<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="21700" name="Package: Power Shirt" type="EtcItem">
		<!-- Double-click to obtain 1 Power Shirt. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="FISH" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<capsuled_items>
			<item id="21580" min="1" max="1" chance="100" /> <!-- Power Shirt -->
		</capsuled_items>
	</item>
	<item id="21701" name="Package: Power Shirt" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain 1 Power Shirt. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="default_action" val="PEEL" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21706" min="1" max="1" chance="100" /> <!-- Power Shirt - Event -->
		</capsuled_items>
	</item>
	<item id="21702" name="Olf's Thanksgiving Package" type="EtcItem">
		<!-- Double-click to obtain Blessed Scroll: Enchant Shirt, Large Firecracker and Honey Rice Cake. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="material" val="FISH" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21704" min="1" max="1" chance="100" /> <!-- Honey Rice Cakes -->
			<item id="21582" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Power Shirt -->
			<item id="6407" min="1" max="1" chance="100" /> <!-- Large Firecracker -->
		</capsuled_items>
	</item>
	<item id="21703" name="Olf's Thanksgiving XL Package" type="EtcItem">
		<!-- Double-click to obtain 6 Blessed Scrolls: Enchant Power Shirt, Large Firecrackers, and Honey Rice Cakes. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="material" val="FISH" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="PEEL" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21704" min="6" max="6" chance="100" /> <!-- Honey Rice Cakes -->
			<item id="21582" min="6" max="6" chance="100" /> <!-- Blessed Scroll: Enchant Power Shirt -->
			<item id="6407" min="6" max="6" chance="100" /> <!-- Large Firecracker -->
		</capsuled_items>
	</item>
	<item id="21704" name="Honey Rice Cakes" type="EtcItem">
		<!-- Delicious honey sweets. Momentarily recovers 50% MP. Cooldown: 5 min. -->
		<set name="icon" val="BranchSys.icon.br_taiwan_newyear_food_c_i00" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="reuse_delay" val="300000" />
		<skills>
			<skill id="22251" level="1" /> <!-- Honey Rice Cakes -->
		</skills>
	</item>
	<item id="21705" name="Package: Honey Rice Cakes" type="EtcItem">
		<!-- Double-click to obtain 3 delicious honey rice cakes. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21704" min="3" max="3" chance="100" /> <!-- Honey Rice Cakes -->
		</capsuled_items>
	</item>
	<item id="21706" name="Power Shirt" additionalName="Event" type="Armor">
		<!-- Special shirt that was handcrafted by the best weavers of Aden. Can be enchanted up to +10 with Power Shirt exclusive enchant scrolls. Each enchant value bestows the shirt with special additional bonuses. -->
		<set name="icon" val="BranchSys2.icon.7anni_shirt_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="underwear" />
		<set name="material" val="CRYSTAL" />
		<set name="weight" val="130" />
		<set name="enchant_enabled" val="true" />
		<set name="enchant_limit" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<stats>
			<stat type="pDef">28</stat>
		</stats>
		<skills>
			<skill id="36039" level="1" /> <!-- 7th Anniversary Event Shirt: Base Effect -->
		</skills>
	</item>
	<item id="21707" name="Blessed Scroll: Enchant Power Shirt" additionalName="Event" type="EtcItem">
		<!-- For Power Shirt only. P./ M. Def. +1. Starting from +4, P. Def. +3, basic stats (CON, MEN, STR, INT, DEX, and WIT) are increased with each enchant value. Enchanting is safe up to +3. The maximum enchant value is +9. When enchanted to +5, +7 and +9, special skills are added. In case of failure, the item's enchant value is reset to 0. -->
		<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="10" />
		<set name="is_dropable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<skills>
			<skill id="22254" level="1" /> <!-- Blessed Scroll: Enchant Power Shirt -->
		</skills>
	</item>
	<item id="21708" name="Honey Rice Cakes" additionalName="Event" type="EtcItem">
		<!-- Delicious honey sweets. Momentarily recovers 50% MP. Cooldown: 5 min. -->
		<set name="icon" val="BranchSys.icon.br_taiwan_newyear_food_c_i00" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="reuse_delay" val="300000" />
		<skills>
			<skill id="22255" level="1" /> <!-- Honey Rice Cakes -->
		</skills>
	</item>
	<item id="21709" name="Agathion Rudolph" additionalName="Event" type="Armor">
		<!-- A bracelet for summoning Agathion Rudolph. Can be used only during the New Year event. -->
		<set name="icon" val="BranchSys2.icon.event_lbracelet_rudolph" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lbracelet" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="21245" level="1" /> <!-- Summon Agathion Rudolph -->
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="21710" name="Vitality Replenishing Potion" additionalName="Event" type="EtcItem">
		<!-- Recharges a certain amount of Vitality when used. Cooldown: 60 min. Limited on use. -->
		<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="shared_reuse_group" val="106" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="22252" level="1" /> <!-- Vitality Replenishing Potion -->
		</skills>
	</item>
	<item id="21711" name="Santa's Blessing" additionalName="Event" type="EtcItem">
		<!-- HP Recovery Rate/ Max MP/ P. Critical Damage +20%. Grants the effects of Prophecy of Water, Might, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Shield, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration for 1 h. -->
		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="22253" level="1" /> <!-- Prophecy of Water -->
			<skill id="22256" level="1" /> <!-- Might -->
			<skill id="22257" level="1" /> <!-- Wind Walk -->
			<skill id="22258" level="1" /> <!-- Haste -->
			<skill id="22259" level="1" /> <!-- Vampiric Rage -->
			<skill id="22260" level="1" /> <!-- Berserker Spirit -->
			<skill id="22261" level="1" /> <!-- Empower -->
			<skill id="22262" level="1" /> <!-- Acumen -->
			<skill id="22263" level="1" /> <!-- Shield -->
			<skill id="22264" level="1" /> <!-- Focus -->
			<skill id="22265" level="1" /> <!-- Death Whisper -->
			<skill id="22266" level="1" /> <!-- Guidance -->
			<skill id="22267" level="1" /> <!-- Clarity -->
			<skill id="22268" level="1" /> <!-- Wild Magic -->
			<skill id="22269" level="6" /> <!-- Concentration -->
		</skills>
	</item>
	<item id="21712" name="Blessed Zaken's Earring" type="Armor">
		<!-- MP +37, Infection/ Confusion Atk. Rate and Resistance +30%, Received Healing +15%, Dark Resistance +15. Grants Vampiric Rage effect. Effects of two identical earrings do not stack. No effect when equipped with Immortal Zaken's Earring. -->
		<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="rear;lear" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_count" val="364" />
		<set name="crystal_type" val="S80" />
		<set name="material" val="SILVER" />
		<set name="weight" val="150" />
		<set name="enchant_enabled" val="true" />
		<set name="price" val="11394000" />
		<set name="commissionItemType" val="EARRING" />
		<stats>
			<stat type="mDef">94</stat>
			<stat type="maxMp">37</stat>
		</stats>
		<skills>
			<skill id="3559" level="2" /> <!-- Immortal Zaken's Earring -->
		</skills>
	</item>
	<item id="21713" name="Zaken's Sealed Cloak" type="EtcItem">
		<!-- Old and not very useful equipment. Cannot be used. -->
		<set name="icon" val="icon.sealed_vesper_cloack_i01" />
		<set name="material" val="CLOTH" />
		<set name="price" val="29674485" />
		<set name="weight" val="220" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="CLOAK" />
	</item>
	<item id="21714" name="Sealed Cloak of Freya" type="EtcItem">
		<!-- Old and not very useful equipment. Cannot be used. -->
		<set name="icon" val="icon.sealed_vesper_cloack_i01" />
		<set name="material" val="CLOTH" />
		<set name="price" val="32971650" />
		<set name="weight" val="220" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="CLOAK" />
	</item>
	<item id="21715" name="Frintezza's Sealed Cloak" type="EtcItem">
		<!-- Old and not very useful equipment. Cannot be used. -->
		<set name="icon" val="icon.sealed_vesper_cloack_i01" />
		<set name="material" val="CLOTH" />
		<set name="price" val="29674485" />
		<set name="weight" val="220" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="commissionItemType" val="CLOAK" />
	</item>
	<item id="21716" name="Zaken's Cloak" type="Armor">
		<!-- A cloak that makes you feel Zaken's sorrow. Increases P. Def. and Attribute Resistance. Enables the skill that can teleport you to the boss area. Cannot be enchanted, augmented or imbued with an attribute. -->
		<set name="icon" val="BranchSys2.Icon.br_zaken_cloak_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="price" val="29674485" />
		<set name="weight" val="220" />
		<set name="commissionItemType" val="CLOAK" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="darkRes">15</stat>
			<stat type="earthRes">5</stat>
			<stat type="fireRes">5</stat>
			<stat type="holyRes">5</stat>
			<stat type="waterRes">15</stat>
			<stat type="windRes">15</stat>
			<stat type="pDef">20</stat>
		</stats>
		<skills>
			<skill id="21242" level="1" /> <!-- Zaken's Call -->
		</skills>
	</item>
	<item id="21717" name="Cloak of Freya" type="Armor">
		<!-- A cloak that makes you feel Freya's chill. Increases P. Def. and Attribute Resistance. Enables the skill that can teleport you to the boss area. Cannot be enchanted, augmented or imbued with an attribute. -->
		<set name="icon" val="BranchSys2.Icon.br_freya_cloak_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="price" val="32971650" />
		<set name="weight" val="220" />
		<set name="commissionItemType" val="CLOAK" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="darkRes">10</stat>
			<stat type="earthRes">10</stat>
			<stat type="fireRes">10</stat>
			<stat type="holyRes">20</stat>
			<stat type="waterRes">20</stat>
			<stat type="windRes">20</stat>
			<stat type="pDef">30</stat>
		</stats>
		<skills>
			<skill id="21243" level="1" /> <!-- Freya's Call -->
		</skills>
	</item>
	<item id="21718" name="Frintezza's Cloak" type="Armor">
		<!-- A cloak that plays Frintezza's melody over and over in your head. Increases P. Def. and Attribute Resistance. Enables the skill that can teleport you to the boss area. Cannot be enchanted, augmented or imbued with an attribute. -->
		<set name="icon" val="BranchSys2.Icon.br_frintessa_cloak_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="price" val="29674485" />
		<set name="weight" val="220" />
		<set name="commissionItemType" val="CLOAK" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="darkRes">15</stat>
			<stat type="earthRes">15</stat>
			<stat type="fireRes">15</stat>
			<stat type="holyRes">5</stat>
			<stat type="waterRes">5</stat>
			<stat type="windRes">5</stat>
			<stat type="pDef">20</stat>
		</stats>
		<skills>
			<skill id="21244" level="1" /> <!-- Frintezza's Call -->
		</skills>
	</item>
	<item id="21719" name="Zaken's Soul Cloak" type="Armor">
		<!-- A cloak imbued with Zaken's soul. Increases P. Def. and Attribute Resistance. Enables the skill that can teleport you to the boss area. -->
		<set name="icon" val="BranchSys2.Icon.br_zaken_cloak_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="110" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_dropable" val="false" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="darkRes">10</stat>
			<stat type="earthRes">5</stat>
			<stat type="fireRes">5</stat>
			<stat type="holyRes">5</stat>
			<stat type="waterRes">10</stat>
			<stat type="windRes">10</stat>
			<stat type="pDef">40</stat>
		</stats>
		<skills>
			<skill id="21242" level="1" /> <!-- Zaken's Call -->
		</skills>
	</item>
	<item id="21720" name="Freya's Soul Cloak" type="Armor">
		<!-- A cloak imbued with Freya's soul. Increases P. Def. and Attribute Resistance. Enables the skill that can teleport you to the boss area. -->
		<set name="icon" val="BranchSys2.Icon.br_freya_cloak_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="110" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_dropable" val="false" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="darkRes">5</stat>
			<stat type="earthRes">5</stat>
			<stat type="fireRes">5</stat>
			<stat type="holyRes">15</stat>
			<stat type="waterRes">15</stat>
			<stat type="windRes">15</stat>
			<stat type="pDef">60</stat>
		</stats>
		<skills>
			<skill id="21243" level="1" /> <!-- Freya's Call -->
		</skills>
	</item>
	<item id="21721" name="Frintezza's Soul Cloak" type="Armor">
		<!-- A cloak imbued with Frintezza's soul. Increases P. Def. and Attribute Resistance. Enables the skill that can teleport you to the boss area. -->
		<set name="icon" val="BranchSys2.Icon.br_frintessa_cloak_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="back" />
		<set name="crystal_type" val="S80" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="110" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_dropable" val="false" />
		<cond msgId="2453">
			<player cloakStatus="true" />
		</cond>
		<stats>
			<stat type="darkRes">10</stat>
			<stat type="earthRes">10</stat>
			<stat type="fireRes">10</stat>
			<stat type="holyRes">5</stat>
			<stat type="waterRes">5</stat>
			<stat type="windRes">5</stat>
			<stat type="pDef">40</stat>
		</stats>
		<skills>
			<skill id="21244" level="1" /> <!-- Frintezza's Call -->
		</skills>
	</item>
	<item id="21722" name="Zaken's Soul Fragment" type="EtcItem">
		<!-- Small fragment that contains a part of Zaken's soul. See weaver Olf Adams to find out what use it Has. -->
		<set name="icon" val="icon.etc_jewel_gold_i00" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_questitem" val="true" />
	</item>
	<item id="21723" name="Freya's Soul Fragment" type="EtcItem">
		<!-- Small fragment that contains a part of Freya's soul. See weaver Olf Adams to find out what use it Has. -->
		<set name="icon" val="icon.etc_jewel_gold_i00" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_questitem" val="true" />
	</item>
	<item id="21724" name="Frintezza's Soul Fragment" type="EtcItem">
		<!-- Small fragment that contains a part of Frintezza's soul. See weaver Olf Adams to find out what use it Has. -->
		<set name="icon" val="icon.etc_jewel_gold_i00" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_questitem" val="true" />
	</item>
	<item id="21725" name="Staff of Goddess: Rain Song Fragment" type="EtcItem">
		<!-- Severely damaged staff piece. Mysterious light shines faintly. -->
		<set name="icon" val="icon.etc_i.etc_vesper_caster_piece_i00" />
		<set name="material" val="WOOD" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_questitem" val="true" />
	</item>
	<item id="21726" name="Angel Cat's Blessing" additionalName="Event" type="EtcItem">
		<!-- HP Recovery Rate/ Max MP/ P. Critical Damage +20%. Grants the effects of Prophecy of Water, Might, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Shield, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration for 1 h. -->
		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="3000" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="22253" level="1" /> <!-- Prophecy of Water -->
			<skill id="22256" level="1" /> <!-- Might -->
			<skill id="22257" level="1" /> <!-- Wind Walk -->
			<skill id="22258" level="1" /> <!-- Haste -->
			<skill id="22259" level="1" /> <!-- Vampiric Rage -->
			<skill id="22260" level="1" /> <!-- Berserker Spirit -->
			<skill id="22261" level="1" /> <!-- Empower -->
			<skill id="22262" level="1" /> <!-- Acumen -->
			<skill id="22263" level="1" /> <!-- Shield -->
			<skill id="22264" level="1" /> <!-- Focus -->
			<skill id="22265" level="1" /> <!-- Death Whisper -->
			<skill id="22266" level="1" /> <!-- Guidance -->
			<skill id="22267" level="1" /> <!-- Clarity -->
			<skill id="22268" level="1" /> <!-- Wild Magic -->
			<skill id="22269" level="6" /> <!-- Concentration -->
		</skills>
	</item>
	<item id="21727" name="Agathion Zinyanzi (3-day)" additionalName="3-day" type="Armor">
		<!-- A bracelet for summoning Agathion Zinyanzi (3-day). Its special skill instantly recovers HP/ MP/ CP and grants invincibility for 5 sec. (Can be used only when HP is lower than 30%.). Cooldown: 12 h. -->
		<set name="icon" val="BranchSys2.Icon.br_aga_jinjiayan_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lbracelet" />
		<set name="material" val="SILVER" />
		<set name="weight" val="120" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="4320" />
		<skills>
			<skill id="21248" level="1" /> <!-- Summon Agathion Zinyanzi -->
			<skill id="23306" level="1" /> <!-- Agathion's Cute Trick - Zinyanzi -->
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="23305" level="1" /> <!-- Zinyanzi Agathion Yunbokhwan -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="21728" name="Agathion Zinyanzi (7-day)" additionalName="7-day" type="Armor">
		<!-- A bracelet for summoning Agathion Zinyanzi (7-day). Its special skill instantly recovers HP/ MP/ CP and grants invincibility for 5 sec. (Can be used only when HP is lower than 30%.). Cooldown: 12 h. -->
		<set name="icon" val="BranchSys2.Icon.br_aga_jinjiayan_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lbracelet" />
		<set name="material" val="SILVER" />
		<set name="weight" val="120" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="10080" />
		<skills>
			<skill id="21248" level="1" /> <!-- Summon Agathion Zinyanzi -->
			<skill id="23306" level="1" /> <!-- Agathion's Cute Trick - Zinyanzi -->
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="23305" level="1" /> <!-- Zinyanzi Agathion Yunbokhwan -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="21729" name="Agathion Yanzi" additionalName="Permanent" type="Armor">
		<!-- Yanzi Agathion. Upon skill use, transforms into an Yanzi fairy. Can stay as an Yanzi fairy for 10 min. Cooldown: 5 h. -->
		<set name="icon" val="BranchSys2.Icon.br_aga_jiayan_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lbracelet" />
		<set name="material" val="SILVER" />
		<set name="weight" val="120" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<skills>
			<skill id="21249" level="1" /> <!-- Summon Agathion Zinyanzi -->
			<skill id="23307" level="1" /> <!-- Agathion's Cute Trick - Yanzi -->
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="21730" name="Letter Collector's Gift" additionalName="Event" type="EtcItem">
		<!-- Letter Collector's Gift. Atk. Spd. +15%, Casting Spd. +15%, Speed +20. Changes appearance of your weapon and armor. Duration: 2 h. Cooldown: 60 min. -->
		<set name="icon" val="icon.shield_bread_i01" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="5" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="reuse_delay" val="3600000" />
		<skills>
			<skill id="22270" level="1" /> <!-- Letter Collector's Gift -->
		</skills>
	</item>
	<item id="21731" name="Maingauche" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Maingauche of Memory -->
		<set name="icon" val="icon.weapon_maingauche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="bodypart" val="rhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1070" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="DAGGER" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">69</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21732" name="Sword of Revolution" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Sword of Revolution of Memory -->
		<set name="icon" val="icon.weapon_sword_of_revolution_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1450" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="ONE_HAND_SWORD" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">79</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21733" name="Lesser Giant's Sword" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Lesser Giant's Sword of Memory -->
		<set name="icon" val="icon.weapon_giants_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="2020" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="TWO_HAND_SWORD" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">96</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21734" name="Priest Mace" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Priest Mace of Memory -->
		<set name="icon" val="icon.weapon_mace_of_priest_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="rhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1720" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">63</stat>
			<stat type="mAtk">63</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21735" name="Tarbar" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Tarbar of Memory -->
		<set name="icon" val="icon.weapon_tarbar_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="rhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1730" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="BLUNT_WEAPON" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">79</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21736" name="Goat Head Staff" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Goat Head Staff of Memory -->
		<set name="icon" val="icon.weapon_goathead_staff_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="WOOD" />
		<set name="weight" val="1000" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;46;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">77</stat>
			<stat type="mAtk">69</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21737" name="Lesser Giant's Hammer" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Lesser Giant's Hammer of Memory -->
		<set name="icon" val="icon.weapon_giants_hammer_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="STEEL" />
		<set name="weight" val="2100" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">96</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21738" name="Winged Spear" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Winged Spear of Memory -->
		<set name="icon" val="icon.weapon_winged_spear_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="2060" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="SPEAR" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">79</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3.75</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
		<skills>
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="21739" name="Reinforced Longbow" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Strengthened Low Bow of Memory -->
		<set name="icon" val="icon.weapon_strengthening_long_bow_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1820" />
		<set name="soulshots" val="10" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="820" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="BOW" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="mp_consume" val="2" />
		<stats>
			<stat type="pAtk">179</stat>
			<stat type="mAtk">51</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">227</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="21740" name="Épée" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Épée of Memory -->
		<set name="icon" val="icon.weapon_rapier_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="RAPIER" />
		<set name="bodypart" val="rhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1450" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="RAPIER" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">72</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">10</stat>
			<stat type="accCombat">-1.5</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">406</stat>
			<stat type="randomDamage">40</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
		<skills>
			<skill id="3426" level="1" type="ON_ENCHANT" type_value="4" /> <!-- Maximum Ability -->
		</skills>
	</item>
	<item id="21741" name="Sword of Magic Fog" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Sword of Magic Fog of Memory -->
		<set name="icon" val="icon.weapon_sword_of_magic_fog_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1450" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">63</stat>
			<stat type="mAtk">63</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21742" name="Bastard Sword*Bastard Sword" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Bastars*Bastard of Memory -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUAL" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="2470" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">96</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21743" name="Bich'Hwa" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Bich'Hwa of Memory -->
		<set name="icon" val="icon.weapon_bichhwa_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1510" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="FIST_WEAPON" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;32;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">96</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21744" name="Katzbalger" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Katzbalger of Memory -->
		<set name="icon" val="icon.weapon_tulwar_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="ANCIENTSWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="STEEL" />
		<set name="weight" val="2020" />
		<set name="soulshots" val="3" />
		<set name="spiritshots" val="3" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="ANCIENT_SWORD" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<cond msgId="1518">
			<player races="KAMAEL" />
		</cond>
		<stats>
			<stat type="pAtk">86</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">2</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">350</stat>
			<stat type="randomDamage">15</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="21745" name="Arm Breaker" additionalName="Event" type="Weapon">
		<!-- Letter Collector's Arm Breaker of Memory -->
		<set name="icon" val="icon.weapon_hunting_gun_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="CROSSBOW" />
		<set name="bodypart" val="lrhand" />
		<set name="crystal_type" val="D" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1820" />
		<set name="soulshots" val="6" />
		<set name="spiritshots" val="3" />
		<set name="reuse_delay" val="400" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="CROSSBOW" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<stats>
			<stat type="pAtk">100</stat>
			<stat type="mAtk">47</stat>
			<stat type="rCrit">10</stat>
			<stat type="accCombat">-1.5</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">303</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">400</stat>
		</stats>
	</item>
	<item id="21746" name="Maestro's Key" type="EtcItem">
		<!-- Has a 100% chance of opening treasure chests between levels 21-85. When a character level 77 or below uses it on a treasure chest that is 6 levels higher or more, or when a character level 78 or above uses it on a treasure chest that is 5 levels higher or more, the key disappears but the reward cannot be obtained. -->
		<set name="icon" val="icon.etc_old_key_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="COTTON" />
		<set name="weight" val="10" />
		<set name="price" val="1800" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond addName="1" msgId="113">
			<target levelRange="21;85" />
		</cond>
		<skills>
			<skill id="22271" level="1" /> <!-- Maestro's Key -->
		</skills>
	</item>
	<item id="21747" name="Novice Adventurer's Treasure Sack" type="EtcItem">
		<!-- Treasure sack containing the treasure of beginner adventurers. Open it to obtain one random C or D-grade Weapon. -->
		<set name="icon" val="BranchSys2.icon.etc_ancient_treasure_sack_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="COTTON" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="22272" level="1" /> <!-- Novice Adventurer's Treasure Sack -->
		</skills>
	</item>
	<item id="21748" name="Experienced Adventurer's Treasure Sack" type="EtcItem">
		<!-- Treasure sack containing the treasure of experienced adventurers. Double-click to obtain one random B, A or S-grade weapon (Dynasty excluded). -->
		<set name="icon" val="BranchSys2.icon.etc_ancient_treasure_sack_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="COTTON" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="22273" level="1" /> <!-- Experienced Adventurer's Treasure Sack -->
		</skills>
	</item>
	<item id="21749" name="Great Adventurer's Treasure Sack" type="EtcItem">
		<!-- Treasure sack containing the treasure of great adventurers. Open it to obtain one random Dynasty, Icarus or Vesper Weapon. -->
		<set name="icon" val="BranchSys2.icon.etc_ancient_treasure_sack_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="COTTON" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="22274" level="1" /> <!-- Great Adventurer's Treasure Sack -->
		</skills>
	</item>
	<item id="21750" name="Mark of Challenge" type="EtcItem">
		<!-- Mark received by adventurers for their service to the Elmore king. If you bring it to Captain Mathias in Rune, you will receive a reward. -->
		<set name="icon" val="icon.etc_coins_blue_i00" />
		<set name="material" val="CRYSTAL" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="is_questitem" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_depositable" val="false" />
	</item>
	<item id="21751" name="Rune Jewelry Box - Crystal" type="EtcItem">
		<!-- A jewelry box with treasures from Rune. Double-click to obtain Life Crystal (15 pcs.) with a certain chance. -->
		<set name="icon" val="icon.etc_treasure_box_i07" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<skills>
			<skill id="22275" level="1" /> <!-- Rune Jewelry Box - Crystal -->
		</skills>
	</item>
	<item id="21752" name="Rune Jewelry Box - Talisman" type="EtcItem">
		<!-- Jewelry box containing the precious treasure of Rune. When used, you can obtain a Talisman with a certain chance. -->
		<set name="icon" val="icon.etc_treasure_box_i06" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<skills>
			<skill id="22276" level="1" /> <!-- Rune Jewelry Box - Talisman -->
		</skills>
	</item>
	<item id="21753" name="Pablo's Box" type="EtcItem">
		<!-- Box containing the precious treasure of Elmore's renowned scholar Pablo. When used, you can obtain a hat with a certain chance. -->
		<set name="icon" val="icon.etc_treasure_box_i01" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<skills>
			<skill id="22277" level="1" /> <!-- Pablo's Box -->
		</skills>
	</item>
	<item id="21754" name="Pencil Corps' Magic Pencil" type="Weapon">
		<!-- Magic pencil with a sharp tip. Provided to and only used by Pencil Corps. -->
		<set name="icon" val="BranchSys2.icon.g_pencil_of_servermaster" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="bodypart" val="lrhand" />
		<set name="material" val="BRONZE" />
		<set name="weight" val="100" />
		<set name="soulshots" val="2" />
		<set name="spiritshots" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="isAppearanceable" val="true" />
		<set name="damage_range" val="0;0;66;120" />
		<set name="immediate_effect" val="true" />
		<set name="is_dropable" val="false" />
		<stats>
			<stat type="pAtk">1</stat>
			<stat type="mAtk">1</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3</stat>
			<!-- Truncated value. -->
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">1</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
		<skills>
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="21755" name="Manor Scholar's Hat" type="Armor">
		<!-- Scholar's hat showing knowledge. Gold tassel is attached. -->
		<set name="icon" val="BranchSys2.icon.g_graduation_cap_gold" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_dropable" val="false" />
	</item>
	<item id="21756" name="Rank 1 Scholar's Hat" type="Armor">
		<!-- Scholar's hat showing knowledge. Silver tassel is attached. -->
		<set name="icon" val="BranchSys2.icon.g_graduation_cap_white" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_dropable" val="false" />
	</item>
	<item id="21757" name="Rank 2 Scholar's Hat" type="Armor">
		<!-- Scholar's hat showing knowledge. Red tassel is attached. -->
		<set name="icon" val="BranchSys2.icon.g_graduation_cap_red" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_dropable" val="false" />
	</item>
	<item id="21758" name="Rank 3 Scholar's Hat" type="Armor">
		<!-- Scholar's hat showing knowledge. Blue tassel is attached. -->
		<set name="icon" val="BranchSys2.icon.g_graduation_cap_blue" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="isAppearanceable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="is_dropable" val="false" />
	</item>
	<item id="21759" name="Illumination - Red" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_red" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21760" name="Illumination - Pink" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_pink" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21761" name="Illumination - Rose Pink" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_rosepink" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21762" name="Illumination - Orange" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_orange" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21763" name="Illumination - Mint Green" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_mintgreen" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21764" name="Illumination - Green" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_green" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21765" name="Illumination - Sky Blue" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_skyblue" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21766" name="Illumination - Blue" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_blue" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21767" name="Illumination - Purple" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_purple" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21768" name="Illumination - White" type="EtcItem">
		<!-- Brightly burning illumination. -->
		<set name="icon" val="BranchSys2.icon.g_illumination_white" />
		<set name="material" val="PAPER" />
		<set name="weight" val="2" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
	</item>
	<item id="21769" name="Unrefined Ore" type="EtcItem">
		<!-- Ore before augmenting. Absolutely necessary for the craftsman to make a jewel. It should still fetch a certain price at the shop. -->
		<set name="icon" val="icon.etc_stone_piece_i00" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="21770" name="Unrefined Jewel" type="EtcItem">
		<!-- Jewel before augmenting. Absolutely necessary for the craftsman to make a jewel. It should still fetch a certain price at the shop. -->
		<set name="icon" val="icon.etc_vacualite_noglow_blue_i00" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="21771" name="Jewel of Dusk" type="EtcItem">
		<!-- Jewel carved with ancient skills. It shines brightly. It should still fetch a certain price at the shop. -->
		<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="21772" name="Jewel of Dawn" type="EtcItem">
		<!-- The jewel of dawn that was created by the craftsman using ancient skills. It shines brightly. It should still fetch a considerable price at the shop. -->
		<set name="icon" val="BranchSys2.icon.g_dawn_gem" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="21773" name="Jewel of Splendor" type="EtcItem">
		<!-- The jewel of dawn that was created by the craftsman using ancient skills. It shines brightly. It should still fetch a considerable price at the shop. -->
		<set name="icon" val="BranchSys2.icon.g_brilliance_gem" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="21774" name="Giant's Jewel" type="EtcItem">
		<!-- The giant's jewel that was created by the craftsman using ancient skills. It shines brightly. It should still fetch a considerable price at the shop. -->
		<set name="icon" val="BranchSys2.icon.g_giant_gem" />
		<set name="material" val="CRYSTAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="immediate_effect" val="true" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="21775" name="Imperial Crusader Breastplate - Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t88_u_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="chest" />
		<set name="crystal_type" val="S" />
		<set name="material" val="SCALE_OF_DRAGON" />
		<set name="weight" val="7620" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">205</stat>
		</stats>
	</item>
	<item id="21776" name="Imperial Crusader Gaiters of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t88_l_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="legs" />
		<set name="crystal_type" val="S" />
		<set name="material" val="SCALE_OF_DRAGON" />
		<set name="weight" val="3260" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">128</stat>
		</stats>
	</item>
	<item id="21777" name="Imperial Crusader Gauntlets of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t88_g_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="gloves" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="540" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">55</stat>
		</stats>
	</item>
	<item id="21778" name="Imperial Crusader Boots of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t88_b_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="feet" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1110" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">55</stat>
		</stats>
	</item>
	<item id="21779" name="Imperial Crusader Helmet of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_helmet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="head" />
		<set name="crystal_type" val="S" />
		<set name="material" val="BONE" />
		<set name="weight" val="550" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">83</stat>
		</stats>
	</item>
	<item id="21780" name="Imperial Crusader Shield of Fortune" additionalName="90-day" type="Armor">
		<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="S" />
		<set name="material" val="BONE" />
		<set name="weight" val="1170" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="element_enabled" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="rEvas">-8</stat>
			<stat type="rShld">20</stat>
			<stat type="sDef">290</stat>
		</stats>
	</item>
	<item id="21781" name="Package: Imperial Crusader Set - Fortune" additionalName="90-day" type="EtcItem">
		<!-- When used, you acquire an Imperial Crusader of Fortune armor set. Expires after 90 days if not used. -->
		<set name="icon" val="icon.etc_equip_item_box_i02" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="PEEL" />
		<set name="time" val="129600" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21775" min="1" max="1" chance="100" /> <!-- Imperial Crusader Breastplate - Fortune - 90-day -->
			<item id="21776" min="1" max="1" chance="100" /> <!-- Imperial Crusader Gaiters - Fortune - 90-day -->
			<item id="21777" min="1" max="1" chance="100" /> <!-- Imperial Crusader Gauntlets - Fortune - 90-day -->
			<item id="21778" min="1" max="1" chance="100" /> <!-- Imperial Crusader Boots - Fortune - 90-day -->
			<item id="21779" min="1" max="1" chance="100" /> <!-- Imperial Crusader Helmet - Fortune - 90-day -->
			<item id="21780" min="1" max="1" chance="100" /> <!-- Imperial Crusader Shield - Fortune - 90-day -->
		</capsuled_items>
	</item>
	<item id="21782" name="Draconic Leather Armor of Fortune" additionalName="90-day" type="Armor">
		<!-- Full-body armor. Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t89_ul_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="LIGHT" />
		<set name="bodypart" val="onepiece" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="4950" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">249</stat>
		</stats>
	</item>
	<item id="21783" name="Draconic Leather Gloves of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t89_g_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="gloves" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="540" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">55</stat>
		</stats>
	</item>
	<item id="21784" name="Draconic Leather Boots of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t89_b_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="feet" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1110" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">55</stat>
		</stats>
	</item>
	<item id="21785" name="Draconic Leather Helmet of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_leather_helmet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="head" />
		<set name="crystal_type" val="S" />
		<set name="material" val="BONE" />
		<set name="weight" val="550" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">83</stat>
		</stats>
	</item>
	<item id="21786" name="Package: Draconic Leather Armor Set - Fortune (S-grade)" additionalName="90-day" type="EtcItem">
		<!-- When used, you acquire a Draconic Leather of Fortune Armor Set. Expires after 90 days if not used. -->
		<set name="icon" val="icon.etc_equip_item_box_i02" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="PEEL" />
		<set name="time" val="129600" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21782" min="1" max="1" chance="100" /> <!-- Draconic Leather Armor - Fortune - 90-day -->
			<item id="21783" min="1" max="1" chance="100" /> <!-- Draconic Leather Gloves - Fortune - 90-day -->
			<item id="21784" min="1" max="1" chance="100" /> <!-- Draconic Leather Boots - Fortune - 90-day -->
			<item id="21785" min="1" max="1" chance="100" /> <!-- Draconic Leather Helmet - Fortune - 90-day -->
		</capsuled_items>
	</item>
	<item id="21787" name="Major Arcana Robe of Fortune" additionalName="90-day" type="Armor">
		<!-- Full-body armor. Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t90_ul_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="MAGIC" />
		<set name="bodypart" val="onepiece" />
		<set name="crystal_type" val="S" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="2300" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">166</stat>
			<stat type="maxMp">866</stat>
		</stats>
	</item>
	<item id="21788" name="Major Arcana Gloves of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t90_g_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="gloves" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="540" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">55</stat>
		</stats>
	</item>
	<item id="21789" name="Major Arcana Boots of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t90_b_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="feet" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1110" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">55</stat>
		</stats>
	</item>
	<item id="21790" name="Major Arcana Circlet of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_circlet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="head" />
		<set name="crystal_type" val="S" />
		<set name="material" val="BONE" />
		<set name="weight" val="550" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">83</stat>
		</stats>
	</item>
	<item id="21791" name="Arcana Sigil of Fortune" additionalName="90-day" type="Armor">
		<set name="icon" val="icon.arcana_sigil_i00" />
		<set name="armor_type" val="SIGIL" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="S" />
		<set name="material" val="STEEL" />
		<set name="weight" val="940" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="element_enabled" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">13</stat>
			<stat type="rEvas">-8</stat>
		</stats>
	</item>
	<item id="21792" name="Package: Major Arcana Robe Set - Fortune (S-grade)" additionalName="90-day" type="EtcItem">
		<!-- Double-click to obtain Major Arcana Robe Set - Fortune. The package will disappear in 90 d. if not opened. -->
		<set name="icon" val="icon.etc_equip_item_box_i02" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="PEEL" />
		<set name="time" val="129600" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21787" min="1" max="1" chance="100" /> <!-- Major Arcana Robe - Fortune - 90-day -->
			<item id="21788" min="1" max="1" chance="100" /> <!-- Major Arcana Gloves - Fortune - 90-day -->
			<item id="21789" min="1" max="1" chance="100" /> <!-- Major Arcana Boots - Fortune - 90-day -->
			<item id="21790" min="1" max="1" chance="100" /> <!-- Major Arcana Circlet - Fortune - 90-day -->
			<item id="21791" min="1" max="1" chance="100" /> <!-- Major Arcana Sigil - Fortune - 90-day -->
		</capsuled_items>
	</item>
	<item id="21793" name="Dynasty Breastplate - Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t91_u_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="chest" />
		<set name="crystal_type" val="S" />
		<set name="material" val="SCALE_OF_DRAGON" />
		<set name="weight" val="7570" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">226</stat>
		</stats>
	</item>
	<item id="21794" name="Dynasty Gaiters of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t91_l_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="legs" />
		<set name="crystal_type" val="S" />
		<set name="material" val="SCALE_OF_DRAGON" />
		<set name="weight" val="3210" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">141</stat>
		</stats>
	</item>
	<item id="21795" name="Dynasty Gauntlets of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t91_g_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="gloves" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="520" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">61</stat>
		</stats>
	</item>
	<item id="21796" name="Dynasty Boots of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_t91_b_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="feet" />
		<set name="crystal_type" val="S" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1090" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">61</stat>
		</stats>
	</item>
	<item id="21797" name="Dynasty Helmet of Fortune" additionalName="90-day" type="Armor">
		<!-- Can be imbued with an attribute. -->
		<set name="icon" val="icon.armor_helmet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="head" />
		<set name="crystal_type" val="S" />
		<set name="material" val="BONE" />
		<set name="weight" val="530" />
		<set name="element_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="pDef">92</stat>
		</stats>
	</item>
	<item id="21798" name="Dynasty Shield of Fortune" additionalName="90-day" type="Armor">
		<set name="icon" val="icon.shield_dynasty_shield_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="S" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1150" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="element_enabled" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<stats>
			<stat type="rEvas">-8</stat>
			<stat type="rShld">20</stat>
			<stat type="sDef">321</stat>
		</stats>
	</item>
	<item id="21799" name="Package: Dynasty Breastplate Set - Fortune (S-grade)" additionalName="90-day" type="EtcItem">
		<!-- Double-click to obtain Dynasty Heavy Armor Set - Fortune. It will disappear in 90 d. if not opened. -->
		<set name="icon" val="icon.etc_equip_item_box_i02" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="PEEL" />
		<set name="time" val="129600" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="21793" min="1" max="1" chance="100" /> <!-- Dynasty Breastplate - Fortune - 90-day -->
			<item id="21794" min="1" max="1" chance="100" /> <!-- Dynasty Gaiters - Fortune - 90-day -->
			<item id="21795" min="1" max="1" chance="100" /> <!-- Dynasty Gauntlets - Fortune - 90-day -->
			<item id="21796" min="1" max="1" chance="100" /> <!-- Dynasty Boots - Fortune - 90-day -->
			<item id="21797" min="1" max="1" chance="100" /> <!-- Dynasty Helmet - Fortune - 90-day -->
			<item id="21798" min="1" max="1" chance="100" /> <!-- Dynasty Shield - Fortune - 90-day -->
		</capsuled_items>
	</item>
</list>
