<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="3600" toLevel="10" name="Special Property: Anger">
		<!-- Level 1: Decreases Max HP and increases P. Atk. and the number of targets hit with a spear. -->
		<!-- Level 2: Decreases Max HP and increases P. Atk. and the number of targets hit with a spear. -->
		<!-- Level 3: Decreases Max HP and increases P. Atk. and the number of targets hit with a spear. -->
		<!-- Level 4: Decreases Max HP and increases P. Atk. and the number of targets hit with a spear. -->
		<!-- Level 5: Decreases Max HP and increases P. Atk. and the number of targets hit with a spear. -->
		<!-- Level 6: Decreases Max HP and increases P. Atk. and the number of targets hit with a spear. -->
		<!-- Level 7: Decreases Max HP and increases P. Atk. and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<!-- Level 8: Decreases Max HP and increases P. Atk. and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<!-- Level 9: Decreases Max HP and increases P. Atk. and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<!-- Level 10: Decreases Max HP and increases P. Atk. and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<icon>icon.skill1062</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">75</value>
			<value level="10">80</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">20.44</value>
					<value level="2">22.64</value>
					<value level="3">24.77</value>
					<value level="4">26.78</value>
					<value level="5">28.59</value>
					<value level="6">30.12</value>
					<value level="7">31.30</value>
					<value level="8">39</value>
					<value level="9">45</value>
					<value level="10">78.33</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HitNumber">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>-15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3601" toLevel="10" name="Special Property: Haste">
		<!-- Level 1: Increases Atk. Spd. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 2: Increases Atk. Spd. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 3: Increases Atk. Spd. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 4: Increases Atk. Spd. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 5: Increases Atk. Spd. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 6: Increases Atk. Spd. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 7: Increases Atk. Spd. and PvP damage. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 8: Increases Atk. Spd. and PvP damage. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 9: Increases Atk. Spd. and PvP damage. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 10: Increases Atk. Spd. and PvP damage. Allows to attack multiple enemies simultaneously. -->
		<icon>icon.skill1086</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">75</value>
			<value level="10">84</value>
		</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">8</value>
					<value level="2">7</value>
					<value level="3">7</value>
					<value level="4">7</value>
					<value level="5">6</value>
					<value level="6">6</value>
					<value level="7">6</value>
					<value level="8">6</value>
					<value level="9">7</value>
					<value level="10">11</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HitNumber">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3602" toLevel="10" name="Special Property: Guidance">
		<!-- Level 1: Increases P. Accuracy. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 2: Increases P. Accuracy. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 3: Increases P. Accuracy. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 4: Increases P. Accuracy. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 5: Increases P. Accuracy. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 6: Increases P. Accuracy. Allows to attack multiple enemies simultaneously. -->
		<!-- Level 7: Increases P. Accuracy and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<!-- Level 8: Increases P. Accuracy and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<!-- Level 9: Increases P. Accuracy and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<!-- Level 10: Increases P. Accuracy and the number of targets attacked with a spear. Inflicts additional PvP Damage. -->
		<icon>icon.skill1240</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">46</value>
			<value level="2">49</value>
			<value level="3">52</value>
			<value level="4">55</value>
			<value level="5">58</value>
			<value level="6">61</value>
			<value level="7">64</value>
			<value level="8">67</value>
			<value level="9">75</value>
			<value level="10">84</value>
		</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>
					<value level="1">6.88</value>
					<value level="2">6.07</value>
					<value level="3">5.72</value>
					<value level="4">5.37</value>
					<value level="5">5.02</value>
					<value level="6">4.68</value>
					<value level="7">4.34</value>
					<value level="8">3.95</value>
					<value level="9">5.27</value>
					<value level="10">7.5</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HitNumber">
				<amount>8</amount>
				<mode>DIFF</mode>
				<weaponType>
					<item>POLE</item>
				</weaponType>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">0</value>
					<value level="4">0</value>
					<value level="5">0</value>
					<value level="6">0</value>
					<value level="7">5</value>
					<value level="8">5</value>
					<value level="9">5</value>
					<value level="10">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3603" toLevel="10" name="Demonic Sword Zariche">
		<!-- The Demon Bremmnon used this mystical sword to slaughter his enemies. The more blood the sword sheds, the more powerful it becomes. -->
		<icon>icon.weapon_unique_zariche_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">22</value>
					<value level="2">24</value>
					<value level="3">26</value>
					<value level="4">29</value>
					<value level="5">32</value>
					<value level="6">35</value>
					<value level="7">38</value>
					<value level="8">42</value>
					<value level="9">47</value>
					<value level="10">50</value>
				</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">220</value>
					<value level="2">242</value>
					<value level="3">266</value>
					<value level="4">292</value>
					<value level="5">322</value>
					<value level="6">354</value>
					<value level="7">389</value>
					<value level="8">428</value>
					<value level="9">471</value>
					<value level="10">518</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">210</value>
					<value level="2">220</value>
					<value level="3">231</value>
					<value level="4">243</value>
					<value level="5">255</value>
					<value level="6">268</value>
					<value level="7">281</value>
					<value level="8">295</value>
					<value level="9">310</value>
					<value level="10">325</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">600</value>
					<value level="2">720</value>
					<value level="3">864</value>
					<value level="4">1036</value>
					<value level="5">1244</value>
					<value level="6">1492</value>
					<value level="7">1791</value>
					<value level="8">2149</value>
					<value level="9">2579</value>
					<value level="10">3095</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">600</value>
					<value level="2">720</value>
					<value level="3">864</value>
					<value level="4">1036</value>
					<value level="5">1244</value>
					<value level="6">1492</value>
					<value level="7">1791</value>
					<value level="8">2149</value>
					<value level="9">2579</value>
					<value level="10">3095</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
					<value level="6">12</value>
					<value level="7">14</value>
					<value level="8">16</value>
					<value level="9">18</value>
					<value level="10">20</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">206</value>
					<value level="2">212</value>
					<value level="3">218</value>
					<value level="4">225</value>
					<value level="5">231</value>
					<value level="6">238</value>
					<value level="7">245</value>
					<value level="8">253</value>
					<value level="9">260</value>
					<value level="10">268</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">515</value>
					<value level="2">530</value>
					<value level="3">546</value>
					<value level="4">562</value>
					<value level="5">579</value>
					<value level="6">597</value>
					<value level="7">614</value>
					<value level="8">633</value>
					<value level="9">652</value>
					<value level="10">671</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">204</value>
					<value level="2">208</value>
					<value level="3">212</value>
					<value level="4">216</value>
					<value level="5">220</value>
					<value level="6">225</value>
					<value level="7">229</value>
					<value level="8">234</value>
					<value level="9">239</value>
					<value level="10">243</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">510</value>
					<value level="2">520</value>
					<value level="3">530</value>
					<value level="4">541</value>
					<value level="5">552</value>
					<value level="6">563</value>
					<value level="7">574</value>
					<value level="8">585</value>
					<value level="9">597</value>
					<value level="10">609</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">1</value>
					<value level="2">4</value>
					<value level="3">9</value>
					<value level="4">16</value>
					<value level="5">25</value>
					<value level="6">36</value>
					<value level="7">49</value>
					<value level="8">64</value>
					<value level="9">81</value>
					<value level="10">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1050</value>
					<value level="2">1102</value>
					<value level="3">1157</value>
					<value level="4">1215</value>
					<value level="5">1276</value>
					<value level="6">1340</value>
					<value level="7">1407</value>
					<value level="8">1477</value>
					<value level="9">1551</value>
					<value level="10">1628</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1300</value>
					<value level="2">1690</value>
					<value level="3">2197</value>
					<value level="4">2856</value>
					<value level="5">3712</value>
					<value level="6">4826</value>
					<value level="7">6274</value>
					<value level="8">8157</value>
					<value level="9">10604</value>
					<value level="10">13785</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">1100</value>
					<value level="2">1210</value>
					<value level="3">1331</value>
					<value level="4">1464</value>
					<value level="5">1610</value>
					<value level="6">1771</value>
					<value level="7">1948</value>
					<value level="8">2143</value>
					<value level="9">2357</value>
					<value level="10">2593</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-85</value>
					<value level="2">-86</value>
					<value level="3">-87</value>
					<value level="4">-88</value>
					<value level="5">-89</value>
					<value level="6">-90</value>
					<value level="7">-91</value>
					<value level="8">-92</value>
					<value level="9">-93</value>
					<value level="10">-94</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="3604" toLevel="1" name="Frintezza's Necklace">
		<!-- Increases Dark/ Infection/ Confusion/ Stupor Atk. Rate and Resistance. Reflects a part of the received damage back to the enemy. -->
		<icon>icon.accessory_necklace_of_frintessa_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="AttackTrait">
				<POISON>25</POISON>
				<PARALYZE>15</PARALYZE>
				<SLEEP>15</SLEEP>
				<BLEED>25</BLEED>
				<SHOCK>15</SHOCK>
			</effect>
			<effect name="DefenceTrait">
				<BLEED>25</BLEED>
				<SHOCK>15</SHOCK>
				<POISON>25</POISON>
				<SLEEP>15</SLEEP>
				<PARALYZE>15</PARALYZE>
			</effect>
			<effect name="DamageShield">
				<amount>4</amount>
			</effect>
			<effect name="DefenceAttribute">
				<amount>15</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-5</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3605" toLevel="1" name="Clan Oath Heavy Armor Set">
		<!-- Atk. Spd. and damage of basic attacks +5%. -->
		<icon>icon.armor_t1001_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3606" toLevel="1" name="Clan Oath Light Armor Set">
		<!-- Atk. Spd. and Critical Damage for basic attacks +5%. -->
		<icon>icon.armor_t1002_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3607" toLevel="1" name="Clan Oath Robe Set">
		<!-- Increases MP Recovery Rate and Casting Spd. by 5% -->
		<icon>icon.armor_t1003_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3608" toLevel="3" name="Apella Heavy Armor Set">
		<!-- Level 1: Increases Max CP/ CP Recovery Rate, decreases XP Penalty when killed by an experienced player. Increases Magic Resistance and decreases received P. Critical Rate, when attacked. -->
		<!-- Level 2: Increases Max CP/ CP Recovery Rate, decreases Skill MP Consumption and death penalty in PvP. Additionally, increases P. Def. and Critical Rate for basic attacks, and decreases received Critical Rate from basic attacks. -->
		<!-- Level 3: Increases Max CP/ CP Recovery Rate, decreases Skill MP Consumption and death penalty in PvP. Additionally, increases P. Def. and Critical Rate for basic attacks, and decreases received Critical Rate from basic attacks. -->
		<icon>icon.armor_t1004_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Power of Apella -->
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<minDamage>50</minDamage>
				<skillId>5605</skillId> <!-- Power of Apella -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</skillLevel>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1035</value>
					<value level="2">1116</value>
					<value level="3">1116</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>
					<value level="1">-70</value>
					<value level="2">-70</value>
					<value level="3">-40</value>
				</exp>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="3609" toLevel="3" name="Apella Light Armor Set">
		<!-- Level 1: Increases Max CP/ CP Recovery Rate, decreases Death XP Penalty in PvP. Increases P. Evasion and decreases received Critical Damage, when attacked. -->
		<!-- Level 2: Increases Max CP/ CP Recovery Rate, decreases Skill MP Consumption and death penalty in PvP. Increases P. Evasion and Atk. Spd., and decreases received Critical Damage when hit. -->
		<!-- Level 3: Increases Max CP/ CP Recovery Rate, decreases Skill MP Consumption and death penalty in PvP. Increases P. Evasion and Atk. Spd., and decreases received Critical Damage when hit. -->
		<icon>icon.armor_t1005_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Power of Apella -->
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<minDamage>50</minDamage>
				<skillId>5607</skillId> <!-- Power of Apella -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</skillLevel>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1035</value>
					<value level="2">1116</value>
					<value level="3">1116</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>
					<value level="1">-70</value>
					<value level="2">-70</value>
					<value level="3">-40</value>
				</exp>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="3610" toLevel="3" name="Apella Robe Set">
		<!-- Level 1: Increases Max CP/ CP Recovery Rate, decreases Death XP Penalty in PvP. Increases Speed and P. Def., when attacked. -->
		<!-- Level 2: Increases Max CP/ CP Recovery Rate, decreases Skill MP Consumption and death penalty in PvP. Increases Speed, P. Def. and M. Atk., when hit. -->
		<!-- Level 3: Increases Max CP/ CP Recovery Rate, decreases Skill MP Consumption and death penalty in PvP. Increases Speed, P. Def. and M. Atk., when hit. -->
		<icon>icon.armor_t1006_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Power of Apella -->
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<minDamage>50</minDamage>
				<skillId>5608</skillId> <!-- Power of Apella -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">2</value>
				</skillLevel>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1035</value>
					<value level="2">1116</value>
					<value level="3">1116</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>
					<value level="1">0</value>
					<value level="2">-5</value>
					<value level="3">-5</value>
				</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
			<effect name="ReduceDropPenalty">
				<exp>
					<value level="1">-70</value>
					<value level="2">-70</value>
					<value level="3">-40</value>
				</exp>
				<mode>PER</mode>
				<type>PK</type>
			</effect>
		</effects>
	</skill>
	<skill id="3611" toLevel="1" name="Enchant D-grade Heavy Armor">
		<!-- Enchanting set items increases P. Def. and MP Recovery Rate. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>1.518</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>1.518</value>
			</effect>
			<effect name="PhysicalDefence">
				<amount>25</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3612" toLevel="1" name="Enchant D-grade Light Armor">
		<!-- Enchanting set items increases M. Def. and P. Evasion. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>14</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3613" toLevel="1" name="Enchant D-grade Robe">
		<!-- Enchanting set items increases P. Def. and weight limit. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>16</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="WeightLimit">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3614" toLevel="1" name="Enchant C-grade Heavy Armor">
		<!-- Enchanting set items increases P. Def. and MP Recovery Rate. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>2.019</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>2.019</value>
			</effect>
			<effect name="PhysicalDefence">
				<amount>38</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3615" toLevel="1" name="Enchant C-grade Light Armor">
		<!-- Enchanting set items increases M. Def. and P. Evasion. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>20</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3616" toLevel="1" name="Enchant C-grade Robe">
		<!-- Enchanting set items increases P. Def. and weight limit. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>24</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="WeightLimit">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3617" toLevel="1" name="Enchant B-grade Heavy Armor">
		<!-- Enchanting set items increases P. Def. and MP Recovery Rate. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>2.25</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>2.25</value>
			</effect>
			<effect name="PhysicalDefence">
				<amount>44</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3618" toLevel="1" name="Enchant B-grade Light Armor">
		<!-- Enchanting set items increases M. Def. and P. Evasion. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>24</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3619" toLevel="1" name="Enchant B-grade Robe">
		<!-- Enchanting set items increases P. Def. and weight limit. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>28</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="WeightLimit">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3620" toLevel="1" name="Enchant A-grade Heavy Armor">
		<!-- Enchanting set items increases P. Def. and MP Recovery Rate. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>2.43</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>2.43</value>
			</effect>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3621" toLevel="1" name="Enchant A-grade Light Armor">
		<!-- Enchanting set items increases M. Def. and P. Evasion. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>27</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3622" toLevel="1" name="Enchant D-grade Robe">
		<!-- Enchanting set items increases P. Def. and weight limit. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>32</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="WeightLimit">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3623" toLevel="5" name="Enchant S-grade Heavy Armor">
		<!-- Enchanting set items increases P. Def. and MP Recovery Rate. -->
		<icon>icon.skill0231</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>SITTING</type>
				<value>2.823</value>
			</effect>
			<effect name="StatByMoveType">
				<stat>REGENERATE_MP_RATE</stat>
				<type>STANDING</type>
				<value>2.823</value>
			</effect>
			<effect name="PhysicalDefence">
				<amount>59</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>HEAVY</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3624" toLevel="5" name="Enchant S-grade Light Armor">
		<!-- Enchanting set items increases M. Def. and P. Evasion. -->
		<icon>icon.skill0233</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>33</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>2</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>LIGHT</item>
				</armorType>
			</effect>
		</effects>
	</skill>
	<skill id="3625" toLevel="5" name="Enchant S-grade Robe">
		<!-- Enchanting set items increases P. Def. and weight limit. -->
		<icon>icon.skill0234</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>38</amount>
				<mode>DIFF</mode>
				<armorType>
					<item>MAGIC</item>
				</armorType>
			</effect>
			<effect name="WeightLimit">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3626" toLevel="1" name="Kabokula">
		<!-- Used when trapping a roaring Tyrannosaurus. Has no effect in other cases. Consumes 1 Trap Stone. -->
		<icon>icon.weapon_seize_mace_i00</icon>
		<operateType>CA5</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<channelingSkillId>5106</channelingSkillId> <!-- Capture A State -->
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-100</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>25000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>8764</itemConsumeId> <!-- Trap Stone -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpPerChanneling>15</mpPerChanneling>
		<reuseDelay>1000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>22215</item>
					<item>22216</item>
					<item>22217</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="3627" toLevel="1" name="Tapirawa">
		<!-- Used on a quivering Tyrannosaurus. Has no effect in other cases. Consumes 1 Trap Stone. -->
		<icon>icon.weapon_seize_mace_i00</icon>
		<operateType>CA5</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<channelingSkillId>5107</channelingSkillId> <!-- Capture B State -->
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-100</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>25000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>8764</itemConsumeId> <!-- Trap Stone -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpPerChanneling>15</mpPerChanneling>
		<reuseDelay>1000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>22215</item>
					<item>22216</item>
					<item>22217</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="3628" toLevel="1" name="Shabonoba">
		<!-- Used on a struggling Tyrannosaurus. Has no effect in other cases. Consumes 1 Trap Stone. -->
		<icon>icon.weapon_seize_mace_i00</icon>
		<operateType>CA5</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<channelingSkillId>5108</channelingSkillId> <!-- Capture C State -->
		<channelingStart>1</channelingStart>
		<channelingTickInterval>2</channelingTickInterval>
		<effectPoint>-100</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>25000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>8764</itemConsumeId> <!-- Trap Stone -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpPerChanneling>15</mpPerChanneling>
		<reuseDelay>1000</reuseDelay>
		<conditions>
			<condition name="OpTargetNpc">
				<npcIds>
					<item>22215</item>
					<item>22216</item>
					<item>22217</item>
				</npcIds>
			</condition>
		</conditions>
	</skill>
	<skill id="3629" toLevel="10" name="Blood Sword Akamanah">
		<!-- A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood. -->
		<icon>icon.weapon_dual_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<effects>
			<effect name="VampiricAttack">
				<amount>
					<value level="1">22</value>
					<value level="2">24</value>
					<value level="3">26</value>
					<value level="4">29</value>
					<value level="5">32</value>
					<value level="6">35</value>
					<value level="7">38</value>
					<value level="8">42</value>
					<value level="9">47</value>
					<value level="10">50</value>
				</amount>
				<chance>30</chance>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">220</value>
					<value level="2">242</value>
					<value level="3">266</value>
					<value level="4">292</value>
					<value level="5">322</value>
					<value level="6">354</value>
					<value level="7">389</value>
					<value level="8">428</value>
					<value level="9">471</value>
					<value level="10">518</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">210</value>
					<value level="2">220</value>
					<value level="3">231</value>
					<value level="4">243</value>
					<value level="5">255</value>
					<value level="6">268</value>
					<value level="7">281</value>
					<value level="8">295</value>
					<value level="9">310</value>
					<value level="10">325</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">600</value>
					<value level="2">720</value>
					<value level="3">864</value>
					<value level="4">1036</value>
					<value level="5">1244</value>
					<value level="6">1492</value>
					<value level="7">1791</value>
					<value level="8">2149</value>
					<value level="9">2579</value>
					<value level="10">3095</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">600</value>
					<value level="2">720</value>
					<value level="3">864</value>
					<value level="4">1036</value>
					<value level="5">1244</value>
					<value level="6">1492</value>
					<value level="7">1791</value>
					<value level="8">2149</value>
					<value level="9">2579</value>
					<value level="10">3095</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Speed">
				<amount>
					<value level="1">2</value>
					<value level="2">4</value>
					<value level="3">6</value>
					<value level="4">8</value>
					<value level="5">10</value>
					<value level="6">12</value>
					<value level="7">14</value>
					<value level="8">16</value>
					<value level="9">18</value>
					<value level="10">20</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">206</value>
					<value level="2">212</value>
					<value level="3">218</value>
					<value level="4">225</value>
					<value level="5">231</value>
					<value level="6">238</value>
					<value level="7">245</value>
					<value level="8">253</value>
					<value level="9">260</value>
					<value level="10">268</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">515</value>
					<value level="2">530</value>
					<value level="3">546</value>
					<value level="4">562</value>
					<value level="5">579</value>
					<value level="6">597</value>
					<value level="7">614</value>
					<value level="8">633</value>
					<value level="9">652</value>
					<value level="10">671</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">204</value>
					<value level="2">208</value>
					<value level="3">212</value>
					<value level="4">216</value>
					<value level="5">220</value>
					<value level="6">225</value>
					<value level="7">229</value>
					<value level="8">234</value>
					<value level="9">239</value>
					<value level="10">243</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">510</value>
					<value level="2">520</value>
					<value level="3">530</value>
					<value level="4">541</value>
					<value level="5">552</value>
					<value level="6">563</value>
					<value level="7">574</value>
					<value level="8">585</value>
					<value level="9">597</value>
					<value level="10">609</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="Accuracy">
				<amount>
					<value level="1">1</value>
					<value level="2">4</value>
					<value level="3">9</value>
					<value level="4">16</value>
					<value level="5">25</value>
					<value level="6">36</value>
					<value level="7">49</value>
					<value level="8">64</value>
					<value level="9">81</value>
					<value level="10">100</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1050</value>
					<value level="2">1102</value>
					<value level="3">1157</value>
					<value level="4">1215</value>
					<value level="5">1276</value>
					<value level="6">1340</value>
					<value level="7">1407</value>
					<value level="8">1477</value>
					<value level="9">1551</value>
					<value level="10">1628</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">1300</value>
					<value level="2">1690</value>
					<value level="3">2197</value>
					<value level="4">2856</value>
					<value level="5">3712</value>
					<value level="6">4826</value>
					<value level="7">6274</value>
					<value level="8">8157</value>
					<value level="9">10604</value>
					<value level="10">13785</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">1100</value>
					<value level="2">1210</value>
					<value level="3">1331</value>
					<value level="4">1464</value>
					<value level="5">1610</value>
					<value level="6">1771</value>
					<value level="7">1948</value>
					<value level="8">2143</value>
					<value level="9">2357</value>
					<value level="10">2593</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>
					<value level="1">-85</value>
					<value level="2">-86</value>
					<value level="3">-87</value>
					<value level="4">-88</value>
					<value level="5">-89</value>
					<value level="6">-90</value>
					<value level="7">-91</value>
					<value level="8">-92</value>
					<value level="9">-93</value>
					<value level="10">-94</value>
				</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="3630" toLevel="1" name="Void Burst">
		<!-- Discharges cursed energy to attack nearby enemies. -->
		<icon>icon.skill3630</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectLimit>6-12</affectLimit>
		<affectObject>ALL</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<effectPoint>-1</effectPoint>
		<hitTime>2000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>140</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>11500</power>
			</effect>
		</effects>
	</skill>
	<skill id="3631" toLevel="1" name="Void Flow">
		<!-- Emits cursed energy to strike a distant enemy. -->
		<icon>icon.skill3631</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>6-12</affectLimit>
		<affectScope>SINGLE</affectScope>
		<castRange>600</castRange>
		<effectPoint>-1</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>1900</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>78</magicLevel>
		<mpConsume>140</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
			</effect>
		</effects>
	</skill>
	<skill id="3632" toLevel="1" name="Clan Gate">
		<!-- Active skill: Creates a gate that summons clan members. You cannot move while this skill is active. -->
		<icon>icon.accessory_crown_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<abnormalVisualEffect>MAGIC_SQUARE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>true</blockedInOlympiad>
		<hitTime>10000</hitTime>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<reuseDelay>3600000</reuseDelay>
		<conditions>
			<condition name="OpCallPc" />
		</conditions>
		<effects>
			<effect name="SendSystemMessageToClan">
				<id>1923</id>
			</effect>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="3633" toLevel="2" name="Residential Shock Immunity">
		<!-- Level 1: Active skill: Temporarily increases Confusion Resistance. -->
		<!-- Level 2: Active skill: Temporarily grants immunity to Confusion. -->
		<icon>icon.accessory_pledge_cap1_i05</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<abnormalType>ABNORMAL_ITEM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>60</magicLevel>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">80</value>
					<value level="2">100</value>
				</SHOCK>
			</effect>
		</effects>
	</skill>
	<skill id="3634" toLevel="1" name="Special Property: Infinity Sword">
		<!-- Increases Critical Rate for basic attacks, Critical Damage for basic attacks, Max HP, Max CP and PvP damage. Reflects debuffs back to the enemy. -->
		<icon>icon.weapon_infinity_sword_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>504</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>7.87</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ReflectSkill">
				<amount>10</amount>
				<mode>DIFF</mode>
				<type>MAGIC</type>
			</effect>
		</effects>
	</skill>
	<skill id="3635" toLevel="1" name="Special Property: Infinity Crossbow">
		<!-- Decreases enemy's Speed after a critical attack. Increases Max MP/ CP and PvP Damage. Decreases Skill Cooldown and MP Consumption. -->
		<icon>icon.weapon_infinity_shooter_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="MaxCp">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3636" toLevel="1" name="Dynasty Platinum Plate">
		<!-- Increases P. Def., Max HP, Received Healing, and Confusion Resistance. -->
		<icon>icon.armor_t91_uk_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>15</SHOCK>
			</effect>
			<effect name="EnableCloak" />
			<effect name="PhysicalDefence">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HealEffect">
				<amount>4</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3637" toLevel="1" name="Dynasty Platinum Plate">
		<!-- Increases P. Atk., Max HP, Critical Rate for basic attacks, Dark Resistance and Critical Damage for basic attacks. -->
		<icon>icon.armor_t91_uw_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>282</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>29.5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3638" toLevel="1" name="Dynasty Platinum Plate">
		<!-- Increases P. Def./ Max HP/ Dark Resistance, and decreases MP Consumption when using Song/ Dance. -->
		<icon>icon.armor_t91_uke_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalDefence">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-6</amount>
				<mode>PER</mode>
				<magicType>3</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3639" toLevel="1" name="Dynasty Platinum Plate">
		<!-- Increases P. Atk., Max HP, Dark Resistance, and decreases MP Consumption. -->
		<icon>icon.armor_t91_uf_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-6</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3640" toLevel="1" name="Dynasty Jewel Leather Armor">
		<!-- Increases P. Evasion, Max HP, Atk. Spd., and Hold Resistance. -->
		<icon>icon.armor_t92_ud_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>15</HOLD>
			</effect>
			<effect name="EnableCloak" />
			<effect name="PhysicalEvasion">
				<amount>5.3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>3.24</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3641" toLevel="1" name="Dynasty Jewel Leather Armor">
		<!-- Increases P. Accuracy, Max MP, Atk. Spd., MP Recovery Rate, and Dark Resistance. -->
		<icon>icon.armor_t92_ub_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="Accuracy">
				<amount>5.3</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>3.24</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>321</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MpRegen">
				<amount>1.066</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="3642" toLevel="1" name="Dynasty Jewel Leather Armor">
		<!-- Increases P. Atk., Max HP, Dark Resistance, and decreases MP Consumption. -->
		<icon>icon.armor_t92_ud_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-6</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3643" toLevel="1" name="Dynasty Jewel Leather Armor">
		<!-- Increases P. Atk., Max HP, Critical Rate for basic attacks, Critical Damage for basic attacks and Dark Resistance. -->
		<icon>icon.armor_t92_ub_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>282</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>29.5</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3644" toLevel="1" name="Dynasty Jewel Leather Armor">
		<!-- Increases P. Atk., P. Def., Max HP, Atk. Speed and Dark Resistance. -->
		<icon>icon.armor_t92_ub_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>2.66</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>2.66</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>492</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3645" toLevel="1" name="Dynasty Silver Satin Tunic">
		<!-- Increases Casting Spd., Max MP, Healing Power, Dark Resistance, and decreases Casting Interruption Rate. -->
		<icon>icon.armor_t93_uh_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>321</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ReduceCancel">
				<amount>-15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="HealEffect">
				<amount>22</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3646" toLevel="1" name="Dynasty Silver Satin Tunic">
		<!-- Increases Casting Spd., Max MP, Dark Resistance. Decreases MP Consumption and Casting Interruption Rate. -->
		<icon>icon.armor_t93_ue_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>321</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="ReduceCancel">
				<amount>-15</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicMpCost">
				<amount>-6</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="3647" toLevel="1" name="Dynasty Silver Satin Tunic">
		<!-- Increases Casting Spd./ Max MP/ P. Atk./ P. Def./ Dark Resistance. -->
		<icon>icon.armor_t93_us_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="PhysicalAttack">
				<amount>3.3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>3.3</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>321</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="3648" toLevel="1" name="Dynasty Silver Satin Tunic">
		<!-- Increases Casting Spd./ Max MP/ M. Atk./ Dark Resistance. -->
		<icon>icon.armor_t93_uw_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="EnableCloak" />
			<effect name="MagicalAttack">
				<amount>6.6</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>321</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>8</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="3649" toLevel="1" name="Beleth' Ring">
		<!-- M. Def. +12%, Max HP +105, Max MP +21, MP Recovery Rate +0.23, Confusion Atk. Rate +10, Confusion Resistance +10, Dark Resistance +30. -->
		<icon>icon.accessary_dynasty_ring_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>75</magicLevel>
		<effects>
			<effect name="AttackTrait">
				<DERANGEMENT>10</DERANGEMENT>
			</effect>
			<effect name="DefenceTrait">
				<DERANGEMENT>10</DERANGEMENT>
			</effect>
			<effect name="MagicalDefence">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>0.23</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
			<effect name="MaxHp">
				<amount>105</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3650" toLevel="1" name="PvP Weapon - CP Drain">
		<!-- Has a chance to recover CP when attacking. -->
		<icon>icon.skill1306</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - CP Drain -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>20</chance>
				<targetType>SELF</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5681</skillId> <!-- PvP Weapon - CP Drain -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3651" toLevel="1" name="PvP Weapon - Cancel">
		<!-- Has a chance to cancel 1 or more of the opponent's enhanced conditions when attacking. -->
		<icon>icon.skill1056</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - Cancel -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>10</chance>
				<targetType>TARGET</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5682</skillId> <!-- PvP Weapon - Cancel -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3652" toLevel="1" name="PvP Weapon - Ignore Shield Defense">
		<!-- Has a chance to decrease the opponent's shield defense when attacking. -->
		<icon>icon.skill1304</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - Ignore Shield Defense -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>20</chance>
				<targetType>TARGET</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5683</skillId> <!-- PvP Weapon - Ignore Shield Defense -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3653" toLevel="1" name="PvP Weapon - Attack Rate">
		<!-- Has a chance to inflict additional damage when attacking. -->
		<icon>icon.skill0005</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - Attack Chance -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>10</chance>
				<targetType>TARGET</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5684</skillId> <!-- PvP Weapon - Attack Rate -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3654" toLevel="1" name="PvP Weapon - Casting">
		<!-- Increases Casting Spd. when attacked. -->
		<icon>icon.skill0228</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Weapon - Casting -->
				<attackerType>Playable</attackerType>
				<chance>5</chance>
				<targetType>SELF</targetType>
				<minDamage>50</minDamage>
				<skillId>5685</skillId> <!-- PvP Weapon - Casting -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3655" toLevel="1" name="PvP Weapon - Rapid Fire">
		<!-- Has a chance to increase bow/ crossbow Atk. Spd. when attacking. -->
		<icon>icon.skill0413</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - Rapid Fire -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5686</skillId> <!-- PvP Weapon - Rapid Fire -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3656" toLevel="1" name="PvP Weapon - Decrease Range">
		<!-- Decreases bow/ crossbow attack range after an attack. -->
		<icon>icon.skill0486</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - Decrease Range -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>10</chance>
				<targetType>TARGET</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5687</skillId> <!-- PvP Weapon - Decrease Range -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3657" toLevel="1" name="PvP Weapon - Decrease Resist">
		<!-- With a certain chance, decreases Attribute Resistance after an attack. -->
		<icon>icon.skill0756</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageDealt">
				<!-- PvP Weapon - Decrease Resist -->
				<attackerType>Playable</attackerType>
				<minDamage>50</minDamage>
				<chance>10</chance>
				<targetType>TARGET</targetType>
				<isCritical>false</isCritical>
				<allowWeapons>ALL</allowWeapons>
				<skillId>5688</skillId> <!-- PvP Weapon - Decrease Resist -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3658" toLevel="1" name="PvP Shield - Damage Reflection">
		<!-- Has a chance to reflect the enemy's attack when attacked. -->
		<icon>icon.skill0086</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Shield - Reflect Damage -->
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>SELF</targetType>
				<minDamage>40</minDamage>
				<skillId>5689</skillId> <!-- PvP Shield - Damage Reflection -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3659" toLevel="1" name="PvP Armor - Damage Down">
		<!-- Decreases received damage when hit. -->
		<icon>icon.skill1040</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Damage Down -->
				<attackerType>Playable</attackerType>
				<chance>20</chance>
				<targetType>SELF</targetType>
				<minDamage>50</minDamage>
				<skillId>5690</skillId> <!-- PvP Armor - Damage Down -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3660" toLevel="1" name="PvP Armor - Critical Down">
		<!-- Decreases received Critical Rate from basic attacks and received Critical Damage from basic attacks. -->
		<icon>icon.skill1242</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Critical Down -->
				<attackerType>Playable</attackerType>
				<chance>20</chance>
				<targetType>SELF</targetType>
				<minDamage>50</minDamage>
				<skillId>5691</skillId> <!-- PvP Armor - Critical Down -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3661" toLevel="1" name="PvP Armor - Heal">
		<!-- Adds an effect when Major Heal is used upon a player. -->
		<icon>icon.skill1011</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillBySkill">
				<!-- Major Heal -->
				<!-- PvP Armor - Heal -->
				<castSkillId>1401</castSkillId>
				<skillId>5692</skillId> <!-- PvP Armor - Heal -->
				<skillLevel>1</skillLevel>
				<chance>5</chance>
				<targetType>TARGET</targetType>
			</effect>
		</effects>
	</skill>
	<skill id="3662" toLevel="1" name="PvP Armor - Speed Down">
		<!-- Decreases all of the target's Speeds when attacked. -->
		<icon>icon.skill1160</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Speed Down -->
				<attackerType>Playable</attackerType>
				<chance>10</chance>
				<targetType>TARGET</targetType>
				<minDamage>50</minDamage>
				<skillId>5693</skillId> <!-- PvP Armor - Speed Down -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3663" toLevel="1" name="PvP Armor - Mirage">
		<!-- Has a chance to blow away the opponent's target when attacked. -->
		<icon>icon.skill0445</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- PvP Armor - Mirage -->
				<attackerType>Playable</attackerType>
				<chance>25</chance>
				<targetType>TARGET</targetType>
				<minDamage>50</minDamage>
				<skillId>5694</skillId> <!-- PvP Armor - Mirage -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3664" toLevel="1" name="Red Talisman - Max CP">
		<!-- Increases Max CP and continuously recovers CP, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="MaxCp">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3665" toLevel="2" name="Red Talisman - CP Recovery">
		<!-- Greatly increases CP Recovery Rate, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>120</abnormalTime>
		<abnormalType>TALISMAN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>532</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<mpConsume>40</mpConsume>
		<mpInitialConsume>10</mpInitialConsume>
		<reuseDelay>360000</reuseDelay>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="CpRegen">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3666" toLevel="1" name="Yellow Talisman - Momentum">
		<!-- Increases Momentum, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<!-- Talisman - Increase Force -->
				<attackerType>Creature</attackerType>
				<chance>2</chance>
				<targetType>SELF</targetType>
				<minDamage>20</minDamage>
				<skillId>5695</skillId> <!-- Talisman - Increase Momentum -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="3667" toLevel="1" name="Yellow Talisman - Damage Transition">
		<!-- Transfers some of the received damage to the servitor, when the talisman is equipped. -->
		<icon>icon.etc_talisman_i02</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>40</magicLevel>
		<effects>
			<effect name="TransferDamageToSummon">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3668" toLevel="1" name="Zubei's Leather Gaiters">
		<!-- Increases P. Evasion. -->
		<icon>icon.armor_t65_l_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>1.47</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3669" toLevel="1" name="Zubei's Leather Shirt">
		<!-- Increases P. Evasion. -->
		<icon>icon.armor_t65_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>9.55</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3670" toLevel="1" name="Zubei's Gauntlets">
		<!-- Increases P. Evasion. -->
		<icon>icon.armor_t65_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>0.59</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3671" toLevel="1" name="Zubei's Boots">
		<!-- Increases P. Evasion. -->
		<icon>icon.armor_t65_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalEvasion">
				<amount>0.59</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3672" toLevel="1" name="Zubei's Gaiters">
		<!-- Increases P. Def. and Max HP. -->
		<icon>icon.armor_t64_l_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>2.08</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>123</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3673" toLevel="1" name="Zubei's Gauntlets">
		<!-- Increases P. Def. and Max HP. -->
		<icon>icon.armor_t64_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>49</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3674" toLevel="1" name="Zubei's Boots">
		<!-- Increases P. Def. and Max HP. -->
		<icon>icon.armor_t64_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>49</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3675" toLevel="1" name="Zubei's Helmet">
		<!-- Increases P. Def. and Max HP. -->
		<icon>icon.armor_helmet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1.25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>74</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3676" toLevel="1" name="Zubei's Breastplate">
		<!-- Increases P. Def. and Max HP. -->
		<icon>icon.armor_t64_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>7.24</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxHp">
				<amount>294</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3677" toLevel="1" name="Zubei's Tunic">
		<!-- Increases M. Atk. -->
		<icon>icon.armor_t56_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3678" toLevel="1" name="Zubei's Stockings">
		<!-- Increases M. Atk. -->
		<icon>icon.armor_t56_l_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>2.08</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3679" toLevel="1" name="Zubei's Gauntlets">
		<!-- Increases M. Atk. -->
		<icon>icon.armor_t56_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3680" toLevel="1" name="Zubei's Boots">
		<!-- Increases M. Atk. -->
		<icon>icon.armor_t56_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3681" toLevel="1" name="Zubei's Shield">
		<!-- M. Damage Resistance +2%. -->
		<icon>icon.shield_shrnoens_shield_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalSuccessResistance">
				<amount>2</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3682" toLevel="1" name="Avadon Gloves">
		<!-- Increases Max HP. -->
		<icon>icon.armor_t66_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>49</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3683" toLevel="1" name="Avadon Boots">
		<!-- Increases Max HP. -->
		<icon>icon.armor_t66_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>49</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3684" toLevel="1" name="Avadon Helm">
		<!-- Increases Max HP. -->
		<icon>icon.armor_leather_helmet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>73</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3685" toLevel="1" name="Avadon Gaiters">
		<!-- Increases Max HP. -->
		<icon>icon.armor_t66_l_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>122</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3686" toLevel="1" name="Avadon Breastplate">
		<!-- Increases Max HP. -->
		<icon>icon.armor_t66_u_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MaxHp">
				<amount>833</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3687" toLevel="1" name="Avadon Shield">
		<!-- M. Damage Resistance +1%. -->
		<icon>icon.shield_avadon_shield_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalSuccessResistance">
				<amount>1</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3688" toLevel="1" name="Avadon Helm">
		<!-- Increases M. Def. and weight limit. -->
		<icon>icon.armor_leather_helmet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>1.25</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>1440</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3689" toLevel="1" name="Avadon Gloves">
		<!-- Increases M. Def. and weight limit. -->
		<icon>icon.armor_t67_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>960</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3690" toLevel="1" name="Avadon Leather Armor">
		<!-- Increases M. Def. and weight limit. -->
		<icon>icon.armor_t67_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>17.08</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>11038</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3691" toLevel="1" name="Avadon Boots">
		<!-- Increases M. Def. and weight limit. -->
		<icon>icon.armor_t67_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
			<effect name="WeightPenalty">
				<amount>960</amount>
			</effect>
		</effects>
	</skill>
	<skill id="3692" toLevel="1" name="Avadon Helm">
		<!-- Increases P. Def. -->
		<icon>icon.armor_leather_helmet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>1.25</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3693" toLevel="1" name="Avadon Gloves">
		<!-- Increases P. Def. -->
		<icon>icon.armor_t59_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3694" toLevel="1" name="Avadon Robe">
		<!-- Increases P. Def. and Casting Spd. -->
		<icon>icon.armor_t59_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="MagicalDefence">
				<amount>17.08</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3695" toLevel="1" name="Avadon Boots">
		<!-- Increases P. Def. -->
		<icon>icon.armor_t59_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>58</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>0.83</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3696" toLevel="1" name="Doom Gloves">
		<!-- Increases Max HP and breath gauge. -->
		<icon>icon.armor_t71_g_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
		<effects>
			<effect name="Breath">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>53</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3697" toLevel="1" name="Doom Boots">
		<!-- Increases Max HP and breath gauge. -->
		<icon>icon.armor_t71_b_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
		<effects>
			<effect name="Breath">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>53</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3698" toLevel="1" name="Doom Plate Armor">
		<!-- Increases Max HP and breath gauge. -->
		<icon>icon.armor_t71_ul_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
		<effects>
			<effect name="Breath">
				<amount>383</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>1093</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="3699" toLevel="1" name="Doom Helmet">
		<!-- Increases Max HP and breath gauge. -->
		<icon>icon.armor_leather_helmet_i00</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>61</magicLevel>
		<effects>
			<effect name="Breath">
				<amount>50</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MaxHp">
				<amount>80</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
</list>
