<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="32600" toLevel="1" name="Fire Crash">
		<icon>icon.skill11018</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-3900</effectPoint>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32601" toLevel="1" name="Death Howl">
		<!-- Deals magic damage to nearby enemies and knocks them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11032</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-4500</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="32602" toLevel="1" name="Rain of Fire">
		<icon>icon.skill1296</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-5400</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="32603" toLevel="1" name="Chain Blaze">
		<icon>icon.skill11153</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-6000</effectPoint>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>40000</reuseDelay>
	</skill>
	<skill id="32604" toLevel="1" name="Hammer Strike">
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32605" toLevel="1" name="Blunt Strike">
		<icon>icon.skill0476</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32606" toLevel="1" name="Spear Strike">
		<icon>icon.skill0921</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32607" toLevel="1" name="Piercing Attack">
		<!-- Inflicts a powerful attack on the target knocking them down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="32608" toLevel="1" name="Stun Shot">
		<!-- Shoots arrows dealing physical damage to the enemy and stunning them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0101</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="32609" toLevel="1" name="Earth Spike">
		<icon>icon.skill1148</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="MagicalDamageRange">
				<power>100000</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="32610" toLevel="1" name="Earth Crash">
		<icon>icon.skill11018</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="32611" toLevel="1" name="Axe Strike">
		<icon>icon.skill0921</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32612" toLevel="1" name="Mass Fear">
		<!-- Forces enemies to flee in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="32613" toLevel="1" name="Rush">
		<!-- Rushes towards the enemy inflicting P. damage. -->
		<icon>icon.skill0484</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>300</hitTime>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32614" toLevel="2" name="Earth Barrier">
		<!-- Level 1: A barrier created from the Earth energy. It will disappear after 100 strikes. -->
		<!-- Level 2: A barrier created from the Earth energy. It will disappear after 150 strikes. -->
		<icon>icon.skill32614</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>300</hitTime>
		<isMagic>6</isMagic>
	</skill>
	<skill id="32615" toLevel="1" name="Steel Bomber">
		<!-- Inflicts a powerful attack on the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="32616" toLevel="1" name="Rocket Firing">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="32617" toLevel="1" name="Double Lariat">
		<!-- Spins continuously, striking nearby enemies with both arms. -->
		<icon>icon.skill32617</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>7000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>6</isMagic>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="32618" toLevel="1" name="Call to Gears">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>6</isMagic>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32619" toLevel="1" name="Shield Stun">
		<!-- A shield bash that stuns the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0092</icon>
		<operateType>A1</operateType>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="32620" toLevel="1" name="Aggression Aura">
		<!-- Provokes the selected target into attacking you. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0018</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>45000</reuseDelay>
	</skill>
	<skill id="32621" toLevel="1" name="Chain Strike">
		<!-- Strikes with a chain pulling the target to you. Inflicted status: Pull. -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="32622" toLevel="1" name="Knight Frenzy">
		<!-- Increases P. Def, M. Def, Speed, and Atk. Spd. -->
		<icon>icon.skill10025</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>60000</reuseDelay>
	</skill>
	<skill id="32623" toLevel="1" name="Call to Arms">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>3000</hitTime>
		<isMagic>6</isMagic>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="32624" toLevel="1" name="Mysterious Ancient Herb">
		<icon>BranchSys2.icon.etc_vampiric_rage_herb_i01</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>48936</itemConsumeId> <!-- Mysterious Ancient Herb -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="CallRandomSkill">
				<skills>32625,1;32626,1;32627,1</skills>
			</effect>
		</effects>
	</skill>
	<skill id="32625" toLevel="1" name="Ancient Knowledge Herb">
		<!-- Learns ancient knowledge, which strengthens your brain and increases M. Atk./ M. Def. by 10%. -->
		<icon>BranchSys2.icon.etc_vampiric_rage_herb_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32626" toLevel="1" name="Ancient Power Herb">
		<!-- Possesses ancient powers, which bulk you up and increase P. Atk./ P. Def. by 10%. -->
		<icon>BranchSys2.icon.etc_vampiric_rage_herb_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32627" toLevel="1" name="Ancient Dexterity Herb">
		<!-- Bestows ancient agility that reduces your size and increases Atk. Spd./ Casting Spd./ Speed by 30%. -->
		<icon>BranchSys2.icon.etc_vampiric_rage_herb_i01</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>MULTI_BUFF</abnormalType>
		<abnormalVisualEffect>BIG_BODY_3</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32628" toLevel="1" name="Queen Krosha: Slasher">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1300</hitTime>
		<reuseDelay>1200</reuseDelay>
	</skill>
	<skill id="32629" toLevel="3" name="Queen Krosha: Stamp">
		<!-- Deals AoE damage and knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill10262</value>
			<value level="3">icon.skill10262</value>
		</icon>
		<operateType>A1</operateType>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>
			<value level="1">3000</value>
			<value level="2">0</value>
			<value level="3">0</value>
		</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32630" toLevel="2" name="Queen Krosha: Howling">
		<!-- Level 1: Deals damage to nearby enemies and stuns them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Stuns the target with a loud noise, decreasing its Atk. Spd./ Casting Spd. by 300 and Speed by 150. -->
		<icon>
			<value level="1">icon.skill_crofin_stun</value>
			<value level="2">icon.skill0516</value>
		</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>
			<value level="1">5000</value>
			<value level="2">0</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>7000</reuseDelay>
	</skill>
	<skill id="32631" toLevel="2" name="Queen Krosha: Fatal Stamp">
		<!-- Earthquake deals damage to nearby enemies. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>
			<value level="1">3000</value>
			<value level="2">0</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32632" toLevel="2" name="Queen Krosha: Brilliance">
		<!-- Amplifies Queen Krosha's power to increase P./ M. Def. by 100%. -->
		<icon>
			<value level="1">icon.skill0000</value>
			<value level="2">icon.skill32632</value>
		</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>
			<value level="1">4000</value>
			<value level="2">0</value>
		</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="32633" toLevel="2" name="Queen Krosha: Rage">
		<!-- Amplifies the Rage against the target, sharply increasing your physical and magic attack speeds, P. Atk, and M. Atk. -->
		<icon>
			<value level="1">icon.skill32633</value>
			<value level="2">icon.skill0000</value>
		</icon>
		<operateType>A1</operateType>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32634" toLevel="3" name="Queen Krosha: Electric Beam">
		<!-- Level 1: Emits a strong beam, dealing great damage to the target and stunning it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 2: Deals damage to nearby enemies with the energy of water and electricity and stuns them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<!-- Level 3: Deals damage to nearby enemies with the energy of water and electricity and stuns them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill_crofin_stun</icon>
		<operateType>A1</operateType>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>
			<value level="1">4000</value>
			<value level="2">0</value>
			<value level="3">0</value>
		</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="32635" toLevel="1" name="Krofin's Fatal Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>250</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="32636" toLevel="1" name="Krofin's Stamp">
		<!-- Inflicts a powerful attack on the target and decreases Speed. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<castRange>250</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32637" toLevel="1" name="Krofin's Cursed Water Scale">
		<!-- Sticks water scales on the target, decreasing its Atk. Spd./ Casting Spd. by +20% and Speed by 50. -->
		<icon>icon.skill1160</icon>
		<operateType>A1</operateType>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="32638" toLevel="1" name="Krofin's Triple Cursed Ball">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>7000</reuseDelay>
	</skill>
	<skill id="32639" toLevel="1" name="Devastating Krofin's Curse: Skills">
		<!-- Because of Krofin's curse, you are weakened and unable to use skills. -->
		<icon>icon.skill0516</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32640" toLevel="1" name="Devastating Krofin's Curse: Attacks">
		<!-- Because of Krofin's curse, you can't use basic attacks. -->
		<icon>icon.skill0122</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32641" toLevel="1" name="Devastating Krofin's Curse: Speed">
		<!-- Because of Krofin's curse, you lose control over your body, and your Atk. Spd., Casting Spd. and Speed are decreased. -->
		<icon>icon.skill0485</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32642" toLevel="1" name="Krofin's Poisoned Water Scale">
		<!-- Sticks water scales on the target, decreasing its HP and MP over time. -->
		<icon>icon.skill1102</icon>
		<operateType>A1</operateType>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="32643" toLevel="1" name="Krofin's Square Stamp">
		<!-- Energy of water knocks enemies down preventing them from taking action. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32644" toLevel="1" name="Krofin's Floating Body">
		<!-- Energy of water attacks the target and immobilizes it for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill32644</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>6000</reuseDelay>
	</skill>
	<skill id="32645" toLevel="1" name="Krofin's Fatal Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="32646" toLevel="1" name="Krofin's Slasher">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="32647" toLevel="1" name="Krofin's Life">
		<!-- Energy of Water recovers HP and increases P./ M. Def. by 200%. -->
		<icon>icon.skill0110</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32648" toLevel="1" name="Krofin's Cursed Water Seed">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>3000</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32649" toLevel="1" name="Krofin's Cursed Red Water">
		<!-- Krofin's curse decreases the target's HP. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6815</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32650" toLevel="1" name="Krofin's Cursed Blue Water">
		<!-- Krofin's curse decreases the target's MP. -->
		<icon>icon.skill1102</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
	</skill>
	<skill id="32651" toLevel="1" name="Krofin's Water Vortex">
		<icon>icon.skill0100</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="32652" toLevel="1" name="Krofin's Water Bomber">
		<!-- Attacks with energy of water and blows the target up. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="32653" toLevel="1" name="Queen Krosha: Shock">
		<!-- Queen Krosha stuns the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="32654" toLevel="1" name="Queen Krosha: Destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="32655" toLevel="1" name="Double Lariat">
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<effectPoint>-100</effectPoint>
	</skill>
	<skill id="32656" toLevel="1" name="Queen Krosha: Water Protection">
		<!-- Energy of Water surrounds the area, protecting you from damage. -->
		<icon>icon.skill32656</icon>
		<operateType>A1</operateType>
		<castRange>1500</castRange>
		<coolTime>500</coolTime>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="32657" toLevel="4" name="Orc's Passion Lv. 1">
		<!-- Vitality bonus +10%, you will get an item in 1 h. Note!. The buff and a gift cannot be obtained if you are dead or have no free slots in your inventory. -->
		<icon>icon.love_mark</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="32658" toLevel="1" name="Orc's Passion - Reward">
		<!-- Double-click to obtain one of the following items: Vitality Replenishing Star Candy, Freya's Frozen Scroll (Event), Glowing Dragon's Attribute Potion (XP, Event). -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32659" toLevel="1" name="Peaceful Zone - Vitality Recovery">
		<!-- Something magical has happened thanks to the loving energy of Frederick the Destroyer. Recovers Vitality when you are in a peace zone. -->
		<icon>icon.etc_whiteday_candy_long</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
	</skill>
	<skill id="32660" toLevel="1" name="Queen Krosha">
		<!-- Queen Krosha is the greatest of all queens of the Krofin, the strongest beast race. She planned to entrust her to Water Dragon Fafurion for the safety of her kind, but eventually decided to hibernate after the Goddess of Water, Eva, shut her off from all outside contact. Thanks to the wise decision of Queen Krosha, Krofins could survive from extinction. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="32661" toLevel="10" name="VICTORY Lv. 1">
		<!-- Lineage 2 cheers for Korea. Vitality bonus +20%, acquired XP/ SP +18%. You will get a reward in 1 h. Max level: 9. Note!. The Victory buff and items cannot be obtained if you are dead or have no free slots in your inventory. -->
		<icon>icon.skill32661</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="32662" toLevel="9" name="Cheering Reward">
		<!-- Level 1: Reward Lv. 1 - K/ O/ R -->
		<!-- Level 2: Reward Lv. 2 - O/ R/ E/ Y -->
		<!-- Level 3: Reward Lv. 3 - K/ R/ E/ A/ Y -->
		<!-- Level 4: Reward Lv. 4 - K/ O/ E/ A -->
		<!-- Level 5: Reward Lv. 5 - O/ R/ A/ V -->
		<!-- Level 6: Reward Lv. 6 - R/ E/ V/ I -->
		<!-- Level 7: Reward Lv. 7 - E/ A/ I/ C -->
		<!-- Level 8: Reward Lv. 8 - K/ A/ C/ T -->
		<!-- Level 9: Reward Lv. 9 - K/ O/ V/ T -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32663" toLevel="10" name="KOREA Lv. 1">
		<!-- Lineage 2 cheers for Korea. Vitality bonus +20%, acquired XP/ SP +18%. You will get a reward in 1 h. Max level: 9. Note!. The Korea buff and items cannot be obtained if you are dead or have no free slots in your inventory. -->
		<icon>icon.skill32663</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<isMagic>4</isMagic>
	</skill>
	<skill id="32665" toLevel="1" name="Krofin's Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32666" toLevel="1" name="Aqua Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-115</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>20000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32667" toLevel="1" name="Water Curse Clear">
		<!-- Attacks with a cursed weapon. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill0485</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>DISARM</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<trait>DISARM</trait>
		<effects>
			<effect name="Disarm" />
		</effects>
	</skill>
	<skill id="32668" toLevel="1" name="Water Floating Body">
		<!-- Energy of water attacks the target and immobilizes it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill32644</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>8000</reuseDelay>
		<trait>AIRBIND</trait>
		<conditions>
			<condition name="OpCheckCrtEffect" />
		</conditions>
		<effects>
			<effect name="AirBind" />
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="BlockControl" />
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<SHOCK>100</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="32669" toLevel="1" name="Cursed Water Scale">
		<!-- Sticks water scales on the target, decreasing its Atk. Spd./ Casting Spd. by 20% and Speed by 50. -->
		<icon>icon.skill1160</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32670" toLevel="1" name="Poisoned Water Scale">
		<!-- Sticks water scales on the target, decreasing its HP over time. -->
		<icon>icon.skill1102</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>5000</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="32671" toLevel="1" name="Krofin's Shock Slasher">
		<!-- Attacks enemies in front of the character and stuns them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>200</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<fanRange>0;0;150;180</fanRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32672" toLevel="1" name="Krofin's Square Stamp">
		<!-- Energy of water deals great damage to the target and immobilizes it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>5000</reuseDelay>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="KnockBack">
				<speed>400</speed>
				<distance>50</distance>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<AIRBIND>100</AIRBIND>
				<SLEEP>100</SLEEP>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32673" toLevel="1" name="Water Savagery">
		<!-- Energy of Water increases P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. -->
		<icon>icon.skill1914</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>RACE_ORC1</abnormalType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32674" toLevel="1" name="Water Chain">
		<!-- Pulls the target to you. -->
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>90</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>1100</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>8000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>600</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32675" toLevel="1" name="Improved Immunity">
		<!-- Immunity to all debuffs. -->
		<icon>icon.skill1411</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<effects>
			<effect name="BlockAbnormalSlot">
				<slot>AIRBIND;DERANGEMENT;CHANGEBODY;SLEEP;PARALYZE;KNOCKDOWN;TURN_STONE;STUN;SILENCE;SHILLIEN_STUN;SAYHAS_RING;SILENCE_PHYSICAL;ROOT_MAGICALLY</slot>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<PHYSICAL_BLOCKADE>100</PHYSICAL_BLOCKADE>
				<KNOCKBACK>100</KNOCKBACK>
				<PULL>100</PULL>
				<DISARM>100</DISARM>
				<TURN_STONE>100</TURN_STONE>
				<SLEEP>100</SLEEP>
				<BOSS>100</BOSS>
				<AIRBIND>100</AIRBIND>
				<DEPORT>100</DEPORT>
				<PARALYZE>100</PARALYZE>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKDOWN>100</KNOCKDOWN>
				<ZONE>100</ZONE>
				<PSYCHIC>100</PSYCHIC>
			</effect>
		</effects>
	</skill>
	<skill id="32676" toLevel="1" name="Spiz Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>110</magicLevel>
		<reuseDelay>500</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32677" toLevel="1" name="Servitor Attack Weakness">
		<!-- Weak against Servitor attacks. -->
		<icon>icon.skill1497</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="32678" toLevel="1" name="Cheerleader Transformation 1">
		<!-- Transforms into Lineage 2 cheerleader for 5 min. -->
		<icon>icon.armor_t2000_ul_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="32679" toLevel="1" name="Cheerleader Transformation 2">
		<!-- Transforms into Lineage 2 cheerleader for 5 min. -->
		<icon>icon.armor_t2000_ul_i00</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="32680" toLevel="1" name="Dragon Mass Chain">
		<!-- Pulls nearby enemies toward you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32681" toLevel="1" name="Dragons Power Slam">
		<!-- Knocks nearby enemies back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10266</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="32682" toLevel="1" name="Lavasaurus Rage">
		<!-- In Berserk state caused by Valakas -->
		<icon>icon.skill1062</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
	</skill>
	<skill id="32683" toLevel="2" name="Curse Fear">
		<!-- Level 1: The target runs away in fear. -->
		<!-- Level 2: The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1169</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-700</value>
			<value level="2">0</value>
		</effectPoint>
		<hitTime>
			<value level="1">2000</value>
			<value level="2">0</value>
		</hitTime>
	</skill>
	<skill id="32684" toLevel="1" name="Aqua Stamp">
		<!-- A water current deals damage to enemies knocking them down. -->
		<icon>icon.skill19558</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>125</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>191</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="KnockBack">
				<distance>50</distance>
				<speed>400</speed>
				<knockDown>false</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<HOLD>100</HOLD>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32685" toLevel="1" name="Infinity Fist">
		<!-- Swings both arms quickly to deal multiple strikes. -->
		<icon>icon.skill0210</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="32686" toLevel="1" name="Dragon Cry">
		<!-- Shouts out to use the Dragon's Authority. Increases nearby allies' Atk. Spd./ Casting Spd. by 30% for 1 min. -->
		<icon>icon.item_gragonskill_i02</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>SPEED_UP_SPECIAL</abnormalType>
		<affectObject>CLAN</affectObject>
		<affectRange>900</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>700</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>1200</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>91</magicLevel>
		<mpConsume>8</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32687" toLevel="1" name="Lethal Arrow">
		<!-- Attacks enemies at distance. -->
		<icon>icon.skill0343</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<activateRate>100</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>1767</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="32688" toLevel="1" name="Arrow Rain">
		<!-- Attacks the target and enemies around them with a rain of arrows and decreases their Speed for 10 sec. -->
		<icon>icon.skill10772</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>160</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="CallSkill">
				<skillId>23299</skillId> <!-- Arrow Rain -->
				<skillLevel>1</skillLevel>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32689" toLevel="1" name="Infinity Arrow">
		<!-- Focuses on a target at the front and inflicts a long range attack. -->
		<icon>icon.skill10771</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>FAN</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>1500</effectRange>
		<fanRange>0,0,900,90</fanRange>
		<fanRange>0;0;900;90</fanRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>175</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>30000</reuseDelay>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<overHit>true</overHit>
				<criticalChance>15</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="32690" toLevel="1" name="Rush">
		<!-- Rushes towards the enemy inflicting P. damage. -->
		<icon>icon.skill0484</icon>
		<operateType>DA1</operateType>
		<targetType>ENEMY</targetType>
		<activateRate>60</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>400</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>800</effectRange>
		<fanRange>0;0;600;60</fanRange>
		<hitTime>300</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>82</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="OpCheckCastRange">
				<distance>200</distance>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
		</effects>
	</skill>
	<skill id="32691" toLevel="1" name="Aqua Storm">
		<!-- Attacks and stuns nearby enemies. -->
		<icon>icon.skill0526</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>9</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<reuseDelay>30000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>15</criticalChance>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32692" toLevel="1" name="Rising Wave">
		<!-- Summons a huge wave to attack enemies and pull them. Inflicted status: Pull. -->
		<icon>icon.skill19558</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>60</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>600</effectRange>
		<fanRange>0;0;600;180</fanRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>45000</reuseDelay>
		<reuseDelay>45000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<chance>15</chance>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
		</effects>
	</skill>
	<skill id="32693" toLevel="1" name="Spear Slash">
		<!-- Attacks nearby enemies. -->
		<icon>icon.skill0320</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>11000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="32694" toLevel="1" name="Power Crush">
		<!-- Attacks nearby enemies and decreases their Speed. -->
		<icon>icon.skill0347</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ALL_SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<criticalChance>10</criticalChance>
			</effect>
			<effect name="Speed">
				<amount>-50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="32695" toLevel="1" name="Power Bomber">
		<!-- Inflicts a powerful attack on the target and knocks it down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10262</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>KNOCKDOWN</abnormalType>
		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>125</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<mpConsume>191</mpConsume>
		<reuseDelay>15000</reuseDelay>
		<staticReuse>true</staticReuse>
		<trait>KNOCKDOWN</trait>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
			</effect>
			<effect name="KnockBack">
				<distance>50</distance>
				<speed>400</speed>
				<knockDown>true</knockDown>
			</effect>
			<effect name="DefenceTrait">
				<AIRBIND>100</AIRBIND>
				<KNOCKBACK>100</KNOCKBACK>
				<SLEEP>100</SLEEP>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SHOCK>100</SHOCK>
				<HOLD>100</HOLD>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="32696" toLevel="1" name="Slashing Blade">
		<!-- Attacks nearby enemies. -->
		<icon>icon.skill0496</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>80</castRange>
		<coolTime>500</coolTime>
		<coolTime>733</coolTime>
		<effectPoint>-1000</effectPoint>
		<hitTime>1500</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>11000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>10000</power>
				<ignoreShieldDefence>true</ignoreShieldDefence>
			</effect>
		</effects>
	</skill>
	<skill id="32697" toLevel="1" name="Aqua Spike">
		<!-- Unleashes water magic at the enemy to inflict damage. -->
		<icon>icon.skill1417</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>300</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>2000</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
	<skill id="32698" toLevel="1" name="Moon Tidal Wave">
		<!-- Summons a huge wave to attack enemies and knocks them back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1295</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>100</activateRate>
		<affectLimit>10-10</affectLimit>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
		<basicProperty>NONE</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>600</effectRange>
		<fanRange>0;0;600;180</fanRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>100</magicLevel>
		<mpConsume>80</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>45000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="MagicalDamage">
				<power>20000</power>
			</effect>
			<effect name="PullBack">
				<speed>90</speed>
				<delay>600</delay>
			</effect>
		</effects>
	</skill>
	<skill id="32699" toLevel="1" name="Aqua Crash">
		<!-- Attacks the enemy with powerful water magic. -->
		<icon>icon.skill1293</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>300</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-1000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>15000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>20000</power> <!-- Fix: Retail Missed -->
			</effect>
		</effects>
	</skill>
</list>
