<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="16200" toLevel="1" name="Empty Cry">
		<!-- Magical AoE attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>300</castRange>
		<effectPoint>-1500</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16201" toLevel="6" name="Ekimus' Vitality">
		<!-- Level 1: Ekimus' M. Atk. +10%. -->
		<!-- Level 2: Ekimus' M. Atk. +20%. -->
		<!-- Level 3: Ekimus' M. Atk. +30%. -->
		<!-- Level 4: Ekimus' M. Atk. +40%. -->
		<!-- Level 5: Ekimus' M. Atk. +50%. -->
		<!-- Level 6: Ekimus' M. Atk. +60%. -->
		<icon>icon.skill1296</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<castRange>300</castRange>
		<effectPoint>100</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="16202" toLevel="6" name="Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">50000</value>
					<value level="2">60000</value>
					<value level="3">70000</value>
					<value level="4">80000</value>
					<value level="5">80000</value>
					<value level="6">100000</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16203" toLevel="4" name="Fatal Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">50000</value>
					<value level="2">60000</value>
					<value level="3">70000</value>
					<value level="4">80000</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16204" toLevel="4" name="Fatal Slasher">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>40</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">50000</value>
					<value level="2">60000</value>
					<value level="3">70000</value>
					<value level="4">80000</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16205" toLevel="6" name="Burst Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<coolTime>1000</coolTime>
		<effectPoint>-100</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">50000</value>
					<value level="2">60000</value>
					<value level="3">70000</value>
					<value level="4">80000</value>
					<value level="5">80000</value>
					<value level="6">100000</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16206" toLevel="4" name="Holy Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>100</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">550</value>
					<value level="2">650</value>
					<value level="3">750</value>
					<value level="4">850</value>
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="16207" toLevel="6" name="Dark Spike">
		<!-- A basic attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>100</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
			<value level="5">-115</value>
			<value level="6">-100</value>
		</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">92</value>
			<value level="3">97</value>
			<value level="4">101</value>
			<value level="5">101</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="6">101</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>1</mpConsume>
		<effects>
			<effect name="MagicalDamageRange">
				<power>
					<value level="1">550</value>
					<value level="2">650</value>
					<value level="3">750</value>
					<value level="4">850</value>
					<value level="5">850</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">850</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
				<shieldDefPercent>40</shieldDefPercent>
			</effect>
		</effects>
	</skill>
	<skill id="16208" toLevel="4" name="Fire Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeType>FIRE</attributeType>
		<attributeValue>100</attributeValue>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<effectRange>1400</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16209" toLevel="4" name="Aqua Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16210" toLevel="6" name="Wind Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
			<value level="5">-115</value>
			<value level="6">-115</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">493</value>
					<value level="2">506</value>
					<value level="3">518</value>
					<value level="4">529</value>
					<value level="5">541</value>
					<value level="6">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16211" toLevel="5" name="Earth Spike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>
			<value level="1">-100</value>
			<value level="2">-105</value>
			<value level="3">-110</value>
			<value level="4">-115</value>
			<value level="5">-115</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>1000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">506</value>
					<value level="2">518</value>
					<value level="3">529</value>
					<value level="4">541</value>
					<value level="5">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16212" toLevel="4" name="Holy Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>HOLY</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16213" toLevel="4" name="Dark Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16214" toLevel="4" name="Fire Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16215" toLevel="4" name="Water Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16216" toLevel="6" name="Wind Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">493</value>
					<value level="2">506</value>
					<value level="3">518</value>
					<value level="4">529</value>
					<value level="5">541</value>
					<value level="6">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16217" toLevel="5" name="Earth Buster">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>300</attributeValue>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">506</value>
					<value level="2">518</value>
					<value level="3">529</value>
					<value level="4">541</value>
					<value level="5">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16218" toLevel="4" name="Holy Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">493</value>
					<value level="2">506</value>
					<value level="3">518</value>
					<value level="4">529</value>
					<value level="5">541</value>
					<value level="6">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16219" toLevel="6" name="Unholy Blast">
		<!-- A ranged magic attack. -->
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>
			<value level="1">-700</value>
			<value level="2">-700</value>
			<value level="3">-700</value>
			<value level="4">-700</value>
			<value level="5">-700</value>
			<value level="6">-100</value>
		</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
					<value level="5">553</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="6">553</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16220" toLevel="4" name="Fire Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16221" toLevel="4" name="Water Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">518</value>
					<value level="2">529</value>
					<value level="3">541</value>
					<value level="4">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16222" toLevel="6" name="Wind Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>WIND</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">493</value>
					<value level="2">506</value>
					<value level="3">518</value>
					<value level="4">529</value>
					<value level="5">541</value>
					<value level="6">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16223" toLevel="6" name="Earth Blast">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectRange>200</affectRange>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>300</attributeValue>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>3000</reuseDelay>
		<effects>
			<effect name="MagicalDamage">
				<power>
					<value level="1">493</value>
					<value level="2">506</value>
					<value level="3">518</value>
					<value level="4">529</value>
					<value level="5">541</value>
					<value level="6">553</value>
				</power>
				<overHit>true</overHit>
			</effect>
		</effects>
	</skill>
	<skill id="16224" toLevel="8" name="Mass Poison">
		<!-- Level 1: Inflicts Poison on the target and decreases HP. Effect 11. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Poison on the target and decreases HP. Effect 12. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Poison on the target and decreases HP. Effect 13. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Poison on the target and decreases HP. Effect 14. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Poison is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Poison is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Poison is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Poison is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill4035</icon>
		<operateType>A2</operateType>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
	</skill>
	<skill id="16225" toLevel="8" name="Mass Bleed">
		<!-- Level 1: Inflicts Bleed on the target and decreases HP. Effect 11. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Inflicts Bleed on the target and decreases HP. Effect 12. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Inflicts Bleed on the target and decreases HP. Effect 13. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Inflicts Bleed on the target and decreases HP. Effect 14. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Bleeding is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Bleeding is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Bleeding is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Bleeding is rapidly decreasing HP for 10 sec.. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">92</value>
			<value level="3">97</value>
			<value level="4">101</value>
			<value level="5">105</value>
			<value level="6">109</value>
			<value level="7">118</value>
			<value level="8">124</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">5000</value>
					<value level="2">6000</value>
					<value level="3">7000</value>
					<value level="4">8000</value>
					<value level="5">9000</value>
					<value level="6">10000</value>
					<value level="7">11000</value>
					<value level="8">12000</value>
				</power>
				<ticks>2</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="16226" toLevel="1" name="Battle Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>66</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>3000</reuseDelay>
	</skill>
	<skill id="16227" toLevel="1" name="Greater Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<castRange>900</castRange>
		<effectPoint>83</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="16228" toLevel="5" name="AoE Stun">
		<!-- Attacks nearby enemies and stuns them for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill10265</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-1</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="16229" toLevel="4" name="Mass Hold">
		<!-- Inflicts Hold on the target and nearby enemies for 10 sec.. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10090new</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>500</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">92</value>
			<value level="3">97</value>
			<value level="4">101</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
			</effect>
		</effects>
	</skill>
	<skill id="16230" toLevel="4" name="Sleeping Cloud">
		<!-- Inflicts Sleep on the target and nearby enemies for 10 sec.. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1072</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>40</activateRate>
		<affectLimit>9-10</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1000</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">88</value>
			<value level="2">92</value>
			<value level="3">97</value>
			<value level="4">101</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<removedOnDamage>true</removedOnDamage>
		<reuseDelay>10000</reuseDelay>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<SLEEP>100</SLEEP>
			</effect>
		</effects>
	</skill>
	<skill id="16231" toLevel="5" name="Mass Aerial Yoke">
		<!-- Lifts the target and nearby enemies in the air immobilizing them for 10 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11052</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalResists>STUN;TURN_FLEE</abnormalResists>
		<abnormalTime>10</abnormalTime>
		<abnormalTime>10</abnormalTime>
		<abnormalType>AIRBIND</abnormalType>
		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">94</value>
			<value level="2">97</value>
			<value level="3">98</value>
			<value level="4">101</value>
			<value level="5">103</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<trait>AIRBIND</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<DERANGEMENT>100</DERANGEMENT>
				<SHOCK>100</SHOCK>
				<KNOCKBACK>100</KNOCKBACK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKDOWN>100</KNOCKDOWN>
				<SLEEP>100</SLEEP>
				<AIRBIND>100</AIRBIND>
			</effect>
		</effects>
	</skill>
	<skill id="16232" toLevel="4" name="Mass Chain Smash">
		<!-- Pulls nearby enemies toward you. Inflicted status: Pull. -->
		<icon>icon.skill10015</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>90</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>900</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<effectRange>1100</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>30</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">93</value>
			<value level="2">96</value>
			<value level="3">99</value>
			<value level="4">103</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
				<delay>650</delay>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="16233" toLevel="5" name="Mass Fear">
		<!-- The target runs away in fear. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1092</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
		<activateRate>90</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>800</coolTime>
		<effectPoint>-700</effectPoint>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">94</value>
			<value level="2">96</value>
			<value level="3">98</value>
			<value level="4">101</value>
			<value level="5">103</value>
		</magicLevel>
		<mpConsume>1</mpConsume>
		<reuseDelay>10000</reuseDelay>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="BlockControl" />
			<effect name="Fear" />
		</effects>
	</skill>
	<skill id="16234" toLevel="3" name="Raid Blessing">
		<!-- Level 1: While effect lasts, Raid Point acquisition +30%. -->
		<!-- Level 2: While effect lasts, Raid Point acquisition +60%. -->
		<!-- Level 3: While effect lasts, Raid Point acquisition +100%. -->
		<icon>icon.etc_i.etc_rp_point_i00</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<effectPoint>100</effectPoint>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16235" toLevel="1" name="Raid Blessing">
		<!-- No longer able to receive Raid Blessing. -->
		<icon>icon.etc_i.etc_rp_point_i00</icon>
		<operateType>A2</operateType>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<mpConsume>1</mpConsume>
	</skill>
	<skill id="16236" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- Laum the monster is an Enhanced Mahum created from a common Mahum creature. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Mahum type. Now Laum is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16237" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- Minorta the monster is an enhancement from a minotaur created for fun by Hardin's disciple. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Minotaur. Amused by his success after Laum's creation, Lavidos has even created a circle of minions for Minotaur. Now Minotaur is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16238" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- Sarga the monster is an enhancement from a minotaur created for fun by Hardin's disciple. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Minotaur with greater intellect. Amused by his success after Laum's creation, Lavidos has even created a circle of minions for Sarga. Now Sarga is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16239" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- Hogliff the monster is an enhancement from a minotaur created for fun by Hardin's disciple. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Minotaur. Amused by his success after Laum's creation, Lavidos has even created a circle of minions for Hogliff. Now Hogliff is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16240" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- Artarot the monster is an enhancement from a minotaur created for fun by Hardin's disciple. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Minotaur with greater intellect. Amused by his success after Laum's creation, Lavidos has even created a circle of minions for Artarot. Now Artarot is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16241" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- Excited by his success in enhancing Mahum and Minotaur, Disciple Lavidos began creating his own monsters, and successfully created the Centaur by merging an orc with a Dark Pegasus with the power of darkness. Centaur brings around minions ranging up to tens of thousands, and is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16242" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- The release of Punishment, the 6th Seal, renewed activity at the Altar of Shillien, from which rose Gagia the Bloody Earth Dragon. Borne of the essence of Shillien's blood, Gagia has the greatest resemblance to a true Earth Dragon among all of Shillien's offspring, and has an insatiable thirst for blood that spurs an instinctive attack on all living things in sight. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16243" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- The release of Punishment, the 6th Seal, renewed activity at the Altar of Shillien, from which rose Fardune the demon. Borne of the essence of Shillien's blood, Fardune has a close resemblance to Shillien's children, and has an insatiable thirst for blood. His first action upon waking was to gather up monsters in the Bloody Swampland and Altar of Evil areas and rule over the strong ones while slaughtering the rest to drink their blood. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16244" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- The release of Punishment, the 6th Seal, renewed activity at the Altar of Shillien, from which rose Harsia the demon. Borne of the essence of Shillien's blood, Harsia has a close resemblance to Shillien's children, and has an insatiable thirst for blood. Her first action upon waking was to gather up monsters in the Bloody Swampland and Altar of Evil areas and rule over the strong ones while slaughtering the rest to drink their blood. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16245" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- The release of Punishment, the 6th Seal, renewed activity at the Altar of Shillien, from which rose Bedukel the demon. Borne of the essence of Shillien's blood, Bedukel has a close resemblance to Shillien's children, and has an insatiable thirst for blood. His first action upon waking was to gather up monsters in the Bloody Swampland and Altar of Evil areas and rule over the strong ones while slaughtering the rest to drink their blood. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16246" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- The release of Punishment, the 6th Seal, renewed activity at the Altar of Shillien, from which rose Bloody Witch Rumilla. Borne of the essence of Shillien's blood, Rudmilla has a close resemblance to Shillien's children, and has an insatiable thirst for blood. Her first action upon waking was to gather up monsters in the Bloody Swampland and Altar of Evil areas and rule over the strong ones while slaughtering the rest to drink their blood. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16247" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- The release of Punishment, the 6th Seal, renewed activity at the Altar of Shillien. Having come into the material world through the blood flowing in the Altar of Blood, Shillien's Priest Sasia carries out the goddess' orders to watch the newly-created demons and guard a point in the great magic circle of living monsters. Sasia commands a circle of small dragons, given as gifts from Shillien's dragons. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16248" toLevel="1" name="Raid Boss (Lv. 88)">
		<!-- One of the three Hell weapons created by the five Lords of Avarice, Earth Terakan is a voracious eater of souls, regardless of their allegiance. Though originally of no color or attribute, it absorbed a part of Antharas' soul and was reborn with the power of the earth. Earth Terakan can be summoned with an Apparition Stones made of fake souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16249" toLevel="1" name="Raid Boss (Lv. 92)">
		<!-- Due to their tradition of carrying dead enemy parts as marks of victory, the great tribe of Amden Orcs have been cursed by Shillien's Disciples, whose influence was amplified by the victory relics' link with death. Controlled by Disciple Nemis, Turahot has come to the Turek Orc Campsite to be a part of the magic circle created by monsters. Though cursed, Turahot retains the tribe's aggression and stamina. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16250" toLevel="1" name="Raid Boss (Lv. 92)">
		<!-- Due to their tradition of carrying dead enemy parts as marks of victory, the great tribe of Amden Orcs have been cursed by Shillien's Disciples, whose influence was amplified by the victory relics' link with death. Controlled by Disciple Nemis, Turation has come to the Turek Orc Campsite to be a part of the magic circle created by monsters. Though cursed, Turation retains the tribe's aggression and stamina. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16251" toLevel="1" name="Raid Boss (Lv. 92)">
		<!-- Due to their tradition of carrying dead enemy parts as marks of victory, the great tribe of Amden Orcs have been cursed by Shillien's Disciples, whose influence was amplified by the victory relics' link with death. Controlled by Disciple Nemis, Turamathia has come to the Turek Orc Campsite to be a part of the magic circle created by monsters. Though cursed, Turamathia retains the tribe's aggression and stamina. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16252" toLevel="1" name="Raid Boss (Lv. 92)">
		<!-- Due to their tradition of carrying dead enemy parts as marks of victory, the great tribe of Amden Orcs have been cursed by Shillien's Disciples, whose influence was amplified by the victory relics' link with death. Controlled by Disciple Nemis, Turabait has come to the Turek Orc Campsite to be a part of the magic circle created by monsters. Though cursed, Turabait retains the tribe's aggression and stamina. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16253" toLevel="1" name="Raid Boss (Lv. 92)">
		<!-- Disciple Nemis revealed the construction of a magic circle to Demon Triol, asking for more monsters to fill the circle. Triol smiled in amusement to see some of the proud Amden Orcs under control of darkness, and took Pa'agrio's form to control a number of Nermion, specialized wizard warrior class within the ranks of Nerva Orc, to be used for Nemis' cause. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16254" toLevel="1" name="Raid Boss (Lv. 92)">
		<!-- Disciple Nemis revealed the construction of a magic circle to Demon Triol, asking for more monsters to fill the circle. Triol smiled in amusement to see some of the proud Amden Orcs under control of darkness, and took Pa'agrio's form to control a number of Nergatt, specialized physical warrior class within the ranks of Nerva Orc, to be used for Nemis' cause. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16255" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Tarstan was a sculpture in Orbis Temple, among the many that stylized male beauty. Ekidna, the disciple who symbolizes Shillien's masculine beauty, enslaved Tarstan and set him loose in Fairy Settlement, where he had snuck in under the guise of a beautiful Elf. Now a cursed puppet with glowing red eyes shedding tears of blood, Tarstan is a part of the magic circle of monsters, creating havoc in Magmeld. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16256" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Abelsnif was a sculpture in Orbis Temple, among the many that stylized male beauty. Ekidna, the disciple who symbolizes Shillien's masculine beauty, enslaved Abelsnif and set him loose in Fairy Settlement, where he had snuck in under the guise of a beautiful Elf. Now a cursed puppet with glowing red eyes shedding tears of blood, Abelsnif is a part of the magic circle of monsters, creating havoc in Magmeld. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16257" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Kimesis was a sculpture in Orbis Temple, among the many that stylized male beauty. Ekidna, the disciple who symbolizes Shillien's masculine beauty, enslaved Kimesis and set him loose in Fairy Settlement, where he had snuck in under the guise of a beautiful Elf. Now a cursed puppet with glowing red eyes shedding tears of blood, Kimesis is a part of the magic circle of monsters, creating havoc in Magmeld. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16258" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Kathargon was a sculpture in Orbis Temple, among the many that stylized male beauty. Ekidna, the disciple who symbolizes Shillien's masculine beauty, enslaved Kathargon and set him loose in Fairy Settlement, where he had snuck in under the guise of a beautiful Elf. Now a cursed puppet with glowing red eyes shedding tears of blood, Kathargon is a part of the magic circle of monsters, creating havoc in Magmeld. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16259" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Pantasaus was a sculpture in Orbis Temple when Ekidna, the disciple who symbolizes Shillien's masculine beauty, mistook her for a sculpture of male beauty and set her loose in Fairy Settlement, where he had snuck in under the guise of a beautiful Elf. Now a cursed puppet with glowing red eyes shedding tears of blood, Pantasaus is a part of the magic circle of monsters, creating havoc in Magmeld. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16260" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- Ixignon was a sculpture in Orbis Temple, among the many that stylized male beauty. Ekidna, the disciple who symbolizes Shillien's masculine beauty, enslaved Ixignon and set him loose in Fairy Settlement, where he had snuck in under the guise of a beautiful Elf. Now a cursed puppet with glowing red eyes shedding tears of blood, Ixignon is a part of the magic circle of monsters, creating havoc in Magmeld. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16261" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- A clone of Harp created by Embryo, whom Disciple Nemis tricked under the guise of Etis van Etina. With Nemis bestowing the power of darkness from the sidelines, the clone is more powerful than Harp. It is currently partaking in the monster magic circle with members of Embryo and their other creations. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16262" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- A clone of Isadora created by Embryo, whom Disciple Nemis tricked under the guise of Etis van Etina. With Nemis bestowing the power of darkness from the sidelines, the clone is more powerful than Isadora. It is currently partaking in the monster magic circle with members of Embryo and their other creations. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16263" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- A clone of Maliss created by Embryo, whom Disciple Nemis tricked under the guise of Etis van Etina. With Nemis bestowing the power of darkness from the sidelines, the clone is more powerful than Maliss. It is currently partaking in the monster magic circle with members of Embryo and their other creations. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16264" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- A weapon for the Embryo, Garron was tricked by Disciple Nemis, then disguised as Etis van Etina, into believing that the dying Mother Tree is the key to unlocking the power of the Seal of Punishment. Along with other clones created by Embryo, Garron now partakes in the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16265" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- A weapon for the Embryo, Nigel was tricked by Disciple Nemis, then disguised as Etis van Etina, into believing that the dying Mother Tree is the key to unlocking the power of the Seal of Punishment. Along with other clones created by Embryo, Nigel now partakes in the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16266" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- A weapon for the Embryo, Dabos was tricked by Disciple Nemis, then disguised as Etis van Etina, into believing that the dying Mother Tree is the key to unlocking the power of the Seal of Punishment. Along with other clones created by Embryo, Dabos now partakes in the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16267" toLevel="1" name="Raid Boss (Lv. 93)">
		<!-- One of the three Hell weapons created by the five Lords of Avarice, Wind Cassius is a voracious eater of souls, regardless of their allegiance. Though originally of no color or attribute, it absorbed a part of Lindvior's soul and was reborn with the power of the wind. Wind Cassius can be summoned with an Apparition Stones made of fake souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16268" toLevel="1" name="Raid Boss (Lv. 94)">
		<!-- An enhanced beast created by Apostle Lavidos from captives. Enhanced Mahum Radium was sent to the Garden of Beasts with four Tayga warriors to take a part in the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16269" toLevel="1" name="Raid Boss (Lv. 94)">
		<!-- While trying to create stronger Mahums, Apostle Lavidos used prisoners as his test subjects. He chose four of the strongest of them and made them the Tayga tribe leaders. One of them, Typheron, is so powerful that he is able to wield a gigantic staff. These four are one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16270" toLevel="1" name="Raid Boss (Lv. 94)">
		<!-- While trying to create stronger Mahums, Apostle Lavidos used prisoners as his test subjects. He chose four of the strongest of them and made them the Tayga tribe leaders. One of them, Timarga, is so powerful that he is able to wield a gigantic hammer. These four are one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16271" toLevel="1" name="Raid Boss (Lv. 94)">
		<!-- While trying to create stronger Mahums, Apostle Lavidos used prisoners as his test subjects. He chose four of the strongest of them and made them the Tayga tribe leaders. One of them, Tycepton, is so powerful that he is able to wield a gigantic sword. These four are one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16272" toLevel="1" name="Raid Boss (Lv. 94)">
		<!-- While trying to create stronger Mahums, Apostle Lavidos used prisoners as his test subjects. He chose four of the strongest of them and made them the Tayga tribe leaders. One of them, Tiverga, is so powerful that he is able to wield a gigantic staff. These four are one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16273" toLevel="1" name="Raid Boss (Lv. 94)">
		<!-- An enhanced beast created by Apostle Lavidos from captives. Enhanced Mahum Supercium was sent to the Garden of Beasts with four Tayga warriors to take a part in the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16274" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Garamor sent Gariott the herald to keep an eye on Cruma Marshlands, a point belonging to the magic circle of monsters. Gariott, who has a giant tail, has been helping Garamor's minions find bodies to inhabit. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16275" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- A mechanical minion for Shillien's Disciple Garamor, Varvacion has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16276" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- A mechanical minion for Shillien's Disciple Garamor, Varmoni has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varmoni has a dedicated circle of android minions. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16277" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- A mechanical minion for Shillien's Disciple Garamor, Varvinos has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varvinos can command a large number of minions. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16278" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- A mechanical minion for Shillien's Disciple Garamor, Varmonia has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varmonia can command a large number of minions. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16279" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- A mechanical minion for Shillien's Disciple Garamor, Varkaron has landed in the material world by devouring the resentful soul and stealing the body of a peasant revolutionary in Dion. Varkaron can command an infinite number of minions. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16280" toLevel="1" name="Raid Boss (Lv. 107)">
		<!-- In his search for the Lachik's hiding place in Aden, Apostle Lavidos tried to enslave Lachikios' mind and partly succeeded at that. He created Magikus from the corrupted part of Lachikios' mind. Now this Magicus, along with the centaurs created by Lavidos, defines one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16281" toLevel="1" name="Raid Boss (Lv. 107)">
		<!-- Apostle Lavidos created centaurs to conquer Gludio territories. Having completed his experiments, Lavidos chose four of the strongest of them and made them leaders. Along with other centaurs created by Lavidos, Kerfaus is one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16282" toLevel="1" name="Raid Boss (Lv. 107)">
		<!-- Apostle Lavidos created centaurs to conquer Gludio territories. Having completed his experiments, Lavidos chose four of the strongest of them and made them leaders. Along with other centaurs created by Lavidos, Milinaus is one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16283" toLevel="1" name="Raid Boss (Lv. 107)">
		<!-- Apostle Lavidos created centaurs to conquer Gludio territories. Having completed his experiments, Lavidos chose four of the strongest of them and made them leaders. Along with other centaurs created by Lavidos, Sarkaus is one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16284" toLevel="1" name="Raid Boss (Lv. 107)">
		<!-- Apostle Lavidos created centaurs to conquer Gludio territories. Having completed his experiments, Lavidos chose four of the strongest of them and made them leaders. Along with other centaurs created by Lavidos, Shimeus is one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16285" toLevel="1" name="Raid Boss (Lv. 107)">
		<!-- In his search for the Lachik's hiding place in Aden, Apostle Lavidos tried to enslave Lachikios' mind and partly succeeded at that. He created Kinigos from the corrupted part of Lachikios' mind. Now this Kinigos, along with the centaurs created by Lavidos, defines one of the magic circle's megaliths. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16286" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Zetahl is one of the Half-Devil Avataria who has possessed Amden Orc's body and been controlled by a Shillien's Disciple. Zetahl resides in an area between the Breka's Stronghold and Gorgon Flower Garden, and plays a part in creating the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16287" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Tabris is one of the Half-Devil Avataria who has possessed Amden Orc's body and been controlled by a Shillien's Disciple. Tabris resides in an area between the Breka's Stronghold and Gorgon Flower Garden, and plays a part in creating the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16288" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Stelos is one of the Half-Devil Avataria who has possessed Amden Orc's body and been controlled by a Shillien's Disciple. Stelos resides in an area between the Breka's Stronghold and Gorgon Flower Garden, and plays a part in creating the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16289" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Ravolas is one of the Half-Devil Avataria who has possessed Amden Orc's body and been controlled by a Shillien's Disciple. Ravolas resides in an area between the Breka's Stronghold and Gorgon Flower Garden, and plays a part in creating the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16290" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Stelo Soma is one of the Half-Devil Avataria who has possessed Amden Orc's body and been controlled by a Shillien's Disciple. Stelo Soma resides in an area between the Breka's Stronghold and Gorgon Flower Garden, and plays a part in creating the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16291" toLevel="1" name="Raid Boss (Lv. 97)">
		<!-- Dephracor is one of the Half-Devil Avataria who has possessed Amden Orc's body and been controlled by a Shillien's Disciple. Dephracor resides in an area between the Breka's Stronghold and Gorgon Flower Garden, and plays a part in creating the monster magic circle. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16292" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Having fallen prey to Apostle Ramiya's whispers, Tier fell from grace and descended into the Valley of Saints with other fallen angels. It is said that upon this descent, bodies of angels that had been guarding the heavens above rained down from the sky. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16293" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Having fallen prey to Disciple Lamia's whispers, Goblier the angel awoke to darkness. As a full-fledged demon, Goblier opened Hell's Gate to summon demons unto the world to claim them as minions, and proceeded to descend upon the Valley of Saints with other fallen angels. It is said that upon this descent, bodies of angels that had been guarding the heavens above rained down from the sky. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16294" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Having fallen prey to Disciple Lamia's whispers, Cherkia the angel awoke to darkness. As a full-fledged demon, Cherkia opened Hell's Gate to summon demons unto the world to claim them as minions, and proceeded to descend upon the Valley of Saints with other fallen angels. It is said that upon this descent, bodies of angels that had been guarding the heavens above rained down from the sky. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16295" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Having fallen prey to Disciple Lamia's whispers, Harthemon the angel awoke to darkness. As a full-fledged demon, Harthemon opened Hell's Gate to summon demons unto the world to claim them as minions, and proceeded to descend upon the Valley of Saints with other fallen angels. It is said that upon this descent, bodies of angels that had been guarding the heavens above rained down from the sky. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16296" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Having fallen prey to Disciple Lamia's whispers, Sarboth the angel awoke to darkness. As a full-fledged demon, Sarboth opened Hell's Gate to summon demons unto the world to claim them as minions, and proceeded to descend upon the Valley of Saints with other fallen angels. During the descent, Sarboth lost both legs in a battle with angels guarding the gateway between the heavenly sphere and the material world, and has since then been merged with a chair made from Hell. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16297" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Having fallen prey to Disciple Lamia's whispers, Eloule the archangel spread darkness among the Pentominos, the wings of angels, to retain their loyalty, and proceeded to descend upon the Valley of Saints with other fallen angels. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16298" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Spicula into puppets called Vengeful Eligos, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
	<skill id="16299" toLevel="1" name="Raid Boss (Lv. 98)">
		<!-- Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Spicula into puppets called Vengeful Agarez, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
	</skill>
</list>
