<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="27200" name="Pirate's Eyepatch" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27201" name="Pirate's Eyepatch" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27202" name="Pirate's Eyepatch" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27203" name="Pirate's Eyepatch" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27204" name="Pirate's Eyepatch" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27205" name="Pirate's Eyepatch" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27206" name="Pirate's Eyepatch" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27207" name="Pirate's Eyepatch" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27208" name="Pirate's Eyepatch" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27209" name="Pirate's Eyepatch" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_eye_bandage_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27210" name="Outlaw's Eyepatch" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27211" name="Outlaw's Eyepatch" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27212" name="Outlaw's Eyepatch" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27213" name="Outlaw's Eyepatch" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27214" name="Outlaw's Eyepatch" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27215" name="Outlaw's Eyepatch" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27216" name="Outlaw's Eyepatch" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27217" name="Outlaw's Eyepatch" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27218" name="Outlaw's Eyepatch" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27219" name="Outlaw's Eyepatch" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27220" name="Outlaw's Eyepatch" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27221" name="Outlaw's Eyepatch" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27222" name="Outlaw's Eyepatch" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27223" name="Outlaw's Eyepatch" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27224" name="Outlaw's Eyepatch" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27225" name="Outlaw's Eyepatch" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27226" name="Eyepatch" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27227" name="Eyepatch" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27228" name="Eyepatch" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27229" name="Eyepatch" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27230" name="Eyepatch" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27231" name="Eyepatch" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27232" name="Eyepatch" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27233" name="Eyepatch" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27234" name="Eyepatch" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27235" name="Eyepatch" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27236" name="Eyepatch" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27237" name="Eyepatch" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27238" name="Eyepatch" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27239" name="Eyepatch" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27240" name="Eyepatch" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27241" name="Eyepatch" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.Accessary_one_eye_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hair2" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27242" name="Party Hat" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27243" name="Party Hat" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27244" name="Party Hat" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27245" name="Party Hat" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27246" name="Party Hat" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27247" name="Party Hat" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27248" name="Party Hat" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27249" name="Party Hat" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27250" name="Party Hat" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27251" name="Party Hat" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27252" name="Party Hat" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27253" name="Party Hat" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27254" name="Party Hat" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27255" name="Party Hat" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27256" name="Party Hat" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27257" name="Party Hat" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_party_hat_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27258" name="Refined Angel Ring" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27259" name="Refined Angel Ring" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27260" name="Refined Angel Ring" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27261" name="Refined Angel Ring" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27262" name="Refined Angel Ring" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27263" name="Refined Angel Ring" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27264" name="Refined Angel Ring" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27265" name="Refined Angel Ring" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27266" name="Refined Angel Ring" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27267" name="Refined Angel Ring" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27268" name="Refined Angel Ring" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27269" name="Refined Angel Ring" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27270" name="Refined Angel Ring" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27271" name="Refined Angel Ring" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27272" name="Refined Angel Ring" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27273" name="Refined Angel Ring" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_angel_ring_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27274" name="Refined Devil Horn" additionalName="LUC +Critical Rate" type="Armor">
		<!-- When equipped, LUC +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27275" name="Refined Devil Horn" additionalName="CHA +Critical Rate" type="Armor">
		<!-- When equipped, CHA +3, Critical Rate for basic attacks +50. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9560" level="1" /> <!-- Head Accessory: P. Critical Rate -->
		</skills>
	</item>
	<item id="27276" name="Refined Devil Horn" additionalName="LUC +Critical Damage" type="Armor">
		<!-- When equipped, LUC +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27277" name="Refined Devil Horn" additionalName="CHA +Critical Damage" type="Armor">
		<!-- When equipped, CHA +3, Critical Damage for standard attacks +90 and M. Critical Damage +68. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9561" level="1" /> <!-- Head Accessory: Critical Damage -->
		</skills>
	</item>
	<item id="27278" name="Refined Devil Horn" additionalName="LUC +P. Def." type="Armor">
		<!-- When equipped, LUC +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27279" name="Refined Devil Horn" additionalName="CHA +P. Def." type="Armor">
		<!-- When equipped, CHA +3, P. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9562" level="1" /> <!-- Head Accessory: P. Def. -->
		</skills>
	</item>
	<item id="27280" name="Refined Devil Horn" additionalName="LUC +M. Def." type="Armor">
		<!-- When equipped, LUC +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27281" name="Refined Devil Horn" additionalName="CHA +M. Def." type="Armor">
		<!-- When equipped, CHA +3, M. Def. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9563" level="1" /> <!-- Head Accessory: M. Def. -->
		</skills>
	</item>
	<item id="27282" name="Refined Devil Horn" additionalName="LUC +Evasion" type="Armor">
		<!-- When equipped, LUC +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27283" name="Refined Devil Horn" additionalName="CHA +Evasion" type="Armor">
		<!-- When equipped, CHA +3, P. Evasion +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9564" level="1" /> <!-- Head Accessory: P. Evasion -->
		</skills>
	</item>
	<item id="27284" name="Refined Devil Horn" additionalName="LUC +P. Atk." type="Armor">
		<!-- When equipped, LUC +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27285" name="Refined Devil Horn" additionalName="CHA +P. Atk." type="Armor">
		<!-- When equipped, CHA +3, P. Atk. +5%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9565" level="1" /> <!-- Head Accessory: P. Atk. -->
		</skills>
	</item>
	<item id="27286" name="Refined Devil Horn" additionalName="LUC +M. Atk." type="Armor">
		<!-- LUC +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27287" name="Refined Devil Horn" additionalName="CHA +M. Atk." type="Armor">
		<!-- CHA +3, M. Atk. +10%. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9566" level="1" /> <!-- Head Accessory: M. Atk. -->
		</skills>
	</item>
	<item id="27288" name="Refined Devil Horn" additionalName="LUC +Accuracy" type="Armor">
		<!-- When equipped, LUC +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18048" level="1" /> <!-- Head Accessory: LUC -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27289" name="Refined Devil Horn" additionalName="CHA +Accuracy" type="Armor">
		<!-- When equipped, CHA +3, P. Accuracy +5. -->
		<set name="icon" val="icon.accessory_devil_horn_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="hairall" />
		<set name="immediate_effect" val="true" />
		<set name="enchant_enabled" val="true" />
		<set name="isAppearanceable" val="true" />
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
		<set name="weight" val="10" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="18049" level="1" /> <!-- Head Accessory: CHA -->
			<skill id="9567" level="1" /> <!-- Head Accessory: P. Accuracy -->
		</skills>
	</item>
	<item id="27290" name="Pirate Captain Outfit" additionalName="Low-grade / Debuff Reflection" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21416" level="1" /> <!-- Visual Enchant Stone: Debuff Resistance -->
		</skills>
	</item>
	<item id="27291" name="Pirate Captain Outfit" additionalName="Low-grade / Damage Reflection Resistance" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Damage Reflection Resistance +5%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21419" level="1" /> <!-- Visual Enchant Stone: Damage Reflection Resistance -->
		</skills>
	</item>
	<item id="27292" name="Pirate Captain Outfit" additionalName="Low-grade / Ranged Attack Resistance" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21422" level="1" /> <!-- Visual Enchant Stone: Ranged Attack Resistance -->
		</skills>
	</item>
	<item id="27293" name="Pirate Captain Outfit" additionalName="Low-grade / P. Def." type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. P. Def. +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21425" level="1" /> <!-- Visual Enchant Stone: P. Def. -->
		</skills>
	</item>
	<item id="27294" name="Pirate Captain Outfit" additionalName="Low-grade / M. Def." type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. M. Def. +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21428" level="1" /> <!-- Visual Enchant Stone: M. Def. -->
		</skills>
	</item>
	<item id="27295" name="Pirate Captain Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Attribute Resistance +5. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21431" level="1" /> <!-- Visual Enchant Stone: Attribute Resistance -->
		</skills>
	</item>
	<item id="27296" name="Pirate Captain Outfit" additionalName="Low-grade / Received Healing" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21434" level="1" /> <!-- Visual Enchant Stone: Received Healing -->
		</skills>
	</item>
	<item id="27297" name="Pirate Captain Outfit" additionalName="Low-grade / Max HP" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Max HP +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21437" level="1" /> <!-- Visual Enchant Stone: Max HP -->
		</skills>
	</item>
	<item id="27298" name="Pirate Captain Outfit" additionalName="Low-grade / Max MP" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Max MP +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21440" level="1" /> <!-- Visual Enchant Stone: Max MP -->
		</skills>
	</item>
	<item id="27299" name="Pirate Captain Outfit" additionalName="Low-grade / Max CP" type="Armor">
		<!-- When equipped, changes the appearance of your armor, but not that of weapons, head accessories and accessories. Max CP +3%. -->
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="armor_type" val="HEAVY" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="weight" val="1000" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<skills>
			<skill id="21443" level="1" /> <!-- Visual Enchant Stone: Max CP -->
		</skills>
	</item>
</list>
