<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="23300" toLevel="1" name="Ghost Piercing">
		<!-- Envelops with a specter to inflict 300 dark damage every second for 10 sec. -->
		<icon>icon.skill0773</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-1000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="DamOverTime">
				<power>300</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23301" toLevel="1" name="Dimensional Door A">
		<!-- Summons a dimensional door that teleports to the Dimensional Door B. -->
		<icon>Icon.skill1050</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="23302" toLevel="1" name="Dimensional Door B">
		<!-- Summons a dimensional door that teleports to the Dimensional Door A. -->
		<icon>Icon.skill1050</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="23303" toLevel="1" name="Teleport">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="23304" toLevel="1" name="Teleport">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="23305" toLevel="1" name="Zinyanzi Agathion Yunbokhwan">
		<!-- Restores all HP/ MP/ CP and becomes invincible for 5 sec. But can only be used when HP is below 30%. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>82</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>INVINCIBILITY</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>43200000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="RemainHpPer">
				<amount>30</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-100</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>100</power>
			</effect>
			<effect name="CpHealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="23306" toLevel="1" name="Agathion's Cute Trick - Zinyanzi">
		<!-- Able to see the summoned Zinyanzi perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23307" toLevel="1" name="Agathion's Cute Trick - Yanzi">
		<!-- Able to see the summoned Yanzi perform cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23308" toLevel="1" name="Totem's Energy - Body">
		<!-- Increases HP Recovery Bonus by 30% and decreases damage from the topography by 80% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
		<icon>BranchSys2.icon.totem_of_body</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ENERGY_OF_TOTEM_1</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AreaDamage">
				<amount>80</amount>
			</effect>
		</effects>
	</skill>
	<skill id="23309" toLevel="1" name="Totem's Energy - Spirit">
		<!-- Increases MP Recovery Bonus by 30% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
		<icon>BranchSys2.icon.totem_of_mind</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ENERGY_OF_TOTEM_2</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23310" toLevel="1" name="Totem's Energy - Courage">
		<!-- Increases P. Def. by 15% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
		<icon>BranchSys2.icon.totem_of_bravery</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ENERGY_OF_TOTEM_3</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23311" toLevel="1" name="Totem's Energy - Fortitude">
		<!-- By the totem's mysterious energy, M. Def. +25%. The effect is cancelled when leaving the totem's range. -->
		<icon>BranchSys2.icon.totem_of_fortitude</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ENERGY_OF_TOTEM_4</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23312" toLevel="1" name="Fall of the Dragon">
		<!-- Gift to commemorate the great feats of the heroes who eradicated the reckless dragon. Additional XP and SP are acquired by 100% for 1 h. -->
		<icon>BranchSys2.icon.the_fall_of_dragon</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1200</castRange>
		<effectRange>1500</effectRange>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ExpModify">
				<amount>100</amount>
			</effect>
			<effect name="SpModify">
				<amount>100</amount>
			</effect>
			<effect name="DispelBySlot">
				<dispel>BUFF_PCCAFE_EXP1,1;SHINING_HOURGLASS,1</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_PCCAFE_EXP1;SHINING_HOURGLASS</slot>
			</effect>
		</effects>
	</skill>
	<skill id="23313" toLevel="5" name="Action Prohibit Immunity">
		<!-- Level 1: Resistance to immobility +20%. -->
		<!-- Level 2: Resistance to immobility +40%. -->
		<!-- Level 3: Resistance to immobility +60%. -->
		<!-- Level 4: Resistance to immobility +80%. -->
		<!-- Level 5: Resistance to immobility +100%. -->
		<icon>icon.skill0386</icon>
		<operateType>A4</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">0</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">8</value>
			<value level="2">6</value>
			<value level="3">5</value>
			<value level="4">4</value>
			<value level="5">4</value>
		</abnormalTime>
		<abnormalType>RESIST_SHOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-3</magicLevel>
		<specialLevel>-3</specialLevel>
	</skill>
	<skill id="23314" toLevel="5" name="Control Prohibit Immunity">
		<!-- Level 1: Resistance to control +20%. -->
		<!-- Level 2: Resistance to control +40%. -->
		<!-- Level 3: Resistance to control +60%. -->
		<!-- Level 4: Resistance to control +80%. -->
		<!-- Level 5: Resistance to control +100%. -->
		<icon>icon.skill0388</icon>
		<operateType>A4</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>
			<value level="1">8</value>
			<value level="2">6</value>
			<value level="3">5</value>
			<value level="4">4</value>
			<value level="5">4</value>
		</abnormalTime>
		<abnormalType>RESIST_SHOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-3</magicLevel>
		<specialLevel>-3</specialLevel>
	</skill>
	<skill id="23315" toLevel="5" name="Paralysis Immunity Enhance">
		<!-- Level 1: Paralysis Resistance +20%. -->
		<!-- Level 2: Paralysis Resistance +40%. -->
		<!-- Level 3: Paralysis Resistance +60%. -->
		<!-- Level 4: Paralysis Resistance +80%. -->
		<!-- Level 5: Paralysis Resistance +100%. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>RESIST_SHOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-3</magicLevel>
		<specialLevel>-3</specialLevel>
	</skill>
	<skill id="23316" toLevel="5" name="Enhance Petrification Immunity">
		<!-- Level 1: Increases Petrification Resistance by 20%. -->
		<!-- Level 2: Increases Petrification Resistance by 40%. -->
		<!-- Level 3: Increases Petrification Resistance by 60%. -->
		<!-- Level 4: Increases Petrification Resistance by 80%. -->
		<!-- Level 5: Increases Petrification Resistance by 100%. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>RESIST_SHOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-3</magicLevel>
		<specialLevel>-3</specialLevel>
	</skill>
	<skill id="23317" toLevel="5" name="Fear Immunity Enhance">
		<!-- Level 1: Fear Resistance +20%. -->
		<!-- Level 2: Fear Resistance +40%. -->
		<!-- Level 3: Fear Resistance +60%. -->
		<!-- Level 4: Fear Resistance +80%. -->
		<!-- Level 5: Fear Resistance +100%. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>RESIST_SHOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-3</magicLevel>
		<specialLevel>-3</specialLevel>
	</skill>
	<skill id="23318" toLevel="1" name="Cat the Ranger Boost">
		<!-- Recovers 10% of the master's HP. For 1 min., Debuff Resistance +80%, Buff Cancel Resistance +40%, Speed +10%, P. Def. +20%, M. Def. +20%. Protects from monsters' preemptive attacks. Cooldown: 10 min. -->
		<icon>BranchSys2.icon.action5016</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="23319" toLevel="1" name="Blood Seeker">
		<!-- Inflicts Infection and decreases HP. -->
		<icon>BranchSys2.icon.br_wp_Caladbulg_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>180</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>80</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>52</power>
				<ticks>5</ticks>
			</effect>
			<effect name="PhysicalDamage">
				<power>2616</power>
			</effect>
		</effects>
	</skill>
	<skill id="23320" toLevel="1" name="Greedy Throat">
		<!-- Inflicts Infection and decreases HP. -->
		<icon>BranchSys2.icon.br_wp_habus_knife_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>180</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>80</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>67</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="23321" toLevel="1" name="Draconic Evolver">
		<!-- The target runs away in fear. -->
		<icon>BranchSys2.icon.br_wp_tiatenon_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>80</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="23322" toLevel="10" name="Demonic Desire">
		<!-- P. Def. is decreased. -->
		<icon>BranchSys2.icon.br_wp_astarot_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>13</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>80</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23323" toLevel="10" name="Fury of Darkness">
		<!-- P. Def. is decreased. Immobilized from Stun. -->
		<icon>BranchSys2.icon.br_wp_tirbing_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>13</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>80</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>200</effectRange>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="23324" toLevel="1" name="Jet Black Typhoon">
		<!-- Casting Spd. and Wind P. Atk. increases momentarily. -->
		<icon>BranchSys2.icon.br_wp_wind_of_mardil_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>71</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="23325" toLevel="1" name="Enlarge - Luckpy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="23326" toLevel="1" name="Reduce - Luckpy">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="23327" toLevel="1" name="Boss Test - Weaken">
		<!-- A skill to test a boss mob - Weaken -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>648000</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1500</castRange>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>29028</item>
					<item>29068</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="23328" toLevel="1" name="Boss Test - Strengthen">
		<!-- A skill to test a boss mob - Strengthen -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>648000</abnormalTime>
		<abnormalType>PUBLIC_SLOT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>1500</castRange>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>29028</item>
					<item>29068</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="23329" toLevel="1" name="Agathion Chorong's Gift 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22220</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23330" toLevel="1" name="Agathion Chorong's Gift 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22220</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23331" toLevel="1" name="Agathion Chorong's Gift 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22220</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23332" toLevel="1" name="Agathion Chorong's Gift 4">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22220</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23333" toLevel="1" name="Agathion's Christmas Gift">
		<!-- Through the power of Agathion Chorong, Vitality is not consumed. -->
		<icon>icon.etc_pi_gift_box_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_KEEP</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
	</skill>
	<skill id="23334" toLevel="1" name="Agathion's Cute Trick - Chorong">
		<!-- You can see cute tricks of the summoned Chorong. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23335" toLevel="1" name="Agathion's Christmas Gift">
		<!-- Agathion's Christmas Gift doesn't consume Vitality when used. -->
		<icon>icon.etc_pi_gift_box_i03</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>VP_KEEP</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseVitalityIncreaseItem" />
		</conditions>
	</skill>
	<skill id="23336" toLevel="1" name="Agathion's Cute Trick - Chuchu">
		<!-- Shows Agathion Chuchu's cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23337" toLevel="1" name="Agathion Chuchu's First Gift">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22289</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23338" toLevel="1" name="Agathion Chuchu's Second Gift">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22289</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23339" toLevel="1" name="Agathion Chuchu's Third Gift">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22289</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23340" toLevel="1" name="Agathion Chuchu's Fourth Gift">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>1000</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2700</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
		<effects>
			<effect name="Restoration">
				<itemId>22289</itemId>
				<itemCount>1</itemCount>
			</effect>
		</effects>
	</skill>
	<skill id="23341" toLevel="1" name="Norhand's Petrification">
		<!-- Temporarily petrified by Norhand's powerful cry. -->
		<icon>icon.skill4111</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
		<abnormalTime>7</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<coolTime>3000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="23342" toLevel="2" name="Norhand's Trace">
		<!-- Level 1: It has traces of Norhand's voice who is searching for Skuld. -->
		<!-- Level 2: Leaves traces of Norhand's voice who is searching for Skuld. -->
		<icon>BranchSys.icon.br_rotten_jack_ghost_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<coolTime>2000</coolTime>
		<effectRange>300</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23344" toLevel="5" name="Weakened Shillien's Breath">
		<!-- Level 1: Poisoned by Shillien's Breath. Dark Resistance +5, HP Recovery Rate +5%. If you die while poisoned, the debuff level will increase. -->
		<!-- Level 2: Poisoned by Shillien's Breath. Dark Resistance +5, HP Recovery Rate +10%, Acquired XP increased. If you die while poisoned, the debuff level will increase. -->
		<!-- Level 3: Repeatedly poisoned by Shillien's Breath. Abilities are greatly decreased. The debuff can be lowered to Lv. 2 through Dark Judge or Newbie Guide in any town. -->
		<!-- Level 4: Repeatedly poisoned by Shillien's Breath. Abilities are greatly decreased. The debuff can be lowered to Lv. 2 through Dark Judge or Newbie Guide in any town. -->
		<!-- Level 5: Repeatedly poisoned by Shillien's Breath. Abilities are greatly decreased. The debuff can be lowered to Lv. 2 through Dark Judge or Newbie Guide in any town. -->
		<icon>icon.skill5076_c</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>DEATH_PENALTY_GD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23345" toLevel="1" name="Region Banishment">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
	</skill>
	<skill id="23346" toLevel="7" name="Agathion's Cute Trick - Valakas">
		<!-- You can see the summoned Valakas' cute tricks. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<conditions>
			<condition name="OpNeedAgathion" />
		</conditions>
	</skill>
	<skill id="23347" toLevel="7" name="Valakas Agathion Special Skill: Valakas' Blessing">
		<!-- Level 2: Valakas' blessing. For 1 h., Fire Attack +5, Fire Resistance +5. Cooldown: 1 h. -->
		<!-- Level 3: Valakas' blessing. For 1 h., Fire Attack +10, Fire Resistance +10. Cooldown: 1 h. -->
		<!-- Level 4: Valakas' blessing. For 1 h., Fire Attack +15, Fire Resistance +15. Cooldown: 1 h. -->
		<!-- Level 5: Valakas' blessing. For 1 h., Fire Attack +20, Fire Resistance +20. Cooldown: 1 h. -->
		<!-- Level 6: Valakas' blessing. For 1 h., Fire Attack +25, Fire Resistance +25. Cooldown: 1 h. -->
		<!-- Level 7: Valakas' blessing. For 1 h., Fire Attack +30, Fire Resistance +30. Cooldown: 1 h. -->
		<icon>icon.skill_agathion_special</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<abnormalVisualEffect>BR_SOUL_AVATAR</abnormalVisualEffect>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="23348" toLevel="1" name="Elpy Transformation">
		<!-- Transforms into a GM. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>20011</transformId>
			</condition>
		</conditions>
	</skill>
	<skill id="23349" toLevel="1" name="Tree's Blessing Lv. 1">
		<!-- For 10 min., P. Atk. +1%, M. Atk. +2%. -->
		<icon>icon.etc_x_mas_tree_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23350" toLevel="1" name="Tree's Blessing Lv. 2">
		<!-- For 15 min., increases P. Atk. by 2% and M. Atk. by 4% with the tree's blessing. -->
		<icon>icon.etc_x_mas_tree_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23351" toLevel="1" name="Tree's Blessing Lv. 3">
		<!-- For 20 min., increases P. Atk. by 3% and M. Atk. by 6% with the tree's blessing. -->
		<icon>icon.etc_x_mas_tree_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23352" toLevel="1" name="Tree's Blessing Lv. 4">
		<!-- For 25 min., P. Atk. +4%, M. Atk. +8%. -->
		<icon>icon.etc_x_mas_tree_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>7</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23353" toLevel="1" name="Tree's Blessing Lv. 5">
		<!-- For 60 min., increases P. Atk. by 6% and M. Atk. by 12% with the tree's blessing. -->
		<icon>icon.etc_x_mas_tree_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23354" toLevel="1" name="Lingering Tree's Blessing Lv. 1">
		<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 h. to receive Tree's Blessing Lv. 1. -->
		<icon>BranchSys.icon.br_xmas_reward_buff_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23355" toLevel="1" name="Lingering Tree's Blessing Lv. 2">
		<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 h. to receive Tree's Blessing Lv. 2. -->
		<icon>BranchSys.icon.br_xmas_reward_buff_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23356" toLevel="1" name="Lingering Tree's Blessing Lv. 3">
		<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 h. to receive Tree's Blessing Lv. 3. -->
		<icon>BranchSys.icon.br_xmas_reward_buff_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23357" toLevel="1" name="Lingering Tree's Blessing Lv. 4">
		<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 h. to receive Tree's Blessing Lv. 4. -->
		<icon>BranchSys.icon.br_xmas_reward_buff_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23358" toLevel="1" name="Lingering Tree's Blessing Lv. 5">
		<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 h. to receive Tree's Blessing Lv. 5. -->
		<icon>BranchSys.icon.br_xmas_reward_buff_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="23359" toLevel="1" name="Tree's Blessing - Lute Melody">
		<!-- For 10 min., increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="23360" toLevel="1" name="Tree's Blessing - Lute Melody">
		<!-- For 15 min., increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
	</skill>
	<skill id="23361" toLevel="1" name="Tree's Blessing - Lute Melody">
		<!-- For 20 min., increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
	</skill>
	<skill id="23362" toLevel="1" name="Tree's Blessing - Lute Melody">
		<!-- For 25 min., increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
	</skill>
	<skill id="23363" toLevel="1" name="Tree's Blessing - Lute Melody">
		<!-- For 60 min., increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="23364" toLevel="1" name="Tree's Blessing - Pipe Organ Melody">
		<!-- For 10 min., increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="23365" toLevel="1" name="Tree's Blessing - Pipe Organ Melody">
		<!-- For 15 min., increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
	</skill>
	<skill id="23366" toLevel="1" name="Tree's Blessing - Pipe Organ Melody">
		<!-- For 20 min., increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
	</skill>
	<skill id="23367" toLevel="1" name="Tree's Blessing - Pipe Organ Melody">
		<!-- For 25 min., increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
	</skill>
	<skill id="23368" toLevel="1" name="Tree's Blessing - Pipe Organ Melody">
		<!-- For 60 min., increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
		<icon>icon.skill11519</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="23369" toLevel="1" name="Tree's Blessing - Guitar Melody">
		<!-- For 10 min., P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +2%. P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, and Enchant Skill MP Consumption for Iss Enchanters -20%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="23370" toLevel="1" name="Tree's Blessing - Guitar Melody">
		<!-- For 15 min., P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +2%. P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, and Enchant Skill MP Consumption for Iss Enchanters -20%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
	</skill>
	<skill id="23371" toLevel="1" name="Tree's Blessing - Guitar Melody">
		<!-- For 20 min., P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +2%. P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, and Enchant Skill MP Consumption for Iss Enchanters -20%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
	</skill>
	<skill id="23372" toLevel="1" name="Tree's Blessing - Guitar Melody">
		<!-- For 25 min., P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +2%. P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, and Enchant Skill MP Consumption for Iss Enchanters -20%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
	</skill>
	<skill id="23373" toLevel="1" name="Tree's Blessing - Guitar Melody">
		<!-- For 60 min., P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +2%. P. Skill MP Consumption -20%, M. Skill MP Consumption -10%, and Enchant Skill MP Consumption for Iss Enchanters -20%. -->
		<icon>icon.skill11520</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="23374" toLevel="1" name="Tree's Blessing - Harp Melody">
		<!-- For 10 min., increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="23375" toLevel="1" name="Tree's Blessing - Harp Melody">
		<!-- For 15 min., increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
	</skill>
	<skill id="23376" toLevel="1" name="Tree's Blessing - Harp Melody">
		<!-- For 20 min., increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
	</skill>
	<skill id="23377" toLevel="1" name="Tree's Blessing - Harp Melody">
		<!-- For 25 min., P. Accuracy +5, P./ M. Evasion +5, Speed +34, received Critical Damage -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1500</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
	</skill>
	<skill id="23378" toLevel="1" name="Tree's Blessing - Harp Melody">
		<!-- For 60 min., P. Accuracy +5, P./ M. Evasion +5, Speed +34, received Critical Damage -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>BUFF_SPECIAL_HITAVOID</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="23379" toLevel="1" name="Elpy Master">
		<!-- Transforms into a GM. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>20011</transformId>
			</condition>
		</conditions>
	</skill>
	<skill id="23380" toLevel="1" name="Jermann - Soul Snatch">
		<icon>BranchSys3.Icon.g_skill23380</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1000</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1200000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23381" toLevel="3" name="Jermann - Flow of Destruction">
		<!-- Deals magic damage to the target. -->
		<icon>BranchSys3.Icon.g_skill23381</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-1000</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">93</value>
			<value level="3">98</value>
		</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
	</skill>
	<skill id="23382" toLevel="1" name="Jermann - Flow of Destruction">
		<!-- Momentarily teleports forward for 300 units. -->
		<icon>BranchSys3.Icon.g_skill23382</icon>
		<operateType>DA1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>700</castRange>
		<effectPoint>-1000</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>20000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpBlink">
				<direction>FRONT</direction>
				<range>300</range>
			</condition>
		</conditions>
	</skill>
	<skill id="23383" toLevel="1" name="Jermann - Shadow of Darkness">
		<!-- Summon your mirror image and Hide. -->
		<icon>BranchSys3.Icon.g_skill23383</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-800</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>60000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23384" toLevel="3" name="Jermann - Burning Darkness">
		<!-- Level 1: Quickly Recover 45,000 HP. -->
		<!-- Level 2: Quickly Recover 55,000 HP. -->
		<!-- Level 3: Quickly Recover 63,000 HP. -->
		<icon>BranchSys3.Icon.g_skill23384</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>200</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">93</value>
			<value level="3">98</value>
		</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>50000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23385" toLevel="3" name="Jermann - Devourer of Nature">
		<!-- Increases HP Recovery Rate. -->
		<icon>BranchSys3.Icon.g_skill23385</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>28</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>800</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">93</value>
			<value level="3">98</value>
		</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23386" toLevel="3" name="Jermann - Destruction Instinct">
		<!-- Powerful strike on nearby enemies. -->
		<icon>BranchSys3.Icon.g_skill23386</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-800</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">93</value>
			<value level="3">98</value>
		</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>12000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23387" toLevel="1" name="Jermann">
		<!-- Transform into Jermann. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>55</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-3</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>20012</transformId>
			</condition>
		</conditions>
	</skill>
	<skill id="23388" toLevel="1" name="Jermann">
		<!-- Transform into Jermann. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>55</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-3</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>20013</transformId>
			</condition>
		</conditions>
	</skill>
	<skill id="23389" toLevel="1" name="Jermann">
		<!-- Transform into Jermann. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>55</abnormalLevel>
		<abnormalTime>900</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-3</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>20014</transformId>
			</condition>
		</conditions>
	</skill>
	<skill id="23390" toLevel="1" name="Mysterious Power of Ancient Kartia's Labyrinth">
		<!-- Accept this mysterious power to make it yours. Refuse, and you will suffer the consequences. -->
		<icon>BranchSys3.Icon.g_skill23380</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<trait>POISON</trait>
	</skill>
	<skill id="23391" toLevel="1" name="Great Mysterious Power of Ancient Kartia's Labyrinth">
		<!-- Accept this great power to make it yours. Refuse, and you will suffer grave consequences. -->
		<icon>BranchSys3.Icon.g_skill23380</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<trait>POISON</trait>
	</skill>
	<skill id="23392" toLevel="1" name="Stabilized Power of Ancient Kartia's Labyrinth">
		<!-- Stabilize the Ancient Kartia's Labyrinth to consistently increase your HP. -->
		<icon>BranchSys3.Icon.g_skill23380</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
		<trait>POISON</trait>
	</skill>
	<skill id="23393" toLevel="1" name="Self-destruction">
		<!-- DD +DOT -->
		<icon>icon.skill23393</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>50</attributeValue>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23394" toLevel="1" name="Jermann - Grave of the Sword">
		<!-- Summon the Grave of the Sword to the designated area. -->
		<icon>BranchSys3.Icon.g_skill23387</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-500</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>2000</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23395" toLevel="1" name="Jermann - Death' Calling">
		<!-- Can summon the Warriors of Death if the Grave of the Sword is nearby. -->
		<icon>BranchSys3.Icon.g_skill23388</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>DEATH_CLACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>350</castRange>
		<effectPoint>-800</effectPoint>
		<effectRange>550</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>60000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<targetConditions>
			<condition name="OpCheckAbnormal">
				<type>DOT_ATTR</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
			</condition>
		</targetConditions>
	</skill>
	<skill id="23396" toLevel="1" name="Jermann - Freezing Cold">
		<!-- Freeze the ground at the designated area. Enemies on the ice will have momentarily decreased Speed and consistently decreasing HP. -->
		<icon>BranchSys3.Icon.g_skill23389</icon>
		<operateType>A1</operateType>
		<targetType>GROUND</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-500</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>25000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23397" toLevel="1" name="Jermann - Shard of Ice">
		<!-- Drop an ice shard at the designated area. Additional damage if the enemy is inflicted with Freezing Cold. -->
		<icon>BranchSys3.Icon.g_skill23390</icon>
		<operateType>A1</operateType>
		<targetType>GROUND</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-800</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>400</mpConsume>
		<mpInitialConsume>100</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="23398" toLevel="3" name="Grave of the Sword">
		<!-- Consistently decreases HP. -->
		<icon>BranchSys3.Icon.g_skill23387</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">93</value>
			<value level="3">98</value>
		</magicLevel>
		<staticReuse>true</staticReuse>
		<trait>POISON</trait>
	</skill>
	<skill id="23399" toLevel="3" name="Freezing Cold">
		<!-- Momentarily decreases Speed and consistently decreases HP. -->
		<icon>BranchSys3.Icon.g_skill23389</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>12</abnormalTime>
		<abnormalType>ARMOR_WATER</abnormalType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>250</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">93</value>
			<value level="3">98</value>
		</magicLevel>
		<staticReuse>true</staticReuse>
		<trait>POISON</trait>
	</skill>
</list>
