<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="36600" toLevel="2" name="L-grade Upper Armor Special Buff">
		<!-- Level 1: Aura of Supremacy enhances the Leviathan buff. Weapon P. Atk. +152, Weapon M. Atk. +102, P./ M. Def. +3%, received Critical Damage from basic attacks and P./ M. skills +5%. -->
		<!-- Level 2: Aura of Supremacy enhances the Leviathan buff. Weapon P. Atk. +152, Weapon M. Atk. +102, P./ M. Def. +5%, received Critical Damage from basic attacks and P./ M. skills +5%. -->
		<icon>icon.armor_L_heavy_upbody</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>
					<value level="1">152</value>
					<value level="2">152</value>
				</amount>
			</effect>
			<effect name="WeaponBonusMagicalAttack">
				<amount>
					<value level="1">102</value>
					<value level="2">102</value>
				</amount>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36601" toLevel="2" name="L-grade Lower Armor Special Buff">
		<!-- Level 1: Aura of Supremacy enhances the Leviathan buff. P. Debuff Resistance +5, M. Debuff Resistance +9, Critical Rate for basic attacks +30, M. Skill Critical Rate +3%, Attribute Attack/ Resistance +50. -->
		<!-- Level 2: Aura of Supremacy enhances the Leviathan buff. P. Debuff Resistance +5, M. Debuff Resistance +9, Critical Rate for basic attacks +30, M. Skill Critical Rate +3%, Attribute Attack/ Resistance +80. -->
		<icon>icon.armor_L_heavy_downbody</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAbnormalResist">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAbnormalResist">
				<amount>
					<value level="1">9</value>
					<value level="2">9</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">30</value>
					<value level="2">30</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">50</value>
					<value level="2">80</value>
				</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">50</value>
					<value level="2">80</value>
				</amount>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36602" toLevel="2" name="L-grade Glove Special Buff">
		<!-- Level 1: Aura of Supremacy enhances the Leviathan buff. P./ M. Accuracy +15, Critical Damage for basic attacks and P./ M. skills +3%, received Critical Rate from basic attacks and P./ M. skills -4%. -->
		<!-- Level 2: Aura of Supremacy enhances the Leviathan buff. P./ M. Accuracy +15, Critical Damage for basic attacks and P./ M. skills +5%, received Critical Rate from basic attacks and P./ M. skills -7%. -->
		<icon>icon.armor_L_heavy_gloves</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>
					<value level="1">15</value>
					<value level="2">15</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>
					<value level="1">4</value>
					<value level="2">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>
					<value level="1">4</value>
					<value level="2">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36603" toLevel="2" name="L-grade Shoe Special Buff">
		<!-- Level 1: Aura of Supremacy enhances the Leviathan buff. Speed +54, P./ M. Atk. +3%. -->
		<!-- Level 2: Aura of Supremacy enhances the Leviathan buff. Speed +54, P./ M. Atk. +5%. -->
		<icon>icon.armor_L_heavy_shoes</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">54</value>
					<value level="2">54</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36604" toLevel="2" name="L-grade Shield Special Buff">
		<!-- Level 1: Aura of Supremacy enhances the Leviathan buff. Atk. Spd. +5%, P. Atk. +3%, P./ M. Def. +3%, received damage -3%. -->
		<!-- Level 2: Aura of Supremacy enhances the Leviathan buff. Atk. Spd. +5%, P. Atk. +3%, P./ M. Def. +3%, received damage -5%. -->
		<icon>icon.armor_L_heavy_shield</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-3</value>
					<value level="2">-5</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-3</value>
					<value level="2">-5</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36605" toLevel="2" name="L-grade Sigil Special Buff">
		<!-- Level 1: Aura of Supremacy enhances the Leviathan buff. Atk. Spd./ Casting Spd. +5%, P. Atk. +2%, M. Skill Power +2%, received damage -3%. -->
		<!-- Level 2: Aura of Supremacy enhances the Leviathan buff. Atk. Spd./ Casting Spd. +5%, P. Atk. +2%, M. Skill Power +2%, received damage -5%. -->
		<icon>icon.armor_L_robe_sigil</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">2</value>
					<value level="2">2</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-3</value>
					<value level="2">-5</value>
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-3</value>
					<value level="2">-5</value>
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="36606" toLevel="1" name="Collection_7_327">
		<!-- Damage +10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36607" toLevel="1" name="Dye's Special Effect - Slot 1">
		<!-- Max HP +1241, Max MP +548, Max CP +1220. When applying a tattoo, the effect is temporarily replaced with the following one (until further notice). Max HP/ MP/ CP +5%, HP limit +5000 -->
		<icon>icon.dyeeffect_ss_slot_01</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36608" toLevel="1" name="Dye's Special Effect - Slot 2">
		<!-- P. Def. +2324, M. Def. +2314, Vitality bonus +3%, acquired XP/ SP +3%. When applying a tattoo, the effect is temporarily replaced with the following one (until further notice). P./ M. Def. +5%, acquired XP/ SP +10% -->
		<icon>icon.dyeeffect_ss_slot_02</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36609" toLevel="1" name="Dye's Special Effect - Slot 3">
		<!-- M. Atk. +1309, M. Atk. +2%, M. Skill Power +1%. When applying a tattoo, the effect is temporarily replaced with the following one (until further notice). P./ M. Atk. +5%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +3% -->
		<icon>icon.dyeeffect_ss_slot_03</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36610" toLevel="1" name="Silvery Shirt">
		<!-- Acquired XP/ SP +20%, P./ M. Def. +20%, Speed +10, all stats +7, received Critical Damage from basic attacks and P./ M. skills -20%, Skill Cooldown -5%, received Critical Rate from basic attacks and P./ M. skills -20%, received damage -20%. -->
		<icon>icon.bm_argent_shirt</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>105</magicLevel>
		<effects>
			<effect name="ExpModify">
				<amount>20</amount>
			</effect>
			<effect name="SpModify">
				<amount>20</amount>
			</effect>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="DefenceCriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDefenceBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDefenceBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDefenceBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36611" toLevel="1" name="Collection_7_2023">
		<!-- Received damage -15% -->
		<operateType>P</operateType>
	</skill>
	<skill id="36612" toLevel="1" name="Silvery Scale">
		<!-- For 7 sec., received Critical Damage from basic attacks and P./ M. skills -30%. -->
		<icon>icon.skill35189</icon>
		<operateType>A1</operateType>
		<reuseDelay>600000</reuseDelay>
	</skill>
	<skill id="36613" toLevel="1" name="Blessed Adventurer's Battle Support">
		<!-- Max HP +15%, Critical Rate for basic attacks and P./ M. skills +5%, Critical Damage for basic attacks and P./ M. skills +10%, Atk. Spd./ Casting Spd. +15%. -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36614" toLevel="1" name="Paulina's Battle Support">
		<!-- Max HP +15%, Critical Rate for basic attacks and P./ M. skills +5%, Critical Damage for basic attacks and P./ M. skills +10%, Atk. Spd./ Casting Spd. +15%. -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36615" toLevel="1" name="Exalted Battle Support">
		<!-- Max HP +15%, Critical Rate for basic attacks and P./ M. skills +5%, Critical Damage for basic attacks and P./ M. skills +10%, Atk. Spd./ Casting Spd. +15%. -->
		<icon>icon.skill6319</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36616" toLevel="3" name="Dragon Slayer">
		<!-- Level 1: PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +30%, Critical Rate for basic attacks +100, P. Skill Critical Rate +30%, M. Skill Critical Rate +10%, Critical Damage for basic attacks and P./ M. skills +30%, damage to dragons +100%. -->
		<!-- Level 2: PvP damage +50%, Max HP/ MP/ CP +100%, Atk. Spd./ Casting Spd. +100%, Critical Rate for basic attacks +500, M. Skill Critical Rate +30%, P. Skill Critical Rate +50%, Critical Damage for basic attacks and P./ M. skills +50%, damage to dragons +300%. -->
		<!-- Level 3: PvP damage +50%, Max HP/ MP/ CP +100%, Atk. Spd./ Casting Spd. +100%, Critical Rate for basic attacks +500, M. Skill Critical Rate +30%, P. Skill Critical Rate +50%, Critical Damage for basic attacks and P./ M. skills +50%, damage to dragons +300%, Power of basic attacks and P./ M. skills +30%, Soulshot/ Spiritshot damage +30%. -->
		<icon>
			<value level="1">icon.skill5860</value>
			<value level="2">icon.skill5861</value>
			<value level="3">icon.dragon_weapon_passive</value>
		</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">30</value>
					<value level="2">100</value>
					<value level="3">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>
					<value level="1">30</value>
					<value level="2">100</value>
					<value level="3">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">30</value>
					<value level="2">100</value>
					<value level="3">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">30</value>
					<value level="2">100</value>
					<value level="3">100</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">100</value>
					<value level="2">500</value>
					<value level="3">500</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillCriticalRate">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">30</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">30</value>
					<value level="2">50</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackTrait">
				<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
			</effect>
			<effect name="AutoAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36617" toLevel="1" name="Bloodstained Zariche">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +30%, Critical Rate for basic attacks +100, P./ M. Skill Critical Rate +30%, P./ M. Skill Critical Damage +30%. -->
		<icon>icon.zariche_cutter_2</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36618" toLevel="1" name="Bloodstained Akamanah">
		<!-- PvP damage +30%, Max HP/ MP/ CP +30%, Atk. Spd./ Casting Spd. +30%, Critical Rate for basic attacks +100, P./ M. Skill Critical Rate +30%, P./ M. Skill Critical Damage +30%. -->
		<icon>icon.aka_manaf_cutter_2</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="36619" toLevel="1" name="Test_Collection1">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36620" toLevel="1" name="Test_Collection2">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36621" toLevel="1" name="Test_Collection3">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36622" toLevel="1" name="Test_Collection4">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36623" toLevel="1" name="Test_Collection5">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36624" toLevel="1" name="Test_Collection6">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36625" toLevel="1" name="Test_Collection7">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36626" toLevel="1" name="Test_Collection8">
		<!-- Test -->
		<operateType>A2</operateType>
	</skill>
	<skill id="36627" toLevel="1" name="Relic_Collection_none_1">
		<!-- Fire Resistance +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36628" toLevel="1" name="Relic_Collection_none_2">
		<!-- Water Resistance +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36629" toLevel="1" name="Relic_Collection_none_3">
		<!-- Wind Resistance +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36630" toLevel="1" name="Relic_Collection_none_4">
		<!-- Earth Resistance +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36631" toLevel="1" name="Relic_Collection_none_5">
		<!-- Holy Resistance +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>HOLY</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36632" toLevel="1" name="Relic_Collection_none_6">
		<!-- Dark Resistance +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>5</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36633" toLevel="1" name="Relic_Collection_none_7">
		<!-- Attribute Attack +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>5</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36634" toLevel="1" name="Relic_Collection_none_8">
		<!-- Critical Damage for basic attacks +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36635" toLevel="1" name="Relic_Collection_none_9">
		<!-- P. Skill Critical Damage +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36636" toLevel="1" name="Relic_Collection_none_10">
		<!-- M. Skill Critical Damage +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36637" toLevel="1" name="Relic_Collection_none_11">
		<!-- P./ M. Def. +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36638" toLevel="1" name="Relic_Collection_none_12">
		<!-- P./ M. Def. +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36639" toLevel="1" name="Relic_Collection_none_13">
		<!-- P./ M. Def. +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36640" toLevel="1" name="Relic_Collection_D_1">
		<!-- Max HP +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="MaxHp">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36641" toLevel="1" name="Relic_Collection_D_2">
		<!-- Max MP +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="MaxMp">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36642" toLevel="1" name="Relic_Collection_D_3">
		<!-- Acquired XP/ SP +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="ExpModify">
				<amount>1</amount>
			</effect>
			<effect name="SpModify">
				<amount>1</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36643" toLevel="1" name="Relic_Collection_D_4">
		<!-- Attribute Attack +7 -->
		<operateType>P</operateType>
		<effects>
			<effect name="AttackAttributeAdd">
				<amount>7</amount>
			</effect>
		</effects>
	</skill>
	<skill id="36644" toLevel="1" name="Relic_Collection_D_5">
		<!-- Attribute Resistance +7 -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>7</amount>
				<attribute>FIRE,WATER,WIND,EARTH,HOLY,DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="36645" toLevel="1" name="Relic_Collection_D_6">
		<!-- Armor P. Def. +1 -->
		<operateType>P</operateType>
		<effects>
			<!-- TODO: ArmorBonusPhysicalDefence -->
			<effect name="PhysicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36646" toLevel="1" name="Relic_Collection_D_7">
		<!-- Accessory M. Def. +1 -->
		<operateType>P</operateType>
		<effects>
			<!-- TODO: AccessoryBonusMagicalDefence -->
			<effect name="MagicalDefence">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36647" toLevel="1" name="Relic_Collection_D_8">
		<!-- Weapon M. Atk. +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="WeaponBonusMagicalAttack">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36648" toLevel="1" name="Relic_Collection_D_9">
		<!-- Weapon P. Atk. +5 -->
		<operateType>P</operateType>
		<effects>
			<effect name="WeaponBonusPhysicalAttack">
				<amount>5</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36649" toLevel="1" name="Relic_Collection_D_10">
		<!-- All received Critical Rate -1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalRate">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalRate">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalRate">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36650" toLevel="1" name="Relic_Collection_D_11">
		<!-- All received Critical Damage -1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36651" toLevel="1" name="Relic_Collection_D_12">
		<!-- All Critical Damage +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36652" toLevel="1" name="Relic_Collection_D_13">
		<!-- All Critical Damage +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36653" toLevel="1" name="Relic_Collection_D_14">
		<!-- All Critical Damage +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36654" toLevel="1" name="Relic_Collection_D_15">
		<!-- All Critical Damage +1% -->
		<operateType>P</operateType>
		<effects>
			<effect name="CriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalDamage">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="36655" toLevel="1" name="Relic_Collection_C_1">
		<!-- CON +1 -->
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>CON</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36656" toLevel="1" name="Relic_Collection_C_2">
		<!-- MEN +1 -->
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>MEN</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36657" toLevel="1" name="Relic_Collection_C_3">
		<!-- STR +1 -->
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>STR</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36658" toLevel="1" name="Relic_Collection_C_4">
		<!-- INT +1 -->
		<operateType>P</operateType>
		<effects>
			<effect name="StatUp">
				<amount>1</amount>
				<stat>INT</stat>
			</effect>
		</effects>
	</skill>
	<skill id="36659" toLevel="5" name="No-grade Relic - Cutter Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36660" toLevel="5" name="No-grade Relic - Slasher Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36661" toLevel="5" name="No-grade Relic - Avenger Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using an Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using an Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using an Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using an Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using an Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36662" toLevel="5" name="No-grade Relic - Fighter Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36663" toLevel="5" name="No-grade Relic - Stormer Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36664" toLevel="5" name="No-grade Relic - Shaper/ Dual Daggers Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36665" toLevel="5" name="No-grade Relic - Thrower/ Guardian Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36666" toLevel="5" name="No-grade Relic - Buster Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36667" toLevel="5" name="No-grade Relic - Caster Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36668" toLevel="5" name="No-grade Relic - Retributer Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36669" toLevel="5" name="No-grade Relic - Dual Swords/ Dual Blunt Weapons Lv. 1">
		<!-- Level 1: Damage +1%. Received damage -1%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +1%. -->
		<!-- Level 2: Damage +1%. Received damage -1%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +1.1%. -->
		<!-- Level 3: Damage +1%. Received damage -1%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +1.3%. -->
		<!-- Level 4: Damage +1%. Received damage -1%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +1.6%. -->
		<!-- Level 5: Damage +1%. Received damage -1%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<icon>icon.relics_none_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>1</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-1</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">1.1</value>
					<value level="3">1.3</value>
					<value level="4">1.6</value>
					<value level="5">2</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36670" toLevel="5" name="D-grade Relic - Cutter Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36671" toLevel="5" name="D-grade Relic - Slasher Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36672" toLevel="5" name="D-grade Relic - Avenger Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36673" toLevel="5" name="D-grade Relic - Fighter Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36674" toLevel="5" name="D-grade Relic - Stormer Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36675" toLevel="5" name="D-grade Relic - Shaper/ Dual Daggers Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36676" toLevel="5" name="D-grade Relic - Thrower/ Guardian Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36677" toLevel="5" name="D-grade Relic - Buster Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36678" toLevel="5" name="D-grade Relic - Caster Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36679" toLevel="5" name="D-grade Relic - Retributer Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36680" toLevel="5" name="D-grade Relic - Dual Swords/ Dual Blunt Weapons Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +2%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +2.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +2.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +2.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<icon>icon.relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">2</value>
					<value level="2">2.1</value>
					<value level="3">2.3</value>
					<value level="4">2.6</value>
					<value level="5">3</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36681" toLevel="5" name="Shining D-grade Relic - Cutter Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36682" toLevel="5" name="Shining D-grade Relic - Slasher Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36683" toLevel="5" name="Shining D-grade Relic - Avenger Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36684" toLevel="5" name="Shining D-grade Relic - Fighter Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36685" toLevel="5" name="Shining D-grade Relic - Stormer Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36686" toLevel="5" name="Shining D-grade Relic - Shaper/ Dual Daggers Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36687" toLevel="5" name="Shining D-grade Relic - Thrower/ Guardian Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36688" toLevel="5" name="Shining D-grade Relic - Buster Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36689" toLevel="5" name="Shining D-grade Relic - Caster Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Caster, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36690" toLevel="5" name="Shining D-grade Relic - Retributer Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using a Retributer, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36691" toLevel="5" name="Shining D-grade Relic - Dual Swords/ Dual Blunt Weapons Lv. 1">
		<!-- Level 1: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +3%. -->
		<!-- Level 2: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +3.1%. -->
		<!-- Level 3: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +3.3%. -->
		<!-- Level 4: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +3.6%. -->
		<!-- Level 5: Damage +2%. Received damage -2%. When using Dual Swords/ Dual Blunt Weapons, P. Atk./ M. Atk./ P. Def./ M. Def. +4%. -->
		<icon>icon.bless_relics_d_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>2</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-2</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">3.1</value>
					<value level="3">3.3</value>
					<value level="4">3.6</value>
					<value level="5">4</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36692" toLevel="5" name="C-grade Relic - Cutter Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Cutter, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>false</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36693" toLevel="5" name="C-grade Relic - Slasher Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Slasher, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
				<twoHandWeapon>true</twoHandWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36694" toLevel="5" name="C-grade Relic - Avenger Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Avenger, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
				<magicWeapon>false</magicWeapon>
			</effect>
		</effects>
	</skill>
	<skill id="36695" toLevel="5" name="C-grade Relic - Fighter Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Fighter, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>FIST</item>
					<item>DUALFIST</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36696" toLevel="5" name="C-grade Relic - Stormer Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Stormer, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36697" toLevel="5" name="C-grade Relic - Shaper/ Dual Daggers Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Shaper/ Dual Daggers, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36698" toLevel="5" name="C-grade Relic - Thrower/ Guardian Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Thrower/ Guardian, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="36699" toLevel="5" name="C-grade Relic - Buster Lv. 1">
		<!-- Level 1: Damage +5%. Received damage -5%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +7%. -->
		<!-- Level 2: Damage +5%. Received damage -5%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +8%. -->
		<!-- Level 3: Damage +5%. Received damage -5%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +8.5%. -->
		<!-- Level 4: Damage +5%. Received damage -5%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +9%. -->
		<!-- Level 5: Damage +5%. Received damage -5%. When using a Buster, P. Atk./ M. Atk./ P. Def./ M. Def. +10%. -->
		<icon>icon.relics_c_skill</icon>
		<operateType>P</operateType>
		<excludedFromCheck>true</excludedFromCheck>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-5</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">7</value>
					<value level="2">8</value>
					<value level="3">8.5</value>
					<value level="4">9</value>
					<value level="5">10</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
				</weaponType>
				<magicWeapon>true</magicWeapon>
			</effect>
		</effects>
	</skill>
</list>
