<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="23200" toLevel="1" name="Agathion Penalty Kick's Special Skill: Soccer Ball of Cheering">
		<!-- Provides a soccer ball containing the mysterious energy of cheering power. When you use the soccer ball, you can receive a gift at random. Cooldown is 10 sec. Consumes 500 energy. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpAgathionEnergy">
				<enegry>500</enegry>
			</condition>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>20993</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23201" toLevel="1" name="Agathion's Cute Trick - Ball-trapping Gnosian">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23202" toLevel="1" name="Agathion's Cute Trick - Ball-trapping Orodriel">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23203" toLevel="1" name="Agathion's Cute Trick - Penalty Kick">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23204" toLevel="1" name="Agathion's Cute Trick - Ball-trapping Gnosian">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23205" toLevel="1" name="Agathion's Cute Trick - Ball-trapping Orodriel">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23206" toLevel="1" name="Agathion's Cute Trick - Penalty Kick">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23207" toLevel="1" name="Agathion's Cute Trick - Ball-trapping Gnosian">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23208" toLevel="1" name="Agathion's Cute Trick - Ball-trapping Orodriel">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23209" toLevel="1" name="Agathion's Cute Trick - Penalty Kick">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23210" toLevel="85" name="Aura Flare">
		<!-- Level 1: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 60. -->
		<!-- Level 2: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 64. -->
		<!-- Level 3: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 68. -->
		<!-- Level 4: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 73. -->
		<!-- Level 5: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 77. -->
		<!-- Level 6: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 82. -->
		<!-- Level 7: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 87. -->
		<!-- Level 8: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 93. -->
		<!-- Level 9: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 98. -->
		<!-- Level 10: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 104. -->
		<!-- Level 11: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 110. -->
		<!-- Level 12: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 116. -->
		<!-- Level 13: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 122. -->
		<!-- Level 14: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 129. -->
		<!-- Level 15: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 136. -->
		<!-- Level 16: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 142. -->
		<!-- Level 17: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 150. -->
		<!-- Level 18: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 157. -->
		<!-- Level 19: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 165. -->
		<!-- Level 20: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 173. -->
		<!-- Level 21: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 181. -->
		<!-- Level 22: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 189. -->
		<!-- Level 23: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 197. -->
		<!-- Level 24: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 206. -->
		<!-- Level 25: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 215. -->
		<!-- Level 26: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 224. -->
		<!-- Level 27: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 233. -->
		<!-- Level 28: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 243. -->
		<!-- Level 29: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 253. -->
		<!-- Level 30: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 263. -->
		<!-- Level 31: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 273. -->
		<!-- Level 32: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 283. -->
		<!-- Level 33: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 294. -->
		<!-- Level 34: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 305. -->
		<!-- Level 35: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 316. -->
		<!-- Level 36: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 327. -->
		<!-- Level 37: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 338. -->
		<!-- Level 38: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 350. -->
		<!-- Level 39: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 361. -->
		<!-- Level 40: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 373. -->
		<!-- Level 41: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 385. -->
		<!-- Level 42: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 397. -->
		<!-- Level 43: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 410. -->
		<!-- Level 44: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 422. -->
		<!-- Level 45: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 435. -->
		<!-- Level 46: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 447. -->
		<!-- Level 47: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 460. -->
		<!-- Level 48: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 473. -->
		<!-- Level 49: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 486. -->
		<!-- Level 50: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 499. -->
		<!-- Level 51: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 512. -->
		<!-- Level 52: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 525. -->
		<!-- Level 53: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 539. -->
		<!-- Level 54: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 552. -->
		<!-- Level 55: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 565. -->
		<!-- Level 56: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 579. -->
		<!-- Level 57: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 592. -->
		<!-- Level 58: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 605. -->
		<!-- Level 59: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 619. -->
		<!-- Level 60: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 632. -->
		<!-- Level 61: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 645. -->
		<!-- Level 62: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 658. -->
		<!-- Level 63: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 672. -->
		<!-- Level 64: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 685. -->
		<!-- Level 65: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 697. -->
		<!-- Level 66: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 710. -->
		<!-- Level 67: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 723. -->
		<!-- Level 68: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 735. -->
		<!-- Level 69: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 748. -->
		<!-- Level 70: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 760. -->
		<!-- Level 71: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 772. -->
		<!-- Level 72: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 784. -->
		<!-- Level 73: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 795. -->
		<!-- Level 74: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 806. -->
		<!-- Level 75: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 817. -->
		<!-- Level 76: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 830. -->
		<!-- Level 77: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 845. -->
		<!-- Level 78: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 862. -->
		<!-- Level 79: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 884. -->
		<!-- Level 80: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 906. -->
		<!-- Level 81: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 929. -->
		<!-- Level 82: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 952. -->
		<!-- Level 83: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 976. -->
		<!-- Level 84: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 1001. -->
		<!-- Level 85: Inflicts a non-attribute attack on the target and momentarily decreases your M. Atk. during PvP. Power 1024. -->
		<icon>icon.skill1231</icon>
		<operateType>A3</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>MA_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>150</castRange>
		<effectPoint>
			<value level="1">-74</value>
			<value level="2">-77</value>
			<value level="3">-81</value>
			<value level="4">-85</value>
			<value level="5">-89</value>
			<value level="6">-93</value>
			<value level="7">-97</value>
			<value level="8">-101</value>
			<value level="9">-106</value>
			<value level="10">-110</value>
			<value level="11">-115</value>
			<value level="12">-120</value>
			<value level="13">-125</value>
			<value level="14">-130</value>
			<value level="15">-135</value>
			<value level="16">-140</value>
			<value level="17">-146</value>
			<value level="18">-151</value>
			<value level="19">-157</value>
			<value level="20">-163</value>
			<value level="21">-169</value>
			<value level="22">-175</value>
			<value level="23">-181</value>
			<value level="24">-188</value>
			<value level="25">-194</value>
			<value level="26">-201</value>
			<value level="27">-208</value>
			<value level="28">-214</value>
			<value level="29">-221</value>
			<value level="30">-228</value>
			<value level="31">-236</value>
			<value level="32">-243</value>
			<value level="33">-250</value>
			<value level="34">-258</value>
			<value level="35">-265</value>
			<value level="36">-273</value>
			<value level="37">-280</value>
			<value level="38">-288</value>
			<value level="39">-296</value>
			<value level="40">-303</value>
			<value level="41">-311</value>
			<value level="42">-319</value>
			<value level="43">-327</value>
			<value level="44">-335</value>
			<value level="45">-343</value>
			<value level="46">-350</value>
			<value level="47">-358</value>
			<value level="48">-366</value>
			<value level="49">-374</value>
			<value level="50">-381</value>
			<value level="51">-389</value>
			<value level="52">-396</value>
			<value level="53">-404</value>
			<value level="54">-411</value>
			<value level="55">-419</value>
			<value level="56">-426</value>
			<value level="57">-433</value>
			<value level="58">-440</value>
			<value level="59">-446</value>
			<value level="60">-453</value>
			<value level="61">-459</value>
			<value level="62">-466</value>
			<value level="63">-472</value>
			<value level="64">-478</value>
			<value level="65">-483</value>
			<value level="66">-489</value>
			<value level="67">-494</value>
			<value level="68">-499</value>
			<value level="69">-504</value>
			<value level="70">-508</value>
			<value level="71">-513</value>
			<value level="72">-517</value>
			<value level="73">-520</value>
			<value level="74">-524</value>
			<value level="75">-527</value>
			<value level="76">-530</value>
			<value level="77">-533</value>
			<value level="78">-536</value>
			<value level="79">-538</value>
			<value level="80">-541</value>
			<value level="81">-543</value>
			<value level="82">-545</value>
			<value level="83">-547</value>
			<value level="84">-549</value>
			<value level="85">-551</value>
		</effectPoint>
		<effectRange>650</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
			<value level="14">14</value>
			<value level="15">15</value>
			<value level="16">16</value>
			<value level="17">17</value>
			<value level="18">18</value>
			<value level="19">19</value>
			<value level="20">20</value>
			<value level="21">21</value>
			<value level="22">22</value>
			<value level="23">23</value>
			<value level="24">24</value>
			<value level="25">25</value>
			<value level="26">26</value>
			<value level="27">27</value>
			<value level="28">28</value>
			<value level="29">29</value>
			<value level="30">30</value>
			<value level="31">31</value>
			<value level="32">32</value>
			<value level="33">33</value>
			<value level="34">34</value>
			<value level="35">35</value>
			<value level="36">36</value>
			<value level="37">37</value>
			<value level="38">38</value>
			<value level="39">39</value>
			<value level="40">40</value>
			<value level="41">41</value>
			<value level="42">42</value>
			<value level="43">43</value>
			<value level="44">44</value>
			<value level="45">45</value>
			<value level="46">46</value>
			<value level="47">47</value>
			<value level="48">48</value>
			<value level="49">49</value>
			<value level="50">50</value>
			<value level="51">51</value>
			<value level="52">52</value>
			<value level="53">53</value>
			<value level="54">54</value>
			<value level="55">55</value>
			<value level="56">56</value>
			<value level="57">57</value>
			<value level="58">58</value>
			<value level="59">59</value>
			<value level="60">60</value>
			<value level="61">61</value>
			<value level="62">62</value>
			<value level="63">63</value>
			<value level="64">64</value>
			<value level="65">65</value>
			<value level="66">66</value>
			<value level="67">67</value>
			<value level="68">68</value>
			<value level="69">69</value>
			<value level="70">70</value>
			<value level="71">71</value>
			<value level="72">72</value>
			<value level="73">73</value>
			<value level="74">74</value>
			<value level="75">75</value>
			<value level="76">76</value>
			<value level="77">77</value>
			<value level="78">78</value>
			<value level="79">79</value>
			<value level="80">80</value>
			<value level="81">81</value>
			<value level="82">82</value>
			<value level="83">83</value>
			<value level="84">84</value>
			<value level="85">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">7</value>
			<value level="4">7</value>
			<value level="5">8</value>
			<value level="6">8</value>
			<value level="7">8</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">12</value>
			<value level="14">12</value>
			<value level="15">14</value>
			<value level="16">14</value>
			<value level="17">14</value>
			<value level="18">15</value>
			<value level="19">15</value>
			<value level="20">16</value>
			<value level="21">16</value>
			<value level="22">16</value>
			<value level="23">18</value>
			<value level="24">18</value>
			<value level="25">18</value>
			<value level="26">19</value>
			<value level="27">19</value>
			<value level="28">20</value>
			<value level="29">22</value>
			<value level="30">22</value>
			<value level="31">22</value>
			<value level="32">22</value>
			<value level="33">23</value>
			<value level="34">24</value>
			<value level="35">24</value>
			<value level="36">26</value>
			<value level="37">26</value>
			<value level="38">27</value>
			<value level="39">27</value>
			<value level="40">28</value>
			<value level="41">30</value>
			<value level="42">30</value>
			<value level="43">30</value>
			<value level="44">31</value>
			<value level="45">32</value>
			<value level="46">34</value>
			<value level="47">34</value>
			<value level="48">35</value>
			<value level="49">35</value>
			<value level="50">36</value>
			<value level="51">38</value>
			<value level="52">38</value>
			<value level="53">39</value>
			<value level="54">39</value>
			<value level="55">40</value>
			<value level="56">42</value>
			<value level="57">42</value>
			<value level="58">43</value>
			<value level="59">44</value>
			<value level="60">44</value>
			<value level="61">46</value>
			<value level="62">46</value>
			<value level="63">47</value>
			<value level="64">48</value>
			<value level="65">48</value>
			<value level="66">50</value>
			<value level="67">50</value>
			<value level="68">51</value>
			<value level="69">51</value>
			<value level="70">52</value>
			<value level="71">54</value>
			<value level="72">54</value>
			<value level="73">54</value>
			<value level="74">55</value>
			<value level="75">55</value>
			<value level="76">56</value>
			<value level="77">56</value>
			<value level="78">58</value>
			<value level="79">58</value>
			<value level="80">58</value>
			<value level="81">58</value>
			<value level="82">59</value>
			<value level="83">59</value>
			<value level="84">60</value>
			<value level="85">60</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">2</value>
			<value level="7">2</value>
			<value level="8">2</value>
			<value level="9">2</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
			<value level="15">3</value>
			<value level="16">3</value>
			<value level="17">4</value>
			<value level="18">4</value>
			<value level="19">4</value>
			<value level="20">4</value>
			<value level="21">4</value>
			<value level="22">4</value>
			<value level="23">4</value>
			<value level="24">4</value>
			<value level="25">5</value>
			<value level="26">5</value>
			<value level="27">5</value>
			<value level="28">5</value>
			<value level="29">5</value>
			<value level="30">5</value>
			<value level="31">6</value>
			<value level="32">6</value>
			<value level="33">6</value>
			<value level="34">6</value>
			<value level="35">6</value>
			<value level="36">6</value>
			<value level="37">7</value>
			<value level="38">7</value>
			<value level="39">7</value>
			<value level="40">7</value>
			<value level="41">7</value>
			<value level="42">8</value>
			<value level="43">8</value>
			<value level="44">8</value>
			<value level="45">8</value>
			<value level="46">8</value>
			<value level="47">9</value>
			<value level="48">9</value>
			<value level="49">9</value>
			<value level="50">9</value>
			<value level="51">9</value>
			<value level="52">10</value>
			<value level="53">10</value>
			<value level="54">10</value>
			<value level="55">10</value>
			<value level="56">10</value>
			<value level="57">11</value>
			<value level="58">11</value>
			<value level="59">11</value>
			<value level="60">11</value>
			<value level="61">11</value>
			<value level="62">12</value>
			<value level="63">12</value>
			<value level="64">12</value>
			<value level="65">12</value>
			<value level="66">12</value>
			<value level="67">13</value>
			<value level="68">13</value>
			<value level="69">13</value>
			<value level="70">13</value>
			<value level="71">13</value>
			<value level="72">13</value>
			<value level="73">14</value>
			<value level="74">14</value>
			<value level="75">14</value>
			<value level="76">14</value>
			<value level="77">14</value>
			<value level="78">14</value>
			<value level="79">15</value>
			<value level="80">15</value>
			<value level="81">15</value>
			<value level="82">15</value>
			<value level="83">15</value>
			<value level="84">15</value>
			<value level="85">15</value>
		</mpInitialConsume>
		<reuseDelay>1500</reuseDelay>
	</skill>
	<skill id="23211" toLevel="85" name="Prominence">
		<!-- Level 1: Detonates a fireball by compressing the air around the caster. Power 75. -->
		<!-- Level 2: Detonates a fireball by compressing the air around the caster. Power 80. -->
		<!-- Level 3: Detonates a fireball by compressing the air around the caster. Power 85. -->
		<!-- Level 4: Detonates a fireball by compressing the air around the caster. Power 91. -->
		<!-- Level 5: Detonates a fireball by compressing the air around the caster. Power 97. -->
		<!-- Level 6: Detonates a fireball by compressing the air around the caster. Power 103. -->
		<!-- Level 7: Detonates a fireball by compressing the air around the caster. Power 109. -->
		<!-- Level 8: Detonates a fireball by compressing the air around the caster. Power 116. -->
		<!-- Level 9: Detonates a fireball by compressing the air around the caster. Power 123. -->
		<!-- Level 10: Detonates a fireball by compressing the air around the caster. Power 130. -->
		<!-- Level 11: Detonates a fireball by compressing the air around the caster. Power 137. -->
		<!-- Level 12: Detonates a fireball by compressing the air around the caster. Power 145. -->
		<!-- Level 13: Detonates a fireball by compressing the air around the caster. Power 153. -->
		<!-- Level 14: Detonates a fireball by compressing the air around the caster. Power 161. -->
		<!-- Level 15: Detonates a fireball by compressing the air around the caster. Power 169. -->
		<!-- Level 16: Detonates a fireball by compressing the air around the caster. Power 178. -->
		<!-- Level 17: Detonates a fireball by compressing the air around the caster. Power 187. -->
		<!-- Level 18: Detonates a fireball by compressing the air around the caster. Power 196. -->
		<!-- Level 19: Detonates a fireball by compressing the air around the caster. Power 206. -->
		<!-- Level 20: Detonates a fireball by compressing the air around the caster. Power 216. -->
		<!-- Level 21: Detonates a fireball by compressing the air around the caster. Power 226. -->
		<!-- Level 22: Detonates a fireball by compressing the air around the caster. Power 236. -->
		<!-- Level 23: Detonates a fireball by compressing the air around the caster. Power 247. -->
		<!-- Level 24: Detonates a fireball by compressing the air around the caster. Power 257. -->
		<!-- Level 25: Detonates a fireball by compressing the air around the caster. Power 269. -->
		<!-- Level 26: Detonates a fireball by compressing the air around the caster. Power 280. -->
		<!-- Level 27: Detonates a fireball by compressing the air around the caster. Power 292. -->
		<!-- Level 28: Detonates a fireball by compressing the air around the caster. Power 304. -->
		<!-- Level 29: Detonates a fireball by compressing the air around the caster. Power 316. -->
		<!-- Level 30: Detonates a fireball by compressing the air around the caster. Power 328. -->
		<!-- Level 31: Detonates a fireball by compressing the air around the caster. Power 341. -->
		<!-- Level 32: Detonates a fireball by compressing the air around the caster. Power 354. -->
		<!-- Level 33: Detonates a fireball by compressing the air around the caster. Power 367. -->
		<!-- Level 34: Detonates a fireball by compressing the air around the caster. Power 381. -->
		<!-- Level 35: Detonates a fireball by compressing the air around the caster. Power 394. -->
		<!-- Level 36: Detonates a fireball by compressing the air around the caster. Power 408. -->
		<!-- Level 37: Detonates a fireball by compressing the air around the caster. Power 423. -->
		<!-- Level 38: Detonates a fireball by compressing the air around the caster. Power 437. -->
		<!-- Level 39: Detonates a fireball by compressing the air around the caster. Power 451. -->
		<!-- Level 40: Detonates a fireball by compressing the air around the caster. Power 466. -->
		<!-- Level 41: Detonates a fireball by compressing the air around the caster. Power 481. -->
		<!-- Level 42: Detonates a fireball by compressing the air around the caster. Power 496. -->
		<!-- Level 43: Detonates a fireball by compressing the air around the caster. Power 512. -->
		<!-- Level 44: Detonates a fireball by compressing the air around the caster. Power 527. -->
		<!-- Level 45: Detonates a fireball by compressing the air around the caster. Power 543. -->
		<!-- Level 46: Detonates a fireball by compressing the air around the caster. Power 559. -->
		<!-- Level 47: Detonates a fireball by compressing the air around the caster. Power 575. -->
		<!-- Level 48: Detonates a fireball by compressing the air around the caster. Power 591. -->
		<!-- Level 49: Detonates a fireball by compressing the air around the caster. Power 607. -->
		<!-- Level 50: Detonates a fireball by compressing the air around the caster. Power 624. -->
		<!-- Level 51: Detonates a fireball by compressing the air around the caster. Power 640. -->
		<!-- Level 52: Detonates a fireball by compressing the air around the caster. Power 657. -->
		<!-- Level 53: Detonates a fireball by compressing the air around the caster. Power 673. -->
		<!-- Level 54: Detonates a fireball by compressing the air around the caster. Power 690. -->
		<!-- Level 55: Detonates a fireball by compressing the air around the caster. Power 707. -->
		<!-- Level 56: Detonates a fireball by compressing the air around the caster. Power 723. -->
		<!-- Level 57: Detonates a fireball by compressing the air around the caster. Power 740. -->
		<!-- Level 58: Detonates a fireball by compressing the air around the caster. Power 757. -->
		<!-- Level 59: Detonates a fireball by compressing the air around the caster. Power 773. -->
		<!-- Level 60: Detonates a fireball by compressing the air around the caster. Power 790. -->
		<!-- Level 61: Detonates a fireball by compressing the air around the caster. Power 806. -->
		<!-- Level 62: Detonates a fireball by compressing the air around the caster. Power 823. -->
		<!-- Level 63: Detonates a fireball by compressing the air around the caster. Power 839. -->
		<!-- Level 64: Detonates a fireball by compressing the air around the caster. Power 856. -->
		<!-- Level 65: Detonates a fireball by compressing the air around the caster. Power 872. -->
		<!-- Level 66: Detonates a fireball by compressing the air around the caster. Power 888. -->
		<!-- Level 67: Detonates a fireball by compressing the air around the caster. Power 903. -->
		<!-- Level 68: Detonates a fireball by compressing the air around the caster. Power 919. -->
		<!-- Level 69: Detonates a fireball by compressing the air around the caster. Power 935. -->
		<!-- Level 70: Detonates a fireball by compressing the air around the caster. Power 950. -->
		<!-- Level 71: Detonates a fireball by compressing the air around the caster. Power 965. -->
		<!-- Level 72: Detonates a fireball by compressing the air around the caster. Power 979. -->
		<!-- Level 73: Detonates a fireball by compressing the air around the caster. Power 994. -->
		<!-- Level 74: Detonates a fireball by compressing the air around the caster. Power 1008. -->
		<!-- Level 75: Detonates a fireball by compressing the air around the caster. Power 1022. -->
		<!-- Level 76: Detonates a fireball by compressing the air around the caster. Power 1037. -->
		<!-- Level 77: Detonates a fireball by compressing the air around the caster. Power 1056. -->
		<!-- Level 78: Detonates a fireball by compressing the air around the caster. Power 1077. -->
		<!-- Level 79: Detonates a fireball by compressing the air around the caster. Power 1104. -->
		<!-- Level 80: Detonates a fireball by compressing the air around the caster. Power 1132. -->
		<!-- Level 81: Detonates a fireball by compressing the air around the caster. Power 1161. -->
		<!-- Level 82: Detonates a fireball by compressing the air around the caster. Power 1190. -->
		<!-- Level 83: Detonates a fireball by compressing the air around the caster. Power 1220. -->
		<!-- Level 84: Detonates a fireball by compressing the air around the caster. Power 1251. -->
		<!-- Level 85: Detonates a fireball by compressing the air around the caster. Power 1279. -->
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-92</value>
			<value level="2">-97</value>
			<value level="3">-101</value>
			<value level="4">-106</value>
			<value level="5">-111</value>
			<value level="6">-116</value>
			<value level="7">-121</value>
			<value level="8">-126</value>
			<value level="9">-132</value>
			<value level="10">-138</value>
			<value level="11">-143</value>
			<value level="12">-149</value>
			<value level="13">-156</value>
			<value level="14">-162</value>
			<value level="15">-168</value>
			<value level="16">-175</value>
			<value level="17">-182</value>
			<value level="18">-189</value>
			<value level="19">-196</value>
			<value level="20">-204</value>
			<value level="21">-211</value>
			<value level="22">-219</value>
			<value level="23">-227</value>
			<value level="24">-235</value>
			<value level="25">-243</value>
			<value level="26">-251</value>
			<value level="27">-259</value>
			<value level="28">-268</value>
			<value level="29">-277</value>
			<value level="30">-285</value>
			<value level="31">-294</value>
			<value level="32">-303</value>
			<value level="33">-313</value>
			<value level="34">-322</value>
			<value level="35">-331</value>
			<value level="36">-341</value>
			<value level="37">-350</value>
			<value level="38">-360</value>
			<value level="39">-369</value>
			<value level="40">-379</value>
			<value level="41">-389</value>
			<value level="42">-399</value>
			<value level="43">-408</value>
			<value level="44">-418</value>
			<value level="45">-428</value>
			<value level="46">-438</value>
			<value level="47">-448</value>
			<value level="48">-457</value>
			<value level="49">-467</value>
			<value level="50">-477</value>
			<value level="51">-486</value>
			<value level="52">-495</value>
			<value level="53">-505</value>
			<value level="54">-514</value>
			<value level="55">-523</value>
			<value level="56">-532</value>
			<value level="57">-541</value>
			<value level="58">-549</value>
			<value level="59">-558</value>
			<value level="60">-566</value>
			<value level="61">-574</value>
			<value level="62">-582</value>
			<value level="63">-590</value>
			<value level="64">-597</value>
			<value level="65">-604</value>
			<value level="66">-611</value>
			<value level="67">-617</value>
			<value level="68">-624</value>
			<value level="69">-630</value>
			<value level="70">-635</value>
			<value level="71">-641</value>
			<value level="72">-646</value>
			<value level="73">-650</value>
			<value level="74">-655</value>
			<value level="75">-659</value>
			<value level="76">-662</value>
			<value level="77">-666</value>
			<value level="78">-669</value>
			<value level="79">-673</value>
			<value level="80">-676</value>
			<value level="81">-679</value>
			<value level="82">-681</value>
			<value level="83">-684</value>
			<value level="84">-687</value>
			<value level="85">-689</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
			<value level="14">14</value>
			<value level="15">15</value>
			<value level="16">16</value>
			<value level="17">17</value>
			<value level="18">18</value>
			<value level="19">19</value>
			<value level="20">20</value>
			<value level="21">21</value>
			<value level="22">22</value>
			<value level="23">23</value>
			<value level="24">24</value>
			<value level="25">25</value>
			<value level="26">26</value>
			<value level="27">27</value>
			<value level="28">28</value>
			<value level="29">29</value>
			<value level="30">30</value>
			<value level="31">31</value>
			<value level="32">32</value>
			<value level="33">33</value>
			<value level="34">34</value>
			<value level="35">35</value>
			<value level="36">36</value>
			<value level="37">37</value>
			<value level="38">38</value>
			<value level="39">39</value>
			<value level="40">40</value>
			<value level="41">41</value>
			<value level="42">42</value>
			<value level="43">43</value>
			<value level="44">44</value>
			<value level="45">45</value>
			<value level="46">46</value>
			<value level="47">47</value>
			<value level="48">48</value>
			<value level="49">49</value>
			<value level="50">50</value>
			<value level="51">51</value>
			<value level="52">52</value>
			<value level="53">53</value>
			<value level="54">54</value>
			<value level="55">55</value>
			<value level="56">56</value>
			<value level="57">57</value>
			<value level="58">58</value>
			<value level="59">59</value>
			<value level="60">60</value>
			<value level="61">61</value>
			<value level="62">62</value>
			<value level="63">63</value>
			<value level="64">64</value>
			<value level="65">65</value>
			<value level="66">66</value>
			<value level="67">67</value>
			<value level="68">68</value>
			<value level="69">69</value>
			<value level="70">70</value>
			<value level="71">71</value>
			<value level="72">72</value>
			<value level="73">73</value>
			<value level="74">74</value>
			<value level="75">75</value>
			<value level="76">76</value>
			<value level="77">77</value>
			<value level="78">78</value>
			<value level="79">79</value>
			<value level="80">80</value>
			<value level="81">81</value>
			<value level="82">82</value>
			<value level="83">83</value>
			<value level="84">84</value>
			<value level="85">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">7</value>
			<value level="4">7</value>
			<value level="5">8</value>
			<value level="6">8</value>
			<value level="7">8</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">12</value>
			<value level="14">12</value>
			<value level="15">14</value>
			<value level="16">14</value>
			<value level="17">14</value>
			<value level="18">15</value>
			<value level="19">15</value>
			<value level="20">16</value>
			<value level="21">16</value>
			<value level="22">16</value>
			<value level="23">18</value>
			<value level="24">18</value>
			<value level="25">18</value>
			<value level="26">19</value>
			<value level="27">19</value>
			<value level="28">20</value>
			<value level="29">22</value>
			<value level="30">22</value>
			<value level="31">22</value>
			<value level="32">22</value>
			<value level="33">23</value>
			<value level="34">24</value>
			<value level="35">24</value>
			<value level="36">26</value>
			<value level="37">26</value>
			<value level="38">27</value>
			<value level="39">27</value>
			<value level="40">28</value>
			<value level="41">30</value>
			<value level="42">30</value>
			<value level="43">30</value>
			<value level="44">31</value>
			<value level="45">32</value>
			<value level="46">34</value>
			<value level="47">34</value>
			<value level="48">35</value>
			<value level="49">35</value>
			<value level="50">36</value>
			<value level="51">38</value>
			<value level="52">38</value>
			<value level="53">39</value>
			<value level="54">39</value>
			<value level="55">40</value>
			<value level="56">42</value>
			<value level="57">42</value>
			<value level="58">43</value>
			<value level="59">44</value>
			<value level="60">44</value>
			<value level="61">46</value>
			<value level="62">46</value>
			<value level="63">47</value>
			<value level="64">48</value>
			<value level="65">48</value>
			<value level="66">50</value>
			<value level="67">50</value>
			<value level="68">51</value>
			<value level="69">51</value>
			<value level="70">52</value>
			<value level="71">54</value>
			<value level="72">54</value>
			<value level="73">54</value>
			<value level="74">55</value>
			<value level="75">55</value>
			<value level="76">56</value>
			<value level="77">56</value>
			<value level="78">58</value>
			<value level="79">58</value>
			<value level="80">58</value>
			<value level="81">58</value>
			<value level="82">59</value>
			<value level="83">59</value>
			<value level="84">60</value>
			<value level="85">60</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">2</value>
			<value level="7">2</value>
			<value level="8">2</value>
			<value level="9">2</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
			<value level="15">3</value>
			<value level="16">3</value>
			<value level="17">4</value>
			<value level="18">4</value>
			<value level="19">4</value>
			<value level="20">4</value>
			<value level="21">4</value>
			<value level="22">4</value>
			<value level="23">4</value>
			<value level="24">4</value>
			<value level="25">5</value>
			<value level="26">5</value>
			<value level="27">5</value>
			<value level="28">5</value>
			<value level="29">5</value>
			<value level="30">5</value>
			<value level="31">6</value>
			<value level="32">6</value>
			<value level="33">6</value>
			<value level="34">6</value>
			<value level="35">6</value>
			<value level="36">6</value>
			<value level="37">7</value>
			<value level="38">7</value>
			<value level="39">7</value>
			<value level="40">7</value>
			<value level="41">7</value>
			<value level="42">8</value>
			<value level="43">8</value>
			<value level="44">8</value>
			<value level="45">8</value>
			<value level="46">8</value>
			<value level="47">9</value>
			<value level="48">9</value>
			<value level="49">9</value>
			<value level="50">9</value>
			<value level="51">9</value>
			<value level="52">10</value>
			<value level="53">10</value>
			<value level="54">10</value>
			<value level="55">10</value>
			<value level="56">10</value>
			<value level="57">11</value>
			<value level="58">11</value>
			<value level="59">11</value>
			<value level="60">11</value>
			<value level="61">11</value>
			<value level="62">12</value>
			<value level="63">12</value>
			<value level="64">12</value>
			<value level="65">12</value>
			<value level="66">12</value>
			<value level="67">13</value>
			<value level="68">13</value>
			<value level="69">13</value>
			<value level="70">13</value>
			<value level="71">13</value>
			<value level="72">13</value>
			<value level="73">14</value>
			<value level="74">14</value>
			<value level="75">14</value>
			<value level="76">14</value>
			<value level="77">14</value>
			<value level="78">14</value>
			<value level="79">15</value>
			<value level="80">15</value>
			<value level="81">15</value>
			<value level="82">15</value>
			<value level="83">15</value>
			<value level="84">15</value>
			<value level="85">15</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="23212" toLevel="85" name="Flame Strike">
		<!-- Level 1: Sets the closest area on fire and hurls a fireball. Power 38. -->
		<!-- Level 2: Sets the closest area on fire and hurls a fireball. Power 40. -->
		<!-- Level 3: Sets the closest area on fire and hurls a fireball. Power 43. -->
		<!-- Level 4: Sets the closest area on fire and hurls a fireball. Power 46. -->
		<!-- Level 5: Sets the closest area on fire and hurls a fireball. Power 49. -->
		<!-- Level 6: Sets the closest area on fire and hurls a fireball. Power 52. -->
		<!-- Level 7: Sets the closest area on fire and hurls a fireball. Power 55. -->
		<!-- Level 8: Sets the closest area on fire and hurls a fireball. Power 58. -->
		<!-- Level 9: Sets the closest area on fire and hurls a fireball. Power 62. -->
		<!-- Level 10: Sets the closest area on fire and hurls a fireball. Power 65. -->
		<!-- Level 11: Sets the closest area on fire and hurls a fireball. Power 69. -->
		<!-- Level 12: Sets the closest area on fire and hurls a fireball. Power 73. -->
		<!-- Level 13: Sets the closest area on fire and hurls a fireball. Power 77. -->
		<!-- Level 14: Sets the closest area on fire and hurls a fireball. Power 81. -->
		<!-- Level 15: Sets the closest area on fire and hurls a fireball. Power 85. -->
		<!-- Level 16: Sets the closest area on fire and hurls a fireball. Power 89. -->
		<!-- Level 17: Sets the closest area on fire and hurls a fireball. Power 94. -->
		<!-- Level 18: Sets the closest area on fire and hurls a fireball. Power 98. -->
		<!-- Level 19: Sets the closest area on fire and hurls a fireball. Power 103. -->
		<!-- Level 20: Sets the closest area on fire and hurls a fireball. Power 108. -->
		<!-- Level 21: Sets the closest area on fire and hurls a fireball. Power 113. -->
		<!-- Level 22: Sets the closest area on fire and hurls a fireball. Power 118. -->
		<!-- Level 23: Sets the closest area on fire and hurls a fireball. Power 124. -->
		<!-- Level 24: Sets the closest area on fire and hurls a fireball. Power 129. -->
		<!-- Level 25: Sets the closest area on fire and hurls a fireball. Power 135. -->
		<!-- Level 26: Sets the closest area on fire and hurls a fireball. Power 140. -->
		<!-- Level 27: Sets the closest area on fire and hurls a fireball. Power 146. -->
		<!-- Level 28: Sets the closest area on fire and hurls a fireball. Power 152. -->
		<!-- Level 29: Sets the closest area on fire and hurls a fireball. Power 158. -->
		<!-- Level 30: Sets the closest area on fire and hurls a fireball. Power 164. -->
		<!-- Level 31: Sets the closest area on fire and hurls a fireball. Power 171. -->
		<!-- Level 32: Sets the closest area on fire and hurls a fireball. Power 177. -->
		<!-- Level 33: Sets the closest area on fire and hurls a fireball. Power 184. -->
		<!-- Level 34: Sets the closest area on fire and hurls a fireball. Power 191. -->
		<!-- Level 35: Sets the closest area on fire and hurls a fireball. Power 197. -->
		<!-- Level 36: Sets the closest area on fire and hurls a fireball. Power 204. -->
		<!-- Level 37: Sets the closest area on fire and hurls a fireball. Power 212. -->
		<!-- Level 38: Sets the closest area on fire and hurls a fireball. Power 219. -->
		<!-- Level 39: Sets the closest area on fire and hurls a fireball. Power 226. -->
		<!-- Level 40: Sets the closest area on fire and hurls a fireball. Power 233. -->
		<!-- Level 41: Sets the closest area on fire and hurls a fireball. Power 241. -->
		<!-- Level 42: Sets the closest area on fire and hurls a fireball. Power 248. -->
		<!-- Level 43: Sets the closest area on fire and hurls a fireball. Power 256. -->
		<!-- Level 44: Sets the closest area on fire and hurls a fireball. Power 264. -->
		<!-- Level 45: Sets the closest area on fire and hurls a fireball. Power 272. -->
		<!-- Level 46: Sets the closest area on fire and hurls a fireball. Power 280. -->
		<!-- Level 47: Sets the closest area on fire and hurls a fireball. Power 288. -->
		<!-- Level 48: Sets the closest area on fire and hurls a fireball. Power 296. -->
		<!-- Level 49: Sets the closest area on fire and hurls a fireball. Power 304. -->
		<!-- Level 50: Sets the closest area on fire and hurls a fireball. Power 312. -->
		<!-- Level 51: Sets the closest area on fire and hurls a fireball. Power 320. -->
		<!-- Level 52: Sets the closest area on fire and hurls a fireball. Power 329. -->
		<!-- Level 53: Sets the closest area on fire and hurls a fireball. Power 337. -->
		<!-- Level 54: Sets the closest area on fire and hurls a fireball. Power 345. -->
		<!-- Level 55: Sets the closest area on fire and hurls a fireball. Power 354. -->
		<!-- Level 56: Sets the closest area on fire and hurls a fireball. Power 362. -->
		<!-- Level 57: Sets the closest area on fire and hurls a fireball. Power 370. -->
		<!-- Level 58: Sets the closest area on fire and hurls a fireball. Power 379. -->
		<!-- Level 59: Sets the closest area on fire and hurls a fireball. Power 387. -->
		<!-- Level 60: Sets the closest area on fire and hurls a fireball. Power 395. -->
		<!-- Level 61: Sets the closest area on fire and hurls a fireball. Power 403. -->
		<!-- Level 62: Sets the closest area on fire and hurls a fireball. Power 412. -->
		<!-- Level 63: Sets the closest area on fire and hurls a fireball. Power 420. -->
		<!-- Level 64: Sets the closest area on fire and hurls a fireball. Power 428. -->
		<!-- Level 65: Sets the closest area on fire and hurls a fireball. Power 436. -->
		<!-- Level 66: Sets the closest area on fire and hurls a fireball. Power 444. -->
		<!-- Level 67: Sets the closest area on fire and hurls a fireball. Power 452. -->
		<!-- Level 68: Sets the closest area on fire and hurls a fireball. Power 460. -->
		<!-- Level 69: Sets the closest area on fire and hurls a fireball. Power 468. -->
		<!-- Level 70: Sets the closest area on fire and hurls a fireball. Power 475. -->
		<!-- Level 71: Sets the closest area on fire and hurls a fireball. Power 483. -->
		<!-- Level 72: Sets the closest area on fire and hurls a fireball. Power 490. -->
		<!-- Level 73: Sets the closest area on fire and hurls a fireball. Power 497. -->
		<!-- Level 74: Sets the closest area on fire and hurls a fireball. Power 504. -->
		<!-- Level 75: Sets the closest area on fire and hurls a fireball. Power 511. -->
		<!-- Level 76: Sets the closest area on fire and hurls a fireball. Power 519. -->
		<!-- Level 77: Sets the closest area on fire and hurls a fireball. Power 528. -->
		<!-- Level 78: Sets the closest area on fire and hurls a fireball. Power 539. -->
		<!-- Level 79: Sets the closest area on fire and hurls a fireball. Power 552. -->
		<!-- Level 80: Sets the closest area on fire and hurls a fireball. Power 566. -->
		<!-- Level 81: Sets the closest area on fire and hurls a fireball. Power 581. -->
		<!-- Level 82: Sets the closest area on fire and hurls a fireball. Power 595. -->
		<!-- Level 83: Sets the closest area on fire and hurls a fireball. Power 610. -->
		<!-- Level 84: Sets the closest area on fire and hurls a fireball. Power 626. -->
		<!-- Level 85: Sets the closest area on fire and hurls a fireball. Power 640. -->
		<icon>icon.skill1181</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-92</value>
			<value level="2">-97</value>
			<value level="3">-101</value>
			<value level="4">-106</value>
			<value level="5">-111</value>
			<value level="6">-116</value>
			<value level="7">-121</value>
			<value level="8">-126</value>
			<value level="9">-132</value>
			<value level="10">-138</value>
			<value level="11">-143</value>
			<value level="12">-149</value>
			<value level="13">-156</value>
			<value level="14">-162</value>
			<value level="15">-168</value>
			<value level="16">-175</value>
			<value level="17">-182</value>
			<value level="18">-189</value>
			<value level="19">-196</value>
			<value level="20">-204</value>
			<value level="21">-211</value>
			<value level="22">-219</value>
			<value level="23">-227</value>
			<value level="24">-235</value>
			<value level="25">-243</value>
			<value level="26">-251</value>
			<value level="27">-259</value>
			<value level="28">-268</value>
			<value level="29">-277</value>
			<value level="30">-285</value>
			<value level="31">-294</value>
			<value level="32">-303</value>
			<value level="33">-313</value>
			<value level="34">-322</value>
			<value level="35">-331</value>
			<value level="36">-341</value>
			<value level="37">-350</value>
			<value level="38">-360</value>
			<value level="39">-369</value>
			<value level="40">-379</value>
			<value level="41">-389</value>
			<value level="42">-399</value>
			<value level="43">-408</value>
			<value level="44">-418</value>
			<value level="45">-428</value>
			<value level="46">-438</value>
			<value level="47">-448</value>
			<value level="48">-457</value>
			<value level="49">-467</value>
			<value level="50">-477</value>
			<value level="51">-486</value>
			<value level="52">-495</value>
			<value level="53">-505</value>
			<value level="54">-514</value>
			<value level="55">-523</value>
			<value level="56">-532</value>
			<value level="57">-541</value>
			<value level="58">-549</value>
			<value level="59">-558</value>
			<value level="60">-566</value>
			<value level="61">-574</value>
			<value level="62">-582</value>
			<value level="63">-590</value>
			<value level="64">-597</value>
			<value level="65">-604</value>
			<value level="66">-611</value>
			<value level="67">-617</value>
			<value level="68">-624</value>
			<value level="69">-630</value>
			<value level="70">-635</value>
			<value level="71">-641</value>
			<value level="72">-646</value>
			<value level="73">-650</value>
			<value level="74">-655</value>
			<value level="75">-659</value>
			<value level="76">-662</value>
			<value level="77">-666</value>
			<value level="78">-669</value>
			<value level="79">-673</value>
			<value level="80">-676</value>
			<value level="81">-679</value>
			<value level="82">-681</value>
			<value level="83">-684</value>
			<value level="84">-687</value>
			<value level="85">-689</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
			<value level="14">14</value>
			<value level="15">15</value>
			<value level="16">16</value>
			<value level="17">17</value>
			<value level="18">18</value>
			<value level="19">19</value>
			<value level="20">20</value>
			<value level="21">21</value>
			<value level="22">22</value>
			<value level="23">23</value>
			<value level="24">24</value>
			<value level="25">25</value>
			<value level="26">26</value>
			<value level="27">27</value>
			<value level="28">28</value>
			<value level="29">29</value>
			<value level="30">30</value>
			<value level="31">31</value>
			<value level="32">32</value>
			<value level="33">33</value>
			<value level="34">34</value>
			<value level="35">35</value>
			<value level="36">36</value>
			<value level="37">37</value>
			<value level="38">38</value>
			<value level="39">39</value>
			<value level="40">40</value>
			<value level="41">41</value>
			<value level="42">42</value>
			<value level="43">43</value>
			<value level="44">44</value>
			<value level="45">45</value>
			<value level="46">46</value>
			<value level="47">47</value>
			<value level="48">48</value>
			<value level="49">49</value>
			<value level="50">50</value>
			<value level="51">51</value>
			<value level="52">52</value>
			<value level="53">53</value>
			<value level="54">54</value>
			<value level="55">55</value>
			<value level="56">56</value>
			<value level="57">57</value>
			<value level="58">58</value>
			<value level="59">59</value>
			<value level="60">60</value>
			<value level="61">61</value>
			<value level="62">62</value>
			<value level="63">63</value>
			<value level="64">64</value>
			<value level="65">65</value>
			<value level="66">66</value>
			<value level="67">67</value>
			<value level="68">68</value>
			<value level="69">69</value>
			<value level="70">70</value>
			<value level="71">71</value>
			<value level="72">72</value>
			<value level="73">73</value>
			<value level="74">74</value>
			<value level="75">75</value>
			<value level="76">76</value>
			<value level="77">77</value>
			<value level="78">78</value>
			<value level="79">79</value>
			<value level="80">80</value>
			<value level="81">81</value>
			<value level="82">82</value>
			<value level="83">83</value>
			<value level="84">84</value>
			<value level="85">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">10</value>
			<value level="3">10</value>
			<value level="4">11</value>
			<value level="5">11</value>
			<value level="6">12</value>
			<value level="7">12</value>
			<value level="8">14</value>
			<value level="9">14</value>
			<value level="10">14</value>
			<value level="11">16</value>
			<value level="12">18</value>
			<value level="13">18</value>
			<value level="14">18</value>
			<value level="15">19</value>
			<value level="16">20</value>
			<value level="17">22</value>
			<value level="18">22</value>
			<value level="19">22</value>
			<value level="20">23</value>
			<value level="21">23</value>
			<value level="22">24</value>
			<value level="23">26</value>
			<value level="24">26</value>
			<value level="25">27</value>
			<value level="26">28</value>
			<value level="27">30</value>
			<value level="28">30</value>
			<value level="29">31</value>
			<value level="30">32</value>
			<value level="31">32</value>
			<value level="32">34</value>
			<value level="33">34</value>
			<value level="34">35</value>
			<value level="35">36</value>
			<value level="36">38</value>
			<value level="37">39</value>
			<value level="38">40</value>
			<value level="39">42</value>
			<value level="40">42</value>
			<value level="41">43</value>
			<value level="42">44</value>
			<value level="43">46</value>
			<value level="44">47</value>
			<value level="45">48</value>
			<value level="46">50</value>
			<value level="47">50</value>
			<value level="48">52</value>
			<value level="49">54</value>
			<value level="50">54</value>
			<value level="51">55</value>
			<value level="52">56</value>
			<value level="53">58</value>
			<value level="54">59</value>
			<value level="55">60</value>
			<value level="56">62</value>
			<value level="57">63</value>
			<value level="58">64</value>
			<value level="59">66</value>
			<value level="60">66</value>
			<value level="61">68</value>
			<value level="62">70</value>
			<value level="63">70</value>
			<value level="64">71</value>
			<value level="65">72</value>
			<value level="66">74</value>
			<value level="67">75</value>
			<value level="68">76</value>
			<value level="69">78</value>
			<value level="70">78</value>
			<value level="71">79</value>
			<value level="72">80</value>
			<value level="73">82</value>
			<value level="74">82</value>
			<value level="75">83</value>
			<value level="76">84</value>
			<value level="77">84</value>
			<value level="78">86</value>
			<value level="79">86</value>
			<value level="80">87</value>
			<value level="81">87</value>
			<value level="82">88</value>
			<value level="83">90</value>
			<value level="84">90</value>
			<value level="85">90</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">4</value>
			<value level="11">4</value>
			<value level="12">4</value>
			<value level="13">5</value>
			<value level="14">5</value>
			<value level="15">5</value>
			<value level="16">5</value>
			<value level="17">5</value>
			<value level="18">6</value>
			<value level="19">6</value>
			<value level="20">6</value>
			<value level="21">6</value>
			<value level="22">6</value>
			<value level="23">6</value>
			<value level="24">7</value>
			<value level="25">7</value>
			<value level="26">7</value>
			<value level="27">7</value>
			<value level="28">8</value>
			<value level="29">8</value>
			<value level="30">8</value>
			<value level="31">8</value>
			<value level="32">8</value>
			<value level="33">9</value>
			<value level="34">9</value>
			<value level="35">9</value>
			<value level="36">9</value>
			<value level="37">10</value>
			<value level="38">10</value>
			<value level="39">10</value>
			<value level="40">11</value>
			<value level="41">11</value>
			<value level="42">11</value>
			<value level="43">11</value>
			<value level="44">12</value>
			<value level="45">12</value>
			<value level="46">12</value>
			<value level="47">13</value>
			<value level="48">13</value>
			<value level="49">13</value>
			<value level="50">14</value>
			<value level="51">14</value>
			<value level="52">14</value>
			<value level="53">15</value>
			<value level="54">15</value>
			<value level="55">15</value>
			<value level="56">15</value>
			<value level="57">16</value>
			<value level="58">16</value>
			<value level="59">16</value>
			<value level="60">17</value>
			<value level="61">17</value>
			<value level="62">17</value>
			<value level="63">18</value>
			<value level="64">18</value>
			<value level="65">18</value>
			<value level="66">19</value>
			<value level="67">19</value>
			<value level="68">19</value>
			<value level="69">19</value>
			<value level="70">20</value>
			<value level="71">20</value>
			<value level="72">20</value>
			<value level="73">20</value>
			<value level="74">21</value>
			<value level="75">21</value>
			<value level="76">21</value>
			<value level="77">21</value>
			<value level="78">21</value>
			<value level="79">22</value>
			<value level="80">22</value>
			<value level="81">22</value>
			<value level="82">22</value>
			<value level="83">22</value>
			<value level="84">22</value>
			<value level="85">23</value>
		</mpInitialConsume>
		<reuseDelay>7000</reuseDelay>
	</skill>
	<skill id="23213" toLevel="2" name="Berserker Spirit">
		<!-- Level 1: P. Def. decreases momentarily./ M. Def./ evasion and increases P. Atk./ M. Atk./ Atk. Spd./ Casting Spd./ Speed. Effectiveness 1. -->
		<!-- Level 2: P. Def. decreases momentarily./ M. Def./ evasion and increases P. Atk./ M. Atk./ Atk. Spd./ Casting Spd./ Speed. Effectiveness 2. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>
			<value level="1">331</value>
			<value level="2">486</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>
			<value level="1">24</value>
			<value level="2">38</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">6</value>
			<value level="2">10</value>
		</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="23214" toLevel="1" name="Good/ Bad of Life">
		<icon>icon.skill0001</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="Hp">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23215" toLevel="1" name="State of the Mind">
		<icon>icon.skill0001</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="Mp">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23216" toLevel="1" name="Agathion's Cute Trick - Granny Tiger">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23217" toLevel="1" name="Agathion Granny Tiger's Special Skill: Fundamentals">
		<!-- For 1 min., 50% of the physical damage inflicted on the enemy is recovered as HP with a certain probability. Cooldown is 1 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23218" toLevel="1" name="Agathion's Cute Trick - Flower Fairy">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23219" toLevel="1" name="Agathion Flower Fairy's Special Skill: Feminine Wiles">
		<!-- For 5 min., Atk. Spd. +30%, Attribute Resistance +10. Cooldown: 1 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23220" toLevel="1" name="Agathion's Cute Trick - Cheerleader Orodriel">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23221" toLevel="1" name="Agathion Cheerleader Orodriel's Special Skill: Joy of Cheering">
		<!-- For 20 min., Casting Spd., Atk. Spd. +10%, MP Consumption -30%. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23222" toLevel="1" name="Agathion's Cute Trick - Cheerleader Lana">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23223" toLevel="1" name="Agathion Cheerleader Lana's Special Skill: Joy of Cheering">
		<!-- For 20 min., Casting Spd., Atk. Spd. +10%, MP Consumption -30%. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23224" toLevel="1" name="Agathion's Cute Trick - Cheerleader Naonin">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23225" toLevel="1" name="Agathion Cheerleader Naonin's Special Skill: Joy of Cheering">
		<!-- For 20 min., Casting Spd., Atk. Spd. +10%, MP Consumption -30%. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23226" toLevel="1" name="Agathion's Cute Trick - Cheerleader Mortia">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23227" toLevel="1" name="Agathion Cheerleader Mortia's Special Skill: Joy of Cheering">
		<!-- For 20 min., Casting Spd., Atk. Spd. +10%, MP Consumption -30%. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23228" toLevel="1" name="Agathion's Cute Trick - Cheerleader Kaurin">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23229" toLevel="1" name="Agathion Cheerleader Kaurin's Special Skill: Joy of Cheering">
		<!-- For 20 min., Casting Spd., Atk. Spd. +10%, MP Consumption -30%. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23230" toLevel="1" name="Agathion's Cute Trick - Cheerleader Meruril">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23231" toLevel="1" name="Agathion Cheerleader Meruril's Special Skill: Joy of Cheering">
		<!-- For 20 min., Casting Spd., Atk. Spd. +10%, MP Consumption -30%. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23232" toLevel="1" name="Agathion's Cute Trick - Handy">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23233" toLevel="1" name="Agathion Handy's Special Skill: Halloween Blessing">
		<!-- For 1 h., Max HP/ MP +40%, Atk. Spd. +20%, P. Atk. +10%, Dark Resistance +20. Cooldown: 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="23234" toLevel="1" name="Agathion's Cute Trick - Singer and Dancer">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23235" toLevel="1" name="Agathion Singer and Dancer's Special Skill: Song of Hunter">
		<!-- Increases critical attack rate by 100% for 2 min. Cooldown 20 min. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_HUNTER</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>1200000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="23236" toLevel="1" name="Agathion Cute Trick - Zaken's Spirit Swords">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23237" toLevel="1" name="Swords' Song">
		<!-- For 30 min., increases Max HP and Max MP by 40%, Atk. Spd. by 20% and P. Atk. by 10%. Cooldown is 2 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>26</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>4000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>7200000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="23238" toLevel="1" name="Master's Blessing - Pa'agrio's Eye">
		<!-- The GM is always by your side. Combines the increased Accuracy effect and critical defense effect for a more advanced effect. For 1 h., increases Accuracy by 4 and decreases the rate of being hit by a critical attack by 30%. -->
		<icon>icon.skill1364</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_HIT_DEFENCE_CRT_RATE_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>77</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>HIT_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>HIT_UP</slot>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23239" toLevel="1" name="Master's Blessing - Pa'agrio's Soul">
		<!-- The GM is always by your side. Combines the increased M. Atk. effect and M. Def. effect for a more advanced effect. For 1 h., increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. -->
		<icon>icon.skill1365</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>MA_UP,9;MD_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MA_UP;MD_UP</slot>
			</effect>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23240" toLevel="1" name="Master's Blessing - Chant of Magnus">
		<!-- The GM is always by your side. For 1 h., all party members receive help from the Great Spirit. Their Max MP +15%, MP Recovery Rate +1.5 when using light/ heavy armor, MP Recovery Rate +4 when using robes, M. Def., M. Atk. +30%, Casting Spd. +20%, Attribute Resistance +10, Debuff Resistance +25, Buff Cancel Resistance +40. -->
		<icon>icon.skill1413</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>1.5</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>4</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-40</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-25</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="23241" toLevel="1" name="Master's Blessing - Chant of Blood Awakening">
		<!-- The GM is always by your side. Combines general attack damage absorption and Atk. Spd. increase for a more advanced blood awakening effect. For 1 h., increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
		<icon>icon.skill1519</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_VAMPIRIC_HASTE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>VAMPIRIC_ATTACK;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23242" toLevel="1" name="Master's Blessing - Spike">
		<!-- The GM is always by your side. For 1 h., adds a spike to a blunt weapon. P. Atk. +5%, Stun Atk. Rate +8%. -->
		<icon>icon.skill0826</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="AttackTrait">
				<SHOCK>8</SHOCK>
			</effect>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="23243" toLevel="1" name="Master's Blessing - Bowstring">
		<!-- The GM is always by your side. Enhances the string of a bow or crossbow. For 1 h., P. Atk. +5%, attack range +100. -->
		<icon>icon.skill0827</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>49</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackRange">
				<amount>100</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="23244" toLevel="1" name="Master's Blessing - Hard Tanning">
		<!-- The GM is always by your side. For 1 h., P. Def. +5%, Evasion +2. -->
		<icon>icon.skill0829</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="23245" toLevel="1" name="Master's Blessing - Embroider">
		<!-- The GM is always by your side. Decorates a robe with embroidery. For 1 h., P. Def. +5%, MP Recovery Rate +2. -->
		<icon>icon.skill0830</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="23246" toLevel="1" name="Master's Blessing - Counter Critical">
		<!-- The GM is always by your side. For 1 h., received Critical Damage -30%. When receiving a certain amount of damage, increases melee Critical Damage for 8 sec. -->
		<icon>icon.skill1542</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>COUNTER_CRITICAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>6059</skillId> <!-- Counter Critical -->
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23247" toLevel="1" name="Master's Blessing - Elemental Resistance">
		<!-- The GM is always by your side. For 1 h., Fire/ Water/ Wind/ Earth Resistance +20. -->
		<icon>icon.skill1352</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MD_UP_ATTR</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="23248" toLevel="1" name="Master's Blessing - Arcane Protection">
		<!-- The GM is always by your side. For 1 h., Buff Cancel Resistance +30, Debuff Resistance +20. -->
		<icon>icon.skill1354</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="ResistDispelByCategory">
				<amount>-30</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-20</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="23249" toLevel="1" name="Master's Call">
		<!-- Summons the target's party member somewhere near the target. -->
		<icon>icon.skill1429</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectRange>-2</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="CallTargetParty" />
		</effects>
	</skill>
	<skill id="23250" toLevel="1" name="Agathion's Cute Trick - Cow">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23251" toLevel="1" name="Agathion's Cute Trick - Makeshift Bat">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23252" toLevel="1" name="Agathion's Cute Trick - Griffin">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23253" toLevel="1" name="Master's Blessing - Focus">
		<!-- The GM is always by your side. For 1 h., Critical Rate +30%. -->
		<icon>icon.skill1077</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_PROB_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23254" toLevel="1" name="Master's Blessing - Death Whisper">
		<!-- The GM is always by your side. For 1 h., Critical Damage +35%. -->
		<icon>icon.skill1242</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23255" toLevel="1" name="Master's Blessing - Haste">
		<!-- The GM is always by your side. For 1 h., Atk. Spd. +33%. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23256" toLevel="1" name="Master's Blessing - Guidance">
		<!-- The GM is always by your side. For 1 h., Accuracy +4. -->
		<icon>icon.skill1240</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23257" toLevel="1" name="Master's Blessing - Blessed Body">
		<!-- The GM is always by your side. For 1 h., Max HP +35%. -->
		<icon>icon.skill1045</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAX_HP_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23258" toLevel="1" name="Master's Blessing - Blessed Soul">
		<!-- The GM is always by your side. For 1 h., Max MP +35%. -->
		<icon>icon.skill1048</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAX_MP_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MaxMp">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23259" toLevel="1" name="Master's Blessing - Agility">
		<!-- The GM is always by your side. For 1 h., Evasion +4. -->
		<icon>icon.skill1087</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>AVOID_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23260" toLevel="1" name="Master's Blessing - Acumen">
		<!-- The GM is always by your side. Increases Casting Spd. by 30% for 1 h. -->
		<icon>icon.skill1085</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23261" toLevel="1" name="Master's Blessing - Decrease Weight">
		<!-- The GM is always by your side. For 1 h., overweight limit +9000. -->
		<icon>icon.skill1257</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="WeightPenalty">
				<amount>9000</amount>
			</effect>
		</effects>
	</skill>
	<skill id="23262" toLevel="1" name="Master's Blessing - Might">
		<!-- The GM is always by your side. For 1 h., P. Atk. +15%. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23263" toLevel="1" name="Master's Blessing - Shield">
		<!-- The GM is always by your side. For 1 h., P. Def. +15%. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23264" toLevel="1" name="Master's Blessing - Magic Barrier">
		<!-- The GM is always by your side. For 1 h., M. Def. +30%. -->
		<icon>icon.skill1036</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23265" toLevel="1" name="Master's Blessing - Vampiric Rage">
		<!-- The GM is always by your side. For 1 h., 9% of the physical damage inflicted on the enemy is recovered as HP with a certain probability. -->
		<icon>icon.skill1268</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="23266" toLevel="1" name="Master's Blessing - Empower">
		<!-- The GM is always by your side. For 1 h., M. Atk. +75%. -->
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23267" toLevel="1" name="Master's Blessing - Wind Walk">
		<!-- The GM is always by your side. For 1 h., Speed +33. -->
		<icon>icon.skill1204</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23268" toLevel="1" name="Master's Blessing - Berserker Spirit">
		<!-- The GM is always by your side. For 1 h., a party member's P. Def. -8%, M. Def. -16%, Evasion -4, P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, Speed +8. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23269" toLevel="1" name="Master's Blessing - Greater Might">
		<!-- The GM is always by your side. For 1 h., P. Atk. +10%. -->
		<icon>icon.skill1388</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PA_PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23270" toLevel="1" name="Master's Blessing - Greater Shield">
		<!-- The GM is always by your side. For 1 h., P. Def. +15%. -->
		<icon>icon.skill1389</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PA_PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23271" toLevel="1" name="Master's Blessing - Wild Magic">
		<!-- The GM is always by your side. For 1 h., M. Critical Rate +2%. -->
		<icon>icon.skill1303</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23272" toLevel="1" name="Master's Blessing - Clarity">
		<!-- The GM is always by your side. For 1 h., decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/ dance skill's MP consumption by 20%. -->
		<icon>icon.skill1397</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>CHEAP_MAGIC</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="23273" toLevel="1" name="Master's Blessing - Prophecy of Water">
		<!-- The GM is always by your side. For 1 h., receives help from the Great Spirit: M. Critical Rate +2%, MP Recovery Rate +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%, Skill MP Consumption -5%. -->
		<icon>icon.skill1355</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="23274" toLevel="1" name="Master's Blessing - Prophecy of Fire">
		<!-- The GM is always by your side. For 1 h., receives help from the Great Spirit: Max MP +20%, HP Recovery Rate +20%, M. Critical Rate +2%, Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%. -->
		<icon>icon.skill1356</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23275" toLevel="1" name="Master's Blessing - Prophecy of Wind">
		<!-- The GM is always by your side. With the Great Spirit's blessing for 1 h., Max HP +20%, Critical Rate +20%, M. Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Speed -20%. With a certain chance, absorbs 5% of basic physical melee damage as HP. -->
		<icon>icon.skill1357</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23276" toLevel="1" name="Master's Blessing - Chant of Victory">
		<!-- The GM is always by your side. With the help of the Great Spirit, recovers 20% HP. For 1 h., Max HP +20%, M. Critical Rate +2%, Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Debuff Resistance +10%, Accuracy +4. -->
		<icon>icon.skill1363</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="MaxHp">
				<amount>20</amount>
				<mode>PER</mode>
				<heal>true</heal>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-10</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23277" toLevel="1" name="Master's Blessing - Improve Combat">
		<!-- The GM is always by your side. Combines P. Atk. bonus and P. Def. bonus to have enhanced combat power bonus. For 1 h., P. Atk. and P. Def. +15%. -->
		<icon>icon.skill1499</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_PA_PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>PA_UP,9;PD_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>PA_UP;PD_UP</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23278" toLevel="1" name="Master's Blessing - Improve Magic">
		<!-- The GM is always by your side. Combine M. Atk. increase and M. Def. increase to have more advanced magic ability increase effect. For 1 h., increases M. Atk. by 75% and M. Def. by 30%. -->
		<icon>icon.skill1500</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>MA_UP,9;MD_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MA_UP;MD_UP</slot>
			</effect>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23279" toLevel="1" name="Master's Blessing - Improve Condition">
		<!-- The GM is always by your side. Combines Max HP and Max MP bonuses to have enhanced physical and mental power bonus. For 1 h., Max HP/ MP +35%. -->
		<icon>icon.skill1501</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_HP_MP_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>MAX_HP_UP,9;MAX_MP_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MAX_HP_UP;MAX_MP_UP</slot>
			</effect>
			<effect name="MaxHp">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23280" toLevel="1" name="Master's Blessing - Improve Critical Attack">
		<!-- The GM is always by your side. Empowers your critical attacks. For 1 h., Critical Rate +30%, Critical Damage +35%. -->
		<icon>icon.skill1502</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>CRITICAL_PROB_UP;CRITICAL_DMG_UP</slot>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23281" toLevel="1" name="Master's Blessing - Improve Shield Defense">
		<!-- The GM is always by your side. Combine Shield Defense rate increase and Shield Defense increase to have more advanced shield ability increase effect. For 1 h., increases shield defense rate by 30% and Shield Defense by 50%. -->
		<icon>icon.skill1503</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_SHIELD_RATE_DEFENCE_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SHIELD_PROB_UP,9;SHIELD_DEFENCE_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>SHIELD_PROB_UP;SHIELD_DEFENCE_UP</slot>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23282" toLevel="1" name="Master's Blessing - Improve Movement">
		<!-- The GM is always by your side. Combine Spd. increase and Evasion increase to have more advanced movement increase effect. For 1 h., increases Speed by 33 and evasion by 4. -->
		<icon>icon.skill1504</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_SPEED_AVOID_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SPEED_UP,9;AVOID_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>SPEED_UP;AVOID_UP</slot>
			</effect>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23283" toLevel="1" name="Master's Blessing - Sharpen Edge">
		<!-- The GM is always by your side. Sharpens a bladed weapon. For 1 h., P. Atk. +5%, Critical Rate +20%. -->
		<icon>icon.skill0825</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>DUAL</item>
					<item>ANCIENTSWORD</item>
					<item>RAPIER</item>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>DUAL</item>
					<item>ANCIENTSWORD</item>
					<item>RAPIER</item>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="23284" toLevel="1" name="Master's Blessing - Encase Armor">
		<!-- The GM is always by your side. Thickens the surface of heavy armor to increase P. Def. by 10% for 1 h. -->
		<icon>icon.skill0828</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="23285" toLevel="1" name="Master's Blessing - Noblesse Blessing">
		<!-- The GM is always by your side. Your buffs and debuffs remain even after death, except for Noblesse Blessing and Lucky Charms' effects. -->
		<icon>icon.skill1323</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>PRESERVE_ABNORMAL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="NoblesseBless" />
		</effects>
	</skill>
	<skill id="23286" toLevel="1" name="Master's Blessing - Pa'agrio's Eye">
		<!-- The GM is always by your side. Combines the increased Accuracy effect and critical defense effect for a more advanced effect. For 1 h., increases Accuracy by 4 and decreases the rate of being hit by a critical attack by 30%. -->
		<icon>icon.skill1364</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_HIT_DEFENCE_CRT_RATE_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>HIT_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>HIT_UP</slot>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23287" toLevel="1" name="Master's Blessing - Pa'agrio's Soul">
		<!-- The GM is always by your side. Combines the increased M. Atk. effect and M. Def. effect for a more advanced effect. For 1 h., increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. -->
		<icon>icon.skill1365</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>MA_UP,9;MD_UP,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MA_UP;MD_UP</slot>
			</effect>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23288" toLevel="1" name="Master's Blessing - Chant of Magnus">
		<!-- The GM is always by your side. For 1 h., all party members receive help from the Great Spirit. Their Max MP +15%, MP Recovery Rate +1.5 when using light/ heavy armor, MP Recovery Rate +4 when using robes, M. Def., M. Atk. +30%, Casting Spd. +20%, Attribute Resistance +10, Debuff Resistance +25, Buff Cancel Resistance +40. -->
		<icon>icon.skill1413</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</slot>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>1.5</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>4</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-40</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-25</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="23289" toLevel="1" name="Master's Blessing - Chant of Blood Awakening">
		<!-- The GM is always by your side. Combines general attack damage absorption and Atk. Spd. increase for a more advanced blood awakening effect. For 1 h., increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
		<icon>icon.skill1519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>IMPROVE_VAMPIRIC_HASTE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DispelBySlot">
				<dispel>VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>VAMPIRIC_ATTACK;ATTACK_TIME_DOWN</slot>
			</effect>
			<effect name="VampiricAttack">
				<amount>9</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23290" toLevel="1" name="Master's Blessing - Spike">
		<!-- The GM is always by your side. For 1 h., adds a spike to a blunt weapon. P. Atk. +5%, Stun Atk. Rate +8%. -->
		<icon>icon.skill0826</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</effect>
			<effect name="AttackTrait">
				<SHOCK>8</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="23291" toLevel="1" name="Master's Blessing - Bowstring">
		<!-- The GM is always by your side. Enhances the string of a bow or crossbow. For 1 h., P. Atk. +5%, attack range +100. -->
		<icon>icon.skill0827</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackRange">
				<amount>100</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="23292" toLevel="1" name="Master's Blessing - Hard Tanning">
		<!-- The GM is always by your side. For 1 h., P. Def. +5%, Evasion +2. -->
		<icon>icon.skill0829</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="23293" toLevel="1" name="Master's Blessing - Embroider">
		<!-- The GM is always by your side. Decorates a robe with embroidery. For 1 h., P. Def. +5%, MP Recovery Rate +2. -->
		<icon>icon.skill0830</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="23294" toLevel="1" name="Master's Blessing - Counter Critical">
		<!-- The GM is always by your side. For 1 h., received Critical Damage -30%. When receiving a certain amount of damage, increases melee Critical Damage for 8 sec. -->
		<icon>icon.skill1542</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>COUNTER_CRITICAL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>80</chance>
				<minDamage>300</minDamage>
				<skillId>6059</skillId> <!-- Counter Critical -->
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23295" toLevel="1" name="Master's Blessing - Elemental Resistance">
		<!-- The GM is always by your side. For 1 h., Fire/ Water/ Wind/ Earth Resistance +20. -->
		<icon>icon.skill1352</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>MD_UP_ATTR</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="23296" toLevel="1" name="Master's Blessing - Arcane Protection">
		<!-- The GM is always by your side. For 1 h., Buff Cancel Resistance +30, Debuff Resistance +20. -->
		<icon>icon.skill1354</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="ResistDispelByCategory">
				<amount>-30</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-20</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="23297" toLevel="1" name="Rudolph's Blessing">
		<!-- Rudolph's blessing. For 20 min., Speed +10%, Atk. Spd. +10%, Casting Spd. +10%. -->
		<icon>BranchSys.icon.br_xmas_weapon_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>EVENT_SANTA_REWARD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23298" toLevel="1" name="Flame Hawk">
		<!-- Envelops in flames to inflict 300 fire damage every second for 10 sec. -->
		<icon>icon.skill0771</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>300</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23299" toLevel="1" name="Arrow Rain">
		<!-- Envelops in a hurricane to inflict 300 wind damage every second for 10 sec. -->
		<icon>icon.skill0772</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>300</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
</list>
