<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="34000" toLevel="3" name="Luminous Cow Lv. 4 - Bond Lv. 1">
		<!-- Level 1: PvP damage +5% -->
		<!-- Level 2: PvP damage +6% -->
		<!-- Level 3: PvP damage +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34001" toLevel="3" name="Luminous Chorong Lv. 4 - Bond Lv. 1">
		<!-- Level 1: Adena drop rate. with Vitality +3% -->
		<!-- Level 2: Adena drop rate. with Vitality +4% -->
		<!-- Level 3: Adena drop rate. with Vitality +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="HasVitalityPoints" />
		</passiveConditions>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34002" toLevel="3" name="Luminous Nymph Lv. 4 - Bond Lv. 1">
		<!-- Level 1: P./ M. Def. +5% -->
		<!-- Level 2: P./ M. Def. +6% -->
		<!-- Level 3: P./ M. Def. +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34003" toLevel="3" name="Luminous Oculus Lv. 4 - Bond Lv. 1">
		<!-- Level 1: Atk. Spd./ Casting Spd. +5% -->
		<!-- Level 2: Atk. Spd./ Casting Spd. +6% -->
		<!-- Level 3: Atk. Spd./ Casting Spd. +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34004" toLevel="3" name="Luminous Fofo Lv. 4 - Bond Lv. 1">
		<!-- Level 1: Base armor enchant success rate +3% -->
		<!-- Level 2: Base armor enchant success rate +4% -->
		<!-- Level 3: Base armor enchant success rate +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="EnchantRate">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34005" toLevel="3" name="Luminous Cow Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Received PvP damage -8% -->
		<!-- Level 2: Received PvP damage -9% -->
		<!-- Level 3: Received PvP damage -10% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-8</value>
					<value level="2">-9</value>
					<value level="3">-10</value>
				</amount>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="34006" toLevel="3" name="Luminous Chorong Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Adena drop rate +3% -->
		<!-- Level 2: Adena drop rate +4% -->
		<!-- Level 3: Adena drop rate +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34007" toLevel="3" name="Luminous Nymph Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Power of basic attacks and P./ M. skills +5% -->
		<!-- Level 2: Power of basic attacks and P./ M. skills +6% -->
		<!-- Level 3: Power of basic attacks and P./ M. skills +7% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>
					<value level="1">5</value>
					<value level="2">6</value>
					<value level="3">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34008" toLevel="3" name="Luminous Oculus Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Speed +30 -->
		<!-- Level 2: Speed +40 -->
		<!-- Level 3: Speed +50 -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">30</value>
					<value level="2">40</value>
					<value level="3">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34009" toLevel="3" name="Luminous Fofo Lv. 5 - Bond Lv. 1">
		<!-- Level 1: Base weapon enchant success rate +3% -->
		<!-- Level 2: Base weapon enchant success rate +4% -->
		<!-- Level 3: Base weapon enchant success rate +5% -->
		<icon>icon.skill0000</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="EnchantRate">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34010" toLevel="3" name="Cow's Blessing">
		<!-- Level 1: For 15 sec., PvP damage +1%, received PvP damage -1%. -->
		<!-- Level 2: For 15 sec., PvP damage +2%, received PvP damage -2%. -->
		<!-- Level 3: For 15 sec., PvP damage +3%, received PvP damage -3%. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="34011" toLevel="3" name="Chorong's Blessing">
		<!-- Level 1: For 15 sec., adena drop rate with Vitality +1%. -->
		<!-- Level 2: For 15 sec., adena drop rate with Vitality +2%. -->
		<!-- Level 3: For 15 sec., adena drop rate with Vitality +3%. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="HasVitalityPoints" />
		</conditions>
		<effects>
			<effect name="BonusDropAdena">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34012" toLevel="3" name="Nymph's Blessing">
		<!-- Level 1: For 15 sec., damage +1%. -->
		<!-- Level 2: For 15 sec., damage +3%. -->
		<!-- Level 3: For 15 sec., damage +5%. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34013" toLevel="3" name="Oculus' Blessing">
		<!-- Level 1: Speed +30 for 15 sec. -->
		<!-- Level 2: Speed +40 for 15 sec. -->
		<!-- Level 3: Speed +50 for 15 sec. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Speed">
				<amount>
					<value level="1">15</value>
					<value level="2">30</value>
					<value level="3">50</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34014" toLevel="3" name="Fofo's Blessing">
		<!-- Level 1: LUC +1 for 15 sec. -->
		<!-- Level 2: LUC +2 for 15 sec. -->
		<!-- Level 3: LUC +3 for 15 sec. -->
		<icon>icon.homun_skill_icon</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>120000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
				</amount>
				<mode>DIFF</mode>
				<stat>LUC</stat>
			</effect>
		</effects>
	</skill>
	<skill id="34015" toLevel="1" name="Energy Ball">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34016" toLevel="1" name="Flawless Energy of Earth">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34017" toLevel="1" name="Flawless Energy of Fire">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34018" toLevel="1" name="Death Smashing">
		<!-- Inflicts P. damage on a single target. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34019" toLevel="1" name="Death Empowerment">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34020" toLevel="1" name="Atelia Smashing">
		<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34021" toLevel="1" name="Embryo Strike">
		<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34022" toLevel="2" name="Atelia Empowerment">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34023" toLevel="1" name="Fire Spike">
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34024" toLevel="1" name="Fire Energy Bomb">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34025" toLevel="1" name="Vicious Killing Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34026" toLevel="1" name="Furious Slasher">
		<icon>icon.skill16204</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34027" toLevel="1" name="Night in Neutral Zone">
		<!-- Increases P. Atk./ M. Atk./ P. Def./ M. Def. at night. -->
		<icon>icon.skill1343</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34028" toLevel="1" name="Snowman Energy">
		<!-- Recovers some Vitality if Snowman is defeated. For 10 min., Vitality bonus +10%. -->
		<icon>icon.weapon_snowman_stick_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>600</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>-10</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="34029" toLevel="2" name="Spirit Energy">
		<!-- Level 1: Mysterious energy of the woods increases P. Atk. and M. Atk. -->
		<!-- Level 2: Powerful mysterious energy of the woods strongly increases P. Atk. and M. Atk. -->
		<icon>
			<value level="1">icon.skill2514</value>
			<value level="2">icon.skill6637</value>
		</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34030" toLevel="1" name="Spirit Hit">
		<icon>icon.skill0325</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34031" toLevel="1" name="Spirit Anger">
		<!-- Melee Warrior-type Monsters' Physical AoE Skill (point_blank) -->
		<icon>icon.skill16204</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34032" toLevel="2" name="Unchallenged Supremacy">
		<!-- Level 1: The body is filled with energy increasing attack power. For 8 h., P./ M. Atk. +3%, Attribute Attack/ Resistance +50. Removed if you enter the Olympiad or the Ceremony of Chaos. -->
		<!-- Level 2: The body is filled with energy increasing your attack power. For 12 h., P./ M. Atk. +5%, Attribute Attack/ Resistance +50. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.christmas_card_box1</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">10</value>
			<value level="2">10</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">28800</value>
			<value level="2">43200</value>
		</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>120</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34033" toLevel="2" name="Red Alert">
		<!-- Level 1: The body is filled with energy increasing your defense. For 8 h., P./ M. Def. +3%, Attribute Attack/ Resistance +50. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
		<!-- Level 2: The body is filled with energy increasing your defense. For 12 h., P./ M. Def. +5%, Attribute Attack/ Resistance +50. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.ev_2021_newyear_rune5</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">10</value>
			<value level="2">10</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">28800</value>
			<value level="2">43200</value>
		</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>120</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34034" toLevel="2" name="Step Up">
		<!-- Level 1: The body is filled with energy increasing the desire to learn. For 8 h., Acquired XP/ SP +3%, Attribute Attack/ Resistance +50/. Deleted if you enter Olympiad/ Ceremony of Chaos. -->
		<!-- Level 2: The body is filled with energy increasing the desire to learn. For 12 h., acquired XP/ SP +5%, Attribute Attack/ Resistance +50. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
		<icon>icon.ev_2021_newyear_rune4</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">10</value>
			<value level="2">10</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">28800</value>
			<value level="2">43200</value>
		</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>120</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34035" toLevel="2" name="Luck's Kindness">
		<!-- Level 1: The body is filled with energy increasing luck. For 8 h., LUC/ CHA +1, Attribute Attack/ Resistance +50. Deleted if you enter Olympiad/ Ceremony of Chaos. -->
		<!-- Level 2: The body is filled with energy increasing luck. For 12 h., LUC/ CHA +3, Attribute Attack/ Resistance +50. Deleted if you enter Olympiad/ Ceremony of Chaos. -->
		<icon>icon.ev_2021_newyear_rune3</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">10</value>
			<value level="2">10</value>
		</abnormalLevel>
		<abnormalTime>
			<value level="1">28800</value>
			<value level="2">43200</value>
		</abnormalTime>
		<abnormalType>BR_EVENT_BUF7</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>120</magicLevel>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">5</value>
				</amount>
				<stat>LUC</stat>
			</effect>
			<effect name="StatUp">
				<amount>
					<value level="1">2</value>
					<value level="2">5</value>
				</amount>
				<stat>CHA</stat>
			</effect>
			<effect name="AttackAttributeAdd" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute" fromLevel="1" toLevel="2">
				<amount>50</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="34036" toLevel="4" name="Queen Krosha: Slasher">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34037" toLevel="4" name="Queen Krosha: Great Wave">
		<!-- Attacks enemies at the front. For 5 sec., P. Atk./ M. Atk./ P. Def./ M. Def. -10%. The more targets get hit, the more powerful the attack. -->
		<icon>icon.skill1102</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34038" toLevel="10" name="Queen Krosha: Stamp">
		<!-- Deals AoE damage and knocks down for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill10262</value>
			<value level="3">icon.skill10262</value>
			<value level="4">icon.skill0000</value>
			<value level="5">icon.skill10262</value>
			<value level="6">icon.skill10262</value>
			<value level="7">icon.skill0000</value>
			<value level="8">icon.skill10262</value>
			<value level="9">icon.skill10262</value>
			<value level="10">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34039" toLevel="4" name="Queen Krosha: Electric Beam">
		<!-- Attacks with a powerful ray depleting the target of 90% HP, Received Healing -99%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown) -->
		<icon>icon.skill_crofin_stun</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34040" toLevel="4" name="Queen Krosha: Limit Barrier">
		<!-- Creates a water barrier. If the barrier is not removed in 30 sec., Queen Krosha will fully recover HP. -->
		<icon>icon.skill32632</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34041" toLevel="4" name="Queen Krosha: Water Hell">
		<!-- Queen Krosha pulls nearby enemies to show them her true power. -->
		<icon>icon.skill0100</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34042" toLevel="4" name="Queen Krosha: Howling">
		<!-- Deals damage to nearby enemies stunning them. The effect cannot be removed. -->
		<icon>icon.skill_crofin_stun</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34043" toLevel="4" name="Queen Krosha: Brilliance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34044" toLevel="4" name="Queen Krosha: Water Chain">
		<!-- Pulls the target to you. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34045" toLevel="4" name="Krofin's Fatal Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34046" toLevel="4" name="Krofin's Stamp">
		<!-- Inflicts a powerful attack on the target and decreases Speed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34047" toLevel="4" name="Krofin's Great Wave">
		<!-- Attacks enemies at the front. For 5 sec., P. Atk./ M. Atk./ P. Def./ M. Def. -5%. The more targets get hit, the more powerful the attack. -->
		<icon>icon.skill1102</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34048" toLevel="4" name="Krofin's Water Vortex">
		<!-- Energy of water creates a barrier that blocks the use of skills and items, and also constantly decreases HP. -->
		<icon>icon.skill0100</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34049" toLevel="4" name="Krofin's Water Bomber">
		<!-- Attacks with energy of water and blows the target up. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34050" toLevel="4" name="Krofin's Water Crush">
		<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
		<icon>icon.skill3080</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34051" toLevel="4" name="Krofin's Armor Break">
		<!-- Krotanion's curse increases your head size and greatly decreases your defense. The effect cannot be removed. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34052" toLevel="4" name="Krofin's Weapon Break">
		<!-- Krofin's curse makes you smaller and greatly decreases your attack power. The effect cannot be removed. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34053" toLevel="4" name="Krofin's Water Stamp">
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="34054" toLevel="1" name="First Memory">
		<!-- The Primordial River. A river filled with tears of stars and spirits who still remember the benevolent wounded goddess. In order to cross this river, wandering souls from the Conquest world should change their appearance. They ought to become blissful and beautiful creatures worthy of being remembered by stars. For a body is a temporary husk, and it is only a soul that matters. Characters from the Conqueror server start in a relatively peaceful town. -->
		<icon>icon.s_dethrone_transform1</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>-1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34055" toLevel="1" name="Light of Glory">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. Applied only on characters from the Conqueror server. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -30%. (For characters from a non-Conqueror server, damage to all targets -40%.) -->
		<icon>icon.s_dethrone_server_win1</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>LIGHT_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34056" toLevel="1" name="Shadow of Glory - Bartz">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_bartz</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34057" toLevel="1" name="Shadow of Glory - Sieghardt">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_sieghardt</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34058" toLevel="1" name="Shadow of Glory - Kain">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_kain</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34059" toLevel="1" name="Shadow of Glory - Leona">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_lionna</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34060" toLevel="1" name="Shadow of Glory - Erica">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_erica</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34061" toLevel="1" name="Shadow of Glory - Gustin">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_gustin</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34062" toLevel="1" name="Shadow of Glory - Devianne">
		<!-- Changes the appearance of armor/ weapons/ cloaks/ head accessories. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -40%. (For characters from the Conqueror server, damage to all targets -30%.) -->
		<icon>icon.s_dethrone_server_devianne</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_GLORY</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34063" toLevel="1" name="Light of Splendor">
		<!-- Your greatness is unrivaled. You are the Leader of the Conquest, and enemies are blinded by your splendor. Shillien has turned her gaze upon you, and you have absorbed a fraction of Woeful Sword Eigis' power. Received PvP damage -90%, received fixed damage -30%. Changes your appearance to that of Woeful Sword Eigis. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. Due to Woeful Sword Eigis' appearance, all received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -30%. -->
		<icon>icon.s_dethrone_rank1_win1</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>LIGHT_OF_SPLENDOR</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-90</amount>
				<mode>PER</mode>
			</effect>
			<effect name="RealDamageResist">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34064" toLevel="1" name="Shadow of Splendor">
		<!-- If your server acquires the Light of Glory, you as its Leader will get the Light of Splendor that will make you much more powerful. Shillien has turned her gaze upon you, and you have absorbed a fraction of Woeful Sword Eigis' power. Received PvP damage -70%, received fixed damage -20%. Changes your appearance to that of Woeful Sword Eigis. When you kill someone in PvP in the Conquest world, you do not get the PK status, and your opponent does not lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. Due to Woeful Sword Eigis' appearance, all received Critical Damage -50%. Crossing between worlds has taken its toll on you: Damage to all targets -30%. -->
		<icon>icon.s_dethrone_rank1_defeat1</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>SHADOW_OF_SPLENDOR</abnormalType>
		<abnormalVisualEffect>V_LIDVIOR_BODY</abnormalVisualEffect>
		<activateRate>-1</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canBeDispelled>false</canBeDispelled>
		<castRange>-1</castRange>
		<hitTime>0</hitTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="DefenceCriticalDamage">
				<amount>-70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceMagicCriticalDamage">
				<amount>-70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefencePhysicalSkillCriticalDamage">
				<amount>-70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="RealDamageResist">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="34065" toLevel="9" name="Energy of Insolence">
		<!-- Level 1: Energy of Insolence enhances your combat abilities enabling powerful skills. -->
		<!-- Level 2: Energy of Insolence enhances your combat abilities enabling powerful skills. -->
		<!-- Level 3: Energy of Insolence enhances your combat abilities enabling powerful skills. -->
		<!-- Level 4: Energy of Insolence enhances your combat abilities enabling powerful skills and debuff skills that greatly decrease your enemies' power. -->
		<!-- Level 5: Energy of Insolence enhances your combat abilities enabling powerful skills and debuff skills that greatly decrease your enemies' power. -->
		<!-- Level 6: Energy of Insolence enhances your combat abilities enabling powerful skills and debuff skills that greatly decrease your enemies' power. -->
		<!-- Level 7: Energy of Insolence enhances your combat abilities enabling powerful skills and debuff skills that greatly decrease your enemies' power. Also enables anomaly skills that immobilize the target. -->
		<!-- Level 8: Energy of Insolence enhances your combat abilities enabling powerful skills and debuff skills that greatly decrease your enemies' power. Also enables anomaly skills that immobilize the target. -->
		<!-- Level 9: Energy of Insolence enhances battle skills, also uses AoE skills, debuffs, and anomalies. Elite monsters apply debuffs on single targets, and anomalies. -->
		<icon>icon.skill1343</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="34066" toLevel="1" name="Unholy Power Shot">
		<!-- A melee physical skill for warriors that knocks 1 monster back. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34067" toLevel="1" name="Unholy Hurricane Blaster">
		<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34068" toLevel="1" name="Dark Energy Ball">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34069" toLevel="1" name="Dark Wave">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34070" toLevel="1" name="Unholy Speed Reduction">
		<!-- The target's Atk. Spd./ Casting Spd. -500. -->
		<icon>icon.skill32498</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34071" toLevel="1" name="Unholy Momentum Flash">
		<!-- The target's P./ M. Def. -50%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34072" toLevel="1" name="Dark Hand Breaking">
		<!-- The target's P./ M. Atk. -50%. -->
		<icon>icon.skill4037</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34073" toLevel="1" name="Unholy Cursed Arrow">
		<!-- The target's Atk. Spd./ Casting Spd. -500. -->
		<icon>icon.skill32498</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34074" toLevel="1" name="Unholy Sonic Rage">
		<!-- The target's P./ M. Def. -50%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34075" toLevel="1" name="Unholy Curse Blast">
		<!-- The target's P./ M. Atk. -50%. -->
		<icon>icon.skill4037</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34076" toLevel="1" name="Unholy Poison Shot">
		<!-- Inflicts Infection and decreases HP for 15 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4036</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34077" toLevel="1" name="Unholy Sonic Flash">
		<!-- Stuns the target for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34078" toLevel="1" name="Silence of Darkness">
		<!-- Blocks skills for 10 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34079" toLevel="1" name="Holy Power Shot">
		<!-- A melee physical skill for warriors that knocks 1 monster back. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34080" toLevel="1" name="Holy Hurricane Blaster">
		<!-- Physical melee skill used by warriors. Attacks 1 monster with a weapon. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34081" toLevel="1" name="Energy Ball of Lightning">
		<!-- A basic attack of 1 monster that uses ranged magic attacks. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34082" toLevel="1" name="Lightning Burst">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34083" toLevel="1" name="Holy Speed Reduction">
		<!-- The target's Atk. Spd./ Casting Spd. -500. -->
		<icon>icon.skill32498</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34084" toLevel="1" name="Holy Momentum Flash">
		<!-- The target's P./ M. Def. -50%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34085" toLevel="1" name="Hand Breaking of Lightning">
		<!-- The target's P./ M. Atk. -50%. -->
		<icon>icon.skill4037</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34086" toLevel="1" name="Holy Cursed Arrow">
		<!-- The target's Atk. Spd./ Casting Spd. -500. -->
		<icon>icon.skill32498</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34087" toLevel="1" name="Holy Sonic Rage">
		<!-- The target's P./ M. Def. -50%. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34088" toLevel="1" name="Holy Curse Blast">
		<!-- The target's P./ M. Atk. -50%. -->
		<icon>icon.skill4037</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34089" toLevel="1" name="Holy Poison Shot">
		<!-- Inflicts Infection and decreases HP for 15 sec. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4036</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34090" toLevel="1" name="Holy Sonic Flash">
		<!-- Stuns the target for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34091" toLevel="1" name="Silence of Lightning">
		<!-- Blocks skills for 10 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34092" toLevel="1" name="Heaven Seal">
		<!-- Time and space are separated and don't affect Bathin. Bathin cannot move and cannot be attacked. -->
		<icon>icon.skill1035</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>-1</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34093" toLevel="1" name="Fatal Slash">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34094" toLevel="1" name="Ultimate Chain Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34095" toLevel="1" name="Fatal Earthquake">
		<!-- Strong earthquake knocks the target down. The effect cannot be removed or resisted. -->
		<icon>icon.skill33916</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>-1</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>7000</hitTime>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34096" toLevel="1" name="Fatal Flame of Darkness">
		<!-- Powerful wave knocks the target down. The effect cannot be removed or resisted. -->
		<icon>icon.skill1169</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>-1</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>7000</hitTime>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34097" toLevel="1" name="Fatal Blade">
		<!-- Attacks the target with a sword, making them temporarily unable to move. The effect cannot be removed or resisted. -->
		<icon>icon.skill0472</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>3</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="34098" toLevel="1" name="Fatal Dispersal of Darkness">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>-1</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>10000</hitTime>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
	<skill id="34099" toLevel="1" name="Dark Sword Art">
		<!-- The enemy falls into a trap that knocks them down. The effect cannot be resisted. -->
		<icon>icon.skill0497</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>15</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>-1</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>0</reuseDelay>
	</skill>
</list>
