<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="3200" toLevel="3" name="Item Skill: Spell Refresh">
		<!-- Active skill: Temporarily decreases M. Skill Cooldown. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">549</value>
			<value level="2">611</value>
			<value level="3">655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<mpConsume>
			<value level="1">43</value>
			<value level="2">50</value>
			<value level="3">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">12</value>
			<value level="3">14</value>
		</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3201" toLevel="3" name="Item Skill: Music Refresh">
		<!-- Active skill: Temporarily decreases Song/ Dance Cooldown. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">549</value>
			<value level="2">611</value>
			<value level="3">655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<mpConsume>
			<value level="1">43</value>
			<value level="2">50</value>
			<value level="3">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">12</value>
			<value level="3">14</value>
		</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3202" toLevel="3" name="Item Skill: Refresh">
		<!-- Active skill: Temporarily decreases Skill Cooldown (except those with fixed cooldown). -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">549</value>
			<value level="2">611</value>
			<value level="3">655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<mpConsume>
			<value level="1">43</value>
			<value level="2">50</value>
			<value level="3">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">12</value>
			<value level="3">14</value>
		</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3203" toLevel="1" name="Item Skill: Mysterious Ability">
		<!-- Active skill: Increases your head's size. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>1800000</reuseDelay>
		<trait>ETC</trait>
	</skill>
	<skill id="3204" toLevel="3" name="Item Skill: Damage Reflection">
		<!-- Active skill: Temporarily reflects some of the received damage back to the enemy. -->
		<icon>icon.skill3123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">438</value>
			<value level="3">495</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<mpConsume>
			<value level="1">20</value>
			<value level="2">24</value>
			<value level="3">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
		</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="DamageShield">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3205" toLevel="2" name="Item Skill: Party Return">
		<!-- Active skill: Teleports party members to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<icon>icon.skill3123</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>
			<value level="1">20000</value>
			<value level="2">3500</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">48</value>
			<value level="2">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">171</value>
			<value level="2">244</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">43</value>
			<value level="2">61</value>
		</mpInitialConsume>
		<reuseDelay>3600000</reuseDelay>
		<staticReuse>false</staticReuse>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="3206" toLevel="10" name="Item Skill: Music">
		<!-- Active skill: Plays music. -->
		<icon>icon.skill3123</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<reuseDelay>12000</reuseDelay>
	</skill>
	<skill id="3207" toLevel="10" name="Item Skill: Heal">
		<!-- When triggered: Recovers HP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Heal -->
				<attackerType>Creature</attackerType>
				<chance>2</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5146</skillId> <!-- Heal -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3208" toLevel="10" name="Item Skill: Blessed Body">
		<!-- When triggered: For a certain amount of time, increases Max HP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Blessed Body -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5147</skillId> <!-- Blessed Body -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3209" toLevel="10" name="Item Skill: Prayer">
		<!-- When triggered: Temporarily increases Healing Power when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Prayer -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5148</skillId> <!-- Prayer -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3210" toLevel="10" name="Item Skill: Recharge">
		<!-- When triggered: Recovers MP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Recharge -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5149</skillId> <!-- Recharge -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3211" toLevel="10" name="Item Skill: Blessed Soul">
		<!-- When triggered: For a certain amount of time, increases Max MP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Blessed Soul -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5150</skillId> <!-- Blessed Soul -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3212" toLevel="15" name="Item Skill: Mana Gain">
		<!-- When triggered: Increases MP Recovery Rate when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Mana Gain -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5151</skillId> <!-- Mana Gain -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3213" toLevel="10" name="Item Skill: Ritual">
		<!-- When triggered: Recovers CP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Ritual -->
				<attackerType>Creature</attackerType>
				<chance>2</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5152</skillId> <!-- Ritual -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3214" toLevel="10" name="Item Skill: Joy">
		<!-- When triggered: For a certain amount of time, increases Max CP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Cheer -->
				<attackerType>Creature</attackerType>
				<chance>2</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5153</skillId> <!-- Joy -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3215" toLevel="15" name="Item Skill: Might">
		<!-- When triggered: Temporarily increases P. Atk. when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Might -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5154</skillId> <!-- Might -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3216" toLevel="15" name="Item Skill: Empower">
		<!-- When triggered: Temporarily increases M. Atk. when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Empower -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5156</skillId> <!-- Empower -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3217" toLevel="10" name="Item Skill: Duel Might">
		<!-- When triggered: Increases P. Atk. in PvP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Duel Might -->
				<attackerType>Playable</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5157</skillId> <!-- Might in Duel -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3218" toLevel="15" name="Item Skill: Shield">
		<!-- When triggered: Temporarily increases P. Def. when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Shield -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5158</skillId> <!-- Shield -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3219" toLevel="15" name="Item Skill: Magic Barrier">
		<!-- When triggered: Temporarily increases M. Def. when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Magic Barrier -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5159</skillId> <!-- Magic Barrier -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3220" toLevel="10" name="Item Skill: Weakness in Duel">
		<!-- When triggered: Temporarily decreases the target's P. Atk. in PvP when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Duel Weakness -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5160</skillId> <!-- Weakness in Duel -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3221" toLevel="15" name="Item Skill: Agility">
		<!-- When triggered: Increases P. Evasion when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Agility -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5161</skillId> <!-- Agility -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3222" toLevel="15" name="Item Skill: Guidance">
		<!-- When triggered: Increases P. Accuracy when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Guidance -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5162</skillId> <!-- Guidance -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3223" toLevel="10" name="Item Skill: Focus">
		<!-- When triggered: Temporarily increases Critical Rate for basic attacks when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Focus -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5163</skillId> <!-- Focus -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3224" toLevel="10" name="Item Skill: Wild Magic">
		<!-- When triggered: Temporarily increases M. Skill Critical Rate when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Wild Magic -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>5164</skillId> <!-- Wild Magic -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3225" toLevel="15" name="Item Skill: Charm">
		<!-- When triggered: Decreases the enemy's aggression when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Charm -->
				<attackerType>Creature</attackerType>
				<chance>1</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5165</skillId> <!-- Charm -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3226" toLevel="15" name="Item Skill: Slow">
		<!-- When triggered: Temporarily decreases the target's Speed when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Slow -->
				<attackerType>Creature</attackerType>
				<chance>2</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5166</skillId> <!-- Slow -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3227" toLevel="15" name="Item Skill: Winter">
		<!-- When triggered: Temporarily decreases the target's Atk. Spd. when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Winter -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5167</skillId> <!-- Winter -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3228" toLevel="10" name="Item Skill: Stun">
		<!-- When triggered: Momentarily stuns the target when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Stun -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5168</skillId> <!-- Stun -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3229" toLevel="10" name="Item Skill: Hold">
		<!-- When triggered: Momentarily inflicts Hold on the target when hit. The target is unlikely to be affected by any Hold attacks while the effect is active. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Hold -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5169</skillId> <!-- Hold -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3230" toLevel="10" name="Item Skill: Sleep">
		<!-- When triggered: Momentarily inflicts Sleep on the target when hit. The target cannot be affected by any Sleep attacks while the effect is active. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Sleep -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5170</skillId> <!-- Sleep -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3231" toLevel="10" name="Item Skill: Paralysis">
		<!-- When triggered: Momentarily paralyzes the target when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Paralyze -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5171</skillId> <!-- Paralysis -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3232" toLevel="10" name="Item Skill: Medusa">
		<!-- When triggered: Momentarily petrifies the target when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Medusa -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5172</skillId> <!-- Medusa -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3233" toLevel="10" name="Item Skill: Fear">
		<!-- When triggered: Momentarily inflicts Fear on the target forcing them to flee, when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Fear -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5173</skillId> <!-- Fear -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3234" toLevel="15" name="Item Skill: Poison">
		<!-- Level 1: When triggered: Momentarily poisons the target when hit. Effect 5. -->
		<!-- Level 2: When triggered: Momentarily poisons the target when hit. Effect 5. -->
		<!-- Level 3: When triggered: Momentarily poisons the target when hit. Effect 6. -->
		<!-- Level 4: When triggered: Momentarily poisons the target when hit. Effect 6. -->
		<!-- Level 5: When triggered: Momentarily poisons the target when hit. Effect 6. -->
		<!-- Level 6: When triggered: Momentarily poisons the target when hit. Effect 7. -->
		<!-- Level 7: When triggered: Momentarily poisons the target when hit. Effect 7. -->
		<!-- Level 8: When triggered: Momentarily poisons the target when hit. Effect 7. -->
		<!-- Level 9: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<!-- Level 10: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<!-- Level 11: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<!-- Level 12: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<!-- Level 13: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<!-- Level 14: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<!-- Level 15: When triggered: Momentarily poisons the target when hit. Effect 8. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Poison -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5174</skillId> <!-- Poison -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3235" toLevel="15" name="Item Skill: Bleed">
		<!-- Level 1: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 5. -->
		<!-- Level 2: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 5. -->
		<!-- Level 3: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 6. -->
		<!-- Level 4: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 6. -->
		<!-- Level 5: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 6. -->
		<!-- Level 6: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 7. -->
		<!-- Level 7: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 7. -->
		<!-- Level 8: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 7. -->
		<!-- Level 9: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<!-- Level 10: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<!-- Level 11: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<!-- Level 12: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<!-- Level 13: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<!-- Level 14: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<!-- Level 15: When triggered: Momentarily inflicts Bleed on the target when hit. Effect 8. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Bleed -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5175</skillId> <!-- Bleed -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3236" toLevel="10" name="Item Skill: Silence">
		<!-- When triggered: Momentarily blocks the target's M. skills when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Silence -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5176</skillId> <!-- Silence -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3237" toLevel="10" name="Item Skill: Doom">
		<!-- When triggered: Momentarily blocks the target's P./ M. skills when hit. -->
		<icon>icon.skill3080</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Doom -->
				<attackerType>Creature</attackerType>
				<chance>4</chance>
				<targetType>ENEMY</targetType>
				<minDamage>1</minDamage>
				<skillId>5177</skillId> <!-- Doom -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3238" toLevel="10" name="Item Skill: Prayer">
		<!-- Item skill: Increases Healing Power, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="HealEffect">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3239" toLevel="15" name="Item Skill: Mana Gain">
		<!-- Item skill: Increases MP Recovery Rate, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="ManaCharge">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3240" toLevel="15" name="Item Skill: Might">
		<!-- Item skill: Increases P. Atk., when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10.26</value>
					<value level="2">11.22</value>
					<value level="3">11.94</value>
					<value level="4">12.94</value>
					<value level="5">13.55</value>
					<value level="6">14.44</value>
					<value level="7">14.85</value>
					<value level="8">15.92</value>
					<value level="9">16.68</value>
					<value level="10">17.84</value>
					<value level="11">17.84</value>
					<value level="12">17.84</value>
					<value level="13">17.84</value>
					<value level="14">17.84</value>
					<value level="15">17.84</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3241" toLevel="15" name="Item Skill: Empower">
		<!-- Item skill: Increases M. Atk., when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>55</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3243" toLevel="10" name="Item Skill: Duel Might">
		<!-- Item skill: Increases P. Atk. in PvP, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3244" toLevel="15" name="Item Skill: Shield">
		<!-- Item skill: Increases P. Def., when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">12.78</value>
					<value level="2">13.73</value>
					<value level="3">14.14</value>
					<value level="4">15.13</value>
					<value level="5">16.46</value>
					<value level="6">17.43</value>
					<value level="7">17.69</value>
					<value level="8">18.63</value>
					<value level="9">19.77</value>
					<value level="10">20.3</value>
					<value level="11">20.3</value>
					<value level="12">20.3</value>
					<value level="13">20.3</value>
					<value level="14">20.3</value>
					<value level="15">20.3</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3245" toLevel="15" name="Item Skill: Magic Barrier">
		<!-- Item skill: Increases M. Def., when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">10.8</value>
					<value level="2">11.62</value>
					<value level="3">11.96</value>
					<value level="4">12.66</value>
					<value level="5">13.01</value>
					<value level="6">13.08</value>
					<value level="7">14</value>
					<value level="8">14.99</value>
					<value level="9">15.88</value>
					<value level="10">16.32</value>
					<value level="11">16.32</value>
					<value level="12">16.32</value>
					<value level="13">16.32</value>
					<value level="14">16.32</value>
					<value level="15">16.32</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3246" toLevel="10" name="Item Skill: Heal Empower">
		<!-- Item skill: Increases Healing Power, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="HealEffect">
				<amount>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">14</value>
					<value level="6">16</value>
					<value level="7">17</value>
					<value level="8">18</value>
					<value level="9">19</value>
					<value level="10">20</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3247" toLevel="15" name="Item Skill: Agility">
		<!-- Item skill: Increases P. Evasion, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3248" toLevel="15" name="Item Skill: Guidance">
		<!-- Item skill: Increases P. Accuracy, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3249" toLevel="10" name="Item Skill: Focus">
		<!-- Item skill: When equipped, increases Critical Rate for basic attacks. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3250" toLevel="10" name="Item Skill: Wild Magic">
		<!-- Item skill: Increases M. Skill Critical Rate, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3251" toLevel="10" name="Item Skill: Weight Limit">
		<!-- Item skill: Increases Weight Limit by 2 times, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="WeightLimit">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3252" toLevel="10" name="Item Skill: Eva's Kiss">
		<!-- Item skill: Increases Breath Gauge, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="Breath">
				<amount>500</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3253" toLevel="10" name="Item Skill: Acrobatics">
		<!-- Item skill: Increases safe fall height, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
		</magicLevel>
		<effects>
			<effect name="SafeFallHeight">
				<amount>-100</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3254" toLevel="15" name="Item Skill: Iron Body">
		<!-- Item skill: Increases Fall Damage Resistance, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">70</value>
			<value level="10">75</value>
			<value level="11">80</value>
			<value level="12">85</value>
			<value level="13">90</value>
			<value level="14">95</value>
			<value level="15">99</value>
		</magicLevel>
		<effects>
			<effect name="AreaDamage">
				<amount>-40</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3255" toLevel="8" name="Item Skill: Skill Clarity">
		<!-- Item skill: Decreases P. Skill MP Consumption, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
			<value level="4">80</value>
			<value level="5">85</value>
			<value level="6">90</value>
			<value level="7">95</value>
			<value level="8">99</value>
		</magicLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-4</value>
					<value level="2">-7</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-10</value>
					<value level="7">-10</value>
					<value level="8">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3256" toLevel="8" name="Item Skill: Spell Clarity">
		<!-- Item skill: Decreases M. Skill MP Consumption, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
			<value level="4">80</value>
			<value level="5">85</value>
			<value level="6">90</value>
			<value level="7">95</value>
			<value level="8">99</value>
		</magicLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-10</value>
					<value level="2">-15</value>
					<value level="3">-20</value>
					<value level="4">-20</value>
					<value level="5">-20</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3257" toLevel="3" name="Item Skill: Music Clarity">
		<!-- Item skill: Decreases Song/ Dance MP Consumption, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-4</value>
					<value level="2">-7</value>
					<value level="3">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3258" toLevel="3" name="Item Skill: Clarity">
		<!-- Item skill: Decreases Skill MP Consumption, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-4</value>
					<value level="2">-7</value>
					<value level="3">-10</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">-10</value>
					<value level="2">-15</value>
					<value level="3">-20</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3259" toLevel="3" name="Item Skill: Damage Reflection">
		<!-- Item skill: Increases Damage Reflection Rate, when equipped. -->
		<icon>icon.skill3238</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">64</value>
			<value level="3">75</value>
		</magicLevel>
		<effects>
			<effect name="DamageShield">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3260" toLevel="1" name="Forgiveness">
		<!-- Sends a heart filled with love to mutated animals. -->
		<icon>icon.skill3260</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>13031</item>
					<item>13032</item>
					<item>13033</item>
					<item>13034</item>
					<item>13035</item>
					<item>13120</item>
					<item>13121</item>
					<item>13122</item>
					<item>13123</item>
					<item>13124</item>
				</npcIds>
			</condition>
		</conditions>
		<effects>
			<effect name="RealDamage">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="3261" toLevel="1" name="Forgiveness">
		<!-- Taps into the magic of the bow to fire a harmless bolt. Warning: If you use this skill against a monster, it will flag you for PvP. -->
		<icon>icon.skill3260</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<coolTime>800</coolTime>
		<effectPoint>1</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<staticReuse>true</staticReuse>
	</skill>
	<skill id="3262" toLevel="1" name="Pardon">
		<!-- Continuously sends two hearts filled with love to mutated animals. -->
		<icon>icon.skill3260</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>500</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>700</effectRange>
		<hitTime>3200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>40000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>13031</item>
					<item>13032</item>
					<item>13033</item>
					<item>13034</item>
					<item>13035</item>
					<item>13120</item>
					<item>13121</item>
					<item>13122</item>
					<item>13123</item>
					<item>13124</item>
				</npcIds>
			</condition>
		</conditions>
		<effects>
			<effect name="RealDamage">
				<power>200</power>
			</effect>
		</effects>
	</skill>
	<skill id="3263" toLevel="1" name="Blessed Resurrection">
		<!-- Enables the Blessed Resurrection skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>PC_BODY</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>65</mpConsume>
		<mpInitialConsume>17</mpInitialConsume>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpResurrection" />
		</conditions>
		<effects>
			<effect name="Resurrection">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="3264" toLevel="1" name="Blessed Escape">
		<!-- Enables the Blessed Escape skill. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>122</mpConsume>
		<mpInitialConsume>31</mpInitialConsume>
		<reuseDelay>1800000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="3265" toLevel="1" name="Mysterious Ability">
		<!-- Increases your head's size. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>BIG_HEAD</abnormalType>
		<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<trait>ETC</trait>
	</skill>
	<skill id="3266" toLevel="1" name="Large Firecracker">
		<!-- Ignites firecrackers. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>19</mpConsume>
		<mpInitialConsume>5</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="3267" toLevel="1" name="Seal Agathion">
		<!-- Releases the summoned agathion. -->
		<icon>icon.etc_unsummon_aga_agit_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>65</magicLevel>
		<effects>
			<effect name="UnsummonAgathion" />
		</effects>
	</skill>
	<skill id="3268" toLevel="1" name="Summon Agathion - Castle">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16028</npcId> <!-- Lord Agathion -->
			</effect>
		</effects>
	</skill>
	<skill id="3269" toLevel="1" name="Summon Agathion - Rainbow">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>65</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16027</npcId> <!-- Agathion Rainbow -->
			</effect>
		</effects>
	</skill>
	<skill id="3270" toLevel="1" name="Summon Agathion - Beast Farm">
		<!-- Summons an agathion. -->
		<icon>icon.etc_summon_aga_agit_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>65</magicLevel>
		<effects>
			<effect name="SummonAgathion">
				<npcId>16026</npcId> <!-- Agathion Wild Beast Reserve -->
			</effect>
		</effects>
	</skill>
	<skill id="3271" toLevel="1" name="Blue Talisman - P. Atk.">
		<!-- Increases P. Atk., when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>63</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3272" toLevel="1" name="Blue Talisman - P. Def.">
		<!-- Increases P. Def., when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalDefence">
				<amount>72</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3273" toLevel="1" name="Red Talisman - HP/CP Recovery">
		<!-- Recovers HP/ CP, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Heal">
				<power>200</power>
			</effect>
			<effect name="Cp">
				<amount>200</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3274" toLevel="1" name="Blue Talisman - Shield Defense">
		<!-- Increases Shield Defense, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ShieldDefence">
				<amount>220</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3275" toLevel="1" name="Blue Talisman - Shield Defense Rate">
		<!-- Increases Shield Defense Rate, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="ShieldDefenceRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3276" toLevel="1" name="Blue Talisman - M. Def.">
		<!-- Increases M. Def., when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDefence">
				<amount>100</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3277" toLevel="1" name="Blue Talisman - M. Critical Rate">
		<!-- Increases M. Skill Critical Rate, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicCriticalRate">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3278" toLevel="1" name="Red Talisman - MP Recovery Rate">
		<!-- Increases MP Recovery Rate, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MpRegen">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3279" toLevel="1" name="Red Talisman - Invocation">
		<!-- Greatly increases MP Recovery Rate while immobilizing, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>900000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="ManaHealOverTime">
				<power>27</power>
				<ticks>5</ticks>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3280" toLevel="1" name="Blue Talisman - Invisibility">
		<!-- Makes you invisible for monsters, protecting from their preemptive strikes, when the talisman is equpped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>240000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
			<effect name="Speed">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3281" toLevel="1" name="Red Talisman - Clarity">
		<!-- Decreases Skill MP Consumption, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicMpCost">
				<amount>-4</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-10</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3282" toLevel="1" name="Red Talisman - Maximum Clarity">
		<!-- Decreases Skill MP Consumption, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>90</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>900000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicMpCost">
				<amount>-100</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-100</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-100</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3283" toLevel="1" name="Blue Talisman - Healing">
		<!-- Increases Healing Power, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="HealEffect">
				<amount>100</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3284" toLevel="1" name="Blue Talisman - Benefaction">
		<!-- Creates a protective barrier and increases P./ M. Def., when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>900000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDefence">
				<amount>2700</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3600</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3285" toLevel="1" name="Blue Talisman - Berserker">
		<!-- Temporarily decreases P./ M. Def. and P. Evasion, and increases P./ M. Atk., Atk. Spd., Casting Spd., and Speed, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.7</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>10.1</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-11</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-13.6</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-1</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3286" toLevel="1" name="Black Talisman - Bandage">
		<!-- Cures bleeding, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>BLEEDING,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3287" toLevel="1" name="Black Talisman - Physical Freedom">
		<!-- Removes P. blocking debuffs, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>ROOT_PHYSICALLY,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3288" toLevel="1" name="Black Talisman - Arcane Freedom">
		<!-- Removes M. blocking debuffs, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>ROOT_MAGICALLY,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3289" toLevel="1" name="Black Talisman - Escape">
		<!-- Removes all blocking debuffs, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3290" toLevel="1" name="Black Talisman - Rescue">
		<!-- Removes P. Skill blocking debuffs, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SILENCE_PHYSICAL,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3291" toLevel="1" name="Black Talisman - Vocalization">
		<!-- Removes M. Skill blocking debuffs, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SILENCE,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3292" toLevel="1" name="Black Talisman - Free Speech">
		<!-- Removes Skill blocking debuffs, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i05</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>532</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlot">
				<dispel>SILENCE_ALL,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="3293" toLevel="1" name="Yellow Talisman - P. Atk.">
		<!-- Increases P. Atk. when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>20.8</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3294" toLevel="1" name="Yellow Talisman - M. Atk.">
		<!-- Increases M. Atk. when equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>24.3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3295" toLevel="1" name="Yellow Talisman - P. Def.">
		<!-- Increases P. Def. when equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>32.8</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3296" toLevel="1" name="Yellow Talisman - M. Def.">
		<!-- Increases M. Def., when equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>26.4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3297" toLevel="1" name="Yellow Talisman - Accuracy">
		<!-- Increases P. Accuracy, when equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3298" toLevel="1" name="Yellow Talisman - Evasion">
		<!-- Increases P. Evasion, when equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3299" toLevel="1" name="Yellow Talisman - Critical Damage">
		<!-- Increases Critical Damage, when equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>30</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
</list>
