<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="18700" toLevel="1" name="Freya's Art of Seduction - Barrier">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, received damage -10%, Attribute Resistance +100. The effect remains after death. -->
		<icon>icon.bm_freya_rose_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18701" toLevel="1" name="Freya's Art of Seduction - XP">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Acquired XP +30%, Vitality Bonus +12%. The effect remains after death. -->
		<icon>icon.bm_freya_rose_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18702" toLevel="1" name="Pa'agrio's Blessing - Might">
		<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attribute Attack +100, Skill MP Consumption -10%. Additionally, damage +10%, P./ M. Skill Power +10%. The effect remains after death. -->
		<icon>icon.nshop_bless_of_paagrio</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18703" toLevel="1" name="Pa'agrio's Blessing - XP">
		<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attribute Attack +100, Skill MP Consumption -10%. Additionally, Acquired XP +30%, Vitality Bonus +12%. The effect remains after death. -->
		<icon>icon.nshop_bless_of_paagrio</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>12</amount>
			</effect>
		</effects>
	</skill>
	<skill id="18704" toLevel="1" name="MOPP Combat Ration">
		<!-- For 5 min., P. Atk./ P. Def./ M. Atk./ M. Def. +50%, acquired XP/ SP +10%. The effect disappears after logging out. -->
		<icon>icon.ev_mopp_herb</icon>
		<operateType>A1</operateType>
		<effectPoint>100</effectPoint>
	</skill>
	<skill id="18705" toLevel="3" name="Low-grade Arena Loot">
		<!-- Double-click to obtain a special item. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18706" toLevel="1" name="PA Points">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="18710" toLevel="1" name="Appearance Stone: Formal Wear">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ITEM</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="18711" toLevel="1" name="Blessing of Twilight">
		<!-- For 1 h., acquired XP/ SP +50%. -->
		<icon>BranchSys2.icon.g_giant_gem</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18712" toLevel="1" name="Blessing of the Dawn">
		<!-- For 1 h., acquired XP/ SP +50%. -->
		<icon>BranchSys2.icon.g_twilight_gem</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18713" toLevel="20" name="Red Cat's Eye">
		<!-- Level 1: Critical Damage for basic attacks +1%, P. Skill Critical Damage +1%. -->
		<!-- Level 2: Critical Damage for basic attacks +2%, P. Skill Critical Damage +2%. -->
		<!-- Level 3: Critical Damage for basic attacks +4%, P. Skill Critical Damage +4%. -->
		<!-- Level 4: Critical Damage for basic attacks +7%, P. Skill Critical Damage +7%. -->
		<!-- Level 5: Critical Damage for basic attacks +12%, P. Skill Critical Damage +12%. -->
		<!-- Level 6: Critical Damage for basic attacks +12%, P. Skill Critical Damage +12%, Basic Attack Power and P. Skill Power +5%. -->
		<!-- Level 7: Critical Damage for basic attacks +13%, P. Skill Critical Damage +13%, Basic Attack Power and P. Skill Power +5%. -->
		<!-- Level 8: Critical Damage for basic attacks +13%, P. Skill Critical Damage +13%, Basic Attack Power and P. Skill Power +6%. -->
		<!-- Level 9: Critical Damage for basic attacks +14%, P. Skill Critical Damage +14%, Basic Attack Power and P. Skill Power +6%. -->
		<!-- Level 10: Critical Damage for basic attacks +15%, P. Skill Critical Damage +15%, Basic Attack Power and P. Skill Power +7%. -->
		<!-- Level 11: Critical Damage for basic attacks +15%, P. Skill Critical Damage +15%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 12: Critical Damage for basic attacks +16%, P. Skill Critical Damage +16%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 13: Critical Damage for basic attacks +17%, P. Skill Critical Damage +17%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 14: Critical Damage for basic attacks +18%, P. Skill Critical Damage +18%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 15: Critical Damage for basic attacks +20%, P. Skill Critical Damage +20%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 16: Critical Damage for basic attacks +21%, P. Skill Critical Damage +21%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 17: Critical Damage for basic attacks +22%, P. Skill Critical Damage +22%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 18: Critical Damage for basic attacks +23%, P. Skill Critical Damage +23%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 19: Critical Damage for basic attacks +24%, P. Skill Critical Damage +24%, Basic Attack Power and P. Skill Power +10%. -->
		<!-- Level 20: Critical Damage for basic attacks +25%, P. Skill Critical Damage +25%, Basic Attack Power and P. Skill Power +10%. -->
		<icon>
			<value level="1">icon.bm_jewel_red_catseye</value>
			<value level="2">icon.bm_jewel_red_catseye</value>
			<value level="3">icon.bm_jewel_red_catseye</value>
			<value level="4">icon.bm_jewel_red_catseye</value>
			<value level="5">icon.bm_jewel_red_catseye</value>
			<value level="6">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
			<value level="7">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
			<value level="8">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
			<value level="9">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
			<value level="10">icon.bm_jewel_red_catseye_high_lv1_lavianrose</value>
			<value level="11">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="12">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="13">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="14">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="15">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="16">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="17">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="18">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="19">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
			<value level="20">icon.bm_jewel_red_catseye_lv1_lavianrose_high2</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">7</value>
					<value level="5">12</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">16</value>
					<value level="13">17</value>
					<value level="14">18</value>
					<value level="15">20</value>
					<value level="16">21</value>
					<value level="17">22</value>
					<value level="18">23</value>
					<value level="19">24</value>
					<value level="20">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">7</value>
					<value level="5">12</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">16</value>
					<value level="13">17</value>
					<value level="14">18</value>
					<value level="15">20</value>
					<value level="16">21</value>
					<value level="17">22</value>
					<value level="18">23</value>
					<value level="19">24</value>
					<value level="20">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalSkillPower" fromLevel="6" toLevel="20">
				<amount>
					<value level="6">5</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">7</value>
					<value level="11">10</value>
					<value level="12">10</value>
					<value level="13">10</value>
					<value level="14">10</value>
					<value level="15">10</value>
					<value level="16">10</value>
					<value level="17">10</value>
					<value level="18">10</value>
					<value level="19">10</value>
					<value level="20">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18714" toLevel="20" name="Blue Cat's Eye">
		<!-- Level 1: M. Skill Critical Damage +1% -->
		<!-- Level 2: M. Skill Critical Damage +2% -->
		<!-- Level 3: M. Skill Critical Damage +4% -->
		<!-- Level 4: M. Skill Critical Damage +7% -->
		<!-- Level 5: M. Skill Critical Damage +12% -->
		<!-- Level 6: M. Skill Critical Damage +12%, M. Skill Power +5%. -->
		<!-- Level 7: M. Skill Critical Damage +13%, M. Skill Power +5%. -->
		<!-- Level 8: M. Skill Critical Damage +13%, M. Skill Power +6%. -->
		<!-- Level 9: M. Skill Critical Damage +14%, M. Skill Power +6%. -->
		<!-- Level 10: M. Skill Critical Damage +15%, M. Skill Power +7%. -->
		<!-- Level 11: M. Skill Critical Damage +15%, M. Skill Power +10%. -->
		<!-- Level 12: M. Skill Critical Damage +16%, M. Skill Power +10%. -->
		<!-- Level 13: M. Skill Critical Damage +17%, M. Skill Power +10%. -->
		<!-- Level 14: M. Skill Critical Damage +18%, M. Skill Power +10%. -->
		<!-- Level 15: M. Skill Critical Damage +20%, M. Skill Power +10%. -->
		<!-- Level 16: M. Skill Critical Damage +21%, M. Skill Power +10%. -->
		<!-- Level 17: M. Skill Critical Damage +22%, M. Skill Power +10%. -->
		<!-- Level 18: M. Skill Critical Damage +23%, M. Skill Power +10%. -->
		<!-- Level 19: M. Skill Critical Damage +24%, M. Skill Power +10%. -->
		<!-- Level 20: M. Skill Critical Damage +25%, M. Skill Power +10%. -->
		<icon>
			<value level="1">Icon.bm_jewel_blue_catseye</value>
			<value level="2">Icon.bm_jewel_blue_catseye</value>
			<value level="3">Icon.bm_jewel_blue_catseye</value>
			<value level="4">Icon.bm_jewel_blue_catseye</value>
			<value level="5">Icon.bm_jewel_blue_catseye</value>
			<value level="6">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
			<value level="7">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
			<value level="8">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
			<value level="9">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
			<value level="10">icon.bm_jewel_blue_catseye_high_lv1_lavianrose</value>
			<value level="11">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="12">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="13">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="14">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="15">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="16">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="17">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="18">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="19">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
			<value level="20">icon.bm_jewel_blue_catseye_lv1_lavianrose_high2</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicCriticalDamage">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">4</value>
					<value level="4">7</value>
					<value level="5">12</value>
					<value level="6">12</value>
					<value level="7">13</value>
					<value level="8">13</value>
					<value level="9">14</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">16</value>
					<value level="13">17</value>
					<value level="14">18</value>
					<value level="15">20</value>
					<value level="16">21</value>
					<value level="17">22</value>
					<value level="18">23</value>
					<value level="19">24</value>
					<value level="20">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower" fromLevel="6" toLevel="10">
				<amount>
					<value level="6">5</value>
					<value level="7">5</value>
					<value level="8">6</value>
					<value level="9">6</value>
					<value level="10">7</value>
					<value level="11">10</value>
					<value level="12">10</value>
					<value level="13">10</value>
					<value level="14">10</value>
					<value level="15">10</value>
					<value level="16">10</value>
					<value level="17">10</value>
					<value level="18">10</value>
					<value level="19">10</value>
					<value level="20">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18715" toLevel="1" name="Greater Ruby">
		<!-- Soulshot damage +20%. -->
		<icon>icon.bm_jewel_ssdmg_high_lv1_lavianrose</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="18716" toLevel="1" name="Greater Ruby">
		<!-- Beast Soulshot Damage +20%. -->
		<icon>icon.bm_jewel_ssdmg_high_lv1_lavianrose</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="18717" toLevel="20" name="Ruby">
		<!-- Level 1: Increases Soulshot/ Beast Soulshot damage by 1%. -->
		<!-- Level 2: Increases Soulshot/ Beast Soulshot damage by 3.5%. -->
		<!-- Level 3: Increases Soulshot/ Beast Soulshot damage by 7.5%. -->
		<!-- Level 4: Increases Soulshot/ Beast Soulshot damage by 12.5%. -->
		<!-- Level 5: Increases Soulshot/ Beast Soulshot damage by 20%. -->
		<!-- Level 6: Increases Soulshot/ Beast Soulshot damage by 20% and P. Atk. by 9% -->
		<!-- Level 7: Increases Soulshot/ Beast Soulshot damage by 20% and P. Atk. by 10% -->
		<!-- Level 8: Increases Soulshot/ Beast Soulshot damage by 20% and P. Atk. by 11% -->
		<!-- Level 9: Increases Soulshot/ Beast Soulshot damage by 20% and P. Atk. by 13% -->
		<!-- Level 10: Increases Soulshot/ Beast Soulshot damage by 20% and P. Atk. by 15% -->
		<!-- Level 11: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 15% -->
		<!-- Level 12: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 16% -->
		<!-- Level 13: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 17% -->
		<!-- Level 14: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 18% -->
		<!-- Level 15: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 20% -->
		<!-- Level 16: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 21% -->
		<!-- Level 17: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 22% -->
		<!-- Level 18: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 23% -->
		<!-- Level 19: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 24% -->
		<!-- Level 20: Increases Soulshot/ Beast Soulshot damage by 23% and P. Atk. by 25% -->
		<icon>
			<value level="1">icon.etc_bm_jewel_ruby_i00</value>
			<value level="2">icon.etc_bm_jewel_ruby_i00</value>
			<value level="3">icon.etc_bm_jewel_ruby_i00</value>
			<value level="4">icon.etc_bm_jewel_ruby_i00</value>
			<value level="5">icon.etc_bm_jewel_ruby_i00</value>
			<value level="6">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
			<value level="7">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
			<value level="8">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
			<value level="9">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
			<value level="10">icon.bm_jewel_ssdmg_high_lv1_lavianrose</value>
			<value level="11">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="12">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="13">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="14">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="15">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="16">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="17">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="18">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="19">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
			<value level="20">icon.bm_jewel_ssdmg_lv1_lavianrose_high2</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">9</value>
					<value level="7">10</value>
					<value level="8">11</value>
					<value level="9">13</value>
					<value level="10">15</value>
					<value level="11">15</value>
					<value level="12">16</value>
					<value level="13">17</value>
					<value level="14">18</value>
					<value level="15">20</value>
					<value level="16">21</value>
					<value level="17">22</value>
					<value level="18">23</value>
					<value level="19">24</value>
					<value level="20">25</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18718" toLevel="2" name="Greater Sapphire">
		<!-- Level 1: Spiritshot damage +20%. -->
		<!-- Level 2: Blessed Spiritshot Damage +20%. -->
		<icon>icon.bm_jewel_spsdmg_high_lv1_lavianrose</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="18719" toLevel="20" name="Sapphire">
		<!-- Level 1: Increases Spiritshot/ Blessed Spiritshot damage by 1%. -->
		<!-- Level 2: Increases Spiritshot/ Blessed Spiritshot damage by 3.5%. -->
		<!-- Level 3: Increases Spiritshot/ Blessed Spiritshot damage by 7.5%. -->
		<!-- Level 4: Increases Spiritshot/ Blessed Spiritshot damage by 12.5%. -->
		<!-- Level 5: Increases Spiritshot/ Blessed Spiritshot damage by 20%. -->
		<!-- Level 6: Increases Spiritshot/ Blessed Spiritshot damage by 20% and M. Atk. by 13%. -->
		<!-- Level 7: Increases Spiritshot/ Blessed Spiritshot damage by 20% and M. Atk. by 14%. -->
		<!-- Level 8: Increases Spiritshot/ Blessed Spiritshot damage by 20% and M. Atk. by 15%. -->
		<!-- Level 9: Increases Spiritshot/ Blessed Spiritshot damage by 20% and M. Atk. by 17%. -->
		<!-- Level 10: Increases Spiritshot/ Blessed Spiritshot damage by 20% and M. Atk. by 19%. -->
		<!-- Level 11: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 19%. -->
		<!-- Level 12: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 20%. -->
		<!-- Level 13: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 21%. -->
		<!-- Level 14: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 22%. -->
		<!-- Level 15: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 24%. -->
		<!-- Level 16: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 25%. -->
		<!-- Level 17: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 26%. -->
		<!-- Level 18: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 27%. -->
		<!-- Level 19: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 28%. -->
		<!-- Level 20: Increases Spiritshot/ Blessed Spiritshot damage by 23% and M. Atk. by 30%. -->
		<icon>
			<value level="1">icon.etc_bm_jewel_sapphire_i00</value>
			<value level="2">icon.etc_bm_jewel_sapphire_i00</value>
			<value level="3">icon.etc_bm_jewel_sapphire_i00</value>
			<value level="4">icon.etc_bm_jewel_sapphire_i00</value>
			<value level="5">icon.etc_bm_jewel_sapphire_i00</value>
			<value level="6">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
			<value level="7">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
			<value level="8">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
			<value level="9">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
			<value level="10">icon.bm_jewel_spsdmg_high_lv1_lavianrose</value>
			<value level="11">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="12">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="13">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="14">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="15">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="16">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="17">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="18">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="19">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
			<value level="20">icon.bm_jewel_spsdmg_lv1_lavianrose_high2</value>
		</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">13</value>
					<value level="7">14</value>
					<value level="8">15</value>
					<value level="9">17</value>
					<value level="10">19</value>
					<value level="11">19</value>
					<value level="12">20</value>
					<value level="13">21</value>
					<value level="14">22</value>
					<value level="15">24</value>
					<value level="16">25</value>
					<value level="17">26</value>
					<value level="18">27</value>
					<value level="19">28</value>
					<value level="20">30</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18720" toLevel="2" name="Greater Obsidian - Cancel Target">
		<!-- Cancels the enemy's target. -->
		<icon>
			<value level="1">icon.bm_jewel_pvpdef_high_lv1_lavianrose</value>
			<value level="2">icon.bm_jewel_pvpdef_lv1_lavianrose_high2</value>
		</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<effectRange>1400</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>79</magicLevel>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetCancel" />
		</effects>
	</skill>
	<skill id="18721" toLevel="2" name="Greater Garnet - Cancel Stun/ Silence">
		<!-- Cancels Stun/ Silence. -->
		<icon>
			<value level="1">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
			<value level="2">icon.bm_jewel_garnet_lv1_lavianrose_high2</value>
		</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<chance>100</chance>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>15000</reuseDelay>
		<staticReuse>true</staticReuse>
		<targetConditions>
			<condition name="OpTargetPc" />
		</targetConditions>
		<effects>
			<effect name="DispelBySlot">
				<dispel>STUN,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9;BODY_DESTRUCTION,9</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="18722" toLevel="1" name="Greater Garnet - Cancel Debuffs">
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>7</abnormalTime>
		<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
		<affectScope>SINGLE</affectScope>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<chance>100</chance>
		<reuseDelay>15000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DebuffBlock" />
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>20</max>
			</effect>
			<effect name="DispelBySlot">
				<dispel>POISON,9;BLEEDING,9;ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9;STUN,9;SILENCE,9;</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="18723" toLevel="6" name="Ultimate Jewelry Box">
		<!-- Level 2: Double-click to obtain one of Jewel Lucky Chests. -->
		<!-- Level 3: Double-click to obtain a Lv. 3 jewel. -->
		<!-- Level 4: Double-click to obtain a Lv. 4 jewel. -->
		<!-- Level 5: Double-click to obtain a Lv. 5 jewel. -->
		<!-- Level 6: Double-click to obtain a Greater Jewel. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18724" toLevel="2" name="Red Cat's Eye Fortune Box">
		<!-- Level 1: Double-click to obtain Red Cat's Eye Lv. 1-5. -->
		<!-- Level 2: Double-click to obtain Blue Cat's Eye Lv. 1-5. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18725" toLevel="1" name="Freya's Art of Seduction - Barrier">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, received damage -10%, Attribute Resistance +100. The effect remains after death. -->
		<icon>icon.bm_freya_rose_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18726" toLevel="1" name="Freya's Art of Seduction - XP">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Acquired XP +30%, Vitality Bonus +12%. The effect remains after death. -->
		<icon>icon.bm_freya_rose_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="SpModify">
				<amount>30</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18727" toLevel="1" name="Pa'agrio's Blessing - Might">
		<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attribute Attack +100, Skill MP Consumption -10%. Additionally, damage +10%, P./ M. Skill Power +10%. The effect remains after death. -->
		<icon>icon.nshop_bless_of_paagrio</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18728" toLevel="1" name="Pa'agrio's Blessing - XP">
		<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attribute Attack +100, Skill MP Consumption -10%. Additionally, Acquired XP +30%, Vitality Bonus +12%. The effect remains after death. -->
		<icon>icon.nshop_bless_of_paagrio</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>12</amount>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18729" toLevel="1" name="Treat Wounded Soldier">
		<icon>icon.skill0246</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="18730" toLevel="1" name="Craft Protection Battery Parts">
		<icon>icon.skill0246</icon>
		<operateType>A1</operateType>
		<hitTime>120000</hitTime>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18731" toLevel="1" name="Activate Protection Battery">
		<icon>icon.skill0246</icon>
		<operateType>A1</operateType>
		<castRange>100</castRange>
		<hitTime>180000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18732" toLevel="4" name="Low-grade Keucereus Defense Supply Box">
		<!-- Double-click to obtain an item. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">47729</value>
			<value level="2">47730</value>
			<value level="3">47731</value>
			<value level="4">47732</value>
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>10</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" fromLevel="1" toLevel="1">
				<items>
					<item chance="11.11111111111111">
						<item id="19440" count="1" /> <!-- Jewel -->
					</item>
					<item chance="11.11111111111111">
						<item id="35563" count="1" /> <!-- Giant's Energy -->
					</item>
					<item chance="11.11111111111111">
						<item id="39634" count="1" /> <!-- Venir's Talisman Lv. 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="11.11111111111111">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="11.11111111111111">
						<item id="30297" count="1" /> <!-- Superior Giant's Codex Manuscript -->
					</item>
					<item chance="11.11111111111111">
						<item id="30299" count="1" /> <!-- Superior Giant's Codex Manuscript - Discipline -->
					</item>
					<item chance="11.11111111111111">
						<item id="30298" count="1" /> <!-- Superior Giant's Codex Manuscript - Mastery -->
					</item>
					<item chance="11.11111111111111">
						<item id="45931" count="1" /> <!-- High-grade Augmenting Stone: Weapon -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" fromLevel="2" toLevel="2">
				<items>
					<item chance="11.11111111111111">
						<item id="19440" count="1" /> <!-- Jewel -->
					</item>
					<item chance="11.11111111111111">
						<item id="35563" count="1" /> <!-- Giant's Energy -->
					</item>
					<item chance="11.11111111111111">
						<item id="39635" count="1" /> <!-- Venir's Talisman Lv. 2 -->
					</item>
					<item chance="11.11111111111111">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="11.11111111111111">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="11.11111111111111">
						<item id="46150" count="1" /> <!-- Superior Giant's Codex - Chapter 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="46151" count="1" /> <!-- Superior Giant's Codex - Mastery Chapter 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="46152" count="1" /> <!-- Superior Giant's Codex - Discipline Chapter 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="45932" count="1" /> <!-- Top-grade Augmenting Stone: Weapon -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" fromLevel="3" toLevel="3">
				<items>
					<item chance="11.11111111111111">
						<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="11.11111111111111">
						<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="11.11111111111111">
						<item id="39636" count="1" /> <!-- Venir's Talisman Lv. 3 -->
					</item>
					<item chance="11.11111111111111">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="11.11111111111111">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="11.11111111111111">
						<item id="30297" count="1" /> <!-- Superior Giant's Codex Manuscript -->
					</item>
					<item chance="11.11111111111111">
						<item id="30299" count="1" /> <!-- Superior Giant's Codex Manuscript - Discipline -->
					</item>
					<item chance="11.11111111111111">
						<item id="30298" count="1" /> <!-- Superior Giant's Codex Manuscript - Mastery -->
					</item>
					<item chance="11.11111111111111">
						<item id="45932" count="1" /> <!-- Top-grade Augmenting Stone: Weapon -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" fromLevel="4" toLevel="4">
				<items>
					<item chance="11.11111111111111">
						<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="11.11111111111111">
						<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="11.11111111111111">
						<item id="39637" count="1" /> <!-- Venir's Talisman Lv. 4 -->
					</item>
					<item chance="11.11111111111111">
						<item id="17527" count="1" /> <!-- Scroll: Enchant R-grade Armor -->
					</item>
					<item chance="11.11111111111111">
						<item id="17526" count="1" /> <!-- Scroll: Enchant R-grade Weapon -->
					</item>
					<item chance="11.11111111111111">
						<item id="46150" count="1" /> <!-- Superior Giant's Codex - Chapter 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="46151" count="1" /> <!-- Superior Giant's Codex - Mastery Chapter 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="46152" count="1" /> <!-- Superior Giant's Codex - Discipline Chapter 1 -->
					</item>
					<item chance="11.11111111111111">
						<item id="45932" count="1" /> <!-- Top-grade Augmenting Stone: Weapon -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18733" toLevel="1" name="Guardian Captain Isburg Elimination Commemorative Supply Items">
		<!-- Double-click to obtain an item. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18734" toLevel="1" name="Balthus Knights' Disguise">
		<!-- A disguise as a Balthus Knight. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>780</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18735" toLevel="1" name="Balthus Knights' Disguise">
		<!-- A disguise as a Balthus Knight. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>780</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18736" toLevel="1" name="Balthus Knights' Disguise">
		<!-- A disguise as a Balthus Knight. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>780</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18737" toLevel="1" name="Balthus Knights' Disguise">
		<!-- A disguise as a Balthus Knight. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>780</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18738" toLevel="1" name="+10 Helios Weapon Pack">
		<!-- Double-click to obtain a Helios weapon enchanted to +10. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47746</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="6.66">
						<item id="18069" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Shaper -->
					</item>
					<item chance="6.66">
						<item id="18070" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Cutter -->
					</item>
					<item chance="6.66">
						<item id="18071" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Slasher -->
					</item>
					<item chance="6.66">
						<item id="18072" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Avenger -->
					</item>
					<item chance="6.66">
						<item id="18073" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Fighter -->
					</item>
					<item chance="6.66">
						<item id="18074" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Stormer -->
					</item>
					<item chance="6.66">
						<item id="18075" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Thrower -->
					</item>
					<item chance="6.66">
						<item id="18076" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Guardian -->
					</item>
					<item chance="6.66">
						<item id="18077" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Buster -->
					</item>
					<item chance="6.66">
						<item id="18078" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Caster -->
					</item>
					<item chance="6.66">
						<item id="18079" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Retributer -->
					</item>
					<item chance="6.66">
						<item id="18080" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Dual Swords -->
					</item>
					<item chance="6.66">
						<item id="18081" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Dual Daggers -->
					</item>
					<item chance="6.66">
						<item id="18082" count="1" minEnchant="10" maxEnchant="10" /> <!-- Blessed Helios Dual Blunt Weapons -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18739" toLevel="3" name="Capsule: +8 Eternal Heavy Armor">
		<!-- Level 1: Use this to obtain the Eternal Armor: Heavy Armor Set enchanted by +8. -->
		<!-- Level 2: Use this to obtain the Eternal Armor: Light Armor Set enchanted by +8. -->
		<!-- Level 3: Use this to obtain the Eternal Armor: Robe Set enchanted by +8. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">47751</value> <!-- Capsule: +8 Eternal Heavy Armor -->
			<value level="2">47752</value> <!-- Capsule: +8 Eternal Heavy Armor -->
			<value level="3">47753</value> <!-- Capsule: +8 Eternal Robe -->
		</itemConsumeId>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom" level="1"> <!-- Capsule: +8 Eternal Heavy Armor -->
				<items>
					<item chance="100">
						<item id="17430" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Helmet - Heavy armor -->
					</item>	
					<item chance="100">
						<item id="17431" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Breastplate - Heavy armor -->
					</item>
					<item chance="100">
						<item id="17432" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Gaiters - Heavy armor -->
					</item>
					<item chance="100">
						<item id="17433" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Gauntlets - Heavy armor -->
					</item>
					<item chance="100">
						<item id="17434" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Boots - Heavy armor -->
					</item>
					<item chance="100">
						<item id="17435" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Shield -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="2"> <!-- Capsule: +8 Eternal Light Armor -->
				<items>
					<item chance="100">
						<item id="17436" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Leather Helmet - Light armor -->
					</item>
					<item chance="100">
						<item id="17437" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Leather Armor - Light armor -->
					</item>
					<item chance="100">
						<item id="17438" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Leather Leggings - Light armor -->
					</item>
					<item chance="100">
						<item id="17439" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Leather Gloves - Light armor -->
					</item>
					<item chance="100">
						<item id="17440" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Leather Boots - Light armor -->
					</item>
				</items>
			</effect>
			<effect name="RestorationRandom" level="3"> <!-- Capsule: +8 Eternal Robe -->
				<items>
					<item chance="100">
						<item id="17441" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Circlet - Robe -->
					</item>
					<item chance="100">
						<item id="17442" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Tunic - Robe -->
					</item>
					<item chance="100">
						<item id="17443" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Stockings - Robe -->
					</item>
					<item chance="100">
						<item id="17444" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Gloves - Robe -->
					</item>
					<item chance="100">
						<item id="17445" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Shoes - Robe -->
					</item>
					<item chance="100">
						<item id="17446" count="1" minEnchant="8" maxEnchant="8" /> <!-- Eternal Sigil -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18740" toLevel="1" name="+8 Eternal Armor Pack">
		<!-- Double-click to obtain an item. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47747</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<!-- Heavy Armor -->
					<item chance="5.6">
						<item id="18083" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Helmet - Heavy armor -->
					</item>
					<item chance="5.6">
						<item id="18084" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Breastplate - Heavy armor -->
					</item>
					<item chance="5.6">
						<item id="18085" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Gaiters - Heavy armor -->
					</item>
					<item chance="5.6">
						<item id="18086" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Gauntlets - Heavy armor -->
					</item>
					<item chance="5.6">
						<item id="18087" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Boots - Heavy armor -->
					</item>
					<!-- Leather Armor -->
					<item chance="5.6">
						<item id="18089" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Leather Helmet - Light armor -->
					</item>
					<item chance="5.6">
						<item id="18090" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Leather Armor - Light armor -->
					</item>
					<item chance="5.6">
						<item id="18091" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Leather Leggings - Light armor -->
					</item>
					<item chance="5.6">
						<item id="18092" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Leather Gloves - Light armor -->
					</item>
					<item chance="5.6">
						<item id="18093" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Leather Boots - Light armor -->
					</item>
					<!-- Robe Armor -->
					<item chance="5.6">
						<item id="18094" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Circlet - Robe -->
					</item>
					<item chance="5.6">
						<item id="18095" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Tunic - Robe -->
					</item>
					<item chance="5.6">
						<item id="18096" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Stockings - Robe -->
					</item>
					<item chance="5.6">
						<item id="18097" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Gloves - Robe -->
					</item>
					<item chance="5.6">
						<item id="18098" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Shoes - Robe -->
					</item>
					<item chance="5.6">
						<item id="18099" count="1" minEnchant="8" maxEnchant="8" /> <!-- Blessed Eternal Sigil -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="18741" toLevel="1" name="Freya's Art of Seduction - Barrier">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, received damage -10%, Attribute Resistance +100. The effect remains after death. -->
		<icon>icon.bm_freya_rose_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>PK</type>
			</effect>
			<effect name="DamageByAttack">
				<amount>-10</amount>
				<type>ENEMY_ALL</type>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18742" toLevel="1" name="Freya's Art of Seduction - XP">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Acquired XP +30%, Vitality Bonus +12%. The effect remains after death. -->
		<icon>icon.bm_freya_rose_red_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18743" toLevel="1" name="Pa'agrio's Blessing - Might">
		<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attribute Attack +100, Skill MP Consumption -10%. Additionally, damage +10%, P./ M. Skill Power +10%. The effect remains after death. -->
		<icon>icon.nshop_bless_of_paagrio</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="AttackAttribute">
				<amount>100</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="18744" toLevel="1" name="Pa'agrio's Blessing - XP">
		<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attribute Attack +100, Skill MP Consumption -10%. Additionally, Acquired XP +30%, Vitality Bonus +12%. The effect remains after death. -->
		<icon>icon.nshop_bless_of_paagrio</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<reuseDelay>300000</reuseDelay>
		<stayAfterDeath>true</stayAfterDeath>
		<effects>
			<effect name="MaxHp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicAccuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>20</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="ExpModify">
				<amount>30</amount>
			</effect>
			<effect name="VitalityExpRate">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="18745" toLevel="3" name="Dragon's Treasure Chest">
		<!-- Double-click to obtain an item. -->
		<icon>
			<value level="1">icon.bm_dragon_posion</value>
			<value level="2">icon.bm_dragon_posion_brave</value>
			<value level="3">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18746" toLevel="1" name="Dragon's Attribute Potion">
		<!-- For 30 min., Attribute Attack +30, Attribute Resistance +30. The effect remains after death. -->
		<icon>icon.bm_dragon_posion</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="18747" toLevel="1" name="Dragon's Attribute Potion (XP)">
		<!-- For 30 min., Attribute Attack +50, Attribute Resistance +50, acquired XP/ SP +10%. The effect remains after death. -->
		<icon>icon.bm_dragon_posion_brave</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="18748" toLevel="4" name="Horn Melody - Wealthy Merchant Red">
		<!-- For 1 h., P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%. -->
		<icon>icon.skill11517</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18749" toLevel="4" name="Drum Melody - Wealthy Merchant Red">
		<!-- Level 1: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +40, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +40, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 3: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +40, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 4: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11522</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18750" toLevel="4" name="Pipe Organ Melody - Wealthy Merchant Red">
		<!-- For 1 h., Max HP +43%, Max MP +68%, Max CP +43%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<icon>icon.skill11519</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18751" toLevel="4" name="Guitar Melody - Wealthy Merchant Red">
		<!-- For 1 h., Atk. Spd. +63%, Casting Spd. +61%, Skill MP Consumption -10%. -->
		<icon>icon.skill11520</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18752" toLevel="4" name="Harp Melody - Wealthy Merchant Red">
		<!-- For 1 h., P. Accuracy +8, P./ M. Evasion +8, Speed +37, received Critical Damage from basic attacks -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18753" toLevel="4" name="Lute Melody - Wealthy Merchant Red">
		<!-- For 1 h., Atk.Spd. +37%, Casting Spd. +34%. With a certain chance, Vampiric Rage effect +9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18754" toLevel="1" name="Prevailing Sonata - Wealthy Merchant Red">
		<!-- For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<icon>icon.skill11529</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18755" toLevel="1" name="Daring Sonata - Wealthy Merchant Red">
		<!-- For 1 h., Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<icon>icon.skill11530</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>696</effectPoint>
	</skill>
	<skill id="18756" toLevel="1" name="Refreshing Sonata - Wealthy Merchant Red">
		<!-- For 1 h., HP Recovery Rate +75%, MP Recovery Rate +100%, P./ M. Evasion +5, M. Skill MP Consumption -22%. -->
		<icon>icon.skill11532</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>696</effectPoint>
	</skill>
	<skill id="18757" toLevel="1" name="Knight's Harmony - Wealthy Merchant Red">
		<!-- For 1 h., P. Def. +45%, M. Def. +15%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense Rate +30%, Shield Defense +50%. -->
		<icon>icon.skill11523</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18758" toLevel="1" name="Warrior's Harmony - Wealthy Merchant Red">
		<!-- For 1 h., P. Atk. +22%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +70%, Atk. Spd. +10%. -->
		<icon>icon.skill11524</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18759" toLevel="1" name="Wizard's Harmony - Wealthy Merchant Red">
		<!-- For 1 h., M. Atk. +40%, M. Skill Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<icon>icon.skill11525</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18760" toLevel="1" name="Prophecy of Might - Wealthy Merchant Red">
		<!-- For 1 h., the targeted party member's P. Critical Rate, P./ M. Skill Critical Rate, P. Critical Damage and P./ M. Skill Critical Damage +25%. -->
		<icon>icon.skill19204</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18761" toLevel="1" name="Red Libra's Appearance Potion - Kelbim's Light Armor">
		<!-- Changes the armor appearance to that of Kelbim's Light Armor. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18762" toLevel="1" name="Red Libra's Appearance Potion - Freya's Robe">
		<!-- Changes the armor appearance to that of Freya's Robe. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18763" toLevel="1" name="Pink's Style Potion - Blue Dynasty Armor">
		<!-- Appearance changed by wearing the Blue Dynasty Armor. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18764" toLevel="1" name="Pink's Style Potion - White Assassin Suit">
		<!-- Changes the armor appearance to that of White Assassin's Costume. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18765" toLevel="1" name="Red Libra's Appearance Potion - Formal Wear">
		<!-- Changes the armor appearance to that of Formal Wear. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18766" toLevel="1" name="Red Libra's Appearance Potion - Vampiric Outfit">
		<!-- Changes the armor appearance to that of Vampiric Outfit. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18767" toLevel="1" name="Pink's Style Potion - Robin Hood Costume">
		<!-- Changes the armor appearance to that of Robin Hood Costume. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18768" toLevel="1" name="Red Libra's Appearance Potion - Magician Garment">
		<!-- Changes the armor appearance to that of Magician Garment. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="18769" toLevel="1" name="Faint Scroll: Enchant Elemental Shirt">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="18770" toLevel="1" name="Scroll: Enchant Brilliant Elemental Shirt">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="18771" toLevel="1" name="Einhasad's Charisma Potion">
		<!-- For 30 min., CHA +5. The effect does not stack with Freya's Luck Potion, Freya's Charisma Potion and Archangel's Grace. Cooldown: 5 min. The effect remains after death. Cannot be used in the Olympiad. -->
		<icon>icon.etc_instant_charisma_potion_i00</icon>
		<operateType>A1</operateType>
		<hitTime>0</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="18772" toLevel="5" name="Horn Melody">
		<!-- Level 1: For 1 h., P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 2: For 1 h., P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 3: For 1 h., P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 4: For 1 h., P. Atk. +28%, M. Atk. +97%, P. Def. +35%, M. Def. +40%. -->
		<!-- Level 5: For 1 h., P. Atk. +30%, M. Atk. +100%, P. Def. +35%, M. Def. +40%. -->
		<icon>icon.skill11517</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18773" toLevel="5" name="Drum Melody">
		<!-- Level 1: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 2: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 3: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 4: For 1 h., Critical Rate for basic attacks +36%, Critical Damage for basic attacks +33%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<!-- Level 5: For 1 h., Critical Rate for basic attacks +38%, Critical Damage for basic attacks +34%, M. Skill Critical Rate +4%, received Critical Damage from basic attacks -50%. With a certain chance, increases Critical Damage when hit. -->
		<icon>icon.skill11522</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18774" toLevel="5" name="Pipe Organ Melody">
		<!-- Level 1: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 2: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 3: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 4: For 1 h., Max HP +43%, Max MP +68%, Max CP +43%. With a certain chance, absorbs 9% of the inflicted damage as HP. -->
		<!-- Level 5: For 1 h., Max HP +45%, Max MP +70%, Max CP +45%, Vampiric Rage effect +9%. -->
		<icon>icon.skill11519</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>712</effectPoint>
	</skill>
	<skill id="18775" toLevel="5" name="Guitar Melody">
		<!-- Level 1: For 1 h., Atk. Spd. +63%, Casting Spd. +61%, and all Skill MP Consumption -10%. -->
		<!-- Level 2: For 1 h., Atk. Spd. +63%, Casting Spd. +61%, and all Skill MP Consumption -10%. -->
		<!-- Level 3: For 1 h., Atk. Spd. +63%, Casting Spd. +61%, and all Skill MP Consumption -10%. -->
		<!-- Level 4: For 1 h., Atk. Spd. +63%, Casting Spd. +61%, and all Skill MP Consumption -10%. -->
		<!-- Level 5: For 1 h., Atk. Spd. +64%, Casting Spd. +62%, and all Skill MP Consumption -10%. -->
		<icon>icon.skill11520</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18776" toLevel="4" name="Harp Melody">
		<!-- For 1 h., P. Accuracy +8, P./ M. Evasion +8, Speed +37, received Critical Damage from basic attacks -30%. -->
		<icon>icon.skill11521</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18777" toLevel="4" name="Lute Melody">
		<!-- For 1 h., Atk.Spd. +37%, Casting Spd. +34%. With a certain chance, Vampiric Rage effect +9%. -->
		<icon>icon.skill11518</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18778" toLevel="2" name="Knight's Harmony">
		<!-- Level 1: For 1 h., P. Def. +45%, M. Def. +15%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense Rate +30%, Shield Defense +50%. -->
		<!-- Level 2: For 1 h., P. Def. +45%, M. Def. +35%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +35%, Shield Defense/ Shield Defense Rate +50%, received Critical Rate from basic attacks/ M. skills -25%. -->
		<icon>
			<value level="1">icon.skill11523</value>
			<value level="2">icon.skill19500</value>
		</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18779" toLevel="2" name="Warrior's Harmony">
		<!-- Level 1: For 1 h., P. Atk. +22%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +70%, Atk. Spd. +10%. -->
		<!-- Level 2: For 1 h., P. Atk. +25%, Critical Rate for basic attacks +100%, Critical Damage for basic attacks +85%, Atk. Spd. +10%. With a certain chance, applies Spectral Slash on the target after a basic attack. -->
		<icon>
			<value level="1">icon.skill11524</value>
			<value level="2">icon.skill19501</value>
		</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18780" toLevel="2" name="Wizard's Harmony">
		<!-- Level 1: For 1 h., M. Atk. +40%, M. Skill Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 2: For 1 h., M. Atk. +45%, M. Skill Critical Rate +100%, M. Skill Critical Damage +10%, Casting Spd. +15%, Attribute Attack +100, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<icon>
			<value level="1">icon.skill11525</value>
			<value level="2">icon.skill19502</value>
		</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18781" toLevel="1" name="Prevailing Drum">
		<!-- For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, Casting Interruption Rate -40. With a certain chance, Vampiric Rage effect +8%. -->
		<icon>icon.skill19444</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18782" toLevel="1" name="Daring Drum">
		<!-- For 1 h., Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, Skill Cooldown -10%. -->
		<icon>icon.skill19445</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>696</effectPoint>
	</skill>
	<skill id="18783" toLevel="1" name="Refreshing Drum">
		<!-- For 1 h., HP Recovery +75%, MP Recovery +100%, and P. Evasion/ M. Evasion +5, and Skill MP Consumption -22%. -->
		<icon>icon.skill19446</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>696</effectPoint>
	</skill>
	<skill id="18784" toLevel="1" name="Attribute Resistance">
		<!-- For 1 h., Attribute Resistance +30. -->
		<icon>icon.skill11565</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18785" toLevel="1" name="Debuff Resistance">
		<!-- For 1 h., Infection/ Obstruction/ Stupor/ Confusion Resistance +50%. -->
		<icon>icon.skill11567</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18786" toLevel="1" name="Mental Resistance">
		<!-- For 1 h., Buff Cancel Resistance/ Debuff Resistance +30. -->
		<icon>icon.skill11824</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>687</effectPoint>
	</skill>
	<skill id="18787" toLevel="1" name="Angel Cat's Blessing">
		<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack +100, Skill MP consumption -15%. Additionally, acquired XP/ SP +50%. This effect remains after death. -->
		<icon>BranchSys3.g_blessing_of_angel_cat_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>1800000</reuseDelay>
	</skill>
	<skill id="18788" toLevel="2" name="Puss the Cat's Blessing">
		<!-- Level 1: Puss the Cat gave you this buff as encouragement for cultivating watermelons. Vitality Bonus +30% and gives you 250 Nectars at the end of the buff's duration. Be careful - you won't get any of them when you're dead. -->
		<!-- Level 2: 250 Nectars will soon arrive thanks to the Puss the Cat's Blessing. Be careful - you won't get any of them when you're dead. -->
		<icon>icon.accessory_cat_the_cat_cap_i00</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18789" toLevel="1" name="Puss the Cat's Gift">
		<icon>icon.accessory_cat_the_cat_cap_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18790" toLevel="1" name="Sweet Rice Cake">
		<!-- Vitality Recovery by 35,000 -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="18791" toLevel="1" name="Hanbok Outfit">
		<!-- Appearance changed by wearing Hanbok for the holiday in the East. All stats +1. -->
		<icon>icon.armor_t2000_b_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>780</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>4</isMagic>
		<reuseDelay>300000</reuseDelay>
	</skill>
	<skill id="18792" toLevel="1" name="Test Adena Box">
		<!-- Double-click to obtain an item. -->
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18793" toLevel="2" name="Spellbook: Vitality of the Exalted Lv. 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>
			<value level="1">47854</value> <!-- Spellbook: Vitality of the Exalted Lv. 1 -->
			<value level="2">47855</value> <!-- Spellbook: Vitality of the Exalted Lv. 2 -->
		</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>99</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>19290</skillId> <!-- Vitality of the Exalted -->
				<skillLevel>1</skillLevel>
				<skillLevel>2</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>19290</skillId> <!-- Vitality of the Exalted -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
				</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="18794" toLevel="2" name="Puss the Cat's Blessing">
		<!-- Level 1: Puss the Cat gave you this buff as encouragement for cultivating watermelons. Vitality Bonus +30% and gives you 100 Nectars at the end of the buff's duration. Be careful - you won't get any of them when you're dead. -->
		<!-- Level 2: 100 Nectars will soon arrive thanks to the Puss the Cat's Blessing. Be careful - you won't get any of them when you're dead. -->
		<icon>icon.accessory_cat_the_cat_cap_i00</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18795" toLevel="1" name="Puss the Cat's Gift">
		<icon>icon.accessory_cat_the_cat_cap_i00</icon>
		<operateType>A1</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="18796" toLevel="3" name="Angel's Lucky Pack">
		<!-- Level 1: Double-click to obtain 30 Shining Magic Baits. Also, you can obtain either Archangel's Grace Pack or Nevit's Blessing Pack. -->
		<!-- Level 2: Double-click to obtain a rare and valuable item. -->
		<!-- Level 3: Double-click to obtain a rare and valuable item. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="18797" toLevel="1" name="Nevit's Gold Hourglass">
		<!-- For 30 min., acquired XP/ SP while hunting +50%. Grants 1 Shining Scroll of Growth each time you get 500,000 XP. -->
		<icon>icon.bm_nebit_bonus_time_up</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>VOTE</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<itemConsumeId>47918</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpCheckAbnormal">
				<type>VOTE</type>
				<level>1</level>
				<hasAbnormal>false</hasAbnormal>
			</condition>
		</conditions>
		<effects>
			<effect name="ExpModify">
				<amount>50</amount>
			</effect>
			<effect name="SpModify">
				<amount>50</amount>
			</effect>
			<effect name="DispelBySlot">
				<dispel>
					<value level="1">BUFF_PCCAFE_EXP1,1;SHINING_HOURGLASS,1</value>
				</dispel>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>BUFF_PCCAFE_EXP1;SHINING_HOURGLASS</slot>
			</effect>
			<effect name="GiveItemByExp">
				<exp>500000</exp>
				<itemId>47919</itemId> <!-- Shining Scroll of Growth -->
			</effect>
		</effects>
	</skill>
	<skill id="18798" toLevel="1" name="Shining Scroll of Growth">
		<!-- Double-click to obtain 1 billion XP. If character's level is lower than 99, the effectiveness is only 20%. Required level: 85+. -->
		<icon>icon.bm_nebit_exp_book</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<isMagic>4</isMagic>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>47919</itemConsumeId> <!-- Shining Scroll of Growth -->
		<reuseDelay>3000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="GiveXp">
				<xp>100000</xp>
				<level>99</level>
				<percentage>20</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="18799" toLevel="4" name="1st Gift Chest">
		<!-- Double-click to obtain a reward with a certain chance. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
</list>
