<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="1201" toLevel="33" name="Dryad Root">
		<!-- Inflicts Hold on the enemy for 30 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1201</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-227</value>
			<value level="2">-235</value>
			<value level="3">-243</value>
			<value level="4">-268</value>
			<value level="5">-277</value>
			<value level="6">-285</value>
			<value level="7">-313</value>
			<value level="8">-322</value>
			<value level="9">-331</value>
			<value level="10">-360</value>
			<value level="11">-369</value>
			<value level="12">-379</value>
			<value level="13">-399</value>
			<value level="14">-408</value>
			<value level="15">-418</value>
			<value level="16">-438</value>
			<value level="17">-448</value>
			<value level="18">-457</value>
			<value level="19">-477</value>
			<value level="20">-486</value>
			<value level="21">-495</value>
			<value level="22">-514</value>
			<value level="23">-523</value>
			<value level="24">-532</value>
			<value level="25">-549</value>
			<value level="26">-566</value>
			<value level="27">-582</value>
			<value level="28">-597</value>
			<value level="29">-611</value>
			<value level="30">-624</value>
			<value level="31">-635</value>
			<value level="32">-646</value>
			<value level="33">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">23</value>
			<value level="2">24</value>
			<value level="3">25</value>
			<value level="4">28</value>
			<value level="5">29</value>
			<value level="6">30</value>
			<value level="7">33</value>
			<value level="8">34</value>
			<value level="9">35</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">40</value>
			<value level="13">42</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">50</value>
			<value level="20">51</value>
			<value level="21">52</value>
			<value level="22">54</value>
			<value level="23">55</value>
			<value level="24">56</value>
			<value level="25">58</value>
			<value level="26">60</value>
			<value level="27">62</value>
			<value level="28">64</value>
			<value level="29">66</value>
			<value level="30">68</value>
			<value level="31">70</value>
			<value level="32">72</value>
			<value level="33">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">18</value>
			<value level="2">18</value>
			<value level="3">18</value>
			<value level="4">20</value>
			<value level="5">22</value>
			<value level="6">22</value>
			<value level="7">23</value>
			<value level="8">24</value>
			<value level="9">24</value>
			<value level="10">27</value>
			<value level="11">27</value>
			<value level="12">28</value>
			<value level="13">30</value>
			<value level="14">30</value>
			<value level="15">31</value>
			<value level="16">34</value>
			<value level="17">34</value>
			<value level="18">35</value>
			<value level="19">36</value>
			<value level="20">38</value>
			<value level="21">38</value>
			<value level="22">39</value>
			<value level="23">40</value>
			<value level="24">42</value>
			<value level="25">43</value>
			<value level="26">44</value>
			<value level="27">46</value>
			<value level="28">48</value>
			<value level="29">50</value>
			<value level="30">51</value>
			<value level="31">52</value>
			<value level="32">54</value>
			<value level="33">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">5</value>
			<value level="7">6</value>
			<value level="8">6</value>
			<value level="9">6</value>
			<value level="10">7</value>
			<value level="11">7</value>
			<value level="12">7</value>
			<value level="13">8</value>
			<value level="14">8</value>
			<value level="15">8</value>
			<value level="16">8</value>
			<value level="17">9</value>
			<value level="18">9</value>
			<value level="19">9</value>
			<value level="20">9</value>
			<value level="21">10</value>
			<value level="22">10</value>
			<value level="23">10</value>
			<value level="24">10</value>
			<value level="25">11</value>
			<value level="26">11</value>
			<value level="27">12</value>
			<value level="28">12</value>
			<value level="29">12</value>
			<value level="30">13</value>
			<value level="31">13</value>
			<value level="32">13</value>
			<value level="33">14</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="1204" toLevel="2" name="Wind Walk">
		<!-- Level 1: For 20 min., Speed +20. -->
		<!-- Level 2: For 20 min., Speed +33. -->
		<icon>icon.skill1204</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">204</value>
			<value level="2">285</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">30</value>
		</magicLevel>
		<mpConsume>
			<value level="1">16</value>
			<value level="2">22</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">5</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">20</value>
					<value level="2">33</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1206" toLevel="19" name="Wind Shackles">
		<!-- Level 1: For 30 sec., the enemy's Atk. Spd. -17%. -->
		<!-- Level 2: For 30 sec., the enemy's Atk. Spd. -20%. -->
		<!-- Level 3: For 30 sec., the enemy's Atk. Spd. -20%. -->
		<!-- Level 4: For 30 sec., the enemy's Atk. Spd. -20%. -->
		<!-- Level 5: For 30 sec., the enemy's Atk. Spd. -20%. -->
		<!-- Level 6: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 7: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 8: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 9: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 10: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 11: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 12: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 13: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 14: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 15: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 16: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 17: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 18: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1001: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1002: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1003: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1004: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1005: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1006: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1007: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1008: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1009: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1010: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1011: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1012: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1013: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1014: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1015: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1016: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1017: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1018: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1019: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1020: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1021: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1022: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1023: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1024: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1025: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1026: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1027: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1028: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1029: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<!-- Level 19 - SubLevel 1030: For 30 sec., the enemy's Atk. Spd. -23%. -->
		<icon>icon.skill1206</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
			<value level="15">3</value>
			<value level="16">3</value>
			<value level="17">3</value>
			<value level="18">3</value>
			<value level="19">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ATTACK_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-162</value>
			<value level="2">-204</value>
			<value level="3">-243</value>
			<value level="4">-285</value>
			<value level="5">-331</value>
			<value level="6">-379</value>
			<value level="7">-418</value>
			<value level="8">-457</value>
			<value level="9">-495</value>
			<value level="10">-532</value>
			<value level="11">-549</value>
			<value level="12">-566</value>
			<value level="13">-582</value>
			<value level="14">-597</value>
			<value level="15">-611</value>
			<value level="16">-624</value>
			<value level="17">-635</value>
			<value level="18">-646</value>
			<value level="19">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">14</value>
			<value level="2">20</value>
			<value level="3">25</value>
			<value level="4">30</value>
			<value level="5">35</value>
			<value level="6">40</value>
			<value level="7">44</value>
			<value level="8">48</value>
			<value level="9">52</value>
			<value level="10">56</value>
			<value level="11">58</value>
			<value level="12">60</value>
			<value level="13">62</value>
			<value level="14">64</value>
			<value level="15">66</value>
			<value level="16">68</value>
			<value level="17">70</value>
			<value level="18">72</value>
			<value level="19">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">2</value>
			<value level="2">8</value>
			<value level="3">10</value>
			<value level="4">11</value>
			<value level="5">12</value>
			<value level="6">28</value>
			<value level="7">31</value>
			<value level="8">35</value>
			<value level="9">38</value>
			<value level="10">42</value>
			<value level="11">43</value>
			<value level="12">44</value>
			<value level="13">46</value>
			<value level="14">48</value>
			<value level="15">50</value>
			<value level="16">51</value>
			<value level="17">52</value>
			<value level="18">54</value>
			<value level="19">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">9</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">11</value>
			<value level="13">12</value>
			<value level="14">12</value>
			<value level="15">12</value>
			<value level="16">13</value>
			<value level="17">13</value>
			<value level="18">13</value>
			<value level="19">14</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-17</value>
					<value level="2">-20</value>
					<value level="3">-20</value>
					<value level="4">-20</value>
					<value level="5">-20</value>
					<value level="6">-23</value>
					<value level="7">-23</value>
					<value level="8">-23</value>
					<value level="9">-23</value>
					<value level="10">-23</value>
					<value level="11">-23</value>
					<value level="12">-23</value>
					<value level="13">-23</value>
					<value level="14">-23</value>
					<value level="15">-23</value>
					<value level="16">-23</value>
					<value level="17">-23</value>
					<value level="18">-23</value>
					<value level="19">-23</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1208" toLevel="17" name="Seal of Binding">
		<!-- Holds nearby enemies for 30 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1208</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-243</value>
			<value level="2">-285</value>
			<value level="3">-331</value>
			<value level="4">-379</value>
			<value level="5">-418</value>
			<value level="6">-457</value>
			<value level="7">-495</value>
			<value level="8">-532</value>
			<value level="9">-549</value>
			<value level="10">-566</value>
			<value level="11">-582</value>
			<value level="12">-597</value>
			<value level="13">-611</value>
			<value level="14">-624</value>
			<value level="15">-635</value>
			<value level="16">-646</value>
			<value level="17">-655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
			<value level="4">40</value>
			<value level="5">44</value>
			<value level="6">48</value>
			<value level="7">52</value>
			<value level="8">56</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">64</value>
			<value level="13">66</value>
			<value level="14">68</value>
			<value level="15">70</value>
			<value level="16">72</value>
			<value level="17">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">27</value>
			<value level="2">32</value>
			<value level="3">36</value>
			<value level="4">42</value>
			<value level="5">47</value>
			<value level="6">52</value>
			<value level="7">56</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">70</value>
			<value level="12">71</value>
			<value level="13">74</value>
			<value level="14">76</value>
			<value level="15">78</value>
			<value level="16">80</value>
			<value level="17">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">8</value>
			<value level="3">9</value>
			<value level="4">11</value>
			<value level="5">12</value>
			<value level="6">13</value>
			<value level="7">14</value>
			<value level="8">15</value>
			<value level="9">16</value>
			<value level="10">17</value>
			<value level="11">17</value>
			<value level="12">18</value>
			<value level="13">19</value>
			<value level="14">19</value>
			<value level="15">20</value>
			<value level="16">20</value>
			<value level="17">21</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="1209" toLevel="6" name="Seal of Poison">
		<!-- Level 1: Poisons the enemies making them lose 14 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Poisons the enemies making them lose 19 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Poisons the enemies making them lose 24 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Poisons the enemies making them lose 30 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Poisons the enemies making them lose 34 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Poisons the enemies making them lose 37 HP per sec. for 30 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1209</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">6</value>
			<value level="5">7</value>
			<value level="6">8</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>
			<value level="1">-204</value>
			<value level="2">-285</value>
			<value level="3">-379</value>
			<value level="4">-495</value>
			<value level="5">-582</value>
			<value level="6">-635</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">30</value>
			<value level="3">40</value>
			<value level="4">52</value>
			<value level="5">62</value>
			<value level="6">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">23</value>
			<value level="2">32</value>
			<value level="3">42</value>
			<value level="4">56</value>
			<value level="5">70</value>
			<value level="6">78</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">6</value>
			<value level="2">8</value>
			<value level="3">11</value>
			<value level="4">14</value>
			<value level="5">17</value>
			<value level="6">20</value>
		</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">14</value>
					<value level="2">19</value>
					<value level="3">24</value>
					<value level="4">30</value>
					<value level="5">34</value>
					<value level="6">37</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1210" toLevel="4" name="Seal of Gloom">
		<!-- Level 1: For 15 sec., nearby enemies' MP -9 per sec. Power 29. -->
		<!-- Level 2: For 15 sec., nearby enemies' MP -11 per sec. Power 36. -->
		<!-- Level 3: For 15 sec., nearby enemies' MP -14 per sec. Power 46. -->
		<!-- Level 4: For 15 sec., nearby enemies' MP -15 per sec. Power 53. -->
		<icon>icon.skill1210</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">8</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_MP</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-418</value>
			<value level="2">-495</value>
			<value level="3">-597</value>
			<value level="4">-646</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">52</value>
			<value level="3">64</value>
			<value level="4">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">70</value>
			<value level="2">84</value>
			<value level="3">107</value>
			<value level="4">120</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">18</value>
			<value level="2">21</value>
			<value level="3">27</value>
			<value level="4">30</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamageMp">
				<power>
					<value level="1">29</value>
					<value level="2">36</value>
					<value level="3">46</value>
					<value level="4">53</value>
				</power>
				<critical>true</critical>
				<criticalLimit>1600</criticalLimit>
			</effect>
			<effect name="ManaDamOverTime">
				<power>
					<value level="1">9</value>
					<value level="2">11</value>
					<value level="3">14</value>
					<value level="4">15</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1213" toLevel="13" name="Seal of Mirage">
		<!-- Throws nearby enemies into chaos causing them to attack random targets. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1213</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-418</value>
			<value level="2">-457</value>
			<value level="3">-495</value>
			<value level="4">-532</value>
			<value level="5">-549</value>
			<value level="6">-566</value>
			<value level="7">-582</value>
			<value level="8">-597</value>
			<value level="9">-611</value>
			<value level="10">-624</value>
			<value level="11">-635</value>
			<value level="12">-646</value>
			<value level="13">-655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">48</value>
			<value level="3">52</value>
			<value level="4">56</value>
			<value level="5">58</value>
			<value level="6">60</value>
			<value level="7">62</value>
			<value level="8">64</value>
			<value level="9">66</value>
			<value level="10">68</value>
			<value level="11">70</value>
			<value level="12">72</value>
			<value level="13">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">47</value>
			<value level="2">52</value>
			<value level="3">56</value>
			<value level="4">62</value>
			<value level="5">64</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">71</value>
			<value level="9">74</value>
			<value level="10">76</value>
			<value level="11">78</value>
			<value level="12">80</value>
			<value level="13">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">12</value>
			<value level="2">13</value>
			<value level="3">14</value>
			<value level="4">15</value>
			<value level="5">16</value>
			<value level="6">17</value>
			<value level="7">17</value>
			<value level="8">18</value>
			<value level="9">19</value>
			<value level="10">19</value>
			<value level="11">20</value>
			<value level="12">20</value>
			<value level="13">21</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Confuse" abnormalTime="20">
				<chance>60</chance>
			</effect>
		</effects>
	</skill>
	<skill id="1216" toLevel="1" name="Self Heal">
		<!-- Restores HP. Power 42. -->
		<icon>icon.skill1216</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>10</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>7</mpConsume>
		<mpInitialConsume>2</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>42</power>
			</effect>
		</effects>
	</skill>
	<skill id="1217" toLevel="33" name="Greater Heal">
		<!-- Level 1: Restores the target's HP. Power 204. Additionally restores 14 HP per sec. for 15 sec. -->
		<!-- Level 2: Restores the target's HP. Power 212. Additionally restores 15 HP per sec. for 15 sec. -->
		<!-- Level 3: Restores the target's HP. Power 219. Additionally restores 15 HP per sec. for 15 sec. -->
		<!-- Level 4: Restores the target's HP. Power 235. Additionally restores 16 HP per sec. for 15 sec. -->
		<!-- Level 5: Restores the target's HP. Power 243. Additionally restores 17 HP per sec. for 15 sec. -->
		<!-- Level 6: Restores the target's HP. Power 251. Additionally restores 17 HP per sec. for 15 sec. -->
		<!-- Level 7: Restores the target's HP. Power 267. Additionally restores 18 HP per sec. for 15 sec. -->
		<!-- Level 8: Restores the target's HP. Power 275. Additionally restores 19 HP per sec. for 15 sec. -->
		<!-- Level 9: Restores the target's HP. Power 283. Additionally restores 19 HP per sec. for 15 sec. -->
		<!-- Level 10: Restores the target's HP. Power 299. Additionally restores 20 HP per sec. for 15 sec. -->
		<!-- Level 11: Restores the target's HP. Power 307. Additionally restores 21 HP per sec. for 15 sec. -->
		<!-- Level 12: Restores the target's HP. Power 316. Additionally restores 22 HP per sec. for 15 sec. -->
		<!-- Level 13: Restores the target's HP. Power 332. Additionally restores 23 HP per sec. for 15 sec. -->
		<!-- Level 14: Restores the target's HP. Power 340. Additionally restores 23 HP per sec. for 15 sec. -->
		<!-- Level 15: Restores the target's HP. Power 348. Additionally restores 24 HP per sec. for 15 sec. -->
		<!-- Level 16: Restores the target's HP. Power 356. Additionally restores 24 HP per sec. for 15 sec. -->
		<!-- Level 17: Restores the target's HP. Power 364. Additionally restores 25 HP per sec. for 15 sec. -->
		<!-- Level 18: Restores the target's HP. Power 372. Additionally restores 25 HP per sec. for 15 sec. -->
		<!-- Level 19: Restores the target's HP. Power 380. Additionally restores 26 HP per sec. for 15 sec. -->
		<!-- Level 20: Restores the target's HP. Power 388. Additionally restores 26 HP per sec. for 15 sec. -->
		<!-- Level 21: Restores the target's HP. Power 395. Additionally restores 27 HP per sec. for 15 sec. -->
		<!-- Level 22: Restores the target's HP. Power 402. Additionally restores 27 HP per sec. for 15 sec. -->
		<!-- Level 23: Restores the target's HP. Power 410. Additionally restores 28 HP per sec. for 15 sec. -->
		<!-- Level 24: Restores the target's HP. Power 417. Additionally restores 28 HP per sec. for 15 sec. -->
		<!-- Level 25: Restores the target's HP. Power 424. Additionally restores 29 HP per sec. for 15 sec. -->
		<!-- Level 26: Restores the target's HP. Power 431. Additionally restores 29 HP per sec. for 15 sec. -->
		<!-- Level 27: Restores the target's HP. Power 437. Additionally restores 30 HP per sec. for 15 sec. -->
		<!-- Level 28: Restores the target's HP. Power 444. Additionally restores 30 HP per sec. for 15 sec. -->
		<!-- Level 29: Restores the target's HP. Power 450. Additionally restores 30 HP per sec. for 15 sec. -->
		<!-- Level 30: Restores the target's HP. Power 456. Additionally restores 31 HP per sec. for 15 sec. -->
		<!-- Level 31: Restores the target's HP. Power 462. Additionally restores 31 HP per sec. for 15 sec. -->
		<!-- Level 32: Restores the target's HP. Power 467. Additionally restores 32 HP per sec. for 15 sec. -->
		<!-- Level 33: Restores the target's HP. Power 472. Additionally restores 32 HP per sec. for 15 sec. -->
		<icon>icon.skill1217</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">4</value>
			<value level="9">4</value>
			<value level="10">4</value>
			<value level="11">4</value>
			<value level="12">4</value>
			<value level="13">4</value>
			<value level="14">4</value>
			<value level="15">5</value>
			<value level="16">5</value>
			<value level="17">5</value>
			<value level="18">5</value>
			<value level="19">5</value>
			<value level="20">5</value>
			<value level="21">5</value>
			<value level="22">5</value>
			<value level="23">6</value>
			<value level="24">6</value>
			<value level="25">6</value>
			<value level="26">6</value>
			<value level="27">6</value>
			<value level="28">6</value>
			<value level="29">6</value>
			<value level="30">6</value>
			<value level="31">6</value>
			<value level="32">7</value>
			<value level="33">7</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
		<activateRate>0</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">236</value>
			<value level="2">245</value>
			<value level="3">254</value>
			<value level="4">271</value>
			<value level="5">281</value>
			<value level="6">290</value>
			<value level="7">308</value>
			<value level="8">318</value>
			<value level="9">327</value>
			<value level="10">346</value>
			<value level="11">356</value>
			<value level="12">365</value>
			<value level="13">384</value>
			<value level="14">393</value>
			<value level="15">403</value>
			<value level="16">412</value>
			<value level="17">421</value>
			<value level="18">430</value>
			<value level="19">439</value>
			<value level="20">448</value>
			<value level="21">457</value>
			<value level="22">466</value>
			<value level="23">474</value>
			<value level="24">482</value>
			<value level="25">490</value>
			<value level="26">498</value>
			<value level="27">506</value>
			<value level="28">513</value>
			<value level="29">520</value>
			<value level="30">527</value>
			<value level="31">534</value>
			<value level="32">540</value>
			<value level="33">546</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">44</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">50</value>
			<value level="11">51</value>
			<value level="12">52</value>
			<value level="13">54</value>
			<value level="14">55</value>
			<value level="15">56</value>
			<value level="16">57</value>
			<value level="17">58</value>
			<value level="18">59</value>
			<value level="19">60</value>
			<value level="20">61</value>
			<value level="21">62</value>
			<value level="22">63</value>
			<value level="23">64</value>
			<value level="24">65</value>
			<value level="25">66</value>
			<value level="26">67</value>
			<value level="27">68</value>
			<value level="28">69</value>
			<value level="29">70</value>
			<value level="30">71</value>
			<value level="31">72</value>
			<value level="32">73</value>
			<value level="33">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">46</value>
			<value level="2">48</value>
			<value level="3">50</value>
			<value level="4">51</value>
			<value level="5">52</value>
			<value level="6">54</value>
			<value level="7">58</value>
			<value level="8">59</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">64</value>
			<value level="12">66</value>
			<value level="13">70</value>
			<value level="14">71</value>
			<value level="15">72</value>
			<value level="16">74</value>
			<value level="17">76</value>
			<value level="18">78</value>
			<value level="19">78</value>
			<value level="20">78</value>
			<value level="21">80</value>
			<value level="22">82</value>
			<value level="23">83</value>
			<value level="24">84</value>
			<value level="25">86</value>
			<value level="26">87</value>
			<value level="27">90</value>
			<value level="28">90</value>
			<value level="29">91</value>
			<value level="30">92</value>
			<value level="31">94</value>
			<value level="32">95</value>
			<value level="33">96</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">12</value>
			<value level="2">12</value>
			<value level="3">12</value>
			<value level="4">13</value>
			<value level="5">13</value>
			<value level="6">14</value>
			<value level="7">14</value>
			<value level="8">15</value>
			<value level="9">15</value>
			<value level="10">16</value>
			<value level="11">16</value>
			<value level="12">17</value>
			<value level="13">17</value>
			<value level="14">18</value>
			<value level="15">18</value>
			<value level="16">19</value>
			<value level="17">19</value>
			<value level="18">19</value>
			<value level="19">20</value>
			<value level="20">20</value>
			<value level="21">20</value>
			<value level="22">20</value>
			<value level="23">21</value>
			<value level="24">21</value>
			<value level="25">22</value>
			<value level="26">22</value>
			<value level="27">22</value>
			<value level="28">23</value>
			<value level="29">23</value>
			<value level="30">23</value>
			<value level="31">23</value>
			<value level="32">24</value>
			<value level="33">24</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="HealOverTime">
				<power>
					<value level="1">14</value>
					<value level="2">15</value>
					<value level="3">15</value>
					<value level="4">16</value>
					<value level="5">17</value>
					<value level="6">17</value>
					<value level="7">18</value>
					<value level="8">19</value>
					<value level="9">19</value>
					<value level="10">20</value>
					<value level="11">21</value>
					<value level="12">22</value>
					<value level="13">23</value>
					<value level="14">23</value>
					<value level="15">24</value>
					<value level="16">24</value>
					<value level="17">25</value>
					<value level="18">25</value>
					<value level="19">26</value>
					<value level="20">26</value>
					<value level="21">27</value>
					<value level="22">27</value>
					<value level="23">28</value>
					<value level="24">28</value>
					<value level="25">29</value>
					<value level="26">29</value>
					<value level="27">30</value>
					<value level="28">30</value>
					<value level="29">30</value>
					<value level="30">31</value>
					<value level="31">31</value>
					<value level="32">32</value>
					<value level="33">32</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="Heal">
				<power>
					<value level="1">204</value>
					<value level="2">212</value>
					<value level="3">219</value>
					<value level="4">235</value>
					<value level="5">243</value>
					<value level="6">251</value>
					<value level="7">267</value>
					<value level="8">275</value>
					<value level="9">283</value>
					<value level="10">299</value>
					<value level="11">307</value>
					<value level="12">316</value>
					<value level="13">332</value>
					<value level="14">340</value>
					<value level="15">348</value>
					<value level="16">356</value>
					<value level="17">364</value>
					<value level="18">372</value>
					<value level="19">380</value>
					<value level="20">388</value>
					<value level="21">395</value>
					<value level="22">402</value>
					<value level="23">410</value>
					<value level="24">417</value>
					<value level="25">424</value>
					<value level="26">431</value>
					<value level="27">437</value>
					<value level="28">444</value>
					<value level="29">450</value>
					<value level="30">456</value>
					<value level="31">462</value>
					<value level="32">467</value>
					<value level="33">472</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1218" toLevel="33" name="Greater Battle Heal">
		<!-- Level 1: Momentarily recovers HP. Power 371. -->
		<!-- Level 2: Momentarily recovers HP. Power 384. -->
		<!-- Level 3: Momentarily recovers HP. Power 398. -->
		<!-- Level 4: Momentarily recovers HP. Power 426. -->
		<!-- Level 5: Momentarily recovers HP. Power 441. -->
		<!-- Level 6: Momentarily recovers HP. Power 455. -->
		<!-- Level 7: Momentarily recovers HP. Power 484. -->
		<!-- Level 8: Momentarily recovers HP. Power 499. -->
		<!-- Level 9: Momentarily recovers HP. Power 514. -->
		<!-- Level 10: Momentarily recovers HP. Power 544. -->
		<!-- Level 11: Momentarily recovers HP. Power 559. -->
		<!-- Level 12: Momentarily recovers HP. Power 573. -->
		<!-- Level 13: Momentarily recovers HP. Power 603. -->
		<!-- Level 14: Momentarily recovers HP. Power 618. -->
		<!-- Level 15: Momentarily recovers HP. Power 633. -->
		<!-- Level 16: Momentarily recovers HP. Power 647. -->
		<!-- Level 17: Momentarily recovers HP. Power 662. -->
		<!-- Level 18: Momentarily recovers HP. Power 676. -->
		<!-- Level 19: Momentarily recovers HP. Power 690. -->
		<!-- Level 20: Momentarily recovers HP. Power 704. -->
		<!-- Level 21: Momentarily recovers HP. Power 718. -->
		<!-- Level 22: Momentarily recovers HP. Power 731. -->
		<!-- Level 23: Momentarily recovers HP. Power 745. -->
		<!-- Level 24: Momentarily recovers HP. Power 758. -->
		<!-- Level 25: Momentarily recovers HP. Power 770. -->
		<!-- Level 26: Momentarily recovers HP. Power 782. -->
		<!-- Level 27: Momentarily recovers HP. Power 795. -->
		<!-- Level 28: Momentarily recovers HP. Power 806. -->
		<!-- Level 29: Momentarily recovers HP. Power 817. -->
		<!-- Level 30: Momentarily recovers HP. Power 828. -->
		<!-- Level 31: Momentarily recovers HP. Power 839. -->
		<!-- Level 32: Momentarily recovers HP. Power 849. -->
		<!-- Level 33: Momentarily recovers HP. Power 858. -->
		<icon>icon.skill1218</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">202</value>
			<value level="2">210</value>
			<value level="3">217</value>
			<value level="4">233</value>
			<value level="5">241</value>
			<value level="6">248</value>
			<value level="7">264</value>
			<value level="8">272</value>
			<value level="9">281</value>
			<value level="10">297</value>
			<value level="11">305</value>
			<value level="12">313</value>
			<value level="13">329</value>
			<value level="14">337</value>
			<value level="15">345</value>
			<value level="16">353</value>
			<value level="17">361</value>
			<value level="18">369</value>
			<value level="19">377</value>
			<value level="20">384</value>
			<value level="21">392</value>
			<value level="22">399</value>
			<value level="23">406</value>
			<value level="24">413</value>
			<value level="25">420</value>
			<value level="26">427</value>
			<value level="27">434</value>
			<value level="28">440</value>
			<value level="29">446</value>
			<value level="30">452</value>
			<value level="31">458</value>
			<value level="32">463</value>
			<value level="33">468</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">44</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">50</value>
			<value level="11">51</value>
			<value level="12">52</value>
			<value level="13">54</value>
			<value level="14">55</value>
			<value level="15">56</value>
			<value level="16">57</value>
			<value level="17">58</value>
			<value level="18">59</value>
			<value level="19">60</value>
			<value level="20">61</value>
			<value level="21">62</value>
			<value level="22">63</value>
			<value level="23">64</value>
			<value level="24">65</value>
			<value level="25">66</value>
			<value level="26">67</value>
			<value level="27">68</value>
			<value level="28">69</value>
			<value level="29">70</value>
			<value level="30">71</value>
			<value level="31">72</value>
			<value level="32">73</value>
			<value level="33">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">70</value>
			<value level="2">72</value>
			<value level="3">74</value>
			<value level="4">76</value>
			<value level="5">78</value>
			<value level="6">82</value>
			<value level="7">86</value>
			<value level="8">88</value>
			<value level="9">91</value>
			<value level="10">96</value>
			<value level="11">97</value>
			<value level="12">98</value>
			<value level="13">103</value>
			<value level="14">106</value>
			<value level="15">108</value>
			<value level="16">111</value>
			<value level="17">114</value>
			<value level="18">116</value>
			<value level="19">118</value>
			<value level="20">118</value>
			<value level="21">120</value>
			<value level="22">122</value>
			<value level="23">124</value>
			<value level="24">126</value>
			<value level="25">128</value>
			<value level="26">131</value>
			<value level="27">134</value>
			<value level="28">134</value>
			<value level="29">136</value>
			<value level="30">138</value>
			<value level="31">140</value>
			<value level="32">142</value>
			<value level="33">143</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">17</value>
			<value level="2">18</value>
			<value level="3">18</value>
			<value level="4">19</value>
			<value level="5">20</value>
			<value level="6">20</value>
			<value level="7">22</value>
			<value level="8">22</value>
			<value level="9">23</value>
			<value level="10">24</value>
			<value level="11">24</value>
			<value level="12">25</value>
			<value level="13">26</value>
			<value level="14">27</value>
			<value level="15">27</value>
			<value level="16">28</value>
			<value level="17">28</value>
			<value level="18">29</value>
			<value level="19">29</value>
			<value level="20">29</value>
			<value level="21">30</value>
			<value level="22">31</value>
			<value level="23">31</value>
			<value level="24">32</value>
			<value level="25">32</value>
			<value level="26">33</value>
			<value level="27">33</value>
			<value level="28">34</value>
			<value level="29">34</value>
			<value level="30">35</value>
			<value level="31">35</value>
			<value level="32">36</value>
			<value level="33">36</value>
		</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">371</value>
					<value level="2">384</value>
					<value level="3">398</value>
					<value level="4">426</value>
					<value level="5">441</value>
					<value level="6">455</value>
					<value level="7">484</value>
					<value level="8">499</value>
					<value level="9">514</value>
					<value level="10">544</value>
					<value level="11">559</value>
					<value level="12">573</value>
					<value level="13">603</value>
					<value level="14">618</value>
					<value level="15">633</value>
					<value level="16">647</value>
					<value level="17">662</value>
					<value level="18">676</value>
					<value level="19">690</value>
					<value level="20">704</value>
					<value level="21">718</value>
					<value level="22">731</value>
					<value level="23">745</value>
					<value level="24">758</value>
					<value level="25">770</value>
					<value level="26">782</value>
					<value level="27">795</value>
					<value level="28">806</value>
					<value level="29">817</value>
					<value level="30">828</value>
					<value level="31">839</value>
					<value level="32">849</value>
					<value level="33">858</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1219" toLevel="33" name="Greater Group Heal">
		<!-- Level 1: Restores all party members' HP. Power 163. Additionally restores 11 HP per sec. for 15 sec. -->
		<!-- Level 2: Restores all party members' HP. Power 169. Additionally restores 12 HP per sec. for 15 sec. -->
		<!-- Level 3: Restores all party members' HP. Power 175. Additionally restores 12 HP per sec. for 15 sec. -->
		<!-- Level 4: Restores all party members' HP. Power 188. Additionally restores 13 HP per sec. for 15 sec. -->
		<!-- Level 5: Restores all party members' HP. Power 194. Additionally restores 13 HP per sec. for 15 sec. -->
		<!-- Level 6: Restores all party members' HP. Power 201. Additionally restores 14 HP per sec. for 15 sec. -->
		<!-- Level 7: Restores all party members' HP. Power 213. Additionally restores 15 HP per sec. for 15 sec. -->
		<!-- Level 8: Restores all party members' HP. Power 220. Additionally restores 15 HP per sec. for 15 sec. -->
		<!-- Level 9: Restores all party members' HP. Power 226. Additionally restores 16 HP per sec. for 15 sec. -->
		<!-- Level 10: Restores all party members' HP. Power 239. Additionally restores 16 HP per sec. for 15 sec. -->
		<!-- Level 11: Restores all party members' HP. Power 246. Additionally restores 17 HP per sec. for 15 sec. -->
		<!-- Level 12: Restores all party members' HP. Power 253. Additionally restores 17 HP per sec. for 15 sec. -->
		<!-- Level 13: Restores all party members' HP. Power 266. Additionally restores 18 HP per sec. for 15 sec. -->
		<!-- Level 14: Restores all party members' HP. Power 272. Additionally restores 19 HP per sec. for 15 sec. -->
		<!-- Level 15: Restores all party members' HP. Power 279. Additionally restores 19 HP per sec. for 15 sec. -->
		<!-- Level 16: Restores all party members' HP. Power 285. Additionally restores 19 HP per sec. for 15 sec. -->
		<!-- Level 17: Restores all party members' HP. Power 291. Additionally restores 20 HP per sec. for 15 sec. -->
		<!-- Level 18: Restores all party members' HP. Power 298. Additionally restores 20 HP per sec. for 15 sec. -->
		<!-- Level 19: Restores all party members' HP. Power 304. Additionally restores 21 HP per sec. for 15 sec. -->
		<!-- Level 20: Restores all party members' HP. Power 310. Additionally restores 21 HP per sec. for 15 sec. -->
		<!-- Level 21: Restores all party members' HP. Power 316. Additionally restores 22 HP per sec. for 15 sec. -->
		<!-- Level 22: Restores all party members' HP. Power 322. Additionally restores 22 HP per sec. for 15 sec. -->
		<!-- Level 23: Restores all party members' HP. Power 328. Additionally restores 22 HP per sec. for 15 sec. -->
		<!-- Level 24: Restores all party members' HP. Power 334. Additionally restores 23 HP per sec. for 15 sec. -->
		<!-- Level 25: Restores all party members' HP. Power 339. Additionally restores 23 HP per sec. for 15 sec. -->
		<!-- Level 26: Restores all party members' HP. Power 345. Additionally restores 23 HP per sec. for 15 sec. -->
		<!-- Level 27: Restores all party members' HP. Power 350. Additionally restores 24 HP per sec. for 15 sec. -->
		<!-- Level 28: Restores all party members' HP. Power 355. Additionally restores 24 HP per sec. for 15 sec. -->
		<!-- Level 29: Restores all party members' HP. Power 360. Additionally restores 24 HP per sec. for 15 sec. -->
		<!-- Level 30: Restores all party members' HP. Power 365. Additionally restores 25 HP per sec. for 15 sec. -->
		<!-- Level 31: Restores all party members' HP. Power 369. Additionally restores 25 HP per sec. for 15 sec. -->
		<!-- Level 32: Restores all party members' HP. Power 374. Additionally restores 25 HP per sec. for 15 sec. -->
		<!-- Level 33: Restores all party members' HP. Power 378. Additionally restores 26 HP per sec. for 15 sec. -->
		<icon>icon.skill1219</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">2</value>
			<value level="7">2</value>
			<value level="8">2</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">4</value>
			<value level="15">4</value>
			<value level="16">4</value>
			<value level="17">4</value>
			<value level="18">4</value>
			<value level="19">4</value>
			<value level="20">4</value>
			<value level="21">4</value>
			<value level="22">4</value>
			<value level="23">4</value>
			<value level="24">4</value>
			<value level="25">4</value>
			<value level="26">4</value>
			<value level="27">5</value>
			<value level="28">5</value>
			<value level="29">5</value>
			<value level="30">5</value>
			<value level="31">5</value>
			<value level="32">5</value>
			<value level="33">5</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
		<activateRate>0</activateRate>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">202</value>
			<value level="2">210</value>
			<value level="3">217</value>
			<value level="4">233</value>
			<value level="5">241</value>
			<value level="6">248</value>
			<value level="7">264</value>
			<value level="8">272</value>
			<value level="9">281</value>
			<value level="10">297</value>
			<value level="11">305</value>
			<value level="12">313</value>
			<value level="13">329</value>
			<value level="14">337</value>
			<value level="15">345</value>
			<value level="16">353</value>
			<value level="17">361</value>
			<value level="18">369</value>
			<value level="19">377</value>
			<value level="20">384</value>
			<value level="21">392</value>
			<value level="22">399</value>
			<value level="23">406</value>
			<value level="24">413</value>
			<value level="25">420</value>
			<value level="26">427</value>
			<value level="27">434</value>
			<value level="28">440</value>
			<value level="29">446</value>
			<value level="30">452</value>
			<value level="31">458</value>
			<value level="32">463</value>
			<value level="33">468</value>
		</effectPoint>
		<hitTime>7000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">44</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">50</value>
			<value level="11">51</value>
			<value level="12">52</value>
			<value level="13">54</value>
			<value level="14">55</value>
			<value level="15">56</value>
			<value level="16">57</value>
			<value level="17">58</value>
			<value level="18">59</value>
			<value level="19">60</value>
			<value level="20">61</value>
			<value level="21">62</value>
			<value level="22">63</value>
			<value level="23">64</value>
			<value level="24">65</value>
			<value level="25">66</value>
			<value level="26">67</value>
			<value level="27">68</value>
			<value level="28">69</value>
			<value level="29">70</value>
			<value level="30">71</value>
			<value level="31">72</value>
			<value level="32">73</value>
			<value level="33">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">92</value>
			<value level="2">95</value>
			<value level="3">98</value>
			<value level="4">102</value>
			<value level="5">104</value>
			<value level="6">107</value>
			<value level="7">114</value>
			<value level="8">118</value>
			<value level="9">122</value>
			<value level="10">127</value>
			<value level="11">127</value>
			<value level="12">131</value>
			<value level="13">138</value>
			<value level="14">142</value>
			<value level="15">144</value>
			<value level="16">148</value>
			<value level="17">151</value>
			<value level="18">154</value>
			<value level="19">156</value>
			<value level="20">156</value>
			<value level="21">159</value>
			<value level="22">162</value>
			<value level="23">166</value>
			<value level="24">168</value>
			<value level="25">171</value>
			<value level="26">174</value>
			<value level="27">178</value>
			<value level="28">179</value>
			<value level="29">182</value>
			<value level="30">184</value>
			<value level="31">186</value>
			<value level="32">190</value>
			<value level="33">191</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">23</value>
			<value level="2">24</value>
			<value level="3">24</value>
			<value level="4">25</value>
			<value level="5">26</value>
			<value level="6">27</value>
			<value level="7">29</value>
			<value level="8">30</value>
			<value level="9">30</value>
			<value level="10">32</value>
			<value level="11">32</value>
			<value level="12">33</value>
			<value level="13">35</value>
			<value level="14">35</value>
			<value level="15">36</value>
			<value level="16">37</value>
			<value level="17">38</value>
			<value level="18">39</value>
			<value level="19">39</value>
			<value level="20">39</value>
			<value level="21">40</value>
			<value level="22">41</value>
			<value level="23">41</value>
			<value level="24">42</value>
			<value level="25">43</value>
			<value level="26">44</value>
			<value level="27">44</value>
			<value level="28">45</value>
			<value level="29">46</value>
			<value level="30">46</value>
			<value level="31">47</value>
			<value level="32">47</value>
			<value level="33">48</value>
		</mpInitialConsume>
		<reuseDelay>6000</reuseDelay>
		<effects>
			<effect name="HealOverTime">
				<power>
					<value level="1">11</value>
					<value level="2">12</value>
					<value level="3">12</value>
					<value level="4">13</value>
					<value level="5">13</value>
					<value level="6">14</value>
					<value level="7">15</value>
					<value level="8">15</value>
					<value level="9">16</value>
					<value level="10">16</value>
					<value level="11">17</value>
					<value level="12">17</value>
					<value level="13">18</value>
					<value level="14">19</value>
					<value level="15">19</value>
					<value level="16">19</value>
					<value level="17">20</value>
					<value level="18">20</value>
					<value level="19">21</value>
					<value level="20">21</value>
					<value level="21">21</value>
					<value level="22">22</value>
					<value level="23">22</value>
					<value level="24">23</value>
					<value level="25">23</value>
					<value level="26">23</value>
					<value level="27">24</value>
					<value level="28">24</value>
					<value level="29">24</value>
					<value level="30">25</value>
					<value level="31">25</value>
					<value level="32">25</value>
					<value level="33">26</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="Heal">
				<power>
					<value level="1">163</value>
					<value level="2">169</value>
					<value level="3">175</value>
					<value level="4">188</value>
					<value level="5">194</value>
					<value level="6">201</value>
					<value level="7">213</value>
					<value level="8">220</value>
					<value level="9">226</value>
					<value level="10">239</value>
					<value level="11">246</value>
					<value level="12">253</value>
					<value level="13">266</value>
					<value level="14">272</value>
					<value level="15">279</value>
					<value level="16">285</value>
					<value level="17">291</value>
					<value level="18">298</value>
					<value level="19">304</value>
					<value level="20">310</value>
					<value level="21">316</value>
					<value level="22">322</value>
					<value level="23">328</value>
					<value level="24">334</value>
					<value level="25">339</value>
					<value level="26">345</value>
					<value level="27">350</value>
					<value level="28">355</value>
					<value level="29">360</value>
					<value level="30">365</value>
					<value level="31">369</value>
					<value level="32">374</value>
					<value level="33">378</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1220" toLevel="8" name="Blaze">
		<!-- Level 1: Ignites flames on your body with 23 power, inflicting Fire damage on the enemy. -->
		<!-- Level 2: Ignites flames on your body with 26 power, inflicting Fire damage on the enemy. -->
		<!-- Level 3: Ignites flames on your body with 29 power, inflicting Fire damage on the enemy. -->
		<!-- Level 4: Ignites flames on your body with 32 power, inflicting Fire damage on the enemy. -->
		<!-- Level 5: Ignites flames on your body with 35 power, inflicting Fire damage on the enemy. -->
		<!-- Level 6: Ignites flames on your body with 38 power, inflicting Fire damage on the enemy. -->
		<!-- Level 7: Ignites flames on your body with 42 power, inflicting Fire damage on the enemy. -->
		<!-- Level 8: Ignites flames on your body with 44 power, inflicting Fire damage on the enemy. -->
		<icon>icon.skill1220</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>750</castRange>
		<effectPoint>
			<value level="1">-182</value>
			<value level="2">-204</value>
			<value level="3">-227</value>
			<value level="4">-243</value>
			<value level="5">-268</value>
			<value level="6">-285</value>
			<value level="7">-313</value>
			<value level="8">-331</value>
		</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">17</value>
			<value level="2">20</value>
			<value level="3">23</value>
			<value level="4">25</value>
			<value level="5">28</value>
			<value level="6">30</value>
			<value level="7">33</value>
			<value level="8">35</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">16</value>
			<value level="3">18</value>
			<value level="4">18</value>
			<value level="5">20</value>
			<value level="6">22</value>
			<value level="7">23</value>
			<value level="8">24</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">4</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">5</value>
			<value level="7">6</value>
			<value level="8">6</value>
		</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">23</value>
					<value level="2">26</value>
					<value level="3">29</value>
					<value level="4">32</value>
					<value level="5">35</value>
					<value level="6">38</value>
					<value level="7">42</value>
					<value level="8">44</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="1222" toLevel="15" name="Curse of Chaos">
		<!-- Level 1: For 30 sec., the enemy's P. Accuracy -9. -->
		<!-- Level 2: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 3: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 4: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 5: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 6: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 7: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 8: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 9: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 10: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 11: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 12: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 13: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 14: For 30 sec., the enemy's P. Accuracy -12. -->
		<!-- Level 15: For 30 sec., the enemy's P. Accuracy -12. -->
		<icon>icon.skill1222</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">3</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
			<value level="15">3</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>HIT_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-331</value>
			<value level="2">-379</value>
			<value level="3">-418</value>
			<value level="4">-457</value>
			<value level="5">-495</value>
			<value level="6">-532</value>
			<value level="7">-549</value>
			<value level="8">-566</value>
			<value level="9">-582</value>
			<value level="10">-597</value>
			<value level="11">-611</value>
			<value level="12">-624</value>
			<value level="13">-635</value>
			<value level="14">-646</value>
			<value level="15">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">35</value>
			<value level="2">40</value>
			<value level="3">44</value>
			<value level="4">48</value>
			<value level="5">52</value>
			<value level="6">56</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">12</value>
			<value level="2">28</value>
			<value level="3">31</value>
			<value level="4">35</value>
			<value level="5">38</value>
			<value level="6">42</value>
			<value level="7">43</value>
			<value level="8">44</value>
			<value level="9">46</value>
			<value level="10">48</value>
			<value level="11">50</value>
			<value level="12">51</value>
			<value level="13">52</value>
			<value level="14">54</value>
			<value level="15">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">9</value>
			<value level="5">10</value>
			<value level="6">10</value>
			<value level="7">11</value>
			<value level="8">11</value>
			<value level="9">12</value>
			<value level="10">12</value>
			<value level="11">12</value>
			<value level="12">13</value>
			<value level="13">13</value>
			<value level="14">13</value>
			<value level="15">14</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">-9</value>
					<value level="2">-12</value>
					<value level="3">-12</value>
					<value level="4">-12</value>
					<value level="5">-12</value>
					<value level="6">-12</value>
					<value level="7">-12</value>
					<value level="8">-12</value>
					<value level="9">-12</value>
					<value level="10">-12</value>
					<value level="11">-12</value>
					<value level="12">-12</value>
					<value level="13">-12</value>
					<value level="14">-12</value>
					<value level="15">-12</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1223" toLevel="15" name="Surrender to Earth">
		<!-- For 30 sec., the enemy's Earth Resistance -20, Wind Resistance +10. -->
		<icon>icon.skill1223</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">4</value>
			<value level="4">4</value>
			<value level="5">4</value>
			<value level="6">4</value>
			<value level="7">4</value>
			<value level="8">4</value>
			<value level="9">4</value>
			<value level="10">4</value>
			<value level="11">4</value>
			<value level="12">4</value>
			<value level="13">4</value>
			<value level="14">4</value>
			<value level="15">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>ARMOR_EARTH</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>
			<value level="1">750</value>
			<value level="2">900</value>
			<value level="3">900</value>
			<value level="4">900</value>
			<value level="5">900</value>
			<value level="6">900</value>
			<value level="7">900</value>
			<value level="8">900</value>
			<value level="9">900</value>
			<value level="10">900</value>
			<value level="11">900</value>
			<value level="12">900</value>
			<value level="13">900</value>
			<value level="14">900</value>
			<value level="15">900</value>
		</castRange>
		<effectPoint>
			<value level="1">-331</value>
			<value level="2">-379</value>
			<value level="3">-418</value>
			<value level="4">-457</value>
			<value level="5">-495</value>
			<value level="6">-532</value>
			<value level="7">-549</value>
			<value level="8">-566</value>
			<value level="9">-582</value>
			<value level="10">-597</value>
			<value level="11">-611</value>
			<value level="12">-624</value>
			<value level="13">-635</value>
			<value level="14">-646</value>
			<value level="15">-655</value>
		</effectPoint>
		<effectRange>
			<value level="1">1250</value>
			<value level="2">1400</value>
			<value level="3">1400</value>
			<value level="4">1400</value>
			<value level="5">1400</value>
			<value level="6">1400</value>
			<value level="7">1400</value>
			<value level="8">1400</value>
			<value level="9">1400</value>
			<value level="10">1400</value>
			<value level="11">1400</value>
			<value level="12">1400</value>
			<value level="13">1400</value>
			<value level="14">1400</value>
			<value level="15">1400</value>
		</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">35</value>
			<value level="2">40</value>
			<value level="3">44</value>
			<value level="4">48</value>
			<value level="5">52</value>
			<value level="6">56</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">12</value>
			<value level="2">28</value>
			<value level="3">31</value>
			<value level="4">35</value>
			<value level="5">38</value>
			<value level="6">42</value>
			<value level="7">43</value>
			<value level="8">44</value>
			<value level="9">46</value>
			<value level="10">48</value>
			<value level="11">50</value>
			<value level="12">51</value>
			<value level="13">52</value>
			<value level="14">54</value>
			<value level="15">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">9</value>
			<value level="5">10</value>
			<value level="6">10</value>
			<value level="7">11</value>
			<value level="8">11</value>
			<value level="9">12</value>
			<value level="10">12</value>
			<value level="11">12</value>
			<value level="12">13</value>
			<value level="13">13</value>
			<value level="14">13</value>
			<value level="15">14</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DefenceAttribute">
				<amount>10</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>-20</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1224" toLevel="17" name="Surrender to Poison">
		<!-- Level 1: For 30 sec., the enemy's Infection Resistance -25. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: For 30 sec., the enemy's Infection Resistance -25. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: For 30 sec., the enemy's Infection Resistance -25. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 16: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 17: For 30 sec., the enemy's Infection Resistance -30. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1224</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">4</value>
			<value level="6">4</value>
			<value level="7">4</value>
			<value level="8">4</value>
			<value level="9">4</value>
			<value level="10">4</value>
			<value level="11">4</value>
			<value level="12">4</value>
			<value level="13">4</value>
			<value level="14">4</value>
			<value level="15">4</value>
			<value level="16">4</value>
			<value level="17">4</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>RESIST_POISON</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>
			<value level="1">750</value>
			<value level="2">750</value>
			<value level="3">750</value>
			<value level="4">900</value>
			<value level="5">900</value>
			<value level="6">900</value>
			<value level="7">900</value>
			<value level="8">900</value>
			<value level="9">900</value>
			<value level="10">900</value>
			<value level="11">900</value>
			<value level="12">900</value>
			<value level="13">900</value>
			<value level="14">900</value>
			<value level="15">900</value>
			<value level="16">900</value>
			<value level="17">900</value>
		</castRange>
		<effectPoint>
			<value level="1">-243</value>
			<value level="2">-285</value>
			<value level="3">-331</value>
			<value level="4">-379</value>
			<value level="5">-418</value>
			<value level="6">-457</value>
			<value level="7">-495</value>
			<value level="8">-532</value>
			<value level="9">-549</value>
			<value level="10">-566</value>
			<value level="11">-582</value>
			<value level="12">-597</value>
			<value level="13">-611</value>
			<value level="14">-624</value>
			<value level="15">-635</value>
			<value level="16">-646</value>
			<value level="17">-655</value>
		</effectPoint>
		<effectRange>
			<value level="1">1250</value>
			<value level="2">1250</value>
			<value level="3">1250</value>
			<value level="4">1400</value>
			<value level="5">1400</value>
			<value level="6">1400</value>
			<value level="7">1400</value>
			<value level="8">1400</value>
			<value level="9">1400</value>
			<value level="10">1400</value>
			<value level="11">1400</value>
			<value level="12">1400</value>
			<value level="13">1400</value>
			<value level="14">1400</value>
			<value level="15">1400</value>
			<value level="16">1400</value>
			<value level="17">1400</value>
		</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
			<value level="4">40</value>
			<value level="5">44</value>
			<value level="6">48</value>
			<value level="7">52</value>
			<value level="8">56</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">64</value>
			<value level="13">66</value>
			<value level="14">68</value>
			<value level="15">70</value>
			<value level="16">72</value>
			<value level="17">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">10</value>
			<value level="2">11</value>
			<value level="3">12</value>
			<value level="4">28</value>
			<value level="5">31</value>
			<value level="6">35</value>
			<value level="7">38</value>
			<value level="8">42</value>
			<value level="9">43</value>
			<value level="10">44</value>
			<value level="11">46</value>
			<value level="12">48</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">54</value>
			<value level="17">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">7</value>
			<value level="5">8</value>
			<value level="6">9</value>
			<value level="7">10</value>
			<value level="8">10</value>
			<value level="9">11</value>
			<value level="10">11</value>
			<value level="11">12</value>
			<value level="12">12</value>
			<value level="13">12</value>
			<value level="14">13</value>
			<value level="15">13</value>
			<value level="16">13</value>
			<value level="17">14</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<trait>POISON</trait>
		<effects>
			<effect name="DefenceTrait">
				<POISON>
					<value level="1">-25</value>
					<value level="2">-25</value>
					<value level="3">-25</value>
					<value level="4">-30</value>
					<value level="5">-30</value>
					<value level="6">-30</value>
					<value level="7">-30</value>
					<value level="8">-30</value>
					<value level="9">-30</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-30</value>
					<value level="15">-30</value>
					<value level="16">-30</value>
					<value level="17">-30</value>
				</POISON>
			</effect>
		</effects>
	</skill>
	<skill id="1225" toLevel="18" name="Summon Mew the Cat">
		<!-- Summons Mew the Cat for assistance in combat. Consumes 1 Spirit Ore. -->
		<icon>icon.skill1225</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>
			<value level="1">15000</value>
			<value level="2">15000</value>
			<value level="3">15000</value>
			<value level="4">15000</value>
			<value level="5">6000</value>
			<value level="6">6000</value>
			<value level="7">6000</value>
			<value level="8">6000</value>
			<value level="9">6000</value>
			<value level="10">6000</value>
			<value level="11">6000</value>
			<value level="12">6000</value>
			<value level="13">6000</value>
			<value level="14">6000</value>
			<value level="15">6000</value>
			<value level="16">6000</value>
			<value level="17">6000</value>
			<value level="18">6000</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">31</value>
			<value level="2">35</value>
			<value level="3">42</value>
			<value level="4">48</value>
			<value level="5">56</value>
			<value level="6">62</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">82</value>
			<value level="10">86</value>
			<value level="11">88</value>
			<value level="12">92</value>
			<value level="13">95</value>
			<value level="14">98</value>
			<value level="15">102</value>
			<value level="16">104</value>
			<value level="17">106</value>
			<value level="18">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">14</value>
			<value level="6">16</value>
			<value level="7">17</value>
			<value level="8">19</value>
			<value level="9">21</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">23</value>
			<value level="13">24</value>
			<value level="14">25</value>
			<value level="15">25</value>
			<value level="16">26</value>
			<value level="17">27</value>
			<value level="18">27</value>
		</mpInitialConsume>
		<reuseDelay>
			<value level="1">5400000</value>
			<value level="2">5400000</value>
			<value level="3">5400000</value>
			<value level="4">5400000</value>
			<value level="5">5000</value>
			<value level="6">5000</value>
			<value level="7">5000</value>
			<value level="8">5000</value>
			<value level="9">5000</value>
			<value level="10">5000</value>
			<value level="11">5000</value>
			<value level="12">5000</value>
			<value level="13">5000</value>
			<value level="14">5000</value>
			<value level="15">5000</value>
			<value level="16">5000</value>
			<value level="17">5000</value>
			<value level="18">5000</value>
		</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14159</value>
					<value level="2">14160</value>
					<value level="3">14161</value>
					<value level="4">14162</value>
					<value level="5">14163</value>
					<value level="6">14164</value>
					<value level="7">14165</value>
					<value level="8">14166</value>
					<value level="9">14167</value>
					<value level="10">14168</value>
					<value level="11">14169</value>
					<value level="12">14170</value>
					<value level="13">14171</value>
					<value level="14">14172</value>
					<value level="15">14173</value>
					<value level="16">14174</value>
					<value level="17">14175</value>
					<value level="18">14176</value>
				</npcId>
				<expMultiplier>0.1</expMultiplier>
				<lifeTime>
					<value level="1">1200</value>
					<value level="2">1200</value>
					<value level="3">1200</value>
					<value level="4">1200</value>
					<value level="5">3600</value>
					<value level="6">3600</value>
					<value level="7">3600</value>
					<value level="8">3600</value>
					<value level="9">3600</value>
					<value level="10">3600</value>
					<value level="11">3600</value>
					<value level="12">3600</value>
					<value level="13">3600</value>
					<value level="14">3600</value>
					<value level="15">3600</value>
					<value level="16">3600</value>
					<value level="17">3600</value>
					<value level="18">3600</value>
				</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="1226" toLevel="18" name="Summon Boxer the Unicorn">
		<!-- Level 1: Summons Boxer the Unicorn. Requires 1 Spirit Ore. -->
		<!-- Level 2: Summons Boxer the Unicorn. Requires 1 Spirit Ore. -->
		<!-- Level 3: Summons Boxer the Unicorn. Requires 2 Spirit Ore. -->
		<!-- Level 4: Summons Boxer the Unicorn. Requires 2 Spirit Ore. -->
		<!-- Level 5: Summons Boxer the Unicorn. Requires 7 Spirit Ore. -->
		<!-- Level 6: Summons Boxer the Unicorn. Requires 1 Spirit Ore. -->
		<!-- Level 7: Summons Boxer the Unicorn. Requires 1 Spirit Ore. -->
		<!-- Level 8: Summons Boxer the Unicorn. Requires 4 Spirit Ore. -->
		<!-- Level 9: Summons Boxer the Unicorn. Requires 5 Spirit Ore. -->
		<!-- Level 10: Summons Boxer the Unicorn. Requires 6 Spirit Ore. -->
		<!-- Level 11: Summons Boxer the Unicorn. Requires 11 Spirit Ore. -->
		<!-- Level 12: Summons Boxer the Unicorn. Requires 12 Spirit Ore. -->
		<!-- Level 13: Summons Boxer the Unicorn. Requires 2 Spirit Ore. -->
		<!-- Level 14: Summons Boxer the Unicorn. Requires 3 Spirit Ore. -->
		<!-- Level 15: Summons Boxer the Unicorn. Requires 4 Spirit Ore. -->
		<!-- Level 16: Summons Boxer the Unicorn. Requires 4 Spirit Ore. -->
		<!-- Level 17: Summons Boxer the Unicorn. Requires 9 Spirit Ore. -->
		<!-- Level 18: Summons Boxer the Unicorn. Requires 10 Spirit Ore. -->
		<icon>icon.skill1226</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>
			<value level="1">15000</value>
			<value level="2">15000</value>
			<value level="3">15000</value>
			<value level="4">15000</value>
			<value level="5">6000</value>
			<value level="6">6000</value>
			<value level="7">6000</value>
			<value level="8">6000</value>
			<value level="9">6000</value>
			<value level="10">6000</value>
			<value level="11">6000</value>
			<value level="12">6000</value>
			<value level="13">6000</value>
			<value level="14">6000</value>
			<value level="15">6000</value>
			<value level="16">6000</value>
			<value level="17">6000</value>
			<value level="18">6000</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">2</value>
			<value level="4">2</value>
			<value level="5">7</value>
			<value level="6">1</value>
			<value level="7">1</value>
			<value level="8">4</value>
			<value level="9">5</value>
			<value level="10">6</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">2</value>
			<value level="14">3</value>
			<value level="15">4</value>
			<value level="16">4</value>
			<value level="17">9</value>
			<value level="18">10</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">31</value>
			<value level="2">35</value>
			<value level="3">42</value>
			<value level="4">48</value>
			<value level="5">56</value>
			<value level="6">62</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">82</value>
			<value level="10">86</value>
			<value level="11">88</value>
			<value level="12">92</value>
			<value level="13">95</value>
			<value level="14">98</value>
			<value level="15">102</value>
			<value level="16">104</value>
			<value level="17">106</value>
			<value level="18">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">14</value>
			<value level="6">16</value>
			<value level="7">17</value>
			<value level="8">19</value>
			<value level="9">21</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">23</value>
			<value level="13">24</value>
			<value level="14">25</value>
			<value level="15">25</value>
			<value level="16">26</value>
			<value level="17">27</value>
			<value level="18">27</value>
		</mpInitialConsume>
		<reuseDelay>
			<value level="1">5400000</value>
			<value level="2">5400000</value>
			<value level="3">5400000</value>
			<value level="4">5400000</value>
			<value level="5">5000</value>
			<value level="6">5000</value>
			<value level="7">5000</value>
			<value level="8">5000</value>
			<value level="9">5000</value>
			<value level="10">5000</value>
			<value level="11">5000</value>
			<value level="12">5000</value>
			<value level="13">5000</value>
			<value level="14">5000</value>
			<value level="15">5000</value>
			<value level="16">5000</value>
			<value level="17">5000</value>
			<value level="18">5000</value>
		</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14295</value>
					<value level="2">14296</value>
					<value level="3">14297</value>
					<value level="4">14298</value>
					<value level="5">14299</value>
					<value level="6">14300</value>
					<value level="7">14301</value>
					<value level="8">14302</value>
					<value level="9">14303</value>
					<value level="10">14304</value>
					<value level="11">14305</value>
					<value level="12">14306</value>
					<value level="13">14307</value>
					<value level="14">14308</value>
					<value level="15">14309</value>
					<value level="16">14310</value>
					<value level="17">14311</value>
					<value level="18">14312</value>
				</npcId>
				<lifeTime>
					<value level="1">1200</value>
					<value level="2">1200</value>
					<value level="3">1200</value>
					<value level="4">1200</value>
					<value level="5">3600</value>
					<value level="6">3600</value>
					<value level="7">3600</value>
					<value level="8">3600</value>
					<value level="9">3600</value>
					<value level="10">3600</value>
					<value level="11">3600</value>
					<value level="12">3600</value>
					<value level="13">3600</value>
					<value level="14">3600</value>
					<value level="15">3600</value>
					<value level="16">3600</value>
					<value level="17">3600</value>
					<value level="18">3600</value>
				</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">1</value>
					<value level="7">1</value>
					<value level="8">1</value>
					<value level="9">1</value>
					<value level="10">1</value>
					<value level="11">1</value>
					<value level="12">1</value>
					<value level="13">2</value>
					<value level="14">2</value>
					<value level="15">2</value>
					<value level="16">2</value>
					<value level="17">2</value>
					<value level="18">2</value>
				</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="1227" toLevel="18" name="Summon Mirage the Unicorn">
		<!-- Summons Mirage the Unicorn, which helps in combat using attack magic. Consumes 1 Spirit Ore. -->
		<icon>icon.skill1227</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>
			<value level="1">15000</value>
			<value level="2">15000</value>
			<value level="3">15000</value>
			<value level="4">15000</value>
			<value level="5">6000</value>
			<value level="6">6000</value>
			<value level="7">6000</value>
			<value level="8">6000</value>
			<value level="9">6000</value>
			<value level="10">6000</value>
			<value level="11">6000</value>
			<value level="12">6000</value>
			<value level="13">6000</value>
			<value level="14">6000</value>
			<value level="15">6000</value>
			<value level="16">6000</value>
			<value level="17">6000</value>
			<value level="18">6000</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">31</value>
			<value level="2">35</value>
			<value level="3">42</value>
			<value level="4">48</value>
			<value level="5">56</value>
			<value level="6">62</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">82</value>
			<value level="10">86</value>
			<value level="11">88</value>
			<value level="12">92</value>
			<value level="13">95</value>
			<value level="14">98</value>
			<value level="15">102</value>
			<value level="16">104</value>
			<value level="17">106</value>
			<value level="18">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">14</value>
			<value level="6">16</value>
			<value level="7">17</value>
			<value level="8">19</value>
			<value level="9">21</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">23</value>
			<value level="13">24</value>
			<value level="14">25</value>
			<value level="15">25</value>
			<value level="16">26</value>
			<value level="17">27</value>
			<value level="18">27</value>
		</mpInitialConsume>
		<reuseDelay>
			<value level="1">5400000</value>
			<value level="2">5400000</value>
			<value level="3">5400000</value>
			<value level="4">5400000</value>
			<value level="5">5000</value>
			<value level="6">5000</value>
			<value level="7">5000</value>
			<value level="8">5000</value>
			<value level="9">5000</value>
			<value level="10">5000</value>
			<value level="11">5000</value>
			<value level="12">5000</value>
			<value level="13">5000</value>
			<value level="14">5000</value>
			<value level="15">5000</value>
			<value level="16">5000</value>
			<value level="17">5000</value>
			<value level="18">5000</value>
		</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14343</value>
					<value level="2">14344</value>
					<value level="3">14345</value>
					<value level="4">14346</value>
					<value level="5">14347</value>
					<value level="6">14348</value>
					<value level="7">14349</value>
					<value level="8">14350</value>
					<value level="9">14351</value>
					<value level="10">14352</value>
					<value level="11">14353</value>
					<value level="12">14354</value>
					<value level="13">14355</value>
					<value level="14">14356</value>
					<value level="15">14357</value>
					<value level="16">14358</value>
					<value level="17">14359</value>
					<value level="18">14360</value>
				</npcId>
				<expMultiplier>0.1</expMultiplier>
				<lifeTime>
					<value level="1">1200</value>
					<value level="2">1200</value>
					<value level="3">1200</value>
					<value level="4">1200</value>
					<value level="5">3600</value>
					<value level="6">3600</value>
					<value level="7">3600</value>
					<value level="8">3600</value>
					<value level="9">3600</value>
					<value level="10">3600</value>
					<value level="11">3600</value>
					<value level="12">3600</value>
					<value level="13">3600</value>
					<value level="14">3600</value>
					<value level="15">3600</value>
					<value level="16">3600</value>
					<value level="17">3600</value>
					<value level="18">3600</value>
				</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="1228" toLevel="18" name="Summon Silhouette">
		<!-- Summons Silhouette, which helps in combat using attack magic. Consumes 1 Spirit Ore. -->
		<icon>icon.skill1228</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>
			<value level="1">15000</value>
			<value level="2">15000</value>
			<value level="3">15000</value>
			<value level="4">15000</value>
			<value level="5">6000</value>
			<value level="6">6000</value>
			<value level="7">6000</value>
			<value level="8">6000</value>
			<value level="9">6000</value>
			<value level="10">6000</value>
			<value level="11">6000</value>
			<value level="12">6000</value>
			<value level="13">6000</value>
			<value level="14">6000</value>
			<value level="15">6000</value>
			<value level="16">6000</value>
			<value level="17">6000</value>
			<value level="18">6000</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">31</value>
			<value level="2">35</value>
			<value level="3">42</value>
			<value level="4">48</value>
			<value level="5">56</value>
			<value level="6">62</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">82</value>
			<value level="10">86</value>
			<value level="11">88</value>
			<value level="12">92</value>
			<value level="13">95</value>
			<value level="14">98</value>
			<value level="15">102</value>
			<value level="16">104</value>
			<value level="17">106</value>
			<value level="18">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">14</value>
			<value level="6">16</value>
			<value level="7">17</value>
			<value level="8">19</value>
			<value level="9">21</value>
			<value level="10">21</value>
			<value level="11">22</value>
			<value level="12">23</value>
			<value level="13">24</value>
			<value level="14">25</value>
			<value level="15">25</value>
			<value level="16">26</value>
			<value level="17">27</value>
			<value level="18">27</value>
		</mpInitialConsume>
		<reuseDelay>
			<value level="1">5400000</value>
			<value level="2">5400000</value>
			<value level="3">5400000</value>
			<value level="4">5400000</value>
			<value level="5">5000</value>
			<value level="6">5000</value>
			<value level="7">5000</value>
			<value level="8">5000</value>
			<value level="9">5000</value>
			<value level="10">5000</value>
			<value level="11">5000</value>
			<value level="12">5000</value>
			<value level="13">5000</value>
			<value level="14">5000</value>
			<value level="15">5000</value>
			<value level="16">5000</value>
			<value level="17">5000</value>
			<value level="18">5000</value>
		</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14527</value>
					<value level="2">14528</value>
					<value level="3">14529</value>
					<value level="4">14530</value>
					<value level="5">14531</value>
					<value level="6">14532</value>
					<value level="7">14533</value>
					<value level="8">14534</value>
					<value level="9">14535</value>
					<value level="10">14536</value>
					<value level="11">14537</value>
					<value level="12">14538</value>
					<value level="13">14539</value>
					<value level="14">14540</value>
					<value level="15">14541</value>
					<value level="16">14542</value>
					<value level="17">14543</value>
					<value level="18">14544</value>
				</npcId>
				<expMultiplier>0.1</expMultiplier>
				<lifeTime>
					<value level="1">1200</value>
					<value level="2">1200</value>
					<value level="3">1200</value>
					<value level="4">1200</value>
					<value level="5">3600</value>
					<value level="6">3600</value>
					<value level="7">3600</value>
					<value level="8">3600</value>
					<value level="9">3600</value>
					<value level="10">3600</value>
					<value level="11">3600</value>
					<value level="12">3600</value>
					<value level="13">3600</value>
					<value level="14">3600</value>
					<value level="15">3600</value>
					<value level="16">3600</value>
					<value level="17">3600</value>
					<value level="18">3600</value>
				</lifeTime>
			</effect>
		</effects>
	</skill>
	<skill id="1229" toLevel="18" name="Chant of Life">
		<!-- Level 1: Restores 12 HP per sec. for all party members for 15 sec. -->
		<!-- Level 2: Restores 15 HP per sec. for all party members for 15 sec. -->
		<!-- Level 3: Restores 18 HP per sec. for all party members for 15 sec. -->
		<!-- Level 4: Restores 23 HP per sec. for all party members for 15 sec. -->
		<!-- Level 5: Restores 27 HP per sec. for all party members for 15 sec. -->
		<!-- Level 6: Restores 31 HP per sec. for all party members for 15 sec. -->
		<!-- Level 7: Restores 35 HP per sec. for all party members for 15 sec. -->
		<!-- Level 8: Restores 39 HP per sec. for all party members for 15 sec. -->
		<!-- Level 9: Restores 43 HP per sec. for all party members for 15 sec. -->
		<!-- Level 10: Restores 45 HP per sec. for all party members for 15 sec. -->
		<!-- Level 11: Restores 46 HP per sec. for all party members for 15 sec. -->
		<!-- Level 12: Restores 48 HP per sec. for all party members for 15 sec. -->
		<!-- Level 13: Restores 50 HP per sec. for all party members for 15 sec. -->
		<!-- Level 14: Restores 52 HP per sec. for all party members for 15 sec. -->
		<!-- Level 15: Restores 53 HP per sec. for all party members for 15 sec. -->
		<!-- Level 16: Restores 55 HP per sec. for all party members for 15 sec. -->
		<!-- Level 17: Restores 56 HP per sec. for all party members for 15 sec. -->
		<!-- Level 18: Restores 58 HP per sec. for all party members for 15 sec. -->
		<icon>icon.skill1229</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
			<value level="14">14</value>
			<value level="15">15</value>
			<value level="16">16</value>
			<value level="17">17</value>
			<value level="18">18</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_ORC</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">204</value>
			<value level="2">243</value>
			<value level="3">285</value>
			<value level="4">331</value>
			<value level="5">379</value>
			<value level="6">418</value>
			<value level="7">457</value>
			<value level="8">495</value>
			<value level="9">532</value>
			<value level="10">549</value>
			<value level="11">566</value>
			<value level="12">582</value>
			<value level="13">597</value>
			<value level="14">611</value>
			<value level="15">624</value>
			<value level="16">635</value>
			<value level="17">646</value>
			<value level="18">655</value>
		</effectPoint>
		<hitTime>7000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">25</value>
			<value level="3">30</value>
			<value level="4">35</value>
			<value level="5">40</value>
			<value level="6">44</value>
			<value level="7">48</value>
			<value level="8">52</value>
			<value level="9">56</value>
			<value level="10">58</value>
			<value level="11">60</value>
			<value level="12">62</value>
			<value level="13">64</value>
			<value level="14">66</value>
			<value level="15">68</value>
			<value level="16">70</value>
			<value level="17">72</value>
			<value level="18">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">47</value>
			<value level="2">58</value>
			<value level="3">70</value>
			<value level="4">82</value>
			<value level="5">98</value>
			<value level="6">107</value>
			<value level="7">122</value>
			<value level="8">131</value>
			<value level="9">144</value>
			<value level="10">151</value>
			<value level="11">156</value>
			<value level="12">159</value>
			<value level="13">166</value>
			<value level="14">171</value>
			<value level="15">178</value>
			<value level="16">182</value>
			<value level="17">186</value>
			<value level="18">191</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">12</value>
			<value level="2">14</value>
			<value level="3">18</value>
			<value level="4">21</value>
			<value level="5">24</value>
			<value level="6">27</value>
			<value level="7">30</value>
			<value level="8">33</value>
			<value level="9">36</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">40</value>
			<value level="13">41</value>
			<value level="14">43</value>
			<value level="15">44</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="HealOverTime">
				<power>
					<value level="1">12</value>
					<value level="2">15</value>
					<value level="3">18</value>
					<value level="4">23</value>
					<value level="5">27</value>
					<value level="6">31</value>
					<value level="7">35</value>
					<value level="8">39</value>
					<value level="9">43</value>
					<value level="10">45</value>
					<value level="11">46</value>
					<value level="12">58</value>
					<value level="13">50</value>
					<value level="14">52</value>
					<value level="15">53</value>
					<value level="16">55</value>
					<value level="17">56</value>
					<value level="18">58</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1230" toLevel="28" name="Prominence">
		<!-- Level 1: Deals fire magic damage to target with 49 Power added to M. Atk. -->
		<!-- Level 2: Deals fire magic damage to target with 52 Power added to M. Atk. -->
		<!-- Level 3: Deals fire magic damage to target with 55 Power added to M. Atk. -->
		<!-- Level 4: Deals fire magic damage to target with 58 Power added to M. Atk. -->
		<!-- Level 5: Deals fire magic damage to target with 61 Power added to M. Atk. -->
		<!-- Level 6: Deals fire magic damage to target with 65 Power added to M. Atk. -->
		<!-- Level 7: Deals fire magic damage to target with 68 Power added to M. Atk. -->
		<!-- Level 8: Deals fire magic damage to target with 72 Power added to M. Atk. -->
		<!-- Level 9: Deals fire magic damage to target with 75 Power added to M. Atk. -->
		<!-- Level 10: Deals fire magic damage to target with 78 Power added to M. Atk. -->
		<!-- Level 11: Deals fire magic damage to target with 80 Power added to M. Atk. -->
		<!-- Level 12: Deals fire magic damage to target with 82 Power added to M. Atk. -->
		<!-- Level 13: Deals fire magic damage to target with 84 Power added to M. Atk. -->
		<!-- Level 14: Deals fire magic damage to target with 85 Power added to M. Atk. -->
		<!-- Level 15: Deals fire magic damage to target with 87 Power added to M. Atk. -->
		<!-- Level 16: Deals fire magic damage to target with 89 Power added to M. Atk. -->
		<!-- Level 17: Deals fire magic damage to target with 90 Power added to M. Atk. -->
		<!-- Level 18: Deals fire magic damage to target with 92 Power added to M. Atk. -->
		<!-- Level 19: Deals fire magic damage to target with 94 Power added to M. Atk. -->
		<!-- Level 20: Deals fire magic damage to target with 96 Power added to M. Atk. -->
		<!-- Level 21: Deals fire magic damage to target with 97 Power added to M. Atk. -->
		<!-- Level 22: Deals fire magic damage to target with 99 Power added to M. Atk. -->
		<!-- Level 23: Deals fire magic damage to target with 100 Power added to M. Atk. -->
		<!-- Level 24: Deals fire magic damage to target with 102 Power added to M. Atk. -->
		<!-- Level 25: Deals fire magic damage to target with 104 Power added to M. Atk. -->
		<!-- Level 26: Deals fire magic damage to target with 105 Power added to M. Atk. -->
		<!-- Level 27: Deals fire magic damage to target with 107 Power added to M. Atk. -->
		<!-- Level 28: Deals fire magic damage to target with 108 Power added to M. Atk. -->
		<icon>icon.skill1230</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-360</value>
			<value level="2">-379</value>
			<value level="3">-399</value>
			<value level="4">-418</value>
			<value level="5">-438</value>
			<value level="6">-457</value>
			<value level="7">-477</value>
			<value level="8">-495</value>
			<value level="9">-514</value>
			<value level="10">-532</value>
			<value level="11">-541</value>
			<value level="12">-549</value>
			<value level="13">-558</value>
			<value level="14">-566</value>
			<value level="15">-574</value>
			<value level="16">-582</value>
			<value level="17">-590</value>
			<value level="18">-597</value>
			<value level="19">-604</value>
			<value level="20">-611</value>
			<value level="21">-617</value>
			<value level="22">-624</value>
			<value level="23">-630</value>
			<value level="24">-635</value>
			<value level="25">-641</value>
			<value level="26">-646</value>
			<value level="27">-650</value>
			<value level="28">-655</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">57</value>
			<value level="12">58</value>
			<value level="13">59</value>
			<value level="14">60</value>
			<value level="15">61</value>
			<value level="16">62</value>
			<value level="17">63</value>
			<value level="18">64</value>
			<value level="19">65</value>
			<value level="20">66</value>
			<value level="21">67</value>
			<value level="22">68</value>
			<value level="23">69</value>
			<value level="24">70</value>
			<value level="25">71</value>
			<value level="26">72</value>
			<value level="27">73</value>
			<value level="28">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">27</value>
			<value level="2">28</value>
			<value level="3">30</value>
			<value level="4">31</value>
			<value level="5">34</value>
			<value level="6">35</value>
			<value level="7">36</value>
			<value level="8">38</value>
			<value level="9">39</value>
			<value level="10">42</value>
			<value level="11">42</value>
			<value level="12">43</value>
			<value level="13">44</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">48</value>
			<value level="20">50</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">54</value>
			<value level="27">54</value>
			<value level="28">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">8</value>
			<value level="5">8</value>
			<value level="6">9</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">11</value>
			<value level="13">11</value>
			<value level="14">11</value>
			<value level="15">11</value>
			<value level="16">12</value>
			<value level="17">12</value>
			<value level="18">12</value>
			<value level="19">12</value>
			<value level="20">12</value>
			<value level="21">13</value>
			<value level="22">13</value>
			<value level="23">13</value>
			<value level="24">13</value>
			<value level="25">13</value>
			<value level="26">13</value>
			<value level="27">14</value>
			<value level="28">14</value>
		</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">49</value>
					<value level="2">52</value>
					<value level="3">55</value>
					<value level="4">58</value>
					<value level="5">61</value>
					<value level="6">65</value>
					<value level="7">68</value>
					<value level="8">72</value>
					<value level="9">75</value>
					<value level="10">78</value>
					<value level="11">80</value>
					<value level="12">82</value>
					<value level="13">84</value>
					<value level="14">85</value>
					<value level="15">87</value>
					<value level="16">89</value>
					<value level="17">90</value>
					<value level="18">92</value>
					<value level="19">94</value>
					<value level="20">96</value>
					<value level="21">97</value>
					<value level="22">99</value>
					<value level="23">100</value>
					<value level="24">102</value>
					<value level="25">104</value>
					<value level="26">105</value>
					<value level="27">107</value>
					<value level="28">108</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="1231" toLevel="28" name="Aura Flare">
		<!-- Level 1: Inflicts magic damage on the nearest enemy with 39 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 2: Inflicts magic damage on the nearest enemy with 42 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 3: Inflicts magic damage on the nearest enemy with 44 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 4: Inflicts magic damage on the nearest enemy with 47 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 5: Inflicts magic damage on the nearest enemy with 49 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 6: Inflicts magic damage on the nearest enemy with 52 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 7: Inflicts magic damage on the nearest enemy with 55 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 8: Inflicts magic damage on the nearest enemy with 57 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 9: Inflicts magic damage on the nearest enemy with 60 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 10: Inflicts magic damage on the nearest enemy with 63 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 11: Inflicts magic damage on the nearest enemy with 64 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 12: Inflicts magic damage on the nearest enemy with 66 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 13: Inflicts magic damage on the nearest enemy with 67 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 14: Inflicts magic damage on the nearest enemy with 68 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 15: Inflicts magic damage on the nearest enemy with 70 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 16: Inflicts magic damage on the nearest enemy with 71 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 17: Inflicts magic damage on the nearest enemy with 72 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 18: Inflicts magic damage on the nearest enemy with 74 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 19: Inflicts magic damage on the nearest enemy with 75 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 20: Inflicts magic damage on the nearest enemy with 77 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 21: Inflicts magic damage on the nearest enemy with 78 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 22: Inflicts magic damage on the nearest enemy with 79 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 23: Inflicts magic damage on the nearest enemy with 80 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 24: Inflicts magic damage on the nearest enemy with 82 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 25: Inflicts magic damage on the nearest enemy with 83 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 26: Inflicts magic damage on the nearest enemy with 84 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 27: Inflicts magic damage on the nearest enemy with 85 power. For 3 sec., PvP M. Def. +50%. -->
		<!-- Level 28: Inflicts magic damage on the nearest enemy with 87 power. For 3 sec., PvP M. Def. +50%. -->
		<icon>icon.skill1231</icon>
		<operateType>A3</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>0</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>MA_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>150</castRange>
		<effectPoint>
			<value level="1">-288</value>
			<value level="2">-303</value>
			<value level="3">-319</value>
			<value level="4">-335</value>
			<value level="5">-350</value>
			<value level="6">-366</value>
			<value level="7">-381</value>
			<value level="8">-396</value>
			<value level="9">-411</value>
			<value level="10">-426</value>
			<value level="11">-433</value>
			<value level="12">-440</value>
			<value level="13">-446</value>
			<value level="14">-453</value>
			<value level="15">-459</value>
			<value level="16">-466</value>
			<value level="17">-472</value>
			<value level="18">-478</value>
			<value level="19">-483</value>
			<value level="20">-489</value>
			<value level="21">-494</value>
			<value level="22">-499</value>
			<value level="23">-504</value>
			<value level="24">-508</value>
			<value level="25">-513</value>
			<value level="26">-517</value>
			<value level="27">-520</value>
			<value level="28">-524</value>
		</effectPoint>
		<effectRange>650</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">57</value>
			<value level="12">58</value>
			<value level="13">59</value>
			<value level="14">60</value>
			<value level="15">61</value>
			<value level="16">62</value>
			<value level="17">63</value>
			<value level="18">64</value>
			<value level="19">65</value>
			<value level="20">66</value>
			<value level="21">67</value>
			<value level="22">68</value>
			<value level="23">69</value>
			<value level="24">70</value>
			<value level="25">71</value>
			<value level="26">72</value>
			<value level="27">73</value>
			<value level="28">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">27</value>
			<value level="2">28</value>
			<value level="3">30</value>
			<value level="4">31</value>
			<value level="5">34</value>
			<value level="6">35</value>
			<value level="7">36</value>
			<value level="8">38</value>
			<value level="9">39</value>
			<value level="10">42</value>
			<value level="11">42</value>
			<value level="12">43</value>
			<value level="13">44</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">48</value>
			<value level="20">50</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">54</value>
			<value level="27">54</value>
			<value level="28">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">8</value>
			<value level="5">8</value>
			<value level="6">9</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">11</value>
			<value level="13">11</value>
			<value level="14">11</value>
			<value level="15">11</value>
			<value level="16">12</value>
			<value level="17">12</value>
			<value level="18">12</value>
			<value level="19">12</value>
			<value level="20">12</value>
			<value level="21">13</value>
			<value level="22">13</value>
			<value level="23">13</value>
			<value level="24">13</value>
			<value level="25">13</value>
			<value level="26">13</value>
			<value level="27">14</value>
			<value level="28">14</value>
		</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">39</value>
					<value level="2">42</value>
					<value level="3">44</value>
					<value level="4">47</value>
					<value level="5">49</value>
					<value level="6">52</value>
					<value level="7">55</value>
					<value level="8">57</value>
					<value level="9">60</value>
					<value level="10">63</value>
					<value level="11">64</value>
					<value level="12">66</value>
					<value level="13">67</value>
					<value level="14">68</value>
					<value level="15">70</value>
					<value level="16">71</value>
					<value level="17">72</value>
					<value level="18">74</value>
					<value level="19">75</value>
					<value level="20">77</value>
					<value level="21">78</value>
					<value level="22">79</value>
					<value level="23">80</value>
					<value level="24">82</value>
					<value level="25">83</value>
					<value level="26">84</value>
					<value level="27">85</value>
					<value level="28">87</value>
				</power>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<selfEffects>
		</selfEffects>
	</skill>
	<skill id="1232" toLevel="3" name="Blazing Skin">
		<!-- Level 1: For 20 min., transfers 10% of the target's received damage back to the enemy. (Can only be used on party members.) -->
		<!-- Level 2: For 20 min., transfers 15% of the target's received damage back to the enemy. (Can only be used on party members.) -->
		<!-- Level 3: For 20 min., transfers 20% of the target's received damage back to the enemy. (Can only be used on party members.) -->
		<icon>icon.skill1232</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">35</value>
			<value level="3">42</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">9</value>
			<value level="3">10</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="DamageShield">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1233" toLevel="4" name="Decay">
		<!-- Level 1: Makes the enemy rot from inside making them lose 102 HP per sec. for 15 sec. -->
		<!-- Level 2: Makes the enemy rot from inside making them lose 125 HP per sec. for 15 sec. -->
		<!-- Level 3: Makes the enemy rot from inside making them lose 144 HP per sec. for 15 sec. -->
		<!-- Level 4: Makes the enemy rot from inside making them lose 157 HP per sec. for 15 sec. -->
		<icon>icon.skill1233</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">8</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-457</value>
			<value level="2">-532</value>
			<value level="3">-597</value>
			<value level="4">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">48</value>
			<value level="2">56</value>
			<value level="3">64</value>
			<value level="4">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">52</value>
			<value level="2">62</value>
			<value level="3">71</value>
			<value level="4">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">13</value>
			<value level="2">15</value>
			<value level="3">18</value>
			<value level="4">21</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">102</value>
					<value level="2">125</value>
					<value level="3">144</value>
					<value level="4">157</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1234" toLevel="28" name="Vampiric Claw">
		<!-- Level 1: Inflicts dark damage with 49 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 2: Inflicts dark damage with 52 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 3: Inflicts dark damage with 55 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 4: Inflicts dark damage with 58 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 5: Inflicts dark damage with 61 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 6: Inflicts dark damage with 65 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 7: Inflicts dark damage with 68 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 8: Inflicts dark damage with 72 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 9: Inflicts dark damage with 75 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 10: Inflicts dark damage with 78 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 11: Inflicts dark damage with 80 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 12: Inflicts dark damage with 82 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 13: Inflicts dark damage with 84 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 14: Inflicts dark damage with 85 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 15: Inflicts dark damage with 87 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 16: Inflicts dark damage with 89 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 17: Inflicts dark damage with 90 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 18: Inflicts dark damage with 92 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 19: Inflicts dark damage with 94 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 20: Inflicts dark damage with 96 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 21: Inflicts dark damage with 97 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 22: Inflicts dark damage with 99 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 23: Inflicts dark damage with 100 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 24: Inflicts dark damage with 102 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 25: Inflicts dark damage with 104 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 26: Inflicts dark damage with 105 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 27: Inflicts dark damage with 107 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<!-- Level 28: Inflicts dark damage with 108 Power added to M. Atk. Absorbs 40% of the damage as HP. -->
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-360</value>
			<value level="2">-379</value>
			<value level="3">-399</value>
			<value level="4">-418</value>
			<value level="5">-438</value>
			<value level="6">-457</value>
			<value level="7">-477</value>
			<value level="8">-495</value>
			<value level="9">-514</value>
			<value level="10">-532</value>
			<value level="11">-541</value>
			<value level="12">-549</value>
			<value level="13">-558</value>
			<value level="14">-566</value>
			<value level="15">-574</value>
			<value level="16">-582</value>
			<value level="17">-590</value>
			<value level="18">-597</value>
			<value level="19">-604</value>
			<value level="20">-611</value>
			<value level="21">-617</value>
			<value level="22">-624</value>
			<value level="23">-630</value>
			<value level="24">-635</value>
			<value level="25">-641</value>
			<value level="26">-646</value>
			<value level="27">-650</value>
			<value level="28">-655</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">57</value>
			<value level="12">58</value>
			<value level="13">59</value>
			<value level="14">60</value>
			<value level="15">61</value>
			<value level="16">62</value>
			<value level="17">63</value>
			<value level="18">64</value>
			<value level="19">65</value>
			<value level="20">66</value>
			<value level="21">67</value>
			<value level="22">68</value>
			<value level="23">69</value>
			<value level="24">70</value>
			<value level="25">71</value>
			<value level="26">72</value>
			<value level="27">73</value>
			<value level="28">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">48</value>
			<value level="2">50</value>
			<value level="3">54</value>
			<value level="4">56</value>
			<value level="5">59</value>
			<value level="6">62</value>
			<value level="7">66</value>
			<value level="8">68</value>
			<value level="9">71</value>
			<value level="10">74</value>
			<value level="11">75</value>
			<value level="12">78</value>
			<value level="13">78</value>
			<value level="14">80</value>
			<value level="15">82</value>
			<value level="16">83</value>
			<value level="17">84</value>
			<value level="18">86</value>
			<value level="19">87</value>
			<value level="20">88</value>
			<value level="21">90</value>
			<value level="22">91</value>
			<value level="23">92</value>
			<value level="24">94</value>
			<value level="25">95</value>
			<value level="26">96</value>
			<value level="27">98</value>
			<value level="28">98</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">12</value>
			<value level="2">13</value>
			<value level="3">13</value>
			<value level="4">14</value>
			<value level="5">15</value>
			<value level="6">16</value>
			<value level="7">16</value>
			<value level="8">17</value>
			<value level="9">18</value>
			<value level="10">19</value>
			<value level="11">19</value>
			<value level="12">19</value>
			<value level="13">20</value>
			<value level="14">20</value>
			<value level="15">20</value>
			<value level="16">21</value>
			<value level="17">21</value>
			<value level="18">21</value>
			<value level="19">22</value>
			<value level="20">22</value>
			<value level="21">22</value>
			<value level="22">23</value>
			<value level="23">23</value>
			<value level="24">23</value>
			<value level="25">24</value>
			<value level="26">24</value>
			<value level="27">24</value>
			<value level="28">25</value>
		</mpInitialConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">49</value>
					<value level="2">52</value>
					<value level="3">55</value>
					<value level="4">58</value>
					<value level="5">61</value>
					<value level="6">65</value>
					<value level="7">68</value>
					<value level="8">72</value>
					<value level="9">75</value>
					<value level="10">78</value>
					<value level="11">80</value>
					<value level="12">82</value>
					<value level="13">84</value>
					<value level="14">85</value>
					<value level="15">87</value>
					<value level="16">89</value>
					<value level="17">90</value>
					<value level="18">92</value>
					<value level="19">94</value>
					<value level="20">96</value>
					<value level="21">97</value>
					<value level="22">99</value>
					<value level="23">100</value>
					<value level="24">102</value>
					<value level="25">104</value>
					<value level="26">105</value>
					<value level="27">107</value>
					<value level="28">108</value>
				</power>
				<percentage>40</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="1235" toLevel="28" name="Hydro Blast">
		<!-- Level 1: Releases a high pressure current to inflict Water damage on the enemy with 49 Power added to M. Atk. -->
		<!-- Level 2: Releases a high pressure current to inflict Water damage on the enemy with 52 Power added to M. Atk. -->
		<!-- Level 3: Releases a high pressure current to inflict Water damage on the enemy with 55 Power added to M. Atk. -->
		<!-- Level 4: Releases a high pressure current to inflict Water damage on the enemy with 58 Power added to M. Atk. -->
		<!-- Level 5: Releases a high pressure current to inflict Water damage on the enemy with 61 Power added to M. Atk. -->
		<!-- Level 6: Releases a high pressure current to inflict Water damage on the enemy with 65 Power added to M. Atk. -->
		<!-- Level 7: Releases a high pressure current to inflict Water damage on the enemy with 68 Power added to M. Atk. -->
		<!-- Level 8: Releases a high pressure current to inflict Water damage on the enemy with 72 Power added to M. Atk. -->
		<!-- Level 9: Releases a high pressure current to inflict Water damage on the enemy with 75 Power added to M. Atk. -->
		<!-- Level 10: Releases a high pressure current to inflict Water damage on the enemy with 78 Power added to M. Atk. -->
		<!-- Level 11: Releases a high pressure current to inflict Water damage on the enemy with 80 Power added to M. Atk. -->
		<!-- Level 12: Releases a high pressure current to inflict Water damage on the enemy with 82 Power added to M. Atk. -->
		<!-- Level 13: Releases a high pressure current to inflict Water damage on the enemy with 84 Power added to M. Atk. -->
		<!-- Level 14: Releases a high pressure current to inflict Water damage on the enemy with 85 Power added to M. Atk. -->
		<!-- Level 15: Releases a high pressure current to inflict Water damage on the enemy with 87 Power added to M. Atk. -->
		<!-- Level 16: Releases a high pressure current to inflict Water damage on the enemy with 89 Power added to M. Atk. -->
		<!-- Level 17: Releases a high pressure current to inflict Water damage on the enemy with 90 Power added to M. Atk. -->
		<!-- Level 18: Releases a high pressure current to inflict Water damage on the enemy with 92 Power added to M. Atk. -->
		<!-- Level 19: Releases a high pressure current to inflict Water damage on the enemy with 94 Power added to M. Atk. -->
		<!-- Level 20: Releases a high pressure current to inflict Water damage on the enemy with 96 Power added to M. Atk. -->
		<!-- Level 21: Releases a high pressure current to inflict Water damage on the enemy with 97 Power added to M. Atk. -->
		<!-- Level 22: Releases a high pressure current to inflict Water damage on the enemy with 99 Power added to M. Atk. -->
		<!-- Level 23: Releases a high pressure current to inflict Water damage on the enemy with 100 Power added to M. Atk. -->
		<!-- Level 24: Releases a high pressure current to inflict Water damage on the enemy with 102 Power added to M. Atk. -->
		<!-- Level 25: Releases a high pressure current to inflict Water damage on the enemy with 104 Power added to M. Atk. -->
		<!-- Level 26: Releases a high pressure current to inflict Water damage on the enemy with 105 Power added to M. Atk. -->
		<!-- Level 27: Releases a high pressure current to inflict Water damage on the enemy with 107 Power added to M. Atk. -->
		<!-- Level 28: Releases a high pressure current to inflict Water damage on the enemy with 108 Power added to M. Atk. -->
		<icon>icon.skill1235</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-360</value>
			<value level="2">-379</value>
			<value level="3">-399</value>
			<value level="4">-418</value>
			<value level="5">-438</value>
			<value level="6">-457</value>
			<value level="7">-477</value>
			<value level="8">-495</value>
			<value level="9">-514</value>
			<value level="10">-532</value>
			<value level="11">-541</value>
			<value level="12">-549</value>
			<value level="13">-558</value>
			<value level="14">-566</value>
			<value level="15">-574</value>
			<value level="16">-582</value>
			<value level="17">-590</value>
			<value level="18">-597</value>
			<value level="19">-604</value>
			<value level="20">-611</value>
			<value level="21">-617</value>
			<value level="22">-624</value>
			<value level="23">-630</value>
			<value level="24">-635</value>
			<value level="25">-641</value>
			<value level="26">-646</value>
			<value level="27">-650</value>
			<value level="28">-655</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">57</value>
			<value level="12">58</value>
			<value level="13">59</value>
			<value level="14">60</value>
			<value level="15">61</value>
			<value level="16">62</value>
			<value level="17">63</value>
			<value level="18">64</value>
			<value level="19">65</value>
			<value level="20">66</value>
			<value level="21">67</value>
			<value level="22">68</value>
			<value level="23">69</value>
			<value level="24">70</value>
			<value level="25">71</value>
			<value level="26">72</value>
			<value level="27">73</value>
			<value level="28">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">27</value>
			<value level="2">28</value>
			<value level="3">30</value>
			<value level="4">31</value>
			<value level="5">34</value>
			<value level="6">35</value>
			<value level="7">36</value>
			<value level="8">38</value>
			<value level="9">39</value>
			<value level="10">42</value>
			<value level="11">42</value>
			<value level="12">43</value>
			<value level="13">44</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">48</value>
			<value level="20">50</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">54</value>
			<value level="27">54</value>
			<value level="28">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">8</value>
			<value level="5">8</value>
			<value level="6">9</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">11</value>
			<value level="13">11</value>
			<value level="14">11</value>
			<value level="15">11</value>
			<value level="16">12</value>
			<value level="17">12</value>
			<value level="18">12</value>
			<value level="19">12</value>
			<value level="20">12</value>
			<value level="21">13</value>
			<value level="22">13</value>
			<value level="23">13</value>
			<value level="24">13</value>
			<value level="25">13</value>
			<value level="26">13</value>
			<value level="27">14</value>
			<value level="28">14</value>
		</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">49</value>
					<value level="2">52</value>
					<value level="3">55</value>
					<value level="4">58</value>
					<value level="5">61</value>
					<value level="6">65</value>
					<value level="7">68</value>
					<value level="8">72</value>
					<value level="9">75</value>
					<value level="10">78</value>
					<value level="11">80</value>
					<value level="12">82</value>
					<value level="13">84</value>
					<value level="14">85</value>
					<value level="15">87</value>
					<value level="16">89</value>
					<value level="17">90</value>
					<value level="18">92</value>
					<value level="19">94</value>
					<value level="20">96</value>
					<value level="21">97</value>
					<value level="22">99</value>
					<value level="23">100</value>
					<value level="24">102</value>
					<value level="25">104</value>
					<value level="26">105</value>
					<value level="27">107</value>
					<value level="28">108</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1236" toLevel="19" name="Frost Bolt">
		<!-- Level 1: Freezes the air surrounding the enemy with 30 power. Their Speed -20% for 1 min. -->
		<!-- Level 2: Freezes the air surrounding the enemy with 31 power. Their Speed -20% for 1 min. -->
		<!-- Level 3: Freezes the air surrounding the enemy with 33 power. Their Speed -20% for 1 min. -->
		<!-- Level 4: Freezes the air surrounding the enemy with 35 power. Their Speed -20% for 1 min. -->
		<!-- Level 5: Freezes the air surrounding the enemy with 37 power. Their Speed -20% for 1 min. -->
		<!-- Level 6: Freezes the air surrounding the enemy with 39 power. Their Speed -20% for 1 min. -->
		<!-- Level 7: Freezes the air surrounding the enemy with 41 power. Their Speed -20% for 1 min. -->
		<!-- Level 8: Freezes the air surrounding the enemy with 43 power. Their Speed -20% for 1 min. -->
		<!-- Level 9: Freezes the air surrounding the enemy with 45 power. Their Speed -20% for 1 min. -->
		<!-- Level 10: Freezes the air surrounding the enemy with 47 power. Their Speed -20% for 1 min. -->
		<!-- Level 11: Freezes the air surrounding the enemy with 49 power. Their Speed -20% for 1 min. -->
		<!-- Level 12: Freezes the air surrounding the enemy with 51 power. Their Speed -20% for 1 min. -->
		<!-- Level 13: Freezes the air surrounding the enemy with 53 power. Their Speed -20% for 1 min. -->
		<!-- Level 14: Freezes the air surrounding the enemy with 56 power. Their Speed -20% for 1 min. -->
		<!-- Level 15: Freezes the air surrounding the enemy with 58 power. Their Speed -20% for 1 min. -->
		<!-- Level 16: Freezes the air surrounding the enemy with 59 power. Their Speed -20% for 1 min. -->
		<!-- Level 17: Freezes the air surrounding the enemy with 61 power. Their Speed -20% for 1 min. -->
		<!-- Level 18: Freezes the air surrounding the enemy with 63 power. Their Speed -20% for 1 min. -->
		<!-- Level 19: Freezes the air surrounding the enemy with 65 power. Their Speed -20% for 1 min. -->
		<icon>icon.skill1236</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>60</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-360</value>
			<value level="2">-379</value>
			<value level="3">-399</value>
			<value level="4">-418</value>
			<value level="5">-438</value>
			<value level="6">-457</value>
			<value level="7">-477</value>
			<value level="8">-495</value>
			<value level="9">-514</value>
			<value level="10">-532</value>
			<value level="11">-549</value>
			<value level="12">-566</value>
			<value level="13">-582</value>
			<value level="14">-597</value>
			<value level="15">-611</value>
			<value level="16">-624</value>
			<value level="17">-635</value>
			<value level="18">-646</value>
			<value level="19">-655</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3100</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">58</value>
			<value level="12">60</value>
			<value level="13">62</value>
			<value level="14">64</value>
			<value level="15">66</value>
			<value level="16">68</value>
			<value level="17">70</value>
			<value level="18">72</value>
			<value level="19">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">27</value>
			<value level="2">28</value>
			<value level="3">30</value>
			<value level="4">31</value>
			<value level="5">34</value>
			<value level="6">35</value>
			<value level="7">36</value>
			<value level="8">38</value>
			<value level="9">39</value>
			<value level="10">42</value>
			<value level="11">43</value>
			<value level="12">44</value>
			<value level="13">46</value>
			<value level="14">48</value>
			<value level="15">50</value>
			<value level="16">51</value>
			<value level="17">52</value>
			<value level="18">54</value>
			<value level="19">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">8</value>
			<value level="5">8</value>
			<value level="6">9</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">11</value>
			<value level="13">12</value>
			<value level="14">12</value>
			<value level="15">12</value>
			<value level="16">13</value>
			<value level="17">13</value>
			<value level="18">13</value>
			<value level="19">14</value>
		</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">30</value>
					<value level="2">31</value>
					<value level="3">33</value>
					<value level="4">35</value>
					<value level="5">37</value>
					<value level="6">39</value>
					<value level="7">41</value>
					<value level="8">43</value>
					<value level="9">45</value>
					<value level="10">47</value>
					<value level="11">49</value>
					<value level="12">51</value>
					<value level="13">53</value>
					<value level="14">56</value>
					<value level="15">58</value>
					<value level="16">59</value>
					<value level="17">61</value>
					<value level="18">63</value>
					<value level="19">65</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1237" toLevel="17" name="Ice Dagger">
		<!-- Level 1: Hurls a blade of ice at the enemy with 28 power inflicting Water damage and making them lose 44 HP per sec. for 15 sec. -->
		<!-- Level 2: Hurls a blade of ice at the enemy with 29 power inflicting Water damage and making them lose 44 HP per sec. for 15 sec. -->
		<!-- Level 3: Hurls a blade of ice at the enemy with 31 power inflicting Water damage and making them lose 44 HP per sec. for 15 sec. -->
		<!-- Level 4: Hurls a blade of ice at the enemy with 33 power inflicting Water damage and making them lose 44 HP per sec. for 15 sec. -->
		<!-- Level 5: Hurls a blade of ice at the enemy with 34 power inflicting Water damage and making them lose 54 HP per sec. for 15 sec. -->
		<!-- Level 6: Hurls a blade of ice at the enemy with 36 power inflicting Water damage and making them lose 54 HP per sec. for 15 sec. -->
		<!-- Level 7: Hurls a blade of ice at the enemy with 38 power inflicting Water damage and making them lose 54 HP per sec. for 15 sec. -->
		<!-- Level 8: Hurls a blade of ice at the enemy with 39 power inflicting Water damage and making them lose 54 HP per sec. for 15 sec. -->
		<!-- Level 9: Hurls a blade of ice at the enemy with 41 power inflicting Water damage and making them lose 54 HP per sec. for 15 sec. -->
		<!-- Level 10: Hurls a blade of ice at the enemy with 43 power inflicting Water damage and making them lose 62 HP per sec. for 15 sec. -->
		<!-- Level 11: Hurls a blade of ice at the enemy with 45 power inflicting Water damage and making them lose 62 HP per sec. for 15 sec. -->
		<!-- Level 12: Hurls a blade of ice at the enemy with 46 power inflicting Water damage and making them lose 62 HP per sec. for 15 sec. -->
		<!-- Level 13: Hurls a blade of ice at the enemy with 48 power inflicting Water damage and making them lose 62 HP per sec. for 15 sec. -->
		<!-- Level 14: Hurls a blade of ice at the enemy with 50 power inflicting Water damage and making them lose 62 HP per sec. for 15 sec. -->
		<!-- Level 15: Hurls a blade of ice at the enemy with 51 power inflicting Water damage and making them lose 67 HP per sec. for 15 sec. -->
		<!-- Level 16: Hurls a blade of ice at the enemy with 53 power inflicting Water damage and making them lose 67 HP per sec. for 15 sec. -->
		<!-- Level 17: Hurls a blade of ice at the enemy with 54 power inflicting Water damage and making them lose 67 HP per sec. for 15 sec. -->
		<icon>icon.skill1237</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">5</value>
			<value level="3">5</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">6</value>
			<value level="7">6</value>
			<value level="8">6</value>
			<value level="9">6</value>
			<value level="10">7</value>
			<value level="11">7</value>
			<value level="12">7</value>
			<value level="13">7</value>
			<value level="14">7</value>
			<value level="15">8</value>
			<value level="16">8</value>
			<value level="17">8</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-399</value>
			<value level="2">-418</value>
			<value level="3">-438</value>
			<value level="4">-457</value>
			<value level="5">-477</value>
			<value level="6">-495</value>
			<value level="7">-514</value>
			<value level="8">-532</value>
			<value level="9">-549</value>
			<value level="10">-566</value>
			<value level="11">-582</value>
			<value level="12">-597</value>
			<value level="13">-611</value>
			<value level="14">-624</value>
			<value level="15">-635</value>
			<value level="16">-646</value>
			<value level="17">-653</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">42</value>
			<value level="2">44</value>
			<value level="3">46</value>
			<value level="4">48</value>
			<value level="5">50</value>
			<value level="6">52</value>
			<value level="7">54</value>
			<value level="8">56</value>
			<value level="9">58</value>
			<value level="10">60</value>
			<value level="11">62</value>
			<value level="12">64</value>
			<value level="13">66</value>
			<value level="14">68</value>
			<value level="15">70</value>
			<value level="16">72</value>
			<value level="17">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">30</value>
			<value level="2">31</value>
			<value level="3">32</value>
			<value level="4">34</value>
			<value level="5">36</value>
			<value level="6">38</value>
			<value level="7">39</value>
			<value level="8">42</value>
			<value level="9">42</value>
			<value level="10">44</value>
			<value level="11">46</value>
			<value level="12">47</value>
			<value level="13">48</value>
			<value level="14">50</value>
			<value level="15">51</value>
			<value level="16">54</value>
			<value level="17">54</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">8</value>
			<value level="3">8</value>
			<value level="4">9</value>
			<value level="5">9</value>
			<value level="6">9</value>
			<value level="7">10</value>
			<value level="8">10</value>
			<value level="9">11</value>
			<value level="10">11</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">12</value>
			<value level="14">13</value>
			<value level="15">13</value>
			<value level="16">13</value>
			<value level="17">14</value>
		</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">28</value>
					<value level="2">29</value>
					<value level="3">31</value>
					<value level="4">33</value>
					<value level="5">34</value>
					<value level="6">36</value>
					<value level="7">38</value>
					<value level="8">39</value>
					<value level="9">41</value>
					<value level="10">43</value>
					<value level="11">45</value>
					<value level="12">46</value>
					<value level="13">48</value>
					<value level="14">50</value>
					<value level="15">51</value>
					<value level="16">53</value>
					<value level="17">54</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
			<effect name="DamOverTime">
				<power>
					<value level="1">44</value>
					<value level="2">44</value>
					<value level="3">44</value>
					<value level="4">44</value>
					<value level="5">54</value>
					<value level="6">54</value>
					<value level="7">54</value>
					<value level="8">54</value>
					<value level="9">54</value>
					<value level="10">62</value>
					<value level="11">62</value>
					<value level="12">62</value>
					<value level="13">62</value>
					<value level="14">62</value>
					<value level="15">67</value>
					<value level="16">67</value>
					<value level="17">67</value>
				</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1238" toLevel="3" name="Freezing Skin">
		<!-- Level 1: For 20 min., transfers 10% of the target's received damage back to the enemy. (Can only be used on party members.) -->
		<!-- Level 2: For 20 min., transfers 15% of the target's received damage back to the enemy. (Can only be used on party members.) -->
		<!-- Level 3: For 20 min., transfers 20% of the target's received damage back to the enemy. (Can only be used on party members.) -->
		<icon>icon.skill1238</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">35</value>
			<value level="3">42</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">9</value>
			<value level="3">10</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="DamageShield">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1239" toLevel="28" name="Hurricane">
		<!-- Level 1: Attacks the target with a tornado inflicting wind damage with 49 power. -->
		<!-- Level 2: Attacks the target with a tornado inflicting wind damage with 52 power. -->
		<!-- Level 3: Attacks the target with a tornado inflicting wind damage with 55 power. -->
		<!-- Level 4: Attacks the target with a tornado inflicting wind damage with 58 power. -->
		<!-- Level 5: Attacks the target with a tornado inflicting wind damage with 61 power. -->
		<!-- Level 6: Attacks the target with a tornado inflicting wind damage with 65 power. -->
		<!-- Level 7: Attacks the target with a tornado inflicting wind damage with 68 power. -->
		<!-- Level 8: Attacks the target with a tornado inflicting wind damage with 72 power. -->
		<!-- Level 9: Attacks the target with a tornado inflicting wind damage with 75 power. -->
		<!-- Level 10: Attacks the target with a tornado inflicting wind damage with 78 power. -->
		<!-- Level 11: Attacks the target with a tornado inflicting wind damage with 80 power. -->
		<!-- Level 12: Attacks the target with a tornado inflicting wind damage with 82 power. -->
		<!-- Level 13: Attacks the target with a tornado inflicting wind damage with 84 power. -->
		<!-- Level 14: Attacks the target with a tornado inflicting wind damage with 85 power. -->
		<!-- Level 15: Attacks the target with a tornado inflicting wind damage with 87 power. -->
		<!-- Level 16: Attacks the target with a tornado inflicting wind damage with 89 power. -->
		<!-- Level 17: Attacks the target with a tornado inflicting wind damage with 90 power. -->
		<!-- Level 18: Attacks the target with a tornado inflicting wind damage with 92 power. -->
		<!-- Level 19: Attacks the target with a tornado inflicting wind damage with 94 power. -->
		<!-- Level 20: Attacks the target with a tornado inflicting wind damage with 96 power. -->
		<!-- Level 21: Attacks the target with a tornado inflicting wind damage with 97 power. -->
		<!-- Level 22: Attacks the target with a tornado inflicting wind damage with 99 power. -->
		<!-- Level 23: Attacks the target with a tornado inflicting wind damage with 100 power. -->
		<!-- Level 24: Attacks the target with a tornado inflicting wind damage with 102 power. -->
		<!-- Level 25: Attacks the target with a tornado inflicting wind damage with 104 power. -->
		<!-- Level 26: Attacks the target with a tornado inflicting wind damage with 105 power. -->
		<!-- Level 27: Attacks the target with a tornado inflicting wind damage with 107 power. -->
		<!-- Level 28: Attacks the target with a tornado inflicting wind damage with 108 power. -->
		<icon>icon.skill1239</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-360</value>
			<value level="2">-379</value>
			<value level="3">-399</value>
			<value level="4">-418</value>
			<value level="5">-438</value>
			<value level="6">-457</value>
			<value level="7">-477</value>
			<value level="8">-495</value>
			<value level="9">-514</value>
			<value level="10">-532</value>
			<value level="11">-541</value>
			<value level="12">-549</value>
			<value level="13">-558</value>
			<value level="14">-566</value>
			<value level="15">-574</value>
			<value level="16">-582</value>
			<value level="17">-590</value>
			<value level="18">-597</value>
			<value level="19">-604</value>
			<value level="20">-611</value>
			<value level="21">-617</value>
			<value level="22">-624</value>
			<value level="23">-630</value>
			<value level="24">-635</value>
			<value level="25">-641</value>
			<value level="26">-646</value>
			<value level="27">-650</value>
			<value level="28">-655</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">40</value>
			<value level="3">42</value>
			<value level="4">44</value>
			<value level="5">46</value>
			<value level="6">48</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">54</value>
			<value level="10">56</value>
			<value level="11">57</value>
			<value level="12">58</value>
			<value level="13">59</value>
			<value level="14">60</value>
			<value level="15">61</value>
			<value level="16">62</value>
			<value level="17">63</value>
			<value level="18">64</value>
			<value level="19">65</value>
			<value level="20">66</value>
			<value level="21">67</value>
			<value level="22">68</value>
			<value level="23">69</value>
			<value level="24">70</value>
			<value level="25">71</value>
			<value level="26">72</value>
			<value level="27">73</value>
			<value level="28">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">27</value>
			<value level="2">28</value>
			<value level="3">30</value>
			<value level="4">31</value>
			<value level="5">34</value>
			<value level="6">35</value>
			<value level="7">36</value>
			<value level="8">38</value>
			<value level="9">39</value>
			<value level="10">42</value>
			<value level="11">42</value>
			<value level="12">43</value>
			<value level="13">44</value>
			<value level="14">44</value>
			<value level="15">46</value>
			<value level="16">46</value>
			<value level="17">47</value>
			<value level="18">48</value>
			<value level="19">48</value>
			<value level="20">50</value>
			<value level="21">50</value>
			<value level="22">51</value>
			<value level="23">51</value>
			<value level="24">52</value>
			<value level="25">54</value>
			<value level="26">54</value>
			<value level="27">54</value>
			<value level="28">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">8</value>
			<value level="5">8</value>
			<value level="6">9</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">10</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">11</value>
			<value level="13">11</value>
			<value level="14">11</value>
			<value level="15">11</value>
			<value level="16">12</value>
			<value level="17">12</value>
			<value level="18">12</value>
			<value level="19">12</value>
			<value level="20">12</value>
			<value level="21">13</value>
			<value level="22">13</value>
			<value level="23">13</value>
			<value level="24">13</value>
			<value level="25">13</value>
			<value level="26">13</value>
			<value level="27">14</value>
			<value level="28">14</value>
		</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">49</value>
					<value level="2">52</value>
					<value level="3">55</value>
					<value level="4">58</value>
					<value level="5">61</value>
					<value level="6">65</value>
					<value level="7">68</value>
					<value level="8">72</value>
					<value level="9">75</value>
					<value level="10">78</value>
					<value level="11">80</value>
					<value level="12">82</value>
					<value level="13">84</value>
					<value level="14">85</value>
					<value level="15">87</value>
					<value level="16">89</value>
					<value level="17">90</value>
					<value level="18">92</value>
					<value level="19">94</value>
					<value level="20">96</value>
					<value level="21">97</value>
					<value level="22">99</value>
					<value level="23">100</value>
					<value level="24">102</value>
					<value level="25">104</value>
					<value level="26">105</value>
					<value level="27">107</value>
					<value level="28">108</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="1240" toLevel="3" name="Guidance">
		<!-- Level 1: For 20 min., P. Accuracy +2. -->
		<!-- Level 2: For 20 min., P. Accuracy +3. -->
		<!-- Level 3: For 20 min., P. Accuracy +4. -->
		<icon>icon.skill1240</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">35</value>
			<value level="3">42</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">9</value>
			<value level="3">10</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1242" toLevel="3" name="Death Whisper">
		<!-- Level 1: For 20 min., Critical Damage for basic attacks +25%. -->
		<!-- Level 2: For 20 min., Critical Damage for basic attacks +30%. -->
		<!-- Level 3: For 20 min., Critical Damage for basic attacks +35%. -->
		<icon>icon.skill1242</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">35</value>
			<value level="3">42</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">9</value>
			<value level="3">10</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">25</value>
					<value level="2">30</value>
					<value level="3">35</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1243" toLevel="6" name="Blessed Shield">
		<!-- Level 1: For 20 min., Shield Defense Rate +5%. -->
		<!-- Level 2: For 20 min., Shield Defense Rate +10%. -->
		<!-- Level 3: For 20 min., Shield Defense Rate +15%. -->
		<!-- Level 4: For 20 min., Shield Defense Rate +20%. -->
		<!-- Level 5: For 20 min., Shield Defense Rate +25%. -->
		<!-- Level 6: For 20 min., Shield Defense Rate +30%. -->
		<icon>icon.skill1243</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SHIELD_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
			<value level="4">582</value>
			<value level="5">611</value>
			<value level="6">635</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">35</value>
			<value level="3">42</value>
			<value level="4">46</value>
			<value level="5">50</value>
			<value level="6">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">9</value>
			<value level="3">10</value>
			<value level="4">12</value>
			<value level="5">12</value>
			<value level="6">13</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="ShieldDefenceRate">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
					<value level="4">20</value>
					<value level="5">25</value>
					<value level="6">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1244" toLevel="15" name="Freezing Flame">
		<!-- Level 1: Strikes the target with cold magic flames. For 10 sec., HP -132 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 2: Strikes the target with cold magic flames. For 10 sec., HP -162 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 3: Strikes the target with cold magic flames. For 10 sec., HP -187 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 4: Strikes the target with cold magic flames. For 10 sec., HP -204 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 5: Strikes the target with cold magic flames. For 10 sec., HP -234 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 6: Strikes the target with cold magic flames. For 10 sec., HP -390 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 7: Strikes the target with cold magic flames. For 10 sec., HP -423 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 8: Strikes the target with cold magic flames. For 10 sec., HP -445 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9: Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10: Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11: Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12: Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13: Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14: Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15: Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 9 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -466 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 10 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -487 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 11 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -498 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 12 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -509 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 13 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -520 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 14 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -531 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1001 (+1% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1002 (+2% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1003 (+3% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1004 (+4% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1005 (+5% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1006 (+6% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1007 (+7% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1008 (+8% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1009 (+9% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1010 (+10% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1011 (+11% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1012 (+12% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1013 (+13% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1014 (+14% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1015 (+15% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1016 (+16% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1017 (+17% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1018 (+18% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1019 (+19% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 1020 (+20% Chance): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2001 (+1% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2002 (+1.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2003 (+1.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2004 (+2.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2005 (+2.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2006 (+3% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2007 (+3.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2008 (+3.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2009 (+4.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2010 (+4.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2011 (+5% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2012 (+5.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2013 (+5.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2014 (+6.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2015 (+6.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2016 (+7% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2017 (+7.4% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2018 (+7.8% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2019 (+8.2% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 2020 (+8.6% Hex): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3001 (+2 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3002 (+4 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3003 (+6 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3004 (+8 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3005 (+10 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3006 (+12 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3007 (+14 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3008 (+16 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3009 (+18 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3010 (+20 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3011 (+22 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3012 (+24 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3013 (+26 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3014 (+28 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3015 (+30 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3016 (+32 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3017 (+34 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3018 (+36 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3019 (+38 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<!-- Level 15 - SubLevel 3020 (+40 Slow): Strikes the target with cold magic flames. For 10 sec., HP -542 per sec. Additionally, Sword/ Two-handed Sword/ Dual Swords/ Blunt Weapon/ Two-handed Blunt Weapon Resistance -5%. -->
		<icon>icon.skill1244</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">6</value>
			<value level="3">7</value>
			<value level="4">8</value>
			<value level="5">9</value>
			<value level="6">10</value>
			<value level="7">11</value>
			<value level="8">12</value>
			<value level="9">13</value>
			<value level="10">14</value>
			<value level="11">15</value>
			<value level="12">16</value>
			<value level="13">17</value>
			<value level="14">18</value>
			<value level="15">19</value>
		</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>
			<value fromLevel="1" toLevel="15">70</value>
			<value fromLevel="9" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
		</activateRate>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-379</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>
			<value level="1">3000</value>
			<value level="2">2800</value>
			<value level="3">2600</value>
			<value level="4">2400</value>
			<value level="5">2200</value>
			<value level="6">2000</value>
			<value level="7">1800</value>
			<value level="8">1600</value>
			<value level="9">1400</value>
			<value level="10">1200</value>
			<value level="11">1400</value>
			<value level="12">1400</value>
			<value level="13">1200</value>
			<value level="14">1200</value>
			<value level="15">1200</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">44</value>
			<value level="2">46</value>
			<value level="3">49</value>
			<value level="4">51</value>
			<value level="5">54</value>
			<value level="6">56</value>
			<value level="7">58</value>
			<value level="8">63</value>
			<value level="9">69</value>
			<value level="10">73</value>
			<value level="11">77</value>
			<value level="12">81</value>
			<value level="13">85</value>
			<value level="14">89</value>
			<value level="15">93</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">12</value>
			<value level="3">12</value>
			<value level="4">13</value>
			<value level="5">13</value>
			<value level="6">14</value>
			<value level="7">15</value>
			<value level="8">16</value>
			<value level="9">17</value>
			<value level="10">18</value>
			<value level="11">19</value>
			<value level="12">20</value>
			<value level="13">21</value>
			<value level="14">22</value>
			<value level="15">23</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<pvpEffects>
			<effect name="DamOverTime">
				<power>
					<value level="1">132</value>
					<value level="2">162</value>
					<value level="3">187</value>
					<value level="4">204</value>
					<value level="5">234</value>
					<value level="6">390</value>
					<value level="7">423</value>
					<value level="8">445</value>
					<value level="9">466</value>
					<value level="10">487</value>
					<value level="11">498</value>
					<value level="12">509</value>
					<value level="13">520</value>
					<value level="14">531</value>
					<value level="15">542</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</pvpEffects>
		<pveEffects>
			<effect name="DamOverTime">
				<power>
					<value level="1">112</value>
					<value level="2">137</value>
					<value level="3">158</value>
					<value level="4">172</value>
					<value level="5">198</value>
					<value level="6">330</value>
					<value level="7">358</value>
					<value level="8">377</value>
					<value level="9">394</value>
					<value level="10">412</value>
					<value level="11">421</value>
					<value level="12">430</value>
					<value level="13">439</value>
					<value level="14">448</value>
					<value level="15">457</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="PhysicalDefence" fromLevel="9" toLevel="15" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="9" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed" fromLevel="9" toLevel="15" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="9" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</pveEffects>
	</skill>
	<skill id="1245" toLevel="14" name="Steal Essence">
		<!-- Level 1: Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 2: Inflicts non-attribute damage on the enemy with 58 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 3: Inflicts non-attribute damage on the enemy with 65 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 4: Inflicts non-attribute damage on the enemy with 72 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 5: Inflicts non-attribute damage on the enemy with 78 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 6: Inflicts non-attribute damage on the enemy with 82 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 7: Inflicts non-attribute damage on the enemy with 85 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 8: Inflicts non-attribute damage on the enemy with 89 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 9: Inflicts non-attribute damage on the enemy with 92 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 10: Inflicts non-attribute damage on the enemy with 96 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 11: Inflicts non-attribute damage on the enemy with 99 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 12: Inflicts non-attribute damage on the enemy with 102 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 13: Inflicts non-attribute damage on the enemy with 105 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<!-- Level 14: Inflicts non-attribute damage on the enemy with 108 Power added to M. Atk. Absorbs 80% of the damage as HP. -->
		<icon>icon.skill1245</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-418</value>
			<value level="3">-457</value>
			<value level="4">-495</value>
			<value level="5">-532</value>
			<value level="6">-549</value>
			<value level="7">-566</value>
			<value level="8">-582</value>
			<value level="9">-597</value>
			<value level="10">-611</value>
			<value level="11">-624</value>
			<value level="12">-635</value>
			<value level="13">-646</value>
			<value level="14">-655</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">74</value>
			<value level="2">80</value>
			<value level="3">90</value>
			<value level="4">98</value>
			<value level="5">106</value>
			<value level="6">110</value>
			<value level="7">115</value>
			<value level="8">119</value>
			<value level="9">123</value>
			<value level="10">127</value>
			<value level="11">131</value>
			<value level="12">135</value>
			<value level="13">138</value>
			<value level="14">142</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">18</value>
			<value level="2">20</value>
			<value level="3">22</value>
			<value level="4">24</value>
			<value level="5">27</value>
			<value level="6">28</value>
			<value level="7">29</value>
			<value level="8">30</value>
			<value level="9">31</value>
			<value level="10">32</value>
			<value level="11">33</value>
			<value level="12">34</value>
			<value level="13">35</value>
			<value level="14">35</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="HpDrain">
				<power>
					<value level="1">52</value>
					<value level="2">58</value>
					<value level="3">65</value>
					<value level="4">72</value>
					<value level="5">78</value>
					<value level="6">82</value>
					<value level="7">85</value>
					<value level="8">89</value>
					<value level="9">92</value>
					<value level="10">96</value>
					<value level="11">99</value>
					<value level="12">102</value>
					<value level="13">105</value>
					<value level="14">108</value>
				</power>
				<percentage>80</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="1246" toLevel="12" name="Seal of Silence">
		<!-- Blocks nearby enemies' M. skills for 1 min. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1246</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-457</value>
			<value level="2">-495</value>
			<value level="3">-532</value>
			<value level="4">-549</value>
			<value level="5">-566</value>
			<value level="6">-582</value>
			<value level="7">-597</value>
			<value level="8">-611</value>
			<value level="9">-624</value>
			<value level="10">-635</value>
			<value level="11">-646</value>
			<value level="12">-655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">48</value>
			<value level="2">52</value>
			<value level="3">56</value>
			<value level="4">58</value>
			<value level="5">60</value>
			<value level="6">62</value>
			<value level="7">64</value>
			<value level="8">66</value>
			<value level="9">68</value>
			<value level="10">70</value>
			<value level="11">72</value>
			<value level="12">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">52</value>
			<value level="2">56</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">70</value>
			<value level="7">71</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">13</value>
			<value level="2">14</value>
			<value level="3">15</value>
			<value level="4">16</value>
			<value level="5">17</value>
			<value level="6">17</value>
			<value level="7">18</value>
			<value level="8">19</value>
			<value level="9">19</value>
			<value level="10">20</value>
			<value level="11">20</value>
			<value level="12">21</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="1247" toLevel="14" name="Seal of Scourge">
		<!-- For 2 min., nearby enemies' natural HP Recovery Rate -100%. -->
		<icon>icon.skill1247</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>HP_REGEN_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-379</value>
			<value level="2">-418</value>
			<value level="3">-457</value>
			<value level="4">-495</value>
			<value level="5">-532</value>
			<value level="6">-549</value>
			<value level="7">-566</value>
			<value level="8">-582</value>
			<value level="9">-597</value>
			<value level="10">-611</value>
			<value level="11">-624</value>
			<value level="12">-635</value>
			<value level="13">-646</value>
			<value level="14">-655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">42</value>
			<value level="2">47</value>
			<value level="3">52</value>
			<value level="4">56</value>
			<value level="5">62</value>
			<value level="6">64</value>
			<value level="7">66</value>
			<value level="8">70</value>
			<value level="9">71</value>
			<value level="10">74</value>
			<value level="11">76</value>
			<value level="12">78</value>
			<value level="13">80</value>
			<value level="14">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">12</value>
			<value level="3">13</value>
			<value level="4">14</value>
			<value level="5">15</value>
			<value level="6">16</value>
			<value level="7">17</value>
			<value level="8">17</value>
			<value level="9">18</value>
			<value level="10">19</value>
			<value level="11">19</value>
			<value level="12">20</value>
			<value level="13">20</value>
			<value level="14">21</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<trait>BOSS</trait>
		<effects>
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1248" toLevel="12" name="Seal of Suspension">
		<!-- For 2 min., nearby enemies' P./ M. Skill Cooldown +200%. -->
		<icon>icon.skill1248</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>REUSE_DELAY_UP</abnormalType>
		<activateRate>60</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-457</value>
			<value level="2">-495</value>
			<value level="3">-532</value>
			<value level="4">-549</value>
			<value level="5">-566</value>
			<value level="6">-582</value>
			<value level="7">-597</value>
			<value level="8">-611</value>
			<value level="9">-624</value>
			<value level="10">-635</value>
			<value level="11">-646</value>
			<value level="12">-655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">48</value>
			<value level="2">52</value>
			<value level="3">56</value>
			<value level="4">58</value>
			<value level="5">60</value>
			<value level="6">62</value>
			<value level="7">64</value>
			<value level="8">66</value>
			<value level="9">68</value>
			<value level="10">70</value>
			<value level="11">72</value>
			<value level="12">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">52</value>
			<value level="2">56</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">70</value>
			<value level="7">71</value>
			<value level="8">74</value>
			<value level="9">76</value>
			<value level="10">78</value>
			<value level="11">80</value>
			<value level="12">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">13</value>
			<value level="2">14</value>
			<value level="3">15</value>
			<value level="4">16</value>
			<value level="5">17</value>
			<value level="6">17</value>
			<value level="7">18</value>
			<value level="8">19</value>
			<value level="9">19</value>
			<value level="10">20</value>
			<value level="11">20</value>
			<value level="12">21</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="Reuse">
				<amount>200</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>200</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>200</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="1249" toLevel="3" name="Pa'agrio's Vision">
		<!-- Level 1: P. Accuracy of nearby clan members +2 for 20 min. -->
		<!-- Level 2: P. Accuracy of nearby clan members +3 for 20 min. -->
		<!-- Level 3: P. Accuracy of nearby clan members +4 for 20 min. -->
		<icon>icon.skill1249</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND_PC</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">418</value>
			<value level="2">495</value>
			<value level="3">532</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">52</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">123</value>
			<value level="2">150</value>
			<value level="3">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">31</value>
			<value level="2">38</value>
			<value level="3">41</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1250" toLevel="3" name="Pa'agrio's Protection">
		<!-- Level 1: For 20 min., clan member's Shield Defense Rate +30%. Effect 1. -->
		<!-- Level 2: For 20 min., clan member's Shield Defense Rate +40%. Effect 1. -->
		<!-- Level 3: For 20 min., clan member's Shield Defense Rate +50%. Effect 1. -->
		<icon>icon.skill1250</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SHIELD_PROB_UP</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND_PC</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">111</value>
			<value level="2">138</value>
			<value level="3">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">28</value>
			<value level="2">34</value>
			<value level="3">41</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="ShieldDefenceRate">
				<amount>
					<value level="1">30</value>
					<value level="2">40</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1251" toLevel="2" name="Chant of Fury">
		<!-- Level 1: For 20 min., all party members' Atk. Spd. +15%. -->
		<!-- Level 2: For 20 min., all party members' Atk. Spd. +33%. -->
		<icon>icon.skill1251</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">457</value>
			<value level="2">532</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">48</value>
			<value level="2">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">138</value>
			<value level="2">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">34</value>
			<value level="2">41</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">33</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1252" toLevel="3" name="Chant of Evasion">
		<!-- Level 1: For 20 min., all party members' P. Evasion +2. -->
		<!-- Level 2: For 20 min., all party members' P. Evasion +3. -->
		<!-- Level 3: For 20 min., all party members' P. Evasion +4. -->
		<icon>icon.skill1252</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>AVOID_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">111</value>
			<value level="2">138</value>
			<value level="3">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">28</value>
			<value level="2">34</value>
			<value level="3">41</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1253" toLevel="3" name="Chant of Rage">
		<!-- Level 1: For 20 min., party members' Critical Damage for basic attacks +25%. -->
		<!-- Level 2: For 20 min., party members' Critical Damage for basic attacks +30%. -->
		<!-- Level 3: For 20 min., party members' Critical Damage for basic attacks +35%. -->
		<icon>icon.skill1253</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">418</value>
			<value level="2">495</value>
			<value level="3">532</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">52</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">123</value>
			<value level="2">150</value>
			<value level="3">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">31</value>
			<value level="2">38</value>
			<value level="3">41</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">25</value>
					<value level="2">30</value>
					<value level="3">35</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1254" toLevel="6" name="Mass Resurrection">
		<!-- Level 1: Resurrect a dead clan member. The skill cooldown is fixed. -->
		<!-- Level 2: Resurrects a dead clan member, restoring them 20% of the lost XP. The skill cooldown is fixed. -->
		<!-- Level 3: Resurrects a dead clan member, restoring them 30% of the lost XP. The skill cooldown is fixed. -->
		<!-- Level 4: Resurrects a dead clan member, restoring them 40% of the lost XP. The skill cooldown is fixed. -->
		<!-- Level 5: Resurrects a dead clan member, restoring them 50% of the lost XP. The skill cooldown is fixed. -->
		<!-- Level 6: Resurrects a dead clan member, restoring them 55% of the lost XP. The skill cooldown is fixed. -->
		<icon>icon.skill1254</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>DEAD_PLEDGE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">290</value>
			<value level="2">331</value>
			<value level="3">417</value>
			<value level="4">460</value>
			<value level="5">481</value>
			<value level="6">578</value>
		</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>4</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">194</value>
			<value level="2">214</value>
			<value level="3">262</value>
			<value level="4">288</value>
			<value level="5">302</value>
			<value level="6">354</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">49</value>
			<value level="2">54</value>
			<value level="3">65</value>
			<value level="4">72</value>
			<value level="5">75</value>
			<value level="6">88</value>
		</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpResurrection" />
		</conditions>
		<effects>
			<effect name="Resurrection">
				<power>
					<value level="1">0</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">55</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1255" toLevel="2" name="Party Return">
		<!-- Teleports party members to the nearest village. Cannot be used in special places such as the GM Consultation Service. -->
		<icon>icon.skill1255</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>
			<value level="1">20000</value>
			<value level="2">3500</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">206</value>
			<value level="2">244</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">51</value>
			<value level="2">61</value>
		</mpInitialConsume>
		<reuseDelay>150000</reuseDelay>
		<conditions>
			<condition name="OpCanEscape" />
		</conditions>
		<effects>
			<effect name="Escape">
				<escapeType>TOWN</escapeType>
			</effect>
		</effects>
	</skill>
	<skill id="1256" toLevel="13" name="Pa'agrio's Heart">
		<!-- Level 1: Recovers clan members' HP. Power 91. Additionally for 15 sec., HP +31 per sec. -->
		<!-- Level 2: Recovers clan members' HP. Power 103. Additionally for 15 sec., HP +35 per sec. -->
		<!-- Level 3: Recovers clan members' HP. Power 115. Additionally for 15 sec., HP +39 per sec. -->
		<!-- Level 4: Recovers clan members' HP. Power 127. Additionally for 15 sec., HP +43 per sec. -->
		<!-- Level 5: Recovers clan members' HP. Power 133. Additionally for 15 sec., HP +45 per sec. -->
		<!-- Level 6: Recovers clan members' HP. Power 138. Additionally for 15 sec., HP +46 per sec. -->
		<!-- Level 7: Recovers clan members' HP. Power 144. Additionally for 15 sec., HP +48 per sec. -->
		<!-- Level 8: Recovers clan members' HP. Power 149. Additionally for 15 sec., HP +50 per sec. -->
		<!-- Level 9: Recovers clan members' HP. Power 154. Additionally for 15 sec., HP +52 per sec. -->
		<!-- Level 10: Recovers clan members' HP. Power 159. Additionally for 15 sec., HP +53 per sec. -->
		<!-- Level 11: Recovers clan members' HP. Power 164. Additionally for 15 sec., HP +55 per sec. -->
		<!-- Level 12: Recovers clan members' HP. Power 168. Additionally for 15 sec., HP +56 per sec. -->
		<!-- Level 13: Recovers clan members' HP. Power 172. Additionally for 15 sec., HP +58 per sec. -->
		<icon>icon.skill1256</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">6</value>
			<value level="2">7</value>
			<value level="3">8</value>
			<value level="4">9</value>
			<value level="5">10</value>
			<value level="6">11</value>
			<value level="7">12</value>
			<value level="8">13</value>
			<value level="9">14</value>
			<value level="10">15</value>
			<value level="11">16</value>
			<value level="12">17</value>
			<value level="13">18</value>
		</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>LIFE_FORCE_ORC</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND_PC</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">418</value>
			<value level="2">457</value>
			<value level="3">495</value>
			<value level="4">532</value>
			<value level="5">549</value>
			<value level="6">566</value>
			<value level="7">582</value>
			<value level="8">597</value>
			<value level="9">611</value>
			<value level="10">624</value>
			<value level="11">635</value>
			<value level="12">646</value>
			<value level="13">655</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">48</value>
			<value level="3">52</value>
			<value level="4">56</value>
			<value level="5">58</value>
			<value level="6">60</value>
			<value level="7">62</value>
			<value level="8">64</value>
			<value level="9">66</value>
			<value level="10">68</value>
			<value level="11">70</value>
			<value level="12">72</value>
			<value level="13">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">107</value>
			<value level="2">122</value>
			<value level="3">131</value>
			<value level="4">144</value>
			<value level="5">151</value>
			<value level="6">156</value>
			<value level="7">159</value>
			<value level="8">166</value>
			<value level="9">171</value>
			<value level="10">178</value>
			<value level="11">182</value>
			<value level="12">186</value>
			<value level="13">191</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">27</value>
			<value level="2">30</value>
			<value level="3">33</value>
			<value level="4">36</value>
			<value level="5">38</value>
			<value level="6">39</value>
			<value level="7">40</value>
			<value level="8">41</value>
			<value level="9">43</value>
			<value level="10">44</value>
			<value level="11">46</value>
			<value level="12">47</value>
			<value level="13">48</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="HealOverTime">
				<power>
					<value level="1">31</value>
					<value level="2">35</value>
					<value level="3">39</value>
					<value level="4">43</value>
					<value level="5">45</value>
					<value level="6">46</value>
					<value level="7">48</value>
					<value level="8">50</value>
					<value level="9">52</value>
					<value level="10">53</value>
					<value level="11">55</value>
					<value level="12">56</value>
					<value level="13">58</value>
				</power>
				<ticks>1</ticks>
			</effect>
			<effect name="Heal">
				<power>
					<value level="1">91</value>
					<value level="2">103</value>
					<value level="3">115</value>
					<value level="4">127</value>
					<value level="5">133</value>
					<value level="6">138</value>
					<value level="7">144</value>
					<value level="8">149</value>
					<value level="9">154</value>
					<value level="10">159</value>
					<value level="11">164</value>
					<value level="12">168</value>
					<value level="13">172</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1257" toLevel="3" name="Decrease Weight">
		<!-- Level 1: For 20 min., overweight limit +3000. -->
		<!-- Level 2: For 20 min., overweight limit +6000. -->
		<!-- Level 3: For 20 min., overweight limit +9000. -->
		<icon>icon.skill1257</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">331</value>
			<value level="2">418</value>
			<value level="3">495</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">12</value>
			<value level="2">16</value>
			<value level="3">19</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">3</value>
			<value level="2">4</value>
			<value level="3">5</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="WeightPenalty">
				<amount>
					<value level="1">3000</value>
					<value level="2">6000</value>
					<value level="3">9000</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1258" toLevel="4" name="Restore Life">
		<!-- Level 1: Recovers 15% HP. -->
		<!-- Level 2: Recovers 20% HP. -->
		<!-- Level 3: Recovers 25% HP. -->
		<!-- Level 4: Recovers 30% HP. -->
		<icon>icon.skill1258</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_NOT</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">500</value>
			<value level="2">666</value>
			<value level="3">833</value>
			<value level="4">1000</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>8000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">64</value>
			<value level="2">86</value>
			<value level="3">106</value>
			<value level="4">127</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">16</value>
			<value level="2">21</value>
			<value level="3">27</value>
			<value level="4">32</value>
		</mpInitialConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>
					<value level="1">15</value>
					<value level="2">20</value>
					<value level="3">25</value>
					<value level="4">30</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1259" toLevel="4" name="Shock Resistance">
		<!-- Level 1: For 20 min., Confusion Resistance +15%. -->
		<!-- Level 2: For 20 min., Confusion Resistance +20%. -->
		<!-- Level 3: For 20 min., Confusion Resistance +30%. -->
		<!-- Level 4: For 20 min., Confusion Resistance +40%. -->
		<icon>icon.skill1259</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>RESIST_SHOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">495</value>
			<value level="3">597</value>
			<value level="4">646</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">38</value>
			<value level="3">46</value>
			<value level="4">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">10</value>
			<value level="3">12</value>
			<value level="4">13</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">15</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="1260" toLevel="3" name="Pa'agrio's Tact">
		<!-- Level 1: P. Evasion of nearby clan members +2 for 20 min. -->
		<!-- Level 2: P. Evasion of nearby clan members +3 for 20 min. -->
		<!-- Level 3: P. Evasion of nearby clan members +4 for 20 min. -->
		<icon>icon.skill1260</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>AVOID_UP</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND_PC</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">379</value>
			<value level="2">457</value>
			<value level="3">532</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
			<value level="3">56</value>
		</magicLevel>
		<mpConsume>
			<value level="1">111</value>
			<value level="2">138</value>
			<value level="3">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">28</value>
			<value level="2">34</value>
			<value level="3">41</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1261" toLevel="2" name="Pa'agrio's Rage">
		<!-- Level 1: For 20 min., nearby clan members' P. Def. -5%, M. Def. -10%, P. Evasion -2, P. Atk. +5%, M. Atk. +10%, Atk. Spd. +5%, Casting Spd. +5%, Speed +5. -->
		<!-- Level 2: For 20 min., nearby clan members' P. Def. -8%, M. Def. -16%, P. Evasion -4, P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, Speed +8. -->
		<icon>icon.skill1261</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND_PC</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">418</value>
			<value level="2">495</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">52</value>
		</magicLevel>
		<mpConsume>
			<value level="1">123</value>
			<value level="2">150</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">31</value>
			<value level="2">38</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">10</value>
					<value level="2">16</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">-10</value>
					<value level="2">-16</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-5</value>
					<value level="2">-8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>
					<value level="1">-2</value>
					<value level="2">-4</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">8</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1262" toLevel="10" name="Transfer Pain">
		<!-- Level 1: Transfers 10% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 2: Transfers 20% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 3: Transfers 30% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 4: Transfers 40% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 5: Transfers 50% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 6: Transfers 54% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 7: Transfers 58% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 8: Transfers 62% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 9: Transfers 66% of received damage to a servitor. MP Consumption depends on your level. -->
		<!-- Level 10: Transfers 70% of received damage to a servitor. MP Consumption depends on your level. -->
		<icon>icon.skill1262</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">9</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">13</value>
			<value level="6">14</value>
			<value level="7">15</value>
			<value level="8">16</value>
			<value level="9">17</value>
			<value level="10">18</value>
		</mpInitialConsume>
		<effects>
			<effect name="MpConsumePerLevel">
				<power>0.2</power>
				<ticks>5</ticks>
			</effect>
			<effect name="TransferDamageToSummon">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">52</value>
					<value level="7">54</value>
					<value level="8">56</value>
					<value level="9">58</value>
					<value level="10">60</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1263" toLevel="24" name="Curse Gloom">
		<!-- Level 1: Inflicts damage on the enemy with 47 power. For 10 sec., enemy's M. Def. -15%, 6 Attribute Resistance -10. -->
		<!-- Level 2: Inflicts damage on the enemy with 52 power. For 10 sec., enemy's M. Def. -15%, 6 Attribute Resistance -10. -->
		<!-- Level 3: Inflicts damage on the enemy with 57 power. For 10 sec., enemy's M. Def. -15%, 6 Attribute Resistance -10. -->
		<!-- Level 4: Inflicts damage on the enemy with 63 power. For 10 sec., enemy's M. Def. -15%, 6 Attribute Resistance -10. -->
		<!-- Level 5: Inflicts damage on the enemy with 66 power. For 10 sec., enemy's M. Def. -15%, 6 Attribute Resistance -10. -->
		<!-- Level 6: Inflicts damage on the enemy with 68 power. For 10 sec., enemy's M. Def. -20%, 6 Attribute Resistance -20. -->
		<!-- Level 7: Inflicts damage on the enemy with 71 power. For 10 sec., enemy's M. Def. -20%, 6 Attribute Resistance -20. -->
		<!-- Level 8: Inflicts damage on the enemy with 74 power. For 10 sec., enemy's M. Def. -20%, 6 Attribute Resistance -20. -->
		<!-- Level 9: Inflicts damage on the enemy with 77 power. For 10 sec., enemy's M. Def. -20%, 6 Attribute Resistance -20. -->
		<!-- Level 10: Inflicts damage on the enemy with 79 power. For 10 sec., enemy's M. Def. -30%, 6 Attribute Resistance -30. -->
		<!-- Level 11: Inflicts damage on the enemy with 82 power. For 10 sec., enemy's M. Def. -30%, 6 Attribute Resistance -30. -->
		<!-- Level 12: Inflicts damage on the enemy with 84 power. For 10 sec., enemy's M. Def. -30%, 6 Attribute Resistance -30. -->
		<!-- Level 13: Inflicts damage on the enemy with 87 power. For 10 sec., enemy's M. Def. -30%, 6 Attribute Resistance -30. -->
		<!-- Level 14: Inflicts damage on the enemy with 93 power. For 10 sec., enemy's M. Def. -40%, 6 Attribute Resistance -40. -->
		<!-- Level 15: Inflicts damage on the enemy with 96 power. For 10 sec., enemy's M. Def. -40%, 6 Attribute Resistance -40. -->
		<!-- Level 16: Inflicts damage on the enemy with 99 power. For 10 sec., enemy's M. Def. -40%, 6 Attribute Resistance -40. -->
		<!-- Level 17: Inflicts damage on the enemy with 102 power. For 10 sec., enemy's M. Def. -40%, 6 Attribute Resistance -40. -->
		<!-- Level 18: Inflicts damage on the enemy with 105 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 19: Inflicts damage on the enemy with 108 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20: Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21: Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22: Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23: Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24: Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1001 (+1% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1002 (+1.4% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1003 (+1.8% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1004 (+2.2% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1005 (+2.6% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1006 (+2.8% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1007 (+3.3% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1008 (+3.6% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1009 (+4% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1010 (+4.4% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1011 (+4.8% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1012 (+5.1% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1013 (+5.5% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1014 (+5.9% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1015 (+6.2% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1016 (+6.6% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1017 (+7% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1018 (+7.4% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1019 (+7.7% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 1020 (+8.1% Power): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2001 (+0.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2002 (+1 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2003 (+1.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2004 (+2 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2005 (+2.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2006 (+3 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2007 (+3.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2008 (+4 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2009 (+4.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2010 (+5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2011 (+5.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2012 (+6 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2013 (+6.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2014 (+7 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2015 (+7.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2016 (+8 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2017 (+8.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2018 (+9 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2019 (+9.5 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 20 - SubLevel 2020 (+10 sec. Time): Inflicts damage on the enemy with 112 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1001 (+1% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1002 (+1.4% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1003 (+1.8% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1004 (+2.2% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1005 (+2.6% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1006 (+2.8% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1007 (+3.3% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1008 (+3.6% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1009 (+4% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1010 (+4.4% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1011 (+4.8% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1012 (+5.1% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1013 (+5.5% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1014 (+5.9% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1015 (+6.2% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1016 (+6.6% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1017 (+7% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1018 (+7.4% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1019 (+7.7% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 1020 (+8.1% Power): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2001 (+0.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2002 (+1 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2003 (+1.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2004 (+2 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2005 (+2.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2006 (+3 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2007 (+3.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2008 (+4 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2009 (+4.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2010 (+5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2011 (+5.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2012 (+6 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2013 (+6.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2014 (+7 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2015 (+7.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2016 (+8 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2017 (+8.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2018 (+9 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2019 (+9.5 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 21 - SubLevel 2020 (+10 sec. Time): Inflicts damage on the enemy with 115 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1001 (+1% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1002 (+1.4% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1003 (+1.8% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1004 (+2.2% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1005 (+2.6% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1006 (+2.8% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1007 (+3.3% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1008 (+3.6% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1009 (+4% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1010 (+4.4% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1011 (+4.8% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1012 (+5.1% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1013 (+5.5% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1014 (+5.9% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1015 (+6.2% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1016 (+6.6% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1017 (+7% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1018 (+7.4% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1019 (+7.7% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 1020 (+8.1% Power): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2001 (+0.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2002 (+1 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2003 (+1.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2004 (+2 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2005 (+2.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2006 (+3 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2007 (+3.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2008 (+4 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2009 (+4.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2010 (+5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2011 (+5.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2012 (+6 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2013 (+6.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2014 (+7 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2015 (+7.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2016 (+8 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2017 (+8.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2018 (+9 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2019 (+9.5 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 22 - SubLevel 2020 (+10 sec. Time): Inflicts damage on the enemy with 119 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1001 (+1% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1002 (+1.4% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1003 (+1.8% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1004 (+2.2% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1005 (+2.6% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1006 (+2.8% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1007 (+3.3% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1008 (+3.6% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1009 (+4% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1010 (+4.4% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1011 (+4.8% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1012 (+5.1% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1013 (+5.5% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1014 (+5.9% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1015 (+6.2% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1016 (+6.6% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1017 (+7% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1018 (+7.4% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1019 (+7.7% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 1020 (+8.1% Power): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2001 (+0.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2002 (+1 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2003 (+1.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2004 (+2 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2005 (+2.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2006 (+3 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2007 (+3.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2008 (+4 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2009 (+4.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2010 (+5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2011 (+5.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2012 (+6 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2013 (+6.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2014 (+7 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2015 (+7.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2016 (+8 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2017 (+8.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2018 (+9 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2019 (+9.5 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 23 - SubLevel 2020 (+10 sec. Time): Inflicts damage on the enemy with 121 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1001 (+1% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1002 (+1.4% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1003 (+1.8% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1004 (+2.2% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1005 (+2.6% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1006 (+2.8% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1007 (+3.3% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1008 (+3.6% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1009 (+4% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1010 (+4.4% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1011 (+4.8% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1012 (+5.1% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1013 (+5.5% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1014 (+5.9% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1015 (+6.2% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1016 (+6.6% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1017 (+7% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1018 (+7.4% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1019 (+7.7% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 1020 (+8.1% Power): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2001 (+0.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2002 (+1 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2003 (+1.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2004 (+2 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2005 (+2.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2006 (+3 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2007 (+3.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2008 (+4 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2009 (+4.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2010 (+5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2011 (+5.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2012 (+6 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2013 (+6.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2014 (+7 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2015 (+7.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2016 (+8 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2017 (+8.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2018 (+9 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2019 (+9.5 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<!-- Level 24 - SubLevel 2020 (+10 sec. Time): Inflicts damage on the enemy with 123 power. For 10 sec., enemy's M. Def. -50%, 6 Attribute Resistance -50. -->
		<icon>icon.skill1263</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>
			<value fromLevel="1" toLevel="24">10</value>
			<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2020">{base + 0.5 * subIndex}</value>
		</abnormalTime>
		<abnormalType>MD_DOWN</abnormalType>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1100</castRange>
		<coolTime>300</coolTime>
		<effectPoint>
			<value level="1">-209</value>
			<value level="2">-229</value>
			<value level="3">-248</value>
			<value level="4">-266</value>
			<value level="5">-275</value>
			<value level="6">-283</value>
			<value level="7">-291</value>
			<value level="8">-299</value>
			<value level="9">-306</value>
			<value level="10">-312</value>
			<value level="11">-318</value>
			<value level="12">-323</value>
			<value level="13">-328</value>
			<value level="14">-328</value>
			<value level="15">-328</value>
			<value level="16">-328</value>
			<value level="17">-328</value>
			<value level="18">-328</value>
			<value level="19">-328</value>
			<value level="20">-328</value>
			<value level="21">-328</value>
			<value level="22">-328</value>
			<value level="23">-328</value>
			<value level="24">-328</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2780</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">31</value>
			<value level="2">35</value>
			<value level="3">38</value>
			<value level="4">42</value>
			<value level="5">43</value>
			<value level="6">44</value>
			<value level="7">46</value>
			<value level="8">48</value>
			<value level="9">50</value>
			<value level="10">51</value>
			<value level="11">52</value>
			<value level="12">54</value>
			<value level="13">55</value>
			<value level="14">57</value>
			<value level="15">58</value>
			<value level="16">60</value>
			<value level="17">62</value>
			<value level="18">63</value>
			<value level="19">66</value>
			<value level="20">67</value>
			<value level="21">69</value>
			<value level="22">70</value>
			<value level="23">72</value>
			<value level="24">74</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
			<value level="3">10</value>
			<value level="4">10</value>
			<value level="5">11</value>
			<value level="6">11</value>
			<value level="7">12</value>
			<value level="8">12</value>
			<value level="9">12</value>
			<value level="10">13</value>
			<value level="11">13</value>
			<value level="12">13</value>
			<value level="13">14</value>
			<value level="14">14</value>
			<value level="15">15</value>
			<value level="16">15</value>
			<value level="17">15</value>
			<value level="18">16</value>
			<value level="19">16</value>
			<value level="20">17</value>
			<value level="21">17</value>
			<value level="22">18</value>
			<value level="23">18</value>
			<value level="24">18</value>
		</mpInitialConsume>
		<reuseDelay>2400</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">47</value>
					<value level="2">52</value>
					<value level="3">57</value>
					<value level="4">63</value>
					<value level="5">66</value>
					<value level="6">68</value>
					<value level="7">71</value>
					<value level="8">74</value>
					<value level="9">77</value>
					<value level="10">79</value>
					<value level="11">82</value>
					<value level="12">84</value>
					<value level="13">87</value>
					<value level="14">93</value>
					<value level="15">96</value>
					<value level="16">99</value>
					<value level="17">102</value>
					<value level="18">105</value>
					<value level="19">108</value>
					<value level="20">112</value>
					<value level="21">115</value>
					<value level="22">119</value>
					<value level="23">121</value>
					<value level="24">123</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
					<value fromLevel="20" toLevel="24" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
				</power>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value fromLevel="1" toLevel="5">-15</value>
					<value fromLevel="6" toLevel="9">-20</value>
					<value fromLevel="10" toLevel="13">-30</value>
					<value fromLevel="14" toLevel="17">-40</value>
					<value fromLevel="18" toLevel="24">-50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
					<value level="9">-20</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-40</value>
					<value level="15">-40</value>
					<value level="16">-40</value>
					<value level="17">-40</value>
					<value level="18">-50</value>
					<value level="19">-50</value>
					<value level="20">-50</value>
					<value level="21">-50</value>
					<value level="22">-50</value>
					<value level="23">-50</value>
					<value level="24">-50</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
					<value level="9">-20</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-40</value>
					<value level="15">-40</value>
					<value level="16">-40</value>
					<value level="17">-40</value>
					<value level="18">-50</value>
					<value level="19">-50</value>
					<value level="20">-50</value>
					<value level="21">-50</value>
					<value level="22">-50</value>
					<value level="23">-50</value>
					<value level="24">-50</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
					<value level="9">-20</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-40</value>
					<value level="15">-40</value>
					<value level="16">-40</value>
					<value level="17">-40</value>
					<value level="18">-50</value>
					<value level="19">-50</value>
					<value level="20">-50</value>
					<value level="21">-50</value>
					<value level="22">-50</value>
					<value level="23">-50</value>
					<value level="24">-50</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
					<value level="9">-20</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-40</value>
					<value level="15">-40</value>
					<value level="16">-40</value>
					<value level="17">-40</value>
					<value level="18">-50</value>
					<value level="19">-50</value>
					<value level="20">-50</value>
					<value level="21">-50</value>
					<value level="22">-50</value>
					<value level="23">-50</value>
					<value level="24">-50</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
					<value level="9">-20</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-40</value>
					<value level="15">-40</value>
					<value level="16">-40</value>
					<value level="17">-40</value>
					<value level="18">-50</value>
					<value level="19">-50</value>
					<value level="20">-50</value>
					<value level="21">-50</value>
					<value level="22">-50</value>
					<value level="23">-50</value>
					<value level="24">-50</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">-10</value>
					<value level="2">-10</value>
					<value level="3">-10</value>
					<value level="4">-10</value>
					<value level="5">-10</value>
					<value level="6">-20</value>
					<value level="7">-20</value>
					<value level="8">-20</value>
					<value level="9">-20</value>
					<value level="10">-30</value>
					<value level="11">-30</value>
					<value level="12">-30</value>
					<value level="13">-30</value>
					<value level="14">-40</value>
					<value level="15">-40</value>
					<value level="16">-40</value>
					<value level="17">-40</value>
					<value level="18">-50</value>
					<value level="19">-50</value>
					<value level="20">-50</value>
					<value level="21">-50</value>
					<value level="22">-50</value>
					<value level="23">-50</value>
					<value level="24">-50</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1264" toLevel="3" name="Solar Spark">
		<!-- Level 1: Inflicts holy damage on the enemy with 39 power. Over-hit. -->
		<!-- Level 2: Inflicts holy damage on the enemy with 47 power. Over-hit. -->
		<!-- Level 3: Inflicts holy damage on the enemy with 55 power. Over-hit. -->
		<icon>icon.skill1264</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>750</castRange>
		<effectPoint>
			<value level="1">-303</value>
			<value level="2">-357</value>
			<value level="3">-414</value>
		</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
		</magicLevel>
		<mpConsume>
			<value level="1">22</value>
			<value level="2">26</value>
			<value level="3">30</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">6</value>
			<value level="2">7</value>
			<value level="3">8</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">39</value>
					<value level="2">47</value>
					<value level="3">55</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="1265" toLevel="14" name="Solar Flare">
		<!-- Level 1: Inflicts holy damage on the enemy with 65 power. Over-hit. -->
		<!-- Level 2: Inflicts holy damage on the enemy with 73 power. Over-hit. -->
		<!-- Level 3: Inflicts holy damage on the enemy with 81 power. Over-hit. -->
		<!-- Level 4: Inflicts holy damage on the enemy with 89 power. Over-hit. -->
		<!-- Level 5: Inflicts holy damage on the enemy with 98 power. Over-hit. -->
		<!-- Level 6: Inflicts holy damage on the enemy with 102 power. Over-hit. -->
		<!-- Level 7: Inflicts holy damage on the enemy with 107 power. Over-hit. -->
		<!-- Level 8: Inflicts holy damage on the enemy with 111 power. Over-hit. -->
		<!-- Level 9: Inflicts holy damage on the enemy with 115 power. Over-hit. -->
		<!-- Level 10: Inflicts holy damage on the enemy with 119 power. Over-hit. -->
		<!-- Level 11: Inflicts holy damage on the enemy with 123 power. Over-hit. -->
		<!-- Level 12: Inflicts holy damage on the enemy with 127 power. Over-hit. -->
		<!-- Level 13: Inflicts holy damage on the enemy with 131 power. Over-hit. -->
		<!-- Level 14: Inflicts holy damage on the enemy with 135 power. Over-hit. -->
		<icon>icon.skill1265</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-474</value>
			<value level="2">-523</value>
			<value level="3">-571</value>
			<value level="4">-619</value>
			<value level="5">-665</value>
			<value level="6">-687</value>
			<value level="7">-708</value>
			<value level="8">-727</value>
			<value level="9">-746</value>
			<value level="10">-763</value>
			<value level="11">-779</value>
			<value level="12">-794</value>
			<value level="13">-807</value>
			<value level="14">-818</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">35</value>
			<value level="2">39</value>
			<value level="3">43</value>
			<value level="4">47</value>
			<value level="5">51</value>
			<value level="6">54</value>
			<value level="7">55</value>
			<value level="8">58</value>
			<value level="9">59</value>
			<value level="10">62</value>
			<value level="11">63</value>
			<value level="12">66</value>
			<value level="13">67</value>
			<value level="14">68</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">9</value>
			<value level="2">10</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">13</value>
			<value level="6">13</value>
			<value level="7">14</value>
			<value level="8">15</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">16</value>
			<value level="12">16</value>
			<value level="13">17</value>
			<value level="14">17</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">65</value>
					<value level="2">73</value>
					<value level="3">81</value>
					<value level="4">89</value>
					<value level="5">98</value>
					<value level="6">102</value>
					<value level="7">107</value>
					<value level="8">111</value>
					<value level="9">115</value>
					<value level="10">119</value>
					<value level="11">123</value>
					<value level="12">127</value>
					<value level="13">131</value>
					<value level="14">135</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="1266" toLevel="3" name="Shadow Spark">
		<!-- Level 1: Inflicts dark damage on the enemy with 39 power. Over-hit. -->
		<!-- Level 2: Inflicts dark damage on the enemy with 47 power. Over-hit. -->
		<!-- Level 3: Inflicts dark damage on the enemy with 55 power. Over-hit. -->
		<icon>icon.skill1266</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>750</castRange>
		<effectPoint>
			<value level="1">-303</value>
			<value level="2">-357</value>
			<value level="3">-414</value>
		</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
		</magicLevel>
		<mpConsume>
			<value level="1">22</value>
			<value level="2">26</value>
			<value level="3">30</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">6</value>
			<value level="2">7</value>
			<value level="3">8</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">39</value>
					<value level="2">47</value>
					<value level="3">55</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="1267" toLevel="14" name="Shadow Flare">
		<!-- Level 1: Inflicts dark damage on the enemy with 65 power. Over-hit. -->
		<!-- Level 2: Inflicts dark damage on the enemy with 73 power. Over-hit. -->
		<!-- Level 3: Inflicts dark damage on the enemy with 81 power. Over-hit. -->
		<!-- Level 4: Inflicts dark damage on the enemy with 89 power. Over-hit. -->
		<!-- Level 5: Inflicts dark damage on the enemy with 98 power. Over-hit. -->
		<!-- Level 6: Inflicts dark damage on the enemy with 102 power. Over-hit. -->
		<!-- Level 7: Inflicts dark damage on the enemy with 107 power. Over-hit. -->
		<!-- Level 8: Inflicts dark damage on the enemy with 111 power. Over-hit. -->
		<!-- Level 9: Inflicts dark damage on the enemy with 115 power. Over-hit. -->
		<!-- Level 10: Inflicts dark damage on the enemy with 119 power. Over-hit. -->
		<!-- Level 11: Inflicts dark damage on the enemy with 123 power. Over-hit. -->
		<!-- Level 12: Inflicts dark damage on the enemy with 127 power. Over-hit. -->
		<!-- Level 13: Inflicts dark damage on the enemy with 131 power. Over-hit. -->
		<!-- Level 14: Inflicts dark damage on the enemy with 135 power. Over-hit. -->
		<icon>icon.skill1267</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-474</value>
			<value level="2">-523</value>
			<value level="3">-571</value>
			<value level="4">-619</value>
			<value level="5">-665</value>
			<value level="6">-687</value>
			<value level="7">-708</value>
			<value level="8">-727</value>
			<value level="9">-746</value>
			<value level="10">-763</value>
			<value level="11">-779</value>
			<value level="12">-794</value>
			<value level="13">-807</value>
			<value level="14">-818</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">35</value>
			<value level="2">39</value>
			<value level="3">43</value>
			<value level="4">47</value>
			<value level="5">51</value>
			<value level="6">54</value>
			<value level="7">55</value>
			<value level="8">58</value>
			<value level="9">59</value>
			<value level="10">62</value>
			<value level="11">63</value>
			<value level="12">66</value>
			<value level="13">67</value>
			<value level="14">68</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">9</value>
			<value level="2">10</value>
			<value level="3">11</value>
			<value level="4">12</value>
			<value level="5">13</value>
			<value level="6">13</value>
			<value level="7">14</value>
			<value level="8">15</value>
			<value level="9">15</value>
			<value level="10">15</value>
			<value level="11">16</value>
			<value level="12">16</value>
			<value level="13">17</value>
			<value level="14">17</value>
		</mpInitialConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">65</value>
					<value level="2">73</value>
					<value level="3">81</value>
					<value level="4">89</value>
					<value level="5">98</value>
					<value level="6">102</value>
					<value level="7">107</value>
					<value level="8">111</value>
					<value level="9">115</value>
					<value level="10">119</value>
					<value level="11">123</value>
					<value level="12">127</value>
					<value level="13">131</value>
					<value level="14">135</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="1268" toLevel="4" name="Vampiric Rage">
		<!-- Level 1: For 20 min., with a certain chance, absorbs 6% of the inflicted P. damage as HP. -->
		<!-- Level 2: For 20 min., with a certain chance, absorbs 7% of the inflicted P. damage as HP. -->
		<!-- Level 3: For 20 min., with a certain chance, absorbs 8% of the inflicted P. damage as HP. -->
		<!-- Level 4: For 20 min., with a certain chance, absorbs 9% of the inflicted P. damage as HP. -->
		<icon>icon.skill1268</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>VAMPIRIC_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">285</value>
			<value level="2">418</value>
			<value level="3">549</value>
			<value level="4">646</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">22</value>
			<value level="2">31</value>
			<value level="3">43</value>
			<value level="4">54</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">5</value>
			<value level="2">8</value>
			<value level="3">11</value>
			<value level="4">13</value>
		</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">6</value>
					<value level="2">7</value>
					<value level="3">8</value>
					<value level="4">9</value>
				</amount>
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="1269" toLevel="9" name="Curse Disease">
		<!-- For 2 min., the target's Received Healing -50%. -->
		<icon>icon.skill1269</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-549</value>
			<value level="2">-566</value>
			<value level="3">-582</value>
			<value level="4">-597</value>
			<value level="5">-611</value>
			<value level="6">-624</value>
			<value level="7">-635</value>
			<value level="8">-646</value>
			<value level="9">-655</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">60</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">68</value>
			<value level="7">70</value>
			<value level="8">72</value>
			<value level="9">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">43</value>
			<value level="2">44</value>
			<value level="3">46</value>
			<value level="4">48</value>
			<value level="5">50</value>
			<value level="6">51</value>
			<value level="7">52</value>
			<value level="8">54</value>
			<value level="9">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">11</value>
			<value level="3">12</value>
			<value level="4">12</value>
			<value level="5">12</value>
			<value level="6">13</value>
			<value level="7">13</value>
			<value level="8">13</value>
			<value level="9">14</value>
		</mpInitialConsume>
		<reuseDelay>4000</reuseDelay>
		<effects>
			<effect name="HealEffect">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1271" toLevel="1" name="Benediction">
		<!-- Recovers HP of all party members. Available only when character's MP is below 25%. -->
		<icon>icon.skill1271</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>2000</affectRange>
		<affectScope>PARTY</affectScope>
		<effectPoint>560</effectPoint>
		<hitCancelTime>6</hitCancelTime>
		<hitTime>7000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>171</mpConsume>
		<mpInitialConsume>43</mpInitialConsume>
		<reuseDelay>900000</reuseDelay>
		<conditions>
			<condition name="RemainMpPer">
				<amount>25</amount>
				<percentType>LESS</percentType>
			</condition>
		</conditions>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="1272" toLevel="13" name="Word of Fear">
		<!-- Inflicts Fear on nearby enemies forcing them to flee for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1272</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>30</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>
			<value level="1">-418</value>
			<value level="2">-457</value>
			<value level="3">-495</value>
			<value level="4">-532</value>
			<value level="5">-549</value>
			<value level="6">-566</value>
			<value level="7">-582</value>
			<value level="8">-597</value>
			<value level="9">-611</value>
			<value level="10">-624</value>
			<value level="11">-635</value>
			<value level="12">-646</value>
			<value level="13">-655</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">48</value>
			<value level="3">52</value>
			<value level="4">56</value>
			<value level="5">58</value>
			<value level="6">60</value>
			<value level="7">62</value>
			<value level="8">64</value>
			<value level="9">66</value>
			<value level="10">68</value>
			<value level="11">70</value>
			<value level="12">72</value>
			<value level="13">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">94</value>
			<value level="2">103</value>
			<value level="3">112</value>
			<value level="4">122</value>
			<value level="5">127</value>
			<value level="6">132</value>
			<value level="7">138</value>
			<value level="8">142</value>
			<value level="9">147</value>
			<value level="10">151</value>
			<value level="11">155</value>
			<value level="12">159</value>
			<value level="13">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">23</value>
			<value level="2">26</value>
			<value level="3">28</value>
			<value level="4">31</value>
			<value level="5">32</value>
			<value level="6">33</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">37</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">40</value>
			<value level="13">41</value>
		</mpInitialConsume>
		<reuseDelay>150000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="1273" toLevel="13" name="Eva's Serenade">
		<!-- Soothes surrounding enemies, eliminating their desire to attack. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1273</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>
			<value level="1">94</value>
			<value level="2">103</value>
			<value level="3">112</value>
			<value level="4">122</value>
			<value level="5">127</value>
			<value level="6">132</value>
			<value level="7">138</value>
			<value level="8">142</value>
			<value level="9">147</value>
			<value level="10">151</value>
			<value level="11">155</value>
			<value level="12">159</value>
			<value level="13">163</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">23</value>
			<value level="2">26</value>
			<value level="3">28</value>
			<value level="4">31</value>
			<value level="5">32</value>
			<value level="6">33</value>
			<value level="7">34</value>
			<value level="8">36</value>
			<value level="9">37</value>
			<value level="10">38</value>
			<value level="11">39</value>
			<value level="12">40</value>
			<value level="13">41</value>
		</mpInitialConsume>
		<reuseDelay>900000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="DeleteHate">
				<chance>80</chance>
			</effect>
		</effects>
	</skill>
	<skill id="1274" toLevel="4" name="Energy Bolt">
		<!-- Level 1: Inflicts magic damage on the nearest enemy with 13 power. -->
		<!-- Level 2: Inflicts magic damage on the nearest enemy with 16 power. -->
		<!-- Level 3: Inflicts magic damage on the nearest enemy with 19 power. -->
		<!-- Level 4: Inflicts magic damage on the nearest enemy with 22 power. -->
		<icon>icon.skill1274</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-102</value>
			<value level="2">-122</value>
			<value level="3">-143</value>
			<value level="4">-166</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">20</value>
			<value level="2">25</value>
			<value level="3">30</value>
			<value level="4">35</value>
		</magicLevel>
		<mpConsume>
			<value level="1">8</value>
			<value level="2">10</value>
			<value level="3">11</value>
			<value level="4">12</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">3</value>
		</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">13</value>
					<value level="2">16</value>
					<value level="3">19</value>
					<value level="4">22</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1275" toLevel="14" name="Aura Bolt">
		<!-- Level 1: Inflicts magic damage on the nearest enemy with 26 power. -->
		<!-- Level 2: Inflicts magic damage on the nearest enemy with 29 power. -->
		<!-- Level 3: Inflicts magic damage on the nearest enemy with 33 power. -->
		<!-- Level 4: Inflicts magic damage on the nearest enemy with 36 power. -->
		<!-- Level 5: Inflicts magic damage on the nearest enemy with 39 power. -->
		<!-- Level 6: Inflicts magic damage on the nearest enemy with 41 power. -->
		<!-- Level 7: Inflicts magic damage on the nearest enemy with 43 power. -->
		<!-- Level 8: Inflicts magic damage on the nearest enemy with 45 power. -->
		<!-- Level 9: Inflicts magic damage on the nearest enemy with 46 power. -->
		<!-- Level 10: Inflicts magic damage on the nearest enemy with 48 power. -->
		<!-- Level 11: Inflicts magic damage on the nearest enemy with 50 power. -->
		<!-- Level 12: Inflicts magic damage on the nearest enemy with 51 power. -->
		<!-- Level 13: Inflicts magic damage on the nearest enemy with 53 power. -->
		<!-- Level 14: Inflicts magic damage on the nearest enemy with 54 power. -->
		<icon>icon.skill1275</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-190</value>
			<value level="2">-209</value>
			<value level="3">-229</value>
			<value level="4">-248</value>
			<value level="5">-266</value>
			<value level="6">-275</value>
			<value level="7">-283</value>
			<value level="8">-291</value>
			<value level="9">-299</value>
			<value level="10">-306</value>
			<value level="11">-312</value>
			<value level="12">-318</value>
			<value level="13">-323</value>
			<value level="14">-328</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">14</value>
			<value level="2">16</value>
			<value level="3">18</value>
			<value level="4">19</value>
			<value level="5">22</value>
			<value level="6">22</value>
			<value level="7">22</value>
			<value level="8">23</value>
			<value level="9">24</value>
			<value level="10">26</value>
			<value level="11">26</value>
			<value level="12">26</value>
			<value level="13">27</value>
			<value level="14">28</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">4</value>
			<value level="2">4</value>
			<value level="3">5</value>
			<value level="4">5</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">6</value>
			<value level="8">6</value>
			<value level="9">6</value>
			<value level="10">6</value>
			<value level="11">7</value>
			<value level="12">7</value>
			<value level="13">7</value>
			<value level="14">7</value>
		</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">26</value>
					<value level="2">29</value>
					<value level="3">33</value>
					<value level="4">36</value>
					<value level="5">39</value>
					<value level="6">41</value>
					<value level="7">43</value>
					<value level="8">45</value>
					<value level="9">46</value>
					<value level="10">48</value>
					<value level="11">50</value>
					<value level="12">51</value>
					<value level="13">53</value>
					<value level="14">54</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1276" toLevel="14" name="Summon Kai the Cat">
		<!-- Level 1: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 2: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 3: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 4: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<!-- Level 5: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<!-- Level 6: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<!-- Level 7: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 8: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 9: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<!-- Level 10: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<!-- Level 11: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 12: Summons Kai the Cat. Consumes 1 Spirit Ore. -->
		<!-- Level 13: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<!-- Level 14: Summons Kai the Cat. Consumes 2 Spirit Ore. -->
		<icon>icon.skill1276</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">2</value>
			<value level="7">1</value>
			<value level="8">1</value>
			<value level="9">2</value>
			<value level="10">2</value>
			<value level="11">1</value>
			<value level="12">1</value>
			<value level="13">2</value>
			<value level="14">2</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<itemConsumeSteps>14</itemConsumeSteps>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">56</value>
			<value level="2">62</value>
			<value level="3">70</value>
			<value level="4">75</value>
			<value level="5">82</value>
			<value level="6">86</value>
			<value level="7">88</value>
			<value level="8">92</value>
			<value level="9">95</value>
			<value level="10">98</value>
			<value level="11">102</value>
			<value level="12">104</value>
			<value level="13">106</value>
			<value level="14">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">14</value>
			<value level="2">16</value>
			<value level="3">17</value>
			<value level="4">19</value>
			<value level="5">21</value>
			<value level="6">21</value>
			<value level="7">22</value>
			<value level="8">23</value>
			<value level="9">24</value>
			<value level="10">25</value>
			<value level="11">25</value>
			<value level="12">26</value>
			<value level="13">27</value>
			<value level="14">27</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14207</value>
					<value level="2">14208</value>
					<value level="3">14209</value>
					<value level="4">14210</value>
					<value level="5">14211</value>
					<value level="6">14212</value>
					<value level="7">14213</value>
					<value level="8">14214</value>
					<value level="9">14215</value>
					<value level="10">14216</value>
					<value level="11">14217</value>
					<value level="12">14218</value>
					<value level="13">14219</value>
					<value level="14">14220</value>
				</npcId>
				<lifeTime>3600</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">2</value>
					<value level="5">2</value>
					<value level="6">2</value>
					<value level="7">4</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
					<value level="11">6</value>
					<value level="12">6</value>
					<value level="13">6</value>
					<value level="14">6</value>
				</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="1277" toLevel="14" name="Summon Merrow the Unicorn">
		<!-- Level 1: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 2: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 3: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 4: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<!-- Level 5: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<!-- Level 6: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<!-- Level 7: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 8: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 9: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<!-- Level 10: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<!-- Level 11: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 12: Summons Merrow the Unicorn. Consumes 1 Spirit Ore. -->
		<!-- Level 13: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<!-- Level 14: Summons Merrow the Unicorn. Consumes 2 Spirit Ore. -->
		<icon>icon.skill1277</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">2</value>
			<value level="7">1</value>
			<value level="8">1</value>
			<value level="9">2</value>
			<value level="10">2</value>
			<value level="11">1</value>
			<value level="12">1</value>
			<value level="13">2</value>
			<value level="14">2</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">56</value>
			<value level="2">62</value>
			<value level="3">70</value>
			<value level="4">75</value>
			<value level="5">82</value>
			<value level="6">86</value>
			<value level="7">88</value>
			<value level="8">92</value>
			<value level="9">95</value>
			<value level="10">98</value>
			<value level="11">102</value>
			<value level="12">104</value>
			<value level="13">106</value>
			<value level="14">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">14</value>
			<value level="2">16</value>
			<value level="3">17</value>
			<value level="4">19</value>
			<value level="5">21</value>
			<value level="6">21</value>
			<value level="7">22</value>
			<value level="8">23</value>
			<value level="9">24</value>
			<value level="10">25</value>
			<value level="11">25</value>
			<value level="12">26</value>
			<value level="13">27</value>
			<value level="14">27</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14391</value>
					<value level="2">14392</value>
					<value level="3">14393</value>
					<value level="4">14394</value>
					<value level="5">14395</value>
					<value level="6">14396</value>
					<value level="7">14397</value>
					<value level="8">14398</value>
					<value level="9">14399</value>
					<value level="10">14400</value>
					<value level="11">14401</value>
					<value level="12">14402</value>
					<value level="13">14403</value>
					<value level="14">14404</value>
				</npcId>
				<lifeTime>3600</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">2</value>
					<value level="5">2</value>
					<value level="6">2</value>
					<value level="7">4</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
					<value level="11">6</value>
					<value level="12">6</value>
					<value level="13">6</value>
					<value level="14">6</value>
				</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="1278" toLevel="14" name="Summon Soulless">
		<!-- Level 1: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 2: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 3: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 4: Summons Soulless. Consumes 2 Spirit Ore. -->
		<!-- Level 5: Summons Soulless. Consumes 2 Spirit Ore. -->
		<!-- Level 6: Summons Soulless. Consumes 2 Spirit Ore. -->
		<!-- Level 7: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 8: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 9: Summons Soulless. Consumes 2 Spirit Ore. -->
		<!-- Level 10: Summons Soulless. Consumes 2 Spirit Ore. -->
		<!-- Level 11: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 12: Summons Soulless. Consumes 1 Spirit Ore. -->
		<!-- Level 13: Summons Soulless. Consumes 2 Spirit Ore. -->
		<!-- Level 14: Summons Soulless. Consumes 2 Spirit Ore. -->
		<icon>icon.skill1278</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">2</value>
			<value level="7">1</value>
			<value level="8">1</value>
			<value level="9">2</value>
			<value level="10">2</value>
			<value level="11">1</value>
			<value level="12">1</value>
			<value level="13">2</value>
			<value level="14">2</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>
			<value level="1">56</value>
			<value level="2">62</value>
			<value level="3">70</value>
			<value level="4">75</value>
			<value level="5">82</value>
			<value level="6">86</value>
			<value level="7">88</value>
			<value level="8">92</value>
			<value level="9">95</value>
			<value level="10">98</value>
			<value level="11">102</value>
			<value level="12">104</value>
			<value level="13">106</value>
			<value level="14">110</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">14</value>
			<value level="2">16</value>
			<value level="3">17</value>
			<value level="4">19</value>
			<value level="5">21</value>
			<value level="6">21</value>
			<value level="7">22</value>
			<value level="8">23</value>
			<value level="9">24</value>
			<value level="10">25</value>
			<value level="11">25</value>
			<value level="12">26</value>
			<value level="13">27</value>
			<value level="14">27</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>
					<value level="1">14575</value>
					<value level="2">14576</value>
					<value level="3">14577</value>
					<value level="4">14578</value>
					<value level="5">14579</value>
					<value level="6">14580</value>
					<value level="7">14581</value>
					<value level="8">14582</value>
					<value level="9">14583</value>
					<value level="10">14584</value>
					<value level="11">14585</value>
					<value level="12">14586</value>
					<value level="13">14587</value>
					<value level="14">14588</value>
				</npcId>
				<lifeTime>3600</lifeTime>
				<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
				<consumeItemCount>
					<value level="1">2</value>
					<value level="2">2</value>
					<value level="3">2</value>
					<value level="4">2</value>
					<value level="5">2</value>
					<value level="6">2</value>
					<value level="7">4</value>
					<value level="8">4</value>
					<value level="9">4</value>
					<value level="10">4</value>
					<value level="11">6</value>
					<value level="12">6</value>
					<value level="13">6</value>
					<value level="14">6</value>
				</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="1279" toLevel="9" name="Summon Binding Cubic">
		<!-- Level 1: Summons Binding Cubic that paralyzes the target. Consumes 4 Spirit Ore upon summon. -->
		<!-- Level 2: Summons Binding Cubic that paralyzes the target. Consumes 5 Spirit Ore upon summon. -->
		<!-- Level 3: Summons Binding Cubic that paralyzes the target. Consumes 6 Spirit Ore upon summon. -->
		<!-- Level 4: Summons Binding Cubic that paralyzes the target. Consumes 7 Spirit Ore upon summon. -->
		<!-- Level 5: Summons Binding Cubic that paralyzes the target. Consumes 7 Spirit Ore upon summon. -->
		<!-- Level 6: Summons Binding Cubic that paralyzes the target. Consumes 7 Spirit Ore upon summon. -->
		<!-- Level 7: Summons Binding Cubic that paralyzes the target. Consumes 9 Spirit Ore upon summon. -->
		<!-- Level 8: Summons Binding Cubic that paralyzes the target. Consumes 10 Spirit Ore upon summon. -->
		<!-- Level 9: Summons Binding Cubic that paralyzes the target. Consumes 11 Spirit Ore upon summon. -->
		<icon>icon.skill1279</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">4</value>
			<value level="2">5</value>
			<value level="3">6</value>
			<value level="4">7</value>
			<value level="5">7</value>
			<value level="6">7</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">11</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">60</value>
			<value level="7">64</value>
			<value level="8">68</value>
			<value level="9">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">31</value>
			<value level="3">35</value>
			<value level="4">38</value>
			<value level="5">42</value>
			<value level="6">44</value>
			<value level="7">48</value>
			<value level="8">51</value>
			<value level="9">54</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">8</value>
			<value level="3">9</value>
			<value level="4">10</value>
			<value level="5">10</value>
			<value level="6">11</value>
			<value level="7">12</value>
			<value level="8">13</value>
			<value level="9">13</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonCubic" />
		</conditions>
		<effects>
			<effect name="SummonCubic">
				<cubicId>6</cubicId>
				<cubicLvl>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
				</cubicLvl>
			</effect>
		</effects>
	</skill>
	<skill id="1280" toLevel="9" name="Summon Aqua Cubic">
		<!-- Level 1: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 2 Spirit Ore. -->
		<!-- Level 2: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 2 Spirit Ore. -->
		<!-- Level 3: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 2 Spirit Ore. -->
		<!-- Level 4: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 3 Spirit Ore. -->
		<!-- Level 5: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 3 Spirit Ore. -->
		<!-- Level 6: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 4 Spirit Ore. -->
		<!-- Level 7: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 5 Spirit Ore. -->
		<!-- Level 8: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 5 Spirit Ore. -->
		<!-- Level 9: Summons Aqua Cubic that deals continuous damage to the enemy. Consumes 6 Spirit Ore. -->
		<icon>icon.skill1280</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">2</value>
			<value level="2">2</value>
			<value level="3">2</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">4</value>
			<value level="7">5</value>
			<value level="8">5</value>
			<value level="9">6</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">62</value>
			<value level="7">66</value>
			<value level="8">70</value>
			<value level="9">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">31</value>
			<value level="3">35</value>
			<value level="4">38</value>
			<value level="5">42</value>
			<value level="6">46</value>
			<value level="7">50</value>
			<value level="8">52</value>
			<value level="9">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">8</value>
			<value level="3">9</value>
			<value level="4">10</value>
			<value level="5">10</value>
			<value level="6">12</value>
			<value level="7">12</value>
			<value level="8">13</value>
			<value level="9">14</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonCubic" />
		</conditions>
		<effects>
			<effect name="SummonCubic">
				<cubicId>7</cubicId>
				<cubicLvl>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
				</cubicLvl>
			</effect>
		</effects>
	</skill>
	<skill id="1281" toLevel="9" name="Summon Spark Cubic">
		<!-- Level 1: Summons Spark Cubic that casts stunning spells on a target. Consumes 4 Spirit Ore. -->
		<!-- Level 2: Summons Spark Cubic that casts stunning spells on a target. Consumes 5 Spirit Ore. -->
		<!-- Level 3: Summons Spark Cubic that casts stunning spells on a target. Consumes 6 Spirit Ore. -->
		<!-- Level 4: Summons Spark Cubic that casts stunning spells on a target. Consumes 7 Spirit Ore. -->
		<!-- Level 5: Summons Spark Cubic that casts stunning spells on a target. Consumes 7 Spirit Ore. -->
		<!-- Level 6: Summons Spark Cubic that casts stunning spells on a target. Consumes 7 Spirit Ore. -->
		<!-- Level 7: Summons Spark Cubic that casts stunning spells on a target. Consumes 9 Spirit Ore. -->
		<!-- Level 8: Summons Spark Cubic that casts stunning spells on a target. Consumes 10 Spirit Ore. -->
		<!-- Level 9: Summons Spark Cubic that casts stunning spells on a target. Consumes 11 Spirit Ore. -->
		<icon>icon.skill1281</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>6000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>
			<value level="1">4</value>
			<value level="2">5</value>
			<value level="3">6</value>
			<value level="4">7</value>
			<value level="5">7</value>
			<value level="6">7</value>
			<value level="7">9</value>
			<value level="8">10</value>
			<value level="9">11</value>
		</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">60</value>
			<value level="7">64</value>
			<value level="8">68</value>
			<value level="9">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">31</value>
			<value level="3">35</value>
			<value level="4">38</value>
			<value level="5">42</value>
			<value level="6">44</value>
			<value level="7">48</value>
			<value level="8">51</value>
			<value level="9">54</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">7</value>
			<value level="2">8</value>
			<value level="3">9</value>
			<value level="4">10</value>
			<value level="5">10</value>
			<value level="6">11</value>
			<value level="7">12</value>
			<value level="8">13</value>
			<value level="9">13</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="CanSummonCubic" />
		</conditions>
		<effects>
			<effect name="SummonCubic">
				<cubicId>8</cubicId>
				<cubicLvl>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
					<value level="9">9</value>
				</cubicLvl>
			</effect>
		</effects>
	</skill>
	<skill id="1282" toLevel="2" name="Pa'agrio's Haste">
		<!-- Level 1: Nearby clan members' Speed +20 for 20 min. -->
		<!-- Level 2: Nearby clan members' Speed +33 for 20 min. -->
		<icon>icon.skill1282</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>FRIEND_PC</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">549</value>
			<value level="2">597</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">64</value>
		</magicLevel>
		<mpConsume>
			<value level="1">170</value>
			<value level="2">190</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">43</value>
			<value level="2">47</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">20</value>
					<value level="2">33</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1283" toLevel="13" name="Soul Guard">
		<!-- Level 1: P. Def. +293.3 Consumes MP over time, while the skill is active. -->
		<!-- Level 2: P. Def. +333.2 Consumes MP over time, while the skill is active. -->
		<!-- Level 3: P. Def. +375.9 Consumes MP over time, while the skill is active. -->
		<!-- Level 4: P. Def. +421.4 Consumes MP over time, while the skill is active. -->
		<!-- Level 5: P. Def. +445.2 Consumes MP over time, while the skill is active. -->
		<!-- Level 6: P. Def. +469.7 Consumes MP over time, while the skill is active. -->
		<!-- Level 7: P. Def. +494.9 Consumes MP over time, while the skill is active. -->
		<!-- Level 8: P. Def. +520.1 Consumes MP over time, while the skill is active. -->
		<!-- Level 9: P. Def. +546 Consumes MP over time, while the skill is active. -->
		<!-- Level 10: P. Def. +571.9 Consumes MP over time, while the skill is active. -->
		<!-- Level 11: P. Def. +598.5 Consumes MP over time, while the skill is active. -->
		<!-- Level 12: P. Def. +625.8 Consumes MP over time, while the skill is active. -->
		<!-- Level 13: P. Def. +653.1 Consumes MP over time, while the skill is active. -->
		<icon>icon.skill1283</icon>
		<operateType>T</operateType>
		<targetType>NONE</targetType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">44</value>
			<value level="2">48</value>
			<value level="3">52</value>
			<value level="4">56</value>
			<value level="5">58</value>
			<value level="6">60</value>
			<value level="7">62</value>
			<value level="8">64</value>
			<value level="9">66</value>
			<value level="10">68</value>
			<value level="11">70</value>
			<value level="12">72</value>
			<value level="13">74</value>
		</magicLevel>
		<mpInitialConsume>
			<value level="1">8</value>
			<value level="2">9</value>
			<value level="3">10</value>
			<value level="4">11</value>
			<value level="5">11</value>
			<value level="6">11</value>
			<value level="7">12</value>
			<value level="8">12</value>
			<value level="9">13</value>
			<value level="10">13</value>
			<value level="11">13</value>
			<value level="12">14</value>
			<value level="13">14</value>
		</mpInitialConsume>
		<effects>
			<effect name="ManaDamOverTime">
				<power>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">6</value>
					<value level="4">7</value>
					<value level="5">8</value>
					<value level="6">8</value>
					<value level="7">8</value>
					<value level="8">8</value>
					<value level="9">9</value>
					<value level="10">9</value>
					<value level="11">9</value>
					<value level="12">10</value>
					<value level="13">10</value>
				</power>
				<ticks>5</ticks>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">293.3</value>
					<value level="2">333.2</value>
					<value level="3">375.9</value>
					<value level="4">421.4</value>
					<value level="5">445.2</value>
					<value level="6">469.7</value>
					<value level="7">494.9</value>
					<value level="8">520.1</value>
					<value level="9">546</value>
					<value level="10">571.9</value>
					<value level="11">598.5</value>
					<value level="12">625.8</value>
					<value level="13">653.1</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1284" toLevel="3" name="Chant of Revenge">
		<!-- Level 1: For 20 min., gives a party member the ability to transfer 10% of received damage back to the enemy. -->
		<!-- Level 2: For 20 min., gives a party member the ability to transfer 15% of received damage back to the enemy. -->
		<!-- Level 3: For 20 min., gives a party member the ability to transfer 20% of received damage back to the enemy. -->
		<icon>icon.skill1284</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">582</value>
			<value level="2">624</value>
			<value level="3">655</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">62</value>
			<value level="2">68</value>
			<value level="3">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">183</value>
			<value level="2">202</value>
			<value level="3">218</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">46</value>
			<value level="2">50</value>
			<value level="3">54</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="DamageShield">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="1285" toLevel="1" name="Seed of Fire">
		<!-- Uses energy of fire to increase Fire attack level by 20. -->
		<icon>icon.skill1285</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>66</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="AttackAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1286" toLevel="1" name="Seed of Water">
		<!-- Uses energy of Water to increase Water attack level by 20. -->
		<icon>icon.skill1286</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>66</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="AttackAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1287" toLevel="1" name="Seed of Wind">
		<!-- Uses energy of wind to increase Wind attack level by 20. -->
		<icon>icon.skill1287</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<abnormalType>HOLY_ATTACK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>66</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="AttackAttribute">
				<amount>20</amount>
				<attribute>WIND</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="1288" toLevel="1" name="Aura Symphony">
		<!-- Inflicts non-attribute damage on the enemy with 150 Power added to M. Atk. -->
		<icon>icon.skill1288</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-4200</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>68</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
		</effects>
	</skill>
	<skill id="1289" toLevel="1" name="Inferno">
		<!-- Uses Fire energy to deal 150 of Fire damage in addition to M. Atk. For 15 sec., the enemy's HP -60 per sec. -->
		<icon>icon.skill1289</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-4200</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
			<effect name="DamOverTime">
				<power>60</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="1290" toLevel="1" name="Snowstorm">
		<!-- Inflicts Water damage on the enemy with 150 power. For 30 sec., Speed -50%. -->
		<icon>icon.skill1290</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-4200</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1291" toLevel="1" name="Demon Wind">
		<!-- Attacks with energy of wind. Power 150. For 2 min., Received Healing 50%. -->
		<icon>icon.skill1291</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-4200</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>70</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
			<effect name="HealEffect">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1292" toLevel="1" name="Elemental Assault">
		<!-- Inflicts magic damage on the nearest enemy with 200 power. Over-hit. -->
		<icon>icon.skill1292</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-6000</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>200</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="1293" toLevel="1" name="Elemental Symphony">
		<!-- Inflicts magic damage on the nearest enemy with 200 power. Over-hit. -->
		<icon>icon.skill1293</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-6000</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>200</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="1294" toLevel="1" name="Elemental Storm">
		<!-- Inflicts magic damage on the nearest enemy with 200 power. -->
		<icon>icon.skill1294</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-6000</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>72</magicLevel>
		<mpConsume>200</mpConsume>
		<mpInitialConsume>50</mpInitialConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>200</power>
			</effect>
		</effects>
	</skill>
	<skill id="1295" toLevel="9" name="Aqua Splash">
		<!-- Level 1: Creates a massive tidal wave that deals water damage to nearby enemies with 41 power. -->
		<!-- Level 2: Creates a massive tidal wave that deals water damage to nearby enemies with 43 power. -->
		<!-- Level 3: Creates a massive tidal wave that deals water damage to nearby enemies with 45 power. -->
		<!-- Level 4: Creates a massive tidal wave that deals water damage to nearby enemies with 46 power. -->
		<!-- Level 5: Creates a massive tidal wave that deals water damage to nearby enemies with 48 power. -->
		<!-- Level 6: Creates a massive tidal wave that deals water damage to nearby enemies with 50 power. -->
		<!-- Level 7: Creates a massive tidal wave that deals water damage to nearby enemies with 51 power. -->
		<!-- Level 8: Creates a massive tidal wave that deals water damage to nearby enemies with 53 power. -->
		<!-- Level 9: Creates a massive tidal wave that deals water damage to nearby enemies with 54 power. -->
		<icon>icon.skill1295</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-275</value>
			<value level="2">-283</value>
			<value level="3">-291</value>
			<value level="4">-299</value>
			<value level="5">-306</value>
			<value level="6">-312</value>
			<value level="7">-318</value>
			<value level="8">-323</value>
			<value level="9">-328</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">60</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">68</value>
			<value level="7">70</value>
			<value level="8">72</value>
			<value level="9">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">64</value>
			<value level="2">66</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">74</value>
			<value level="6">76</value>
			<value level="7">78</value>
			<value level="8">80</value>
			<value level="9">82</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">16</value>
			<value level="2">17</value>
			<value level="3">17</value>
			<value level="4">18</value>
			<value level="5">19</value>
			<value level="6">19</value>
			<value level="7">20</value>
			<value level="8">20</value>
			<value level="9">21</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">41</value>
					<value level="2">43</value>
					<value level="3">45</value>
					<value level="4">46</value>
					<value level="5">48</value>
					<value level="6">50</value>
					<value level="7">51</value>
					<value level="8">53</value>
					<value level="9">54</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1296" toLevel="9" name="Rain of Fire">
		<!-- Level 1: Creates a massive explosion that deals fire damage to nearby enemies with 41 power. -->
		<!-- Level 2: Creates a massive explosion that deals fire damage to nearby enemies with 43 power. -->
		<!-- Level 3: Creates a massive explosion that deals fire damage to nearby enemies with 45 power. -->
		<!-- Level 4: Creates a massive explosion that deals fire damage to nearby enemies with 46 power. -->
		<!-- Level 5: Creates a massive explosion that deals fire damage to nearby enemies with 48 power. -->
		<!-- Level 6: Creates a massive explosion that deals fire damage to nearby enemies with 50 power. -->
		<!-- Level 7: Creates a massive explosion that deals fire damage to nearby enemies with 51 power. -->
		<!-- Level 8: Creates a massive explosion that deals fire damage to nearby enemies with 53 power. -->
		<!-- Level 9: Creates a massive explosion that deals fire damage to nearby enemies with 54 power. -->
		<icon>icon.skill1296</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-275</value>
			<value level="2">-283</value>
			<value level="3">-291</value>
			<value level="4">-299</value>
			<value level="5">-306</value>
			<value level="6">-312</value>
			<value level="7">-318</value>
			<value level="8">-323</value>
			<value level="9">-328</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">60</value>
			<value level="3">62</value>
			<value level="4">64</value>
			<value level="5">66</value>
			<value level="6">68</value>
			<value level="7">70</value>
			<value level="8">72</value>
			<value level="9">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">43</value>
			<value level="2">44</value>
			<value level="3">46</value>
			<value level="4">48</value>
			<value level="5">50</value>
			<value level="6">51</value>
			<value level="7">52</value>
			<value level="8">54</value>
			<value level="9">55</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">11</value>
			<value level="2">11</value>
			<value level="3">12</value>
			<value level="4">12</value>
			<value level="5">12</value>
			<value level="6">13</value>
			<value level="7">13</value>
			<value level="8">13</value>
			<value level="9">14</value>
		</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">41</value>
					<value level="2">43</value>
					<value level="3">45</value>
					<value level="4">46</value>
					<value level="5">48</value>
					<value level="6">50</value>
					<value level="7">51</value>
					<value level="8">53</value>
					<value level="9">54</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="1297" toLevel="6" name="Clear Mind">
		<!-- Level 1: MP Recovery Rate +2.6 while standing and +3.2 while walking. -->
		<!-- Level 2: MP Recovery Rate +3.2 while standing and +4 while walking. -->
		<!-- Level 3: MP Recovery Rate +3.5 while standing and +4.3 while walking. -->
		<!-- Level 4: MP Recovery Rate +4.1 while standing and +5.1 while walking. -->
		<!-- Level 5: MP Recovery Rate +4.7 while standing and +5.8 while walking. -->
		<!-- Level 6: MP Recovery Rate +4.9 while standing and +6.2 while walking. -->
		<icon>icon.skill1297</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">48</value>
			<value level="3">56</value>
			<value level="4">62</value>
			<value level="5">68</value>
			<value level="6">74</value>
		</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>WALKING</type>
				<value>
					<value level="1">3.2</value>
					<value level="2">4</value>
					<value level="3">4.3</value>
					<value level="4">5.1</value>
					<value level="5">5.8</value>
					<value level="6">6.2</value>
				</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>
					<value level="1">2.6</value>
					<value level="2">3.2</value>
					<value level="3">3.5</value>
					<value level="4">4.1</value>
					<value level="5">4.7</value>
					<value level="6">4.9</value>
				</value>
			</effect>
		</effects>
	</skill>
	<skill id="1298" toLevel="14" name="Mass Slow">
		<!-- For 1 min., nearby enemies' Speed -30%. -->
		<icon>icon.skill1298</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">3</value>
			<value level="3">3</value>
			<value level="4">3</value>
			<value level="5">3</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">2</value>
			<value level="9">3</value>
			<value level="10">3</value>
			<value level="11">3</value>
			<value level="12">3</value>
			<value level="13">3</value>
			<value level="14">3</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>40</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>500</castRange>
		<effectPoint>
			<value level="1">-574</value>
			<value level="2">-582</value>
			<value level="3">-590</value>
			<value level="4">-597</value>
			<value level="5">-604</value>
			<value level="6">-611</value>
			<value level="7">-617</value>
			<value level="8">-624</value>
			<value level="9">-630</value>
			<value level="10">-635</value>
			<value level="11">-641</value>
			<value level="12">-646</value>
			<value level="13">-650</value>
			<value level="14">-655</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>4000</hitTime>
		<hpConsume>
			<value level="1">505</value>
			<value level="2">514</value>
			<value level="3">522</value>
			<value level="4">531</value>
			<value level="5">540</value>
			<value level="6">548</value>
			<value level="7">557</value>
			<value level="8">565</value>
			<value level="9">573</value>
			<value level="10">581</value>
			<value level="11">589</value>
			<value level="12">596</value>
			<value level="13">603</value>
			<value level="14">610</value>
		</hpConsume>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">61</value>
			<value level="2">62</value>
			<value level="3">63</value>
			<value level="4">64</value>
			<value level="5">65</value>
			<value level="6">66</value>
			<value level="7">67</value>
			<value level="8">68</value>
			<value level="9">69</value>
			<value level="10">70</value>
			<value level="11">71</value>
			<value level="12">72</value>
			<value level="13">73</value>
			<value level="14">74</value>
		</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="1299" toLevel="2" name="Servitor Ultimate Defense">
		<!-- Level 1: For 30 sec., servitor's P. Def. +1800, M. Def. +1350, Buff Cancel Resistance +80%. The servitor can't move while the skill is active. -->
		<!-- Level 2: For 30 sec., servitor's P. Def. +3600, M. Def. +2700, Buff Cancel Resistance +80%. The servitor can't move while the skill is active. -->
		<icon>icon.skill1299</icon>
		<operateType>A2</operateType>
		<targetType>SUMMON</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">495</value>
			<value level="2">635</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">52</value>
			<value level="2">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">52</value>
		</mpConsume>
		<mpInitialConsume>
			<value level="1">10</value>
			<value level="2">13</value>
		</mpInitialConsume>
		<reuseDelay>900000</reuseDelay>
		<effects>
			<effect name="ImmobilePetBuff">
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1350</value>
					<value level="2">2700</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1800</value>
					<value level="2">3600</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-80</amount>
				<slot>BUFF</slot>
			</effect>
		</effects>
	</skill>
</list>
