<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="16600" toLevel="1" name="Devil Swarm">
		<!-- The energy of darkness is launched toward the enemy, causing physical damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-828</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>100000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16601" toLevel="1" name="Demonic Fire">
		<!-- The energy of darkness is launched toward the enemy, causing magic damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-828</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16602" toLevel="1" name="Dark Curse">
		<!-- A curse of darkness is cast on the target. P./ M. Atk. -30% for 10 sec. -->
		<icon>icon.skill1164</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalAttack">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16603" toLevel="1" name="Poison Wave">
		<!-- A venom of darkness is used on the target and nearby enemies, poisoning them for 15 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-150</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="DamOverTime">
				<power>250</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16604" toLevel="1" name="Devil Trap">
		<!-- The target and nearby enemies are caught in a devil trap. Speed, Atk. Spd., Casting Spd. -50% for 10 sec. -->
		<icon>icon.skill1298</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1578</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16605" toLevel="4" name="Replenish Shine Energy">
		<!-- Replenishment of shine energy is completed, stimulating the vital energy of the Lesser Giants and triggering evolution. P./ M. Atk. +30% for 10 sec. for all Giants within range. -->
		<icon>icon.skill0788</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>418</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>4</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16606" toLevel="1" name="Energy Tremble">
		<!-- Deals great physical damage to the target and nearby enemies knocking them back for 2 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-709</effectPoint>
		<effectRange>100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicLevel>102</magicLevel>
		<mpConsume>10</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>100000</power>
			</effect>
			<effect name="KnockBack">
				<speed>400</speed>
				<distance>200</distance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16607" toLevel="1" name="Mimir">
		<!-- A great sage who was known as the right hand of the great emperor of the Giant Empire and called Giant's Mastermind. After surviving the gods' judgment of the Giants, he lay dormant deep within the Giant's Cave. Since waking up from his long slumber, he has been restoring the Lesser Giants, and is gathering the energy of Shine Stones for the resurrection of the great emperor. -->
		<icon>icon.skillboss</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
	</skill>
	<skill id="16608" toLevel="10" name="Servitor Attack Weakness">
		<!-- Weak against Servitor attacks. -->
		<icon>icon.skill1497</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
	</skill>
	<skill id="16609" toLevel="1" name="Helios' Plasma">
		<!-- Deals electric damage to the target paralysing it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1265</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>2500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16610" toLevel="1" name="Helios' Grand Plasma">
		<!-- Creates a powerful electrical surge dealing magic damage to the target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>2500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16611" toLevel="1" name="Helios' Throne of Agony">
		<!-- Shoots Arrows of Light at nearby enemies, dealing magic damage and knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1275</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-52</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>10</mpConsume>
		<reuseDelay>20000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>157</power> <!-- TODO -->
			</effect>
			<effect name="KnockBack">
				<speed>600</speed>
				<distance>200</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16612" toLevel="1" name="Helios' Authority">
		<!-- Throws a bomb of light to the target and nearby enemies, dealing magic damage; P./ M. Atk. +30%, P./ M. Def. -50%. -->
		<icon>icon.skill16612</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<activateRate>100</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>2500</castRange>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>10</mpConsume>
		<reuseDelay>20000</reuseDelay>
		<trait>GIANT_WEAKNESS</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16613" toLevel="1" name="Audience with Emperor Helios">
		<!-- Decreases Speed. -->
		<icon>icon.skill16612</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>30</abnormalTime> <!-- TODO -->
		<activateRate>200</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>2500</castRange>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>10</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>HOLD</trait>
		<effects>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16614" toLevel="1" name="Helios Plasma Pressure">
		<!-- Deals physical damage to the target and nearby enemies paralyzing them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1172</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime> <!-- TODO -->
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1200</castRange>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<mpConsume>10</mpConsume>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>34255</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16615" toLevel="1" name="Helios Plasma Wall">
		<!-- Creates a rectangular-shaped wall of electricity dealing magic damage to enemies at a distance. Mana Burn effect +25%. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<activateRate>100</activateRate>
		<affectLimit>45-45</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>157</power> <!-- TODO -->
			</effect>
			<effect name="MagicalDamageMp">
				<power>250</power>
				<critical>true</critical>
				<criticalLimit>1600</criticalLimit>
			</effect>
		</effects>
	</skill>
	<skill id="16616" toLevel="1" name="Helios' Overawing Gaze">
		<!-- Helios' overawing gaze has petrified you and made you unable to move. Additional damage is received at regular intervals. -->
		<icon>icon.skill16614</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>1200</castRange>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="DamOverTime">
				<power>2000</power> <!-- TODO -->
				<ticks>1</ticks>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16617" toLevel="1" name="Enuma Elish - Red Lightning">
		<!-- Throws a spear of Helios' red lightning to deal powerful damage to the target and nearby enemies and knocks them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill16617</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>3500</castRange>
		<effectPoint>-52</effectPoint>
		<effectRange>3500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
			<effect name="KnockBack">
				<speed>600</speed>
				<distance>200</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16618" toLevel="1" name="Enuma Elish - Blue Lightning">
		<!-- Helios' blue lightning deals a lot of damage to the target and nearby enemies, consuming their MP. -->
		<icon>icon.skill16618</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>3500</castRange>
		<effectPoint>-52</effectPoint>
		<effectRange>3500</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
			<effect name="KnockBack">
				<speed>600</speed>
				<distance>200</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16619" toLevel="1" name="Stigma of Deterioration">
		<!-- You are unable to resurrect after dying and receive damage over time. -->
		<icon>icon.skill1181</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<castRange>3500</castRange>
		<effectPoint>0</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16620" toLevel="1" name="Stigma of Lightning">
		<!-- You are unable to resurrect after dying, and your P./ M. Def. is decreased. -->
		<icon>icon.skill0048</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<castRange>3500</castRange>
		<effectPoint>0</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
	</skill>
	<skill id="16621" toLevel="1" name="Helios' Holy Spike">
		<!-- Powerful magic damage and Mana Burn effect dealt to the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>2500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<mpConsume>12</mpConsume>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="MagicalDamageMp">
				<power>250</power>
				<critical>true</critical>
				<criticalLimit>1600</criticalLimit>
			</effect>
		</effects>
	</skill>
	<skill id="16622" toLevel="1" name="Helios' Bionic Bomb">
		<!-- The target becomes a living bomb. For 5 sec. with every step they make, explosive light deals a lot of magic damage to the target and nearby enemies. -->
		<icon>icon.skill11030</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2500</castRange>
		<effectPoint>-696</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>10</mpConsume>
		<mpInitialConsume>2</mpInitialConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="DamOverTime">
				<power>5120</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16623" toLevel="1" name="Helios' Lightning of Anger">
		<!-- Strikes the target and nearby enemies with lightning, dealing magic damage and paralysing them. Also decreases their P./ M. Def. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skll10094</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2500</castRange>
		<effectPoint>-438</effectPoint>
		<effectRange>2500</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
			</effect>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16624" toLevel="1" name="Shield of Light - Pranarach (100%)">
		<!-- Summons the Shield of Light that prevents you from dealing more than 100 damage. -->
		<icon>icon.skill16624</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>438</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="DispelBySlotMyself">
				<dispel>MAGICAL_STANCE</dispel>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
		</effects>
	</skill>
	<skill id="16625" toLevel="4" name="Helios' Rage">
		<!-- Level 1: P./ M. Atk. and P./ M. Def. +50%. Helios' Rage can be accumulated up to Lv. 4 (+200%). -->
		<!-- Level 2: P./ M. Atk. and P./ M. Def. +100%. Helios' Rage can be accumulated up to Lv. 4 (+200%). -->
		<!-- Level 3: P./ M. Atk. and P./ M. Def. +150%. Helios' Rage can be accumulated up to Lv. 4 (+200%). -->
		<!-- Level 4: P./ M. Atk. and P./ M. Def. +200%. Helios' Rage can be accumulated up to Lv. 4 (+200%). -->
		<icon>icon.skill16612</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime> <!-- TODO -->
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">50</value>
					<value level="2">100</value>
					<value level="3">150</value>
					<value level="4">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">50</value>
					<value level="2">100</value>
					<value level="3">150</value>
					<value level="4">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">50</value>
					<value level="2">100</value>
					<value level="3">150</value>
					<value level="4">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">50</value>
					<value level="2">100</value>
					<value level="3">150</value>
					<value level="4">200</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16626" toLevel="1" name="Giants Particle Dissolver">
		<icon>icon.skill11030</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47129</itemConsumeId> <!-- Particle Dissolver -->
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>INVINCIBILITY_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
		</effects>
	</skill>
	<skill id="16627" toLevel="1" name="Giants Deterioration Protection Potion">
		<!-- During the duration, damage from Enuma Elish - Red Lightning Spear skills is reduced by 50%, and immunity to the Stigma of Deterioration skill is gained. -->
		<icon>icon.giant_red_potion</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<effectPoint>438</effectPoint>
		<isMagic>1</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47127</itemConsumeId> <!-- Giants Deterioration Protection Potion -->
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="ResistSkill">
				<skillId1>16617</skillId1>
				<skillId2>16618</skillId2>
			</effect>
		</effects>
	</skill>
	<skill id="16628" toLevel="1" name="Giants Lightning Protection Potion">
		<!-- During the duration, damage from Enuma Elish - Blue Lightning Spear skills is reduced by 50%, and immunity to the Stigma of Lightning skill is gained. -->
		<icon>icon.giant_blue_potion</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<effectPoint>438</effectPoint>
		<isMagic>1</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47128</itemConsumeId> <!-- Giants Lightning Protection Potion -->
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="ResistSkill">
				<skillId1>16617</skillId1>
				<skillId2>16618</skillId2>
			</effect>
		</effects>
	</skill>
	<skill id="16629" toLevel="1" name="Leopold Bomb">
		<!-- Fires Leopold's cannon that deals a lot of magic damage to the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>3500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>3500</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16630" toLevel="1" name="Leopold Plasma Bomb">
		<!-- Deals magic damage to the target and nearby enemies, and additionally deals damage over time. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>3500</castRange>
		<effectPoint>438</effectPoint>
		<effectRange>3500</effectRange>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>15000</power> <!-- TODO -->
			</effect>
			<effect name="DamOverTime">
				<power>2000</power> <!-- TODO -->
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16631" toLevel="1" name="Leopold Energy Bomb">
		<!-- Deals a lot of magic damage to the target and nearby enemies. Mana Burn effect 30%. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>3500</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>3500</effectRange>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
			<effect name="MagicalDamageMp">
				<power>300</power>
				<critical>true</critical>
				<criticalLimit>1600</criticalLimit>
			</effect>
		</effects>
	</skill>
	<skill id="16632" toLevel="1" name="Leopold Mini Gun">
		<!-- Deals a lot of magic damage to the target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>1200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16633" toLevel="1" name="Leopold Spray Shot">
		<!-- Deals magic damage to the target and nearby enemies, decreasing their Speed. -->
		<icon>icon.skill0507</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime> <!-- TODO -->
		<activateRate>150</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1200</castRange>
		<effectPoint>-438</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16634" toLevel="1" name="Leopold Harpoon">
		<!-- A powerful lightning harpoon is flung to the target, dealing magic damage and paralysing the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skll10321</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>1200</castRange>
		<effectPoint>-438</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16635" toLevel="1" name="Enuma Elish Shot">
		<!-- Throws a spear of light at the target dealing a lot of physical damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16636" toLevel="1" name="Origin Spinning Slasher">
		<!-- Brandishes a spear of lightning to damage the target and nearby enemies inflicting Bleed. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime> <!-- TODO -->
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1200</castRange>
		<effectPoint>-438</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
			<effect name="DamOverTime">
				<power>2000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16637" toLevel="1" name="Origin Lightning Harpoon">
		<!-- Deals a lot of physical damage with the light attack. Decreases P./ M. Def. -->
		<icon>icon.skill0279</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime> <!-- TODO -->
		<activateRate>150</activateRate>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<castRange>1200</castRange>
		<effectPoint>438</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16638" toLevel="1" name="Delta Plasma Lightning">
		<!-- When a skill hits one enemy, the skill seeks out the next target and continues attacking. Finds and attacks up to 10 targets. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SYNERGY_LENKER</abnormalType> <!-- TODO -->
		<activateRate>200</activateRate>
		<affectLimit>5-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1100</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-438</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16639" toLevel="1" name="Royal Plasma Lightning">
		<!-- When a skill hits one enemy, the skill seeks out the next target and continues attacking. Finds and attacks up to 10 targets. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SYNERGY_LENKER</abnormalType> <!-- TODO -->
		<activateRate>200</activateRate>
		<affectLimit>5-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1100</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-438</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16640" toLevel="1" name="Triple Shot">
		<!-- Physical Skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>6</isMagic>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16641" toLevel="1" name="Hyper Mega Plasma Shot">
		<!-- Magic skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16642" toLevel="1" name="Hyper Mega Plasma Burst">
		<!-- Magic skill; when one enemy is targeted and hit with magic, damage is dealt to other enemies around the target as well -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16643" toLevel="1" name="Napalm Death">
		<!-- A fan-shaped flame rages around the target, causing damage. Similar to Valakas' Breath -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>40-80</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN_PB</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<fanRange>0;0;1100;180</fanRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16644" toLevel="1" name="Ride the Lightning">
		<!-- An electric field is generated around oneself, dealing damage to the enemy. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>15000</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16645" toLevel="1" name="Ride the Lightning Mega Burst">
		<!-- Deals great electric damage and inflicts Paralysis. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0279</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime> <!-- TODO -->
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>150</activateRate>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<effectPoint>-438</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16646" toLevel="1" name="Hyper Mega Telekinesis">
		<!-- Users around oneself are pushed away, dealing damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>15000</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16647" toLevel="1" name="Ultra Mega Telekinesis">
		<!-- Users far away from oneself are drawn in, dealing damage. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16648" toLevel="1" name="Dance of Death">
		<!-- Spinning with the weapon one currently holds, damage is dealt to those standing nearby. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power> <!-- TODO -->
			</effect>
		</effects>
	</skill>
	<skill id="16649" toLevel="1" name="Ultra Purge">
		<!-- Some of the buffs of users in a wide range around oneself are purged. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>40-40</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>2500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="DispelByCategory">
				<slot>BUFF</slot>
				<rate>100</rate>
				<max>5</max>
			</effect>
		</effects>
	</skill>
	<skill id="16650" toLevel="1" name="Vertical Smash">
		<!-- The weapon one currently holds is smashed down vertically, dealing damage to a single target -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16651" toLevel="1" name="Horizon Smash">
		<!-- A targeted fan-type skill. The weapon one currently holds is slashed horizontally -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>20-20</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN_PB</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<fanRange>0;0;200;360</fanRange>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16652" toLevel="1" name="Tombstone Attack">
		<!-- The weapon one currently holds is pounded into the ground; damage is dealt using the resulting impact -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>100000</power>
			</effect>
		</effects>
	</skill>
	<skill id="16653" toLevel="1" name="Delta Multi Shot">
		<!-- Targeted fan-type range physical skill -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16654" toLevel="1" name="Delta Stun Shot">
		<!-- Deals great damage stunning the target. Stunned enemy is temporarily immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1100</castRange>
		<effectPoint>-438</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16655" toLevel="1" name="Delta Plasma Ball">
		<!-- Magic skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16656" toLevel="1" name="Delta Plasma Wave">
		<!-- Magic skill that deals great damage within a target range -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16657" toLevel="1" name="Royal Aggression Aura">
		<!-- The targets of nearby enemies are fixed on oneself. -->
		<icon>icon.skill10027</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-438</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="16658" toLevel="1" name="Royal Chain Strike">
		<!-- Pulls nearby enemies to your character. Inflicted status: Pull. -->
		<icon>icon.skill10016</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-438</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>650</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="16659" toLevel="1" name="Royal Head Shot">
		<!-- Physical Skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16660" toLevel="1" name="Royal Multi Shot">
		<!-- Targeted fan-type range physical skill -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16661" toLevel="1" name="Royal Stun Shot">
		<!-- Shoots arrows stunning the target. Stunned enemy is temporarily immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1100</castRange>
		<effectPoint>-438</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16662" toLevel="1" name="Royal Plasma Ball">
		<!-- Magic skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16663" toLevel="1" name="Royal Plasma Wave">
		<!-- Magic skill that deals great damage within a target range -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16664" toLevel="1" name="Royal Sleep Cloud">
		<!-- Puts the enemy to sleep and immobilizes for a moment. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-438</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="16665" toLevel="1" name="Royal Power Strike">
		<!-- A formidable skill that attacks a single target -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>3</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16666" toLevel="1" name="Royal Armor Destruction">
		<!-- Physical defense is greatly reduced. -->
		<icon>icon.skill10258</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-438</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
				<overHit>true</overHit>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-23</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16667" toLevel="1" name="Royal Ride the Lightning">
		<!-- Lightning strikes enemies in range, with the target at the center. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16668" toLevel="1" name="Royal Quick Shot">
		<!-- Attack skill that deals swift damage to the enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>500</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16669" toLevel="1" name="Royal Mark of Death">
		<!-- The Royal Mark of Death is engraved, and HP steadily drops. -->
		<icon>icon.skill1435</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<effectPoint>-438</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<effects>
			<effect name="DamOverTime">
				<power>400</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16670" toLevel="1" name="Royal Super Plasma Ball">
		<!-- Magic skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16671" toLevel="1" name="Royal Super Plasma Wave">
		<!-- Magic skill that deals great damage within a target range -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16672" toLevel="1" name="Royal Super Magic Barrier Weakness">
		<!-- Damage is dealt, and M. Def. is weakened. -->
		<icon>icon.skill1036</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-438</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16673" toLevel="1" name="Royal Super Lightning Field">
		<!-- Deals great magic damage and inflicts Paralysis. The enemy is temporarily immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0048</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-438</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<PARALYZE>100</PARALYZE>
			</effect>
		</effects>
	</skill>
	<skill id="16674" toLevel="1" name="Hyper Mega Strike">
		<!-- Physical Skill that deals damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1500</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16675" toLevel="1" name="Hyper Giga Strike">
		<!-- Physical Skill that deals huge damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>2000</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16676" toLevel="1" name="Hyper Taunt">
		<!-- Temporarily immobilizes and stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1376</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>10-25</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-438</effectPoint>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16677" toLevel="1" name="Hyper Power">
		<!-- Temporarily increases P. Atk. -->
		<icon>icon.skill0077</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<effectPoint>-438</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="PhysicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16678" toLevel="1" name="Hyper Intelligence">
		<!-- M. Atk. is increased for a certain time. -->
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<effectPoint>-438</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16679" toLevel="1" name="Hyper Evasion">
		<!-- Temporarily increases P. Evasion. -->
		<icon>icon.skill0198</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<effectPoint>-438</effectPoint>
		<hitTime>2000</hitTime>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16680" toLevel="1" name="Commander Aggression Aura">
		<!-- Target is fixed on the Commander of Queens. -->
		<icon>icon.skill10027</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-438</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="16681" toLevel="1" name="For the Queen">
		<!-- Temporary invincibility. -->
		<icon>icon.skill1427</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<effectPoint>438</effectPoint>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="DispelBySlotMyself">
				<dispel>MAGICAL_STANCE</dispel>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
		</effects>
	</skill>
	<skill id="16682" toLevel="1" name="Doom Hammer">
		<!-- A gargantuan hammer is dropped form the sky, causing damage to the target and nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-25</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<effects>
			<effect name="PhysicalDamage">
				<power>150000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16683" toLevel="1" name="Stun Shot">
		<!-- Deals great damage stunning the target. Stunned enemy is temporarily immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<effectPoint>-438</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage"> <!-- TODO -->
				<power>100000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16684" toLevel="1" name="Multi Shot">
		<!-- Targeted fan-type range physical skill -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<fanRange>0;0;1100;120</fanRange>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<effects>
			<effect name="PhysicalDamage">
				<power>150000</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="16685" toLevel="1" name="Ultra Plasma Ball">
		<!-- Magic skill that deals great damage to a single enemy -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16686" toLevel="1" name="Ultra Plasma Wave">
		<!-- Magic skill that deals great damage within a target range -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-52</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDamage">
				<power>1500</power>
			</effect>
		</effects>
	</skill>
	<skill id="16687" toLevel="1" name="Helios' Zone of Overawing Might">
		<!-- The area around oneself is made a hazardous high-voltage zone, dealing huge magic damage at intervals to enemies who stay within this zone. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>COMBINATION</abnormalType>
		<activateRate>90</activateRate>
		<affectLimit>20-20</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamOverTime">
				<power>335</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16688" toLevel="1" name="Emperor Helios' Command">
		<!-- All allies in the area faint in front of Helios and become stunned. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>200</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>RANGE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16689" toLevel="2" name="Blessing of the Blackbird Clan">
		<!-- Level 1: The blessing of the Berserker Sculpture made by the Blackbird Clan. For 60 min., P. Atk. +2%, M. Atk. +3%, and Dark Resistance +30. -->
		<!-- Level 2: The blessing of the Berserker Sculpture made by the Blackbird Clan. For 60 min., P. Atk. +3%, M. Atk. +5%, and Dark Resistance +50. -->
		<icon>icon.etc_residence_sw</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<effectPoint>204</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="16690" toLevel="2" name="Blessing of the Giant Trackers">
		<!-- Level 1: The blessing of the Berserker Sculpture made by the Giant Trackers. For 60 min., P. Atk. +2%, M. Atk. +3%, and Earth Resistance +30. -->
		<!-- Level 2: The blessing of the Berserker Sculpture made by the Giant Trackers. For 60 min., P. Atk. +3%, M. Atk. +5%, and Earth Resistance +50. -->
		<icon>icon.etc_residence_sw</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<effectPoint>204</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="16691" toLevel="2" name="Blessing of the Unworldly Visitors">
		<!-- Level 1: The blessing of the Berserker Sculpture made by the Unworldly Visitors. For 60 min., P. Atk. +2%, M. Atk. +3%, and Wind Resistance +30. -->
		<!-- Level 2: The blessing of the Berserker Sculpture made by the Unworldly Visitors. For 60 min., P. Atk. +3%, M. Atk. +5%, and Wind Resistance +50. -->
		<icon>icon.etc_residence_sw</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<effectPoint>204</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalAttack">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="16692" toLevel="2" name="Grace of the Mother Tree Guardians">
		<!-- Level 1: The grace of the Guardian Sculpture made by the Mother Tree Guardians. For 60 min., P. Def. +3%, M. Def. +3%, Water Resistance +30. -->
		<!-- Level 2: The grace of the Guardian Sculpture made by the Mother Tree Guardians. For 60 min., P. Def. +5%, M. Def. +5%, Water Resistance +50. -->
		<icon>icon.etc_residence_sh</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<effectPoint>204</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="16693" toLevel="2" name="Royal Guards' Protection">
		<!-- Level 1: The grace of the Guardian Sculpture made by the Kingdom's Royal Guard. For 60 min., P. Def. +3%, M. Def. +3%, Holy Attribute Resistance +30. -->
		<!-- Level 2: The grace of the Guardian Sculpture made by the Kingdom's Royal Guard. For 60 min., P. Def. +5%, M. Def. +5%, Holy Attribute Resistance +50. -->
		<icon>icon.etc_residence_sh</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3600</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<effectPoint>204</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<effects>
			<effect name="MagicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="16694" toLevel="1" name="Leopold Transformation">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<hitTime>1000</hitTime>
	</skill>
	<skill id="16695" toLevel="1" name="Infuse with Shining Stone Energy">
		<!-- The energy of the Shine Stone is injected into the lesser giant in restoration, inducing final evolution. -->
		<icon>icon.etc_a_broken_piece_of_soul_stone_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<castRange>300</castRange>
		<hitTime>1500</hitTime>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="16696" toLevel="1" name="Purify">
		<!-- Can be used on Flower Buds to purge contamination. -->
		<icon>icon.etc_holy_water_i00</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>300</castRange>
		<hitTime>1500</hitTime>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="16697" toLevel="1" name="Thirst Quench">
		<!-- Desert Thirst status is lifted; P./ M. Atk., Atk. Spd./ Casting Spd. +55%. -->
		<icon>icon.release_thirst</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime> <!-- TODO -->
		<affectScope>SINGLE</affectScope>
		<castRange>1300</castRange>
		<effectPoint>650</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>55</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>55</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>55</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>55</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16698" toLevel="1" name="Thirst Quench">
		<!-- Desert Thirst status is lifted; P./ M. Atk., Atk. Spd./ Casting Spd. +60%. -->
		<icon>icon.release_thirst</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime> <!-- TODO -->
		<affectScope>SINGLE</affectScope>
		<castRange>1300</castRange>
		<effectPoint>650</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>60</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16699" toLevel="1" name="Critical Rise">
		<!-- Due to Commando's help, Critical Damage for basic attacks and M. Skill Critical Damage are increased. -->
		<icon>icon.skill1242</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime> <!-- TODO -->
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>650</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>10</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>10</amount> <!-- TODO -->
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>10</amount> <!-- TODO -->
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
