<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="19100" toLevel="1" name="Light Armor Mastery - Test">
		<!-- Spd. And Skill Critical Rate increase depending on DEX. -->
		<icon>icon.skill19100</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="19101" toLevel="1" name="Chain Blow - Test">
		<!-- Inflicts damage with 33,717 power, making the target bleed. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit. -->
		<icon>icon.skill19101</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1130</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
	</skill>
	<skill id="19102" toLevel="1" name="Chaos Sympathy">
		<!-- Temporarily makes a participant in the Ceremony of Chaos invincible. -->
		<icon>icon.skill1505</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="19103" toLevel="1" name="Resident Power">
		<!-- Clan members' Max CP +700 if your clan owns the clan hall. P. Def. in PvP +3%. -->
		<icon>icon.skill0050</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>700</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19104" toLevel="2" name="Resident Power">
		<!-- Clan members' Max CP +1000 if your clan owns the clan hall. P. Def. in PvP +5%. -->
		<icon>icon.skill0050</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>1000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19105" toLevel="1" name="Resident Advantage">
		<!-- For clan members level 1 -84 owning a residence, Atk. Spd./ Casting Spd/ Speed +13%. -->
		<icon>icon.skill0820</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="CheckLevel">
				<minLevel>1</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="Speed">
				<amount>13</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>13</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>13</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19106" toLevel="2" name="Resident Advantage">
		<!-- For clan members level 1 -84 owning a residence, Atk. Spd./ Casting Spd/ Speed +15%. -->
		<icon>icon.skill0820</icon>
		<operateType>P</operateType>
		<isDebuff>false</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<passiveConditions>
			<condition name="CheckLevel">
				<minLevel>1</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="Speed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19107" toLevel="1" name="Resident Guidance">
		<!-- Clan members' acquired XP +3% if your clan owns the clan hall. -->
		<icon>icon.skill0788_3</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>3</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19108" toLevel="2" name="Resident Guidance">
		<!-- Clan members' acquired XP +5% if your clan owns the clan hall. -->
		<icon>icon.skill0788_5</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19109" toLevel="4" name="Siege Golem's Spirit">
		<!-- The effect is the same as that of a powerful Siege Golem. For 5 min., P./ M. Def. +50%, Bow/ Crossbow Resistance +50%. Consumes 10 Crystals. The skill cooldown is fixed. -->
		<icon>icon.skill19109</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>10</itemConsumeCount>
		<itemConsumeId>17371</itemConsumeId> <!-- Crystal (R-Grade) -->
		<mpConsume>70</mpConsume>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseInBattlefield" />
		</conditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<BOW>50</BOW>
				<CROSSBOW>50</CROSSBOW>
				<TWOHANDCROSSBOW>50</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="19110" toLevel="5" name="Clan's Resilience">
		<!-- Level 1: Clan members' Confusion Resistance +12. Affects characters of Elder rank or higher. -->
		<!-- Level 2: Clan members' Confusion Resistance +13. Affects characters of Elder rank or higher. -->
		<!-- Level 3: Clan members' Confusion Resistance +14. Affects characters of Elder rank or higher. -->
		<!-- Level 4: Clan members' Confusion Resistance +15. Affects characters of Elder rank or higher. -->
		<!-- Level 5: Clan members' Confusion Resistance +16. Affects characters of Elder rank or higher. -->
		<icon>icon.skill_tough_spirit</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<KNOCKBACK>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</KNOCKBACK>
				<KNOCKDOWN>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="19111" toLevel="5" name="Clan Steadfastness">
		<!-- Level 1: Clan members' Confusion Resistance +12. Affects characters of Elder rank or higher. -->
		<!-- Level 2: Clan members' Confusion Resistance +13. Affects characters of Elder rank or higher. -->
		<!-- Level 3: Clan members' Confusion Resistance +14. Affects characters of Elder rank or higher. -->
		<!-- Level 4: Clan members' Confusion Resistance +15. Affects characters of Elder rank or higher. -->
		<!-- Level 5: Clan members' Confusion Resistance +16. Affects characters of Elder rank or higher. -->
		<icon>icon.skill_heavy_heart</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<AIRBIND>
					<value level="1">12</value>
					<value level="2">13</value>
					<value level="3">14</value>
					<value level="4">15</value>
					<value level="5">16</value>
				</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="19112" toLevel="1" name="Clan's Escape">
		<!-- Teleports nearby clan members to the town. Consumes 300 Spirit Ore. Available only to the clan leader and elite clan members. The skill cooldown is fixed. -->
		<icon>icon.skill_pledge_party_recall</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<canBeDispelled>false</canBeDispelled>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>300</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
			<condition name="OpSocialClass">
				<socialClass>100</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="19113" toLevel="1" name="Clan's Block">
		<!-- Prevents the target from teleporting for 60 sec. Consumes 300 Spirit Ore. Available only to the clan leader and elite clan members. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill_recall</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BLOCK_ESCAPE</abnormalType>
		<affectObject>NOT_FRIEND_PC</affectObject>
		<affectScope>SINGLE</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<itemConsumeCount>300</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="OpTargetPc" />
			<condition name="OpSocialClass">
				<socialClass>100</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="BlockEscape" />
		</effects>
	</skill>
	<skill id="19114" toLevel="1" name="Clan's Exclusion">
		<!-- Prevents the target from resurrecting for 60 sec. Consumes 300 Spirit Ore. Available only to the clan leader and elite clan members. The skill cooldown is fixed. -->
		<icon>icon.skill_resurrection</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BLOCK_RESURRECTION</abnormalType>
		<affectObject>NOT_FRIEND_PC</affectObject>
		<affectScope>SINGLE</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<itemConsumeCount>300</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="OpTargetPc" />
			<condition name="OpSocialClass">
				<socialClass>100</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="BlockResurrection" />
		</effects>
	</skill>
	<skill id="19115" toLevel="1" name="Air Bike">
		<!-- Can mount the Air Bike. Must belong to a clan Lv. 5 or above. -->
		<icon>icon.etc_dwarf_craft_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>146</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>146</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19116" toLevel="1" name="Summon Lyn Draco">
		<!-- Allows to mount Lyn Draco. -->
		<icon>icon.etc_lind_vehicle</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>147</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>147</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="19117" toLevel="1" name="Dimensional Defense">
		<!-- Status defense abilities are greatly increased by receiving dimensional abilities. -->
		<icon>icon.skill14216</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19118" toLevel="4" name="Bike Ability">
		<!-- Blend in with enemies to avoid detection. If you attack in this state, the entire party becomes exposed. Duration: 60 sec. The skill cooldown is fixed. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A2</operateType>
		<effectPoint>
			<value level="1">566</value>
			<value level="2">590</value>
			<value level="3">611</value>
			<value level="4">630</value>
		</effectPoint>
		<hitTime>2000</hitTime>
		<mpConsume>
			<value level="1">61</value>
			<value level="2">63</value>
			<value level="3">67</value>
			<value level="4">70</value>
		</mpConsume>
		<reuseDelay>4000</reuseDelay>
	</skill>
	<skill id="19119" toLevel="1" name="Noblesse Grace">
		<!-- Retains target's buffs/ debuffs upon death, except for Noblesse Grace and Lucky Charm. Consumes 1000 Spirit Ore. -->
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PRESERVE_ABNORMAL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1000</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>500</mpConsume>
		<effects>
			<effect name="NoblesseBless" />
		</effects>
	</skill>
	<skill id="19120" toLevel="4" name="Noblesse Shield">
		<!-- Level 1: P. Def. +2% -->
		<!-- Level 2: P. Def. +4% -->
		<!-- Level 3: P. Def. +6% -->
		<!-- Level 4: P. Def. +8% -->
		<icon>icon.skill19120</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19121" toLevel="4" name="Noblesse Magic Barrier">
		<!-- Level 1: M. Def. +3% -->
		<!-- Level 2: M. Def. +5% -->
		<!-- Level 3: M. Def. +7% -->
		<!-- Level 4: M. Def. +10% -->
		<icon>icon.skill19121</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19122" toLevel="4" name="Noblesse Blessed Body">
		<!-- Level 1: Max HP +6%. -->
		<!-- Level 2: Max HP +10%. -->
		<!-- Level 3: Max HP +12%. -->
		<!-- Level 4: Max HP +16%. -->
		<icon>icon.skill1045</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">6</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">16</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19123" toLevel="4" name="Noblesse Haste">
		<!-- Level 1: Atk. Spd. +2% -->
		<!-- Level 2: Atk. Spd. +4% -->
		<!-- Level 3: Atk. Spd. +6% -->
		<!-- Level 4: Atk. Spd. +9% -->
		<icon>icon.skill1086</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">9</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19124" toLevel="2" name="Noblesse Innate Defense">
		<!-- Level 1: Confusion Atk. Rate and Resistance +5%. -->
		<!-- Level 2: Confusion Atk. Rate and Resistance +10%. -->
		<icon>icon.skill19124</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackTrait">
				<PARALYZE>
					<value level="1">5</value>
					<value level="2">10</value>
				</PARALYZE>
				<SHOCK>
					<value level="1">5</value>
					<value level="2">10</value>
				</SHOCK>
			</effect>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">5</value>
					<value level="2">10</value>
				</PARALYZE>
				<SHOCK>
					<value level="1">5</value>
					<value level="2">10</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="19125" toLevel="2" name="Noblesse Focus Mastery">
		<!-- Level 1: P. Skill Critical Rate +5% -->
		<!-- Level 2: P. Skill Critical Rate +10% -->
		<icon>icon.skill0193</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19126" toLevel="2" name="Noblesse Focus Mind">
		<!-- Level 1: MP Recovery Rate +4. -->
		<!-- Level 2: MP Recovery Rate +10. -->
		<icon>icon.skill0229</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MpRegen">
				<amount>
					<value level="1">4</value>
					<value level="2">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19127" toLevel="2" name="Noblesse Guidance">
		<!-- Level 1: P. Accuracy +8, M. Accuracy +8, servitor's P. Accuracy +15. -->
		<!-- Level 2: P. Accuracy +16, M. Accuracy +16, servitor's P. Accuracy +23. Activates Hidden Skill. -->
		<icon>icon.skill19127</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">8</value>
					<value level="2">16</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">8</value>
					<value level="2">16</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ServitorShare">
				<ACCURACY_COMBAT>
					<value level="1">15</value>
					<value level="2">23</value>
				</ACCURACY_COMBAT>
			</effect>
		</effects>
	</skill>
	<skill id="19128" toLevel="2" name="Noblesse Death Mastery">
		<!-- Level 1: P. Skill Critical Damage +5% -->
		<!-- Level 2: P. Skill Critical Damage +10% -->
		<icon>icon.skill10655</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19129" toLevel="2" name="Noblesse Defense Shield">
		<!-- Level 1: Received Critical Rate from basic attacks -2%. -->
		<!-- Level 2: Received Critical Rate from basic attacks -4%. -->
		<icon>icon.skill19129</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19130" toLevel="2" name="Noblesse Elemental Power">
		<!-- Level 1: Attribute Attack +20, 6 Attribute Resistance +20. -->
		<!-- Level 2: Attribute Attack +50, 6 Attribute Resistance +50. -->
		<icon>icon.skill19130</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19131" toLevel="2" name="Noblesse Mastery">
		<!-- Level 1: When using a two-handed melee weapon, P. Atk. +3%. When using a shield, Atk. Spd. +3%. -->
		<!-- Level 2: When using a two-handed melee weapon, P. Atk. +5%. When using a shield, Atk. Spd. +5%. -->
		<icon>icon.skill19131</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="TwoHandedSwordBonus">
				<pAtkAmount>
					<value level="1">3</value>
					<value level="2">5</value>
				</pAtkAmount>
				<pAtkMode>PER</pAtkMode>
			</effect>
			<effect name="TwoHandedBluntBonus">
				<pAtkAmount>
					<value level="1">3</value>
					<value level="2">5</value>
				</pAtkAmount>
				<pAtkMode>PER</pAtkMode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
				<armorTYpe>
					<item>SHIELD</item>
				</armorTYpe>
			</effect>
		</effects>
	</skill>
	<skill id="19132" toLevel="2" name="Noblesse Mind Control">
		<!-- Level 1: P. Skill Cooldown -3%. -->
		<!-- Level 2: P. Skill Cooldown -5%. -->
		<icon>icon.skill19132</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-3</value>
					<value level="2">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="19133" toLevel="1" name="Noblesse Heavy Armor">
		<!-- When equipped with Heavy Armor, P. Def. +3% and Max MP +6%. -->
		<icon>icon.skill19133</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MaxMp">
				<amount>6</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19134" toLevel="4" name="Noblesse Defense">
		<!-- Level 1: When using heavy armor, P. Def. +3%. -->
		<!-- Level 2: When using heavy armor, P. Def. +5%. -->
		<!-- Level 3: When using heavy armor, P. Def. +7%. -->
		<!-- Level 4: When using heavy armor, P. Def. +10%. -->
		<icon>icon.skill19134</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19135" toLevel="4" name="Noblesse Heavy Armor Attack">
		<!-- Level 1: P. Atk. +2% when using heavy armor. -->
		<!-- Level 2: P. Atk. +4% when using heavy armor. -->
		<!-- Level 3: P. Atk. +6% when using heavy armor. -->
		<!-- Level 4: P. Atk. +8% when using heavy armor. -->
		<icon>icon.skill19135</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19136" toLevel="3" name="Noblesse Prayer">
		<!-- Level 1: Received Healing +3% -->
		<!-- Level 2: Received Healing +6% -->
		<!-- Level 3: Received Healing +9% -->
		<icon>icon.skill1273</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="HealEffect">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19137" toLevel="1" name="Noblesse Guts">
		<!-- Received damage -10%. -->
		<icon>icon.skill19137</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="19138" toLevel="1" name="Noblesse Frenzy">
		<!-- Physical Skill Power +10%. -->
		<icon>icon.skill19138</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19139" toLevel="4" name="Noblesse Might">
		<!-- Level 1: P. Atk. +2% -->
		<!-- Level 2: P. Atk. +4% -->
		<!-- Level 3: P. Atk. +6% -->
		<!-- Level 4: P. Atk. +9% -->
		<icon>icon.skill19139</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">9</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19140" toLevel="2" name="Noblesse Cost">
		<!-- Level 1: P. Skill MP Consumption -5%. -->
		<!-- Level 2: P. Skill MP Consumption -10%. -->
		<icon>icon.skill19140</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-5</value>
					<value level="2">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="19141" toLevel="2" name="Noblesse Wind Walk">
		<!-- Level 1: Speed +5 -->
		<!-- Level 2: Speed +10 -->
		<icon>icon.skill1204</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19142" toLevel="2" name="Noblesse Innate Berserker">
		<!-- Level 1: Confusion Atk. Rate and Resistance +5%. -->
		<!-- Level 2: Confusion Atk. Rate and Resistance +10%. -->
		<icon>icon.skill19142</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackTrait">
				<SHOCK>
					<value level="1">5</value>
					<value level="2">10</value>
				</SHOCK>
				<AIRBIND>
					<value level="1">5</value>
					<value level="2">10</value>
				</AIRBIND>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">5</value>
					<value level="2">10</value>
				</SHOCK>
				<AIRBIND>
					<value level="1">5</value>
					<value level="2">10</value>
				</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="19143" toLevel="2" name="Noblesse Focus">
		<!-- Level 1: Critical Rate for basic attacks +20 -->
		<!-- Level 2: Critical Rate for basic attacks +40 -->
		<icon>icon.skill1077</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">20</value>
					<value level="2">40</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19144" toLevel="2" name="Noblesse Duplicity">
		<!-- Level 1: Backstab damage +3%. -->
		<!-- Level 2: Backstab damage +6%. -->
		<icon>icon.skill0030</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="RearDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
				</amount>
				<mode>PER</mode>
				<position>BACK</position>
			</effect>
		</effects>
	</skill>
	<skill id="19145" toLevel="2" name="Noblesse Death Whisper">
		<!-- Level 1: Critical Damage for basic attacks +3% -->
		<!-- Level 2: Critical Damage for basic attacks +5% -->
		<icon>icon.skill4278</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19146" toLevel="2" name="Noblesse Guarding Magic">
		<!-- Level 1: Received M. Skill Critical Rate -2%. -->
		<!-- Level 2: Received M. Skill Critical Rate -4%. -->
		<icon>icon.skill19146</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceMagicCriticalRate">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19147" toLevel="2" name="Noblesse Ambush">
		<!-- Level 1: Spd. +6 when not engaged in battle. -->
		<!-- Level 2: Spd. +12 when not engaged in battle. -->
		<icon>icon.skill1905</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">6</value>
					<value level="2">12</value>
				</amount>
				<mode>DIFF</mode>
				<inCombat>false</inCombat>
			</effect>
		</effects>
	</skill>
	<skill id="19148" toLevel="1" name="Noblesse Light Armor Blessing">
		<!-- When equipped with Light Armor, Max HP +6% and Max MP +6%. -->
		<icon>icon.skill19148</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>6</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MaxHp">
				<amount>6</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19149" toLevel="4" name="Noblesse Anti-magic">
		<!-- Level 1: When equipped with Light Armor, M. Def. +3%. -->
		<!-- Level 2: When equipped with Light Armor, M. Def. +5%. -->
		<!-- Level 3: When equipped with Light Armor, M. Def. +9%. -->
		<!-- Level 4: When equipped with Light Armor, M. Def. +12%. -->
		<icon>icon.skill0146</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19150" toLevel="4" name="Noblesse Light Armor Attack">
		<!-- Level 1: P. Atk. +2% when using light armor. -->
		<!-- Level 2: P. Atk. +4% when using light armor. -->
		<!-- Level 3: P. Atk. +6% when using light armor. -->
		<!-- Level 4: P. Atk. +8% when using light armor. -->
		<icon>icon.skill19150</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19151" toLevel="3" name="Noblesse Blood Siphon">
		<!-- Level 1: During an attack, there is a chance of restoring 3% of damage as HP. -->
		<!-- Level 2: During an attack, there is a chance of restoring 6% of damage as HP. -->
		<!-- Level 3: During an attack, there is a chance of restoring 9% of damage as HP. -->
		<icon>icon.skill1268</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
				</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="19152" toLevel="1" name="Noblesse Toughness">
		<!-- Received damage when immobilized -21%. -->
		<icon>icon.skill19152</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19153" toLevel="1" name="Noblesse Critical Sense">
		<!-- Critical Rate for basic attacks +50, M. Skill Critical Rate +2%, Skill Mastery Rate +50%. -->
		<icon>icon.skill19153</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="SkillMasteryRate">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19154" toLevel="4" name="Noblesse Empower">
		<!-- Level 1: M. Atk. +3%, Healing Power +47. -->
		<!-- Level 2: M. Atk. +6%, Healing Power +94. -->
		<!-- Level 3: M. Atk. +9%, Healing Power +141. -->
		<!-- Level 4: M. Atk. +14%, Healing Power +211. -->
		<icon>icon.skill1059</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">14</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">47</value>
					<value level="2">94</value>
					<value level="3">141</value>
					<value level="4">211</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19155" toLevel="2" name="Noblesse Acumen">
		<!-- Level 1: Casting Spd. +2% -->
		<!-- Level 2: Casting Spd. +4% -->
		<icon>icon.skill1085</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19156" toLevel="2" name="Noblesse Innate Magic">
		<!-- Level 1: Confusion Atk. Rate and Resistance +5%. -->
		<!-- Level 2: Confusion Atk. Rate and Resistance +10%. -->
		<icon>icon.skill19156</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>
					<value level="1">5</value>
					<value level="2">10</value>
				</DERANGEMENT>
				<AIRBIND>
					<value level="1">5</value>
					<value level="2">10</value>
				</AIRBIND>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>
					<value level="1">5</value>
					<value level="2">10</value>
				</DERANGEMENT>
				<AIRBIND>
					<value level="1">5</value>
					<value level="2">10</value>
				</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="19157" toLevel="2" name="Noblesse Wild Magic">
		<!-- Level 1: M. Skill Critical Rate +2% -->
		<!-- Level 2: M. Skill Critical Rate +3% -->
		<icon>icon.skill1303</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">20</value>
					<value level="2">30</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19158" toLevel="2" name="Noblesse Blessed Soul">
		<!-- Level 1: Max HP +6%. -->
		<!-- Level 2: Max HP +10%. -->
		<icon>icon.skill1048</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">6</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19159" toLevel="2" name="Noblesse Resistance">
		<!-- Level 1: Debuff Resistance +5% -->
		<!-- Level 2: Debuff Resistance +10% -->
		<icon>icon.skill11567</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-5</value>
					<value level="2">-10</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="19160" toLevel="2" name="Noblesse Death Magic">
		<!-- Level 1: M. Skill Critical Damage +3%, Healing Power +94. -->
		<!-- Level 2: M. Skill Critical Damage +5%, Healing Power +211. -->
		<icon>icon.skill19160</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">94</value>
					<value level="2">211</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19161" toLevel="2" name="Noblesse Protection Armor">
		<!-- Level 1: Received Critical Damage from basic attacks -2%. -->
		<!-- Level 2: Received Critical Damage from basic attacks -4%. -->
		<icon>icon.skill19161</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19162" toLevel="2" name="Noblesse Recovery">
		<!-- Level 1: MP Recovery Rate while running +8. -->
		<!-- Level 2: MP Recovery Rate while running +12. -->
		<icon>icon.skill19162</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">8</value>
					<value level="2">12</value>
				</value>
			</effect>
		</effects>
	</skill>
	<skill id="19163" toLevel="2" name="Noblesse Skill Mastery">
		<!-- Level 1: Skill Mastery Rate +30%. -->
		<!-- Level 2: Skill Mastery Rate +50%. -->
		<icon>icon.skill0330</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="SkillMasteryRate">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19164" toLevel="1" name="Noblesse Robe Protection">
		<!-- When equipped with a Robe, P. Def. +3% and Max MP +6%. -->
		<icon>icon.skill19164</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="MaxMp">
				<amount>6</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19165" toLevel="4" name="Noblesse Physical Shield">
		<!-- Level 1: When using robes, P. Def. +3%. -->
		<!-- Level 2: When using robes, P. Def. +5%. -->
		<!-- Level 3: When using robes, P. Def. +7%. -->
		<!-- Level 4: When using robes, P. Def. +10%. -->
		<icon>icon.skill19165</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19166" toLevel="4" name="Noblesse Robe Attack">
		<!-- Level 1: When using robe, M. Atk. +3%, Healing Power +47. -->
		<!-- Level 2: When using robe, M. Atk. +6%, Healing Power +94. -->
		<!-- Level 3: When equipped with a Robe, M. Atk. +9%. -->
		<!-- Level 4: When equipped with a Robe, M. Atk. +12%. -->
		<icon>icon.skill19166</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="19167" toLevel="3" name="Noblesse Enhancement">
		<!-- Level 1: Recovery effects not affected by magic +3%. -->
		<!-- Level 2: Recovery effects not affected by magic +6%. -->
		<!-- Level 3: Recovery effects not affected by magic +9%. -->
		<icon>icon.skill19167</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="HpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19168" toLevel="1" name="Noblesse Gain">
		<!-- MP Recovery Rate +33, Max MP +10%. -->
		<icon>icon.skill19168</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19169" toLevel="1" name="Noblesse Advantage">
		<!-- MP Recovery Rate +33, M. Skill Cooldown -5%. -->
		<icon>icon.skill19169</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MpRegen">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Reuse">
				<amount>5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="19170" toLevel="2" name="Noblesse Blessing">
		<!-- Level 1: P. Def. +3% -->
		<!-- Level 2: P. Def. +5% -->
		<icon>icon.skill19120</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19171" toLevel="4" name="Noblesse Condition">
		<!-- Level 1: Max HP +6%. -->
		<!-- Level 2: Max HP +10%. -->
		<!-- Level 3: Max HP +14%. -->
		<!-- Level 4: Max HP +20%. -->
		<icon>icon.skill1045</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">6</value>
					<value level="2">10</value>
					<value level="3">14</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19172" toLevel="2" name="Noblesse Eagle Eye">
		<!-- Level 1: P. Accuracy +8, M. Accuracy +8, servitor's P. Accuracy +15. -->
		<!-- Level 2: P. Accuracy +16, M. Accuracy +16, servitor's P. Accuracy +23. -->
		<icon>icon.skill19127</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">8</value>
					<value level="2">16</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">8</value>
					<value level="2">16</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19173" toLevel="2" name="Noblesse Emblem">
		<!-- Level 1: Attribute Attack +20, 6 Attribute Resistance +20. -->
		<!-- Level 2: Attribute Attack +50, 6 Attribute Resistance +50. -->
		<icon>icon.skill19130</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19174" toLevel="4" name="Noblesse Earth">
		<!-- Level 1: P. Def. +3% -->
		<!-- Level 2: P. Def. +5% -->
		<!-- Level 3: P. Def. +6% -->
		<!-- Level 4: P. Def. +8% -->
		<icon>icon.skill19121</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19175" toLevel="2" name="Noblesse Life">
		<!-- Level 1: Max HP +6%. -->
		<!-- Level 2: Max HP +10%. -->
		<icon>icon.skill1045</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">6</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19176" toLevel="2" name="Noblesse Vision">
		<!-- Level 1: P. Accuracy +8, M. Accuracy +8, servitor's P. Accuracy +15. -->
		<!-- Level 2: P. Accuracy +16, M. Accuracy +16, servitor's P. Accuracy +23. -->
		<icon>icon.skill19127</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">8</value>
					<value level="2">16</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">8</value>
					<value level="2">16</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19177" toLevel="2" name="Noblesse Spirit">
		<!-- Level 1: Attribute Attack +20, 6 Attribute Resistance +20. -->
		<!-- Level 2: Attribute Attack +50, 6 Attribute Resistance +50. -->
		<icon>icon.skill19130</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19178" toLevel="1" name="Secret Knight 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19179" toLevel="1" name="Secret Warrior 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19180" toLevel="1" name="Secret Rogue 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19181" toLevel="1" name="Secret Archer 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19182" toLevel="1" name="Secret Wizard 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19183" toLevel="1" name="Secret Enchanter 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19184" toLevel="1" name="Secret Summoner 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19185" toLevel="1" name="Secret Healer 1">
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19186" toLevel="1" name="Rampage Shield">
		<!-- Has a chance of increasing P. Atk. when Shield Defense is successful. Requires Abilities. -->
		<icon>icon.skill19186</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19187" toLevel="1" name="Blockade">
		<!-- For 10 sec., prevents the target from using P./ M. skills. Requires activated abilities. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill19187</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-379</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>34</mpConsume>
		<reuseDelay>120000</reuseDelay>
	</skill>
	<skill id="19188" toLevel="1" name="Snicker">
		<!-- When hit in PvP, has a chance of canceling target's target. Requires Abilities. -->
		<icon>icon.skill19188</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19189" toLevel="1" name="Retreating Shot">
		<!-- Attacks target with 30534 power added to P. Atk., and cancels their target while moving 450 grids backward. Requires Abilities and bow/ crossbow. -->
		<icon>icon.skill10858</icon>
		<operateType>A1</operateType>
		<castRange>450</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-711</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>34</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="19190" toLevel="1" name="Brilliant Magic">
		<!-- Max MP +10%, MP Recovery Rate +8 while running. Enabled only with active abilities. -->
		<icon>icon.skill19190</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19191" toLevel="1" name="Mist Armor">
		<!-- Received damage -10%. Enabled only with active abilities. -->
		<icon>icon.skill19191</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19192" toLevel="1" name="Mass Servitor Berserk">
		<!-- For 30 sec., a servitor's P. Atk./ Critical Damage +15%. Enabled only with activated abilities. -->
		<icon>icon.skill19192</icon>
		<operateType>A2</operateType>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>54</mpConsume>
		<mpInitialConsume>13</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="19193" toLevel="1" name="Divine Blessing">
		<!-- Increases Healing Power and M. Atk. when using Radiant Heal. Requires abilities activated. -->
		<icon>icon.skill19193</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="19196" toLevel="1" name="Rampage Shield">
		<!-- For 5 sec., P. Atk. +30%. Requires a shield. -->
		<icon>icon.skill19186</icon>
		<operateType>A2</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>15000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
	</skill>
	<skill id="19197" toLevel="1" name="Divine Blessing">
		<!-- For 15 sec., M. Atk. +16%, Healing Power +242. -->
		<icon>icon.skill19193</icon>
		<operateType>A2</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="19198" toLevel="1" name="Cancels the target.">
		<icon>icon.skill0445</icon>
		<operateType>A1</operateType>
		<castRange>800</castRange>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="19199" toLevel="1" name="Hurricane Sign">
		<!-- For 60 sec., P./ M. Atk. +10%. -->
		<icon>icon.skill1996</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<isMagic>4</isMagic>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
