<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="14500" toLevel="1" name="Hand of Death">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14501" toLevel="1" name="Fear Gaze">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14502" toLevel="1" name="Destruction of Soul">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14503" toLevel="1" name="Recovering Earth Wyrm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>45000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14504" toLevel="1" name="Fainted Earth Wyrm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>45000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14505" toLevel="1" name="Enraged Earth Wyrm Appearance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14506" toLevel="1" name="Inhale">
		<!-- Dragged away. -->
		<icon>icon.skill0006</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>5000</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="PullBack">
				<speed>5000</speed>
				<delay>5000</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14507" toLevel="4" name="Leap Attack">
		<!-- Level 1: Incurs attack and cannot move. -->
		<!-- Level 2: A powerful attack knocks down. -->
		<!-- Level 3: A powerful attack knocks down. -->
		<!-- Level 4: A powerful attack knocks down. -->
		<icon>icon.skill0793</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">100</value>
			<value level="2">1000</value>
			<value level="3">1000</value>
			<value level="4">1000</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>201710</power>
			</effect>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="14508" toLevel="4" name="Chains of Yoke">
		<!-- Level 1: Drags a target to the center. -->
		<!-- Level 2: Deals great damage to the enemy and pulls. -->
		<!-- Level 3: Deals great damage to the enemy and pulls. -->
		<!-- Level 4: Deals great damage to the enemy and pulls. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>650</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">3000</value>
			<value level="2">7000</value>
			<value level="3">7000</value>
			<value level="4">7000</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14509" toLevel="4" name="HP Drain">
		<!-- Drains HP of the target for yourself. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<channelingSkillId>14510</channelingSkillId> <!-- Drain Status -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="14510" toLevel="2" name="Drain Status">
		<!-- HP is being absorbed. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PHYSICAL_STANCE</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>7500</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14511" toLevel="2" name="Expose Weakness">
		<!-- Damage incurred from the tail and knocked down. -->
		<icon>icon.skill0793</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>1</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">500</value>
			<value level="2">1000</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
			<effect name="CallSkill">
				<skillId>14512</skillId> <!-- Expose Weakness -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="14512" toLevel="2" name="Expose Weakness">
		<!-- Level 1: Damage incurred from the tail and exhausted. -->
		<!-- Level 2: Damage incurred from the tail and exhausted. Atk. Spd./ Casting Spd./ Speed -50%, Received damage +30%. -->
		<icon>icon.skill0793</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">500</value>
			<value level="2">1000</value>
		</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14513" toLevel="4" name="Fierce Kick">
		<!-- Level 1: Makes a powerful kick that knocks the target back. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<!-- Level 2: Makes a powerful kick that knocks the target back. P./ M. Def. -20%. Additionally, P./ M. Def. -3000, P. Evasion -4. The effect stacks with each repeated attack. -->
		<!-- Level 3: Makes a powerful kick that knocks the target back. P./ M. Def. -20%. Additionally, P./ M. Def. -3000, P. Evasion -4. The effect stacks with each repeated attack. -->
		<!-- Level 4: Makes a powerful kick that knocks the target back. P./ M. Def. -20%. Additionally, P./ M. Def. -3000, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0261</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>
			<value level="1">5000</value>
			<value level="2">4000</value>
			<value level="3">4000</value>
			<value level="4">4000</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>50</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="14514" toLevel="1" name="Dark Healing">
		<!-- Recovers HP. -->
		<icon>icon.skill1229</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>LIFE_FORCE_ORC</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>650</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1150</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>60000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HealPercent">
				<power>10</power>
			</effect>
			<effect name="HealOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14515" toLevel="1" name="Dark Blood Siphon">
		<!-- Blood is being sucked! -->
		<icon>icon.skill1147</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<channelingSkillId>14616</channelingSkillId> <!-- Blood Siphon -->
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="14516" toLevel="1" name="Darkness Scream">
		<!-- Inflicts Fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0763</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Fear" />
			<effect name="BlockControl" />
			<effect name="DamOverTime">
				<power>300</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14517" toLevel="1" name="Soul Link">
		<!-- Recovers HP. -->
		<icon>icon.skill1335</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>HP_RECOVER</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HealOverTime">
				<power>333</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14518" toLevel="1" name="Instant Teleport">
		<icon>icon.skill0484</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>100</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpBlink">
				<direction>FRONT</direction>
				<range>600</range>
			</condition>
		</conditions>
		<effects>
			<effect name="Blink">
				<angle>180</angle> <!-- Teleport to Front -->
				<range>600</range>
			</effect>
		</effects>
	</skill>
	<skill id="14519" toLevel="1" name="Hellish Fireball">
		<!-- HP is decreased. -->
		<icon>icon.skill1296</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<effects>
			<effect name="MagicalDamage">
				<power>306</power>
			</effect>
			<effect name="DamOverTime">
				<power>300</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14520" toLevel="1" name="Ice Box of Hell">
		<!-- HP is decreased. -->
		<icon>icon.skill1296</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>437</power>
			</effect>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>400</speed>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14521" toLevel="1" name="Judgment of Corruption">
		<!-- Stun status. -->
		<icon>icon.skill0347</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>250</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>750</effectRange>
		<fanRange>0;0;250;100</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="PhysicalDamage">
				<power>4848</power>
				<criticalChance>20</criticalChance>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="14522" toLevel="1" name="Embryo's Blessing">
		<!-- Recovers HP. -->
		<icon>icon.skill1147</icon>
		<operateType>CA1</operateType>
		<targetType>TARGET</targetType>
		<affectObject>FRIEND</affectObject>
		<affectScope>SQUARE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<fanRange>0;0;500;500</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>96</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<staticReuse>true</staticReuse>
		<channelingEffects>
			<effect name="Heal">
				<power>300</power>
			</effect>
		</channelingEffects>
	</skill>
	<skill id="14523" toLevel="1" name="Frantic Dance">
		<icon>icon.skill0458</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>51000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14524" toLevel="1" name="Frantic Curse">
		<!-- Changed status. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>CHANGEBODY</abnormalType>
		<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
		<activateRate>180</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="ChangeBody">
				<templates>
					<item templateId="500" minChance="0" maxChance="20" />
					<item templateId="501" minChance="20" maxChance="40" />
					<item templateId="502" minChance="40" maxChance="60" />
					<item templateId="503" minChance="60" maxChance="80" />
					<item templateId="504" minChance="80" maxChance="100" />
				</templates>
			</effect>
			<effect name="Fear" />
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Playable</attackerType>
				<chance>100</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>1703</skillId> <!-- Cancel Fear -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="14525" toLevel="1" name="Frantic Sound">
		<icon>icon.skill0484</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>2500</effectRange>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>46000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14526" toLevel="1" name="Antharas: Cry">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>6000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
	</skill>
	<skill id="14527" toLevel="1" name="Antharas Bleed">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="DamOverTime">
				<power>1000</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14528" toLevel="1" name="Spread Abnormality">
		<!-- Transfers Decaying Darkness to the target. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
		<activateRate>10</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>450</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>TRANSFORM,-1</dispel>
			</effect>
		</selfEffects>
		<effects>
			<effect name="DispelBySlot">
				<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
			</effect>
			<effect name="TargetCancel" />
			<effect name="Transformation">
				<transformationId>128</transformationId>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>4578</skillId> <!-- Petrifies the target. -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14529" toLevel="1" name="Spread Abnormality">
		<!-- Transfers Decaying Darkness to the target. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>450</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>TRANSFORM,-1</dispel>
			</effect>
		</selfEffects>
		<effects>
			<effect name="DispelBySlot">
				<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
			</effect>
			<effect name="TargetCancel" />
			<effect name="Transformation">
				<transformationId>128</transformationId>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>4578</skillId> <!-- Petrifies the target. -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14530" toLevel="1" name="Spread Abnormality">
		<!-- Transfers Decaying Darkness to the target. -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>450</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<pvpEffects>
			<effect name="CallSkill">
				<skillId>14528</skillId> <!-- Spread Abnormality -->
				<skillLevel>1</skillLevel>
			</effect>
		</pvpEffects>
		<pveEffects>
			<effect name="CallSkill">
				<skillId>14529</skillId> <!-- Spread Abnormality -->
				<skillLevel>1</skillLevel>
			</effect>
		</pveEffects>
	</skill>
	<skill id="14531" toLevel="1" name="Blow">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>106773</power>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
				<attackerType>Playable</attackerType>
				<targetType>SELF</targetType>
				<chance>50</chance>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14532" toLevel="1" name="Stun Attack">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>120</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>6960</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14533" toLevel="1" name="Saturation">
		<!-- Atk. Spd. increased. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14534" toLevel="1" name="Replacement Invincibility">
		<!-- Party Member Replacement buff. Invincible for a few sec. -->
		<icon>icon.skill1418</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="14535" toLevel="1" name="Replacement XP Bonus">
		<!-- Party Member Replacement buff. XP +3% for a few min. -->
		<icon>br_cashtex.skill.br_cash_rune_of_exp_buff_1</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>SUBSTITUTE_BUFF</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ExpModify">
				<amount>3</amount>
			</effect>
		</effects>
	</skill>
	<skill id="14536" toLevel="1" name="Bleed">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>377</power>
				<ticks>5</ticks>
			</effect>
			<effect name="HpDrain">
				<power>802</power>
				<percentage>20</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="14537" toLevel="1" name="Silence">
		<!-- Silence. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="14538" toLevel="1" name="Wind Walk">
		<!-- Speed increased. -->
		<icon>icon.skill1204</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14539" toLevel="1" name="Explosion">
		<!-- Impulse, no armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>143711</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
				<attackerType>Playable</attackerType>
				<targetType>SELF</targetType>
				<chance>50</chance>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14540" toLevel="1" name="Explosion">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>101527</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14541" toLevel="1" name="Bleed">
		<!-- Inflicts Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>71</power>
				<ticks>5</ticks>
			</effect>
			<effect name="HpDrain">
				<power>129</power>
				<percentage>20</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="14542" toLevel="1" name="Decrease Accuracy">
		<!-- Decreases P. Accuracy. -->
		<icon>icon.skill1222</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>HIT_DOWN</abnormalType>
		<activateRate>60</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>-6</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14543" toLevel="1" name="Poison Sweep">
		<!-- Inflicts Poison. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>498</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14544" toLevel="1" name="Decrease P. Def.">
		<!-- P. Def. is decreased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14545" toLevel="1" name="Heal">
		<icon>icon.skill1011</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="Heal">
				<power>4474</power>
			</effect>
		</effects>
	</skill>
	<skill id="14546" toLevel="1" name="Shock Wave">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0048</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1800</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>101527</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14547" toLevel="1" name="Yoke of Sacrifice">
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<channelingSkillId>14548</channelingSkillId> <!-- Yoke of Sacrifice -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="14548" toLevel="1" name="Yoke of Sacrifice">
		<!-- Immobilized midair. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="BlockControl" />
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="14549" toLevel="1" name="Yoke of Offering">
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<channelingSkillId>14550</channelingSkillId> <!-- Yoke of Offering -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="14550" toLevel="1" name="Yoke of Offering">
		<!-- Immobilized midair. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>94</magicLevel>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="BlockControl" />
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="14551" toLevel="1" name="Shillien's Blessing">
		<!-- Atk. Spd./ Speed/ M. Atk. are increased. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14552" toLevel="1" name="Blessing of Blood">
		<!-- Atk. Spd./ Speed/ M. Atk. are increased. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>22</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14553" toLevel="1" name="Earth Wyrm's Heartbeat">
		<!-- Inflicts Stun. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>63230</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
				<radius>600</radius>
			</effect>
		</effects>
	</skill>
	<skill id="14554" toLevel="1" name="Earth Wyrm Heart Protection">
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>150</castRange>
		<channelingSkillId>14555</channelingSkillId> <!-- Earth Wyrm Heart Protection -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>60000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="14555" toLevel="1" name="Earth Wyrm Heart Protection">
		<!-- P. Def. is increased. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>150</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="AirBind" />
			<effect name="PhysicalDefence">
				<amount>50000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14556" toLevel="1" name="Torumba Heal">
		<icon>icon.skill1011</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>5</power>
			</effect>
		</effects>
	</skill>
	<skill id="14557" toLevel="1" name="Torumba Heal">
		<icon>icon.skill1011</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>10</power>
			</effect>
		</effects>
	</skill>
	<skill id="14558" toLevel="1" name="Weak Moment">
		<!-- P./ M. Def. are decreased. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14559" toLevel="1" name="Soul Drain Status">
		<!-- HP is being absorbed. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PHYSICAL_STANCE</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>500</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>1</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14560" toLevel="1" name="Teredor Poison Paralysis">
		<!-- Inflicts Paralysis. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="14561" toLevel="1" name="Teredor Poison Area">
		<!-- Poison status. -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>350</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="14562" toLevel="1" name="Invincibility Activation">
		<!-- Makes you invincible. -->
		<icon>icon.skill0442</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>673</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="14563" toLevel="1" name="Cancel Invincibility">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="DispelByCategory">
				<dispel>PD_UP_SPECIAL,10</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14564" toLevel="1" name="Yoke of Sacrifice">
		<!-- Lifts enemy to air and immobilizes them while casting. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<channelingSkillId>14569</channelingSkillId> <!-- Yoke of Sacrifice -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>600000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<reuseDelayGroup>11050</reuseDelayGroup>
		<conditions>
			<condition name="OpCheckCrtEffect" />
		</conditions>
	</skill>
	<skill id="14565" toLevel="1" name="Yoke of Sacrifice">
		<!-- Lifts enemy to air and immobilizes them while casting. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<channelingSkillId>14569</channelingSkillId> <!-- Yoke of Sacrifice -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>420000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<reuseDelayGroup>11050</reuseDelayGroup>
		<conditions>
			<condition name="OpCheckCrtEffect" />
		</conditions>
	</skill>
	<skill id="14566" toLevel="1" name="Yoke of Sacrifice">
		<!-- Lifts enemy to air and immobilizes them while casting. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<channelingSkillId>14569</channelingSkillId> <!-- Yoke of Sacrifice -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>300000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<reuseDelayGroup>11050</reuseDelayGroup>
		<conditions>
			<condition name="OpCheckCrtEffect" />
		</conditions>
	</skill>
	<skill id="14567" toLevel="1" name="Yoke of Sacrifice">
		<!-- Lifts enemy to air and immobilizes them while casting. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<channelingSkillId>14569</channelingSkillId> <!-- Yoke of Sacrifice -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>180000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<reuseDelayGroup>11050</reuseDelayGroup>
		<conditions>
			<condition name="OpCheckCrtEffect" />
		</conditions>
	</skill>
	<skill id="14568" toLevel="1" name="Yoke of Sacrifice">
		<!-- Lifts enemy to air and immobilizes them while casting. -->
		<icon>icon.skill1042</icon>
		<operateType>CA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<channelingSkillId>14569</channelingSkillId> <!-- Yoke of Sacrifice -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>60000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<reuseDelayGroup>11050</reuseDelayGroup>
		<conditions>
			<condition name="OpCheckCrtEffect" />
		</conditions>
	</skill>
	<skill id="14569" toLevel="1" name="Yoke of Sacrifice">
		<!-- Immobilized midair. -->
		<icon>icon.skill1042</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>1500</effectRange>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>87</magicLevel>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="BlockControl" />
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="14570" toLevel="1" name="Earth Wyrm yoke status.">
		<!-- The Earth Wyrm is weakened and can be attacked again!. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0005</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
			</effect>
		</effects>
	</skill>
	<skill id="14571" toLevel="5" name="Shillien's Breath">
		<!-- Level 1: Poisoned by Shillien's Breath. Dark Resistance +5, HP Recovery Rate +5%. If you die while poisoned, the debuff level will increase. -->
		<!-- Level 2: Poisoned by Shillien's Breath. Dark Resistance +5, HP Recovery Rate +10%, Acquired XP increased. If you die while poisoned, the debuff level will increase. -->
		<!-- Level 3: Repeatedly poisoned by Shillien's Breath. Abilities are greatly decreased. The debuff can be lowered to Lv. 2 through Dark Judge or Newbie Guide in any town. -->
		<!-- Level 4: Repeatedly poisoned by Shillien's Breath. Abilities are greatly decreased. The debuff can be lowered to Lv. 2 through Dark Judge or Newbie Guide in any town. -->
		<!-- Level 5: Repeatedly poisoned by Shillien's Breath. Abilities are greatly decreased. The debuff can be lowered to Lv. 2 through Dark Judge or Newbie Guide in any town. -->
		<icon>icon.skill5076_c</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">600</value>
			<value level="2">600</value>
			<value level="3">300</value>
			<value level="4">300</value>
			<value level="5">300</value>
		</abnormalTime>
		<abnormalType>DEATH_PENALTY_GD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>3</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<effects>
			<effect name="PhysicalAttack" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-25</value>
					<value level="4">-50</value>
					<value level="5">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-25</value>
					<value level="4">-50</value>
					<value level="5">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-15</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-15</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-15</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-30</value>
					<value level="4">-50</value>
					<value level="5">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-30</value>
					<value level="4">-50</value>
					<value level="5">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">-100</value>
					<value level="4">-100</value>
					<value level="5">-100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ExpModify" fromLevel="2" toLevel="2">
				<amount>1</amount>
			</effect>
			<effect name="MaxHp" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-30</value>
					<value level="4">-50</value>
					<value level="5">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="3" toLevel="5">
				<amount>
					<value level="3">-40</value>
					<value level="4">-50</value>
					<value level="5">-60</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill" fromLevel="2" toLevel="2">
				<skillId>14571</skillId> <!-- Shillien's Breath -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="CallSkill" fromLevel="3" toLevel="3">
				<skillId>14571</skillId> <!-- Shillien's Breath -->
				<skillLevel>2</skillLevel>
			</effect>
			<effect name="CallSkill" fromLevel="4" toLevel="4">
				<skillId>14571</skillId> <!-- Shillien's Breath -->
				<skillLevel>3</skillLevel>
			</effect>
			<effect name="CallSkill" fromLevel="5" toLevel="5">
				<skillId>14571</skillId> <!-- Shillien's Breath -->
				<skillLevel>4</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14572" toLevel="1" name="Rose Reduction">
		<!-- Atk. Spd. -50%. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1394</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<trait>SLEEP</trait>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14573" toLevel="1" name="Spezion Self-destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<effectPoint>-100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isSuicideAttack>true</isSuicideAttack>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>100000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14574" toLevel="1" name="Energy Bomb">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>700</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>180</attributeValue>
		<effectPoint>-100</effectPoint>
		<hitTime>100</hitTime>
		<isSuicideAttack>true</isSuicideAttack>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>100000</power>
			</effect>
		</effects>
	</skill>
	<skill id="14575" toLevel="1" name="Medusa's Soul">
		<!-- Cannot move due to Medusa's Head. May lead to death if not recovered quickly! -->
		<icon>icon.skill0320</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN</abnormalResists>
		<abnormalTime>7</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<activateRate>99</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>800</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-354</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamOverTime">
				<canKill>true</canKill>
				<power>20</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="14576" toLevel="1" name="Rear Destroy">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN_PB</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<fanRange>0;180;300;60</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>100000</power>
			</effect>
			<effect name="KnockBack">
				<distance>200</distance>
				<speed>200</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
				<attackerType>Playable</attackerType>
				<targetType>SELF</targetType>
				<chance>50</chance>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="14577" toLevel="1" name="Eva's Breath">
		<!-- Received Eva's Breath. Even if killed, Shillien's Breath will not be applied. -->
		<icon>icon.skill1073</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DEATH_PENALTY_BLOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<effects>
			<effect name="ProtectDeathPenalty" />
		</effects>
	</skill>
	<skill id="14578" toLevel="1" name="Earth Wyrm Groggy">
		<!-- The Earth Wyrm is weakened. Additional attack is possible! -->
		<icon>icon.skill0005</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>15</abnormalTime>
		<abnormalType>EARTHWORM_DEBUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>300</coolTime>
		<effectRange>900</effectRange>
		<hitTime>45000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="14579" toLevel="1" name="">
		<!-- You are inside the Earth Wyrm. -->
		<icon>icon.skill10317</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>800</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14580" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14581" toLevel="1" name="Cry of Destiny - Shield Charge">
		<!-- Damage +6150. P. Def. -10%, P. Evasion -2, received Critical Damage from basic attacks +10%. -->
		<icon>icon.skill10008</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SHIELD_ATTACK</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>570</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>6150</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14582" toLevel="1" name="Cry of Destiny - Chain Strike">
		<!-- Drags a target to the center. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>140</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-2066</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14583" toLevel="1" name="Cry of Destiny - Last Judgment">
		<!-- Attacks with 7980 power added to P. Atk. Decreases Speed by 10%> Can be used while dagger/ blunt equipment is equipped. Over-hit. -->
		<icon>icon.skill10009</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>470</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>7980</power>
				<overHit>true</overHit>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="Speed">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14584" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14585" toLevel="1" name="Cry of Destiny - Armor Destruction">
		<!-- Attacks the enemy with 5662 power added to P. Atk. Weakens P. Def. Additionally absorbs Momentum. -->
		<icon>icon.skill10258</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1090</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>POLE</item>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUALFIST</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>5662</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusMomentum">
				<maxCharges>10</maxCharges>
			</effect>
		</selfEffects>
	</skill>
	<skill id="14586" toLevel="1" name="Cry of Destiny - Giant's Punch">
		<!-- Strikes down at the ground with a fist to knock down nearby enemies for 3 sec. Requires a dual sword, two-handed sword, spear, or fist weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10266</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>KNOCKDOWN</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>POLE</item>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUALFIST</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="KnockBack">
				<speed>400</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<SLEEP>100</SLEEP>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14587" toLevel="1" name="Cry of Destiny - Power Bomber">
		<!-- Deals physical damage to the target with 8102 power and knocks it down for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1490</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>8102</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14588" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14589" toLevel="1" name="Cry of Destiny - Heart Breaker">
		<!-- Inflicts a powerful vital spot attack by striking the heart. Attack the target with 7127 Power added to P. Atk. Over-hit. Half-kill. -->
		<icon>icon.skill10509</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>830</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>7127</power>
				<chanceBoost>300</chanceBoost>
			</effect>
			<effect name="Lethal">
				<fullLethal>0</fullLethal>
				<halfLethal>5</halfLethal>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14590" toLevel="1" name="Cry of Destiny - Dark Paralysis">
		<!-- Seals with the power of darkness and petrifies the enemy's body for 10 sec. After that inflicts Paralysis for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10514</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="Speed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
		<endEffects>
			<effect name="CallSkill">
				<skillId>10515</skillId> <!-- Paralysis -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="14591" toLevel="1" name="Cry of Destiny - Throwing Sand">
		<!-- Hurls poison sand at the target and forces it to fight by your side for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10540</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>HIT_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>800</castRange>
		<coolTime>300</coolTime>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>38</mpConsume>
		<specialLevel>-1</specialLevel>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="AddHate">
				<power>500</power>
			</effect>
			<effect name="Accuracy">
				<amount>-40</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14592" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14593" toLevel="1" name="Cry of Destiny - Pinpoint Shot">
		<!-- Attacks the weak points of long-range enemies. Attack the target with 11099 Power added to P. Atk. Disregards 30% of P. Def. and attacks. Bow/ crossbow required. Over-hit. Critical. -->
		<icon>icon.skill0056</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<coolTime>850</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2200</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>179</mpConsume>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>11099</power>
				<criticalChance>10</criticalChance>
				<pDefMod>0.7</pDefMod>
				<overHit>true</overHit>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14594" toLevel="1" name="Cry of Destiny - Quick Fire">
		<!-- When using a bow or a crossbow, Atk. Spd. +50%. -->
		<icon>icon.skill10779</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>REAL_TARGET</abnormalType>
		<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>2</effectPoint>
		<hitTime>800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<mpConsume>39</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14595" toLevel="1" name="Cry of Destiny - Recoil Shot">
		<!-- Shoots with 4912 power and knocks the enemy back. Requires a bow/ crossbow. Over-hit. Has a chance to cancel the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>450</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>102</mpConsume>
		<trait>KNOCKDOWN</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4912</power>
				<overHit>true</overHit>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="KnockBack">
				<speed>500</speed>
				<distance>100</distance>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14596" toLevel="1" name="Chain Skills">
		<!-- Enables use of Chain skills. -->
		<icon>icon.skill10317</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="14597" toLevel="1" name="Cry of Destiny - Elemental Spike">
		<!-- Inflicts magic damage with 126 power on the selected target. Decreases Fire Resistance by 20. -->
		<icon>icon.skill11011</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>ARMOR_UNHOLY</abnormalType>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>0</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>550</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>2280</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="MagicalDamageRange">
				<power>126</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
			<effect name="DefenceAttribute">
				<FIRE>-20</FIRE>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK1,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14598" toLevel="1" name="Cry of Destiny - Elemental Crash">
		<!-- Strikes the enemy with 150 magic power, decreases Speed and inflicts Fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11513</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>10</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0.8</hitCancelTime>
		<hitTime>2780</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
			<effect name="Fear" />
			<effect name="BlockControl" />
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK2,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="14599" toLevel="1" name="Cry of Destiny - Hell Binding">
		<!-- Floats the target into the air and immobilizes it for awhile. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11050</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-692</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>1.5</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DispelBySlot">
				<dispel>NPC_ATTACK3,-1</dispel>
			</effect>
		</effects>
	</skill>
</list>
