<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="16100" toLevel="1" name="Presentation">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>10000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="16101" toLevel="1" name="Tauti">
		<!-- One of Bremnon's weapons, named by Shillien's the Lord of Hellfire. With its own ego and the ability to control living beings' emotions, Tauti is manipulating the class warfare among the races in the Seed in order to evolve itself and complete the sacrifices for Shillien. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="BlockAbnormalSlot">
				<slot>SPEED_DOWN</slot>
			</effect>
		</effects>
	</skill>
	<skill id="16102" toLevel="1" name="Dark Storm">
		<!-- Powerful magical attack on target and nearby enemies. -->
		<icon>icon.skill1167</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-264</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<effects>
			<effect name="MagicalDamage">
				<power>157</power>
			</effect>
		</effects>
	</skill>
	<skill id="16103" toLevel="6" name="Death Lift">
		<!-- Deals increased damage to the enemy cancelling their target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<mpConsume>
			<value level="1">50</value>
			<value level="2">65</value>
			<value level="3">80</value>
			<value level="4">95</value>
			<value level="5">110</value>
			<value level="6">125</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">28833</value> <!-- Fix: Retail Missed -->
					<value level="2">31628</value> <!-- Fix: Retail Missed -->
					<value level="3">33090</value> <!-- Fix: Retail Missed -->
					<value level="4">34552</value> <!-- Fix: Retail Missed -->
					<value level="5">36746</value> <!-- Fix: Retail Missed -->
					<value level="6">38940</value> <!-- Fix: Retail Missed -->
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="TargetCancel">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="16104" toLevel="7" name="Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>
			<value level="1">50</value>
			<value level="2">65</value>
			<value level="3">80</value>
			<value level="4">95</value>
			<value level="5">110</value>
			<value level="6">125</value>
			<value level="7">140</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16105" toLevel="6" name="Fatal Bomber">
		<!-- Inflicts a powerful blow on the target and knocks it down for a certain amount of time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1050</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>
			<value level="1">50</value>
			<value level="2">65</value>
			<value level="3">80</value>
			<value level="4">95</value>
			<value level="5">110</value>
			<value level="6">125</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16106" toLevel="5" name="Chain Smash">
		<!-- Pulls the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<activateRate>80</activateRate>
		<affectRange>900</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>2000</hitTime>
		<mpConsume>
			<value level="1">50</value>
			<value level="2">65</value>
			<value level="3">80</value>
			<value level="4">95</value>
			<value level="5">110</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="AirBind" />
			<effect name="Bluff">
				<chance>100</chance>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="16107" toLevel="3" name="Fatal Blow">
		<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>830</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>32</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="FatalBlow">
				<power>
					<value level="1">10000</value>
					<value level="2">20000</value>
					<value level="3">30000</value>
				</power>
				<criticalChance>60</criticalChance>
				<chanceBoost>365</chanceBoost>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16108" toLevel="7" name="Bloody Blades">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>
			<value level="1">1500</value>
			<value level="2">1500</value>
			<value level="3">1500</value>
			<value level="4">1500</value>
			<value level="5">1500</value>
			<value level="6">1500</value>
			<value level="7">3000</value>
		</hitTime>
		<isMagic>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">1</value>
			<value level="5">1</value>
			<value level="6">1</value>
			<value level="7">0</value>
		</isMagic>
		<mpConsume>79</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16109" toLevel="1" name="Heavy Armor Rise">
		<!-- Increases Critical Damage for basic attacks. -->
		<icon>icon.m_class_heavy</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HELLBOUND_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>650</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16110" toLevel="1" name="Light Armor Rise">
		<!-- Increases P. Atk. -->
		<icon>icon.m_class_light</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HELLBOUND_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>650</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16111" toLevel="1" name="Robe Rise">
		<!-- Increases M. Atk. -->
		<icon>icon.m_class_robe</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HELLBOUND_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>650</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16112" toLevel="1" name="Speed Rise">
		<!-- Temporarily increases Atk. Spd. and Casting Spd. -->
		<icon>icon.m_mystery_brain</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HELLBOUND_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>650</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>10</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16113" toLevel="1" name="Tragic Bleed">
		<!-- Inflicts Bleed on the target and decreases HP. Effect 12. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.m_mystery_blood</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DamOverTime">
				<power>12</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16114" toLevel="1" name="Curse of the Dead">
		<!-- The target's and their party members' HP -95%. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>1300</castRange>
		<effectPoint>-10000</effectPoint>
		<hitTime>300</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>47</mpConsume>
		<mpInitialConsume>12</mpInitialConsume>
	</skill>
	<skill id="16115" toLevel="2" name="Chain Smash">
		<!-- Pulls the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>50</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="16116" toLevel="2" name="Self-Destruct">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>-1000</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16117" toLevel="1" name="Amplify Damage Lv. 1">
		<!-- Damage +20% toward normal monsters. -->
		<icon>icon.skill6367_1</icon>
		<operateType>A2</operateType>
		<effectPoint>650</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="16118" toLevel="1" name="Amplify Damage Lv. 2">
		<!-- Damage +30% toward normal monsters. -->
		<icon>icon.skill6367_2</icon>
		<operateType>A2</operateType>
		<effectPoint>650</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="16119" toLevel="1" name="Flare Chain">
		<!-- Deals fire damage to target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>450</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>72</mpConsume>
		<mpInitialConsume>18</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16120" toLevel="1" name="Magma Chain">
		<!-- Pulls the target to you. Inflicted status: Pull. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>50</mpConsume>
	</skill>
	<skill id="16121" toLevel="5" name="Sleeping Cloud">
		<!-- Inflicts Sleep on nearby enemies for 30 sec. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>9-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">86</value>
			<value level="2">98</value>
			<value level="3">111</value>
			<value level="4">124</value>
			<value level="5">129</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">21</value>
			<value level="2">25</value>
			<value level="3">28</value>
			<value level="4">31</value>
			<value level="5">32</value>
		</mpInitialConsume>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>3000</reuseDelay>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="16122" toLevel="1" name="Flare Breath">
		<!-- Powerful flame attack, draining HP for 5 sec. -->
		<icon>icon.skill4452</icon>
		<operateType>A2</operateType>
		<castRange>450</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>40</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16123" toLevel="1" name="Flare Outburst">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>450</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>72</mpConsume>
		<mpInitialConsume>18</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16124" toLevel="1" name="Flare Life">
		<!-- Restores Deathmoz' HP. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>300</coolTime>
		<effectPoint>1300</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>72</mpConsume>
		<mpInitialConsume>18</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16125" toLevel="1" name="Volcano Sword Dance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>20</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16126" toLevel="1" name="Volcano Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>100</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<mpConsume>25</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16127" toLevel="1" name="Blind Flame">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>40</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16128" toLevel="1" name="Flame Bog">
		<!-- Powerful flame attack on target and nearby enemies, draining HP for 5 sec. -->
		<icon>icon.skill4279_new</icon>
		<operateType>A2</operateType>
		<castRange>450</castRange>
		<coolTime>300</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>65</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16129" toLevel="5" name="Desert Thirst">
		<!-- Level 1: You feel thirsty because of Kefensis' influence. P. Atk. +5%, M. Atk. +10%, Atk. Spd./ Casting Spd. -3%. -->
		<!-- Level 2: You feel thirsty because of Kefensis' influence. P. Atk. +10%, M. Atk. +21%, Atk. Spd./ Casting Spd. -5%. -->
		<!-- Level 3: You feel thirsty because of Kefensis' influence. P. Atk. +15%, M. Atk. +32%, Atk. Spd./ Casting Spd. -5%. -->
		<!-- Level 4: You feel thirsty because of Kefensis' influence. P. Atk. +5%, M. Atk. +10%, Atk. Spd./ Casting Spd. -10%. -->
		<!-- Level 5: You feel thirsty because of Kefensis' influence. Atk. Spd./ Casting Spd. -15%. -->
		<icon>
			<value level="1">icon.desert_thirst_Lv1</value>
			<value level="2">icon.desert_thirst_Lv2</value>
			<value level="3">icon.desert_thirst_Lv3</value>
			<value level="4">icon.desert_thirst_Lv4</value>
			<value level="5">icon.desert_thirst_Lv5</value>
		</icon>
		<operateType>A2</operateType>
		<castRange>1300</castRange>
		<effectPoint>-500</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16130" toLevel="1" name="Oasis Energy">
		<!-- The Oasis has quenched your thirst. Atk. Spd./ Casting Spd. -25%, Speed -50. -->
		<icon>icon.oasis_feel</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1300</castRange>
		<effectPoint>650</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16131" toLevel="1" name="Thirst Quench">
		<!-- Your thirst has been quenched. P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. +50%. -->
		<icon>icon.release_thirst</icon>
		<operateType>A2</operateType>
		<castRange>1300</castRange>
		<effectPoint>650</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16132" toLevel="1" name="Oasis Illusion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>89</mpConsume>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="16133" toLevel="1" name="Watery Grave">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>89</mpConsume>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="16134" toLevel="1" name="Doom Shrieker">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>3000</hitTime>
		<mpConsume>45</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16135" toLevel="1" name="Begin Research">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_0</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16136" toLevel="1" name="Reward x 2">
		<!-- Hero's powers give you x 2 the rewards. Disappears upon death or expiration. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_1</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16137" toLevel="1" name="Reward x 4">
		<!-- Hero's powers give you x 4 the rewards. Disappears upon death or expiration. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_2</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16138" toLevel="1" name="Reward x 8">
		<!-- Hero's powers give you x 8 the rewards. Disappears upon death or expiration. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_3</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16139" toLevel="1" name="Reward x16">
		<!-- Hero's powers give you x 16 the rewards. Disappears upon death or expiration. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_4</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16140" toLevel="1" name="Reward x 32">
		<!-- Hero's powers give you x 32 the rewards. Disappears upon death or expiration. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_5</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="16141" toLevel="1" name="Research Success">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_0</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<endEffects>
			<effect name="CallSkill">
				<skillId>16136</skillId> <!-- Reward x 2 -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="16142" toLevel="1" name="Research Success">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_1</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<endEffects>
			<effect name="CallSkill">
				<skillId>16137</skillId> <!-- Reward x 4 -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="16143" toLevel="1" name="Research Success">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_2</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<endEffects>
			<effect name="CallSkill">
				<skillId>16138</skillId> <!-- Reward x 8 -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="16144" toLevel="1" name="Research Success">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_3</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<endEffects>
			<effect name="CallSkill">
				<skillId>16139</skillId> <!-- Reward x16 -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="16145" toLevel="1" name="Research Success">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>STAR_AGATHION_EXP_SP_BUFF1</abnormalType>
		<abnormalVisualEffect>STARS_4</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<endEffects>
			<effect name="CallSkill">
				<skillId>16140</skillId> <!-- Reward x 32 -->
				<skillLevel>1</skillLevel>
			</effect>
		</endEffects>
	</skill>
	<skill id="16146" toLevel="1" name="Research Fail">
		<!-- Researching the Heroes' Power. -->
		<icon>icon.etc_deco_star_i00</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="16147" toLevel="7" name="Fatal Wave">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>570</coolTime>
		<effectPoint>-1578</effectPoint>
		<hitTime>
			<value level="1">1200</value>
			<value level="2">1200</value>
			<value level="3">1200</value>
			<value level="4">3000</value>
			<value level="5">1200</value>
			<value level="6">1200</value>
			<value level="7">1200</value>
		</hitTime>
		<mpConsume>
			<value level="1">86</value>
			<value level="2">87</value>
			<value level="3">88</value>
			<value level="4">89</value>
			<value level="5">90</value>
			<value level="6">91</value>
			<value level="7">92</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16148" toLevel="5" name="Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-150</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">65</value>
			<value level="2">67</value>
			<value level="3">70</value>
			<value level="4">72</value>
			<value level="5">75</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">16</value>
			<value level="2">17</value>
			<value level="3">17</value>
			<value level="4">18</value>
			<value level="5">19</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16149" toLevel="5" name="Poison">
		<!-- Level 1: Inflicts Poison on the target and decreases HP. Effect 11. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Poison on the target and decreases HP. Effect 12. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Poison on the target and decreases HP. Effect 13. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Poison on the target and decreases HP. Effect 14. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Inflicts Poison on the target and decreases HP. Effect 15. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-150</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">64</value>
			<value level="2">70</value>
			<value level="3">80</value>
			<value level="4">86</value>
			<value level="5">96</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">16</value>
			<value level="2">18</value>
			<value level="3">20</value>
			<value level="4">22</value>
			<value level="5">24</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16150" toLevel="5" name="Slow">
		<!-- Level 1: Momentarily decreases Speed. Effect 9. -->
		<!-- Level 2: Momentarily decreases Speed. Effect 10. -->
		<!-- Level 3: Momentarily decreases Speed. Effect 11. -->
		<!-- Level 4: Momentarily decreases Speed. Effect 11. -->
		<!-- Level 5: Momentarily decreases Speed. Effect 11. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">110</value>
			<value level="2">123</value>
			<value level="3">128</value>
			<value level="4">128</value>
			<value level="5">128</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">27</value>
			<value level="2">31</value>
			<value level="3">32</value>
			<value level="4">32</value>
			<value level="5">32</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16151" toLevel="7" name="Aura Spike">
		<!-- Deals magic damage to the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
			<value level="5">-115</value>
			<value level="6">-120</value>
			<value level="7">-125</value>
		</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">8</value>
			<value level="5">9</value>
			<value level="6">9</value>
			<value level="7">10</value>
		</mpConsume>
	</skill>
	<skill id="16152" toLevel="7" name="Fire Spike">
		<!-- Deals fire damage to target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
			<value level="5">-115</value>
			<value level="6">-120</value>
			<value level="7">-125</value>
		</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">8</value>
			<value level="5">9</value>
			<value level="6">9</value>
			<value level="7">10</value>
		</mpConsume>
	</skill>
	<skill id="16153" toLevel="7" name="Power Slam">
		<!-- Inflicts a powerful blow on the target and knocks it back for a certain amount of time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>120</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>101</magicLevel>
		<mpConsume>50</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>40289</power>
				<overHit>true</overHit>
			</effect>
			<effect name="KnockBack">
				<distance>250</distance>
				<speed>600</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="16154" toLevel="6" name="Mass Chain Smash">
		<!-- Pulls the target and nearby enemies to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<castRange>600</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-2140</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>84</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16155" toLevel="1" name="Charmed Kefensis">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>89</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16156" toLevel="8" name="Mass Slow">
		<!-- Decreases Atk. Spd. and Speed. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>40</castRange>
		<coolTime>570</coolTime>
		<effectPoint>-1578</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>75</mpConsume>
		<mpInitialConsume>19</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-30</value>
					<value level="2">-30</value>
					<value level="3">-30</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">-30</value>
					<value level="2">-30</value>
					<value level="3">-30</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16157" toLevel="5" name="Bleed">
		<!-- Level 1: Inflicts Bleed on the target and decreases HP. Effect 1. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Bleed on the target and decreases HP. Effect 2. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Bleed on the target and decreases HP. Effect 3. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Bleed on the target and decreases HP. Effect 4. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Inflicts Bleed on the target and decreases HP. Effect 5. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>
			<value level="1">52</value>
			<value level="2">56</value>
			<value level="3">60</value>
			<value level="4">64</value>
			<value level="5">68</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">13</value>
			<value level="2">14</value>
			<value level="3">15</value>
			<value level="4">16</value>
			<value level="5">17</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16158" toLevel="1" name="Beleth's Volcano">
		<!-- Deals fire damage to target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>450</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>41</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<effects>
			<effect name="MagicalDamageRange">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16159" toLevel="1" name="Beleth's Blaze">
		<!-- Deals powerful fire damage to nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>450</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-1500</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>41</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16160" toLevel="1" name="Beleth's Flame">
		<!-- Powerful flames burn off HP. -->
		<icon>icon.skill1101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>450</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>77</mpConsume>
		<mpInitialConsume>19</mpInitialConsume>
		<effects>
			<effect name="DamOverTime">
				<power>10000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16161" toLevel="1" name="Darion's Bleed">
		<!-- HP is decreased because of bleeding. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>73</mpConsume>
		<mpInitialConsume>18</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="16162" toLevel="1" name="Beleth's Meteor">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>450</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>-1500</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<trait>BLEED</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1570</power>
			</effect>
			<effect name="DamOverTime">
				<power>3000</power>
				<ticks>3</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16163" toLevel="1" name="Darion's Sword Storm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-1500</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>77</mpConsume>
		<mpInitialConsume>19</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="16164" toLevel="1" name="Flame Flare">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>570</coolTime>
		<effectPoint>-1578</effectPoint>
		<hitTime>1200</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>81</mpConsume>
		<mpInitialConsume>20</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="16165" toLevel="1" name="Dark Flash">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>800</coolTime>
		<effectPoint>-1500</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>77</mpConsume>
		<mpInitialConsume>19</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="16166" toLevel="3" name="Escape Death">
		<!-- Level 1: For some time, P. Evasion +10, M. Evasion +10, Evasion Rate against P. Skills +10%. -->
		<!-- Level 2: For 3 min., P. Evasion +20, M. Evasion +20, Evasion Rate against P. Skills +20%. -->
		<!-- Level 3: For 3 min., P. Evasion +40, M. Evasion +40, Evasion Rate against P. Skills +40%. -->
		<icon>icon.skill0078</icon>
		<operateType>A2</operateType>
		<abnormalTime>180</abnormalTime>
		<effectPoint>204</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>10</mpConsume>
		<reuseDelay>
			<value level="1">5000</value>
			<value level="2">120000</value>
			<value level="3">120000</value>
		</reuseDelay>
	</skill>
	<skill id="16167" toLevel="2" name="Increase Evasion 1">
		<!-- Level 1: P./ M. Evasion strengthened. -->
		<!-- Level 2: P./ M. Evasion very much strengthened. -->
		<icon>icon.skill0078</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16168" toLevel="1" name="Half-kill">
		<!-- Inflicts a powerful attack that cuts the target's HP in half. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>700</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>830</hitTime>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16169" toLevel="1" name="Pull">
		<!-- Pulls the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>95</mpConsume>
		<reuseDelay>7000</reuseDelay>
	</skill>
	<skill id="16170" toLevel="1" name="Hellbound Tornado">
		<!-- Fly away with the shock. -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16171" toLevel="1" name="Summon Poison Zone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>-707</effectPoint>
		<hitTime>300</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="16172" toLevel="1" name="Poisoned">
		<!-- Toxic Fog. HP -75 per sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1167</icon>
		<operateType>A2</operateType>
		<effectPoint>-707</effectPoint>
		<isDebuff>true</isDebuff>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16173" toLevel="1" name="Invincibility">
		<!-- Makes you invincible. -->
		<icon>icon.skill1418</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="16174" toLevel="1" name="Herb of Growth">
		<!-- Thanks to Hellbound's mysterious energy, all party members' acquired XP/ SP +50% for 10 min. -->
		<icon>BranchSys2.icon.g_giant_gem</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>EXP_HERB</abnormalType>
		<abnormalVisualEffect>HERB_PA_UP</abnormalVisualEffect>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
			<effect name="SpModify">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="16175" toLevel="1" name="Major Herb of Growth">
		<!-- Thanks to Hellbound's mysterious energy, all party members' acquired XP/ SP +100% for 10 min. -->
		<icon>BranchSys2.icon.g_dawn_gem</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>EXP_HERB</abnormalType>
		<abnormalVisualEffect>HERB_PA_UP</abnormalVisualEffect>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="ExpModify">
				<amount>100</amount>
			</effect>
			<effect name="SpModify">
				<amount>100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="16176" toLevel="1" name="Superior Herb of Growth">
		<!-- Thanks to Hellbound's mysterious energy, all party members' acquired XP/ SP +300% for 2 min. -->
		<icon>icon.etc_str_symbol_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalInstant>true</abnormalInstant>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>EXP_HERB</abnormalType>
		<abnormalVisualEffect>HERB_PA_UP</abnormalVisualEffect>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="ExpModify">
				<amount>300</amount>
			</effect>
			<effect name="SpModify">
				<amount>300</amount>
			</effect>
		</effects>
	</skill>
	<skill id="16177" toLevel="10" name="Knock Down Resistance">
		<!-- Level 1: Slightly resistant against knockdown attacks. -->
		<!-- Level 2: Slightly resistant against knockdown attacks. -->
		<!-- Level 3: Slightly resistant against knockdown attacks. -->
		<!-- Level 4: Resistant against knockdown attacks. -->
		<!-- Level 5: Resistant against knockdown attacks. -->
		<!-- Level 6: Resistant against knockdown attacks. -->
		<!-- Level 7: Resistant against knockdown attacks. -->
		<!-- Level 8: Resistant against knockdown attacks. -->
		<!-- Level 9: Resistant against knockdown attacks. -->
		<!-- Level 10: Resistant against knockdown attacks. -->
		<icon>icon.skill10262</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceTrait">
				<KNOCKBACK>20</KNOCKBACK>
				<KNOCKDOWN>20</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="16178" toLevel="1" name="Leona's Thunder Spear">
		<!-- Attacks nearby enemies and stuns them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skll10321</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<effectPoint>500</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16179" toLevel="1" name="Beleth">
		<!-- The greatest wizard in history, and also the most demonic. Through contact with the forbidden, he gained possession of a mysterious power unknown even to the gods. His most recent tracks have been through Hellbound, which underwent an astonishing transformation after he began experimenting with Chaos, a Human attribute. No one knows what he is thinking, or what he is after. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16180" toLevel="1" name="Darion">
		<!-- Originally of the demon world, he was placed among the people by Beleth in order to rule Hellbound. He seeks to gain control over Hellbound whenever Beleth disappears for one of his experiments. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16181" toLevel="10" name="Special Armor">
		<!-- Special armor reduces servitors' received damage. -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16182" toLevel="6" name="Decrease SP">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<hitTime>200</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16183" toLevel="1" name="Skill Reflect Barrier">
		<!-- Cast Petrify on an enemy that has used a skill. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<effectPoint>100</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16184" toLevel="1" name="Vengeful Petrification">
		<!-- Petrifies for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16185" toLevel="1" name="Sword Storm">
		<!-- A powerful AoE attack with sword aura. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16186" toLevel="1" name="Belly Cut">
		<!-- A powerful physical attack near the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16187" toLevel="1" name="Head-on Crash">
		<!-- Powerful attack on a single enemy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-500</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16188" toLevel="1" name="Darkness">
		<!-- Magical AoE attack to target and surrounding area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16189" toLevel="1" name="Disciple's Blow">
		<!-- Powerful magic attack on a single enemy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-500</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16190" toLevel="1" name="Recharge Fury">
		<!-- For 5 sec., P. Atk. +100%. -->
		<icon>icon.skill0110</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16191" toLevel="1" name="Pandemonium">
		<!-- Physical attck on target and surrounding area. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16192" toLevel="1" name="Tyranny">
		<!-- A powerful magic attack on nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>RANGE</affectScope>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16193" toLevel="1" name="Lurking Lunacy">
		<!-- Inflicts Fear on the target and nearby enemies for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16194" toLevel="1" name="Quiet Path to Death">
		<!-- A lethal magical AoE attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>1000</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16195" toLevel="1" name="Guided Death">
		<!-- A powerful magic attack on nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>1000</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16196" toLevel="1" name="Blood Shower">
		<!-- A magic attack on nearby enemies inflicting Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>-13000</power>
				<ticks>2</ticks>
			</effect>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16197" toLevel="1" name="Haughty Slaughter">
		<!-- Physical AoE attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>350000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16198" toLevel="1" name="Continuing Pain">
		<!-- Physical AoE attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>350000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16199" toLevel="1" name="Howling Abyss">
		<!-- Magical attack on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-500</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
</list>
