<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="46800" toLevel="6" name="Sayha's Ring">
		<!-- Level 1: Speed -10%, Atk. Spd./ Casting Spd. -10%. -->
		<!-- Level 2: Speed -10%, Atk. Spd./ Casting Spd. -10%. -->
		<!-- Level 3: Speed -15%, Atk. Spd./ Casting Spd. -15%. -->
		<!-- Level 4: Speed -20%, Atk. Spd./ Casting Spd. -20%. -->
		<!-- Level 5: Speed -25%, Atk. Spd./ Casting Spd. -25%. -->
		<!-- Level 6: Speed -35%, Atk. Spd./ Casting Spd. -35%. -->
		<icon>BranchIcon.Icon.ring_of_sayhas_i00</icon>
		<operateType>A5</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SAYHA_AURA</abnormalType>
		<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>120</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-15</value>
					<value level="4">-20</value>
					<value level="5">-25</value>
					<value level="6">-35</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-15</value>
					<value level="4">-20</value>
					<value level="5">-25</value>
					<value level="6">-35</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-15</value>
					<value level="4">-20</value>
					<value level="5">-25</value>
					<value level="6">-35</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="46801" toLevel="6" name="Maphr's Ring">
		<!-- Level 1: PvP P. Def. +3%, Received P./ M. Critical Damage -4%, Fixed Damage Resistance +20%, Shield Def. +900, Shield Def. Success Rate +20%, and Speed -30%. -->
		<!-- Level 2: PvP P. Def. +4%, Received P./ M. Critical Damage -6%, Fixed Damage Resistance +22%, Shield Def. +930, Shield Def. Success Rate +22%, and Speed -28%. -->
		<!-- Level 3: PvP P. Def. +5%, Received P./ M. Critical Damage -12%, Fixed Damage Resistance +24%, Shield Def. +1000, Shield Def. Success Rate +24%, and Speed -26%. -->
		<!-- Level 4: PvP P. Def. +9%, Received P./ M. Critical Damage -14%, Fixed Damage Resistance +28%, Shield Def. +1300, Shield Def. Success Rate +30%, and Speed -23%. -->
		<!-- Level 5: PvP P. Def. +12%, Received P./ M. Critical Damage -18%, Fixed Damage Resistance +34%, Shield Def. +1800, Shield Def. Success Rate +36%, and Speed -17%. -->
		<!-- Level 6: PvP P. Def. +15%, Received P./ M. Critical Damage -25%, Fixed Damage Resistance +40%, Shield Def. +2500, Shield Def. Success Rate +45%, and Speed -10%. -->
		<icon>BranchIcon.Icon.ring_of_maphr_i00</icon>
		<operateType>AU</operateType>
		<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<toggleGroupId>6</toggleGroupId>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-3</value>
					<value level="2">-4</value>
					<value level="3">-5</value>
					<value level="4">-9</value>
					<value level="5">-12</value>
					<value level="6">-15</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">4</value>
					<value level="2">6</value>
					<value level="3">12</value>
					<value level="4">14</value>
					<value level="5">18</value>
					<value level="6">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">4</value>
					<value level="2">6</value>
					<value level="3">12</value>
					<value level="4">14</value>
					<value level="5">18</value>
					<value level="6">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>
					<value level="1">20</value>
					<value level="2">22</value>
					<value level="3">24</value>
					<value level="4">30</value>
					<value level="5">36</value>
					<value level="6">45</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>
					<value level="1">900</value>
					<value level="2">930</value>
					<value level="3">1000</value>
					<value level="4">1300</value>
					<value level="5">1800</value>
					<value level="6">2500</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">-30</value>
					<value level="2">-28</value>
					<value level="3">-26</value>
					<value level="4">-23</value>
					<value level="5">-17</value>
					<value level="6">-10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CallSkillOnActionTime">
				<!-- Maphr's Ring -->
				<skillId>46802</skillId> <!-- Maphr's Ring -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
				</skillLevel>
				<ticks>7</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="46802" toLevel="6" name="Maphr's Ring">
		<!-- Level 1: Gives PvP P. Def. +2%, Fixed Damage Resistance +15%, and Received Healing +10%. -->
		<!-- Level 2: Gives PvP P. Def. +3%, Fixed Damage Resistance +17%, and Received Healing +12%. -->
		<!-- Level 3: Gives PvP P. Def. +4%, Fixed Damage Resistance +19%, and Received Healing +14%. -->
		<!-- Level 4: Gives PvP P. Def. +6%, Fixed Damage Resistance +21%, and Received Healing +16%. -->
		<!-- Level 5: Gives PvP P. Def. +8%, Fixed Damage Resistance +23%, and Received Healing +18%. -->
		<!-- Level 6: Gives PvP P. Def. +10%, Fixed Damage Resistance +25%, and Received Healing +20%. -->
		<icon>BranchIcon.Icon.ring_of_maphr_i00</icon>
		<operateType>A5</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>MAPHR_AURA</abnormalType>
		<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-2</value>
					<value level="2">-3</value>
					<value level="3">-4</value>
					<value level="4">-6</value>
					<value level="5">-8</value>
					<value level="6">-10</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="HealEffect">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="46803" toLevel="1" name="Krishna Weapon Pack Pack">
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>81903</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="7.14285">
						<item id="80090" count="1" /> <!-- Krishna Shaper -->
					</item>
					<item chance="7.14285">
						<item id="80091" count="1" /> <!-- Krishna Cutter -->
					</item>
					<item chance="7.14285">
						<item id="80092" count="1" /> <!-- Krishna Slasher -->
					</item>
					<item chance="7.14285">
						<item id="80093" count="1" /> <!-- Krishna Avenger -->
					</item>
					<item chance="7.14285">
						<item id="80094" count="1" /> <!-- Krishna Fighter -->
					</item>
					<item chance="7.14285">
						<item id="80095" count="1" /> <!-- Krishna Stormer -->
					</item>
					<item chance="7.14285">
						<item id="80096" count="1" /> <!-- Krishna Thrower -->
					</item>
					<item chance="7.14285">
						<item id="80097" count="1" /> <!-- Krishna Guardian -->
					</item>
					<item chance="7.14285">
						<item id="80098" count="1" /> <!-- Krishna Buster -->
					</item>
					<item chance="7.14285">
						<item id="80099" count="1" /> <!-- Krishna Caster -->
					</item>
					<item chance="7.14285">
						<item id="80100" count="1" /> <!-- Krishna Retributer -->
					</item>
					<item chance="7.14285">
						<item id="80101" count="1" /> <!-- Krishna Dual Swords -->
					</item>
					<item chance="7.14285">
						<item id="80102" count="1" /> <!-- Krishna Dual Daggers -->
					</item>
					<item chance="7.14285">
						<item id="80103" count="1" /> <!-- Krishna Dual Blunt Weapons -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
</list>
