<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="80700" name="Bloodthirsty Zariche Slasher" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_slasher_1" />
		<set name="default_action" val="EQUIP" />
		<set name="is_cursed_weapon" val="true" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1740" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">1445</stat>
			<stat type="mAtk">690</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80701" name="Bloodthirsty Zariche Avenger" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_onehand_blunt_1" />
		<set name="default_action" val="EQUIP" />
		<set name="is_cursed_weapon" val="true" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="rhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1740" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">1188</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
		</stats>
	</item>
	<item id="80702" name="Bloodthirsty Zariche Fighter" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_fist_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1550" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;32;120" />
		<stats>
			<stat type="pAtk">1445</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80703" name="Bloodthirsty Zariche Stormer" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_spear_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="BRONZE" />
		<set name="weight" val="2010" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;66;120" />
		<stats>
			<stat type="pAtk">1188</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
		<skills>
			<skill id="3599" level="1" /> <!-- Polearm of Multi-attack -->
		</skills>
	</item>
	<item id="80704" name="Bloodthirsty Zariche Thrower" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_bow_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;10;0" />
		<stats>
			<stat type="pAtk">2339</stat>
			<stat type="mAtk">690</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80705" name="Bloodthirsty Zariche Guardian" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_crossbow_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="TWOHANDCROSSBOW" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1580" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">2106</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80706" name="Bloodthirsty Zariche Buster" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_onehane_magic_sword_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">950</stat>
			<stat type="mAtk">690</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="80707" name="Bloodthirsty Zariche Caster" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_onehand_magic_blunt_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="rhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="WOOD" />
		<set name="weight" val="1080" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">950</stat>
			<stat type="mAtk">690</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="80708" name="Bloodthirsty Zariche Retributer" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_twohand_magic_blunt_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="WOOD" />
		<set name="weight" val="1080" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">1157</stat>
			<stat type="mAtk">759</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80709" name="Bloodthirsty Zariche Dual Swords" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_dual_sword_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUAL" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">1445</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80710" name="Bloodthirsty Zariche Dual Daggers" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_dual_dagger_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALDAGGER" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="STEEL" />
		<set name="weight" val="2050" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;44;120" />
		<stats>
			<stat type="pAtk">1188</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80711" name="Bloodthirsty Zariche Dual Blunt Weapon" type="Weapon">
		<!-- A weapon created from Demonic Sword Zariche. Max HP can be more than 150,000. The item's appearance cannot be modified. Cannot be crystallized, augmented, enchanted or imbued with an attribute. No soul crystal can be inserted. <Upgrade>. Take the weapon and Zariche's Blood to Kaysia in Oren to get a Bloodstained Zariche weapon. -->
		<set name="icon" val="icon.zariche_dual_blunt_1" />
		<set name="is_cursed_weapon" val="true" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALBLUNT" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="1740" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="damage_range" val="0;0;40;120" />
		<stats>
			<stat type="pAtk">1445</stat>
			<stat type="mAtk">517</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80712" name="Maphr's Blessing" type="EtcItem">
		<!-- When in inventory, maintains the Vitality level. Available for 7 d. -->
		<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="immediate_effect" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
		<set name="time" val="10080" />
		<skills>
			<skill id="39534" level="1" /> <!-- Red Libra Blessing (7-day) -->
		</skills>
	</item>
	<item id="80713" name="Zariche Shaper" type="Weapon">
		<!-- Changes a dagger's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<stats>
			<stat type="pAtk">685</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80714" name="Zariche Cutter" type="Weapon">
		<!-- Changes a one-handed sword's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80715" name="Zariche Slasher" type="Weapon">
		<!-- Changes a two-handed sword's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80716" name="Zariche Avenger" type="Weapon">
		<!-- Changes a one-handed blunt weapon's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
		</stats>
	</item>
	<item id="80717" name="Zariche Fighter" type="Weapon">
		<!-- Changes a fist weapon's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80718" name="Zariche Stormer" type="Weapon">
		<!-- Changes a spear's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="BRONZE" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80719" name="Zariche Thrower" type="Weapon">
		<!-- Changes a bow's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">1481</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80720" name="Zariche Guardian" type="Weapon">
		<!-- Changes a crossbow's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="TWOHANDCROSSBOW" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">1333</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80721" name="Zariche Buster" type="Weapon">
		<!-- Changes a one-handed magic sword's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">602</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="80722" name="Zariche Caster" type="Weapon">
		<!-- Changes a one-handed staff's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">602</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="80723" name="Zariche Retributer" type="Weapon">
		<!-- Changes a two-handed staff's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">733</stat>
			<stat type="mAtk">535</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80724" name="Zariche Dual Swords" type="Weapon">
		<!-- Changes dual swords' appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUAL" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80725" name="Zariche Dual Dagger" type="Weapon">
		<!-- Changes dual daggers' appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weapon_type" val="DUALDAGGER" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80726" name="Zariche Dual Blunt Weapon" type="Weapon">
		<!-- Changes dual blunt weapons' appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weapon_type" val="DUALBLUNT" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80727" name="Zariche Shield" type="Armor">
		<!-- Changes a shield's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R99" />
		<set name="material" val="DAMASCUS" />
		<set name="weight" val="1130" />
		<set name="price" val="88681000" />
		<set name="enchant_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="bodypart" val="lhand" />
		<stats>
			<stat type="rEvas">-8</stat>
			<stat type="rShld">20</stat>
			<stat type="sDef">546</stat>
		</stats>
	</item>
	<item id="80728" name="Zariche Sigil" type="Armor">
		<!-- Changes a sigil's appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="SIGIL" />
		<set name="bodypart" val="lhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R99" />
		<set name="material" val="STEEL" />
		<set name="weight" val="920" />
		<set name="price" val="88681000" />
		<set name="enchant_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<stats>
			<stat type="pDef">150</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80729" name="Akamanah Shaper" type="Weapon">
		<!-- Changes a dagger's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<stats>
			<stat type="pAtk">685</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80730" name="Akamanah Cutter" type="Weapon">
		<!-- Changes a one-handed sword's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80731" name="Akamanah Slasher" type="Weapon">
		<!-- Changes a two-handed sword's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80732" name="Akamanah Avenger" type="Weapon">
		<!-- Changes a one-handed blunt weapon's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
		</stats>
	</item>
	<item id="80733" name="Akamanah Fighter" type="Weapon">
		<!-- Changes a fist weapon's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALFIST" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80734" name="Akamanah Stormer" type="Weapon">
		<!-- Changes a spear's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="POLE" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="BRONZE" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80735" name="Akamanah Thrower" type="Weapon">
		<!-- Changes a bow's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">1481</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="80736" name="Akamanah Guardian" type="Weapon">
		<!-- Changes a crossbow's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="TWOHANDCROSSBOW" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">1333</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="80737" name="Akamanah Buster" type="Weapon">
		<!-- Changes a one-handed magic sword's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">602</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
		</stats>
	</item>
	<item id="80738" name="Akamanah Caster" type="Weapon">
		<!-- Changes a one-handed staff's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="rhand" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">602</stat>
			<stat type="mAtk">486</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">500</stat>
		</stats>
	</item>
	<item id="80739" name="Akamanah Retributer" type="Weapon">
		<!-- Changes a two-handed staff's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_magic_weapon" val="true" />
		<stats>
			<stat type="pAtk">733</stat>
			<stat type="mAtk">535</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80740" name="Akamanah Dual Swords" type="Weapon">
		<!-- Changes dual swords' appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUAL" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80741" name="Akamanah Dual Dagger" type="Weapon">
		<!-- Changes dual daggers' appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weapon_type" val="DUALDAGGER" />
		<stats>
			<stat type="pAtk">752</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80742" name="Akamanah Dual Blunt Weapon" type="Weapon">
		<!-- Changes dual blunt weapons' appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lrhand" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FINE_STEEL" />
		<set name="weight" val="500" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="weapon_type" val="DUALBLUNT" />
		<stats>
			<stat type="pAtk">916</stat>
			<stat type="mAtk">414</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">80</stat>
		</stats>
	</item>
	<item id="80743" name="Akamanah Shield" type="Armor">
		<!-- Changes a shield's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R99" />
		<set name="material" val="DAMASCUS" />
		<set name="weight" val="1130" />
		<set name="price" val="88681000" />
		<set name="enchant_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="bodypart" val="lhand" />
		<stats>
			<stat type="rEvas">-8</stat>
			<stat type="rShld">20</stat>
			<stat type="sDef">546</stat>
		</stats>
	</item>
	<item id="80744" name="Akamanah Sigil" type="Armor">
		<!-- Changes a sigil's appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="SIGIL" />
		<set name="bodypart" val="lhand" />
		<set name="immediate_effect" val="true" />
		<set name="crystal_type" val="R99" />
		<set name="material" val="STEEL" />
		<set name="weight" val="920" />
		<set name="price" val="88681000" />
		<set name="enchant_enabled" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_depositable" val="false" />
		<stats>
			<stat type="pDef">150</stat>
			<stat type="pAtkRange">40</stat>
		</stats>
	</item>
	<item id="80745" name="PA Ice Rose" type="EtcItem">
		<!-- For PA. For 30 min., Max HP/ MP/ CP +30%, P./ M. Atk. and P./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack/ Resistance +100, damage +10%, P./ M. Skill Power +10%, acquired XP/ SP +30%, received damage -10%, Skill MP Consumption -15%. The effect remains after death. Cooldown: 5 min. Does not stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.bm_freya_ice_rose" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="reuse_delay" val="300000" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="is_freightable" val="true" />
		<skills>
			<skill id="39488" level="1" /> <!-- PA Ice Rose -->
		</skills>
	</item>
	<item id="80746" name="PA Scroll of Storm" type="EtcItem">
		<!-- PA only. For 10 min. while hunting, Vitality Consumption +150%, acquired XP/ SP +150%. The effect remains after death. Cooldown: 9 min. Available if 1 or more Vitality bar is full. Cannot be used in the Olympiad. Cannot be used simultaneously with Maphr's Scroll of Storm. -->
		<set name="icon" val="icon.bm_freya_storm_scroll" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_freightable" val="true" />
		<set name="reuse_delay" val="540000" />
		<cond>
			<player MinimumVitalityPoints="35000" />
		</cond>
		<skills>
			<skill id="39489" level="1" /> <!-- PA Scroll of Storm -->
		</skills>
	</item>
	<item id="80747" name="PA Honey Dark Beer" type="EtcItem">
		<!-- For PA. For 30 min., all basic stats +3, Vitality bonus +30%. The effect remains after death. Cooldown: 5 min. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.bm_royal_black_beer" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_freightable" val="true" />
		<set name="reuse_delay" val="300000" />
		<skills>
			<skill id="39525" level="1" /> <!-- PA Honey Dark Beer -->
		</skills>
	</item>
	<item id="80748" name="PA Glowing Dragon's Attribute Potion" additionalName="EXP" type="EtcItem">
		<!-- PA only. When used, Attribute Attack +70, Attribute Resistance +70, acquired XP/ SP +30% for 30 min. The effect remains after death. Cooldown: 5 min. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.bm_dragon_posion_special" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_event_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_freightable" val="true" />
		<set name="reuse_delay" val="300000" />
		<skills>
			<skill id="39491" level="1" /> <!-- PA Glowing Dragon's Attribute Potion -->
		</skills>
	</item>
	<item id="80749" name="PA Artifact - P. Atk. (Balance)" type="Armor">
		<!-- For PA. Available for 4 h. An artifact that increases P. Atk. Can be equipped in a balance artifact slot. P. Atk. +4%. Cannot be upgraded. -->
		<set name="icon" val="icon.artifact_a_pa" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="artifact" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="artifactSlot" val="4" />
		<set name="time" val="240" />
		<skills>
			<skill id="35516" level="1" /> <!-- PA Artifact - P. Atk. -->
		</skills>
	</item>
	<item id="80750" name="PA Artifact - M. Atk. (Balance)" type="Armor">
		<!-- For PA. Available for 4 h. An artifact that increases M. Atk. Can be equipped in a balance artifact slot. M. Atk. +4%. Cannot be upgraded. -->
		<set name="icon" val="icon.artifact_a_ma" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="artifact" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="artifactSlot" val="4" />
		<set name="time" val="240" />
		<skills>
			<skill id="35517" level="1" /> <!-- PA Artifact - M. Atk. -->
		</skills>
	</item>
	<item id="80751" name="PA Artifact - P. Def. (Balance)" type="Armor">
		<!-- For PA. Available for 4 h. An artifact that increases P. Def. Can be equipped in a balance artifact slot. P. Def. +5%. Cannot be upgraded. -->
		<set name="icon" val="icon.artifact_a_phy_def" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="artifact" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="artifactSlot" val="4" />
		<set name="time" val="240" />
		<skills>
			<skill id="35518" level="1" /> <!-- PA Artifact - P. Def. -->
		</skills>
	</item>
	<item id="80752" name="PA Artifact - M. Def. (Balance)" type="Armor">
		<!-- For PA. Available for 4 h. An artifact that increases M. Def. Can be equipped in a balance artifact slot. M. Def. +5%. Cannot be upgraded. -->
		<set name="icon" val="icon.artifact_a_mag_def" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="artifact" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="SILVER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="artifactSlot" val="4" />
		<set name="time" val="240" />
		<skills>
			<skill id="35519" level="1" /> <!-- PA Artifact - M. Def. -->
		</skills>
	</item>
	<item id="80753" name="PA Emperor's Special Cocktail" additionalName="P. Atk." type="EtcItem">
		<!-- For PA. For 60 min., applies the following effects: Musician's Melody Lv. 5, Warrior's Harmony Lv. 2, Drum Concert, United Resistance. Note!. Emperor's Special Cocktail extends the duration of the last used item. -->
		<set name="icon" val="icon.bm_special_cocktail_of_king_p" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
			<skill id="39411" level="1" /> <!-- Attribute Resistance - Emperor's Special Cocktail -->
			<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
			<skill id="39418" level="1" /> <!-- Warrior's Harmony - Emperor's Special Cocktail -->
		</skills>
	</item>
	<item id="80754" name="PA Emperor's Special Cocktail" additionalName="M. Atk." type="EtcItem">
		<!-- For PA. For 60 min., applies the following effects: Musician's Melody Lv. 5, Wizard's Harmony Lv. 2, Drum Concert, United Resistance. Note!. Emperor's Special Cocktail extends the duration of the last used item. -->
		<set name="icon" val="icon.bm_special_cocktail_of_king_m" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
			<skill id="39411" level="1" /> <!-- Attribute Resistance - Emperor's Special Cocktail -->
			<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
			<skill id="39419" level="1" /> <!-- Wizard's Harmony - Emperor's Special Cocktail -->
		</skills>
	</item>
	<item id="80755" name="PA Emperor's Special Cocktail" additionalName="P. Def." type="EtcItem">
		<!-- For PA. For 60 min., applies the following effects: Musician's Melody Lv. 5, Knight's Harmony Lv. 2, Drum Concert, United Resistance. Note!. Emperor's Special Cocktail extends the duration of the last used item. -->
		<set name="icon" val="icon.bm_special_cocktail_of_king_d" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
			<skill id="39411" level="1" /> <!-- Attribute Resistance - Emperor's Special Cocktail -->
			<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
			<skill id="39417" level="1" /> <!-- Knight's Harmony - Emperor's Special Cocktail -->
		</skills>
	</item>
	<item id="80756" name="PA - +7 Shiny Elemental Shirt" type="Armor">
		<!-- PA only. Available for 2 h. A shining magic shirt imbued with Einhasad's energy. <Item skills>. M. Def. +15. Speed +7. Max HP +536, Max MP +536, Skill MP Consumption -3%, Damage Reflection Resistance +5, Vampiric Rage effect +5%, Water/ Fire/ Wind/ Earth/ Holy/ Dark Resistance +24, STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. <Active skill>. Einhasad's Wrath/ Einsahad's Shelter. Cannot be enchanted. -->
		<set name="icon" val="icon.ainhasard_shirt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="underwear" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CRYSTAL" />
		<set name="weight" val="130" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="time" val="10080" />
		<stats>
			<stat type="pDef">28</stat>
		</stats>
		<skills>
			<skill id="13563" level="2" /> <!-- Einhasad's Wrath -->
			<skill id="13564" level="1" /> <!-- Einhasad's Shelter -->
			<skill id="13562" level="7" /> <!-- Shiny Elemental Shirt: Enchant Effect -->
		</skills>
	</item>
	<item id="80757" name="+7 Physical Reflect Shirt - PA" type="Armor">
		<!-- PA only. Available for 2 h. A special magic shirt that increases P. Def. <Item skills>. M. Def. +15. Speed +7. Max HP +536, Max MP +536, Water/ Fire/ Wind/ Earth/ Holy/ Dark Resistance +24, STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. P. Def. +8%, received Critical Damage from basic attacks -12%. With a 7% chance, reflects physical debuffs. Cannot be enchanted. -->
		<set name="icon" val="icon.reflect_attack_shirt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="chest" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CRYSTAL" />
		<set name="weight" val="130" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pDef">28</stat>
		</stats>
		<skills>
			<skill id="18447" level="7" /> <!-- Reflect Shirt: Basic Enchant Effect -->
			<skill id="18444" level="3" /> <!-- Physical Reflect Shirt: Unique Enchant Effect -->
		</skills>
	</item>
	<item id="80758" name="+7 Magical Reflect Shirt - PA" type="Armor">
		<!-- PA only. Available for 2 h. A special magic shirt that increases M. Def. <Item skills>. M. Def. +15. Speed +7. Max HP +536, Max MP +536, Water/ Fire/ Wind/ Earth/ Holy/ Dark Resistance +24, STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. M. Def. +8%, received M. Skill Critical Damage -12%. With a 7% chance, reflects magic debuffs. Cannot be enchanted. -->
		<set name="icon" val="icon.reflect_magic_shirt" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="chest" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CRYSTAL" />
		<set name="weight" val="130" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<stats>
			<stat type="pDef">28</stat>
		</stats>
		<skills>
			<skill id="18447" level="7" /> <!-- Reflect Shirt: Basic Enchant Effect -->
			<skill id="18445" level="3" /> <!-- Magical Reflect Shirt: Unique Enchant Effect -->
		</skills>
	</item>
	<item id="80759" name="PA Angler's Blessing" type="EtcItem">
		<!-- For PA. For 1 h., Acquired XP/ SP +100% when fishing succeeds. Applied to all bait. -->
		<set name="icon" val="icon.fishing_zone_ticket" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39492" level="1" /> <!-- PA Angler's Blessing (1-hour) -->
		</skills>
	</item>
	<item id="80760" name="PA Blue Potion - Fishing XP Bonus" type="EtcItem">
		<!-- For PA. For 1 h., Acquired XP/ SP +50% when fishing succeeds. Applies to all baits. Can be stacked with Angler's Blessing. -->
		<set name="icon" val="BranchIcon.etc_sign_agathion_feed_blue_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39493" level="1" /> <!-- PA Blue Potion - Fishing XP Bonus -->
		</skills>
	</item>
	<item id="80761" name="PA Bait" additionalName="105" type="EtcItem">
		<!-- PA only. Required level: 105. Fishing time: 105 sec. Standby time: 15 sec. A special fishing bait. There is a low chance to obtain Purple Box. -->
		<set name="icon" val="icon.etc_bait_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="80762" name="Dye Powder" type="EtcItem">
		<!-- Powder for replenishing the Dye Engraving scale. Restores 25% of the full scale. -->
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="POTION" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="10" />
		<set name="price" val="1500000" />
		<set name="reuse_delay" val="500" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_event_restricted" val="true" />
		<set name="commissionItemType" val="POTION" />
		<cond>
			<player symbolsealpoints="7800" />
		</cond>
		<skills>
			<skill id="39494" level="1" /> <!-- Dye Powder -->
		</skills>
	</item>
	<item id="80763" name="Elite Monster Reward Box" type="EtcItem">
		<!-- Double-click to obtain various items including Dark Armor Upgrade Stone or Bloody Armor Upgrade Stone. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_sellable" val="false" />
		<skills>
			<skill id="39486" level="1" /> <!-- Elite Monster Reward Box -->
		</skills>
	</item>
	<item id="80764" name="+6 Angel's Necklace Pack" type="EtcItem">
		<!-- Double-click to obtain +6 Angel's Necklace. -->
		<set name="icon" val="icon.card_event_black_box" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="48669" min="1" max="1" minEnchant="6" maxEnchant="6" chance="100" /> <!-- Angel's Necklace -->
		</capsuled_items>
		<skills>
			<skill id="39390" level="2" /> <!-- +6 Angel's Necklace Pack -->
		</skills>
	</item>
	<item id="80765" name="+6 Angel's Earring Pack" type="EtcItem">
		<!-- Double-click to obtain +6 Angel's Earring. -->
		<set name="icon" val="icon.card_event_black_box" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="48841" min="1" max="1" minEnchant="6" maxEnchant="6" chance="100" /> <!-- Angel's Earring -->
		</capsuled_items>
		<skills>
			<skill id="39391" level="2" /> <!-- +6 Angel's Earring Pack -->
		</skills>
	</item>
	<item id="80766" name="Festival Fairy's Lucky Chest" additionalName="Event" type="EtcItem">
		<!-- Double-click to obtain a random rare accessory. -->
		<set name="icon" val="icon.etc_treasure_box_i11" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18642" level="16" /> <!-- Festival Fairy's Lucky Pack -->
		</skills>
	</item>
	<item id="80767" name="Zariche Suit" type="Armor">
		<!-- Changes armor appearance to that of Zariche. -->
		<set name="icon" val="icon.weapon_unique_zariche_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="armor_type" val="LIGHT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="BRONZE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="isAppearanceable" val="true" />
		<stats>
			<stat type="pDef">400</stat>
		</stats>
	</item>
	<item id="80768" name="Akamanah Suit" type="Armor">
		<!-- Changes armor appearance to that of Akamanah. -->
		<set name="icon" val="icon.weapon_aka_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="armor_type" val="LIGHT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="BRONZE" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="isAppearanceable" val="true" />
		<stats>
			<stat type="pDef">400</stat>
		</stats>
	</item>
	<item id="80769" name="Forgotten Spellbook Chapter 3 x2 Pack" type="EtcItem">
		<!-- Double-click to obtain Forgotten Spellbook - Chapter 3 (2 pcs.). -->
		<set name="icon" val="icon.etc_treasure_box_i05" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="48878" min="2" max="2" chance="100" /> <!-- Forgotten Spellbook - Chapter 3 -->
		</capsuled_items>
	</item>
	<item id="80770" name="Brilliant Scroll: Enchant Elemental Shirt x2 Pack" type="EtcItem">
		<!-- Use it to obtain 2 Brilliant Scroll: Enchant Elemental Shirt. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="47805" min="2" max="2" chance="100" /> <!-- Shining Scroll: Enchant Shirt -->
		</capsuled_items>
	</item>
	<item id="80771" name="PA Event Box" type="EtcItem">
		<!-- A box that can be purchased for PA Points. Double-click to obtain rare items, such as Dragon and Angel accessories. -->
		<set name="icon" val="icon.etc_jewel_box_i00" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="80772" name="Test - Dye Consumption Rate Reduction" type="EtcItem">
		<!-- Test - Dye Consumption Rate Reduction -->
		<set name="icon" val="BranchSys3.icon.g_rune_itemdrop_up" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<skills>
			<skill id="39495" level="1" /> <!-- Dye Gauge Recharge - Slowing Down -->
		</skills>
	</item>
	<item id="80773" name="Precious Tanta Relic Box" type="EtcItem">
		<!-- Relic box received from Batracos after defeating Tanta Lizardmen Seer Uguros. Double-click to obtain the item. -->
		<set name="icon" val="icon.etc_treasure_box_i05" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39486" level="2" /> <!-- Elite Monster Reward Box -->
		</skills>
	</item>
	<item id="80774" name="Tanta Relic Box" type="EtcItem">
		<!-- Relic box received from Batracos after defeating Tanta Lizardmen Seer Uguros. Double-click to obtain the item. -->
		<set name="icon" val="icon.etc_treasure_box_i05" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39486" level="3" /> <!-- Elite Monster Reward Box -->
		</skills>
	</item>
	<item id="80775" name="Sel Mahum Relic Box" type="EtcItem">
		<!-- Relic box received after defeating Sel Mahum Chief Keltron. Double-click to obtain the item. -->
		<set name="icon" val="icon.etc_treasure_box_i05" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39486" level="4" /> <!-- Elite Monster Reward Box -->
		</skills>
	</item>
	<item id="80776" name="Noble Warrior's Circlet" type="Armor">
		<!-- Noble Warrior's Circlet. <Upgrade>. The circlet enchanted to +5 can be upgraded to Radiant Warrior's Circlet (cannot be exchanged or traded). Can be augmented. -->
		<set name="icon" val="icon.bm_pattack_circlet_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="35104" level="1" /> <!-- Warrior's Circlet -->
			<skill id="35104" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Noble Warrior's Circlet -->
			<skill id="35104" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Radiant Warrior's Circlet -->
			<skill id="35104" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Radiant Warrior's Circlet -->
			<skill id="35104" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Radiant Warrior's Circlet -->
			<skill id="35104" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Radiant Warrior's Circlet -->
		</skills>
	</item>
	<item id="80777" name="Noble Wizard's Circlet" type="Armor">
		<!-- Noble Wizard's Circlet. <Upgrade>. The circlet enchanted to +5 can be upgraded to Radiant Wizard's Circlet (cannot be exchanged or traded). Can be augmented. -->
		<set name="icon" val="icon.bm_mattack_circlet_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="35108" level="1" /> <!-- Wizard's Circlet -->
			<skill id="35108" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Noble Wizard's Circlet -->
			<skill id="35108" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Radiant Wizard's Circlet -->
			<skill id="35108" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Radiant Wizard's Circlet -->
			<skill id="35108" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Radiant Wizard's Circlet -->
			<skill id="35108" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Radiant Wizard's Circlet -->
		</skills>
	</item>
	<item id="80778" name="Noble Knight's Circlet" type="Armor">
		<!-- Noble Knight's Circlet. <Upgrade>. The circlet enchanted to +5 can be upgraded to Radiant Knight's Circlet (cannot be exchanged or traded). Can be augmented. -->
		<set name="icon" val="icon.bm_defense_circlet_02" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="enchant_enabled" val="true" />
		<skills>
			<skill id="35112" level="1" /> <!-- Knight's Circlet -->
			<skill id="35112" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Noble Knight's Circlet -->
			<skill id="35112" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Radiant Knight's Circlet -->
			<skill id="35112" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Radiant Knight's Circlet -->
			<skill id="35112" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Radiant Knight's Circlet -->
			<skill id="35112" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Radiant Knight's Circlet -->
		</skills>
	</item>
	<item id="80779" name="Bloody Fantastic Enchantment Box" type="EtcItem">
		<!-- Double-click to randomly obtain an enchantment item. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39496" level="1" /> <!-- Bloody Fantastic Enchantment Box -->
		</skills>
	</item>
	<item id="80780" name="Lv. 4 Jewel Pouch" type="EtcItem">
		<!-- Double-click to obtain one of the following Lv. 4 jewels: Ruby, Sapphire, Diamond, Pearl, Opal, Emerald, Red Cat's Eye. -->
		<set name="icon" val="BranchSys.icon.br_lucky_bag_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="38858" min="1" max="1" chance="14.2857" /> <!-- Ruby Lv. 4 -->
			<item id="38930" min="1" max="1" chance="14.2857" /> <!-- Sapphire Lv. 4 -->
			<item id="38893" min="1" max="1" chance="14.2857" /> <!-- Diamond Lv. 4 -->
			<item id="38898" min="1" max="1" chance="14.2857" /> <!-- Pearl Lv. 4 -->
			<item id="38878" min="1" max="1" chance="14.2857" /> <!-- Opal Lv. 4 -->
			<item id="38883" min="1" max="1" chance="14.2857" /> <!-- Emerald Lv. 4 -->
			<item id="47680" min="1" max="1" chance="14.2857" /> <!-- Red Cat's Eye Lv. 4 -->
		</capsuled_items>
	</item>
	<item id="80781" name="Freya's Limited Box" type="EtcItem">
		<!-- Double-click to obtain a random rare item. -->
		<set name="icon" val="icon.bm_freya_gift_box" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39498" level="1" /> <!-- Freya's Limited Box -->
		</skills>
	</item>
	<item id="80782" name="+5 Noble Circlet Box" type="EtcItem">
		<!-- Use to obtain all +5 Noble circlets (Authority. Foresight. Grace). -->
		<set name="icon" val="icon.etc_pi_gift_box_i03" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="extractableCountMin" val="1" />
		<set name="extractableCountMax" val="1" />
		<capsuled_items>
			<item id="48203" min="1" max="1" chance="33.33" /> <!-- Noble Warrior's Circlet -->
			<item id="48206" min="1" max="1" chance="33.33" /> <!-- Noble Wizard's Circlet -->
			<item id="48209" min="1" max="1" chance="33.33" /> <!-- Noble Knight's Circlet -->
		</capsuled_items>
	</item>
	<item id="80783" name="Freya's Growth Support Box" type="EtcItem">
		<!-- Double-click to randomly obtain a consumable item. -->
		<set name="icon" val="icon.etc_pi_gift_box_i01" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39497" level="1" /> <!-- Freya's Growth Support Box -->
		</skills>
	</item>
	<item id="80784" name="Red Libra Request - Plains of the Lizardmen" type="EtcItem">
		<!-- A request from the Red Libra Guild calling on you to defeat powerful monsters in the Plains of the Lizardmen. Double-click to accept. Can only be used once a day. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="default_action" val="START_QUEST" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80785" name="Red Libra Request - Sel Mahum Training Grounds" type="EtcItem">
		<!-- A request from the Red Libra Guild calling on you to defeat powerful monsters in the Sel Mahum Training Grounds. Double-click to accept. Can only be used once a day. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="default_action" val="START_QUEST" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80786" name="Red Libra Request - Alligator Island" type="EtcItem">
		<!-- A request from the Red Libra Guild calling on you to defeat powerful monsters on Alligator Island. Double-click to accept. Can only be used once a day. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="default_action" val="START_QUEST" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80787" name="Red Libra Request - Tanor Canyon" type="EtcItem">
		<!-- A request from the Red Libra Guild calling on you to defeat powerful monsters in Tanor Canyon. Double-click to accept. Can only be used once a day. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="default_action" val="START_QUEST" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LEATHER" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80788" name="Red Libra Request - Plains of the Lizardmen" type="EtcItem">
		<!-- A request issued by the Red Libra Merchants to eradicate monsters in the Plains of the Lizardmen. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="material" val="LEATHER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80789" name="Red Libra Request - Sel Mahum Training Grounds" type="EtcItem">
		<!-- A request issued by the Red Libra Merchants to eradicate monsters in the Sel Mahum Training Grounds. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="material" val="LEATHER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80790" name="Red Libra Request - Alligator Island" type="EtcItem">
		<!-- A request issued by the Red Libra Merchants to eradicate monsters on Alligator Island. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="material" val="LEATHER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80791" name="Red Libra Request - Tanor Canyon" type="EtcItem">
		<!-- A request issued by the Red Libra Merchants to eradicate monsters in Tanor Canyon. -->
		<set name="icon" val="icon.red_comminssion_paper" />
		<set name="material" val="LEATHER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80792" name="Rok's Earnest Love Letter" type="EtcItem">
		<!-- A love letter filled with Rok's earnest love toward Lucy. Use it 10 times at Lucy might get you the Fondest Heart. -->
		<set name="icon" val="icon.ev_2018_xmas_letter" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39499" level="1" /> <!-- Rok's Earnest Love Letter -->
		</skills>
	</item>
	<item id="80793" name="Immortal Love" type="EtcItem">
		<!-- Item acquired after using love letters to send hearts of love to Lucy 10 times. Take it to Lucky once a day to be rewarded with a Box Filled with Lucy's Kindness. -->
		<set name="icon" val="icon.love_mark" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_depositable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
	</item>
	<item id="80794" name="Box Filled with Lucy's Kindness" type="EtcItem">
		<!-- Double-click to obtain Glowing Dragon's Attribute Potion (XP), Freya's Frozen Scroll, and Freya's Ice Rose. -->
		<set name="icon" val="icon.ev_2018_xmas_box" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="40231" min="1" max="1" chance="100" /> <!-- Freya's Frozen Scroll - Event -->
			<item id="48848" min="1" max="1" chance="100" /> <!-- Freya's Ice Rose - Event -->
			<item id="48857" min="1" max="1" chance="100" /> <!-- Glowing Dragon's Attribute Potion (XP) - Event -->
		</capsuled_items>
	</item>
	<item id="80795" name="For NPC - Santa Hat" type="Armor">
		<!-- For NPC - Santa Hat -->
		<set name="icon" val="icon.accessory_santas_cap_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="is_sellable" val="false" />
	</item>
	<item id="80796" name="Elysium Support Box" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Talisman of Wind, a dye, or Gran Kain Scroll. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39502" level="1" /> <!-- Elysium Support Box -->
		</skills>
	</item>
	<item id="80797" name="Shining Nevit's Gold Hourglass" additionalName="Event" type="EtcItem">
		<!-- For 30 min., acquired XP/ SP +100%. Does not stack with Fall of the Dragon or Dandy's Home Run Ball. Cooldown: 5 min. -->
		<set name="icon" val="icon.bm_dragon_breath" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="300000" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39245" level="1" /> <!-- Shining Nevit's Gold Hourglass -->
		</skills>
	</item>
	<item id="80798" name="Special Orc Chest" type="EtcItem">
		<!-- A special prize for the first place in the Orc raid commemorating the anniversary. Double-click to obtain a +18 Krishna weapon. -->
		<set name="icon" val="icon.etc_treasure_box_i08" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="39786" level="1" /> <!-- Special Orc Chest -->
		</skills>
	</item>
	<item id="80799" name="Paulina's R-grade Equipment Set" additionalName="Class/ Subclass change" type="EtcItem">
		<!-- Use to obtain a Paulina's R-grade Equipment Set that matches your class. Usable by Lv. 40 and higher characters only. -->
		<set name="icon" val="icon.etc_equip_item_box_i02" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="18597" level="6" /> <!-- Paulina's R-grade Equipment Set -->
		</skills>
	</item>
</list>
