<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="36600" name="Scroll: Restore A-grade Equipment" type="EtcItem">
		<!-- Double-click to restore the default appearance of A-grade equipment (weapons/ armor). -->
		<set name="icon" val="icon.change_restore_i04" />
		<set name="price" val="500000" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9863" level="1" /> <!-- Restoration Stone: A-grade Equipment -->
		</skills>
	</item>
	<item id="36601" name="Scroll: Restore B-grade Equipment" type="EtcItem">
		<!-- Double-click to restore the default appearance of B-grade equipment (weapons/ armor). -->
		<set name="icon" val="icon.change_restore_i03" />
		<set name="price" val="100000" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9864" level="1" /> <!-- Restoration Stone: B-grade Equipment -->
		</skills>
	</item>
	<item id="36602" name="Scroll: Restore C-grade Equipment" type="EtcItem">
		<!-- Double-click to restore the default appearance of C-grade equipment (weapons/ armor). -->
		<set name="icon" val="icon.change_restore_i02" />
		<set name="price" val="50000" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9865" level="1" /> <!-- Restoration Stone: C-grade Equipment -->
		</skills>
	</item>
	<item id="36603" name="Scroll: Restore D-grade Equipment" type="EtcItem">
		<!-- Double-click to restore the default appearance of D-grade equipment (weapons/ armor). -->
		<set name="icon" val="icon.change_restore_i01" />
		<set name="price" val="10000" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9866" level="1" /> <!-- Restoration Stone: D-grade Equipment -->
		</skills>
	</item>
	<item id="36604" name="Appearance Stone: Hair Accessory" type="EtcItem">
		<!-- Required for changing a head accessory's appearance. Works for items that use the same number of head accessory slots. You need an appearance item, which is destroyed after its appearance is extracted. No change in stats. Double-click to use. The fee for 1-slot head accessories is 125,000 adena, for 2-slot head accessories - 200,000 adena. Note!. If you extract an appearance of a female-only accessory, you won't be able to equip it on male characters. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_HAIRACC" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9867" level="1" /> <!-- Appearance Stone: Head Accessory -->
		</skills>
	</item>
	<item id="36605" name="Blessed Appearance Stone: Hair Accessory" type="EtcItem">
		<!-- Required for changing a head accessory's appearance. Works for items that use the same number of head accessory slots. You need an appearance item, which remains intact after its appearance is extracted. No change in stats. Double-click to use. Note!. If you extract an appearance of a female-only accessory, you won't be able to equip it on male characters. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_HAIRACC" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9868" level="1" /> <!-- Blessed Appearance Stone: Head Accessory -->
		</skills>
	</item>
	<item id="36606" name="Scroll: Modify R-grade Weapon" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i06" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9885" level="1" /> <!-- Weapon Modification - R-grade -->
		</skills>
	</item>
	<item id="36607" name="Scroll: Modify S-grade Weapon" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i05" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9886" level="1" /> <!-- Weapon Modification - S-grade -->
		</skills>
	</item>
	<item id="36608" name="Scroll: Modify A-grade Weapon" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i04" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9887" level="1" /> <!-- Weapon Modification - A-grade -->
		</skills>
	</item>
	<item id="36609" name="Scroll: Modify B-grade Weapon" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i03" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9888" level="1" /> <!-- Weapon Modification - B-grade -->
		</skills>
	</item>
	<item id="36610" name="Scroll: Modify C-grade Weapon" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i02" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9889" level="1" /> <!-- Weapon Modification - C-grade -->
		</skills>
	</item>
	<item id="36611" name="Scroll: Modify D-grade Weapon" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i01" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9890" level="1" /> <!-- Weapon Modification - D-grade -->
		</skills>
	</item>
	<item id="36612" name="Blessed Scroll: Modify R-grade Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i06" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9891" level="1" /> <!-- Blessed R-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36613" name="Blessed Scroll: Modify S-grade Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i05" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9892" level="1" /> <!-- Blessed S-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36614" name="Blessed Scroll: Modify A-grade Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i04" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9893" level="1" /> <!-- Blessed A-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36615" name="Blessed Scroll: Modify B-grade Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i03" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9894" level="1" /> <!-- Blessed B-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36616" name="Blessed Scroll: Modify C-grade Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i02" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9895" level="1" /> <!-- Blessed C-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36617" name="Blessed Scroll: Modify D-grade Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i01" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9896" level="1" /> <!-- Blessed D-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36618" name="Scroll: Modify R-grade Armor" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of R-grade armor to that of different armor of R-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 125,000 adena. An item with modified appearance cannot be exchanged until its appearance is restored to default. -->
		<set name="icon" val="icon.armor_change_i06" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9897" level="1" /> <!-- Armor Modification - R-grade -->
		</skills>
	</item>
	<item id="36619" name="Scroll: Modify S-grade Armor" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 50,000 adena. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.armor_change_i05" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9898" level="1" /> <!-- Armor Modification - S-grade -->
		</skills>
	</item>
	<item id="36620" name="Scroll: Modify A-grade Armor" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 24,000 adena. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.armor_change_i04" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9899" level="1" /> <!-- Armor Modification - A-grade -->
		</skills>
	</item>
	<item id="36621" name="Scroll: Modify B-grade Armor" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of B-grade armor to that of different armor of B-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 8000 adena. An item with modified appearance cannot be exchanged until its appearance is restored to default. -->
		<set name="icon" val="icon.armor_change_i03" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9900" level="1" /> <!-- Armor Modification - B-grade -->
		</skills>
	</item>
	<item id="36622" name="Scroll: Modify C-grade Armor" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of C-grade armor to that of different armor of C-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 1500 adena. An item with modified appearance cannot be exchanged until its appearance is restored to default. -->
		<set name="icon" val="icon.armor_change_i02" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9901" level="1" /> <!-- Armor Modification - C-grade -->
		</skills>
	</item>
	<item id="36623" name="Scroll: Modify D-grade Armor" additionalName="15-day" type="EtcItem">
		<!-- Changes the appearance of an D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 600 adena. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.armor_change_i01" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9902" level="1" /> <!-- Armor Modification - D-grade -->
		</skills>
	</item>
	<item id="36624" name="Blessed Scroll: Modify R-grade Armor" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item. It won't be destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.pr_armor_change_i06" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9903" level="1" /> <!-- Blessed Armor Modification - R-grade -->
		</skills>
	</item>
	<item id="36625" name="Blessed Scroll: Modify S-grade Armor" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item. It won't be destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. An appearance-modified item cannot be exchanged until it gets back its original appearance. -->
		<set name="icon" val="icon.pr_armor_change_i05" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9904" level="1" /> <!-- Blessed Armor Modification - S-grade -->
		</skills>
	</item>
	<item id="36626" name="Blessed Scroll: Modify A-grade Armor" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item. It won't be destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.pr_armor_change_i04" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9905" level="1" /> <!-- Blessed Armor Modification - A-grade -->
		</skills>
	</item>
	<item id="36627" name="Blessed Scroll: Modify B-grade Armor" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item. It won't be destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.pr_armor_change_i03" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9906" level="1" /> <!-- Blessed Armor Modification - B-grade -->
		</skills>
	</item>
	<item id="36628" name="Blessed Scroll: Modify C-grade Armor" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item. It won't be destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="icon.pr_armor_change_i02" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9907" level="1" /> <!-- Blessed Armor Modification - C-grade -->
		</skills>
	</item>
	<item id="36629" name="Blessed Scroll: Modify D-grade Armor" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of an D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item. It won't be destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. An appearance-modified item cannot be exchanged until it gets back its original appearance. -->
		<set name="icon" val="icon.pr_armor_change_i01" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9908" level="1" /> <!-- Blessed Armor Modification - D-grade -->
		</skills>
	</item>
	<item id="36630" name="Appearance Stone: Hair Accessory" additionalName="15-day" type="EtcItem">
		<!-- Required for changing a head accessory's appearance. Works for items that use the same number of head accessory slots. You need an appearance item, which is destroyed after its appearance is extracted. No change in stats. Double-click to use. The fee for 1-slot head accessories is 125,000 adena, for 2-slot head accessories - 200,000 adena. Note!. If you extract an appearance of a female-only accessory, you won't be able to equip it on male characters. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_HAIRACC" />
		<set name="time" val="21600" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9909" level="1" /> <!-- Appearance Stone: Head Accessory -->
		</skills>
	</item>
	<item id="36631" name="Blessed Appearance Stone: Hair Accessory" additionalName="7-day" type="EtcItem">
		<!-- Required for changing a head accessory's appearance. Works for items that use the same number of head accessory slots. You need an appearance item, which remains intact after its appearance is extracted. No change in stats. Double-click to use. Note!. If you extract an appearance of a female-only accessory, you won't be able to equip it on male characters. -->
		<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_HAIRACC" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9910" level="1" /> <!-- Blessed Appearance Stone: Head Accessory -->
		</skills>
	</item>
	<item id="36632" name="Emerald Weapon - One-handed Sword" type="Weapon">
		<!-- An emerald weapon. Type: one-handed sword. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="144" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36633" name="Emerald Weapon: Dagger" type="Weapon">
		<!-- An emerald weapon. Type: dagger. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="106" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">80</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36634" name="Emerald Weapon - Two-handed Sword" type="Weapon">
		<!-- An Emerald weapon. Type: two-handed sword. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_twohand_sword" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="209" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">112</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36635" name="Emerald Weapon: Fist Weapon" type="Weapon">
		<!-- An emerald weapon. Type: fist weapon. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dualfist" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="152" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">112</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36636" name="Emerald Weapon: Spear" type="Weapon">
		<!-- An emerald weapon. Type: spear. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_pole" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="205" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="36637" name="Emerald Weapon: Bow" type="Weapon">
		<!-- An emerald weapon. Type: bow. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_bow" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="1500" />
		<set name="weight" val="181" />
		<set name="material" val="STEEL" />
		<set name="mp_consume" val="2" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">191</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">5</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="36638" name="Emerald Weapon: Crossbow" type="Weapon">
		<!-- An emerald weapon. Type: crossbow. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_twohand_crossbow" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="CROSSBOW" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="950" />
		<set name="weight" val="181" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">117</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">303</stat>
			<stat type="rCrit">10</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">400</stat>
		</stats>
	</item>
	<item id="36639" name="Emerald Weapon: One-handed Blunt Weapon" type="Weapon">
		<!-- An Emerald weapon. Type: one-handed blunt weapon. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="172" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36640" name="Emerald Weapon: Two-handed Blunt Weapon" type="Weapon">
		<!-- An emerald weapon. Type: two-handed blunt weapon. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_twohand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="101" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">90</stat>
			<stat type="mAtk">79</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36641" name="Emerald Weapon - One-handed Staff" type="Weapon">
		<!-- An Emerald weapon. Type: one-handed staff. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="172" />
		<set name="material" val="STEEL" />
		<set name="is_magic_weapon" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36642" name="Emerald Weapon - Two-handed Staff" type="Weapon">
		<!-- An emerald weapon. Type: two-handed staff. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="101" />
		<set name="material" val="STEEL" />
		<set name="is_magic_weapon" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">152</stat>
			<stat type="mAtk">122</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36643" name="Emerald Weapon - Dual Sword" type="Weapon">
		<!-- An Emerald weapon. Type: dual swords. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dual" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="247" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">107</stat>
			<stat type="mAtk">51</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">6</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36644" name="Emerald Weapon - Dual Dagger" type="Weapon">
		<!-- An Emerald weapon. Type: dual daggers. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dualdagger" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALDAGGER" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="weight" val="205" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">107</stat>
			<stat type="mAtk">181</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="randomDamage">10</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36645" name="Emerald Weapon: Dual Blunt Weapon" type="Weapon">
		<!-- An Emerald weapon. Type: dual blunt weapons. An item for changing a weapon's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALBLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="weight" val="250" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">125</stat>
			<stat type="mAtk">186</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="36646" name="Emerald Weapon: Shield" type="Weapon">
		<!-- An emerald shield. Type: shield. An item for changing a shield's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_shield" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="weight" val="200" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pDef">25</stat>
		</stats>
	</item>
	<item id="36647" name="Emerald Weapon: Sigil" type="Armor">
		<!-- An Emerald weapon. Type: sigil. An item for changing a sigil's appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_beam_sigil" />
		<set name="armor_type" val="SIGIL" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="sDef">47</stat>
			<stat type="rShld">20</stat>
			<stat type="rEvas">-8</stat>
		</stats>
	</item>
	<item id="36648" name="Emerald Weapon Appearance Stone: One-handed Sword" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of Emerald one-handed sword. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9869" level="1" /> <!-- Appearance Stone: Emerald Weapon - One-handed Sword -->
		</skills>
	</item>
	<item id="36649" name="Emerald Weapon Appearance Stone: Dagger" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a dagger to that of an Emerald dagger. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9870" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dagger -->
		</skills>
	</item>
	<item id="36650" name="Emerald Weapon Appearance Stone: Two-handed Sword" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a two-handed sword to that of Emerald two-handed sword. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9871" level="1" /> <!-- Appearance Stone: Emerald Weapon - Two-handed Sword -->
		</skills>
	</item>
	<item id="36651" name="Emerald Weapon Appearance Stone: Fist Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a fist weapon to that of an Emerald fist weapon. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9872" level="1" /> <!-- Appearance Stone: Emerald Weapon - Fist Weapon -->
		</skills>
	</item>
	<item id="36652" name="Emerald Weapon Appearance Stone: Spear" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a spear to that of an Emerald spear. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9873" level="1" /> <!-- Appearance Stone: Emerald Weapon - Spear -->
		</skills>
	</item>
	<item id="36653" name="Emerald Weapon Appearance Stone: Bow" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a bow to that of an Emerald bow. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9874" level="1" /> <!-- Appearance Stone: Emerald Weapon - Bow -->
		</skills>
	</item>
	<item id="36654" name="Emerald Weapon Appearance Stone: Crossbow" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a crossbow to that of an Emerald crossbow. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9875" level="1" /> <!-- Appearance Stone: Emerald Weapon - Crossbow -->
		</skills>
	</item>
	<item id="36655" name="Emerald Weapon Appearance Stone: One-handed Blunt" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a one-handed blunt to that of an Emerald one-handed blunt. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9876" level="1" /> <!-- Appearance Stone: Emerald Weapon - One-handed Blunt Weapon -->
		</skills>
	</item>
	<item id="36656" name="Emerald Weapon Appearance Stone: Two-handed Blunt" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a two-handed blunt to that of an Emerald two-handed blunt. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9877" level="1" /> <!-- Appearance Stone: Emerald Weapon - Two-handed Blunt Weapon -->
		</skills>
	</item>
	<item id="36657" name="Emerald Weapon Appearance Stone: One-handed Staff" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a one-handed staff to that of Emerald one-handed staff. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9878" level="1" /> <!-- Appearance Stone: Emerald Weapon - One-handed Staff -->
		</skills>
	</item>
	<item id="36658" name="Emerald Weapon Appearance Stone: Two-handed Staff" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a two-handed staff to that of Emerald two-handed staff. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9879" level="1" /> <!-- Appearance Stone: Emerald Weapon - Two-handed Staff -->
		</skills>
	</item>
	<item id="36659" name="Emerald Weapon Appearance Stone: Dual Sword" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of Emerald dual swords. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9880" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dual Swords -->
		</skills>
	</item>
	<item id="36660" name="Emerald Weapon Appearance Stone: Dual Dagger" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of dual daggers to that of Emerald dual daggers. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9881" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dual Daggers -->
		</skills>
	</item>
	<item id="36661" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of dual blunt weapon to that of Emerald dual blunt weapon. 7-day. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9882" level="1" /> <!-- Appearance Stone: Emerald Weapon - Dual Blunt Weapons -->
		</skills>
	</item>
	<item id="36662" name="Emerald Weapon Appearance Stone: Shield" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a shield to that of an Emerald shield. 7-day. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9883" level="1" /> <!-- Appearance Stone: Emerald Weapon - Shield -->
		</skills>
	</item>
	<item id="36663" name="Emerald Weapon Appearance Stone: Sigil" additionalName="7-day" type="EtcItem">
		<!-- Changes the appearance of a sigil to that of an Emerald sigil. 7-day. An appearance-modified item cannot be exchanged until it gets back to its original appearance. -->
		<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="time" val="10080" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9884" level="1" /> <!-- Appearance Stone: Emerald Weapon - Sigil -->
		</skills>
	</item>
	<item id="36664" name="Anniversary Hat" type="Armor">
		<!-- A hat for the anniversary of Lineage II. When equipped, enables emoticon skills. -->
		<set name="icon" val="BranchSys.icon.br_party_hat_gold_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="weight" val="10" />
		<set name="material" val="WOOD" />
		<set name="bodypart" val="hairall" />
	</item>
	<item id="36665" name="Nerva's Temporary Prison Key" type="EtcItem">
		<!-- Key obtained after killing monsters at Raider's Crossroads. Opens the Nerva temporary prison gate. -->
		<set name="icon" val="icon.item_normal26" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36666" name="Unidentified Suspicious Badge" type="EtcItem">
		<!-- Suspicious badge from a dead monster in the Sea of Spores. Take it to Paterson's Disciple, Bacon, in the Sea of Spores to receive a reward. -->
		<set name="icon" val="icon.etc_painting_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36667" name="Giant's Alphabet" type="EtcItem">
		<!-- Giant's Alphabet that Stakatos are collecting in the Sea of Spores. Take it to Paterson's Disciple, Bacon, in the Sea of Spores to receive a reward. -->
		<set name="icon" val="icon.etc_painting_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36668" name="Intact Stakato Shell" type="EtcItem">
		<!-- A Stakato shell from the Swamp of Screams. Take it to Mercenary Kahman in the Swamp of Screams to get a reward. -->
		<set name="icon" val="icon.etc_parasite_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36669" name="Intact Stakato Talon" type="EtcItem">
		<!-- A Stakato talon from the Swamp of Screams. Take it to Mercenary Kahman in the Swamp of Screams to get a reward. -->
		<set name="icon" val="icon.etc_claw_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36670" name="Monster Bone" type="EtcItem">
		<!-- Monster bone from the Forest of the Dead. Take it to the Mysterious Wizard at the Forest of the Dead to receive a reward. -->
		<set name="icon" val="icon.etc_piece_bone_black_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36671" name="Monster Blood" type="EtcItem">
		<!-- Monster blood from the Forest of the Dead. Take it to the Mysterious Wizard at the Forest of the Dead to receive a reward. -->
		<set name="icon" val="icon.item_canuse48" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36672" name="Evil Eye of Darkness" type="EtcItem">
		<!-- A mark of Daimon the White-Eyed instilled in monsters at the Wall of Argos. Take it to Giant's Servant Janitt at the Wall of Argos to get a reward. -->
		<set name="icon" val="icon.etc_eyeball_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36673" name="Powerful Dark Malice" type="EtcItem">
		<!-- An evil mind of Daimon the White-Eyed instilled in monsters at the Wall of Argos. Take it to Giant's Servant Janitt at the Wall of Argos to get a reward. -->
		<set name="icon" val="icon.etc_bead_silver_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36674" name="Varka's Badge: Soldier" type="EtcItem">
		<!-- Badge of Silenos Soldiers at Varka Silenos Barracks. Take it to Giant's Minion Hansen at Varka Silenos Barracks to receive a reward. -->
		<set name="icon" val="icon.etc_ketra_badge_grunt_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36675" name="Varka's Badge: General" type="EtcItem">
		<!-- A badge of a Varka General from the Varka Silenos Barracks. Take it to Giant's Minion Hansen in the Varka Silenos Barracks to get a reward. -->
		<set name="icon" val="icon.etc_ketra_badge_officer_i02" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36676" name="Ketra's Badge: Soldier" type="EtcItem">
		<!-- Badge of a Ketra Soldier. Take it to Giant's Minion Lugonnes in the Ketra Orc Outpost to get a reward. -->
		<set name="icon" val="icon.etc_barka_badge_grunt_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36677" name="Ketra's Badge: General" type="EtcItem">
		<!-- Badge of a Ketra General. Take it to Giant's Minion Lugonnes in the Ketra Orc Outpost to get a reward. -->
		<set name="icon" val="icon.etc_barka_badge_officer_i02" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36678" name="Refugee's Necklace" type="EtcItem">
		<!-- Refugee's Necklace. Take it to Rune Backup Trooper Falk in the Land of Chaos to receive a reward. -->
		<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36679" name="Chunk of a Corpse" type="EtcItem">
		<!-- Given for defeating the undead in the Land of Chaos. Take it to Investigator Quincy in the Land of Chaos to get a reward. -->
		<set name="icon" val="icon.etc_magic_energy_i02" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36680" name="Soul of Darkness" type="EtcItem">
		<!-- Given for defeating the undead in the Land of Chaos. Take it to Investigator Quincy in the Land of Chaos to get a reward. -->
		<set name="icon" val="icon.etc_life_stone_of_begining_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36681" name="Curious Letter" type="EtcItem">
		<!-- Curious Letter from Rune Captain Mathias. Take it to Flame Patrol Vice Captain Tuska near Gainak. -->
		<set name="icon" val="icon.etc_letter_envelope_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36682" name="Turakan's Secret Letter" type="EtcItem">
		<!-- Turakan's Secret Letter obtained after killing monsters at Raider's Crossroads. Take it to Flame Patrol Warrior Bruener at the entrance of Raider's Crossroads. -->
		<set name="icon" val="icon.mercenary_certification_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36683" name="Broken Weapon Fragment" type="EtcItem">
		<!-- Given for defeating the undead on the Raider's Crossroads. Take it to Flame Patrol Warrior Bruener at the entrance to the Raider's Crossroads to get a reward. -->
		<set name="icon" val="icon.etc_sword_body_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36684" name="Mark of a Thief" type="EtcItem">
		<!-- Given for defeating the undead on the Raider's Crossroads. Take it to Flame Patrol Warrior Bruener at the entrance to the Raider's Crossroads to get a reward. -->
		<set name="icon" val="icon.etc_r2_ring_piece" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36685" name="Reinforcements' Badge" type="EtcItem">
		<!-- Reinforcements' Badge received from Flame Patrol Vice Captain Tuska. Take it to Flame Patrol Warrior Bruener at the entrance of Raider's Crossroads. -->
		<set name="icon" val="icon.voucher_lev_97" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36686" name="Demon Heart" type="EtcItem">
		<!-- Demon Heart obtained after killing a monster at Gainak. Take it to Flame Patrol Vice Captain Tuska near Gainak. -->
		<set name="icon" val="Icon.etc_inf_ore_low_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36687" name="Embryo's Suspicious Fragment" type="EtcItem">
		<!-- Suspicious Fragment obtained after killing monsters in the Plains of the Lizardmen. Take it to Investigator Laki in the Plains of the Lizardmen to receive a reward. -->
		<set name="icon" val="icon.armor_t503_l_i00_piece" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36688" name="Fantasy Mushroom's Spore Sac" type="EtcItem">
		<!-- Given for collecting herbs in the Plains of the Lizardmen. Take it to Investigator Harry in the Plains of the Lizardmen to get a reward. -->
		<set name="icon" val="Icon.etc_pouch_violet_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36689" name="Sticky Mushroom's Spore Sac" type="EtcItem">
		<!-- Given for collecting herbs in the Plains of the Lizardmen. Take it to Investigator Harry in the Plains of the Lizardmen to get a reward. -->
		<set name="icon" val="icon.etc_pouch_red_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36690" name="Vitality Leaf Pouch" type="EtcItem">
		<!-- Given for collecting herbs in the Plains of the Lizardmen. Take it to Investigator Harry in the Plains of the Lizardmen to get a reward. -->
		<set name="icon" val="icon.etc_leaf_green_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36691" name="Lizard Blood" type="EtcItem">
		<!-- Given for defeating monsters in the Plains of the Lizardmen. Take it to Researcher Ankumi in the Plains of the Lizardmen to get a reward. -->
		<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i10" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36692" name="Evidence of a Conspiracy" type="EtcItem">
		<!-- Evidence of a Conspiracy obtained after killing monsters at the Sel Mahum Training Grounds. Take it to Investigator Roa at the Sel Mahum Training Grounds to receive a reward. -->
		<set name="icon" val="icon.etc_fire_rune_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36693" name="Sel Mahum Signet" type="EtcItem">
		<!-- Obtained for killing monsters in the Sel Mahum Training Grounds. Take it to Investigator Rua at the Sel Mahum Training Grounds to receive a reward. -->
		<set name="icon" val="icon.etc_parasite_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36694" name="Mark of Glory" type="EtcItem">
		<!-- Mark obtained at the siege of dimension. 14-day. -->
		<set name="icon" val="icon.low_energy_condense_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="36695" name="Mark of Chaos" type="EtcItem">
		<!-- Mark obtained at the siege of dimension. -->
		<set name="icon" val="icon.low_energy_condense_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="36696" name="Faint Soul of Light" type="EtcItem">
		<!-- Given for defeating the undead in the Land of Chaos. Take it to Investigator Quincy in the Land of Chaos to get a reward. -->
		<set name="icon" val="icon.etc_freezing_core_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36697" name="Precious Blood Stone" type="EtcItem">
		<!-- Given for defeating monsters in the Plains of the Lizardmen. Take it to Researcher Ankumi in the Plains of the Lizardmen to get a reward. -->
		<set name="icon" val="icon.drake_wing_lure_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36698" name="Elite Mahum ID Tag" type="EtcItem">
		<!-- Elite Mahum ID Tag obtained after killing monsters at the Sel Mahum Training Grounds. Take it to Investigator Roa at the Sel Mahum Training Grounds to receive a reward. -->
		<set name="icon" val="icon.etc_badge_gold_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
	<item id="36699" name="Nerva's Icon" type="EtcItem">
		<!-- Nerva's Icon obtained after killing monsters at Raider's Crossroads. Take it to Flame Patrol Warrior Bruener at the entrance of Raider's Crossroads to receive a reward. -->
		<set name="icon" val="icon.etc_barka_badge_officer_i02" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="STEEL" />
	</item>
</list>
