<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="18344" toLevel="1" name="Escape: Village">
		<!-- Teleports to a village. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>5000</hitTime>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="18345" toLevel="7" name="Spellbook: Dignity of the Exalted Lv. 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">45922</value>
			<value level="2">45923</value>
			<value level="3">45924</value>
			<value level="4">47852</value>
			<value level="5">47853</value>
			<value level="6">80970</value>
			<value level="7">82213</value>
		</itemConsumeId>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>99</minLevel>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>2</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>3</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>4</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>5</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>6</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>7</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="2" toLevel="2">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>1</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="2" toLevel="2">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>2</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="3" toLevel="3">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>2</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="3" toLevel="3">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>3</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="4" toLevel="4">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>3</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="4" toLevel="4">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>4</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="5" toLevel="5">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>4</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="5" toLevel="5">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>5</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="6" toLevel="6">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>5</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="6" toLevel="6">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>6</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="7" toLevel="7">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>6</skillLevel>
				<hasLearned>true</hasLearned>
			</condition>
			<condition name="OpSkill" fromLevel="7" toLevel="7">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>7</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill" fromLevel="1" toLevel="1">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="SetSkill" fromLevel="2" toLevel="2">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>2</skillLevel>
			</effect>
			<effect name="SetSkill" fromLevel="3" toLevel="3">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>3</skillLevel>
			</effect>
			<effect name="SetSkill" fromLevel="4" toLevel="4">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>4</skillLevel>
			</effect>
			<effect name="SetSkill" fromLevel="5" toLevel="5">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>5</skillLevel>
			</effect>
			<effect name="SetSkill" fromLevel="6" toLevel="6">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>6</skillLevel>
			</effect>
			<effect name="SetSkill" fromLevel="7" toLevel="7">
				<skillId>19222</skillId> <!-- Dignity of the Exalted -->
				<skillLevel>7</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="18348" toLevel="1" name="Spellbook: Belief of the Exalted">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>45925</itemConsumeId> <!-- Spellbook: Belief of the Exalted -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>99</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>19223</skillId> <!-- Belief of the Exalted -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>19223</skillId> <!-- Belief of the Exalted -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="18349" toLevel="1" name="Spellbook: Blessing of the Exalted">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>45926</itemConsumeId> <!-- Spellbook: Blessing of the Exalted -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>99</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>19224</skillId> <!-- Blessing of the Exalted -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>19224</skillId> <!-- Blessing of the Exalted -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="18350" toLevel="1" name="Spellbook: Summon Battle Potion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>45927</itemConsumeId> <!-- Spellbook: Summon Battle Potion -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>99</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>19225</skillId> <!-- Summon Battle Potion -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>19225</skillId> <!-- Summon Battle Potion -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="18351" toLevel="2" name="Spellbook: Favor of the Exalted Lv. 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">45928</value> <!-- Spellbook: Favor of the Exalted Lv. 1 -->
			<value level="2">45870</value> <!-- Spellbook: Favor of the Exalted Lv. 2 -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>99</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>19226</skillId> <!-- Favor of the Exalted -->
				<skillLevel>1</skillLevel>
				<skillLevel>2</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>19226</skillId> <!-- Favor of the Exalted -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="18352" toLevel="1" name="Eternal Belt - Special Magic Ornament">
		<!-- Weight limit +12,800, inventory slots +18, PvE damage +6%. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>12800</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>18</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18353" toLevel="1" name="Eternal Belt - Special Magic Ornament">
		<!-- Weight limit +12,800, inventory slots +18, received PvE damage -7%. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>12800</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>18</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18354" toLevel="1" name="Eternal Belt - Special Magic Ornament">
		<!-- Weight limit +12,800, inventory slots +18, PvP damage +6%. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>12800</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>18</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18355" toLevel="1" name="Eternal Belt - Special Magic Ornament">
		<!-- Weight limit +12,800, inventory slots +18, received PvP damage -7%. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>12800</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>18</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18356" toLevel="1" name="Atelia Energy Combination Box">
		<icon>icon.event_hero_treasure_box_i00</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18357" toLevel="1" name="Enhanced Atelia Energy Combination Box">
		<icon>icon.event_hero_treasure_box_i00</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18358" toLevel="1" name="Dimensional Hero's Supply Box">
		<icon>icon.new_user_box</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18359" toLevel="1" name="Summon Kableon">
		<!-- Summon Kableon. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18360" toLevel="1" name="Festival Buff - Yum Yum">
		<!-- You've gotten full from the food at the festival. For 3 h., Atk. Spd. -5%, Casting Spd. -5%, Speed -20, P. Def. +10%, M. Def. +10%, Max HP +10%, Debuff Resistance +10%. -->
		<icon>icon.ev_festival_chicken</icon>
		<operateType>A2</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="18361" toLevel="1" name="Festival Buff - Tipsy">
		<!-- You've drunk too much at the festival. For 3 h., Atk. Spd. -5%, Casting Spd. -5%, Speed -20, P. Atk. +10%, M. Atk. +10%, P. Skill Power +10%, Damage Reflection Resistance +10%. -->
		<icon>icon.ev_festival_herong</icon>
		<operateType>A2</operateType>
		<isMagic>4</isMagic>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="18362" toLevel="1" name="Star Preparation">
		<!-- Kableon is examining you closely. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18363" toLevel="5" name="Star Rating">
		<!-- Level 1: Stars: 1. -->
		<!-- Level 2: Stars: 2. -->
		<!-- Level 3: Stars: 3. -->
		<!-- Level 4: Stars: 4. -->
		<!-- Level 5: Stars: 5. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<isMagic>1</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18364" toLevel="1" name="Festival's Effect">
		<!-- Nice memories about the festival. In 6 h. when the buff expires, you can obtain 300 Festival Coins. The buff can be obtained once a day, it resets each morning, at 6:30. Note!. Festival Coins cannot be obtained if you are dead or have no free slots in the inventory. -->
		<icon>icon.skill_sing</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="18365" toLevel="1" name="Festival's Effect">
		<!-- Nice memories about the festival. In 10 min. when the buff expires, you can obtain 300 Festival Coins. The buff can be obtained once a day, it resets each morning, at 6:30. Note!. Festival Coins cannot be obtained if you are dead or have no free slots in the inventory. -->
		<icon>icon.skill_sing</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="18366" toLevel="1" name="Festival's Effect">
		<!-- Nice memories about the festival. In 6 h. when the buff expires, you can obtain 600 Festival Coins. The buff can be obtained once a day, it resets each morning, at 6:30. Note!. Festival Coins cannot be obtained if you are dead or have no free slots in the inventory. -->
		<icon>icon.skill_sing</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="18367" toLevel="1" name="Festival Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18368" toLevel="1" name="Festival Reward">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18369" toLevel="1" name="Kableon's Concentration">
		<!-- Kableon is checking your appearance. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11507</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="18370" toLevel="1" name="Mid-grade Spirit Stone">
		<!-- Converts Mid-grade Spirit Stone. Elementary Alchemy. -->
		<icon>icon.renewal_mineral_r</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="18371" toLevel="1" name="High-grade Spirit Stone">
		<!-- Converts High-grade Spirit Stone. Intermediate Alchemy. -->
		<icon>icon.renewal_mineral_r95</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="18372" toLevel="1" name="Top-grade Spirit Stone">
		<!-- Converts Top-grade Spirit Stone. Advanced Alchemy. -->
		<icon>icon.renewal_mineral_r99</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="18373" toLevel="1" name="Life Stone: Giant's Power">
		<!-- Creates Life Stone: Giant's Power. Master Alchemy. -->
		<icon>icon.etc_small_bubble_i00</icon>
		<operateType>P</operateType>
		<reuseDelay>604800000</reuseDelay>
	</skill>
	<skill id="18374" toLevel="1" name="Pippi's Shirt">
		<!-- Speed +7, STR +1, INT +1. -->
		<icon>icon.r1_shirt_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18375" toLevel="1" name="Kokko's Shirt">
		<!-- Speed +7, STR +1, INT +1, CON +1, MEN +1. -->
		<icon>icon.r1_shirt_i01</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18376" toLevel="1" name="Pippi's Belt">
		<!-- Weight +12800 and Inventory Slots +12. -->
		<icon>icon.belt_i03</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="WeightPenalty">
				<amount>12800</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>12</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18377" toLevel="1" name="Kokko's Belt">
		<!-- Weight +12800 and Inventory Slots +18. -->
		<icon>icon.belt_i03</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="WeightPenalty">
				<amount>12800</amount>
			</effect>
			<effect name="EnlargeSlot">
				<amount>18</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18378" toLevel="1" name="Awakened Hero's Olympiad Gift">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18379" toLevel="1" name="Indomitable Hero's Olympiad Gift">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18380" toLevel="2" name="Mysterious Talisman - STR">
		<!-- Level 1: When equipped, STR +5. -->
		<!-- Level 2: When the talisman is equipped, STR +5, P. Atk. +450. -->
		<icon>
			<value level="1">icon.npoint_talisman_stat</value>
			<value level="2">Icon.etc_allstat_talisman_i00</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>STR</stat>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">450</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18381" toLevel="2" name="Mysterious Talisman - INT">
		<!-- Level 1: When equipped, INT +5. -->
		<!-- Level 2: When the talisman is equipped, INT +5, M. Atk. +260. -->
		<icon>
			<value level="1">icon.npoint_talisman_stat</value>
			<value level="2">Icon.etc_allstat_talisman_i00</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>INT</stat>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">260</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18382" toLevel="2" name="Mysterious Talisman - DEX">
		<!-- Level 1: When equipped, DEX +5. -->
		<!-- Level 2: DEX +5, Atk. Spd. +25, when equipped. -->
		<icon>
			<value level="1">icon.npoint_talisman_stat</value>
			<value level="2">Icon.etc_allstat_talisman_i00</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">25</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18383" toLevel="2" name="Mysterious Talisman - WIT">
		<!-- Level 1: When equipped, WIT +5. -->
		<!-- Level 2: WIT +5, Casting Spd. +25. -->
		<icon>
			<value level="1">icon.npoint_talisman_stat</value>
			<value level="2">Icon.etc_allstat_talisman_i00</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">25</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18384" toLevel="2" name="Mysterious Talisman - CON">
		<!-- Level 1: When equipped, CON +5. -->
		<!-- Level 2: CON +5, Max HP +500. -->
		<icon>
			<value level="1">icon.npoint_talisman_stat</value>
			<value level="2">Icon.etc_allstat_talisman_i00</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>CON</stat>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">0</value>
					<value level="2">500</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18385" toLevel="2" name="Mysterious Talisman - MEN">
		<!-- Level 1: When equipped, MEN +5. -->
		<!-- Level 2: MEN +5, Max MP +250, when equipped. -->
		<icon>
			<value level="1">icon.npoint_talisman_stat</value>
			<value level="2">Icon.etc_allstat_talisman_i00</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>5</amount>
				<stat>MEN</stat>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">0</value>
					<value level="2">250</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18386" toLevel="2" name="PA Talisman - Attribute Attack">
		<!-- Level 1: Attribute Attack +50 when equipped. -->
		<!-- Level 2: Attribute Attacks are boosted by 50 when the Talisman is worn. -->
		<icon>
			<value level="1">Icon.etc_allstat_talisman_i00</value>
			<value level="2">Icon. icon.npoint_talisman_stat</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18387" toLevel="1" name="PA Talisman - Fire Resistance">
		<!-- Fire Resistance +50 when equipped. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18388" toLevel="1" name="PA Talisman - Water Resistance">
		<!-- Water Resistance +50 when equipped. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18389" toLevel="1" name="PA Talisman - Wind Resistance">
		<!-- Wind Resistance +50 when equipped. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18390" toLevel="1" name="PA Talisman - Earth Resistance">
		<!-- Earth Resistance +50 when equipped. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18391" toLevel="1" name="PA Talisman - Holy Resistance">
		<!-- Holy Resistance +50 when equipped. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18392" toLevel="1" name="PA Talisman - Dark Resistance">
		<!-- Dark Resistance +50 when equipped. -->
		<icon>Icon.etc_allstat_talisman_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18393" toLevel="1" name="Dimensional Elcyum Pack">
		<icon>icon.event_hero_treasure_box_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>46074</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="70">
						<item id="36513" count="1" /> <!-- Elcyum Powder -->
					</item>
					<item chance="20">
						<item id="36514" count="1" /> <!-- Elcyum Crystal -->
					</item>
					<item chance="10">
						<item id="36515" count="1" /> <!-- Elcyum -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18394" toLevel="1" name="Dimensional Augment Pack">
		<icon>icon.event_hero_treasure_box_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>46075</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="40">
						<item id="45931" count="1" /> <!-- High-grade Augmenting Stone: Weapon -->
					</item>
					<item chance="30">
						<item id="45932" count="1" /> <!-- Top-grade Augmenting Stone: Weapon -->
					</item>
					<item chance="20">
						<item id="45937" count="1" /> <!-- Spirit Stone: Head Accessory -->
					</item>
					<item chance="10">
						<item id="36731" count="1" /> <!-- Giant's Energy Spirit Stone -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18395" toLevel="1" name="Dimensional Enhancement Pack">
		<icon>icon.event_hero_treasure_box_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>46076</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="12.50">
						<item id="14706" count="1" /> <!-- Stone: Enchant S-grade Weapon -->
					</item>
					<item chance="12.50">
						<item id="14711" count="1" /> <!-- Stone: Enchant S-grade Armor -->
					</item>
					<item chance="12.50">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="12.50">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="12.50">
						<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="12.50">
						<item id="19948" count="1" /> <!-- Requiem Avenger - Critical Damage + Focus -->
					</item>
					<item chance="12.50">
						<item id="30381" count="1" /> <!-- Stone: Enchant R-grade Weapon -->
					</item>
					<item chance="12.50">
						<item id="30382" count="1" /> <!-- Stone: Enchant R-grade Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18396" toLevel="1" name="PA Points">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18397" toLevel="1" name="PA Points">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18398" toLevel="1" name="Zaken's Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="18399" toLevel="1" name="Leona Blackbird's Treasure Chest">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
</list>
