<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="22400" name="Agathion Valakas" additionalName="Lv. 7" type="Armor">
		<!-- A bracelet for summoning Agathion Valakas Lv. 7. -->
		<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="lbracelet" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="150" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="23346" level="7" /> <!-- Agathion's Cute Trick - Valakas -->
			<skill id="23347" level="7" /> <!-- Valakas Agathion Special Skill: Valakas' Blessing -->
			<skill id="21273" level="7" /> <!-- Summon Agathion Valakas -->
			<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
			<skill id="35069" level="1" /> <!-- Agathion's Main Slot -->
		</skills>
	</item>
	<item id="22401" name="Root of Evolution" type="EtcItem">
		<!-- Required for evolving Agathion Valakas. Double-click to summon the Evolution Deliverer. -->
		<set name="icon" val="BranchSys3.icon.g_aga_valakas_lifespring" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="FISH" />
		<skills>
			<skill id="22418" level="1" /> <!-- Root of Evolution -->
		</skills>
	</item>
	<item id="22402" name="Appearance Stone: R-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in characteristics. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22419" level="1" /> <!-- Weapon Modification - R-grade -->
		</skills>
	</item>
	<item id="22403" name="Appearance Stone: S-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in characteristics. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22420" level="1" /> <!-- Weapon Modification - S-grade -->
		</skills>
	</item>
	<item id="22404" name="Appearance Stone: A-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in characteristics. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22421" level="1" /> <!-- Weapon Modification - A-grade -->
		</skills>
	</item>
	<item id="22405" name="Appearance Stone: B-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in characteristics. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22422" level="1" /> <!-- Weapon Modification - B-grade -->
		</skills>
	</item>
	<item id="22406" name="Appearance Stone: C-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in characteristics. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22423" level="1" /> <!-- Weapon Modification - C-grade -->
		</skills>
	</item>
	<item id="22407" name="Appearance Stone: D-grade Weapon" type="EtcItem">
		<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in characteristics. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22424" level="1" /> <!-- Weapon Modification - D-grade -->
		</skills>
	</item>
	<item id="22408" name="Blessed R-grade Weapon Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22425" level="1" /> <!-- Blessed R-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="22409" name="Blessed S-grade Weapon Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22426" level="1" /> <!-- Blessed S-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="22410" name="Blessed A-grade Weapon Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22427" level="1" /> <!-- Blessed A-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="22411" name="Blessed B-grade Weapon Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22428" level="1" /> <!-- Blessed B-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="22412" name="Blessed C-grade Weapon Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22429" level="1" /> <!-- Blessed C-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="22413" name="Blessed D-grade Weapon Appearance Stone" type="EtcItem">
		<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
		<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="BLESS_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22430" level="1" /> <!-- Blessed D-grade Weapon Appearance Stone -->
		</skills>
	</item>
	<item id="22414" name="R-grade Weapon Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the original appearance of a modified R-grade weapon. -->
		<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_r" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22431" level="1" /> <!-- R-grade Weapon Restoration -->
		</skills>
	</item>
	<item id="22415" name="S-grade Weapon Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the original appearance of a modified S-grade weapon. -->
		<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_s" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22432" level="1" /> <!-- S-grade Weapon Restoration -->
		</skills>
	</item>
	<item id="22416" name="A-grade Weapon Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the original appearance of a modified A-grade weapon. -->
		<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_a" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22433" level="1" /> <!-- A-grade Weapon Restoration -->
		</skills>
	</item>
	<item id="22417" name="B-grade Weapon Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the original appearance of a modified B-grade weapon. -->
		<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_b" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22434" level="1" /> <!-- B-grade Weapon Restoration -->
		</skills>
	</item>
	<item id="22418" name="C-grade Weapon Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the original appearance of a modified C-grade weapon. -->
		<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_c" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22435" level="1" /> <!-- C-grade Weapon Restoration -->
		</skills>
	</item>
	<item id="22419" name="D-grade Weapon Restoration Stone" type="EtcItem">
		<!-- Double-click to restore the original appearance of a modified D-grade weapon. -->
		<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_d" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="RESTORE_SHAPE_SHIFTING_WP" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22436" level="1" /> <!-- D-grade Weapon Restoration -->
		</skills>
	</item>
	<item id="22420" name="(Test) Appearance Stone: Emerald Sword" type="EtcItem">
		<!-- Changes the weapon appearance to that of Emerald Sword. Test item. -->
		<set name="icon" val="BranchSys3.icon.g_particular_wp_processing_stone_prim" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="Appearance" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SHAPE_SHIFTING_WP_FIXED" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22437" level="1" /> <!-- (Test) Emerald Sword Modification Stone -->
		</skills>
	</item>
	<item id="22421" name="Holiday Tree - Star Ornament" additionalName="Event" type="EtcItem">
		<!-- Required for creating the Holiday Tree. Take it to Santa Girl to take part in preparing the Holiday Tree. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_tree_star" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22422" name="Holiday Tree - Globe Ornament" additionalName="Event" type="EtcItem">
		<!-- Required for creating the Holiday Tree. Take it to Santa Girl to take part in preparing the Holiday Tree. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_tree_bead" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="22423" name="Holiday Tree - Garland Ornament" additionalName="Event" type="EtcItem">
		<!-- Required for creating the Holiday Tree. Take it to Santa Girl to take part in preparing the Holiday Tree. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_tree_band" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
	</item>
	<item id="22424" name="Holiday Tree - Bow Ornament" additionalName="Event" type="EtcItem">
		<!-- Required for creating the Holiday Tree. Take it to Santa Girl to take part in preparing the Holiday Tree. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_tree_ribbon" />
		<set name="weight" val="20" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="CLOTH" />
	</item>
	<item id="22425" name="Scroll: Enchant R-grade Weapon" type="EtcItem">
		<!-- Enchant success rate +10% to base success rate. For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). Cannot be used with weapons enchanted to +30 and higher. -->
		<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22438" level="1" /> <!-- Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22426" name="Ancient Crystal: Enchant R-grade Weapon" type="EtcItem">
		<!-- Enchant success rate +10% to base success rate. In case of failure, the item's enchant value remains the same. For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). Cannot be used with weapons enchanted to +16 and higher. -->
		<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22439" level="1" /> <!-- Ancient Crystal: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22427" name="Sacred Crystal: Enchant R-grade Weapon" type="EtcItem">
		<!-- Enchant success rate: 100%. For R-grade weapons. P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +12 for bows. M. Atk. +5 for all weapons. Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). Cannot be used with common weapons enchanted to +12 and higher, and with magic weapons enchanted to +7 and higher. -->
		<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_WP" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="22440" level="1" /> <!-- Sacred Crystal: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22428" name="Scroll: Enchant R-grade Armor" type="EtcItem">
		<!-- Enchant success rate +10% to base success rate. For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. is greatly increased, Max HP is increased with each enchant value. Enchanting is safe up to +3. Cannot be used with equipment enchanted to +30 and higher. -->
		<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22441" level="1" /> <!-- Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22429" name="Ancient Crystal: Enchant R-grade Armor" type="EtcItem">
		<!-- Enchant success rate +10% to base success rate. In case of failure, the item's enchant value remains the same. For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. is greatly increased, HP is increased with each enchant value. Enchanting is safe up to +3. Cannot be used with equipment enchanted to +16 and higher. -->
		<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
		<set name="handler" val="EnchantScrolls" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22442" level="1" /> <!-- Scroll: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="22430" name="Sacred Crystal: Enchant R-grade Armor" type="EtcItem">
		<!-- Enchant success rate: 100%. For R-grade armor and accessories. P. Def. +2. Starting from +4, P. Def. is greatly increased, HP is increased with each enchant value. Enchanting is safe up to +3. Cannot be used with equipment enchanted to +7 and higher. -->
		<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_stackable" val="true" />
		<set name="is_premium" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="EnchantScrolls" />
		<skills>
			<skill id="22443" level="1" /> <!-- Scroll: Enchant R-grade Armor -->
		</skills>
	</item>
	<item id="22431" name="Radiant Fortuna Box" type="EtcItem">
		<!-- Double-click to obtain Sacred Crystal: Enchant Weapon or High-grade Ancient Crystal: Enchant Weapon, with a certain chance. -->
		<set name="icon" val="BranchSys3.icon.g_cash_fortuna_box_r" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22444" level="1" /> <!-- Radiant Fortuna Box -->
		</skills>
	</item>
	<item id="22432" name="Radiant Fortuna Cube" type="EtcItem">
		<!-- Double-click to obtain Sacred Crystal: Enchant Armor or High-grade Ancient Crystal: Enchant Armor, with a certain chance. -->
		<set name="icon" val="BranchSys3.icon.g_cash_fortuna_cube_r" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="STEEL" />
		<skills>
			<skill id="22445" level="1" /> <!-- Radiant Fortuna Cube -->
		</skills>
	</item>
	<item id="22433" name="R-grade Soulshot" type="EtcItem">
		<!-- Soulshots increase weapon power. Used with weapons. -->
		<set name="icon" val="icon.soulshot_r_i00" />
		<set name="default_action" val="SOULSHOT" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="SoulShots" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="crystal_type" val="R" />
		<set name="etcitem_type" val="SOULSHOT" />
		<skills>
			<skill id="9193" level="1" /> <!-- R-grade Soulshot -->
		</skills>
	</item>
	<item id="22434" name="Blessed R-grade Spiritshot" type="EtcItem">
		<!-- Increases weapons' magic power. Used with weapons. -->
		<set name="icon" val="icon.blessed_spiritshot_r_i00" />
		<set name="default_action" val="SPIRITSHOT" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="is_stackable" val="true" />
		<set name="is_freightable" val="true" />
		<set name="handler" val="BlessedSpiritShot" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="crystal_type" val="R" />
		<set name="etcitem_type" val="SOULSHOT" />
		<skills>
			<skill id="9195" level="1" /> <!-- Blessed R-grade Spiritshot -->
		</skills>
	</item>
	<item id="22435" name="Scroll of Escape" type="EtcItem">
		<!-- Magic scroll that teleports you to the nearest village. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22466" level="1" /> <!-- Scroll of Escape -->
		</skills>
	</item>
	<item id="22436" name="Scroll of Escape: Castle" type="EtcItem">
		<!-- Magic scroll that teleports you to your castle. If you do not have a castle, it teleports you to the nearest village. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_castle_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22467" level="1" /> <!-- Scroll of Escape: Castle -->
		</skills>
	</item>
	<item id="22437" name="Scroll of Escape: Clan Hall" type="EtcItem">
		<!-- Magic scroll that teleports you to your clan hall. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_agit_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22468" level="1" /> <!-- Scroll of Escape: Clan Hall -->
		</skills>
	</item>
	<item id="22438" name="Blessed Scroll of Escape" type="EtcItem">
		<!-- Magic scroll that teleports you to the nearest village. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22469" level="1" /> <!-- Blessed Scroll of Escape -->
		</skills>
	</item>
	<item id="22439" name="Blessed Scroll of Escape: Castle" type="EtcItem">
		<!-- Magic scroll that teleports you to your castle. If you do not have a castle, it teleports you to the nearest village. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_castle_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22470" level="1" /> <!-- Blessed Scroll of Escape: Castle -->
		</skills>
	</item>
	<item id="22440" name="Blessed Scroll of Escape: Clan Hall" type="EtcItem">
		<!-- Magic scroll that teleports you to your clan hall. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_return_agit_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22471" level="1" /> <!-- Blessed Scroll of Escape: Clan Hall -->
		</skills>
	</item>
	<item id="22441" name="Blessed Scroll of Resurrection (Pet)" type="EtcItem">
		<!-- Magic scroll that resurrects a dead pet and restores its XP completely. Weight is 0. -->
		<set name="icon" val="icon.etc_scroll_of_resurrection_pet_i01" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="SCROLL_OTHER" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="etcitem_type" val="SCROLL" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22472" level="1" /> <!-- Blessed Scroll of Resurrection (Pet) -->
		</skills>
	</item>
	<item id="22442" name="Improved Bronze Bracelet" type="Armor">
		<!-- When equipped, unlocks 2 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_b_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="B" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="1" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3323" level="1" /> <!-- Bronze Bracelet -->
		</skills>
	</item>
	<item id="22443" name="Improved Steel Bracelet" type="Armor">
		<!-- When equipped, unlocks 3 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_a_i02" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="A" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="1" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3324" level="1" /> <!-- Steel Bracelet -->
		</skills>
	</item>
	<item id="22444" name="Improved Mithril Bracelet" type="Armor">
		<!-- When equipped, unlocks 4 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_s_i03" />
		<set name="default_action" val="EQUIP" />
		<set name="crystal_type" val="S" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="1" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3325" level="1" /> <!-- Mithril Bracelet -->
		</skills>
	</item>
	<item id="22445" name="Package: Vitality Replenishing Potion (5 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 5 Vitality Replenishing Potions. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="21247" min="5" max="5" chance="100" /> <!-- Vitality Replenishing Potion -->
		</capsuled_items>
	</item>
	<item id="22446" name="Package: Vitality Maintaining Potion (5 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 5 Vitality Maintaining Potions. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="21251" min="5" max="5" chance="100" /> <!-- Vitality Sustaining Potion (30-min.) -->
		</capsuled_items>
	</item>
	<item id="22447" name="Package: Vitality Recovering Potion (5 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 5 Vitality Recovering Potions. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="21212" min="5" max="5" chance="100" /> <!-- Vitality Recovering Potion -->
		</capsuled_items>
	</item>
	<item id="22448" name="Medium Package: R-grade Soulshots (5000)" type="EtcItem">
		<!-- Double-click to obtain 5000 Soulshots. -->
		<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
		<set name="weight" val="1000" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22448" level="5" /> <!-- Medium Package: R-grade Soulshots -->
		</skills>
	</item>
	<item id="22449" name="Greater Package: R-grade Soulshots (10,000)" type="EtcItem">
		<!-- Double-click to obtain 10,000 Soulshots. -->
		<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
		<set name="weight" val="1000" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22449" level="10" /> <!-- Greater Package: R-grade Soulshots -->
		</skills>
	</item>
	<item id="22450" name="Medium Package: Blessed R-grade Spiritshots (5000)" type="EtcItem">
		<!-- Double-click to obtain 5000 Spiritshots. -->
		<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
		<set name="weight" val="1000" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22450" level="5" /> <!-- Medium Package: Blessed R-grade Spiritshots -->
		</skills>
	</item>
	<item id="22451" name="Greater Package: Blessed R-grade Spiritshots (10,000)" type="EtcItem">
		<!-- Double-click to obtain 10,000 Spiritshots. -->
		<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
		<set name="weight" val="1000" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22451" level="10" /> <!-- Greater Package: Blessed R-grade Spiritshots -->
		</skills>
	</item>
	<item id="22452" name="Package: Scroll of Escape (10 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 10 Scrolls of Escape. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22435" min="10" max="10" chance="100" /> <!-- Scroll of Escape -->
			<item id="22438" min="1" max="1" chance="100" /> <!-- Blessed Scroll of Escape -->
		</capsuled_items>
	</item>
	<item id="22453" name="Package: Scroll of Escape: Castle (10 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 10 Scrolls of Escape: Castle. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22436" min="10" max="10" chance="100" /> <!-- Scroll of Escape: Castle -->
			<item id="22439" min="1" max="1" chance="100" /> <!-- Blessed Scroll of Escape: Castle -->
		</capsuled_items>
	</item>
	<item id="22454" name="Package: Scroll of Escape: Clan Hall (10 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 10 Scrolls of Escape: Clan Hall. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22437" min="10" max="10" chance="100" /> <!-- Scroll of Escape: Clan Hall -->
			<item id="22440" min="1" max="1" chance="100" /> <!-- Blessed Scroll of Escape: Clan Hall -->
		</capsuled_items>
	</item>
	<item id="22455" name="Package: Improved Bronze Bracelet" type="EtcItem">
		<!-- Double-click to obtain 1 Enhanced Bronze Bracelet. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22442" min="1" max="1" chance="100" /> <!-- Enhanced Bronze Bracelet -->
		</capsuled_items>
	</item>
	<item id="22456" name="Package: Improved Steel Bracelet" type="EtcItem">
		<!-- Double-click to obtain 1 Enhanced Steel Bracelet. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22443" min="1" max="1" chance="100" /> <!-- Enhanced Steel Bracelet -->
		</capsuled_items>
	</item>
	<item id="22457" name="Package: Blessed Scroll of Resurrection (Pet)" type="EtcItem">
		<!-- Double-click to obtain 3 Blessed Scrolls of Resurrection: Pet. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22441" min="3" max="3" chance="100" /> <!-- Blessed Scroll of Resurrection (Pet) -->
		</capsuled_items>
	</item>
	<item id="22458" name="Package: Appearance/ Restoration Stone: R-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Appearance Stone: R-grade Weapon and 1 Restoration Stone: R-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22402" min="1" max="1" chance="100" /> <!-- Appearance Stone: R-grade Weapon -->
			<item id="22414" min="1" max="1" chance="100" /> <!-- R-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22459" name="Package: Appearance/ Restoration Stone: S-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Appearance Stone: S-grade Weapon and 1 Restoration Stone: S-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22403" min="1" max="1" chance="100" /> <!-- Appearance Stone: S-grade Weapon -->
			<item id="22415" min="1" max="1" chance="100" /> <!-- S-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22460" name="Package: Appearance/ Restoration Stone: A-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Appearance Stone: A-grade Weapon and 1 Restoration Stone: A-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22404" min="1" max="1" chance="100" /> <!-- Appearance Stone: A-grade Weapon -->
			<item id="22416" min="1" max="1" chance="100" /> <!-- A-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22461" name="Package: Appearance/ Restoration Stone: B-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Appearance Stone: B-grade Weapon and 1 Restoration Stone: B-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22405" min="1" max="1" chance="100" /> <!-- Appearance Stone: B-grade Weapon -->
			<item id="22417" min="1" max="1" chance="100" /> <!-- B-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22462" name="Package: Appearance/ Restoration Stone: C-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Appearance Stone: C-grade Weapon and 1 Restoration Stone: C-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22406" min="1" max="1" chance="100" /> <!-- Appearance Stone: C-grade Weapon -->
			<item id="22418" min="1" max="1" chance="100" /> <!-- C-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22463" name="Package: Appearance/ Restoration Stone: D-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Appearance Stone: D-grade Weapon and 1 Restoration Stone: D-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22407" min="1" max="1" chance="100" /> <!-- Appearance Stone: D-grade Weapon -->
			<item id="22419" min="1" max="1" chance="100" /> <!-- D-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22464" name="Package: Blessed Appearance/ Restoration Stone: R-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Blessed Appearance Stone: R-grade Weapon and 1 Restoration Stone: R-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22408" min="1" max="1" chance="100" /> <!-- Blessed Appearance Stone: R-grade Weapon -->
			<item id="22414" min="1" max="1" chance="100" /> <!-- R-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22465" name="Package: Blessed Appearance/ Restoration Stone: S-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Blessed Appearance Stone: S-grade Weapon and 1 Restoration Stone: S-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22409" min="1" max="1" chance="100" /> <!-- Blessed Appearance Stone: S-grade Weapon -->
			<item id="22415" min="1" max="1" chance="100" /> <!-- S-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22466" name="Package: Blessed Appearance/ Restoration Stone: A-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Blessed Appearance Stone: A-grade Weapon and 1 Restoration Stone: A-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22410" min="1" max="1" chance="100" /> <!-- Blessed Appearance Stone: A-grade Weapon -->
			<item id="22416" min="1" max="1" chance="100" /> <!-- A-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22467" name="Package: Blessed Appearance/ Restoration Stone: B-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Blessed Appearance Stone: B-grade Weapon and 1 Restoration Stone: B-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22411" min="1" max="1" chance="100" /> <!-- Blessed Appearance Stone: B-grade Weapon -->
			<item id="22417" min="1" max="1" chance="100" /> <!-- B-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22468" name="Package: Blessed Appearance/ Restoration Stone: C-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Blessed Appearance Stone: C-grade Weapon and 1 Restoration Stone: C-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22412" min="1" max="1" chance="100" /> <!-- Blessed Appearance Stone: C-grade Weapon -->
			<item id="22418" min="1" max="1" chance="100" /> <!-- C-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22469" name="Package: Blessed Appearance/ Restoration Stone: D-grade Weapon (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain 1 Blessed Appearance Stone: D-grade Weapon and 1 Restoration Stone: D-grade Weapon. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22413" min="1" max="1" chance="100" /> <!-- Blessed Appearance Stone: D-grade Weapon -->
			<item id="22419" min="1" max="1" chance="100" /> <!-- D-grade Weapon Restoration Stone -->
		</capsuled_items>
	</item>
	<item id="22470" name="Package: Superior HP Replenishing Potion (5 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 5 Superior HP Replenishing Potions. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="21039" min="5" max="5" chance="100" /> <!-- Superior HP Replenishing Potion -->
		</capsuled_items>
	</item>
	<item id="22471" name="Package: Superior Quick HP Replenishing Potion (5 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 5 Superior Quick HP Replenishing Potions. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="21040" min="5" max="5" chance="100" /> <!-- Superior Quick HP Replenishing Potion -->
		</capsuled_items>
	</item>
	<item id="22472" name="Package: Adventurer's Song - Energy of Recovery (3 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 3 Adventurer's Song - Energy of Recovery. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="22348" min="3" max="3" chance="100" /> <!-- Adventurer's Song - Energy of Recovery -->
		</capsuled_items>
	</item>
	<item id="22473" name="Talisman Pack" type="EtcItem">
		<!-- Double-click to obtain 1 Red, Black, Orange, Blue, Yellow, Gray or White Talisman. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22453" level="1" /> <!-- Talisman Pack -->
		</skills>
	</item>
	<item id="22474" name="Package: Heavenly Cocktail (3 pcs.)" type="EtcItem">
		<!-- Double-click to obtain 3 heavenly cocktails. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="PAPER" />
		<capsuled_items>
			<item id="34620" min="3" max="3" chance="100" /> <!-- Heavenly Cocktail -->
		</capsuled_items>
	</item>
	<item id="22475" name="Santa Girl's Gift Box" additionalName="Event" type="EtcItem">
		<!-- A new year event reward from Santa Girl. Double-click to obtain 1 event item with a certain chance. -->
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="commissionItemType" val="OTHER_ITEM" />
		<set name="default_action" val="CAPSULE" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="22452" level="1" /> <!-- Santa Girl's Gift Box -->
		</skills>
	</item>
	<item id="22476" name="Santa Girl's Red Stockings" additionalName="Event" type="EtcItem">
		<!-- Collect 100 of these and take them to Santa Girl to get Santa Girl's Gift Box. -->
		<set name="icon" val="icon.xmas_present_i00" />
		<set name="weight" val="5" />
		<set name="is_sellable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_stackable" val="true" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
	</item>
	<item id="22477" name="Santa Girl's Cloak" additionalName="1-day / Event" type="Armor">
		<!-- A light and loose cloak given to you by Santa Girl during the Christmas event. Available for 1 d. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="is_oly_restricted" val="true" />
		<set name="commissionItemType" val="CLOAK" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="CLOTH" />
		<stats>
			<stat type="pDef">20</stat>
		</stats>
		<skills>
			<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->
			<skill id="21276" level="5" /> <!-- Cloak - Weight Limit -->
		</skills>
	</item>
	<item id="22478" name="Santa Girl's Cloak" additionalName="7-day / Event" type="Armor">
		<!-- A light and loose cloak given to you by Santa Girl during the Christmas event. Available for 7 d. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="is_oly_restricted" val="true" />
		<set name="commissionItemType" val="CLOAK" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="10080" />
		<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
		<set name="material" val="CLOTH" />
		<stats>
			<stat type="pDef">20</stat>
		</stats>
		<skills>
			<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->
			<skill id="21276" level="5" /> <!-- Cloak - Weight Limit -->
		</skills>
	</item>
	<item id="22479" name="Santa Girl's Cloak" additionalName="30-day / Event" type="Armor">
		<!-- A light and loose cloak given to you by Santa Girl during the Christmas event. Available for 30 d. -->
		<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="220" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="is_oly_restricted" val="true" />
		<set name="commissionItemType" val="CLOAK" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="43200" />
		<set name="material" val="CLOTH" />
		<stats>
			<stat type="pDef">20</stat>
		</stats>
		<skills>
			<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->
			<skill id="21276" level="5" /> <!-- Cloak - Weight Limit -->
		</skills>
	</item>
	<item id="22480" name="Santa Girl's Cloak" additionalName="Event" type="Armor">
		<!-- Warm and festive winter cloak to celebrate the holidays. You can keep it forever! -->
		<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
		<set name="default_action" val="EQUIP" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="bodypart" val="back" />
		<set name="is_oly_restricted" val="true" />
		<set name="commissionItemType" val="CLOAK" />
		<set name="immediate_effect" val="true" />
		<set name="weight" val="220" />
		<set name="material" val="CLOTH" />
		<stats>
			<stat type="pDef">20</stat>
		</stats>
		<skills>
			<skill id="21275" level="5" /> <!-- Cloak Inventory Slot Add -->
			<skill id="21276" level="5" /> <!-- Cloak - Weight Limit -->
		</skills>
	</item>
	<item id="22481" name="Improved Bronze Bracelet" additionalName="1-day" type="Armor">
		<!-- Available for 1 d. When equipped, unlocks 2 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_b_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3323" level="1" /> <!-- Bronze Bracelet -->
		</skills>
	</item>
	<item id="22482" name="Improved Bronze Bracelet" additionalName="15-day" type="Armor">
		<!-- Available for 15 d. When equipped, unlocks 2 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_b_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="21600" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3323" level="1" /> <!-- Bronze Bracelet -->
		</skills>
	</item>
	<item id="22483" name="Improved Bronze Bracelet" additionalName="30-day" type="Armor">
		<!-- Available for 30 d. When equipped, unlocks 2 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_b_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3323" level="1" /> <!-- Bronze Bracelet -->
		</skills>
	</item>
	<item id="22484" name="Improved Bronze Bracelet" additionalName="90-day" type="Armor">
		<!-- Available for 90 d. When equipped, unlocks 2 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_b_i01" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3323" level="1" /> <!-- Bronze Bracelet -->
		</skills>
	</item>
	<item id="22485" name="Improved Steel Bracelet" additionalName="1-day" type="Armor">
		<!-- Available for 1 d. When equipped, unlocks 3 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_a_i02" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3324" level="1" /> <!-- Steel Bracelet -->
		</skills>
	</item>
	<item id="22486" name="Improved Steel Bracelet" additionalName="15-day" type="Armor">
		<!-- Available for 15 d. When equipped, unlocks 3 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_a_i02" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="21600" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3324" level="1" /> <!-- Steel Bracelet -->
		</skills>
	</item>
	<item id="22487" name="Improved Steel Bracelet" additionalName="30-day" type="Armor">
		<!-- Available for 30 d. When equipped, unlocks 3 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_a_i02" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3324" level="1" /> <!-- Steel Bracelet -->
		</skills>
	</item>
	<item id="22488" name="Improved Steel Bracelet" additionalName="90-day" type="Armor">
		<!-- Available for 90 d. When equipped, unlocks 3 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_a_i02" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3324" level="1" /> <!-- Steel Bracelet -->
		</skills>
	</item>
	<item id="22489" name="Improved Mithril Bracelet" additionalName="1-day" type="Armor">
		<!-- Available for 1 d. When equipped, unlocks 4 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_s_i03" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="1440" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3325" level="1" /> <!-- Mithril Bracelet -->
		</skills>
	</item>
	<item id="22490" name="Improved Mithril Bracelet" additionalName="15-day" type="Armor">
		<!-- Available for 15 d. When equipped, unlocks 4 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_s_i03" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="21600" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3325" level="1" /> <!-- Mithril Bracelet -->
		</skills>
	</item>
	<item id="22491" name="Improved Mithril Bracelet" additionalName="30-day" type="Armor">
		<!-- Available for 30 d. When equipped, unlocks 4 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_s_i03" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="43200" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3325" level="1" /> <!-- Mithril Bracelet -->
		</skills>
	</item>
	<item id="22492" name="Improved Mithril Bracelet" additionalName="90-day" type="Armor">
		<!-- Available for 90 d. When equipped, unlocks 4 talisman slots. -->
		<set name="icon" val="icon.etc_rbracelet_s_i03" />
		<set name="default_action" val="EQUIP" />
		<set name="weight" val="1" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="bodypart" val="rbracelet" />
		<set name="commissionItemType" val="BRACELET" />
		<set name="immediate_effect" val="true" />
		<set name="time" val="129600" />
		<set name="material" val="SILVER" />
		<skills>
			<skill id="3325" level="1" /> <!-- Mithril Bracelet -->
		</skills>
	</item>
	<item id="22493" name="Nevit's Rune Box 100% (3-hour)" type="EtcItem">
		<!-- Double-click to obtain Nevit's Rune 100% (3-hour). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="60000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="34035" min="1" max="1" chance="100" /> <!-- Nevit's Rune 100% (3-hour) -->
		</capsuled_items>
	</item>
	<item id="22494" name="Nevit's Rune Box 100% (5-hour)" type="EtcItem">
		<!-- Double-click to obtain Nevit's Rune 100% (5-hour). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="60000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="34036" min="1" max="1" chance="100" /> <!-- Nevit's Rune 100% (5-hour) -->
		</capsuled_items>
	</item>
	<item id="22495" name="Nevit's Rune Box 100% (7-day)" type="EtcItem">
		<!-- Double-click to obtain Nevit's Rune 100% (7-day). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="60000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="34037" min="1" max="1" chance="100" /> <!-- Nevit's Rune 100% (7-hour) -->
		</capsuled_items>
	</item>
	<item id="22496" name="Nevit's Rune Box 200% (3-hour)" type="EtcItem">
		<!-- Double-click to obtain Nevit's Rune 200% (3-hour). Required level: 1-85. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="60000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="34038" min="1" max="1" chance="100" /> <!-- Nevit's Rune 200% (3-hour) -->
		</capsuled_items>
	</item>
	<item id="22497" name="Nevit's Rune Box 200% (5-hour)" type="EtcItem">
		<!-- Double-click to obtain Nevit's Rune 200% (5-hour). -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="60000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="34039" min="1" max="1" chance="100" /> <!-- Nevit's Rune 200% (5-hour) -->
		</capsuled_items>
	</item>
	<item id="22498" name="Nevit's Rune Box 200% (7-day)" type="EtcItem">
		<!-- Double-click to obtain Nevit's Rune 200% (7-day). Required level: 1-85. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="reuse_delay" val="60000" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="34040" min="1" max="1" chance="100" /> <!-- Nevit's Rune 200% (7-day) -->
		</capsuled_items>
	</item>
	<item id="22499" name="Package: My Teleport Book (1 pc.)" type="EtcItem">
		<!-- Double-click to obtain My Teleport Book. -->
		<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
		<set name="weight" val="100" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="default_action" val="PEEL" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ExtractableItems" />
		<set name="material" val="FISH" />
		<capsuled_items>
			<item id="13015" min="1" max="1" chance="100" /> <!-- My Teleport Book Lv. 1 -->
		</capsuled_items>
	</item>
</list>
