<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="13800" toLevel="2" name="Additional Ability Health - Dual Blunt Weapons">
		<!-- Level 1: Increases Max HP/ MP/ CP by 10% -->
		<!-- Level 2: Max HP/ MP/ CP +13%. -->
		<icon>icon.skill10101</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value level="2">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">10</value>
					<value level="2">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">10</value>
					<value level="2">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13801" toLevel="2" name="Additional Ability Might - Helmet">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13802" toLevel="2" name="Additional Ability Might - Breastplate">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13803" toLevel="2" name="Additional Ability Might - Gaiters">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13804" toLevel="2" name="Additional Ability Might - Gauntlets">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13805" toLevel="2" name="Additional Ability Might - Boots">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13806" toLevel="2" name="Additional Ability Might - Leather Helmet">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13807" toLevel="2" name="Additional Ability Might - Leather Armor">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13808" toLevel="2" name="Additional Ability Might - Leather Leggings">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13809" toLevel="2" name="Additional Ability Might - Leather Gloves">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13810" toLevel="2" name="Additional Ability Might - Leather Boots">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13811" toLevel="2" name="Additional Ability Might - Circlet">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13812" toLevel="2" name="Additional Ability Might - Tunic">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13813" toLevel="2" name="Additional Ability Might - Stockings">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13814" toLevel="2" name="Additional Ability Might - Gloves">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13815" toLevel="2" name="Additional Ability Might - Shoes">
		<!-- Level 1: PvE Damage +1%. -->
		<!-- Level 2: PvE damage +2%. -->
		<icon>icon.armor_special_might</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13816" toLevel="2" name="Kelbim's Dagger">
		<!-- Level 1: PvP damage +15%, Max HP +25%, P. Atk. +10%, Atk. Spd. +15%, Critical Damage for basic attacks +15%. Reflects 20% of the received damage. -->
		<!-- Level 2: PvP damage +15%, Max HP +25%, P. Atk. +10%, Critical Damage for basic attacks +15%, Atk. Spd. +15%, Attribute Attack +150, P. Skill Power +5%. -->
		<icon>
			<value level="1">icon.weapon_kelbim_cutter_i01</value>
			<value level="2">icon.kelbim_weapon_cutter_high</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="2" toLevel="2">
				<amount>150</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower" fromLevel="2" toLevel="2">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13817" toLevel="2" name="Kelbim's Dual Daggers">
		<!-- Level 1: PvP damage +15%, Max HP +25%, P. Atk. +10%, Atk. Spd. +15%, Critical Damage for basic attacks +15%. Reflects 20% of the received damage. -->
		<!-- Level 2: PvP damage +15%, Max HP +25%, P. Atk. +10%, Critical Damage for basic attacks +15%, Atk. Spd. +15%, Attribute Attack +150, P. Skill Power +5%. -->
		<icon>
			<value level="1">icon.weapon_kelbim_dual_dagger_i01</value>
			<value level="2">icon.kelbim_weapon_dual_dagger_high</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="2" toLevel="2">
				<amount>150</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower" fromLevel="2" toLevel="2">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13818" toLevel="2" name="Kelbim's Bow">
		<!-- Level 1: PvP damage +15%, Max HP +25%, P./ M. Atk. +10%, Atk. Spd./ Casting Spd. +15%, Critical Damage for basic attacks and P./ M. skills +15%. Reflects 20% of received damage. -->
		<!-- Level 2: PvP damage +15%, Max HP +25%, P./ M. Atk. +10%, Critical Damage for basic attacks and P./ M. skills +15%, Atk. Spd./ Casting Spd. +15%, Attribute Attack +150, Power of basic attacks and P./ M. skills +5%. -->
		<icon>
			<value level="1">icon.weapon_kelbim_bow_i01</value>
			<value level="2">icon.kelbim_weapon_bow_high</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="2" toLevel="2">
				<amount>150</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower" fromLevel="2" toLevel="2">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13819" toLevel="2" name="Kelbim's Crossbow">
		<!-- Level 1: PvP damage +15%, Max HP +25%, P. Atk. +10%, Atk. Spd. +15%, Critical Damage for basic attacks +15%. Reflects 20% of the received damage. -->
		<!-- Level 2: PvP damage +15%, Max HP +25%, P. Atk. +10%, Critical Damage for basic attacks +15%, Atk. Spd. +15%, Attribute Attack +150, P. Skill Power +5%. -->
		<icon>
			<value level="1">icon.weapon_kelbim_crossbow_i01</value>
			<value level="2">icon.kelbim_weapon_crossbow_high</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>20</amount>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="2" toLevel="2">
				<amount>150</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower" fromLevel="2" toLevel="2">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13820" toLevel="1" name="Spirit of Kelbim">
		<!-- Ignores the target's CP and inflicts 6903 damage. Consumes 4 Spirit Ore. -->
		<icon>icon.kelbim_weapon_cutter_high</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>500</hitTime>
		<itemConsumeCount>4</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>279</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="RealDamage">
				<power>6903</power>
			</effect>
		</effects>
	</skill>
	<skill id="13821" toLevel="1" name="Spirit's Evil Thoughts">
		<!-- Key for Spirits' Evil Thoughts. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>100</castRange>
		<effectPoint>-1</effectPoint>
		<hitTime>5000</hitTime>
		<mpConsume>10</mpConsume>
	</skill>
	<skill id="13822" toLevel="1" name="Teleport to the 1st Stronghold">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>15000</hitTime>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="13823" toLevel="1" name="Teleport to the 2nd Stronghold">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>15000</hitTime>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="13824" toLevel="1" name="Teleport to the 3rd Stronghold">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>15000</hitTime>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="13825" toLevel="1" name="Teleport to the 4th Stronghold">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>15000</hitTime>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="13826" toLevel="2" name="Christmas Fishing Rod">
		<!-- Level 1: Changes the appearance into that of Santa while equipped with the Christmas Fishing Rod. -->
		<!-- Level 2: Cancels the Santa appearance when removing the Christmas Fishign Rod. -->
		<icon>
			<value level="1">icon.christmas_fishingrod_i00</value>
			<value level="2">BranchSys3.lcon.s_g_ring_of_uthanka</value>
		</icon>
		<operateType>A2</operateType>
		<effectPoint>
			<value level="1">0</value>
			<value level="2">1</value>
		</effectPoint>
		<isMagic>
			<value level="1">3</value>
			<value level="2">0</value>
		</isMagic>
	</skill>
	<skill id="13827" toLevel="2" name="Christmas Talisman - All Stats (High)">
		<!-- Level 1: All stats +1, when the talisman is equipped. -->
		<!-- Level 2: All stats +2, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="13828" toLevel="1" name="Christmas Talisman - P. Skill Critical Damage">
		<!-- P. Skill Critical Damage +7%, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13829" toLevel="1" name="Christmas Talisman - M. Skill Critical Damage">
		<!-- M. Skill Critical Damage +7%, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13830" toLevel="1" name="Christmas Talisman - Ultimate Defense">
		<!-- When used, P. Def. +5000, M. Def. +5000 for 15 sec. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="BlockMove" />
			<effect name="MagicalDefence">
				<amount>5000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>5000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13831" toLevel="1" name="Christmas Talisman - Debuff Resistance">
		<!-- For 15 sec., blocks up to 5 debuffs when used. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="AbnormalShield">
				<times>5</times>
			</effect>
		</effects>
	</skill>
	<skill id="13832" toLevel="1" name="Christmas Talisman - P. Atk.">
		<!-- P. Atk. +5%, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13833" toLevel="1" name="Christmas Talisman - M. Atk.">
		<!-- M. Atk. +5%, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13834" toLevel="1" name="Christmas Talisman - P. Def">
		<!-- P. Def. +7%, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13835" toLevel="1" name="Christmas Talisman - M. Def.">
		<!-- M. Def. +7%, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13836" toLevel="1" name="Christmas Talisman - Attribute Resistance">
		<!-- Attribute Resistance +30, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="13837" toLevel="13" name="Shadow Cutter">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Rate for basic attacks +30. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Rate for basic attacks +60. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Rate for basic attacks +100. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P. Atk. +7%, Critical Rate for basic attacks +100, Atk. Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P. Atk. +10%, Critical Rate for basic attacks +100, Critical Damage for basic attacks +5%, Atk. Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_onehand_sword</value>
			<value level="2">icon.weapon_shadow_onehand_sword</value>
			<value level="3">icon.weapon_shadow_onehand_sword</value>
			<value level="4">icon.weapon_shadow_onehand_sword</value>
			<value level="5">icon.weapon_shadow_onehand_sword</value>
			<value level="6">icon.weapon_shadow_onehand_sword</value>
			<value level="7">icon.weapon_shadow_onehand_sword</value>
			<value level="8">icon.weapon_shadow_onehand_sword</value>
			<value level="9">icon.weapon_shadow_onehand_sword</value>
			<value level="10">icon.weapon_shadow_onehand_sword</value>
			<value level="11">icon.weapon_shadow_onehand_sword</value>
			<value level="12">icon.weapon_shadow_onehand_sword</value>
			<value level="13">icon.shadow_onehand_sword_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">30</value>
					<value level="7">60</value>
					<value fromLevel="8" toLevel="13">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13838" toLevel="13" name="Shadow Slasher">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Rate for basic attacks +30. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Rate for basic attacks +60. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Rate for basic attacks +100. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P./ M. Atk. +7%, Critical Rate for basic attacks and P./ M. skills +10%, Atk. Spd./ Casting Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P./ M. Atk. +10%, Critical Rate for basic attacks and P./ M. skills +10%, Critical Damage for basic attacks and P./ M. skills +5%, Atk. Spd./ Casting Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_twohand_sword</value>
			<value level="2">icon.weapon_shadow_twohand_sword</value>
			<value level="3">icon.weapon_shadow_twohand_sword</value>
			<value level="4">icon.weapon_shadow_twohand_sword</value>
			<value level="5">icon.weapon_shadow_twohand_sword</value>
			<value level="6">icon.weapon_shadow_twohand_sword</value>
			<value level="7">icon.weapon_shadow_twohand_sword</value>
			<value level="8">icon.weapon_shadow_twohand_sword</value>
			<value level="9">icon.weapon_shadow_twohand_sword</value>
			<value level="10">icon.weapon_shadow_twohand_sword</value>
			<value level="11">icon.weapon_shadow_twohand_sword</value>
			<value level="12">icon.weapon_shadow_twohand_sword</value>
			<value level="13">icon.shadow_twohand_sword_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">30</value>
					<value level="7">60</value>
					<value fromLevel="8" toLevel="13">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13839" toLevel="13" name="Shadow Fighter">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Rate for basic attacks +30. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Rate for basic attacks +60. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Rate for basic attacks +100. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P. Atk. +7%, Critical Rate for basic attacks +100, Atk. Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P. Atk. +10%, Critical Rate for basic attacks +100, Critical Damage for basic attacks +5%, Atk. Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_fist</value>
			<value level="2">icon.weapon_shadow_fist</value>
			<value level="3">icon.weapon_shadow_fist</value>
			<value level="4">icon.weapon_shadow_fist</value>
			<value level="5">icon.weapon_shadow_fist</value>
			<value level="6">icon.weapon_shadow_fist</value>
			<value level="7">icon.weapon_shadow_fist</value>
			<value level="8">icon.weapon_shadow_fist</value>
			<value level="9">icon.weapon_shadow_fist</value>
			<value level="10">icon.weapon_shadow_fist</value>
			<value level="11">icon.weapon_shadow_fist</value>
			<value level="12">icon.weapon_shadow_fist</value>
			<value level="13">icon.shadow_fist_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">30</value>
					<value level="7">60</value>
					<value fromLevel="8" toLevel="13">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13840" toLevel="13" name="Shadow Stormer">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Rate for basic attacks +30. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Rate for basic attacks +60. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Rate for basic attacks +100. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P. Atk. +7%, Critical Rate for basic attacks +100, Atk. Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P. Atk. +10%, Critical Rate for basic attacks +100, Critical Damage for basic attacks +5%, Atk. Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_spear</value>
			<value level="2">icon.weapon_shadow_spear</value>
			<value level="3">icon.weapon_shadow_spear</value>
			<value level="4">icon.weapon_shadow_spear</value>
			<value level="5">icon.weapon_shadow_spear</value>
			<value level="6">icon.weapon_shadow_spear</value>
			<value level="7">icon.weapon_shadow_spear</value>
			<value level="8">icon.weapon_shadow_spear</value>
			<value level="9">icon.weapon_shadow_spear</value>
			<value level="10">icon.weapon_shadow_spear</value>
			<value level="11">icon.weapon_shadow_spear</value>
			<value level="12">icon.weapon_shadow_spear</value>
			<value level="13">icon.shadow_spear_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">30</value>
					<value level="7">60</value>
					<value fromLevel="8" toLevel="13">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HitNumber">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="13841" toLevel="13" name="Shadow Dual Swords">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Rate for basic attacks +30. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Rate for basic attacks +60. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Rate for basic attacks +100. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Rate for basic attacks +100, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P. Atk. +7%, Critical Rate for basic attacks +100, Atk. Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P. Atk. +10%, Critical Rate for basic attacks +100, Critical Damage for basic attacks +5%, Atk. Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_dual_sword</value>
			<value level="2">icon.weapon_shadow_dual_sword</value>
			<value level="3">icon.weapon_shadow_dual_sword</value>
			<value level="4">icon.weapon_shadow_dual_sword</value>
			<value level="5">icon.weapon_shadow_dual_sword</value>
			<value level="6">icon.weapon_shadow_dual_sword</value>
			<value level="7">icon.weapon_shadow_dual_sword</value>
			<value level="8">icon.weapon_shadow_dual_sword</value>
			<value level="9">icon.weapon_shadow_dual_sword</value>
			<value level="10">icon.weapon_shadow_dual_sword</value>
			<value level="11">icon.weapon_shadow_dual_sword</value>
			<value level="12">icon.weapon_shadow_dual_sword</value>
			<value level="13">icon.shadow_dual_sword_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">30</value>
					<value level="7">60</value>
					<value fromLevel="8" toLevel="13">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13842" toLevel="13" name="Shadow Shaper">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Damage for basic attacks +3%. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Damage for basic attacks +6%. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Damage for basic attacks +10%. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P. Atk. +7%, Critical Damage for basic attacks +10%, Atk. Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P. Atk. +10%, Critical Rate for basic attacks +50, Critical Damage for basic attacks +10%, Atk. Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_dagger</value>
			<value level="2">icon.weapon_shadow_dagger</value>
			<value level="3">icon.weapon_shadow_dagger</value>
			<value level="4">icon.weapon_shadow_dagger</value>
			<value level="5">icon.weapon_shadow_dagger</value>
			<value level="6">icon.weapon_shadow_dagger</value>
			<value level="7">icon.weapon_shadow_dagger</value>
			<value level="8">icon.weapon_shadow_dagger</value>
			<value level="9">icon.weapon_shadow_dagger</value>
			<value level="10">icon.weapon_shadow_dagger</value>
			<value level="11">icon.weapon_shadow_dagger</value>
			<value level="12">icon.weapon_shadow_dagger</value>
			<value level="13">icon.shadow_dagger_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">6</value>
					<value fromLevel="8" toLevel="13">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13843" toLevel="13" name="Shadow Thrower">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Damage for basic attacks +3%. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Damage for basic attacks +6%. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Damage for basic attacks +10%. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P./ M. Atk. +7%, Critical Damage for basic attacks and P./ M. skills +10%, Atk. Spd./ Casting Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P./ M. Atk. +10%, Critical Rate for basic attacks and P./ M. skills +5%, Critical Damage for basic attacks and P./ M. skills +10%, Atk. Spd./ Casting Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_bow</value>
			<value level="2">icon.weapon_shadow_bow</value>
			<value level="3">icon.weapon_shadow_bow</value>
			<value level="4">icon.weapon_shadow_bow</value>
			<value level="5">icon.weapon_shadow_bow</value>
			<value level="6">icon.weapon_shadow_bow</value>
			<value level="7">icon.weapon_shadow_bow</value>
			<value level="8">icon.weapon_shadow_bow</value>
			<value level="9">icon.weapon_shadow_bow</value>
			<value level="10">icon.weapon_shadow_bow</value>
			<value level="11">icon.weapon_shadow_bow</value>
			<value level="12">icon.weapon_shadow_bow</value>
			<value level="13">icon.shadow_bow_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">6</value>
					<value fromLevel="8" toLevel="13">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13844" toLevel="13" name="Shadow Guardian">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<!-- Level 4: Atk. Spd. +12% -->
		<!-- Level 5: Atk. Spd. +15% -->
		<!-- Level 6: Atk. Spd. +15%, Critical Damage for basic attacks +3%. -->
		<!-- Level 7: Atk. Spd. +15%, Critical Damage for basic attacks +6%. -->
		<!-- Level 8: Atk. Spd. +15%, Critical Damage for basic attacks +10%. -->
		<!-- Level 9: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Critical Damage for basic attacks +10%, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P. Atk. +7%, Critical Damage for basic attacks +10%, Atk. Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P. Atk. +10%, Critical Rate for basic attacks +50, Critical Damage for basic attacks +10%, Atk. Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_crossbow</value>
			<value level="2">icon.weapon_shadow_crossbow</value>
			<value level="3">icon.weapon_shadow_crossbow</value>
			<value level="4">icon.weapon_shadow_crossbow</value>
			<value level="5">icon.weapon_shadow_crossbow</value>
			<value level="6">icon.weapon_shadow_crossbow</value>
			<value level="7">icon.weapon_shadow_crossbow</value>
			<value level="8">icon.weapon_shadow_crossbow</value>
			<value level="9">icon.weapon_shadow_crossbow</value>
			<value level="10">icon.weapon_shadow_crossbow</value>
			<value level="11">icon.weapon_shadow_crossbow</value>
			<value level="12">icon.weapon_shadow_crossbow</value>
			<value level="13">icon.shadow_crossbow_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">6</value>
					<value fromLevel="8" toLevel="13">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13845" toLevel="13" name="Shadow Buster">
		<!-- Level 1: Casting Spd. +5% -->
		<!-- Level 2: Casting Spd. +7% -->
		<!-- Level 3: Casting Spd. +10% -->
		<!-- Level 4: Casting Spd. +12% -->
		<!-- Level 5: Casting Spd. +15% -->
		<!-- Level 6: Casting Spd. +15%, M. Skill Critical Rate +3%. -->
		<!-- Level 7: Casting Spd. +15%, M. Skill Critical Rate +3%. -->
		<!-- Level 8: Casting Spd. +15%, M. Skill Critical Rate +10%. -->
		<!-- Level 9: Casting Spd. +15%, M. Skill Critical Rate +5%, Max HP/ MP +5%. -->
		<!-- Level 10: Casting Spd. +15%, M. Skill Critical Rate +5%, Max HP/ MP +10%. -->
		<!-- Level 11: Casting Spd. +15%, M. Skill Critical Rate +5%, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, M. Atk. +7%, M. Skill Critical Rate +5%, and Casting Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, M. Atk. +10%, M. Skill Critical Rate +5%, M. Skill Critical Damage +10%, Casting Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_magic_sword</value>
			<value level="2">icon.weapon_shadow_magic_sword</value>
			<value level="3">icon.weapon_shadow_magic_sword</value>
			<value level="4">icon.weapon_shadow_magic_sword</value>
			<value level="5">icon.weapon_shadow_magic_sword</value>
			<value level="6">icon.weapon_shadow_magic_sword</value>
			<value level="7">icon.weapon_shadow_magic_sword</value>
			<value level="8">icon.weapon_shadow_magic_sword</value>
			<value level="9">icon.weapon_shadow_magic_sword</value>
			<value level="10">icon.weapon_shadow_magic_sword</value>
			<value level="11">icon.weapon_shadow_magic_sword</value>
			<value level="12">icon.weapon_shadow_magic_sword</value>
			<value level="13">icon.shadow_onehand_magic_sword_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">30</value>
					<value level="7">60</value>
					<value fromLevel="8" toLevel="13">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13846" toLevel="13" name="Shadow Retributer">
		<!-- Level 1: Atk. Spd. +5%, Casting Spd. +5%. -->
		<!-- Level 2: Atk. Spd. +7%, Casting Spd. +7%. -->
		<!-- Level 3: Atk. Spd. +10%, Casting Spd. +10%. -->
		<!-- Level 4: Atk. Spd. +12%, Casting Spd. +12%. -->
		<!-- Level 5: Atk. Spd. +15%, Casting Spd. +15%. -->
		<!-- Level 6: Atk. Spd. +15%, Casting Spd. +15%, Critical Damage for basic attacks +3%, M. Skill Critical Damage +3%. -->
		<!-- Level 7: Atk. Spd. +15%, Casting Spd. +15%, Critical Damage for basic attacks +6%, M. Skill Critical Damage +6%. -->
		<!-- Level 8: Atk. Spd. +15%, Casting Spd. +15%, Critical Damage for basic attacks +10%, M. Skill Critical Damage +10%. -->
		<!-- Level 9: Atk. Spd. +15%, Casting Spd. +15%, Critical Damage for basic attacks +10%, M. Skill Critical Damage +10%, Max HP/ MP +5%. -->
		<!-- Level 10: Atk. Spd. +15%, Casting Spd. +15%, Critical Damage for basic attacks +10%, M. Skill Critical Damage +10%, Max HP/ MP +10%. -->
		<!-- Level 11: Atk. Spd. +15%, Casting Spd. +15%, Critical Damage for basic attacks +10%, M. Skill Critical Damage +10%, Max HP/ MP +15%. -->
		<!-- Level 12: Max HP/ MP +15%, P./ M. Atk. +7%, Critical Damage for basic attacks/ M. Skill Critical Damage +10%, Atk. Spd./ Casting Spd. +15%. -->
		<!-- Level 13: Max HP/ MP +15%, P./ M. Atk. +10%, Critical Damage for basic attacks/ M. Skill Critical Damage +10%, Atk. Spd./ Casting Spd. +15%, Attribute Attack +150. -->
		<icon>
			<value level="1">icon.weapon_shadow_magic_blunt</value>
			<value level="2">icon.weapon_shadow_magic_blunt</value>
			<value level="3">icon.weapon_shadow_magic_blunt</value>
			<value level="4">icon.weapon_shadow_magic_blunt</value>
			<value level="5">icon.weapon_shadow_magic_blunt</value>
			<value level="6">icon.weapon_shadow_magic_blunt</value>
			<value level="7">icon.weapon_shadow_magic_blunt</value>
			<value level="8">icon.weapon_shadow_magic_blunt</value>
			<value level="9">icon.weapon_shadow_magic_blunt</value>
			<value level="10">icon.weapon_shadow_magic_blunt</value>
			<value level="11">icon.weapon_shadow_magic_blunt</value>
			<value level="12">icon.weapon_shadow_magic_blunt</value>
			<value level="13">icon.shadow_twohand_magic_blunt_1_high</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value fromLevel="5" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="5">0</value>
					<value level="6">3</value>
					<value level="7">6</value>
					<value fromLevel="8" toLevel="13">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5</value>
					<value level="10">10</value>
					<value fromLevel="11" toLevel="13">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="11">0</value>
					<value fromLevel="12" toLevel="13">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value fromLevel="1" toLevel="12">0</value>
					<value fromLevel="13" toLevel="13">150</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13847" toLevel="1" name="Unique Effect: PvE Damage Increase">
		<!-- PvE damage +10%. -->
		<icon>icon.pk</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13848" toLevel="1" name="Blessed Resurrection">
		<!-- Enables Blessed Resurrection. -->
		<icon>icon.accessory_sheep_cap_white_i00</icon>
		<operateType>A1</operateType>
		<targetType>PC_BODY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpResurrection" />
		</conditions>
		<effects>
			<effect name="Resurrection">
				<power>200</power>
			</effect>
		</effects>
	</skill>
	<skill id="13849" toLevel="1" name="Baa~">
		<!-- Double-click to obtain 2 Sheep Bait Coupons. Available once a day. -->
		<icon>branchsys2.action5016</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="13850" toLevel="1" name="Sheep Hat - Physical">
		<!-- STR +3, P. Atk. +3% -->
		<icon>icon.accessory_sheep_cap_white_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>STR</stat>
			</effect>
			<effect name="PhysicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13851" toLevel="1" name="Sheep Hat - Magic">
		<!-- INT +3, M. Atk. +5% -->
		<icon>icon.accessory_sheep_cap_white_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>INT</stat>
			</effect>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13852" toLevel="1" name="Sheep Hat - Defense">
		<!-- CON +3, P./ M. Def. +3% -->
		<icon>icon.accessory_sheep_cap_white_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>3</amount>
				<stat>CON</stat>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13853" toLevel="1" name="Agathion Teleport: Talking Island Village">
		<!-- Teleports to the Talking Island Village. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>-84200</x>
				<y>244566</y>
				<z>-3728</z>
			</effect>
		</effects>
	</skill>
	<skill id="13854" toLevel="1" name="Agathion Teleport: Goddard">
		<!-- Teleports to the Town of Goddard. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>147922</x>
				<y>-55316</y>
				<z>-2728</z>
			</effect>
		</effects>
	</skill>
	<skill id="13855" toLevel="1" name="Agathion Teleport: Schuttgart">
		<!-- Teleports to the Town of Schuttgart. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpAlignment">
				<affectType>CASTER</affectType>
				<alignment>LAWFUL</alignment>
			</condition>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>87326</x>
				<y>-143370</y>
				<z>-1319</z>
			</effect>
		</effects>
	</skill>
	<skill id="13856" toLevel="15" name="Might: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: P. Atk. +2%. -->
		<!-- Level 2: P. Atk. +3%. -->
		<!-- Level 3: P. Atk. +4%, PvP Damage +5%. -->
		<!-- Level 4: P. Atk. +5%, PvP Damage +5%. -->
		<!-- Level 5: P. Atk. +6%, PvP Damage +5%. -->
		<!-- Level 6: P. Atk. +7%, PvP Damage +5%. -->
		<!-- Level 7: P. Atk. +8%, PvP Damage +5%. -->
		<!-- Level 8: P. Atk. +9%, PvP Damage +5%. -->
		<!-- Level 9: P. Atk. +10%, PvP Damage +5%. -->
		<!-- Level 10: P. Atk. +11%, PvP Damage +5%. -->
		<!-- Level 11: P. Atk. +12%, PvP Damage +5%. -->
		<!-- Level 12: P. Atk. +13%, PvP Damage +5%. -->
		<!-- Level 13: P. Atk. +14%, PvP Damage +5%. -->
		<!-- Level 14: P. Atk. +15%, PvP Damage +5%. -->
		<!-- Level 15: P. Atk. +16%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value fromLevel="1" toLevel="15">{1+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13857" toLevel="15" name="Fury: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: Atk. Spd. +11% -->
		<!-- Level 2: Atk. Spd. +12% -->
		<!-- Level 3: Atk. Spd. +13%, PvP damage +5%. -->
		<!-- Level 4: Atk. Spd. +14%, PvP damage +5%. -->
		<!-- Level 5: Atk. Spd. +15%, PvP damage +5%. -->
		<!-- Level 6: Atk. Spd. +16%, PvP damage +5%. -->
		<!-- Level 7: Atk. Spd. +17%, PvP damage +5%. -->
		<!-- Level 8: Atk. Spd. +18%, PvP damage +5%. -->
		<!-- Level 9: Atk. Spd. +19%, PvP damage +5%. -->
		<!-- Level 10: Atk. Spd. +20%, PvP damage +5%. -->
		<!-- Level 11: Atk. Spd. +21%, PvP damage +5%. -->
		<!-- Level 12: Atk. Spd. +22%, PvP damage +5%. -->
		<!-- Level 13: Atk. Spd. +23%, PvP damage +5%. -->
		<!-- Level 14: Atk. Spd. +24%, PvP damage +5%. -->
		<!-- Level 15: Atk. Spd. +25%, PvP damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="15">{10+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13858" toLevel="15" name="Focus: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Rate for basic attacks +58 -->
		<!-- Level 2: Critical Rate for basic attacks +64 -->
		<!-- Level 3: Critical Rate for basic attacks +70, PvP damage +5%. -->
		<!-- Level 4: Critical Rate for basic attacks +76, PvP damage +5%. -->
		<!-- Level 5: Critical Rate for basic attacks +82, PvP damage +5%. -->
		<!-- Level 6: Critical Rate for basic attacks +88, PvP damage +5%. -->
		<!-- Level 7: Critical Rate for basic attacks +94, PvP damage +5%. -->
		<!-- Level 8: Critical Rate for basic attacks +100, PvP damage +5%. -->
		<!-- Level 9: Critical Rate for basic attacks +106, PvP damage +5%. -->
		<!-- Level 10: Critical Rate for basic attacks +112, PvP damage +5%. -->
		<!-- Level 11: Critical Rate for basic attacks +118, PvP damage +5%. -->
		<!-- Level 12: Critical Rate for basic attacks +124, PvP damage +5%. -->
		<!-- Level 13: Critical Rate for basic attacks +130, PvP damage +5%. -->
		<!-- Level 14: Critical Rate for basic attacks +136, PvP damage +5%. -->
		<!-- Level 15: Critical Rate for basic attacks +142, PvP damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{52+index*6}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13859" toLevel="15" name="Death: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Damage for basic attacks +3% -->
		<!-- Level 2: Critical Damage for basic attacks +4% -->
		<!-- Level 3: Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 4: Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 5: Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 6: Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<!-- Level 7: Critical Damage for basic attacks +9%, PvP damage +5%. -->
		<!-- Level 8: Critical Damage for basic attacks +10%, PvP damage +5%. -->
		<!-- Level 9: Critical Damage for basic attacks +11%, PvP damage +5%. -->
		<!-- Level 10: Critical Damage for basic attacks +12%, PvP damage +5%. -->
		<!-- Level 11: Critical Damage for basic attacks +13%, PvP damage +5%. -->
		<!-- Level 12: Critical Damage for basic attacks +14%, PvP damage +5%. -->
		<!-- Level 13: Critical Damage for basic attacks +15%, PvP damage +5%. -->
		<!-- Level 14: Critical Damage for basic attacks +16%, PvP damage +5%. -->
		<!-- Level 15: Critical Damage for basic attacks +17%, PvP damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="15">{2+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13860" toLevel="15" name="Hunter: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: P. Skill Critical Rate +6% -->
		<!-- Level 2: P. Skill Critical Rate +7% -->
		<!-- Level 3: P. Skill Critical Rate +8%, PvP damage +5%. -->
		<!-- Level 4: P. Skill Critical Rate +9%, PvP damage +5%. -->
		<!-- Level 5: P. Skill Critical Rate +10%, PvP damage +5%. -->
		<!-- Level 6: P. Skill Critical Rate +11%, PvP damage +5%. -->
		<!-- Level 7: P. Skill Critical Rate +12%, PvP damage +5%. -->
		<!-- Level 8: P. Skill Critical Rate +13%, PvP damage +5%. -->
		<!-- Level 9: P. Skill Critical Rate +14%, PvP damage +5%. -->
		<!-- Level 10: P. Skill Critical Rate +15%, PvP damage +5%. -->
		<!-- Level 11: P. Skill Critical Rate +16%, PvP damage +5%. -->
		<!-- Level 12: P. Skill Critical Rate +17%, PvP damage +5%. -->
		<!-- Level 13: P. Skill Critical Rate +18%, PvP damage +5%. -->
		<!-- Level 14: P. Skill Critical Rate +19%, PvP damage +5%. -->
		<!-- Level 15: P. Skill Critical Rate +20%, PvP damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{5+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13861" toLevel="15" name="Fire: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: P. Skill Critical Damage +6%. -->
		<!-- Level 2: P. Skill Critical Damage +7%. -->
		<!-- Level 3: P. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 4: P. Skill Critical Damage +9%, PvP damage +5%. -->
		<!-- Level 5: P. Skill Critical Damage +10%, PvP damage +5%. -->
		<!-- Level 6: P. Skill Critical Damage +11%, PvP damage +5%. -->
		<!-- Level 7: P. Skill Critical Damage +12%, PvP damage +5%. -->
		<!-- Level 8: P. Skill Critical Damage +13%, PvP damage +5%. -->
		<!-- Level 9: P. Skill Critical Damage +14%, PvP damage +5%. -->
		<!-- Level 10: P. Skill Critical Damage +15%, PvP damage +5%. -->
		<!-- Level 11: P. Skill Critical Damage +16%, PvP damage +5%. -->
		<!-- Level 12: P. Skill Critical Damage +17%, PvP damage +5%. -->
		<!-- Level 13: P. Skill Critical Damage +18%, PvP damage +5%. -->
		<!-- Level 14: P. Skill Critical Damage +19%, PvP damage +5%. -->
		<!-- Level 15: P. Skill Critical Damage +20%, PvP damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="15">{5+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13862" toLevel="15" name="Body: Kain's Soul Crystal - Lv. 1">
		<!-- Level 1: Max HP +21% -->
		<!-- Level 2: Max HP +22% -->
		<!-- Level 3: Max HP +23%, PvP damage +5%. -->
		<!-- Level 4: Max HP +24%, PvP damage +5%. -->
		<!-- Level 5: Max HP +25%, PvP damage +5%. -->
		<!-- Level 6: Max HP +26%, PvP damage +5%. -->
		<!-- Level 7: Max HP +27%, PvP damage +5%. -->
		<!-- Level 8: Max HP +28%, PvP damage +5%. -->
		<!-- Level 9: Max HP +29%, PvP damage +5%. -->
		<!-- Level 10: Max HP +30%, PvP damage +5%. -->
		<!-- Level 11: Max HP +31%, PvP damage +5%. -->
		<!-- Level 12: Max HP +32%, PvP damage +5%. -->
		<!-- Level 13: Max HP +33%, PvP damage +5%. -->
		<!-- Level 14: Max HP +34%, PvP damage +5%. -->
		<!-- Level 15: Max HP +35%, PvP damage +5%. -->
		<icon>icon.ensoul_big_p</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="15">{20+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13863" toLevel="15" name="Empower: Mermoden's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Atk. +2%. -->
		<!-- Level 2: M. Atk. +3%. -->
		<!-- Level 3: M. Atk. +4%, PvP damage +5%. -->
		<!-- Level 4: M. Atk. +5%, PvP damage +5%. -->
		<!-- Level 5: M. Atk. +6%, PvP damage +5%. -->
		<!-- Level 6: M. Atk. +7%, PvP damage +5%. -->
		<!-- Level 7: M. Atk. +8%, PvP damage +5%. -->
		<!-- Level 8: M. Atk. +9%, PvP damage +5%. -->
		<!-- Level 9: M. Atk. +10%, PvP damage +5%. -->
		<!-- Level 10: M. Atk. +11%, PvP damage +5%. -->
		<!-- Level 11: M. Atk. +12%, PvP damage +5%. -->
		<!-- Level 12: M. Atk. +13%, PvP damage +5%. -->
		<!-- Level 13: M. Atk. +14%, PvP damage +5%. -->
		<!-- Level 14: M. Atk. +15%, PvP damage +5%. -->
		<!-- Level 15: M. Atk. +16%, PvP damage +5%. -->
		<icon>icon.ensoul_big_m</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value fromLevel="1" toLevel="15">{1+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13864" toLevel="15" name="Acumen: Mermoden's Soul Crystal - Lv. 1">
		<!-- Level 1: Casting Spd. +11% -->
		<!-- Level 2: Casting Spd. +12% -->
		<!-- Level 3: Casting Spd. +13%, PvP damage +5%. -->
		<!-- Level 4: Casting Spd. +14%, PvP damage +5%. -->
		<!-- Level 5: Casting Spd. +15%, PvP damage +5%. -->
		<!-- Level 6: Casting Spd. +16%, PvP damage +5%. -->
		<!-- Level 7: Casting Spd. +17%, PvP damage +5%. -->
		<!-- Level 8: Casting Spd. +18%, PvP damage +5%. -->
		<!-- Level 9: Casting Spd. +19%, PvP damage +5%. -->
		<!-- Level 10: Casting Spd. +20%, PvP damage +5%. -->
		<!-- Level 11: Casting Spd. +21%, PvP damage +5%. -->
		<!-- Level 12: Casting Spd. +22%, PvP damage +5%. -->
		<!-- Level 13: Casting Spd. +23%, PvP damage +5%. -->
		<!-- Level 14: Casting Spd. +24%, PvP damage +5%. -->
		<!-- Level 15: Casting Spd. +25%, PvP damage +5%. -->
		<icon>icon.ensoul_big_m</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="15">{10+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13865" toLevel="15" name="Wild: Mermoden's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Skill Critical Rate +21% -->
		<!-- Level 2: M. Skill Critical Rate +22% -->
		<!-- Level 3: M. Skill Critical Rate +23%, PvP damage +5%. -->
		<!-- Level 4: M. Skill Critical Rate +24%, PvP damage +5%. -->
		<!-- Level 5: M. Skill Critical Rate +25%, PvP damage +5%. -->
		<!-- Level 6: M. Skill Critical Rate +26%, PvP damage +5%. -->
		<!-- Level 7: M. Skill Critical Rate +27%, PvP damage +5%. -->
		<!-- Level 8: M. Skill Critical Rate +28%, PvP damage +5%. -->
		<!-- Level 9: M. Skill Critical Rate +29%, PvP damage +5%. -->
		<!-- Level 10: M. Skill Critical Rate +30%, PvP damage +5%. -->
		<!-- Level 11: M. Skill Critical Rate +31%, PvP damage +5%. -->
		<!-- Level 12: M. Skill Critical Rate +32%, PvP damage +5%. -->
		<!-- Level 13: M. Skill Critical Rate +33%, PvP damage +5%. -->
		<!-- Level 14: M. Skill Critical Rate +34%, PvP damage +5%. -->
		<!-- Level 15: M. Skill Critical Rate +35%, PvP damage +5%. -->
		<icon>icon.ensoul_big_m</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{20+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13866" toLevel="15" name="Mystic: Mermoden's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Skill Critical Damage +3% -->
		<!-- Level 2: M. Skill Critical Damage +4% -->
		<!-- Level 3: M. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 4: M. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 5: M. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 6: M. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 7: M. Skill Critical Damage +9%, PvP damage +5%. -->
		<!-- Level 8: M. Skill Critical Damage +10%, PvP damage +5%. -->
		<!-- Level 9: M. Skill Critical Damage +11%, PvP damage +5%. -->
		<!-- Level 10: M. Skill Critical Damage +12%, PvP damage +5%. -->
		<!-- Level 11: M. Skill Critical Damage +13%, PvP damage +5%. -->
		<!-- Level 12: M. Skill Critical Damage +14%, PvP damage +5%. -->
		<!-- Level 13: M. Skill Critical Damage +15%, PvP damage +5%. -->
		<!-- Level 14: M. Skill Critical Damage +16%, PvP damage +5%. -->
		<!-- Level 15: M. Skill Critical Damage +17%, PvP damage +5%. -->
		<icon>icon.ensoul_big_m</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value fromLevel="1" toLevel="15">{2+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13867" toLevel="15" name="Soul: Mermoden's Soul Crystal - Lv. 1">
		<!-- Level 1: Max MP +26% -->
		<!-- Level 2: Max MP +27% -->
		<!-- Level 3: Max MP +28%, PvP Damage +5%. -->
		<!-- Level 4: Max MP +29%, PvP Damage +5%. -->
		<!-- Level 5: Max MP +30%, PvP Damage +5%. -->
		<!-- Level 6: Max MP +31%, PvP Damage +5%. -->
		<!-- Level 7: Max MP +32%, PvP Damage +5%. -->
		<!-- Level 8: Max MP +33%, PvP Damage +5%. -->
		<!-- Level 9: Max MP +34%, PvP Damage +5%. -->
		<!-- Level 10: Max MP +35%, PvP Damage +5%. -->
		<!-- Level 11: Max MP +36%, PvP Damage +5%. -->
		<!-- Level 12: Max MP +37%, PvP Damage +5%. -->
		<!-- Level 13: Max MP +38%, PvP Damage +5%. -->
		<!-- Level 14: Max MP +39%, PvP Damage +5%. -->
		<!-- Level 15: Max MP +40%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_m</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="15">{25+index}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13868" toLevel="15" name="Speed Focus: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Atk. Spd. +5%, Critical Rate for basic attacks +26. -->
		<!-- Level 2: Atk. Spd. +5%, Critical Rate for basic attacks +29. -->
		<!-- Level 3: Atk. Spd. +6%, Critical Rate for basic attacks +32, PvP damage +5%. -->
		<!-- Level 4: Atk. Spd. +6%, Critical Rate for basic attacks +34, PvP damage +5%. -->
		<!-- Level 5: Atk. Spd. +7%, Critical Rate for basic attacks +37, PvP damage +5%. -->
		<!-- Level 6: Atk. Spd. +7%, Critical Rate for basic attacks +40, PvP damage +5%. -->
		<!-- Level 7: Atk. Spd. +8%, Critical Rate for basic attacks +42, PvP damage +5%. -->
		<!-- Level 8: Atk. Spd. +8%, Critical Rate for basic attacks +45, PvP damage +5%. -->
		<!-- Level 9: Atk. Spd. +9%, Critical Rate for basic attacks +48, PvP damage +5%. -->
		<!-- Level 10: Atk. Spd. +9%, Critical Rate for basic attacks +50, PvP damage +5%. -->
		<!-- Level 11: Atk. Spd. +10%, Critical Rate for basic attacks +53, PvP damage +5%. -->
		<!-- Level 12: Atk. Spd. +10%, Critical Rate for basic attacks +56, PvP damage +5%. -->
		<!-- Level 13: Atk. Spd. +11%, Critical Rate for basic attacks +59, PvP damage +5%. -->
		<!-- Level 14: Atk. Spd. +11%, Critical Rate for basic attacks +61, PvP damage +5%. -->
		<!-- Level 15: Atk. Spd. +12%, Critical Rate for basic attacks +64, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{23+index*3}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13869" toLevel="15" name="Speed Death: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Atk. Spd. +5%, Critical Damage for basic attacks +1%. -->
		<!-- Level 2: Atk. Spd. +5%, Critical Damage for basic attacks +2%. -->
		<!-- Level 3: Atk. Spd. +6%, Critical Damage for basic attacks +2%, PvP damage +5%. -->
		<!-- Level 4: Atk. Spd. +6%, Critical Damage for basic attacks +3%, PvP damage +5%. -->
		<!-- Level 5: Atk. Spd. +7%, Critical Damage for basic attacks +3%, PvP damage +5%. -->
		<!-- Level 6: Atk. Spd. +7%, Critical Damage for basic attacks +4%, PvP damage +5%. -->
		<!-- Level 7: Atk. Spd. +8%, Critical Damage for basic attacks +4%, PvP damage +5%. -->
		<!-- Level 8: Atk. Spd. +8%, Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 9: Atk. Spd. +9%, Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 10: Atk. Spd. +9%, Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 11: Atk. Spd. +10%, Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 12: Atk. Spd. +10%, Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 13: Atk. Spd. +11%, Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 14: Atk. Spd. +11%, Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<!-- Level 15: Atk. Spd. +12%, Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value fromLevel="2" toLevel="3">2</value>
					<value fromLevel="4" toLevel="5">3</value>
					<value fromLevel="6" toLevel="7">4</value>
					<value fromLevel="8" toLevel="9">5</value>
					<value fromLevel="10" toLevel="11">6</value>
					<value fromLevel="12" toLevel="13">7</value>
					<value fromLevel="14" toLevel="15">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13870" toLevel="15" name="Speed Hunter: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Atk. Spd. +5%, P. Skill Critical Rate +3%. -->
		<!-- Level 2: Atk. Spd. +5%, P. Skill Critical Rate +4%. -->
		<!-- Level 3: Atk. Spd. +6%, P. Skill Critical Rate +4%, PvP damage +5%. -->
		<!-- Level 4: Atk. Spd. +6%, P. Skill Critical Rate +5%, PvP damage +5%. -->
		<!-- Level 5: Atk. Spd. +7%, P. Skill Critical Rate +5%, PvP damage +5%. -->
		<!-- Level 6: Atk. Spd. +7%, P. Skill Critical Rate +6%, PvP damage +5%. -->
		<!-- Level 7: Atk. Spd. +8%, P. Skill Critical Rate +6%, PvP damage +5%. -->
		<!-- Level 8: Atk. Spd. +8%, P. Skill Critical Rate +7%, PvP damage +5%. -->
		<!-- Level 9: Atk. Spd. +9%, P. Skill Critical Rate +7%, PvP damage +5%. -->
		<!-- Level 10: Atk. Spd. +9%, P. Skill Critical Rate +8%, PvP damage +5%. -->
		<!-- Level 11: Atk. Spd. +10%, P. Skill Critical Rate +8%, PvP damage +5%. -->
		<!-- Level 12: Atk. Spd. +10%, P. Skill Critical Rate +9%, PvP damage +5%. -->
		<!-- Level 13: Atk. Spd. +11%, P. Skill Critical Rate +9%, PvP damage +5%. -->
		<!-- Level 14: Atk. Spd. +11%, P. Skill Critical Rate +10%, PvP damage +5%. -->
		<!-- Level 15: Atk. Spd. +12%, P. Skill Critical Rate +10%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">3</value>
					<value fromLevel="2" toLevel="3">4</value>
					<value fromLevel="4" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">6</value>
					<value fromLevel="8" toLevel="9">7</value>
					<value fromLevel="10" toLevel="11">8</value>
					<value fromLevel="12" toLevel="13">9</value>
					<value fromLevel="14" toLevel="15">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13871" toLevel="15" name="Speed Fire: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Atk. Spd. +5%, P. Skill Critical Damage +3%. -->
		<!-- Level 2: Atk. Spd. +5%, P. Skill Critical Damage +4%. -->
		<!-- Level 3: Atk. Spd. +6%, P. Skill Critical Damage +4%, PvP Damage +5% -->
		<!-- Level 4: Atk. Spd. +6%, P. Skill Critical Damage +5%, PvP Damage +5% -->
		<!-- Level 5: Atk. Spd. +7%, P. Skill Critical Damage +5%, PvP Damage +5% -->
		<!-- Level 6: Atk. Spd. +7%, P. Skill Critical Damage +6%, PvP Damage +5% -->
		<!-- Level 7: Atk. Spd. +8%, P. Skill Critical Damage +6%, PvP Damage +5% -->
		<!-- Level 8: Atk. Spd. +8%, P. Skill Critical Damage +7%, PvP Damage +5% -->
		<!-- Level 9: Atk. Spd. +9%, P. Skill Critical Damage +7%, PvP Damage +5% -->
		<!-- Level 10: Atk. Spd. +9%, P. Skill Critical Damage +8%, PvP Damage +5% -->
		<!-- Level 11: Atk. Spd. +10%, P. Skill Critical Damage +8%, PvP Damage +5% -->
		<!-- Level 12: Atk. Spd. +10%, P. Skill Critical Damage +9%, PvP Damage +5% -->
		<!-- Level 13: Atk. Spd. +11%, P. Skill Critical Damage +9%, PvP Damage +5% -->
		<!-- Level 14: Atk. Spd. +11%, P. Skill Critical Damage +10%, PvP Damage +5% -->
		<!-- Level 15: Atk. Spd. +12%, P. Skill Critical Damage +10%, PvP Damage +5% -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value fromLevel="2" toLevel="3">4</value>
					<value fromLevel="4" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">6</value>
					<value fromLevel="8" toLevel="9">7</value>
					<value fromLevel="10" toLevel="11">8</value>
					<value fromLevel="12" toLevel="13">9</value>
					<value fromLevel="14" toLevel="15">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13872" toLevel="15" name="Speed Body: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Atk. Spd. +5%, Max HP +10%. -->
		<!-- Level 2: Atk. Spd. +5%, Max HP +11%. -->
		<!-- Level 3: Atk. Spd. +6%, Max HP +11%, PvP Damage +5% -->
		<!-- Level 4: Atk. Spd. +6%, Max HP +12%, PvP Damage +5% -->
		<!-- Level 5: Atk. Spd. +7%, Max HP +12%, PvP Damage +5% -->
		<!-- Level 6: Atk. Spd. +7%, Max HP +13%, PvP Damage +5% -->
		<!-- Level 7: Atk. Spd. +8%, Max HP +13%, PvP Damage +5% -->
		<!-- Level 8: Atk. Spd. +8%, Max HP +14%, PvP Damage +5% -->
		<!-- Level 9: Atk. Spd. +9%, Max HP +14%, PvP Damage +5% -->
		<!-- Level 10: Atk. Spd. +9%, Max HP +15%, PvP Damage +5% -->
		<!-- Level 11: Atk. Spd. +10%, Max HP +15%, PvP Damage +5% -->
		<!-- Level 12: Atk. Spd. +10%, Max HP +16%, PvP Damage +5% -->
		<!-- Level 13: Atk. Spd. +11%, Max HP +16%, PvP Damage +5% -->
		<!-- Level 14: Atk. Spd. +11%, Max HP +17%, PvP Damage +5% -->
		<!-- Level 15: Atk. Spd. +12%, Max HP +17%, PvP Damage +5% -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13873" toLevel="15" name="Critical Death: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Rate for basic attacks +26, Critical Damage for basic attacks +1%. -->
		<!-- Level 2: Critical Rate for basic attacks +29, Critical Damage for basic attacks +2%. -->
		<!-- Level 3: Critical Rate for basic attacks +32, Critical Damage for basic attacks +2%, PvP damage +5%. -->
		<!-- Level 4: Critical Rate for basic attacks +34, Critical Damage for basic attacks +3%, PvP damage +5%. -->
		<!-- Level 5: Critical Rate for basic attacks +37, Critical Damage for basic attacks +3%, PvP damage +5%. -->
		<!-- Level 6: Critical Rate for basic attacks +40, Critical Damage for basic attacks +4%, PvP damage +5%. -->
		<!-- Level 7: Critical Rate for basic attacks +42, Critical Damage for basic attacks +4%, PvP damage +5%. -->
		<!-- Level 8: Critical Rate for basic attacks +45, Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 9: Critical Rate for basic attacks +48, Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 10: Critical Rate for basic attacks +50, Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 11: Critical Rate for basic attacks +53, Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 12: Critical Rate for basic attacks +56, Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 13: Critical Rate for basic attacks +59, Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 14: Critical Rate for basic attacks +61, Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<!-- Level 15: Critical Rate for basic attacks +64, Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{23+index*3}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value fromLevel="2" toLevel="3">2</value>
					<value fromLevel="4" toLevel="5">3</value>
					<value fromLevel="6" toLevel="7">4</value>
					<value fromLevel="8" toLevel="9">5</value>
					<value fromLevel="10" toLevel="11">6</value>
					<value fromLevel="12" toLevel="13">7</value>
					<value fromLevel="14" toLevel="15">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13874" toLevel="15" name="Critical Hunter: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Rate for basic attacks +26, P. Skill Critical Rate +3%. -->
		<!-- Level 2: Critical Rate for basic attacks +29, P. Skill Critical Rate +4%. -->
		<!-- Level 3: Critical Rate for basic attacks +32, P. Skill Critical Rate +4%, PvP damage +5%. -->
		<!-- Level 4: Critical Rate for basic attacks +34, P. Skill Critical Rate +5%, PvP damage +5%. -->
		<!-- Level 5: Critical Rate for basic attacks +37, P. Skill Critical Rate +5%, PvP damage +5%. -->
		<!-- Level 6: Critical Rate for basic attacks +40, P. Skill Critical Rate +6%, PvP damage +5%. -->
		<!-- Level 7: Critical Rate for basic attacks +42, P. Skill Critical Rate +6%, PvP damage +5%. -->
		<!-- Level 8: Critical Rate for basic attacks +45, P. Skill Critical Rate +7%, PvP damage +5%. -->
		<!-- Level 9: Critical Rate for basic attacks +48, P. Skill Critical Rate +7%, PvP damage +5%. -->
		<!-- Level 10: Critical Rate for basic attacks +50, P. Skill Critical Rate +8%, PvP damage +5%. -->
		<!-- Level 11: Critical Rate for basic attacks +53, P. Skill Critical Rate +8%, PvP damage +5%. -->
		<!-- Level 12: Critical Rate for basic attacks +56, P. Skill Critical Rate +9%, PvP damage +5%. -->
		<!-- Level 13: Critical Rate for basic attacks +59, P. Skill Critical Rate +9%, PvP damage +5%. -->
		<!-- Level 14: Critical Rate for basic attacks +61, P. Skill Critical Rate +10%, PvP damage +5%. -->
		<!-- Level 15: Critical Rate for basic attacks +64, P. Skill Critical Rate +10%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{23+index*3}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">3</value>
					<value fromLevel="2" toLevel="3">4</value>
					<value fromLevel="4" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">6</value>
					<value fromLevel="8" toLevel="9">7</value>
					<value fromLevel="10" toLevel="11">8</value>
					<value fromLevel="12" toLevel="13">9</value>
					<value fromLevel="14" toLevel="15">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13875" toLevel="15" name="Critical Fire: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Rate for basic attacks +26, P. Skill Critical Damage +3%. -->
		<!-- Level 2: Critical Rate for basic attacks +29, P. Skill Critical Damage +4%. -->
		<!-- Level 3: Critical Rate for basic attacks +32, P. Skill Critical Damage +4%, PvP damage +5%. -->
		<!-- Level 4: Critical Rate for basic attacks +34, P. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 5: Critical Rate for basic attacks +37, P. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 6: Critical Rate for basic attacks +40, P. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 7: Critical Rate for basic attacks +42, P. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 8: Critical Rate for basic attacks +45, P. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 9: Critical Rate for basic attacks +48, P. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 10: Critical Rate for basic attacks +50, P. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 11: Critical Rate for basic attacks +53, P. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 12: Critical Rate for basic attacks +56, P. Skill Critical Damage +9%, PvP damage +5%. -->
		<!-- Level 13: Critical Rate for basic attacks +59, P. Skill Critical Damage +9%, PvP damage +5%. -->
		<!-- Level 14: Critical Rate for basic attacks +61, P. Skill Critical Damage +10%, PvP damage +5%. -->
		<!-- Level 15: Critical Rate for basic attacks +64, P. Skill Critical Damage +10%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{23+index*3}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value fromLevel="2" toLevel="3">4</value>
					<value fromLevel="4" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">6</value>
					<value fromLevel="8" toLevel="9">7</value>
					<value fromLevel="10" toLevel="11">8</value>
					<value fromLevel="12" toLevel="13">9</value>
					<value fromLevel="14" toLevel="15">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13876" toLevel="15" name="Critical Body: Leona's Soul Crystal - Lv. 1">
		<!-- Level 1: Critical Rate for basic attacks +26, Max HP +10%. -->
		<!-- Level 2: Critical Rate for basic attacks +29, Max HP +11%. -->
		<!-- Level 3: Critical Rate for basic attacks +32, Max HP +11%, PvP damage +5%. -->
		<!-- Level 4: Critical Rate for basic attacks +34, Max HP +12%, PvP damage +5%. -->
		<!-- Level 5: Critical Rate for basic attacks +37, Max HP +12%, PvP damage +5%. -->
		<!-- Level 6: Critical Rate for basic attacks +40, Max HP +13%, PvP damage +5%. -->
		<!-- Level 7: Critical Rate for basic attacks +42, Max HP +13%, PvP damage +5%. -->
		<!-- Level 8: Critical Rate for basic attacks +45, Max HP +14%, PvP damage +5%. -->
		<!-- Level 9: Critical Rate for basic attacks +48, Max HP +14%, PvP damage +5%. -->
		<!-- Level 10: Critical Rate for basic attacks +50, Max HP +15%, PvP damage +5%. -->
		<!-- Level 11: Critical Rate for basic attacks +53, Max HP +15%, PvP damage +5%. -->
		<!-- Level 12: Critical Rate for basic attacks +56, Max HP +16%, PvP damage +5%. -->
		<!-- Level 13: Critical Rate for basic attacks +59, Max HP +16%, PvP damage +5%. -->
		<!-- Level 14: Critical Rate for basic attacks +61, Max HP +17%, PvP damage +5%. -->
		<!-- Level 15: Critical Rate for basic attacks +64, Max HP +17%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pp</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value fromLevel="1" toLevel="15">{23+index*3}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13877" toLevel="15" name="Acumen Wild: Pantheon's Soul Crystal - Lv. 1">
		<!-- Level 1: Casting Spd. +5%, M. Skill Critical Rate +10%. -->
		<!-- Level 2: Casting Spd. +5%, M. Skill Critical Rate +11%. -->
		<!-- Level 3: Casting Spd. +6%, M. Skill Critical Rate +11%, PvP damage +5%. -->
		<!-- Level 4: Casting Spd. +6%, M. Skill Critical Rate +12%, PvP damage +5%. -->
		<!-- Level 5: Casting Spd. +7%, M. Skill Critical Rate +12%, PvP damage +5%. -->
		<!-- Level 6: Casting Spd. +7%, M. Skill Critical Rate +13%, PvP damage +5%. -->
		<!-- Level 7: Casting Spd. +8%, M. Skill Critical Rate +13%, PvP damage +5%. -->
		<!-- Level 8: Casting Spd. +8%, M. Skill Critical Rate +14%, PvP damage +5%. -->
		<!-- Level 9: Casting Spd. +9%, M. Skill Critical Rate +14%, PvP damage +5%. -->
		<!-- Level 10: Casting Spd. +9%, M. Skill Critical Rate +15%, PvP damage +5%. -->
		<!-- Level 11: Casting Spd. +10%, M. Skill Critical Rate +15%, PvP damage +5%. -->
		<!-- Level 12: Casting Spd. +10%, M. Skill Critical Rate +16%, PvP damage +5%. -->
		<!-- Level 13: Casting Spd. +11%, M. Skill Critical Rate +16%, PvP damage +5%. -->
		<!-- Level 14: Casting Spd. +11%, M. Skill Critical Rate +17%, PvP damage +5%. -->
		<!-- Level 15: Casting Spd. +12%, M. Skill Critical Rate +17%, PvP damage +5%. -->
		<icon>icon.ensoul_big_mm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13878" toLevel="15" name="Acumen Mystic: Pantheon's Soul Crystal - Lv. 1">
		<!-- Level 1: Casting Spd. +5%, M. Skill Critical Damage +1%. -->
		<!-- Level 2: Casting Spd. +5%, M. Skill Critical Damage +2%. -->
		<!-- Level 3: Casting Spd. +6%, M. Skill Critical Damage +2%, PvP damage +5%. -->
		<!-- Level 4: Casting Spd. +6%, M. Skill Critical Damage +3%, PvP damage +5%. -->
		<!-- Level 5: Casting Spd. +7%, M. Skill Critical Damage +3%, PvP damage +5%. -->
		<!-- Level 6: Casting Spd. +7%, M. Skill Critical Damage +4%, PvP damage +5%. -->
		<!-- Level 7: Casting Spd. +8%, M. Skill Critical Damage +4%, PvP damage +5%. -->
		<!-- Level 8: Casting Spd. +8%, M. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 9: Casting Spd. +9%, M. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 10: Casting Spd. +9%, M. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 11: Casting Spd. +10%, M. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 12: Casting Spd. +10%, M. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 13: Casting Spd. +11%, M. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 14: Casting Spd. +11%, M. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 15: Casting Spd. +12%, M. Skill Critical Damage +8%, PvP damage +5%. -->
		<icon>icon.ensoul_big_mm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value fromLevel="2" toLevel="3">2</value>
					<value fromLevel="4" toLevel="5">3</value>
					<value fromLevel="6" toLevel="7">4</value>
					<value fromLevel="8" toLevel="9">5</value>
					<value fromLevel="10" toLevel="11">6</value>
					<value fromLevel="12" toLevel="13">7</value>
					<value fromLevel="14" toLevel="15">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13879" toLevel="15" name="Acumen Soul: Pantheon's Soul Crystal - Lv. 1">
		<!-- Level 1: Casting Spd. +5%, Max MP +13%. -->
		<!-- Level 2: Casting Spd. +5%, Max MP +14%. -->
		<!-- Level 3: Casting Spd. +6%, Max MP +14%, PvP Damage +5%. -->
		<!-- Level 4: Casting Spd. +6%, Max MP +15%, PvP Damage +5%. -->
		<!-- Level 5: Casting Spd. +7%, Max MP +15%, PvP Damage +5%. -->
		<!-- Level 6: Casting Spd. +7%, Max MP +16%, PvP Damage +5%. -->
		<!-- Level 7: Casting Spd. +8%, Max MP +16%, PvP Damage +5%. -->
		<!-- Level 8: Casting Spd. +8%, Max MP +17%, PvP Damage +5%. -->
		<!-- Level 9: Casting Spd. +9%, Max MP +17%, PvP Damage +5%. -->
		<!-- Level 10: Casting Spd. +9%, Max MP +18%, PvP Damage +5%. -->
		<!-- Level 11: Casting Spd. +10%, Max MP +18%, PvP Damage +5%. -->
		<!-- Level 12: Casting Spd. +10%, Max MP +19%, PvP Damage +5%. -->
		<!-- Level 13: Casting Spd. +11%, Max MP +19%, PvP Damage +5%. -->
		<!-- Level 14: Casting Spd. +11%, Max MP +20%, PvP Damage +5%. -->
		<!-- Level 15: Casting Spd. +12%, Max MP +20%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_mm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">13</value>
					<value fromLevel="2" toLevel="3">14</value>
					<value fromLevel="4" toLevel="5">15</value>
					<value fromLevel="6" toLevel="7">16</value>
					<value fromLevel="8" toLevel="9">17</value>
					<value fromLevel="10" toLevel="11">18</value>
					<value fromLevel="12" toLevel="13">19</value>
					<value fromLevel="14" toLevel="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13880" toLevel="15" name="Wild Mystic: Pantheon's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Skill Critical Rate +10%, M. Skill Critical Damage +1%. -->
		<!-- Level 2: M. Skill Critical Rate +10%, M. Skill Critical Damage +2%. -->
		<!-- Level 3: M. Skill Critical Rate +11%, M. Skill Critical Damage +2%, PvP Damage +5%. -->
		<!-- Level 4: M. Skill Critical Rate +11%, M. Skill Critical Damage +3%, PvP Damage +5%. -->
		<!-- Level 5: M. Skill Critical Rate +12%, M. Skill Critical Damage +3%, PvP Damage +5%. -->
		<!-- Level 6: M. Skill Critical Rate +12%, M. Skill Critical Damage +4%, PvP Damage +5%. -->
		<!-- Level 7: M. Skill Critical Rate +13%, M. Skill Critical Damage +4%, PvP Damage +5%. -->
		<!-- Level 8: M. Skill Critical Rate +13%, M. Skill Critical Damage +5%, PvP Damage +5%. -->
		<!-- Level 9: M. Skill Critical Rate +14%, M. Skill Critical Damage +5%, PvP Damage +5%. -->
		<!-- Level 10: M. Skill Critical Rate +14%, M. Skill Critical Damage +6%, PvP Damage +5%. -->
		<!-- Level 11: M. Skill Critical Rate +15%, M. Skill Critical Damage +6%, PvP Damage +5%. -->
		<!-- Level 12: M. Skill Critical Rate +15%, M. Skill Critical Damage +7%, PvP Damage +5%. -->
		<!-- Level 13: M. Skill Critical Rate +16%, M. Skill Critical Damage +7%, PvP Damage +5%. -->
		<!-- Level 14: M. Skill Critical Rate +16%, M. Skill Critical Damage +8%, PvP Damage +5%. -->
		<!-- Level 15: M. Skill Critical Rate +17%, M. Skill Critical Damage +8%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_mm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value fromLevel="2" toLevel="3">2</value>
					<value fromLevel="4" toLevel="5">3</value>
					<value fromLevel="6" toLevel="7">4</value>
					<value fromLevel="8" toLevel="9">5</value>
					<value fromLevel="10" toLevel="11">6</value>
					<value fromLevel="12" toLevel="13">7</value>
					<value fromLevel="14" toLevel="15">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13881" toLevel="15" name="Wild Soul: Pantheon's Soul Crystal - Lv. 1">
		<!-- Level 1: M. Skill Critical Rate +10%, Max MP +13%. -->
		<!-- Level 2: M. Skill Critical Rate +10%, Max MP +14%. -->
		<!-- Level 3: M. Skill Critical Rate +11%, Max MP +14%, PvP Damage +5%. -->
		<!-- Level 4: M. Skill Critical Rate +11%, Max MP +15%, PvP Damage +5%. -->
		<!-- Level 5: M. Skill Critical Rate +12%, Max MP +15%, PvP Damage +5%. -->
		<!-- Level 6: M. Skill Critical Rate +12%, Max MP +16%, PvP Damage +5%. -->
		<!-- Level 7: M. Skill Critical Rate +13%, Max MP +16%, PvP Damage +5%. -->
		<!-- Level 8: M. Skill Critical Rate +13%, Max MP +17%, PvP Damage +5%. -->
		<!-- Level 9: M. Skill Critical Rate +14%, Max MP +17%, PvP Damage +5%. -->
		<!-- Level 10: M. Skill Critical Rate +14%, Max MP +18%, PvP Damage +5%. -->
		<!-- Level 11: M. Skill Critical Rate +15%, Max MP +18%, PvP Damage +5%. -->
		<!-- Level 12: M. Skill Critical Rate +15%, Max MP +19%, PvP Damage +5%. -->
		<!-- Level 13: M. Skill Critical Rate +16%, Max MP +19%, PvP Damage +5%. -->
		<!-- Level 14: M. Skill Critical Rate +16%, Max MP +20%, PvP Damage +5%. -->
		<!-- Level 15: M. Skill Critical Rate +17%, Max MP +20%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_mm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">13</value>
					<value fromLevel="2" toLevel="3">14</value>
					<value fromLevel="4" toLevel="5">15</value>
					<value fromLevel="6" toLevel="7">16</value>
					<value fromLevel="8" toLevel="9">17</value>
					<value fromLevel="10" toLevel="11">18</value>
					<value fromLevel="12" toLevel="13">19</value>
					<value fromLevel="14" toLevel="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13882" toLevel="15" name="HP Acumen: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max HP +10%, Casting Spd. +5%. -->
		<!-- Level 2: Max HP +11%, Casting Spd. +5%. -->
		<!-- Level 3: Max HP +11%, Casting Spd. +6%, PvP Damage +5%. -->
		<!-- Level 4: Max HP +12%, Casting Spd. +6%, PvP Damage +5%. -->
		<!-- Level 5: Max HP +12%, Casting Spd. +7%, PvP Damage +5%. -->
		<!-- Level 6: Max HP +13%, Casting Spd. +7%, PvP Damage +5%. -->
		<!-- Level 7: Max HP +13%, Casting Spd. +8%, PvP Damage +5%. -->
		<!-- Level 8: Max HP +14%, Casting Spd. +8%, PvP Damage +5%. -->
		<!-- Level 9: Max HP +14%, Casting Spd. +9%, PvP Damage +5%. -->
		<!-- Level 10: Max HP +15%, Casting Spd. +9%, PvP Damage +5%. -->
		<!-- Level 11: Max HP +15%, Casting Spd. +10%, PvP Damage +5%. -->
		<!-- Level 12: Max HP +16%, Casting Spd. +10%, PvP Damage +5%. -->
		<!-- Level 13: Max HP +16%, Casting Spd. +11%, PvP Damage +5%. -->
		<!-- Level 14: Max HP +17%, Casting Spd. +11%, PvP Damage +5%. -->
		<!-- Level 15: Max HP +17%, Casting Spd. +12%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value fromLevel="1" toLevel="2">5</value>
					<value fromLevel="3" toLevel="4">6</value>
					<value fromLevel="5" toLevel="6">7</value>
					<value fromLevel="7" toLevel="8">8</value>
					<value fromLevel="9" toLevel="10">9</value>
					<value fromLevel="11" toLevel="12">10</value>
					<value fromLevel="13" toLevel="14">11</value>
					<value level="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13883" toLevel="15" name="HP Wild: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max HP +10%, M. Skill Critical Rate +10%. -->
		<!-- Level 2: Max HP +11%, M. Skill Critical Rate +10%. -->
		<!-- Level 3: Max HP +11%, M. Skill Critical Rate +11%, PvP Damage +5%. -->
		<!-- Level 4: Max HP +12%, M. Skill Critical Rate +11%, PvP Damage +5%. -->
		<!-- Level 5: Max HP +12%, M. Skill Critical Rate +12%, PvP Damage +5%. -->
		<!-- Level 6: Max HP +13%, M. Skill Critical Rate +12%, PvP Damage +5%. -->
		<!-- Level 7: Max HP +13%, M. Skill Critical Rate +13%, PvP Damage +5%. -->
		<!-- Level 8: Max HP +14%, M. Skill Critical Rate +13%, PvP Damage +5%. -->
		<!-- Level 9: Max HP +14%, M. Skill Critical Rate +14%, PvP Damage +5%. -->
		<!-- Level 10: Max HP +15%, M. Skill Critical Rate +14%, PvP Damage +5%. -->
		<!-- Level 11: Max HP +15%, M. Skill Critical Rate +15%, PvP Damage +5%. -->
		<!-- Level 12: Max HP +16%, M. Skill Critical Rate +15%, PvP Damage +5%. -->
		<!-- Level 13: Max HP +16%, M. Skill Critical Rate +16%, PvP Damage +5%. -->
		<!-- Level 14: Max HP +17%, M. Skill Critical Rate +16%, PvP Damage +5%. -->
		<!-- Level 15: Max HP +17%, M. Skill Critical Rate +17%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13884" toLevel="15" name="HP Mystic: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max HP +10%, M. Skill Critical Damage +1%. -->
		<!-- Level 2: Max HP +11%, M. Skill Critical Damage +2%. -->
		<!-- Level 3: Max HP +11%, M. Skill Critical Damage +3%, PvP damage +5%. -->
		<!-- Level 4: Max HP +12%, M. Skill Critical Damage +3%, PvP damage +5%. -->
		<!-- Level 5: Max HP +12%, M. Skill Critical Damage +4%, PvP damage +5%. -->
		<!-- Level 6: Max HP +13%, M. Skill Critical Damage +4%, PvP damage +5%. -->
		<!-- Level 7: Max HP +13%, M. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 8: Max HP +14%, M. Skill Critical Damage +5%, PvP damage +5%. -->
		<!-- Level 9: Max HP +14%, M. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 10: Max HP +15%, M. Skill Critical Damage +6%, PvP damage +5%. -->
		<!-- Level 11: Max HP +15%, M. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 12: Max HP +16%, M. Skill Critical Damage +7%, PvP damage +5%. -->
		<!-- Level 13: Max HP +16%, M. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 14: Max HP +17%, M. Skill Critical Damage +8%, PvP damage +5%. -->
		<!-- Level 15: Max HP +17%, M. Skill Critical Damage +9%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value fromLevel="2" toLevel="3">2</value>
					<value fromLevel="4" toLevel="5">3</value>
					<value fromLevel="6" toLevel="7">4</value>
					<value fromLevel="8" toLevel="9">5</value>
					<value fromLevel="10" toLevel="11">6</value>
					<value fromLevel="12" toLevel="13">7</value>
					<value fromLevel="14" toLevel="15">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13885" toLevel="15" name="HP Soul: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max HP +10%, Max MP +13%. -->
		<!-- Level 2: Max HP +11%, Max MP +13%. -->
		<!-- Level 3: Max HP +11%, Max MP +14%, PvP Damage +5%. -->
		<!-- Level 4: Max HP +12%, Max MP +14%, PvP Damage +5%. -->
		<!-- Level 5: Max HP +12%, Max MP +15%, PvP Damage +5%. -->
		<!-- Level 6: Max HP +13%, Max MP +15%, PvP Damage +5%. -->
		<!-- Level 7: Max HP +13%, Max MP +16%, PvP Damage +5%. -->
		<!-- Level 8: Max HP +14%, Max MP +16%, PvP Damage +5%. -->
		<!-- Level 9: Max HP +14%, Max MP +17%, PvP Damage +5%. -->
		<!-- Level 10: Max HP +15%, Max MP +17%, PvP Damage +5%. -->
		<!-- Level 11: Max HP +15%, Max MP +18%, PvP Damage +5%. -->
		<!-- Level 12: Max HP +16%, Max MP +18%, PvP Damage +5%. -->
		<!-- Level 13: Max HP +16%, Max MP +19%, PvP Damage +5%. -->
		<!-- Level 14: Max HP +17%, Max MP +19%, PvP Damage +5%. -->
		<!-- Level 15: Max HP +17%, Max MP +20%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value fromLevel="2" toLevel="3">11</value>
					<value fromLevel="4" toLevel="5">12</value>
					<value fromLevel="6" toLevel="7">13</value>
					<value fromLevel="8" toLevel="9">14</value>
					<value fromLevel="10" toLevel="11">15</value>
					<value fromLevel="12" toLevel="13">16</value>
					<value fromLevel="14" toLevel="15">17</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">13</value>
					<value fromLevel="2" toLevel="3">14</value>
					<value fromLevel="4" toLevel="5">15</value>
					<value fromLevel="6" toLevel="7">16</value>
					<value fromLevel="8" toLevel="9">17</value>
					<value fromLevel="10" toLevel="11">18</value>
					<value fromLevel="12" toLevel="13">19</value>
					<value fromLevel="14" toLevel="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13886" toLevel="15" name="MP Fury: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max MP +13%, Atk. Spd +5%. -->
		<!-- Level 2: Max MP +13%, Atk. Spd +6%. -->
		<!-- Level 3: Max MP +14%, Atk. Spd. +6%, PvP Damage +5%. -->
		<!-- Level 4: Max MP +14%, Atk. Spd. +7%, PvP Damage +5%. -->
		<!-- Level 5: Max MP +15%, Atk. Spd. +7%, PvP Damage +5%. -->
		<!-- Level 6: Max MP +15%, Atk. Spd. +8%, PvP Damage +5%. -->
		<!-- Level 7: Max MP +16%, Atk. Spd. +8%, PvP Damage +5%. -->
		<!-- Level 8: Max MP +16%, Atk. Spd. +9%, PvP Damage +5%. -->
		<!-- Level 9: Max MP +17%, Atk. Spd. +9%, PvP Damage +5%. -->
		<!-- Level 10: Max MP +17%, Atk. Spd. +10%, PvP Damage +5%. -->
		<!-- Level 11: Max MP +18%, Atk. Spd. +10%, PvP Damage +5%. -->
		<!-- Level 12: Max MP +18%, Atk. Spd. +11%, PvP Damage +5%. -->
		<!-- Level 13: Max MP +19%, Atk. Spd. +11%, PvP Damage +5%. -->
		<!-- Level 14: Max MP +19%, Atk. Spd. +12%, PvP Damage +5%. -->
		<!-- Level 15: Max MP +20%, Atk. Spd. +12%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="2">13</value>
					<value fromLevel="3" toLevel="4">14</value>
					<value fromLevel="5" toLevel="6">15</value>
					<value fromLevel="7" toLevel="8">16</value>
					<value fromLevel="9" toLevel="10">17</value>
					<value fromLevel="11" toLevel="12">18</value>
					<value fromLevel="13" toLevel="14">19</value>
					<value level="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value fromLevel="2" toLevel="3">6</value>
					<value fromLevel="4" toLevel="5">7</value>
					<value fromLevel="6" toLevel="7">8</value>
					<value fromLevel="8" toLevel="9">9</value>
					<value fromLevel="10" toLevel="11">10</value>
					<value fromLevel="12" toLevel="13">11</value>
					<value fromLevel="14" toLevel="15">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13887" toLevel="15" name="MP Focus: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max MP +13%, Critical Rate for basic attacks +26. -->
		<!-- Level 2: Max MP +13%, Critical Rate for basic attacks +29. -->
		<!-- Level 3: Max MP +14%, Critical Rate for basic attacks +32, PvP damage +5%. -->
		<!-- Level 4: Max MP +14%, Critical Rate for basic attacks +34, PvP damage +5%. -->
		<!-- Level 5: Max MP +15%, Critical Rate for basic attacks +37, PvP damage +5%. -->
		<!-- Level 6: Max MP +15%, Critical Rate for basic attacks +40, PvP damage +5%. -->
		<!-- Level 7: Max MP +16%, Critical Rate for basic attacks +42, PvP damage +5%. -->
		<!-- Level 8: Max MP +16%, Critical Rate for basic attacks +45, PvP damage +5%. -->
		<!-- Level 9: Max MP +17%, Critical Rate for basic attacks +48, PvP damage +5%. -->
		<!-- Level 10: Max MP +17%, Critical Rate for basic attacks +50, PvP damage +5%. -->
		<!-- Level 11: Max MP +18%, Critical Rate for basic attacks +53, PvP damage +5%. -->
		<!-- Level 12: Max MP +18%, Critical Rate for basic attacks +56, PvP damage +5%. -->
		<!-- Level 13: Max MP +19%, Critical Rate for basic attacks +59, PvP damage +5%. -->
		<!-- Level 14: Max MP +19%, Critical Rate for basic attacks +61, PvP damage +5%. -->
		<!-- Level 15: Max MP +20%, Critical Rate for basic attacks +64, PvP damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value fromLevel="1" toLevel="2">13</value>
					<value fromLevel="3" toLevel="4">14</value>
					<value fromLevel="5" toLevel="6">15</value>
					<value fromLevel="7" toLevel="8">16</value>
					<value fromLevel="9" toLevel="10">17</value>
					<value fromLevel="11" toLevel="12">18</value>
					<value fromLevel="13" toLevel="14">19</value>
					<value level="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">26</value>
					<value level="2">29</value>
					<value level="3">32</value>
					<value level="4">34</value>
					<value level="5">37</value>
					<value level="6">40</value>
					<value level="7">42</value>
					<value level="8">45</value>
					<value level="9">48</value>
					<value level="10">50</value>
					<value level="11">53</value>
					<value level="12">56</value>
					<value level="13">59</value>
					<value level="14">61</value>
					<value level="15">64</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13888" toLevel="15" name="MP Death: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max MP +13%, Critical Damage for basic attacks +1%. -->
		<!-- Level 2: Max MP +13%, Critical Damage for basic attacks +2%. -->
		<!-- Level 3: Max MP +14%, Critical Damage for basic attacks +2%, PvP damage +5%. -->
		<!-- Level 4: Max MP +14%, Critical Damage for basic attacks +3%, PvP damage +5%. -->
		<!-- Level 5: Max MP +15%, Critical Damage for basic attacks +3%, PvP damage +5%. -->
		<!-- Level 6: Max MP +15%, Critical Damage for basic attacks +4%, PvP damage +5%. -->
		<!-- Level 7: Max MP +16%, Critical Damage for basic attacks +4%, PvP damage +5%. -->
		<!-- Level 8: Max MP +16%, Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 9: Max MP +17%, Critical Damage for basic attacks +5%, PvP damage +5%. -->
		<!-- Level 10: Max MP +17%, Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 11: Max MP +18%, Critical Damage for basic attacks +6%, PvP damage +5%. -->
		<!-- Level 12: Max MP +18%, Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 13: Max MP +19%, Critical Damage for basic attacks +7%, PvP damage +5%. -->
		<!-- Level 14: Max MP +19%, Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<!-- Level 15: Max MP +20%, Critical Damage for basic attacks +8%, PvP damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="2">13</value>
					<value fromLevel="3" toLevel="4">14</value>
					<value fromLevel="5" toLevel="6">15</value>
					<value fromLevel="7" toLevel="8">16</value>
					<value fromLevel="9" toLevel="10">17</value>
					<value fromLevel="11" toLevel="12">18</value>
					<value fromLevel="13" toLevel="14">19</value>
					<value level="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value fromLevel="2" toLevel="3">2</value>
					<value fromLevel="4" toLevel="5">3</value>
					<value fromLevel="6" toLevel="7">4</value>
					<value fromLevel="8" toLevel="9">5</value>
					<value fromLevel="10" toLevel="11">6</value>
					<value fromLevel="12" toLevel="13">7</value>
					<value fromLevel="14" toLevel="15">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13889" toLevel="15" name="MP Hunter: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max MP +13%, P. Skills Critical Rate +3%. -->
		<!-- Level 2: Max MP +13%, P. Skills Critical Rate +4%. -->
		<!-- Level 3: Max MP +14%, P. Skill Critical Rate +4%, PvP Damage +5%. -->
		<!-- Level 4: Max MP +14%, P. Skill Critical Rate +5%, PvP Damage +5%. -->
		<!-- Level 5: Max MP +15%, P. Skill Critical Rate +5%, PvP Damage +5%. -->
		<!-- Level 6: Max MP +15%, P. Skill Critical Rate +6%, PvP Damage +5%. -->
		<!-- Level 7: Max MP +16%, P. Skill Critical Rate +6%, PvP Damage +5%. -->
		<!-- Level 8: Max MP +16%, P. Skill Critical Rate +7%, PvP Damage +5%. -->
		<!-- Level 9: Max MP +17%, P. Skill Critical Rate +7%, PvP Damage +5%. -->
		<!-- Level 10: Max MP +17%, P. Skill Critical Rate +8%, PvP Damage +5%. -->
		<!-- Level 11: Max MP +18%, P. Skill Critical Rate +8%, PvP Damage +5%. -->
		<!-- Level 12: Max MP +18%, P. Skill Critical Rate +9%, PvP Damage +5%. -->
		<!-- Level 13: Max MP +19%, P. Skill Critical Rate +9%, PvP Damage +5%. -->
		<!-- Level 14: Max MP +19%, P. Skill Critical Rate +10%, PvP Damage +5%. -->
		<!-- Level 15: Max MP +20%, P. Skill Critical Rate +10%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="2">13</value>
					<value fromLevel="3" toLevel="4">14</value>
					<value fromLevel="5" toLevel="6">15</value>
					<value fromLevel="7" toLevel="8">16</value>
					<value fromLevel="9" toLevel="10">17</value>
					<value fromLevel="11" toLevel="12">18</value>
					<value fromLevel="13" toLevel="14">19</value>
					<value level="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">3</value>
					<value fromLevel="2" toLevel="3">4</value>
					<value fromLevel="4" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">6</value>
					<value fromLevel="8" toLevel="9">7</value>
					<value fromLevel="10" toLevel="11">8</value>
					<value fromLevel="12" toLevel="13">9</value>
					<value fromLevel="14" toLevel="15">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13890" toLevel="15" name="MP Fire: Lionel's Soul Crystal - Lv. 1">
		<!-- Level 1: Max MP +13%, P. Skill Critical Damage +3%. -->
		<!-- Level 2: Max MP +13%, P. Skill Critical Damage +4%. -->
		<!-- Level 3: Max MP +14%, P. Skill Critical Damage +4%, PvP Damage +5%. -->
		<!-- Level 4: Max MP +14%, P. Skill Critical Damage +5%, PvP Damage +5%. -->
		<!-- Level 5: Max MP +15%, P. Skill Critical Damage +5%, PvP Damage +5%. -->
		<!-- Level 6: Max MP +15%, P. Skill Critical Damage +6%, PvP Damage +5%. -->
		<!-- Level 7: Max MP +16%, P. Skill Critical Damage +6%, PvP Damage +5%. -->
		<!-- Level 8: Max MP +16%, P. Skill Critical Damage +7%, PvP Damage +5%. -->
		<!-- Level 9: Max MP +17%, P. Skill Critical Damage +7%, PvP Damage +5%. -->
		<!-- Level 10: Max MP +17%, P. Skill Critical Damage +8%, PvP Damage +5%. -->
		<!-- Level 11: Max MP +18%, P. Skill Critical Damage +8%, PvP Damage +5%. -->
		<!-- Level 12: Max MP +18%, P. Skill Critical Damage +9%, PvP Damage +5%. -->
		<!-- Level 13: Max MP +19%, P. Skill Critical Damage +9%, PvP Damage +5%. -->
		<!-- Level 14: Max MP +19%, P. Skill Critical Damage +10%, PvP Damage +5%. -->
		<!-- Level 15: Max MP +20%, P. Skill Critical Damage +10%, PvP Damage +5%. -->
		<icon>icon.ensoul_big_pm</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value fromLevel="1" toLevel="2">13</value>
					<value fromLevel="3" toLevel="4">14</value>
					<value fromLevel="5" toLevel="6">15</value>
					<value fromLevel="7" toLevel="8">16</value>
					<value fromLevel="9" toLevel="10">17</value>
					<value fromLevel="11" toLevel="12">18</value>
					<value fromLevel="13" toLevel="14">19</value>
					<value level="15">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value fromLevel="2" toLevel="3">4</value>
					<value fromLevel="4" toLevel="5">5</value>
					<value fromLevel="6" toLevel="7">6</value>
					<value fromLevel="8" toLevel="9">7</value>
					<value fromLevel="10" toLevel="11">8</value>
					<value fromLevel="12" toLevel="13">9</value>
					<value fromLevel="14" toLevel="15">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13891" toLevel="1" name="Critical Slow">
		<!-- Speed down with a certain rate and PvP damage up with a certain rate during Critical -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13892" toLevel="1" name="Critical Stun">
		<!-- A chance to stun after a critical attack. PvP damage increased. -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13893" toLevel="1" name="Magic Hold">
		<!-- Dryad Root with a certain rate and increased PvP damage during Critical -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13894" toLevel="2" name="Magic Focus">
		<!-- Level 1: With a certain chance, enables Focus after using a magic skill. -->
		<!-- Level 2: Focus with a certain rate and increased PvP damage when magic skill is used -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13895" toLevel="1" name="Magic Blessed Body">
		<!-- With a certain chance, enables Blessed Body after using a magic skill. -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13896" toLevel="1" name="Magic Regeneration">
		<!-- With a certain chance, enables Regeneration after using a magic skill. -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13897" toLevel="2" name="Magic Mental Shield">
		<!-- Level 1: With a certain chance, enables Mental Shield after using a magic skill. -->
		<!-- Level 2: Mental Shield with a certain rate and increased PvP damage when magic skill is used -->
		<icon>icon.ensoul_big_old</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="13898" toLevel="2" name="Tyrr: Mystic Soul Crystal">
		<!-- P. Atk. +5%, PvP/ PvE damage +2% -->
		<icon>icon.ensoul_big_ep</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="13899" toLevel="2" name="Feoh: Mystic Soul Crystal">
		<!-- M. Atk. +5%, PvP/ PvE damage +2%. -->
		<icon>icon.ensoul_big_ep</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
