<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="15100" toLevel="1" name="Noblesse Blessing">
		<!-- For 6 h., buffs and debuffs do not disappear but remain upon death. -->
		<icon>icon.skill1323</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>21600</abnormalTime>
		<abnormalType>PRESERVE_ABNORMAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="NoblesseBless" />
		</effects>
	</skill>
	<skill id="15101" toLevel="1" name="Elise's Radiant Heal">
		<!-- Heals the target with 1488 power. If HP is full, CP is restored with the remaining power. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>867</effectPoint>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="HpCpHeal">
				<power>1488</power>
			</effect>
		</effects>
	</skill>
	<skill id="15102" toLevel="1" name="Elise's Radiant Heal">
		<!-- Heals the target with 1519 power. If HP is full, CP is restored with the remaining power. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>895</effectPoint>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="HpCpHeal">
				<power>1519</power>
			</effect>
		</effects>
	</skill>
	<skill id="15103" toLevel="1" name="Elise's Radiant Heal">
		<!-- Heals the target with 1557 power. If HP is full, CP is restored with the remaining power. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>918</effectPoint>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="HpCpHeal">
				<power>1557</power>
			</effect>
		</effects>
	</skill>
	<skill id="15104" toLevel="1" name="Dimensional Trap">
		<!-- Holds the enemy for 15 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11561</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-701</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>30000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="15105" toLevel="1" name="Mysterious Shadow">
		<!-- Becomes invisible for 30 sec. Speed -30%. -->
		<icon>icon.skill10784</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>50</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitTime>200</hitTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>34903</itemConsumeId> <!-- Mysterious Shadow -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="Hide">
			</effect>
			<effect name="Speed">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15106" toLevel="1" name="Mysterious Power">
		<!-- Sacrifice yourself to attempt a Lethal Strike on the enemy. -->
		<icon>icon.skill10784</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-700</effectPoint>
		<effectRange>200</effectRange>
		<hitTime>500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>360000</reuseDelay>
		<effects>
			<effect name="Lethal">
				<fullLethal>50</fullLethal>
			</effect>
		</effects>
	</skill>
	<skill id="15107" toLevel="1" name="Mysterious Sacrifice">
		<!-- Sacrifice. A state in which HP cannot be recovered. -->
		<icon>icon.skill4036</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>TRANSFORM_SCRIFICE_P</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Hp">
				<amount>-99</amount>
				<mode>PER</mode>
			</effect>
			<effect name="LimitHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15108" toLevel="1" name="Ruler's Authority">
		<!-- Increases your battle abilities. -->
		<icon>icon.skill10292</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>POSSESSION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>707</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>3600000</reuseDelay>
	</skill>
	<skill id="15109" toLevel="1" name="Ruler's Blessing">
		<!-- Infection/ Obstruction/ Stupor/ Confusion Atk. Rate +30. -->
		<icon>icon.skill0335</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>LUMIERE_BUFF</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>689</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="AttackTrait">
				<SLEEP>30</SLEEP>
				<BLEED>30</BLEED>
				<SHOCK>30</SHOCK>
				<POISON>30</POISON>
				<HOLD>30</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="15110" toLevel="1" name="Mandra's Spell">
		<!-- Deals AoE damage around the character. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>6552</power>
			</effect>
		</effects>
	</skill>
	<skill id="15111" toLevel="1" name="Mace of Punishment">
		<!-- Deals damage to the target and knocks it down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill4107</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>120000</power>
			</effect>
			<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
				<radius>600</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15112" toLevel="1" name="Threat">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>120000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>50</chance>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15113" toLevel="1" name="Imposing Axe">
		<!-- No armor effect,. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<trait>BLEED</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>160000</power>
			</effect>
			<effect name="DamOverTime">
				<power>250</power>
				<ticks>5</ticks>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>50</chance>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15114" toLevel="1" name="Massive Blade">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>160000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>50</chance>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15115" toLevel="1" name="Black Kiss">
		<!-- Deals AoE damage around the character. -->
		<icon>icon.skill0036</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>120000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15116" toLevel="1" name="Dreaming Romantic Pig">
		<!-- Changes a silhouette of one party member into that of a pig. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill11537</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>30</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>CHANGEBODY</abnormalType>
		<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<trait>CHANGEBODY</trait>
		<effects>
			<effect name="ChangeBody">
				<templates>
					<item templateId="500" minChance="0" maxChance="100" />
				</templates>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
			<effect name="DispelBySlot">
				<dispel>CHANGEBODY,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="15117" toLevel="1" name="Massacre Execution">
		<!-- Chooses 3 party members and kills them on the spot. -->
		<icon>icon.skill0223</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectLimit>3-3</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>5</hitCancelTime>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Lethal">
				<fullLethal>100</fullLethal>
			</effect>
		</effects>
	</skill>
	<skill id="15118" toLevel="1" name="Madness">
		<!-- Stuns all members of the enemy's party for 5 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>5000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15119" toLevel="1" name="Whole Body Recovery">
		<!-- Fully recovers your HP. -->
		<icon>icon.skill11755</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitCancelTime>3</hitCancelTime>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="15120" toLevel="1" name="Execution">
		<!-- Selects one party member at random and kills him/ her on the spot. -->
		<icon>icon.skill0223</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>4</hitCancelTime>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="Lethal">
				<fullLethal>100</fullLethal>
			</effect>
		</effects>
	</skill>
	<skill id="15121" toLevel="1" name="Rage Explosion">
		<!-- The burst of rage energy. Increases P. Atk. and HP Recovery Rate, when using Petra. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>2</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>-50</power>
			</effect>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealOverTime">
				<power>2000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="15122" toLevel="1" name="Vernier Calipers Hurl">
		<!-- Hurls the opponent with a Vernier Calipers in your hands. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>240000</power>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>600</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<KNOCKBACK>100</KNOCKBACK>
				<AIRBIND>100</AIRBIND>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15123" toLevel="1" name="Sword Slash">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>240000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>50</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15124" toLevel="1" name="Axe Yoke">
		<!-- No armor effect. P./ M. Def. -10%. Additionally, P./ M. Def. -500, P. Evasion -4. The effect stacks with each repeated attack. -->
		<icon>icon.skill0003</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>ABSORB</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>240000</power>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<attackerType>Creature</attackerType>
				<chance>50</chance>
				<targetType>SELF</targetType>
				<minDamage>1</minDamage>
				<skillId>1760</skillId> <!-- Armor Destruction -->
				<skillLevel>2</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15125" toLevel="1" name="Tauti Final Attack">
		<!-- Helps to summon strength and deliver the final attack. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0793</icon>
		<operateType>DA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>100</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>66</mpConsume>
		<mpInitialConsume>17</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>270000</power>
			</effect>
			<effect name="KnockBack">
				<distance>50</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15126" toLevel="1" name="Tauti Final Attack">
		<!-- Helps to summon strength and deliver the final attack. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0793</icon>
		<operateType>DA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>200</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>66</mpConsume>
		<mpInitialConsume>17</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>270000</power>
			</effect>
			<effect name="KnockBack">
				<distance>50</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15127" toLevel="1" name="Equip Weapon">
		<!-- Continuously receives new weapons from the weapon stand to increase P. Atk. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15128" toLevel="1" name="Equip Armor">
		<!-- Continuously receives new armor from the armor stand to increase P. Def. -->
		<icon>icon.skill1040</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>RESIST_DERANGEMENT</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15129" toLevel="1" name="Knight: Full Buff Lv. 1">
		<!-- For test. Knight Full Buff Lv. 1. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15130" toLevel="1" name="Full Buff Knight Lv. 2">
		<!-- For test. Knight Full Buff Lv. 2. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15131" toLevel="1" name="Full Buff Knight Lv. 3">
		<!-- For test. Knight Full Buff Lv. 3. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15132" toLevel="1" name="Full Buff Knight Lv. 4">
		<!-- For test. Knight Full Buff Lv. 4. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15133" toLevel="1" name="Full Buff Warrior Lv. 1">
		<!-- For test. Warrior Full Buff Lv. 1. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15134" toLevel="1" name="Full Buff Warrior Lv. 2">
		<!-- For test. Warrior Full Buff Lv. 2. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15135" toLevel="1" name="Full Buff Warrior Lv. 3">
		<!-- For test. Warrior Full Buff Lv. 3. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15136" toLevel="1" name="Full Buff Warrior Lv. 4">
		<!-- For test. Warrior Full Buff Lv. 4. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15137" toLevel="1" name="Full Buff Wizard Lv. 1">
		<!-- For test. Wizard Full Buff Lv. 1. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15138" toLevel="1" name="Full Buff Wizard Lv. 2">
		<!-- For test. Wizard Full Buff Lv. 2. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15139" toLevel="1" name="Full Buff Wizard Lv. 3">
		<!-- For test. Wizard Full Buff Lv. 3. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15140" toLevel="1" name="Full Buff Wizard Lv. 4">
		<!-- For test. Wizard Full Buff Lv. 4. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15141" toLevel="1" name="Super CP Lv. 1">
		<!-- For test. Wizard Full Buff Lv. 1. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15142" toLevel="1" name="Super CP Lv. 2">
		<!-- For test. Wizard Full Buff Lv. 2. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15143" toLevel="1" name="Super CP Lv. 3">
		<!-- For test. Wizard Full Buff Lv. 3. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15144" toLevel="1" name="Super CP Lv. 4">
		<!-- For test. Wizard Full Buff Lv. 4. Increases abilities through Kyu's power. -->
		<icon>icon.skill11065</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15145" toLevel="5" name="Ruler's Authority">
		<!-- Level 1: When equipped, Max HP/ MP/ CP +1000, weight limit +25,600, damage +8%, received damage -9%, Damage Reflection Resistance +5%, inventory slots +36, Attribute Resistance +15. -->
		<!-- Level 2: When equipped, Max HP/ MP/ CP +1000, weight limit +25,600, damage +10%, received damage -10%, Damage Reflection Resistance +10%, Fixed Damage Resistance +10%, inventory slots +36, Attribute Resistance +20. -->
		<!-- Level 3: When equipped, Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -14%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, inventory slots +36, Attribute Resistance +30, received Critical Damage from basic attacks and P./ M. skills -15%. -->
		<!-- Level 4: When equipped, Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -14%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, inventory slots +36, Attribute Resistance +30, received Critical Damage from basic attacks and P./ M. skills -15%. -->
		<!-- Level 5: When equipped, Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -14%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, inventory slots +36, Attribute Resistance +30, received Critical Damage from basic attacks and P./ M. skills -15%. -->
		<icon>
			<value level="1">icon.belt_rulers_authority</value>
			<value level="2">icon.belt_rulers_authority</value>
			<value level="3">icon.belt_rulers_authority</value>
			<value level="4">icon.ev_dinos_v1</value>
			<value level="5">icon.ev_dinos_v1</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">1000</value>
					<value level="2">1000</value>
					<value level="3">3</value>
					<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>
					<value level="1">DIFF</value>
					<value level="2">DIFF</value>
					<value level="3">PER</value>
					<value level="4">PER</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">PER</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">1000</value>
					<value level="2">1000</value>
					<value level="3">3</value>
					<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>
					<value level="1">DIFF</value>
					<value level="2">DIFF</value>
					<value level="3">PER</value>
					<value level="4">PER</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">PER</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1000</value>
					<value level="2">1000</value>
					<value level="3">3</value>
					<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>
					<value level="1">DIFF</value>
					<value level="2">DIFF</value>
					<value level="3">PER</value>
					<value level="4">PER</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">PER</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</mode>
			</effect>
			<effect name="WeightLimit">
				<amount>25600</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="EnlargeSlot">
				<amount>36</amount>
			</effect>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">5</value>
					<value level="2">10</value>
					<value level="3">15</value>
					<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
			</effect>
			<effect name="RealDamageResist">
				<amount>
					<value level="1">0</value>
					<value level="2">10</value>
					<value level="3">15</value>
					<value level="4">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">15</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">8</value>
					<value level="2">10</value>
					<value level="3">12</value>
					<value level="4">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-9</value>
					<value level="2">-10</value>
					<value level="3">-14</value>
					<value level="4">-14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">-14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>
					<value level="1">-9</value>
					<value level="2">-10</value>
					<value level="3">-14</value>
					<value level="4">-14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="5">-14</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<type>ENEMY_ALL</type>
			</effect>
		</effects>
	</skill>
	<skill id="15146" toLevel="1" name="Mysterious Belt">
		<!-- Max HP/ MP/ CP +500, PvP Damage +6%, Damage Reflection Resistance +5%, and Received PvP Damage -7%. -->
		<icon>icon.skill0332</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>7</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DamageShieldResist">
				<amount>5</amount>
			</effect>
			<effect name="MaxHp">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxMp">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>500</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15147" toLevel="1" name="Overheat">
		<!-- The machine is overheated. Inflicts DoT on the enemy. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill1492</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitCancelTime>10</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>BLEED</trait>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Overheat -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>50</chance>
				<targetType>ENEMY</targetType>
				<skillId>15151</skillId> <!-- Overheat -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15148" toLevel="1" name="Coolant Leak">
		<!-- The machine is overheated. Speed is decreased. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0102</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitCancelTime>10</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<trait>BLEED</trait>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Coolant Leak -->
				<attackerType>Creature</attackerType>
				<minDamage>1</minDamage>
				<chance>50</chance>
				<targetType>ENEMY</targetType>
				<skillId>15152</skillId> <!-- Coolant Leak -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="15149" toLevel="1" name="Self Recovery">
		<!-- Recovers your HP. -->
		<icon>icon.skill1216</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitCancelTime>10</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="HealOverTime">
				<power>500</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="15150" toLevel="1" name="Self Defense">
		<!-- The machine is protecting itself. Increases your P. Def. -->
		<icon>icon.skill1389</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>DEBUFF_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitCancelTime>10</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>120000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15151" toLevel="1" name="Overheat">
		<!-- The machine is burning from overheating and HP is wearing away. -->
		<icon>icon.skill1492</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DamOverTime">
				<power>250</power>
				<ticks>5</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="15152" toLevel="1" name="Coolant Leak">
		<!-- Speed is decreased due to the machine's coolant leak. -->
		<icon>icon.skill0102</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15153" toLevel="1" name="Attention to Draco Incubation">
		<!-- You are concentrating on incubating the summoned Draco Egg. Other Draco Eggs cannot be summoned. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11507</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>25</abnormalTime>
		<abnormalType>SIGNAL_C</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="15154" toLevel="1" name="Attention to Draco Incubation">
		<!-- You are concentrating on incubating the summoned Draco Egg. Other Draco Eggs cannot be summoned. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11507</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>8</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SIGNAL_C</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="15155" toLevel="1" name="Petrifies the target.">
		<!-- Petrified. -->
		<icon>icon.skill1540</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7200</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="HpRegen">
				<amount>-100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15156" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15157" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15158" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15159" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15160" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15161" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15162" toLevel="1" name="Flower Planting">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="15163" toLevel="1" name="Tauti's Typhoon">
		<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;600;0</fanRange>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>180000</power>
			</effect>
			<effect name="FlyAway">
				<radius>300</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15164" toLevel="1" name="Tauti's Typhoon">
		<!-- Being flung away from shock. Attached characters are fine, but long-range characters are affected by this skill. -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>FLY_AWAY</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>RING_RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;600;0</fanRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>180000</power>
			</effect>
			<effect name="FlyAway">
				<radius>300</radius>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15165" toLevel="1" name="Tauti's Shock Blast">
		<!-- You are stunned and immobilized. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>2</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SQUARE_PB</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;300;300</fanRange>
		<hitTime>5000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>280000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15166" toLevel="1" name="Tauti Rush">
		<!-- Deals damage to the enemy and knocks him down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>DA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>240000</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="KnockBack">
				<distance>100</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<HOLD>100</HOLD>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="15167" toLevel="1" name="Tauti Leap Attack">
		<!-- Takes hold of Tauti and throws him up. Uses falling damage to inflict tremendous harm. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill3080</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2000</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<effectRange>3000</effectRange>
		<hitTime>12500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>350000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15168" toLevel="1" name="Tauti's Unrivaled Chain Strike">
		<!-- Pulls nearby enemies toward you. Inflicted status: Pull. -->
		<icon>icon.skill10016</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>1000</coolTime>
		<effectPoint>-2093</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1200</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>123</mpConsume>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>650</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="15169" toLevel="1" name="Tauti Great Shout">
		<!-- HP is decreased by the energy of fire in the roar. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0102</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>20</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1500</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>250</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="15170" toLevel="1" name="Chaos Shield">
		<!-- Increases P./ M. Def. -->
		<icon>icon.skill1418</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>99</abnormalLevel>
		<abnormalTime>-1</abnormalTime>
		<abnormalType>PD_UP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>1</effectPoint>
		<hitCancelTime>4.5</hitCancelTime>
		<hitTime>5000</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="PhysicalDefence">
				<amount>950</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>950</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15171" toLevel="1" name="Tauti Boomerang">
		<!-- Skill where Tauti throws crossways and receives back again. -->
		<icon>icon.skill0003</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>SQUARE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-1</effectPoint>
		<fanRange>0;0;200;200</fanRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>350000</power>
			</effect>
		</effects>
	</skill>
	<skill id="15172" toLevel="1" name="Tauti Air Binding">
		<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
		<icon>icon.skill11276</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15173" toLevel="1" name="Tauti Air Binding">
		<!-- Bound in the air from Tauti's gaze. Cannot be removed with a de-buff removing skill. -->
		<icon>icon.skill11276</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<effectPoint>-2</effectPoint>
		<effectRange>400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="15174" toLevel="1" name="Petra Injection - Enhance HP Recovery">
		<icon>icon.skill1434</icon>
		<operateType>CA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<channelingSkillId>15175</channelingSkillId> <!-- Petra Injection - Increase HP Recovery -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>15000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15175" toLevel="1" name="Petra Injection - Increase HP Recovery">
		<!-- Zahak has used its Petra to increase Tauti's HP Recovery. -->
		<icon>icon.skill1434</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>HP_REGEN_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="HpRegen">
				<amount>1000</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15176" toLevel="1" name="Petra Injection - Enhance P. Def.">
		<icon>icon.skill1434</icon>
		<operateType>CA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<channelingSkillId>15177</channelingSkillId> <!-- Petra Injection - Enhance P. Def. -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>15000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15177" toLevel="1" name="Petra Injection - Enhance P. Def.">
		<!-- Increases Tauti's P. Def. -->
		<icon>icon.skill1434</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15178" toLevel="1" name="Petra Injection - Enhance M. Def.">
		<icon>icon.skill1434</icon>
		<operateType>CA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<channelingSkillId>15179</channelingSkillId> <!-- Petra Injection - Enhance M. Def. -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>15000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15179" toLevel="1" name="Petra Injection - Enhance M. Def.">
		<!-- Increases Tauti's M. Def. -->
		<icon>icon.skill1434</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>MD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>200</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15180" toLevel="1" name="Petra Injection - Enhance P. Atk.">
		<icon>icon.skill1434</icon>
		<operateType>CA2</operateType>
		<targetType>TARGET</targetType>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<channelingSkillId>15181</channelingSkillId> <!-- Petra Injection - Enhance P. Atk. -->
		<channelingStart>1.2</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>15000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
	</skill>
	<skill id="15181" toLevel="1" name="Petra Injection - Enhance P. Atk.">
		<!-- Zahak has used its Petra to increase Tauti's P. Atk. -->
		<icon>icon.skill1434</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>PA_PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>2500</castRange>
		<effectPoint>2</effectPoint>
		<effectRange>3000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15182" toLevel="1" name="Adolph: Superior Aggression Aura">
		<!-- Provokes nearby enemies into attacking you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-12439</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="15183" toLevel="1" name="Adolph: Superior Aggression Aura">
		<!-- Provokes nearby enemies into attacking you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-12660</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="15184" toLevel="1" name="Adolph: Superior Aggression Aura">
		<!-- Provokes nearby enemies into attacking you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-12772</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="15185" toLevel="1" name="Adolph: Shield Wave">
		<!-- Attacks the targets in front and inflicts Stun for 9 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10012</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-694</effectPoint>
		<fanRange>0;0;150;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>9516</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15186" toLevel="1" name="Adolph: Shield Wave">
		<!-- Attacks the targets in front and inflicts Stun for 9 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10012</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-694</effectPoint>
		<fanRange>0;0;150;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>11162</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15187" toLevel="1" name="Adolph: Shield Wave">
		<!-- Attacks the targets in front and inflicts Stun for 9 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10012</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-694</effectPoint>
		<fanRange>0;0;150;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>12809</power>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="15188" toLevel="1" name="Hayuk: Multiple Arrows">
		<!-- Attacks the target and nearby enemies with 23,391 power. -->
		<icon>icon.skill10771</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>7000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>23391</power>
			</effect>
		</effects>
	</skill>
	<skill id="15189" toLevel="1" name="Hayuk: Multiple Arrows">
		<!-- Attacks the target and nearby enemies with 27,459 power. -->
		<icon>icon.skill10771</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>7000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>27459</power>
			</effect>
		</effects>
	</skill>
	<skill id="15190" toLevel="1" name="Hayuk: Multiple Arrows">
		<!-- Attacks the target and nearby enemies with 31,527 power. -->
		<icon>icon.skill10771</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>7000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>31527</power>
			</effect>
		</effects>
	</skill>
	<skill id="15191" toLevel="1" name="Hayuk: Heavy Arrow Rain">
		<!-- Rains down arrows on the target and nearby enemies with 22,526 power. -->
		<icon>icon.skill10772</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>22526</power>
			</effect>
		</effects>
	</skill>
	<skill id="15192" toLevel="1" name="Hayuk: Heavy Arrow Rain">
		<!-- Rains down arrows on the target and nearby enemies with 26,448 power. -->
		<icon>icon.skill10772</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>26448</power>
			</effect>
		</effects>
	</skill>
	<skill id="15193" toLevel="1" name="Hayuk: Heavy Arrow Rain">
		<!-- Rains down arrows on the target and nearby enemies with 30,371 power. -->
		<icon>icon.skill10772</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>1100</castRange>
		<coolTime>350</coolTime>
		<effectPoint>-689</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>30371</power>
			</effect>
		</effects>
	</skill>
	<skill id="15194" toLevel="1" name="Eliyah's Mass Exile">
		<!-- Banishes nearby enemies surrounding the target to another dimension. The exiled enemy becomes incapacitated and invincible against attacks, skills, and debuffs. The enemy's HP -282 per second. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11296</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DEPORT</abnormalType>
		<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<trait>DEPORT</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamOverTime">
				<power>282</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
		</effects>
	</skill>
	<skill id="15195" toLevel="1" name="Eliyah's Mass Exile">
		<!-- Banishes nearby enemies surrounding the target to another dimension. The exiled enemy becomes incapacitated and invincible against attacks, skills, and debuffs. The enemy's HP -296 per second. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11296</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DEPORT</abnormalType>
		<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<trait>DEPORT</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamOverTime">
				<power>296</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
		</effects>
	</skill>
	<skill id="15196" toLevel="1" name="Eliyah's Mass Exile">
		<!-- Banishes nearby enemies surrounding the target to another dimension. The exiled enemy becomes incapacitated and invincible against attacks, skills, and debuffs. The enemy's HP -313 per second. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill11296</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>DEPORT</abnormalType>
		<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-687</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>1</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>300000</reuseDelay>
		<trait>DEPORT</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DamOverTime">
				<power>313</power>
				<ticks>1</ticks>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="BuffBlock" />
			<effect name="DebuffBlock" />
		</effects>
	</skill>
	<skill id="15197" toLevel="1" name="Guardian Spirit's Rage">
		<!-- Attacks nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-183</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<effects>
			<effect name="Hp">
				<amount>-391</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15198" toLevel="1" name="Guardian Spirit's Rage">
		<!-- Attacks nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-183</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>90</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<effects>
			<effect name="Hp">
				<amount>-417</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="15199" toLevel="1" name="Guardian Spirit's Rage">
		<!-- Attacks nearby enemies. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>-183</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>95</magicLevel>
		<reuseDelay>20000</reuseDelay>
		<effects>
			<effect name="Hp">
				<amount>-454</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
</list>
