<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="900" toLevel="6" name="Energy Blast">
		<!-- Level 1: Delivers a powerful strike. Power 15838. -->
		<!-- Level 2: Delivers a powerful strike. Power 16170. -->
		<!-- Level 3: Delivers a powerful strike. Power 16494. -->
		<!-- Level 4: Delivers a powerful strike. Power 16807. -->
		<!-- Level 5: Delivers a powerful strike. Power 17110. -->
		<!-- Level 6: Delivers a powerful strike. Power 17400. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>SQUARE_PB</affectScope>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<fanRange>0;0;200;900</fanRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">15838</value>
					<value level="2">16170</value>
					<value level="3">16494</value>
					<value level="4">16807</value>
					<value level="5">17110</value>
					<value level="6">17400</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">5280</value>
					<value level="2">5390</value>
					<value level="3">5498</value>
					<value level="4">5603</value>
					<value level="5">5704</value>
					<value level="6">5800</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="901" toLevel="6" name="Dark Strike">
		<!-- Level 1: Delivers a powerful strike. Power 9503. -->
		<!-- Level 2: Delivers a powerful strike. Power 9702. -->
		<!-- Level 3: Delivers a powerful strike. Power 9896. -->
		<!-- Level 4: Delivers a powerful strike. Power 10084. -->
		<!-- Level 5: Delivers a powerful strike. Power 10266. -->
		<!-- Level 6: Delivers a powerful strike. Power 10440. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>1000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9503</value>
					<value level="2">9702</value>
					<value level="3">9896</value>
					<value level="4">10084</value>
					<value level="5">10266</value>
					<value level="6">10440</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="902" toLevel="6" name="Bursting Flame">
		<!-- Level 1: Inflicts a powerful ranged attack. Power 9503. -->
		<!-- Level 2: Inflicts a powerful ranged attack. Power 9702. -->
		<!-- Level 3: Inflicts a powerful ranged attack. Power 9896. -->
		<!-- Level 4: Inflicts a powerful ranged attack. Power 10084. -->
		<!-- Level 5: Inflicts a powerful ranged attack. Power 10266. -->
		<!-- Level 6: Inflicts a powerful ranged attack. Power 10440. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9503</value>
					<value level="2">9702</value>
					<value level="3">9896</value>
					<value level="4">10084</value>
					<value level="5">10266</value>
					<value level="6">10440</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="903" toLevel="6" name="Stratum Explosion">
		<!-- Level 1: Attacks enemies in front of you. Power 5068. -->
		<!-- Level 2: Attacks enemies in front of you. Power 5175. -->
		<!-- Level 3: Attacks enemies in front of you. Power 5278. -->
		<!-- Level 4: Attacks enemies in front of you. Power 5379. -->
		<!-- Level 5: Attacks enemies in front of you. Power 5475. -->
		<!-- Level 6: Attacks enemies in front of you. Power 5568. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">5068</value>
					<value level="2">5175</value>
					<value level="3">5278</value>
					<value level="4">5379</value>
					<value level="5">5475</value>
					<value level="6">5568</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1690</value>
					<value level="2">1725</value>
					<value level="3">1760</value>
					<value level="4">1793</value>
					<value level="5">1825</value>
					<value level="6">1856</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="904" toLevel="6" name="Corpse Burst">
		<!-- Level 1: Causes a corpse to explode, poisoning nearby enemies. Power 348. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Causes a corpse to explode, poisoning nearby enemies. Power 351. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Causes a corpse to explode, poisoning nearby enemies. Power 355. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Causes a corpse to explode, poisoning nearby enemies. Power 358. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Causes a corpse to explode, poisoning nearby enemies. Power 361. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Causes a corpse to explode, poisoning nearby enemies. Power 364. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>NPC_BODY</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>400</castRange>
		<effectPoint>
			<value level="1">-338</value>
			<value level="2">-340</value>
			<value level="3">-341</value>
			<value level="4">-342</value>
			<value level="5">-344</value>
			<value level="6">-345</value>
		</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">58</value>
			<value level="3">59</value>
			<value level="4">59</value>
			<value level="5">60</value>
			<value level="6">60</value>
		</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<conditions>
			<condition name="ConsumeBody" />
		</conditions>
		<effects>
			<effect name="DamOverTime">
				<power>230</power>
				<ticks>5</ticks>
			</effect>
		</effects>
		<pveEffects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">348</value>
					<value level="2">351</value>
					<value level="3">355</value>
					<value level="4">358</value>
					<value level="5">361</value>
					<value level="6">364</value>
				</power>
			</effect>
			<effect name="ConsumeBody" />
		</pveEffects>
		<pvpEffects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">116</value>
					<value level="2">117</value>
					<value level="3">119</value>
					<value level="4">120</value>
					<value level="5">121</value>
					<value level="6">122</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="905" toLevel="6" name="Dark Detonation">
		<!-- Level 1: Attacks nearby enemies inflicting damage over time and stunning them. Power 12670. -->
		<!-- Level 2: Attacks nearby enemies inflicting damage over time and stunning them. Power 12936. -->
		<!-- Level 3: Attacks nearby enemies inflicting damage over time and stunning them. Power 13195. -->
		<!-- Level 4: Attacks nearby enemies inflicting damage over time and stunning them. Power 13446. -->
		<!-- Level 5: Attacks nearby enemies inflicting damage over time and stunning them. Power 13688. -->
		<!-- Level 6: Attacks nearby enemies inflicting damage over time and stunning them. Power 13920. -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">12670</value>
					<value level="2">12936</value>
					<value level="3">13195</value>
					<value level="4">13446</value>
					<value level="5">13688</value>
					<value level="6">13920</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">4224</value>
					<value level="2">4312</value>
					<value level="3">4399</value>
					<value level="4">4482</value>
					<value level="5">4563</value>
					<value level="6">4640</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="906" toLevel="6" name="Lance Step">
		<!-- Level 1: Inflicts a mighty straight-line blow with 9503. Power. -->
		<!-- Level 2: Inflicts a mighty straight-line blow with 9702. Power. -->
		<!-- Level 3: Inflicts a mighty straight-line blow with 9896. Power. -->
		<!-- Level 4: Inflicts a mighty straight-line blow with 10084. Power. -->
		<!-- Level 5: Inflicts a mighty straight-line blow with 10266. Power. -->
		<!-- Level 6: Inflicts a mighty straight-line blow with 10440. Power. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>SQUARE_PB</affectScope>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<fanRange>0;0;900;100</fanRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9503</value>
					<value level="2">9702</value>
					<value level="3">9896</value>
					<value level="4">10084</value>
					<value level="5">10266</value>
					<value level="6">10440</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="907" toLevel="6" name="Hydro Blast">
		<!-- Level 1: Inflicts a powerful ranged attack. Power 9503. -->
		<!-- Level 2: Inflicts a powerful ranged attack. Power 9702. -->
		<!-- Level 3: Inflicts a powerful ranged attack. Power 9896. -->
		<!-- Level 4: Inflicts a powerful ranged attack. Power 10084. -->
		<!-- Level 5: Inflicts a powerful ranged attack. Power 10266. -->
		<!-- Level 6: Inflicts a powerful ranged attack. Power 10440. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">9503</value>
					<value level="2">9702</value>
					<value level="3">9896</value>
					<value level="4">10084</value>
					<value level="5">10266</value>
					<value level="6">10440</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">3168</value>
					<value level="2">3234</value>
					<value level="3">3299</value>
					<value level="4">3362</value>
					<value level="5">3422</value>
					<value level="6">3480</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="908" toLevel="6" name="Spin Slash">
		<!-- Level 1: Attacks enemies in front of you. Power 5068. -->
		<!-- Level 2: Attacks enemies in front of you. Power 5175. -->
		<!-- Level 3: Attacks enemies in front of you. Power 5278. -->
		<!-- Level 4: Attacks enemies in front of you. Power 5379. -->
		<!-- Level 5: Attacks enemies in front of you. Power 5475. -->
		<!-- Level 6: Attacks enemies in front of you. Power 5568. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<hitTime>4000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">5068</value>
					<value level="2">5175</value>
					<value level="3">5278</value>
					<value level="4">5379</value>
					<value level="5">5475</value>
					<value level="6">5568</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1690</value>
					<value level="2">1725</value>
					<value level="3">1760</value>
					<value level="4">1793</value>
					<value level="5">1825</value>
					<value level="6">1856</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="909" toLevel="6" name="Ice Fog">
		<!-- Level 1: Drops air temperature decreasing nearby enemies' Speed, Atk. Spd. and Casting Spd. Deals them damage over time. Power 348. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Drops air temperature decreasing nearby enemies' Speed, Atk. Spd. and Casting Spd. Deals them damage over time. Power 351. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Drops air temperature decreasing nearby enemies' Speed, Atk. Spd. and Casting Spd. Deals them damage over time. Power 355. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Drops air temperature decreasing nearby enemies' Speed, Atk. Spd. and Casting Spd. Deals them damage over time. Power 358. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Drops air temperature decreasing nearby enemies' Speed, Atk. Spd. and Casting Spd. Deals them damage over time. Power 361. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Drops air temperature decreasing nearby enemies' Speed, Atk. Spd. and Casting Spd. Deals them damage over time. Power 364. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill_transform_debuff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>
			<value level="1">-338</value>
			<value level="2">-340</value>
			<value level="3">-341</value>
			<value level="4">-342</value>
			<value level="5">-344</value>
			<value level="6">-345</value>
		</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">58</value>
			<value level="3">59</value>
			<value level="4">59</value>
			<value level="5">60</value>
			<value level="6">60</value>
		</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>230</power>
				<ticks>5</ticks>
			</effect>
			<effect name="Speed">
				<amount>-70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<pveEffects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">348</value>
					<value level="2">351</value>
					<value level="3">355</value>
					<value level="4">358</value>
					<value level="5">361</value>
					<value level="6">364</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">116</value>
					<value level="2">117</value>
					<value level="3">119</value>
					<value level="4">120</value>
					<value level="5">121</value>
					<value level="6">122</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="910" toLevel="6" name="Water Jet">
		<!-- Level 1: Strikes enemies with a mighty spray of water making them bleed. Power 12670. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Strikes enemies with a mighty spray of water making them bleed. Power 12936. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Strikes enemies with a mighty spray of water making them bleed. Power 13195. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Strikes enemies with a mighty spray of water making them bleed. Power 13446. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Strikes enemies with a mighty spray of water making them bleed. Power 13688. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Strikes enemies with a mighty spray of water making them bleed. Power 13920. Effect 8. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>100</affectRange>
		<affectScope>SQUARE_PB</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<fanRange>0;0;200;900</fanRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">72</value>
			<value level="2">73</value>
			<value level="3">74</value>
			<value level="4">74</value>
			<value level="5">75</value>
			<value level="6">75</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<pveEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">12670</value>
					<value level="2">12936</value>
					<value level="3">13195</value>
					<value level="4">13446</value>
					<value level="5">13688</value>
					<value level="6">13920</value>
				</power>
			</effect>
		</pveEffects>
		<pvpEffects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">4224</value>
					<value level="2">4312</value>
					<value level="3">4399</value>
					<value level="4">4482</value>
					<value level="5">4563</value>
					<value level="6">4640</value>
				</power>
			</effect>
		</pvpEffects>
	</skill>
	<skill id="911" toLevel="11" name="Energy Burst">
		<!-- Level 1: Attacks enemies in front of you. Power 469. -->
		<!-- Level 2: Attacks enemies in front of you. Power 482. -->
		<!-- Level 3: Attacks enemies in front of you. Power 494. -->
		<!-- Level 4: Attacks enemies in front of you. Power 505. -->
		<!-- Level 5: Attacks enemies in front of you. Power 517. -->
		<!-- Level 6: Attacks enemies in front of you. Power 528. -->
		<!-- Level 7: Attacks enemies in front of you. Power 539. -->
		<!-- Level 8: Attacks enemies in front of you. Power 550. -->
		<!-- Level 9: Attacks enemies in front of you. Power 561. -->
		<!-- Level 10: Attacks enemies in front of you. Power 571. -->
		<!-- Level 11: Attacks enemies in front of you. Power 580. -->
		<icon>icon.skill_transform_etc</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>
			<value level="1">-669</value>
			<value level="2">-673</value>
			<value level="3">-676</value>
			<value level="4">-679</value>
			<value level="5">-681</value>
			<value level="6">-684</value>
			<value level="7">-687</value>
			<value level="8">-689</value>
			<value level="9">-692</value>
			<value level="10">-694</value>
			<value level="11">-696</value>
		</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">75</value>
			<value level="2">76</value>
			<value level="3">77</value>
			<value level="4">78</value>
			<value level="5">79</value>
			<value level="6">80</value>
			<value level="7">81</value>
			<value level="8">82</value>
			<value level="9">83</value>
			<value level="10">84</value>
			<value level="11">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">69</value>
			<value level="2">70</value>
			<value level="3">70</value>
			<value level="4">71</value>
			<value level="5">72</value>
			<value level="6">72</value>
			<value level="7">73</value>
			<value level="8">74</value>
			<value level="9">74</value>
			<value level="10">75</value>
			<value level="11">75</value>
		</mpConsume>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">469</value>
					<value level="2">482</value>
					<value level="3">494</value>
					<value level="4">505</value>
					<value level="5">517</value>
					<value level="6">528</value>
					<value level="7">539</value>
					<value level="8">550</value>
					<value level="9">561</value>
					<value level="10">571</value>
					<value level="11">580</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="912" toLevel="1" name="Summon Imperial Phoenix">
		<!-- Summons an Imperial Phoenix. Requires 2 A-grade Crystals. -->
		<icon>icon.skill0912</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>15000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>2</itemConsumeCount>
		<itemConsumeId>1461</itemConsumeId> <!-- Crystal (A-Grade) -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>116</mpConsume>
		<mpInitialConsume>29</mpInitialConsume>
		<reuseDelay>45000</reuseDelay>
		<conditions>
			<condition name="CanSummon" />
		</conditions>
		<effects>
			<effect name="Summon">
				<npcId>14918</npcId> <!-- Phoenix -->
				<lifeTime>3600</lifeTime>
				<consumeItemId>1461</consumeItemId> <!-- A-grade Crystal -->
				<consumeItemCount>1</consumeItemCount>
			</effect>
		</effects>
	</skill>
	<skill id="913" toLevel="1" name="Deflect Magic">
		<!-- For 20 min., M. Damage Resistance +100%. -->
		<icon>icon.skill0913</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>DD_RESIST</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>37</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalSuccessResistance">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="914" toLevel="1" name="Song of Purification">
		<!-- With an 80% chance, removes debuffs from a party member. For 2 min., Debuff Resistance +30%, Healing Power +30%. -->
		<icon>icon.skill0914</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SONG_OF_PURIFICATION</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>240000</reuseDelay>
		<effects>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>80</rate>
				<max>3</max>
			</effect>
			<effect name="HealEffect">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-30</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="915" toLevel="1" name="Dance of Berserker">
		<!-- For 2 min. Decreases a party member's P./ M. Def. and P. Evasion. Increases their P./ M. Atk., Atk. Spd., Casting Spd., Speed. -->
		<icon>icon.skill0915</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>DANCE_OF_BERSERKER</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>60</mpConsume>
		<reuseDelay>240000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="916" toLevel="4" name="Shield Deflect Magic">
		<!-- For 8 sec., transfers magical damage back to the enemy caster. -->
		<icon>icon.skill0916</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>REFLECT_MAGIC_DD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>204</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">60</value>
			<value level="2">64</value>
			<value level="3">68</value>
			<value level="4">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">28</value>
			<value level="2">29</value>
			<value level="3">29</value>
			<value level="4">29</value>
		</mpConsume>
		<reuseDelay>45000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="ReflectMagic">
				<amount>
					<value level="1">20</value>
					<value level="2">30</value>
					<value level="3">40</value>
					<value level="4">50</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="917" toLevel="1" name="Final Secret">
		<!-- For 30 sec., Skill Power and damage absorption of basic attacks in PvP +30%. -->
		<icon>icon.skill0917</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>FINAL_SECRET</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>597</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>37</mpConsume>
		<reuseDelay>150000</reuseDelay>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="918" toLevel="1" name="Maximum Force Focus">
		<!-- Momentarily increases Momentum to its maximum level. -->
		<icon>icon.skill0918</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>150</effectPoint>
		<hitTime>900</hitTime>
		<hpConsume>80</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>20</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
			<condition name="OpEnergyMax">
				<amount>8</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="FocusMaxMomentum" />
		</effects>
	</skill>
	<skill id="919" toLevel="1" name="Maximum Sonic Focus">
		<!-- Momentarily increases Momentum to its maximum level. -->
		<icon>icon.skill0919</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>150</effectPoint>
		<hitTime>900</hitTime>
		<hpConsume>80</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>20</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
			<condition name="OpEnergyMax">
				<amount>8</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="FocusMaxMomentum" />
		</effects>
	</skill>
	<skill id="920" toLevel="37" name="Power Crush">
		<!-- Level 1: Attacks the enemy with 664 power. Critical. Over-hit. -->
		<!-- Level 2: Attacks the enemy with 706 power. Critical. Over-hit. -->
		<!-- Level 3: Attacks the enemy with 750 power. Critical. Over-hit. -->
		<!-- Level 4: Attacks the enemy with 795 power. Critical. Over-hit. -->
		<!-- Level 5: Attacks the enemy with 843 power. Critical. Over-hit. -->
		<!-- Level 6: Attacks the enemy with 893 power. Critical. Over-hit. -->
		<!-- Level 7: Attacks the enemy with 945 power. Critical. Over-hit. -->
		<!-- Level 8: Attacks the enemy with 998 power. Critical. Over-hit. -->
		<!-- Level 9: Attacks the enemy with 1054 power. Critical. Over-hit. -->
		<!-- Level 10: Attacks the enemy with 1112 power. Critical. Over-hit. -->
		<!-- Level 11: Attacks the enemy with 1172 power. Critical. Over-hit. -->
		<!-- Level 12: Attacks the enemy with 1234 power. Critical. Over-hit. -->
		<!-- Level 13: Attacks the enemy with 1298 power. Critical. Over-hit. -->
		<!-- Level 14: Attacks the enemy with 1365 power. Critical. Over-hit. -->
		<!-- Level 15: Attacks the enemy with 1433 power. Critical. Over-hit. -->
		<!-- Level 16: Attacks the enemy with 1503 power. Critical. Over-hit. -->
		<!-- Level 17: Attacks the enemy with 1575 power. Critical. Over-hit. -->
		<!-- Level 18: Attacks the enemy with 1649 power. Critical. Over-hit. -->
		<!-- Level 19: Attacks the enemy with 1725 power. Critical. Over-hit. -->
		<!-- Level 20: Attacks the enemy with 1803 power. Critical. Over-hit. -->
		<!-- Level 21: Attacks the enemy with 1882 power. Critical. Over-hit. -->
		<!-- Level 22: Attacks the enemy with 1963 power. Critical. Over-hit. -->
		<!-- Level 23: Attacks the enemy with 2045 power. Critical. Over-hit. -->
		<!-- Level 24: Attacks the enemy with 2129 power. Critical. Over-hit. -->
		<!-- Level 25: Attacks the enemy with 2214 power. Critical. Over-hit. -->
		<!-- Level 26: Attacks the enemy with 2301 power. Critical. Over-hit. -->
		<!-- Level 27: Attacks the enemy with 2388 power. Critical. Over-hit. -->
		<!-- Level 28: Attacks the enemy with 2476 power. Critical. Over-hit. -->
		<!-- Level 29: Attacks the enemy with 2565 power. Critical. Over-hit. -->
		<!-- Level 30: Attacks the enemy with 2655 power. Critical. Over-hit. -->
		<!-- Level 31: Attacks the enemy with 2745 power. Critical. Over-hit. -->
		<!-- Level 32: Attacks the enemy with 2836 power. Critical. Over-hit. -->
		<!-- Level 33: Attacks the enemy with 2927 power. Critical. Over-hit. -->
		<!-- Level 34: Attacks the enemy with 3018 power. Critical. Over-hit. -->
		<!-- Level 35: Attacks the enemy with 3108 power. Critical. Over-hit. -->
		<!-- Level 36: Attacks the enemy with 3198 power. Critical. Over-hit. -->
		<!-- Level 37: Attacks the enemy with 3288 power. Critical. Over-hit. -->
		<icon>icon.skill0920</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-193</value>
			<value level="2">-198</value>
			<value level="3">-203</value>
			<value level="4">-208</value>
			<value level="5">-213</value>
			<value level="6">-218</value>
			<value level="7">-223</value>
			<value level="8">-228</value>
			<value level="9">-233</value>
			<value level="10">-237</value>
			<value level="11">-242</value>
			<value level="12">-247</value>
			<value level="13">-252</value>
			<value level="14">-257</value>
			<value level="15">-261</value>
			<value level="16">-266</value>
			<value level="17">-271</value>
			<value level="18">-275</value>
			<value level="19">-279</value>
			<value level="20">-284</value>
			<value level="21">-288</value>
			<value level="22">-292</value>
			<value level="23">-296</value>
			<value level="24">-300</value>
			<value level="25">-304</value>
			<value level="26">-307</value>
			<value level="27">-311</value>
			<value level="28">-314</value>
			<value level="29">-317</value>
			<value level="30">-320</value>
			<value level="31">-323</value>
			<value level="32">-326</value>
			<value level="33">-328</value>
			<value level="34">-331</value>
			<value level="35">-333</value>
			<value level="36">-335</value>
			<value level="37">-337</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">38</value>
			<value level="2">39</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">45</value>
			<value level="9">46</value>
			<value level="10">47</value>
			<value level="11">48</value>
			<value level="12">49</value>
			<value level="13">50</value>
			<value level="14">51</value>
			<value level="15">52</value>
			<value level="16">53</value>
			<value level="17">54</value>
			<value level="18">55</value>
			<value level="19">56</value>
			<value level="20">57</value>
			<value level="21">58</value>
			<value level="22">59</value>
			<value level="23">60</value>
			<value level="24">61</value>
			<value level="25">62</value>
			<value level="26">63</value>
			<value level="27">64</value>
			<value level="28">65</value>
			<value level="29">66</value>
			<value level="30">67</value>
			<value level="31">68</value>
			<value level="32">69</value>
			<value level="33">70</value>
			<value level="34">71</value>
			<value level="35">72</value>
			<value level="36">73</value>
			<value level="37">74</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">38</value>
			<value level="3">40</value>
			<value level="4">41</value>
			<value level="5">42</value>
			<value level="6">43</value>
			<value level="7">44</value>
			<value level="8">46</value>
			<value level="9">47</value>
			<value level="10">48</value>
			<value level="11">50</value>
			<value level="12">50</value>
			<value level="13">51</value>
			<value level="14">52</value>
			<value level="15">53</value>
			<value level="16">55</value>
			<value level="17">56</value>
			<value level="18">57</value>
			<value level="19">58</value>
			<value level="20">60</value>
			<value level="21">61</value>
			<value level="22">61</value>
			<value level="23">62</value>
			<value level="24">63</value>
			<value level="25">65</value>
			<value level="26">66</value>
			<value level="27">67</value>
			<value level="28">68</value>
			<value level="29">69</value>
			<value level="30">70</value>
			<value level="31">71</value>
			<value level="32">72</value>
			<value level="33">73</value>
			<value level="34">74</value>
			<value level="35">75</value>
			<value level="36">76</value>
			<value level="37">77</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">664</value>
					<value level="2">706</value>
					<value level="3">750</value>
					<value level="4">795</value>
					<value level="5">843</value>
					<value level="6">893</value>
					<value level="7">945</value>
					<value level="8">998</value>
					<value level="9">1054</value>
					<value level="10">1112</value>
					<value level="11">1172</value>
					<value level="12">1234</value>
					<value level="13">1298</value>
					<value level="14">1365</value>
					<value level="15">1433</value>
					<value level="16">1503</value>
					<value level="17">1575</value>
					<value level="18">1649</value>
					<value level="19">1725</value>
					<value level="20">1803</value>
					<value level="21">1882</value>
					<value level="22">1963</value>
					<value level="23">2045</value>
					<value level="24">2129</value>
					<value level="25">2214</value>
					<value level="26">2301</value>
					<value level="27">2388</value>
					<value level="28">2476</value>
					<value level="29">2565</value>
					<value level="30">2655</value>
					<value level="31">2745</value>
					<value level="32">2836</value>
					<value level="33">2927</value>
					<value level="34">3018</value>
					<value level="35">3108</value>
					<value level="36">3198</value>
					<value level="37">3288</value>
				</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="921" toLevel="1" name="Spike Thrust">
		<!-- Attacks the enemy with 3849 power. Ignores Shield Defense. Critical. Over-hit. -->
		<icon>icon.skill0921</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>80</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-337</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<mpConsume>77</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>3849</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>30</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="922" toLevel="1" name="Hide">
		<!-- Hides you from enemies. Speed -30%. The effect is cancelled if any action other than movement is initiated. The skill cooldown is fixed. -->
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>180000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Hide" />
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
		</effects>
	</skill>
	<skill id="923" toLevel="1" name="Dual Dagger Mastery">
		<!-- When using dual daggers, P. Atk. +87.7, Vital Point Attack Rate +5%. -->
		<icon>icon.skill0923</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<passiveConditions>
			<condition name="CheckLevel">
				<minLevel>81</minLevel>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="PhysicalAttack">
				<amount>87.5</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</effect>
			<effect name="FatalBlowRate">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="924" toLevel="1" name="Seven Arrow">
		<!-- Shoots 7 arrows to attack the enemy with 11,440 power. Critical. The skill cooldown is fixed. -->
		<icon>icon.skill0924</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-1022</effectPoint>
		<effectRange>1000</effectRange>
		<hitCancelTime>3</hitCancelTime>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>81</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>11440</power>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="925" toLevel="1" name="Sigil Mastery">
		<!-- When using a sigil, M. Atk. +4%, MP Recovery Rate +17%. -->
		<icon>icon.skill0925</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>17</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="926" toLevel="1" name="Sigil Mastery">
		<!-- When using a sigil, Healing Power +30, MP Recovery Rate +17%. -->
		<icon>icon.skill0925</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="MpRegen">
				<amount>17</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
			<effect name="HealEffect">
				<amount>30</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="927" toLevel="14" name="Burning Chop">
		<!-- Level 1: Attacks the enemy with 167 power. Makes them burn for 10 sec. consuming 43 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 2: Attacks the enemy with 210 power. Makes them burn for 10 sec. consuming 43 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 3: Attacks the enemy with 261 power. Makes them burn for 10 sec. consuming 43 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 4: Attacks the enemy with 319 power. Makes them burn for 10 sec. consuming 53 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 5: Attacks the enemy with 384 power. Makes them burn for 10 sec. consuming 53 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 6: Attacks the enemy with 419 power. Makes them burn for 10 sec. consuming 53 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 7: Attacks the enemy with 455 power. Makes them burn for 10 sec. consuming 61 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 8: Attacks the enemy with 492 power. Makes them burn for 10 sec. consuming 61 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 9: Attacks the enemy with 531 power. Makes them burn for 10 sec. consuming 61 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 10: Attacks the enemy with 570 power. Makes them burn for 10 sec. consuming 61 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 11: Attacks the enemy with 610 power. Makes them burn for 10 sec. consuming 61 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 12: Attacks the enemy with 651 power. Makes them burn for 10 sec. consuming 66 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 13: Attacks the enemy with 691 power. Makes them burn for 10 sec. consuming 66 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<!-- Level 14: Attacks the enemy with 731 power. Makes them burn for 10 sec. consuming 66 HP per sec. Cannot be used with a bow or a crossbow. Critical. Over-hit. -->
		<icon>icon.skill0927</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">5</value>
			<value level="2">5</value>
			<value level="3">5</value>
			<value level="4">6</value>
			<value level="5">6</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">7</value>
			<value level="9">7</value>
			<value level="10">7</value>
			<value level="11">7</value>
			<value level="12">8</value>
			<value level="13">8</value>
			<value level="14">8</value>
		</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-193</value>
			<value level="2">-213</value>
			<value level="3">-233</value>
			<value level="4">-252</value>
			<value level="5">-271</value>
			<value level="6">-279</value>
			<value level="7">-288</value>
			<value level="8">-296</value>
			<value level="9">-304</value>
			<value level="10">-311</value>
			<value level="11">-317</value>
			<value level="12">-323</value>
			<value level="13">-328</value>
			<value level="14">-333</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">52</value>
			<value level="5">56</value>
			<value level="6">58</value>
			<value level="7">60</value>
			<value level="8">62</value>
			<value level="9">64</value>
			<value level="10">66</value>
			<value level="11">68</value>
			<value level="12">70</value>
			<value level="13">72</value>
			<value level="14">74</value>
		</magicLevel>
		<mpConsume>19</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>DUAL</item>
					<item>DUALDAGGER</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">167</value>
					<value level="2">210</value>
					<value level="3">261</value>
					<value level="4">319</value>
					<value level="5">384</value>
					<value level="6">419</value>
					<value level="7">455</value>
					<value level="8">492</value>
					<value level="9">531</value>
					<value level="10">570</value>
					<value level="11">610</value>
					<value level="12">651</value>
					<value level="13">691</value>
					<value level="14">731</value>
				</power>
				<overHit>true</overHit>
				<criticalChance>10</criticalChance>
			</effect>
			<effect name="DamOverTime">
				<power>
					<value level="1">43</value>
					<value level="2">43</value>
					<value level="3">43</value>
					<value level="4">53</value>
					<value level="5">53</value>
					<value level="6">53</value>
					<value level="7">61</value>
					<value level="8">61</value>
					<value level="9">61</value>
					<value level="10">61</value>
					<value level="11">61</value>
					<value level="12">66</value>
					<value level="13">66</value>
					<value level="14">66</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="928" toLevel="1" name="Dual Blow">
		<!-- Attempts to strike at the enemy's vital points. Additional P. Atk. power +11,234. Lethal strike. Half-kill. Critical. Over-hit. Requires dual daggers. -->
		<icon>icon.skill0928_1</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-337</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>82</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>8000</reuseDelay>
		<trait>DEATH</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="FatalBlow">
				<power>11234</power>
				<criticalChance>30</criticalChance>
				<chanceBoost>600</chanceBoost>
				<overHit>true</overHit>
			</effect>
			<effect name="Lethal">
				<fullLethal>0.1</fullLethal>
				<halfLethal>8</halfLethal>
			</effect>
		</effects>
	</skill>
	<skill id="929" toLevel="1" name="Spirit of the Cat">
		<!-- Harness the spirit of your servitor. This skill transforms you into a Human/ Cat hybrid with specialized skills for 5 min. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>2.5</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>219</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="UnsummonServitors" />
			<effect name="Transformation">
				<transformationId>219</transformationId>
			</effect>
			<effect name="PhysicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="930" toLevel="1" name="Spirit of the Phantom">
		<!-- Harness the spirit of your servitor. This skill transforms you into a Dark Elf/ Phantom hybrid with specialized skills for 5 min. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>2.5</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>221</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="UnsummonServitors" />
			<effect name="Transformation">
				<transformationId>221</transformationId>
			</effect>
			<effect name="PhysicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="931" toLevel="1" name="Spirit of the Unicorn">
		<!-- Harness the spirit of your servitor. This skill transforms you into an Elf/ Unicorn hybrid with specialized skills for 5 min. The skill cooldown is fixed. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<effectPoint>1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>2.5</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanTransform">
				<transformId>220</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="UnsummonServitors" />
			<effect name="Transformation">
				<transformationId>220</transformationId>
			</effect>
			<effect name="PhysicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="932" toLevel="9" name="Collecting Star Stones">
		<!-- Collects Star Stones. -->
		<icon>icon.skill_agathion_cute</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectRange>400</effectRange>
		<hitTime>6000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>18685</item>
					<item>18686</item>
					<item>18687</item>
					<item>18688</item>
					<item>18689</item>
					<item>18690</item>
					<item>18691</item>
					<item>18692</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="933" toLevel="1" name="Detection">
		<!-- Finds any enemies hidden nearby. -->
		<icon>icon.skill0470</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>INVISIBLE</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<effectPoint>-1</effectPoint>
		<hitTime>2500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<mpConsume>67</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<effects>
			<effect name="Detection" />
		</effects>
	</skill>
	<skill id="934" toLevel="1" name="Sigil Mastery">
		<!-- When using a sigil, Max MP +5%, MP +17%. -->
		<icon>icon.skill0925</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>17</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="935" toLevel="1" name="Sigil Mastery">
		<!-- When using a sigil, Max MP +5%, MP +17%. -->
		<icon>icon.skill0925</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>76</magicLevel>
		<effects>
			<effect name="MaxMp">
				<amount>5</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
			<effect name="MpRegen">
				<amount>17</amount>
				<mode>PER</mode>
				<armorType>
					<item>SIGIL</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="936" toLevel="47" name="Ordinary Mercenary">
		<!-- Mercenary's ability. -->
		<icon>icon.skilltransform1</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">41</value>
			<value level="3">42</value>
			<value level="4">43</value>
			<value level="5">44</value>
			<value level="6">45</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">49</value>
			<value level="11">50</value>
			<value level="12">51</value>
			<value level="13">52</value>
			<value level="14">53</value>
			<value level="15">54</value>
			<value level="16">55</value>
			<value level="17">56</value>
			<value level="18">57</value>
			<value level="19">58</value>
			<value level="20">59</value>
			<value level="21">60</value>
			<value level="22">61</value>
			<value level="23">62</value>
			<value level="24">63</value>
			<value level="25">64</value>
			<value level="26">65</value>
			<value level="27">66</value>
			<value level="28">67</value>
			<value level="29">68</value>
			<value level="30">69</value>
			<value level="31">70</value>
			<value level="32">71</value>
			<value level="33">72</value>
			<value level="34">73</value>
			<value level="35">74</value>
			<value level="36">75</value>
			<value level="37">76</value>
			<value level="38">77</value>
			<value level="39">78</value>
			<value level="40">79</value>
			<value level="41">80</value>
			<value level="42">81</value>
			<value level="43">82</value>
			<value level="44">83</value>
			<value level="45">84</value>
			<value level="46">85</value>
			<value level="47">86</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">565.79</value>
					<value level="2">566.08</value>
					<value level="3">565.89</value>
					<value level="4">565.23</value>
					<value level="5">564.09</value>
					<value level="6">562.48</value>
					<value level="7">560.39</value>
					<value level="8">557.82</value>
					<value level="9">554.79</value>
					<value level="10">551.28</value>
					<value level="11">547.32</value>
					<value level="12">542.9</value>
					<value level="13">538.03</value>
					<value level="14">532.72</value>
					<value level="15">526.98</value>
					<value level="16">520.82</value>
					<value level="17">514.25</value>
					<value level="18">507.29</value>
					<value level="19">499.95</value>
					<value level="20">492.25</value>
					<value level="21">484.21</value>
					<value level="22">475.84</value>
					<value level="23">467.18</value>
					<value level="24">458.24</value>
					<value level="25">449.04</value>
					<value level="26">439.62</value>
					<value level="27">429.99</value>
					<value level="28">420.2</value>
					<value level="29">410.26</value>
					<value level="30">400.22</value>
					<value level="31">390.1</value>
					<value level="32">379.93</value>
					<value level="33">369.76</value>
					<value level="34">359.61</value>
					<value level="35">349.53</value>
					<value level="36">339.54</value>
					<value level="37">327.2</value>
					<value level="38">311.03</value>
					<value level="39">290.7</value>
					<value level="40">262.33</value>
					<value level="41">232.18</value>
					<value level="42">243.79</value>
					<value level="43">255.98</value>
					<value level="44">268.78</value>
					<value level="45">282.22</value>
					<value level="46">294.92</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">707.24</value>
					<value level="2">718.68</value>
					<value level="3">729.65</value>
					<value level="4">740.16</value>
					<value level="5">750.2</value>
					<value level="6">759.76</value>
					<value level="7">768.84</value>
					<value level="8">777.44</value>
					<value level="9">785.56</value>
					<value level="10">793.2</value>
					<value level="11">800.37</value>
					<value level="12">807.06</value>
					<value level="13">813.29</value>
					<value level="14">819.06</value>
					<value level="15">824.38</value>
					<value level="16">829.26</value>
					<value level="17">833.72</value>
					<value level="18">837.78</value>
					<value level="19">841.44</value>
					<value level="20">844.73</value>
					<value level="21">847.67</value>
					<value level="22">850.28</value>
					<value level="23">852.58</value>
					<value level="24">854.61</value>
					<value level="25">856.4</value>
					<value level="26">857.97</value>
					<value level="27">859.35</value>
					<value level="28">860.59</value>
					<value level="29">861.71</value>
					<value level="30">862.76</value>
					<value level="31">863.77</value>
					<value level="32">864.79</value>
					<value level="33">865.85</value>
					<value level="34">867.01</value>
					<value level="35">868.3</value>
					<value level="36">869.77</value>
					<value level="37">868.34</value>
					<value level="38">862.19</value>
					<value level="39">850.88</value>
					<value level="40">829.58</value>
					<value level="41">806.11</value>
					<value level="42">702.08</value>
					<value level="43">737.18</value>
					<value level="44">774.04</value>
					<value level="45">812.74</value>
					<value level="46">857.44</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">549.56</value>
					<value level="2">549.89</value>
					<value level="3">549.87</value>
					<value level="4">549.5</value>
					<value level="5">548.78</value>
					<value level="6">547.72</value>
					<value level="7">546.33</value>
					<value level="8">544.61</value>
					<value level="9">542.56</value>
					<value level="10">540.2</value>
					<value level="11">537.53</value>
					<value level="12">534.55</value>
					<value level="13">531.26</value>
					<value level="14">527.69</value>
					<value level="15">523.83</value>
					<value level="16">519.68</value>
					<value level="17">515.27</value>
					<value level="18">510.58</value>
					<value level="19">505.64</value>
					<value level="20">500.45</value>
					<value level="21">495.02</value>
					<value level="22">489.35</value>
					<value level="23">483.46</value>
					<value level="24">477.35</value>
					<value level="25">471.04</value>
					<value level="26">464.53</value>
					<value level="27">457.83</value>
					<value level="28">450.96</value>
					<value level="29">443.92</value>
					<value level="30">436.73</value>
					<value level="31">429.39</value>
					<value level="32">421.92</value>
					<value level="33">414.34</value>
					<value level="34">406.64</value>
					<value level="35">398.85</value>
					<value level="36">390.98</value>
					<value level="37">379.99</value>
					<value level="38">364.12</value>
					<value level="39">342.98</value>
					<value level="40">311.93</value>
					<value level="41">278.52</value>
					<value level="42">291.7</value>
					<value level="43">305.68</value>
					<value level="44">320.53</value>
					<value level="45">336.29</value>
					<value level="46">354.71</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">693.67</value>
					<value level="2">693.41</value>
					<value level="3">692.68</value>
					<value level="4">691.47</value>
					<value level="5">689.81</value>
					<value level="6">687.68</value>
					<value level="7">685.11</value>
					<value level="8">682.09</value>
					<value level="9">678.64</value>
					<value level="10">674.76</value>
					<value level="11">670.46</value>
					<value level="12">665.75</value>
					<value level="13">660.63</value>
					<value level="14">655.12</value>
					<value level="15">649.22</value>
					<value level="16">642.95</value>
					<value level="17">636.3</value>
					<value level="18">629.3</value>
					<value level="19">621.95</value>
					<value level="20">614.26</value>
					<value level="21">606.25</value>
					<value level="22">597.92</value>
					<value level="23">589.29</value>
					<value level="24">580.37</value>
					<value level="25">571.18</value>
					<value level="26">561.71</value>
					<value level="27">552.0</value>
					<value level="28">542.06</value>
					<value level="29">531.89</value>
					<value level="30">521.51</value>
					<value level="31">510.94</value>
					<value level="32">500.2</value>
					<value level="33">489.29</value>
					<value level="34">478.24</value>
					<value level="35">467.07</value>
					<value level="36">455.79</value>
					<value level="37">443.26</value>
					<value level="38">428.04</value>
					<value level="39">410.53</value>
					<value level="40">386.66</value>
					<value level="41">361.72</value>
					<value level="42">372.57</value>
					<value level="43">383.75</value>
					<value level="44">395.26</value>
					<value level="45">407.12</value>
					<value level="46">418.52</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>20</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="937" toLevel="47" name="Elite Mercenary">
		<!-- Veteran mercenary's abilities. -->
		<icon>icon.skilltransform1</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">41</value>
			<value level="3">42</value>
			<value level="4">43</value>
			<value level="5">44</value>
			<value level="6">45</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">49</value>
			<value level="11">50</value>
			<value level="12">51</value>
			<value level="13">52</value>
			<value level="14">53</value>
			<value level="15">54</value>
			<value level="16">55</value>
			<value level="17">56</value>
			<value level="18">57</value>
			<value level="19">58</value>
			<value level="20">59</value>
			<value level="21">60</value>
			<value level="22">61</value>
			<value level="23">62</value>
			<value level="24">63</value>
			<value level="25">64</value>
			<value level="26">65</value>
			<value level="27">66</value>
			<value level="28">67</value>
			<value level="29">68</value>
			<value level="30">69</value>
			<value level="31">70</value>
			<value level="32">71</value>
			<value level="33">72</value>
			<value level="34">73</value>
			<value level="35">74</value>
			<value level="36">75</value>
			<value level="37">76</value>
			<value level="38">77</value>
			<value level="39">78</value>
			<value level="40">79</value>
			<value level="41">80</value>
			<value level="42">81</value>
			<value level="43">82</value>
			<value level="44">83</value>
			<value level="45">84</value>
			<value level="46">85</value>
			<value level="47">86</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">586.22</value>
					<value level="2">586.76</value>
					<value level="3">586.82</value>
					<value level="4">586.41</value>
					<value level="5">585.51</value>
					<value level="6">584.14</value>
					<value level="7">582.29</value>
					<value level="8">579.96</value>
					<value level="9">577.16</value>
					<value level="10">573.89</value>
					<value level="11">570.16</value>
					<value level="12">565.96</value>
					<value level="13">561.32</value>
					<value level="14">556.23</value>
					<value level="15">550.71</value>
					<value level="16">544.77</value>
					<value level="17">538.42</value>
					<value level="18">531.67</value>
					<value level="19">524.54</value>
					<value level="20">517.06</value>
					<value level="21">509.22</value>
					<value level="22">501.07</value>
					<value level="23">492.61</value>
					<value level="24">483.87</value>
					<value level="25">474.88</value>
					<value level="26">465.65</value>
					<value level="27">456.23</value>
					<value level="28">446.63</value>
					<value level="29">436.89</value>
					<value level="30">427.04</value>
					<value level="31">417.12</value>
					<value level="32">407.14</value>
					<value level="33">397.16</value>
					<value level="34">387.2</value>
					<value level="35">377.31</value>
					<value level="36">367.51</value>
					<value level="37">355.35</value>
					<value level="38">339.37</value>
					<value level="39">319.22</value>
					<value level="40">291.03</value>
					<value level="41">261.07</value>
					<value level="42">274.12</value>
					<value level="43">287.83</value>
					<value level="44">302.22</value>
					<value level="45">317.33</value>
					<value level="46">331.61</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">732.77</value>
					<value level="2">744.85</value>
					<value level="3">756.46</value>
					<value level="4">767.61</value>
					<value level="5">778.28</value>
					<value level="6">788.48</value>
					<value level="7">798.2</value>
					<value level="8">807.44</value>
					<value level="9">816.2</value>
					<value level="10">824.48</value>
					<value level="11">832.28</value>
					<value level="12">839.61</value>
					<value level="13">846.48</value>
					<value level="14">852.89</value>
					<value level="15">858.85</value>
					<value level="16">864.37</value>
					<value level="17">869.47</value>
					<value level="18">874.16</value>
					<value level="19">878.46</value>
					<value level="20">882.39</value>
					<value level="21">885.96</value>
					<value level="22">889.21</value>
					<value level="23">892.16</value>
					<value level="24">894.83</value>
					<value level="25">897.25</value>
					<value level="26">899.46</value>
					<value level="27">901.48</value>
					<value level="28">903.35</value>
					<value level="29">905.11</value>
					<value level="30">906.8</value>
					<value level="31">908.45</value>
					<value level="32">910.11</value>
					<value level="33">911.81</value>
					<value level="34">913.6</value>
					<value level="35">915.53</value>
					<value level="36">917.64</value>
					<value level="37">916.85</value>
					<value level="38">911.34</value>
					<value level="39">900.67</value>
					<value level="40">880.0</value>
					<value level="41">857.17</value>
					<value level="42">802.38</value>
					<value level="43">842.49</value>
					<value level="44">884.62</value>
					<value level="45">928.85</value>
					<value level="46">979.94</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">574.06</value>
					<value level="2">574.7</value>
					<value level="3">574.97</value>
					<value level="4">574.9</value>
					<value level="5">574.47</value>
					<value level="6">573.71</value>
					<value level="7">572.6</value>
					<value level="8">571.17</value>
					<value level="9">569.4</value>
					<value level="10">567.32</value>
					<value level="11">564.92</value>
					<value level="12">562.21</value>
					<value level="13">559.2</value>
					<value level="14">555.89</value>
					<value level="15">552.29</value>
					<value level="16">548.41</value>
					<value level="17">544.26</value>
					<value level="18">539.83</value>
					<value level="19">535.15</value>
					<value level="20">530.21</value>
					<value level="21">525.02</value>
					<value level="22">519.61</value>
					<value level="23">513.96</value>
					<value level="24">508.1</value>
					<value level="25">502.03</value>
					<value level="26">495.76</value>
					<value level="27">489.3</value>
					<value level="28">482.67</value>
					<value level="29">475.86</value>
					<value level="30">468.91</value>
					<value level="31">461.8</value>
					<value level="32">454.57</value>
					<value level="33">447.21</value>
					<value level="34">439.74</value>
					<value level="35">432.18</value>
					<value level="36">424.53</value>
					<value level="37">413.76</value>
					<value level="38">398.11</value>
					<value level="39">377.2</value>
					<value level="40">346.37</value>
					<value level="41">313.17</value>
					<value level="42">327.99</value>
					<value level="43">343.71</value>
					<value level="44">360.4</value>
					<value level="45">378.13</value>
					<value level="46">398.84</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">725.49</value>
					<value level="2">725.63</value>
					<value level="3">725.29</value>
					<value level="4">724.47</value>
					<value level="5">723.18</value>
					<value level="6">721.43</value>
					<value level="7">719.23</value>
					<value level="8">716.58</value>
					<value level="9">713.5</value>
					<value level="10">709.98</value>
					<value level="11">706.04</value>
					<value level="12">701.68</value>
					<value level="13">696.91</value>
					<value level="14">691.75</value>
					<value level="15">686.19</value>
					<value level="16">680.26</value>
					<value level="17">673.95</value>
					<value level="18">667.29</value>
					<value level="19">660.27</value>
					<value level="20">652.91</value>
					<value level="21">645.22</value>
					<value level="22">637.22</value>
					<value level="23">628.91</value>
					<value level="24">620.31</value>
					<value level="25">611.43</value>
					<value level="26">602.28</value>
					<value level="27">592.88</value>
					<value level="28">583.24</value>
					<value level="29">573.37</value>
					<value level="30">563.3</value>
					<value level="31">553.03</value>
					<value level="32">542.59</value>
					<value level="33">531.98</value>
					<value level="34">521.23</value>
					<value level="35">510.35</value>
					<value level="36">499.36</value>
					<value level="37">487.12</value>
					<value level="38">472.19</value>
					<value level="39">454.97</value>
					<value level="40">431.38</value>
					<value level="41">406.72</value>
					<value level="42">418.92</value>
					<value level="43">431.49</value>
					<value level="44">444.43</value>
					<value level="45">457.77</value>
					<value level="46">470.58</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackRange">
				<amount>200</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="938" toLevel="47" name="Exalted Mercenary">
		<!-- Elite mercenary's abilities. -->
		<icon>icon.skilltransform1</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">41</value>
			<value level="3">42</value>
			<value level="4">43</value>
			<value level="5">44</value>
			<value level="6">45</value>
			<value level="7">46</value>
			<value level="8">47</value>
			<value level="9">48</value>
			<value level="10">49</value>
			<value level="11">50</value>
			<value level="12">51</value>
			<value level="13">52</value>
			<value level="14">53</value>
			<value level="15">54</value>
			<value level="16">55</value>
			<value level="17">56</value>
			<value level="18">57</value>
			<value level="19">58</value>
			<value level="20">59</value>
			<value level="21">60</value>
			<value level="22">61</value>
			<value level="23">62</value>
			<value level="24">63</value>
			<value level="25">64</value>
			<value level="26">65</value>
			<value level="27">66</value>
			<value level="28">67</value>
			<value level="29">68</value>
			<value level="30">69</value>
			<value level="31">70</value>
			<value level="32">71</value>
			<value level="33">72</value>
			<value level="34">73</value>
			<value level="35">74</value>
			<value level="36">75</value>
			<value level="37">76</value>
			<value level="38">77</value>
			<value level="39">78</value>
			<value level="40">79</value>
			<value level="41">80</value>
			<value level="42">81</value>
			<value level="43">82</value>
			<value level="44">83</value>
			<value level="45">84</value>
			<value level="46">85</value>
			<value level="47">86</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">625.43</value>
					<value level="2">626.46</value>
					<value level="3">627.01</value>
					<value level="4">627.07</value>
					<value level="5">626.64</value>
					<value level="6">625.74</value>
					<value level="7">624.34</value>
					<value level="8">622.47</value>
					<value level="9">620.12</value>
					<value level="10">617.29</value>
					<value level="11">614.0</value>
					<value level="12">610.24</value>
					<value level="13">606.03</value>
					<value level="14">601.37</value>
					<value level="15">596.27</value>
					<value level="16">590.75</value>
					<value level="17">584.82</value>
					<value level="18">578.48</value>
					<value level="19">571.77</value>
					<value level="20">564.68</value>
					<value level="21">557.25</value>
					<value level="22">549.49</value>
					<value level="23">541.43</value>
					<value level="24">533.08</value>
					<value level="25">524.48</value>
					<value level="26">515.64</value>
					<value level="27">506.6</value>
					<value level="28">497.39</value>
					<value level="29">488.02</value>
					<value level="30">478.55</value>
					<value level="31">468.99</value>
					<value level="32">459.39</value>
					<value level="33">449.77</value>
					<value level="34">440.18</value>
					<value level="35">430.64</value>
					<value level="36">421.21</value>
					<value level="37">409.41</value>
					<value level="38">393.78</value>
					<value level="39">373.98</value>
					<value level="40">346.14</value>
					<value level="41">316.53</value>
					<value level="42">332.35</value>
					<value level="43">348.97</value>
					<value level="44">366.42</value>
					<value level="45">384.74</value>
					<value level="46">402.06</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">781.79</value>
					<value level="2">795.09</value>
					<value level="3">807.93</value>
					<value level="4">820.3</value>
					<value level="5">832.2</value>
					<value level="6">843.63</value>
					<value level="7">854.57</value>
					<value level="8">865.04</value>
					<value level="9">875.02</value>
					<value level="10">884.53</value>
					<value level="11">893.55</value>
					<value level="12">902.11</value>
					<value level="13">910.2</value>
					<value level="14">917.84</value>
					<value level="15">925.02</value>
					<value level="16">931.77</value>
					<value level="17">938.09</value>
					<value level="18">944.01</value>
					<value level="19">949.54</value>
					<value level="20">954.69</value>
					<value level="21">959.49</value>
					<value level="22">963.96</value>
					<value level="23">968.14</value>
					<value level="24">972.03</value>
					<value level="25">975.68</value>
					<value level="26">979.11</value>
					<value level="27">982.36</value>
					<value level="28">985.46</value>
					<value level="29">988.45</value>
					<value level="30">991.36</value>
					<value level="31">994.23</value>
					<value level="32">997.11</value>
					<value level="33">1000.04</value>
					<value level="34">1003.06</value>
					<value level="35">1006.22</value>
					<value level="36">1009.55</value>
					<value level="37">1009.99</value>
					<value level="38">1005.7</value>
					<value level="39">996.25</value>
					<value level="40">976.81</value>
					<value level="41">955.21</value>
					<value level="42">1002.97</value>
					<value level="43">1053.12</value>
					<value level="44">1105.77</value>
					<value level="45">1161.06</value>
					<value level="46">1224.92</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">621.1</value>
					<value level="2">622.32</value>
					<value level="3">623.18</value>
					<value level="4">623.67</value>
					<value level="5">623.81</value>
					<value level="6">623.6</value>
					<value level="7">623.05</value>
					<value level="8">622.16</value>
					<value level="9">620.93</value>
					<value level="10">619.38</value>
					<value level="11">617.51</value>
					<value level="12">615.33</value>
					<value level="13">612.83</value>
					<value level="14">610.04</value>
					<value level="15">606.95</value>
					<value level="16">603.57</value>
					<value level="17">599.91</value>
					<value level="18">595.98</value>
					<value level="19">591.79</value>
					<value level="20">587.34</value>
					<value level="21">582.64</value>
					<value level="22">577.7</value>
					<value level="23">572.53</value>
					<value level="24">567.13</value>
					<value level="25">561.53</value>
					<value level="26">555.72</value>
					<value level="27">549.73</value>
					<value level="28">543.55</value>
					<value level="29">537.2</value>
					<value level="30">530.69</value>
					<value level="31">524.03</value>
					<value level="32">517.24</value>
					<value level="33">510.32</value>
					<value level="34">503.29</value>
					<value level="35">496.16</value>
					<value level="36">488.94</value>
					<value level="37">478.6</value>
					<value level="38">463.38</value>
					<value level="39">442.89</value>
					<value level="40">412.47</value>
					<value level="41">379.69</value>
					<value level="42">397.66</value>
					<value level="43">416.73</value>
					<value level="44">436.96</value>
					<value level="45">458.45</value>
					<value level="46">483.57</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">786.59</value>
					<value level="2">787.48</value>
					<value level="3">787.89</value>
					<value level="4">787.81</value>
					<value level="5">787.25</value>
					<value level="6">786.23</value>
					<value level="7">784.75</value>
					<value level="8">782.81</value>
					<value level="9">780.42</value>
					<value level="10">777.6</value>
					<value level="11">774.34</value>
					<value level="12">770.66</value>
					<value level="13">766.57</value>
					<value level="14">762.07</value>
					<value level="15">757.18</value>
					<value level="16">751.9</value>
					<value level="17">746.24</value>
					<value level="18">740.21</value>
					<value level="19">733.83</value>
					<value level="20">727.1</value>
					<value level="21">720.04</value>
					<value level="22">712.66</value>
					<value level="23">704.97</value>
					<value level="24">696.98</value>
					<value level="25">688.7</value>
					<value level="26">680.16</value>
					<value level="27">671.35</value>
					<value level="28">662.3</value>
					<value level="29">653.03</value>
					<value level="30">643.54</value>
					<value level="31">633.85</value>
					<value level="32">623.98</value>
					<value level="33">613.95</value>
					<value level="34">603.76</value>
					<value level="35">593.44</value>
					<value level="36">583.01</value>
					<value level="37">571.33</value>
					<value level="38">556.95</value>
					<value level="39">540.28</value>
					<value level="40">517.23</value>
					<value level="41">493.12</value>
					<value level="42">507.91</value>
					<value level="43">523.15</value>
					<value level="44">538.84</value>
					<value level="45">555.01</value>
					<value level="46">570.55</value>
					<value level="47">0.0</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>80</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>80</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>80</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>80</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>80</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>80</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="939" toLevel="1" name="Soul Rage">
		<!-- Deals damage to opponents collecting Souls in the process. Available up to Lv. 40. Critical. Over-hit. -->
		<icon>icon.skill0939</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-340</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<hpConsume>25</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>5</mpConsume>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="PhysicalDamage">
				<criticalChance>10</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
		<selfEffects>
			<effect name="FocusSouls">
				<charge>1</charge>
			</effect>
		</selfEffects>
	</skill>
	<skill id="940" toLevel="1" name="Fake Attack">
		<!-- Pretends to attack. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="941" toLevel="1" name="Special Motion">
		<!-- Surprises the target. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="942" toLevel="1" name="Special Motion">
		<!-- Acts grumpy. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="943" toLevel="1" name="Special Motion">
		<!-- Brings down snow on the target's head. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="944" toLevel="1" name="Special Motion">
		<!-- Laughs at target. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="945" toLevel="1" name="Magician's Will">
		<!-- M. Atk. +5%, Casting Spd. +5%, M. Skill Critical Rate +5%. MP Consumption -5%. -->
		<icon>icon.skill0945</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="946" toLevel="1" name="Silent Mind">
		<!-- Allows use of a bow without consuming MP. -->
		<icon>icon.skill0946</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<effects>
			<effect name="CheapShot" />
		</effects>
	</skill>
	<skill id="947" toLevel="1" name="Lucky Strike">
		<!-- Attacks an enemy. Power 4312. Also, deals damage to some surrounding enemies applying the Spoil effect on them. Requires a sword or a blunt weapon. Over-hit. -->
		<icon>icon.skill0947</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>3-6</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>40</castRange>
		<coolTime>100</coolTime>
		<effectPoint>-343</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1700</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>70</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4312</power>
				<criticalChance>5</criticalChance>
			</effect>
			<effect name="Spoil" />
		</effects>
	</skill>
	<skill id="948" toLevel="1" name="Eye for Eye">
		<!-- For 10 sec., returns received damage back to the enemy. -->
		<icon>icon.skill0948</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>COUNTER_SKILL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>340</effectPoint>
		<hitTime>500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>29</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="DamageShield">
				<amount>90</amount>
			</effect>
			<effect name="CounterPhysicalSkill">
				<amount>90</amount>
			</effect>
		</effects>
	</skill>
	<skill id="949" toLevel="1" name="Onslaught of Pa'agrio">
		<!-- Attacks and burns the enemy with 4312 power. For 15 sec., the enemy loses 92 HP per sec. Requires a blunt weapon. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0949</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>DOT_ATTR</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-343</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>35</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4312</power>
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>92</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="950" toLevel="7" name="Nail Attack">
		<!-- Level 1: A demonic clawed combo attack. Power 2583. -->
		<!-- Level 2: A demonic clawed combo attack. Power 2640. -->
		<!-- Level 3: A demonic clawed combo attack. Power 2695. -->
		<!-- Level 4: A demonic clawed combo attack. Power 2749. -->
		<!-- Level 5: A demonic clawed combo attack. Power 2802. -->
		<!-- Level 6: A demonic clawed combo attack. Power 2852. -->
		<!-- Level 7: A demonic clawed combo attack. Power 2900. -->
		<icon>icon.skill0539</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>720</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">79</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">71</value>
			<value level="2">72</value>
			<value level="3">72</value>
			<value level="4">73</value>
			<value level="5">74</value>
			<value level="6">74</value>
			<value level="7">74</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalSoulDamage">
				<power>
					<value level="1">2583</value>
					<value level="2">2640</value>
					<value level="3">2695</value>
					<value level="4">2749</value>
					<value level="5">2802</value>
					<value level="6">2852</value>
					<value level="7">2900</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="951" toLevel="7" name="Wing Assault">
		<!-- Level 1: Charges with outspread wings. Strikes around the attacking target. Power 2067. -->
		<!-- Level 2: Charges with outspread wings. Strikes around the attacking target. Power 2112. -->
		<!-- Level 3: Charges with outspread wings. Strikes around the attacking target. Power 2156. -->
		<!-- Level 4: Charges with outspread wings. Strikes around the attacking target. Power 2200. -->
		<!-- Level 5: Charges with outspread wings. Strikes around the attacking target. Power 2241. -->
		<!-- Level 6: Charges with outspread wings. Strikes around the attacking target. Power 2282. -->
		<!-- Level 7: Charges with outspread wings. Strikes around the attacking target. Power 2320. -->
		<icon>icon.skill0540</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-676</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">79</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">71</value>
			<value level="2">71</value>
			<value level="3">72</value>
			<value level="4">72</value>
			<value level="5">73</value>
			<value level="6">74</value>
			<value level="7">74</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalSoulDamage">
				<power>
					<value level="1">2067</value>
					<value level="2">2112</value>
					<value level="3">2156</value>
					<value level="4">2200</value>
					<value level="5">2241</value>
					<value level="6">2282</value>
					<value level="7">2320</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="952" toLevel="5" name="Collector's Experience">
		<!-- Level 1: When using a sword or a blunt weapon, P. Atk. +72.7. When using a shield, Shield Defense Rate +10%. When using Crushing Strike, there is a chance to trigger Collector's Fortune. -->
		<!-- Level 2: When using a sword or a blunt weapon, P. Atk. +86.1. When using a shield, Shield Defense Rate +15%. When using Crushing Strike, there is a chance to trigger Collector's Fortune. -->
		<!-- Level 3: When using a sword or a blunt weapon, P. Atk. +100.2. When using a shield, Shield Defense Rate +20%. When using Crushing Strike, there is a chance to trigger Collector's Fortune. -->
		<!-- Level 4: When using a sword or a blunt weapon, P. Atk. +114.8. When using a shield, Shield Defense Rate +25%. When using Crushing Strike, there is a chance to trigger Collector's Fortune. -->
		<!-- Level 5: When using a sword or a blunt weapon, P. Atk. +129.3. When using a shield, Shield Defense Rate +30%. When using Crushing Strike, there is a chance to trigger Collector's Fortune. -->
		<icon>BranchSys2.icon.skill0952</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">58</value>
			<value level="2">62</value>
			<value level="3">66</value>
			<value level="4">70</value>
			<value level="5">74</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillBySkill">
				<!-- Crushing Strike -->
				<!-- Collector's Fortune -->
				<castSkillId>997</castSkillId>
				<skillId>6920</skillId> <!-- Collector's Fortune -->
				<skillLevel>1</skillLevel>
				<chance>30</chance>
				<targetType>SELF</targetType>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">72.7</value>
					<value level="2">86.1</value>
					<value level="3">100.2</value>
					<value level="4">114.8</value>
					<value level="5">129.3</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</effect>
			<effect name="ShieldDefenceRate">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
					<value level="4">25</value>
					<value level="5">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="953" toLevel="1" name="Life to Soul">
		<!-- Consumes HP in order to increase the soul. -->
		<icon>icon.skill0502</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>150</effectPoint>
		<hitTime>900</hitTime>
		<hpConsume>328</hpConsume>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<reuseDelay>11000</reuseDelay>
		<conditions>
			<condition name="OpSoulMax" />
		</conditions>
		<effects>
			<effect name="FocusSouls">
				<charge>5</charge>
			</effect>
		</effects>
	</skill>
	<skill id="954" toLevel="1" name="Strider's Bite">
		<!-- Commands your Strider to bite the enemies at the front. Attacks with 1649 power. Makes them bleed for 20 sec. consuming 54 HP per sec. Critical. Over-hit. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill00954</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>-266</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>55</magicLevel>
		<mpConsume>68</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>1649</power>
				<overHit>true</overHit>
			</effect>
			<effect name="DamOverTime">
				<power>52</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="955" toLevel="1" name="Strider's Dash">
		<!-- For 15 sec., Speed +66. -->
		<icon>icon.skill000955</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>56</magicLevel>
		<mpConsume>25</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>66</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="956" toLevel="3" name="Boost Morale">
		<!-- Level 1: For 2 min., P. Accuracy +4, Critical Rate for basic attacks +50, Critical Damage for basic attacks +10%. Requires a sword, a blunt weapon or dual swords. -->
		<!-- Level 2: For 2 min., P. Accuracy +6, Critical Rate for basic attacks +100, Critical Damage for basic attacks +20%. Requires a sword, a blunt weapon or dual swords. -->
		<!-- Level 3: For 2 min., P. Accuracy +8, Critical Rate for basic attacks +150, Critical Damage for basic attacks +30%. Requires a sword, a blunt weapon or dual swords. -->
		<icon>icon.skill956</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>408</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">43</value>
			<value level="2">55</value>
			<value level="3">66</value>
		</magicLevel>
		<mpConsume>133</mpConsume>
		<reuseDelay>300000</reuseDelay>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">4</value>
					<value level="2">6</value>
					<value level="3">8</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUAL</item>
				</weaponType>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<mode>PER</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUAL</item>
				</weaponType>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">50</value>
					<value level="2">100</value>
					<value level="3">150</value>
				</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DUAL</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="957" toLevel="37" name="Guillotine Attack">
		<!-- Level 1: Attacks the target with 2057 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 2: Attacks the target with 2164 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 3: Attacks the target with 2274 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 4: Attacks the target with 2388 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 5: Attacks the target with 2505 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 6: Attacks the target with 2625 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 7: Attacks the target with 2748 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 8: Attacks the target with 2875 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 9: Attacks the target with 3004 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 10: Attacks the target with 3136 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 11: Attacks the target with 3271 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 12: Attacks the target with 3408 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 13: Attacks the target with 3548 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 14: Attacks the target with 3690 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 15: Attacks the target with 3834 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 16: Attacks the target with 3980 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 17: Attacks the target with 4127 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 18: Attacks the target with 4275 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 19: Attacks the target with 4425 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 20: Attacks the target with 4575 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 21: Attacks the target with 4726 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 22: Attacks the target with 4878 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 23: Attacks the target with 5029 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 24: Attacks the target with 5180 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 25: Attacks the target with 5330 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 26: Attacks the target with 5479 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 27: Attacks the target with 5627 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 28: Attacks the target with 5773 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 29: Attacks the target with 5918 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 30: Attacks the target with 6060 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 31: Attacks the target with 6199 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 32: Attacks the target with 6335 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 33: Attacks the target with 6468 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 34: Attacks the target with 6598 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 35: Attacks the target with 6723 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 36: Attacks the target with 6844 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<!-- Level 37: Attacks the target with 6960 power. Requires a sword or a blunt weapon. Ignores Shield Defense. Over-hit. -->
		<icon>icon.skill957</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>1080</coolTime>
		<effectPoint>
			<value level="1">-237</value>
			<value level="2">-242</value>
			<value level="3">-247</value>
			<value level="4">-252</value>
			<value level="5">-257</value>
			<value level="6">-261</value>
			<value level="7">-266</value>
			<value level="8">-271</value>
			<value level="9">-275</value>
			<value level="10">-279</value>
			<value level="11">-284</value>
			<value level="12">-288</value>
			<value level="13">-292</value>
			<value level="14">-296</value>
			<value level="15">-300</value>
			<value level="16">-304</value>
			<value level="17">-307</value>
			<value level="18">-311</value>
			<value level="19">-314</value>
			<value level="20">-317</value>
			<value level="21">-320</value>
			<value level="22">-323</value>
			<value level="23">-326</value>
			<value level="24">-328</value>
			<value level="25">-331</value>
			<value level="26">-333</value>
			<value level="27">-335</value>
			<value level="28">-337</value>
			<value level="29">-338</value>
			<value level="30">-340</value>
			<value level="31">-341</value>
			<value level="32">-342</value>
			<value level="33">-343</value>
			<value level="34">-344</value>
			<value level="35">-345</value>
			<value level="36">-346</value>
			<value level="37">-347</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1620</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">49</value>
			<value level="2">50</value>
			<value level="3">51</value>
			<value level="4">52</value>
			<value level="5">53</value>
			<value level="6">54</value>
			<value level="7">55</value>
			<value level="8">56</value>
			<value level="9">57</value>
			<value level="10">58</value>
			<value level="11">59</value>
			<value level="12">60</value>
			<value level="13">61</value>
			<value level="14">62</value>
			<value level="15">63</value>
			<value level="16">64</value>
			<value level="17">65</value>
			<value level="18">66</value>
			<value level="19">67</value>
			<value level="20">68</value>
			<value level="21">69</value>
			<value level="22">70</value>
			<value level="23">71</value>
			<value level="24">72</value>
			<value level="25">73</value>
			<value level="26">74</value>
			<value level="27">75</value>
			<value level="28">76</value>
			<value level="29">77</value>
			<value level="30">78</value>
			<value level="31">79</value>
			<value level="32">80</value>
			<value level="33">81</value>
			<value level="34">82</value>
			<value level="35">83</value>
			<value level="36">84</value>
			<value level="37">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">59</value>
			<value level="3">59</value>
			<value level="4">61</value>
			<value level="5">62</value>
			<value level="6">64</value>
			<value level="7">65</value>
			<value level="8">67</value>
			<value level="9">69</value>
			<value level="10">70</value>
			<value level="11">71</value>
			<value level="12">73</value>
			<value level="13">73</value>
			<value level="14">75</value>
			<value level="15">76</value>
			<value level="16">77</value>
			<value level="17">79</value>
			<value level="18">80</value>
			<value level="19">81</value>
			<value level="20">83</value>
			<value level="21">84</value>
			<value level="22">85</value>
			<value level="23">86</value>
			<value level="24">88</value>
			<value level="25">89</value>
			<value level="26">90</value>
			<value level="27">91</value>
			<value level="28">92</value>
			<value level="29">93</value>
			<value level="30">94</value>
			<value level="31">95</value>
			<value level="32">96</value>
			<value level="33">96</value>
			<value level="34">97</value>
			<value level="35">98</value>
			<value level="36">99</value>
			<value level="37">99</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>7000</reuseDelay>
		<conditions>
			<condition name="Op2hWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">2057</value>
					<value level="2">2164</value>
					<value level="3">2274</value>
					<value level="4">2388</value>
					<value level="5">2505</value>
					<value level="6">2625</value>
					<value level="7">2748</value>
					<value level="8">2875</value>
					<value level="9">3004</value>
					<value level="10">3136</value>
					<value level="11">3271</value>
					<value level="12">3408</value>
					<value level="13">3548</value>
					<value level="14">3690</value>
					<value level="15">3834</value>
					<value level="16">3980</value>
					<value level="17">4127</value>
					<value level="18">4275</value>
					<value level="19">4425</value>
					<value level="20">4575</value>
					<value level="21">4726</value>
					<value level="22">4878</value>
					<value level="23">5029</value>
					<value level="24">5180</value>
					<value level="25">5330</value>
					<value level="26">5479</value>
					<value level="27">5627</value>
					<value level="28">5773</value>
					<value level="29">5918</value>
					<value level="30">6060</value>
					<value level="31">6199</value>
					<value level="32">6335</value>
					<value level="33">6468</value>
					<value level="34">6598</value>
					<value level="35">6723</value>
					<value level="36">6844</value>
					<value level="37">6960</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="958" toLevel="37" name="Triple Blade Slash">
		<!-- Level 1: Attacks the enemy with 2057 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 2: Attacks the enemy with 2164 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 3: Attacks the enemy with 2274 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 4: Attacks the enemy with 2388 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 5: Attacks the enemy with 2505 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 6: Attacks the enemy with 2625 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 7: Attacks the enemy with 2748 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 8: Attacks the enemy with 2875 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 9: Attacks the enemy with 3004 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 10: Attacks the enemy with 3136 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 11: Attacks the enemy with 3271 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 12: Attacks the enemy with 3408 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 13: Attacks the enemy with 3548 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 14: Attacks the enemy with 3690 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 15: Attacks the enemy with 3834 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 16: Attacks the enemy with 3980 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 17: Attacks the enemy with 4127 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 18: Attacks the enemy with 4275 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 19: Attacks the enemy with 4425 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 20: Attacks the enemy with 4575 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 21: Attacks the enemy with 4726 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 22: Attacks the enemy with 4878 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 23: Attacks the enemy with 5029 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 24: Attacks the enemy with 5180 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 25: Attacks the enemy with 5330 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 26: Attacks the enemy with 5479 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 27: Attacks the enemy with 5627 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 28: Attacks the enemy with 5773 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 29: Attacks the enemy with 5918 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 30: Attacks the enemy with 6060 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 31: Attacks the enemy with 6199 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 32: Attacks the enemy with 6335 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 33: Attacks the enemy with 6468 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 34: Attacks the enemy with 6598 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 35: Attacks the enemy with 6723 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 36: Attacks the enemy with 6844 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<!-- Level 37: Attacks the enemy with 6960 power. Requires a dual sword. Ignores Shield Defense. Over-hit. -->
		<icon>icon.skill958</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>167</coolTime>
		<effectPoint>
			<value level="1">-237</value>
			<value level="2">-242</value>
			<value level="3">-247</value>
			<value level="4">-252</value>
			<value level="5">-257</value>
			<value level="6">-261</value>
			<value level="7">-266</value>
			<value level="8">-271</value>
			<value level="9">-275</value>
			<value level="10">-279</value>
			<value level="11">-284</value>
			<value level="12">-288</value>
			<value level="13">-292</value>
			<value level="14">-296</value>
			<value level="15">-300</value>
			<value level="16">-304</value>
			<value level="17">-307</value>
			<value level="18">-311</value>
			<value level="19">-314</value>
			<value level="20">-317</value>
			<value level="21">-320</value>
			<value level="22">-323</value>
			<value level="23">-326</value>
			<value level="24">-328</value>
			<value level="25">-331</value>
			<value level="26">-333</value>
			<value level="27">-335</value>
			<value level="28">-337</value>
			<value level="29">-338</value>
			<value level="30">-340</value>
			<value level="31">-341</value>
			<value level="32">-342</value>
			<value level="33">-343</value>
			<value level="34">-344</value>
			<value level="35">-345</value>
			<value level="36">-346</value>
			<value level="37">-347</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1733</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">49</value>
			<value level="2">50</value>
			<value level="3">51</value>
			<value level="4">52</value>
			<value level="5">53</value>
			<value level="6">54</value>
			<value level="7">55</value>
			<value level="8">56</value>
			<value level="9">57</value>
			<value level="10">58</value>
			<value level="11">59</value>
			<value level="12">60</value>
			<value level="13">61</value>
			<value level="14">62</value>
			<value level="15">63</value>
			<value level="16">64</value>
			<value level="17">65</value>
			<value level="18">66</value>
			<value level="19">67</value>
			<value level="20">68</value>
			<value level="21">69</value>
			<value level="22">70</value>
			<value level="23">71</value>
			<value level="24">72</value>
			<value level="25">73</value>
			<value level="26">74</value>
			<value level="27">75</value>
			<value level="28">76</value>
			<value level="29">77</value>
			<value level="30">78</value>
			<value level="31">79</value>
			<value level="32">80</value>
			<value level="33">81</value>
			<value level="34">82</value>
			<value level="35">83</value>
			<value level="36">84</value>
			<value level="37">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">59</value>
			<value level="3">59</value>
			<value level="4">61</value>
			<value level="5">62</value>
			<value level="6">64</value>
			<value level="7">65</value>
			<value level="8">67</value>
			<value level="9">69</value>
			<value level="10">70</value>
			<value level="11">71</value>
			<value level="12">73</value>
			<value level="13">73</value>
			<value level="14">75</value>
			<value level="15">76</value>
			<value level="16">77</value>
			<value level="17">79</value>
			<value level="18">80</value>
			<value level="19">81</value>
			<value level="20">83</value>
			<value level="21">84</value>
			<value level="22">85</value>
			<value level="23">86</value>
			<value level="24">88</value>
			<value level="25">89</value>
			<value level="26">90</value>
			<value level="27">91</value>
			<value level="28">92</value>
			<value level="29">93</value>
			<value level="30">94</value>
			<value level="31">95</value>
			<value level="32">96</value>
			<value level="33">96</value>
			<value level="34">97</value>
			<value level="35">98</value>
			<value level="36">99</value>
			<value level="37">99</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">2057</value>
					<value level="2">2164</value>
					<value level="3">2274</value>
					<value level="4">2388</value>
					<value level="5">2505</value>
					<value level="6">2625</value>
					<value level="7">2748</value>
					<value level="8">2875</value>
					<value level="9">3004</value>
					<value level="10">3136</value>
					<value level="11">3271</value>
					<value level="12">3408</value>
					<value level="13">3548</value>
					<value level="14">3690</value>
					<value level="15">3834</value>
					<value level="16">3980</value>
					<value level="17">4127</value>
					<value level="18">4275</value>
					<value level="19">4425</value>
					<value level="20">4575</value>
					<value level="21">4726</value>
					<value level="22">4878</value>
					<value level="23">5029</value>
					<value level="24">5180</value>
					<value level="25">5330</value>
					<value level="26">5479</value>
					<value level="27">5627</value>
					<value level="28">5773</value>
					<value level="29">5918</value>
					<value level="30">6060</value>
					<value level="31">6199</value>
					<value level="32">6335</value>
					<value level="33">6468</value>
					<value level="34">6598</value>
					<value level="35">6723</value>
					<value level="36">6844</value>
					<value level="37">6960</value>
				</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="959" toLevel="1" name="Frog Jump">
		<!-- For 15 sec. Speed +33. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>24</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="960" toLevel="1" name="Race Running">
		<!-- For 15 sec. Speed +33. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>24</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="961" toLevel="1" name="Swift Dash">
		<!-- For 15 sec. Speed +33. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>24</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="962" toLevel="1" name="Guard's March">
		<!-- Speed +33 within 5 sec. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SIGNAL_A</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>19</mpConsume>
		<mpInitialConsume>5</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="963" toLevel="1" name="Guard's Ambush">
		<!-- Hides you from enemies. Speed -30%. The effect is cancelled if any action other than movement is initiated. The skill cooldown is fixed. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>STEALTH</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>679</effectPoint>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>24</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="SilentMove">
				<chance>100</chance>
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="964" toLevel="1" name="Children of Shillien">
		<!-- Casting Spd. +15, MP Recovery Rate +2%. -->
		<icon>icon.skill0294</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>14</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>13</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="965" toLevel="1" name="Fake Attack">
		<!-- Pretends to attack. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="966" toLevel="1" name="Special Motion">
		<!-- Plays harp. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="967" toLevel="1" name="Cursed Body">
		<!-- Cursed body. Recovery is not possible. -->
		<icon>icon.skill0967</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="968" toLevel="1" name="Treykan Claw">
		<!-- Attack targets with 6960 Power. The skill cooldown is fixed. -->
		<icon>icon.skill_transform_s_attack</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>20</castRange>
		<coolTime>167</coolTime>
		<effectPoint>-354</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>99</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>7000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PhysicalDamage">
				<power>6960</power>
			</effect>
		</effects>
	</skill>
	<skill id="969" toLevel="1" name="Treykan Dash">
		<!-- Increases your Speed by 100% for 5 sec. -->
		<icon>icon.skill_transform_buff</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>495</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>38</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="970" toLevel="1" name="Dash">
		<!-- For 15 sec., Speed +66. -->
		<icon>icon.skill0004</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>438</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>46</magicLevel>
		<mpConsume>20</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="Speed">
				<amount>66</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="971" toLevel="1" name="Acumen">
		<!-- For 20 min., Casting Spd. +30%. -->
		<icon>icon.skill1085</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<effectPoint>438</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>48</magicLevel>
		<mpConsume>30</mpConsume>
		<mpInitialConsume>8</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="972" toLevel="1" name="Snipe">
		<!-- When using a bow, P. Accuracy +6, P. Atk. +199, range +200, Critical Rate for basic attacks +20% for 2 min. You cannot move while the effect is active. -->
		<icon>icon.skill0313</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>SNIPE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>655</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>74</magicLevel>
		<mpConsume>35</mpConsume>
		<reuseDelay>75000</reuseDelay>
		<effects>
			<effect name="BlockMove" />
			<effect name="PhysicalAttack">
				<amount>199</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="Accuracy">
				<amount>6</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="PhysicalAttackRange">
				<amount>200</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
			<effect name="CriticalRate">
				<amount>20</amount>
				<mode>PER</mode>
				<weaponType>
					<item>BOW</item>
				</weaponType>
			</effect>
		</effects>
	</skill>
	<skill id="973" toLevel="8" name="Stun Attack">
		<!-- Level 1: Attacks the enemy with 455 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Attacks the enemy with 651 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Attacks the enemy with 845 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Attacks the enemy with 863 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Attacks the enemy with 880 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Attacks the enemy with 897 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Attacks the enemy with 913 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 8: Attacks the enemy with 928 power stunning them for 9 sec. Requires a blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>720</coolTime>
		<effectPoint>
			<value level="1">-288</value>
			<value level="2">-292</value>
			<value level="3">-342</value>
			<value level="4">-300</value>
			<value level="5">-304</value>
			<value level="6">-307</value>
			<value level="7">-311</value>
			<value level="8">-314</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">60</value>
			<value level="2">70</value>
			<value level="3">80</value>
			<value level="4">81</value>
			<value level="5">82</value>
			<value level="6">83</value>
			<value level="7">84</value>
			<value level="8">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">59</value>
			<value level="3">76</value>
			<value level="4">77</value>
			<value level="5">77</value>
			<value level="6">78</value>
			<value level="7">78</value>
			<value level="8">79</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">455</value>
					<value level="2">651</value>
					<value level="3">845</value>
					<value level="4">863</value>
					<value level="5">880</value>
					<value level="6">897</value>
					<value level="7">913</value>
					<value level="8">928</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="974" toLevel="7" name="Stun Shot">
		<!-- Level 1: Shoots an arrow with 1951 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Shoots an arrow with 2534 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Shoots an arrow with 2588 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 4: Shoots an arrow with 2639 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 5: Shoots an arrow with 2690 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 6: Shoots an arrow with 2738 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 7: Shoots an arrow with 2784 power, stunning the enemy for 9 sec. With a certain chance, cancels the enemy's target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-665</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">107</value>
			<value level="2">111</value>
			<value level="3">111</value>
			<value level="4">112</value>
			<value level="5">112</value>
			<value level="6">112</value>
			<value level="7">112</value>
		</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1951</value>
					<value level="2">2534</value>
					<value level="3">2588</value>
					<value level="4">2639</value>
					<value level="5">2690</value>
					<value level="6">2738</value>
					<value level="7">2784</value>
				</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="TargetCancel">
				<chance>40</chance>
			</effect>
		</effects>
	</skill>
	<skill id="975" toLevel="7" name="Aqua Swirl">
		<!-- Level 1: Magic attack that releases a water vortex. Inflicts water damage with 102 power. -->
		<!-- Level 2: Magic attack that releases a water vortex. Inflicts water damage with 116 power. -->
		<!-- Level 3: Magic attack that releases a water vortex. Inflicts water damage with 117 power. -->
		<!-- Level 4: Magic attack that releases a water vortex. Inflicts water damage with 119 power. -->
		<!-- Level 5: Magic attack that releases a water vortex. Inflicts water damage with 120 power. -->
		<!-- Level 6: Magic attack that releases a water vortex. Inflicts water damage with 121 power. -->
		<!-- Level 7: Magic attack that releases a water vortex. Inflicts water damage with 122 power. -->
		<icon>icon.skill1175</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>
			<value level="1">25</value>
			<value level="2">25</value>
			<value level="3">30</value>
			<value level="4">35</value>
			<value level="5">40</value>
			<value level="6">45</value>
			<value level="7">50</value>
		</attributeValue>
		<castRange>750</castRange>
		<effectPoint>
			<value level="1">-673</value>
			<value level="2">-676</value>
			<value level="3">-679</value>
			<value level="4">-681</value>
			<value level="5">-684</value>
			<value level="6">-687</value>
			<value level="7">-689</value>
		</effectPoint>
		<effectRange>1250</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">58</value>
			<value level="3">58</value>
			<value level="4">59</value>
			<value level="5">59</value>
			<value level="6">60</value>
			<value level="7">60</value>
		</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">102</value>
					<value level="2">116</value>
					<value level="3">117</value>
					<value level="4">119</value>
					<value level="5">120</value>
					<value level="6">121</value>
					<value level="7">122</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="976" toLevel="7" name="(Wind Strike)">
		<!-- Level 1: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 102 power. -->
		<!-- Level 2: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 116 power. -->
		<!-- Level 3: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 117 power. -->
		<!-- Level 4: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 119 power. -->
		<!-- Level 5: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 120 power. -->
		<!-- Level 6: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 121 power. -->
		<!-- Level 7: Magic attack that creates a powerful hurricane inflicting damage on the enemy with 122 power. -->
		<icon>icon.skill1177</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>
			<value level="1">25</value>
			<value level="2">25</value>
			<value level="3">30</value>
			<value level="4">35</value>
			<value level="5">40</value>
			<value level="6">45</value>
			<value level="7">50</value>
		</attributeValue>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-669</value>
			<value level="2">-673</value>
			<value level="3">-676</value>
			<value level="4">-679</value>
			<value level="5">-681</value>
			<value level="6">-684</value>
			<value level="7">-687</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">58</value>
			<value level="3">58</value>
			<value level="4">59</value>
			<value level="5">59</value>
			<value level="6">60</value>
			<value level="7">60</value>
		</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>1200</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">102</value>
					<value level="2">116</value>
					<value level="3">117</value>
					<value level="4">119</value>
					<value level="5">120</value>
					<value level="6">121</value>
					<value level="7">122</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="977" toLevel="6" name="Ice Bolt">
		<!-- Level 1: Freezes the air surrounding the enemy with 93 power. Their Speed -20% for 1 min. -->
		<!-- Level 2: Freezes the air surrounding the enemy with 94 power. Their Speed -20% for 1 min. -->
		<!-- Level 3: Freezes the air surrounding the enemy with 95 power. Their Speed -20% for 1 min. -->
		<!-- Level 4: Freezes the air surrounding the enemy with 96 power. Their Speed -20% for 1 min. -->
		<!-- Level 5: Freezes the air surrounding the enemy with 97 power. Their Speed -20% for 1 min. -->
		<!-- Level 6: Freezes the air surrounding the enemy with 98 power. Their Speed -20% for 1 min. -->
		<icon>icon.skill1184</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>
			<value level="1">25</value>
			<value level="2">30</value>
			<value level="3">35</value>
			<value level="4">40</value>
			<value level="5">45</value>
			<value level="6">50</value>
		</attributeValue>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3100</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">58</value>
			<value level="3">59</value>
			<value level="4">59</value>
			<value level="5">60</value>
			<value level="6">60</value>
		</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">93</value>
					<value level="2">94</value>
					<value level="3">95</value>
					<value level="4">96</value>
					<value level="5">97</value>
					<value level="6">98</value>
				</power>
			</effect>
			<effect name="Speed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="978" toLevel="7" name="Shoulder Charge">
		<!-- Rushes in to attack enemies stunning them for 9 sec. Consumes up to 5 souls to increase power. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0494</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-341</value>
			<value level="2">-342</value>
			<value level="3">-343</value>
			<value level="4">-344</value>
			<value level="5">-345</value>
			<value level="6">-346</value>
			<value level="7">-347</value>
		</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">70</value>
			<value level="2">80</value>
			<value level="3">81</value>
			<value level="4">82</value>
			<value level="5">83</value>
			<value level="6">84</value>
			<value level="7">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">56</value>
			<value level="2">56</value>
			<value level="3">56</value>
			<value level="4">57</value>
			<value level="5">57</value>
			<value level="6">58</value>
			<value level="7">58</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>4000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalSoulDamage">
				<power>1</power>
				<overHit>true</overHit>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="979" toLevel="6" name="Aggression">
		<!-- Level 1: Provokes the selected target into attacking you. Power 7427. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Provokes the selected target into attacking you. Power 8137. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Provokes the selected target into attacking you. Power 8851. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4: Provokes the selected target into attacking you. Power 9570. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5: Provokes the selected target into attacking you. Power 10,292. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6: Provokes the selected target into attacking you. Power 11,018. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0028</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TARGET_LOCK</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>800</castRange>
		<coolTime>200</coolTime>
		<effectPoint>
			<value level="1">-7427</value>
			<value level="2">-8137</value>
			<value level="3">-8851</value>
			<value level="4">-9570</value>
			<value level="5">-10292</value>
			<value level="6">-11018</value>
		</effectPoint>
		<effectRange>1300</effectRange>
		<hitTime>700</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<reuseDelay>6000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="980" toLevel="6" name="Aggression Aura">
		<!-- Level 1: Provokes nearby enemies into attacking you. Power 6752. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Provokes nearby enemies into attacking you. Power 7459. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Provokes nearby enemies into attacking you. Power 8170. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4: Provokes nearby enemies into attacking you. Power 8886. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5: Provokes nearby enemies into attacking you. Power 9606. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6: Provokes nearby enemies into attacking you. Power 10,330. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0018</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TARGET_LOCK</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">-7427</value>
			<value level="2">-8137</value>
			<value level="3">-8851</value>
			<value level="4">-9570</value>
			<value level="5">-10292</value>
			<value level="6">-11018</value>
		</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">108</value>
			<value level="2">109</value>
			<value level="3">110</value>
			<value level="4">111</value>
			<value level="5">112</value>
			<value level="6">112</value>
		</mpConsume>
		<reuseDelay>40000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="981" toLevel="6" name="Sleep">
		<!-- Inflicts Sleep for 30 sec. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>600</castRange>
		<effectPoint>
			<value level="1">-676</value>
			<value level="2">-679</value>
			<value level="3">-681</value>
			<value level="4">-684</value>
			<value level="5">-687</value>
			<value level="6">-689</value>
		</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>10000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">80</value>
			<value level="2">81</value>
			<value level="3">82</value>
			<value level="4">83</value>
			<value level="5">84</value>
			<value level="6">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">58</value>
			<value level="2">58</value>
			<value level="3">59</value>
			<value level="4">59</value>
			<value level="5">60</value>
			<value level="6">60</value>
		</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>4000</reuseDelay>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="982" toLevel="3" name="Combat Aura">
		<!-- Level 1: For 20 min., party member's P. Atk. +3%, Atk. Spd. +3%. -->
		<!-- Level 2: For 20 min., party member's P. Atk. +4%, Atk. Spd. +4%. -->
		<!-- Level 3: For 20 min., party member's P. Atk. +5%, Atk. Spd. +5%. -->
		<icon>icon.skill0982</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>KNIGHT_AURA</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>
			<value level="1">300</value>
			<value level="2">400</value>
			<value level="3">500</value>
		</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">52</value>
			<value level="2">64</value>
			<value level="3">70</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">48</value>
			<value level="3">52</value>
		</mpConsume>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="983" toLevel="1" name="Patience">
		<!-- With a certain chance Skill Power +20% after an attack. -->
		<icon>icon.skill0983</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Patience -->
				<attackerType>Creature</attackerType>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>6687</skillId> <!-- Patience -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="984" toLevel="25" name="Shield Strike">
		<!-- Level 1: Attacks the enemy using a shield with 833 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 2: Attacks the enemy using a shield with 992 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 3: Attacks the enemy using a shield with 1171 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 4: Attacks the enemy using a shield with 1371 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 5: Attacks the enemy using a shield with 1592 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 6: Attacks the enemy using a shield with 1832 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 7: Attacks the enemy using a shield with 2091 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 8: Attacks the enemy using a shield with 2272 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 9: Attacks the enemy using a shield with 2460 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 10: Attacks the enemy using a shield with 2653 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 11: Attacks the enemy using a shield with 2850 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 12: Attacks the enemy using a shield with 3050 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 13: Attacks the enemy using a shield with 3252 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 14: Attacks the enemy using a shield with 3453 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 15: Attacks the enemy using a shield with 3653 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 16: Attacks the enemy using a shield with 3849 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 17: Attacks the enemy using a shield with 3945 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 18: Attacks the enemy using a shield with 4040 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 19: Attacks the enemy using a shield with 4133 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 20: Attacks the enemy using a shield with 4224 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 21: Attacks the enemy using a shield with 4312 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 22: Attacks the enemy using a shield with 4399 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 23: Attacks the enemy using a shield with 4482 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 24: Attacks the enemy using a shield with 4563 power, and provokes the enemy. Requires a shield. -->
		<!-- Level 25: Attacks the enemy using a shield with 4640 power, and provokes the enemy. Requires a shield. -->
		<icon>icon.skill0984</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-3787</value>
			<value level="2">-4080</value>
			<value level="3">-4374</value>
			<value level="4">-4665</value>
			<value level="5">-4950</value>
			<value level="6">-5226</value>
			<value level="7">-5490</value>
			<value level="8">-5657</value>
			<value level="9">-5815</value>
			<value level="10">-5965</value>
			<value level="11">-6104</value>
			<value level="12">-6232</value>
			<value level="13">-6349</value>
			<value level="14">-6452</value>
			<value level="15">-6542</value>
			<value level="16">-6620</value>
			<value level="17">-6656</value>
			<value level="18">-6690</value>
			<value level="19">-6722</value>
			<value level="20">-6752</value>
			<value level="21">-6781</value>
			<value level="22">-6809</value>
			<value level="23">-6836</value>
			<value level="24">-6862</value>
			<value level="25">-6887</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1080</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">46</value>
			<value level="4">49</value>
			<value level="5">52</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
			<value level="16">76</value>
			<value level="17">77</value>
			<value level="18">78</value>
			<value level="19">79</value>
			<value level="20">80</value>
			<value level="21">81</value>
			<value level="22">82</value>
			<value level="23">83</value>
			<value level="24">84</value>
			<value level="25">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">41</value>
			<value level="3">44</value>
			<value level="4">48</value>
			<value level="5">51</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">61</value>
			<value level="9">62</value>
			<value level="10">65</value>
			<value level="11">67</value>
			<value level="12">69</value>
			<value level="13">71</value>
			<value level="14">73</value>
			<value level="15">75</value>
			<value level="16">77</value>
			<value level="17">78</value>
			<value level="18">78</value>
			<value level="19">79</value>
			<value level="20">80</value>
			<value level="21">80</value>
			<value level="22">81</value>
			<value level="23">82</value>
			<value level="24">82</value>
			<value level="25">83</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>6000</reuseDelay>
		<conditions>
			<condition name="EquipShield" />
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">833</value>
					<value level="2">992</value>
					<value level="3">1171</value>
					<value level="4">1371</value>
					<value level="5">1592</value>
					<value level="6">1832</value>
					<value level="7">2091</value>
					<value level="8">2272</value>
					<value level="9">2460</value>
					<value level="10">2653</value>
					<value level="11">2850</value>
					<value level="12">3050</value>
					<value level="13">3252</value>
					<value level="14">3453</value>
					<value level="15">3653</value>
					<value level="16">3849</value>
					<value level="17">3945</value>
					<value level="18">4040</value>
					<value level="19">4133</value>
					<value level="20">4224</value>
					<value level="21">4312</value>
					<value level="22">4399</value>
					<value level="23">4482</value>
					<value level="24">4563</value>
					<value level="25">4640</value>
				</power>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="985" toLevel="1" name="Challenge of Faith">
		<!-- Challenges and provokes nearby enemies. Increases your P./ M. Def. for 15 sec. The skill cooldown is fixed. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0985</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>TARGET_LOCK</abnormalType>
		<affectLimit>10-0</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-10330</effectPoint>
		<effectRange>900</effectRange>
		<fanRange>0;0;400;60</fanRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<reuseDelay>45000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
		<selfEffects>
			<effect name="CallSkill">
				<!-- Challenge of Faith -->
				<skillId>6913</skillId> <!-- Challenge of Faith -->
				<skillLevel>1</skillLevel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="986" toLevel="25" name="Deadly Strike">
		<!-- Level 1: Attacks the enemy with 833 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 2: Attacks the enemy with 992 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 3: Attacks the enemy with 1171 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 4: Attacks the enemy with 1371 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 5: Attacks the enemy with 1592 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 6: Attacks the enemy with 1832 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 7: Attacks the enemy with 2091 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 8: Attacks the enemy with 2272 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 9: Attacks the enemy with 2460 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 10: Attacks the enemy with 2653 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 11: Attacks the enemy with 2850 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 12: Attacks the enemy with 3050 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 13: Attacks the enemy with 3252 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 14: Attacks the enemy with 3453 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 15: Attacks the enemy with 3653 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 16: Attacks the enemy with 3849 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 17: Attacks the enemy with 3945 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 18: Attacks the enemy with 4040 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 19: Attacks the enemy with 4133 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 20: Attacks the enemy with 4224 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 21: Attacks the enemy with 4312 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 22: Attacks the enemy with 4399 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 23: Attacks the enemy with 4482 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 24: Attacks the enemy with 4563 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<!-- Level 25: Attacks the enemy with 4640 power. Cannot be used with a bow, a crossbow, or a fist weapon. Over-hit. -->
		<icon>icon.skill0986</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-417</value>
			<value level="2">-496</value>
			<value level="3">-586</value>
			<value level="4">-686</value>
			<value level="5">-796</value>
			<value level="6">-916</value>
			<value level="7">-1046</value>
			<value level="8">-1136</value>
			<value level="9">-1230</value>
			<value level="10">-1327</value>
			<value level="11">-1425</value>
			<value level="12">-1525</value>
			<value level="13">-1626</value>
			<value level="14">-1727</value>
			<value level="15">-1827</value>
			<value level="16">-1925</value>
			<value level="17">-1973</value>
			<value level="18">-2020</value>
			<value level="19">-2067</value>
			<value level="20">-2112</value>
			<value level="21">-2156</value>
			<value level="22">-2200</value>
			<value level="23">-2241</value>
			<value level="24">-2282</value>
			<value level="25">-2320</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">46</value>
			<value level="4">49</value>
			<value level="5">52</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
			<value level="16">76</value>
			<value level="17">77</value>
			<value level="18">78</value>
			<value level="19">79</value>
			<value level="20">80</value>
			<value level="21">81</value>
			<value level="22">82</value>
			<value level="23">83</value>
			<value level="24">84</value>
			<value level="25">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">41</value>
			<value level="3">44</value>
			<value level="4">48</value>
			<value level="5">51</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">61</value>
			<value level="9">62</value>
			<value level="10">65</value>
			<value level="11">67</value>
			<value level="12">69</value>
			<value level="13">71</value>
			<value level="14">73</value>
			<value level="15">75</value>
			<value level="16">77</value>
			<value level="17">78</value>
			<value level="18">78</value>
			<value level="19">79</value>
			<value level="20">80</value>
			<value level="21">80</value>
			<value level="22">81</value>
			<value level="23">82</value>
			<value level="24">82</value>
			<value level="25">83</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">833</value>
					<value level="2">992</value>
					<value level="3">1171</value>
					<value level="4">1371</value>
					<value level="5">1592</value>
					<value level="6">1832</value>
					<value level="7">2091</value>
					<value level="8">2272</value>
					<value level="9">2460</value>
					<value level="10">2653</value>
					<value level="11">2850</value>
					<value level="12">3050</value>
					<value level="13">3252</value>
					<value level="14">3453</value>
					<value level="15">3653</value>
					<value level="16">3849</value>
					<value level="17">3945</value>
					<value level="18">4040</value>
					<value level="19">4133</value>
					<value level="20">4224</value>
					<value level="21">4312</value>
					<value level="22">4399</value>
					<value level="23">4482</value>
					<value level="24">4563</value>
					<value level="25">4640</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="987" toLevel="1" name="Multishot">
		<!-- Attacks multiple enemies with 11,030 power. Requires a bow or a crossbow. Critical. Over-hit. The skill cooldown is fixed. -->
		<icon>icon.skill0987</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectHeight>-200;200</affectHeight>
		<affectLimit>8-0</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-686</effectPoint>
		<effectRange>1400</effectRange>
		<fanRange>0;0;900;60</fanRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>162</mpConsume>
		<reuseDelay>12000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>11030</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="988" toLevel="3" name="Battle Whisper">
		<!-- Level 1: For 2 min., P. Atk. +5%, Critical Damage for basic attacks +5%, Atk. Spd. +5%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. -->
		<!-- Level 2: For 2 min., P. Atk. +10%, Critical Damage for basic attacks +7%, Atk. Spd. +7%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. -->
		<!-- Level 3: For 2 min., P. Atk. +15%, Critical Damage for basic attacks +10%, Atk. Spd. +10%. Song/ Dance MP Consumption is increased if the skill is used when its effect is still active. -->
		<icon>icon.skill0988</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>WISPERING_OF_BATTLE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>
			<value level="1">486</value>
			<value level="2">566</value>
			<value level="3">448</value>
		</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">52</value>
			<value level="3">60</value>
		</magicLevel>
		<mpConsume>30</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
					<value level="3">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="989" toLevel="1" name="Defense Motion">
		<!-- For 2 min., P. Def. +25%, P. Evasion +3, M. Def. +10%. Additionally increases MP Consumption if the skill is used while song/ dance is in effect. -->
		<icon>icon.skill0989</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>MOTION_OF_DEFENCE</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<mpConsume>30</mpConsume>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>3</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="990" toLevel="1" name="Death Sting">
		<!-- Shoots an arrow to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/ crossbow to be equipped. The skill cooldown is fixed. -->
		<icon>icon.skill0990</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1387</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>165</mpConsume>
		<reuseDelay>12000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BOW</item>
					<item>CROSSBOW</item>
					<item>TWOHANDCROSSBOW</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>24306</power>
				<overHit>true</overHit>
				<criticalChance>30</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="991" toLevel="1" name="Throw Dagger">
		<!-- Attacks the enemy by throwing a dagger with 3488 power. For 10 sec., Speed -80%. Requires a dagger. The skill cooldown is fixed. -->
		<icon>icon.skill0991</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-345</effectPoint>
		<effectRange>450</effectRange>
		<hitTime>1080</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>82</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>45000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DAGGER</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>3488</power>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="Speed">
				<amount>-80</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="992" toLevel="8" name="Sonic Mastery">
		<!-- Level 1: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 1. -->
		<!-- Level 2: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 2. -->
		<!-- Level 3: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 3. -->
		<!-- Level 4: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 4. -->
		<!-- Level 5: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 5. -->
		<!-- Level 6: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 6. -->
		<!-- Level 7: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 7. -->
		<!-- Level 8: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a sword, a blunt weapon, or dual swords. Absorbs Momentum up to Lv. 8. -->
		<icon>icon.skill0992</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">49</value>
			<value level="4">55</value>
			<value level="5">60</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">79</value>
		</magicLevel>
		<passiveConditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="FocusEnergy">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</amount>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Focus Sonic -->
				<isCritical>false</isCritical>
				<skillId>6813</skillId> <!-- Sonic Focus -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</skillLevel>
				<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
				<attackerType>Creature</attackerType>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<chance>15</chance>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Focus Sonic -->
				<isCritical>true</isCritical>
				<skillId>6813</skillId> <!-- Sonic Focus -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</skillLevel>
				<allowWeapons>DUAL,SWORD,BLUNT</allowWeapons>
				<minDamage>1</minDamage>
				<chance>30</chance>
				<targetType>SELF</targetType>
				<attackerType>Creature</attackerType>
			</effect>
		</effects>
	</skill>
	<skill id="993" toLevel="8" name="Force Mastery">
		<!-- Level 1: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 1. -->
		<!-- Level 2: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 2. -->
		<!-- Level 3: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 3. -->
		<!-- Level 4: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 4. -->
		<!-- Level 5: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 5. -->
		<!-- Level 6: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 6. -->
		<!-- Level 7: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 7. -->
		<!-- Level 8: Absorbs the target's Momentum with a 15% chance after a regular physical attack and a 30% chance after a critical attack. Requires a fist weapon. Absorbs Momentum up to Lv. 8. -->
		<icon>icon.skill0993</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">32</value>
			<value level="3">40</value>
			<value level="4">52</value>
			<value level="5">60</value>
			<value level="6">66</value>
			<value level="7">72</value>
			<value level="8">79</value>
		</magicLevel>
		<effects>
			<effect name="FocusEnergy">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</amount>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Focus Force -->
				<isCritical>false</isCritical>
				<skillId>6814</skillId> <!-- Focus Force -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</skillLevel>
				<allowWeapons>DUALFIST</allowWeapons>
				<attackerType>Creature</attackerType>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<chance>15</chance>
			</effect>
			<effect name="TriggerSkillByDamageDealt">
				<!-- Focus Force -->
				<isCritical>true</isCritical>
				<skillId>6814</skillId> <!-- Focus Force -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</skillLevel>
				<allowWeapons>DUALFIST</allowWeapons>
				<minDamage>1</minDamage>
				<chance>30</chance>
				<targetType>SELF</targetType>
				<attackerType>Creature</attackerType>
			</effect>
		</effects>
	</skill>
	<skill id="994" toLevel="1" name="Rush">
		<!-- Charges toward the enemy. Cannot be used when a bow/ crossbow is equipped. -->
		<icon>icon.skill0484</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-379</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>38</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>DUAL</item>
					<item>DUALDAGGER</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
	</skill>
	<skill id="995" toLevel="1" name="Rush Impact">
		<!-- Charges forward to attack the enemies at the front with 4224 power, stunning them for 9 sec. Cannot be used with bows/ crossbows. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0793</icon>
		<operateType>DA2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>60</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-681</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;600;60</fanRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>82</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>20000</reuseDelay>
		<trait>SHOCK</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>DUAL</item>
					<item>DUALDAGGER</item>
					<item>DUALBLUNT</item>
				</weaponType>
			</condition>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>4224</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="996" toLevel="1" name="Disarm">
		<!-- Disarms the enemy for 5 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0485</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>DISARM</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-673</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>79</mpConsume>
		<reuseDelay>8000</reuseDelay>
		<trait>DISARM</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Disarm">
			</effect>
			<effect name="PhysicalAttack">
				<amount>-40</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="997" toLevel="25" name="Crushing Strike">
		<!-- Level 1: Strikes the enemy with 1041 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 2: Strikes the enemy with 1240 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 3: Strikes the enemy with 1464 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 4: Strikes the enemy with 1714 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 5: Strikes the enemy with 1990 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 6: Strikes the enemy with 2290 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 7: Strikes the enemy with 2614 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 8: Strikes the enemy with 2840 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 9: Strikes the enemy with 3075 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 10: Strikes the enemy with 3316 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 11: Strikes the enemy with 3563 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 12: Strikes the enemy with 3813 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 13: Strikes the enemy with 4065 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 14: Strikes the enemy with 4316 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 15: Strikes the enemy with 4566 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 16: Strikes the enemy with 4689 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 17: Strikes the enemy with 4811 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 18: Strikes the enemy with 4931 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 19: Strikes the enemy with 5050 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 20: Strikes the enemy with 5166 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 21: Strikes the enemy with 5280 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 22: Strikes the enemy with 5390 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 23: Strikes the enemy with 5498 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 24: Strikes the enemy with 5603 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<!-- Level 25: Strikes the enemy with 5704 power. The target's P./ M. Def. -10% for 3 sec. Requires a sword or a blunt weapon. Over-hit. -->
		<icon>icon.skill0997</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-625</value>
			<value level="2">-744</value>
			<value level="3">-879</value>
			<value level="4">-1029</value>
			<value level="5">-1194</value>
			<value level="6">-1374</value>
			<value level="7">-1568</value>
			<value level="8">-1704</value>
			<value level="9">-1845</value>
			<value level="10">-1990</value>
			<value level="11">-2138</value>
			<value level="12">-2288</value>
			<value level="13">-2439</value>
			<value level="14">-2590</value>
			<value level="15">-2740</value>
			<value level="16">-2814</value>
			<value level="17">-2887</value>
			<value level="18">-2959</value>
			<value level="19">-3030</value>
			<value level="20">-3100</value>
			<value level="21">-3168</value>
			<value level="22">-3234</value>
			<value level="23">-3299</value>
			<value level="24">-3362</value>
			<value level="25">-3422</value>
		</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>800</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">46</value>
			<value level="4">49</value>
			<value level="5">52</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">60</value>
			<value level="9">62</value>
			<value level="10">64</value>
			<value level="11">66</value>
			<value level="12">68</value>
			<value level="13">70</value>
			<value level="14">72</value>
			<value level="15">74</value>
			<value level="16">76</value>
			<value level="17">77</value>
			<value level="18">78</value>
			<value level="19">79</value>
			<value level="20">80</value>
			<value level="21">81</value>
			<value level="22">82</value>
			<value level="23">83</value>
			<value level="24">84</value>
			<value level="25">85</value>
		</magicLevel>
		<mpConsume>
			<value level="1">38</value>
			<value level="2">41</value>
			<value level="3">44</value>
			<value level="4">48</value>
			<value level="5">51</value>
			<value level="6">55</value>
			<value level="7">58</value>
			<value level="8">61</value>
			<value level="9">62</value>
			<value level="10">65</value>
			<value level="11">67</value>
			<value level="12">69</value>
			<value level="13">71</value>
			<value level="14">73</value>
			<value level="15">75</value>
			<value level="16">77</value>
			<value level="17">78</value>
			<value level="18">78</value>
			<value level="19">79</value>
			<value level="20">80</value>
			<value level="21">80</value>
			<value level="22">81</value>
			<value level="23">82</value>
			<value level="24">82</value>
			<value level="25">83</value>
		</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">1041</value>
					<value level="2">1240</value>
					<value level="3">1464</value>
					<value level="4">1714</value>
					<value level="5">1990</value>
					<value level="6">2290</value>
					<value level="7">2614</value>
					<value level="8">2840</value>
					<value level="9">3075</value>
					<value level="10">3316</value>
					<value level="11">3563</value>
					<value level="12">3813</value>
					<value level="13">4065</value>
					<value level="14">4316</value>
					<value level="15">4566</value>
					<value level="16">4689</value>
					<value level="17">4811</value>
					<value level="18">4931</value>
					<value level="19">5050</value>
					<value level="20">5166</value>
					<value level="21">5280</value>
					<value level="22">5390</value>
					<value level="23">5498</value>
					<value level="24">5603</value>
					<value level="25">5704</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="998" toLevel="1" name="Blazing Boost">
		<!-- Quickly approaches the enemy. Cannot be used when a bow/ crossbow is equipped. -->
		<icon>icon.skill0998</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-630</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>800</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<mpConsume>38</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
					<item>DAGGER</item>
					<item>POLE</item>
					<item>DUALFIST</item>
					<item>DUAL</item>
					<item>DUALBLUNT</item>
					<item>DUALDAGGER</item>
				</weaponType>
			</condition>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
	</skill>
</list>
