<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="38200" name="Blue Mackerel Appearance Stone: One-handed Sword" type="EtcItem">
		<!-- Changes the appearance of a one-handed sword to that of Blue Mackerel. -->
		<set name="icon" val="icon.shape_shifting_sword_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17592" level="1" /> <!-- Appearance Stone: Blue Mackerel - One-handed Sword -->
		</skills>
	</item>
	<item id="38201" name="Trumpetfish Appearance Stone: Dagger" type="EtcItem">
		<!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish. -->
		<set name="icon" val="icon.shape_shifting_dagger_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17593" level="1" /> <!-- Appearance Stone: Trumpetfish - Dagger -->
		</skills>
	</item>
	<item id="38202" name="Shark Appearance Stone: Two-handed Sword" type="EtcItem">
		<!-- Changes the appearance of a two-handed sword to that of a Shark. -->
		<set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17594" level="1" /> <!-- Appearance Stone: Shark - Two-handed Sword -->
		</skills>
	</item>
	<item id="38203" name="Squid Appearance Stone: Spear" type="EtcItem">
		<!-- Changes the appearance of a spear to that of a Squid. -->
		<set name="icon" val="icon.shape_shifting_pole_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17595" level="1" /> <!-- Appearance Stone: Squid - Spear -->
		</skills>
	</item>
	<item id="38204" name="Sea Horse Appearance Stone: Two-handed Staff" type="EtcItem">
		<!-- Changes the appearance of a two-handed staff to that of a Sea Horse. -->
		<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17596" level="1" /> <!-- Appearance Stone: Sea Horse - Two-handed Staff -->
		</skills>
	</item>
	<item id="38205" name="Lobster Appearance Stone: Fist Weapon" type="EtcItem">
		<!-- Changes the appearance of a fist weapon to that of a Lobster. -->
		<set name="icon" val="icon.shape_shifting_dualfist_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17597" level="1" /> <!-- Appearance Stone: Lobster - Fist Weapon -->
		</skills>
	</item>
	<item id="38206" name="Giant Crab Appearance Stone: Bow" type="EtcItem">
		<!-- Changes the appearance of a bow to that of a Giant Crab. -->
		<set name="icon" val="icon.shape_shifting_bow_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17598" level="1" /> <!-- Appearance Stone: Giant Crab - Bow -->
		</skills>
	</item>
	<item id="38207" name="Crayfish Appearance Stone: Crossbow" type="EtcItem">
		<!-- Turns the appearance of a crossbow into that of a Crayfish. -->
		<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17599" level="1" /> <!-- Appearance Stone: Crayfish - Crossbow -->
		</skills>
	</item>
	<item id="38208" name="Starfish Appearance Stone: Sigil" type="EtcItem">
		<!-- Turns the appearance of a sigil into that of a Starfish. -->
		<set name="icon" val="Icon.shape_shifting_sigil_i00" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17600" level="1" /> <!-- Appearance Stone: Starfish - Sigil -->
		</skills>
	</item>
	<item id="38209" name="Turtle Appearance Stone: Shield" type="EtcItem">
		<!-- Turns the appearance of a shield into that of a Turtle. -->
		<set name="icon" val="Icon.shape_shifting_shield_i00" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17601" level="1" /> <!-- Appearance Stone: Turtle - Shield -->
		</skills>
	</item>
	<item id="38210" name="Blue Mackerel Appearance Stone: Dual Sword" type="EtcItem">
		<!-- Changes the appearance of dual swords to that of Blue Mackerel. -->
		<set name="icon" val="icon.shape_shifting_dual_i00" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="handler" val="Appearance" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17602" level="1" /> <!-- Appearance Stone: Blue Mackerel - Dual Swords -->
		</skills>
	</item>
	<item id="38211" name="Blue Mackerel: One-handed Sword" type="Weapon">
		<!-- Blue Mackerel-shaped weapon. Type: one-handed sword. An item for changing a weapon's appearance. -->
		<set name="icon" val="icon.wp_fishing1" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="144" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="38212" name="Trumpetfish: Dagger" type="Weapon">
		<!-- Trumpetfish-shaped weapon. Dagger. -->
		<set name="icon" val="icon.wp_fishing2" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rhand" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="106" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">80</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="randomDamage">5</stat>
		</stats>
	</item>
	<item id="38213" name="Shark: Two-handed Sword" type="Weapon">
		<!-- Shark-shaped weapon. Two-handed sword type. Base appearance of Shark Weapon Appearance Stone. -->
		<set name="icon" val="icon.wp_fishing3" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="209" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">112</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="38214" name="Squid: Spear" type="Weapon">
		<!-- Squid-shaped weapon. Spear. -->
		<set name="icon" val="icon.wp_fishing4" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="POLE" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="205" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">92</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">80</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="38215" name="Sea Horse: Two-handed Staff" type="Weapon">
		<!-- Sea Horse-shaped weapon. Two-handed staff type. Base appearance of Sea Horse Weapon Appearance Stone. -->
		<set name="icon" val="icon.wp_fishing5" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="101" />
		<set name="material" val="STEEL" />
		<set name="is_magic_weapon" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">152</stat>
			<stat type="mAtk">122</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">6</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="randomDamage">20</stat>
		</stats>
	</item>
	<item id="38216" name="Lobster: Fist Weapon" type="Weapon">
		<!-- Lobster-shaped weapon. Fist weapon. Base appearance of Lobster Weapon Appearance Stone. -->
		<set name="icon" val="icon.wp_fishing6" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="152" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">112</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accCombat">8</stat>
			<stat type="rCrit">6</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="randomDamage">5</stat>
		</stats>
	</item>
	<item id="38217" name="Giant Crab: Bow" type="Weapon">
		<!-- Giant crab-shaped weapon. Bow. -->
		<set name="icon" val="icon.wp_fishing7" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="181" />
		<set name="material" val="STEEL" />
		<set name="mp_consume" val="2" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">191</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="randomDamage">5</stat>
		</stats>
	</item>
	<item id="38218" name="Crayfish: Crossbow" type="Weapon">
		<!-- Crayfish-shaped weapon. Crossbow. -->
		<set name="icon" val="icon.wp_fishing8" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="CROSSBOW" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="181" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">117</stat>
			<stat type="mAtk">54</stat>
			<stat type="pAtkSpd">303</stat>
			<stat type="rCrit">10</stat>
			<stat type="accCombat">-1.5</stat>
			<stat type="pAtkRange">400</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="38219" name="Starfish: Sigil" type="Armor">
		<!-- Starfish-shaped sigil. -->
		<set name="icon" val="icon.wp_fishing9" />
		<set name="armor_type" val="SIGIL" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="weight" val="100" />
		<set name="material" val="STEEL" />
		<stats>
			<stat type="sDef">47</stat>
			<stat type="rShld">20</stat>
			<stat type="rEvas">-8</stat>
		</stats>
	</item>
	<item id="38220" name="Turtle: Shield" type="Weapon">
		<!-- A turtle-shaped shield. Type: shield. An item for changing a shield's appearance. -->
		<set name="icon" val="icon.wp_fishing10" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="weight" val="200" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pDef">25</stat>
		</stats>
	</item>
	<item id="38221" name="Blue Mackerel: Dual Sword" type="Weapon">
		<!-- Blue Mackerel-shaped weapon. Type: dual swords. An item for changing a weapon's appearance. -->
		<set name="icon" val="icon.wp_fishing11" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="weapon_type" val="DUAL" />
		<set name="crystal_type" val="D" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="weight" val="247" />
		<set name="material" val="STEEL" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">107</stat>
			<stat type="mAtk">51</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="rCrit">6</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="38222" name="Rotten Fish Stew" type="EtcItem">
		<!-- Rotten Fried Fish. It has no effects. Bring it to a fishing guildsman at any village to exchange it for fish. -->
		<set name="icon" val="icon.fish_stew_buff" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17387" level="1" /> <!-- Fish Stew - WIT -->
		</skills>
	</item>
	<item id="38223" name="Rotten Fish Stew" type="EtcItem">
		<!-- Rotten Fried Fish. It has no effects. Bring it to a fishing guildsman at any village to exchange it for fish. -->
		<set name="icon" val="icon.fish_stew_buff" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17388" level="1" /> <!-- Fish Stew - INT -->
		</skills>
	</item>
	<item id="38224" name="Rotten Fish Stew" type="EtcItem">
		<!-- Rotten Fried Fish. It has no effects. Bring it to a fishing guildsman at any village to exchange it for fish. -->
		<set name="icon" val="icon.fish_stew_buff" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17389" level="1" /> <!-- Fish Stew - MEN -->
		</skills>
	</item>
	<item id="38225" name="Rotten Fish Stew" type="EtcItem">
		<!-- Rotten Fried Fish. It has no effects. Bring it to a fishing guildsman at any village to exchange it for fish. -->
		<set name="icon" val="icon.fish_stew_buff" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17390" level="1" /> <!-- Fish Stew - DEX -->
		</skills>
	</item>
	<item id="38226" name="Rotten Fish Stew" type="EtcItem">
		<!-- Rotten Fried Fish. It has no effects. Bring it to a fishing guildsman at any village to exchange it for fish. -->
		<set name="icon" val="icon.fish_stew_buff" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17391" level="1" /> <!-- Fish Stew - STR -->
		</skills>
	</item>
	<item id="38227" name="Rotten Fish Stew" type="EtcItem">
		<!-- Rotten Fried Fish. It has no effects. Bring it to a fishing guildsman at any village to exchange it for fish. -->
		<set name="icon" val="icon.fish_stew_buff" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17392" level="1" /> <!-- Fish Stew - CON -->
		</skills>
	</item>
	<item id="38228" name="Lady's Hairpin" additionalName="STR" type="Armor">
		<!-- An accessory for female characters. When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17393" level="1" /> <!-- Lady's Hairpin: STR -->
		</skills>
	</item>
	<item id="38229" name="Lady's Hairpin" additionalName="DEX" type="Armor">
		<!-- DEX +3. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17394" level="1" /> <!-- Lady's Hairpin: DEX -->
		</skills>
	</item>
	<item id="38230" name="Lady's Hairpin" additionalName="CON" type="Armor">
		<!-- CON +3. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17395" level="1" /> <!-- Lady's Hairpin: CON -->
		</skills>
	</item>
	<item id="38231" name="Lady's Hairpin" additionalName="MEN" type="Armor">
		<!-- MEN +3. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17396" level="1" /> <!-- Lady's Hairpin: MEN -->
		</skills>
	</item>
	<item id="38232" name="Lady's Hairpin" additionalName="INT" type="Armor">
		<!-- INT +3. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17397" level="1" /> <!-- Lady's Hairpin: INT -->
		</skills>
	</item>
	<item id="38233" name="Lady's Hairpin" additionalName="WIT" type="Armor">
		<!-- WIT +3. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17398" level="1" /> <!-- Lady's Hairpin: WIT -->
		</skills>
	</item>
	<item id="38234" name="Lady's Hairpin" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for standard attacks +50. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17399" level="1" /> <!-- Lady's Hairpin: Critical Rate -->
		</skills>
	</item>
	<item id="38235" name="Lady's Hairpin" additionalName="Critical Damage" type="Armor">
		<!-- Female only. When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17400" level="1" /> <!-- Lady's Hairpin: Critical Damage -->
		</skills>
	</item>
	<item id="38236" name="Lady's Hairpin" additionalName="P. Def." type="Armor">
		<!-- P. Def. +5%. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17401" level="1" /> <!-- Lady's Hairpin: P. Def. -->
		</skills>
	</item>
	<item id="38237" name="Lady's Hairpin" additionalName="M. Def." type="Armor">
		<!-- M. Def. +5%. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17402" level="1" /> <!-- Lady's Hairpin: M. Def. -->
		</skills>
	</item>
	<item id="38238" name="Lady's Hairpin" additionalName="Evasion" type="Armor">
		<!-- Evasion +5. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17403" level="1" /> <!-- Lady's Hairpin: Evasion -->
		</skills>
	</item>
	<item id="38239" name="Lady's Hairpin" additionalName="P. Atk." type="Armor">
		<!-- P. Atk. +5%. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17404" level="1" /> <!-- Lady's Hairpin: P. Atk. -->
		</skills>
	</item>
	<item id="38240" name="Lady's Hairpin" additionalName="M. Atk." type="Armor">
		<!-- M. Atk. +10%. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17405" level="1" /> <!-- Lady's Hairpin: M. Atk. -->
		</skills>
	</item>
	<item id="38241" name="Lady's Hairpin" additionalName="Accuracy" type="Armor">
		<!-- P. Accuracy +5. Female only. -->
		<set name="icon" val="icon.accessory_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17406" level="1" /> <!-- Lady's Hairpin: Accuracy -->
		</skills>
	</item>
	<item id="38242" name="Party Mask" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17407" level="1" /> <!-- Party Mask: STR -->
		</skills>
	</item>
	<item id="38243" name="Party Mask" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17408" level="1" /> <!-- Party Mask: DEX -->
		</skills>
	</item>
	<item id="38244" name="Party Mask" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17409" level="1" /> <!-- Party Mask: CON -->
		</skills>
	</item>
	<item id="38245" name="Party Mask" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17410" level="1" /> <!-- Party Mask: MEN -->
		</skills>
	</item>
	<item id="38246" name="Party Mask" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17411" level="1" /> <!-- Party Mask: INT -->
		</skills>
	</item>
	<item id="38247" name="Party Mask" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17412" level="1" /> <!-- Party Mask: WIT -->
		</skills>
	</item>
	<item id="38248" name="Party Mask" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17413" level="1" /> <!-- Party Mask: Critical Rate -->
		</skills>
	</item>
	<item id="38249" name="Party Mask" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17414" level="1" /> <!-- Party Mask: Critical Damage -->
		</skills>
	</item>
	<item id="38250" name="Party Mask" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17415" level="1" /> <!-- Party Mask: P. Def. -->
		</skills>
	</item>
	<item id="38251" name="Party Mask" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17416" level="1" /> <!-- Party Mask: M. Def. -->
		</skills>
	</item>
	<item id="38252" name="Party Mask" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17417" level="1" /> <!-- Party Mask: Evasion -->
		</skills>
	</item>
	<item id="38253" name="Party Mask" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17418" level="1" /> <!-- Party Mask: P. Atk. -->
		</skills>
	</item>
	<item id="38254" name="Party Mask" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17419" level="1" /> <!-- Party Mask: M. Atk. -->
		</skills>
	</item>
	<item id="38255" name="Party Mask" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.etc_party_mask_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17420" level="1" /> <!-- Party Mask: Accuracy -->
		</skills>
	</item>
	<item id="38256" name="Monocle" additionalName="STR" type="Armor">
		<!-- When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17421" level="1" /> <!-- Monocle: STR -->
		</skills>
	</item>
	<item id="38257" name="Monocle" additionalName="DEX" type="Armor">
		<!-- DEX +3. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17422" level="1" /> <!-- Monocle: DEX -->
		</skills>
	</item>
	<item id="38258" name="Monocle" additionalName="CON" type="Armor">
		<!-- When equipped, CON +3. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17423" level="1" /> <!-- Monocle: CON -->
		</skills>
	</item>
	<item id="38259" name="Monocle" additionalName="MEN" type="Armor">
		<!-- When equipped, MEN +3. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17424" level="1" /> <!-- Monocle: MEN -->
		</skills>
	</item>
	<item id="38260" name="Monocle" additionalName="INT" type="Armor">
		<!-- When equipped, INT +3. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17425" level="1" /> <!-- Monocle: INT -->
		</skills>
	</item>
	<item id="38261" name="Monocle" additionalName="WIT" type="Armor">
		<!-- When equipped, WIT +3. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17426" level="1" /> <!-- Monocle: WIT -->
		</skills>
	</item>
	<item id="38262" name="Monocle" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17427" level="1" /> <!-- Monocle: Critical Rate -->
		</skills>
	</item>
	<item id="38263" name="Monocle" additionalName="Critical Damage" type="Armor">
		<!-- When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17428" level="1" /> <!-- Monocle: Critical Damage -->
		</skills>
	</item>
	<item id="38264" name="Monocle" additionalName="P. Def." type="Armor">
		<!-- When equipped, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17429" level="1" /> <!-- Monocle: P. Def. -->
		</skills>
	</item>
	<item id="38265" name="Monocle" additionalName="M. Def." type="Armor">
		<!-- When equipped, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17430" level="1" /> <!-- Monocle: M. Def. -->
		</skills>
	</item>
	<item id="38266" name="Monocle" additionalName="Evasion" type="Armor">
		<!-- When equipped, Evasion +5. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17431" level="1" /> <!-- Monocle: Evasion -->
		</skills>
	</item>
	<item id="38267" name="Monocle" additionalName="P. Atk." type="Armor">
		<!-- When equipped, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17432" level="1" /> <!-- Monocle: P. Atk. -->
		</skills>
	</item>
	<item id="38268" name="Monocle" additionalName="M. Atk." type="Armor">
		<!-- When equipped, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17433" level="1" /> <!-- Monocle: M. Atk. -->
		</skills>
	</item>
	<item id="38269" name="Monocle" additionalName="Accuracy" type="Armor">
		<!-- When equipped, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_glasses_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="17434" level="1" /> <!-- Monocle: Accuracy -->
		</skills>
	</item>
	<item id="38270" name="Maiden's Hairpin" additionalName="STR" type="Armor">
		<!-- An accessory for female characters. When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17435" level="1" /> <!-- Maiden's Hairpin: STR -->
		</skills>
	</item>
	<item id="38271" name="Maiden's Hairpin" additionalName="DEX" type="Armor">
		<!-- DEX +3. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17436" level="1" /> <!-- Maiden's Hairpin: DEX -->
		</skills>
	</item>
	<item id="38272" name="Maiden's Hairpin" additionalName="CON" type="Armor">
		<!-- CON +3. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17437" level="1" /> <!-- Maiden's Hairpin: CON -->
		</skills>
	</item>
	<item id="38273" name="Maiden's Hairpin" additionalName="MEN" type="Armor">
		<!-- MEN +3. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17438" level="1" /> <!-- Maiden's Hairpin: MEN -->
		</skills>
	</item>
	<item id="38274" name="Maiden's Hairpin" additionalName="INT" type="Armor">
		<!-- INT +3. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17439" level="1" /> <!-- Maiden's Hairpin: INT -->
		</skills>
	</item>
	<item id="38275" name="Maiden's Hairpin" additionalName="WIT" type="Armor">
		<!-- WIT +3. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17440" level="1" /> <!-- Maiden's Hairpin: WIT -->
		</skills>
	</item>
	<item id="38276" name="Maiden's Hairpin" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for standard attacks +50. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17441" level="1" /> <!-- Maiden's Hairpin: Critical Rate -->
		</skills>
	</item>
	<item id="38277" name="Maiden's Hairpin" additionalName="Critical Damage" type="Armor">
		<!-- Female only. When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17442" level="1" /> <!-- Maiden's Hairpin: Critical Damage -->
		</skills>
	</item>
	<item id="38278" name="Maiden's Hairpin" additionalName="P. Def." type="Armor">
		<!-- P. Def. +5%. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17443" level="1" /> <!-- Maiden's Hairpin: P. Def. -->
		</skills>
	</item>
	<item id="38279" name="Maiden's Hairpin" additionalName="M. Def." type="Armor">
		<!-- M. Def. +5%. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17444" level="1" /> <!-- Maiden's Hairpin: M. Def. -->
		</skills>
	</item>
	<item id="38280" name="Maiden's Hairpin" additionalName="Evasion" type="Armor">
		<!-- Evasion +5. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17445" level="1" /> <!-- Maiden's Hairpin: Evasion -->
		</skills>
	</item>
	<item id="38281" name="Maiden's Hairpin" additionalName="P. Atk." type="Armor">
		<!-- P. Atk. +5%. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17446" level="1" /> <!-- Maiden's Hairpin: P. Atk. -->
		</skills>
	</item>
	<item id="38282" name="Maiden's Hairpin" additionalName="M. Atk." type="Armor">
		<!-- M. Atk. +10%. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17447" level="1" /> <!-- Maiden's Hairpin: M. Atk. -->
		</skills>
	</item>
	<item id="38283" name="Maiden's Hairpin" additionalName="Accuracy" type="Armor">
		<!-- P. Accuracy +5. Female only. -->
		<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17448" level="1" /> <!-- Maiden's Hairpin: Accuracy -->
		</skills>
	</item>
	<item id="38284" name="Forget-me-not Hairpin" additionalName="STR" type="Armor">
		<!-- An accessory for female characters. When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17449" level="1" /> <!-- Forget-me-not Hairpin: STR -->
		</skills>
	</item>
	<item id="38285" name="Forget-me-not Hairpin" additionalName="DEX" type="Armor">
		<!-- DEX +3. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17450" level="1" /> <!-- Forget-me-not Hairpin: DEX -->
		</skills>
	</item>
	<item id="38286" name="Forget-me-not Hairpin" additionalName="CON" type="Armor">
		<!-- CON +3. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17451" level="1" /> <!-- Forget-me-not Hairpin: CON -->
		</skills>
	</item>
	<item id="38287" name="Forget-me-not Hairpin" additionalName="MEN" type="Armor">
		<!-- MEN +3. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17452" level="1" /> <!-- Forget-me-not Hairpin: MEN -->
		</skills>
	</item>
	<item id="38288" name="Forget-me-not Hairpin" additionalName="INT" type="Armor">
		<!-- INT +3. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17453" level="1" /> <!-- Forget-me-not Hairpin: INT -->
		</skills>
	</item>
	<item id="38289" name="Forget-me-not Hairpin" additionalName="WIT" type="Armor">
		<!-- WIT +3. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17454" level="1" /> <!-- Forget-me-not Hairpin: WIT -->
		</skills>
	</item>
	<item id="38290" name="Forget-me-not Hairpin" additionalName="Critical Rate" type="Armor">
		<!-- When equipped, Critical Rate for standard attacks +50. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17455" level="1" /> <!-- Forget-me-not Hairpin: Critical Rate -->
		</skills>
	</item>
	<item id="38291" name="Forget-me-not Hairpin" additionalName="Critical Damage" type="Armor">
		<!-- Female only. When equipped, Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17456" level="1" /> <!-- Forget-me-not Hairpin: Critical Damage -->
		</skills>
	</item>
	<item id="38292" name="Forget-me-not Hairpin" additionalName="P. Def." type="Armor">
		<!-- P. Def. +5%. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17457" level="1" /> <!-- Forget-me-not Hairpin: P. Def. -->
		</skills>
	</item>
	<item id="38293" name="Forget-me-not Hairpin" additionalName="M. Def." type="Armor">
		<!-- M. Def. +5%. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17458" level="1" /> <!-- Forget-me-not Hairpin: M. Def. -->
		</skills>
	</item>
	<item id="38294" name="Forget-me-not Hairpin" additionalName="Evasion" type="Armor">
		<!-- Evasion +5. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17459" level="1" /> <!-- Forget-me-not Hairpin: Evasion -->
		</skills>
	</item>
	<item id="38295" name="Forget-me-not Hairpin" additionalName="P. Atk." type="Armor">
		<!-- P. Atk. +5%. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17460" level="1" /> <!-- Forget-me-not Hairpin: P. Atk. -->
		</skills>
	</item>
	<item id="38296" name="Forget-me-not Hairpin" additionalName="M. Atk." type="Armor">
		<!-- M. Atk. +10%. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17461" level="1" /> <!-- Forget-me-not Hairpin: M. Atk. -->
		</skills>
	</item>
	<item id="38297" name="Forget-me-not Hairpin" additionalName="Accuracy" type="Armor">
		<!-- P. Accuracy +5. Female only. -->
		<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17462" level="1" /> <!-- Forget-me-not Hairpin: Accuracy -->
		</skills>
	</item>
	<item id="38298" name="Daisy Hairpin" additionalName="STR" type="Armor">
		<!-- An accessory for female characters. When equipped, STR +3. -->
		<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17463" level="1" /> <!-- Daisy Hairpin: STR -->
		</skills>
	</item>
	<item id="38299" name="Daisy Hairpin" additionalName="DEX" type="Armor">
		<!-- DEX +3. Female only. -->
		<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="price" val="50000" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="17464" level="1" /> <!-- Daisy Hairpin: DEX -->
		</skills>
	</item>
</list>
