<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="27700" toLevel="6" name="Inherent Abilities - Gloves Attack">
		<!-- Level 1: P. Atk. +1%, M. Atk. +2%. -->
		<!-- Level 2: P. Atk. +1.1%, M. Atk. +2.2%. -->
		<!-- Level 3: P. Atk. +1.2%, M. Atk. +2.4%. -->
		<!-- Level 4: P. Atk. +1.3%, M. Atk. +2.6%. -->
		<!-- Level 5: P. Atk. +1.4%, M. Atk. +2.8%. -->
		<!-- Level 6: P. Atk. +1.5%, M. Atk. +3%. -->
		<icon>icon.pk</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.2</value>
					<value level="4">1.3</value>
					<value level="5">1.4</value>
					<value level="6">1.5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.2</value>
					<value level="3">2.4</value>
					<value level="4">2.6</value>
					<value level="5">2.8</value>
					<value level="6">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27701" toLevel="6" name="Inherent Abilities - Shoes Attack">
		<!-- Level 1: P. Atk. +1%, M. Atk. +2%. -->
		<!-- Level 2: P. Atk. +1.1%, M. Atk. +2.2%. -->
		<!-- Level 3: P. Atk. +1.2%, M. Atk. +2.4%. -->
		<!-- Level 4: P. Atk. +1.3%, M. Atk. +2.6%. -->
		<!-- Level 5: P. Atk. +1.4%, M. Atk. +2.8%. -->
		<!-- Level 6: P. Atk. +1.5%, M. Atk. +3%. -->
		<icon>icon.pk</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.2</value>
					<value level="4">1.3</value>
					<value level="5">1.4</value>
					<value level="6">1.5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.2</value>
					<value level="3">2.4</value>
					<value level="4">2.6</value>
					<value level="5">2.8</value>
					<value level="6">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27702" toLevel="6" name="Shillien's Ring">
		<!-- Level 1: M. Def. +30%, Dark Resistance +100, STR/ INT +5, Skill Critical Damage +18%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 2: M. Def. +32%, Dark Resistance +110, STR/ INT +6, Skill Critical Damage +20%, Atk. Spd./ Casting Spd. +12%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 3: M. Def. +35%, Dark Resistance +110, STR/ INT +6, Skill Critical Damage +20%, Atk. Spd./ Casting Spd. +12%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 4: M. Def. +40%, Dark Resistance +120, STR/ INT +7, Skill Critical Damage +25%, Atk. Spd./ Casting Spd. +15%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 5: M. Def. +45%, Dark Resistance +120, STR/ INT +7, Skill Critical Damage +25%, Atk. Spd./ Casting Spd. +18%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 6: M. Def. +50%, Dark Resistance +130, STR/ INT +8, Skill Critical Damage +30%, Atk. Spd./ Casting Spd. +20%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<icon>BranchIcon.Icon.ring_of_shilen_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">30</value>
					<value level="2">32</value>
					<value level="3">35</value>
					<value level="4">40</value>
					<value level="5">45</value>
					<value level="6">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">100</value>
					<value level="2">110</value>
					<value level="3">110</value>
					<value level="4">120</value>
					<value level="5">120</value>
					<value level="6">130</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">7</value>
					<value level="6">8</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">7</value>
					<value level="6">8</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">18</value>
					<value level="2">20</value>
					<value level="3">20</value>
					<value level="4">25</value>
					<value level="5">25</value>
					<value level="6">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="2">12</value>
					<value level="3">12</value>
					<value level="4">15</value>
					<value level="5">18</value>
					<value level="6">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="2">12</value>
					<value level="3">12</value>
					<value level="4">15</value>
					<value level="5">18</value>
					<value level="6">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27703" toLevel="1" name="Shillien's Harshness">
		<!-- When killing another character, there's a 70% chance that the PK count will not increase. -->
		<icon>BranchIcon.Icon.ring_of_shilen_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
	</skill>
	<skill id="27704" toLevel="1" name="Shillien's Will">
		<!-- Increases P./ M. Atk. by 100% for 60 sec. -->
		<icon>BranchIcon.Icon.ring_of_shilen_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<hitTime>200</hitTime>
		<reuseDelay>7200000</reuseDelay>
	</skill>
	<skill id="27705" toLevel="6" name="Shillien's Necklace">
		<!-- Level 1: M. Def. +60%, Dark Resistance +120, STR/ INT +7, Obstruction/ Confusion/ Stupor/ Petrification Atk. Rate +25. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 2: M. Def. +62%, Dark Resistance +130, STR/ INT +8, Obstruction/ Confusion/ Stupor/ Petrification Atk. Rate +25, Max HP +25%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 3: M. Def. +65%, Dark Resistance +130, STR/ INT +8, Obstruction/ Confusion/ Stupor/ Petrification Atk. Rate +30, Max HP +30%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 4: M. Def. +70%, Dark Resistance +140, STR/ INT +9, Obstruction/ Confusion/ Stupor/ Petrification Atk. Rate +35, Max HP +34%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 5: M. Def. +75%, Dark Resistance +140, STR/ INT +9, Obstruction/ Confusion/ Stupor/ Petrification Atk. Rate +35, Max HP +37%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 6: M. Def. +80%, Dark Resistance +150, STR/ INT +10, Obstruction/ Confusion/ Stupor/ Petrification Atk. Rate +40, Max HP +40%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">60</value>
					<value level="2">62</value>
					<value level="3">65</value>
					<value level="4">70</value>
					<value level="5">75</value>
					<value level="6">80</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">120</value>
					<value level="2">130</value>
					<value level="3">130</value>
					<value level="4">140</value>
					<value level="5">140</value>
					<value level="6">150</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8</value>
					<value level="4">9</value>
					<value level="5">9</value>
					<value level="6">10</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8</value>
					<value level="4">9</value>
					<value level="5">9</value>
					<value level="6">10</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="AttackTrait">
				<DERANGEMENT>
					<value level="1">25</value>
					<value level="2">25</value>
					<value level="3">30</value>
					<value level="4">35</value>
					<value level="5">35</value>
					<value level="6">40</value>
				</DERANGEMENT>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="2">25</value>
					<value level="3">30</value>
					<value level="4">34</value>
					<value level="5">37</value>
					<value level="6">40</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27706" toLevel="1" name="Shillien's Strength">
		<!-- With a certain chance, decreases received PvP damage. -->
		<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27707" toLevel="1" name="Shillien's Dignity">
		<!-- Stuns the target for 30 sec. -->
		<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>-999</effectPoint>
		<hitTime>200</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>7200000</reuseDelay>
	</skill>
	<skill id="27708" toLevel="6" name="Shillien's Earring">
		<!-- Level 1: M. Def. +50%, Dark Resistance +110, STR/ INT +6, Obstruction/ Confusion/ Stupor/ Petrification Resistance +30, Speed +10. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 2: M. Def. +52%, Dark Resistance +120, STR/ INT +7, Obstruction/ Confusion/ Stupor/ Petrification Resistance +30, Speed +15, Max CP +50%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 3: M. Def. +55%, Dark Resistance +120, STR/ INT +7, Obstruction/ Confusion/ Stupor/ Petrification Resistance +35, Speed +15, Max CP +57%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 4: M. Def. +60%, Dark Resistance +130, STR/ INT +8, Obstruction/ Confusion/ Stupor/ Petrification Resistance +35, Speed +20, Max CP +68%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 5: M. Def. +65%, Dark Resistance +130, STR/ INT +8, Obstruction/ Confusion/ Stupor/ Petrification Resistance +40, Speed +20, Max CP +80%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<!-- Level 6: M. Def. +70%, Dark Resistance +140, STR/ INT +9, Obstruction/ Confusion/ Stupor/ Petrification Resistance +45, Speed +25, Max CP +100%. Effects of two identical rings do not stack, the higher-level ring takes precedence. -->
		<icon>BranchIcon.Icon.earring_of_shilen_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<reuseDelay>
			<value level="1">300000</value>
			<value level="2">0</value>
			<value level="3">0</value>
			<value level="4">0</value>
			<value level="5">0</value>
			<value level="6">0</value>
		</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">50</value>
					<value level="2">52</value>
					<value level="3">55</value>
					<value level="4">60</value>
					<value level="5">65</value>
					<value level="6">70</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">110</value>
					<value level="2">120</value>
					<value level="3">120</value>
					<value level="4">130</value>
					<value level="5">130</value>
					<value level="6">140</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">6</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">8</value>
					<value level="5">8</value>
					<value level="6">9</value>
				</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">6</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">8</value>
					<value level="5">8</value>
					<value level="6">9</value>
				</amount>
				<stat>INT</stat>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>
					<value level="1">30</value>
					<value level="2">30</value>
					<value level="3">35</value>
					<value level="4">35</value>
					<value level="5">40</value>
					<value level="6">45</value>
				</DERANGEMENT>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">20</value>
					<value level="5">20</value>
					<value level="6">25</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="2">50</value>
					<value level="3">57</value>
					<value level="4">68</value>
					<value level="5">80</value>
					<value level="6">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27709" toLevel="1" name="Shillien's Energy">
		<!-- CHA +10. -->
		<icon>BranchIcon.Icon.earring_of_shilen_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="StatUp">
				<amount>10</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="27710" toLevel="1" name="Shillien's Protection">
		<!-- Creates a space that cancels all ranged attacks and debuffs for 60 sec. -->
		<icon>BranchIcon.Icon.earring_of_shilen_i00</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>379</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>7200000</reuseDelay>
	</skill>
	<skill id="27711" toLevel="1" name="Scroll: Enchant Shillien's Ring">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27712" toLevel="1" name="Scroll: Enchant Shillien's Necklace">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27713" toLevel="1" name="Scroll: Enchant Shillien's Earring">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27714" toLevel="1" name="Shillien's Strength">
		<!-- With a certain chance, decreases received PvP damage. -->
		<icon>icon.skill3080</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="27715" toLevel="1" name="Prestige Cube">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27716" toLevel="1" name="Starlight Agathion Pack">
		<icon>icon.etc_treasure_box_i02</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="8.3333333333333">
						<item id="24175" count="1" /> <!-- Low-grade Agathion Aquarius Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24160" count="1" /> <!-- Low-grade Agathion Aries Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24184" count="1" /> <!-- Low-grade Agathion Cancer Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24154" count="1" /> <!-- Low-grade Agathion Capricorn Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24169" count="1" /> <!-- Low-grade Agathion Gemini Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24166" count="1" /> <!-- Low-grade Agathion Leo Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24157" count="1" /> <!-- Low-grade Agathion Libra Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24178" count="1" /> <!-- Low-grade Agathion Pisces Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24181" count="1" /> <!-- Low-grade Agathion Sagittarius Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24172" count="1" /> <!-- Low-grade Agathion Scorpio Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24163" count="1" /> <!-- Low-grade Agathion Taurus Box -->
					</item>
					<item chance="8.3333333333333">
						<item id="24151" count="1" /> <!-- Low-grade Agathion Virgo Box -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27717" toLevel="6" name="Greater Jewel's Blessing">
		<!-- Level 1: You can feel a new energy thanks to your possession of a Greater Jewel. Max CP +5%. -->
		<!-- Level 2: You can feel a new energy thanks to combining 2 Greater Jewels. Max HP/ CP +7%. -->
		<!-- Level 3: You can feel a new energy thanks to combining 3 Greater Jewels. Max HP/ CP +15%. -->
		<!-- Level 4: You can feel a new energy thanks to combining 4 Greater Jewels. Max HP/ CP +17%. -->
		<!-- Level 5: You can feel a new energy thanks to combining 5 Greater Jewels. Max HP/ CP +20%. -->
		<!-- Level 6: You can feel a new energy thanks to combining 6 Greater Jewels. Max HP/ CP +25%. -->
		<icon>icon.etc_bm_brooch_lavianrose_piece</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">7</value>
					<value level="3">15</value>
					<value level="4">17</value>
					<value level="5">20</value>
					<value level="6">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">15</value>
					<value level="4">17</value>
					<value level="5">20</value>
					<value level="6">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27718" toLevel="1" name="La Vie En Rose's Elegant Brooch">
		<!-- 6 Jewels can be equipped. -->
		<icon>BranchIcon.icon.etc_g_bm_brooch_lavianrose</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="JewelSlot">
				<amount>6</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27719" toLevel="1" name="La Vie En Rose's Elegant Brooch">
		<!-- Expands your inventory. -->
		<icon>BranchIcon.icon.etc_g_bm_brooch_lavianrose</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="EnlargeSlot">
				<amount>12</amount>
				<type>INVENTORY_NORMAL</type>
			</effect>
		</effects>
	</skill>
	<skill id="27720" toLevel="1" name="Ultimate Jewelry Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>38941</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>26296</itemId> <!-- La Vie En Rose's Jewelry Box -->
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="27721" toLevel="1" name="Lv.1 La Vie En Rose's Energy">
		<!-- For 30 sec., party members' M. Atk. +400%. The effect does not stack with Battle Rhapsody. -->
		<icon>icon.etc_5slot_brooch_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>RHAPSODY</abnormalType> <!-- Guess -->
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>1000</coolTime>
		<effectPoint>702</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>900000</reuseDelay>
		<reuseDelayGroup>27724</reuseDelayGroup>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpSkillAcquire">
				<skillId>27722</skillId> <!-- Lv.2 La Vie En Rose's Energy -->
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkillAcquire">
				<skillId>27723</skillId> <!-- Lv.3 La Vie En Rose's Energy -->
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkillAcquire">
				<skillId>27724</skillId> <!-- Lv.4 La Vie En Rose's Energy -->
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>30873</skillId> <!-- Limit of Iss -->
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalAttack">
				<amount>400</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27722" toLevel="1" name="Lv.2 La Vie En Rose's Energy">
		<!-- For 30 sec., party members' P. Atk. +100%, M. Atk. +400%. The effect does not stack with Battle Rhapsody. -->
		<icon>icon.etc_5slot_brooch_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>RHAPSODY</abnormalType> <!-- Guess -->
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>1000</coolTime>
		<effectPoint>702</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>900000</reuseDelay>
		<reuseDelayGroup>27724</reuseDelayGroup>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpSkillAcquire">
				<skillId>27723</skillId> <!-- Lv.3 La Vie En Rose's Energy -->
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkillAcquire">
				<skillId>27724</skillId> <!-- Lv.4 La Vie En Rose's Energy -->
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>400</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27723" toLevel="1" name="Lv.3 La Vie En Rose's Energy">
		<!-- For 30 sec., party members' P. Atk. +100%, M. Atk. +400%, M. Def. +10,000. The effect does not stack with Battle Rhapsody. -->
		<icon>icon.etc_5slot_brooch_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>RHAPSODY</abnormalType> <!-- Guess -->
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>1000</coolTime>
		<effectPoint>702</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>900000</reuseDelay>
		<reuseDelayGroup>27724</reuseDelayGroup>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpSkillAcquire">
				<skillId>27724</skillId> <!-- Lv.4 La Vie En Rose's Energy -->
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>400</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27724" toLevel="1" name="Lv.4 La Vie En Rose's Energy">
		<!-- For 30 sec., party members' P. Atk. +100%, M. Atk. +400%, P. Def. +13,000, M. Def. +10,000. The effect does not stack with Battle Rhapsody. -->
		<icon>icon.etc_5slot_brooch_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>RHAPSODY</abnormalType> <!-- Guess -->
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<coolTime>1000</coolTime>
		<effectPoint>702</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>900000</reuseDelay>
		<reuseDelayGroup>27724</reuseDelayGroup>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>400</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>13000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10000</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27725" toLevel="1" name="Ultimate Jewelry Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>28365</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="28364" count="1" /> <!-- Jewel Grinder -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.31">
						<item id="26475" count="1" /> <!-- Radiant Gemstone Fragment -->
					</item>
					<item chance="0.04">
						<item id="28489" count="1" /> <!-- La Vie En Rose's Magnificent Brooch Jewel -->
					</item>
					<item chance="7.75">
						<item id="38939" count="1" /> <!-- La Vie En Rose's Aquamarine Pack -->
					</item>
					<item chance="2.3">
						<item id="26508" count="1" /> <!-- La Vie En Rose's Amethyst Pack -->
					</item>
					<item chance="7.5">
						<item id="38937" count="1" /> <!-- La Vie En Rose's Diamond Pack -->
					</item>
					<item chance="7.72">
						<item id="26492" count="1" /> <!-- La Vie En Rose's Garnet Pack - Not Available -->
					</item>
					<item chance="8.02">
						<item id="38940" count="1" /> <!-- La Vie En Rose's Pearl Pack -->
					</item>
					<item chance="7.39">
						<item id="38938" count="1" /> <!-- La Vie En Rose's Emerald Pack -->
					</item>
					<item chance="7.64">
						<item id="27483" count="1" /> <!-- La Vie En Rose's Vital Stone Pack - Not Available -->
					</item>
					<item chance="7.69">
						<item id="26507" count="1" /> <!-- La Vie En Rose's Cat's Eye Pack -->
					</item>
					<item chance="2.29">
						<item id="47701" count="1" /> <!-- La Vie En Rose's Red Cat's Eye Pack -->
					</item>
					<item chance="7.66">
						<item id="38936" count="1" /> <!-- La Vie En Rose's Obsidian Pack -->
					</item>
					<item chance="7.78">
						<item id="38935" count="1" /> <!-- La Vie En Rose's Opal Pack -->
					</item>
					<item chance="7.88">
						<item id="38932" count="1" /> <!-- La Vie En Rose's Ruby Pack -->
					</item>
					<item chance="7.73">
						<item id="38933" count="1" /> <!-- La Vie En Rose's Sapphire Pack -->
					</item>
					<item chance="3.14">
						<item id="47702" count="1" /> <!-- La Vie En Rose's Blue Cat's Eye Pack -->
					</item>
					<item chance="7.16">
						<item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Pack - Not Available -->
					</item>
					<item chance="7.16">
						<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Pack -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27726" toLevel="1" name="Abundance Box - Infinite">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27727" toLevel="1" name="Equip Gods' Ornament - Lv. 1 Necklace">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27728" toLevel="1" name="Unequip Gods' Ornament - Lv. 1 Necklace">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27729" toLevel="1" name="Equip Gods' Ornament - Lv. 1 Earring">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27730" toLevel="1" name="Unequip Gods' Ornament - Lv. 1 Earring">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27731" toLevel="1" name="Equip Gods' Ornament - Lv. 1 Ring">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27732" toLevel="1" name="Unequip Gods' Ornament - Lv. 1 Ring">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27733" toLevel="1" name="Equip Gods' Ornament - Lv. 2 Necklace">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27734" toLevel="1" name="Unequip Gods' Ornament - Lv. 2 Necklace">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27735" toLevel="1" name="Equip Gods' Ornament - Lv. 2 Earring">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27736" toLevel="1" name="Unequip Gods' Ornament - Lv. 2 Earring">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27737" toLevel="1" name="Equip Gods' Ornament - Lv. 2 Ring">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27738" toLevel="1" name="Unequip Gods' Ornament - Lv. 2 Ring">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27739" toLevel="1" name="Equip Gods' Ornament - Lv. 3 Necklace">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27740" toLevel="1" name="Unequip Gods' Ornament - Lv. 3 Necklace">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27741" toLevel="1" name="Equip Gods' Ornament - Lv. 3 Earring">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27742" toLevel="1" name="Unequip Gods' Ornament - Lv. 3 Earring">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27743" toLevel="1" name="Equip Gods' Ornament - Lv. 3 Ring">
		<!-- Imbued with the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<isMagic>3</isMagic> <!-- Dance Skill -->
	</skill>
	<skill id="27744" toLevel="1" name="Unequip Gods' Ornament - Lv. 3 Ring">
		<!-- Devoid of the divine power and holiness. -->
		<icon>icon.accessory_punishment_talisman_i01</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
	</skill>
	<skill id="27745" toLevel="1" name="Chef Monkey's Belt">
		<!-- Max HP/ MP/ CP +300, weight limit +12,800, damage +7%, received damage -5%, inventory slots +18, Attribute Resistance +5. -->
		<icon>BranchIcon.icon.g_monkey_belt</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="MaxCp">
				<amount>300</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>300</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>300</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="WeightLimit">
				<amount>12800</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="EnlargeSlot">
				<amount>18</amount>
				<type>INVENTORY_NORMAL</type>
			</effect>
		</effects>
	</skill>
	<skill id="27746" toLevel="1" name="Item Skill: Agathion Unlimited Vitality">
		<!-- When equipped, XP +3%. -->
		<icon>BranchSys.icon.br_aga_bonus_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27747" toLevel="1" name="2016 World Olympiad Hero">
		<!-- STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
		<icon>icon.accessory_ornithomimus_cap_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="27748" toLevel="1" name="Special Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27749" toLevel="6" name="Gran Kain's Necklace">
		<!-- Level 1: When used, ignores the target's invincibility for 6 sec. -->
		<!-- Level 2: When used, ignores the target's invincibility for 7 sec. -->
		<!-- Level 3: When used, ignores the target's invincibility for 8 sec. -->
		<!-- Level 4: When used, ignores the target's invincibility for 10 sec. -->
		<!-- Level 5: When used, ignores the target's invincibility for 12 sec. -->
		<!-- Level 6: When used, ignores the target's invincibility for 15 sec. -->
		<icon>BranchIcon.Icon.necklace_of_grankein_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">6</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">10</value>
			<value level="5">12</value>
			<value level="6">15</value>
		</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="27750" toLevel="6" name="Einhasad's Necklace">
		<!-- Level 1: Damage Reflection Resistance +15% for 30 sec. -->
		<!-- Level 2: Damage Reflection Resistance +20% for 30 sec. -->
		<!-- Level 3: Damage Reflection Resistance +35% for 30 sec. -->
		<!-- Level 4: Damage Reflection Resistance +60% for 30 sec. -->
		<!-- Level 5: Damage Reflection Resistance +80% for 30 sec. -->
		<!-- Level 6: Damage Reflection Resistance +100% for 30 sec. -->
		<icon>BranchIcon.Icon.necklace_of_einhasad_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
					<value level="3">35</value>
					<value level="4">60</value>
					<value level="5">80</value>
					<value level="6">100</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27751" toLevel="6" name="Pa'agrio's Earring">
		<!-- Level 1: Additional damage +3717 with a 1% chance after a physical attack and with a 2% chance after a magic attack. -->
		<!-- Level 2: Additional damage +3717 with a 1% chance after a physical attack and with a 2% chance after a magic attack. -->
		<!-- Level 3: Additional damage +3717 with a 2% chance after a physical attack and with a 3% chance after a magic attack. -->
		<!-- Level 4: Additional damage +5648 with a 3% chance after a physical attack and with a 5% chance after a magic attack. -->
		<!-- Level 5: Additional damage +5648 with a 5% chance after a physical attack and with a 7% chance after a magic attack. -->
		<!-- Level 6: Additional damage +5648 with a 7% chance after a physical attack and with a 10% chance after a magic attack. -->
		<icon>BranchIcon.Icon.earring_of_paagrio_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<chance>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">10</value>
				</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>46715</skillId> <!-- Pa'agrio - Reliable Hit -->
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
				</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>false</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<skillId>46715</skillId> <!-- Pa'agrio - Reliable Hit -->
			</effect>
		</effects>
	</skill>
	<skill id="27752" toLevel="6" name="Eva's Earring">
		<!-- Level 1: For 40 sec., P./ M. Def. -15%. -->
		<!-- Level 2: For 40 sec., P./ M. Def. -20%. -->
		<!-- Level 3: For 40 sec., in PvP, M. Def. -25%, P. Def. -10%. -->
		<!-- Level 4: For 40 sec., in PvP, M. Def. -30%, P. Def. -12%. -->
		<!-- Level 5: For 40 sec. in PvP, M. Def. -40%, P. Def. -15%, Attribute Resistance -150. -->
		<!-- Level 6: For 40 sec. in PvP, M. Def. -50%, P. Def. -20%, Attribute Resistance -300. -->
		<icon>BranchIcon.Icon.earring_of_eva_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>40</abnormalTime>
		<abnormalType>EVAS_DEBUFF</abnormalType>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-379</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-15</value>
					<value level="2">-20</value>
					<value level="3">-25</value>
					<value level="4">-30</value>
					<value level="5">-40</value>
					<value level="6">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">-15</value>
					<value level="2">-20</value>
					<value level="3">-25</value>
					<value level="4">-30</value>
					<value level="5">-40</value>
					<value level="6">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">12</value>
					<value level="5">15</value>
					<value level="6">20</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-150</value>
					<value level="6">-300</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-150</value>
					<value level="6">-300</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-150</value>
					<value level="6">-300</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-150</value>
					<value level="6">-300</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-150</value>
					<value level="6">-300</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">-150</value>
					<value level="6">-300</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="27753" toLevel="6" name="Sayha's Ring">
		<!-- Level 1: Blocks P./ M. skills with a 1% chance after a physical attack and with a 2% chance after a magic attack. -->
		<!-- Level 2: Blocks P./ M. skills with a 1% chance after a physical attack and with a 2% chance after a magic attack. -->
		<!-- Level 3: Blocks P./ M. skills with a 2% chance after a physical attack and with a 3% chance after a magic attack. -->
		<!-- Level 4: Blocks P./ M. skills with a 3% chance after a physical attack and with a 5% chance after a magic attack. -->
		<!-- Level 5: Blocks P./ M. skills with a 5% chance after a physical attack and with a 7% chance after a magic attack. -->
		<!-- Level 6: Blocks P./ M. skills with a 7% chance after a physical attack and with a 10% chance after a magic attack. -->
		<icon>BranchIcon.Icon.ring_of_sayhas_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<chance>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">10</value>
				</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>46797</skillId> <!-- Sayha - Restrain Physical and Magic -->
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
				</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>false</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<skillId>46797</skillId> <!-- Sayha - Restrain Physical and Magic -->
			</effect>
		</effects>
	</skill>
	<skill id="27754" toLevel="6" name="Maphr's Ring">
		<!-- Level 1: Binds the target with a 1% chance after a physical attack and with a 2% chance after a magic attack. -->
		<!-- Level 2: Binds the target with a 1% chance after a physical attack and with a 2% chance after a magic attack. -->
		<!-- Level 3: Binds the target with a 2% chance after a physical attack and with a 3% chance after a magic attack. -->
		<!-- Level 4: Binds the target with a 3% chance after a physical attack and with a 5% chance after a magic attack. -->
		<!-- Level 5: Binds the target with a 5% chance after a physical attack and with a 7% chance after a magic attack. -->
		<!-- Level 6: Binds the target with a 7% chance after a physical attack and with a 10% chance after a magic attack. -->
		<icon>BranchIcon.Icon.ring_of_maphr_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<chance>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">10</value>
				</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>true</allowSkillAttack>
				<allowNormalAttack>false</allowNormalAttack>
				<skillId>46798</skillId> <!-- Maphr - Yoke -->
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<chance>
					<value level="1">1</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
				</chance>
				<targetType>ENEMY</targetType>
				<allowSkillAttack>false</allowSkillAttack>
				<allowNormalAttack>true</allowNormalAttack>
				<skillId>46798</skillId> <!-- Maphr - Yoke -->
			</effect>
		</effects>
	</skill>
	<skill id="27755" toLevel="1" name="Shillien's Necklace">
		<!-- Makes the character invisible. -->
		<icon>BranchIcon.Icon.necklace_of_shilen_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>679</effectPoint>
		<reuseDelay>120000</reuseDelay>
	</skill>
	<skill id="27756" toLevel="1" name="Shillien's Earring">
		<!-- 90% chance of PK count not increasing after killing another character. -->
		<icon>BranchIcon.Icon.earring_of_shilen_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="27757" toLevel="1" name="Shillien's Ring">
		<!-- Resets skills' cooldown. -->
		<icon>BranchIcon.Icon.ring_of_shilen_i00</icon>
		<operateType>A1</operateType>
		<reuseDelay>7200000</reuseDelay>
	</skill>
	<skill id="27758" toLevel="1" name="Extra Pass: Embryo Command Post">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>46624</itemConsumeId> <!-- Extra Pass: Embryo Command Post -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1440000</reuseDelay>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>259</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="27759" toLevel="1" name="Eva's Rune">
		<!-- Max HP +10%, Skill Cooldown -20%, Damage Reflection +5%. -->
		<icon>BranchSys.icon.br_rune_of_eva_i00</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShield">
				<amount>5</amount>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="27760" toLevel="1" name="+10 Shiny Elemental Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>0</hitTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>28412</itemConsumeId>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>37718</itemId> <!-- +10 Shiny Elemental Shirt -->
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="27761" toLevel="1" name="+10 Physical Reflect Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27762" toLevel="1" name="+10 Magical Reflect Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27763" toLevel="1" name="+10 Pa'agrio's Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27764" toLevel="1" name="+10 Sayha's Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27765" toLevel="1" name="+10 Eva's Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27766" toLevel="1" name="+10 Maphr's Shirt Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27767" toLevel="1" name="Shiny Elemental Shirt Special Package">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27768" toLevel="1" name="Physical Reflect Shirt Special Package">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27769" toLevel="1" name="Magical Reflect Shirt Special Package">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27770" toLevel="1" name="Royal R-grade White Save Ticket - Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27771" toLevel="1" name="Royal R95-grade White Save Ticket - Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27772" toLevel="1" name="Royal R99-grade White Save Ticket - Armor">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27773" toLevel="1" name="Royal R-grade Purple Save Ticket">
		<!-- When using a common Scroll: Enchant R-grade Weapon, enchant success rate +20%. Can only be used with items enchanted higher than +12. In case of success, increases enchant value by 1. In case of failure, the item is not crystallized, and its enchant value decreases by 1. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27774" toLevel="1" name="Royal R95-grade Purple Save Ticket">
		<!-- When using a common Scroll: Enchant R95-grade Weapon, enchant success rate +20%. Can only be used with items enchanted higher than +12. In case of success, increases enchant value by 1. In case of failure, the item is not crystallized, and its enchant value decreases by 1. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27775" toLevel="1" name="Royal R99-grade Purple Save Ticket">
		<!-- When using a common Scroll: Enchant R99-grade Weapon, enchant success rate +20%. Can only be used with items enchanted higher than +12. In case of success, increases enchant value by 1. In case of failure, the item is not crystallized, and its enchant value decreases by 1. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27776" toLevel="1" name="Extra Pass: Embryo Command Post">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>46692</itemConsumeId> <!-- Extra Pass: Embryo Command Post -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1440000</reuseDelay>
		<effects>
			<effect name="ResetInstanceEntry">
				<instanceId>259</instanceId>
			</effect>
		</effects>
	</skill>
	<skill id="27777" toLevel="1" name="Abundant Seven Signs Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27778" toLevel="1" name="Summon Agathion Hut on Chicken Legs">
		<!-- Releases the agathion's seal. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<hitTime>3000</hitTime>
	</skill>
	<skill id="27779" toLevel="1" name="Hut on Chicken Legs' Teleport: Aden">
		<!-- Teleports to Aden. Can be used only when the agathion is summoned. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>147450</x>
				<y>27064</y>
				<z>-2208</z>
			</effect>
		</effects>
	</skill>
	<skill id="27780" toLevel="1" name="Hut on Chicken Legs' Teleport: Rune">
		<!-- Teleports to Rune. Can be used only when the agathion is summoned. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>44070</x>
				<y>-50243</y>
				<z>-791</z>
			</effect>
		</effects>
	</skill>
	<skill id="27781" toLevel="1" name="Hut on Chicken Legs' Teleport: Giran">
		<!-- Teleports to Giran. Can be used only when the agathion is summoned. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Teleport">
				<x>82698</x>
				<y>148638</y>
				<z>-3468</z>
			</effect>
		</effects>
	</skill>
	<skill id="27782" toLevel="1" name="Agathion's Blessing - Dash">
		<!-- For 10 sec., Speed +100%. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>689</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27783" toLevel="1" name="Agathion's Blessing - Invocation">
		<!-- For 30 sec., P. Def. -90%, recovers 134 MP per sec. The effect is removed when hit. -->
		<icon>icon.skill1430</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>30</abnormalTime>
		<abnormalType>FORCE_MEDITATION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<effects>
			<effect name="ManaHealOverTime">
				<power>134</power>
				<ticks>1</ticks>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27784" toLevel="1" name="Agathion's Blessing - Decrease Weight">
		<!-- Weight limit +9000, inventory slots +9. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="WeightLimit">
				<amount>9000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="EnlargeSlot">
				<amount>9</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27785" toLevel="1" name="Agathion's Cute Trick - Hut on Chicken Legs">
		<!-- See the summoned agathion perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="27786" toLevel="1" name="Ride Elk">
		<!-- Allows to mount Elk. -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60000</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="CanTransform">
				<transformId>20022</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20022</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="27787" toLevel="20" name="Sayha's Talisman">
		<!-- Level 1: P. Def. +112, M. Def. +74, acquired XP/ SP +1%. -->
		<!-- Level 2: P. Def. +225, M. Def. +147, acquired XP/ SP +2%. -->
		<!-- Level 3: P. Def. +450, M. Def. +294, acquired XP/ SP +3%. -->
		<!-- Level 4: P. Def. +676, M. Def. +441, acquired XP/ SP +5%. -->
		<!-- Level 5: P. Def. +901, M. Def. +589, acquired XP/ SP +7%. -->
		<!-- Level 6: P. Def. +1126, M. Def. +736, acquired XP/ SP +10%. -->
		<!-- Level 7: P. Def. +1351, M. Def. +833, acquired XP/ SP +15%. -->
		<!-- Level 8: P. Def. +1576, M. Def. +1030, acquired XP/ SP +20%. -->
		<!-- Level 9: P. Def. +1801, M. Def. +1178, acquired XP/ SP +25%, Recovery Potions' Effect +5000. -->
		<!-- Level 10: P. Def. +2027, M. Def. +1325, acquired XP/ SP +30%, Recovery Potions' Effect +7000. -->
		<!-- Level 11: P. Def. +2252, M. Def. +1472, acquired XP/ SP +30%, Recovery Potions' Effect +3000. Additionally, P. Def. +3%, M. Def. +3%. -->
		<!-- Level 12: P. Def. +2477, M. Def. +1619, acquired XP/ SP +30%, Recovery Potions' Effect +3000. Additionally, P. Def. +3%, M. Def. +3%. -->
		<!-- Level 13: P. Def. +2702, M. Def. +1766, acquired XP/ SP +30%, Recovery Potions' Effect +3000. Additionally, P. Def. +3%, M. Def. +3%. -->
		<!-- Level 14: P. Def. +2927, M. Def. +1913, acquired XP/ SP +30%, Recovery Potions' Effect +3000. Additionally, P. Def. +3%, M. Def. +3%. -->
		<!-- Level 15: P. Def. +3152, M. Def. +2060, acquired XP/ SP +35%, Recovery Potions' Effect +3000. Additionally, P. Def. +7%, M. Def. +7%. -->
		<!-- Level 16: P. Def. +3377, M. Def. +2207, acquired XP/ SP +35%, Recovery Potions' Effect +3000. Additionally, P. Def. +7%, M. Def. +7%. -->
		<!-- Level 17: P. Def. +3602, M. Def. +2354, acquired XP/ SP +35%, Recovery Potions' Effect +3000. Additionally, P. Def. +7%, M. Def. +7%. -->
		<!-- Level 18: P. Def. +3827, M. Def. +2501, acquired XP/ SP +35%, Recovery Potions' Effect +3000. Additionally, P. Def. +7%, M. Def. +7%. -->
		<!-- Level 19: P. Def. +4052, M. Def. +2648, acquired XP/ SP +40%, Recovery Potions' Effect +3000. Additionally, P. Def. +7%, M. Def. +7%. -->
		<!-- Level 20: P. Def. +4277, M. Def. +2795, acquired XP/ SP +40%, Recovery Potions' Effect +3000. Additionally, P. Def. +10%, M. Def. +10%. -->
		<icon>
			<value level="1">icon.bm_sayhas_talisman</value>
			<value level="2">icon.bm_sayhas_talisman</value>
			<value level="3">icon.bm_sayhas_talisman</value>
			<value level="4">icon.bm_sayhas_talisman</value>
			<value level="5">icon.bm_sayhas_talisman</value>
			<value level="6">icon.bm_sayhas_talisman</value>
			<value level="7">icon.bm_sayhas_talisman</value>
			<value level="8">icon.bm_sayhas_talisman</value>
			<value level="9">icon.bm_sayhas_talisman</value>
			<value level="10">icon.bm_sayhas_talisman</value>
			<value level="11">icon.bm_bless_sayhas_talisman</value>
			<value level="12">icon.bm_bless_sayhas_talisman</value>
			<value level="13">icon.bm_bless_sayhas_talisman</value>
			<value level="14">icon.bm_bless_sayhas_talisman</value>
			<value level="15">icon.bm_bless_sayhas_talisman</value>
			<value level="16">icon.bm_bless_sayhas_talisman</value>
			<value level="17">icon.bm_bless_sayhas_talisman</value>
			<value level="18">icon.bm_bless_sayhas_talisman</value>
			<value level="19">icon.bm_bless_sayhas_talisman</value>
			<value level="20">icon.bm_bless_sayhas_talisman</value>
		</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<isMagic>3</isMagic>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">112</value>
					<value level="2">225</value>
					<value level="3">450</value>
					<value level="4">676</value>
					<value level="5">901</value>
					<value level="6">1126</value>
					<value level="7">1351</value>
					<value level="8">1576</value>
					<value level="9">1801</value>
					<value level="10">2027</value>
					<value level="11">2252</value>
					<value level="12">2477</value>
					<value level="13">2702</value>
					<value level="14">2927</value>
					<value level="15">3152</value>
					<value level="16">3377</value>
					<value level="17">3602</value>
					<value level="18">3827</value>
					<value level="19">4052</value>
					<value level="20">4277</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">74</value>
					<value level="2">147</value>
					<value level="3">294</value>
					<value level="4">441</value>
					<value level="5">589</value>
					<value level="6">736</value>
					<value level="7">833</value>
					<value level="8">1030</value>
					<value level="9">1178</value>
					<value level="10">1325</value>
					<value level="11">1472</value>
					<value level="12">1619</value>
					<value level="13">1766</value>
					<value level="14">1913</value>
					<value level="15">2060</value>
					<value level="16">2207</value>
					<value level="17">2354</value>
					<value level="18">2501</value>
					<value level="19">2648</value>
					<value level="20">2795</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">20</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
					<value level="13">30</value>
					<value level="14">30</value>
					<value level="15">35</value>
					<value level="16">35</value>
					<value level="17">35</value>
					<value level="18">35</value>
					<value level="19">40</value>
					<value level="20">40</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">5</value>
					<value level="5">7</value>
					<value level="6">10</value>
					<value level="7">15</value>
					<value level="8">20</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value>
					<value level="12">30</value>
					<value level="13">30</value>
					<value level="14">30</value>
					<value level="15">35</value>
					<value level="16">35</value>
					<value level="17">35</value>
					<value level="18">35</value>
					<value level="19">40</value>
					<value level="20">40</value>
				</amount>
			</effect>
			<effect name="AdditionalPotionCp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5000</value>
					<value level="10">7000</value>
					<value fromLevel="11" toLevel="20">3000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionHp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5000</value>
					<value level="10">7000</value>
					<value fromLevel="11" toLevel="20">3000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionMp">
				<amount>
					<value fromLevel="1" toLevel="8">0</value>
					<value level="9">5000</value>
					<value level="10">7000</value>
					<value fromLevel="11" toLevel="20">3000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value fromLevel="11" toLevel="14">3</value>
					<value fromLevel="15" toLevel="19">7</value>
					<value level="20">10</value>
				</amount>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="11" toLevel="14">3</value>
					<value fromLevel="15" toLevel="19">7</value>
					<value level="20">10</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27788" toLevel="8" name="Sayha's Trust">
		<!-- Level 1: Skill Power +2%, Skill Cooldown -2%. -->
		<!-- Level 2: Skill Power +3%, Skill Cooldown -3%. -->
		<!-- Level 3: Skill Power +5%, Skill Cooldown -5%. -->
		<!-- Level 4: Skill Power +9%, Skill Cooldown -5%. -->
		<!-- Level 5: Skill Power +11%, Skill Cooldown -5%. -->
		<!-- Level 6: Skill Power +13%, Skill Cooldown -5%. -->
		<!-- Level 7: Skill Power +15%, Skill Cooldown -5%. -->
		<!-- Level 8: Skill Power +18%, Skill Cooldown -5%. -->
		<icon>icon.bm_sayhas_talisman</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<isMagic>3</isMagic>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">9</value>
					<value level="5">11</value>
					<value level="6">13</value>
					<value level="7">15</value>
					<value level="8">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">9</value>
					<value level="5">11</value>
					<value level="6">13</value>
					<value level="7">15</value>
					<value level="8">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value fromLevel="3" toLevel="8">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value fromLevel="3" toLevel="8">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value fromLevel="3" toLevel="8">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="27789" toLevel="8" name="Sayha's Grace">
		<!-- Level 1: For 45 sec., received damage -5%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 2: For 45 sec., received damage -7%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 3: For 45 sec., received damage -7%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 4: For 45 sec., received damage -10%, received P./ M. Critical Damage -10%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 5: For 45 sec., received damage -10%, received P./ M. Critical Damage -10%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 6: For 45 sec., received damage -10%, received P./ M. Critical Damage -10%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 7: For 45 sec., received damage -10%, received P./ M. Critical Damage -10%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 8: For 45 sec., received damage -10%, received P./ M. Critical Damage -10%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<icon>
			<value level="1">icon.sayhas_talisman_g_Lv1</value>
			<value level="2">icon.sayhas_talisman_g_Lv2</value>
			<value level="3">icon.sayhas_talisman_g_Lv3</value>
			<value level="4">icon.sayhas_talisman_g_Lv4</value>
			<value level="5">icon.sayhas_talisman_g_Lv4</value>
			<value level="6">icon.sayhas_talisman_g_Lv4</value>
			<value level="7">icon.sayhas_talisman_g_Lv4</value>
			<value level="8">icon.sayhas_talisman_g_Lv4</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>45</abnormalTime>
		<abnormalType>SAYHA_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>
			<value level="1">600000</value>
			<value level="2">420000</value>
			<value level="3">300000</value>
			<value level="4">180000</value>
			<value level="5">170000</value>
			<value level="6">150000</value>
			<value level="7">140000</value>
			<value level="8">120000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SAYHA_BUFF,-1;TALISMAN_SPECIAL,-1</dispel>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value fromLevel="4" toLevel="8">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value fromLevel="4" toLevel="8">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value fromLevel="4" toLevel="8">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value fromLevel="4" toLevel="8">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value fromLevel="4" toLevel="8">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value fromLevel="4" toLevel="8">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27790" toLevel="4" name="Sayha's Encouragement">
		<!-- Level 1: For 3 min., PvE damage +5%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 2: For 3 min., PvE damage +8%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 3: For 5 min., PvE damage +8%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 4: For 10 min., PvE damage +10%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<icon>
			<value level="1">icon.sayhas_talisman_pve_Lv1</value>
			<value level="2">icon.sayhas_talisman_pve_Lv2</value>
			<value level="3">icon.sayhas_talisman_pve_Lv3</value>
			<value level="4">icon.sayhas_talisman_pve_Lv4</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">180</value>
			<value level="2">180</value>
			<value level="3">300</value>
			<value level="4">600</value>
		</abnormalTime>
		<abnormalType>SAYHA_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>
			<value level="1">600000</value>
			<value level="2">420000</value>
			<value level="3">300000</value>
			<value level="4">180000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SAYHA_BUFF,-1;TALISMAN_SPECIAL,-1</dispel>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">8</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">8</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
					<value level="3">8</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27791" toLevel="8" name="Sayha's Anger">
		<!-- Level 1: For 45 sec., PvP damage +8%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 2: For 45 sec., PvP damage +8%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 3: For 45 sec., PvP damage +12%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 4: For 45 sec., PvP damage +15%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 5: For 45 sec., PvP damage +15%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 6: For 45 sec., PvP damage +15%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 7: For 45 sec., PvP damage +15%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<!-- Level 8: For 45 sec., PvP damage +15%. The effect does not stack with active skills of other talismans. <You are targeted automatically> -->
		<icon>
			<value level="1">icon.sayhas_talisman_pvp_Lv1</value>
			<value level="2">icon.sayhas_talisman_pvp_Lv2</value>
			<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
			<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
			<value level="5">icon.sayhas_talisman_pvp_Lv4</value>
			<value level="6">icon.sayhas_talisman_pvp_Lv4</value>
			<value level="7">icon.sayhas_talisman_pvp_Lv4</value>
			<value level="8">icon.sayhas_talisman_pvp_Lv4</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>45</abnormalTime>
		<abnormalType>SAYHA_BUFF</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>
			<value level="1">600000</value>
			<value level="2">420000</value>
			<value level="3">300000</value>
			<value level="4">180000</value>
			<value level="5">170000</value>
			<value level="6">150000</value>
			<value level="7">140000</value>
			<value level="8">120000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SAYHA_BUFF,-1;TALISMAN_SPECIAL,-1</dispel>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value fromLevel="4" toLevel="8">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value fromLevel="4" toLevel="8">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">8</value>
					<value level="3">12</value>
					<value fromLevel="4" toLevel="8">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27792" toLevel="3" name="Sayha's Support">
		<!-- Level 1: Momentarily recovers 20% HP, 20% MP, 30% CP. -->
		<!-- Level 2: Momentarily recovers 20% HP, 20% MP, 30% CP. -->
		<!-- Level 3: Momentarily recovers 30% HP, 30% MP, 50% CP. -->
		<icon>icon.bm_sayhas_talisman</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>300</coolTime>
		<effectPoint>10</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>2</isMagic>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1200000</value>
			<value level="3">360000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="HealPercent">
				<power>
					<value level="1">20</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>
					<value level="1">20</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</power>
			</effect>
			<effect name="CpHealPercent">
				<power>
					<value level="1">30</value>
					<value level="2">30</value>
					<value level="3">50</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="27793" toLevel="1" name="Fortune Talisman Pack">
		<!-- Double-click to obtain either Sayha's Talisman or Venir's Talisman. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27794" toLevel="1" name="Enchant Kit: Seed Talisman">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27795" toLevel="1" name="Head Accessory Fortune Box">
		<!-- Double-click to obtain a head accessory pack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27796" toLevel="1" name="Special Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27797" toLevel="1" name="Ultimate Jewelry Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>28470</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="28364" count="1" /> <!-- Jewel Grinder -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom">
				<items>
					<item chance="0.31">
						<item id="26475" count="1" /> <!-- Radiant Gemstone Fragment -->
					</item>
					<item chance="0.04">
						<item id="28489" count="1" /> <!-- La Vie En Rose's Magnificent Brooch Jewel -->
					</item>
					<item chance="7.75">
						<item id="38939" count="1" /> <!-- La Vie En Rose's Aquamarine Pack -->
					</item>
					<item chance="2.3">
						<item id="26508" count="1" /> <!-- La Vie En Rose's Amethyst Pack -->
					</item>
					<item chance="7.5">
						<item id="38937" count="1" /> <!-- La Vie En Rose's Diamond Pack -->
					</item>
					<item chance="7.72">
						<item id="26492" count="1" /> <!-- La Vie En Rose's Garnet Pack - Not Available -->
					</item>
					<item chance="8.02">
						<item id="38940" count="1" /> <!-- La Vie En Rose's Pearl Pack -->
					</item>
					<item chance="7.39">
						<item id="38938" count="1" /> <!-- La Vie En Rose's Emerald Pack -->
					</item>
					<item chance="7.64">
						<item id="27483" count="1" /> <!-- La Vie En Rose's Vital Stone Pack - Not Available -->
					</item>
					<item chance="7.69">
						<item id="26507" count="1" /> <!-- La Vie En Rose's Cat's Eye Pack -->
					</item>
					<item chance="2.29">
						<item id="47701" count="1" /> <!-- La Vie En Rose's Red Cat's Eye Pack -->
					</item>
					<item chance="7.66">
						<item id="38936" count="1" /> <!-- La Vie En Rose's Obsidian Pack -->
					</item>
					<item chance="7.78">
						<item id="38935" count="1" /> <!-- La Vie En Rose's Opal Pack -->
					</item>
					<item chance="7.88">
						<item id="38932" count="1" /> <!-- La Vie En Rose's Ruby Pack -->
					</item>
					<item chance="7.73">
						<item id="38933" count="1" /> <!-- La Vie En Rose's Sapphire Pack -->
					</item>
					<item chance="3.14">
						<item id="47702" count="1" /> <!-- La Vie En Rose's Blue Cat's Eye Pack -->
					</item>
					<item chance="7.16">
						<item id="27479" count="1" /> <!-- La Vie En Rose's Tanzanite Pack - Not Available -->
					</item>
					<item chance="7.16">
						<item id="38934" count="1" /> <!-- La Vie En Rose's Topaz Pack -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27798" toLevel="1" name="Elk's Blessing">
		<!-- Sustains Vitality for 1 h. -->
		<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_KEEP</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic> <!-- Item Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>43200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27799" toLevel="1" name="Summon Elk">
		<!-- Summon a party member. -->
		<icon>icon.skill1403</icon>
		<operateType>A1</operateType>
		<targetType>OTHERS</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>-2</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>-2</effectRange>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<conditions>
			<condition name="OpCallPc" />
			<condition name="TargetMyParty">
				<includeMe>false</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="CallPc">
				<itemId>8615</itemId>
				<itemCount>0</itemCount>
			</effect>
		</effects>
	</skill>
</list>
