<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="32100" name="Unidentified Dwarven Chain Mail Shirt" type="EtcItem">
		<!-- Dwarven Chain Mail Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper/ heavy armor) -->
		<set name="icon" val="icon.armor_t60_u_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="71847" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12709" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32101" name="Unidentified Dwarven Chain Gaiters" type="EtcItem">
		<!-- Dwarven Chain Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower/ heavy armor) -->
		<set name="icon" val="icon.armor_t60_l_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="44906" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12710" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32102" name="Unidentified Dwarven Chain Shield" type="EtcItem">
		<!-- Dwarven Chain Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
		<set name="icon" val="icon.shield_dwarven_chain_shield_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="SHIELD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="17414" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12711" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32103" name="Unidentified Dwarven Chain Boots" type="EtcItem">
		<!-- Dwarven Chain Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
		<set name="icon" val="icon.armor_t60_b_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="14079" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12712" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32104" name="Unidentified Dwarven Chain Gloves" type="EtcItem">
		<!-- Dwarven Chain Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
		<set name="icon" val="icon.armor_t60_g_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="17965" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12713" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32105" name="Unidentified Dwarven War Hammer" type="EtcItem">
		<!-- Dwarven War Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_dwarven_warhammer_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="320406" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12714" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32106" name="Unidentified Dwarven Scale Mail" type="EtcItem">
		<!-- Dwarven Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper/ heavy armor) -->
		<set name="icon" val="icon.armor_t15_u_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="20459" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12715" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32107" name="Unidentified Dwarven Scale Gaiters" type="EtcItem">
		<!-- Dwarven scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower/ heavy armor) -->
		<set name="icon" val="icon.armor_t15_l_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="14152" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12716" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32108" name="Unidentified Drake Leather Boots" type="EtcItem">
		<!-- Unidentified Drake Leather Boots. Double-click to identify. The acquired item can be common or bound. (Type: boots) -->
		<set name="icon" val="icon.armor_t21_b_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="39889" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12717" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32109" name="Unidentified Drake Leather Armor" type="EtcItem">
		<!-- Unidentified Drake Leather Armor. Double-click to identify. The acquired item can be common or bound. (Type: light full-body armor) -->
		<set name="icon" val="icon.armor_t21_ul_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="FULL_BODY" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="194445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12718" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32110" name="Unidentified Drake Leather Gloves" type="EtcItem">
		<!-- Unidentified Drake Leather Gloves. Double-click to identify. The acquired item can be common or bound. (Type: gloves) -->
		<set name="icon" val="icon.armor_t21_g_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="39889" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12719" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32111" name="Unidentified Dragon Hunter Axe" type="EtcItem">
		<!-- Dragon Hunter Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_dragon_hunter_axe_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="6200113" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12720" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32112" name="Unidentified Flaming Dragon Skull" type="EtcItem">
		<!-- Flaming Dragon Skull in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_dragon_flame_head_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="3007445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12721" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32113" name="Unidentified Dragon Slayer" type="EtcItem">
		<!-- Dragon Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ sword) -->
		<set name="icon" val="icon.weapon_dragon_slayer_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="TWO_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="3007445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12722" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32114" name="Unidentified Dragon Grinder" type="EtcItem">
		<!-- Unidentified Dragon Grinder. Double-click to identify. The acquired item can be common or bound. (Type: fist weapon) -->
		<set name="icon" val="icon.weapon_dragon_grinder_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="FIST_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="3007445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12723" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32115" name="Unidentified Draconic Bow" type="EtcItem">
		<!-- Draconic Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_draconic_bow_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="6200113" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12724" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32116" name="Unidentified Draconic Leather Helmet" type="EtcItem">
		<!-- Draconic Leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
		<set name="icon" val="icon.armor_leather_helmet_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="HELMET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="694985" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12725" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32117" name="Unidentified Draconic Leather Armor" type="EtcItem">
		<!-- Unidentified Draconic Leather Armor. Double-click to identify. The acquired item can be common or bound. (Type: light full-body armor) -->
		<set name="icon" val="icon.armor_t89_ul_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="FULL_BODY" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="2258665" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12726" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32118" name="Unidentified Draconic Leather Boots" type="EtcItem">
		<!-- Draconic Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
		<set name="icon" val="icon.armor_t89_b_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="463275" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12727" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32119" name="Unidentified Draconic Leather Gloves" type="EtcItem">
		<!-- Draconic Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
		<set name="icon" val="icon.armor_t89_g_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="463275" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12728" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32120" name="Unidentified Doom Hammer" type="EtcItem">
		<!-- Doom Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_doom_hammer_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="71847" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12729" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32121" name="Unidentified Doom Helmet" type="EtcItem">
		<!-- Unidentified Doom Helmet. Double-click to identify. The acquired item can be common or bound. (Type: helmet) -->
		<set name="icon" val="icon.armor_leather_helmet_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="HELMET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="134603" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12730" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32122" name="Unidentified Doom Plate Armor" type="EtcItem">
		<!-- Unidentified Doom Plate Armor. Double-click to identify. The acquired item can be common or bound. (Type: heavy full-body armor) -->
		<set name="icon" val="icon.armor_t71_ul_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="FULL_BODY" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="583190" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12731" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32123" name="Unidentified Doom Crusher" type="EtcItem">
		<!-- Doom Crusher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_doom_crusher_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="3007445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12732" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32124" name="Unidentified Doom Shield" type="EtcItem">
		<!-- Doom Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
		<set name="icon" val="icon.shield_doom_shield_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="SHIELD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="94221" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12733" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32125" name="Unidentified Doom Boots" type="EtcItem">
		<!-- Doom Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
		<set name="icon" val="icon.armor_t71_b_i02" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="89726" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12734" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32126" name="Unidentified Doom Gloves" type="EtcItem">
		<!-- Unidentified Doom Gloves. Double-click to identify. The acquired item can be common or bound. (Type: gloves) -->
		<set name="icon" val="icon.armor_t71_g_i02" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="89726" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12735" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32127" name="Unidentified Dasparion's Staff" type="EtcItem">
		<!-- Dasparion's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_dasparions_staff_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="2044210" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12736" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32128" name="Unidentified Sword of Whispering Death" type="EtcItem">
		<!-- Unidentified Sword of Whispering Death. Double-click to identify. The acquired item can be common or bound. (Type: one-handed sword) -->
		<set name="icon" val="icon.weapon_deathbreath_sword_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12737" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32129" name="Unidentified Demon Splinter" type="EtcItem">
		<!-- Unidentified Demon Splinter. Double-click to identify. The acquired item can be common or bound. (Type: fist weapon) -->
		<set name="icon" val="icon.weapon_demon_splinter_i00" />
		<set name="crystal_type" val="S" />
		<set name="commissionItemType" val="FIST_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="6200113" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12738" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32130" name="Unidentified Club of Nature" type="EtcItem">
		<!-- Club of Nature in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_club_of_nature_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12739" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32131" name="Unidentified Dark Elven Bow" type="EtcItem">
		<!-- Dark Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_dark_elven_bow_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="71847" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12740" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32132" name="Unidentified Dark Elven Longbow" type="EtcItem">
		<!-- Dark Elven Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="968672" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12741" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32133" name="Unidentified Dark Screamer" type="EtcItem">
		<!-- Dark Screamer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ dagger) -->
		<set name="icon" val="icon.weapon_dark_screamer_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DAGGER" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12742" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32134" name="Unidentified Dark Crystal Breastplate" type="EtcItem">
		<!-- Dark Crystal Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper/ heavy armor) -->
		<set name="icon" val="icon.armor_t74_u_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="516490" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12743" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32135" name="Unidentified Dark Crystal Helmet" type="EtcItem">
		<!-- Unidentified Dark Crystal Helmet. Double-click to identify. The acquired item can be common or bound. (Type: helmet) -->
		<set name="icon" val="icon.armor_helmet_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="HELMET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="193720" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12744" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32136" name="Unidentified Dark Crystal Shield" type="EtcItem">
		<!-- Dark Crystal Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
		<set name="icon" val="icon.shield_dark_crystal_shield_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="SHIELD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="135575" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12745" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32137" name="Unidentified Dark Crystal Boots" type="EtcItem">
		<!-- Unidentified Dark Crystal Boots. Double-click to identify. The acquired item can be common or bound. (Type: boots) -->
		<set name="icon" val="icon.armor_t74_b_i02" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="129050" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12746" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32138" name="Unidentified Dark Crystal Robe" type="EtcItem">
		<!-- Dark Crystal Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece/ robe) -->
		<set name="icon" val="icon.armor_t76_ul_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="FULL_BODY" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="629445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12747" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32139" name="Unidentified Dark Crystal Leather Armor" type="EtcItem">
		<!-- Unidentified Dark Crystal Leather Armor. Double-click to identify. The acquired item can be common or bound. (Type: light armor) -->
		<set name="icon" val="icon.armor_t75_u_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="387295" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12748" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32140" name="Unidentified Dark Crystal Gloves" type="EtcItem">
		<!-- Dark Crystal Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
		<set name="icon" val="icon.armor_t74_g_i02" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="129050" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12749" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32141" name="Unidentified Dark Crystal Gaiters" type="EtcItem">
		<!-- Dark Crystal Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower/ heavy armor) -->
		<set name="icon" val="icon.armor_t74_l_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="322770" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12750" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32142" name="Unidentified Dark Elven Dagger" type="EtcItem">
		<!-- Dark Elven Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ dagger) -->
		<set name="icon" val="icon.weapon_darkelven_dagger_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DAGGER" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="255620" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12751" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32143" name="Unidentified Dark Legion's Edge" type="EtcItem">
		<!-- Unidentified Dark Legion's Edge. Double-click to identify. The acquired item can be common or bound. (Type: one-handed sword) -->
		<set name="icon" val="icon.weapon_dark_legions_edge_i00" />
		<set name="crystal_type" val="A" />
		<set name="commissionItemType" val="ONE_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="3007445" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12752" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32144" name="Unidentified Damascus Sword" type="EtcItem">
		<!-- Unidentified Damascus Sword. Double-click to identify. The acquired item can be common or bound. (Type: one-handed sword) -->
		<set name="icon" val="icon.weapon_sword_of_damascus_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="ONE_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="1463253" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12753" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32145" name="Unidentified Wolverine Fang" type="EtcItem">
		<!-- Unidentified Wolverine Fang. Double-click to identify. The acquired item can be Standard or Bound. (Type: dagger) -->
		<set name="icon" val="icon.weapon_needle_wolverine_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DAGGER" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="255620" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12754" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32146" name="Unidentified Knuckle Duster" type="EtcItem">
		<!-- Unidentified Knuckle Duster. Double-click to identify. The acquired item can be common or bound. (Type: fist weapon) -->
		<set name="icon" val="icon.weapon_knuckle_dust_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="320406" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12755" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32147" name="Unidentified Nirvana Axe" type="EtcItem">
		<!-- Nirvana Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_nirvana_axe_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12756" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32148" name="Unidentified Shillien Knife" type="EtcItem">
		<!-- Shillien Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ dagger) -->
		<set name="icon" val="icon.weapon_knife_o'_silenus_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="DAGGER" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="107807" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12757" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32149" name="Unidentified Knight's Sword*Sword of Revolution" type="EtcItem">
		<!-- Knight Sword*Sword of Revolution in an unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="236350" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12758" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32150" name="Unidentified Knight's Sword*Crimson Sword" type="EtcItem">
		<!-- Knight Sword*Crimson Sword in an unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="184976" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12759" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32151" name="Unidentified Knight's Sword*Elven Sword" type="EtcItem">
		<!-- Knight Sword*Elven Sword in an unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="184976" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12760" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32152" name="Unidentified Knight's Sword*Elven Sword" type="EtcItem">
		<!-- Knight Sword*Elven Sword in an unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="crystal_type" val="D" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="is_depositable" val="false" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12761" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32153" name="Unidentified Knight's Sword*Elven Long Sword" type="EtcItem">
		<!-- Knight Sword*Elven Long Sword in an unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="276007" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12762" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32154" name="Unidentified Knight's Sword*Knight's Sword" type="EtcItem">
		<!-- Knight's Sword*Knight's Sword in an unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. -->
		<set name="icon" val="icon.weapon_dual_sword_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="DUALSWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="155730" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12763" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32155" name="Unidentified Knight's Shield" type="EtcItem">
		<!-- Knight's Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
		<set name="icon" val="icon.shield_knight_shield_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="SHIELD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="18864" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12764" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32156" name="Unidentified Knight's Sword" type="EtcItem">
		<!-- Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ sword) -->
		<set name="icon" val="icon.weapon_knights_sword_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ONE_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="71847" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12765" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32157" name="Unidentified Nassen's Earring" type="EtcItem">
		<!-- Nassen's Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
		<set name="icon" val="icon.accessary_nassens_earing_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="EARRING" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="47241" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12766" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32158" name="Unidentified Mace of Prayer" type="EtcItem">
		<!-- Mace of Prayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_mace_of_prayer_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="71847" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12767" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32159" name="Unidentified Glaive" type="EtcItem">
		<!-- Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ spear) -->
		<set name="icon" val="icon.weapon_glaive_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="SPEAR" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="201115" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12768" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32160" name="Unidentified Ultimate Sword" type="EtcItem">
		<!-- Ultimate Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ sword) -->
		<set name="icon" val="icon.weapon_sword_of_limit_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ONE_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12769" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32161" name="Unidentified Great Pata" type="EtcItem">
		<!-- Unidentified Great Pata. Double-click to identify. The acquired item can be common or bound. (Type: fist weapon) -->
		<set name="icon" val="icon.weapon_great_pata_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="FIST_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="683457" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12770" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32162" name="Unidentified Great Helmet" type="EtcItem">
		<!-- Great Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
		<set name="icon" val="icon.armor_helmet_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="HELMET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="26941" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12771" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32163" name="Unidentified Great Axe" type="EtcItem">
		<!-- Great Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ spear) -->
		<set name="icon" val="icon.weapon_great_axe_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="SPEAR" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="968672" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12772" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32164" name="Unidentified Great Sword" type="EtcItem">
		<!-- Great Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ sword) -->
		<set name="icon" val="icon.weapon_great_sword_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="TWO_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="968672" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12773" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32165" name="Unidentified Grace Dagger" type="EtcItem">
		<!-- Great Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ dagger) -->
		<set name="icon" val="icon.weapon_grace_dagger_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="DAGGER" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12774" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32166" name="Unidentified Grand Épée" type="EtcItem">
		<!-- Kamael-exclusive weapon: Elven Long Sword conversion, Unidentified Grand Épée. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
		<set name="icon" val="icon.weapon_rapier_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="RAPIER" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="201115" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12775" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32167" name="Unidentified Stick of Eternity" type="EtcItem">
		<!-- Stick of Eternity in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_stick_of_eternity_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ONE_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="479123" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12776" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32168" name="Unidentified Ghoul's Staff" type="EtcItem">
		<!-- Ghoul's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ blunt) -->
		<set name="icon" val="icon.weapon_ghouls_staff_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="TWO_HAND_MAGIC_BLUNT_WEAPON" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="683457" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12777" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32169" name="Unidentified Noble Elven Bow" type="EtcItem">
		<!-- Noble Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_noble_elven_bow_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="320406" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12778" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32170" name="Unidentified Quality Leather Gloves" type="EtcItem">
		<!-- Unidentified Quality Leather Gloves. Double-click to identify. The acquired item can be Standard or Bound. (Type: gloves) -->
		<set name="icon" val="icon.armor_t09_g_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="2334" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12779" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32171" name="Unidentified Dark Stockings" type="EtcItem">
		<!-- Dark Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower/ robe) -->
		<set name="icon" val="icon.armor_t16_l_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="6960" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12780" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32172" name="Unidentified Gauntlets" type="EtcItem">
		<!-- Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
		<set name="icon" val="icon.armor_t10_g_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="5669" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12781" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32173" name="Unidentified Reinforced Longbow" type="EtcItem">
		<!-- Reinforced Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_strengthening_long_bow_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="155730" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12782" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32174" name="Unidentified Reinforced Bow" type="EtcItem">
		<!-- Reinforced Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_strengthening_bow_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="45675" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12783" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32175" name="Unidentified Reinforced Mithril Gloves" type="EtcItem">
		<!-- Reinforced Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
		<set name="icon" val="icon.armor_t47_g_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="14079" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12784" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32176" name="Unidentified Reinforced Mithril Shirt" type="EtcItem">
		<!-- Reinforced Mithril shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper/ light armor) -->
		<set name="icon" val="icon.armor_t47_u_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="42195" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12785" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32177" name="Unidentified Reinforced Mithril Boots" type="EtcItem">
		<!-- Reinforced Mithril Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
		<set name="icon" val="icon.armor_t47_b_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="14079" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12786" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32178" name="Unidentified Reinforced Mithril Gaiters" type="EtcItem">
		<!-- Reinforced Mithril Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower/ light armor) -->
		<set name="icon" val="icon.armor_t47_l_i00" />
		<set name="crystal_type" val="C" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="26404" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12787" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32179" name="Unidentified Reinforced Leather Gloves" type="EtcItem">
		<!-- Unidentified Reinforced Leather Gloves. Double-click to identify. The acquired item can be common or bound. (Type: gloves) -->
		<set name="icon" val="icon.armor_t13_g_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="5669" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12788" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32180" name="Unidentified Reinforced Leather Shirt" type="EtcItem">
		<!-- Reinforced Leather shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper/ light armor) -->
		<set name="icon" val="icon.armor_t13_u_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="16965" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12789" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32181" name="Unidentified Reinforced Leather Boots" type="EtcItem">
		<!-- Unidentified Reinforced Leather Boots. Double-click to identify. The acquired item can be common or bound. (Type: boots) -->
		<set name="icon" val="icon.armor_t13_b_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="5669" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12790" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32182" name="Unidentified Reinforced Leather Gaiters" type="EtcItem">
		<!-- Reinforced Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower/ light armor) -->
		<set name="icon" val="icon.armor_t13_l_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="10614" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12791" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32183" name="Unidentified Steel Sword" type="EtcItem">
		<!-- Steel Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ sword) -->
		<set name="icon" val="icon.weapon_iron_sword_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="TWO_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="45675" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12792" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32184" name="Unidentified Iron Boots" type="EtcItem">
		<!-- Iron Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
		<set name="icon" val="icon.armor_t10_b_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="5669" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12793" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32185" name="Unidentified Assault Boots" type="EtcItem">
		<!-- Unidentified Assault Boots. Double-click to identify. The acquired item can be common or bound. (Type: boots) -->
		<set name="icon" val="icon.armor_t44_b_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="10904" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12794" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32186" name="Unidentified Leather Boots" type="EtcItem">
		<!-- Unidentified Leather Boots. Double-click to identify. The acquired item can be common or bound. (Type: boots) -->
		<set name="icon" val="icon.armor_t09_b_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="FEET" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="2334" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12795" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32187" name="Unidentified Leather Gauntlets" type="EtcItem">
		<!-- Unidentified Leather Gauntlets. Double-click to identify. The acquired item can be common or bound. (Type: gloves) -->
		<set name="icon" val="icon.armor_t18_g_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="3712" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12796" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32188" name="Unidentified Gastraphetes" type="EtcItem">
		<!-- Gastraphetes in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ bow) -->
		<set name="icon" val="icon.weapon_gastraphetes_i00" />
		<set name="crystal_type" val="D" />
		<set name="commissionItemType" val="BOW" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="107807" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12797" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32189" name="Unidentified Guardian's Sword" type="EtcItem">
		<!-- Guardian's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon/ sword) -->
		<set name="icon" val="icon.weapon_guardians_sword_i00" />
		<set name="crystal_type" val="B" />
		<set name="commissionItemType" val="TWO_HAND_SWORD" />
		<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
		<set name="handler" val="ItemSkills" />
		<set name="price" val="1463253" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="12798" level="1" /> <!-- Check Item -->
		</skills>
	</item>
	<item id="32190" name="R-grade Talisman - P. Atk." type="Armor">
		<!-- P. Atk. +2%. -->
		<set name="icon" val="icon.r85_talisman_pa_up_passive" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="deco1" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="600" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="13125" level="1" /> <!-- Special Talisman - P. Atk. -->
		</skills>
	</item>
	<item id="32191" name="R-grade Talisman - Atk. Spd." type="Armor">
		<!-- Atk. Spd. +2%. -->
		<set name="icon" val="icon.r85_talisman_pa_up_active" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="deco1" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="600" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="13127" level="1" /> <!-- Special Talisman - Atk. Spd. -->
		</skills>
	</item>
	<item id="32192" name="R-grade Talisman - M. Atk." type="Armor">
		<!-- M. Atk. +2%. -->
		<set name="icon" val="icon.r85_talisman_ma_up_passive" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="deco1" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="600" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="13126" level="1" /> <!-- Special Talisman - M. Atk. -->
		</skills>
	</item>
	<item id="32193" name="R-grade Talisman - Casting Spd." type="Armor">
		<!-- Casting Spd. +2%. -->
		<set name="icon" val="icon.r85_talisman_ma_up_active" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="deco1" />
		<set name="useSkillDisTime" val="1" />
		<set name="duration" val="600" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="150" />
		<set name="material" val="GOLD" />
		<skills>
			<skill id="13128" level="1" /> <!-- Special Talisman - Casting Spd. -->
		</skills>
	</item>
	<item id="32194" name="Blessed Twilight Helmet" additionalName="Attack" type="Armor">
		<!-- 1 common soul crystal and 1 special soul crystal can be inserted. -->
		<set name="icon" val="icon.armor_helmet_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="head" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="1190" />
		<set name="weight" val="530" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="HELMET" />
		<set name="blessed" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="price" val="55796000" />
		<set name="material" val="BONE" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="ensoulSpecialSlots" val="1" />
		<stats>
			<stat type="pDef">126</stat>
			<stat type="rEvas">1.05</stat>
			<stat type="mEvas">1.05</stat>
		</stats>
	</item>
	<item id="32195" name="Blessed Twilight Breastplate" additionalName="Attack" type="Armor">
		<!-- 1 common soul crystal and 1 special soul crystal can be inserted. -->
		<set name="icon" val="icon.armor_t401_u_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="chest" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="3174" />
		<set name="weight" val="7520" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="ARMOR_TOP" />
		<set name="isAppearanceable" val="true" />
		<set name="blessed" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="price" val="148789000" />
		<set name="material" val="BRONZE" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="ensoulSpecialSlots" val="1" />
		<stats>
			<stat type="pDef">335</stat>
			<stat type="pAtk">26</stat>
		</stats>
	</item>
	<item id="32196" name="Blessed Twilight Gaiters" additionalName="Attack" type="Armor">
		<!-- 1 common soul crystal and 1 special soul crystal can be inserted. -->
		<set name="icon" val="icon.armor_t401_l_i00" />
		<set name="armor_type" val="HEAVY" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="legs" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="1983" />
		<set name="weight" val="3170" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="ARMOR_PANTS" />
		<set name="isAppearanceable" val="true" />
		<set name="blessed" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="price" val="92993000" />
		<set name="material" val="SCALE_OF_DRAGON" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="ensoulSpecialSlots" val="1" />
		<stats>
			<stat type="pDef">209</stat>
			<stat type="rCrit">2.6</stat>
			<stat type="mCritRate">2.6</stat>
		</stats>
	</item>
	<item id="32197" name="Blessed Twilight Gauntlets" additionalName="Attack" type="Armor">
		<!-- 1 common soul crystal and 1 special soul crystal can be inserted. -->
		<set name="icon" val="icon.armor_t401_g_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="gloves" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="793" />
		<set name="weight" val="510" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="GLOVES" />
		<set name="isAppearanceable" val="true" />
		<set name="blessed" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="price" val="37197000" />
		<set name="material" val="LEATHER" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="ensoulSpecialSlots" val="1" />
		<stats>
			<stat type="pDef">84</stat>
			<stat type="accCombat">1</stat>
			<stat type="accMagic">1</stat>
		</stats>
	</item>
	<item id="32198" name="Blessed Twilight Boots" additionalName="Attack" type="Armor">
		<!-- 1 common soul crystal and 1 special soul crystal can be inserted. -->
		<set name="icon" val="icon.armor_t401_b_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="feet" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="793" />
		<set name="weight" val="1070" />
		<set name="enchant_enabled" val="true" />
		<set name="element_enabled" val="true" />
		<set name="commissionItemType" val="FEET" />
		<set name="isAppearanceable" val="true" />
		<set name="blessed" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="price" val="37197000" />
		<set name="material" val="LEATHER" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="ensoulSpecialSlots" val="1" />
		<stats>
			<stat type="pDef">84</stat>
			<stat type="moveSpeed">15</stat>
		</stats>
	</item>
	<item id="32199" name="Blessed Twilight Shield" additionalName="Attack" type="Armor">
		<!-- 1 common soul crystal and 1 special soul crystal can be inserted. Additionally increases Shield Defense. -->
		<set name="icon" val="icon.kratere_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="lhand" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="833" />
		<set name="weight" val="1130" />
		<set name="enchant_enabled" val="true" />
		<set name="commissionItemType" val="SHIELD" />
		<set name="isAppearanceable" val="true" />
		<set name="blessed" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="price" val="39057000" />
		<set name="material" val="DAMASCUS" />
		<set name="ensoulNormalSlots" val="1" />
		<set name="ensoulSpecialSlots" val="1" />
		<stats>
			<stat type="sDef">458</stat>
			<stat type="rShld">20</stat>
			<stat type="rEvas">-8</stat>
		</stats>
		<skills>
			<skill id="8782" level="1" /> <!-- Equip Shield -->
		</skills>
	</item>
</list>
