<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="12300" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31691</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="889" count="1" /> <!-- Tateossian Ring -->
					</item>
					<item chance="98">
						<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12301" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31692</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="920" count="1" /> <!-- Tateossian Necklace -->
					</item>
					<item chance="98">
						<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12302" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31693</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="849" count="1" /> <!-- Tiger's Eye -->
					</item>
					<item chance="98">
						<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12303" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31694</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="849" count="1" /> <!-- Tiger's Eye -->
					</item>
					<item chance="98">
						<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12304" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31695</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="103" count="1" /> <!-- Tower Shield -->
					</item>
					<item chance="98">
						<item id="30632" count="1" /> <!-- Bound Tower Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12305" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31696</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9288" count="1" /> <!-- Tathlum -->
					</item>
					<item chance="32">
						<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
					</item>
					<item chance="33">
						<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
					</item>
					<item chance="33">
						<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12306" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31697</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="158" count="1" /> <!-- Tarbar -->
					</item>
					<item chance="98">
						<item id="30637" count="1" /> <!-- Bound Tarbar -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12307" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31698</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="70" count="1" /> <!-- Claymore -->
					</item>
					<item chance="98">
						<item id="30638" count="1" /> <!-- Bound Claymore -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12308" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31699</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="89" count="1" /> <!-- Big Hammer -->
					</item>
					<item chance="32">
						<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
					</item>
					<item chance="33">
						<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
					</item>
					<item chance="33">
						<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12309" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31700</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="142" count="1" /> <!-- Keshanberk -->
					</item>
					<item chance="32">
						<item id="30647" count="1" /> <!-- Bound Keshanberk - Focus -->
					</item>
					<item chance="33">
						<item id="30646" count="1" /> <!-- Bound Keshanberk - Guidance -->
					</item>
					<item chance="33">
						<item id="30648" count="1" /> <!-- Bound Keshanberk - Backstab -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12310" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31701</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2553" count="1" /> <!-- Crimson Sword*Sword of Revolution -->
					</item>
					<item chance="98">
						<item id="30649" count="1" /> <!-- Bound Crimson Sword*Sword of Revolution -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12311" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31702</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2551" count="1" /> <!-- Crimson Sword*Crimson Sword -->
					</item>
					<item chance="98">
						<item id="30650" count="1" /> <!-- Bound Crimson Sword*Crimson Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12312" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31703</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2552" count="1" /> <!-- Crimson Sword*Elven Sword -->
					</item>
					<item chance="98">
						<item id="30651" count="1" /> <!-- Bound Crimson Sword*Elven Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12313" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31704</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2554" count="1" /> <!-- Crimson Sword*Elven Long Sword -->
					</item>
					<item chance="98">
						<item id="30652" count="1" /> <!-- Bound Crimson Sword*Elven Long Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12314" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31705</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="127" count="1" /> <!-- Crimson Sword -->
					</item>
					<item chance="98">
						<item id="30653" count="1" /> <!-- Bound Crimson Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12315" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31706</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="192" count="1" /> <!-- Crystal Staff -->
					</item>
					<item chance="32">
						<item id="30656" count="1" /> <!-- Bound Crystal Staff - Mana Up -->
					</item>
					<item chance="33">
						<item id="30655" count="1" /> <!-- Bound Crystal Staff - Rsk. Evasion -->
					</item>
					<item chance="33">
						<item id="30657" count="1" /> <!-- Bound Crystal Staff - Magic Blessed Body -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12316" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31707</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="228" count="1" /> <!-- Crystal Dagger -->
					</item>
					<item chance="53">
						<item id="30659" count="1" /> <!-- Bound Crystal Dagger - Critical Bleed -->
					</item>
					<item chance="45">
						<item id="30660" count="1" /> <!-- Bound Crystal Dagger - Critical Poison -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12317" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31708</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="229" count="1" /> <!-- Kris -->
					</item>
					<item chance="32">
						<item id="30664" count="1" /> <!-- Bound Kris - Focus -->
					</item>
					<item chance="33">
						<item id="30663" count="1" /> <!-- Bound Kris - Evasion -->
					</item>
					<item chance="33">
						<item id="30665" count="1" /> <!-- Bound Kris - Backstab -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12318" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31709</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9221" count="1" /> <!-- Crossbow -->
					</item>
					<item chance="98">
						<item id="30666" count="1" /> <!-- Bound Crossbow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12319" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31710</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9227" count="1" /> <!-- Cranequin -->
					</item>
					<item chance="98">
						<item id="30667" count="1" /> <!-- Bound Cranequin -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12320" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31711</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="223" count="1" /> <!-- Kukuri -->
					</item>
					<item chance="98">
						<item id="30668" count="1" /> <!-- Bound Kukuri -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12321" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31712</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="60" count="1" /> <!-- Compound Armor -->
					</item>
					<item chance="98">
						<item id="30673" count="1" /> <!-- Bound Compound Armor -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12322" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31713</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="517" count="1" /> <!-- Compound Helmet -->
					</item>
					<item chance="98">
						<item id="30674" count="1" /> <!-- Bound Compound Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12323" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31714</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="107" count="1" /> <!-- Compound Shield -->
					</item>
					<item chance="98">
						<item id="30675" count="1" /> <!-- Bound Compound Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12324" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31715</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="64" count="1" /> <!-- Compound Boots -->
					</item>
					<item chance="98">
						<item id="30676" count="1" /> <!-- Bound Compound Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12325" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31716</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="184" count="1" /> <!-- Conjuror's Staff -->
					</item>
					<item chance="98">
						<item id="30677" count="1" /> <!-- Bound Conjuror's Staff -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12326" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31717</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="240" count="1" /> <!-- Conjurer's Knife -->
					</item>
					<item chance="98">
						<item id="30678" count="1" /> <!-- Bound Conjuror's Knife -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12327" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31718</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2582" count="1" /> <!-- Katana*Katana -->
					</item>
					<item chance="98">
						<item id="30679" count="1" /> <!-- Bound Katana*Katana -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12328" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31719</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2583" count="1" /> <!-- Katana*Spirit Sword -->
					</item>
					<item chance="98">
						<item id="30680" count="1" /> <!-- Bound Katana*Spirit Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12329" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31720</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2584" count="1" /> <!-- Katana*Raid Sword -->
					</item>
					<item chance="98">
						<item id="30681" count="1" /> <!-- Bound Katana*Raid Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12330" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31721</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="74" count="1" /> <!-- Katana -->
					</item>
					<item chance="32">
						<item id="30683" count="1" /> <!-- Bound Katana - Focus -->
					</item>
					<item chance="33">
						<item id="30684" count="1" /> <!-- Bound Katana - Critical Damage -->
					</item>
					<item chance="33">
						<item id="30685" count="1" /> <!-- Bound Katana - Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12331" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31722</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9223" count="1" /> <!-- Katzbalger -->
					</item>
					<item chance="98">
						<item id="30686" count="1" /> <!-- Bound Katzbalger -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12332" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31723</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7893" count="1" /> <!-- Kaim Vanul's Bones -->
					</item>
					<item chance="32">
						<item id="30688" count="1" /> <!-- Bound Kaim Vanul's Bones - Mana Up -->
					</item>
					<item chance="33">
						<item id="30689" count="1" /> <!-- Bound Kaim Vanul's Bones - Silence -->
					</item>
					<item chance="33">
						<item id="30690" count="1" /> <!-- Bound Kaim Vanul's Bones - Conversion -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12333" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31724</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="629" count="1" /> <!-- Kite Shield -->
					</item>
					<item chance="98">
						<item id="30691" count="1" /> <!-- Bound Kite Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12334" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31725</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7898" count="1" /> <!-- Karik Horn -->
					</item>
					<item chance="32">
						<item id="30693" count="1" /> <!-- Bound Karik Horn - Focus -->
					</item>
					<item chance="33">
						<item id="30694" count="1" /> <!-- Bound Karik Horn - Haste -->
					</item>
					<item chance="33">
						<item id="30695" count="1" /> <!-- Bound Karik Horn - Critical HP Drain -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12335" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31726</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="75" count="1" /> <!-- Caliburs -->
					</item>
					<item chance="32">
						<item id="30698" count="1" /> <!-- Bound Caliburs - Focus -->
					</item>
					<item chance="33">
						<item id="30697" count="1" /> <!-- Bound Caliburs - Guidance -->
					</item>
					<item chance="33">
						<item id="30699" count="1" /> <!-- Bound Caliburs - Critical Damage -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12336" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31727</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="471" count="1" /> <!-- Karmian Stockings -->
					</item>
					<item chance="98">
						<item id="30700" count="1" /> <!-- Bound Karmian Stockings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12337" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31728</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="439" count="1" /> <!-- Karmian Tunic -->
					</item>
					<item chance="98">
						<item id="30701" count="1" /> <!-- Bound Karmian Tunic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12338" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31729</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2430" count="1" /> <!-- Karmian Boots -->
					</item>
					<item chance="98">
						<item id="30702" count="1" /> <!-- Bound Karmian Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12339" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31730</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2454" count="1" /> <!-- Karmian Gloves -->
					</item>
					<item chance="98">
						<item id="30703" count="1" /> <!-- Bound Karmian Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12340" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31731</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="288" count="1" /> <!-- Carnage Bow -->
					</item>
					<item chance="32">
						<item id="30707" count="1" /> <!-- Bound Carnage Bow - Mana Up -->
					</item>
					<item chance="33">
						<item id="30705" count="1" /> <!-- Bound Carnage Bow - Decrease Weight -->
					</item>
					<item chance="33">
						<item id="30706" count="1" /> <!-- Bound Carnage Bow - Critical Bleed -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12341" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31732</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="77" count="1" /> <!-- Tsurugi -->
					</item>
					<item chance="32">
						<item id="30709" count="1" /> <!-- Bound Tsurugi - Focus -->
					</item>
					<item chance="33">
						<item id="30710" count="1" /> <!-- Bound Tsurugi - Critical Damage -->
					</item>
					<item chance="33">
						<item id="30711" count="1" /> <!-- Bound Tsurugi - Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12342" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31733</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2495" count="1" /> <!-- Chain Shield -->
					</item>
					<item chance="98">
						<item id="30712" count="1" /> <!-- Bound Chain Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12343" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31734</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="354" count="1" /> <!-- Chain Mail Shirt -->
					</item>
					<item chance="98">
						<item id="30713" count="1" /> <!-- Bound Chain Mail Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12344" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31735</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="381" count="1" /> <!-- Chain Gaiters -->
					</item>
					<item chance="98">
						<item id="30714" count="1" /> <!-- Bound Chain Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12345" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31736</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2429" count="1" /> <!-- Chain Boots -->
					</item>
					<item chance="98">
						<item id="30715" count="1" /> <!-- Bound Chain Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12346" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31737</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2453" count="1" /> <!-- Chain Gloves -->
					</item>
					<item chance="98">
						<item id="30716" count="1" /> <!-- Bound Chain Gloves -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12347" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31738</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="46" count="1" /> <!-- Bronze Helmet -->
					</item>
					<item chance="98">
						<item id="30717" count="1" /> <!-- Bound Bronze Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12348" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31739</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="626" count="1" /> <!-- Bronze Shield -->
					</item>
					<item chance="98">
						<item id="30718" count="1" /> <!-- Bound Bronze Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12349" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31740</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="376" count="1" /> <!-- Iron Plate Gaiters -->
					</item>
					<item chance="98">
						<item id="30719" count="1" /> <!-- Bound Iron Plate Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12350" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31741</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="263" count="1" /> <!-- Chakram -->
					</item>
					<item chance="32">
						<item id="30721" count="1" /> <!-- Bound Chakram - Critical HP Drain -->
					</item>
					<item chance="33">
						<item id="30722" count="1" /> <!-- Bound Chakram - Critical Poison -->
					</item>
					<item chance="33">
						<item id="30723" count="1" /> <!-- Bound Chakram - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12351" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31742</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="1126" count="1" /> <!-- Crimson Boots -->
					</item>
					<item chance="98">
						<item id="30724" count="1" /> <!-- Bound Crimson Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12352" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31743</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="606" count="1" /> <!-- Rip Gauntlets -->
					</item>
					<item chance="98">
						<item id="30725" count="1" /> <!-- Bound Rip Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12353" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31744</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="101" count="1" /> <!-- Scroll of Wisdom -->
					</item>
					<item chance="98">
						<item id="30726" count="1" /> <!-- Bound Scroll of Wisdom -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12354" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31745</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="469" count="1" /> <!-- Stockings of Knowledge -->
					</item>
					<item chance="98">
						<item id="30727" count="1" /> <!-- Bound Stockings of Knowledge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12355" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31746</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="436" count="1" /> <!-- Tunic of Knowledge -->
					</item>
					<item chance="98">
						<item id="30728" count="1" /> <!-- Bound Tunic of Knowledge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12356" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31747</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2447" count="1" /> <!-- Gloves of Knowledge -->
					</item>
					<item chance="98">
						<item id="30729" count="1" /> <!-- Bound Gloves of Knowledge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12357" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31748</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2423" count="1" /> <!-- Boots of Knowledge -->
					</item>
					<item chance="98">
						<item id="30730" count="1" /> <!-- Bound Boots of Knowledge -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12358" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31749</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9585" count="1" /> <!-- Striped Silk Shirt -->
					</item>
					<item chance="98">
						<item id="30731" count="1" /> <!-- Bound Striped Silk Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12359" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31750</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9584" count="1" /> <!-- Striped Linen Shirt -->
					</item>
					<item chance="98">
						<item id="30732" count="1" /> <!-- Bound Striped Linen Shirt -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12360" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31751</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9226" count="1" /> <!-- General's Katzbalger -->
					</item>
					<item chance="98">
						<item id="30733" count="1" /> <!-- Bound General's Katzbalger -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12361" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31752</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="92" count="1" /> <!-- Spirit's Staff -->
					</item>
					<item chance="32">
						<item id="30735" count="1" /> <!-- Bound Spirit's Staff - Magic Regeneration -->
					</item>
					<item chance="33">
						<item id="30736" count="1" /> <!-- Bound Spirit's Staff - Magic Mental Shield -->
					</item>
					<item chance="33">
						<item id="30737" count="1" /> <!-- Bound Spirit's Staff - Magic Hold -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12362" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31753</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="1660" count="1" /> <!-- Cursed Maingauche -->
					</item>
					<item chance="98">
						<item id="30738" count="1" /> <!-- Bound Cursed Maingauche -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12363" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31754</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="226" count="1" /> <!-- Cursed Dagger -->
					</item>
					<item chance="32">
						<item id="30740" count="1" /> <!-- Bound Cursed Dagger - Critical Bleed -->
					</item>
					<item chance="33">
						<item id="30741" count="1" /> <!-- Bound Cursed Dagger - Critical Poison -->
					</item>
					<item chance="33">
						<item id="30742" count="1" /> <!-- Bound Cursed Dagger - Rsk. Haste -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12364" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31755</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="465" count="1" /> <!-- Cursed Stockings -->
					</item>
					<item chance="98">
						<item id="30743" count="1" /> <!-- Bound Cursed Stockings -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12365" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31756</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="432" count="1" /> <!-- Cursed Tunic -->
					</item>
					<item chance="98">
						<item id="30744" count="1" /> <!-- Bound Cursed Tunic -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12366" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31757</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="195" count="1" /> <!-- Cursed Staff -->
					</item>
					<item chance="32">
						<item id="30746" count="1" /> <!-- Bound Cursed Staff - Magic Hold -->
					</item>
					<item chance="33">
						<item id="30747" count="1" /> <!-- Bound Cursed Staff - Poison -->
					</item>
					<item chance="33">
						<item id="30748" count="1" /> <!-- Bound Cursed Staff - Magic Weakness -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12367" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31758</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2544" count="1" /> <!-- Artisan's Sword*Sword of Revolution -->
					</item>
					<item chance="98">
						<item id="30749" count="1" /> <!-- Bound Artisan's Sword*Sword of Revolution -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12368" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31759</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2542" count="1" /> <!-- Artisan's Sword*Crimson Sword -->
					</item>
					<item chance="98">
						<item id="30750" count="1" /> <!-- Bound Artisan's Sword*Crimson Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12369" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31760</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2540" count="1" /> <!-- Artisan's Sword*Artisan's Sword -->
					</item>
					<item chance="98">
						<item id="30751" count="1" /> <!-- Bound Artisan's Sword*Artisan's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12370" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31761</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2543" count="1" /> <!-- Artisan's Sword*Elven Sword -->
					</item>
					<item chance="98">
						<item id="30752" count="1" /> <!-- Bound Artisan's Sword*Elven Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12371" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31762</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2545" count="1" /> <!-- Artisan's Sword*Elven Long Sword -->
					</item>
					<item chance="98">
						<item id="30753" count="1" /> <!-- Bound Artisan's Sword*Elven Long Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12372" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31763</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="2541" count="1" /> <!-- Artisan's Sword*Knight's Sword -->
					</item>
					<item chance="98">
						<item id="30754" count="1" /> <!-- Bound Artisan's Sword*Knight's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12373" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31764</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="126" count="1" /> <!-- Artisan's Sword -->
					</item>
					<item chance="98">
						<item id="30755" count="1" /> <!-- Bound Artisan's Sword -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12374" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31765</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="168" count="1" /> <!-- Work Hammer -->
					</item>
					<item chance="98">
						<item id="30756" count="1" /> <!-- Bound Work Hammer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12375" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31766</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6373" count="1" /> <!-- Imperial Crusader Breastplate -->
					</item>
					<item chance="98">
						<item id="30757" count="1" /> <!-- Bound Imperial Crusader Breastplate -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12376" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31767</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6378" count="1" /> <!-- Imperial Crusader Helmet -->
					</item>
					<item chance="98">
						<item id="30758" count="1" /> <!-- Bound Imperial Crusader Helmet -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12377" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31768</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6377" count="1" /> <!-- Imperial Crusader Shield -->
					</item>
					<item chance="98">
						<item id="30759" count="1" /> <!-- Bound Imperial Crusader Shield -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12378" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31769</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6376" count="1" /> <!-- Imperial Crusader Boots -->
					</item>
					<item chance="98">
						<item id="30760" count="1" /> <!-- Bound Imperial Crusader Boots -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12379" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31770</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6375" count="1" /> <!-- Imperial Crusader Gauntlets -->
					</item>
					<item chance="98">
						<item id="30761" count="1" /> <!-- Bound Imperial Crusader Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12380" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31771</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6374" count="1" /> <!-- Imperial Crusader Gaiters -->
					</item>
					<item chance="98">
						<item id="30762" count="1" /> <!-- Bound Imperial Crusader Gaiters -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12381" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31772</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="6366" count="1" /> <!-- Imperial Staff -->
					</item>
					<item chance="32">
						<item id="30764" count="1" /> <!-- Bound Imperial Staff - Empower -->
					</item>
					<item chance="33">
						<item id="30765" count="1" /> <!-- Bound Imperial Staff - MP Regeneration -->
					</item>
					<item chance="33">
						<item id="30766" count="1" /> <!-- Bound Imperial Staff - Magic Hold -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12382" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31773</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="198" count="1" /> <!-- Inferno Staff -->
					</item>
					<item chance="32">
						<item id="30768" count="1" /> <!-- Bound Inferno Staff - Acumen -->
					</item>
					<item chance="33">
						<item id="30769" count="1" /> <!-- Bound Inferno Staff - Silence -->
					</item>
					<item chance="33">
						<item id="30770" count="1" /> <!-- Bound Inferno Staff - Paralysis -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12383" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31774</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7884" count="1" /> <!-- Infernal Master -->
					</item>
					<item chance="32">
						<item id="30772" count="1" /> <!-- Bound Infernal Master - Haste -->
					</item>
					<item chance="33">
						<item id="30773" count="1" /> <!-- Bound Infernal Master - Critical Damage -->
					</item>
					<item chance="33">
						<item id="30774" count="1" /> <!-- Bound Infernal Master - Focus -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12384" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31775</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="917" count="1" /> <!-- Necklace of Mermaid -->
					</item>
					<item chance="98">
						<item id="30775" count="1" /> <!-- Bound Necklace of Mermaid -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12385" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31776</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="917" count="1" /> <!-- Necklace of Mermaid -->
					</item>
					<item chance="98">
						<item id="30775" count="1" /> <!-- Bound Necklace of Mermaid -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12386" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31777</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="9284" count="1" /> <!-- Immortal Edge -->
					</item>
					<item chance="32">
						<item id="30778" count="1" /> <!-- Bound Immortal Edge - Focus -->
					</item>
					<item chance="33">
						<item id="30779" count="1" /> <!-- Bound Immortal Edge - Health -->
					</item>
					<item chance="33">
						<item id="30780" count="1" /> <!-- Bound Immortal Edge - Critical HP Drain -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12387" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31778</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="7891" count="1" /> <!-- Ecliptic Axe -->
					</item>
					<item chance="32">
						<item id="30783" count="1" /> <!-- Bound Ecliptic Axe - M. Atk. -->
					</item>
					<item chance="33">
						<item id="30782" count="1" /> <!-- Bound Ecliptic Axe - Conversion -->
					</item>
					<item chance="33">
						<item id="30784" count="1" /> <!-- Bound Ecliptic Axe - Magic Hold -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12388" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31779</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="326" count="1" /> <!-- Heathen's Book -->
					</item>
					<item chance="98">
						<item id="30787" count="1" /> <!-- Bound Heathen's Book -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12389" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31780</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="93" count="1" /> <!-- Winged Spear -->
					</item>
					<item chance="98">
						<item id="30788" count="1" /> <!-- Bound Winged Spear -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12390" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31781</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="303" count="1" /> <!-- Widow Maker -->
					</item>
					<item chance="32">
						<item id="30790" count="1" /> <!-- Bound Widow Maker - Critical Stun -->
					</item>
					<item chance="33">
						<item id="30791" count="1" /> <!-- Bound Widow Maker - Long Blow -->
					</item>
					<item chance="33">
						<item id="30792" count="1" /> <!-- Bound Widow Maker - Wide Blow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12391" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31782</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="161" count="1" /> <!-- Silver Axe -->
					</item>
					<item chance="32">
						<item id="30796" count="1" /> <!-- Bound Silver Axe - Haste -->
					</item>
					<item chance="33">
						<item id="30794" count="1" /> <!-- Bound Silver Axe - Anger -->
					</item>
					<item chance="33">
						<item id="30795" count="1" /> <!-- Bound Silver Axe - Rsk. Focus -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12392" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31783</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="162" count="1" /> <!-- War Axe -->
					</item>
					<item chance="32">
						<item id="30800" count="1" /> <!-- Bound War Axe - Haste -->
					</item>
					<item chance="33">
						<item id="30798" count="1" /> <!-- Bound War Axe - Anger -->
					</item>
					<item chance="33">
						<item id="30799" count="1" /> <!-- Bound War Axe - Health -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12393" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31784</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="293" count="1" /> <!-- War Hammer -->
					</item>
					<item chance="98">
						<item id="30801" count="1" /> <!-- Bound War Hammer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12394" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31785</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="259" count="1" /> <!-- Jamadhr -->
					</item>
					<item chance="98">
						<item id="30802" count="1" /> <!-- Bound Jamadhr -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12395" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31786</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="299" count="1" /> <!-- Orcish Poleaxe -->
					</item>
					<item chance="32">
						<item id="30804" count="1" /> <!-- Bound Orcish Poleaxe - Critical Stun -->
					</item>
					<item chance="33">
						<item id="30805" count="1" /> <!-- Bound Orcish Poleaxe - Long Blow -->
					</item>
					<item chance="33">
						<item id="30806" count="1" /> <!-- Bound Orcish Poleaxe - Wide Blow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12396" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31787</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="298" count="1" /> <!-- Orcish Glaive -->
					</item>
					<item chance="32">
						<item id="30809" count="1" /> <!-- Bound Orcish Glaive - Critical Stun -->
					</item>
					<item chance="33">
						<item id="30808" count="1" /> <!-- Bound Orcish Glaive - Anger -->
					</item>
					<item chance="33">
						<item id="30810" count="1" /> <!-- Bound Orcish Glaive - Long Blow -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12397" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31788</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="851" count="1" /> <!-- Onyx Beast's Eye Earring -->
					</item>
					<item chance="98">
						<item id="30811" count="1" /> <!-- Bound Onyx Beast's Eye Earring -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12398" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31789</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="607" count="1" /> <!-- Ogre Power Gauntlets -->
					</item>
					<item chance="98">
						<item id="30812" count="1" /> <!-- Bound Ogre Power Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="12399" toLevel="1" name="Check Item">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>200</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>31790</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="2">
						<item id="607" count="1" /> <!-- Ogre Power Gauntlets -->
					</item>
					<item chance="98">
						<item id="30812" count="1" /> <!-- Bound Ogre Power Gauntlets -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
</list>
