<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="12800" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32264</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12801" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32265</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12802" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32266</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12803" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32267</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12804" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32268</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12805" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32269</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12806" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32270</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12807" toLevel="1" name="Box for the Awakened">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32271</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
						<item id="46782" count="1" /> <!-- Aden Warrior Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12808" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32228</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="10.71">
						<item id="955" count="1" /> <!-- Scroll: Enchant D-grade Weapon -->
					</item>
					<item chance="89.29">
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12809" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32242</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="3.75">
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="27.5">
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
					</item>
					<item chance="68.75">
						<item id="8723" count="1" /> <!-- Life Stone Lv. 46 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12810" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32229</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="3.47">
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="25.34">
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
					</item>
					<item chance="63.36">
						<item id="8724" count="1" /> <!-- Life Stone Lv. 49 -->
					</item>
					<item chance="2.61">
						<item id="4634" count="1" /> <!-- Red Soul Crystal Lv. 5 -->
					</item>
					<item chance="2.61">
						<item id="4645" count="1" /> <!-- Green Soul Crystal Lv. 5 -->
					</item>
					<item chance="2.61">
						<item id="4656" count="1" /> <!-- Blue Soul Crystal Lv. 5 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12811" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32230</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.06">
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="29.89">
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
					</item>
					<item chance="62.27">
						<item id="8725" count="1" /> <!-- Life Stone Lv. 52 -->
					</item>
					<item chance="1.26">
						<item id="4635" count="1" /> <!-- Red Soul Crystal Lv. 6 -->
					</item>
					<item chance="1.26">
						<item id="4646" count="1" /> <!-- Green Soul Crystal Lv. 6 -->
					</item>
					<item chance="1.26">
						<item id="4657" count="1" /> <!-- Blue Soul Crystal Lv. 6 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12812" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32231</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.6">
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="33.66">
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
					</item>
					<item chance="58.44">
						<item id="8726" count="1" /> <!-- Life Stone Lv. 55 -->
					</item>
					<item chance="1.1">
						<item id="4636" count="1" /> <!-- Red Soul Crystal Lv. 7 -->
					</item>
					<item chance="1.1">
						<item id="4647" count="1" /> <!-- Green Soul Crystal Lv. 7 -->
					</item>
					<item chance="1.1">
						<item id="4658" count="1" /> <!-- Blue Soul Crystal Lv. 7 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12813" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32232</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.69">
						<item id="947" count="1" /> <!-- Scroll: Enchant B-grade Weapon -->
					</item>
					<item chance="10.58">
						<item id="948" count="1" /> <!-- Scroll: Enchant B-grade Armor -->
					</item>
					<item chance="84.67">
						<item id="8727" count="1" /> <!-- Life Stone Lv. 58 -->
					</item>
					<item chance="1.02">
						<item id="4637" count="1" /> <!-- Red Soul Crystal Lv. 8 -->
					</item>
					<item chance="1.02">
						<item id="4648" count="1" /> <!-- Green Soul Crystal Lv. 8 -->
					</item>
					<item chance="1.02">
						<item id="4659" count="1" /> <!-- Blue Soul Crystal Lv. 8 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12814" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32233</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.99">
						<item id="947" count="1" /> <!-- Scroll: Enchant B-grade Weapon -->
					</item>
					<item chance="12.42">
						<item id="948" count="1" /> <!-- Scroll: Enchant B-grade Armor -->
					</item>
					<item chance="82.89">
						<item id="8728" count="1" /> <!-- Life Stone Lv. 61 -->
					</item>
					<item chance="0.9">
						<item id="4638" count="1" /> <!-- Red Soul Crystal Lv. 9 -->
					</item>
					<item chance="0.9">
						<item id="4649" count="1" /> <!-- Green Soul Crystal Lv. 9 -->
					</item>
					<item chance="0.9">
						<item id="4660" count="1" /> <!-- Blue Soul Crystal Lv. 9 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12815" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32234</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.74">
						<item id="729" count="1" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="5.7">
						<item id="730" count="1" /> <!-- Scroll: Enchant A-grade Armor -->
					</item>
					<item chance="91.13">
						<item id="8729" count="1" /> <!-- Life Stone Lv. 64 -->
					</item>
					<item chance="0.81">
						<item id="4639" count="1" /> <!-- Red Soul Crystal Lv. 10 -->
					</item>
					<item chance="0.81">
						<item id="4650" count="1" /> <!-- Green Soul Crystal Lv. 10 -->
					</item>
					<item chance="0.81">
						<item id="4661" count="1" /> <!-- Blue Soul Crystal Lv. 10 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12816" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32235</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.9">
						<item id="729" count="1" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="6.75">
						<item id="730" count="1" /> <!-- Scroll: Enchant A-grade Armor -->
					</item>
					<item chance="90.13">
						<item id="8730" count="1" /> <!-- Life Stone Lv. 67 -->
					</item>
					<item chance="0.74">
						<item id="5577" count="1" /> <!-- Red Soul Crystal Lv. 11 -->
					</item>
					<item chance="0.74">
						<item id="5578" count="1" /> <!-- Green Soul Crystal Lv. 11 -->
					</item>
					<item chance="0.74">
						<item id="5579" count="1" /> <!-- Blue Soul Crystal Lv. 11 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12817" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32236</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.06">
						<item id="729" count="1" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="7.98">
						<item id="730" count="1" /> <!-- Scroll: Enchant A-grade Armor -->
					</item>
					<item chance="88.53">
						<item id="8731" count="1" /> <!-- Life Stone Lv. 70 -->
					</item>
					<item chance="0.81">
						<item id="5580" count="1" /> <!-- Red Soul Crystal Lv. 12 -->
					</item>
					<item chance="0.81">
						<item id="5581" count="1" /> <!-- Green Soul Crystal Lv. 12 -->
					</item>
					<item chance="0.81">
						<item id="5582" count="1" /> <!-- Blue Soul Crystal Lv. 12 -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12818" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32237</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.06">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.58">
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="12.09">
						<item id="8732" count="1" /> <!-- Life Stone Lv. 76 -->
					</item>
					<item chance="0.07">
						<item id="5908" count="1" /> <!-- Red Soul Crystal Lv. 13 -->
					</item>
					<item chance="0.07">
						<item id="5911" count="1" /> <!-- Green Soul Crystal Lv. 13 -->
					</item>
					<item chance="0.07">
						<item id="5914" count="1" /> <!-- Blue Soul Crystal Lv. 13 -->
					</item>
					<item chance="11.61">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="11.61">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="11.61">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="11.61">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="11.61">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="11.61">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="2.9">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="2.9">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="2.9">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="2.9">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="2.9">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="2.9">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12819" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32238</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.06">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.6">
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="10.3">
						<item id="9573" count="1" /> <!-- Life Stone Lv. 80 -->
					</item>
					<item chance="0.02">
						<item id="9570" count="1" /> <!-- Red Soul Crystal Lv. 14 -->
					</item>
					<item chance="0.02">
						<item id="9572" count="1" /> <!-- Green Soul Crystal Lv. 14 -->
					</item>
					<item chance="0.02">
						<item id="9571" count="1" /> <!-- Blue Soul Crystal Lv. 14 -->
					</item>
					<item chance="11.86">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="11.86">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="11.86">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="11.86">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="11.86">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="11.86">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="2.97">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="2.97">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="2.97">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="2.97">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="2.97">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="2.97">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12820" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32239</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.06">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.61">
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="8.73">
						<item id="10483" count="1" /> <!-- Life Stone Lv. 82 -->
					</item>
					<item chance="0.02">
						<item id="10480" count="1" /> <!-- Red Soul Crystal Lv. 15 -->
					</item>
					<item chance="0.02">
						<item id="10482" count="1" /> <!-- Green Soul Crystal Lv. 15 -->
					</item>
					<item chance="0.02">
						<item id="10481" count="1" /> <!-- Blue Soul Crystal Lv. 15 -->
					</item>
					<item chance="12.07">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="12.07">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="12.07">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="12.07">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="12.07">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="12.07">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="3.02">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="3.02">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="3.02">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="3.02">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="3.02">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="3.02">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12821" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32240</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.06">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="0.61">
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="7.4">
						<item id="14166" count="1" /> <!-- Life Stone Lv. 84 -->
					</item>
					<item chance="0.01">
						<item id="13071" count="1" /> <!-- Red Soul Crystal Lv. 16 -->
					</item>
					<item chance="0.01">
						<item id="13073" count="1" /> <!-- Green Soul Crystal Lv. 16 -->
					</item>
					<item chance="0.01">
						<item id="13072" count="1" /> <!-- Blue Soul Crystal Lv. 16 -->
					</item>
					<item chance="12.25">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="12.25">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="12.25">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="12.25">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="12.25">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="12.25">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="3.1">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="3.06">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="3.06">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="3.06">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="3.06">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="3.06">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12822" toLevel="1" name="Guardian Warrior's Reward Box">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32724</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="11.5">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="11.5">
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="1">
						<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="21">
						<item id="14166" count="1" /> <!-- Life Stone Lv. 84 -->
					</item>
					<item chance="8">
						<item id="13071" count="1" /> <!-- Red Soul Crystal Lv. 16 -->
					</item>
					<item chance="8">
						<item id="13073" count="1" /> <!-- Green Soul Crystal Lv. 16 -->
					</item>
					<item chance="8">
						<item id="13072" count="1" /> <!-- Blue Soul Crystal Lv. 16 -->
					</item>
					<item chance="4">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="4">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="4">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="4">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="4">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="4">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="1">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="1">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="1">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="1">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="1">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="1">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12823" toLevel="1" name="Destiny Scroll: Enchant D-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12824" toLevel="1" name="Destiny Scroll: Enchant D-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12825" toLevel="1" name="Destiny Scroll: Enchant C-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12826" toLevel="1" name="Destiny Scroll: Enchant C-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12827" toLevel="1" name="Destiny Scroll: Enchant B-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12828" toLevel="1" name="Destiny Scroll: Enchant B-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12829" toLevel="1" name="Destiny Scroll: Enchant A-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12830" toLevel="1" name="Destiny Scroll: Enchant A-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12831" toLevel="1" name="Destiny Scroll: Enchant S-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12832" toLevel="1" name="Destiny Scroll: Enchant S-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12833" toLevel="1" name="Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32727</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.48">
						<item id="32728" count="1" /> <!-- Head Accessory Pack -->
					</item>
					<item chance="0.04">
						<item id="32729" count="1" /> <!-- Pendant Pack -->
					</item>
					<item chance="0.31">
						<item id="32730" count="1" /> <!-- S-grade Enchant Scroll Box -->
					</item>
					<item chance="0.09">
						<item id="32731" count="1" /> <!-- R-grade Enchant Scroll Box -->
					</item>
					<item chance="12.3">
						<item id="32732" count="1" /> <!-- D-grade Enchant Scroll Box -->
					</item>
					<item chance="4.92">
						<item id="32733" count="1" /> <!-- C-grade Enchant Scroll Box -->
					</item>
					<item chance="1.23">
						<item id="32734" count="1" /> <!-- B-grade Enchant Scroll Box -->
					</item>
					<item chance="0.37">
						<item id="32735" count="1" /> <!-- A-grade Enchant Scroll Box -->
					</item>
					<item chance="7.38">
						<item id="32736" count="1" /> <!-- S-grade Elixir Box -->
					</item>
					<item chance="4.31">
						<item id="32737" count="1" /> <!-- R-grade Elixir Box -->
					</item>
					<item chance="33.48">
						<item id="32738" count="1" /> <!-- D-grade Elixir Box -->
					</item>
					<item chance="14.65">
						<item id="32739" count="1" /> <!-- C-grade Elixir Box -->
					</item>
					<item chance="10.83">
						<item id="32740" count="1" /> <!-- B-grade Elixir Box -->
					</item>
					<item chance="8.61">
						<item id="32741" count="1" /> <!-- A-grade Elixir Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12834" toLevel="1" name="Head Accessory Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32728</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4">
						<item id="7683" count="1" /> <!-- Rabbit Ears -->
					</item>
					<item chance="4">
						<item id="7680" count="1" /> <!-- Raccoon Ears -->
					</item>
					<item chance="4">
						<item id="6843" count="1" /> <!-- Cat Ears -->
					</item>
					<item chance="2">
						<item id="8565" count="1" /> <!-- Romantic Chapeau -->
					</item>
					<item chance="3">
						<item id="8920" count="1" /> <!-- Angel Circlet -->
					</item>
					<item chance="3">
						<item id="8921" count="1" /> <!-- Demon Circlet -->
					</item>
					<item chance="16">
						<item id="6845" count="1" /> <!-- Pirate's Eyepatch -->
					</item>
					<item chance="16">
						<item id="7681" count="1" /> <!-- Outlaw's Eyepatch -->
					</item>
					<item chance="16">
						<item id="8916" count="1" /> <!-- Eyepatch -->
					</item>
					<item chance="8">
						<item id="8184" count="1" /> <!-- Party Hat -->
					</item>
					<item chance="12">
						<item id="13494" count="1" /> <!-- Refined Angel Ring -->
					</item>
					<item chance="12">
						<item id="13495" count="1" /> <!-- Refined Devil Horn -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12835" toLevel="1" name="Pendant Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32729</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="35901" count="1" /> <!-- STR Pendant -->
					</item>
					<item chance="2">
						<item id="35902" count="1" /> <!-- DEX Pendant -->
					</item>
					<item chance="2">
						<item id="35903" count="1" /> <!-- CON Pendant -->
					</item>
					<item chance="2">
						<item id="35904" count="1" /> <!-- MEN Pendant -->
					</item>
					<item chance="2">
						<item id="35905" count="1" /> <!-- INT Pendant -->
					</item>
					<item chance="2">
						<item id="35906" count="1" /> <!-- WIT Pendant -->
					</item>
					<item chance="0.4">
						<item id="35907" count="1" /> <!-- Critical Rate Pendant -->
					</item>
					<item chance="0.4">
						<item id="35908" count="1" /> <!-- Critical Damage Pendant -->
					</item>
					<item chance="1.2">
						<item id="35909" count="1" /> <!-- P. Def. Pendant -->
					</item>
					<item chance="1.2">
						<item id="35910" count="1" /> <!-- M. Def. Pendant -->
					</item>
					<item chance="1.2">
						<item id="35911" count="1" /> <!-- Evasion Pendant -->
					</item>
					<item chance="1.2">
						<item id="35912" count="1" /> <!-- P. Atk. Pendant -->
					</item>
					<item chance="1.2">
						<item id="35913" count="1" /> <!-- M. Atk. Pendant -->
					</item>
					<item chance="1.2">
						<item id="35914" count="1" /> <!-- Accuracy Pendant -->
					</item>
					<item chance="8">
						<item id="35901" count="1" /> <!-- STR Pendant -->
					</item>
					<item chance="8">
						<item id="35902" count="1" /> <!-- DEX Pendant -->
					</item>
					<item chance="8">
						<item id="35903" count="1" /> <!-- CON Pendant -->
					</item>
					<item chance="8">
						<item id="35904" count="1" /> <!-- MEN Pendant -->
					</item>
					<item chance="8">
						<item id="35905" count="1" /> <!-- INT Pendant -->
					</item>
					<item chance="8">
						<item id="35906" count="1" /> <!-- WIT Pendant -->
					</item>
					<item chance="1.6">
						<item id="35907" count="1" /> <!-- Critical Rate Pendant -->
					</item>
					<item chance="1.6">
						<item id="35908" count="1" /> <!-- Critical Damage Pendant -->
					</item>
					<item chance="4.8">
						<item id="35909" count="1" /> <!-- P. Def. Pendant -->
					</item>
					<item chance="4.8">
						<item id="35910" count="1" /> <!-- M. Def. Pendant -->
					</item>
					<item chance="4.8">
						<item id="35911" count="1" /> <!-- Evasion Pendant -->
					</item>
					<item chance="4.8">
						<item id="35912" count="1" /> <!-- P. Atk. Pendant -->
					</item>
					<item chance="4.8">
						<item id="35913" count="1" /> <!-- M. Atk. Pendant -->
					</item>
					<item chance="4.8">
						<item id="35914" count="1" /> <!-- Accuracy Pendant -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12836" toLevel="1" name="S-grade Enchant Scroll Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32730</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="959" count="1" /> <!-- Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="49">
						<item id="960" count="1" /> <!-- Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="1">
						<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant S-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12837" toLevel="1" name="R-grade Enchant Scroll Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32731</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="1">
						<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="49">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="1">
						<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant R-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12838" toLevel="1" name="D-grade Enchant Scroll Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32732</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="955" count="1" /> <!-- Scroll: Enchant D-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6575" count="1" /> <!-- Blessed Scroll: Enchant D-grade Weapon -->
					</item>
					<item chance="49">
						<item id="956" count="1" /> <!-- Scroll: Enchant D-grade Armor -->
					</item>
					<item chance="1">
						<item id="6576" count="1" /> <!-- Blessed Scroll: Enchant D-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12839" toLevel="1" name="C-grade Enchant Scroll Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32733</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="951" count="1" /> <!-- Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6573" count="1" /> <!-- Blessed Scroll: Enchant C-grade Weapon -->
					</item>
					<item chance="49">
						<item id="952" count="1" /> <!-- Scroll: Enchant C-grade Armor -->
					</item>
					<item chance="1">
						<item id="6574" count="1" /> <!-- Blessed Scroll: Enchant C-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12840" toLevel="1" name="B-grade Enchant Scroll Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32734</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="947" count="1" /> <!-- Scroll: Enchant B-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6571" count="1" /> <!-- Blessed Scroll: Enchant B-grade Weapon -->
					</item>
					<item chance="49">
						<item id="948" count="1" /> <!-- Scroll: Enchant B-grade Armor -->
					</item>
					<item chance="1">
						<item id="6572" count="1" /> <!-- Blessed Scroll: Enchant B-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12841" toLevel="1" name="A-grade Enchant Scroll Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32735</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="49">
						<item id="729" count="1" /> <!-- Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="1">
						<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="49">
						<item id="730" count="1" /> <!-- Scroll: Enchant A-grade Armor -->
					</item>
					<item chance="1">
						<item id="6570" count="1" /> <!-- Blessed Scroll: Enchant A-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12842" toLevel="1" name="S-grade Elixir Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32736</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="34">
						<item id="8627" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="33">
						<item id="8633" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="33">
						<item id="8639" count="1" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12843" toLevel="1" name="R-grade Elixir Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32737</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="25">
						<item id="32316" count="1" /> <!-- Elixir of Blessing -->
					</item>
					<item chance="25">
						<item id="30357" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="25">
						<item id="30358" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="25">
						<item id="30359" count="1" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12844" toLevel="1" name="D-grade Elixir Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32738</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="34">
						<item id="8623" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="33">
						<item id="8629" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="33">
						<item id="8635" count="1" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12845" toLevel="1" name="C-grade Elixir Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32739</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="34">
						<item id="8624" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="33">
						<item id="8630" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="33">
						<item id="8636" count="1" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12846" toLevel="1" name="B-grade Elixir Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32740</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="34">
						<item id="8625" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="33">
						<item id="8631" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="33">
						<item id="8637" count="1" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12847" toLevel="1" name="A-grade Elixir Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32741</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="34">
						<item id="8626" count="1" /> <!-- Elixir of Life -->
					</item>
					<item chance="33">
						<item id="8632" count="1" /> <!-- Elixir of Mind -->
					</item>
					<item chance="33">
						<item id="8638" count="1" /> <!-- Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12848" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32779</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.02">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="0.27">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="13.3">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="13.3">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="13.3">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="13.3">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="13.3">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="13.3">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="3.31">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="3.32">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="3.32">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="3.32">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="3.32">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="3.32">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12849" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32780</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.02">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="0.27">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="13.3">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="13.3">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="13.3">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="13.3">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="13.3">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="13.3">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="3.31">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="3.32">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="3.32">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="3.32">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="3.32">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="3.32">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12850" toLevel="1" name="Hardener Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32781</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.02">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="0.27">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="13.3">
						<item id="9546" count="1" /> <!-- Fire Stone -->
					</item>
					<item chance="13.3">
						<item id="9547" count="1" /> <!-- Water Stone -->
					</item>
					<item chance="13.3">
						<item id="9548" count="1" /> <!-- Earth Stone -->
					</item>
					<item chance="13.3">
						<item id="9549" count="1" /> <!-- Wind Stone -->
					</item>
					<item chance="13.3">
						<item id="9550" count="1" /> <!-- Dark Stone -->
					</item>
					<item chance="13.3">
						<item id="9551" count="1" /> <!-- Holy Stone -->
					</item>
					<item chance="3.31">
						<item id="9552" count="1" /> <!-- Fire Crystal -->
					</item>
					<item chance="3.32">
						<item id="9553" count="1" /> <!-- Water Crystal -->
					</item>
					<item chance="3.32">
						<item id="9554" count="1" /> <!-- Earth Crystal -->
					</item>
					<item chance="3.32">
						<item id="9555" count="1" /> <!-- Wind Crystal -->
					</item>
					<item chance="3.32">
						<item id="9556" count="1" /> <!-- Dark Crystal -->
					</item>
					<item chance="3.32">
						<item id="9557" count="1" /> <!-- Holy Crystal -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12851" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32782</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5">
						<item id="31600" count="1" /> <!-- Unidentified Sword of Revolution -->
					</item>
					<item chance="5">
						<item id="31606" count="1" /> <!-- Unidentified Heavy Bone Club -->
					</item>
					<item chance="5">
						<item id="31620" count="1" /> <!-- Unidentified War Pick -->
					</item>
					<item chance="5">
						<item id="31625" count="1" /> <!-- Unidentified Lesser Giant's Hammer -->
					</item>
					<item chance="5">
						<item id="31626" count="1" /> <!-- Unidentified Lesser Giant's Sword -->
					</item>
					<item chance="5">
						<item id="31628" count="1" /> <!-- Unidentified Crucifix of Blood -->
					</item>
					<item chance="5">
						<item id="31697" count="1" /> <!-- Unidentified Tarbar -->
					</item>
					<item chance="5">
						<item id="31722" count="1" /> <!-- Unidentified Katzbalger -->
					</item>
					<item chance="5">
						<item id="31753" count="1" /> <!-- Unidentified Cursed Maingauche -->
					</item>
					<item chance="5">
						<item id="31780" count="1" /> <!-- Unidentified Winged Spear -->
					</item>
					<item chance="5">
						<item id="31822" count="1" /> <!-- Unidentified Épée -->
					</item>
					<item chance="5">
						<item id="31832" count="1" /> <!-- Unidentified Arm Breaker -->
					</item>
					<item chance="5">
						<item id="31910" count="1" /> <!-- Unidentified Skull Breaker -->
					</item>
					<item chance="5">
						<item id="31943" count="1" /> <!-- Unidentified Sword of Magic Fog -->
					</item>
					<item chance="5">
						<item id="31973" count="1" /> <!-- Unidentified Goat Head Staff -->
					</item>
					<item chance="5">
						<item id="31974" count="1" /> <!-- Unidentified Priest Mace -->
					</item>
					<item chance="5">
						<item id="31986" count="1" /> <!-- Unidentified Bich'Hwa -->
					</item>
					<item chance="5">
						<item id="32051" count="1" /> <!-- Unidentified Morning Star -->
					</item>
					<item chance="5">
						<item id="32052" count="1" /> <!-- Unidentified Maingauche -->
					</item>
					<item chance="5">
						<item id="32173" count="1" /> <!-- Unidentified Reinforced Longbow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12852" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32783</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="6.25">
						<item id="31707" count="1" /> <!-- Unidentified Crystal Dagger -->
					</item>
					<item chance="6.25">
						<item id="31778" count="1" /> <!-- Unidentified Ecliptic Axe -->
					</item>
					<item chance="6.25">
						<item id="31786" count="1" /> <!-- Unidentified Orcish Poleaxe -->
					</item>
					<item chance="6.25">
						<item id="31825" count="1" /> <!-- Unidentified Eminence Bow -->
					</item>
					<item chance="6.25">
						<item id="31830" count="1" /> <!-- Unidentified Yaksa Mace -->
					</item>
					<item chance="6.25">
						<item id="31844" count="1" /> <!-- Unidentified Demon's Staff -->
					</item>
					<item chance="6.25">
						<item id="31868" count="1" /> <!-- Unidentified Admiral's Estoc -->
					</item>
					<item chance="6.25">
						<item id="31878" count="1" /> <!-- Unidentified Samurai Long Sword -->
					</item>
					<item chance="6.25">
						<item id="31938" count="1" /> <!-- Unidentified Ecliptic Sword -->
					</item>
					<item chance="6.25">
						<item id="31946" count="1" /> <!-- Unidentified Saber Tooth -->
					</item>
					<item chance="6.25">
						<item id="31965" count="1" /> <!-- Unidentified Sharpshooter -->
					</item>
					<item chance="6.25">
						<item id="32012" count="1" /> <!-- Unidentified Berserker Blade -->
					</item>
					<item chance="6.25">
						<item id="32062" count="1" /> <!-- Unidentified Deadman's Staff -->
					</item>
					<item chance="6.25">
						<item id="32098" count="1" /> <!-- Unidentified Dwarven Hammer -->
					</item>
					<item chance="6.25">
						<item id="32161" count="1" /> <!-- Unidentified Great Pata -->
					</item>
					<item chance="6.25">
						<item id="32168" count="1" /> <!-- Unidentified Ghoul's Staff -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12853" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32784</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="8.34">
						<item id="31619" count="1" /> <!-- Unidentified Bow of Peril -->
					</item>
					<item chance="8.34">
						<item id="31674" count="1" /> <!-- Unidentified Wizard's Tear -->
					</item>
					<item chance="8.34">
						<item id="31723" count="1" /> <!-- Unidentified Kaim Vanul's Bones -->
					</item>
					<item chance="8.34">
						<item id="31848" count="1" /> <!-- Unidentified Demon's Dagger -->
					</item>
					<item chance="8.33">
						<item id="31849" count="1" /> <!-- Unidentified Battle Art Axe -->
					</item>
					<item chance="8.33">
						<item id="31906" count="1" /> <!-- Unidentified Star Buster -->
					</item>
					<item chance="8.33">
						<item id="31976" count="1" /> <!-- Unidentified Deadman's Glory -->
					</item>
					<item chance="8.33">
						<item id="31982" count="1" /> <!-- Unidentified Staff of Evil Spirits -->
					</item>
					<item chance="8.33">
						<item id="32011" count="1" /> <!-- Unidentified Bellion Cestus -->
					</item>
					<item chance="8.33">
						<item id="32092" count="1" /> <!-- Unidentified Lance -->
					</item>
					<item chance="8.33">
						<item id="32144" count="1" /> <!-- Unidentified Damascus Sword -->
					</item>
					<item chance="8.33">
						<item id="32189" count="1" /> <!-- Unidentified Guardian's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12854" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32785</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9.1">
						<item id="31689" count="1" /> <!-- Unidentified Tallum Glaive -->
					</item>
					<item chance="9.09">
						<item id="31793" count="1" /> <!-- Unidentified Soul Bow -->
					</item>
					<item chance="9.09">
						<item id="31817" count="1" /> <!-- Unidentified Elysian -->
					</item>
					<item chance="9.09">
						<item id="31936" count="1" /> <!-- Unidentified Soul Separator -->
					</item>
					<item chance="9.09">
						<item id="31942" count="1" /> <!-- Unidentified Sword of Miracles -->
					</item>
					<item chance="9.09">
						<item id="31959" count="1" /> <!-- Unidentified Branch of the Mother Tree -->
					</item>
					<item chance="9.09">
						<item id="32112" count="1" /> <!-- Unidentified Flaming Dragon Skull -->
					</item>
					<item chance="9.09">
						<item id="32113" count="1" /> <!-- Unidentified Dragon Slayer -->
					</item>
					<item chance="9.09">
						<item id="32114" count="1" /> <!-- Unidentified Dragon Grinder -->
					</item>
					<item chance="9.09">
						<item id="32123" count="1" /> <!-- Unidentified Doom Crusher -->
					</item>
					<item chance="9.09">
						<item id="32143" count="1" /> <!-- Unidentified Dark Legion's Edge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12855" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32786</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="10">
						<item id="31609" count="1" /> <!-- Unidentified Heaven's Divider -->
					</item>
					<item chance="10">
						<item id="31667" count="1" /> <!-- Unidentified Forgotten Blade -->
					</item>
					<item chance="10">
						<item id="31772" count="1" /> <!-- Unidentified Imperial Staff -->
					</item>
					<item chance="10">
						<item id="31821" count="1" /> <!-- Unidentified Angel Slayer -->
					</item>
					<item chance="10">
						<item id="31870" count="1" /> <!-- Unidentified Arcana Mace -->
					</item>
					<item chance="10">
						<item id="31945" count="1" /> <!-- Unidentified Saint Spear -->
					</item>
					<item chance="10">
						<item id="32026" count="1" /> <!-- Unidentified Basalt Battlehammer -->
					</item>
					<item chance="10">
						<item id="32111" count="1" /> <!-- Unidentified Dragon Hunter Axe -->
					</item>
					<item chance="10">
						<item id="32115" count="1" /> <!-- Unidentified Draconic Bow -->
					</item>
					<item chance="10">
						<item id="32129" count="1" /> <!-- Unidentified Demon Splinter -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12856" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32787</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9.09">
						<item id="18103" count="1" /> <!-- Unidentified Requiem Shaper -->
					</item>
					<item chance="9.09">
						<item id="18104" count="1" /> <!-- Unidentified Requiem Cutter -->
					</item>
					<item chance="9.09">
						<item id="18105" count="1" /> <!-- Unidentified Requiem Slasher -->
					</item>
					<item chance="9.09">
						<item id="18106" count="1" /> <!-- Unidentified Requiem Avenger -->
					</item>
					<item chance="9.09">
						<item id="18107" count="1" /> <!-- Unidentified Requiem Fighter -->
					</item>
					<item chance="9.09">
						<item id="18108" count="1" /> <!-- Unidentified Requiem Stormer -->
					</item>
					<item chance="9.09">
						<item id="18109" count="1" /> <!-- Unidentified Requiem Thrower -->
					</item>
					<item chance="9.09">
						<item id="18110" count="1" /> <!-- Unidentified Requiem Guardian -->
					</item>
					<item chance="9.09">
						<item id="18111" count="1" /> <!-- Unidentified Requiem Buster -->
					</item>
					<item chance="9.09">
						<item id="18112" count="1" /> <!-- Unidentified Requiem Caster -->
					</item>
					<item chance="9.1">
						<item id="18113" count="1" /> <!-- Unidentified Requiem Retributer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12857" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32788</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9.09">
						<item id="18171" count="1" /> <!-- Unidentified Specter Shaper -->
					</item>
					<item chance="9.09">
						<item id="18172" count="1" /> <!-- Unidentified Specter Cutter -->
					</item>
					<item chance="9.09">
						<item id="18173" count="1" /> <!-- Unidentified Specter Slasher -->
					</item>
					<item chance="9.09">
						<item id="18174" count="1" /> <!-- Unidentified Specter Avenger -->
					</item>
					<item chance="9.09">
						<item id="18175" count="1" /> <!-- Unidentified Specter Fighter -->
					</item>
					<item chance="9.09">
						<item id="18176" count="1" /> <!-- Unidentified Specter Stormer -->
					</item>
					<item chance="9.09">
						<item id="18177" count="1" /> <!-- Unidentified Specter Thrower -->
					</item>
					<item chance="9.09">
						<item id="18178" count="1" /> <!-- Unidentified Specter Guardian -->
					</item>
					<item chance="9.09">
						<item id="18179" count="1" /> <!-- Unidentified Specter Buster -->
					</item>
					<item chance="9.09">
						<item id="18180" count="1" /> <!-- Unidentified Specter Caster -->
					</item>
					<item chance="9.1">
						<item id="18181" count="1" /> <!-- Unidentified Specter Retributer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12858" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32789</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9.09">
						<item id="18205" count="1" /> <!-- Unidentified Helios Shaper -->
					</item>
					<item chance="9.09">
						<item id="18206" count="1" /> <!-- Unidentified Helios Cutter -->
					</item>
					<item chance="9.09">
						<item id="18207" count="1" /> <!-- Unidentified Helios Slasher -->
					</item>
					<item chance="9.09">
						<item id="18208" count="1" /> <!-- Unidentified Helios Avenger -->
					</item>
					<item chance="9.09">
						<item id="18209" count="1" /> <!-- Unidentified Helios Fighter -->
					</item>
					<item chance="9.09">
						<item id="18210" count="1" /> <!-- Unidentified Helios Stormer -->
					</item>
					<item chance="9.09">
						<item id="18211" count="1" /> <!-- Unidentified Helios Thrower -->
					</item>
					<item chance="9.09">
						<item id="18212" count="1" /> <!-- Unidentified Helios Guardian -->
					</item>
					<item chance="9.09">
						<item id="18213" count="1" /> <!-- Unidentified Helios Buster -->
					</item>
					<item chance="9.09">
						<item id="18214" count="1" /> <!-- Unidentified Helios Caster -->
					</item>
					<item chance="9.1">
						<item id="18215" count="1" /> <!-- Unidentified Helios Retributer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12859" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32790</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.08">
						<item id="31579" count="1" /> <!-- Unidentified Boots of Strength -->
					</item>
					<item chance="4.83">
						<item id="31724" count="1" /> <!-- Unidentified Kite Shield -->
					</item>
					<item chance="5.07">
						<item id="31743" count="1" /> <!-- Unidentified Rip Gauntlets -->
					</item>
					<item chance="5.94">
						<item id="31750" count="1" /> <!-- Unidentified Striped Linen Shirt -->
					</item>
					<item chance="5.07">
						<item id="31808" count="1" /> <!-- Unidentified Elven Mithril Boots -->
					</item>
					<item chance="5.07">
						<item id="31809" count="1" /> <!-- Unidentified Elven Mithril Gloves -->
					</item>
					<item chance="3.38">
						<item id="31996" count="1" /> <!-- Unidentified Brigandine Helmet -->
					</item>
					<item chance="4.83">
						<item id="31997" count="1" /> <!-- Unidentified Brigandine Shield -->
					</item>
					<item chance="5.07">
						<item id="31998" count="1" /> <!-- Unidentified Brigandine Boots -->
					</item>
					<item chance="5.07">
						<item id="31999" count="1" /> <!-- Unidentified Brigandine Gauntlets -->
					</item>
					<item chance="2.03">
						<item id="32000" count="1" /> <!-- Unidentified Brigandine Gaiters -->
					</item>
					<item chance="1.27">
						<item id="32001" count="1" /> <!-- Unidentified Brigandine -->
					</item>
					<item chance="2.7">
						<item id="32035" count="1" /> <!-- Unidentified Mithril Stockings -->
					</item>
					<item chance="1.69">
						<item id="32037" count="1" /> <!-- Unidentified Mithril Tunic -->
					</item>
					<item chance="2.03">
						<item id="32041" count="1" /> <!-- Unidentified Mithril Scale Gaiters -->
					</item>
					<item chance="5.07">
						<item id="32058" count="1" /> <!-- Unidentified Manticore Skin Gloves -->
					</item>
					<item chance="1.69">
						<item id="32059" count="1" /> <!-- Unidentified Manticore Skin Shirt -->
					</item>
					<item chance="5.07">
						<item id="32060" count="1" /> <!-- Unidentified Manticore Skin Boots -->
					</item>
					<item chance="2.7">
						<item id="32061" count="1" /> <!-- Unidentified Manticore Skin Gaiters -->
					</item>
					<item chance="4.05">
						<item id="31806" count="1" /> <!-- Unidentified Elven Earring -->
					</item>
					<item chance="4.05">
						<item id="31806" count="1" /> <!-- Unidentified Elven Earring -->
					</item>
					<item chance="6.08">
						<item id="31810" count="1" /> <!-- Unidentified Elven Ring -->
					</item>
					<item chance="6.08">
						<item id="31810" count="1" /> <!-- Unidentified Elven Ring -->
					</item>
					<item chance="3.04">
						<item id="31815" count="1" /> <!-- Unidentified Elven Necklace -->
					</item>
					<item chance="3.04">
						<item id="31815" count="1" /> <!-- Unidentified Elven Necklace -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12860" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32791</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="5.5">
						<item id="31652" count="1" /> <!-- Unidentified Full Plate Helmet -->
					</item>
					<item chance="1.27">
						<item id="31653" count="1" /> <!-- Unidentified Full Plate Armor -->
					</item>
					<item chance="7.86">
						<item id="31654" count="1" /> <!-- Unidentified Full Plate Shield -->
					</item>
					<item chance="8.25">
						<item id="31655" count="1" /> <!-- Unidentified Full Plate Boots -->
					</item>
					<item chance="8.25">
						<item id="31656" count="1" /> <!-- Unidentified Full Plate Gauntlets -->
					</item>
					<item chance="12.62">
						<item id="31749" count="1" /> <!-- Unidentified Striped Silk Shirt -->
					</item>
					<item chance="4.4">
						<item id="31883" count="1" /> <!-- Unidentified Divine Stockings -->
					</item>
					<item chance="2.75">
						<item id="31884" count="1" /> <!-- Unidentified Divine Tunic -->
					</item>
					<item chance="8.25">
						<item id="31885" count="1" /> <!-- Unidentified Divine Gloves -->
					</item>
					<item chance="8.25">
						<item id="32108" count="1" /> <!-- Unidentified Drake Leather Boots -->
					</item>
					<item chance="1.7">
						<item id="32109" count="1" /> <!-- Unidentified Drake Leather Armor -->
					</item>
					<item chance="8.25">
						<item id="32110" count="1" /> <!-- Unidentified Drake Leather Gloves -->
					</item>
					<item chance="10.45">
						<item id="32004" count="1" /> <!-- Unidentified Ring of Seal -->
					</item>
					<item chance="5.23">
						<item id="32005" count="1" /> <!-- Unidentified Necklace of Seal -->
					</item>
					<item chance="6.97">
						<item id="32157" count="1" /> <!-- Unidentified Nassen's Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12861" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32792</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="3.58">
						<item id="31589" count="1" /> <!-- Unidentified Doom Stockings -->
					</item>
					<item chance="1.68">
						<item id="31658" count="1" /> <!-- Unidentified Blue Wolf Breastplate -->
					</item>
					<item chance="3.58">
						<item id="31659" count="1" /> <!-- Unidentified Blue Wolf Stockings -->
					</item>
					<item chance="4.48">
						<item id="31660" count="1" /> <!-- Unidentified Blue Wolf Helmet -->
					</item>
					<item chance="2.24">
						<item id="31661" count="1" /> <!-- Unidentified Blue Wolf Tunic -->
					</item>
					<item chance="6.71">
						<item id="31662" count="1" /> <!-- Unidentified Blue Wolf Gloves -->
					</item>
					<item chance="6.71">
						<item id="31663" count="1" /> <!-- Unidentified Blue Wolf Boots -->
					</item>
					<item chance="1.38">
						<item id="31664" count="1" /> <!-- Unidentified Blue Wolf Leather Armor -->
					</item>
					<item chance="2.69">
						<item id="31665" count="1" /> <!-- Unidentified Blue Wolf Gaiters -->
					</item>
					<item chance="2.24">
						<item id="31677" count="1" /> <!-- Unidentified Doom Tunic -->
					</item>
					<item chance="1.38">
						<item id="32090" count="1" /> <!-- Unidentified Doom Leather Armor -->
					</item>
					<item chance="4.48">
						<item id="32121" count="1" /> <!-- Unidentified Doom Helmet -->
					</item>
					<item chance="1.03">
						<item id="32122" count="1" /> <!-- Unidentified Doom Plate Armor -->
					</item>
					<item chance="6.4">
						<item id="32124" count="1" /> <!-- Unidentified Doom Shield -->
					</item>
					<item chance="6.72">
						<item id="32125" count="1" /> <!-- Unidentified Doom Boots -->
					</item>
					<item chance="6.72">
						<item id="32126" count="1" /> <!-- Unidentified Doom Gloves -->
					</item>
					<item chance="8.76">
						<item id="31582" count="1" /> <!-- Unidentified Black Ore Ring -->
					</item>
					<item chance="4.38">
						<item id="31583" count="1" /> <!-- Unidentified Black Ore Necklace -->
					</item>
					<item chance="5.85">
						<item id="31584" count="1" /> <!-- Unidentified Black Ore Earring -->
					</item>
					<item chance="8.76">
						<item id="31593" count="1" /> <!-- Unidentified Sage's Ring -->
					</item>
					<item chance="4.38">
						<item id="31594" count="1" /> <!-- Unidentified Sage's Necklace -->
					</item>
					<item chance="5.85">
						<item id="31597" count="1" /> <!-- Unidentified Sage's Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12862" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32793</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="6.44">
						<item id="31834" count="1" /> <!-- Unidentified Helm of Nightmare -->
					</item>
					<item chance="9.2">
						<item id="31835" count="1" /> <!-- Unidentified Shield of Nightmare -->
					</item>
					<item chance="9.66">
						<item id="31836" count="1" /> <!-- Unidentified Boots of Nightmare -->
					</item>
					<item chance="1.98">
						<item id="31837" count="1" /> <!-- Unidentified Robe of Nightmare -->
					</item>
					<item chance="1.98">
						<item id="31838" count="1" /> <!-- Unidentified Leather Armor of Nightmare -->
					</item>
					<item chance="9.66">
						<item id="31840" count="1" /> <!-- Unidentified Gauntlets of Nightmare -->
					</item>
					<item chance="1.49">
						<item id="31841" count="1" /> <!-- Unidentified Armor of Nightmare -->
					</item>
					<item chance="1.49">
						<item id="32063" count="1" /> <!-- Unidentified Majestic Plate Armor -->
					</item>
					<item chance="6.44">
						<item id="32065" count="1" /> <!-- Unidentified Majestic Circlet -->
					</item>
					<item chance="9.65">
						<item id="32066" count="1" /> <!-- Unidentified Majestic Boots -->
					</item>
					<item chance="1.98">
						<item id="32068" count="1" /> <!-- Unidentified Majestic Robe -->
					</item>
					<item chance="1.98">
						<item id="32069" count="1" /> <!-- Unidentified Majestic Leather Armor -->
					</item>
					<item chance="9.66">
						<item id="32071" count="1" /> <!-- Unidentified Majestic Gauntlets -->
					</item>
					<item chance="8.74">
						<item id="32064" count="1" /> <!-- Unidentified Majestic Earring -->
					</item>
					<item chance="13.1">
						<item id="32067" count="1" /> <!-- Unidentified Majestic Ring -->
					</item>
					<item chance="6.55">
						<item id="32070" count="1" /> <!-- Unidentified Majestic Necklace -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12863" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32794</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="1.77">
						<item id="31766" count="1" /> <!-- Unidentified Imperial Crusader Breastplate -->
					</item>
					<item chance="4.75">
						<item id="31767" count="1" /> <!-- Unidentified Imperial Crusader Helmet -->
					</item>
					<item chance="6.73">
						<item id="31768" count="1" /> <!-- Unidentified Imperial Crusader Shield -->
					</item>
					<item chance="7.07">
						<item id="31769" count="1" /> <!-- Unidentified Imperial Crusader Boots -->
					</item>
					<item chance="7.07">
						<item id="31770" count="1" /> <!-- Unidentified Imperial Crusader Gauntlets -->
					</item>
					<item chance="2.83">
						<item id="31771" count="1" /> <!-- Unidentified Imperial Crusader Gaiters -->
					</item>
					<item chance="6.73">
						<item id="31869" count="1" /> <!-- Unidentified Major Arcana Sigil -->
					</item>
					<item chance="4.71">
						<item id="32053" count="1" /> <!-- Unidentified Major Arcana Circlet -->
					</item>
					<item chance="7.07">
						<item id="32054" count="1" /> <!-- Unidentified Major Arcana Boots -->
					</item>
					<item chance="1.45">
						<item id="32055" count="1" /> <!-- Unidentified Major Arcana Robe -->
					</item>
					<item chance="7.07">
						<item id="32056" count="1" /> <!-- Unidentified Major Arcana Gloves -->
					</item>
					<item chance="4.71">
						<item id="32116" count="1" /> <!-- Unidentified Draconic Leather Helmet -->
					</item>
					<item chance="1.45">
						<item id="32117" count="1" /> <!-- Unidentified Draconic Leather Armor -->
					</item>
					<item chance="7.07">
						<item id="32118" count="1" /> <!-- Unidentified Draconic Leather Boots -->
					</item>
					<item chance="7.07">
						<item id="32119" count="1" /> <!-- Unidentified Draconic Leather Gloves -->
					</item>
					<item chance="6.91">
						<item id="31690" count="1" /> <!-- Unidentified Tateossian Earring -->
					</item>
					<item chance="10.36">
						<item id="31691" count="1" /> <!-- Unidentified Tateossian Ring -->
					</item>
					<item chance="5.18">
						<item id="31692" count="1" /> <!-- Unidentified Tateossian Necklace -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12864" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32795</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.16068861200732">
						<item id="18117" count="1" /> <!-- Unidentified Immortal Helmet - Heavy armor -->
					</item>
					<item chance="1.560099811569">
						<item id="18118" count="1" /> <!-- Unidentified Immortal Breastplate - Heavy armor -->
					</item>
					<item chance="2.49600764199854">
						<item id="18119" count="1" /> <!-- Unidentified Immortal Gaiters - Heavy armor -->
					</item>
					<item chance="6.24610692851343">
						<item id="18120" count="1" /> <!-- Unidentified Immortal Gauntlets - Heavy armor -->
					</item>
					<item chance="6.24610692851343">
						<item id="18121" count="1" /> <!-- Unidentified Immortal Boots - Heavy armor -->
					</item>
					<item chance="5.94867326525088">
						<item id="18122" count="1" /> <!-- Unidentified Immortal Shield -->
					</item>
					<item chance="4.16068861200732">
						<item id="18123" count="1" /> <!-- Unidentified Immortal Leather Helmet - Light armor -->
					</item>
					<item chance="1.560099811569">
						<item id="18124" count="1" /> <!-- Unidentified Immortal Leather Armor - Light armor -->
					</item>
					<item chance="2.49600764199854">
						<item id="18125" count="1" /> <!-- Unidentified Immortal Leather Leggings - Light armor -->
					</item>
					<item chance="6.24610692851343">
						<item id="18126" count="1" /> <!-- Unidentified Immortal Leather Gloves - Light armor -->
					</item>
					<item chance="6.24610692851343">
						<item id="18127" count="1" /> <!-- Unidentified Immortal Leather Boots - Light armor -->
					</item>
					<item chance="4.16068861200732">
						<item id="18128" count="1" /> <!-- Unidentified Immortal Circlet - Robe -->
					</item>
					<item chance="1.560099811569">
						<item id="18129" count="1" /> <!-- Unidentified Immortal Tunic - Robe -->
					</item>
					<item chance="2.49600764199854">
						<item id="18130" count="1" /> <!-- Unidentified Immortal Stockings - Robe -->
					</item>
					<item chance="6.24610692851343">
						<item id="18131" count="1" /> <!-- Unidentified Immortal Gloves - Robe -->
					</item>
					<item chance="6.24610692851343">
						<item id="18132" count="1" /> <!-- Unidentified Immortal Shoes - Robe -->
					</item>
					<item chance="5.94867326525088">
						<item id="18133" count="1" /> <!-- Unidentified Immortal Sigil -->
					</item>
					<item chance="5.9904183407965">
						<item id="18134" count="1" /> <!-- Unidentified Immortal Necklace -->
					</item>
					<item chance="7.99033959653824">
						<item id="18135" count="1" /> <!-- Unidentified Immortal Earring -->
					</item>
					<item chance="11.9948657643583">
						<item id="18136" count="1" /> <!-- Unidentified Immortal Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12865" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32796</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.16">
						<item id="18185" count="1" /> <!-- Unidentified Seraph Helmet - Heavy armor -->
					</item>
					<item chance="1.56">
						<item id="18186" count="1" /> <!-- Unidentified Seraph Breastplate - Heavy armor -->
					</item>
					<item chance="2.51">
						<item id="18187" count="1" /> <!-- Unidentified Seraph Gaiters - Heavy armor -->
					</item>
					<item chance="6.24">
						<item id="18188" count="1" /> <!-- Unidentified Seraph Gauntlets - Heavy armor -->
					</item>
					<item chance="6.24">
						<item id="18189" count="1" /> <!-- Unidentified Seraph Boots - Heavy armor -->
					</item>
					<item chance="5.95">
						<item id="18190" count="1" /> <!-- Unidentified Seraph Shield -->
					</item>
					<item chance="4.16">
						<item id="18191" count="1" /> <!-- Unidentified Seraph Leather Helmet - Light armor -->
					</item>
					<item chance="1.56">
						<item id="18192" count="1" /> <!-- Unidentified Seraph Leather Armor - Light armor -->
					</item>
					<item chance="2.51">
						<item id="18193" count="1" /> <!-- Unidentified Seraph Leather Leggings - Light armor -->
					</item>
					<item chance="6.24">
						<item id="18194" count="1" /> <!-- Unidentified Seraph Leather Gloves - Light armor -->
					</item>
					<item chance="6.24">
						<item id="18195" count="1" /> <!-- Unidentified Seraph Leather Boots - Light armor -->
					</item>
					<item chance="4.16">
						<item id="18196" count="1" /> <!-- Unidentified Seraph Circlet - Robe -->
					</item>
					<item chance="1.56">
						<item id="18197" count="1" /> <!-- Unidentified Seraph Tunic - Robe -->
					</item>
					<item chance="2.51">
						<item id="18198" count="1" /> <!-- Unidentified Seraph Stockings - Robe -->
					</item>
					<item chance="6.24">
						<item id="18199" count="1" /> <!-- Unidentified Seraph Gloves - Robe -->
					</item>
					<item chance="6.24">
						<item id="18200" count="1" /> <!-- Unidentified Seraph Shoes - Robe -->
					</item>
					<item chance="5.95">
						<item id="18201" count="1" /> <!-- Unidentified Seraph Sigil -->
					</item>
					<item chance="5.99">
						<item id="18202" count="1" /> <!-- Unidentified Seraph Necklace -->
					</item>
					<item chance="7.99">
						<item id="18203" count="1" /> <!-- Unidentified Seraph Earring -->
					</item>
					<item chance="11.99">
						<item id="18204" count="1" /> <!-- Unidentified Seraph Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12866" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>32797</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.16">
						<item id="18219" count="1" /> <!-- Unidentified Eternal Helmet - Heavy armor -->
					</item>
					<item chance="1.56">
						<item id="18220" count="1" /> <!-- Unidentified Eternal Breastplate - Heavy armor -->
					</item>
					<item chance="2.51">
						<item id="18221" count="1" /> <!-- Unidentified Eternal Gaiters - Heavy armor -->
					</item>
					<item chance="6.24">
						<item id="18222" count="1" /> <!-- Unidentified Eternal Gauntlets - Heavy armor -->
					</item>
					<item chance="6.24">
						<item id="18223" count="1" /> <!-- Unidentified Eternal Boots - Heavy armor -->
					</item>
					<item chance="5.95">
						<item id="18224" count="1" /> <!-- Unidentified Eternal Shield -->
					</item>
					<item chance="4.16">
						<item id="18225" count="1" /> <!-- Unidentified Eternal Leather Helmet - Light armor -->
					</item>
					<item chance="1.56">
						<item id="18226" count="1" /> <!-- Unidentified Eternal Leather Armor - Light armor -->
					</item>
					<item chance="2.51">
						<item id="18227" count="1" /> <!-- Unidentified Eternal Leather Leggings - Light armor -->
					</item>
					<item chance="6.24">
						<item id="18228" count="1" /> <!-- Unidentified Eternal Leather Gloves - Light armor -->
					</item>
					<item chance="6.24">
						<item id="18229" count="1" /> <!-- Unidentified Eternal Leather Boots - Light armor -->
					</item>
					<item chance="4.16">
						<item id="18230" count="1" /> <!-- Unidentified Eternal Circlet - Robe -->
					</item>
					<item chance="1.56">
						<item id="18231" count="1" /> <!-- Unidentified Eternal Tunic - Robe -->
					</item>
					<item chance="2.51">
						<item id="18232" count="1" /> <!-- Unidentified Eternal Stockings - Robe -->
					</item>
					<item chance="6.24">
						<item id="18233" count="1" /> <!-- Unidentified Eternal Gloves - Robe -->
					</item>
					<item chance="6.24">
						<item id="18234" count="1" /> <!-- Unidentified Eternal Shoes - Robe -->
					</item>
					<item chance="5.95">
						<item id="18235" count="1" /> <!-- Unidentified Eternal Sigil -->
					</item>
					<item chance="5.99">
						<item id="18236" count="1" /> <!-- Unidentified Eternal Necklace -->
					</item>
					<item chance="7.99">
						<item id="18237" count="1" /> <!-- Unidentified Eternal Earring -->
					</item>
					<item chance="11.99">
						<item id="18238" count="1" /> <!-- Unidentified Eternal Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12867" toLevel="1" name="Weapon Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>33466</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="9.09">
						<item id="18137" count="1" /> <!-- Unidentified Apocalypse Shaper -->
					</item>
					<item chance="9.09">
						<item id="18138" count="1" /> <!-- Unidentified Apocalypse Cutter -->
					</item>
					<item chance="9.09">
						<item id="18139" count="1" /> <!-- Unidentified Apocalypse Slasher -->
					</item>
					<item chance="9.09">
						<item id="18140" count="1" /> <!-- Unidentified Apocalypse Avenger -->
					</item>
					<item chance="9.09">
						<item id="18141" count="1" /> <!-- Unidentified Apocalypse Fighter -->
					</item>
					<item chance="9.09">
						<item id="18142" count="1" /> <!-- Unidentified Apocalypse Stormer -->
					</item>
					<item chance="9.09">
						<item id="18143" count="1" /> <!-- Unidentified Apocalypse Thrower -->
					</item>
					<item chance="9.09">
						<item id="18144" count="1" /> <!-- Unidentified Apocalypse Guardian -->
					</item>
					<item chance="9.09">
						<item id="18145" count="1" /> <!-- Unidentified Apocalypse Buster -->
					</item>
					<item chance="9.09">
						<item id="18146" count="1" /> <!-- Unidentified Apocalypse Caster -->
					</item>
					<item chance="9.1">
						<item id="18147" count="1" /> <!-- Unidentified Apocalypse Retributer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12868" toLevel="1" name="Armor Pouch">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>33467</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="4.16275278956893">
						<item id="18151" count="1" /> <!-- Unidentified Twilight Helmet - Heavy armor -->
					</item>
					<item chance="1.56070507680857">
						<item id="18152" count="1" /> <!-- Unidentified Twilight Breastplate - Heavy armor -->
					</item>
					<item chance="2.49731657591165">
						<item id="18153" count="1" /> <!-- Unidentified Twilight Gaiters - Heavy armor -->
					</item>
					<item chance="6.24517668128081">
						<item id="18154" count="1" /> <!-- Unidentified Twilight Gauntlets - Heavy armor -->
					</item>
					<item chance="6.24517668128081">
						<item id="18155" count="1" /> <!-- Unidentified Twilight Boots - Heavy armor -->
					</item>
					<item chance="5.94593486617392">
						<item id="18156" count="1" /> <!-- Unidentified Twilight Shield -->
					</item>
					<item chance="4.16275278956893">
						<item id="18157" count="1" /> <!-- Unidentified Twilight Leather Helmet - Light armor -->
					</item>
					<item chance="1.56070507680857">
						<item id="18158" count="1" /> <!-- Unidentified Twilight Leather Armor - Light armor -->
					</item>
					<item chance="2.49731657591165">
						<item id="18159" count="1" /> <!-- Unidentified Twilight Leather Leggings - Light armor -->
					</item>
					<item chance="6.24517668128081">
						<item id="18160" count="1" /> <!-- Unidentified Twilight Leather Gloves - Light armor -->
					</item>
					<item chance="6.24517668128081">
						<item id="18161" count="1" /> <!-- Unidentified Twilight Leather Boots - Light armor -->
					</item>
					<item chance="4.16275278956893">
						<item id="18162" count="1" /> <!-- Unidentified Twilight Circlet - Robe -->
					</item>
					<item chance="1.56070507680857">
						<item id="18163" count="1" /> <!-- Unidentified Twilight Tunic - Robe -->
					</item>
					<item chance="2.49731657591165">
						<item id="18164" count="1" /> <!-- Unidentified Twilight Stockings - Robe -->
					</item>
					<item chance="6.24517668128081">
						<item id="18165" count="1" /> <!-- Unidentified Twilight Gloves - Robe -->
					</item>
					<item chance="6.24517668128081">
						<item id="18166" count="1" /> <!-- Unidentified Twilight Shoes - Robe -->
					</item>
					<item chance="5.94593486617392">
						<item id="18167" count="1" /> <!-- Unidentified Twilight Sigil -->
					</item>
					<item chance="5.99476621531641">
						<item id="18168" count="1" /> <!-- Unidentified Twilight Necklace -->
					</item>
					<item chance="7.99044820715065">
						<item id="18169" count="1" /> <!-- Unidentified Twilight Earring -->
					</item>
					<item chance="11.9895324306328">
						<item id="18170" count="1" /> <!-- Unidentified Twilight Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12869" toLevel="1" name="Talking Island Homemade Cookie">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>33465</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="8">
						<item id="30297" count="1" /> <!-- Superior Giant's Codex Manuscript -->
					</item>
					<item chance="2">
						<item id="30298" count="1" /> <!-- Superior Giant's Codex Manuscript - Mastery -->
					</item>
					<item chance="5">
						<item id="30299" count="1" /> <!-- Superior Giant's Codex Manuscript - Discipline -->
					</item>
					<item chance="10">
						<item id="30300" count="1" /> <!-- Superior Giant's Codex Manuscript - Oblivion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12870" toLevel="1" name="Talking Island's Homemade Cookies">
		<!-- For 1 h., Critical Rate for basic attacks +30%, Critical Damage for basic attacks +30%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>BranchSys.icon.br_valentine_cookie_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>25</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="12871" toLevel="1" name="Hero's Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>33477</itemConsumeId> <!-- Hero's Treasure Chest -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.11">
						<item id="30381" count="1" /> <!-- Stone: Enchant R-grade Weapon -->
					</item>
					<item chance="0.915">
						<item id="30382" count="1" /> <!-- Stone: Enchant R-grade Armor -->
					</item>
					<item chance="0.549">
						<item id="12366" count="1" /> <!-- Stone: Enchant S-grade Weapon -->
					</item>
					<item chance="3.66">
						<item id="12371" count="1" /> <!-- Stone: Enchant S-grade Armor -->
					</item>
					<item chance="1.098">
						<item id="12365" count="1" /> <!-- Stone: Enchant A-grade Weapon -->
					</item>
					<item chance="9.15">
						<item id="12370" count="1" /> <!-- Stone: Enchant A-grade Armor -->
					</item>
					<item chance="0.082">
						<item id="33478" count="1" /> <!-- Destruction Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="0.686">
						<item id="33479" count="1" /> <!-- Destruction Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="0.412">
						<item id="22221" count="1" /> <!-- Destruction Scroll: Enchant S-grade Weapon - Event -->
					</item>
					<item chance="2.745">
						<item id="22222" count="1" /> <!-- Destruction Scroll: Enchant S-grade Armor - Event -->
					</item>
					<item chance="0.824">
						<item id="22223" count="1" /> <!-- Destruction Scroll: Enchant A-grade Weapon - Event -->
					</item>
					<item chance="6.863">
						<item id="22224" count="1" /> <!-- Destruction Scroll: Enchant A-grade Armor - Event -->
					</item>
					<item chance="0.165">
						<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="1.373">
						<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="0.824">
						<item id="6577" count="1" /> <!-- Blessed Scroll: Enchant S-grade Weapon -->
					</item>
					<item chance="5.49">
						<item id="6578" count="1" /> <!-- Blessed Scroll: Enchant S-grade Armor -->
					</item>
					<item chance="1.643">
						<item id="6569" count="1" /> <!-- Blessed Scroll: Enchant A-grade Weapon -->
					</item>
					<item chance="13.726">
						<item id="6570" count="1" /> <!-- Blessed Scroll: Enchant A-grade Armor -->
					</item>
					<item chance="0.05">
						<item id="19444" count="1" /> <!-- R-grade Unbind Scroll -->
					</item>
					<item chance="0.025">
						<item id="19445" count="1" /> <!-- R95-grade Unbind Scroll -->
					</item>
					<item chance="0.01">
						<item id="19446" count="1" /> <!-- R99-grade Unbind Scroll -->
					</item>
					<item chance="12.4">
						<item id="32316" count="2" /> <!-- Elixir of Blessing -->
					</item>
					<item chance="12.4">
						<item id="30360" count="5" /> <!-- Superior Elixir of Life -->
					</item>
					<item chance="12.4">
						<item id="30361" count="5" /> <!-- Superior Elixir of Mind -->
					</item>
					<item chance="12.4">
						<item id="30362" count="5" /> <!-- Superior Elixir of CP -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12872" toLevel="1" name="Destruction Scroll: Enchant R-grade Weapon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12873" toLevel="1" name="Destruction Scroll: Enchant R-grade Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12874" toLevel="1" name="Fire Stone">
		<!-- Acquired XP/ SP +100%. -->
		<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="CheckLevel">
				<minLevel>1</minLevel>
				<maxLevel>85</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
	</skill>
	<skill id="12875" toLevel="3" name="Fire Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanEnchantAttribute" />
		</conditions>
	</skill>
	<skill id="12876" toLevel="3" name="Water Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanEnchantAttribute" />
		</conditions>
	</skill>
	<skill id="12877" toLevel="3" name="Wind Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanEnchantAttribute" />
		</conditions>
	</skill>
	<skill id="12878" toLevel="3" name="Earth Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanEnchantAttribute" />
		</conditions>
	</skill>
	<skill id="12879" toLevel="3" name="Holy Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanEnchantAttribute" />
		</conditions>
	</skill>
	<skill id="12880" toLevel="3" name="Dark Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CanEnchantAttribute" />
		</conditions>
	</skill>
	<skill id="12881" toLevel="1" name="Change Property">
		<!-- Changes an item's property. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="12882" toLevel="1" name="Talking Island's Homemade Cookies">
		<!-- For 1 h., Critical Rate for basic attacks +30%, Critical Damage for basic attacks +30%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>BranchSys.icon.br_valentine_cookie_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>25</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="12883" toLevel="1" name="Rabbit Ears - STR">
		<!-- STR +3. -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="12884" toLevel="1" name="Rabbit Ears - DEX">
		<!-- DEX +3. -->
		<icon>icon.accessory_rabbit_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="12885" toLevel="1" name="Raccoon Ears: CON">
		<!-- CON +3. -->
		<icon>icon.accessory_racoon_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="12886" toLevel="1" name="Raccoon Ears: MEN">
		<!-- MEN +3. -->
		<icon>icon.accessory_racoon_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="12887" toLevel="1" name="Cat Ears: INT">
		<!-- INT +3. -->
		<icon>icon.accessory_cat_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="12888" toLevel="1" name="Cat Ears: WIT">
		<!-- WIT +3. -->
		<icon>icon.accessory_cat_ear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="12889" toLevel="1" name="Romantic Chapeau - Critical Rate">
		<!-- Critical Rate for basic attacks +50. -->
		<icon>icon.accessory_romantic_chaperon_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12890" toLevel="1" name="Romantic Chapeau - Critical Damage">
		<!-- Critical Damage for basic attacks +90, M. Skill Critical Damage +68. -->
		<icon>icon.accessory_romantic_chaperon_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>90</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>68</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12891" toLevel="1" name="Angel Circlet - P. Def.">
		<!-- P. Def. +5%. -->
		<icon>icon.Accessary_angel_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12892" toLevel="1" name="Angel Circlet - M. Def.">
		<!-- M. Def. +5%. -->
		<icon>icon.Accessary_angel_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12893" toLevel="1" name="Angel Circlet - Evasion">
		<!-- P. Evasion +5. -->
		<icon>icon.Accessary_angel_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12894" toLevel="1" name="Demon's Circlet - P. Atk.">
		<!-- P. Atk. +5%. -->
		<icon>icon.Accessary_demon_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12895" toLevel="1" name="Demon's Circlet - M. Atk.">
		<!-- M. Atk. +10%. -->
		<icon>icon.Accessary_demon_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12896" toLevel="1" name="Demon's Circlet - Accuracy">
		<!-- P. Accuracy +5. -->
		<icon>icon.Accessary_demon_circlet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="12897" toLevel="1" name="PA Blessing">
		<!-- For 1 h., recovers Vitality when XP is acquired through hunting. -->
		<icon>BranchSys.icon.br_flag_of_bookmark_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_UP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="12898" toLevel="1" name="Noblesse Blessing">
		<!-- Your buffs and debuffs remain after death, except for Noblesse Blessing and Lucky Charms' effects. -->
		<icon>icon.skill1323</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PRESERVE_ABNORMAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="12899" toLevel="1" name="Vitality Recovering Cake">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanNotUseAirship" />
			<condition name="OpCheckAbnormal">
				<type>TRANSFORM</type>
				<level>0</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
	</skill>
</list>
