<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="27400" toLevel="1" name="Appearance Stone: Tribal Warrior Head Accessory">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27401" toLevel="1" name="Appearance Stone: Tribal Warrior Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27402" toLevel="1" name="Appearance Stone: Tribal Warrior Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27403" toLevel="1" name="Appearance Stone: Tribal Warrior Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27404" toLevel="1" name="Appearance Stone: Tribal Warrior Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27405" toLevel="1" name="Appearance Stone: Military Head Accessory">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27406" toLevel="1" name="Appearance Stone: Military Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27407" toLevel="1" name="Appearance Stone: Military Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27408" toLevel="1" name="Appearance Stone: Military Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27409" toLevel="1" name="Appearance Stone: Military Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27410" toLevel="1" name="Appearance Stone: Samurai Head Accessory">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27411" toLevel="1" name="Appearance Stone: Samurai Outfit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27412" toLevel="1" name="Appearance Stone: Vampire Top">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27413" toLevel="1" name="Appearance Stone: Vampire Pants">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27414" toLevel="1" name="Appearance Stone: Vampire Gloves">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27415" toLevel="1" name="Appearance Stone: Vampire Shoes">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27416" toLevel="1" name="Appearance Stone: Vampire Head Accessory">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27417" toLevel="1" name="Appearance Stone: Anakim Outfit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27418" toLevel="1" name="Mysterious Quick Healing Potion">
		<!-- Greatly increases HP Recovery Bonus. Effect 20. -->
		<icon>icon.etc_reagent_white_i00</icon>
		<operateType>A2</operateType>
	</skill>
	<skill id="27419" toLevel="1" name="Rose (Male) Transformation">
		<!-- For 30 min., transform into Rose (Male) -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="27420" toLevel="1" name="Rose (Female) Transformation">
		<!-- For 30 min., transform into Rose (Female) -->
		<icon>icon.skilltransform3</icon>
		<operateType>A2</operateType>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="27421" toLevel="1" name="Alien's Ingredient Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27422" toLevel="1" name="Nevit's Rune (Dragon's Ascension)">
		<!-- Acquired XP/ SP +100%. Required level: 1-99. -->
		<icon>br_cashtex.item.br_cash_rune_of_feather_i00</icon>
		<operateType>P</operateType>
		<passiveConditions>
			<condition name="CheckLevel">
				<minLevel>1</minLevel>
				<maxLevel>99</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
		</passiveConditions>
		<effects>
			<effect name="ExpModify">
				<amount>100</amount>
			</effect>
			<effect name="SpModify">
				<amount>100</amount>
			</effect>
		</effects>
	</skill>
	<skill id="27423" toLevel="1" name="Wondrous Casket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27424" toLevel="1" name="Vintage Casket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27425" toLevel="1" name="Shabby Casket">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27426" toLevel="1" name="Shadow Shaper Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26437</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46317" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Shaper -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27427" toLevel="1" name="Shadow Cutter Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26438</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46318" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Cutter -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27428" toLevel="1" name="Shadow Slasher Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26439</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46319" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Slasher -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27429" toLevel="1" name="Shadow Fighter Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26440</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46320" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Fighter -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27430" toLevel="1" name="Shadow Stormer Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26441</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46321" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Stormer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27431" toLevel="1" name="Shadow Thrower Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26442</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46322" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Thrower -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27432" toLevel="1" name="Shadow Guardian Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26443</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46323" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Guardian -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27433" toLevel="1" name="Shadow Buster Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26444</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46324" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Buster -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27434" toLevel="1" name="Shadow Retributer Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26445</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46325" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Retributer -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27435" toLevel="1" name="Shadow Dual Swords Pack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26446</itemConsumeId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<conditions>
			<condition name="OpEncumbered">
				<weightPercent>20</weightPercent>
				<slotsPercent>10</slotsPercent>
			</condition>
		</conditions>
		<effects>
			<effect name="RestorationRandom">
				<items>
					<item chance="100">
						<item id="46326" count="1" minEnchant="1" maxEnchant="9" /> <!-- Shadow Dual Swords -->
					</item>
				</items>
			</effect>
		</effects>
	</skill>
	<skill id="27436" toLevel="1" name="Abundance Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27437" toLevel="1" name="Lindvior's Earring Random Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27438" toLevel="1" name="Lindvior's Earring Random Box">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27439" toLevel="6" name="Vital Stone - Vital Wind">
		<!-- Level 1: For 15 sec. while hunting, Vitality Consumption +20%, acquired XP/ SP +20%. Cooldown: 20 min. -->
		<!-- Level 2: For 15 sec. while hunting, Vitality Consumption +50%, acquired XP/ SP +50%. Cooldown: 20 min. -->
		<!-- Level 3: For 15 sec. while hunting, Vitality Consumption +100%, acquired XP/ SP +100%. Cooldown: 20 min. -->
		<!-- Level 4: For 15 sec. while hunting, Vitality Consumption +100%, acquired XP/ SP +120%. Cooldown: 20 min. -->
		<!-- Level 5: For 30 sec. while hunting, Vitality Consumption +100%, acquired XP/ SP +150%. Cooldown: 20 min. -->
		<!-- Level 6: For 30 sec. while hunting, Vitality Consumption +100%, acquired XP/ SP +150%. Cooldown: 20 min. -->
		<icon>
			<value level="1">icon.etc_bm_jewel_vital</value>
			<value level="2">icon.etc_bm_jewel_vital</value>
			<value level="3">icon.etc_bm_jewel_vital</value>
			<value level="4">icon.bm_jewel_vital_high_lv1_lavianrose</value>
			<value level="5">icon.bm_jewel_vital_high_lv1_lavianrose</value>
			<value level="6">icon.bm_jewel_vital_lv1_lavianrose_high2</value>
		</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>
			<value level="1">15</value>
			<value level="2">15</value>
			<value level="3">15</value>
			<value level="4">15</value>
			<value level="5">30</value>
			<value level="6">30</value>
		</abnormalTime>
		<abnormalType>EXP_SPECIAL</abnormalType>
		<affectScope>SINGLE</affectScope>
		<isMagic>4</isMagic>
		<reuseDelay>1200000</reuseDelay>
		<effects>
			<effect name="VitalityPointsRate">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">100</value>
					<value level="5">100</value>
					<value level="6">100</value>
				</amount>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">120</value>
					<value level="5">150</value>
					<value level="6">150</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">20</value>
					<value level="2">50</value>
					<value level="3">100</value>
					<value level="4">120</value>
					<value level="5">150</value>
					<value level="6">150</value>
				</amount>
			</effect>
			<effect name="DispelBySlot">
				<dispel>FREYA_SCROLL_VIT,-1;PREMIUM_BUFF,-1;SANTIAGO_SCROLL,-1</dispel>
			</effect>
		</effects>
	</skill>
	<skill id="27440" toLevel="20" name="Cat's Eye">
		<!-- Level 1: Damage Reflection Resistance +10% -->
		<!-- Level 2: Damage Reflection Resistance +20% -->
		<!-- Level 3: Damage Reflection Resistance +30% -->
		<!-- Level 4: Damage Reflection Resistance +40% -->
		<!-- Level 5: Damage Reflection Resistance +50% -->
		<!-- Level 6: Damage Reflection Resistance +50%. With a 10% chance, reflects debuffs back to the enemy. -->
		<!-- Level 7: Damage Reflection Resistance +55%. With a 10% chance, reflects debuffs back to the enemy. -->
		<!-- Level 8: Damage Reflection Resistance +60%. With a 10% chance, reflects debuffs back to the enemy. -->
		<!-- Level 9: Damage Reflection Resistance +65%. With a 15% chance, reflects debuffs back to the enemy. -->
		<!-- Level 10: Damage Reflection Resistance +70%. With a 20% chance, reflects debuffs back to the enemy. -->
		<!-- Level 11: Damage Reflection Resistance +70%. With a 21% chance, reflects debuffs back to the enemy. -->
		<!-- Level 12: Damage Reflection Resistance +70%. With a 22% chance, reflects debuffs back to the enemy. -->
		<!-- Level 13: Damage Reflection Resistance +70%. With a 23% chance, reflects debuffs back to the enemy. -->
		<!-- Level 14: Damage Reflection Resistance +70%. With a 24% chance, reflects debuffs back to the enemy. -->
		<!-- Level 15: Damage Reflection Resistance +70%. With a 25% chance, reflects debuffs back to the enemy. -->
		<!-- Level 16: Damage Reflection Resistance +70%. With a 26% chance, reflects debuffs back to the enemy. -->
		<!-- Level 17: Damage Reflection Resistance +70%. With a 27% chance, reflects debuffs back to the enemy. -->
		<!-- Level 18: Damage Reflection Resistance +70%. With a 28% chance, reflects debuffs back to the enemy. -->
		<!-- Level 19: Damage Reflection Resistance +70%. With a 29% chance, reflects debuffs back to the enemy. -->
		<!-- Level 20: Damage Reflection Resistance +70%. With a 30% chance, reflects debuffs back to the enemy. -->
		<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="DamageShieldResist">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
					<value level="4">40</value>
					<value level="5">50</value>
					<value level="6">50</value>
					<value level="7">55</value>
					<value level="8">60</value>
					<value level="9">65</value>
					<value level="10">70</value>
					<value level="11">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="12">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="13">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="14">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="15">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="16">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="17">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="18">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="19">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="20">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
			</effect>
			<effect name="ReflectSkill" fromLevel="6" toLevel="8">
				<amount>30</amount>
				<mode>DIFF</mode>
				<rate>10</rate>
			</effect>
			<effect name="ReflectSkill" fromLevel="9" toLevel="9">
				<amount>30</amount>
				<mode>DIFF</mode>
				<rate>15</rate>
			</effect>
			<effect name="ReflectSkill" fromLevel="10" toLevel="20">
				<amount>30</amount>
				<mode>DIFF</mode>
				<rate>20</rate>
			</effect>
			<effect name="ReflectSkill" fromLevel="6" toLevel="8">
				<amount>30</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
				<rate>10</rate>
			</effect>
			<effect name="ReflectSkill" fromLevel="9" toLevel="9">
				<amount>30</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
				<rate>15</rate>
			</effect>
			<effect name="ReflectSkill" fromLevel="10" toLevel="20">
				<amount>30</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
				<rate>20</rate>
			</effect>
		</effects>
	</skill>
	<skill id="27441" toLevel="4" name="Cat's Eye - Invincibility">
		<!-- Level 1: Grants invincibility for 10 sec. Attacks do not cancel the effect. Cooldown: 30 min. -->
		<!-- Level 2: Grants invincibility for 10 sec. Attacks do not cancel the effect. Cooldown: 20 min. -->
		<!-- Level 3: Grants invincibility for 10 sec. Attacks do not cancel the effect. Cooldown: 15 min. -->
		<!-- Level 4: Grants invincibility for 10 sec. Attacks do not cancel the effect. Cooldown: 15 min. -->
		<icon>BranchIcon.Icon.etc_bm_jewel_catseye_i00</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
		<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
		<hitTime>500</hitTime>
		<isMagic>22</isMagic>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1200000</value>
			<value level="3">900000</value>
			<value level="4">900000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DamageBlock">
				<type>BLOCK_MP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="DefenceTrait">
				<HOLD>100</HOLD>
				<SLEEP>100</SLEEP>
				<DERANGEMENT>100</DERANGEMENT>
				<CHANGEBODY>100</CHANGEBODY>
				<PARALYZE>100</PARALYZE>
				<SHOCK>100</SHOCK>
				<CHANGEBODY>100</CHANGEBODY>
				<KNOCKBACK>100</KNOCKBACK>
				<KNOCKDOWN>100</KNOCKDOWN>
				<AIRBIND>100</AIRBIND>
				<TURN_STONE>100</TURN_STONE>
			</effect>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>10</max>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-100</amount>
				<slot>ALL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="27442" toLevel="20" name="Amethyst">
		<!-- Level 1: PvP damage +3%. -->
		<!-- Level 2: PvP damage +5%. -->
		<!-- Level 3: PvP damage +7%. -->
		<!-- Level 4: PvP damage +10%. -->
		<!-- Level 5: PvP damage +15%. -->
		<!-- Level 6: PvP Damage +15%. Received P. Critical Rate -25%. -->
		<!-- Level 7: PvP Damage +17%. Received P. Critical Rate -25%. -->
		<!-- Level 8: PvP Damage +20%. Received P. Critical Rate -25%. -->
		<!-- Level 9: PvP Damage +23%. Received P. Critical Rate -25%. -->
		<!-- Level 10: PvP Damage +25%. Received P. Critical Rate -30%. -->
		<!-- Level 11: PvP Damage +26%. Received P. Critical Rate -30%. -->
		<!-- Level 12: PvP Damage +26%. Received P. Critical Rate -30%. -->
		<!-- Level 13: PvP Damage +26%. Received P. Critical Rate -30%. -->
		<!-- Level 14: PvP Damage +27%. Received P. Critical Rate -30%. -->
		<!-- Level 15: PvP Damage +27%. Received P. Critical Rate -30%. -->
		<!-- Level 16: PvP Damage +27%. Received P. Critical Rate -30%. -->
		<!-- Level 17: PvP Damage +28%. Received P. Critical Rate -30%. -->
		<!-- Level 18: PvP Damage +28%. Received P. Critical Rate -30%. -->
		<!-- Level 19: PvP Damage +29%. Received P. Critical Rate -30%. -->
		<!-- Level 20: PvP Damage +30%. Received P. Critical Rate -30%. -->
		<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
		<operateType>P</operateType>
		<effects>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">17</value>
					<value level="8">20</value>
					<value level="9">23</value>
					<value level="10">25</value>
					<value level="11">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="12">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="13">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="14">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="15">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="16">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="17">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="18">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="19">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="20">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">17</value>
					<value level="8">20</value>
					<value level="9">23</value>
					<value level="10">25</value>
					<value level="11">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="12">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="13">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="14">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="15">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="16">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="17">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="18">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="19">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="20">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
					<value level="3">7</value>
					<value level="4">10</value>
					<value level="5">15</value>
					<value level="6">15</value>
					<value level="7">17</value>
					<value level="8">20</value>
					<value level="9">23</value>
					<value level="10">25</value>
					<value level="11">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="12">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="13">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="14">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="15">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="16">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="17">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="18">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="19">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="20">25</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceCriticalRate" fromLevel="6" toLevel="20">
				<amount>
					<value level="6">25</value>
					<value level="7">25</value>
					<value level="8">25</value>
					<value level="9">25</value>
					<value level="10">30</value>
					<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="12">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="13">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="14">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="15">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="16">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="17">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="18">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="19">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="20">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="27443" toLevel="11" name="Amethyst - Remove Invincibility/Immunity">
		<!-- Removes invincibility/ debuff immunity from the target. -->
		<icon>BranchIcon.Icon.etc_bm_jewel_amethyst_i00</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>900</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-2036</effectPoint>
		<effectRange>600</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2110</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>
			<value level="1">1800000</value>
			<value level="2">1750000</value>
			<value level="3">1700000</value>
			<value level="4">1600000</value>
			<value level="5">1500000</value>
			<value level="6">1400000</value>
			<value level="7">1300000</value>
			<value level="8">1200000</value>
			<value level="9">1100000</value>
			<value level="10">1000000</value>
			<value level="11">900000</value>
		</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>INVINCIBILITY;ABNORMAL_INVINCIBILITY;INVINCIBILITY_SPECIAL</slot>
			</effect>
		</effects>
	</skill>
	<skill id="27444" toLevel="1" name="Scroll: Summon Pomona">
		<!-- For 30 min., acquired XP +10%, Max HP +30%, Max MP +30%, Max CP +30%, P. Def. +30%, M. Def. +30%, Speed +20, P. Atk. +10%, M. Atk. +20%, Skill MP Consumption -15%. Does not stack with Art of Seduction. -->
		<icon>icon.etc_star_scroll_baekisung</icon>
		<operateType>A2</operateType>
		<abnormalType>BR_EVENT_BUF1</abnormalType>
		<effectPoint>1</effectPoint>
		<isMagic>4</isMagic>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="27445" toLevel="1" name="Attendance Vitality Tonic">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>26510</itemConsumeId> <!-- Attendance Vitality Tonic -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="VitalityPointUp">
				<value>35000</value>
			</effect>
		</effects>
	</skill>
	<skill id="27446" toLevel="1" name="Legendary CHA Dye Pack Lv. 5">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27447" toLevel="1" name="Legendary LUC Dye Pack Lv. 5">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27448" toLevel="1" name="Legendary CHA Dye Pack Lv. 3">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27449" toLevel="1" name="Legendary LUC Dye Pack Lv. 3">
		<icon>icon.etc_pi_gift_box_i04</icon>
		<operateType>A1</operateType>
		<coolTime>500</coolTime>
		<hitTime>500</hitTime>
	</skill>
	<skill id="27450" toLevel="1" name="Appearance Stone: Pirate Captain Outfit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27451" toLevel="1" name="Appearance Stone: Pirate Outfit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27452" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27453" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27454" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27455" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 4">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27456" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 5">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27457" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 6">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27458" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 7">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27459" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 8">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27460" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 9">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27461" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 10">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27462" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 11">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27463" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 12">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27464" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 13">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27465" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Low-grade / Effect 14">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27466" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27467" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27468" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27469" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 4">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27470" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 5">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27471" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 6">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27472" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 7">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27473" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 8">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27474" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 9">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27475" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 10">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27476" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 11">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27477" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 12">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27478" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 13">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27479" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - Mid-grade / Effect 14">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27480" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27481" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27482" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27483" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 4">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27484" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 5">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27485" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 6">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27486" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 7">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27487" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 8">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27488" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 9">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27489" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 10">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27490" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 11">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27491" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 12">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27492" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 13">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27493" toLevel="1" name="Appearance Stone: Pirate Captain Outfit - High-grade / Effect 14">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27494" toLevel="1" name="Appearance Stone: Pirate Outfit - Low-grade / Effect 1">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27495" toLevel="1" name="Appearance Stone: Pirate Outfit - Low-grade / Effect 2">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27496" toLevel="1" name="Appearance Stone: Pirate Outfit - Low-grade / Effect 3">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27497" toLevel="1" name="Appearance Stone: Pirate Outfit - Low-grade / Effect 4">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27498" toLevel="1" name="Appearance Stone: Pirate Outfit - Low-grade / Effect 5">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
	<skill id="27499" toLevel="1" name="Appearance Stone: Pirate Outfit - Low-grade / Effect 6">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
	</skill>
</list>
