!-- Level 10: Delivers a powerful strike. Power 4563. -->
		<!-- Level 11: Delivers a powerful strike. Power 4640. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>200</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3752</value>
					<value level="2">3849</value>
					<value level="3">3945</value>
					<value level="4">4040</value>
					<value level="5">4133</value>
					<value level="6">4224</value>
					<value level="7">4312</value>
					<value level="8">4399</value>
					<value level="9">4482</value>
					<value level="10">4563</value>
					<value level="11">4640</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="889" toLevel="11" name="Energy Storm">
		<!-- Level 1: Delivers a powerful strike. Power 3752. -->
		<!-- Level 2: Delivers a powerful strike. Power 3849. -->
		<!-- Level 3: Delivers a powerful strike. Power 3945. -->
		<!-- Level 4: Delivers a powerful strike. Power 4040. -->
		<!-- Level 5: Delivers a powerful strike. Power 4133. -->
		<!-- Level 6: Delivers a powerful strike. Power 4224. -->
		<!-- Level 7: Delivers a powerful strike. Power 4312. -->
		<!-- Level 8: Delivers a powerful strike. Power 4399. -->
		<!-- Level 9: Delivers a powerful strike. Power 4482. -->
		<!-- Level 10: Delivers a powerful strike. Power 4563. -->
		<!-- Level 11: Delivers a powerful strike. Power 4640. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>200</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3752</value>
					<value level="2">3849</value>
					<value level="3">3945</value>
					<value level="4">4040</value>
					<value level="5">4133</value>
					<value level="6">4224</value>
					<value level="7">4312</value>
					<value level="8">4399</value>
					<value level="9">4482</value>
					<value level="10">4563</value>
					<value level="11">4640</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="890" toLevel="11" name="Prodigious Flare">
		<!-- Level 1: Delivers a powerful strike. Power 5627. -->
		<!-- Level 2: Delivers a powerful strike. Power 5773. -->
		<!-- Level 3: Delivers a powerful strike. Power 5918. -->
		<!-- Level 4: Delivers a powerful strike. Power 6060. -->
		<!-- Level 5: Delivers a powerful strike. Power 6199. -->
		<!-- Level 6: Delivers a powerful strike. Power 6335. -->
		<!-- Level 7: Delivers a powerful strike. Power 6468. -->
		<!-- Level 8: Delivers a powerful strike. Power 6598. -->
		<!-- Level 9: Delivers a powerful strike. Power 6723. -->
		<!-- Level 10: Delivers a powerful strike. Power 6844. -->
		<!-- Level 11: Delivers a powerful strike. Power 6960. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>200</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">5627</value>
					<value level="2">5773</value>
					<value level="3">5918</value>
					<value level="4">6060</value>
					<value level="5">6199</value>
					<value level="6">6335</value>
					<value level="7">6468</value>
					<value level="8">6598</value>
					<value level="9">6723</value>
					<value level="10">6844</value>
					<value level="11">6960</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="891" toLevel="11" name="Energy Shot">
		<!-- Level 1: Inflicts a powerful ranged attack. Power 88. -->
		<!-- Level 2: Inflicts a powerful ranged attack. Power 89. -->
		<!-- Level 3: Inflicts a powerful ranged attack. Power 90. -->
		<!-- Level 4: Inflicts a powerful ranged attack. Power 91. -->
		<!-- Level 5: Inflicts a powerful ranged attack. Power 92. -->
		<!-- Level 6: Inflicts a powerful ranged attack. Power 93. -->
		<!-- Level 7: Inflicts a powerful ranged attack. Power 94. -->
		<!-- Level 8: Inflicts a powerful ranged attack. Power 95. -->
		<!-- Level 9: Inflicts a powerful ranged attack. Power 96. -->
		<!-- Level 10: Inflicts a powerful ranged attack. Power 97. -->
		<!-- Level 11: Inflicts a powerful ranged attack. Power 98. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">88</value>
					<value level="2">89</value>
					<value level="3">90</value>
					<value level="4">91</value>
					<value level="5">92</value>
					<value level="6">93</value>
					<value level="7">94</value>
					<value level="8">95</value>
					<value level="9">96</value>
					<value level="10">97</value>
					<value level="11">98</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="892" toLevel="11" name="Energy Shot">
		<!-- Level 1: Inflicts a powerful ranged attack. Power 131. -->
		<!-- Level 2: Inflicts a powerful ranged attack. Power 133. -->
		<!-- Level 3: Inflicts a powerful ranged attack. Power 135. -->
		<!-- Level 4: Inflicts a powerful ranged attack. Power 136. -->
		<!-- Level 5: Inflicts a powerful ranged attack. Power 138. -->
		<!-- Level 6: Inflicts a powerful ranged attack. Power 139. -->
		<!-- Level 7: Inflicts a powerful ranged attack. Power 141. -->
		<!-- Level 8: Inflicts a powerful ranged attack. Power 142. -->
		<!-- Level 9: Inflicts a powerful ranged attack. Power 144. -->
		<!-- Level 10: Inflicts a powerful ranged attack. Power 145. -->
		<!-- Level 11: Inflicts a powerful ranged attack. Power 146. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">131</value>
					<value level="2">133</value>
					<value level="3">135</value>
					<value level="4">136</value>
					<value level="5">138</value>
					<value level="6">139</value>
					<value level="7">141</value>
					<value level="8">142</value>
					<value level="9">144</value>
					<value level="10">145</value>
					<value level="11">146</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="893" toLevel="11" name="Concentrated Energy Shot">
		<!-- Level 1: Gathers strength to inflict a powerful ranged attack with 197. Power. -->
		<!-- Level 2: Gathers strength to inflict a powerful ranged attack with 199. Power. -->
		<!-- Level 3: Gathers strength to inflict a powerful ranged attack with 202. Power. -->
		<!-- Level 4: Gathers strength to inflict a powerful ranged attack with 204. Power. -->
		<!-- Level 5: Gathers strength to inflict a powerful ranged attack with 206. Power. -->
		<!-- Level 6: Gathers strength to inflict a powerful ranged attack with 209. Power. -->
		<!-- Level 7: Gathers strength to inflict a powerful ranged attack with 211. Power. -->
		<!-- Level 8: Gathers strength to inflict a powerful ranged attack with 213. Power. -->
		<!-- Level 9: Gathers strength to inflict a powerful ranged attack with 215. Power. -->
		<!-- Level 10: Gathers strength to inflict a powerful ranged attack with 217. Power. -->
		<!-- Level 11: Gathers strength to inflict a powerful ranged attack with 219. Power. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-659</value>
			<value level="2">-662</value>
			<value level="3">-666</value>
			<value level="4">-669</value>
			<value level="5">-673</value>
			<value level="6">-676</value>
			<value level="7">-679</value>
			<value level="8">-681</value>
			<value level="9">-684</value>
			<value level="10">-687</value>
			<value level="11">-689</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">197</value>
					<value level="2">199</value>
					<value level="3">202</value>
					<value level="4">204</value>
					<value level="5">206</value>
					<value level="6">209</value>
					<value level="7">211</value>
					<value level="8">213</value>
					<value level="9">215</value>
					<value level="10">217</value>
					<value level="11">219</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="894" toLevel="1" name="Exhilarate">
		<!-- Increases your overall attack abilities. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<mpConsume>55</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>18</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="895" toLevel="1" name="Exhilarate">
		<!-- Increases your overall attack abilities. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<mpConsume>56</mpConsume>
		<mpInitialConsume>14</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="896" toLevel="6" name="Rolling Attack">
		<!-- Level 1: Delivers a powerful strike. Power 9503. -->
		<!-- Level 2: Delivers a powerful strike. Power 9702. -->
		<!-- Level 3: Delivers a powerful strike. Power 9896. -->
		<!-- Level 4: Delivers a powerful strike. Power 10084. -->
		<!-- Level 5: Delivers a powerful strike. Power 10266. -->
		<!-- Level 6: Delivers a powerful strike. Power 10440. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9503</value>
					<value level="2">9702</value>
					<value level="3">9896</value>
					<value level="4">10084</value>
					<value level="5">10266</value>
					<value level="6">10440</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="897" toLevel="6" name="Double Blast">
		<!-- Level 1: Inflicts a powerful ranged attack. Power 9503. -->
		<!-- Level 2: Inflicts a powerful ranged attack. Power 9702. -->
		<!-- Level 3: Inflicts a powerful ranged attack. Power 9896. -->
		<!-- Level 4: Inflicts a powerful ranged attack. Power 10084. -->
		<!-- Level 5: Inflicts a powerful ranged attack. Power 10266. -->
		<!-- Level 6: Inflicts a powerful ranged attack. Power 10440. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9503</value>
					<value level="2">9702</value>
					<value level="3">9896</value>
					<value level="4">10084</value>
					<value level="5">10266</value>
					<value level="6">10440</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="898" toLevel="6" name="Tornado Slash">
		<!-- Level 1: Attacks enemies in front of you. Power 5068. -->
		<!-- Level 2: Attacks enemies in front of you. Power 5175. -->
		<!-- Level 3: Attacks enemies in front of you. Power 5278. -->
		<!-- Level 4: Attacks enemies in front of you. Power 5379. -->
		<!-- Level 5: Attacks enemies in front of you. Power 5475. -->
		<!-- Level 6: Attacks enemies in front of you. Power 5568. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">5068</value>
					<value level="2">5175</value>
					<value level="3">5278</value>
					<value level="4">5379</value>
					<value level="5">5475</value>
					<value level="6">5568</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1690</value>
					<value level="2">1725</value>
					<value level="3">1760</value>
					<value level="4">1793</value>
					<value level="5">1825</value>
					<value level="6">1856</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="899" toLevel="6" name="Cat Roar">
		<!-- Level 1: Lets out a howl that decreases P./ M. Def., Speed and Atk. Spd./ Casting Spd. of nearby enemies. Power 3168. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Lets out a howl that decreases P./ M. Def., Speed and Atk. Spd./ Casting Spd. of nearby enemies. Power 3234. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Lets out a howl that decreases P./ M. Def., Speed and Atk. Spd./ Casting Spd. of nearby enemies. Power 3299. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Lets out a howl that decreases P./ M. Def., Speed and Atk. Spd./ Casting Spd. of nearby enemies. Power 3362. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Lets out a howl that decreases P./ M. Def., Speed and Atk. Spd./ Casting Spd. of nearby enemies. Power 3422. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Lets out a howl that decreases P./ M. Def., Speed and Atk. Spd./ Casting Spd. of nearby enemies. Power 3480. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MULTI_DEBUFF</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Speed">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1056</value>
					<value level="2">1078</value>
					<value level="3">1100</value>
					<value level="4">1121</value>
					<value level="5">1141</value>
					<value level="6">1160</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
</list>
