<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="100" toLevel="15" name="Stun Attack">
		<!-- Level 1: Attacks the enemy with 36 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Attacks the enemy with 39 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Attacks the enemy with 42 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Attacks the enemy with 49 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Attacks the enemy with 53 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Attacks the enemy with 57 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Attacks the enemy with 66 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Attacks the enemy with 71 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Attacks the enemy with 77 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Attacks the enemy with 88 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Attacks the enemy with 94 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12: Attacks the enemy with 101 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13: Attacks the enemy with 115 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14: Attacks the enemy with 123 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15: Attacks the enemy with 131 power stunning them for 9 sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-96</value>
			<value level="2">-100</value>
			<value level="3">-104</value>
			<value level="4">-111</value>
			<value level="5">-115</value>
			<value level="6">-119</value>
			<value level="7">-128</value>
			<value level="8">-132</value>
			<value level="9">-136</value>
			<value level="10">-145</value>
			<value level="11">-150</value>
			<value level="12">-154</value>
			<value level="13">-164</value>
			<value level="14">-169</value>
			<value level="15">-173</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">23</value>
			<value level="6">24</value>
			<value level="7">26</value>
			<value level="8">27</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">32</value>
			<value level="13">34</value>
			<value level="14">35</value>
			<value level="15">36</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">21</value>
			<value level="5">21</value>
			<value level="6">22</value>
			<value level="7">24</value>
			<value level="8">25</value>
			<value level="9">26</value>
			<value level="10">27</value>
			<value level="11">28</value>
			<value level="12">29</value>
			<value level="13">31</value>
			<value level="14">32</value>
			<value level="15">33</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">36</value>
					<value level="2">39</value>
					<value level="3">42</value>
					<value level="4">49</value>
					<value level="5">53</value>
					<value level="6">57</value>
					<value level="7">66</value>
					<value level="8">71</value>
					<value level="9">77</value>
					<value level="10">88</value>
					<value level="11">94</value>
					<value level="12">101</value>
					<value level="13">115</value>
					<value level="14">123</value>
					<value level="15">131</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="101" toLevel="40" name="Stun Shot">
		<!-- Level 1: Fires arrows with 344 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Fires arrows with 367 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Fires arrows with 391 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Fires arrows with 443 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Fires arrows with 471 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Fires arrows with 500 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Fires arrows with 530 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Fires arrows with 562 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Fires arrows with 595 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Fires arrows with 630 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Fires arrows with 666 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12: Fires arrows with 703 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13: Fires arrows with 742 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14: Fires arrows with 782 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15: Fires arrows with 823 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 16: Fires arrows with 866 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 17: Fires arrows with 910 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 18: Fires arrows with 955 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 19: Fires arrows with 1002 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 20: Fires arrows with 1050 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 21: Fires arrows with 1100 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 22: Fires arrows with 1150 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 23: Fires arrows with 1202 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 24: Fires arrows with 1255 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 25: Fires arrows with 1309 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 26: Fires arrows with 1364 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 27: Fires arrows with 1420 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 28: Fires arrows with 1476 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 29: Fires arrows with 1534 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 30: Fires arrows with 1592 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 31: Fires arrows with 1651 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 32: Fires arrows with 1710 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 33: Fires arrows with 1770 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 34: Fires arrows with 1830 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 35: Fires arrows with 1891 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 36: Fires arrows with 1951 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 37: Fires arrows with 2012 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 38: Fires arrows with 2072 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 39: Fires arrows with 2132 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1001: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1002: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1003: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1004: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1005: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1006: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1007: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1008: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1009: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1010: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1011: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1012: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1013: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1014: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1015: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1016: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1017: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1018: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1019: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1020: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1021: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1022: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1023: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1024: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1025: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1026: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1027: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1028: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1029: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 40 - SubLevel 1030: Fires arrows with 2192 power stunning the enemy for 9 sec. Requires a bow. Cancels the enemy's target. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>
			<value level="1">-327</value>
			<value level="2">-337</value>
			<value level="3">-346</value>
			<value level="4">-366</value>
			<value level="5">-375</value>
			<value level="6">-385</value>
			<value level="7">-395</value>
			<value level="8">-405</value>
			<value level="9">-415</value>
			<value level="10">-425</value>
			<value level="11">-435</value>
			<value level="12">-445</value>
			<value level="13">-455</value>
			<value level="14">-465</value>
			<value level="15">-474</value>
			<value level="16">-484</value>
			<value level="17">-494</value>
			<value level="18">-503</value>
			<value level="19">-513</value>
			<value level="20">-522</value>
			<value level="21">-532</value>
			<value level="22">-541</value>
			<value level="23">-550</value>
			<value level="24">-558</value>
			<value level="25">-567</value>
			<value level="26">-575</value>
			<value level="27">-583</value>
			<value level="28">-591</value>
			<value level="29">-599</value>
			<value level="30">-607</value>
			<value level="31">-614</value>
			<value level="32">-621</value>
			<value level="33">-627</value>
			<value level="34">-634</value>
			<value level="35">-640</value>
			<value level="36">-646</value>
			<value level="37">-651</value>
			<value level="38">-656</value>
			<value level="39">-661</value>
			<value level="40">-665</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">34</value>
			<value level="2">35</value>
			<value level="3">36</value>
			<value level="4">38</value>
			<value level="5">39</value>
			<value level="6">40</value>
			<value level="7">41</value>
			<value level="8">42</value>
			<value level="9">43</value>
			<value level="10">44</value>
			<value level="11">45</value>
			<value level="12">46</value>
			<value level="13">47</value>
			<value level="14">48</value>
			<value level="15">49</value>
			<value level="16">50</value>
			<value level="17">51</value>
			<value level="18">52</value>
			<value level="19">53</value>
			<value level="20">54</value>
			<value level="21">55</value>
			<value level="22">56</value>
			<value level="23">57</value>
			<value level="24">58</value>
			<value level="25">59</value>
			<value level="26">60</value>
			<value level="27">61</value>
			<value level="28">62</value>
			<value level="29">63</value>
			<value level="30">64</value>
			<value level="31">65</value>
			<value level="32">66</value>
			<value level="33">67</value>
			<value level="34">68</value>
			<value level="35">69</value>
			<value level="36">70</value>
			<value level="37">71</value>
			<value level="38">72</value>
			<value level="39">73</value>
			<value level="40">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">46</value>
			<value level="2">48</value>
			<value level="3">49</value>
			<value level="4">52</value>
			<value level="5">54</value>
			<value level="6">56</value>
			<value level="7">56</value>
			<value level="8">58</value>
			<value level="9">59</value>
			<value level="10">61</value>
			<value level="11">63</value>
			<value level="12">65</value>
			<value level="13">66</value>
			<value level="14">68</value>
			<value level="15">70</value>
			<value level="16">72</value>
			<value level="17">72</value>
			<value level="18">74</value>
			<value level="19">76</value>
			<value level="20">78</value>
			<value level="21">80</value>
			<value level="22">81</value>
			<value level="23">83</value>
			<value level="24">85</value>
			<value level="25">87</value>
			<value level="26">88</value>
			<value level="27">89</value>
			<value level="28">91</value>
			<value level="29">92</value>
			<value level="30">94</value>
			<value level="31">96</value>
			<value level="32">97</value>
			<value level="33">99</value>
			<value level="34">100</value>
			<value level="35">102</value>
			<value level="36">103</value>
			<value level="37">105</value>
			<value level="38">106</value>
			<value level="39">108</value>
			<value level="40">109</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">344</value>
					<value level="2">367</value>
					<value level="3">391</value>
					<value level="4">443</value>
					<value level="5">471</value>
					<value level="6">500</value>
					<value level="7">530</value>
					<value level="8">562</value>
					<value level="9">595</value>
					<value level="10">630</value>
					<value level="11">666</value>
					<value level="12">703</value>
					<value level="13">742</value>
					<value level="14">782</value>
					<value level="15">823</value>
					<value level="16">866</value>
					<value level="17">910</value>
					<value level="18">955</value>
					<value level="19">1002</value>
					<value level="20">1050</value>
					<value level="21">1100</value>
					<value level="22">1150</value>
					<value level="23">1202</value>
					<value level="24">1255</value>
					<value level="25">1309</value>
					<value level="26">1364</value>
					<value level="27">1420</value>
					<value level="28">1476</value>
					<value level="29">1534</value>
					<value level="30">1592</value>
					<value level="31">1651</value>
					<value level="32">1710</value>
					<value level="33">1770</value>
					<value level="34">1830</value>
					<value level="35">1891</value>
					<value level="36">1951</value>
					<value level="37">2012</value>
					<value level="38">2072</value>
					<value level="39">2132</value>
					<value level="40">2192</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="102" toLevel="16" name="Entangle">
		<!-- Level 1: For 1 min., the enemy's Speed -20%. -->
		<!-- Level 2: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 3: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 4: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 5: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 6: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 7: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 8: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 9: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 10: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 11: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 12: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 13: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 14: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 15: For 1 min., the enemy's Speed -30%. -->
		<!-- Level 16: For 1 min., the enemy's Speed -30%. -->
		<icon>icon.skill0102</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
			<value level="15">3</value>
			<value level="16">3</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-341</value>
			<value level="2">-379</value>
			<value level="3">-408</value>
			<value level="4">-438</value>
			<value level="5">-467</value>
			<value level="6">-495</value>
			<value level="7">-523</value>
			<value level="8">-549</value>
			<value level="9">-566</value>
			<value level="10">-582</value>
			<value level="11">-597</value>
			<value level="12">-611</value>
			<value level="13">-624</value>
			<value level="14">-635</value>
			<value level="15">-646</value>
			<value level="16">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">36</value>
			<value level="2">40</value>
			<value level="3">43</value>
			<value level="4">46</value>
			<value level="5">49</value>
			<value level="6">52</value>
			<value level="7">55</value>
			<value level="8">58</value>
			<value level="9">60</value>
			<value level="10">62</value>
			<value level="11">64</value>
			<value level="12">66</value>
			<value level="13">68</value>
			<value level="14">70</value>
			<value level="15">72</value>
			<value level="16">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">14</value>
			<value level="3">15</value>
			<value level="4">18</value>
			<value level="5">18</value>
			<value level="6">19</value>
			<value level="7">20</value>
			<value level="8">22</value>
			<value level="9">22</value>
			<value level="10">23</value>
			<value level="11">24</value>
			<value level="12">26</value>
			<value level="13">26</value>
			<value level="14">26</value>
			<value level="15">27</value>
			<value level="16">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">4</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">5</value>
			<value level="7">5</value>
			<value level="8">6</value>
			<value level="9">6</value>
			<value level="10">6</value>
			<value level="11">6</value>
			<value level="12">6</value>
			<value level="13">7</value>
			<value level="14">7</value>
			<value level="15">7</value>
			<value level="16">7</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">-20</value>
					<value level="2">-30</value>
					<value level="3">-30</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
					<value level="9">-30</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-30</value>
					<value level="15">-30</value>
					<value level="16">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="103" toLevel="4" name="Corpse Plague">
		<!-- Level 1: Causes a toxic cloud to pour out from a corpse. Poisons nearby enemies for 30 sec. causing them to lose 41 HP per sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Causes a toxic cloud to pour out from a corpse. Poisons nearby enemies for 30 sec. causing them to lose 50 HP per sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Causes a toxic cloud to pour out from a corpse. Poisons nearby enemies for 30 sec. causing them to lose 58 HP per sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Causes a toxic cloud to pour out from a corpse. Poisons nearby enemies for 30 sec. causing them to lose 63 HP per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0103</icon>
		<operateType>A2</operateType>
		<targetType>NPC_BODY</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">8</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>35</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-438</value>
			<value level="2">-549</value>
			<value level="3">-582</value>
			<value level="4">-635</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">58</value>
			<value level="3">62</value>
			<value level="4">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">18</value>
			<value level="2">22</value>
			<value level="3">23</value>
			<value level="4">26</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">6</value>
			<value level="3">6</value>
			<value level="4">7</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<conditions>
			<condition name="ConsumeBody" />
		</conditions>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">41</value>
					<value level="2">50</value>
					<value level="3">58</value>
					<value level="4">63</value>
				</power>
				<ticks>5</ticks>
			</effect>
			<effect name="ConsumeBody" />
		</effects>
	</skill>
	<skill id="104" toLevel="1" name="Detect Plant Weakness">
		<!-- For 10 min., damage to plants +5%. -->
		<icon>icon.skill0104</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>DETECT_WEAKNESS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>21</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="AttackTrait">
				<PLANT_WEAKNESS>30</PLANT_WEAKNESS>
			</effect>
		</effects>
	</skill>
	<skill id="105" toLevel="24" name="Freezing Strike">
		<!-- Level 1: Freezes the enemy. For 1 min., the target's Speed -20%. Power 26. -->
		<!-- Level 2: Freezes the enemy. For 1 min., the target's Speed -20%. Power 28. -->
		<!-- Level 3: Freezes the enemy. For 1 min., the target's Speed -20%. Power 30. -->
		<!-- Level 4: Freezes the enemy. For 1 min., the target's Speed -20%. Power 31. -->
		<!-- Level 5: Freezes the enemy. For 1 min., the target's Speed -20%. Power 33. -->
		<!-- Level 6: Freezes the enemy. For 1 min., the target's Speed -20%. Power 34. -->
		<!-- Level 7: Freezes the enemy. For 1 min., the target's Speed -20%. Power 36. -->
		<!-- Level 8: Freezes the enemy. For 1 min., the target's Speed -20%. Power 37. -->
		<!-- Level 9: Freezes the enemy. For 1 min., the target's Speed -20%. Power 39. -->
		<!-- Level 10: Freezes the enemy. For 1 min., the target's Speed -20%. Power 40. -->
		<!-- Level 11: Freezes the enemy. For 1 min., the target's Speed -20%. Power 42. -->
		<!-- Level 12: Freezes the enemy. For 1 min., the target's Speed -20%. Power 43. -->
		<!-- Level 13: Freezes the enemy. For 1 min., the target's Speed -20%. Power 45. -->
		<!-- Level 14: Freezes the enemy. For 1 min., the target's Speed -20%. Power 46. -->
		<!-- Level 15: Freezes the enemy. For 1 min., the target's Speed -20%. Power 48. -->
		<!-- Level 16: Freezes the enemy. For 1 min., the target's Speed -20%. Power 49. -->
		<!-- Level 17: Freezes the enemy. For 1 min., the target's Speed -20%. Power 51. -->
		<!-- Level 18: Freezes the enemy. For 1 min., the target's Speed -20%. Power 53. -->
		<!-- Level 19: Freezes the enemy. For 1 min., the target's Speed -20%. Power 56. -->
		<!-- Level 20: Freezes the enemy. For 1 min., the target's Speed -20%. Power 58. -->
		<!-- Level 21: Freezes the enemy. For 1 min., the target's Speed -20%. Power 59. -->
		<!-- Level 22: Freezes the enemy. For 1 min., the target's Speed -20%. Power 61. -->
		<!-- Level 23: Freezes the enemy. For 1 min., the target's Speed -20%. Power 63. -->
		<!-- Level 24: Freezes the enemy. For 1 min., the target's Speed -20%. Power 65. -->
		<icon>icon.skill0105</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-322</value>
			<value level="2">-341</value>
			<value level="3">-360</value>
			<value level="4">-379</value>
			<value level="5">-399</value>
			<value level="6">-408</value>
			<value level="7">-428</value>
			<value level="8">-438</value>
			<value level="9">-457</value>
			<value level="10">-467</value>
			<value level="11">-486</value>
			<value level="12">-495</value>
			<value level="13">-514</value>
			<value level="14">-523</value>
			<value level="15">-541</value>
			<value level="16">-549</value>
			<value level="17">-566</value>
			<value level="18">-582</value>
			<value level="19">-597</value>
			<value level="20">-611</value>
			<value level="21">-624</value>
			<value level="22">-635</value>
			<value level="23">-646</value>
			<value level="24">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">34</value>
			<value level="2">36</value>
			<value level="3">38</value>
			<value level="4">40</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">45</value>
			<value level="8">46</value>
			<value level="9">48</value>
			<value level="10">49</value>
			<value level="11">51</value>
			<value level="12">52</value>
			<value level="13">54</value>
			<value level="14">55</value>
			<value level="15">57</value>
			<value level="16">58</value>
			<value level="17">60</value>
			<value level="18">62</value>
			<value level="19">64</value>
			<value level="20">66</value>
			<value level="21">68</value>
			<value level="22">70</value>
			<value level="23">72</value>
			<value level="24">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">24</value>
			<value level="2">26</value>
			<value level="3">27</value>
			<value level="4">28</value>
			<value level="5">30</value>
			<value level="6">30</value>
			<value level="7">32</value>
			<value level="8">34</value>
			<value level="9">35</value>
			<value level="10">35</value>
			<value level="11">38</value>
			<value level="12">38</value>
			<value level="13">39</value>
			<value level="14">40</value>
			<value level="15">42</value>
			<value level="16">43</value>
			<value level="17">44</value>
			<value level="18">46</value>
			<value level="19">48</value>
			<value level="20">50</value>
			<value level="21">51</value>
			<value level="22">52</value>
			<value level="23">54</value>
			<value level="24">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">6</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">7</value>
			<value level="5">8</value>
			<value level="6">8</value>
			<value level="7">8</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">9</value>
			<value level="11">9</value>
			<value level="12">10</value>
			<value level="13">10</value>
			<value level="14">10</value>
			<value level="15">11</value>
			<value level="16">11</value>
			<value level="17">11</value>
			<value level="18">12</value>
			<value level="19">12</value>
			<value level="20">12</value>
			<value level="21">13</value>
			<value level="22">13</value>
			<value level="23">13</value>
			<value level="24">14</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">26</value>
					<value level="2">28</value>
					<value level="3">30</value>
					<value level="4">31</value>
					<value level="5">33</value>
					<value level="6">34</value>
					<value level="7">36</value>
					<value level="8">37</value>
					<value level="9">39</value>
					<value level="10">40</value>
					<value level="11">42</value>
					<value level="12">43</value>
					<value level="13">45</value>
					<value level="14">46</value>
					<value level="15">48</value>
					<value level="16">49</value>
					<value level="17">51</value>
					<value level="18">53</value>
					<value level="19">56</value>
					<value level="20">58</value>
					<value level="21">59</value>
					<value level="22">61</value>
					<value level="23">63</value>
					<value level="24">65</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="106" toLevel="14" name="Veil">
		<!-- Blurs the enemy's vision preventing them from targeting you for 2 min. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0106</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TURN_PASSIVE</abnormalType>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<effectRange>900</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">46</value>
			<value level="3">49</value>
			<value level="4">52</value>
			<value level="5">55</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">21</value>
			<value level="3">22</value>
			<value level="4">24</value>
			<value level="5">25</value>
			<value level="6">27</value>
			<value level="7">28</value>
			<value level="8">29</value>
			<value level="9">30</value>
			<value level="10">31</value>
			<value level="11">32</value>
			<value level="12">33</value>
			<value level="13">34</value>
			<value level="14">34</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Passive" />
		</effects>
	</skill>
	<skill id="107" toLevel="9" name="Holy Aura">
		<!-- Immobilizes the undead for 10 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0107</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>UNDEAD_REAL_ENEMY</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-549</value>
			<value level="2">-566</value>
			<value level="3">-582</value>
			<value level="4">-597</value>
			<value level="5">-611</value>
			<value level="6">-624</value>
			<value level="7">-635</value>
			<value level="8">-646</value>
			<value level="9">-655</value>
		</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">60</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">68</value>
			<value level="7">70</value>
			<value level="8">72</value>
			<value level="9">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">42</value>
			<value level="3">43</value>
			<value level="4">45</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">49</value>
			<value level="8">50</value>
			<value level="9">51</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="109" toLevel="1" name="Ogre Spirit Totem">
		<!-- Summons an ogre's spirit. For 5 min., P. Atk. and P./ M. Def. +30%, Critical Damage for basic attacks +10%. Requires a fist weapon. -->
		<icon>icon.skill0109</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>41</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="110" toLevel="2" name="Ultimate Defense">
		<!-- Level 1: For 30 sec., P. Def. +1800, M. Def. +1620, Buff Cancel Resistance +80%. Impossible to move while the skill is active. -->
		<!-- Level 2: For 30 sec., P. Def. +3600, M. Def. +3240, Buff Cancel Resistance +80%. Impossible to move while the skill is active. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">204</value>
			<value level="2">438</value>
		</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">46</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">21</value>
		</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="BlockMove" />
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1620</value>
					<value level="2">3240</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1800</value>
					<value level="2">3600</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="111" toLevel="2" name="Ultimate Evasion">
		<!-- Level 1: For 30 sec., Evasion +20, P. Skill Evasion +25%, Buff Cancel Resistance +80. -->
		<!-- Level 2: For 30 sec., Evasion +25, P. Skill Evasion +40%, Buff Cancel Resistance +80. -->
		<icon>icon.skill0111</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>AVOID_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">268</value>
			<value level="2">523</value>
		</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">28</value>
			<value level="2">55</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">25</value>
		</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="SkillEvasion">
				<magicType>0</magicType>
				<amount>
					<value level="1">25</value>
					<value level="2">40</value>
				</amount>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">20</value>
					<value level="2">25</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="112" toLevel="4" name="Deflect Arrow">
		<!-- Level 1: For 20 min., Bow Resistance +16%, Crossbow Resistance +8%. -->
		<!-- Level 2: For 20 min., Bow Resistance +24%, Crossbow Resistance +12%. -->
		<!-- Level 3: For 20 min., Bow Resistance +32%, Crossbow Resistance +16%. -->
		<!-- Level 4: For 20 min., Bow Resistance +40%, Crossbow Resistance +20%. -->
		<icon>icon.skill0112</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PD_UP_BOW</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">32</value>
			<value level="3">43</value>
			<value level="4">49</value>
		</magicLevel>
		<mpConsume>
			<value level="1">11</value>
			<value level="2">14</value>
			<value level="3">19</value>
			<value level="4">22</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="DefenceTrait">
				<BOW>
					<value level="1">16</value>
					<value level="2">24</value>
					<value level="3">32</value>
					<value level="4">40</value>
				</BOW>
				<CROSSBOW>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">16</value>
					<value level="4">20</value>
				</CROSSBOW>
				<TWOHANDCROSSBOW>
					<value level="1">8</value>
					<value level="2">12</value>
					<value level="3">16</value>
					<value level="4">20</value>
				</TWOHANDCROSSBOW>
			</effect>
		</effects>
	</skill>
	<skill id="113" toLevel="2" name="Long Shot">
		<!-- Level 1: Bow's range +200. -->
		<!-- Level 2: Bow's range +400. -->
		<icon>icon.skill0113</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">40</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttackRange">
				<amount>
					<value level="1">200</value>
					<value level="2">400</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="115" toLevel="17" name="Power Break">
		<!-- Level 1: For 30 sec., the enemy's P. Atk. -20%. -->
		<!-- Level 2: For 30 sec., the enemy's P. Atk. -20%. -->
		<!-- Level 3: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 4: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 5: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 6: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 7: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 8: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 9: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 10: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 11: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 12: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 13: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 14: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 15: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 16: For 30 sec., the enemy's P. Atk. -23%. -->
		<!-- Level 17: For 30 sec., the enemy's P. Atk. -23%. -->
		<icon>icon.skill0115</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
			<value level="15">3</value>
			<value level="16">3</value>
			<value level="17">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-152</value>
			<value level="2">-171</value>
			<value level="3">-190</value>
			<value level="4">-204</value>
			<value level="5">-219</value>
			<value level="6">-234</value>
			<value level="7">-248</value>
			<value level="8">-262</value>
			<value level="9">-275</value>
			<value level="10">-283</value>
			<value level="11">-291</value>
			<value level="12">-299</value>
			<value level="13">-306</value>
			<value level="14">-312</value>
			<value level="15">-318</value>
			<value level="16">-323</value>
			<value level="17">-328</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">32</value>
			<value level="2">36</value>
			<value level="3">40</value>
			<value level="4">43</value>
			<value level="5">46</value>
			<value level="6">49</value>
			<value level="7">52</value>
			<value level="8">55</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">64</value>
			<value level="13">66</value>
			<value level="14">68</value>
			<value level="15">70</value>
			<value level="16">72</value>
			<value level="17">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">11</value>
			<value level="2">14</value>
			<value level="3">14</value>
			<value level="4">15</value>
			<value level="5">18</value>
			<value level="6">18</value>
			<value level="7">19</value>
			<value level="8">20</value>
			<value level="9">22</value>
			<value level="10">22</value>
			<value level="11">23</value>
			<value level="12">24</value>
			<value level="13">26</value>
			<value level="14">26</value>
			<value level="15">26</value>
			<value level="16">27</value>
			<value level="17">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">4</value>
			<value level="5">4</value>
			<value level="6">5</value>
			<value level="7">5</value>
			<value level="8">5</value>
			<value level="9">6</value>
			<value level="10">6</value>
			<value level="11">6</value>
			<value level="12">6</value>
			<value level="13">6</value>
			<value level="14">7</value>
			<value level="15">7</value>
			<value level="16">7</value>
			<value level="17">7</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">-20</value>
					<value level="2">-20</value>
					<value level="3">-23</value>
					<value level="4">-23</value>
					<value level="5">-23</value>
					<value level="6">-23</value>
					<value level="7">-23</value>
					<value level="8">-23</value>
					<value level="9">-23</value>
					<value level="10">-23</value>
					<value level="11">-23</value>
					<value level="12">-23</value>
					<value level="13">-23</value>
					<value level="14">-23</value>
					<value level="15">-23</value>
					<value level="16">-23</value>
					<value level="17">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="116" toLevel="14" name="Howl">
		<!-- For 30 sec., nearby enemies' P. Atk. -23%. -->
		<icon>icon.skill0116</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PA_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-204</value>
			<value level="2">-219</value>
			<value level="3">-234</value>
			<value level="4">-248</value>
			<value level="5">-262</value>
			<value level="6">-275</value>
			<value level="7">-283</value>
			<value level="8">-291</value>
			<value level="9">-299</value>
			<value level="10">-306</value>
			<value level="11">-312</value>
			<value level="12">-318</value>
			<value level="13">-323</value>
			<value level="14">-328</value>
		</effectPoint>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">46</value>
			<value level="3">49</value>
			<value level="4">52</value>
			<value level="5">55</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">29</value>
			<value level="2">31</value>
			<value level="3">33</value>
			<value level="4">35</value>
			<value level="5">38</value>
			<value level="6">40</value>
			<value level="7">42</value>
			<value level="8">43</value>
			<value level="9">45</value>
			<value level="10">46</value>
			<value level="11">48</value>
			<value level="12">53</value>
			<value level="13">50</value>
			<value level="14">51</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="118" toLevel="1" name="Magician's Movement">
		<!-- Increases Atk. Spd., when using robe. -->
		<icon>icon.skill0118</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
				<armorType>
					<item>NONE</item>
					<item>LIGHT</item>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="120" toLevel="15" name="Stunning Fist">
		<!-- Level 1: Attacks the enemy with 42 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Attacks the enemy with 46 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Attacks the enemy with 49 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Attacks the enemy with 57 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Attacks the enemy with 62 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Attacks the enemy with 67 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Attacks the enemy with 77 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Attacks the enemy with 83 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 9: Attacks the enemy with 89 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 10: Attacks the enemy with 103 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 11: Attacks the enemy with 110 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 12: Attacks the enemy with 117 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 13: Attacks the enemy with 134 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 14: Attacks the enemy with 143 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 15: Attacks the enemy with 152 power stunning them for 9 sec. Requires a fist weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0120</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>296</coolTime>
		<effectPoint>
			<value level="1">-96</value>
			<value level="2">-100</value>
			<value level="3">-104</value>
			<value level="4">-111</value>
			<value level="5">-115</value>
			<value level="6">-119</value>
			<value level="7">-128</value>
			<value level="8">-132</value>
			<value level="9">-136</value>
			<value level="10">-145</value>
			<value level="11">-150</value>
			<value level="12">-154</value>
			<value level="13">-164</value>
			<value level="14">-169</value>
			<value level="15">-173</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1604</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">23</value>
			<value level="6">24</value>
			<value level="7">26</value>
			<value level="8">27</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">31</value>
			<value level="12">32</value>
			<value level="13">34</value>
			<value level="14">35</value>
			<value level="15">36</value>
		</magicLevel>
		<mpConsume>
			<value level="1">19</value>
			<value level="2">19</value>
			<value level="3">20</value>
			<value level="4">21</value>
			<value level="5">21</value>
			<value level="6">22</value>
			<value level="7">24</value>
			<value level="8">25</value>
			<value level="9">26</value>
			<value level="10">27</value>
			<value level="11">28</value>
			<value level="12">29</value>
			<value level="13">31</value>
			<value level="14">32</value>
			<value level="15">33</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">42</value>
					<value level="2">46</value>
					<value level="3">49</value>
					<value level="4">57</value>
					<value level="5">62</value>
					<value level="6">67</value>
					<value level="7">77</value>
					<value level="8">83</value>
					<value level="9">89</value>
					<value level="10">103</value>
					<value level="11">110</value>
					<value level="12">117</value>
					<value level="13">134</value>
					<value level="14">143</value>
					<value level="15">152</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="121" toLevel="6" name="Battle Roar">
		<!-- Level 1: Instantly restores 10% HP. For 10 min., Max HP +10%. -->
		<!-- Level 2: Instantly restores 15% HP. For 10 min., Max HP +15%. -->
		<!-- Level 3: Instantly restores 20% HP. For 10 min., Max HP +20%. -->
		<!-- Level 4: Instantly restores 25% HP. For 10 min., Max HP +25%. -->
		<!-- Level 5: Instantly restores 30% HP. For 10 min., Max HP +30%. -->
		<!-- Level 6: Instantly restores 35% HP. For 10 min., Max HP +35%. -->
		<icon>icon.skill0121</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>MAX_HP_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">268</value>
			<value level="2">379</value>
			<value level="3">467</value>
			<value level="4">549</value>
			<value level="5">597</value>
			<value level="6">635</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">28</value>
			<value level="2">40</value>
			<value level="3">49</value>
			<value level="4">58</value>
			<value level="5">64</value>
			<value level="6">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">18</value>
			<value level="3">22</value>
			<value level="4">27</value>
			<value level="5">30</value>
			<value level="6">33</value>
		</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">25</value>
					<value level="5">30</value>
					<value level="6">35</value>
				</amount>
				<mode>PER</mode>
				<heal>true</heal>
			</effect>
		</effects>
	</skill>
	<skill id="122" toLevel="15" name="Hex">
		<!-- For 30 sec., the enemy's P. Def. -23%. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-190</value>
			<value level="2">-204</value>
			<value level="3">-219</value>
			<value level="4">-234</value>
			<value level="5">-248</value>
			<value level="6">-262</value>
			<value level="7">-275</value>
			<value level="8">-283</value>
			<value level="9">-291</value>
			<value level="10">-299</value>
			<value level="11">-306</value>
			<value level="12">-312</value>
			<value level="13">-318</value>
			<value level="14">-323</value>
			<value level="15">-328</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">46</value>
			<value level="4">49</value>
			<value level="5">52</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">15</value>
			<value level="3">18</value>
			<value level="4">18</value>
			<value level="5">19</value>
			<value level="6">20</value>
			<value level="7">22</value>
			<value level="8">22</value>
			<value level="9">23</value>
			<value level="10">24</value>
			<value level="11">26</value>
			<value level="12">26</value>
			<value level="13">26</value>
			<value level="14">27</value>
			<value level="15">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">4</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">5</value>
			<value level="7">6</value>
			<value level="8">6</value>
			<value level="9">6</value>
			<value level="10">6</value>
			<value level="11">6</value>
			<value level="12">7</value>
			<value level="13">7</value>
			<value level="14">7</value>
			<value level="15">7</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="123" toLevel="3" name="Spirit Barrier">
		<!-- Level 1: For 20 min., M. Def. +15%. -->
		<!-- Level 2: For 20 min., M. Def. +23%. -->
		<!-- Level 3: For 20 min., M. Def. +30%. -->
		<icon>icon.skill0123</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">467</value>
			<value level="3">549</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">49</value>
			<value level="3">58</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">18</value>
			<value level="3">22</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">5</value>
			<value level="3">6</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">15</value>
					<value level="2">23</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="127" toLevel="14" name="Hamstring">
		<!-- For 1 min., the enemy's Speed -30%. -->
		<icon>icon.skill0127</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-408</value>
			<value level="2">-438</value>
			<value level="3">-467</value>
			<value level="4">-495</value>
			<value level="5">-523</value>
			<value level="6">-549</value>
			<value level="7">-566</value>
			<value level="8">-582</value>
			<value level="9">-597</value>
			<value level="10">-611</value>
			<value level="11">-624</value>
			<value level="12">-635</value>
			<value level="13">-646</value>
			<value level="14">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">46</value>
			<value level="3">49</value>
			<value level="4">52</value>
			<value level="5">55</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">15</value>
			<value level="2">18</value>
			<value level="3">18</value>
			<value level="4">19</value>
			<value level="5">20</value>
			<value level="6">22</value>
			<value level="7">22</value>
			<value level="8">23</value>
			<value level="9">24</value>
			<value level="10">26</value>
			<value level="11">26</value>
			<value level="12">26</value>
			<value level="13">27</value>
			<value level="14">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">6</value>
			<value level="8">6</value>
			<value level="9">6</value>
			<value level="10">6</value>
			<value level="11">7</value>
			<value level="12">7</value>
			<value level="13">7</value>
			<value level="14">7</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="129" toLevel="5" name="Poison">
		<!-- Level 1: Poisons the target making them lose 24 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Poisons the target making them lose 41 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Poisons the target making them lose 50 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Poisons the target making them lose 58 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Poisons the target making them lose 63 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">5</value>
			<value level="3">6</value>
			<value level="4">7</value>
			<value level="5">8</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-204</value>
			<value level="2">-467</value>
			<value level="3">-549</value>
			<value level="4">-611</value>
			<value level="5">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">49</value>
			<value level="3">58</value>
			<value level="4">66</value>
			<value level="5">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">8</value>
			<value level="2">18</value>
			<value level="3">22</value>
			<value level="4">26</value>
			<value level="5">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">5</value>
			<value level="3">6</value>
			<value level="4">6</value>
			<value level="5">7</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">24</value>
					<value level="2">41</value>
					<value level="3">50</value>
					<value level="4">58</value>
					<value level="5">63</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="130" toLevel="2" name="Thrill Fight">
		<!-- Level 1: For 5 min., Speed -20%, Atk. Spd. +5%. -->
		<!-- Level 2: For 5 min., Speed -20%, Atk. Spd. +10%. -->
		<icon>icon.skill0130</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>THRILL_FIGHT</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">438</value>
			<value level="2">523</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">55</value>
		</magicLevel>
		<mpConsume>
			<value level="1">21</value>
			<value level="2">25</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="131" toLevel="3" name="Hawk Eye">
		<!-- Level 1: For 5 min., P. Def. -10%, P. Accuracy +6. -->
		<!-- Level 2: For 5 min., P. Def. -10%, P. Accuracy +8. -->
		<!-- Level 3: For 5 min., P. Def. -10%, P. Accuracy +10. -->
		<icon>icon.skill0131</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>AB_HAWK_EYE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">467</value>
			<value level="3">549</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">49</value>
			<value level="3">58</value>
		</magicLevel>
		<mpConsume>
			<value level="1">18</value>
			<value level="2">22</value>
			<value level="3">27</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="134" toLevel="1" name="Toughness">
		<!-- Stupor/ Obstruction/ Infection Resistance +20. -->
		<icon>icon.skill0134</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>20</HOLD>
				<POISON>20</POISON>
				<SLEEP>20</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="137" toLevel="4" name="Critical Rate">
		<!-- Level 1: Critical Rate for basic attacks +20% -->
		<!-- Level 2: Critical Rate for basic attacks +30% -->
		<!-- Level 3: Critical Rate for basic attacks +40% -->
		<!-- Level 4: Critical Rate for basic attacks +50% -->
		<icon>icon.skill0137</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">28</value>
			<value level="2">40</value>
			<value level="3">49</value>
			<value level="4">58</value>
		</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>
					<value level="1">20</value>
					<value level="2">30</value>
					<value level="3">40</value>
					<value level="4">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="139" toLevel="10" name="Guts">
		<!-- Level 1: For 60 sec., P. Def. +100%, Debuff Resistance +50%. Available when HP is 60% or lower. -->
		<!-- Level 2: For 60 sec., P. Def. +110%, Debuff Resistance +55%. Available when HP is 60% or lower. -->
		<!-- Level 3: For 60 sec., P. Def. +120%, Debuff Resistance +60%. Available when HP is 60% or lower. -->
		<!-- Level 4: For 60 sec., P. Def. +130%, Debuff Resistance +65%. Available when HP is 60% or lower. -->
		<!-- Level 5: For 60 sec., P. Def. +140%, Debuff Resistance +70%. Available when HP is 60% or lower. -->
		<!-- Level 6: For 60 sec., P. Def. +150%, Debuff Resistance +75%. Available when HP is 90% or lower. -->
		<!-- Level 7: For 60 sec., P. Def. +160%, Debuff Resistance +80%. Available when HP is 90% or lower. -->
		<!-- Level 8: For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 9: For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10: For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1001 (+1 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1002 (+2 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1003 (+3 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1004 (+4 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1005 (+5 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1006 (+6 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1007 (+7 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1008 (+8 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1009 (+9 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1010 (+10 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1011 (+10.5 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1012 (+11 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1013 (+11.5 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1014 (+12 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1015 (+12.5 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1016 (+13 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1017 (+13.5 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1018 (+14 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1019 (+14.5 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 1020 (+15 sec. Time): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2001 (+1936 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2002 (+2072 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2003 (+2207 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2004 (+2342 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2005 (+2477 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2006 (+2612 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2007 (+2747 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2008 (+2882 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2009 (+3017 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2010 (+3152 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2011 (+3288 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2012 (+3423 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2013 (+3558 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2014 (+3693 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2015 (+3828 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2016 (+3964 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2017 (+4099 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2018 (+4234 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2019 (+4369 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 8 - SubLevel 2020 (+4504 Heal): For 60 sec., P. Def. +180%, Debuff Resistance +85%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1001 (+1 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1002 (+2 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1003 (+3 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1004 (+4 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1005 (+5 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1006 (+6 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1007 (+7 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1008 (+8 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1009 (+9 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1010 (+10 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1011 (+10.5 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1012 (+11 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1013 (+11.5 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1014 (+12 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1015 (+12.5 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1016 (+13 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1017 (+13.5 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1018 (+14 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1019 (+14.5 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 1020 (+15 sec. Time): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2001 (+1936 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2002 (+2072 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2003 (+2207 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2004 (+2342 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2005 (+2477 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2006 (+2612 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2007 (+2747 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2008 (+2882 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2009 (+3017 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2010 (+3152 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2011 (+3288 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2012 (+3423 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2013 (+3558 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2014 (+3693 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2015 (+3828 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2016 (+3964 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2017 (+4099 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2018 (+4234 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2019 (+4369 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 9 - SubLevel 2020 (+4504 Heal): For 60 sec., P. Def. +200%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1001 (+1 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1002 (+2 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1003 (+3 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1004 (+4 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1005 (+5 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1006 (+6 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1007 (+7 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1008 (+8 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1009 (+9 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1010 (+10 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1011 (+10.5 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1012 (+11 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1013 (+11.5 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1014 (+12 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1015 (+12.5 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1016 (+13 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1017 (+13.5 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1018 (+14 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1019 (+14.5 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 1020 (+15 sec. Time): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2001 (+1936 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2002 (+2072 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2003 (+2207 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2004 (+2342 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2005 (+2477 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2006 (+2612 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2007 (+2747 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2008 (+2882 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2009 (+3017 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2010 (+3152 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2011 (+3288 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2012 (+3423 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2013 (+3558 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2014 (+3693 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2015 (+3828 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2016 (+3964 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2017 (+4099 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2018 (+4234 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2019 (+4369 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<!-- Level 10 - SubLevel 2020 (+4504 Heal): For 60 sec., P. Def. +230%, Debuff Resistance +90%. Available when HP is 90% or lower. -->
		<icon>icon.skill0139</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
		</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="10">60</value>
			<value fromLevel="8" toLevel="10" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>PINCH</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">341</value>
			<value level="2">408</value>
			<value level="3">495</value>
			<value level="4">500</value>
			<value level="5">505</value>
			<value level="6">510</value>
			<value level="7">520</value>
			<value level="8">530</value>
			<value level="9">550</value>
			<value level="10">570</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">19</value>
			<value level="3">24</value>
			<value level="4">26</value>
			<value level="5">28</value>
			<value level="6">30</value>
			<value level="7">35</value>
			<value level="8">40</value>
			<value level="9">45</value>
			<value level="10">50</value>
		</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<conditions>
			<condition name="RemainHpPer">
				<amount>
					<value fromLevel="1" toLevel="5">60</value>
					<value fromLevel="6" toLevel="10">90</value>
				</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">100</value>
					<value level="2">110</value>
					<value level="3">120</value>
					<value level="4">130</value>
					<value level="5">140</value>
					<value level="6">150</value>
					<value level="7">160</value>
					<value level="8">180</value>
					<value level="9">200</value>
					<value level="10">220</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-50</value>
					<value level="2">-55</value>
					<value level="3">-60</value>
					<value level="4">-65</value>
					<value level="5">-70</value>
					<value level="6">-75</value>
					<value level="7">-80</value>
					<value level="8">-85</value>
					<value level="9">-90</value>
					<value level="10">-95</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="Heal" fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
				<power>
					<value fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2001">1936</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2002" toSubLevel="2002">2072</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2003" toSubLevel="2003">2207</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2004" toSubLevel="2004">2342</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2005" toSubLevel="2005">2477</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2006" toSubLevel="2006">2612</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2007" toSubLevel="2007">2747</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2008" toSubLevel="2008">2882</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2009" toSubLevel="2009">3017</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2010" toSubLevel="2010">3152</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2011" toSubLevel="2011">3288</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2012" toSubLevel="2012">3423</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2013" toSubLevel="2013">3558</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2014" toSubLevel="2014">3693</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2015" toSubLevel="2015">3828</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2016" toSubLevel="2016">3964</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2017" toSubLevel="2017">4099</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2018" toSubLevel="2018">4234</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2019" toSubLevel="2019">4369</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2020" toSubLevel="2020">4504</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="141" toLevel="3" name="Weapon Mastery">
		<!-- Level 1: Increases P. Atk. by 8.5% and additionally by 2. -->
		<!-- Level 2: Increases P. Atk. by 8.5% and additionally by 3. -->
		<!-- Level 3: Increases P. Atk. by 8.5% and additionally by 4. -->
		<icon>icon.skill0141</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">5</value>
			<value level="2">10</value>
			<value level="3">15</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8.5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="142" toLevel="5" name="Armor Mastery">
		<!-- Level 1: P. Def. +9, MP Recovery Rate +10%. -->
		<!-- Level 2: P. Def. +11, MP Recovery Rate +10%. -->
		<!-- Level 3: P. Def. +12, MP Recovery Rate +10%. -->
		<!-- Level 4: P. Def. +13, MP Recovery Rate +10%. Additionally, P. Evasion +3 when using light armor. -->
		<!-- Level 5: P. Def. +14, MP Recovery Rate +10%. Additionally, P. Evasion +3 when using light armor. -->
		<icon>icon.skill0142</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">5</value>
			<value level="2">8</value>
			<value level="3">10</value>
			<value level="4">13</value>
			<value level="5">15</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">9</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">14</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">3</value>
					<value level="5">3</value>
				</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="143" toLevel="2" name="Cubic Mastery">
		<!-- Level 1: Lets you summon up to 2 Cubics at once. -->
		<!-- Level 2: Lets you summon up to 3 Cubics at once. -->
		<icon>icon.skill0143</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">55</value>
		</magicLevel>
		<effects>
			<effect name="CubicMastery">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="144" toLevel="37" name="Dual Weapon Mastery">
		<!-- Level 1: P. Atk. +23.7 when using dual swords. -->
		<!-- Level 2: P. Atk. +25.4 when using dual swords. -->
		<!-- Level 3: P. Atk. +27.1 when using dual swords. -->
		<!-- Level 4: P. Atk. +29 when using dual swords. -->
		<!-- Level 5: P. Atk. +30.9 when using dual swords. -->
		<!-- Level 6: P. Atk. +32.9 when using dual swords. -->
		<!-- Level 7: P. Atk. +35 when using dual swords. -->
		<!-- Level 8: P. Atk. +37.1 when using dual swords. -->
		<!-- Level 9: P. Atk. +39.4 when using dual swords. -->
		<!-- Level 10: P. Atk. +41.7 when using dual swords. -->
		<!-- Level 11: P. Atk. +44.1 when using dual swords. -->
		<!-- Level 12: P. Atk. +46.6 when using dual swords. -->
		<!-- Level 13: P. Atk. +49.2 when using dual swords. -->
		<!-- Level 14: P. Atk. +51.9 when using dual swords. -->
		<!-- Level 15: P. Atk. +54.6 when using dual swords. -->
		<!-- Level 16: P. Atk. +57.5 when using dual swords. -->
		<!-- Level 17: P. Atk. +60.4 when using dual swords. -->
		<!-- Level 18: P. Atk. +63.3 when using dual swords. -->
		<!-- Level 19: P. Atk. +66.4 when using dual swords. -->
		<!-- Level 20: P. Atk. +69.5 when using dual swords. -->
		<!-- Level 21: P. Atk. +72.7 when using dual swords. -->
		<!-- Level 22: P. Atk. +76 when using dual swords. -->
		<!-- Level 23: P. Atk. +79.3 when using dual swords. -->
		<!-- Level 24: P. Atk. +82.7 when using dual swords. -->
		<!-- Level 25: P. Atk. +86.1 when using dual swords. -->
		<!-- Level 26: P. Atk. +89.6 when using dual swords. -->
		<!-- Level 27: P. Atk. +93.1 when using dual swords. -->
		<!-- Level 28: P. Atk. +96.6 when using dual swords. -->
		<!-- Level 29: P. Atk. +100.2 when using dual swords. -->
		<!-- Level 30: P. Atk. +103.8 when using dual swords. -->
		<!-- Level 31: P. Atk. +107.5 when using dual swords. -->
		<!-- Level 32: P. Atk. +111.1 when using dual swords. -->
		<!-- Level 33: P. Atk. +114.8 when using dual swords. -->
		<!-- Level 34: P. Atk. +118.4 when using dual swords. -->
		<!-- Level 35: P. Atk. +122.1 when using dual swords. -->
		<!-- Level 36: P. Atk. +125.7 when using dual swords. -->
		<!-- Level 37: P. Atk. +129.3 when using dual swords. -->
		<icon>icon.skill0144</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">23.7</value>
					<value level="2">25.4</value>
					<value level="3">27.1</value>
					<value level="4">29</value>
					<value level="5">30.9</value>
					<value level="6">32.9</value>
					<value level="7">35</value>
					<value level="8">37.1</value>
					<value level="9">39.4</value>
					<value level="10">41.7</value>
					<value level="11">44.1</value>
					<value level="12">46.6</value>
					<value level="13">49.2</value>
					<value level="14">51.9</value>
					<value level="15">54.6</value>
					<value level="16">57.5</value>
					<value level="17">60.4</value>
					<value level="18">63.3</value>
					<value level="19">66.4</value>
					<value level="20">69.5</value>
					<value level="21">72.7</value>
					<value level="22">76</value>
					<value level="23">79.3</value>
					<value level="24">82.7</value>
					<value level="25">86.1</value>
					<value level="26">89.6</value>
					<value level="27">93.1</value>
					<value level="28">96.6</value>
					<value level="29">100.2</value>
					<value level="30">103.8</value>
					<value level="31">107.5</value>
					<value level="32">111.1</value>
					<value level="33">114.8</value>
					<value level="34">118.4</value>
					<value level="35">122.1</value>
					<value level="36">125.7</value>
					<value level="37">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUAL</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="146" toLevel="45" name="Anti-magic">
		<!-- Level 1: P. Def. +10 -->
		<!-- Level 2: P. Def. +12 -->
		<!-- Level 3: M. Def. +14, Magic Damage Resistance +5%. -->
		<!-- Level 4: M. Def. +16, Magic Damage Resistance +5%. -->
		<!-- Level 5: M. Def. +18, Magic Damage Resistance +5%. -->
		<!-- Level 6: M. Def. +20, Magic Damage Resistance +5%. -->
		<!-- Level 7: M. Def. +23, Magic Damage Resistance +10%. -->
		<!-- Level 8: M. Def. +25, Magic Damage Resistance +10%. -->
		<!-- Level 9: M. Def. +28, Magic Damage Resistance +10%. -->
		<!-- Level 10: M. Def. +30, Magic Damage Resistance +10%. -->
		<!-- Level 11: M. Def. +34, Magic Damage Resistance +10%. -->
		<!-- Level 12: M. Def. +36, Magic Damage Resistance +10%. -->
		<!-- Level 13: M. Def. +40, Magic Damage Resistance +15%. -->
		<!-- Level 14: M. Def. +42, Magic Damage Resistance +15%. -->
		<!-- Level 15: M. Def. +43, Magic Damage Resistance +15%. -->
		<!-- Level 16: M. Def. +46, Magic Damage Resistance +15%. -->
		<!-- Level 17: M. Def. +47, Magic Damage Resistance +15%. -->
		<!-- Level 18: M. Def. +49, Magic Damage Resistance +15%. -->
		<!-- Level 19: M. Def. +52, Magic Damage Resistance +15%. -->
		<!-- Level 20: M. Def. +54, Magic Damage Resistance +15%. -->
		<!-- Level 21: M. Def. +56, Magic Damage Resistance +15%. -->
		<!-- Level 22: M. Def. +59, Magic Damage Resistance +20%. -->
		<!-- Level 23: M. Def. +61, Magic Damage Resistance +20%. -->
		<!-- Level 24: M. Def. +63, Magic Damage Resistance +20%. -->
		<!-- Level 25: M. Def. +66, Magic Damage Resistance +20%. -->
		<!-- Level 26: M. Def. +68, Magic Damage Resistance +20%. -->
		<!-- Level 27: M. Def. +70, Magic Damage Resistance +20%. -->
		<!-- Level 28: M. Def. +72, Magic Damage Resistance +20%. -->
		<!-- Level 29: M. Def. +74, Magic Damage Resistance +20%. -->
		<!-- Level 30: M. Def. +76, Magic Damage Resistance +20%. -->
		<!-- Level 31: M. Def. +78, Magic Damage Resistance +20%. -->
		<!-- Level 32: M. Def. +80, Magic Damage Resistance +20%. -->
		<!-- Level 33: M. Def. +82, Magic Damage Resistance +20%. -->
		<!-- Level 34: M. Def. +84, Magic Damage Resistance +25%. -->
		<!-- Level 35: M. Def. +86, Magic Damage Resistance +25%. -->
		<!-- Level 36: M. Def. +88, Magic Damage Resistance +25%. -->
		<!-- Level 37: M. Def. +91, Magic Damage Resistance +25%. -->
		<!-- Level 38: M. Def. +93, Magic Damage Resistance +25%. -->
		<!-- Level 39: M. Def. +95, Magic Damage Resistance +25%. -->
		<!-- Level 40: M. Def. +97, Magic Damage Resistance +30%. -->
		<!-- Level 41: M. Def. +99, Magic Damage Resistance +30%. -->
		<!-- Level 42: M. Def. +102, Magic Damage Resistance +30%. -->
		<!-- Level 43: M. Def. +104, Magic Damage Resistance +30%. -->
		<!-- Level 44: M. Def. +106, Magic Damage Resistance +30%. -->
		<!-- Level 45: M. Def. +108, Magic Damage Resistance +30%. -->
		<icon>icon.skill0146</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">4</value>
			<value level="2">7</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">17</value>
			<value level="6">20</value>
			<value level="7">23</value>
			<value level="8">25</value>
			<value level="9">28</value>
			<value level="10">30</value>
			<value level="11">33</value>
			<value level="12">35</value>
			<value level="13">38</value>
			<value level="14">39</value>
			<value level="15">40</value>
			<value level="16">42</value>
			<value level="17">43</value>
			<value level="18">44</value>
			<value level="19">46</value>
			<value level="20">47</value>
			<value level="21">48</value>
			<value level="22">50</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">55</value>
			<value level="27">56</value>
			<value level="28">57</value>
			<value level="29">58</value>
			<value level="30">59</value>
			<value level="31">60</value>
			<value level="32">61</value>
			<value level="33">62</value>
			<value level="34">63</value>
			<value level="35">64</value>
			<value level="36">65</value>
			<value level="37">66</value>
			<value level="38">67</value>
			<value level="39">68</value>
			<value level="40">69</value>
			<value level="41">70</value>
			<value level="42">71</value>
			<value level="43">72</value>
			<value level="44">73</value>
			<value level="45">74</value>
		</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">14</value>
					<value level="4">16</value>
					<value level="5">18</value>
					<value level="6">20</value>
					<value level="7">23</value>
					<value level="8">25</value>
					<value level="9">28</value>
					<value level="10">30</value>
					<value level="11">34</value>
					<value level="12">36</value>
					<value level="13">40</value>
					<value level="14">42</value>
					<value level="15">43</value>
					<value level="16">46</value>
					<value level="17">47</value>
					<value level="18">49</value>
					<value level="19">52</value>
					<value level="20">54</value>
					<value level="21">56</value>
					<value level="22">59</value>
					<value level="23">61</value>
					<value level="24">63</value>
					<value level="25">66</value>
					<value level="26">68</value>
					<value level="27">70</value>
					<value level="28">72</value>
					<value level="29">74</value>
					<value level="30">76</value>
					<value level="31">78</value>
					<value level="32">80</value>
					<value level="33">82</value>
					<value level="34">84</value>
					<value level="35">86</value>
					<value level="36">88</value>
					<value level="37">91</value>
					<value level="38">93</value>
					<value level="39">95</value>
					<value level="40">97</value>
					<value level="41">99</value>
					<value level="42">102</value>
					<value level="43">104</value>
					<value level="44">106</value>
					<value level="45">108</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalSuccessResistance">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">5</value>
					<value level="4">5</value>
					<value level="5">5</value>
					<value level="6">5</value>
					<value level="7">10</value>
					<value level="8">10</value>
					<value level="9">10</value>
					<value level="10">10</value>
					<value level="11">10</value>
					<value level="12">10</value>
					<value level="13">15</value>
					<value level="14">15</value>
					<value level="15">15</value>
					<value level="16">15</value>
					<value level="17">15</value>
					<value level="18">15</value>
					<value level="19">15</value>
					<value level="20">15</value>
					<value level="21">15</value>
					<value level="22">20</value>
					<value level="23">20</value>
					<value level="24">20</value>
					<value level="25">20</value>
					<value level="26">20</value>
					<value level="27">20</value>
					<value level="28">20</value>
					<value level="29">20</value>
					<value level="30">20</value>
					<value level="31">20</value>
					<value level="32">20</value>
					<value level="33">20</value>
					<value level="34">25</value>
					<value level="35">25</value>
					<value level="36">25</value>
					<value level="37">25</value>
					<value level="38">25</value>
					<value level="39">25</value>
					<value level="40">30</value>
					<value level="41">30</value>
					<value level="42">30</value>
					<value level="43">30</value>
					<value level="44">30</value>
					<value level="45">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="147" toLevel="51" name="Magic Resistance">
		<!-- Level 1: M. Def. +22 -->
		<!-- Level 2: M. Def. +24 -->
		<!-- Level 3: M. Def. +26 -->
		<!-- Level 4: M. Def. +28 -->
		<!-- Level 5: M. Def. +29 -->
		<!-- Level 6: M. Def. +31 -->
		<!-- Level 7: M. Def. +32 -->
		<!-- Level 8: M. Def. +33 -->
		<!-- Level 9: M. Def. +36 -->
		<!-- Level 10: M. Def. +37 -->
		<!-- Level 11: M. Def. +39 -->
		<!-- Level 12: M. Def. +42 -->
		<!-- Level 13: M. Def. +43 -->
		<!-- Level 14: M. Def. +45 -->
		<!-- Level 15: Increases M. Def. by 48 and Magic Damage Resistance by 5%. -->
		<!-- Level 16: Increases M. Def. by 50 and Magic Damage Resistance by 5%. -->
		<!-- Level 17: Increases M. Def. by 51 and Magic Damage Resistance by 5%. -->
		<!-- Level 18: Increases M. Def. by 53 and Magic Damage Resistance by 5%. -->
		<!-- Level 19: Increases M. Def. by 55 and Magic Damage Resistance by 5%. -->
		<!-- Level 20: Increases M. Def. by 57 and Magic Damage Resistance by 5%. -->
		<!-- Level 21: Increases M. Def. by 59 and Magic Damage Resistance by 5%. -->
		<!-- Level 22: Increases M. Def. by 61 and Magic Damage Resistance by 5%. -->
		<!-- Level 23: Increases M. Def. by 62 and Magic Damage Resistance by 5%. -->
		<!-- Level 24: Increases M. Def. by 64 and Magic Damage Resistance by 5%. -->
		<!-- Level 25: Increases M. Def. by 67 and Magic Damage Resistance by 5%. -->
		<!-- Level 26: Increases M. Def. by 69 and Magic Damage Resistance by 5%. -->
		<!-- Level 27: Increases M. Def. by 71 and Magic Damage Resistance by 10%. -->
		<!-- Level 28: Increases M. Def. by 73 and Magic Damage Resistance by 10%. -->
		<!-- Level 29: Increases M. Def. by 75 and Magic Damage Resistance by 10%. -->
		<!-- Level 30: Increases M. Def. by 77 and Magic Damage Resistance by 10%. -->
		<!-- Level 31: Increases M. Def. by 79 and Magic Damage Resistance by 10%. -->
		<!-- Level 32: Increases M. Def. by 82 and Magic Damage Resistance by 10%. -->
		<!-- Level 33: Increases M. Def. by 84 and Magic Damage Resistance by 10%. -->
		<!-- Level 34: Increases M. Def. by 86 and Magic Damage Resistance by 10%. -->
		<!-- Level 35: Increases M. Def. by 89 and Magic Damage Resistance by 10%. -->
		<!-- Level 36: Increases M. Def. by 91 and Magic Damage Resistance by 10%. -->
		<!-- Level 37: Increases M. Def. by 94 and Magic Damage Resistance by 10%. -->
		<!-- Level 38: Increases M. Def. by 96 and Magic Damage Resistance by 10%. -->
		<!-- Level 39: Increases M. Def. by 98 and Magic Damage Resistance by 10%. -->
		<!-- Level 40: Increases M. Def. by 101 and Magic Damage Resistance by 15%. -->
		<!-- Level 41: Increases M. Def. by 103 and Magic Damage Resistance by 15%. -->
		<!-- Level 42: Increases M. Def. by 106 and Magic Damage Resistance by 15%. -->
		<!-- Level 43: Increases M. Def. by 109 and Magic Damage Resistance by 15%. -->
		<!-- Level 44: Increases M. Def. by 111 and Magic Damage Resistance by 15%. -->
		<!-- Level 45: Increases M. Def. by 114 and Magic Damage Resistance by 15%. -->
		<!-- Level 46: Increases M. Def. by 116 and Magic Damage Resistance by 20%. -->
		<!-- Level 47: Increases M. Def. by 119 and Magic Damage Resistance by 20%. -->
		<!-- Level 48: Increases M. Def. by 122 and Magic Damage Resistance by 20%. -->
		<!-- Level 49: Increases M. Def. by 124 and Magic Damage Resistance by 20%. -->
		<!-- Level 50: Increases M. Def. by 127 and Magic Damage Resistance by 20%. -->
		<!-- Level 51: Increases M. Def. by 130 and Magic Damage Resistance by 20%. -->
		<icon>icon.skill0147</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">22</value>
			<value level="4">23</value>
			<value level="5">24</value>
			<value level="6">26</value>
			<value level="7">27</value>
			<value level="8">28</value>
			<value level="9">30</value>
			<value level="10">31</value>
			<value level="11">32</value>
			<value level="12">34</value>
			<value level="13">35</value>
			<value level="14">36</value>
			<value level="15">38</value>
			<value level="16">39</value>
			<value level="17">40</value>
			<value level="18">41</value>
			<value level="19">42</value>
			<value level="20">43</value>
			<value level="21">44</value>
			<value level="22">45</value>
			<value level="23">46</value>
			<value level="24">47</value>
			<value level="25">48</value>
			<value level="26">49</value>
			<value level="27">50</value>
			<value level="28">51</value>
			<value level="29">52</value>
			<value level="30">53</value>
			<value level="31">54</value>
			<value level="32">55</value>
			<value level="33">56</value>
			<value level="34">57</value>
			<value level="35">58</value>
			<value level="36">59</value>
			<value level="37">60</value>
			<value level="38">61</value>
			<value level="39">62</value>
			<value level="40">63</value>
			<value level="41">64</value>
			<value level="42">65</value>
			<value level="43">66</value>
			<value level="44">67</value>
			<value level="45">68</value>
			<value level="46">69</value>
			<value level="47">70</value>
			<value level="48">71</value>
			<value level="49">72</value>
			<value level="50">73</value>
			<value level="51">74</value>
		</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">22</value>
					<value level="2">24</value>
					<value level="3">26</value>
					<value level="4">28</value>
					<value level="5">29</value>
					<value level="6">31</value>
					<value level="7">32</value>
					<value level="8">33</value>
					<value level="9">36</value>
					<value level="10">37</value>
					<value level="11">39</value>
					<value level="12">42</value>
					<value level="13">43</value>
					<value level="14">45</value>
					<value level="15">48</value>
					<value level="16">50</value>
					<value level="17">51</value>
					<value level="18">53</value>
					<value level="19">55</value>
					<value level="20">57</value>
					<value level="21">59</value>
					<value level="22">61</value>
					<value level="23">62</value>
					<value level="24">64</value>
					<value level="25">67</value>
					<value level="26">69</value>
					<value level="27">71</value>
					<value level="28">73</value>
					<value level="29">75</value>
					<value level="30">77</value>
					<value level="31">79</value>
					<value level="32">82</value>
					<value level="33">84</value>
					<value level="34">86</value>
					<value level="35">89</value>
					<value level="36">91</value>
					<value level="37">94</value>
					<value level="38">96</value>
					<value level="39">98</value>
					<value level="40">101</value>
					<value level="41">103</value>
					<value level="42">106</value>
					<value level="43">109</value>
					<value level="44">111</value>
					<value level="45">114</value>
					<value level="46">116</value>
					<value level="47">119</value>
					<value level="48">122</value>
					<value level="49">124</value>
					<value level="50">127</value>
					<value level="51">130</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalSuccessResistance">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">0</value>
					<value level="8">0</value>
					<value level="9">0</value>
					<value level="10">0</value>
					<value level="11">0</value>
					<value level="12">0</value>
					<value level="13">0</value>
					<value level="14">0</value>
					<value level="15">5</value>
					<value level="16">5</value>
					<value level="17">5</value>
					<value level="18">5</value>
					<value level="19">5</value>
					<value level="20">5</value>
					<value level="21">5</value>
					<value level="22">5</value>
					<value level="23">5</value>
					<value level="24">5</value>
					<value level="25">5</value>
					<value level="26">5</value>
					<value level="27">10</value>
					<value level="28">10</value>
					<value level="29">10</value>
					<value level="30">10</value>
					<value level="31">10</value>
					<value level="32">10</value>
					<value level="33">10</value>
					<value level="34">10</value>
					<value level="35">10</value>
					<value level="36">10</value>
					<value level="37">10</value>
					<value level="38">10</value>
					<value level="39">10</value>
					<value level="40">15</value>
					<value level="41">15</value>
					<value level="42">15</value>
					<value level="43">15</value>
					<value level="44">15</value>
					<value level="45">15</value>
					<value level="46">20</value>
					<value level="47">20</value>
					<value level="48">20</value>
					<value level="49">20</value>
					<value level="50">20</value>
					<value level="51">20</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="148" toLevel="8" name="Vital Force">
		<!-- Level 1: Lets you recover quicker while sitting. HP Recovery Rate +1.9, MP Recovery Rate +1.9. -->
		<!-- Level 2: Lets you recover quicker while sitting. HP Recovery Rate +2.7, MP Recovery Rate +2.1. -->
		<!-- Level 3: Lets you recover quicker while sitting. HP Recovery Rate +2.9, MP Recovery Rate +2.2. -->
		<!-- Level 4: Lets you recover quicker while sitting. HP Recovery Rate +3.6, MP Recovery Rate +2.5. -->
		<!-- Level 5: Lets you recover quicker while sitting. HP Recovery Rate +4.5, MP Recovery Rate +2.7. -->
		<!-- Level 6: Lets you recover quicker while sitting. HP Recovery Rate +4.7, MP Recovery Rate +2.8. -->
		<!-- Level 7: Lets you recover quicker while sitting. HP Recovery Rate +5.6, MP Recovery Rate +3.1. -->
		<!-- Level 8: Lets you recover quicker while sitting. HP Recovery Rate +6.7, MP Recovery Rate +3.5. -->
		<icon>icon.skill0148</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">32</value>
			<value level="3">40</value>
			<value level="4">46</value>
			<value level="5">52</value>
			<value level="6">58</value>
			<value level="7">64</value>
			<value level="8">72</value>
		</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_HP_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">1.9</value>
					<value level="2">2.7</value>
					<value level="3">2.9</value>
					<value level="4">3.6</value>
					<value level="5">4.5</value>
					<value level="6">4.7</value>
					<value level="7">5.6</value>
					<value level="8">6.7</value>
				</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">1.9</value>
					<value level="2">2.1</value>
					<value level="3">2.2</value>
					<value level="4">2.5</value>
					<value level="5">2.7</value>
					<value level="6">2.8</value>
					<value level="7">3.1</value>
					<value level="8">3.5</value>
				</value>
			</effect>
		</effects>
	</skill>
	<skill id="150" toLevel="3" name="Weight Limit">
		<!-- Level 1: Weight limit x2. -->
		<!-- Level 2: Weight limit x3. -->
		<!-- Level 3: Weight limit x4. -->
		<icon>icon.skill0150</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">1</value>
			<value level="2">85</value>
			<value level="3">85</value>
		</magicLevel>
		<effects>
			<effect name="WeightLimit">
				<amount>
					<value level="1">100</value>
					<value level="2">200</value>
					<value level="3">300</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="153" toLevel="4" name="Shield Mastery">
		<!-- Level 1: Shield Defense +30%, Shield Defense Rate +50%. -->
		<!-- Level 2: Shield Defense +40%, Shield Defense Rate +70%. -->
		<!-- Level 3: Shield Defense +50%, Shield Defense Rate +85%. Additionally P. Def. +81 when using heavy armor. -->
		<!-- Level 4: Shield Defense +60%, Shield Defense Rate +100%. Additionally P. Def. +131 when using heavy armor. -->
		<icon>icon.skill0153</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">28</value>
			<value level="3">40</value>
			<value level="4">52</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">10</value>
					<value level="4">10</value>
				</amount>
				<mode>PER</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>
					<value level="1">50</value>
					<value level="2">70</value>
					<value level="3">85</value>
					<value level="4">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>
					<value level="1">30</value>
					<value level="2">40</value>
					<value level="3">50</value>
					<value level="4">60</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="163" toLevel="1" name="Spellcraft">
		<!-- Increases Casting Spd. when equipped with a robe jacket and robe pants. -->
		<icon>icon.skill0163</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
				<armorType>
					<item>NONE</item>
					<item>LIGHT</item>
					<item>HEAVY</item>
				</armorType>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>50</amount>
				<mode>PER</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="164" toLevel="3" name="Quick Recovery">
		<!-- Level 1: M. Skill Cooldown -10%. -->
		<!-- Level 2: M. Skill Cooldown -15%. -->
		<!-- Level 3: M. Skill Cooldown -20%. -->
		<icon>icon.skill0164</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">30</value>
			<value level="3">48</value>
		</magicLevel>
		<effects>
			<effect name="Reuse">
				<amount>
					<value level="1">-10</value>
					<value level="2">-15</value>
					<value level="3">-20</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="165" toLevel="5" name="Trade">
		<!-- Level 1: Enables you to purchase high quality weapons with a discount up to 5%. -->
		<!-- Level 2: Enables you to purchase high quality weapons with a discount up to 10%. -->
		<!-- Level 3: Receives 10% on grade Ds, 5% on No-grade s and allows you to sell at an expensive price. -->
		<!-- Level 4: Receives 5% discount on C-grade items, 10% on grade Ds, 5% on No-grade s and allows you to sell at an expensive price. -->
		<!-- Level 5: Receives 10% discount on C-grade items, 10% on grade Ds, 5% on No-grade s and allows you to sell at an expensive price. -->
		<icon>icon.skill0165</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">15</value>
			<value level="2">24</value>
			<value level="3">36</value>
			<value level="4">43</value>
			<value level="5">49</value>
		</magicLevel>
	</skill>
	<skill id="168" toLevel="3" name="Attack Speed Boost">
		<!-- Level 1: Atk. Spd. +5% -->
		<!-- Level 2: Atk. Spd. +7% -->
		<!-- Level 3: Atk. Spd. +10% -->
		<icon>icon.skill0168</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">36</value>
			<value level="2">46</value>
			<value level="3">58</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="169" toLevel="2" name="Quick Step">
		<!-- Level 1: Speed +7 -->
		<!-- Level 2: Speed +11 -->
		<icon>icon.skill0169</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">28</value>
			<value level="2">43</value>
		</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">7</value>
					<value level="2">11</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="171" toLevel="8" name="Esprit">
		<!-- Level 1: Lets you recover quicker while running. HP Recovery Rate +2.5, MP Recovery Rate +1.8. -->
		<!-- Level 2: Lets you recover quicker while running. HP Recovery Rate +3, MP Recovery Rate +1.9. -->
		<!-- Level 3: Lets you recover quicker while running. HP Recovery Rate +3.5, MP Recovery Rate +2. -->
		<!-- Level 4: Lets you recover quicker while running. HP Recovery Rate +4, MP Recovery Rate +2.1. -->
		<!-- Level 5: Lets you recover quicker while running. HP Recovery Rate +4.5, MP Recovery Rate +2.2. -->
		<!-- Level 6: Lets you recover quicker while running. HP Recovery Rate +5, MP Recovery Rate +2.3. -->
		<!-- Level 7: Lets you recover quicker while running. HP Recovery Rate +5.5, MP Recovery Rate +2.4. -->
		<!-- Level 8: Lets you recover quicker while running. HP Recovery Rate +6, MP Recovery Rate +2.5. -->
		<icon>icon.skill0171</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">36</value>
			<value level="2">43</value>
			<value level="3">46</value>
			<value level="4">49</value>
			<value level="5">52</value>
			<value level="6">62</value>
			<value level="7">68</value>
			<value level="8">74</value>
		</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_HP_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">2.5</value>
					<value level="2">3</value>
					<value level="3">3.5</value>
					<value level="4">4</value>
					<value level="5">4.5</value>
					<value level="6">5</value>
					<value level="7">5.5</value>
					<value level="8">6</value>
				</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>RUNNING</type>
				<value>
					<value level="1">1.8</value>
					<value level="2">1.9</value>
					<value level="3">2</value>
					<value level="4">2.1</value>
					<value level="5">2.2</value>
					<value level="6">2.3</value>
					<value level="7">2.4</value>
					<value level="8">2.5</value>
				</value>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>-11</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="172" toLevel="15" name="Create Item">
		<!-- Level 1: Allows to craft items using Lv. 1 recipes. -->
		<!-- Level 2: Allows to craft items using Lv. 2 recipes. -->
		<!-- Level 3: Allows to craft items using Lv. 3 recipes. -->
		<!-- Level 4: Allows to craft items using Lv. 4 recipes. -->
		<!-- Level 5: Allows to craft items using Lv. 5 recipes. -->
		<!-- Level 6: Allows to craft items using Lv. 6 recipes. -->
		<!-- Level 7: Allows to craft items using Lv. 7 recipes. -->
		<!-- Level 8: Allows to craft items using Lv. 8 recipes. -->
		<!-- Level 9: Allows to craft items using Lv. 9 recipes. -->
		<!-- Level 10: Allows to craft items using Lv. 10 recipes. -->
		<!-- Level 11: Allows to craft items using Lv. 11 recipes. -->
		<!-- Level 12: Allows to craft items using Lv. 12 recipes. -->
		<!-- Level 13: Allows to craft items using Lv. 13 recipes. -->
		<!-- Level 14: Allows to craft items using Lv. 14 recipes. -->
		<!-- Level 15: Allows to craft items using Lv. 15 recipes. -->
		<icon>icon.skill0172</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CreateItem">
				<value>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">10</value>
					<value level="11">11</value>
					<value level="12">12</value>
					<value level="13">13</value>
					<value level="14">14</value>
					<value level="15">15</value>
				</value>
			</effect>
		</effects>
	</skill>
	<skill id="173" toLevel="2" name="Acrobatics">
		<!-- Level 1: Maximum height user can fall without taking damage +60. -->
		<!-- Level 2: Maximum height user can fall without taking damage +100. -->
		<icon>icon.skill0173</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">55</value>
		</magicLevel>
		<effects>
			<effect name="SafeFallHeight">
				<amount>
					<value level="1">-60</value>
					<value level="2">-100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="176" toLevel="10" name="Frenzy">
		<!-- Level 1: For 60 sec., P. Atk. +10%, Atk. Spd. +10%, Critical Rate for basic attacks +10, Critical Damage for basic attacks +10%, Speed +10. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Available when HP<60%. -->
		<!-- Level 2: For 60 sec., P. Atk. +11%, Atk. Spd. +12%, Critical Rate for basic attacks +11, Critical Damage for basic attacks +11%, Speed +11. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Available when HP<60%. -->
		<!-- Level 3: For 60 sec., P. Atk. +12%, Atk. Spd. +15%, Critical Rate for basic attacks +12, Critical Damage for basic attacks +12%, Speed +12. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Available when HP<60%. -->
		<!-- Level 4: For 60 sec., P. Atk. +13%, Atk. Spd. +17%, Critical Rate for basic attacks +13, Critical Damage for basic attacks +13%, Speed +13. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Available when HP<60%. -->
		<!-- Level 5: For 60 sec., P. Atk. +14%, Atk. Spd. +20%, Critical Rate for basic attacks +14, Critical Damage for basic attacks +14%, Speed +14. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Available when HP<60%. -->
		<!-- Level 6: For 60 sec., P. Atk. +15%, Atk. Spd. +22%, Critical Rate for basic attacks +15, Critical Damage for basic attacks +15%, Speed +15. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 7: For 60 sec., P. Atk. +16%, Atk. Spd. +25%, Critical Rate for basic attacks +16, Critical Damage for basic attacks +16%, Speed +16. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8: For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9: For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10: For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1001 (+1 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1002 (+2 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1003 (+3 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1004 (+4 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1005 (+5 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1006 (+6 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1007 (+7 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1008 (+8 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1009 (+9 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1010 (+10 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1011 (+10.5 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1012 (+11 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1013 (+11.5 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1014 (+12 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1015 (+12.5 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1016 (+13 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1017 (+13.5 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1018 (+14 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1019 (+14.5 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 1020 (+15 sec. Time): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2001 (+1936 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2002 (+2072 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2003 (+2207 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2004 (+2342 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2005 (+2477 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2006 (+2612 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2007 (+2747 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2008 (+2882 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2009 (+3017 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2010 (+3152 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2011 (+3288 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2012 (+3423 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2013 (+3558 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2014 (+3693 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2015 (+3828 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2016 (+3964 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2017 (+4099 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2018 (+4234 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2019 (+4369 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 8 - SubLevel 2020 (+4504 Heal): For 60 sec., P. Atk. +18%, Atk. Spd. +27%, Critical Rate for basic attacks +18, Critical Damage for basic attacks +18%, Speed +18. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1001 (+1 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1002 (+2 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1003 (+3 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1004 (+4 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1005 (+5 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1006 (+6 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1007 (+7 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1008 (+8 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1009 (+9 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1010 (+10 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1011 (+10.5 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1012 (+11 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1013 (+11.5 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1014 (+12 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1015 (+12.5 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1016 (+13 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1017 (+13.5 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1018 (+14 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1019 (+14.5 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 1020 (+15 sec. Time): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2001 (+1936 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2002 (+2072 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2003 (+2207 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2004 (+2342 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2005 (+2477 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2006 (+2612 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2007 (+2747 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2008 (+2882 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2009 (+3017 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2010 (+3152 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2011 (+3288 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2012 (+3423 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2013 (+3558 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2014 (+3693 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2015 (+3828 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2016 (+3964 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2017 (+4099 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2018 (+4234 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2019 (+4369 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 9 - SubLevel 2020 (+4504 Heal): For 60 sec., P. Atk. +20%, Atk. Spd. +30%, Critical Rate for basic attacks +20, Critical Damage for basic attacks +20%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1001 (+1 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1002 (+2 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1003 (+3 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1004 (+4 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1005 (+5 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1006 (+6 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1007 (+7 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1008 (+8 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1009 (+9 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1010 (+10 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1011 (+10.5 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1012 (+11 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1013 (+11.5 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1014 (+12 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1015 (+12.5 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1016 (+13 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1017 (+13.5 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1018 (+14 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1019 (+14.5 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 1020 (+15 sec. Time): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2001 (+1936 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2002 (+2072 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2003 (+2207 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2004 (+2342 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2005 (+2477 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2006 (+2612 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2007 (+2747 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2008 (+2882 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2009 (+3017 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2010 (+3152 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2011 (+3288 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2012 (+3423 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2013 (+3558 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2014 (+3693 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2015 (+3828 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2016 (+3964 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2017 (+4099 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2018 (+4234 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2019 (+4369 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<!-- Level 10 - SubLevel 2020 (+4504 Heal): For 60 sec., P. Atk. +25%, Atk. Spd. +35%, Critical Rate for basic attacks +25, Critical Damage for basic attacks +25%, Speed +20. When using a two-handed sword/ blunt weapon or a spear, P. Accuracy +8, P. Atk. +10%. Additionally, P. Atk. +60 sec.0, Critical Rate for basic attacks +60 sec.1 when HP<60%. P. Atk. +60 sec.3, Critical Rate for basic attacks +60 sec.4 when HP<60 sec.2. Available when HP<60 sec.5. -->
		<icon>icon.skill0176</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
		</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="10">60</value>
			<value fromLevel="8" toLevel="10" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
			<value fromLevel="8" toLevel="10" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
		</abnormalTime>
		<abnormalType>PINCH</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">303</value>
			<value level="2">438</value>
			<value level="3">523</value>
			<value level="4">641</value>
			<value level="5">751</value>
			<value level="6">861</value>
			<value level="7">971</value>
			<value level="8">1081</value>
			<value level="9">1191</value>
			<value level="10">1301</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">21</value>
			<value level="3">25</value>
			<value level="4">31</value>
			<value level="5">36</value>
			<value level="6">40</value>
			<value level="7">43</value>
			<value level="8">45</value>
			<value level="9">47</value>
			<value level="10">49</value>
		</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<conditions>
			<condition name="RemainHpPer">
				<amount>
					<value fromLevel="1" toLevel="5">60</value>
					<value fromLevel="6" toLevel="10">90</value>
				</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">14</value>
					<value level="6">15</value>
					<value level="7">16</value>
					<value level="8">18</value>
					<value level="9">20</value>
					<value level="10">22</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">10</value>
					<value level="2">12</value>
					<value level="3">15</value>
					<value level="4">17</value>
					<value level="5">20</value>
					<value level="6">22</value>
					<value level="7">25</value>
					<value level="8">27</value>
					<value level="9">30</value>
					<value level="10">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">14</value>
					<value level="6">15</value>
					<value level="7">16</value>
					<value level="8">18</value>
					<value level="9">20</value>
					<value level="10">22</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">14</value>
					<value level="6">15</value>
					<value level="7">16</value>
					<value level="8">18</value>
					<value level="9">20</value>
					<value level="10">22</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">10</value>
					<value level="2">11</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">14</value>
					<value level="6">15</value>
					<value level="7">16</value>
					<value level="8">18</value>
					<value level="9">20</value>
					<value level="10">22</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="TwoHandedSwordBonus">
				<pAtkAmount>10</pAtkAmount>
				<pAtkMode>PER</pAtkMode>
				<pAccuracyAmount>8</pAccuracyAmount>
				<pAccuracyMode>DIFF</pAccuracyMode>
			</effect>
			<effect name="TwoHandedBluntBonus">
				<pAtkAmount>10</pAtkAmount>
				<pAtkMode>PER</pAtkMode>
				<pAccuracyAmount>8</pAccuracyAmount>
				<pAccuracyMode>DIFF</pAccuracyMode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="Accuracy">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttack" fromLevel="6" toLevel="10">
				<amount>10</amount>
				<mode>PER</mode>
				<hpPercent>60</hpPercent>
			</effect>
			<effect name="CriticalRate" fromLevel="6" toLevel="10">
				<amount>100</amount>
				<mode>DIFF</mode>
				<hpPercent>60</hpPercent>
			</effect>
			<effect name="PhysicalAttack" fromLevel="6" toLevel="10">
				<amount>30</amount>
				<mode>PER</mode>
				<hpPercent>30</hpPercent>
			</effect>
			<effect name="CriticalRate" fromLevel="6" toLevel="10">
				<amount>300</amount>
				<mode>DIFF</mode>
				<hpPercent>30</hpPercent>
			</effect>
			<effect name="Heal" fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
				<power>
					<value fromLevel="8" toLevel="10" fromSubLevel="2001" toSubLevel="2001">1936</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2002" toSubLevel="2002">2072</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2003" toSubLevel="2003">2207</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2004" toSubLevel="2004">2342</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2005" toSubLevel="2005">2477</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2006" toSubLevel="2006">2612</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2007" toSubLevel="2007">2747</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2008" toSubLevel="2008">2882</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2009" toSubLevel="2009">3017</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2010" toSubLevel="2010">3152</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2011" toSubLevel="2011">3288</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2012" toSubLevel="2012">3423</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2013" toSubLevel="2013">3558</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2014" toSubLevel="2014">3693</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2015" toSubLevel="2015">3828</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2016" toSubLevel="2016">3964</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2017" toSubLevel="2017">4099</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2018" toSubLevel="2018">4234</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2019" toSubLevel="2019">4369</value>
					<value fromLevel="8" toLevel="10" fromSubLevel="2020" toSubLevel="2020">4504</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="181" toLevel="1" name="Revival">
		<!-- Restores to full HP in an emergency. Only usable if HP is 10 percent or lower. -->
		<icon>icon.skill0181</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>562</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>25</mpConsume>
		<reuseDelay>900000</reuseDelay>
		<conditions>
			<condition name="RemainHpPer">
				<amount>10</amount>
				<percentType>LESS</percentType>
				<affectType>CASTER</affectType>
			</condition>
		</conditions>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="190" toLevel="37" name="Fatal Strike">
		<!-- Level 1: Attacks the enemy with 738 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 2: Attacks the enemy with 784 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 3: Attacks the enemy with 833 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 4: Attacks the enemy with 884 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 5: Attacks the enemy with 937 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 6: Attacks the enemy with 992 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 7: Attacks the enemy with 1049 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 8: Attacks the enemy with 1109 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 9: Attacks the enemy with 1171 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 10: Attacks the enemy with 1236 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 11: Attacks the enemy with 1302 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 12: Attacks the enemy with 1371 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 13: Attacks the enemy with 1443 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 14: Attacks the enemy with 1516 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 15: Attacks the enemy with 1592 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 16: Attacks the enemy with 1670 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 17: Attacks the enemy with 1750 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 18: Attacks the enemy with 1832 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 19: Attacks the enemy with 1917 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 20: Attacks the enemy with 2003 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 21: Attacks the enemy with 2091 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 22: Attacks the enemy with 2181 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 23: Attacks the enemy with 2272 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 24: Attacks the enemy with 2366 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 25: Attacks the enemy with 2460 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 26: Attacks the enemy with 2556 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 27: Attacks the enemy with 2653 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 28: Attacks the enemy with 2751 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 29: Attacks the enemy with 2850 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 30: Attacks the enemy with 2950 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 31: Attacks the enemy with 3050 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 32: Attacks the enemy with 3151 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 33: Attacks the enemy with 3252 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 34: Attacks the enemy with 3353 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 35: Attacks the enemy with 3453 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 36: Attacks the enemy with 3553 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<!-- Level 37: Attacks the enemy with 3653 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0190</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-183</value>
			<value level="2">-188</value>
			<value level="3">-193</value>
			<value level="4">-198</value>
			<value level="5">-203</value>
			<value level="6">-208</value>
			<value level="7">-213</value>
			<value level="8">-218</value>
			<value level="9">-223</value>
			<value level="10">-228</value>
			<value level="11">-233</value>
			<value level="12">-237</value>
			<value level="13">-242</value>
			<value level="14">-247</value>
			<value level="15">-252</value>
			<value level="16">-257</value>
			<value level="17">-261</value>
			<value level="18">-266</value>
			<value level="19">-271</value>
			<value level="20">-275</value>
			<value level="21">-279</value>
			<value level="22">-284</value>
			<value level="23">-288</value>
			<value level="24">-292</value>
			<value level="25">-296</value>
			<value level="26">-300</value>
			<value level="27">-304</value>
			<value level="28">-307</value>
			<value level="29">-311</value>
			<value level="30">-314</value>
			<value level="31">-317</value>
			<value level="32">-320</value>
			<value level="33">-323</value>
			<value level="34">-326</value>
			<value level="35">-328</value>
			<value level="36">-331</value>
			<value level="37">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">36</value>
			<value level="2">37</value>
			<value level="3">38</value>
			<value level="4">38</value>
			<value level="5">40</value>
			<value level="6">41</value>
			<value level="7">42</value>
			<value level="8">43</value>
			<value level="9">44</value>
			<value level="10">46</value>
			<value level="11">47</value>
			<value level="12">48</value>
			<value level="13">50</value>
			<value level="14">50</value>
			<value level="15">51</value>
			<value level="16">52</value>
			<value level="17">53</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">60</value>
			<value level="23">61</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">65</value>
			<value level="28">66</value>
			<value level="29">67</value>
			<value level="30">68</value>
			<value level="31">69</value>
			<value level="32">70</value>
			<value level="33">71</value>
			<value level="34">72</value>
			<value level="35">73</value>
			<value level="36">74</value>
			<value level="37">75</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">738</value>
					<value level="2">784</value>
					<value level="3">833</value>
					<value level="4">884</value>
					<value level="5">937</value>
					<value level="6">992</value>
					<value level="7">1049</value>
					<value level="8">1109</value>
					<value level="9">1171</value>
					<value level="10">1236</value>
					<value level="11">1302</value>
					<value level="12">1371</value>
					<value level="13">1443</value>
					<value level="14">1516</value>
					<value level="15">1592</value>
					<value level="16">1670</value>
					<value level="17">1750</value>
					<value level="18">1832</value>
					<value level="19">1917</value>
					<value level="20">2003</value>
					<value level="21">2091</value>
					<value level="22">2181</value>
					<value level="23">2272</value>
					<value level="24">2366</value>
					<value level="25">2460</value>
					<value level="26">2556</value>
					<value level="27">2653</value>
					<value level="28">2751</value>
					<value level="29">2850</value>
					<value level="30">2950</value>
					<value level="31">3050</value>
					<value level="32">3151</value>
					<value level="33">3252</value>
					<value level="34">3353</value>
					<value level="35">3453</value>
					<value level="36">3553</value>
					<value level="37">3653</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="191" toLevel="6" name="Focus Mind">
		<!-- Level 1: MP Recovery Rate +3.1. -->
		<!-- Level 2: MP Recovery Rate +3.5. -->
		<!-- Level 3: MP Recovery Rate +3.9. -->
		<!-- Level 4: MP Recovery Rate +4.3. -->
		<!-- Level 5: MP Recovery Rate +4.7. -->
		<!-- Level 6: MP Recovery Rate +5.1. -->
		<icon>icon.skill0191</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">36</value>
			<value level="2">43</value>
			<value level="3">49</value>
			<value level="4">55</value>
			<value level="5">64</value>
			<value level="6">72</value>
		</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>
					<value level="1">3.1</value>
					<value level="2">3.5</value>
					<value level="3">3.9</value>
					<value level="4">4.3</value>
					<value level="5">4.7</value>
					<value level="6">5.1</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="193" toLevel="7" name="Critical Damage">
		<!-- Level 1: Critical Damage for basic attacks +32 -->
		<!-- Level 2: Critical Damage for basic attacks +56 -->
		<!-- Level 3: Critical Damage for basic attacks +93 -->
		<!-- Level 4: Critical Damage for basic attacks +177 -->
		<!-- Level 5: Critical Damage for basic attacks +295 -->
		<!-- Level 6: Critical Damage for basic attacks +384 -->
		<!-- Level 7: Critical Damage for basic attacks +406 -->
		<icon>icon.skill0193</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">32</value>
			<value level="3">40</value>
			<value level="4">52</value>
			<value level="5">64</value>
			<value level="6">72</value>
			<value level="7">74</value>
		</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">32</value>
					<value level="2">56</value>
					<value level="3">93</value>
					<value level="4">177</value>
					<value level="5">295</value>
					<value level="6">384</value>
					<value level="7">406</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="194" toLevel="1" name="Lucky">
		<!-- Vitality points are not consumed below Lv. 9. Upon death, there is no XP decrease and no poisoning by Shillien's Breath. Cannot be triggered when PK > 1. -->
		<icon>icon.skill0194</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Lucky" />
		</effects>
	</skill>
	<skill id="195" toLevel="2" name="Boost Breath">
		<!-- Level 1: Breath gauge +180. -->
		<!-- Level 2: Breath gauge +300. -->
		<icon>icon.skill0195</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">55</value>
		</magicLevel>
		<effects>
			<effect name="Breath">
				<amount>
					<value level="1">180</value>
					<value level="2">300</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="196" toLevel="1" name="Holy Blade">
		<!-- Ability to deal holy damage. -->
		<icon>icon.skill0196</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<attributeType>HOLY</attributeType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>43</magicLevel>
		<mpConsume>8</mpConsume>
		<effects>
			<effect name="AttackAttribute">
				<amount>10</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="197" toLevel="2" name="Holy Armor">
		<!-- Increases Dark Attack Resistance. -->
		<icon>icon.skill0197</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">46</value>
		</magicLevel>
		<mpConsume>
			<value level="1">7</value>
			<value level="2">9</value>
		</mpConsume>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">7</value>
					<value level="2">10</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="198" toLevel="3" name="Boost Evasion">
		<!-- Level 1: P. Evasion +2. -->
		<!-- Level 2: P. Evasion +3. -->
		<!-- Level 3: P. Evasion +4. -->
		<icon>icon.skill0198</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">46</value>
			<value level="3">58</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
</list>
