<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="1901" toLevel="2" name="Aim">
		<!-- Level 1: Fire/ Water/ Wind/ Earth Resistance +5. -->
		<!-- Level 2: Fire/ Water/ Wind/ Earth Resistance +10. -->
		<icon>icon.skill1901</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1902" toLevel="2" name="Mental Fortitude">
		<!-- Level 1: Debuff Resistance +1%. -->
		<!-- Level 2: Debuff Resistance +2%. -->
		<icon>icon.skill1902</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="1903" toLevel="1" name="Fitness">
		<!-- HP Recovery Rate +1, MP Recovery Rate +1. -->
		<icon>icon.skill1903</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>1</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1904" toLevel="3" name="Unbind">
		<!-- Level 1: Removes all debuffs and makes you immune to debuffs for 10 sec. The skill cooldown is fixed. -->
		<!-- Level 2: Removes all debuffs and makes you immune to debuffs for 12 sec. The skill cooldown is fixed. -->
		<!-- Level 3: Removes all debuffs and makes you immune to debuffs for 12 sec. The skill cooldown is fixed. -->
		<icon>icon.skill1904</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">10</value>
			<value level="2">12</value>
			<value level="3">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>RACE_HUMAN1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<targetConditions>
			<condition name="OpTargetPc" />
		</targetConditions>
		<effects>
			<effect name="CallSkill">
				<skillId>7002</skillId> <!-- Dispel Debuff -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="1905" toLevel="1" name="Swiftness">
		<!-- Atk. Spd. +4, Casting Spd. +3, Speed +13. -->
		<icon>icon.skill1905</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>13</amount>
				<mode>DIFF</mode>
				<inCombat>false</inCombat>
			</effect>
		</effects>
	</skill>
	<skill id="1906" toLevel="2" name="Blessing of Water">
		<!-- Level 1: Water Resistance +10. -->
		<!-- Level 2: Water Resistance +20. -->
		<icon>icon.skill1906</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1907" toLevel="3" name="Prevision">
		<!-- Level 1: For 15 sec., P./ M. Evasion +90, Speed +50. The skill cooldown is fixed. -->
		<!-- Level 2: For 15 sec., P./ M. Evasion +90, Atk. Spd./ Casting Spd. +90, Speed +50. The skill cooldown is fixed. -->
		<!-- Level 3: For 15 sec., P./ M. Evasion +90, Atk. Spd./ Casting Spd. +90, Speed +50. The skill cooldown is fixed. -->
		<icon>icon.skill1907</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>RACE_ELF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Speed">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>90</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">90</value>
					<value level="3">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">90</value>
					<value level="3">90</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>90</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1908" toLevel="2" name="Delicacy">
		<!-- Level 1: Critical Rate for basic attacks +10, M. Skill Critical Rate +1%. -->
		<!-- Level 2: Critical Rate for basic attacks +20, M. Skill Critical Rate +2%. -->
		<icon>icon.skill1908</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1909" toLevel="2" name="Sharpness">
		<!-- Level 1: Critical Damage for basic attacks and M. Skill Critical Damage +1%. -->
		<!-- Level 2: Critical Damage for basic attacks and M. Skill Critical Damage +2%. -->
		<icon>icon.skill1909</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1910" toLevel="1" name="Dark Presence">
		<!-- STR and INT +1 at night. -->
		<icon>icon.skill1910</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="1911" toLevel="2" name="Blessing of Wind">
		<!-- Level 1: Wind Resistance +10. -->
		<!-- Level 2: Wind Resistance +20. -->
		<icon>icon.skill1911</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1912" toLevel="3" name="Disparition">
		<!-- Level 1: Removes all debuffs. For 5 sec., prevents enemies from targeting you. The skill cooldown is fixed. -->
		<!-- Level 2: Removes all debuffs. For 6 sec., prevents enemies from targeting you. The skill cooldown is fixed. -->
		<!-- Level 3: Removes all debuffs. For 6 sec., prevents enemies from targeting you. The skill cooldown is fixed. -->
		<icon>icon.skill1912</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">6</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>RACE_DARKELF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>50</max>
			</effect>
			<effect name="Untargetable" />
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="1913" toLevel="1" name="Life Siphon">
		<!-- Absorbs 1% of the damage inflicted as HP. -->
		<icon>icon.skill1913</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>1</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="1914" toLevel="3" name="Savagery">
		<!-- Level 1: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%, P./ M. Def. -10%. The skill cooldown is fixed. -->
		<!-- Level 2: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%. The skill cooldown is fixed. -->
		<!-- Level 3: For 60 sec., P. Atk. +10%, M. Atk. +20%, Atk. Spd. +10%, Casting Spd. +10%. The skill cooldown is fixed. -->
		<icon>icon.skill1914</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>RACE_ORC1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">-10</value>
					<value level="2">0</value>
					<value level="3">0</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-10</value>
					<value level="2">0</value>
					<value level="3">0</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1915" toLevel="2" name="Fire Power">
		<!-- Level 1: Fire Resistance +10. -->
		<!-- Level 2: Fire Resistance +20. -->
		<icon>icon.skill1915</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1916" toLevel="2" name="Energetic">
		<!-- Level 1: HP/ MP/ CP +1%. -->
		<!-- Level 2: HP/ CP/ MP +2%. -->
		<icon>icon.skill1916</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1917" toLevel="1" name="Undying Will">
		<!-- When hit while HP < 30%, makes you invincible for 5 sec. Trigger cooldown: 5 min. -->
		<icon>icon.skill1917</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>100</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<hpPercent>30</hpPercent>
				<skillId>1918</skillId> <!-- Undying Will -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="1918" toLevel="3" name="Undying Will">
		<!-- Makes you invincible. The skill cooldown is fixed. -->
		<icon>icon.skill1917</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>RACE_ORC2</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="RemainHpPer">
				<amount>30</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="1919" toLevel="2" name="Dexterity">
		<!-- Level 1: Skill Cooldown -1%. -->
		<!-- Level 2: Skill Cooldown -2%. -->
		<icon>icon.skill1919</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="1920" toLevel="3" name="Endurance">
		<!-- Level 1: For 5 sec., reflects 50% of the received damage back to the enemy. Recovers 460 HP per sec. The skill cooldown is fixed. -->
		<!-- Level 2: For 7 sec., reflects 50% of the received damage back to the enemy. Recovers 460 HP per sec. The skill cooldown is fixed. -->
		<!-- Level 3: For 7 sec., reflects 50% of the received damage back to the enemy. Recovers 460 HP per sec. The skill cooldown is fixed. -->
		<icon>icon.skill1920</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">5</value>
			<value level="2">7</value>
			<value level="3">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>RACE_DWAF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="HealOverTime">
				<power>460</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DamageShield">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1921" toLevel="2" name="Blessing of Earth">
		<!-- Level 1: Earth Resistance +10. -->
		<!-- Level 2: Earth Resistance +20. -->
		<icon>icon.skill1921</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1922" toLevel="3" name="Earth Tremor">
		<!-- Level 1: Knocks down nearby enemies for 3 sec., their P./ M. Def. -50%. The skill cooldown is fixed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Knocks down nearby enemies for 5 sec., their P./ M. Def. -50%. The skill cooldown is fixed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Knocks down nearby enemies for 5 sec., their P./ M. Def. -50%. The skill cooldown is fixed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1922</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">3</value>
			<value level="2">5</value>
			<value level="3">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-2</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="KnockBack">
				<distance>50</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>100</DERANGEMENT>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1923" toLevel="2" name="Battle Instinct">
		<!-- Level 1: PvP damage +1%. -->
		<!-- Level 2: PvP damage +2%. -->
		<icon>icon.skill1923</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1924" toLevel="2" name="Dark Silence">
		<!-- Level 1: Dark Resistance +10. -->
		<!-- Level 2: Dark Resistance +20. -->
		<icon>icon.skill1924</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
		</magicLevel>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1925" toLevel="3" name="Soul Protection">
		<!-- Level 1: For 60 sec., blocks debuffs (up to 3). The skill cooldown is fixed. -->
		<!-- Level 2: For 60 sec., 6 Attribute Resistance +15, blocks debuffs (up to 3). The skill cooldown is fixed. -->
		<!-- Level 3: For 60 sec., 6 Attribute Resistance +15, blocks debuffs (up to 3). The skill cooldown is fixed. -->
		<icon>icon.skill1925</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>RACE_KAMAEL1</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitCancelTime>0.2</hitCancelTime>
		<hitTime>200</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="AbnormalShield">
				<times>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</times>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1926" toLevel="1" name="Body Reinforcement">
		<!-- For 5 min., transforms into the ultimate combat form. The skill cooldown is fixed. -->
		<icon>icon.skill1926</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>2</effectPoint>
		<hitTime>2500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>506</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="TargetCancel" />
			<effect name="Transformation">
				<transformationId>506</transformationId>
			</effect>
			<effect name="DispelBySlot">
				<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="1927" toLevel="1" name="Sigel Force">
		<!-- P. Atk. +1% -->
		<icon>icon.icon_sigel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1928" toLevel="1" name="Sigel Force">
		<!-- P. Atk. +1%. -->
		<icon>icon.icon_sigel_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_SIGEL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Synergy">
				<!-- Party Solidarity -->
				<optionalSlots>SYNERGY_FEOH;SYNERGY_LENKER;SYNERGY_OTHEL;SYNERGY_SEER;SYNERGY_TIR;SYNERGY_WYNN;SYNERGY_YR</optionalSlots>
				<requiredSlots>SYNERGY_SIGEL;SYNERGY_EOLH</requiredSlots>
				<partyBuffSkillId>1955</partyBuffSkillId>
				<minSlot>2</minSlot>
				<skillLevelScaleTo>3</skillLevelScaleTo>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1929" toLevel="1" name="Tyrr Force">
		<!-- Critical Rate for basic attacks +1% -->
		<icon>icon.icon_tir</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1930" toLevel="1" name="Tyrr Force">
		<!-- Critical Rate for basic attacks +1%. -->
		<icon>icon.icon_tir_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_TIR</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="CriticalRate">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1931" toLevel="1" name="Othell Force">
		<!-- Atk. Spd. +1% -->
		<icon>icon.icon_othel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1932" toLevel="1" name="Othell Force">
		<!-- Atk. Spd. +1%. -->
		<icon>icon.icon_othel_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_OTHEL</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1933" toLevel="1" name="Yul Force">
		<!-- MP Recovery Rate +50%. -->
		<icon>icon.icon_yr</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1934" toLevel="1" name="Yul Force">
		<!-- MP Recovery Rate +50%. -->
		<icon>icon.icon_yr_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_YR</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MpRegen">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1935" toLevel="1" name="Feoh Force">
		<!-- Casting Spd. +1% -->
		<icon>icon.icon_feoh</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1936" toLevel="1" name="Feoh Force">
		<!-- Casting Spd. +1%. -->
		<icon>icon.icon_feoh_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_FEOH</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1937" toLevel="1" name="Wynn Force">
		<!-- M. Skill MP Consumption -3%. -->
		<icon>icon.icon_wynn</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="1938" toLevel="1" name="Wynn Force">
		<!-- P./ M. Skill MP Consumption -3%. -->
		<icon>icon.icon_wynn_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_WYNN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-3</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="1939" toLevel="1" name="Aeore Force">
		<!-- M. Atk. +1% -->
		<icon>icon.icon_eolh</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1940" toLevel="1" name="Aeore Force">
		<!-- M. Atk. +1%. -->
		<icon>icon.icon_eolh_01</icon>
		<operateType>A6</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_EOLH</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1941" toLevel="1" name="Physical Nail Attack">
		<!-- Attacks an enemy with claws. -->
		<icon>icon.skill0539</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>720</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>13158</power>
			</effect>
		</effects>
	</skill>
	<skill id="1942" toLevel="1" name="Storm Wind">
		<!-- Attacks nearby enemies with spread wings. -->
		<icon>icon.skill0492</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>9000</power>
			</effect>
		</effects>
	</skill>
	<skill id="1943" toLevel="1" name="Wind Breath">
		<!-- Attacks with spread wings. Strikes all in target rush area. -->
		<icon>icon.skill0540</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>5841</power>
			</effect>
		</effects>
	</skill>
	<skill id="1944" toLevel="1" name="Death Arrow">
		<!-- Shoots a death arrow at the enemy. -->
		<icon>icon.skill1431</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>182</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="1945" toLevel="1" name="Power Death Beam">
		<!-- Attacks enemies at the front. -->
		<icon>icon.skill1471</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<fanRange>0;0;400;180</fanRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>212</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="1946" toLevel="1" name="Block Sigel Force">
		<!-- Sigel Momentum is not applied. -->
		<icon>icon.icon_sigel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="1947" toLevel="1" name="Block Tyrr Force">
		<!-- Tyrr Momentum is not applied. -->
		<icon>icon.icon_tir</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1948" toLevel="1" name="Block Othell Force">
		<!-- Othell Momentum is not applied. -->
		<icon>icon.icon_othel</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1949" toLevel="1" name="Block Yul Force">
		<!-- Yul Momentum is not applied. -->
		<icon>icon.icon_yr</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1950" toLevel="1" name="Block Feoh Force">
		<!-- Feoh Momentum is not applied. -->
		<icon>icon.icon_feoh</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1951" toLevel="1" name="Block Iss Force">
		<!-- Iss Momentum is not applied. -->
		<icon>icon.icon_is</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1952" toLevel="1" name="Block Wynn Force">
		<!-- Wynn Momentum is not applied. -->
		<icon>icon.icon_wynn</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1953" toLevel="1" name="Block Aeore Force">
		<!-- Aeore Momentum is not applied. -->
		<icon>icon.icon_eolh</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="1954" toLevel="1" name="Flying Body Reinforcement">
		<!-- Transforms into the ultimate flying combat form. The skill cooldown is fixed. -->
		<icon>icon.skill0840</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>200</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>507</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="TargetCancel" />
			<effect name="Transformation">
				<transformationId>507</transformationId>
			</effect>
			<effect name="DispelBySlot">
				<dispel>CHANGEBODY,-1;TURN_STONE,-1;BUFF_SPECIAL_MULTI,-1</dispel>
			</effect>
			<effect name="MagicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<deathPenalty>-90</deathPenalty>
				<mode>PER</mode>
			</effect>
			<effect name="ReduceDropPenalty">
				<deathPenalty>-90</deathPenalty>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
			<effect name="ReduceDropPenalty">
				<deathPenalty>-90</deathPenalty>
				<mode>RAID</mode>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="1955" toLevel="3" name="Party Solidarity">
		<!-- Level 1: A party member's P. Atk. +1%, M. Atk. +1%, Critical Rate for basic attacks +1%, Atk. Spd. +1%, Casting Spd. +1%, P./ M. Skill Cooldown -1%. Applies Sigel/ Aeore Force. When 4+ Force effects are applied, activates the Party Solidarity effect. When even more Force effects are applied, the Party Solidarity effect is increased. -->
		<!-- Level 2: A party member's P. Atk. +5%, M. Atk. +5%, Critical Rate for basic attacks +2%, Atk. Spd. +2%, Casting Spd. +2%, P./ M. Skill Cooldown -2%. Applies Sigel/ Aeore Force. When 4+ Force effects are applied, activates the Party Solidarity effect. When even more Force effects are applied, the Party Solidarity effect is increased. -->
		<!-- Level 3: A party member's P. Atk. +13%, M. Atk. +16%, Critical Rate for basic attacks +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Skill Cooldown -5%. Applies Sigel/ Aeore Force. When 4+ Force effects are applied, activates the Party Solidarity effect. When even more Force effects are applied, the Party Solidarity effect is increased. -->
		<icon>icon.skill1955</icon>
		<operateType>A5</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SYNERGY_PARTY_BUF</abnormalType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
		</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">5</value>
					<value level="3">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">5</value>
					<value level="3">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>
					<value level="1">-1</value>
					<value level="2">-2</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="1956" toLevel="4" name="Subclass - P./ M. Atk. Increase">
		<!-- Level 1: P. Atk. +1%, M. Atk. +1%. -->
		<!-- Level 2: P. Atk. +2%, M. Atk. +3%. -->
		<!-- Level 3: P. Atk. +3%, M. Atk. +4%. -->
		<!-- Level 4: P. Atk. +4%, M. Atk. +6%. -->
		<icon>icon.skill0816</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">6</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1957" toLevel="4" name="Subclass - P./ M. Def. Increase">
		<!-- Level 1: P. Def. +1%, M. Def. +1%. -->
		<!-- Level 2: P. Def. +2%, M. Def. +2%. -->
		<!-- Level 3: P. Def. +3%, M. Def. +3%. -->
		<!-- Level 4: P. Def. +4%, M. Def. +4%. -->
		<icon>icon.skill0439</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1958" toLevel="4" name="Subclass - Atk. Spd./ Casting Spd. Increase">
		<!-- Level 1: Atk. Spd. +1%, Casting Spd. +1%. -->
		<!-- Level 2: Atk. Spd. +2%, Casting Spd. +2%. -->
		<!-- Level 3: Atk. Spd. +3%, Casting Spd. +3%. -->
		<!-- Level 4: Atk. Spd. +4%, Casting Spd. +4%. -->
		<icon>icon.skill0817</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1959" toLevel="4" name="Subclass - P./ M. Critical Rate Increase">
		<!-- Level 1: Critical Rate for basic attacks +10, M. Skill Critical Rate +1%. -->
		<!-- Level 2: Critical Rate for basic attacks +20, M. Skill Critical Rate +2%. -->
		<!-- Level 3: Critical Rate for basic attacks +30, M. Skill Critical Rate +3%. -->
		<!-- Level 4: Critical Rate for basic attacks +40, M. Skill Critical Rate +4%. -->
		<icon>icon.skill0814</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1960" toLevel="4" name="Subclass - P./ M. Accuracy Increase">
		<!-- Level 1: P. Accuracy +2, M. Accuracy +2. -->
		<!-- Level 2: P. Accuracy +4, M. Accuracy +4. -->
		<!-- Level 3: P. Accuracy +6, M. Accuracy +6. -->
		<!-- Level 4: P. Accuracy +8, M. Accuracy +8. -->
		<icon>icon.skill1240</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1961" toLevel="4" name="Subclass - P./ M. Evasion Increase">
		<!-- Level 1: P. Evasion +2, M. Evasion +2. -->
		<!-- Level 2: P. Evasion +4, M. Evasion +4. -->
		<!-- Level 3: P. Evasion +6, M. Evasion +6. -->
		<!-- Level 4: P. Evasion +8, M. Evasion +8. -->
		<icon>icon.skill0198</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalEvasion">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1962" toLevel="4" name="Dual Class Certification - Attack">
		<!-- Level 1: P. Atk. +3%, M. Atk. +4%. -->
		<!-- Level 2: P. Atk. +6%, M. Atk. +9%. -->
		<!-- Level 3: P. Atk. +9%, M. Atk. +13%. -->
		<!-- Level 4: P. Atk. +12%, M. Atk. +18%. -->
		<icon>icon.skill0816</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">4</value>
					<value level="2">9</value>
					<value level="3">13</value>
					<value level="4">18</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1963" toLevel="4" name="Dual Class Certification - Defense">
		<!-- Level 1: P./ M. Def. +3%. -->
		<!-- Level 2: P./ M. Def. +6%. -->
		<!-- Level 3: P./ M. Def. +9%. -->
		<!-- Level 4: P./ M. Def. +12%. -->
		<icon>icon.skill0439</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1964" toLevel="4" name="Dual Class Certification - Speed">
		<!-- Level 1: Atk. Spd./ Casting Spd. +3%. -->
		<!-- Level 2: Atk. Spd./ Casting Spd. +6%. -->
		<!-- Level 3: Atk. Spd./ Casting Spd. +9%. -->
		<!-- Level 4: Atk. Spd./ Casting Spd. +12%. -->
		<icon>icon.skill0817</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">6</value>
					<value level="3">9</value>
					<value level="4">12</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1965" toLevel="4" name="Dual Class Certification - Condition Improvement">
		<!-- Level 1: Max HP/ MP/ CP +5%. -->
		<!-- Level 2: Max HP/ MP/ CP +10%. -->
		<!-- Level 3: Max HP/ MP/ CP +15%. -->
		<!-- Level 4: Max HP/ MP/ CP +20%. -->
		<icon>icon.skill1501</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
					<value level="4">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1966" toLevel="4" name="Dual - Max MP Increase">
		<!-- Level 1: Max MP +6% -->
		<!-- Level 2: Max MP +12% -->
		<!-- Level 3: Max MP +18% -->
		<!-- Level 4: Max MP +24% -->
		<icon>icon.skill0213</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>
					<value level="1">6</value>
					<value level="2">12</value>
					<value level="3">18</value>
					<value level="4">24</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1967" toLevel="4" name="Dual - Max CP Increase">
		<!-- Level 1: Max CP +6%. -->
		<!-- Level 2: Max CP +12%. -->
		<!-- Level 3: Max CP +18%. -->
		<!-- Level 4: Max CP +24%. -->
		<icon>icon.skill1397</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
		</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>
					<value level="1">6</value>
					<value level="2">12</value>
					<value level="3">18</value>
					<value level="4">24</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1968" toLevel="1" name="Dual Class Certification - Blood Siphon">
		<!-- With a certain chance, absorbs 5% of the inflicted damage as HP, when attacking. -->
		<icon>icon.dual_hpsteal</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>5</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="1969" toLevel="1" name="Dual - MP Drain">
		<!-- With a certain chance, recovers MP after an attack. -->
		<icon>icon.dual_mpsteal</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="TriggerSkillByMagicType">
				<!-- Dual - MP Drain -->
				<magicTypes>0;1;2;3;4;22</magicTypes>
				<skillId>1995</skillId> <!-- Dual - MP Drain -->
				<skillLevel>1</skillLevel>
				<chance>10</chance>
				<targetType>SELF</targetType>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Dual - MP Drain -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<isCritical>true</isCritical>
				<skillId>1995</skillId> <!-- Dual - MP Drain -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Dual - MP Drain -->
				<isCritical>false</isCritical>
				<skillId>1995</skillId> <!-- Dual - MP Drain -->
				<skillLevel>1</skillLevel>
				<attackerType>Creature</attackerType>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<chance>10</chance>
			</effect>
		</effects>
	</skill>
	<skill id="1970" toLevel="1" name="Dual Class Certification - Physical Power">
		<!-- Increases P. Atk. by 9%, and decreases P. Def./ M. Def. by 6%. -->
		<icon>icon.dual_atkup</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>9</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-6</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1971" toLevel="1" name="Dual Class Certification - Magic Power">
		<!-- Increases M. Atk. by 13%, and decreases P. Def./ M. Def. by 6%. -->
		<icon>icon.dual_defup</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>13</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-6</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1972" toLevel="1" name="Dual - Physical Trait Increase">
		<!-- Stupor/ Obstruction Atk. Rate +20%, Stupor/ Obstruction Resistance +20%. -->
		<icon>icon.skill4084</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="AttackTrait">
				<SHOCK>20</SHOCK>
				<KNOCKDOWN>20</KNOCKDOWN>
				<PULL>20</PULL>
				<PHYSICAL_BLOCKADE>20</PHYSICAL_BLOCKADE>
				<DISARM>20</DISARM>
				<KNOCKBACK>20</KNOCKBACK>
			</effect>
			<effect name="DefenceTrait">
				<SHOCK>20</SHOCK>
				<KNOCKDOWN>20</KNOCKDOWN>
				<PULL>20</PULL>
				<KNOCKBACK>20</KNOCKBACK>
				<DISARM>20</DISARM>
				<PHYSICAL_BLOCKADE>20</PHYSICAL_BLOCKADE>
			</effect>
		</effects>
	</skill>
	<skill id="1973" toLevel="1" name="Dual - Mental Trait Increase">
		<!-- Petrification/ Confusion Atk. Rate +20%, Petrification/ Confusion Resistance +20%. -->
		<icon>icon.skill4116</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="AttackTrait">
				<HOLD>20</HOLD>
				<DERANGEMENT>20</DERANGEMENT>
				<AIRBIND>20</AIRBIND>
				<DEPORT>20</DEPORT>
				<SLEEP>20</SLEEP>
				<CHANGEBODY>20</CHANGEBODY>
				<PARALYZE>20</PARALYZE>
				<TURN_STONE>20</TURN_STONE>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>20</HOLD>
				<DERANGEMENT>20</DERANGEMENT>
				<AIRBIND>20</AIRBIND>
				<DEPORT>20</DEPORT>
				<SLEEP>20</SLEEP>
				<CHANGEBODY>20</CHANGEBODY>
				<PARALYZE>20</PARALYZE>
				<TURN_STONE>20</TURN_STONE>
			</effect>
		</effects>
	</skill>
	<skill id="1974" toLevel="1" name="Dual Class Certification - Berserker's Rage">
		<!-- Has a chance of increasing P. Atk. by 27% during an attack. -->
		<icon>icon.dual_t_atkup</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Dual - Berserker's Rage -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>4</chance>
				<targetType>SELF</targetType>
				<isCritical>true</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>1975</skillId> <!-- Dual Class Certification - Berserker's Rage -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Dual - Berserker's Rage -->
				<attackerType>Playable</attackerType>
				<minDamage>1</minDamage>
				<chance>4</chance>
				<targetType>SELF</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>1975</skillId> <!-- Dual Class Certification - Berserker's Rage -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="1975" toLevel="1" name="Dual Class Certification - Berserker's Rage">
		<!-- For 15 sec., P. Atk. +27%. The skill cooldown is fixed. -->
		<icon>icon.dual_t_atkup</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DUAL_ATTACK_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalAttack">
				<amount>27</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1976" toLevel="1" name="Dual Class Certification - Master's Rage">
		<!-- With a certain chance, Skill Power +27% when using skills. -->
		<icon>icon.dual_t_skup</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByMagicType">
				<!-- Dual - Master's Rage -->
				<magicTypes>0;1;2;3;4;22</magicTypes>
				<skillId>1977</skillId> <!-- Dual Class Certification - Master's Rage -->
				<skillLevel>1</skillLevel>
				<chance>10</chance>
				<replace>false</replace>
				<targetType>SELF</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="1977" toLevel="1" name="Dual Class Certification - Master's Rage">
		<!-- For 15 sec., P./ M. Skill Power +27%. The skill cooldown is fixed. -->
		<icon>icon.dual_t_skup</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DUAL_SKILL_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalSkillPower">
				<amount>27</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>27</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1978" toLevel="1" name="Dual Class Certification - Light of Protection">
		<!-- With a certain chance, P./ M. Def. +40% when hit. -->
		<icon>icon.dual_t_dmgdef</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Dual - Light of Protection PvP -->
				<attackerType>Playable</attackerType>
				<skillId>1979</skillId> <!-- Dual Class Certification - Light of Protection -->
				<skillLevel>1</skillLevel>
				<minDamage>1</minDamage>
				<chance>12</chance>
				<targetType>SELF</targetType>
				<isCritical>true</isCritical>
				<allowWeapons>ALL</allowWeapons>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Dual - Light of Protection PvE -->
				<attackerType>Creature</attackerType>
				<skillId>1979</skillId> <!-- Dual Class Certification - Light of Protection -->
				<skillLevel>1</skillLevel>
				<minDamage>1</minDamage>
				<chance>12</chance>
				<targetType>SELF</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
			</effect>
		</effects>
	</skill>
	<skill id="1979" toLevel="1" name="Dual Class Certification - Light of Protection">
		<!-- For 15 sec., P./ M. Def. +40%. The skill cooldown is fixed. -->
		<icon>icon.dual_t_dmgdef</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DUAL_DEFENCE_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1980" toLevel="1" name="Dual - Light of Blessing">
		<!-- With a certain chance, HP +10,000 when hit. -->
		<icon>icon.dual_t_dmgheal</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Dual - Light of Blessing -->
				<attackerType>Playable</attackerType>
				<skillId>1981</skillId> <!-- Dual - Light of Blessing -->
				<skillLevel>1</skillLevel>
				<minDamage>1000</minDamage>
				<chance>5</chance>
				<targetType>SELF</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="1981" toLevel="1" name="Dual - Light of Blessing">
		<!-- Recovers HP. The skill cooldown is fixed. -->
		<icon>icon.dual_t_dmgheal</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Heal">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="1982" toLevel="1" name="Dual - Shackles of the Giants">
		<!-- Blocks the target's P. skills for 5 sec. Can only be used in PvP. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.dual_a_pblock</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE_PHYSICAL</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="OpTargetPc" />
		</conditions>
		<effects>
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="1983" toLevel="1" name="Dual - Silence of the Giants">
		<!-- Blocks the target's M. skills for 5 sec. Can only be used in PvP. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.dual_a_mblock</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>DERANGEMENT</trait>
		<conditions>
			<condition name="OpTargetPc" />
		</conditions>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="1984" toLevel="1" name="Dual - Yoke of the Giants">
		<!-- For 5 sec., Speed -90% for the target and nearby enemies. Can only be used in PvP. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.dual_a_spdown</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<affectLimit>9-10</affectLimit>
		<affectObject>NOT_FRIEND_PC</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>HOLD</trait>
		<conditions>
			<condition name="OpTargetPc" />
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1985" toLevel="1" name="Dual - Shield of the Giants">
		<!-- For 30 sec., Damage Reflection Resistance +100%. The skill cooldown is fixed. -->
		<icon>icon.dual_a_refdmg</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>DUAL_DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageShieldResist">
				<amount>100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1986" toLevel="10" name="Dual Maximum HP">
		<!-- Level 1: Max HP +463. Can be used when the main/dual class is Lv. 85 or above. -->
		<!-- Level 2: Max HP +972. Can be used when the main/dual class is Lv. 90 or above. -->
		<!-- Level 3: Max HP +1458. Can be used when the main/dual class is Lv. 95 or above. -->
		<!-- Level 4: Max HP +1926. Can be used when the main/dual class is Lv. 99 or above. -->
		<!-- Level 5: Max HP +2394. Can be used when the main/dual class is Lv. 101 or above. -->
		<!-- Level 6: Max HP +2862. Can be used when the main/dual class is Lv. 103 or above. -->
		<!-- Level 7: Max HP +3330. Can be used when the main/dual class is Lv. 105 or above. -->
		<!-- Level 8: Max HP +3798. Can be used when the main/dual class is Lv. 107 or above. -->
		<!-- Level 9: Max HP +4266. Can be used when the main/dual class is Lv. 109 or above. -->
		<!-- Level 10: Max HP +4734. Can be used when the main/dual class is Lv. 110 or above. -->
		<icon>icon.skill0917</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">101</value>
			<value level="6">103</value>
			<value level="7">105</value>
			<value level="8">107</value>
			<value level="9">109</value>
			<value level="10">110</value>
		</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">463</value>
					<value level="2">972</value>
					<value level="3">1458</value>
					<value level="4">1926</value>
					<value level="5">2394</value>
					<value level="6">2862</value>
					<value level="7">3330</value>
					<value level="8">3798</value>
					<value level="9">4266</value>
					<value level="10">4734</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1987" toLevel="1" name="Sigel Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with a Robe/ Light Armor. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1988" toLevel="1" name="Tyrr Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with a Robe. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1989" toLevel="1" name="Yul Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with a Robe/ Heavy Armor. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1990" toLevel="1" name="Othell Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with a Robe/ Heavy Armor. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1991" toLevel="1" name="Feoh Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with Light Armor/ Heavy Armor. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1992" toLevel="1" name="Wynn Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with Heavy Armor. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1993" toLevel="1" name="Iss Armor Limit">
		<!-- No Penalty. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="1994" toLevel="1" name="Aeore Armor Limit">
		<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. -50% when equipped with Heavy Armor. -->
		<icon>icon.skill6213_4</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="1995" toLevel="1" name="Dual - MP Drain">
		<!-- Recovers MP. -->
		<icon>icon.dual_mpsteal</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="Mp">
				<amount>81</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1996" toLevel="3" name="Hurricane Shackle">
		<!-- Level 1: For 60 sec., blocks the target from using teleportation. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: For 60 sec., blocks the target from using teleportation. Your P./ M. Atk. +10% for 60 sec. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: For 60 sec., blocks the target from using teleportation. Your P./ M. Atk. +10% for 60 sec. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1996</icon>
		<operateType>A3</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>BLOCK_ESCAPE</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="BlockEscape" />
		</effects>
		<selfEffects>
			<effect name="CallSkill" fromLevel="2" toLevel="3">
				<skillId>19199</skillId> <!-- Hurricane Sign -->
				<skillLevel>1</skillLevel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="1997" toLevel="3" name="Gravity Exile">
		<!-- Level 1: For 30 sec., prevents the target from being resurrected. The skill cooldown is fixed. -->
		<!-- Level 2: For 30 sec., prevents the target from being resurrected. Your P./ M. Def. +10% for 30 sec. The skill cooldown is fixed. -->
		<!-- Level 3: For 30 sec., prevents the target from being resurrected. Your P./ M. Def. +10% for 30 sec. The skill cooldown is fixed. -->
		<icon>icon.skill1997</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalTime>30</abnormalTime>
		<abnormalType>BLOCK_RESURRECTION</abnormalType>
		<affectObject>NOT_FRIEND_PC</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<excludedFromCheck>true</excludedFromCheck>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<stayAfterDeath>true</stayAfterDeath>
		<conditions>
			<condition name="OpTargetPc" />
			<condition name="OpNotInPeacezone" />
		</conditions>
		<effects>
			<effect name="BlockResurrection" />
		</effects>
		<selfEffects>
			<effect name="CallSkill" fromLevel="2" toLevel="3">
				<skillId>19200</skillId> <!-- Gravity Sign -->
				<skillLevel>1</skillLevel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="1998" toLevel="1" name="Dual Class Certification - Vitality">
		<!-- Vitality bonus +10% -->
		<icon>icon.skill10336</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="VitalityExpRate">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1999" toLevel="1" name="Dual Class Certification - Recovery">
		<!-- Skill Cooldown -4% -->
		<icon>icon.skill11226</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="Reuse">
				<amount>-4</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-4</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-4</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
</list>
