<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="35300" toLevel="1" name="Krishna Fighter - Special Property">
		<!-- P. Atk. +2%, Critical Damage for basic attacks +2%. -->
		<icon>icon.weapon_r110_fist_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35301" toLevel="1" name="Krishna Stormer - Special Property">
		<!-- P. Atk. +2%. Increases the number of targets attacked with a spear. -->
		<icon>icon.weapon_r110_spear_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HitNumber">
				<amount>15</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="35302" toLevel="1" name="Krishna Dual Swords - Special Property">
		<!-- P. Atk. +2%, P. Skill Power +2% -->
		<icon>icon.weapon_r110_dual_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35303" toLevel="1" name="Krishna Dual Blunt Weapons - Special Property">
		<!-- P. Atk. +2%, Max HP +4%. -->
		<icon>icon.weapon_r110_dual_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35304" toLevel="1" name="Krishna Dual Daggers - Special Property">
		<!-- P. Atk. +2%, with a certain chance, absorbs 2% of the inflicted damage as HP. -->
		<icon>icon.weapon_r110_dual_dagger_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35305" toLevel="1" name="Krishna Thrower - Special Property">
		<!-- P./ M. Atk. +2%, Atk. Spd./ Casting Spd. +2%. -->
		<icon>icon.weapon_r110_bow_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35306" toLevel="1" name="Krishna Guardian - Special Property">
		<!-- P. Atk. +2%, P. Skill Power +2% -->
		<icon>icon.weapon_r110_crossbow_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35307" toLevel="1" name="Krishna Buster - Special Property">
		<!-- M. Accuracy +4, M. Skill Power +2%. -->
		<icon>icon.weapon_r110_onehand_magic_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35308" toLevel="1" name="Krishna Caster - Special Property">
		<!-- M. Accuracy +4, Casting Spd. +2%. -->
		<icon>icon.weapon_r110_onehand_magic_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35309" toLevel="1" name="Krishna Retributer - Special Property">
		<!-- M. Atk. +3%, M. Skill Critical Damage +2% -->
		<icon>icon.weapon_r110_twohand_magic_blunt_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35310" toLevel="4" name="Superior Augment Effect: P. Atk.">
		<!-- Level 1: P. Atk. +1% -->
		<!-- Level 2: P. Atk. +2% -->
		<!-- Level 3: P. Atk. +3% -->
		<!-- Level 4: P. Atk. +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35311" toLevel="4" name="Superior Augment Effect: P. Def.">
		<!-- Level 1: P. Def. +1% -->
		<!-- Level 2: P. Def. +2% -->
		<!-- Level 3: P. Def. +3% -->
		<!-- Level 4: P. Def. +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35312" toLevel="4" name="Superior Augment Effect: Critical Rate for Basic Attacks">
		<!-- Level 1: Critical Rate for basic attacks +1% -->
		<!-- Level 2: Critical Rate for basic attacks +2% -->
		<!-- Level 3: Critical Rate for basic attacks +3% -->
		<!-- Level 4: Critical Rate for basic attacks +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35313" toLevel="4" name="Superior Augment Effect: Atk. Spd.">
		<!-- Level 1: Atk. Spd. +1% -->
		<!-- Level 2: Atk. Spd. +2% -->
		<!-- Level 3: Atk. Spd. +3% -->
		<!-- Level 4: Atk. Spd. +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35314" toLevel="4" name="Superior Augment Effect: Speed">
		<!-- Level 1: Speed +2 -->
		<!-- Level 2: Speed +3 -->
		<!-- Level 3: Speed +4 -->
		<!-- Level 4: Speed +5 -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35315" toLevel="4" name="Superior Augment Effect: M. Atk.">
		<!-- Level 1: M. Atk. +1% -->
		<!-- Level 2: M. Atk. +2% -->
		<!-- Level 3: M. Atk. +3% -->
		<!-- Level 4: M. Atk. +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35316" toLevel="4" name="Superior Augment Effect: M. Def.">
		<!-- Level 1: M. Def. +1% -->
		<!-- Level 2: M. Def. +2% -->
		<!-- Level 3: M. Def. +3% -->
		<!-- Level 4: M. Def. +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35317" toLevel="4" name="Superior Augment Effect: M. Skill Critical Rate">
		<!-- Level 1: M. Skill Critical Rate +1% -->
		<!-- Level 2: M. Skill Critical Rate +2% -->
		<!-- Level 3: M. Skill Critical Rate +3% -->
		<!-- Level 4: M. Skill Critical Rate +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35318" toLevel="4" name="Superior Augment Effect: Casting Spd.">
		<!-- Level 1: Casting Spd. +1% -->
		<!-- Level 2: Casting Spd. +2% -->
		<!-- Level 3: Casting Spd. +3% -->
		<!-- Level 4: Casting Spd. +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35319" toLevel="4" name="Superior Augment Effect: Max HP">
		<!-- Level 1: Max HP +1%. -->
		<!-- Level 2: Max HP +2%. -->
		<!-- Level 3: Max HP +3%. -->
		<!-- Level 4: Max HP +4%. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35320" toLevel="4" name="Superior Augment Effect: Max MP">
		<!-- Level 1: Max MP +1% -->
		<!-- Level 2: Max MP +2% -->
		<!-- Level 3: Max MP +3% -->
		<!-- Level 4: Max MP +4% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35321" toLevel="1" name="Superior Augment Effect: STR">
		<!-- STR +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35322" toLevel="1" name="Superior Augment Effect: DEX">
		<!-- DEX +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35323" toLevel="1" name="Superior Augment Effect: CON">
		<!-- CON +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35324" toLevel="1" name="Superior Augment Effect: INT">
		<!-- INT +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35325" toLevel="1" name="Superior Augment Effect: WIT">
		<!-- WIT +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35326" toLevel="1" name="Superior Augment Effect: MEN">
		<!-- MEN +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35327" toLevel="1" name="Superior Augment Effect: LUC">
		<!-- LUC +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35328" toLevel="1" name="Superior Augment Effect: CHA">
		<!-- CHA +1. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CHA</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35329" toLevel="5" name="Superior Augment Effect: Attribute Attack">
		<!-- Level 1: Attribute Attack +10 -->
		<!-- Level 2: Attribute Attack +20 -->
		<!-- Level 3: Attribute Attack +30 -->
		<!-- Level 4: Attribute Attack +40 -->
		<!-- Level 5: Attribute Attack +50 -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="AttackAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35330" toLevel="5" name="Superior Augment Effect: Attribute Resistance">
		<!-- Level 1: Attribute Resistance +10 -->
		<!-- Level 2: Attribute Resistance +20 -->
		<!-- Level 3: Attribute Resistance +30 -->
		<!-- Level 4: Attribute Resistance +40 -->
		<!-- Level 5: Attribute Resistance +50 -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35331" toLevel="5" name="Superior Augment Effect: P. Critical Damage">
		<!-- Level 1: Critical Damage for basic attacks +2% -->
		<!-- Level 2: Critical Damage for basic attacks +4% -->
		<!-- Level 3: Critical Damage for basic attacks +6% -->
		<!-- Level 4: Critical Damage for basic attacks +8% -->
		<!-- Level 5: Critical Damage for basic attacks +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35332" toLevel="5" name="Superior Augment Effect: P. Skill Critical Damage">
		<!-- Level 1: P. Skill Critical Damage +2% -->
		<!-- Level 2: P. Skill Critical Damage +4% -->
		<!-- Level 3: P. Skill Critical Damage +6% -->
		<!-- Level 4: P. Skill Critical Damage +8% -->
		<!-- Level 5: P. Skill Critical Damage +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35333" toLevel="5" name="Superior Augment Effect: M. Skill Critical Damage">
		<!-- Level 1: M. Skill Critical Damage +2% -->
		<!-- Level 2: M. Skill Critical Damage +4% -->
		<!-- Level 3: M. Skill Critical Damage +6% -->
		<!-- Level 4: M. Skill Critical Damage +8% -->
		<!-- Level 5: M. Skill Critical Damage +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35334" toLevel="5" name="Superior Augment Effect: P. Def. Bonus">
		<!-- Level 1: P. Def. +2% -->
		<!-- Level 2: P. Def. +4% -->
		<!-- Level 3: P. Def. +6% -->
		<!-- Level 4: P. Def. +8% -->
		<!-- Level 5: P. Def. +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35335" toLevel="5" name="Superior Augment Effect: M. Def. Bonus">
		<!-- Level 1: M. Def. +2% -->
		<!-- Level 2: M. Def. +4% -->
		<!-- Level 3: M. Def. +6% -->
		<!-- Level 4: M. Def. +8% -->
		<!-- Level 5: M. Def. +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35336" toLevel="5" name="Superior Augment Effect: Ranged Attack Resistance">
		<!-- Level 1: Bow/ Crossbow Resistance +2%. -->
		<!-- Level 2: Bow/ Crossbow Resistance +4%. -->
		<!-- Level 3: Bow/ Crossbow Resistance +6%. -->
		<!-- Level 4: Bow/ Crossbow Resistance +8%. -->
		<!-- Level 5: Bow/ Crossbow Resistance +10%. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</BOW>
				<CROSSBOW>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="35337" toLevel="5" name="Superior Augment Effect: Dagger/ Dual Daggers Resistance">
		<!-- Level 1: Dagger/ Dual Dagger Attack Resistance +2%. -->
		<!-- Level 2: Dagger/ Dual Dagger Attack Resistance +4%. -->
		<!-- Level 3: Dagger/ Dual Dagger Attack Resistance +6%. -->
		<!-- Level 4: Dagger/ Dual Dagger Attack Resistance +8%. -->
		<!-- Level 5: Dagger/ Dual Dagger Attack Resistance +10%. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</DUALDAGGER>
			</effect>
		</effects>
	</skill>
	<skill id="35338" toLevel="5" name="Superior Augment Effect: Sword/ Dual Swords Resistance">
		<!-- Level 1: One-handed/ Two-handed/ Dual Swords Resistance +2%. -->
		<!-- Level 2: One-handed/ Two-handed/ Dual Swords Resistance +4%. -->
		<!-- Level 3: One-handed/ Two-handed/ Dual Swords Resistance +6%. -->
		<!-- Level 4: One-handed/ Two-handed/ Dual Swords Resistance +8%. -->
		<!-- Level 5: One-handed/ Two-handed/ Dual Swords Resistance +10%. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</SWORD>
				<DUAL>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</DUAL>
			</effect>
		</effects>
	</skill>
	<skill id="35339" toLevel="5" name="Superior Augment Effect: Debuff Resistance">
		<!-- Level 1: Debuff Resistance +2% -->
		<!-- Level 2: Debuff Resistance +4% -->
		<!-- Level 3: Debuff Resistance +6% -->
		<!-- Level 4: Debuff Resistance +8% -->
		<!-- Level 5: Debuff Resistance +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-2</value>
					<value level="2">-4</value>
					<value level="3">-6</value>
					<value level="4">-8</value>
					<value level="5">-10</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35340" toLevel="5" name="Superior Augment Effect: Received Healing">
		<!-- Level 1: Received Healing +2% -->
		<!-- Level 2: Received Healing +4% -->
		<!-- Level 3: Received Healing +6% -->
		<!-- Level 4: Received Healing +8% -->
		<!-- Level 5: Received Healing +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="HealEffect">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35341" toLevel="5" name="Superior Augment Effect: Skill Cooldown">
		<!-- Level 1: Skill Cooldown -1% -->
		<!-- Level 2: Skill Cooldown -2% -->
		<!-- Level 3: Skill Cooldown -3% -->
		<!-- Level 4: Skill Cooldown -4% -->
		<!-- Level 5: Skill Cooldown -5% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-4</value>
					<value level="5">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-4</value>
					<value level="5">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-3</value>
					<value level="4">-4</value>
					<value level="5">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35342" toLevel="5" name="Superior Augment Effect: Acquired XP/ SP">
		<!-- Level 1: Acquired XP/ SP +2% -->
		<!-- Level 2: Acquired XP/ SP +4% -->
		<!-- Level 3: Acquired XP/ SP +6% -->
		<!-- Level 4: Acquired XP/ SP +8% -->
		<!-- Level 5: Acquired XP/ SP +10% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35343" toLevel="2" name="Superior Augment Effect: P. Skill Power">
		<!-- Level 1: P. Skill Power +10% -->
		<!-- Level 2: P. Skill Power +15% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35344" toLevel="2" name="Superior Augment Effect: M. Skill Power">
		<!-- Level 1: M. Skill Power +10% -->
		<!-- Level 2: M. Skill Power +15% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35345" toLevel="2" name="Superior Augment Effect: P. Critical Damage Bonus">
		<!-- Level 1: Critical Damage for basic attacks +17% -->
		<!-- Level 2: Critical Damage for basic attacks +20% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">17</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35346" toLevel="2" name="Superior Augment Effect: P. Skill Critical Damage Bonus">
		<!-- Level 1: P. Skill Critical Damage +17% -->
		<!-- Level 2: P. Skill Critical Damage +20% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">17</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35347" toLevel="2" name="Superior Augment Effect: M. Skill Critical Damage Bonus">
		<!-- Level 1: M. Skill Critical Damage +17% -->
		<!-- Level 2: M. Skill Critical Damage +20% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">17</value>
					<value level="2">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35348" toLevel="2" name="Superior Augment Effect: Fixed Damage Resistance">
		<!-- Level 1: Received fixed damage -17% -->
		<!-- Level 2: Received fixed damage -20% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
	</skill>
	<skill id="35349" toLevel="1" name="Superior Augment Effect: Received Damage When Immobilized">
		<!-- Received damage when immobilized -20% -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="DamageByAttack">
				<amount>-20</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-20</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="35350" toLevel="1" name="Superior Augment Effect: Damage Bonus">
		<!-- Damage +15%. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35351" toLevel="1" name="Superior Augment Effect: Received Damage">
		<!-- Received damage -15%. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-15</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="35352" toLevel="1" name="Paulina Twilight Bracelet">
		<!-- STR/ DEX/ CON/ INT/ WIT/ MEN +1. Unlocks 5 talisman slots. -->
		<icon>icon.r2_bracelet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TalismanSlot">
				<slots>5</slots>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>DEX</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>WIT</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="35353" toLevel="1" name="Bloody Cloak">
		<!-- All stats +1. -->
		<icon>BranchSys2.Icon.7anni_cloack_i01</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35354" toLevel="12" name="Dragon's Necklace">
		<!-- Level 1: Enchanting adds special properties. -->
		<!-- Level 2: Confusion/ Infection Atk. Rate and Resistance +15%, CHA/ LUC +1, Damage Reflection +5%, Speed +1, P./ M. Skill Power +3%, P. Atk./ P. Def./ M. Atk./ M. Def. +3%, Attribute Resistance +10, Skill Cooldown -5%. -->
		<!-- Level 3: Confusion/ Infection Atk. Rate and Resistance +20%, CHA/ LUC +2, Damage Reflection +7%, Speed +2, P./ M. Skill Power +4%, P. Atk./ P. Def./ M. Atk./ M. Def. +4%, Attribute Resistance +20, Skill Cooldown -7%. -->
		<!-- Level 4: Confusion/ Infection Atk. Rate and Resistance +30%, CHA/ LUC +3, Damage Reflection +10%, Speed +10, P./ M. Skill Power +5%, P. Atk./ P. Def./ M. Atk./ M. Def. +5%, Attribute Resistance +30, Skill Cooldown -15%. -->
		<!-- Level 5: Confusion/ Infection Atk. Rate and Resistance +30%, CHA/ LUC +3, Damage Reflection +11%, Speed +11, P./ M. Skill Power +6%, P. Atk./ P. Def./ M. Atk./ M. Def. +6%, Attribute Resistance +40, Skill Cooldown -15%. -->
		<!-- Level 6: Confusion/ Infection Atk. Rate and Resistance +30%, CHA/ LUC +3, Damage Reflection +12%, Speed +12, P./ M. Skill Power +7%, P. Atk./ P. Def./ M. Atk./ M. Def. +7%, Attribute Resistance +50, Skill Cooldown -15%. -->
		<!-- Level 7: Confusion/ Infection Atk. Rate and Resistance +40%, CHA/ LUC +3, Damage Reflection +13%, Speed +13, P./ M. Skill Power +8%, P. Atk./ P. Def./ M. Atk./ M. Def. +8%, Attribute Resistance +60, Skill Cooldown -15%. -->
		<!-- Level 8: Confusion/ Infection Atk. Rate and Resistance +40%, CHA/ LUC +3, Damage Reflection +14%, Speed +14, P./ M. Skill Power +9%, P. Atk./ P. Def./ M. Atk./ M. Def. +9%, Attribute Resistance +70, Skill Cooldown -15%. -->
		<!-- Level 9: Confusion/ Infection Atk. Rate and Resistance +40%, CHA/ LUC +3, Damage Reflection +15%, Speed +15, P./ M. Skill Power +10%, P. Atk./ P. Def./ M. Atk./ M. Def. +10%, Attribute Resistance +80, Skill Cooldown -15%. -->
		<!-- Level 10: Confusion/ Infection Atk. Rate and Resistance +40%, CHA/ LUC +3, Damage Reflection +16%, Speed +16, P./ M. Skill Power +11%, P. Atk./ P. Def./ M. Atk./ M. Def. +11%, Attribute Resistance +90, Skill Cooldown -15%. -->
		<!-- Level 11: Confusion/ Infection Atk. Rate and Resistance +40%, CHA/ LUC +3, Damage Reflection +17%, Speed +17, P./ M. Skill Power +12%, P. Atk./ P. Def./ M. Atk./ M. Def. +12%, Attribute Resistance +100, Skill Cooldown -15%. -->
		<!-- Level 12: Confusion/ Infection Atk. Rate and Resistance +40%, CHA/ LUC +3, Damage Reflection +18%, Speed +18, P./ M. Skill Power +13%, P. Atk./ P. Def./ M. Atk./ M. Def. +13%, Attribute Resistance +110, Skill Cooldown -15%. -->
		<icon>icon.dragon_accessary_necklace</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">10</value>
					<value level="5">11</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">14</value>
					<value level="9">15</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DamageShield">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">11</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">14</value>
					<value level="9">15</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-7</value>
					<value level="4">-10</value>
					<value level="5">-11</value>
					<value level="6">-12</value>
					<value level="7">-13</value>
					<value level="8">-14</value>
					<value level="9">-15</value>
					<value level="10">-16</value>
					<value level="11">-17</value>
					<value level="12">-17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-7</value>
					<value level="4">-10</value>
					<value level="5">-11</value>
					<value level="6">-12</value>
					<value level="7">-13</value>
					<value level="8">-14</value>
					<value level="9">-15</value>
					<value level="10">-16</value>
					<value level="11">-17</value>
					<value level="12">-17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-7</value>
					<value level="4">-10</value>
					<value level="5">-11</value>
					<value level="6">-12</value>
					<value level="7">-13</value>
					<value level="8">-14</value>
					<value level="9">-15</value>
					<value level="10">-16</value>
					<value level="11">-17</value>
					<value level="12">-17</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value fromLevel="4" toLevel="11">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value fromLevel="4" toLevel="11">3</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</PARALYZE>
				<POISON>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</POISON>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</SHOCK>
				<BLEED>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</BLEED>
			</effect>
			<effect name="AttackTrait">
				<PARALYZE>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</PARALYZE>
				<POISON>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</POISON>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</SHOCK>
				<BLEED>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</BLEED>
			</effect>
		</effects>
	</skill>
	<skill id="35355" toLevel="12" name="Dragon's Earring">
		<!-- Level 1: Enchanting adds special properties. -->
		<!-- Level 2: Confusion/ Stupor Atk. Rate and Resistance +15%, CHA/ LUC +1, Received Healing +5%, Speed +1, Vampiric Rage effect +3%, Power of basic attacks and P./ M. skills +3%, Attribute Resistance +10, Skill MP Consumption -5%, received damage from basic attacks and P./ M. Skill critical attacks -5%. -->
		<!-- Level 3: Confusion/ Stupor Atk. Rate and Resistance +20%, CHA/ LUC +2, Received Healing +7%, Speed +2, Vampiric Rage effect +4%, Power of basic attacks and P./ M. skills +4%, Attribute Resistance +20, Skill MP Consumption -7%, received damage from basic attacks and P./ M. Skill critical attacks -7%. -->
		<!-- Level 4: Confusion/ Stupor Atk. Rate and Resistance +30%, CHA/ LUC +3, Received Healing +15%, Speed +3, Vampiric Rage effect +6%, Power of basic attacks and P./ M. skills +5%, Attribute Attack/ Resistance +50, Skill MP Consumption -10%, received damage from basic attacks and P./ M. Skill critical attacks -10%. -->
		<!-- Level 5: Confusion/ Stupor Atk. Rate and Resistance +30%, CHA/ LUC +3, Received Healing +16%, Speed +4, Vampiric Rage effect +7%, Power of basic attacks and P./ M. skills +6%, Attribute Attack/ Resistance +60, Skill MP Consumption -11%, received damage from basic attacks and P./ M. Skill critical attacks -11%. -->
		<!-- Level 6: Confusion/ Stupor Atk. Rate and Resistance +30%, CHA/ LUC +3, Received Healing +17%, Speed +5, Vampiric Rage effect +8%, Power of basic attacks and P./ M. skills +7%, Attribute Attack/ Resistance +70, Skill MP Consumption -12%, received damage from basic attacks and P./ M. Skill critical attacks -12%. -->
		<!-- Level 7: Confusion/ Stupor Atk. Rate and Resistance +40%, CHA/ LUC +3, Received Healing +18%, Speed +6, Vampiric Rage effect +9%, Power of basic attacks and P./ M. skills +8%, Attribute Attack/ Resistance +80, Skill MP Consumption -13%, received damage from basic attacks and P./ M. Skill critical attacks -13%. -->
		<!-- Level 8: Confusion/ Stupor Atk. Rate and Resistance +40%, CHA/ LUC +3, Received Healing +19%, Speed +7, Vampiric Rage effect +10%, Power of basic attacks and P./ M. skills +9%, Attribute Attack/ Resistance +90, Skill MP Consumption -14%, received damage from basic attacks and P./ M. Skill critical attacks -14%. -->
		<!-- Level 9: Confusion/ Stupor Atk. Rate and Resistance +40%, CHA/ LUC +3, Received Healing +20%, Speed +8, Vampiric Rage effect +11%, Power of basic attacks and P./ M. skills +10%, Attribute Attack/ Resistance +100, Skill MP Consumption -15%, received damage from basic attacks and P./ M. Skill critical attacks -15%. -->
		<!-- Level 10: Confusion/ Stupor Atk. Rate and Resistance +40%, CHA/ LUC +3, Received Healing +21%, Speed +9, Vampiric Rage effect +12%, Power of basic attacks and P./ M. skills +11%, Attribute Attack/ Resistance +110, Skill MP Consumption -16%, received damage from basic attacks and P./ M. Skill critical attacks -16%. -->
		<!-- Level 11: Confusion/ Stupor Atk. Rate and Resistance +40%, CHA/ LUC +3, Received Healing +22%, Speed +10, Vampiric Rage effect +13%, Power of basic attacks and P./ M. skills +12%, Attribute Attack/ Resistance +120, Skill MP Consumption -17%, received damage from basic attacks and P./ M. Skill critical attacks -17%. -->
		<!-- Level 12: Confusion/ Stupor Atk. Rate and Resistance +40%, CHA/ LUC +3, Received Healing +23%, Speed +11, Vampiric Rage effect +14%, Power of basic attacks and P./ M. skills +13%, Attribute Attack/ Resistance +130, Skill MP Consumption -18%, received damage from basic attacks and P./ M. Skill critical attacks -18%. -->
		<icon>icon.dragon_accessary_earring</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">50</value>
					<value level="5">60</value>
					<value level="6">70</value>
					<value level="7">80</value>
					<value level="8">90</value>
					<value level="9">100</value>
					<value level="10">110</value>
					<value level="11">120</value>
					<value level="12">130</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">11</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">14</value>
					<value level="9">15</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">11</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">14</value>
					<value level="9">15</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">11</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">14</value>
					<value level="9">15</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AutoAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">13</value>
				</amount>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
					<value level="12">11</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">6</value>
					<value level="5">7</value>
					<value level="6">8</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">11</value>
					<value level="10">12</value>
					<value level="11">13</value>
					<value level="12">14</value>
				</amount>
				<chance>100</chance>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">15</value>
					<value level="5">16</value>
					<value level="6">17</value>
					<value level="7">18</value>
					<value level="8">19</value>
					<value level="9">20</value>
					<value level="10">21</value>
					<value level="11">22</value>
					<value level="12">23</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-7</value>
					<value level="4">-10</value>
					<value level="5">-11</value>
					<value level="6">-12</value>
					<value level="7">-13</value>
					<value level="8">-14</value>
					<value level="9">-15</value>
					<value level="10">-16</value>
					<value level="11">-17</value>
					<value level="12">-18</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-7</value>
					<value level="4">-10</value>
					<value level="5">-11</value>
					<value level="6">-12</value>
					<value level="7">-13</value>
					<value level="8">-14</value>
					<value level="9">-15</value>
					<value level="10">-16</value>
					<value level="11">-17</value>
					<value level="12">-18</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-7</value>
					<value level="4">-10</value>
					<value level="5">-11</value>
					<value level="6">-12</value>
					<value level="7">-13</value>
					<value level="8">-14</value>
					<value level="9">-15</value>
					<value level="10">-16</value>
					<value level="11">-17</value>
					<value level="12">-18</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value fromLevel="4" toLevel="12">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value fromLevel="4" toLevel="12">3</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKDOWN>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</KNOCKDOWN>
				<PULL>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</PULL>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</SHOCK>
				<SLEEP>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</SLEEP>
			</effect>
			<effect name="AttackTrait">
				<KNOCKDOWN>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</KNOCKDOWN>
				<PULL>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</PULL>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</SHOCK>
				<SLEEP>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value>
				</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="35356" toLevel="12" name="Dragon's Ring">
		<!-- Level 1: Enchanting adds special properties. -->
		<!-- Level 2: Confusion Atk. Rate and Resistance +15%, CHA/ LUC +1, Atk. Spd./ Casting Spd. +3%, P./ M. Accuracy +3, Speed +1, P./ M. Skill Power +3%, Critical Damage for basic attacks and P./ M. skills +5%, damage to immobilized targets +1%, Attribute Resistance +10. -->
		<!-- Level 3: Confusion Atk. Rate and Resistance +20%, CHA/ LUC +2, Atk. Spd./ Casting Spd. +4%, P./ M. Accuracy +4, Speed +2, P./ M. Skill Power +4%, Critical Damage for basic attacks and P./ M. skills +10%, damage to immobilized targets +2%, Attribute Resistance +20. -->
		<!-- Level 4: Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +5%, P./ M. Accuracy +5, Speed +3, P./ M. Skill Power +5%, Critical Damage for basic attacks and P./ M. skills +20%, damage to immobilized targets +3%, Attribute Resistance +30. -->
		<!-- Level 5: Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +6%, P./ M. Accuracy +6, Speed +4, P./ M. Skill Power +6%, Critical Damage for basic attacks and P./ M. skills +21%, damage to immobilized targets +4%, Attribute Resistance +40. -->
		<!-- Level 6: Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +7%, P./ M. Accuracy +7, Speed +5, P./ M. Skill Power +7%, Critical Damage for basic attacks and P./ M. skills +22%, damage to immobilized targets +5%, Attribute Resistance +50. -->
		<!-- Level 7: Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +8%, P./ M. Accuracy +8, Speed +6, P./ M. Skill Power +8%, Critical Damage for basic attacks and P./ M. skills +23%, damage to immobilized targets +6%, Attribute Resistance +60. -->
		<!-- Level 8: Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +9%, P./ M. Accuracy +9, Speed +7, P./ M. Skill Power +9%, Critical Damage for basic attacks and P./ M. skills +24%, damage to immobilized targets +7%, Attribute Resistance +70. -->
		<!-- Level 9: Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +10%, P./ M. Accuracy +10, Speed +8, P./ M. Skill Power +10%, Critical Damage for basic attacks and P./ M. skills +25%, damage to immobilized targets +8%, Attribute Resistance +80. -->
		<!-- Level 10: Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +11%, P./ M. Accuracy +11, Speed +9, P./ M. Skill Power +11%, Critical Damage for basic attacks and P./ M. skills +26%, damage to immobilized targets +9%, Attribute Resistance +90. -->
		<!-- Level 11: Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +12%, P./ M. Accuracy +12, Speed +10, P./ M. Skill Power +12%, Critical Damage for basic attacks and P./ M. skills +27%, damage to immobilized targets +10%, Attribute Resistance +100. -->
		<!-- Level 12: Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Atk. Spd./ Casting Spd. +13%, P./ M. Accuracy +13, Speed +11, P./ M. Skill Power +13%, Critical Damage for basic attacks and P./ M. skills +28%, damage to immobilized targets +11%, Attribute Resistance +110. -->
		<icon>icon.dragon_accessary_ring</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">40</value>
					<value level="6">50</value>
					<value level="7">60</value>
					<value level="8">70</value>
					<value level="9">80</value>
					<value level="10">90</value>
					<value level="11">100</value>
					<value level="12">100</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">10</value>
					<value level="4">20</value>
					<value level="5">21</value>
					<value level="6">22</value>
					<value level="7">23</value>
					<value level="8">24</value>
					<value level="9">25</value>
					<value level="10">26</value>
					<value level="11">27</value>
					<value level="12">27</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">10</value>
					<value level="4">20</value>
					<value level="5">21</value>
					<value level="6">22</value>
					<value level="7">23</value>
					<value level="8">24</value>
					<value level="9">25</value>
					<value level="10">26</value>
					<value level="11">27</value>
					<value level="12">27</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">5</value>
					<value level="3">10</value>
					<value level="4">20</value>
					<value level="5">21</value>
					<value level="6">22</value>
					<value level="7">23</value>
					<value level="8">24</value>
					<value level="9">25</value>
					<value level="10">26</value>
					<value level="11">27</value>
					<value level="12">27</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
					<value level="12">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">0</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">5</value>
					<value level="5">6</value>
					<value level="6">7</value>
					<value level="7">8</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">11</value>
					<value level="11">12</value>
					<value level="12">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value fromLevel="4" toLevel="11">3</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value fromLevel="4" toLevel="11">3</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="AttackTrait">
				<KNOCKDOWN>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</KNOCKDOWN>
				<KNOCKBACK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</KNOCKBACK>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</SHOCK>
				<AIRBIND>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</AIRBIND>
				<DERANGEMENT>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</DERANGEMENT>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKDOWN>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</KNOCKDOWN>
				<KNOCKBACK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</KNOCKBACK>
				<SHOCK>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</SHOCK>
				<AIRBIND>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</AIRBIND>
				<DERANGEMENT>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">30</value>
					<value level="6">30</value>
					<value level="7">40</value>
					<value level="8">40</value>
					<value level="9">40</value>
					<value level="10">40</value>
					<value level="11">40</value>
					<value level="12">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</DERANGEMENT>
			</effect>
			<effect name="ImmobileDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">4</value>
					<value level="6">5</value>
					<value level="7">6</value>
					<value level="8">7</value>
					<value level="9">8</value>
					<value level="10">9</value>
					<value level="11">10</value>
					<value level="12">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35357" toLevel="1" name="Bloody Necklace of Magic">
		<!-- Speed +3, Damage Reflection +4%, Skill Cooldown -10% -->
		<icon>icon.r991_necklace_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35358" toLevel="1" name="Bloody Magic Earring (Blood Siphon)">
		<!-- Received Healing +10%, Vampiric Rage effect +4%. -->
		<icon>icon.r991_earring_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35359" toLevel="1" name="Bloody Magic Earring (MP Consumption)">
		<!-- Received Healing +10%, MP Consumption -4%. -->
		<icon>icon.r991_earring_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35360" toLevel="1" name="Bloody Magic Ring - Speed">
		<!-- Critical Damage for basic attacks and P./ M. skills +15%, Atk. Spd./ Casting Spd. +4%. -->
		<icon>icon.r991_ring_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35361" toLevel="1" name="Bloody Magic Ring - Critical">
		<!-- Critical Damage for basic attacks and P./ M. skills +15%, Critical Rate for basic attacks +20, M. Skill Critical Rate +2%. -->
		<icon>icon.r991_ring_i00</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35362" toLevel="1" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="35363" toLevel="1" name="Anakim's Protection Rune">
		<!-- When in inventory, received PvP damage -90%. -->
		<icon>icon.bm_freya_dark_rune</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>-90</amount>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="35364" toLevel="11" name="Artifact - Critical Damage for Basic Attacks">
		<!-- Level 1: Critical Damage for basic attacks increased when upgraded -->
		<!-- Level 2: Critical Damage for basic attacks +1% -->
		<!-- Level 3: Critical Damage for basic attacks +2% -->
		<!-- Level 4: Critical Damage for basic attacks +3% -->
		<!-- Level 5: Critical Damage for basic attacks +5% -->
		<!-- Level 6: Critical Damage for basic attacks +6% -->
		<!-- Level 7: Critical Damage for basic attacks +7% -->
		<!-- Level 8: Critical Damage for basic attacks +9% -->
		<!-- Level 9: Critical Damage for basic attacks +11% -->
		<!-- Level 10: Critical Damage for basic attacks +13% -->
		<!-- Level 11: Critical Damage for basic attacks +15% -->
		<icon>icon.artifact_d_crt_dmg</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35365" toLevel="11" name="Artifact - P. Skill Critical Damage">
		<!-- Level 1: P. Skill Critical Damage increased when upgraded -->
		<!-- Level 2: P. Skill Critical Damage +1% -->
		<!-- Level 3: P. Skill Critical Damage +2% -->
		<!-- Level 4: P. Skill Critical Damage +3% -->
		<!-- Level 5: P. Skill Critical Damage +5% -->
		<!-- Level 6: P. Skill Critical Damage +6% -->
		<!-- Level 7: P. Skill Critical Damage +7% -->
		<!-- Level 8: P. Skill Critical Damage +9% -->
		<!-- Level 9: P. Skill Critical Damage +11% -->
		<!-- Level 10: P. Skill Critical Damage +13% -->
		<!-- Level 11: P. Skill Critical Damage +15% -->
		<icon>icon.artifact_d_skill_crt_dmg</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35366" toLevel="11" name="Artifact - M. Skill Critical Damage">
		<!-- Level 1: M. Skill Critical Damage increased when upgraded -->
		<!-- Level 2: M. Skill Critical Damage +1% -->
		<!-- Level 3: M. Skill Critical Damage +2% -->
		<!-- Level 4: M. Skill Critical Damage +3% -->
		<!-- Level 5: M. Skill Critical Damage +5% -->
		<!-- Level 6: M. Skill Critical Damage +6% -->
		<!-- Level 7: M. Skill Critical Damage +7% -->
		<!-- Level 8: M. Skill Critical Damage +9% -->
		<!-- Level 9: M. Skill Critical Damage +11% -->
		<!-- Level 10: M. Skill Critical Damage +13% -->
		<!-- Level 11: M. Skill Critical Damage +15% -->
		<icon>icon.artifact_d_spell_crt_dmg</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35367" toLevel="11" name="Artifact - Attribute Attack">
		<!-- Level 1: Attribute Attack increased when upgraded -->
		<!-- Level 2: Attribute Attack +10 -->
		<!-- Level 3: Attribute Attack +20 -->
		<!-- Level 4: Attribute Attack +30 -->
		<!-- Level 5: Attribute Attack +50 -->
		<!-- Level 6: Attribute Attack +60 -->
		<!-- Level 7: Attribute Attack +70 -->
		<!-- Level 8: Attribute Attack +90 -->
		<!-- Level 9: Attribute Attack +110 -->
		<!-- Level 10: Attribute Attack +130 -->
		<!-- Level 11: Attribute Attack +150 -->
		<icon>icon.artifact_b_attribute_att_up</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35368" toLevel="11" name="Artifact - P. Skill Power">
		<!-- Level 1: P. Skill Power increased when upgraded -->
		<!-- Level 2: P. Skill Power +1% -->
		<!-- Level 3: P. Skill Power +2% -->
		<!-- Level 4: P. Skill Power +3% -->
		<!-- Level 5: P. Skill Power +5% -->
		<!-- Level 6: P. Skill Power +6% -->
		<!-- Level 7: P. Skill Power +7% -->
		<!-- Level 8: P. Skill Power +9% -->
		<!-- Level 9: P. Skill Power +11% -->
		<!-- Level 10: P. Skill Power +13% -->
		<!-- Level 11: P. Skill Power +15% -->
		<icon>icon.artifact_b_skill_power</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35369" toLevel="11" name="Artifact - M. Skill Power">
		<!-- Level 1: M. Skill Power increased when upgraded -->
		<!-- Level 2: M. Skill Power +1% -->
		<!-- Level 3: M. Skill Power +2% -->
		<!-- Level 4: M. Skill Power +3% -->
		<!-- Level 5: M. Skill Power +5% -->
		<!-- Level 6: M. Skill Power +6% -->
		<!-- Level 7: M. Skill Power +7% -->
		<!-- Level 8: M. Skill Power +9% -->
		<!-- Level 9: M. Skill Power +11% -->
		<!-- Level 10: M. Skill Power +13% -->
		<!-- Level 11: M. Skill Power +15% -->
		<icon>icon.artifact_b_spell_power</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">10</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35370" toLevel="11" name="Artifact - Bow Resistance">
		<!-- Level 1: Bow/ Crossbow Resistance increased when upgraded -->
		<!-- Level 2: Bow/ Crossbow Resistance +1% -->
		<!-- Level 3: Bow/ Crossbow Resistance +2% -->
		<!-- Level 4: Bow/ Crossbow Resistance +3% -->
		<!-- Level 5: Bow/ Crossbow Resistance +5% -->
		<!-- Level 6: Bow/ Crossbow Resistance +6% -->
		<!-- Level 7: Bow/ Crossbow Resistance +7% -->
		<!-- Level 8: Bow/ Crossbow Resistance +9% -->
		<!-- Level 9: Bow/ Crossbow Resistance +11% -->
		<!-- Level 10: Bow/ Crossbow Resistance +13% -->
		<!-- Level 11: Bow/ Crossbow Resistance +15% -->
		<icon>icon.artifact_c_resist_bow</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</BOW>
				<CROSSBOW>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="35371" toLevel="11" name="Artifact - Dagger Resistance">
		<!-- Level 1: Dagger/ Dual Daggers Resistance increased when upgraded -->
		<!-- Level 2: Dagger/ Dual Daggers Resistance +1% -->
		<!-- Level 3: Dagger/ Dual Daggers Resistance +2% -->
		<!-- Level 4: Dagger/ Dual Daggers Resistance +3% -->
		<!-- Level 5: Dagger/ Dual Daggers Resistance +5% -->
		<!-- Level 6: Dagger/ Dual Daggers Resistance +6% -->
		<!-- Level 7: Dagger/ Dual Daggers Resistance +7% -->
		<!-- Level 8: Dagger/ Dual Daggers Resistance +9% -->
		<!-- Level 9: Dagger/ Dual Daggers Resistance +11% -->
		<!-- Level 10: Dagger/ Dual Daggers Resistance +13% -->
		<!-- Level 11: Dagger/ Dual Daggers Resistance +15% -->
		<icon>icon.artifact_c_resist_dagger</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</DAGGER>
			</effect>
			<effect name="DefenceTrait">
				<DUALDAGGER>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</DUALDAGGER>
			</effect>
		</effects>
	</skill>
	<skill id="35372" toLevel="11" name="Artifact - Sword Resistance">
		<!-- Level 1: One-handed/ Two-handed/ Dual/ Magic Sword Resistance increased when upgraded -->
		<!-- Level 2: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +1% -->
		<!-- Level 3: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +2% -->
		<!-- Level 4: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +3% -->
		<!-- Level 5: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +5% -->
		<!-- Level 6: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +6% -->
		<!-- Level 7: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +7% -->
		<!-- Level 8: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +9% -->
		<!-- Level 9: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +11% -->
		<!-- Level 10: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +13% -->
		<!-- Level 11: One-handed/ Two-handed/ Dual/ Magic Sword Resistance +15% -->
		<icon>icon.artifact_c_resist_sword</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<DUAL>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</DUAL>
			</effect>
			<effect name="DefenceTrait">
				<SWORD>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</SWORD>
			</effect>
		</effects>
	</skill>
	<skill id="35373" toLevel="11" name="Artifact - Attribute Resistance">
		<!-- Level 1: Attribute Resistance increased when upgraded -->
		<!-- Level 2: Attribute Resistance +10 -->
		<!-- Level 3: Attribute Resistance +20 -->
		<!-- Level 4: Attribute Resistance +30 -->
		<!-- Level 5: Attribute Resistance +50 -->
		<!-- Level 6: Attribute Resistance +60 -->
		<!-- Level 7: Attribute Resistance +70 -->
		<!-- Level 8: Attribute Resistance +90 -->
		<!-- Level 9: Attribute Resistance +110 -->
		<!-- Level 10: Attribute Resistance +130 -->
		<!-- Level 11: Attribute Resistance +150 -->
		<icon>icon.artifact_c_attribute_def_up</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">20</value>
					<value level="4">30</value>
					<value level="5">50</value>
					<value level="6">60</value>
					<value level="7">70</value>
					<value level="8">90</value>
					<value level="9">110</value>
					<value level="10">130</value>
					<value level="11">150</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="35374" toLevel="11" name="Artifact - Received Damage When Immobilized">
		<!-- Level 1: Received damage when immobilized decreased when upgraded -->
		<!-- Level 2: Received damage when immobilized -1% -->
		<!-- Level 3: Received damage when immobilized -2% -->
		<!-- Level 4: Received damage when immobilized -3% -->
		<!-- Level 5: Received damage when immobilized -5% -->
		<!-- Level 6: Received damage when immobilized -6% -->
		<!-- Level 7: Received damage when immobilized -7% -->
		<!-- Level 8: Received damage when immobilized -9% -->
		<!-- Level 9: Received damage when immobilized -11% -->
		<!-- Level 10: Received damage when immobilized -13% -->
		<!-- Level 11: Received damage when immobilized -15% -->
		<icon>icon.artifact_c_block_act_dmg</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="OpCheckAbnormal">
				<type>STUN</type>
				<level>1</level>
				<hasAbnormal>true</hasAbnormal>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35375" toLevel="11" name="Artifact - Debuff Resistance">
		<!-- Level 1: Debuff Resistance increased when upgraded -->
		<!-- Level 2: Debuff Resistance +1% -->
		<!-- Level 3: Debuff Resistance +2% -->
		<!-- Level 4: Debuff Resistance +3% -->
		<!-- Level 5: Debuff Resistance +5% -->
		<!-- Level 6: Debuff Resistance +7% -->
		<!-- Level 7: Debuff Resistance +9% -->
		<!-- Level 8: Debuff Resistance +11% -->
		<!-- Level 9: Debuff Resistance +14% -->
		<!-- Level 10: Debuff Resistance +17% -->
		<!-- Level 11: Debuff Resistance +20% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-7</value>
					<value level="7">-9</value>
					<value level="8">-11</value>
					<value level="9">-14</value>
					<value level="10">-17</value>
					<value level="11">-20</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35376" toLevel="11" name="Artifact - Vitality Bonus">
		<!-- Level 1: Vitality bonus increased when upgraded -->
		<!-- Level 2: Vitality bonus +1% -->
		<!-- Level 3: Vitality bonus +2% -->
		<!-- Level 4: Vitality bonus +3% -->
		<!-- Level 5: Vitality bonus +5% -->
		<!-- Level 6: Vitality bonus +7% -->
		<!-- Level 7: Vitality bonus +9% -->
		<!-- Level 8: Vitality bonus +11% -->
		<!-- Level 9: Vitality bonus +14% -->
		<!-- Level 10: Vitality bonus +17% -->
		<!-- Level 11: Vitality bonus +20% -->
		<icon>icon.artifact_b_vital_bonus</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">7</value>
					<value level="7">9</value>
					<value level="8">11</value>
					<value level="9">14</value>
					<value level="10">17</value>
					<value level="11">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35377" toLevel="11" name="Artifact - Vitality Consumption">
		<!-- Level 1: Vitality Consumption decreased when upgraded -->
		<!-- Level 2: Vitality Consumption -1% -->
		<!-- Level 3: Vitality Consumption -2% -->
		<!-- Level 4: Vitality Consumption -3% -->
		<!-- Level 5: Vitality Consumption -5% -->
		<!-- Level 6: Vitality Consumption -7% -->
		<!-- Level 7: Vitality Consumption -9% -->
		<!-- Level 8: Vitality Consumption -11% -->
		<!-- Level 9: Vitality Consumption -14% -->
		<!-- Level 10: Vitality Consumption -17% -->
		<!-- Level 11: Vitality Consumption -20% -->
		<icon>icon.artifact_b_vital_sub</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-7</value>
					<value level="7">-9</value>
					<value level="8">-11</value>
					<value level="9">-14</value>
					<value level="10">-17</value>
					<value level="11">-20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35378" toLevel="11" name="Artifact - MP Consumption">
		<!-- Level 1: Skill MP Consumption decreased when upgraded -->
		<!-- Level 2: Skill MP Consumption -1% -->
		<!-- Level 3: Skill MP Consumption -2% -->
		<!-- Level 4: Skill MP Consumption -3% -->
		<!-- Level 5: Skill MP Consumption -5% -->
		<!-- Level 6: Skill MP Consumption -7% -->
		<!-- Level 7: Skill MP Consumption -9% -->
		<!-- Level 8: Skill MP Consumption -11% -->
		<!-- Level 9: Skill MP Consumption -14% -->
		<!-- Level 10: Skill MP Consumption -17% -->
		<!-- Level 11: Skill MP Consumption -20% -->
		<icon>icon.artifact_b_skill_mp_cost</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-7</value>
					<value level="7">-9</value>
					<value level="8">-11</value>
					<value level="9">-14</value>
					<value level="10">-17</value>
					<value level="11">-20</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-7</value>
					<value level="7">-9</value>
					<value level="8">-11</value>
					<value level="9">-14</value>
					<value level="10">-17</value>
					<value level="11">-20</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35379" toLevel="11" name="Artifact - Skill Cooldown">
		<!-- Level 1: Skill Cooldown decreased when upgraded -->
		<!-- Level 2: Skill Cooldown -1% -->
		<!-- Level 3: Skill Cooldown -1% -->
		<!-- Level 4: Skill Cooldown -2% -->
		<!-- Level 5: Skill Cooldown -3% -->
		<!-- Level 6: Skill Cooldown -4% -->
		<!-- Level 7: Skill Cooldown -5% -->
		<!-- Level 8: Skill Cooldown -6% -->
		<!-- Level 9: Skill Cooldown -7% -->
		<!-- Level 10: Skill Cooldown -8% -->
		<!-- Level 11: Skill Cooldown -10% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-1</value>
					<value level="4">-2</value>
					<value level="5">-3</value>
					<value level="6">-4</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-1</value>
					<value level="4">-2</value>
					<value level="5">-3</value>
					<value level="6">-4</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-1</value>
					<value level="4">-2</value>
					<value level="5">-3</value>
					<value level="6">-4</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35380" toLevel="11" name="Artifact - Recovery Potions' Effect">
		<!-- Level 1: Recovery Potions' Effect increased when upgraded -->
		<!-- Level 2: Recovery Potions' Effect +100 -->
		<!-- Level 3: Recovery Potions' Effect +200 -->
		<!-- Level 4: Recovery Potions' Effect +300 -->
		<!-- Level 5: Recovery Potions' Effect +500 -->
		<!-- Level 6: Recovery Potions' Effect +700 -->
		<!-- Level 7: Recovery Potions' Effect +900 -->
		<!-- Level 8: Recovery Potions' Effect +1100 -->
		<!-- Level 9: Recovery Potions' Effect +1400 -->
		<!-- Level 10: Recovery Potions' Effect +1700 -->
		<!-- Level 11: Recovery Potions' Effect +2000 -->
		<icon>icon.artifact_d_hp_special</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="AdditionalPotionCp">
				<amount>
					<value level="1">0</value>
					<value level="2">100</value>
					<value level="3">200</value>
					<value level="4">300</value>
					<value level="5">500</value>
					<value level="6">700</value>
					<value level="7">900</value>
					<value level="8">1100</value>
					<value level="9">1400</value>
					<value level="10">1700</value>
					<value level="11">2000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionHp">
				<amount>
					<value level="1">0</value>
					<value level="2">100</value>
					<value level="3">200</value>
					<value level="4">300</value>
					<value level="5">500</value>
					<value level="6">700</value>
					<value level="7">900</value>
					<value level="8">1100</value>
					<value level="9">1400</value>
					<value level="10">1700</value>
					<value level="11">2000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="AdditionalPotionMp">
				<amount>
					<value level="1">0</value>
					<value level="2">100</value>
					<value level="3">200</value>
					<value level="4">300</value>
					<value level="5">500</value>
					<value level="6">700</value>
					<value level="7">900</value>
					<value level="8">1100</value>
					<value level="9">1400</value>
					<value level="10">1700</value>
					<value level="11">2000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35381" toLevel="11" name="Artifact - Fixed Damage Resistance">
		<!-- Level 1: Fixed Damage Resistance increased when upgraded -->
		<!-- Level 2: Fixed Damage Resistance +1% -->
		<!-- Level 3: Fixed Damage Resistance +2% -->
		<!-- Level 4: Fixed Damage Resistance +3% -->
		<!-- Level 5: Fixed Damage Resistance +5% -->
		<!-- Level 6: Fixed Damage Resistance +6% -->
		<!-- Level 7: Fixed Damage Resistance +7% -->
		<!-- Level 8: Fixed Damage Resistance +9% -->
		<!-- Level 9: Fixed Damage Resistance +11% -->
		<!-- Level 10: Fixed Damage Resistance +13% -->
		<!-- Level 11: Fixed Damage Resistance +15% -->
		<icon>icon.artifact_d_dmg_by_atk</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35382" toLevel="11" name="Artifact - P. Def.">
		<!-- Level 1: P. Def. increased when upgraded -->
		<!-- Level 2: P. Def. +1% -->
		<!-- Level 3: P. Def. +2% -->
		<!-- Level 4: P. Def. +3% -->
		<!-- Level 5: P. Def. +5% -->
		<!-- Level 6: P. Def. +6% -->
		<!-- Level 7: P. Def. +7% -->
		<!-- Level 8: P. Def. +9% -->
		<!-- Level 9: P. Def. +11% -->
		<!-- Level 10: P. Def. +13% -->
		<!-- Level 11: P. Def. +15% -->
		<icon>icon.artifact_a_phy_def</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35383" toLevel="11" name="Artifact - M. Def.">
		<!-- Level 1: M. Def. increased when upgraded -->
		<!-- Level 2: M. Def. +1% -->
		<!-- Level 3: M. Def. +2% -->
		<!-- Level 4: M. Def. +3% -->
		<!-- Level 5: M. Def. +5% -->
		<!-- Level 6: M. Def. +6% -->
		<!-- Level 7: M. Def. +7% -->
		<!-- Level 8: M. Def. +9% -->
		<!-- Level 9: M. Def. +11% -->
		<!-- Level 10: M. Def. +13% -->
		<!-- Level 11: M. Def. +15% -->
		<icon>icon.artifact_a_mag_def</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">2</value>
					<value level="4">3</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">9</value>
					<value level="9">11</value>
					<value level="10">13</value>
					<value level="11">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35384" toLevel="11" name="Artifact - Critical Damage for Basic Attacks">
		<!-- Level 1: Critical Damage for basic attacks increased when upgraded -->
		<!-- Level 2: Critical Damage for basic attacks +1% -->
		<!-- Level 3: Critical Damage for basic attacks +1% -->
		<!-- Level 4: Critical Damage for basic attacks +2% -->
		<!-- Level 5: Critical Damage for basic attacks +3% -->
		<!-- Level 6: Critical Damage for basic attacks +4% -->
		<!-- Level 7: Critical Damage for basic attacks +5% -->
		<!-- Level 8: Critical Damage for basic attacks +6% -->
		<!-- Level 9: Critical Damage for basic attacks +7% -->
		<!-- Level 10: Critical Damage for basic attacks +8% -->
		<!-- Level 11: Critical Damage for basic attacks +10% -->
		<icon>icon.artifact_a_crt_dmg</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35385" toLevel="11" name="Artifact - P. Skill Critical Damage">
		<!-- Level 1: P. Skill Critical Damage increased when upgraded -->
		<!-- Level 2: P. Skill Critical Damage +1% -->
		<!-- Level 3: P. Skill Critical Damage +1% -->
		<!-- Level 4: P. Skill Critical Damage +2% -->
		<!-- Level 5: P. Skill Critical Damage +3% -->
		<!-- Level 6: P. Skill Critical Damage +4% -->
		<!-- Level 7: P. Skill Critical Damage +5% -->
		<!-- Level 8: P. Skill Critical Damage +6% -->
		<!-- Level 9: P. Skill Critical Damage +7% -->
		<!-- Level 10: P. Skill Critical Damage +8% -->
		<!-- Level 11: P. Skill Critical Damage +10% -->
		<icon>icon.artifact_a_crt_skill_dmg</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35386" toLevel="11" name="Artifact - M. Skill Critical Damage">
		<!-- Level 1: M. Skill Critical Damage increased when upgraded -->
		<!-- Level 2: M. Skill Critical Damage +1% -->
		<!-- Level 3: M. Skill Critical Damage +1% -->
		<!-- Level 4: M. Skill Critical Damage +2% -->
		<!-- Level 5: M. Skill Critical Damage +3% -->
		<!-- Level 6: M. Skill Critical Damage +4% -->
		<!-- Level 7: M. Skill Critical Damage +5% -->
		<!-- Level 8: M. Skill Critical Damage +6% -->
		<!-- Level 9: M. Skill Critical Damage +7% -->
		<!-- Level 10: M. Skill Critical Damage +8% -->
		<!-- Level 11: M. Skill Critical Damage +10% -->
		<icon>icon.artifact_a_crt_mag_dmg</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35387" toLevel="11" name="Artifact - Atk. Spd.">
		<!-- Level 1: Atk. Spd. increased when upgraded -->
		<!-- Level 2: Atk. Spd. +1% -->
		<!-- Level 3: Atk. Spd. +1% -->
		<!-- Level 4: Atk. Spd. +2% -->
		<!-- Level 5: Atk. Spd. +3% -->
		<!-- Level 6: Atk. Spd. +4% -->
		<!-- Level 7: Atk. Spd. +5% -->
		<!-- Level 8: Atk. Spd. +6% -->
		<!-- Level 9: Atk. Spd. +7% -->
		<!-- Level 10: Atk. Spd. +8% -->
		<!-- Level 11: Atk. Spd. +10% -->
		<icon>icon.artifact_a_pa_speed</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35388" toLevel="11" name="Artifact - Casting Spd.">
		<!-- Level 1: Casting Spd. increased when upgraded -->
		<!-- Level 2: Casting Spd. +1% -->
		<!-- Level 3: Casting Spd. +1% -->
		<!-- Level 4: Casting Spd. +2% -->
		<!-- Level 5: Casting Spd. +3% -->
		<!-- Level 6: Casting Spd. +4% -->
		<!-- Level 7: Casting Spd. +5% -->
		<!-- Level 8: Casting Spd. +6% -->
		<!-- Level 9: Casting Spd. +7% -->
		<!-- Level 10: Casting Spd. +8% -->
		<!-- Level 11: Casting Spd. +10% -->
		<icon>icon.artifact_a_ma_speed</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35389" toLevel="11" name="Artifact - Speed">
		<!-- Level 1: Speed increased when upgraded -->
		<!-- Level 2: Speed +1 -->
		<!-- Level 3: Speed +1 -->
		<!-- Level 4: Speed +2 -->
		<!-- Level 5: Speed +3 -->
		<!-- Level 6: Speed +4 -->
		<!-- Level 7: Speed +5 -->
		<!-- Level 8: Speed +6 -->
		<!-- Level 9: Speed +7 -->
		<!-- Level 10: Speed +8 -->
		<!-- Level 11: Speed +10 -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35390" toLevel="11" name="Artifact - Acquired XP/ SP">
		<!-- Level 1: Acquired XP/ SP increased when upgraded -->
		<!-- Level 2: Acquired XP/ SP +1% -->
		<!-- Level 3: Acquired XP/ SP +1% -->
		<!-- Level 4: Acquired XP/ SP +2% -->
		<!-- Level 5: Acquired XP/ SP +3% -->
		<!-- Level 6: Acquired XP/ SP +4% -->
		<!-- Level 7: Acquired XP/ SP +5% -->
		<!-- Level 8: Acquired XP/ SP +6% -->
		<!-- Level 9: Acquired XP/ SP +7% -->
		<!-- Level 10: Acquired XP/ SP +8% -->
		<!-- Level 11: Acquired XP/ SP +10% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35391" toLevel="11" name="Artifact - Vitality Bonus">
		<!-- Level 1: Vitality bonus increased when upgraded -->
		<!-- Level 2: Vitality bonus +1% -->
		<!-- Level 3: Vitality bonus +1% -->
		<!-- Level 4: Vitality bonus +2% -->
		<!-- Level 5: Vitality bonus +3% -->
		<!-- Level 6: Vitality bonus +4% -->
		<!-- Level 7: Vitality bonus +5% -->
		<!-- Level 8: Vitality bonus +6% -->
		<!-- Level 9: Vitality bonus +7% -->
		<!-- Level 10: Vitality bonus +8% -->
		<!-- Level 11: Vitality bonus +10% -->
		<icon>icon.artifact_a_vital_bonus</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityExpRate">
				<amount>
					<value level="1">0</value>
					<value level="2">1</value>
					<value level="3">1</value>
					<value level="4">2</value>
					<value level="5">3</value>
					<value level="6">4</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">8</value>
					<value level="11">10</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35392" toLevel="11" name="Artifact - Vitality Consumption">
		<!-- Level 1: Vitality Consumption decreased when upgraded -->
		<!-- Level 2: Vitality Consumption -1% -->
		<!-- Level 3: Vitality Consumption -1% -->
		<!-- Level 4: Vitality Consumption -2% -->
		<!-- Level 5: Vitality Consumption -3% -->
		<!-- Level 6: Vitality Consumption -4% -->
		<!-- Level 7: Vitality Consumption -5% -->
		<!-- Level 8: Vitality Consumption -6% -->
		<!-- Level 9: Vitality Consumption -7% -->
		<!-- Level 10: Vitality Consumption -8% -->
		<!-- Level 11: Vitality Consumption -10% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-1</value>
					<value level="4">-2</value>
					<value level="5">-3</value>
					<value level="6">-4</value>
					<value level="7">-5</value>
					<value level="8">-6</value>
					<value level="9">-7</value>
					<value level="10">-8</value>
					<value level="11">-10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35393" toLevel="11" name="Artifact - Debuff Resistance">
		<!-- Level 1: Debuff Resistance increased when upgraded -->
		<!-- Level 2: Debuff Resistance +1% -->
		<!-- Level 3: Debuff Resistance +2% -->
		<!-- Level 4: Debuff Resistance +3% -->
		<!-- Level 5: Debuff Resistance +5% -->
		<!-- Level 6: Debuff Resistance +6% -->
		<!-- Level 7: Debuff Resistance +7% -->
		<!-- Level 8: Debuff Resistance +9% -->
		<!-- Level 9: Debuff Resistance +11% -->
		<!-- Level 10: Debuff Resistance +13% -->
		<!-- Level 11: Debuff Resistance +15% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-6</value>
					<value level="7">-7</value>
					<value level="8">-9</value>
					<value level="9">-11</value>
					<value level="10">-13</value>
					<value level="11">-15</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="35394" toLevel="11" name="Artifact - Received Healing">
		<!-- Level 1: Received Healing increased when upgraded -->
		<!-- Level 2: Received Healing +1% -->
		<!-- Level 3: Received Healing +2% -->
		<!-- Level 4: Received Healing +3% -->
		<!-- Level 5: Received Healing +5% -->
		<!-- Level 6: Received Healing +6% -->
		<!-- Level 7: Received Healing +7% -->
		<!-- Level 8: Received Healing +9% -->
		<!-- Level 9: Received Healing +11% -->
		<!-- Level 10: Received Healing +13% -->
		<!-- Level 11: Received Healing +15% -->
		<icon>icon.artifact_a_heal_effect</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="HealEffect">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-6</value>
					<value level="7">-7</value>
					<value level="8">-9</value>
					<value level="9">-11</value>
					<value level="10">-13</value>
					<value level="11">-15</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35395" toLevel="11" name="Artifact - MP Consumption">
		<!-- Level 1: Skill MP Consumption decreased when upgraded -->
		<!-- Level 2: Skill MP Consumption -1% -->
		<!-- Level 3: Skill MP Consumption -2% -->
		<!-- Level 4: Skill MP Consumption -3% -->
		<!-- Level 5: Skill MP Consumption -5% -->
		<!-- Level 6: Skill MP Consumption -6% -->
		<!-- Level 7: Skill MP Consumption -7% -->
		<!-- Level 8: Skill MP Consumption -9% -->
		<!-- Level 9: Skill MP Consumption -11% -->
		<!-- Level 10: Skill MP Consumption -13% -->
		<!-- Level 11: Skill MP Consumption -15% -->
		<icon>icon.artifact_a_skill_mp_cost</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-6</value>
					<value level="7">-7</value>
					<value level="8">-9</value>
					<value level="9">-11</value>
					<value level="10">-13</value>
					<value level="11">-15</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-1</value>
					<value level="3">-2</value>
					<value level="4">-3</value>
					<value level="5">-5</value>
					<value level="6">-6</value>
					<value level="7">-7</value>
					<value level="8">-9</value>
					<value level="9">-11</value>
					<value level="10">-13</value>
					<value level="11">-15</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="35396" toLevel="11" name="Artifact - Fishing XP">
		<!-- Level 1: Acquired XP while fishing increased when upgraded -->
		<!-- Level 2: Acquired XP while fishing +1% -->
		<!-- Level 3: Acquired XP while fishing +2% -->
		<!-- Level 4: Acquired XP while fishing +3% -->
		<!-- Level 5: Acquired XP while fishing +5% -->
		<!-- Level 6: Acquired XP while fishing +6% -->
		<!-- Level 7: Acquired XP while fishing +7% -->
		<!-- Level 8: Acquired XP while fishing +9% -->
		<!-- Level 9: Acquired XP while fishing +11% -->
		<!-- Level 10: Acquired XP while fishing +13% -->
		<!-- Level 11: Acquired XP while fishing +15% -->
		<icon>icon.artifact_a_pa</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="35397" toLevel="20" name="Talisman of Protection">
		<!-- Level 1: P. Def. +220, M. Def. +146, Attribute Resistance +10. -->
		<!-- Level 2: P. Def. +440, M. Def. +286, Attribute Resistance +20. -->
		<!-- Level 3: P. Def. +890, M. Def. +578, Attribute Resistance +30. -->
		<!-- Level 4: P. Def. +1340, M. Def. +872, Attribute Resistance +40. -->
		<!-- Level 5: P. Def. +1790, M. Def. +1164, Attribute Resistance +70. -->
		<!-- Level 6: P. Def. +2240, M. Def. +1456, Attribute Resistance +80. -->
		<!-- Level 7: P. Def. +2690, M. Def. +1748, Attribute Resistance +90. -->
		<!-- Level 8: P. Def. +3140, M. Def. +2042, Attribute Resistance +100. -->
		<!-- Level 9: P. Def. +3590, M. Def. +2334, Attribute Resistance +120. -->
		<!-- Level 10: P. Def. +4040, M. Def. +2626, Attribute Resistance +150. -->
		<!-- Level 11: P. Def. +5000, M. Def. +3250, Attribute Resistance +160. -->
		<!-- Level 12: P. Def. +5960, M. Def. +3874, Attribute Resistance +170, received. M. damage -5%. -->
		<!-- Level 13: P. Def. +6920, M. Def. +4498, Attribute Resistance +180, Dagger Resistance +5%, received. M. damage -5%. -->
		<!-- Level 14: P. Def. +7880, M. Def. +5122, Attribute Resistance +190, Bow/ Crossbow/ Dagger Resistance +5%, received. M. damage -5%. -->
		<!-- Level 15: P. Def. +8840, M. Def. +5746, Attribute Resistance +200, Sword/ Spear/ Fists/ Bow/ Crossbow/ Dagger Resistance +5%, received. M. damage -5%. -->
		<!-- Level 16: P. Def. +9992, M. Def. +6495, Attribute Resistance +220, Sword/ Spear/ Fists/ Bow/ Crossbow/ Dagger Resistance +5%, received. M. damage -5%, received Critical Rate from basic attacks -10%. -->
		<!-- Level 17: P. Def. +11,144, M. Def. +7244, Attribute Resistance +240, Sword/ Spear/ Fists/ Bow/ Crossbow/ Dagger Resistance +5%, received. M. damage -5%, received Critical Rate from basic attacks and P./ M. skills -10%. -->
		<!-- Level 18: P. Def. +12,296, M. Def. +7993, Attribute Resistance +260, Sword/ Spear/ Fists/ Bow/ Crossbow/ Dagger Resistance +5%, received. M. damage -5%, received Critical Rate from basic attacks and P./ M. skills -10%, received Critical Damage from basic attacks -10%. -->
		<!-- Level 19: P. Def. +13,448, M. Def. +8742, Attribute Resistance +280, Sword/ Spear/ Fists/ Bow/ Crossbow/ Dagger Resistance +5%, received. M. damage -5%, received Critical Rate from basic attacks and P./ M. skills -10%, received Critical Damage from basic attacks and received P./ M. Skill Critical Damage -10%. -->
		<!-- Level 20: P. Def. +14,600, M. Def. +9491, Attribute Resistance +300, Sword/ Spear/ Fists/ Bow/ Crossbow/ Dagger Resistance +7%, received. M. damage -7%, received Critical Rate from basic attacks and P./ M. skills -15%, received Critical Damage from basic attacks and received P./ M. Skill Critical Damage -15%. -->
		<icon>
			<value level="1">icon.bm_defend_talisman</value>
			<value level="2">icon.bm_defend_talisman</value>
			<value level="3">icon.bm_defend_talisman</value>
			<value level="4">icon.bm_defend_talisman</value>
			<value level="5">icon.bm_defend_talisman</value>
			<value level="6">icon.bm_defend_talisman</value>
			<value level="7">icon.bm_defend_talisman</value>
			<value level="8">icon.bm_defend_talisman</value>
			<value level="9">icon.bm_defend_talisman</value>
			<value level="10">icon.bm_defend_talisman</value>
			<value level="11">icon.bm_defend_talisman_upgrade</value>
			<value level="12">icon.bm_defend_talisman_upgrade</value>
			<value level="13">icon.bm_defend_talisman_upgrade</value>
			<value level="14">icon.bm_defend_talisman_upgrade</value>
			<value level="15">icon.bm_defend_talisman_upgrade</value>
			<value level="16">icon.bm_defend_talisman_upgrade</value>
			<value level="17">icon.bm_defend_talisman_upgrade</value>
			<value level="18">icon.bm_defend_talisman_upgrade</value>
			<value level="19">icon.bm_defend_talisman_upgrade</value>
			<value level="20">icon.bm_defend_talisman_upgrade</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">220</value>
					<value level="2">440</value>
					<value level="3">890</value>
					<value level="4">1340</value>
					<value level="5">1790</value>
					<value level="6">2240</value>
					<value level="7">2690</value>
					<value level="8">3140</value>
					<value level="9">3590</value>
					<value level="10">4040</value>
					<value level="11">5000</value>
					<value level="12">5960</value>
					<value level="13">6920</value>
					<value level="14">7880</value>
					<value level="15">8840</value>
					<value level="16">9992</value>
					<value level="17">11144</value>
					<value level="18">12296</value>
					<value level="19">13448</value>
					<value level="20">14600</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">146</value>
					<value level="2">286</value>
					<value level="3">578</value>
					<value level="4">872</value>
					<value level="5">1164</value>
					<value level="6">1456</value>
					<value level="7">1748</value>
					<value level="8">2042</value>
					<value level="9">2334</value>
					<value level="10">2626</value>
					<value level="11">3250</value>
					<value level="12">3874</value>
					<value level="13">4498</value>
					<value level="14">5122</value>
					<value level="15">5746</value>
					<value level="16">6495</value>
					<value level="17">7244</value>
					<value level="18">7993</value>
					<value level="19">8742</value>
					<value level="20">9491</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
					<value level="6">80</value>
					<value level="7">90</value>
					<value level="8">100</value>
					<value level="9">120</value>
					<value level="10">150</value>
					<value level="11">160</value>
					<value level="12">170</value>
					<value level="13">180</value>
					<value level="14">190</value>
					<value level="15">200</value>
					<value level="16">220</value>
					<value level="17">240</value>
					<value level="18">260</value>
					<value level="19">280</value>
					<value level="20">300</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
					<value level="6">80</value>
					<value level="7">90</value>
					<value level="8">100</value>
					<value level="9">120</value>
					<value level="10">150</value>
					<value level="11">160</value>
					<value level="12">170</value>
					<value level="13">180</value>
					<value level="14">190</value>
					<value level="15">200</value>
					<value level="16">220</value>
					<value level="17">240</value>
					<value level="18">260</value>
					<value level="19">280</value>
					<value level="20">300</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
					<value level="6">80</value>
					<value level="7">90</value>
					<value level="8">100</value>
					<value level="9">120</value>
					<value level="10">150</value>
					<value level="11">160</value>
					<value level="12">170</value>
					<value level="13">180</value>
					<value level="14">190</value>
					<value level="15">200</value>
					<value level="16">220</value>
					<value level="17">240</value>
					<value level="18">260</value>
					<value level="19">280</value>
					<value level="20">300</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
					<value level="6">80</value>
					<value level="7">90</value>
					<value level="8">100</value>
					<value level="9">120</value>
					<value level="10">150</value>
					<value level="11">160</value>
					<value level="12">170</value>
					<value level="13">180</value>
					<value level="14">190</value>
					<value level="15">200</value>
					<value level="16">220</value>
					<value level="17">240</value>
					<value level="18">260</value>
					<value level="19">280</value>
					<value level="20">300</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
					<value level="6">80</value>
					<value level="7">90</value>
					<value level="8">100</value>
					<value level="9">120</value>
					<value level="10">150</value>
					<value level="11">160</value>
					<value level="12">170</value>
					<value level="13">180</value>
					<value level="14">190</value>
					<value level="15">200</value>
					<value level="16">220</value>
					<value level="17">240</value>
					<value level="18">260</value>
					<value level="19">280</value>
					<value level="20">300</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">70</value>
					<value level="6">80</value>
					<value level="7">90</value>
					<value level="8">100</value>
					<value level="9">120</value>
					<value level="10">150</value>
					<value level="11">160</value>
					<value level="12">170</value>
					<value level="13">180</value>
					<value level="14">190</value>
					<value level="15">200</value>
					<value level="16">220</value>
					<value level="17">240</value>
					<value level="18">260</value>
					<value level="19">280</value>
					<value level="20">300</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>
					<value fromLevel="12" toLevel="19">5</value>
					<value level="20">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value fromLevel="12" toLevel="19">5</value>
					<value level="20">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceTrait">
				<DAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">5</value>
					<value level="14">5</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</DAGGER>
				<DUALDAGGER>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">5</value>
					<value level="14">5</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</DUALDAGGER>
				<BOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">5</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</BOW>
				<CROSSBOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">5</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">5</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</TWOHANDCROSSBOW>
				<SWORD>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</SWORD>
				<ANCIENTSWORD>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</ANCIENTSWORD>
				<DUAL>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</DUAL>
				<POLE>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</POLE>
				<DUALFIST>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">0</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
				</DUALFIST>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value fromLevel="16" toLevel="19">10</value>
					<value level="20">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>
					<value fromLevel="17" toLevel="19">10</value>
					<value level="20">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value fromLevel="18" toLevel="19">10</value>
					<value level="20">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="19">10</value>
					<value level="20">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="35398" toLevel="1" name="Soul of Sword - Zariche">
		<!-- You are possessed by the Demonic Sword Zariche. PvP damage +100%, PvP Def. +90%, Max HP/ MP/ CP +150,000, P. Atk. +45,717, M. Atk. +26,586, Atk. Spd./ Casting Spd. +1500,Critical Rate for basic attacks +500, P./ M. Skill Critical Rate +50%, Speed +300, Received Healing +100%0. -->
		<icon>icon.die_effect_zariche1</icon>
		<operateType>A2</operateType>
		<abnormalTime>-1</abnormalTime>
		<abnormalVisualEffect>AVE_ZARICHE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicLevel>130</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>150000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>150000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>150000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>45717</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>26586</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>1500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>300</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HealEffect">
				<amount>-90</amount>
			</effect>
		</effects>
	</skill>
	<skill id="35399" toLevel="1" name="Soul of Sword - Akamanah">
		<!-- You are possessed by the Demonic Sword Zariche. PvP damage +100%, PvP Def. +90%, Max HP/ MP/ CP +150,000, P. Atk. +45,717, M. Atk. +26,586, Atk. Spd./ Casting Spd. +1500,Critical Rate for basic attacks +500, P./ M. Skill Critical Rate +50%, Speed +300, Received Healing +100%0. -->
		<icon>icon.die_effect_aka_manaf1</icon>
		<operateType>A2</operateType>
		<abnormalTime>-1</abnormalTime>
		<abnormalVisualEffect>AVE_AKA_MANAFM</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<deleteAbnormalOnLeave>true</deleteAbnormalOnLeave>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicLevel>130</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>150000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>150000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>150000</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>45717</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>26586</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>1500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>1500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>300</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HealEffect">
				<amount>-90</amount>
			</effect>
		</effects>
	</skill>
</list>
