<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="25000" name="Maid Costume" additionalName="Low-grade / Debuff Reflection" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21416" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25001" name="Maid Costume" additionalName="Low-grade / Damage Reflection Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Damage Reflection Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21419" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25002" name="Maid Costume" additionalName="Low-grade / Ranged Attack Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21422" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25003" name="Maid Costume" additionalName="Low-grade / P. Def." type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. P. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21425" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25004" name="Maid Costume" additionalName="Low-grade / M. Def." type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. M. Def. +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21428" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25005" name="Maid Costume" additionalName="Low-grade / Attribute Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Attribute Resistance +5. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21431" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25006" name="Maid Costume" additionalName="Low-grade / Received Healing" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21434" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25007" name="Maid Costume" additionalName="Low-grade / Max HP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max HP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21437" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25008" name="Maid Costume" additionalName="Low-grade / Max MP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21440" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25009" name="Maid Costume" additionalName="Low-grade / Max CP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21443" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25010" name="Maid Costume" additionalName="Low-grade / Speed" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Speed +3. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21446" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25011" name="Maid Costume" additionalName="Low-grade / HP Recovery" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. HP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21449" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25012" name="Maid Costume" additionalName="Low-grade / MP Recovery" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. MP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21452" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25013" name="Maid Costume" additionalName="Low-grade / Evasion" type="Armor">
		<!-- Maid costume. Female only. P./ M. Evasion +3. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21455" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25014" name="Maid Costume" additionalName="Low-grade / Option 15" type="Armor">
		<!-- Maid costume. Female only. Low-grade/ Option 15 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21458" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25015" name="Maid Costume" additionalName="Low-grade / Option 16" type="Armor">
		<!-- Maid costume. Female only. Low-grade/ Option 16 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21461" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25016" name="Maid Costume" additionalName="Low-grade / Option 17" type="Armor">
		<!-- Maid costume. Female only. Low-grade/ Option 17 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21464" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25017" name="Maid Costume" additionalName="Low-grade / Option 18" type="Armor">
		<!-- Maid costume. Female only. Low-grade/ Option 18 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21467" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25018" name="Maid Costume" additionalName="Low-grade / Option 19" type="Armor">
		<!-- Maid costume. Female only. Low-grade/ Option 19 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21470" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25019" name="Maid Costume" additionalName="Low-grade / Option 20" type="Armor">
		<!-- Maid costume. Female only. Low-grade/ Option 20 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21473" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25020" name="Maid Costume" additionalName="Mid-grade / Debuff Reflection" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21417" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25021" name="Maid Costume" additionalName="Mid-grade / Damage Reflection Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Damage Reflection Resistance +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21420" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25022" name="Maid Costume" additionalName="Mid-grade / Ranged Attack Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21423" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25023" name="Maid Costume" additionalName="Mid-grade / P. Def." type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21426" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25024" name="Maid Costume" additionalName="Mid-grade / M. Def." type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21429" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25025" name="Maid Costume" additionalName="Mid-grade / Attribute Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Attribute Resistance +7. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21432" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25026" name="Maid Costume" additionalName="Mid-grade / Received Healing" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21435" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25027" name="Maid Costume" additionalName="Mid-grade / Max HP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21438" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25028" name="Maid Costume" additionalName="Mid-grade / Max MP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21441" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25029" name="Maid Costume" additionalName="Mid-grade / Max CP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21444" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25030" name="Maid Costume" additionalName="Mid-grade / Speed" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Speed +7. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21447" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25031" name="Maid Costume" additionalName="Mid-grade / HP Recovery" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. HP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21450" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25032" name="Maid Costume" additionalName="Mid-grade / MP Recovery" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. MP Recovery Rate +4. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21453" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25033" name="Maid Costume" additionalName="Mid-grade / Evasion" type="Armor">
		<!-- Maid costume. Female only. P./ M. Evasion +4. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21456" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25034" name="Maid Costume" additionalName="Mid-grade / Option 15" type="Armor">
		<!-- Maid costume. Female only. Mid-grade/ Option 15 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21459" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25035" name="Maid Costume" additionalName="Mid-grade / Option 16" type="Armor">
		<!-- Maid costume. Female only. Mid-grade/ Option 16 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21462" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25036" name="Maid Costume" additionalName="Mid-grade / Option 17" type="Armor">
		<!-- Maid costume. Female only. Mid-grade/ Option 17 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21465" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25037" name="Maid Costume" additionalName="Mid-grade / Option 18" type="Armor">
		<!-- Maid costume. Female only. Mid-grade/ Option 18 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21468" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25038" name="Maid Costume" additionalName="Mid-grade / Option 19" type="Armor">
		<!-- Maid costume. Female only. Mid-grade/ Option 19 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21471" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25039" name="Maid Costume" additionalName="Mid-grade / Option 20" type="Armor">
		<!-- Maid costume. Female only. Mid-grade/ Option 20 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21474" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25040" name="Maid Costume" additionalName="High-grade / Debuff Reflection" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21418" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25041" name="Maid Costume" additionalName="High-grade / Damage Reflection Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Damage Reflection Resistance +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21421" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25042" name="Maid Costume" additionalName="High-grade / Ranged Attack Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21424" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25043" name="Maid Costume" additionalName="High-grade / P. Def." type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21427" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25044" name="Maid Costume" additionalName="High-grade / M. Def." type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21430" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25045" name="Maid Costume" additionalName="High-grade / Attribute Resistance" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Attribute Resistance +15. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21433" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25046" name="Maid Costume" additionalName="High-grade / Received Healing" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21436" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25047" name="Maid Costume" additionalName="High-grade / Max HP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21439" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25048" name="Maid Costume" additionalName="High-grade / Max MP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21442" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25049" name="Maid Costume" additionalName="High-grade / Max CP" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21445" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25050" name="Maid Costume" additionalName="High-grade / Speed" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21448" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25051" name="Maid Costume" additionalName="High-grade / HP Recovery" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. HP Recovery Rate +16. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21451" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25052" name="Maid Costume" additionalName="High-grade / MP Recovery" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21454" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25053" name="Maid Costume" additionalName="High-grade / Evasion" type="Armor">
		<!-- A cute maid's dress. A part of the costume. Female only. P./ M. Evasion +8. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21457" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25054" name="Maid Costume" additionalName="High-grade / Option 15" type="Armor">
		<!-- Maid costume. Female only. High-grade/ Option 15 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21460" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25055" name="Maid Costume" additionalName="High-grade / Option 16" type="Armor">
		<!-- Maid costume. Female only. High-grade/ Option 16 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21463" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25056" name="Maid Costume" additionalName="High-grade / Option 17" type="Armor">
		<!-- Maid costume. Female only. High-grade/ Option 17 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21466" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25057" name="Maid Costume" additionalName="High-grade / Option 18" type="Armor">
		<!-- Maid costume. Female only. High-grade/ Option 18 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21469" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25058" name="Maid Costume" additionalName="High-grade / Option 19" type="Armor">
		<!-- Maid costume. Female only. High-grade/ Option 19 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21472" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25059" name="Maid Costume" additionalName="High-grade / Option 20" type="Armor">
		<!-- Maid costume. Female only. High-grade/ Option 20 effect. -->
		<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
		<set name="default_action" val="EQUIP" />
		<set name="bodypart" val="alldress" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<cond msgId="1518">
			<player sex="1" />
		</cond>
		<skills>
			<skill id="21475" level="1" /> <!-- Visual Enchant Stone -->
		</skills>
	</item>
	<item id="25060" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26240" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25061" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26241" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25062" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26242" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25063" name="Appearance Stone: Formal Wear" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. P. Def. +3% after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26243" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25064" name="Appearance Stone: Formal Wear" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. M. Def. +3% after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26244" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25065" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Attribute Resistance +5 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26245" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25066" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26246" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25067" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Max HP +3% after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26247" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25068" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26248" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25069" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +3%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26249" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25070" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26250" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25071" name="Appearance Stone: Formal Wear" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +5. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26251" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25072" name="Appearance Stone: Formal Wear" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. MP Recovery Rate +3. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26252" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25073" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. P./ M. Evasion +3 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26253" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25074" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Low-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26254" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25075" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Low-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26255" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25076" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Low-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26256" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25077" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Low-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26257" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25078" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Low-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26258" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25079" name="Appearance Stone: Formal Wear" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Low-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26259" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25080" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26260" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25081" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26261" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25082" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26262" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25083" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. P. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26263" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25084" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. M. Def. +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26264" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25085" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Attribute Resistance +7 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26265" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25086" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26266" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25087" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max HP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26267" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25088" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max MP +5%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26268" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25089" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +7%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26269" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25090" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Speed +7. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26270" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25091" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. HP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26271" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25092" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. MP Recovery Rate +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26272" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25093" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. P./ M. Evasion +4 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26273" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25094" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Mid-grade/ Option +15 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26274" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25095" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Mid-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26275" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25096" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Mid-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26276" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25097" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Mid-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26277" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25098" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Mid-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26278" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
	<item id="25099" name="Appearance Stone: Formal Wear" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Formal Wear. Used with upper or full-body armor. Mid-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="weight" val="1000" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26279" level="1" /> <!-- Formal Wear Appearance Stone -->
			<!-- Formal Wear Appearance Stone -->
		</skills>
	</item>
</list>
