<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="10500" toLevel="1" name="Extra Hit">
		<!-- Strikes the enemy with a powerful blow. -->
		<icon>icon.skill10317</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>KNOCKDOWN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>24000</power>
			</effect>
		</effects>
	</skill>
	<skill id="10501" toLevel="12" name="Superior Dagger Mastery">
		<!-- Level 1: When using a dagger, P. Atk. +25% and additionally +739, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 2: When using a dagger, P. Atk. +25% and additionally +856, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 3: When using a dagger, P. Atk. +25% and additionally +993, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 4: When using a dagger, P. Atk. +25% and additionally +1117, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 5: When using a dagger, P. Atk. +25% and additionally +1266, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 6: When using a dagger, P. Atk. +25% and additionally +1343, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 7: When using a dagger, P. Atk. +25% and additionally +1425, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 8: When using a dagger, P. Atk. +27% and additionally +1512, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 9: When using a dagger, P. Atk. +28% and additionally +1604, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 10: When using a dagger, P. Atk. +30% and additionally +1702, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 11: When using a dagger, P. Atk. +32% and additionally +1872, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<!-- Level 12: When using a dagger, P. Atk. +35% and additionally +2059, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. Additionally, STR +2. Depending on STR, P./ M. Skill Cooldown can be reset or its duration can be increased by 2 times. -->
		<icon>icon.skill10501</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<effects>
			<effect name="SkillMastery">
				<stat>STR</stat>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">25</value>
					<value level="2">25</value>
					<value level="3">25</value>
					<value level="4">25</value>
					<value level="5">25</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">27</value>
					<value level="9">28</value>
					<value level="10">30</value>
					<value level="11">32</value>
					<value level="12">35</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">739</value>
					<value level="2">856</value>
					<value level="3">993</value>
					<value level="4">1117</value>
					<value level="5">1266</value>
					<value level="6">1343</value>
					<value level="7">1425</value>
					<value level="8">1512</value>
					<value level="9">1604</value>
					<value level="10">1702</value>
					<value level="11">1872</value>
					<value level="12">2059</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DAGGER</item>
				</weaponType>
			</effect>
			<effect name="Accuracy">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
				</weaponType>
			</effect>
			<effect name="FatalBlowRate">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
				</weaponType>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="10502" toLevel="12" name="Superior Dual Dagger Mastery">
		<!-- Level 1: STR +2. When using dual daggers, P. Atk. +25% and +844, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 2: STR +2. When using dual daggers, P. Atk. +25% and +979, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 3: STR +2. When using dual daggers, P. Atk. +25% and +1135, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 4: STR +2. When using dual daggers, P. Atk. +25% and +1277, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 5: STR +2. When using dual daggers, P. Atk. +25% and +1447, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 6: STR +2. When using dual daggers, P. Atk. +25% and +1535, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 7: STR +2. When using dual daggers, P. Atk. +25% and +1629, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 8: STR +2. When using dual daggers, P. Atk. +27% and +1728, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 9: STR +2. When using dual daggers, P. Atk. +28% and +1833, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 10: STR +2. When using dual daggers, P. Atk. +30% and +1945, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 11: STR +2. When using dual daggers, P. Atk. +32% and +2140, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<!-- Level 12: STR +2. When using dual daggers, P. Atk. +35% and +2354, Atk. Spd. +25%, P. Accuracy +8, Vital Point Attack Rate +5%. When using the Clone Attack skill, triggers the Illusion Hide effect that makes you invisible for 2 sec. -->
		<icon>icon.skill10502</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">25</value>
					<value level="2">25</value>
					<value level="3">25</value>
					<value level="4">25</value>
					<value level="5">25</value>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">27</value>
					<value level="9">28</value>
					<value level="10">30</value>
					<value level="11">32</value>
					<value level="12">35</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">844</value>
					<value level="2">979</value>
					<value level="3">1135</value>
					<value level="4">1277</value>
					<value level="5">1447</value>
					<value level="6">1535</value>
					<value level="7">1629</value>
					<value level="8">1728</value>
					<value level="9">1833</value>
					<value level="10">1945</value>
					<value level="11">2140</value>
					<value level="12">2354</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="Accuracy">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>25</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="FatalBlowRate">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="10503" toLevel="12" name="Superior Light Armor Mastery">
		<!-- Level 1: When using light armor, Max HP +4880, P. Def. +1506, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 2: When using light armor, Max HP +4880, P. Def. +1654, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 3: When using light armor, Max HP +4880, P. Def. +1817, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 4: When using light armor, Max HP +4880, P. Def. +1959, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 5: When using light armor, Max HP +4880, P. Def. +2196, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 6: When using light armor, Max HP +4880, P. Def. +2279, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 7: When using light armor, Max HP +4880, P. Def. +2365, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd. and triggers Assassin's Reflex on evading. -->
		<!-- Level 8: When using light armor, Max HP +4880, P. Def. +2455, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd., triggers Assassin's Reflex, P. Def. +2% on evading. -->
		<!-- Level 9: When using light armor, Max HP +4880, P. Def. +2558, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd., triggers Assassin's Reflex, P. Def. +3% on evading. -->
		<!-- Level 10: When using light armor, Max HP +4880, P. Def. +2655, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd., triggers Assassin's Reflex, P. Def. +5% on evading. -->
		<!-- Level 11: When using light armor, Max HP +4880, P. Def. +2921, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd., triggers Assassin's Reflex, P. Def. +6% on evading. -->
		<!-- Level 12: When using light armor, Max HP +4880, P. Def. +3213, P. Evasion +20, received Critical Rate from basic attacks -35%. Speed and P. Skill Critical Rate depend on DEX. Additionally, STR +2. With a 10% chance, increases Atk. Spd., triggers Assassin's Reflex, P. Def. +7% on evading. -->
		<icon>icon.skill10503</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<passiveConditions>
			<condition name="EquipArmor">
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="TriggerSkillByAvoid">
				<!-- Assassin's Reflex -->
				<chance>10</chance>
				<targetType>SELF</targetType>
				<skillId>10518</skillId> <!-- Assassin's Reflex -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1506</value>
					<value level="2">1654</value>
					<value level="3">1817</value>
					<value level="4">1959</value>
					<value level="5">2196</value>
					<value level="6">2279</value>
					<value level="7">2365</value>
					<value level="8">2455</value>
					<value level="9">2558</value>
					<value level="10">2655</value>
					<value level="11">2921</value>
					<value level="12">3213</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">5</value>
					<value level="11">6</value>
					<value level="12">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="MaxHp">
				<amount>4880</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="StatBonusSkillCritical">
				<stat>DEX</stat>
			</effect>
			<effect name="StatBonusSpeed">
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="10504" toLevel="12" name="Superior Movement">
		<!-- Level 1: Speed +17, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 2: Speed +18, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 3: Speed +19, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 4: Speed +20, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 5: Speed +22, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 6: Speed +23, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 7: Speed +24, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 8: Speed +25, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 9: Speed +26, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 10: Speed +27, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 11: Speed +28, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<!-- Level 12: Speed +29, HP Recovery Rate +12, MP Recovery Rate +6. Additionally, STR +2. -->
		<icon>icon.skill10504</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">17</value>
					<value level="2">18</value>
					<value level="3">19</value>
					<value level="4">20</value>
					<value level="5">22</value>
					<value level="6">23</value>
					<value level="7">24</value>
					<value level="8">25</value>
					<value level="9">26</value>
					<value level="10">27</value>
					<value level="11">28</value>
					<value level="12">29</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>12</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="MpRegen">
				<amount>6</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10505" toLevel="12" name="Superior Critical Mastery">
		<!-- Level 1: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +539, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 2: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +644, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 3: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +750, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 4: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +891, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 5: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +970, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 6: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1085, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 7: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1200, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2. -->
		<!-- Level 8: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1315, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2, Critical Damage for basic attacks +2%. -->
		<!-- Level 9: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1430, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2, Critical Damage for basic attacks +3%. -->
		<!-- Level 10: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1545, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2, Critical Damage for basic attacks +5%. -->
		<!-- Level 11: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1700, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2, Critical Damage for basic attacks +6%. -->
		<!-- Level 12: Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1870, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2, Critical Damage for basic attacks +7%. -->
		<icon>icon.skill10505</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">539</value>
					<value level="2">644</value>
					<value level="3">750</value>
					<value level="4">891</value>
					<value level="5">970</value>
					<value level="6">1085</value>
					<value level="7">1200</value>
					<value level="8">1315</value>
					<value level="9">1430</value>
					<value level="10">1545</value>
					<value level="11">1700</value>
					<value level="12">1870</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">5</value>
					<value level="11">6</value>
					<value level="12">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="SkillMasteryRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
		<!-- Infection/ Obstruction/ Stupor/ Confusion Resistance +30%. STR +2. -->
		<icon>icon.skill10506</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>30</HOLD>
				<DERANGEMENT>30</DERANGEMENT>
				<BLEED>30</BLEED>
				<SLEEP>30</SLEEP>
				<POISON>30</POISON>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="10507" toLevel="1" name="Death Clock">
		<!-- P. Atk. +200. When using Shadow Flash, triggers the Blind Spot effect that increases P. Atk., Critical Rate, Critical Damage and Vital Point Attack Rate. -->
		<icon>icon.skill10507</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="TriggerSkillBySkill">
				<!-- Shadow Flash -->
				<!-- Blind Spot -->
				<castSkillId>10529</castSkillId>
				<skillId>10530</skillId> <!-- Blind Spot -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<targetType>SELF</targetType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>200</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10508" toLevel="15" name="Blood Stab">
		<!-- Level 1: Strikes the enemy from the back with 38,880 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Strikes the enemy from the back with 40,220 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Strikes the enemy from the back with 42,910 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Strikes the enemy from the back with 45,600 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Strikes the enemy from the back with 48,300 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Strikes the enemy from the back with 50,990 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13: Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14: Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15: Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 53,680 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 56,370 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 58,210 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 60,580 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 62,960 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 65,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 68,930 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 75,823 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2001 (+6% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2002 (+7% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2003 (+8% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2004 (+9% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2005 (+10% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2006 (+11% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2007 (+12% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2008 (+13% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2009 (+14% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2010 (+15% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2011 (+16% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2012 (+17% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2013 (+18% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2014 (+19% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2015 (+20% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2016 (+21% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2017 (+22% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2018 (+23% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2019 (+24% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15 - SubLevel 2020 (+25% Duel): Strikes the enemy from the back with 83,405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill10508</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
			<value level="14">14</value>
			<value level="15">15</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-690</value>
			<value level="3">-694</value>
			<value level="4">-698</value>
			<value level="5">-702</value>
			<value level="6">-705</value>
			<value level="7">-708</value>
			<value level="8">-709</value>
			<value level="9">-710</value>
			<value level="10">-711</value>
			<value level="11">-712</value>
			<value level="12">-713</value>
			<value level="13">-714</value>
			<value level="14">-714</value>
			<value level="15">-714</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>830</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">88</value>
			<value level="4">90</value>
			<value level="5">92</value>
			<value level="6">94</value>
			<value level="7">96</value>
			<value level="8">98</value>
			<value level="9">101</value>
			<value level="10">103</value>
			<value level="11">105</value>
			<value level="12">107</value>
			<value level="13">109</value>
			<value level="14">114</value>
			<value level="15">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">59</value>
			<value level="2">60</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">68</value>
			<value level="7">71</value>
			<value level="8">73</value>
			<value level="9">75</value>
			<value level="10">77</value>
			<value level="11">79</value>
			<value level="12">81</value>
			<value level="13">83</value>
			<value level="14">85</value>
			<value level="15">87</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<trait>BLEED</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="AirBind" />
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>15</halfLethal>
			</effect>
			<effect name="DamOverTime">
				<power>70</power>
				<ticks>5</ticks>
			</effect>
		</effects>
		<pveEffects>
			<effect name="Backstab">
				<power>
					<value level="1">38880</value>
					<value level="2">40220</value>
					<value level="3">42910</value>
					<value level="4">45600</value>
					<value level="5">48300</value>
					<value level="6">50990</value>
					<value level="7">53680</value>
					<value level="8">56370</value>
					<value level="9">58210</value>
					<value level="10">60580</value>
					<value level="11">62960</value>
					<value level="12">65930</value>
					<value level="13">68930</value>
					<value level="14">75823</value>
					<value level="15">83405</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<criticalChance>80</criticalChance>
				<chanceBoost>400</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="Backstab">
				<power>
					<value level="1">38880</value>
					<value level="2">40220</value>
					<value level="3">42910</value>
					<value level="4">45600</value>
					<value level="5">48300</value>
					<value level="6">50990</value>
					<value level="7">53680</value>
					<value level="8">56370</value>
					<value level="9">58210</value>
					<value level="10">60580</value>
					<value level="11">62960</value>
					<value level="12">65930</value>
					<value level="13">68930</value>
					<value level="14">75823</value>
					<value level="15">83405</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * (5 + subIndex))}</value>
				</power>
				<criticalChance>80</criticalChance>
				<chanceBoost>400</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="10509" toLevel="15" name="Heart Breaker">
		<!-- Level 1: Attacks the target's vital point with 25,610 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 2: Attacks the target's vital point with 26,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 3: Attacks the target's vital point with 28,270 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 4: Attacks the target's vital point with 30,040 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 5: Attacks the target's vital point with 31,810 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 6: Attacks the target's vital point with 33,590 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7: Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8: Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9: Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10: Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11: Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12: Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13: Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14: Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15: Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 35,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 37,130 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 9 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 42,360 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 10 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 44,430 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 11 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 46,490 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 12 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 49,080 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 13 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 51,660 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 14 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 56,826 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2001 (+6% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2002 (+7% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2003 (+8% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2004 (+9% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2005 (+10% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2006 (+11% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2007 (+12% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2008 (+13% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2009 (+14% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2010 (+15% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2011 (+16% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2012 (+17% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2013 (+18% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2014 (+19% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2015 (+20% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2016 (+21% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2017 (+22% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2018 (+23% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2019 (+24% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<!-- Level 15 - SubLevel 2020 (+25% Duel): Attacks the target's vital point with 62,509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Half-kill. Over-hit. Critical. Requires a dagger or dual daggers. -->
		<icon>icon.skill10509</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-690</value>
			<value level="3">-694</value>
			<value level="4">-698</value>
			<value level="5">-702</value>
			<value level="6">-705</value>
			<value level="7">-708</value>
			<value level="8">-709</value>
			<value level="9">-710</value>
			<value level="10">-711</value>
			<value level="11">-712</value>
			<value level="12">-713</value>
			<value level="13">-714</value>
			<value level="14">-714</value>
			<value level="15">-714</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1030</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">88</value>
			<value level="4">90</value>
			<value level="5">92</value>
			<value level="6">94</value>
			<value level="7">96</value>
			<value level="8">98</value>
			<value level="9">101</value>
			<value level="10">103</value>
			<value level="11">105</value>
			<value level="12">107</value>
			<value level="13">109</value>
			<value level="14">111</value>
			<value level="15">116</value>
		</magicLevel>
		<mpConsume>
			<value level="1">67</value>
			<value level="2">68</value>
			<value level="3">70</value>
			<value level="4">73</value>
			<value level="5">75</value>
			<value level="6">77</value>
			<value level="7">80</value>
			<value level="8">82</value>
			<value level="9">84</value>
			<value level="10">86</value>
			<value level="11">88</value>
			<value level="12">90</value>
			<value level="13">92</value>
			<value level="14">94</value>
			<value level="15">96</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>
					<value level="1">25610</value>
					<value level="2">26490</value>
					<value level="3">28270</value>
					<value level="4">30040</value>
					<value level="5">31810</value>
					<value level="6">33590</value>
					<value level="7">35360</value>
					<value level="8">37130</value>
					<value level="9">42360</value>
					<value level="10">44430</value>
					<value level="11">46490</value>
					<value level="12">49080</value>
					<value level="13">51660</value>
					<value level="14">56826</value>
					<value level="15">62509</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * (5 + subIndex))}</value>
				</power>
				<criticalChance>60</criticalChance>
				<chanceBoost>365</chanceBoost>
				<overHit>true</overHit>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>15</halfLethal>
			</effect>
		</effects>
		<selfEffects>
			<effect name="CallSkill">
				<skillId>23739</skillId> <!-- Heart Breaker -->
				<skillLevel>1</skillLevel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10510" toLevel="15" name="Chain Blow">
		<!-- Level 1: Inflicts P. damage with 27,260 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 2: Inflicts P. damage with 29,140 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 3: Inflicts P. damage with 31,030 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 4: Inflicts P. damage with 32,910 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 5: Inflicts P. damage with 34,800 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 6: Inflicts P. damage with 36,680 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7: Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8: Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9: Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10: Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11: Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12: Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13: Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14: Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15: Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 7 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 38,570 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1001 (+1% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1002 (+2% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1003 (+3% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1004 (+4% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1005 (+5% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1006 (+6% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1007 (+7% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1008 (+8% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1009 (+9% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1010 (+10% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1011 (+11% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1012 (+12% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1013 (+13% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1014 (+14% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1015 (+15% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1016 (+16% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1017 (+17% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1018 (+18% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1019 (+19% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 1020 (+20% Power): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 8 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 40,460 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1001 (+1% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1002 (+2% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1003 (+3% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1004 (+4% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1005 (+5% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1006 (+6% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1007 (+7% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1008 (+8% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1009 (+9% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1010 (+10% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1011 (+11% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1012 (+12% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1013 (+13% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1014 (+14% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1015 (+15% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1016 (+16% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1017 (+17% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1018 (+18% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1019 (+19% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 1020 (+20% Power): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 9 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 44,790 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1001 (+1% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1002 (+2% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1003 (+3% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1004 (+4% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1005 (+5% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1006 (+6% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1007 (+7% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1008 (+8% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1009 (+9% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1010 (+10% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1011 (+11% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1012 (+12% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1013 (+13% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1014 (+14% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1015 (+15% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1016 (+16% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1017 (+17% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1018 (+18% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1019 (+19% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 1020 (+20% Power): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 10 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 46,980 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 11 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 49,160 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 12 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 51,890 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 13 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 54,620 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 14 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 60,082 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2001 (+6% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2002 (+7% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2003 (+8% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2004 (+9% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2005 (+10% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2006 (+11% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2007 (+12% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2008 (+13% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2009 (+14% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2010 (+15% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2011 (+16% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2012 (+17% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2013 (+18% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2014 (+19% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2015 (+20% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2016 (+21% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2017 (+22% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2018 (+23% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2019 (+24% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<!-- Level 15 - SubLevel 2020 (+25% Duel): Inflicts P. damage with 66,090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<icon>icon.skill10510</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>
			<value level="1">-700</value>
			<value level="2">-704</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-709</value>
			<value level="6">-709</value>
			<value level="7">-709</value>
			<value level="8">-709</value>
			<value level="9">-709</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
			<value level="14">-709</value>
			<value level="15">-709</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1130</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">87</value>
			<value level="3">89</value>
			<value level="4">91</value>
			<value level="5">93</value>
			<value level="6">95</value>
			<value level="7">97</value>
			<value level="8">99</value>
			<value level="9">101</value>
			<value level="10">103</value>
			<value level="11">105</value>
			<value level="12">107</value>
			<value level="13">109</value>
			<value level="14">111</value>
			<value level="15">116</value>
		</magicLevel>
		<mpConsume>
			<value level="1">71</value>
			<value level="2">73</value>
			<value level="3">75</value>
			<value level="4">78</value>
			<value level="5">80</value>
			<value level="6">83</value>
			<value level="7">86</value>
			<value level="8">88</value>
			<value level="9">90</value>
			<value level="10">92</value>
			<value level="11">94</value>
			<value level="12">96</value>
			<value level="13">98</value>
			<value level="14">100</value>
			<value level="15">102</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>15</halfLethal>
			</effect>
		</effects>
		<pveEffects>
			<effect name="FatalBlow">
				<power>
					<value level="1">27260</value>
					<value level="2">29140</value>
					<value level="3">31030</value>
					<value level="4">32910</value>
					<value level="5">34800</value>
					<value level="6">36680</value>
					<value level="7">38570</value>
					<value level="8">40460</value>
					<value level="9">44790</value>
					<value level="10">46980</value>
					<value level="11">49160</value>
					<value level="12">51890</value>
					<value level="13">54620</value>
					<value level="14">60082</value>
					<value level="15">66090</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<criticalChance>20</criticalChance>
				<abnormalType>BLEEDING</abnormalType>
				<abnormalPower>
					<value level="1">5452</value>
					<value level="2">5828</value>
					<value level="3">6206</value>
					<value level="4">6582</value>
					<value level="5">6960</value>
					<value level="6">7336</value>
					<value level="7">7714</value>
					<value level="8">8092</value>
					<value level="9">8958</value>
					<value level="10">9396</value>
					<value level="11">9832</value>
					<value level="12">10268</value>
					<value level="13">10704</value>
					<value level="14">10704</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="15">10704</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</abnormalPower>
				<chanceBoost>365</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="FatalBlow">
				<power>
					<value level="1">22718</value>
					<value level="2">24289</value>
					<value level="3">25861</value>
					<value level="4">27431</value>
					<value level="5">29003</value>
					<value level="6">30574</value>
					<value level="7">32146</value>
					<value level="8">33717</value>
					<value level="9">37332</value>
					<value level="10">39152</value>
					<value level="11">40972</value>
					<value level="12">51890</value>
					<value level="13">54620</value>
					<value level="14">60082</value>
					<value level="15">66090</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * (5 + subIndex))}</value>
				</power>
				<criticalChance>20</criticalChance>
				<abnormalType>BLEEDING</abnormalType>
				<abnormalPower>4130</abnormalPower>
				<chanceBoost>365</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="10511" toLevel="7" name="Reverse">
		<!-- Level 1: Attacks the target with 31,580 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 2: Attacks the target with 37,000 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3: Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4: Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5: Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6: Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7: Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1001 (+1% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1002 (+2% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1003 (+3% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1004 (+4% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1005 (+5% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1006 (+6% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1007 (+7% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1008 (+8% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1009 (+9% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1010 (+10% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1011 (+11% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1012 (+12% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1013 (+13% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1014 (+14% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1015 (+15% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1016 (+16% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1017 (+17% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1018 (+18% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1019 (+19% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 1020 (+20% Power): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2001 (+6% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2002 (+7% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2003 (+8% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2004 (+9% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2005 (+10% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2006 (+11% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2007 (+12% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2008 (+13% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2009 (+14% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2010 (+15% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2011 (+16% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2012 (+17% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2013 (+18% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2014 (+19% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2015 (+20% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2016 (+21% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2017 (+22% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2018 (+23% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2019 (+24% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 3 - SubLevel 2020 (+25% Duel): Attacks the target with 42,430 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1001 (+1% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1002 (+2% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1003 (+3% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1004 (+4% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1005 (+5% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1006 (+6% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1007 (+7% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1008 (+8% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1009 (+9% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1010 (+10% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1011 (+11% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1012 (+12% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1013 (+13% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1014 (+14% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1015 (+15% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1016 (+16% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1017 (+17% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1018 (+18% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1019 (+19% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1020 (+20% Power): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2001 (+6% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2002 (+7% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2003 (+8% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2004 (+9% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2005 (+10% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2006 (+11% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2007 (+12% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2008 (+13% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2009 (+14% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2010 (+15% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2011 (+16% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2012 (+17% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2013 (+18% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2014 (+19% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2015 (+20% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2016 (+21% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2017 (+22% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2018 (+23% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2019 (+24% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2020 (+25% Duel): Attacks the target with 46,770 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1001 (+1% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1002 (+2% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1003 (+3% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1004 (+4% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1005 (+5% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1006 (+6% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1007 (+7% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1008 (+8% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1009 (+9% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1010 (+10% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1011 (+11% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1012 (+12% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1013 (+13% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1014 (+14% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1015 (+15% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1016 (+16% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1017 (+17% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1018 (+18% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1019 (+19% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1020 (+20% Power): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2001 (+6% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2002 (+7% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2003 (+8% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2004 (+9% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2005 (+10% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2006 (+11% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2007 (+12% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2008 (+13% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2009 (+14% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2010 (+15% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2011 (+16% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2012 (+17% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2013 (+18% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2014 (+19% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2015 (+20% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2016 (+21% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2017 (+22% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2018 (+23% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2019 (+24% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2020 (+25% Duel): Attacks the target with 49,800 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1001 (+1% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1002 (+2% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1003 (+3% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1004 (+4% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1005 (+5% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1006 (+6% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1007 (+7% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1008 (+8% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1009 (+9% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1010 (+10% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1011 (+11% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1012 (+12% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1013 (+13% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1014 (+14% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1015 (+15% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1016 (+16% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1017 (+17% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1018 (+18% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1019 (+19% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1020 (+20% Power): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2001 (+6% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2002 (+7% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2003 (+8% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2004 (+9% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2005 (+10% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2006 (+11% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2007 (+12% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2008 (+13% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2009 (+14% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2010 (+15% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2011 (+16% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2012 (+17% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2013 (+18% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2014 (+19% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2015 (+20% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2016 (+21% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2017 (+22% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2018 (+23% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2019 (+24% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2020 (+25% Duel): Attacks the target with 52,030 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2001 (+6% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2002 (+7% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2003 (+8% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2004 (+9% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2005 (+10% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2006 (+11% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2007 (+12% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2008 (+13% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2009 (+14% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2010 (+15% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2011 (+16% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2012 (+17% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2013 (+18% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2014 (+19% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2015 (+20% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2016 (+21% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2017 (+22% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2018 (+23% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2019 (+24% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2020 (+25% Duel): Attacks the target with 54,250 power dealing them additional damage. Lethal strike. Half-kill. Requires a dagger or dual daggers. -->
		<icon>icon.skill10511</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-700</value>
			<value level="2">-704</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-711</value>
			<value level="6">-713</value>
			<value level="7">-715</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2030</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
		</magicLevel>
		<mpConsume>
			<value level="1">90</value>
			<value level="2">98</value>
			<value level="3">106</value>
			<value level="4">112</value>
			<value level="5">118</value>
			<value level="6">124</value>
			<value level="7">130</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<trait>DEATH</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>15</halfLethal>
			</effect>
		</effects>
		<pveEffects>
			<effect name="FatalBlow">
				<power>
					<value level="1">31580</value>
					<value level="2">37000</value>
					<value level="3">42430</value>
					<value level="4">46770</value>
					<value level="5">49800</value>
					<value level="6">52030</value>
					<value level="7">54250</value>
					<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<criticalChance>20</criticalChance>
				<chanceBoost>365</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="FatalBlow">
				<power>
					<value level="1">26320</value>
					<value level="2">30840</value>
					<value level="3">35360</value>
					<value level="4">38976</value>
					<value level="5">41506</value>
					<value level="6">43360</value>
					<value level="7">45214</value>
					<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
					<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * (5 + subIndex))}</value>
				</power>
				<criticalChance>20</criticalChance>
				<chanceBoost>365</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="10512" toLevel="11" name="Dagger Explosion">
		<!-- Level 1: Detonates a blade to attack nearby enemies with 11,903 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 2: Detonates a blade to attack nearby enemies with 12,313 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 3: Detonates a blade to attack nearby enemies with 13,135 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 4: Detonates a blade to attack nearby enemies with 13,957 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 5: Detonates a blade to attack nearby enemies with 14,779 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 6: Detonates a blade to attack nearby enemies with 15,601 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7: Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8: Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9: Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10: Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11: Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2001 (+1% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2002 (+2% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2003 (+3% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2004 (+4% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2005 (+5% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2006 (+6% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2007 (+7% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2008 (+8% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2009 (+9% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2010 (+10% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2011 (+11% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2012 (+12% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2013 (+13% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2014 (+14% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2015 (+15% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2016 (+16% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2017 (+17% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2018 (+18% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2019 (+19% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 2020 (+20% Focus): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3001 (+1% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3002 (+1.6% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3003 (+2.2% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3004 (+2.8% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3005 (+3.4% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3006 (+4% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3007 (+4.6% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3008 (+5.2% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3009 (+5.8% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3010 (+6.4% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3011 (+7% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3012 (+7.6% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3013 (+8.2% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3014 (+8.8% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3015 (+9.4% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3016 (+10% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3017 (+10.6% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3018 (+11.2% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3019 (+11.8% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 7 - SubLevel 3020 (+12.4% Break): Detonates a blade to attack nearby enemies with 16,423 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1001 (+1% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1002 (+2% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1003 (+3% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1004 (+4% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1005 (+5% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1006 (+6% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1007 (+7% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1008 (+8% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1009 (+9% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1010 (+10% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1011 (+11% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1012 (+12% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1013 (+13% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1014 (+14% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1015 (+15% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1016 (+16% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1017 (+17% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1018 (+18% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1019 (+19% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 1020 (+20% Power): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2001 (+1% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2002 (+2% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2003 (+3% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2004 (+4% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2005 (+5% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2006 (+6% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2007 (+7% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2008 (+8% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2009 (+9% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2010 (+10% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2011 (+11% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2012 (+12% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2013 (+13% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2014 (+14% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2015 (+15% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2016 (+16% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2017 (+17% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2018 (+18% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2019 (+19% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 2020 (+20% Focus): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3001 (+1% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3002 (+1.6% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3003 (+2.2% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3004 (+2.8% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3005 (+3.4% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3006 (+4% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3007 (+4.6% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3008 (+5.2% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3009 (+5.8% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3010 (+6.4% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3011 (+7% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3012 (+7.6% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3013 (+8.2% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3014 (+8.8% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3015 (+9.4% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3016 (+10% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3017 (+10.6% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3018 (+11.2% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3019 (+11.8% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 8 - SubLevel 3020 (+12.4% Break): Detonates a blade to attack nearby enemies with 17,244 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1001 (+1% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1002 (+2% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1003 (+3% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1004 (+4% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1005 (+5% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1006 (+6% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1007 (+7% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1008 (+8% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1009 (+9% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1010 (+10% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1011 (+11% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1012 (+12% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1013 (+13% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1014 (+14% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1015 (+15% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1016 (+16% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1017 (+17% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1018 (+18% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1019 (+19% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 1020 (+20% Power): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2001 (+1% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2002 (+2% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2003 (+3% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2004 (+4% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2005 (+5% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2006 (+6% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2007 (+7% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2008 (+8% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2009 (+9% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2010 (+10% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2011 (+11% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2012 (+12% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2013 (+13% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2014 (+14% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2015 (+15% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2016 (+16% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2017 (+17% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2018 (+18% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2019 (+19% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 2020 (+20% Focus): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3001 (+1% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3002 (+1.6% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3003 (+2.2% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3004 (+2.8% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3005 (+3.4% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3006 (+4% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3007 (+4.6% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3008 (+5.2% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3009 (+5.8% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3010 (+6.4% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3011 (+7% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3012 (+7.6% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3013 (+8.2% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3014 (+8.8% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3015 (+9.4% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3016 (+10% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3017 (+10.6% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3018 (+11.2% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3019 (+11.8% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 9 - SubLevel 3020 (+12.4% Break): Detonates a blade to attack nearby enemies with 20,954 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1001 (+1% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1002 (+2% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1003 (+3% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1004 (+4% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1005 (+5% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1006 (+6% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1007 (+7% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1008 (+8% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1009 (+9% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1010 (+10% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1011 (+11% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1012 (+12% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1013 (+13% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1014 (+14% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1015 (+15% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1016 (+16% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1017 (+17% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1018 (+18% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1019 (+19% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 1020 (+20% Power): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2001 (+1% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2002 (+2% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2003 (+3% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2004 (+4% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2005 (+5% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2006 (+6% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2007 (+7% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2008 (+8% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2009 (+9% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2010 (+10% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2011 (+11% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2012 (+12% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2013 (+13% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2014 (+14% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2015 (+15% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2016 (+16% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2017 (+17% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2018 (+18% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2019 (+19% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 2020 (+20% Focus): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3001 (+1% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3002 (+1.6% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3003 (+2.2% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3004 (+2.8% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3005 (+3.4% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3006 (+4% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3007 (+4.6% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3008 (+5.2% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3009 (+5.8% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3010 (+6.4% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3011 (+7% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3012 (+7.6% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3013 (+8.2% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3014 (+8.8% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3015 (+9.4% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3016 (+10% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3017 (+10.6% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3018 (+11.2% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3019 (+11.8% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 10 - SubLevel 3020 (+12.4% Break): Detonates a blade to attack nearby enemies with 21,976 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2001 (+1% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2002 (+2% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2003 (+3% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2004 (+4% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2005 (+5% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2006 (+6% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2007 (+7% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2008 (+8% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2009 (+9% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2010 (+10% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2011 (+11% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2012 (+12% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2013 (+13% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2014 (+14% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2015 (+15% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2016 (+16% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2017 (+17% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2018 (+18% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2019 (+19% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 2020 (+20% Focus): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3001 (+1% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3002 (+1.6% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3003 (+2.2% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3004 (+2.8% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3005 (+3.4% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3006 (+4% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3007 (+4.6% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3008 (+5.2% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3009 (+5.8% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3010 (+6.4% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3011 (+7% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3012 (+7.6% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3013 (+8.2% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3014 (+8.8% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3015 (+9.4% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3016 (+10% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3017 (+10.6% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3018 (+11.2% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3019 (+11.8% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<!-- Level 11 - SubLevel 3020 (+12.4% Break): Detonates a blade to attack nearby enemies with 22,998 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
		<icon>icon.skill10512</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-690</value>
			<value level="3">-694</value>
			<value level="4">-698</value>
			<value level="5">-702</value>
			<value level="6">-705</value>
			<value level="7">-708</value>
			<value level="8">-709</value>
			<value level="9">-710</value>
			<value level="10">-711</value>
			<value level="11">-712</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1430</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">88</value>
			<value level="4">90</value>
			<value level="5">92</value>
			<value level="6">94</value>
			<value level="7">96</value>
			<value level="8">98</value>
			<value level="9">101</value>
			<value level="10">103</value>
			<value level="11">105</value>
		</magicLevel>
		<mpConsume>
			<value level="1">125</value>
			<value level="2">128</value>
			<value level="3">132</value>
			<value level="4">136</value>
			<value level="5">141</value>
			<value level="6">145</value>
			<value level="7">150</value>
			<value level="8">154</value>
			<value level="9">158</value>
			<value level="10">162</value>
			<value level="11">166</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">11903</value>
					<value level="2">12313</value>
					<value level="3">13135</value>
					<value level="4">13957</value>
					<value level="5">14779</value>
					<value level="6">15601</value>
					<value level="7">16423</value>
					<value level="8">17244</value>
					<value level="9">20954</value>
					<value level="10">21976</value>
					<value level="11">22998</value>
					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<overHit>true</overHit>
				<criticalChance>
					<value fromLevel="1" toLevel="11">5</value>
					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
				</criticalChance>
				<pDefMod>
					<value fromLevel="1" toLevel="11">1</value>
					<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
				</pDefMod>
			</effect>
		</effects>
	</skill>
	<skill id="10513" toLevel="14" name="Barrage of Nails">
		<!-- Level 1: Attacks nearby enemies with 13,649 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Attacks nearby enemies with 14,529 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Attacks nearby enemies with 15,409 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4: Attacks nearby enemies with 16,289 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5: Attacks nearby enemies with 17,169 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6: Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7: Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8: Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9: Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10: Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11: Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12: Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13: Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14: Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 18,049 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 18,929 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 20,954 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 21,976 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 22,998 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 24,274 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 12 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 25,550 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 13 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 28,105 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2001 (+1% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2002 (+2% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2003 (+3% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2004 (+4% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2005 (+5% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2006 (+6% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2007 (+7% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2008 (+8% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2009 (+9% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2010 (+10% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2011 (+11% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2012 (+12% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2013 (+13% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2014 (+14% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2015 (+15% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2016 (+16% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2017 (+17% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2018 (+18% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2019 (+19% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 2020 (+20% Chance): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3001 (+1% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3002 (+1.4% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3003 (+1.8% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3004 (+2.2% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3005 (+2.6% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3006 (+3% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3007 (+3.4% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3008 (+3.8% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3009 (+4.2% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3010 (+4.6% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3011 (+5% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3012 (+5.4% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3013 (+5.8% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3014 (+6.2% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3015 (+6.6% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3016 (+7% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3017 (+7.4% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3018 (+7.8% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3019 (+8.2% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 14 - SubLevel 3020 (+8.6% Hex): Attacks nearby enemies with 30,916 power making them unable to hide for 5 sec. Their Speed -100. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10513</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="14">90</value>
			<value fromLevel="6" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-704</value>
			<value level="2">-707</value>
			<value level="3">-709</value>
			<value level="4">-710</value>
			<value level="5">-710</value>
			<value level="6">-710</value>
			<value level="7">-710</value>
			<value level="8">-710</value>
			<value level="9">-710</value>
			<value level="10">-710</value>
			<value level="11">-710</value>
			<value level="12">-710</value>
			<value level="13">-710</value>
			<value level="14">-710</value>
		</effectPoint>
		<hitTime>1530</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">87</value>
			<value level="2">89</value>
			<value level="3">91</value>
			<value level="4">93</value>
			<value level="5">95</value>
			<value level="6">97</value>
			<value level="7">99</value>
			<value level="8">101</value>
			<value level="9">103</value>
			<value level="10">105</value>
			<value level="11">107</value>
			<value level="12">109</value>
			<value level="13">112</value>
			<value level="14">117</value>
		</magicLevel>
		<mpConsume>
			<value level="1">138</value>
			<value level="2">142</value>
			<value level="3">147</value>
			<value level="4">152</value>
			<value level="5">156</value>
			<value level="6">161</value>
			<value level="7">166</value>
			<value level="8">171</value>
			<value level="9">176</value>
			<value level="10">181</value>
			<value level="11">186</value>
			<value level="12">191</value>
			<value level="13">196</value>
			<value level="14">201</value>
		</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">13649</value>
					<value level="2">14529</value>
					<value level="3">15409</value>
					<value level="4">16289</value>
					<value level="5">17169</value>
					<value level="6">18049</value>
					<value level="7">18929</value>
					<value level="8">20954</value>
					<value level="9">21976</value>
					<value level="10">22998</value>
					<value level="11">24274</value>
					<value level="12">25550</value>
					<value level="13">28105</value>
					<value level="14">30916</value>
					<value fromLevel="6" toLevel="14" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<overHit>true</overHit>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="DamOverTime">
				<power>70</power>
				<ticks>5</ticks>
			</effect>
			<effect name="PhysicalDefence" fromLevel="6" toLevel="14" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="6" toLevel="14" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-100</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>HIDE</slot>
			</effect>
		</effects>
	</skill>
	<skill id="10514" toLevel="12" name="Paralyzing Shadow">
		<!-- Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1001 (+1% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1002 (+2% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1003 (+3% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1004 (+4% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1005 (+5% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1006 (+6% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1007 (+7% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1008 (+8% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1009 (+9% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1010 (+10% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1011 (+11% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1012 (+12% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1013 (+13% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1014 (+14% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1015 (+15% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1016 (+16% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1017 (+17% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1018 (+18% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1019 (+19% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1020 (+20% Chance): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2001 (+1% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2002 (+1.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2003 (+1.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2004 (+2.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2005 (+2.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2006 (+3% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2007 (+3.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2008 (+3.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2009 (+4.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2010 (+4.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2011 (+5% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2012 (+5.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2013 (+5.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2014 (+6.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2015 (+6.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2016 (+7% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2017 (+7.4% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2018 (+7.8% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2019 (+8.2% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2020 (+8.6% Hex): Seals the target's shadow making their body gradually stiffen for 5 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10514</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
		</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="12">15</value>
			<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-694</value>
			<value level="3">-700</value>
			<value level="4">-705</value>
			<value level="5">-709</value>
			<value level="6">-713</value>
			<value level="7">-717</value>
			<value level="8">-721</value>
			<value level="9">-725</value>
			<value level="10">-729</value>
			<value level="11">-729</value>
			<value level="12">-729</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">88</value>
			<value level="3">91</value>
			<value level="4">94</value>
			<value level="5">97</value>
			<value level="6">101</value>
			<value level="7">103</value>
			<value level="8">105</value>
			<value level="9">107</value>
			<value level="10">109</value>
			<value level="11">113</value>
			<value level="12">118</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">58</value>
			<value level="12">60</value>
		</mpConsume>
		<reuseDelay>120000</reuseDelay>
		<trait>PARALYZE</trait>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="Speed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>10515</skillId> <!-- Paralysis -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="10515" toLevel="6" name="Paralysis">
		<!-- Paralyzes the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">687</value>
			<value level="2">694</value>
			<value level="3">700</value>
			<value level="4">705</value>
			<value level="5">709</value>
			<value level="6">709</value>
		</effectPoint>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">88</value>
			<value level="3">91</value>
			<value level="4">94</value>
			<value level="5">97</value>
			<value level="6">99</value>
		</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions" />
		</effects>
	</skill>
	<skill id="10516" toLevel="13" name="Shadow Chase">
		<!-- Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1001 (+1% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1002 (+2% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1003 (+3% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1004 (+4% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1005 (+5% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1006 (+6% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1007 (+7% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1008 (+8% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1009 (+9% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1010 (+10% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1011 (+11% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1012 (+12% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1013 (+13% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1014 (+14% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1015 (+15% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1016 (+16% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1017 (+17% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1018 (+18% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1019 (+19% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 1020 (+20% Chance): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2001 (+10 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2002 (+20 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2003 (+30 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2004 (+40 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2005 (+50 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2006 (+60 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2007 (+70 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2008 (+80 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2009 (+90 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2010 (+100 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2011 (+110 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2012 (+120 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2013 (+130 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2014 (+140 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2015 (+150 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2016 (+160 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2017 (+170 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2018 (+180 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2019 (+190 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13 - SubLevel 2020 (+200 Range): Moves behind the enemy canceling their target and stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10516</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
		</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>CONFUSION</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="13">15</value>
			<value fromLevel="5" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>
			<value fromLevel="1" toLevel="13">600</value>
			<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
		</castRange>
		<coolTime>100</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-694</value>
			<value level="3">-700</value>
			<value level="4">-705</value>
			<value level="5">-709</value>
			<value level="6">-709</value>
			<value level="7">-709</value>
			<value level="8">-709</value>
			<value level="9">-709</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-1</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">87</value>
			<value level="3">90</value>
			<value level="4">93</value>
			<value level="5">96</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">112</value>
			<value level="13">117</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">41</value>
			<value level="4">43</value>
			<value level="5">45</value>
			<value level="6">47</value>
			<value level="7">49</value>
			<value level="8">51</value>
			<value level="9">53</value>
			<value level="10">55</value>
			<value level="11">57</value>
			<value level="12">59</value>
			<value level="13">61</value>
		</mpConsume>
		<reuseDelay>7000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="TeleportToTarget" />
			<effect name="TargetCancel" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10517" toLevel="1" name="Shadow Hide">
		<!-- Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1001 (+1 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1002 (+2 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1003 (+3 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1004 (+4 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1005 (+5 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1006 (+6 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1007 (+7 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1008 (+8 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1009 (+9 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1010 (+10 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1011 (+10.5 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1012 (+11 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1013 (+11.5 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1014 (+12 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1015 (+12.5 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1016 (+13 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1017 (+13.5 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1018 (+14 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1019 (+14.5 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 1020 (+15 sec. Time): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2001 (+2 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2002 (+4 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2003 (+6 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2004 (+8 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2005 (+10 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2006 (+12 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2007 (+14 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2008 (+16 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2009 (+18 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2010 (+20 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2011 (+22 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2012 (+24 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2013 (+26 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2014 (+28 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2015 (+30 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2016 (+32 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2017 (+34 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2018 (+36 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2019 (+38 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<!-- Level 1 - SubLevel 2020 (+40 Wind): Momentarily teleports you forward for a distance of 250 For 20 sec., makes you invisible and cancels all debuffs. Additionally, AoE Damage Resistance +99%, Speed -50. -->
		<icon>icon.skill10517</icon>
		<operateType>DA2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="1">20</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<coolTime>400</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>38</mpConsume>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>180000</reuseDelay>
		<conditions>
			<condition name="OpBlink">
				<direction>FRONT</direction>
				<range>250</range>
			</condition>
		</conditions>
		<effects>
			<effect name="Hide" />
			<effect name="DispelBySlot">
				<dispel>ROOT_PHYSICALLY,3</dispel>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="Speed">
				<amount>
					<value fromLevel="1" toLevel="1">-50</value>
					<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + (2 * subIndex)}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Blink">
				<!-- Teleport to Front -->
				<angle>180</angle>
				<range>250</range>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<!-- Cancel Shadow Move -->
				<magicTypes>0;1</magicTypes>
				<skillId>14839</skillId> <!-- Cancel Hide -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<targetType>SELF</targetType>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Cancel Shadow Move -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>100</chance>
				<targetType>SELF</targetType>
				<allowNormalAttack>true</allowNormalAttack>
				<allowSkillAttack>true</allowSkillAttack>
				<isCritical>true</isCritical>
				<skillId>14839</skillId> <!-- Cancel Hide -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Cancel Shadow Move -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>100</chance>
				<targetType>SELF</targetType>
				<allowNormalAttack>true</allowNormalAttack>
				<allowSkillAttack>true</allowSkillAttack>
				<skillId>14839</skillId> <!-- Cancel Hide -->
				<skillLevel>1</skillLevel>
				<isCritical>false</isCritical>
			</effect>
		</effects>
	</skill>
	<skill id="10518" toLevel="1" name="Assassin's Reflex">
		<!-- Atk. Spd. +20% for 10 sec. -->
		<icon>icon.skill10518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ASSASSINS_REFLEX</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>700</hitTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10520" toLevel="4" name="Final Ultimate Evasion">
		<!-- Level 1: For 30 sec., P. Evasion +25, M. Def. +70%, P. Skill Evasion Rate +35%, Debuff Resistance +35%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 2: For 30 sec., P. Evasion +30, M. Def. +80%, P. Skill Evasion Rate +40%, Debuff Resistance +40%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3: For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 4: For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 3 - SubLevel 1001 (+1 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1002 (+2 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1003 (+3 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1004 (+4 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1005 (+5 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1006 (+6 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1007 (+7 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1008 (+8 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1009 (+9 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1010 (+10 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1011 (+10.5 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1012 (+11 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1013 (+11.5 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1014 (+12 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1015 (+12.5 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1016 (+13 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1017 (+13.5 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1018 (+14 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1019 (+14.5 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 1020 (+15 sec. Time): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2001 (+1% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2002 (+1.4% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2003 (+1.8% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2004 (+2.2% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2005 (+2.6% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2006 (+3% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2007 (+3.4% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2008 (+3.8% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2009 (+4.2% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2010 (+4.6% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2011 (+5% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2012 (+5.4% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2013 (+5.8% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2014 (+6.2% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2015 (+6.6% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2016 (+7% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2017 (+7.4% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2018 (+7.8% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2019 (+8.2% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 3 - SubLevel 2020 (+8.6% Might): For 30 sec., P. Evasion +35, M. Def. +90%, P. Skill Evasion Rate +45%, Debuff Resistance +45%. With a certain chance, cancels the enemy's target when hit. -->
		<!-- Level 4 - SubLevel 1001 (+1 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1002 (+2 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1003 (+3 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1004 (+4 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1005 (+5 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1006 (+6 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1007 (+7 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1008 (+8 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1009 (+9 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1010 (+10 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1011 (+10.5 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1012 (+11 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1013 (+11.5 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1014 (+12 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1015 (+12.5 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1016 (+13 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1017 (+13.5 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1018 (+14 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1019 (+14.5 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 1020 (+15 sec. Time): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2001 (+1% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2006 (+3% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2011 (+5% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2016 (+7% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Might): For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect. -->
		<icon>icon.skill10520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="4">30</value>
			<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>SUPER_AVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>100</coolTime>
		<effectPoint>
			<value level="1">692</value>
			<value level="2">698</value>
			<value level="3">707</value>
			<value level="4">709</value>
		</effectPoint>
		<hitTime>800</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">41</value>
			<value level="3">45</value>
			<value level="4">47</value>
		</mpConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Cancel target -->
				<attackerType>Playable</attackerType>
				<chance>40</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>10544</skillId> <!-- Cancels the target. -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">25</value>
					<value level="2">30</value>
					<value level="3">35</value>
					<value level="4">40</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">70</value>
					<value level="2">80</value>
					<value level="3">90</value>
					<value level="4">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="SkillEvasion">
				<amount>
					<value level="1">35</value>
					<value level="2">40</value>
					<value level="3">45</value>
					<value level="4">50</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>
					<value level="1">35</value>
					<value level="2">40</value>
					<value level="3">45</value>
					<value level="4">50</value>
				</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="PhysicalAttack" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDeathBlow">
				<chance>100</chance>
				<skillId>30868</skillId> <!-- Cheating Death -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="10522" toLevel="13" name="Poison Swamp">
		<!-- Throws a poison bottle at the target point to create a danger zone for 15 sec. Within the area enemies' P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%, and they cannot use M. skills. Also cancels enemy's invisibility blocking its recast. -->
		<icon>icon.skill10522</icon>
		<operateType>A1</operateType>
		<targetType>GROUND</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-711</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">87</value>
			<value level="3">90</value>
			<value level="4">93</value>
			<value level="5">96</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">114</value>
			<value level="13">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">76</value>
			<value level="2">79</value>
			<value level="3">83</value>
			<value level="4">87</value>
			<value level="5">91</value>
			<value level="6">95</value>
			<value level="7">99</value>
			<value level="8">103</value>
			<value level="9">107</value>
			<value level="10">111</value>
			<value level="11">115</value>
			<value level="12">119</value>
			<value level="13">123</value>
		</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="SummonNpc">
				<npcId>
					<value level="1">13310</value>
					<value level="2">13377</value>
					<value level="3">13378</value>
					<value level="4">13379</value>
					<value level="5">13380</value>
					<value level="6">13381</value>
					<value level="7">13452</value>
					<value level="8">13453</value>
					<value level="9">13454</value>
					<value level="10">13576</value>
					<value level="11">13577</value>
					<value level="12">13577</value>
					<value level="13">13577</value>
				</npcId>
				<npcCount>1</npcCount>
			</effect>
		</effects>
	</skill>
	<skill id="10523" toLevel="13" name="Poisonous Swarm">
		<!-- Level 1: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -680 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 2: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -700 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 3: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -720 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 4: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -745 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 5: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -765 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 6: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -785 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 7: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -800 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 8: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -825 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 9: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -850 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 10: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -875 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 11: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -900 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 12: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -990 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<!-- Level 13: Shrouds the enemy with a poisonous cloud. Their P. Atk. -23%, P./ M. Def. -10%, Speed -50, Shield Defense -50%. Prevents them from using M. skills. Their HP -1089 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
		</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">-707</value>
			<value level="2">-709</value>
			<value level="3">-709</value>
			<value level="4">-709</value>
			<value level="5">-709</value>
			<value level="6">-709</value>
			<value level="7">-709</value>
			<value level="8">-709</value>
			<value level="9">-709</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
		</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">87</value>
			<value level="3">90</value>
			<value level="4">93</value>
			<value level="5">96</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">114</value>
			<value level="13">119</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">687</value>
					<value level="2">700</value>
					<value level="3">721</value>
					<value level="4">742</value>
					<value level="5">762</value>
					<value level="6">783</value>
					<value level="7">803</value>
					<value level="8">823</value>
					<value level="9">844</value>
					<value level="10">875</value>
					<value level="11">900</value>
					<value level="12">990</value>
					<value level="13">1089</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="Mute" />
			<effect name="PhysicalAttack">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>INVINCIBILITY;ABNORMAL_INVINCIBILITY;INVINCIBILITY_SPECIAL</slot>
			</effect>
			<effect name="DisableSkill">
				<disable>10517</disable>
			</effect>
			<effect name="DisableSkill">
				<disable>10784</disable>
			</effect>
			<effect name="DisableSkill">
				<disable>30009</disable>
			</effect>
		</effects>
	</skill>
	<skill id="10524" toLevel="3" name="Counter Stance">
		<!-- Level 1: Takes a counterattack stance for 10 sec. With a 70% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2: Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3: Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1001 (+1% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1002 (+1.4% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1003 (+1.8% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1004 (+2.2% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1005 (+2.6% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1006 (+3% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1007 (+3.4% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1008 (+3.8% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1009 (+4.2% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1010 (+4.6% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1011 (+5% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1012 (+5.4% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1013 (+5.8% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1014 (+6.2% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1015 (+6.6% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1016 (+7% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1017 (+7.4% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1018 (+7.8% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1019 (+8.2% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 1020 (+8.6% Might): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2001 (+1% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2002 (+1.4% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2003 (+1.8% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2004 (+2.2% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2005 (+2.6% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2006 (+3% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2007 (+3.4% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2008 (+3.8% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2009 (+4.2% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2010 (+4.6% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2011 (+5% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2012 (+5.4% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2013 (+5.8% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2014 (+6.2% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2015 (+6.6% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2016 (+7% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2017 (+7.4% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2018 (+7.8% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2019 (+8.2% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 2020 (+8.6% Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3001 (+1% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3002 (+1.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3003 (+1.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3004 (+2.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3005 (+2.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3006 (+3% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3007 (+3.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3008 (+3.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3009 (+4.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3010 (+4.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3011 (+5% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3012 (+5.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3013 (+5.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3014 (+6.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3015 (+6.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3016 (+7% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3017 (+7.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3018 (+7.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3019 (+8.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 2 - SubLevel 3020 (+8.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 75% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1001 (+1% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1002 (+1.4% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1003 (+1.8% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1004 (+2.2% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1005 (+2.6% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1006 (+3% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1007 (+3.4% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1008 (+3.8% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1009 (+4.2% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1010 (+4.6% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1011 (+5% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1012 (+5.4% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1013 (+5.8% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1014 (+6.2% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1015 (+6.6% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1016 (+7% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1017 (+7.4% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1018 (+7.8% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1019 (+8.2% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 1020 (+8.6% Might): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2001 (+1% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2002 (+1.4% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2003 (+1.8% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2004 (+2.2% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2005 (+2.6% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2006 (+3% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2007 (+3.4% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2008 (+3.8% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2009 (+4.2% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2010 (+4.6% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2011 (+5% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2012 (+5.4% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2013 (+5.8% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2014 (+6.2% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2015 (+6.6% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2016 (+7% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2017 (+7.4% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2018 (+7.8% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2019 (+8.2% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 2020 (+8.6% Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3001 (+1% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3002 (+1.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3003 (+1.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3004 (+2.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3005 (+2.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3006 (+3% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3007 (+3.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3008 (+3.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3009 (+4.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3010 (+4.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3011 (+5% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3012 (+5.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3013 (+5.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3014 (+6.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3015 (+6.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3016 (+7% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3017 (+7.4% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3018 (+7.8% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3019 (+8.2% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<!-- Level 3 - SubLevel 3020 (+8.6% Magic Shield): Takes a counterattack stance for 10 sec. With a 80% chance, evades P. skills and reflects received damage back at an enemy. -->
		<icon>icon.skill10524</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AVOID_SKILL_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>100</coolTime>
		<effectPoint>
			<value level="1">707</value>
			<value level="2">709</value>
			<value level="3">711</value>
		</effectPoint>
		<hitTime>200</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">91</value>
			<value level="2">95</value>
			<value level="3">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">42</value>
			<value level="2">45</value>
			<value level="3">47</value>
		</mpConsume>
		<reuseDelay>120000</reuseDelay>
		<effects>
			<effect name="SkillEvasion">
				<amount>
					<value level="1">70</value>
					<value level="2">75</value>
					<value level="3">80</value>
				</amount>
				<magicType>0</magicType>
			</effect>
			<effect name="CounterPhysicalSkill">
				<amount>
					<value level="1">70</value>
					<value level="2">75</value>
					<value level="3">80</value>
				</amount>
			</effect>
			<effect name="PhysicalAttack" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">
				<amount>
					<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10525" toLevel="9" name="Shadow Dash">
		<!-- Level 1: For 120 sec., Speed +66, P. Evasion +4, HP Recovery Rate +10. -->
		<!-- Level 2: For 120 sec., Speed +66, P. Evasion +6, HP Recovery Rate +20. -->
		<!-- Level 3: For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 4: For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 5: For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 6: For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 7: For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 8: For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 9: For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 3 - SubLevel 1001 (+1% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1006 (+3% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1011 (+5% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1016 (+7% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 3 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +8, HP Recovery Rate +30. -->
		<!-- Level 4 - SubLevel 1001 (+1% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1006 (+3% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1011 (+5% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1016 (+7% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 4 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +66, P. Evasion +10, HP Recovery Rate +40. -->
		<!-- Level 5 - SubLevel 1001 (+1% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1006 (+3% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1011 (+5% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1016 (+7% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 5 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +68, P. Evasion +12, HP Recovery Rate +43. -->
		<!-- Level 6 - SubLevel 1001 (+1% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1006 (+3% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1011 (+5% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1016 (+7% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 6 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +70, P. Evasion +14, HP Recovery Rate +46. -->
		<!-- Level 7 - SubLevel 1001 (+1% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1006 (+3% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1011 (+5% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1016 (+7% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 7 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +72, P. Evasion +16, HP Recovery Rate +49. -->
		<!-- Level 8 - SubLevel 1001 (+1% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1006 (+3% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1011 (+5% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1016 (+7% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 8 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +74, P. Evasion +18, HP Recovery Rate +52. -->
		<!-- Level 9 - SubLevel 1001 (+1% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1002 (+1.4% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1003 (+1.8% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1004 (+2.2% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1005 (+2.6% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1006 (+3% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1007 (+3.4% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1008 (+3.8% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1009 (+4.2% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1010 (+4.6% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1011 (+5% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1012 (+5.4% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1013 (+5.8% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1014 (+6.2% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1015 (+6.6% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1016 (+7% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1017 (+7.4% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1018 (+7.8% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1019 (+8.2% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 1020 (+8.6% Might): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2001 (+1% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2002 (+1.4% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2003 (+1.8% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2004 (+2.2% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2005 (+2.6% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2006 (+3% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2007 (+3.4% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2008 (+3.8% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2009 (+4.2% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2010 (+4.6% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2011 (+5% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2012 (+5.4% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2013 (+5.8% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2014 (+6.2% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2015 (+6.6% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2016 (+7% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2017 (+7.4% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2018 (+7.8% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2019 (+8.2% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 2020 (+8.6% Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3001 (+1% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3002 (+1.4% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3003 (+1.8% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3004 (+2.2% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3005 (+2.6% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3006 (+3% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3007 (+3.4% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3008 (+3.8% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3009 (+4.2% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3010 (+4.6% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3011 (+5% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3012 (+5.4% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3013 (+5.8% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3014 (+6.2% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3015 (+6.6% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3016 (+7% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3017 (+7.4% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3018 (+7.8% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3019 (+8.2% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<!-- Level 9 - SubLevel 3020 (+8.6% Magic Shield): For 120 sec., Speed +76, P. Evasion +20, HP Recovery Rate +55. -->
		<icon>icon.skill10525</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
		</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SUPER_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">692</value>
			<value level="2">698</value>
			<value level="3">707</value>
			<value level="4">709</value>
			<value level="5">711</value>
			<value level="6">713</value>
			<value level="7">715</value>
			<value level="8">717</value>
			<value level="9">719</value>
		</effectPoint>
		<hitTime>800</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">41</value>
			<value level="3">45</value>
			<value level="4">47</value>
			<value level="5">49</value>
			<value level="6">51</value>
			<value level="7">53</value>
			<value level="8">55</value>
			<value level="9">57</value>
		</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">66</value>
					<value level="2">66</value>
					<value level="3">66</value>
					<value level="4">66</value>
					<value level="5">68</value>
					<value level="6">70</value>
					<value level="7">72</value>
					<value level="8">74</value>
					<value level="9">76</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">4</value>
					<value level="2">6</value>
					<value level="3">8</value>
					<value level="4">10</value>
					<value level="5">12</value>
					<value level="6">14</value>
					<value level="7">16</value>
					<value level="8">18</value>
					<value level="9">20</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">43</value>
					<value level="6">46</value>
					<value level="7">49</value>
					<value level="8">53</value>
					<value level="9">57</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack" fromLevel="2" toLevel="9" fromSubLevel="1001" toSubLevel="1020">
				<amount>
					<value fromLevel="2" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="2" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="2" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="2" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="2" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10526" toLevel="9" name="Mischief">
		<!-- Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2001 (+1% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2006 (+3% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2011 (+5% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2016 (+7% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2001 (+1% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2006 (+3% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2011 (+5% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2016 (+7% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2001 (+1% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2006 (+3% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2011 (+5% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2016 (+7% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2001 (+1% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2006 (+3% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2011 (+5% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2016 (+7% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2001 (+1% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2002 (+1.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2003 (+1.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2004 (+2.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2005 (+2.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2006 (+3% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2007 (+3.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2008 (+3.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2009 (+4.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2010 (+4.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2011 (+5% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2012 (+5.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2013 (+5.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2014 (+6.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2015 (+6.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2016 (+7% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2017 (+7.4% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2018 (+7.8% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2019 (+8.2% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 2020 (+8.6% Hex): Confuses the enemy preventing them from attacking the target with the highest aggression value. Speed -70. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10526</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="9">80</value>
			<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-696</value>
			<value level="2">-702</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-709</value>
			<value level="6">-709</value>
			<value level="7">-709</value>
			<value level="8">-709</value>
			<value level="9">-709</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">87</value>
			<value level="3">90</value>
			<value level="4">93</value>
			<value level="5">96</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">41</value>
			<value level="4">43</value>
			<value level="5">45</value>
			<value level="6">47</value>
			<value level="7">49</value>
			<value level="8">51</value>
			<value level="9">53</value>
		</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="DeleteTopAgro">
				<chance>100</chance>
			</effect>
			<effect name="Speed">
				<amount>-70</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10527" toLevel="8" name="Mass Trick">
		<!-- Level 1: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 2: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 3: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 4: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 5: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 6: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8: Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 1 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 1 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. -->
		<!-- Level 2 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 2 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -12%, M. Critical Rate -11%, M. Critical Damage -11%. -->
		<!-- Level 3 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 3 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -14%, M. Critical Rate -12%, M. Critical Damage -12%. -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -16%, M. Critical Rate -13%, M. Critical Damage -13%. -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -18%, M. Critical Rate -14%, M. Critical Damage -14%. -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2001 (+1% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2006 (+3% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2011 (+5% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2016 (+7% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Hex): Confuses the target and nearby enemies. For 20 sec., the target's M. Atk. -20%, M. Critical Rate -15%, M. Critical Damage -15%. -->
		<icon>icon.skill10527</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>CONFUSION</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="8">60</value>
			<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>80</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">97</value>
			<value level="2">101</value>
			<value level="3">103</value>
			<value level="4">105</value>
			<value level="5">107</value>
			<value level="6">109</value>
			<value level="7">112</value>
			<value level="8">117</value>
		</magicLevel>
		<mpConsume>92</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="DeleteHateOfMe">
				<chance>80</chance>
			</effect>
			<effect name="TargetCancel" />
			<effect name="DisableTargeting" />
			<effect name="MagicalAttack">
				<amount>
					<value level="1">-10</value>
					<value level="2">-12</value>
					<value level="3">-14</value>
					<value level="4">-16</value>
					<value level="5">-18</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">-10</value>
					<value level="2">-11</value>
					<value level="3">-12</value>
					<value level="4">-13</value>
					<value level="5">-14</value>
					<value level="6">-15</value>
					<value level="7">-15</value>
					<value level="8">-15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">-10</value>
					<value level="2">-11</value>
					<value level="3">-12</value>
					<value level="4">-13</value>
					<value level="5">-14</value>
					<value level="6">-15</value>
					<value level="7">-15</value>
					<value level="8">-15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10528" toLevel="1" name="Shadow Fake Death">
		<!-- The player feigns death to prevent monsters from attacking. The player is not detected by the target until further movement. Consumes 100 MP per second. -->
		<icon>icon.skill10528</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>93</magicLevel>
		<mpConsume>160</mpConsume>
		<mpInitialConsume>40</mpInitialConsume>
		<reuseDelay>1500</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="FakeDeath">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
			<effect name="Untargetable" />
			<effect name="BlockActions">
				<allowedSkills>10528</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="10529" toLevel="8" name="Shadow Flash">
		<!-- Level 1: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8: Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +30%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +31%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2001 (+1% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2006 (+3% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2011 (+5% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2016 (+7% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Hex): Moves behind the target. For 10 sec., their received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be cancelled. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10529</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SHADOW_FLASH</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="8">100</value>
			<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>true</canBeDispelled>
		<castRange>
			<value fromLevel="1" toLevel="8">600</value>
			<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
		</castRange>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">99</value>
			<value level="2">101</value>
			<value level="3">103</value>
			<value level="4">105</value>
			<value level="5">107</value>
			<value level="6">109</value>
			<value level="7">113</value>
			<value level="8">118</value>
		</magicLevel>
		<mpConsume>71</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="TeleportToTarget" />
			<effect name="DefenceCriticalDamage">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="LimitHp">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>HIDE</slot>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10530" toLevel="1" name="Blind Spot">
		<!-- Increases P. Atk, Critical Rate/ Damage for basic attacks and Vital Point Attack Rate. -->
		<icon>icon.skill10529</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SUPER_BUFF</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>100</coolTime>
		<effectPoint>709</effectPoint>
		<hitTime>800</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>200</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="FatalBlowRate">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10531" toLevel="2" name="Angel of Death">
		<!-- Level 1: For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 2: For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1001 (+1 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1002 (+2 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1003 (+3 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1004 (+4 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1005 (+5 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1006 (+6 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1007 (+7 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1008 (+8 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1009 (+9 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1010 (+10 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1011 (+10.5 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1012 (+11 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1013 (+11.5 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1014 (+12 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1015 (+12.5 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1016 (+13 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1017 (+13.5 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1018 (+14 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1019 (+14.5 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1020 (+15 sec. Time): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2001 (+1% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2002 (+1.4% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2003 (+1.8% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2004 (+2.2% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2005 (+2.6% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2006 (+3% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2007 (+3.4% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2008 (+3.8% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2009 (+4.2% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2010 (+4.6% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2011 (+5% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2012 (+5.4% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2013 (+5.8% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2014 (+6.2% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2015 (+6.6% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2016 (+7% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2017 (+7.4% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2018 (+7.8% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2019 (+8.2% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2020 (+8.6% Might): For 30 sec., Vital Point Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 5 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1001 (+1 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1002 (+2 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1003 (+3 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1004 (+4 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1005 (+5 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1006 (+6 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1007 (+7 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1008 (+8 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1009 (+9 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1010 (+10 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1011 (+10.5 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1012 (+11 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1013 (+11.5 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1014 (+12 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1015 (+12.5 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1016 (+13 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1017 (+13.5 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1018 (+14 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1019 (+14.5 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1020 (+15 sec. Time): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2001 (+1% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2002 (+1.4% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2003 (+1.8% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2004 (+2.2% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2005 (+2.6% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2006 (+3% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2007 (+3.4% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2008 (+3.8% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2009 (+4.2% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2010 (+4.6% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2011 (+5% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2012 (+5.4% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2013 (+5.8% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2014 (+6.2% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2015 (+6.6% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2016 (+7% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2017 (+7.4% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2018 (+7.8% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2019 (+8.2% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2020 (+8.6% Might): For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Blocks debuffs (up to 7 times). Requires a dagger or dual daggers. -->
		<icon>icon.skill10531</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
		</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="2">30</value>
			<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>MOVEMENT</abnormalType>
		<abnormalVisualEffect>BIG_BODY_3</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">700</value>
			<value level="2">704</value>
		</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">98</value>
		</magicLevel>
		<mpConsume>
			<value level="1">45</value>
			<value level="2">47</value>
		</mpConsume>
		<reuseDelay>600000</reuseDelay>
		<reuseDelayGroup>10531</reuseDelayGroup>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Crippling Poison -->
				<attackerType>Playable</attackerType>
				<chance>80</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>10545</skillId> <!-- Crippling Poison -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
				</skillLevel>
			</effect>
			<effect name="FatalBlowRate">
				<amount>
					<value level="1">40</value>
					<value level="2">45</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AbnormalShield">
				<times>
					<value level="1">5</value>
					<value level="2">7</value>
				</times>
			</effect>
			<effect name="PhysicalAttack" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10532" toLevel="11" name="Clone Attack">
		<!-- Melts into the target's shadow and summons clones to attack. Requires a dagger or dual daggers. The skill cooldown is fixed. -->
		<icon>icon.skill10532</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-698</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-711</value>
			<value level="6">-713</value>
			<value level="7">-715</value>
			<value level="8">-715</value>
			<value level="9">-715</value>
			<value level="10">-715</value>
			<value level="11">-715</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">90</value>
			<value level="2">95</value>
			<value level="3">97</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
			<value level="10">113</value>
			<value level="11">118</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">41</value>
			<value level="3">45</value>
			<value level="4">47</value>
			<value level="5">49</value>
			<value level="6">51</value>
			<value level="7">53</value>
			<value level="8">55</value>
			<value level="9">57</value>
			<value level="10">59</value>
			<value level="11">61</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>180000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TeleportToTarget" />
			<effect name="TargetCancel" />
			<effect name="DeleteHateOfMe" />
			<effect name="SummonHallucination">
				<npcId>
					<value level="1">13302</value>
					<value level="2">13303</value>
					<value level="3">13304</value>
					<value level="4">13305</value>
					<value level="5">13455</value>
					<value level="6">13456</value>
					<value level="7">13457</value>
					<value level="8">13578</value>
					<value level="9">13579</value>
					<value level="10">13579</value>
					<value level="11">13579</value>
				</npcId>
				<npcCount>3</npcCount>
				<despawnDelay>17000</despawnDelay>
			</effect>
		</effects>
		<selfEffects>
			<effect name="CallSkill">
				<!-- Illusion Hide -->
				<skillId>10556</skillId> <!-- Illusion Hide -->
				<skillLevel>1</skillLevel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10534" toLevel="5" name="Trace of Dagger">
		<!-- Critical Damage for basic attacks +100% -->
		<icon>icon.skill1542</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>3</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10535" toLevel="5" name="Scorpion Poison">
		<!-- Level 1: Decreases the enemy's Speed after a basic attack, poisoning them and blocking their M. skills. Increases Infection Atk. Rate. -->
		<!-- Level 2: Decreases the enemy's Speed after a basic attack, poisoning them and blocking their M. skills. Increases Infection Atk. Rate. -->
		<!-- Level 3: Decreases the enemy's Speed after a basic attack, poisoning them and blocking their M. skills. Increases Infection Atk. Rate. -->
		<!-- Level 4: Decreases the enemy's Speed after a basic attack, poisoning them and blocking their M. skills. Increases Infection Atk. Rate. -->
		<!-- Level 5: Decreases the enemy's Speed after a basic attack, poisoning them and blocking their M. skills. Increases Infection Atk. Rate, M. Def. -10%. -->
		<icon>icon.skill10535</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">115</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Block Magic -->
				<attackerType>Playable</attackerType>
				<isCritical>false</isCritical>
				<targetType>TARGET</targetType>
				<chance>10</chance>
				<allowWeapons>ALL</allowWeapons>
				<skillId>10537</skillId> <!-- Block Magic -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="10537" toLevel="3" name="Block Magic">
		<!-- Level 1: Poisons the enemy decreasing their Speed and temporarily preventing them from using M. skills. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Poisons the enemy decreasing their Speed and temporarily preventing them from using M. skills. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Poisons the enemy decreasing their Speed and M. Def. and temporarily preventing them from using M. skills. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-711</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">99</value>
			<value level="3">115</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10538" toLevel="4" name="Weakness Critical">
		<!-- Level 1: Inflicts Poison. Received Critical Damage from basic attacks +35%, received Critical Rate from basic attacks +10%. -->
		<!-- Level 2: Inflicts Poison. Received Critical Damage from basic attacks +36%, received Critical Rate from basic attacks +11%. -->
		<!-- Level 3: Inflicts Poison. Received Critical Damage from basic attacks +37%, received Critical Rate from basic attacks +12%. -->
		<!-- Level 4: Inflicts Poison. Received Critical Damage from basic attacks +38%, received Critical Rate from basic attacks +13%. -->
		<icon>icon.skill1222</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>T_CRT_RATE_UP</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-711</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10539" toLevel="15" name="Throw Dagger">
		<!-- Level 1: Throws a dagger at the enemy with 7396 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 2: Throws a dagger at the enemy with 7647 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 3: Throws a dagger at the enemy with 8149 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 4: Throws a dagger at the enemy with 8652 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 5: Throws a dagger at the enemy with 9154 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 6: Throws a dagger at the enemy with 9657 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7: Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8: Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9: Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10: Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11: Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12: Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13: Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14: Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15: Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 7 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 10,159 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 8 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 10,662 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 9 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 12,098 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 10 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 12,688 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 11 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 13,278 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 12 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 14,014 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 13 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 14,750 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 14 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 16,225 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1001 (+1% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1002 (+2% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1003 (+3% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1004 (+4% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1005 (+5% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1006 (+6% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1007 (+7% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1008 (+8% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1009 (+9% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1010 (+10% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1011 (+11% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1012 (+12% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1013 (+13% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1014 (+14% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1015 (+15% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1016 (+16% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1017 (+17% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1018 (+18% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1019 (+19% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 1020 (+20% Power): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2001 (+1% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2002 (+2% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2003 (+3% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2004 (+4% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2005 (+5% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2006 (+6% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2007 (+7% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2008 (+8% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2009 (+9% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2010 (+10% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2011 (+11% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2012 (+12% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2013 (+13% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2014 (+14% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2015 (+15% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2016 (+16% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2017 (+17% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2018 (+18% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2019 (+19% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 2020 (+20% Chance): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3001 (+1% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3002 (+1.4% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3003 (+1.8% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3004 (+2.2% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3005 (+2.6% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3006 (+3% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3007 (+3.4% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3008 (+3.8% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3009 (+4.2% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3010 (+4.6% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3011 (+5% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3012 (+5.4% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3013 (+5.8% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3014 (+6.2% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3015 (+6.6% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3016 (+7% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3017 (+7.4% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3018 (+7.8% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3019 (+8.2% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<!-- Level 15 - SubLevel 3020 (+8.6% Hex): Throws a dagger at the enemy with 17,848 power. For 10 sec., Speed -180. Requires a dagger or dual daggers. Over-hit. The skill cooldown is fixed. -->
		<icon>icon.skill10539</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
			<value level="14">14</value>
			<value level="15">15</value>
		</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="15">60</value>
			<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>800</castRange>
		<coolTime>100</coolTime>
		<effectPoint>
			<value level="1">-707</value>
			<value level="2">-709</value>
			<value level="3">-709</value>
			<value level="4">-709</value>
			<value level="5">-709</value>
			<value level="6">-709</value>
			<value level="7">-709</value>
			<value level="8">-709</value>
			<value level="9">-709</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
			<value level="14">-709</value>
			<value level="15">-709</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1730</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">88</value>
			<value level="4">90</value>
			<value level="5">92</value>
			<value level="6">94</value>
			<value level="7">96</value>
			<value level="8">98</value>
			<value level="9">101</value>
			<value level="10">103</value>
			<value level="11">105</value>
			<value level="12">107</value>
			<value level="13">109</value>
			<value level="14">114</value>
			<value level="15">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">71</value>
			<value level="2">72</value>
			<value level="3">74</value>
			<value level="4">77</value>
			<value level="5">79</value>
			<value level="6">82</value>
			<value level="7">84</value>
			<value level="8">87</value>
			<value level="9">90</value>
			<value level="10">93</value>
			<value level="11">96</value>
			<value level="12">99</value>
			<value level="13">102</value>
			<value level="14">105</value>
			<value level="15">108</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>45000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">7396</value>
					<value level="2">7647</value>
					<value level="3">8149</value>
					<value level="4">8652</value>
					<value level="5">9154</value>
					<value level="6">9657</value>
					<value level="7">10159</value>
					<value level="8">10662</value>
					<value level="9">12098</value>
					<value level="10">12688</value>
					<value level="11">13278</value>
					<value level="12">14014</value>
					<value level="13">14750</value>
					<value level="14">16225</value>
					<value level="15">17848</value>
					<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="Speed">
				<amount>-180</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="7" toLevel="15" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="7" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10540" toLevel="8" name="Throw Sand">
		<!-- Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2001 (+1% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2006 (+3% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2011 (+5% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2016 (+7% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2001 (+1% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2006 (+3% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2011 (+5% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2016 (+7% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2001 (+1% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2006 (+3% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2011 (+5% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2016 (+7% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2001 (+1% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2006 (+3% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2011 (+5% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2016 (+7% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2001 (+1% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2006 (+3% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2011 (+5% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2016 (+7% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Hex): Hurls sand at the enemy distracting them. The target's P. Accuracy -5 sec.. Requires a dagger or dual daggers. -->
		<icon>icon.skill10540</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
		</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>HIT_DOWN</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="8">80</value>
			<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">88</value>
			<value level="3">91</value>
			<value level="4">94</value>
			<value level="5">97</value>
			<value level="6">101</value>
			<value level="7">103</value>
			<value level="8">105</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
		</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="AddHate">
				<power>500</power>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">-40</value>
					<value level="2">-42</value>
					<value level="3">-44</value>
					<value level="4">-46</value>
					<value level="5">-48</value>
					<value level="6">-50</value>
					<value level="7">-52</value>
					<value level="8">-54</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10541" toLevel="13" name="Throw Poison Needle">
		<!-- Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/ dual dagger to be equipped. -->
		<icon>icon.skill10541</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<coolTime>400</coolTime>
		<effectPoint>
			<value level="1">-696</value>
			<value level="2">-702</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-709</value>
			<value level="6">-709</value>
			<value level="7">-709</value>
			<value level="8">-709</value>
			<value level="9">-709</value>
			<value level="10">-709</value>
			<value level="11">-709</value>
			<value level="12">-709</value>
			<value level="13">-709</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">89</value>
			<value level="4">92</value>
			<value level="5">95</value>
			<value level="6">98</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">114</value>
			<value level="13">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">38</value>
			<value level="3">40</value>
			<value level="4">43</value>
			<value level="5">45</value>
			<value level="6">47</value>
			<value level="7">49</value>
			<value level="8">51</value>
			<value level="9">53</value>
			<value level="10">55</value>
			<value level="11">57</value>
			<value level="12">59</value>
			<value level="13">61</value>
		</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="SkillTurning">
				<chance>100</chance>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10542" toLevel="1" name="Maximum Critical">
		<!-- P. Skill Power +1%, Vital Point Attack Rate +10%, Critical Rate for basic attacks from the flanks +30%, Critical Damage for basic attacks from the flanks +40%, Critical Rate for basic attacks from behind +60%, Critical Damage for basic attacks from behind +70%. -->
		<icon>icon.skill10542_1</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="CriticalRatePositionBonus">
				<amount>30</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
			<effect name="CriticalRatePositionBonus">
				<amount>60</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>40</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>70</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="FatalBlowRate">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10543" toLevel="1" name="Silent Step">
		<!-- Monsters do not attack you first. P. Def. -20%, Speed +60. Consumes MP over time, while the skill is active. -->
		<icon>icon.skill10543</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="ManaDamOverTime">
				<power>10</power>
				<ticks>5</ticks>
			</effect>
			<effect name="SilentMove" />
			<effect name="Speed">
				<amount>60</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10544" toLevel="4" name="Cancels the target.">
		<icon>icon.skill0445</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">87</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="TargetCancel" />
		</effects>
	</skill>
	<skill id="10545" toLevel="4" name="Crippling Poison">
		<!-- Gradually makes the enemy's body frozen for 4 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-700</value>
			<value level="2">-704</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">91</value>
			<value level="2">94</value>
			<value level="3">97</value>
			<value level="4">99</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>120000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="Speed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<!-- Paralyzed -->
				<skillId>10515</skillId> <!-- Paralysis -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="10546" toLevel="11" name="Jawbone Blow">
		<!-- Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1001 (+1% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1002 (+2% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1003 (+3% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1004 (+4% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1005 (+5% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1006 (+6% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1007 (+7% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1008 (+8% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1009 (+9% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1010 (+10% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1011 (+11% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1012 (+12% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1013 (+13% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1014 (+14% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1015 (+15% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1016 (+16% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1017 (+17% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1018 (+18% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1019 (+19% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11 - SubLevel 1020 (+20% Chance): Strikes the enemy with a powerful blow knocking them down for 2 sec. Requires a dagger or dual daggers. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10546</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
		</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="11">15</value>
			<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">89</value>
			<value level="2">92</value>
			<value level="3">95</value>
			<value level="4">98</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
			<value level="10">111</value>
			<value level="11">116</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">45</value>
			<value level="4">47</value>
			<value level="5">49</value>
			<value level="6">51</value>
			<value level="7">53</value>
			<value level="8">55</value>
			<value level="9">57</value>
			<value level="10">59</value>
			<value level="11">61</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>30000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="KnockBack">
				<speed>600</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>100</DERANGEMENT>
				<SLEEP>100</SLEEP>
				<CHANGEBODY>100</CHANGEBODY>
				<SHOCK>100</SHOCK>
				<HOLD>100</HOLD>
			</effect>
			<effect name="BlockActions" />
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>HIDE,-1</dispel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="10547" toLevel="1" name="Shadow Attack">
		<!-- Not in use. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0263</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>130</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>50</castRange>
		<coolTime>400</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>60</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>114</mpConsume>
		<reuseDelay>7000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TeleportToTarget" />
			<effect name="TargetCancel" />
			<effect name="BlockActions" />
			<effect name="FatalBlow">
				<power>8875</power>
				<chanceBoost>300</chanceBoost>
			</effect>
		</effects>
	</skill>
	<skill id="10548" toLevel="8" name="Plunder">
		<!-- Steals an item from the enemy. -->
		<icon>icon.skill10548</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-709</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>800</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">87</value>
			<value level="3">89</value>
			<value level="4">91</value>
			<value level="5">93</value>
			<value level="6">95</value>
			<value level="7">97</value>
			<value level="8">99</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">45</value>
			<value level="7">46</value>
			<value level="8">47</value>
		</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="Plunder" />
			<effect name="PhysicalDamage">
				<power>200</power>
			</effect>
		</effects>
	</skill>
	<skill id="10549" toLevel="8" name="Kick">
		<!-- Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Kicks the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10549</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
		</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="8">140</value>
			<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-694</value>
			<value level="3">-700</value>
			<value level="4">-705</value>
			<value level="5">-709</value>
			<value level="6">-713</value>
			<value level="7">-717</value>
			<value level="8">-721</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">88</value>
			<value level="3">91</value>
			<value level="4">94</value>
			<value level="5">97</value>
			<value level="6">101</value>
			<value level="7">103</value>
			<value level="8">105</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>60000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<speed>400</speed>
				<distance>100</distance>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<AIRBIND>100</AIRBIND>
				<SHOCK>100</SHOCK>
				<KNOCKBACK>100</KNOCKBACK>
			</effect>
			<effect name="BlockActions" />
		</effects>
	</skill>
	<skill id="10550" toLevel="11" name="Illusion Step">
		<!-- Strikes the enemy at a vital spot. Their Speed -23% for 7 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10550</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-698</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-719</value>
			<value level="6">-726</value>
			<value level="7">-734</value>
			<value level="8">-742</value>
			<value level="9">-750</value>
			<value level="10">-750</value>
			<value level="11">-750</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">90</value>
			<value level="2">95</value>
			<value level="3">97</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
			<value level="10">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="11">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>
			<value level="1">106</value>
			<value level="2">115</value>
			<value level="3">125</value>
			<value level="4">129</value>
			<value level="5">138</value>
			<value level="6">146</value>
			<value level="7">154</value>
			<value level="8">162</value>
			<value level="9">170</value>
		</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="FatalBlow">
				<power>
					<value level="1">21344</value>
					<value level="2">22083</value>
					<value level="3">23560</value>
					<value level="4">25039</value>
					<value level="5">26516</value>
					<value level="6">27993</value>
					<value level="7">29472</value>
					<value level="8">29472</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="9">29472</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="10">29472</value> <!-- FIXME: AUTO GENERATED LEVEL --> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="11">29472</value> <!-- FIXME: AUTO GENERATED LEVEL --> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
				<chanceBoost>300</chanceBoost>
			</effect>
			<effect name="Speed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10551" toLevel="11" name="Illusion Trick">
		<!-- Cancels the enemy's target and stops them from choosing a new one for 1 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10551</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>CONFUSION</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-687</value>
			<value level="2">-698</value>
			<value level="3">-707</value>
			<value level="4">-709</value>
			<value level="5">-719</value>
			<value level="6">-726</value>
			<value level="7">-734</value>
			<value level="8">-742</value>
			<value level="9">-750</value>
			<value level="10">-750</value>
			<value level="11">-750</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">90</value>
			<value level="2">95</value>
			<value level="3">97</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
			<value level="10">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="11">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">63</value>
			<value level="3">68</value>
			<value level="4">71</value>
			<value level="5">76</value>
			<value level="6">80</value>
			<value level="7">84</value>
			<value level="8">88</value>
			<value level="9">92</value>
		</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<trait>SHOCK</trait>
		<trait>SHOCK</trait>
		<effects>
			<effect name="TargetCancel" />
			<effect name="DisableTargeting" />
		</effects>
	</skill>
	<skill id="10552" toLevel="12" name="Superior Resistance">
		<!-- Level 1: M. Def. +776, and Fire/ Water/ Wind/ Earth Resistance +20. STR +2. -->
		<!-- Level 2: M. Def. +878, and Fire/ Water/ Wind/ Earth Resistance +22. STR +2. -->
		<!-- Level 3: M. Def. +993, and Fire/ Water/ Wind/ Earth Resistance +24. STR +2. -->
		<!-- Level 4: M. Def. +1097, and Fire/ Water/ Wind/ Earth Resistance +26. STR +2. -->
		<!-- Level 5: M. Def. +1237, and Fire/ Water/ Wind/ Earth Resistance +30. STR +2. -->
		<!-- Level 6: M. Def. +1299, and Fire/ Water/ Wind/ Earth Resistance +32. STR +2. -->
		<!-- Level 7: M. Def. +1365, and Fire/ Water/ Wind/ Earth Resistance +34. STR +2. -->
		<!-- Level 8: M. Def. +1434, and Fire/ Water/ Wind/ Earth Resistance +36. STR +2, M. Def. +2%. -->
		<!-- Level 9: M. Def. +1507, and Fire/ Water/ Wind/ Earth Resistance +38. STR +2, M. Def. +3%. -->
		<!-- Level 10: M. Def. +1583, and Fire/ Water/ Wind/ Earth Resistance +40. STR +2, M. Def. +5%. -->
		<!-- Level 11: M. Def. +1741, and Fire/ Water/ Wind/ Earth Resistance +42. STR +2, M. Def. +6%. -->
		<!-- Level 12: M. Def. +1915, and Fire/ Water/ Wind/ Earth Resistance +44. STR +2, M. Def. +7%. -->
		<icon>icon.skill10005</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">100</value>
			<value level="6">102</value>
			<value level="7">104</value>
			<value level="8">106</value>
			<value level="9">108</value>
			<value level="10">110</value>
			<value level="11">115</value>
			<value level="12">120</value>
		</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">776</value>
					<value level="2">878</value>
					<value level="3">993</value>
					<value level="4">1097</value>
					<value level="5">1237</value>
					<value level="6">1299</value>
					<value level="7">1365</value>
					<value level="8">1434</value>
					<value level="9">1507</value>
					<value level="10">1583</value>
					<value level="11">1741</value>
					<value level="12">1915</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">22</value>
					<value level="3">24</value>
					<value level="4">26</value>
					<value level="5">30</value>
					<value level="6">32</value>
					<value level="7">34</value>
					<value level="8">36</value>
					<value level="9">38</value>
					<value level="10">40</value>
					<value level="11">42</value>
					<value level="12">44</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">22</value>
					<value level="3">24</value>
					<value level="4">26</value>
					<value level="5">30</value>
					<value level="6">32</value>
					<value level="7">34</value>
					<value level="8">36</value>
					<value level="9">38</value>
					<value level="10">40</value>
					<value level="11">42</value>
					<value level="12">44</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">22</value>
					<value level="3">24</value>
					<value level="4">26</value>
					<value level="5">30</value>
					<value level="6">32</value>
					<value level="7">34</value>
					<value level="8">36</value>
					<value level="9">38</value>
					<value level="10">40</value>
					<value level="11">42</value>
					<value level="12">44</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">22</value>
					<value level="3">24</value>
					<value level="4">26</value>
					<value level="5">30</value>
					<value level="6">32</value>
					<value level="7">34</value>
					<value level="8">36</value>
					<value level="9">38</value>
					<value level="10">40</value>
					<value level="11">42</value>
					<value level="12">44</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="StatUp">
				<amount>2</amount>
				<stat>STR</stat>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">2</value>
					<value level="9">3</value>
					<value level="10">5</value>
					<value level="11">6</value>
					<value level="12">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10553" toLevel="1" name="Chance of Wind">
		<!-- Resets cooldown of certain skills. -->
		<icon>icon.skill10878</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">133</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">6871</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="10554" toLevel="11" name="Flash Bluff">
		<!-- Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 1 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 10 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1001 (+1% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1002 (+2% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1003 (+3% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1004 (+4% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1005 (+5% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1006 (+6% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1007 (+7% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1008 (+8% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1009 (+9% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1010 (+10% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1011 (+11% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1012 (+12% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1013 (+13% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1014 (+14% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1015 (+15% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1016 (+16% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1017 (+17% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1018 (+18% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1019 (+19% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 11 - SubLevel 1020 (+20% Chance): Startles the target making them turn backwards and confusing for 3 sec. Requires a dagger or dual daggers. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10554</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>H_R_BLUFF</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="11">15</value>
			<value fromLevel="1" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
		</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
			<value level="10">111</value>
			<value level="11">116</value>
		</magicLevel>
		<mpConsume>40</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Bluff">
				<chance>80</chance>
			</effect>
			<effect name="TargetCancel" />
			<effect name="DeleteHateOfMe">
				<chance>90</chance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="10555" toLevel="1" name="Impaired">
		<!-- Holds the target for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1201</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="10556" toLevel="1" name="Illusion Hide">
		<!-- Becomes hidden momentarily. -->
		<icon>icon.skill10517</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>709</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Hide" />
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="DispelBySlot">
				<dispel>ROOT_PHYSICALLY,3</dispel>
			</effect>
			<effect name="TriggerSkillByMagicType">
				<!-- Cancel Shadow Move -->
				<magicTypes>0;1</magicTypes>
				<skillId>14839</skillId> <!-- Cancel Hide -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<targetType>SELF</targetType>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Cancel Shadow Move -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>100</chance>
				<targetType>SELF</targetType>
				<allowNormalAttack>true</allowNormalAttack>
				<allowSkillAttack>true</allowSkillAttack>
				<isCritical>true</isCritical>
				<skillId>14839</skillId> <!-- Cancel Hide -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Cancel Shadow Move -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>100</chance>
				<targetType>SELF</targetType>
				<allowNormalAttack>true</allowNormalAttack>
				<allowSkillAttack>true</allowSkillAttack>
				<skillId>14839</skillId> <!-- Cancel Hide -->
				<skillLevel>1</skillLevel>
				<isCritical>false</isCritical>
			</effect>
		</effects>
	</skill>
	<skill id="10557" toLevel="2" name="Maximize Critical">
		<!-- Level 1: For 20 sec., Critical Rate from the flanks +30%, Critical Damage for basic attacks from behind +60%. With a 50% chance, triggers Maximize Critical Lv. 2 after a critical attack. -->
		<!-- Level 2: For 20 sec., Critical Damage for basic attacks from the flanks +40%, Critical Damage for basic attacks from behind +70%. -->
		<icon>
			<value level="1">icon.skill10542</value>
			<value level="2">icon.skill10542_2</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
		</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>CRITICAL_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>696</effectPoint>
		<hitTime>800</hitTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="CriticalRatePositionBonus">
				<amount>
					<value level="1">30</value>
					<value level="2">40</value>
				</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
			<effect name="CriticalRatePositionBonus">
				<amount>
					<value level="1">60</value>
					<value level="2">70</value>
				</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Maximize Critical -->
				<isCritical>true</isCritical>
				<skillId>10557</skillId> <!-- Maximize Critical -->
				<skillLevel>
					<value level="1">2</value>
					<value level="2">0</value>
				</skillLevel>
				<minDamage>1</minDamage>
				<chance>50</chance>
				<targetType>SELF</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="10558" toLevel="1" name="Elusive Mirage">
		<!-- For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1001 (+1% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1002 (+1.4% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1003 (+1.8% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1004 (+2.2% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1005 (+2.6% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1006 (+3% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1007 (+3.4% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1008 (+3.8% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1009 (+4.2% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1010 (+4.6% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1011 (+5% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1012 (+5.4% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1013 (+5.8% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1014 (+6.2% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1015 (+6.6% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1016 (+7% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1017 (+7.4% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1018 (+7.8% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1019 (+8.2% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1020 (+8.6% Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2001 (+1% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2002 (+1.4% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2003 (+1.8% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2004 (+2.2% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2005 (+2.6% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2006 (+3% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2007 (+3.4% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2008 (+3.8% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2009 (+4.2% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2010 (+4.6% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2011 (+5% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2012 (+5.4% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2013 (+5.8% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2014 (+6.2% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2015 (+6.6% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2016 (+7% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2017 (+7.4% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2018 (+7.8% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2019 (+8.2% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2020 (+8.6% Magic Shield): For 30 sec., there is a chance of cancelling the attacker's target when hit. Requires a dagger or dual daggers. -->
		<icon>icon.skill11861</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>MIRAGE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>673</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>22</isMagic>
		<magicLevel>85</magicLevel>
		<mpConsume>72</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Elusive Mirage -->
				<minDamage>1</minDamage>
				<skillId>10559</skillId> <!-- Elusive Mirage -->
				<skillLevel>1</skillLevel>
				<chance>80</chance>
				<targetType>ENEMY</targetType>
			</effect>
			<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10559" toLevel="1" name="Elusive Mirage">
		<!-- Cancels the enemy's target preventing them from choosing a new one for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11861</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-564</effectPoint>
		<effectRange>1400</effectRange>
		<isDebuff>true</isDebuff>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="DeleteHateOfMe">
				<!-- Guessed -->
				<chance>100</chance>
			</effect>
			<effect name="DisableTargeting" />
		</effects>
	</skill>
	<skill id="10560" toLevel="2" name="Maximum Blow">
		<!-- Level 1: For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2: For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1001 (+1% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1002 (+1.4% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1003 (+1.8% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1004 (+2.2% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1005 (+2.6% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1006 (+3% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1007 (+3.4% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1008 (+3.8% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1009 (+4.2% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1010 (+4.6% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1011 (+5% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1012 (+5.4% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1013 (+5.8% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1014 (+6.2% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1015 (+6.6% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1016 (+7% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1017 (+7.4% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1018 (+7.8% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1019 (+8.2% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1020 (+8.6% Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2001 (+1% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2002 (+1.4% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2003 (+1.8% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2004 (+2.2% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2005 (+2.6% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2006 (+3% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2007 (+3.4% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2008 (+3.8% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2009 (+4.2% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2010 (+4.6% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2011 (+5% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2012 (+5.4% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2013 (+5.8% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2014 (+6.2% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2015 (+6.6% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2016 (+7% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2017 (+7.4% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2018 (+7.8% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2019 (+8.2% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2020 (+8.6% Magic Shield): For 120 sec., Vital Point Attack Rate +20%, Critical Damage for basic attacks +7%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1001 (+1% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1002 (+1.4% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1003 (+1.8% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1004 (+2.2% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1005 (+2.6% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1006 (+3% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1007 (+3.4% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1008 (+3.8% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1009 (+4.2% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1010 (+4.6% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1011 (+5% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1012 (+5.4% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1013 (+5.8% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1014 (+6.2% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1015 (+6.6% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1016 (+7% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1017 (+7.4% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1018 (+7.8% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1019 (+8.2% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1020 (+8.6% Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2001 (+1% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2002 (+1.4% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2003 (+1.8% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2004 (+2.2% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2005 (+2.6% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2006 (+3% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2007 (+3.4% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2008 (+3.8% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2009 (+4.2% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2010 (+4.6% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2011 (+5% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2012 (+5.4% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2013 (+5.8% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2014 (+6.2% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2015 (+6.6% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2016 (+7% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2017 (+7.4% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2018 (+7.8% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2019 (+8.2% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2020 (+8.6% Magic Shield): For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. On using Reverse Mana, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers. -->
		<icon>icon.skill11877</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>MIGHT_MORTAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>549</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>22</isMagic>
		<mpConsume>38</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlowRate">
				<amount>
					<value level="1">20</value>
					<value level="2">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">7</value>
					<value level="2">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">
				<amount>
					<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillBySkill">
				<castSkillId>19299</castSkillId> <!-- Reverse Mana -->
				<skillId>19523</skillId> <!-- Maximum Blow -->
				<skillLevel>1</skillLevel>
				<chance>100</chance>
				<targetType>SELF</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="10561" toLevel="5" name="Superior Fitness">
		<!-- Level 1: Max HP/ CP +10%, HP Recovery Rate +15%, Infection Resistance +10%. -->
		<!-- Level 2: Max HP/ CP +13%, HP Recovery Rate +16%, Infection Resistance +11%. -->
		<!-- Level 3: Max HP/ CP +16%, HP Recovery Rate +18%, Infection Resistance +13%. -->
		<!-- Level 4: Max HP/ CP +20%, HP Recovery Rate +20%, Infection Resistance +15%. -->
		<!-- Level 5: Max HP/ CP +20%, HP Recovery Rate +20%, Infection Resistance +15%, P. Skill Power +2%. -->
		<icon>icon.skill11864</icon>
		<operateType>P</operateType>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">115</value>
		</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<POISON>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">13</value>
					<value level="4">15</value>
					<value level="5">15</value>
				</POISON>
				<SHOCK>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">13</value>
					<value level="4">15</value>
					<value level="5">15</value>
				</SHOCK>
				<BLEED>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">13</value>
					<value level="4">15</value>
					<value level="5">15</value>
				</BLEED>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">10</value>
					<value level="2">13</value>
					<value level="3">16</value>
					<value level="4">20</value>
					<value level="5">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value level="2">13</value>
					<value level="3">16</value>
					<value level="4">20</value>
					<value level="5">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">15</value>
					<value level="2">16</value>
					<value level="3">18</value>
					<value level="4">20</value>
					<value level="5">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value fromLevel="1" toLevel="4">0</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="10562" toLevel="2" name="Critical Tactics">
		<!-- Level 1: For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2: For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1001 (+15 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1002 (+30 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1003 (+45 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1004 (+60 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1005 (+75 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1006 (+90 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1007 (+105 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1008 (+120 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1009 (+135 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1010 (+150 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1011 (+165 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1012 (+180 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1013 (+195 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1014 (+210 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1015 (+225 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1016 (+240 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1017 (+255 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1018 (+270 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1019 (+285 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 1020 (+300 sec. Time): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2001 (+2 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2002 (+4 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2003 (+6 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2004 (+8 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2005 (+10 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2006 (+12 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2007 (+14 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2008 (+16 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2009 (+18 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2010 (+20 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2011 (+22 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2012 (+24 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2013 (+26 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2014 (+28 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2015 (+30 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2016 (+32 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2017 (+34 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2018 (+36 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2019 (+38 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 1 - SubLevel 2020 (+40 Wind): For 5 min., P. Skill Power +2%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1001 (+15 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1002 (+30 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1003 (+45 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1004 (+60 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1005 (+75 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1006 (+90 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1007 (+105 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1008 (+120 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1009 (+135 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1010 (+150 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1011 (+165 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1012 (+180 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1013 (+195 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1014 (+210 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1015 (+225 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1016 (+240 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1017 (+255 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1018 (+270 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1019 (+285 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 1020 (+300 sec. Time): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2001 (+2 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2002 (+4 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2003 (+6 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2004 (+8 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2005 (+10 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2006 (+12 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2007 (+14 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2008 (+16 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2009 (+18 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2010 (+20 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2011 (+22 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2012 (+24 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2013 (+26 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2014 (+28 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2015 (+30 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2016 (+32 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2017 (+34 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2018 (+36 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2019 (+38 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<!-- Level 2 - SubLevel 2020 (+40 Wind): For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires a dagger or dual daggers. -->
		<icon>icon.skill10562</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="2">300</value>
			<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
		</abnormalTime>
		<abnormalType>FOCUS_DAGGER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>669</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>22</isMagic>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">120</value>
		</magicLevel>
		<mpConsume>36</mpConsume>
		<reuseDelay>290000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="CriticalDamagePosition">
				<amount>50</amount>
				<mode>PER</mode>
				<position>FRONT</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>30</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
			<effect name="CriticalDamagePosition">
				<amount>50</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="CriticalRatePositionBonus">
				<amount>30</amount>
				<mode>PER</mode>
				<position>SIDE</position>
			</effect>
			<effect name="CriticalRatePositionBonus">
				<amount>50</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
			<effect name="FatalBlowRate">
				<amount>10</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">2</value>
					<value level="2">7</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
