<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="25200" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26380" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25201" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26381" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25202" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26382" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25203" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26383" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25204" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26384" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25205" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Attribute Resistance +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26385" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25206" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26386" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25207" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26387" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25208" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26388" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25209" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26389" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25210" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Speed +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26390" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25211" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26391" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25212" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. MP Recovery Rate +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26392" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25213" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. P./ M. Evasion +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26393" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25214" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26394" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25215" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26395" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25216" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26396" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25217" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26397" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25218" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26398" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25219" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. Mid-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26399" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25220" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26400" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25221" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26401" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25222" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26402" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25223" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26403" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25224" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26404" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25225" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Attribute Resistance +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26405" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25226" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26406" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25227" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26407" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25228" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26408" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25229" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26409" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25230" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26410" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25231" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. HP Recovery Rate +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26411" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25232" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26412" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25233" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Male Swimsuit No. 2. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26413" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25234" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26414" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25235" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26415" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25236" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26416" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25237" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26417" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25238" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26418" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25239" name="Appearance Stone: Male Swimsuit No. 2" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Male Swimsuit No. 2. Used with upper or full-body armor. High-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26419" level="1" /> <!-- Appearance Stone: Male Swimsuit No. 2 -->
		</skills>
	</item>
	<item id="25240" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26420" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25241" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26421" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25242" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26422" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25243" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. P. Def. +3% after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26423" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25244" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. M. Def. +3% after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26424" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25245" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Attribute Resistance +5 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26425" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25246" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26426" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25247" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26427" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25248" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26428" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25249" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26429" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25250" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Speed +3 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26430" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25251" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. HP Recovery Rate +5 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26431" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25252" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26432" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25253" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. P./ M. Evasion +3 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26433" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25254" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26434" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25255" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26435" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25256" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26436" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25257" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26437" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25258" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26438" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25259" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Low-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26439" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25260" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26440" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25261" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26441" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25262" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26442" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25263" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26443" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25264" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26444" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25265" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Attribute Resistance +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26445" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25266" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26446" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25267" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26447" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25268" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26448" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25269" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26449" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25270" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Speed +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26450" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25271" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26451" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25272" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +4. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26452" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25273" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. P./ M. Evasion +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26453" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25274" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26454" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25275" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26455" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25276" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26456" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25277" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26457" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25278" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26458" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25279" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. Mid-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26459" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25280" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26460" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25281" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26461" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25282" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26462" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25283" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26463" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25284" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26464" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25285" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Attribute Resistance +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26465" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25286" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26466" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25287" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26467" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25288" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26468" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25289" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26469" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25290" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26470" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25291" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +16. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26471" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25292" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26472" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25293" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Changes the armor appearance to that of Female Swimsuit No. 1. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P./ M. Evasion +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26473" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25294" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26474" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25295" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26475" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25296" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26476" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25297" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26477" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25298" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26478" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
	<item id="25299" name="Appearance Stone: Female Swimsuit No. 1" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Female Swimsuit No. 1. Used with upper or full-body armor. High-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="is_sellable" val="false" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26479" level="1" /> <!-- Appearance Stone: Female Swimsuit No. 1 -->
		</skills>
	</item>
</list>
