<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="25700" name="Maid Costume Appearance Stone" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Maid Costume. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26880" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 1 -->
		</skills>
	</item>
	<item id="25701" name="Maid Costume Appearance Stone" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Maid Costume. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Debuff Reflection +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26881" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 2 -->
		</skills>
	</item>
	<item id="25702" name="Maid Costume Appearance Stone" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26882" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 3 -->
		</skills>
	</item>
	<item id="25703" name="Maid Costume Appearance Stone" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. P. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26883" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 4 -->
		</skills>
	</item>
	<item id="25704" name="Maid Costume Appearance Stone" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. M. Def. +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26884" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 5 -->
		</skills>
	</item>
	<item id="25705" name="Maid Costume Appearance Stone" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Attribute Resistance +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26885" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 6 -->
		</skills>
	</item>
	<item id="25706" name="Maid Costume Appearance Stone" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Maid Costume. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Received Healing +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26886" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 7 -->
		</skills>
	</item>
	<item id="25707" name="Maid Costume Appearance Stone" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max HP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26887" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 8 -->
		</skills>
	</item>
	<item id="25708" name="Maid Costume Appearance Stone" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Max MP +10%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26888" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 9 -->
		</skills>
	</item>
	<item id="25709" name="Maid Costume Appearance Stone" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Maid Costume. Used with upper or full-body armor. The modified armor can be restored to its original appearance with Scroll: Restore Equipment. Max CP +15%. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26889" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 10 -->
		</skills>
	</item>
	<item id="25710" name="Maid Costume Appearance Stone" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. Speed +15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26890" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 11 -->
		</skills>
	</item>
	<item id="25711" name="Maid Costume Appearance Stone" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. HP Recovery Rate +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26891" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 12 -->
		</skills>
	</item>
	<item id="25712" name="Maid Costume Appearance Stone" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. MP Recovery Rate +8. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26892" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 13 -->
		</skills>
	</item>
	<item id="25713" name="Maid Costume Appearance Stone" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. P./ M. Evasion +8 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26893" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 14 -->
		</skills>
	</item>
	<item id="25714" name="Maid Costume Appearance Stone" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. The modified armor's appearance can be restored with Scroll: Restore Equipment. High-grade/ Option 15. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26894" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 15 -->
		</skills>
	</item>
	<item id="25715" name="Maid Costume Appearance Stone" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. High-grade/ Option +16 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26895" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 16 -->
		</skills>
	</item>
	<item id="25716" name="Maid Costume Appearance Stone" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. High-grade/ Option +17 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26896" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 17 -->
		</skills>
	</item>
	<item id="25717" name="Maid Costume Appearance Stone" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. High-grade/ Option +18 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26897" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 18 -->
		</skills>
	</item>
	<item id="25718" name="Maid Costume Appearance Stone" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. High-grade/ Option +19 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26898" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 19 -->
		</skills>
	</item>
	<item id="25719" name="Maid Costume Appearance Stone" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Changes the appearance of the entire armor to that of Maid Costume. Used with upper or full-body armor. High-grade/ Option +20 after modification. Modified armor can be restored to its original appearance with Restoration Stone. -->
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_stackable" val="true" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_AM_FIXED" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="26899" level="1" /> <!-- Appearance Stone: Maid Costume - High-grade / Effect 20 -->
		</skills>
	</item>
	<item id="25720" name="Visual Enchant Stone" additionalName="Low-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Debuff Reflection +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25721" name="Visual Enchant Stone" additionalName="Low-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Damage Reflection Resistance +5%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25722" name="Visual Enchant Stone" additionalName="Low-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Bow/ Crossbow Resistance +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25723" name="Visual Enchant Stone" additionalName="Low-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. P. Def. +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25724" name="Visual Enchant Stone" additionalName="Low-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. M. Def. +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25725" name="Visual Enchant Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Attribute Resistance +5. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25726" name="Visual Enchant Stone" additionalName="Low-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Received Healing +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25727" name="Visual Enchant Stone" additionalName="Low-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max HP +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25728" name="Visual Enchant Stone" additionalName="Low-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max MP +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25729" name="Visual Enchant Stone" additionalName="Low-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max CP +3%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25730" name="Visual Enchant Stone" additionalName="Low-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Speed +3. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25731" name="Visual Enchant Stone" additionalName="Low-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. HP Recovery Rate +5. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25732" name="Visual Enchant Stone" additionalName="Low-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. MP Recovery Rate +5. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25733" name="Visual Enchant Stone" additionalName="Low-grade / Evasion" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into P./ M. Evasion +3 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25734" name="Visual Enchant Stone" additionalName="Low-grade / Option 15" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Low-grade/ Option 15 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25735" name="Visual Enchant Stone" additionalName="Low-grade / Option 16" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Low-grade/ Option 16 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25736" name="Visual Enchant Stone" additionalName="Low-grade / Option 17" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Low-grade/ Option 17 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25737" name="Visual Enchant Stone" additionalName="Low-grade / Option 18" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Low-grade/ Option 18 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25738" name="Visual Enchant Stone" additionalName="Low-grade / Option 19" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Low-grade/ Option 19 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25739" name="Visual Enchant Stone" additionalName="Low-grade / Option 20" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Low-grade/ Option 20 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25740" name="Visual Enchant Stone" additionalName="Mid-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Debuff Reflection +5%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25741" name="Visual Enchant Stone" additionalName="Mid-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Damage Reflection Resistance +7%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25742" name="Visual Enchant Stone" additionalName="Mid-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Bow/ Crossbow Resistance +5%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25743" name="Visual Enchant Stone" additionalName="Mid-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. P. Def. +5%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25744" name="Visual Enchant Stone" additionalName="Mid-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. M. Def. +5%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25745" name="Visual Enchant Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Attribute Resistance +7 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25746" name="Visual Enchant Stone" additionalName="Mid-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Received Healing +7%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25747" name="Visual Enchant Stone" additionalName="Mid-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max HP +7%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25748" name="Visual Enchant Stone" additionalName="Mid-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max MP +5%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25749" name="Visual Enchant Stone" additionalName="Mid-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max CP +7%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25750" name="Visual Enchant Stone" additionalName="Mid-grade / Speed" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Speed +7. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25751" name="Visual Enchant Stone" additionalName="Mid-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. HP Recovery Rate +8. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25752" name="Visual Enchant Stone" additionalName="Mid-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. MP Recovery Rate +4. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25753" name="Visual Enchant Stone" additionalName="Mid-grade / Evasion" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into P./ M. Evasion +4 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25754" name="Visual Enchant Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Mid-grade/ Option 15 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25755" name="Visual Enchant Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Mid-grade/ Option 16 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25756" name="Visual Enchant Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Mid-grade/ Option 17 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25757" name="Visual Enchant Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Mid-grade/ Option 18 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25758" name="Visual Enchant Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Mid-grade/ Option 19 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25759" name="Visual Enchant Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Mid-grade/ Option 20 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25760" name="Visual Enchant Stone" additionalName="High-grade / Debuff Reflection" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Debuff Reflection +10%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25761" name="Visual Enchant Stone" additionalName="High-grade / Damage Reflection Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Damage Reflection Resistance +15%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25762" name="Visual Enchant Stone" additionalName="High-grade / Ranged Attack Resistance" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Bow/ Crossbow Resistance +10%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25763" name="Visual Enchant Stone" additionalName="High-grade / P. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. P. Def. +10%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25764" name="Visual Enchant Stone" additionalName="High-grade / M. Def." type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. M. Def. +10%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25765" name="Visual Enchant Stone" additionalName="High-grade / Attribute Resistance" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Attribute Resistance +15 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25766" name="Visual Enchant Stone" additionalName="High-grade / Received Healing" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Received Healing +15%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25767" name="Visual Enchant Stone" additionalName="High-grade / Max HP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max HP +15%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25768" name="Visual Enchant Stone" additionalName="High-grade / Max MP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max MP +10%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25769" name="Visual Enchant Stone" additionalName="High-grade / Max CP" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. Max CP +15%. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25770" name="Visual Enchant Stone" additionalName="High-grade / Speed" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Speed +15 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25771" name="Visual Enchant Stone" additionalName="High-grade / HP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. HP Recovery Rate +16. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25772" name="Visual Enchant Stone" additionalName="High-grade / MP Recovery" type="EtcItem">
		<!-- Changes the armor appearance to that of Formal Wear/ Swimsuit (Male/ Female)/ Santa Outfit/ Beach Swimsuit/ Alluring Swimsuit/ Seductive Swimsuit/ Santa Outfit/ Maid Costume through Fantasy Isle's Paddy. MP Recovery Rate +8. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25773" name="Visual Enchant Stone" additionalName="High-grade / Evasion" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into P./ M. Evasion +8 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25774" name="Visual Enchant Stone" additionalName="High-grade / Option 15" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Top-grade/ Option 15 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25775" name="Visual Enchant Stone" additionalName="High-grade / Option 16" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Top-grade/ Option 16 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25776" name="Visual Enchant Stone" additionalName="High-grade / Option 17" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Top-grade/ Option 17 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25777" name="Visual Enchant Stone" additionalName="High-grade / Option 18" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Top-grade/ Option 18 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25778" name="Visual Enchant Stone" additionalName="High-grade / Option 19" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Top-grade/ Option 19 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25779" name="Visual Enchant Stone" additionalName="High-grade / Option 20" type="EtcItem">
		<!-- Talk to the Fantasy Isle Paddy to trade Male/ Female Swimsuit, Formal Wear, Santa Outfit, Beach/ Alluring/ Seductive Swimsuit, and Maid Costume into Top-grade/ Option 20 Appearance Stone. -->
		<set name="icon" val="icon.etc_bead_gold_i00" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="25780" name="Package: Visual Enchant Stone" additionalName="Low-grade/ Random" type="EtcItem">
		<!-- Double-click to obtain a low-grade Visual Enchant Stone. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26900" level="1" /> <!-- Visual Enchant Stone: Low-grade / Random Effect -->
		</skills>
	</item>
	<item id="25781" name="Package: Visual Enchant Stone" additionalName="Mid-grade/ Random" type="EtcItem">
		<!-- Double-click to obtain a mid-grade Visual Enchant Stone. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26901" level="1" /> <!-- Visual Enchant Stone: Mid-grade / Random Effect -->
		</skills>
	</item>
	<item id="25782" name="Package: Visual Enchant Stone" additionalName="Top-grade/ Random" type="EtcItem">
		<!-- Double-click to obtain a high-grade Visual Enchant Stone. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26902" level="1" /> <!-- Visual Enchant Stone: High-grade / Random Effect -->
		</skills>
	</item>
	<item id="25783" name="Package: Visual Enchant Stone" additionalName="Basic Mid-grade/ Random" type="EtcItem">
		<!-- Double-click to obtain a mid-grade or low-grade Visual Enchant Stone. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26903" level="1" /> <!-- Visual Enchant Stone: Low- or Mid-grade / Random Effect -->
		</skills>
	</item>
	<item id="25784" name="Package: Visual Enchant Stone" additionalName="Standard Mid-grade/ Random" type="EtcItem">
		<!-- Double-click to obtain a low-grade, mid-grade, or high-grade Visual Enchant Stone. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26904" level="1" /> <!-- Visual Enchant Stone: Random Grade / Random Effect -->
		</skills>
	</item>
	<item id="25785" name="Package: Visual Enchant Stone" additionalName="Notable Mid-grade/ Random" type="EtcItem">
		<!-- Double-click to obtain a mid-grade or high-grade Visual Enchant Stone. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26905" level="1" /> <!-- Visual Enchant Stone: Mid- or High-grade / Random Effect -->
		</skills>
	</item>
	<item id="25786" name="Vintage Casket" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Ancient Crystal: Enchant R-grade Weapon/ Armor, Blessed Giant's Stone: Enchant R-grade Weapon/ Armor, Giant's Scroll: Enchant R-grade Weapon/ Armor, Blessed Scroll: Enchant R-grade Weapon/ Armor, Blessed Stone: Enchant R-grade Weapon/ Armor, Blessed High-grade Stone: Enchant R-grade Weapon/ Armor, Lesser Giant's Stone: Enchant R-grade Weapon/ Armor, High-grade Stone: Enchant R-grade Weapon/ Armor, Scroll: Enchant R-grade Weapon/ Armor. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26910" level="1" /> <!-- Vintage Casket -->
		</skills>
	</item>
	<item id="25787" name="Shabby Casket" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Package: XP Rune 100% (30-day), Package: High-grade Maphr's Rune 100%, Kat the Cat's Box of Roses, Ghost Potion, Emperor's Growth Scroll, Package: Feather of Blessing (1 pc.), Letter Collector's Gift, Mysterious Healthy Juice (HP/ CP), Gemstone, Heavenly Recovery Potion, Vintage Casket, Wondrous Casket. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26911" level="1" /> <!-- Shabby Casket -->
		</skills>
	</item>
	<item id="25788" name="Vintage Casket" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Ancient Crystal: Enchant R-grade Weapon/ Armor, Blessed Giant's Stone: Enchant R-grade Weapon/ Armor, Giant's Scroll: Enchant R-grade Weapon/ Armor, Blessed Scroll: Enchant R-grade Weapon/ Armor, Blessed Stone: Enchant R-grade Weapon/ Armor, Blessed High-grade Stone: Enchant R-grade Weapon/ Armor, Lesser Giant's Stone: Enchant R-grade Weapon/ Armor, High-grade Stone: Enchant R-grade Weapon/ Armor, Scroll: Enchant R-grade Weapon/ Armor. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26912" level="1" /> <!-- Vintage Casket -->
		</skills>
	</item>
	<item id="25789" name="Shabby Casket" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Package: XP Rune 100% (30-day), Package: High-grade Maphr's Rune 100%, Kat the Cat's Box of Roses, Ghost Potion, Emperor's Growth Scroll, Package: Feather of Blessing (1 pc.), Letter Collector's Gift, Mysterious Healthy Juice (HP/ CP), Gemstone, Heavenly Recovery Potion, Vintage Casket, Wondrous Casket. -->
		<set name="icon" val="icon.event_big_july_seven_park_i00" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26913" level="1" /> <!-- Shabby Casket -->
		</skills>
	</item>
	<item id="25790" name="Ancient Hero's Weapon Pack" type="EtcItem">
		<!-- Double-click to obtain 14 Ancient Hero weapons (15-day). -->
		<set name="icon" val="icon.event_hero_treasure_box_i00" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="FISH" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="handler" val="ExtractableItems" />
		<capsuled_items>
			<item id="37868" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Dagger - 15-day -->
			<item id="37869" min="1" max="1" chance="100" /> <!-- Hero's Weapon - One-handed Sword - 15-day -->
			<item id="37870" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Two-handed Sword - 15-day -->
			<item id="37871" min="1" max="1" chance="100" /> <!-- Hero's Weapon - One-handed Blunt Weapon - 15-day -->
			<item id="37872" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Fist Weapon - 15-day -->
			<item id="37873" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Spear - 15-day -->
			<item id="37874" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Bow - 15-day -->
			<item id="37875" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Crossbow - 15-day -->
			<item id="37876" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Magic Sword - 15-day -->
			<item id="37877" min="1" max="1" chance="100" /> <!-- Hero's Weapon - One-handed Staff - 15-day -->
			<item id="37878" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Two-handed Staff - 15-day -->
			<item id="37879" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Dual Swords - 15-day -->
			<item id="37880" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Dual Daggers - 15-day -->
			<item id="37881" min="1" max="1" chance="100" /> <!-- Hero's Weapon - Dual Blunt Weapons - 15-day -->
		</capsuled_items>
	</item>
	<item id="25791" name="Exotic Chest" type="EtcItem">
		<!-- Double-click to obtain one of the following items: Soulshot, Spiritshot, Gemstone, Crystal, Large Firecracker, Attribute Crystal, Attribute Stone, Scroll: PK, Blessed Scroll of Resurrection, Superior Giant's Codex, Scroll: Enchant R-grade Armor, Riding Manual: Lyn Draco, Rare R-grade Soul Crystal Pack, Kaliel's Energy Box, Dark Helios Upgrade Stone, Bloody Helios Upgrade Stone, Elcyum, Elcyum Powder/ Crystal, Life Stone: Giant's Power, Giant's Energy, Destructive Energy Pack (3 pcs.). -->
		<set name="icon" val="icon.present_of_destination_event" />
		<set name="weight" val="10" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26914" level="1" /> <!-- Pandora's Box -->
		</skills>
	</item>
	<item id="25792" name="Scroll: Enchant Elemental Shirt" type="EtcItem">
		<!-- An enchant scroll for Sayha's/ Eva's/ Maphr's/ Pa'agrio's Shirt, Shiny Elemental Shirt and Physical/ Magical Reflect Shirt. When enchanted, P./ M. Def. +1. Starting from +4, P. Def. +3, basic stats (CON, MEN, STR, INT, DEX and WIT) are increasing with each enchant value. Enchanting is safe up to +3. The maximum enchant value is +10. Depending on the shirt type and its enchant value (from +4 to +10), additional bonuses are applied. -->
		<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
		<set name="weight" val="10" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="26915" level="1" /> <!-- Scroll: Enchant Elemental Shirt -->
		</skills>
	</item>
	<item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" type="EtcItem">
		<!-- An enchant scroll for Sayha's/ Eva's/ Maphr's/ Pa'agrio's Shirt, Shiny Elemental Shirt and Physical/ Magical Reflect Shirt. When enchanted, P./ M. Def. +1. Starting from +3, increases resistance to the corresponding attribute. Starting from +4, P. Def. +3, basic stats (CON, MEN, STR, INT, DEX and WIT) are increasing with each enchant value. Enchanting is safe up to +3. The maximum enchant value is +10. When enchanted to +5, +6, +7, +8, +9 and +10, additional bonuses are applied. In case of failure, the item's enchant value is reset to 0. -->
		<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="26916" level="1" /> <!-- Blessed Scroll: Enchant Shirt -->
		</skills>
	</item>
	<item id="25794" name="Transformation Scroll: Priestess Tsubaki" type="EtcItem">
		<!-- Transforms into Priestess Tsubaki for 30 min., increasing your Speed. -->
		<set name="icon" val="icon.etc_scroll_white_i00" />
		<set name="weight" val="120" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="26917" level="1" /> <!-- Tsubaki Transformation -->
		</skills>
	</item>
	<item id="25795" name="Extra Pass: Kartia's Labyrinth Lv. 85 (Solo)" type="EtcItem">
		<!-- A pass for adventurers from the Kartia Research Center. Double-click to reset the instance zone timer for the Lv. 85 solo dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26919" level="1" /> <!-- Extra Pass -->
		</skills>
	</item>
	<item id="25796" name="Extra Pass: Kartia's Labyrinth Lv. 90 (Solo)" type="EtcItem">
		<!-- A pass for adventurers from the Kartia Research Center. Double-click to reset the instance zone timer for the Lv. 90 solo dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26920" level="1" /> <!-- Extra Pass -->
		</skills>
	</item>
	<item id="25797" name="Extra Pass: Kartia's Labyrinth Lv. 95 (Solo)" type="EtcItem">
		<!-- A pass for adventurers from the Kartia Research Center. Double-click to reset the instance zone timer for the Lv. 95 solo dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26921" level="1" /> <!-- Extra Pass -->
		</skills>
	</item>
	<item id="25798" name="Extra Pass: Kartia's Labyrinth Lv. 85 (Party)" type="EtcItem">
		<!-- A pass for adventurers from the Kartia Research Center. Double-click to reset the instance zone timer for the Lv. 85 party dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26922" level="1" /> <!-- Extra Pass -->
		</skills>
	</item>
	<item id="25799" name="Extra Pass: Kartia's Labyrinth Lv. 90 (Party)" type="EtcItem">
		<!-- A pass for adventurers from the Kartia Research Center. Double-click to reset the instance zone timer for the Lv. 90 party dungeon. -->
		<set name="icon" val="icon.etc_ticket_red_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<skills>
			<skill id="26923" level="1" /> <!-- Extra Pass -->
		</skills>
	</item>
</list>
