<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="22000" toLevel="1" name="Spicy Kimchi">
		<!-- Regeneration is temporarily increased. Effectiveness 1. -->
		<icon>BranchSys.icon.etc_kimchi_power_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="22001" toLevel="1" name="Spicy Kimchi">
		<!-- Regeneration and power are temporarily increased. Effectiveness 2. -->
		<icon>BranchSys.icon.etc_kimchi_power_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="22002" toLevel="1" name="Spicy Kimchi">
		<!-- Regeneration, power, and power speed are temporarily increased. Effectiveness 3. -->
		<icon>BranchSys.icon.etc_kimchi_power_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="22003" toLevel="1" name="Sweet-and-Sour White Kimchi">
		<icon>BranchSys.icon.etc_kimchi_time_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="22004" toLevel="1" name="Vitality Ginseng">
		<!-- Recovers Vitality upon acquiring XP. -->
		<icon>BranchSys.icon.etc_ginseng_recovery_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BR_EVENT_BUF2</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22005" toLevel="1" name="Vitality Red Ginseng">
		<!-- Replenishes a certain amount of Vitality. -->
		<icon>BranchSys.icon.etc_ginseng_recovery_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointUp">
				<value>600</value>
			</effect>
		</effects>
	</skill>
	<skill id="22006" toLevel="1" name="Revita-Pop">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="VitalityPointUp">
				<value>20000</value>
			</effect>
		</effects>
	</skill>
	<skill id="22007" toLevel="1" name="Lucky Pouch">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20081</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="20083" count="1" /> <!-- Afro Hairstyle - Vitality / 3-hour -->
					</item>
					<item chance="20">
						<item id="20086" count="1" /> <!-- Horn-rimmed Glasses - Vitality / 3-hour -->
					</item>
					<item chance="20">
						<item id="20089" count="1" /> <!-- Assassin's Bamboo Hat - Vitality / 3-hour -->
					</item>
					<item chance="10">
						<item id="20084" count="1" /> <!-- Afro Hairstyle - Vitality / 3-day -->
					</item>
					<item chance="10">
						<item id="20087" count="1" /> <!-- Horn-rimmed Glasses - Vitality / 3-day -->
					</item>
					<item chance="10">
						<item id="20090" count="1" /> <!-- Assassin's Bamboo Hat - Vitality / 3-day -->
					</item>
					<item chance="3.33">
						<item id="20085" count="1" /> <!-- Afro Hairstyle - Vitality / 30-day -->
					</item>
					<item chance="3.33">
						<item id="20088" count="1" /> <!-- Horn-rimmed Glasses - Vitality / 30-day -->
					</item>
					<item chance="3.33">
						<item id="20091" count="1" /> <!-- Assassin's Bamboo Hat - Vitality / 30-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22008" toLevel="1" name="Lucky Four-leaf Clover">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20082</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="20083" count="1" /> <!-- Afro Hairstyle - Vitality / 3-hour -->
					</item>
					<item chance="20">
						<item id="20086" count="1" /> <!-- Horn-rimmed Glasses - Vitality / 3-hour -->
					</item>
					<item chance="20">
						<item id="20089" count="1" /> <!-- Assassin's Bamboo Hat - Vitality / 3-hour -->
					</item>
					<item chance="10">
						<item id="20084" count="1" /> <!-- Afro Hairstyle - Vitality / 3-day -->
					</item>
					<item chance="10">
						<item id="20087" count="1" /> <!-- Horn-rimmed Glasses - Vitality / 3-day -->
					</item>
					<item chance="10">
						<item id="20090" count="1" /> <!-- Assassin's Bamboo Hat - Vitality / 3-day -->
					</item>
					<item chance="3.33">
						<item id="20085" count="1" /> <!-- Afro Hairstyle - Vitality / 30-day -->
					</item>
					<item chance="3.33">
						<item id="20088" count="1" /> <!-- Horn-rimmed Glasses - Vitality / 30-day -->
					</item>
					<item chance="3.33">
						<item id="20091" count="1" /> <!-- Assassin's Bamboo Hat - Vitality / 30-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22009" toLevel="1" name="Holiday Miracle">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20093</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="20094" count="1" /> <!-- Agathion Seal Bracelet - Rudolph - Vitality / 30-day -->
					</item>
					<item chance="80">
						<item id="20095" count="1" /> <!-- Santa's Antlers -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22010" toLevel="1" name="Mysterious Formal Wear">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20097</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="20098" count="1" /> <!-- Formal Wear - Event - 1-hour -->
					</item>
					<item chance="80">
						<item id="20099" count="1" /> <!-- Formal Wear - Event - 7-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22011" toLevel="1" name="Santa's Gift - Joy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20075</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="20103" count="1" /> <!-- Holiday Scroll: Heavy Armor Warrior - 8-hour -->
						<item id="20104" count="1" /> <!-- Holiday Scroll: Light Armor Warrior - 8-hour -->
						<item id="20105" count="1" /> <!-- Holiday Scroll: Healer - 8-hour -->
						<item id="20106" count="1" /> <!-- Christmas Scroll: Mage - 8-hour -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22012" toLevel="1" name="Santa's Gift - Enjoyment">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20076</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="10">
						<item id="10606" count="1" /> <!-- Agathion Seal Bracelet - Rudolph -->
					</item>
					<item chance="90">
						<item id="5561" count="1" /> <!-- Special Christmas Tree -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22013" toLevel="1" name="Winter Holiday Festival">
		<!-- Max HP/ MP/ CP, P./ M. Def., Speed and P. Atk. are increased, and MP Consumption for skills is decreased. Effectiveness 3. -->
		<icon>BranchSys.icon.br_xmas_scroll_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxHp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22014" toLevel="1" name="Winter Holiday Festival">
		<!-- Max HP/ MP/ CP, P./ M. Def., Speed and P. Atk. are increased, and MP Consumption for skills is decreased. Effectiveness 3. -->
		<icon>BranchSys.icon.br_xmas_scroll_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxHp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22015" toLevel="1" name="Winter Holiday Festival">
		<!-- Max HP/ MP/ CP, P./ M. Def. and Speed are increased, and MP consumption for skills is decreased. Effectiveness 3. -->
		<icon>BranchSys.icon.br_xmas_scroll_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxHp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-30</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22016" toLevel="1" name="Winter Holiday Festival">
		<!-- Max HP/ MP/ CP, P./ M. Def., Speed and M. Atk. are increased, and MP Consumption for skills is decreased. Effectiveness 3. -->
		<icon>BranchSys.icon.br_xmas_scroll_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxHp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22017" toLevel="1" name="Santa's Gift - Luck">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20077</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="99.99948">
						<item id="20107" count="1" /> <!-- Santa's Weapon Coupon - 12-hour -->
					</item>
					<item chance="0.00051">
						<item id="20108" count="1" /> <!-- Santa's Weapon Coupon - 12-hour -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22018" toLevel="1" name="Santa's Gift - Luck">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20078</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="20108" count="1" /> <!-- Santa's Weapon Coupon - 12-hour -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22019" toLevel="1" name="Extra Pass: Kamaloka (Hall of the Abyss)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20026</itemConsumeId> <!-- Extra Entrance Pass - Kamaloka (Hall of the Abyss) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>57;58;60;61;63;64;66;67;69;70;72</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="22020" toLevel="1" name="Extra Pass: Near Kamaloka">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20027</itemConsumeId> <!-- Extra Entrance Pass - Near Kamaloka -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>59;62;65;68;71</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="22021" toLevel="1" name="Extra Pass: Kamaloka (Labyrinth of the Abyss)">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20028</itemConsumeId> <!-- Extra Entrance Pass - Kamaloka (Labyrinth of the Abyss) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>73;74;75;76;77;78;79</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="22022" toLevel="1" name="Miraculous Valentine Cake: Special Ingredient">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20198</itemConsumeId> <!-- Decadent Valentine Cake -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="20199" count="1" /> <!-- Heavenly Valentine Cake - 30-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22023" toLevel="1" name="Simple Valentine Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20195</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9">
						<item id="10134" count="1" /> <!-- Transformation Scroll: Unicorn -->
					</item>
					<item chance="9">
						<item id="10138" count="1" /> <!-- Transformation Scroll: Dragon Bomber -->
					</item>
					<item chance="41">
						<item id="1539" count="4" /> <!-- Major HP Replenishing Potion -->
					</item>
					<item chance="16">
						<item id="1540" count="3" /> <!-- Quick HP Replenishing Potion -->
					</item>
					<item chance="25">
						<item id="20196" count="1" /> <!-- Velvety Valentine Cake -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22024" toLevel="1" name="Velvety Valentine Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20196</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="14">
						<item id="948" count="2" /> <!-- Scroll: Enchant B-grade Armor -->
					</item>
					<item chance="19">
						<item id="952" count="3" /> <!-- Scroll: Enchant C-grade Armor -->
					</item>
					<item chance="11">
						<item id="1538" count="1" /> <!-- Blessed Scroll of Escape -->
					</item>
					<item chance="6">
						<item id="3936" count="1" /> <!-- Blessed Scroll of Resurrection -->
					</item>
					<item chance="20">
						<item id="20200" count="1" /> <!-- Agathion Seal Bracelet - Love - Vitality / 3-day -->
					</item>
					<item chance="30">
						<item id="20197" count="1" /> <!-- Delicious Valentine Cake -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22025" toLevel="1" name="Delicious Valentine Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20197</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="14">
						<item id="947" count="2" /> <!-- Scroll: Enchant B-grade Weapon -->
					</item>
					<item chance="39">
						<item id="951" count="3" /> <!-- Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="17">
						<item id="20201" count="1" /> <!-- Agathion Seal Bracelet - Love - Vitality / 7-day -->
					</item>
					<item chance="30">
						<item id="20198" count="1" /> <!-- Decadent Valentine Cake -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22026" toLevel="1" name="Decadent Valentine Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20198</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="14">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="26">
						<item id="729" count="2" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="35">
						<item id="20202" count="1" /> <!-- Agathion Seal Bracelet - Love - Vitality / 15-day -->
					</item>
					<item chance="25">
						<item id="20203" count="1" /> <!-- Agathion Seal Bracelet - Love - Vitality / 30-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22027" toLevel="1" name="Heavenly Valentine Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20199</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.00661">
						<item id="6659" count="1" /> <!-- Zaken's Earring -->
					</item>
					<item chance="0.1">
						<item id="6660" count="1" /> <!-- Queen Ant's Ring -->
					</item>
					<item chance="8">
						<item id="20208" count="1" /> <!-- Zaken's Earring (Event) - 7-day -->
					</item>
					<item chance="11">
						<item id="20206" count="1" /> <!-- Queen Ant's Ring (Event) - 15-day -->
					</item>
					<item chance="18">
						<item id="20207" count="1" /> <!-- Zaken's Earring (Event) - 3-day -->
					</item>
					<item chance="62.893">
						<item id="20204" count="1" /> <!-- Queen Ant's Ring (Event) - 3-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22028" toLevel="1" name="Chocolate Cookie">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
		<effects>
			<effect name="VitalityPointUp">
				<value>20000</value>
			</effect>
		</effects>
	</skill>
	<skill id="22029" toLevel="1" name="Herb - Baguette">
		<!-- Increases Speed for a certain amount of time. -->
		<icon>BranchSys.icon.br_herb_of_baguette_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<abnormalVisualEffect>CHANGE_WP;CHANGE_HAIR_B</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22030" toLevel="1" name="Cream Puff Herb">
		<!-- Recovers Vitality upon acquiring XP. -->
		<icon>BranchSys.icon.br_herb_of_cream_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<abnormalVisualEffect>CHANGE_WP;CHANGE_HAIR_G</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22031" toLevel="1" name="Cheesecake Herb">
		<!-- Increases Casting Spd. for a certain amount of time. -->
		<icon>BranchSys.icon.br_herb_of_cheesecake_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<abnormalVisualEffect>CHANGE_WP;CHANGE_HAIR_P</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22032" toLevel="1" name="Baguette's Legacy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20271</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="8.34">
						<item id="20255" count="1" /> <!-- Baguette's Bread Sword - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20256" count="1" /> <!-- Baguette's Sweet Dagger - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20257" count="1" /> <!-- Baguette's Great Two-handed Sword - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20258" count="1" /> <!-- Baguette's Sturdy Axe - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20259" count="1" /> <!-- Baguette's Heavy Hammer - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20260" count="1" /> <!-- Baguette's Tasty Spear - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20261" count="1" /> <!-- Baguette's Light Bow - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20262" count="1" /> <!-- Baguette's Fist - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20263" count="1" /> <!-- Magic Sword - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20264" count="1" /> <!-- Baguette's Tasty Staff - 7-day -->
					</item>
					<item chance="8.34">
						<item id="20265" count="1" /> <!-- Baguette's Great Staff - 7-day -->
					</item>
					<item chance="8.26">
						<item id="20270" count="1" /> <!-- Baguette's Dual Swords - 7-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22033" toLevel="1" name="Baguette's Legacy - Kamael">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20277</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="33">
						<item id="20268" count="1" /> <!-- Baguette's Ancient Sword - 7-day -->
					</item>
					<item chance="33">
						<item id="20269" count="1" /> <!-- Baguette's Common Bow - 7-day -->
					</item>
					<item chance="34">
						<item id="20267" count="1" /> <!-- Baguette's Slim Sword - 7-day -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22034" toLevel="1" name="Birthday Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>106</npcId> <!-- Birthday Cake -->
				<npcCount>1</npcCount>
				<despawnDelay>1200000</despawnDelay>
				<isSummonSpawn>true</isSummonSpawn>
			</effect>
		</effects>
	</skill>
	<skill id="22035" toLevel="1" name="Birthday Cake Effect">
		<!-- Birthday Cake Vitality Buff. Increases your Vitality whenever you gain XP. -->
		<icon>BranchSys.icon.br_birthday_cake_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22036" toLevel="1" name="Beast Soulshot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22037" toLevel="1" name="Beast Spiritshot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22038" toLevel="1" name="Blessed Beast Spiritshot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22039" toLevel="2" name="XP Rune 30%">
		<!-- Level 1: Acquired XP +30%. -->
		<!-- Level 2: Acquired XP +50%. -->
		<icon>
			<value level="1">br_cashtex.skill.br_cash_rune_of_exp_buff_3</value>
			<value level="2">br_cashtex.skill.br_cash_rune_of_exp_buff_5</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22040" toLevel="2" name="SP Rune 30%">
		<!-- Level 1: Acquired SP +30%. -->
		<!-- Level 2: Acquired SP +50%. -->
		<icon>
			<value level="1">br_cashtex.skill.br_cash_rune_of_sp_buff_3</value>
			<value level="2">br_cashtex.skill.br_cash_rune_of_sp_buff_5</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="SpModify">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22041" toLevel="2" name="Rune of Crystal Lv. 3">
		<!-- Level 1: Decreases your grade penalty by 3 levels. -->
		<!-- Level 2: Decreases your grade penalty by 5 levels. -->
		<icon>
			<value level="1">br_cashtex.skill.br_cash_rune_of_rp_buff_3</value>
			<value level="2">br_cashtex.skill.br_cash_rune_of_rp_buff_5</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="OpNotOlympiad" />
		</passiveConditions>
	</skill>
	<skill id="22042" toLevel="1" name="Greater CP Potion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Cp">
				<amount>200</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22043" fromLevel="2" toLevel="6" name="D-grade Elixir of CP">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>
					<value level="2">20</value>
					<value level="3">40</value>
					<value level="4">52</value>
					<value level="5">61</value>
					<value level="6">76</value>
				</minLevel>
				<maxLevel>
					<value level="2">39</value>
					<value level="3">51</value>
					<value level="4">60</value>
					<value level="5">75</value>
					<value level="6">85</value>
				</maxLevel>
				<affectType>
					<value level="2">CASTER</value>
					<value level="3">CASTER</value>
					<value level="4">CASTER</value>
					<value level="5">CASTER</value>
					<value level="6">CASTER</value>
				</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="Cp">
				<amount>
					<value level="2">800</value>
					<value level="3">1500</value>
					<value level="4">2000</value>
					<value level="5">2500</value>
					<value level="6">3000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22044" fromLevel="2" toLevel="7" name="D-grade Elixir of Life">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">0</value>
			<value level="5">0</value>
			<value level="6">0</value>
			<value level="7">300000</value>
		</reuseDelay>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>
					<value level="2">20</value>
					<value level="3">40</value>
					<value level="4">52</value>
					<value level="5">61</value>
					<value level="6">76</value>
					<value level="7">1</value>
				</minLevel>
				<maxLevel>
					<value level="2">39</value>
					<value level="3">51</value>
					<value level="4">60</value>
					<value level="5">75</value>
					<value level="6">85</value>
					<value level="7">85</value>
				</maxLevel>
				<affectType>
					<value level="2">CASTER</value>
					<value level="3">CASTER</value>
					<value level="4">CASTER</value>
					<value level="5">CASTER</value>
					<value level="6">CASTER</value>
					<value level="7">CASTER</value>
				</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="HealPercent">
				<power>50</power>
			</effect>
		</effects>
	</skill>
	<skill id="22045" toLevel="1" name="Transformation Scroll: Onyx Beast">
		<!-- Transforms into an Onyx Beast. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20364</itemConsumeId> <!-- Transformation Scroll: Omen Beast -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>1</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>1</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22046" toLevel="1" name="Transformation Scroll: Fate Knight">
		<!-- Transformed into Fate Knight. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20365</itemConsumeId> <!-- Transformation Scroll: Death Blader -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>2</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>2</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22047" toLevel="1" name="Transformation Scroll: Grail Apostle">
		<!-- Transformed into Grail Apostle. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20366</itemConsumeId> <!-- Transformation Scroll: Grail Apostle -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>202</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>203</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22048" toLevel="1" name="Transformation Scroll: Unicorn">
		<!-- Transformed into Unicorn. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20367</itemConsumeId> <!-- Transformation Scroll: Unicorn -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>205</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>206</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22049" toLevel="1" name="Transformation Scroll: Lilim's Knight">
		<!-- Transformed into Lilim Knight. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20368</itemConsumeId> <!-- Transformation Scroll: Lilim Knight -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>208</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>209</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22050" toLevel="1" name="Transformation Scroll: Golem Guardian">
		<!-- Transformed into Golem Guardian. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20369</itemConsumeId> <!-- Transformation Scroll: Golem Guardian -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>211</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>212</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22051" toLevel="1" name="Transformation Scroll: Inferno Drake">
		<!-- Transformed into Inferno Drake. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20370</itemConsumeId> <!-- Transformation Scroll: Inferno Drake -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>214</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>215</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22052" toLevel="1" name="Transformation Scroll: Dragon Bomber">
		<!-- Transforms into a Dragon Bomber. -->
		<icon>icon.skilltransform2</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20371</itemConsumeId> <!-- Transformation Scroll: Dragon Bomber -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>217</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>218</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="22053" toLevel="19" name="Scroll of Escape: Talking Island Village">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>20000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">20372</value>
			<value level="2">20373</value>
			<value level="3">20374</value>
			<value level="4">20375</value>
			<value level="5">20376</value>
			<value level="6">20377</value>
			<value level="7">20378</value>
			<value level="8">20379</value>
			<value level="9">20380</value>
			<value level="10">20381</value>
			<value level="11">20382</value>
			<value level="12">20383</value>
			<value level="13">20384</value>
			<value level="14">20385</value>
			<value level="15">20386</value>
			<value level="16">20387</value>
			<value level="17">20388</value>
			<value level="18">20389</value>
			<value level="19">20390</value>
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>
					<value level="1">-114558</value>
					<value level="2">46915</value>
					<value level="3">9723</value>
					<value level="4">-45208</value>
					<value level="5">115158</value>
					<value level="6">-80831</value>
					<value level="7">-12728</value>
					<value level="8">15633</value>
					<value level="9">17860</value>
					<value level="10">83378</value>
					<value level="11">105760</value>
					<value level="12">111388</value>
					<value level="13">82916</value>
					<value level="14">85289</value>
					<value level="15">117052</value>
					<value level="16">146818</value>
					<value level="17">147922</value>
					<value level="18">43840</value>
					<value level="19">87326</value>
				</x>
				<y>
					<value level="1">253605</value>
					<value level="2">51441</value>
					<value level="3">15576</value>
					<value level="4">-112502</value>
					<value level="5">-178170</value>
					<value level="6">149808</value>
					<value level="7">122726</value>
					<value level="8">142962</value>
					<value level="9">170191</value>
					<value level="10">147999</value>
					<value level="11">113064</value>
					<value level="12">219331</value>
					<value level="13">53210</value>
					<value level="14">16225</value>
					<value level="15">76884</value>
					<value level="16">25807</value>
					<value level="17">-55316</value>
					<value level="18">-47779</value>
					<value level="19">-143370</value>
				</y>
				<z>
					<value level="1">-1536</value>
					<value level="2">-2976</value>
					<value level="3">-4568</value>
					<value level="4">-240</value>
					<value level="5">-880</value>
					<value level="6">-3040</value>
					<value level="7">-3112</value>
					<value level="8">-2696</value>
					<value level="9">-3496</value>
					<value level="10">-3400</value>
					<value level="11">-3176</value>
					<value level="12">-3544</value>
					<value level="13">-1488</value>
					<value level="14">-3672</value>
					<value level="15">-2688</value>
					<value level="16">-2008</value>
					<value level="17">-2728</value>
					<value level="18">-792</value>
					<value level="19">-1319</value>
				</z>
			</effect>
		</effects>
	</skill>
	<skill id="22054" toLevel="1" name="Vitality Sustaining Potion">
		<!-- Maintains the Vitality amount. -->
		<icon>icon.skilltransform4</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="22055" toLevel="1" name="Vitality Replenishing Potion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="VitalityPointUp">
				<value>5000</value>
			</effect>
		</effects>
	</skill>
	<skill id="22056" toLevel="1" name="Wind Walk">
		<!-- For 1 h., Speed +33. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22057" toLevel="1" name="Haste">
		<!-- Atk. Spd. +33% for 1 h. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22058" toLevel="1" name="Might">
		<!-- For 1 h., P. Atk. +15%. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22059" toLevel="1" name="Shield">
		<!-- P. Def. +15% for 1 h. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22060" toLevel="1" name="Death Whisper">
		<!-- Increases Critical Damage by 35% for 1 h. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22061" toLevel="1" name="Guidance">
		<!-- For 1 h., Accuracy +4. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22062" toLevel="1" name="Empower">
		<!-- For 1 h., M. Atk. +75%. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22063" toLevel="1" name="Greater Acumen">
		<!-- Casting Spd. +30% for 1 h. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22064" toLevel="1" name="Vampiric Rage">
		<!-- For 1 h., 9% of the physical damage inflicted on the enemy is recovered as HP with a certain probability. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="22065" toLevel="1" name="Blessed Body">
		<!-- Max HP +35% for 1 h. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAX_HP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MaxHp">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22066" toLevel="1" name="Berserker Spirit">
		<!-- For 1 h., a party member's P. Def. -8%, M. Def. -16%, Evasion -4, P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, Speed +8. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22067" toLevel="1" name="Magic Barrier">
		<!-- For 1 h., M. Def. +30%. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22068" toLevel="1" name="Blessed Soul">
		<!-- Max MP +35% for 1 h. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAX_MP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MaxMp">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22069" toLevel="1" name="Clarity">
		<!-- For 1 h., decreases P. Skill MP Consumption by 20%, M. Skill MP Consumption by 10%, and song/ dance skill MP Consumption by 20%. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CHEAP_MAGIC</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22070" toLevel="1" name="Wild Magic">
		<!-- For 1 h., M. Critical Rate +2%. -->
		<icon>icon.etc_hot_spring_nectar_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22071" toLevel="1" name="Large Fortune Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20515</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="27">
						<item id="22009" count="2" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="15">
						<item id="20517" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.78299">
						<item id="22015" count="1" /> <!-- Ancient Crystal: Enchant A-grade Weapon -->
					</item>
					<item chance="0.27056">
						<item id="20519" count="1" /> <!-- Ancient Crystal: Enchant S-grade Weapon -->
					</item>
					<item chance="0.00775">
						<item id="22019" count="1" /> <!-- Sacred Crystal: Enchant A-grade Weapon -->
					</item>
					<item chance="0.0027">
						<item id="20521" count="1" /> <!-- Sacred Crystal: Enchant S-grade Weapon -->
					</item>
					<item chance="3.75">
						<item id="20545" count="8" /> <!-- Atk. Spd. Juice -->
					</item>
					<item chance="7.5">
						<item id="20546" count="10" /> <!-- Critical Rate Juice -->
					</item>
					<item chance="4.5">
						<item id="20547" count="10" /> <!-- Wind Walk Juice -->
					</item>
					<item chance="9.75">
						<item id="8751" count="1" /> <!-- High-grade Life Stone Lv. 70 -->
					</item>
					<item chance="8.125">
						<item id="8752" count="1" /> <!-- High-grade Life Stone Lv. 76 -->
					</item>
					<item chance="6.77083">
						<item id="9575" count="1" /> <!-- High-grade Life Stone Lv. 80 -->
					</item>
					<item chance="1.95">
						<item id="8761" count="1" /> <!-- Top-grade Life Stone Lv. 70 -->
					</item>
					<item chance="1.625">
						<item id="8762" count="1" /> <!-- Top-grade Life Stone Lv. 76 -->
					</item>
					<item chance="1.35416">
						<item id="9576" count="1" /> <!-- Top-grade Life Stone Lv. 80 -->
					</item>
					<item chance="12.5">
						<item id="22024" count="15" /> <!-- Quick HP Replenishing Potion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22072" toLevel="1" name="Large Fortune Cube">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20516</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="26.25">
						<item id="22013" count="2" /> <!-- Scroll: Enchant A-grade Armor -->
					</item>
					<item chance="14.58333">
						<item id="20518" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="0.69599">
						<item id="22017" count="1" /> <!-- Ancient Crystal: Enchant A-grade Armor -->
					</item>
					<item chance="0.24049">
						<item id="20520" count="1" /> <!-- Ancient Crystal: Enchant S-grade Armor -->
					</item>
					<item chance="0.00638">
						<item id="22021" count="1" /> <!-- Sacred Crystal: Enchant A-grade Armor -->
					</item>
					<item chance="0.0022">
						<item id="20522" count="1" /> <!-- Sacred Crystal: Enchant S-grade Armor -->
					</item>
					<item chance="3.95833">
						<item id="20545" count="8" /> <!-- Atk. Spd. Juice -->
					</item>
					<item chance="7.91666">
						<item id="20546" count="10" /> <!-- Critical Rate Juice -->
					</item>
					<item chance="4.75">
						<item id="20547" count="10" /> <!-- Wind Walk Juice -->
					</item>
					<item chance="9.58333">
						<item id="8751" count="1" /> <!-- High-grade Life Stone Lv. 70 -->
					</item>
					<item chance="7.98611">
						<item id="8752" count="1" /> <!-- High-grade Life Stone Lv. 76 -->
					</item>
					<item chance="6.65509">
						<item id="9575" count="1" /> <!-- High-grade Life Stone Lv. 80 -->
					</item>
					<item chance="1.91666">
						<item id="8761" count="1" /> <!-- Top-grade Life Stone Lv. 70 -->
					</item>
					<item chance="1.59722">
						<item id="8762" count="1" /> <!-- Top-grade Life Stone Lv. 76 -->
					</item>
					<item chance="1.33101">
						<item id="9576" count="1" /> <!-- Top-grade Life Stone Lv. 80 -->
					</item>
					<item chance="13.19444">
						<item id="22024" count="15" /> <!-- Quick HP Replenishing Potion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22073" toLevel="1" name="Scroll: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22074" toLevel="1" name="Scroll: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22075" toLevel="1" name="Ancient Crystal: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22076" toLevel="1" name="Ancient Crystal: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22077" toLevel="1" name="Sacred Crystal: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22078" toLevel="1" name="Sacred Crystal: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="22079" toLevel="1" name="Water Resistance">
		<!-- Increases Water Resistance by 20% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ARMOR_WATER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20523</itemConsumeId> <!-- Resist Aqua Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="22080" toLevel="1" name="Wind Resistance">
		<!-- Increases Wind Resistance by 20% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ARMOR_WIND</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20524</itemConsumeId> <!-- Resist Wind Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="22081" toLevel="1" name="Fire Resistance">
		<!-- Increases Fire Resistance by 20% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ARMOR_FIRE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20525</itemConsumeId> <!-- Resist Fire Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="22082" toLevel="1" name="Holy Resistance">
		<!-- Increases Holy Attack Resistance by 23% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ARMOR_HOLY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20526</itemConsumeId> <!-- Resist Holy Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="22083" toLevel="1" name="Dark Resistance">
		<!-- Increases Dark Attack Resistance by 23% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ARMOR_UNHOLY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20527</itemConsumeId> <!-- Resist Unholy Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="22084" toLevel="1" name="Mental Shield">
		<!-- Obstruction/ Stupor/ Confusion Resistance +40 for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>RESIST_DERANGEMENT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20528</itemConsumeId> <!-- Mental Shield Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>40</HOLD>
				<DERANGEMENT>40</DERANGEMENT>
				<SLEEP>40</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="22085" toLevel="1" name="Focus">
		<!-- For 1 h., Critical Rate +30. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20529</itemConsumeId> <!-- Focus Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22086" toLevel="1" name="Concentration">
		<!-- Casting Interruption Rate -36 for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CANCEL_PROB_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20530</itemConsumeId> <!-- Concentration Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="ReduceCancel">
				<amount>-36</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22087" toLevel="1" name="Blessed Shield">
		<!-- Increases Shield Defense Rate by 15 for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SHIELD_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20531</itemConsumeId> <!-- Bless Shield Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="ShieldDefenceRate">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22088" toLevel="1" name="Agility">
		<!-- For 1 h., Evasion +4. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>AVOID_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20532</itemConsumeId> <!-- Agility Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22089" toLevel="1" name="Regeneration">
		<!-- Increases HP Regeneration by 20% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20533</itemConsumeId> <!-- Regeneration Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22090" toLevel="1" name="Advanced Block">
		<!-- Increases Shield Defense by 40% for 1 h. -->
		<icon>br_cashtex.item.br_cash_scroll_of_wind_walk_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SHIELD_DEFENCE_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20534</itemConsumeId> <!-- Advanced Block Scroll -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="ShieldDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="22091" toLevel="1" name="Eva's Rune">
		<!-- Max HP +10%, Skill Cooldown -20%, Damage Reflection +5%. -->
		<icon>BranchSys.icon.br_rune_of_eva_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22092" toLevel="1" name="Master's Scroll 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20573</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="20">
						<item id="20365" count="1" /> <!-- Transformation Scroll: Fate Knight -->
					</item>
					<item chance="20">
						<item id="20364" count="1" /> <!-- Transformation Scroll: Onyx Beast -->
					</item>
					<item chance="20">
						<item id="20366" count="1" /> <!-- Transformation Scroll: Grail Apostle -->
					</item>
					<item chance="20">
						<item id="20367" count="1" /> <!-- Transformation Scroll: Unicorn -->
					</item>
					<item chance="20">
						<item id="20368" count="1" /> <!-- Transformation Scroll: Lilim's Knight -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22093" toLevel="1" name="Master's Scroll 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="15">
						<item id="20554" count="1" /> <!-- Package: SP Rune 30% (5-hour) -->
					</item>
					<item chance="15">
						<item id="20392" count="1" /> <!-- Vitality Replenishing Potion -->
					</item>
					<item chance="35">
						<item id="20393" count="1" /> <!-- Sweet Fruit Cocktail -->
					</item>
					<item chance="35">
						<item id="20394" count="1" /> <!-- Fresh Fruit Cocktail -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22094" toLevel="1" name="Chest of Experience">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="70">
						<item id="20581" count="1" /> <!-- Package: XP Rune 30% (3-hour) -->
					</item>
					<item chance="30">
						<item id="20548" count="1" /> <!-- Package: XP Rune 30% (5-hour) -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="22095" toLevel="1" name="Summon Fire Spirit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20585</itemConsumeId> <!-- Seed of Fire (event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>8</npcId>
				<npcCount>1</npcCount>
				<despawnDelay>60000</despawnDelay>
				<isSummonSpawn>true</isSummonSpawn>
			</effect>
		</effects>
	</skill>
	<skill id="22096" toLevel="1" name="Summon Reckless Fire Spirit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20586</itemConsumeId> <!-- Explosive Seed of Fire (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanNotUseAirship" />
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>9</npcId>
				<npcCount>1</npcCount>
				<despawnDelay>60000</despawnDelay>
				<isSummonSpawn>true</isSummonSpawn>
			</effect>
		</effects>
	</skill>
	<skill id="22097" toLevel="1" name="Girl's Gift of Gratitude">
		<!-- A thank-you gift for helping the girl. For 2 min., Max HP +60%, Max MP +60%, Max CP +60%, P. Def. +30%, M. Def. +30%, Speed +30, P. Atk. +20%, MP Consumption -10%. -->
		<icon>BranchSys.icon.br_sevenlove_girlpresent_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MaxHp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22098" toLevel="1" name="Boy's Gift of Gratitude">
		<!-- A thank-you gift for helping the boy. For 2 min., Max HP +40%, Max MP +40%, Max CP +40%, P. Def. +30%, M. Def. +30%, Speed +20, M. Atk. +45%, MP Consumption -10%. -->
		<icon>BranchSys.icon.br_sevenlove_boypresent_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MaxHp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>45</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="22099" toLevel="1" name="Soul Silver Foil">
		<!-- When used on a monster's corpse, comforts the monster's soul to borrow its power. For 2 min., Max HP +60%, Max MP +60%, Max CP +60%, P. Def. +30%, M. Def. +30%, Speed +30, P. Atk. +20%, MP Consumption -10%. -->
		<icon>BranchSys.icon.br_ghost_silverpaper_i00</icon>
		<operateType>A3</operateType>
		<targetType>NPC_BODY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>BR_EVENT_BUF6</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>400</castRange>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>20602</itemConsumeId> <!-- Soul Silver Foil (Event) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-3</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<specialLevel>-3</specialLevel>
		<conditions>
			<condition name="ConsumeBody" />
		</conditions>
		<effects>
			<effect name="ConsumeBody" />
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
		<selfEffects>
			<effect name="MaxHp">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
		</selfEffects>
	</skill>
</list>
