<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
	<item id="39400" name="Legendary INT Dye Lv. 2 (Charisma)" additionalName="INT +4, CHA +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (INT +4, CHA +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_int_cha" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39401" name="Legendary WIT Dye Lv. 2 (Charisma)" additionalName="WIT +4, CHA +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (WIT +4, CHA +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_wit_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39402" name="Legendary MEN Dye Lv. 2 (Charisma)" additionalName="MEN +4, CHA +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (MEN +4, CHA +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_men_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39403" name="Legendary STR Dye Lv. 3 (Charisma)" additionalName="STR +4, CHA +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (STR +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_str_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39404" name="Legendary DEX Dye Lv. 3 (Charisma)" additionalName="DEX +4, CHA +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (DEX +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_dex_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39405" name="Legendary CON Dye Lv. 3 (Charisma)" additionalName="CON +4, CHA +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (CON +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_con_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39406" name="Legendary INT Dye Lv. 3 (Charisma)" additionalName="INT +4, CHA +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (INT +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_int_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39407" name="Legendary WIT Dye Lv. 3 (Charisma)" additionalName="WIT +4, CHA +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (WIT +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_wit_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39408" name="Legendary MEN Dye Lv. 3 (Charisma)" additionalName="MEN +4, CHA +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (MEN +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_men_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39409" name="Legendary STR Dye Lv. 4 (Charisma)" additionalName="STR +5, CHA +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (STR +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_str_cha" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39410" name="Legendary DEX Dye Lv. 4 (Charisma)" additionalName="DEX +5, CHA +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (DEX +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_dex_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39411" name="Legendary CON Dye Lv. 4 (Charisma)" additionalName="CON +5, CHA +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (CON +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_con_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39412" name="Legendary INT Dye Lv. 4 (Charisma)" additionalName="INT +5, CHA +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (INT +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_int_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39413" name="Legendary WIT Dye Lv. 4 (Charisma)" additionalName="WIT +5, CHA +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (WIT +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_wit_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39414" name="Legendary MEN Dye Lv. 4 (Charisma)" additionalName="MEN +5, CHA +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (MEN +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_men_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39415" name="Legendary STR Dye Lv. 5 (Charisma)" additionalName="STR +5, CHA +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (STR +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_str_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39416" name="Legendary DEX Dye Lv. 5 (Charisma)" additionalName="DEX +5, CHA +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (DEX +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_dex_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39417" name="Legendary CON Dye Lv. 5 (Charisma)" additionalName="CON +5, CHA +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (CON +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_con_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39418" name="Legendary INT Dye Lv. 5 (Charisma)" additionalName="INT +5, CHA +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (INT +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_int_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39419" name="Legendary WIT Dye Lv. 5 (Charisma)" additionalName="WIT +5, CHA +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (WIT +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_wit_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39420" name="Legendary MEN Dye Lv. 5 (Charisma)" additionalName="MEN +5, CHA +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (MEN +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_men_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39421" name="Legendary STR Dye Lv. 1 (Luck)" additionalName="STR +3, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 1 (STR +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_str_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39422" name="Legendary DEX Dye Lv. 1 (Luck)" additionalName="DEX +3, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 1 (DEX +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_dex_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39423" name="Legendary CON Dye Lv. 1 (Luck)" additionalName="CON +3, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 1 (CON +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_con_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39424" name="Legendary INT Dye Lv. 1 (Luck)" additionalName="INT +3, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 1 (INT +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_int_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39425" name="Legendary WIT Dye Lv. 1 (Luck)" additionalName="WIT +3, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 1 (WIT +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_wit_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39426" name="Legendary MEN Dye Lv. 1 (Luck)" additionalName="MEN +3, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 1 (MEN +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_men_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39427" name="Legendary STR Dye Lv. 2 (Luck)" additionalName="STR +4, LUC +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (STR +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_str_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39428" name="Legendary DEX Dye Lv. 2 (Luck)" additionalName="DEX +4, LUC +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (DEX +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_dex_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39429" name="Legendary CON Dye Lv. 2 (Luck)" additionalName="CON +4, LUC +1" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (CON +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_con_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39430" name="Legendary INT Dye Lv. 2 (Luck)" additionalName="INT +4, LUC +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (INT +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_int_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39431" name="Legendary WIT Dye Lv. 2 (Luck)" additionalName="WIT +4, LUC +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (WIT +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_wit_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39432" name="Legendary MEN Dye Lv. 2 (Luck)" additionalName="MEN +4, LUC +2" type="EtcItem">
		<!-- Legendary Dye Lv. 2 (MEN +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_men_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39433" name="Legendary STR Dye Lv. 3 (Luck)" additionalName="STR +4, LUC +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (STR +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_str_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39434" name="Legendary DEX Dye Lv. 3 (Luck)" additionalName="DEX +4, LUC +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (DEX +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_dex_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39435" name="Legendary CON Dye Lv. 3 (Luck)" additionalName="CON +4, LUC +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (CON +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_con_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39436" name="Legendary INT Dye Lv. 3 (Luck)" additionalName="INT +4, LUC +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (INT +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_int_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39437" name="Legendary WIT Dye Lv. 3 (Luck)" additionalName="WIT +4, LUC +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (WIT +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_wit_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39438" name="Legendary MEN Dye Lv. 3 (Luck)" additionalName="MEN +4, LUC +3" type="EtcItem">
		<!-- Legendary Dye Lv. 3 (MEN +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_men_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39439" name="Legendary STR Dye Lv. 4 (Luck)" additionalName="STR +5, LUC +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (STR +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_str_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39440" name="Legendary DEX Dye Lv. 4 (Luck)" additionalName="DEX +5, LUC +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (DEX +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_dex_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39441" name="Legendary CON Dye Lv. 4 (Luck)" additionalName="CON +5, LUC +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (CON +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_con_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39442" name="Legendary INT Dye Lv. 4 (Luck)" additionalName="INT +5, LUC +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (INT +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_int_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39443" name="Legendary WIT Dye Lv. 4 (Luck)" additionalName="WIT +5, LUC +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (WIT +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_wit_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39444" name="Legendary MEN Dye Lv. 4 (Luck)" additionalName="MEN +5, LUC +4" type="EtcItem">
		<!-- Legendary Dye Lv. 4 (MEN +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_men_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39445" name="Legendary STR Dye Lv. 5 (Luck)" additionalName="STR +5, LUC +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (STR +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_str_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39446" name="Legendary DEX Dye Lv. 5 (Luck)" additionalName="DEX +5, LUC +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (DEX +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_dex_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39447" name="Legendary CON Dye Lv. 5 (Luck)" additionalName="CON +5, LUC +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (CON +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_con_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39448" name="Legendary INT Dye Lv. 5 (Luck)" additionalName="INT +5, LUC +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (INT +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_int_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39449" name="Legendary WIT Dye Lv. 5 (Luck)" additionalName="WIT +5, LUC +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (WIT +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_wit_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39450" name="Legendary MEN Dye Lv. 5 (Luck)" additionalName="MEN +5, LUC +5" type="EtcItem">
		<!-- Legendary Dye Lv. 5 (MEN +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_men_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39451" name="Windy CHA Dye Lv. 1 (Luck)" additionalName="CHA +3, LUC +1" type="EtcItem">
		<!-- Windy Dye Lv. 1 (CHA +3, LUC +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_cha_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39452" name="Windy CHA Dye Lv. 2 (Luck)" additionalName="CHA +4, LUC +2" type="EtcItem">
		<!-- Windy Dye Lv. 2 (CHA +4, LUC +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_cha_luc" />
		<set name="weight" val="150" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="DYE" />
		<set name="commissionItemType" val="DYES" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39453" name="Windy CHA Dye Lv. 3 (Luck)" additionalName="CHA +4, LUC +3" type="EtcItem">
		<!-- Windy Dye Lv. 3 (CHA +4, LUC +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_cha_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39454" name="Windy CHA Dye Lv. 4 (Luck)" additionalName="CHA +5, LUC +4" type="EtcItem">
		<!-- Windy Dye Lv. 4 (CHA +5, LUC +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_cha_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39455" name="Windy CHA Dye Lv. 5 (Luck)" additionalName="CHA +5, LUC +5" type="EtcItem">
		<!-- Windy Dye Lv. 5 (CHA +5, LUC +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_cha_luc" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39456" name="Windy LUC Dye Lv. 1 (Charisma)" additionalName="LUC +3, CHA +1" type="EtcItem">
		<!-- Windy Dye Lv. 1 (LUC +3, CHA +1). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv1_unique_dye_luc_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39457" name="Windy LUC Dye Lv. 2 (Charisma)" additionalName="LUC +4, CHA +2" type="EtcItem">
		<!-- Windy Dye Lv. 2 (LUC +4, CHA +2). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv2_unique_dye_luc_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39458" name="Windy LUC Dye Lv. 3 (Charisma)" additionalName="LUC +4, CHA +3" type="EtcItem">
		<!-- Windy Dye Lv. 3 (LUC +4, CHA +3). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv3_unique_dye_luc_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39459" name="Windy LUC Dye Lv. 4 (Charisma)" additionalName="LUC +5, CHA +4" type="EtcItem">
		<!-- Windy Dye Lv. 4 (LUC +5, CHA +4). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv4_unique_dye_luc_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39460" name="Windy LUC Dye Lv. 5 (Charisma)" additionalName="LUC +5, CHA +5" type="EtcItem">
		<!-- Windy Dye Lv. 5 (LUC +5, CHA +5). Collect 10 units and take them to the Dye Merchant to get a tattoo that boosts your stats. Requirements: all classes after the Awakening and the 3rd Liberation. -->
		<set name="icon" val="icon.lv5_unique_dye_luc_cha" />
		<set name="weight" val="150" />
		<set name="etcitem_type" val="DYE" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39461" name="Air Stone" type="EtcItem">
		<!-- Obtained by dissecting the material realm's elements. Used for alchemy experiments. -->
		<set name="icon" val="icon.trace_of_wind" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="MATERIAL" />
		<set name="commissionItemType" val="GEMSTONE" />
		<set name="material" val="LIQUID" />
	</item>
	<item id="39462" name="Giant's Stone: Enchant R-grade Armor" type="EtcItem">
		<!-- Success rate +15% for R-grade armor when using the Giant's Scroll: Enchant Armor. Only for items enchanted between +3 and +9. -->
		<set name="icon" val="icon.giant_ench_armor_stone_r_i01" />
		<set name="weight" val="120" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="GIANT_ENCHT_ATTR_INC_PROP_ENCHT_AM" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17900" level="1" /> <!-- Giant's Stone: Enchant R-grade Armor -->
		</skills>
	</item>
	<item id="39463" name="Giant's Stone: Enchant R-grade Weapon" type="EtcItem">
		<!-- Enchant success rate +10% when using Giant's Scroll: Enchant Weapon. Only for R-grade weapons enchanted from +3 to +9. -->
		<set name="icon" val="icon.giant_ench_wp_stone_r_i01" />
		<set name="weight" val="120" />
		<set name="etcitem_type" val="GIANT_ENCHT_ATTR_INC_PROP_ENCHT_WP" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17901" level="1" /> <!-- Giant's Stone: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="39464" name="Windy Stone: Enchant R-grade Armor" type="EtcItem">
		<!-- Enchant success rate +30% when using the Giant's Scroll: Enchant Armor. Only for R-grade armor enchanted from +3 to +9 (from +4 to +9 for full-body armor). In case of failure, the item is not crystallized, but its enchant value is reset to 0. -->
		<set name="icon" val="icon.giant_ench_armor_stone_r_i02" />
		<set name="weight" val="120" />
		<set name="etcitem_type" val="BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_AM" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17902" level="1" /> <!-- Windy Stone: Enchant R-grade Armor -->
		</skills>
	</item>
	<item id="39465" name="Windy Stone: Enchant R-grade Weapon" type="EtcItem">
		<!-- Enchant success rate +20% when using Giant's Enchant Scroll: R-grade Weapon. Only for items enchanted from +3 to +9. In case of failure, the item is not crystallized, but its enchant value is reset to 0. -->
		<set name="icon" val="icon.giant_ench_wp_stone_r_i02" />
		<set name="weight" val="120" />
		<set name="etcitem_type" val="BLESSED_GIANT_ENCHT_ATTR_INC_PROP_ENCHT_WP" />
		<set name="immediate_effect" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="is_stackable" val="true" />
		<set name="material" val="PAPER" />
		<skills>
			<skill id="17903" level="1" /> <!-- Windy Stone: Enchant R-grade Weapon -->
		</skills>
	</item>
	<item id="39466" name="Wind HP Replenishing Potion" type="EtcItem">
		<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_scarlet_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="10000" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<skills>
			<skill id="17904" level="1" /> <!-- Wind HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39467" name="Wind Greater HP Replenishing Potion" type="EtcItem">
		<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_scarlet_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="10000" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<skills>
			<skill id="17905" level="1" /> <!-- Wind Greater HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39468" name="Wind Major HP Replenishing Potion" type="EtcItem">
		<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_scarlet_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="10000" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<skills>
			<skill id="17906" level="1" /> <!-- Wind Major HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39469" name="Wind Superior HP Replenishing Potion" type="EtcItem">
		<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_scarlet_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="10000" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<skills>
			<skill id="17907" level="1" /> <!-- Wind Superior HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39470" name="Wind Supreme Windy Healing Potion" type="EtcItem">
		<!-- Quickly restores HP for 15 sec. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_scarlet_i00" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="reuse_delay" val="10000" />
		<set name="handler" val="ItemSkills" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<skills>
			<skill id="17908" level="1" /> <!-- Wind Supreme Windy Healing Potion -->
		</skills>
	</item>
	<item id="39471" name="Windy Recovery Potion" type="EtcItem">
		<!-- Restores 625 HP. If HP is full, CP is restored. No cooldown. Cannot be used in the Olympiad and the Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_gold_i00" />
		<set name="weight" val="20" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17909" level="1" /> <!-- Quick Wind HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39472" name="Greater Windy Recovery Potion" type="EtcItem">
		<!-- Restores 1250 HP. If HP is full, CP is restored. No cooldown. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_gold_i00" />
		<set name="weight" val="20" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17910" level="1" /> <!-- Major Quick Wind HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39473" name="Major Windy Recovery Potion" type="EtcItem">
		<!-- Restores 2500 HP. If HP is full, CP is restored. No cooldown. Cannot be used in the Olympiad and the Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_gold_i00" />
		<set name="weight" val="20" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17911" level="1" /> <!-- Greater Quick Wind HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39474" name="Superior Windy Recovery Potion" type="EtcItem">
		<!-- Restores 3750 HP. If HP is full, CP is restored. No cooldown. Cannot be used in the Olympiad and the Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_gold_i00" />
		<set name="weight" val="20" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17912" level="1" /> <!-- Superior Quick Wind HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39475" name="Supreme Windy Recovery Potion" type="EtcItem">
		<!-- Recovers 5000 HP. If HP is full, recovers CP. No cooldown. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
		<set name="icon" val="icon.etc_potion_gold_i00" />
		<set name="weight" val="20" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17913" level="1" /> <!-- Supreme Quick Wind HP Replenishing Potion -->
		</skills>
	</item>
	<item id="39476" name="Low-grade Love Potion" type="EtcItem">
		<!-- For 15 sec., P./ M. Atk. and Atk. Spd./ Casting Spd. are increased. A strange power changes the appearance of your weapon. The effect does not stack with Battle Rhapsody. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.love_potion" />
		<set name="weight" val="2" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17914" level="1" /> <!-- Low-grade Love Potion -->
		</skills>
	</item>
	<item id="39477" name="Love Potion" type="EtcItem">
		<!-- For 15 sec., P./ M. Atk. and Atk. Spd./ Casting Spd. are increased. A strange power changes the appearance of your weapon. The effect does not stack with Battle Rhapsody. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.love_potion" />
		<set name="weight" val="2" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17915" level="1" /> <!-- Love Potion -->
		</skills>
	</item>
	<item id="39478" name="Mid-grade Love Potion" type="EtcItem">
		<!-- For 15 sec., P./ M. Atk. and Atk. Spd./ Casting Spd. are increased. A strange power changes the appearance of your weapon. The effect does not stack with Battle Rhapsody. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.love_potion" />
		<set name="weight" val="2" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17916" level="1" /> <!-- Mid-grade Love Potion -->
		</skills>
	</item>
	<item id="39479" name="High-grade Love Potion" type="EtcItem">
		<!-- For 15 sec., P./ M. Atk. and Atk. Spd./ Casting Spd. are increased. A strange power changes the appearance of your weapon. The effect does not stack with Battle Rhapsody. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.love_potion" />
		<set name="weight" val="2" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17917" level="1" /> <!-- High-grade Love Potion -->
		</skills>
	</item>
	<item id="39480" name="Cruel Love Potion" type="EtcItem">
		<!-- Double-click for a random effect of love. Cannot be used in the Olympiad. -->
		<set name="icon" val="icon.love_potion" />
		<set name="weight" val="2" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="PAPER" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_oly_restricted" val="true" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<skills>
			<skill id="17918" level="1" /> <!-- Cruel Love Potion -->
		</skills>
	</item>
	<item id="39481" name="Super Elixir" type="EtcItem">
		<!-- Recovers HP/ CP/ MP. Cooldown: 2 min. Cannot be used in the Olympiad or the Ceremony of Chaos. -->
		<set name="icon" val="icon.super_elixir_potion" />
		<set name="weight" val="2" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="is_stackable" val="true" />
		<set name="crystal_type" val="R" />
		<set name="etcitem_type" val="ELIXIR" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="immediate_effect" val="true" />
		<set name="material" val="LIQUID" />
		<set name="handler" val="ItemSkills" />
		<set name="is_oly_restricted" val="true" />
		<set name="etcitem_type" val="POTION" />
		<set name="commissionItemType" val="POTION" />
		<set name="reuse_delay" val="120000" />
		<skills>
			<skill id="17919" level="1" /> <!-- Super Elixir -->
		</skills>
	</item>
	<item id="39482" name="Alchemic Tome: Potion" type="EtcItem">
		<!-- Contains potion secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
		<set name="icon" val="icon.alchemy_master_potion" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_freightable" val="true" />
		<set name="weight" val="120" />
		<set name="material" val="PAPER" />
	</item>
	<item id="39483" name="Alchemic Tome: Enchant Scroll" type="EtcItem">
		<!-- Contains enchanting secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
		<set name="icon" val="icon.alchemy_master_scroll" />
		<set name="weight" val="120" />
		<set name="commissionItemType" val="SPELLBOOK" />
		<set name="material" val="PAPER" />
	</item>
	<item id="39484" name="Alchemic Tome: Life Stone" type="EtcItem">
		<!-- Contains Life Stone secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
		<set name="icon" val="icon.alchemy_master_dye" />
		<set name="weight" val="120" />
		<set name="material" val="PAPER" />
	</item>
	<item id="39485" name="Alchemic Tome: Dye" type="EtcItem">
		<!-- Contains Dye secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
		<set name="icon" val="icon.alchemy_master_variation_stone" />
		<set name="weight" val="120" />
		<set name="commissionItemType" val="SPELLBOOK" />
		<set name="material" val="PAPER" />
	</item>
	<item id="39486" name="Scroll of Escape: Gludin Village" type="EtcItem">
		<!-- Teleports you to Levian in Gludin Village. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17983" level="1" /> <!-- Scroll of Escape: Gludin Village Temple -->
		</skills>
	</item>
	<item id="39487" name="Scroll of Escape: Orc Barracks" type="EtcItem">
		<!-- Teleports to the Orc Barracks. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17984" level="1" /> <!-- Scroll of Escape: Orc Barracks -->
		</skills>
	</item>
	<item id="39488" name="Magic Chain Key 1" type="EtcItem">
		<!-- Seems like a key to undoing the magic chains binding the spirits. -->
		<set name="icon" val="icon.etc_old_key_i03" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="39489" name="Magic Chain Key 2" type="EtcItem">
		<!-- Seems like a key to undoing the magic chains binding the spirits. -->
		<set name="icon" val="icon.etc_old_key_i02" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="39490" name="Magic Chain Key Bundle" type="EtcItem">
		<!-- A bundle of keys that can undo the magic chains binding the spirits. -->
		<set name="icon" val="icon.etc_old_key_i00" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="39491" name="Scroll of Escape: Gludin Village" type="EtcItem">
		<!-- Teleports you to Levian in Gludin Village. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17981" level="1" /> <!-- Scroll of Escape: Gludin -->
		</skills>
	</item>
	<item id="39492" name="Scroll of Escape: Windy Hill" type="EtcItem">
		<!-- Teleports you to the Windy Hill. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17982" level="1" /> <!-- Scroll of Escape: Windy Hill -->
		</skills>
	</item>
	<item id="39493" name="Unworldly Wind" type="EtcItem">
		<!-- Obtained by killing off the crazed creatures in the Windy Hill. Something feels unworldly about this. -->
		<set name="icon" val="icon.r99_soul_stone_i01" />
		<set name="is_depositable" val="false" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_sellable" val="false" />
		<set name="is_questitem" val="true" />
		<set name="is_stackable" val="true" />
		<set name="material" val="LEATHER" />
	</item>
	<item id="39494" name="Scroll of Escape: Bloody Swampland" type="EtcItem">
		<!-- Teleports you to the Bloody Swampland. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17989" level="2" /> <!-- Scroll of Escape: Bloody Swampland -->
		</skills>
	</item>
	<item id="39495" name="Scroll of Escape: Seed of Annihilation" type="EtcItem">
		<!-- Teleports you to the Seed of Annihilation. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17990" level="1" /> <!-- Scroll of Escape: Seed of Annihilation -->
		</skills>
	</item>
	<item id="39496" name="Scroll of Escape: Harnak Underground Ruins" type="EtcItem">
		<!-- Teleports you to Hadel near the entrance to Harnak's Underground Ruins. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17991" level="2" /> <!-- Scroll of Escape: Harnak's Underground Ruins -->
		</skills>
	</item>
	<item id="39497" name="Scroll of Escape: Kartia's Labyrinth" type="EtcItem">
		<!-- Teleports to the Kartia Researcher. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17992" level="2" /> <!-- Scroll of Escape: Kartia's Labyrinth -->
		</skills>
	</item>
	<item id="39498" name="Scroll of Escape: Fairy Settlement" type="EtcItem">
		<!-- Teleports you to Fairy Settlement. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17993" level="1" /> <!-- Scroll of Escape: Fairy Settlement -->
		</skills>
	</item>
	<item id="39499" name="Scroll of Escape: Garden of Genesis" type="EtcItem">
		<!-- Teleports you to Garden of Genesis. -->
		<set name="icon" val="icon.etc_scroll_of_return_i03" />
		<set name="default_action" val="SKILL_REDUCE" />
		<set name="material" val="PAPER" />
		<set name="weight" val="30" />
		<set name="handler" val="ItemSkills" />
		<set name="is_tradable" val="false" />
		<set name="is_dropable" val="false" />
		<set name="is_destroyable" val="false" />
		<set name="is_stackable" val="true" />
		<cond addName="1" msgId="113">
			<player flyMounted="false" />
		</cond>
		<skills>
			<skill id="17994" level="1" /> <!-- Scroll of Escape: Garden of Genesis -->
		</skills>
	</item>
</list>
