<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="36500" name="Valakas Cutter" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Valakas' Bite. Valakas' Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Valakas weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_valrakas_onehand_sword_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2884</stat>
			<stat type="mAtk">1257</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8896" level="1" /> <!-- Valakas' Breath -->
			<skill id="8897" level="1" /> <!-- Valakas' Bite -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36501" name="Valakas Slasher" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Valakas' Bite. Valakas' Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Valakas weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_valrakas_twohand_sword_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1740" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">3509</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8896" level="1" /> <!-- Valakas' Breath -->
			<skill id="8897" level="1" /> <!-- Valakas' Bite -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36502" name="Valakas Thrower" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Valakas' Bite. Valakas' Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Valakas weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_valrakas_bow_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="reuse_delay" val="1500" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">5678</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="firePower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8896" level="1" /> <!-- Valakas' Breath -->
			<skill id="8897" level="1" /> <!-- Valakas' Bite -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36503" name="Valakas Buster" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon wisdom. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Valakas' Bite. Valakas' Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Valakas weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_magic_weapon" val="true" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2307</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8896" level="1" /> <!-- Valakas' Breath -->
			<skill id="8897" level="1" /> <!-- Valakas' Bite -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36504" name="Valakas Caster" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon wisdom. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Valakas' Bite. Valakas' Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Valakas weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="1080" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_magic_weapon" val="true" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2307</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8896" level="1" /> <!-- Valakas' Breath -->
			<skill id="8897" level="1" /> <!-- Valakas' Bite -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36505" name="Valakas Retributer" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon wisdom. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Valakas' Bite. Valakas' Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Valakas weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="WOOD" />
		<set name="weight" val="1080" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
		<set name="is_magic_weapon" val="true" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2809</stat>
			<stat type="mAtk">1843</stat>
			<stat type="rCrit">6</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="accMagic">8</stat>
			<stat type="randomDamage">20</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="firePower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8896" level="1" /> <!-- Valakas' Breath -->
			<skill id="8897" level="1" /> <!-- Valakas' Bite -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36506" name="Lindvior Shaper" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_dagger_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DAGGER" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2523</stat>
			<stat type="mAtk">1257</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36507" name="Lindvior Thrower" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_bow_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BOW" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;10;0" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="reuse_delay" val="1500" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">5678</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">293</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">500</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36508" name="Lindvior Slasher" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_twohand_sword_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1740" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">3509</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36509" name="Lindvior Caster" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon wisdom. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="BLUNT" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_magic_weapon" val="true" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2307</stat>
			<stat type="mAtk">1676</stat>
			<stat type="rCrit">8</stat>
			<stat type="accCombat">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36510" name="Lindvior Cutter" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_onehand_sword_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="SWORD" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="rhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1520" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2884</stat>
			<stat type="mAtk">1257</stat>
			<stat type="rCrit">8</stat>
			<stat type="pAtkSpd">379</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36511" name="Lindvior Guardian" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_crossbow_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="TWOHANDCROSSBOW" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1580" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="reuse_delay" val="1350" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">5113</stat>
			<stat type="mAtk">1257</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">325</stat>
			<stat type="randomDamage">5</stat>
			<stat type="pAtkRange">400</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36512" name="Lindvior Dual Daggers" additionalName="Lv. 3" type="Weapon">
		<!-- A weapon imbued with the dragon power. Cannot be enchanted or imbued with an attribute. The item's appearance cannot be modified. 2 common soul crystals and 1 special soul crystal can be inserted. <font color=ff6666><Additional effects when equipped></font>. PvP damage +50%. Max HP/ MP/ CP +100%. Atk. Spd./ Casting Spd. +100%. Critical Rate for basic attacks +500. P. Skill Critical Rate +50%. M. Skill Critical Rate +30%. Critical Damage for basic attacks and P./ M. skills +50%. Damage to dragons +300%. Max HP can be more than 200,000. <font color=ff6666><Available skills when equipped></font>. Dignity. Lindvior's Duplicity. Lindvior's Breath. <Upgrade>. Take the weapon and Dragon Claw to a blacksmith in any town to get a Lindvior weapon Lv. 4. -->
		<set name="icon" val="icon.weapon_lind_dual_dagger_i01" />
		<set name="is_dragon_weapon" val="true" />
		<set name="ensoulNormalSlots" val="2" />
		<set name="ensoulSpecialSlots" val="1" />
		<set name="default_action" val="EQUIP" />
		<set name="weapon_type" val="DUALDAGGER" />
		<set name="crystal_type" val="R" />
		<set name="crystal_count" val="99999" />
		<set name="bodypart" val="lrhand" />
		<set name="damage_range" val="0;0;44;120" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="STEEL" />
		<set name="weight" val="2050" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<set name="is_sellable" val="false" />
		<set name="equip_reuse_delay" val="300" />
		<stats>
			<stat type="pAtk">2884</stat>
			<stat type="mAtk">1257</stat>
			<stat type="rCrit">12</stat>
			<stat type="accCombat">-3.75</stat>
			<stat type="pAtkSpd">433</stat>
			<stat type="randomDamage">10</stat>
			<stat type="pAtkRange">40</stat>
			<stat type="windPower">999</stat>
		</stats>
		<skills>
			<skill id="8890" level="1" /> <!-- Dignity -->
			<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
			<skill id="8899" level="1" /> <!-- Lindvior's Duplicity -->
			<skill id="36616" level="2" /> <!-- Dragon Slayer -->
		</skills>
	</item>
	<item id="36513" name="Elcyum Powder" type="EtcItem">
		<!-- A rare mineral discovered in the depths of the Spine Mine. Take 10 units of Elcyum Powder to the Merchant of Mammon to obtain Elcyum Crystal. -->
		<set name="icon" val="icon.etc_broken_crystal_gold_i00" />
		<set name="price" val="1000000" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="GEMSTONE" />
		<set name="is_sellable" val="false" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36514" name="Elcyum Crystal" type="EtcItem">
		<!-- A rare mineral discovered in the depths of the Spine Mine. Take 10 Elcyum Crystals to the Merchant of Mammon to obtain Elcyum. -->
		<set name="icon" val="icon.etc_earth_crystal_1_i00" />
		<set name="price" val="10000000" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="GEMSTONE" />
		<set name="is_sellable" val="false" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36515" name="Elcyum" type="EtcItem">
		<!-- A rare mineral discovered in the depths of the Spine Mine. Required for upgrading/ augmenting items. -->
		<set name="icon" val="icon.etc_crystal_cave_crystal_i0" />
		<set name="price" val="100000000" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="GEMSTONE" />
		<set name="is_sellable" val="false" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36516" name="Corroded Worn Leather" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_leather_normal" />
		<set name="weight" val="2" />
		<set name="price" val="100" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36517" name="Corroded Leather" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_leather_normal" />
		<set name="weight" val="2" />
		<set name="price" val="4574" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36518" name="Corroded Durable Leather" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_leather_normal" />
		<set name="weight" val="2" />
		<set name="price" val="23642" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36519" name="Corroded Quality Leather" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_leather_normal" />
		<set name="weight" val="2" />
		<set name="price" val="255084" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36520" name="Corroded Durable Leather" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_leather_normal" />
		<set name="weight" val="2" />
		<set name="price" val="3061008" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36521" name="Corroded Iron Ore" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_lump_gray_i00" />
		<set name="weight" val="2" />
		<set name="price" val="260" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36522" name="Corroded Silver Nugget" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_silver_i00" />
		<set name="weight" val="2" />
		<set name="price" val="11932" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36523" name="Corroded Adamantite Nugget" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_adamantite_i00" />
		<set name="weight" val="2" />
		<set name="price" val="61674" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36524" name="Corroded Orichalcum" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_oricalcum_i00" />
		<set name="weight" val="2" />
		<set name="price" val="665434" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36525" name="Corroded Durandil" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_lump_silver_i00" />
		<set name="weight" val="2" />
		<set name="price" val="7985208" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36526" name="Corroded Fiber" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_fiber_normal" />
		<set name="weight" val="2" />
		<set name="price" val="92" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36527" name="Corroded Synthetic Fiber" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_fiber_normal" />
		<set name="weight" val="2" />
		<set name="price" val="4176" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36528" name="Corroded Metallic Fiber" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_fiber_normal" />
		<set name="weight" val="2" />
		<set name="price" val="21586" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36529" name="Corroded Quality Fiber" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_fiber_normal" />
		<set name="weight" val="2" />
		<set name="price" val="232902" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36530" name="Corroded Exquisite Fiber" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_fiber_normal" />
		<set name="weight" val="2" />
		<set name="price" val="2794824" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36531" name="Corroded Thread" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_normal" />
		<set name="weight" val="2" />
		<set name="price" val="300" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36532" name="Corroded Thin Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_normal" />
		<set name="weight" val="2" />
		<set name="price" val="13722" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36533" name="Corroded Synthetic Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_normal" />
		<set name="weight" val="2" />
		<set name="price" val="70924" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36534" name="Corroded Durable Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_normal" />
		<set name="weight" val="2" />
		<set name="price" val="765250" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36535" name="Corroded Quality Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_normal" />
		<set name="weight" val="2" />
		<set name="price" val="9183000" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36536" name="Corroded Worn Leather Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_leather" />
		<set name="weight" val="2" />
		<set name="price" val="400" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36537" name="Corroded Leather Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_leather" />
		<set name="weight" val="2" />
		<set name="price" val="18296" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36538" name="Corroded Durable Leather Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_leather" />
		<set name="weight" val="2" />
		<set name="price" val="94566" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36539" name="Corroded Quality Leather Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_leather" />
		<set name="weight" val="2" />
		<set name="price" val="1020332" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36540" name="Corroded Exquisite Leather Braid" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_leather" />
		<set name="weight" val="2" />
		<set name="price" val="12243984" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36541" name="Corroded Steel Wire" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_metal" />
		<set name="weight" val="2" />
		<set name="price" val="560" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36542" name="Corroded Silver Wire" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_metal" />
		<set name="weight" val="2" />
		<set name="price" val="25656" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36543" name="Corroded Adamantite Wire" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_metal" />
		<set name="weight" val="2" />
		<set name="price" val="132598" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36544" name="Corroded Orichalcum Wire" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_metal" />
		<set name="weight" val="2" />
		<set name="price" val="1430684" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36545" name="Corroded Durandil Wire" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_strap_metal" />
		<set name="weight" val="2" />
		<set name="price" val="17168208" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36546" name="Corroded Low-grade Weapon Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_weapon_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="391" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36547" name="Corroded Weapon Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_weapon_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="17899" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36548" name="Corroded Mid-grade Weapon Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_weapon_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="92510" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36549" name="Corroded High-grade Weapon Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_weapon_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="998152" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36550" name="Corroded Top-grade Weapon Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_weapon_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="11977824" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36551" name="Corroded Low-grade Armor Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_armor_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="443" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36552" name="Corroded Armor Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_armor_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="20285" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36553" name="Corroded Mid-grade Armor Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_armor_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="104845" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36554" name="Corroded High-grade Armor Fragment" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_armor_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="1131239" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36555" name="Corroded Top-grade Fragment Armor" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_armor_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="13574868" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36556" name="Corroded Low-grade Accessory Gem" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_acc_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="130" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36557" name="Corroded Accessory Gem" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_acc_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="5966" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36558" name="Corroded Mid-grade Accessory Gem" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_acc_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="30837" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36559" name="Corroded High-grade Accessory Gem" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_acc_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="332717" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36560" name="Corroded Top-grade Accessory Gem" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_r_acc_piece_i01" />
		<set name="weight" val="2" />
		<set name="price" val="3992604" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36561" name="Corroded Cokes" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_synthetic_cokes_i00" />
		<set name="weight" val="2" />
		<set name="price" val="535" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36562" name="Corroded Greater Cokes" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_synthetic_cokes_i00" />
		<set name="weight" val="2" />
		<set name="price" val="24462" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36563" name="Corroded Synthetic Cokes" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_synthetic_cokes_i00" />
		<set name="weight" val="2" />
		<set name="price" val="126430" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36564" name="Corroded High-grade Synthetic Cokes" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_synthetic_cokes_i00" />
		<set name="weight" val="2" />
		<set name="price" val="1364141" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36565" name="Corroded Top-grade Synthetic Cokes" type="EtcItem">
		<!-- Not used anymore. Can be sold to any shop. -->
		<set name="icon" val="icon.etc_synthetic_cokes_i00" />
		<set name="weight" val="2" />
		<set name="price" val="16369692" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="36566" name="Package: Friendship Cube (Yum Yum)" additionalName="Event" type="EtcItem">
		<!-- Lineage II is even better with friends! Friendship Cube (30-day) (1 pc.), Friendship Summon Cube (30-day) (1 pc.), two Yum Yum Candy Gift Boxes. -->
		<set name="icon" val="icon.event_six_party_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="FISH" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36568" min="1" max="1" chance="100" /> <!-- Friendship Cube (30-day) - Event -->
			<item id="36569" min="2" max="2" chance="100" /> <!-- Gift Chest - Yum Yum Candy - Event -->
			<item id="36573" min="1" max="1" chance="100" /> <!-- Friendship Summon Cube (30-day) - Event -->
		</capsuled_items>
	</item>
	<item id="36567" name="Package: Friendship Cube (Nom Nom)" additionalName="Event" type="EtcItem">
		<!-- Lineage II is even better with friends! Friendship Cube (30-day) (1 pc.), Friendship Summon Cube (30-day) (1 pc.), two Nom Nom Candy Gift Boxes. -->
		<set name="icon" val="icon.event_six_party_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="material" val="FISH" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36568" min="1" max="1" chance="100" /> <!-- Friendship Cube (30-day) - Event -->
			<item id="36570" min="2" max="2" chance="100" /> <!-- Gift Chest - Nom Nom Candy - Event -->
			<item id="36573" min="1" max="1" chance="100" /> <!-- Friendship Summon Cube (30-day) - Event -->
		</capsuled_items>
	</item>
	<item id="36568" name="Friendship Cube (30-day)" additionalName="Event" type="EtcItem">
		<!-- Lineage II is even better with friends! Double-click to obtain 1 extra pass to an instance zone. Also, you can obtain an Unbind Scroll for R-grade/ R95-grade/ R99-grade Weapon/ Armor. Can only be used once a day. -->
		<set name="icon" val="icon.etc_pink_crystal_cube_pc_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="time" val="43200" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="9836" level="1" /> <!-- Friendship Cube -->
		</skills>
	</item>
	<item id="36569" name="Yum Yum Candy Gift Box" additionalName="Event" type="EtcItem">
		<!-- Lineage II for everyone! Double-click to obtain Yum Yum Candy (30-day) that grants acquired XP/ SP +15%. Cannot be exchanged once open. Nom Nom Candy Gift Chest is included in the gift coupon provided when you pay for your account. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="time" val="43200" />
		<set name="material" val="FISH" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36571" min="1" max="1" chance="100" /> <!-- Yum Yum Candy (30-day) - Event -->
		</capsuled_items>
	</item>
	<item id="36570" name="Nom Nom Candy Gift Box" additionalName="Event" type="EtcItem">
		<!-- Lineage II for everyone! Double-click to obtain Nom Nom Candy (30-day) that grants acquired XP/ SP +15%. Cannot be exchanged once open. Yum Yum Candy Gift Chest is included in the gift coupon provided when you pay for your account. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="time" val="43200" />
		<set name="material" val="FISH" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="36572" min="1" max="1" chance="100" /> <!-- Nom Nom Candy (30-day) - Event -->
		</capsuled_items>
	</item>
	<item id="36571" name="Yum Yum Candy (30-day)" additionalName="Event" type="EtcItem">
		<!-- Have fun with your friends! Acquired XP/ SP +15%. The effect stacks with Nom Nom Candy. Effects of two identical candies do not stack. -->
		<set name="icon" val="icon.etc_whiteday_candy_i05" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
		<set name="time" val="43200" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9834" level="1" /> <!-- Yum Yum Candy -->
		</skills>
	</item>
	<item id="36572" name="Nom Nom Candy (30-day)" additionalName="Event" type="EtcItem">
		<!-- Have fun with your friends! Acquired XP/ SP +15%. The effect stacks with Yum Yum Candy. Effects of identical candies do not stack. -->
		<set name="icon" val="icon.etc_whiteday_candy_i06" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
		<set name="time" val="43200" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9835" level="1" /> <!-- Nom Nom Candy -->
		</skills>
	</item>
	<item id="36573" name="Friendship Summon Cube (30-day)" additionalName="Event" type="EtcItem">
		<!-- Lineage II is even better with friends! If stored in the inventory, it enables you to use the skill of summoning a friend once every 30 min. -->
		<set name="icon" val="icon.etc_pink_crystal_cube_pc_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
		<set name="time" val="43200" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="9833" level="1" /> <!-- Summon Friend -->
		</skills>
	</item>
	<item id="36574" name="Scroll: Modify R-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i06" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9837" level="1" /> <!-- Weapon Modification - R-grade -->
		</skills>
	</item>
	<item id="36575" name="Scroll: Modify S-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i05" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9838" level="1" /> <!-- Weapon Modification - S-grade -->
		</skills>
	</item>
	<item id="36576" name="Scroll: Modify A-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i04" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9839" level="1" /> <!-- Weapon Modification - A-grade -->
		</skills>
	</item>
	<item id="36577" name="Scroll: Modify B-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.weapon_change_i03" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9840" level="1" /> <!-- Weapon Modification - B-grade -->
		</skills>
	</item>
	<item id="36578" name="Scroll: Modify C-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. -->
		<set name="icon" val="icon.weapon_change_i02" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9841" level="1" /> <!-- Weapon Modification - C-grade -->
		</skills>
	</item>
	<item id="36579" name="Scroll: Modify D-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. -->
		<set name="icon" val="icon.weapon_change_i01" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9842" level="1" /> <!-- Weapon Modification - D-grade -->
		</skills>
	</item>
	<item id="36580" name="Blessed Scroll: Modify R-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i06" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9843" level="1" /> <!-- Blessed R-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36581" name="Blessed Scroll: Modify S-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i05" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9844" level="1" /> <!-- Blessed S-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36582" name="Blessed Scroll: Modify A-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i04" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9845" level="1" /> <!-- Blessed A-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36583" name="Blessed Scroll: Modify B-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i03" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9846" level="1" /> <!-- Blessed B-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36584" name="Blessed Scroll: Modify C-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i02" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9847" level="1" /> <!-- Blessed C-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36585" name="Blessed Scroll: Modify D-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_weapon_change_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9848" level="1" /> <!-- Blessed D-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="36586" name="Scroll: Modify R-grade Armor" type="EtcItem">
		<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. No change in stats. Double-click to use. Requires 125,000 adena. -->
		<set name="icon" val="icon.armor_change_i06" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9849" level="1" /> <!-- Armor Modification - R-grade -->
		</skills>
	</item>
	<item id="36587" name="Scroll: Modify S-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 50,000 adena. -->
		<set name="icon" val="icon.armor_change_i05" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9850" level="1" /> <!-- Armor Modification - S-grade -->
		</skills>
	</item>
	<item id="36588" name="Scroll: Modify A-grade Armor" type="EtcItem">
		<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. No change in stats. Double-click to use. Requires 24,000 adena. -->
		<set name="icon" val="icon.armor_change_i04" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9851" level="1" /> <!-- Armor Modification - A-grade -->
		</skills>
	</item>
	<item id="36589" name="Scroll: Modify B-grade Armor" type="EtcItem">
		<!-- Changes the appearance of B-grade armor to that of different armor of B-grade or lower. You need an appearance item, which is destroyed after its appearance is extracted. An item with modified appearance has no change in stats. Double-click to use. Requires 8000 adena. -->
		<set name="icon" val="icon.armor_change_i03" />
		<set name="is_stackable" val="true" />
		<set name="is_sellable" val="false" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9852" level="1" /> <!-- Armor Modification - B-grade -->
		</skills>
	</item>
	<item id="36590" name="Scroll: Modify C-grade Armor" type="EtcItem">
		<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. No change in stats. Double-click to use. Requires 1500 adena. -->
		<set name="icon" val="icon.armor_change_i02" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9853" level="1" /> <!-- Armor Modification - C-grade -->
		</skills>
	</item>
	<item id="36591" name="Scroll: Modify D-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. Consumes 600 adena. -->
		<set name="icon" val="icon.armor_change_i01" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9854" level="1" /> <!-- Armor Modification - D-grade -->
		</skills>
	</item>
	<item id="36592" name="Blessed Scroll: Modify R-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_armor_change_i06" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9855" level="1" /> <!-- Blessed Armor Modification - R-grade -->
		</skills>
	</item>
	<item id="36593" name="Blessed Scroll: Modify S-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_armor_change_i05" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9856" level="1" /> <!-- Blessed Armor Modification - S-grade -->
		</skills>
	</item>
	<item id="36594" name="Blessed Scroll: Modify A-grade Armor" type="EtcItem">
		<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_armor_change_i04" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9857" level="1" /> <!-- Blessed Armor Modification - A-grade -->
		</skills>
	</item>
	<item id="36595" name="Blessed Scroll: Modify B-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a B-grade armor to that of a different armor of the same or lower grade. You need an appearance item which is not destroyed after the procedure. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_armor_change_i03" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9858" level="1" /> <!-- Blessed Armor Modification - B-grade -->
		</skills>
	</item>
	<item id="36596" name="Blessed Scroll: Modify C-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a C-grade armor to that of a different armor of the same or lower grade. You need an appearance item which is not destroyed after the procedure. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_armor_change_i02" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9859" level="1" /> <!-- Blessed Armor Modification - C-grade -->
		</skills>
	</item>
	<item id="36597" name="Blessed Scroll: Modify D-grade Armor" type="EtcItem">
		<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="icon.pr_armor_change_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_AM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9860" level="1" /> <!-- Blessed Armor Modification - D-grade -->
		</skills>
	</item>
	<item id="36598" name="Scroll: Restore R-grade Equipment" type="EtcItem">
		<!-- Double-click to restore the default appearance of R-grade equipment (weapons/ armor). -->
		<set name="icon" val="icon.change_restore_i06" />
		<set name="price" val="5000000" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9861" level="1" /> <!-- Restoration Stone: R-grade Equipment -->
		</skills>
	</item>
	<item id="36599" name="Scroll: Restore S-grade Equipment" type="EtcItem">
		<!-- Double-click to restore the default appearance of S-grade equipment (weapons/ armor). -->
		<set name="icon" val="icon.change_restore_i05" />
		<set name="price" val="1000000" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_ALLITEM" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="Appearance" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="9862" level="1" /> <!-- Restoration Stone: S-grade Equipment -->
		</skills>
	</item>
</list>
