<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="6800" toLevel="1" name="Presentation - Yellow Portal Ray">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6801" toLevel="1" name="Presentation - Yellow-Green Portal Ray">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6802" toLevel="1" name="Presentation - SSQ2 General Purpose 6">
		<icon>icon.skill0922</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>86400</abnormalTime>
		<abnormalType>HIDE</abnormalType>
		<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<effectPoint>679</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<specialLevel>-2</specialLevel>
	</skill>
	<skill id="6803" toLevel="1" name="Arena Haste">
		<!-- Increases Atk. Spd. by 33% for 5 min. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6804" toLevel="1" name="Arena Wind Walk">
		<!-- For 5 min., Speed +33. -->
		<icon>icon.skill1204</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6805" toLevel="1" name="Arena Empower">
		<!-- Increases M. Atk. by 75% for 5 min. -->
		<icon>icon.skill1059</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>MA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttack">
				<amount>75</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6806" toLevel="1" name="Arena Acumen">
		<!-- Increases Casting Spd. by 30% for 5 min. -->
		<icon>icon.skill1085</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CASTING_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6807" toLevel="1" name="Arena Concentration">
		<!-- Casting Interruption Rate -53 for 5 min. -->
		<icon>icon.skill1078</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>6</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CANCEL_PROB_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="ReduceCancel">
				<amount>-53</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6808" toLevel="1" name="Arena Might">
		<!-- Increases P. Atk. by 15% for 5 min. -->
		<icon>icon.skill1068</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6809" toLevel="1" name="Arena Guidance">
		<!-- For 5 min., P. Accuracy +4. -->
		<icon>icon.skill1240</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>HIT_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="Accuracy">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6810" toLevel="1" name="Arena Focus">
		<!-- For 5 min., Critical Rate for basic attacks +30%. -->
		<icon>icon.skill1077</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CRITICAL_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6811" toLevel="1" name="Arena Death Whisper">
		<!-- For 5 min., Critical Damage for basic attacks +35%. -->
		<icon>icon.skill1242</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CRITICAL_DMG_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6812" toLevel="1" name="Arena Berserker Spirit">
		<!-- For 5 min., P. Def. -8%, M. Def. -16%, and P. Evasion -4. P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, and Speed +8. -->
		<icon>icon.skill1062</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>BERSERKER</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>624</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>8</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>-16</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalEvasion">
				<amount>-4</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>8</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6813" toLevel="8" name="Sonic Focus">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<hitCancelTime>0</hitCancelTime>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">40</value>
			<value level="2">43</value>
			<value level="3">49</value>
			<value level="4">55</value>
			<value level="5">60</value>
			<value level="6">66</value>
			<value level="7">70</value>
			<value level="8">79</value>
		</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUAL</item>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
			<condition name="OpEnergyMax">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="FocusMomentum">
				<maxCharges>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</maxCharges>
			</effect>
		</effects>
	</skill>
	<skill id="6814" toLevel="8" name="Focus Force">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType> <!-- FIXME: value unconfirmed -->
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">24</value>
			<value level="2">32</value>
			<value level="3">40</value>
			<value level="4">52</value>
			<value level="5">60</value>
			<value level="6">66</value>
			<value level="7">72</value>
			<value level="8">79</value>
		</magicLevel>
		<reuseDelay>10000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>DUALFIST</item>
				</weaponType>
			</condition>
			<condition name="OpEnergyMax">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</amount>
			</condition>
		</conditions>
		<effects>
			<effect name="FocusMomentum">
				<maxCharges>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
					<value level="6">6</value>
					<value level="7">7</value>
					<value level="8">8</value>
				</maxCharges>
			</effect>
		</effects>
	</skill>
	<skill id="6815" toLevel="16" name="Deadly Poison">
		<!-- Level 1: Poison seeps deeper, HP -330 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Poison seeps deeper, HP -370 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Poison seeps deeper, HP -400 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Poison seeps deeper, HP -440 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Poison seeps deeper, HP -480 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Poison seeps deeper, HP -520 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Poison seeps deeper, HP -560 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Poison seeps deeper, HP -600 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Poison seeps deeper, HP -640 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Poison seeps deeper, HP -680 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Poison seeps deeper, HP -720 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Poison seeps deeper, HP -760 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13: Poison seeps deeper, HP -760 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14: Poison seeps deeper, HP -780 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15: Poison seeps deeper, HP -780 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 16: Poison seeps deeper, HP -800 in 10 sec.. If not cured, the poison can seep deeper. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6815</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">84</value>
			<value level="2">85</value>
			<value level="3">86</value>
			<value level="4">87</value>
			<value level="5">88</value>
			<value level="6">89</value>
			<value level="7">90</value>
			<value level="8">91</value>
			<value level="9">92</value>
			<value level="10">93</value>
			<value level="11">94</value>
			<value level="12">95</value>
			<value level="13">96</value>
			<value level="14">97</value>
			<value level="15">98</value>
			<value level="16">99</value>
		</magicLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
	</skill>
	<skill id="6816" toLevel="16" name="Deadly Bleed">
		<!-- Level 1: Bleeding becomes excessive and HP -330 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 2: Bleeding becomes excessive and HP -370 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 3: Bleeding becomes excessive and HP -400 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 4: Bleeding becomes excessive and HP -440 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 5: Bleeding becomes excessive and HP -480 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 6: Bleeding becomes excessive and HP -520 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 7: Bleeding becomes excessive and HP -560 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 8: Bleeding becomes excessive and HP -600 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 9: Bleeding becomes excessive and HP -640 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 10: Bleeding becomes excessive and HP -680 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 11: Bleeding becomes excessive and HP -720 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 12: Bleeding becomes excessive and HP -760 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 13: Bleeding becomes excessive and HP -780 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 14: Bleeding becomes excessive and HP -780 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 15: Bleeding becomes excessive and HP -800 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<!-- Level 16: Bleeding becomes excessive and HP -800 per second for 10 sec.. If not cured, the bleeding can get even worse. Inflicted status: Infection (Bleed, Poison). -->
		<icon>icon.skill6816</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isMagic>2</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">84</value>
			<value level="2">85</value>
			<value level="3">86</value>
			<value level="4">87</value>
			<value level="5">88</value>
			<value level="6">89</value>
			<value level="7">90</value>
			<value level="8">91</value>
			<value level="9">92</value>
			<value level="10">93</value>
			<value level="11">94</value>
			<value level="12">95</value>
			<value level="13">96</value>
			<value level="14">97</value>
			<value level="15">98</value>
			<value level="16">99</value>
		</magicLevel>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
		<trait>BLEED</trait>
	</skill>
	<skill id="6817" toLevel="1" name="Arena HP Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>400</castRange>
		<effectPoint>0</effectPoint>
		<effectRange>900</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="6818" toLevel="1" name="Powerful Rage">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>60000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>35</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6819" toLevel="1" name="Banshee's Curse">
		<!-- For 15 sec., Atk. Spd. -20%. -->
		<icon>icon.skill4038</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<abnormalType>SPEED_DOWN</abnormalType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-507</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<reuseDelay>15000</reuseDelay>
	</skill>
	<skill id="6820" toLevel="1" name="P. Def. Enhance">
		<icon>icon.skill0000</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>100</effectPoint>
		<hitTime>1800</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>30</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6821" toLevel="1" name="Decrease P. Def.">
		<!-- For 4 sec., P. Def. decreases by 23%. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>140</castRange>
		<effectPoint>-347</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>4</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6822" toLevel="1" name="Decrease P. Def.">
		<!-- For 4 sec., P. Def. decreases by 40%. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>140</castRange>
		<effectPoint>-347</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>4</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6823" toLevel="1" name="Reflect Attack">
		<icon>icon.skill0086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>DMG_SHIELD</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>438</effectPoint>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>4000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6824" toLevel="1" name="Piercing Storm">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6825" toLevel="2" name="Bleed">
		<!-- Level 1: For 8 sec., inflicts bleed and decreases 100 HP every second. -->
		<!-- Level 2: For 8 sec., inflicts bleed and decreases 120 HP every second. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
	</skill>
	<skill id="6826" toLevel="1" name="Critical Hit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>150</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6827" toLevel="1" name="Petrifies the target.">
		<!-- Petrified and unable to move for 30 sec. -->
		<icon>icon.skill4111</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="6828" toLevel="1" name="Dust Storm">
		<!-- For 30 sec., Atk. Spd./ Casting Spd. -50%. -->
		<icon>icon.skill1386</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>CASTING_TIME_UP</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>900</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="6829" toLevel="1" name="Vampiric Attack">
		<icon>icon.skill1234</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>800</castRange>
		<effectPoint>-655</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>1500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>1500</reuseDelay>
	</skill>
	<skill id="6830" toLevel="1" name="Bleed">
		<!-- For 5 sec., inflicts bleed and decreases 100 HP every second. Decreases the effect of recovery magic by 600. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>800</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>3000</reuseDelay>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
	</skill>
	<skill id="6831" toLevel="1" name="Blood Burst">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>2000</reuseDelay>
	</skill>
	<skill id="6832" toLevel="1" name="Summon Parasitic Leech">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="6833" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>150</effectRange>
		<hitTime>1500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="6834" toLevel="1" name="A ranged magic attack.">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>900</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="6835" toLevel="1" name="Summon Skeleton">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="6836" toLevel="1" name="Silence">
		<!-- Blocks magic skills. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>1000</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1500</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>DERANGEMENT</trait>
	</skill>
	<skill id="6837" toLevel="1" name="A ranged magic attack.">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>900</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6838" toLevel="1" name="Self-destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>600</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>4000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6839" toLevel="2" name="Power Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
	</skill>
	<skill id="6840" toLevel="1" name="Paralysis">
		<!-- Inflicts Paralysis on the target instantly immobilizing it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>4000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>PARALYZE</trait>
	</skill>
	<skill id="6841" toLevel="1" name="Summon Subordinate">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
	</skill>
	<skill id="6842" toLevel="2" name="Enhancement">
		<!-- Level 1: P. Atk. +12%, Atk. Spd. +15%. -->
		<!-- Level 2: Atk. Spd. +40% -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
		</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CASTING_TIME_UP</abnormalType>
		<affectRange>600</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<effectPoint>0</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>75</mpConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">12</value>
					<value level="2">0</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">15</value>
					<value level="2">40</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6843" toLevel="1" name="Enhancement">
		<!-- Atk. Spd. +33%. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CASTING_TIME_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6844" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectLimit>5-15</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<attributeType>FIRE</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>500</effectRange>
		<fanRange>0;0;300;60</fanRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6845" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>3000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6846" toLevel="1" name="Vampiric Claw">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>800</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>98</mpConsume>
		<mpInitialConsume>25</mpInitialConsume>
		<effects>
			<effect name="HpDrain">
				<power>300</power>
				<percentage>100</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="6847" toLevel="1" name="Self Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>546</effectPoint>
		<hitTime>5000</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>64</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="6848" toLevel="1" name="Summoner Appearance">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>546</effectPoint>
		<hitTime>5000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<reuseDelay>1000</reuseDelay>
	</skill>
	<skill id="6849" toLevel="1" name="Summoner Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>100</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>3000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6850" toLevel="1" name="Self-destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<castRange>600</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<effects>
			<effect name="PhysicalDamage">
				<power>3000</power>
			</effect>
		</effects>
	</skill>
	<skill id="6851" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>3000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6852" toLevel="1" name="Magic Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<mpConsume>64</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="6853" toLevel="1" name="Sleep">
		<!-- Inflicts Sleep for 6 sec. Inflicted status: Stupor (Sleep, Mutation). -->
		<icon>icon.skill1069</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>SLEEP</abnormalType>
		<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>600</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>64</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<removedOnDamage>true</removedOnDamage>
		<trait>SLEEP</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6854" toLevel="1" name="Hold">
		<!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill4047</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ROOT_MAGICALLY</abnormalType>
		<abnormalVisualEffect>ROOT</abnormalVisualEffect>
		<activateRate>50</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<mpConsume>58</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<trait>HOLD</trait>
		<effects>
			<effect name="Root" />
		</effects>
	</skill>
	<skill id="6855" toLevel="1" name="Magic Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>600</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>4000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
		</effects>
	</skill>
	<skill id="6856" toLevel="1" name="Heal">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>TARGET</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>400</castRange>
		<effectPoint>546</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>82</magicLevel>
		<reuseDelay>30000</reuseDelay>
	</skill>
	<skill id="6857" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>80</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6858" toLevel="1" name="Summon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>546</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
	</skill>
	<skill id="6859" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>80</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6860" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>80</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6861" toLevel="1" name="Enhancement">
		<!-- P. Atk. +20%, Atk. Spd. +30%. -->
		<icon>icon.skill1086</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>CASTING_TIME_UP</abnormalType>
		<affectRange>600</affectRange>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>600</castRange>
		<effectPoint>0</effectPoint>
		<effectRange>900</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>60</mpConsume>
		<mpInitialConsume>15</mpInitialConsume>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6862" toLevel="1" name="Poison">
		<!-- Inflicts Poison. For 6 sec., HP -100 per sec. -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>6</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>70</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6863" toLevel="1" name="Poison">
		<!-- Inflicts Poison. For 10 sec., HP -120 per sec. -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>120</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6864" toLevel="1" name="Summon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>546</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>81</magicLevel>
	</skill>
	<skill id="6865" toLevel="1" name="Poison">
		<!-- For 8 sec., inflicts bleed and decreases 100 HP every second. -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>9</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>100</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<trait>POISON</trait>
		<effects>
			<effect name="DamOverTime">
				<power>100</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6866" toLevel="1" name="Vampiric Claw">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>800</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="HpDrain">
				<power>200</power>
				<percentage>100</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="6867" toLevel="1" name="Magic Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>900</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
		</effects>
	</skill>
	<skill id="6868" toLevel="1" name="Summon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>546</effectPoint>
		<hitTime>1000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
	</skill>
	<skill id="6869" toLevel="1" name="Explosion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>900</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>1400</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isSuicideAttack>true</isSuicideAttack>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>300</power>
			</effect>
		</effects>
	</skill>
	<skill id="6870" toLevel="1" name="Vampiric Claw">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>800</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>2000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>98</mpConsume>
		<mpInitialConsume>25</mpInitialConsume>
		<effects>
			<effect name="HpDrain">
				<power>100</power>
				<percentage>100</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="6871" toLevel="1" name="A ranged magic attack.">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>150</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>98</mpConsume>
		<mpInitialConsume>24</mpInitialConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="6872" toLevel="1" name="Self-destruction">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>600</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>800</effectRange>
		<hitTime>5000</hitTime>
		<isSuicideAttack>true</isSuicideAttack>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="MagicalDamage">
				<power>300</power>
			</effect>
		</effects>
	</skill>
	<skill id="6873" toLevel="2" name="Hex">
		<!-- Level 1: P. Def. -23%. -->
		<!-- Level 2: P. Def. -33%. -->
		<icon>icon.skill0122</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>
			<value level="1">3</value>
			<value level="2">4</value>
		</abnormalLevel>
		<abnormalTime>4</abnormalTime>
		<abnormalType>PD_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>150</castRange>
		<effectPoint>-299</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">-23</value>
					<value level="2">-33</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="6874" toLevel="1" name="A ranged magic attack.">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2500</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="MagicalDamage">
				<power>150</power>
			</effect>
		</effects>
	</skill>
	<skill id="6875" toLevel="2" name="Poison">
		<!-- Level 1: For 8 sec., inflicts bleed and -120 HP every sec. -->
		<!-- Level 2: For 8 sec., inflicts bleed and -140 HP every sec. -->
		<icon>icon.skill0129</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>POISON</abnormalType>
		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<subordinationAbnormalType>POISON</subordinationAbnormalType>
		<effects>
			<effect name="DamOverTime">
				<power>
					<value level="1">120</value>
					<value level="2">140</value>
				</power>
				<ticks>1</ticks>
			</effect>
		</effects>
	</skill>
	<skill id="6876" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>80</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6877" toLevel="1" name="Power Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>80</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6878" toLevel="1" name="Paralysis">
		<!-- Inflicts Paralysis on the target instantly immobilizing it. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill1170</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>30</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>30</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>800</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>80</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>6000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>62</mpConsume>
		<mpInitialConsume>16</mpInitialConsume>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6879" toLevel="1" name="Vampiric Claw">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>3000</hitTime>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>83</magicLevel>
		<effects>
			<effect name="HpDrain">
				<power>100</power>
				<percentage>100</percentage>
			</effect>
		</effects>
	</skill>
	<skill id="6880" toLevel="1" name="Silence">
		<!-- Blocks magic skills. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1064</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>500</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
		</effects>
	</skill>
	<skill id="6881" toLevel="1" name="Critical Hit">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>2500</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>89</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6882" toLevel="1" name="Petrifies the target.">
		<!-- Momentarily petrifies the target. -->
		<icon>icon.skill4111</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TURN_STONE</abnormalType>
		<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>40</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>300</effectRange>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<reuseDelay>5000</reuseDelay>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="6883" toLevel="1" name="Vitality Recovery Effect">
		<!-- For 5 min., recovers Vitality. -->
		<icon>icon.skilltransform4</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>300</abnormalTime>
		<abnormalType>VP_CHANGE</abnormalType>
		<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<effectPoint>100</effectPoint>
		<effectRange>1200</effectRange>
		<hitTime>100</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>2000</reuseDelay>
		<specialLevel>-1</specialLevel>
	</skill>
	<skill id="6884" toLevel="1" name="Morale Boost">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>60</abnormalTime>
		<activateRate>80</activateRate>
		<affectScope>SINGLE</affectScope>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>1600</castRange>
		<effectPoint>-100</effectPoint>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>80</magicLevel>
	</skill>
	<skill id="6885" toLevel="3" name="Morale Boost">
		<!-- Level 1: Brave warriors who fight together in the Dragon Valley get the following buff: Confusion/ Infection Resistance +50, Critical Rate for basic attacks +10%, Critical Damage for basic attacks +10%. -->
		<!-- Level 2: Brave warriors who fight together in the Dragon Valley get the following buff: Confusion/ Infection Resistance +80, Critical Rate for basic attacks +30% Critical Damage for basic attacks+15%, P. Atk. +15%, M. Atk. +15%. -->
		<!-- Level 3: Brave warriors who fight together in the Dragon Valley get the following buff: Confusion/ Infection Resistance +90, Critical Rate for basic attacks +50% Critical Damage for basic attacks+20%, P. Atk. +15%, M. Atk. +15%, Atk. Spd. +15%, Casting Spd. +15%, acquired XP +20%. -->
		<icon>icon.skill6885</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
		</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<abnormalType>MORALE_UP</abnormalType>
		<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
		<affectRange>1600</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<blockedInOlympiad>false</blockedInOlympiad>
		<castRange>1600</castRange>
		<effectPoint>0</effectPoint>
		<effectRange>2000</effectRange>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>4</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<specialLevel>-1</specialLevel>
		<effects>
			<effect name="DefenceTrait">
				<PARALYZE>
					<value level="1">50</value>
					<value level="2">80</value>
					<value level="3">90</value>
				</PARALYZE>
				<POISON>
					<value level="1">50</value>
					<value level="2">80</value>
					<value level="3">90</value>
				</POISON>
				<BLEED>
					<value level="1">50</value>
					<value level="2">80</value>
					<value level="3">90</value>
				</BLEED>
				<SHOCK>
					<value level="1">50</value>
					<value level="2">80</value>
					<value level="3">90</value>
				</SHOCK>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">0</value>
					<value level="2">15</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>
					<value level="1">10</value>
					<value level="2">30</value>
					<value level="3">50</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ExpModify">
				<amount>
					<value level="1">0</value>
					<value level="2">0</value>
					<value level="3">20</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="6886" toLevel="1" name="Full Recovery">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>2</isMagic>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<effects>
			<effect name="HealPercent">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="6887" toLevel="1" name="Fatal Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<castRange>100</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6888" toLevel="1" name="Fatal Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<castRange>2000</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6889" toLevel="1" name="An AoE attack.">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>FAN</affectScope>
		<castRange>40</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>100</effectRange>
		<fanRange>0;0;300;60</fanRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6890" toLevel="1" name="Bleed">
		<!-- For 10 sec., inflicts bleed and decreases 100 HP every second. -->
		<icon>icon.skill0096</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>10</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>BLEEDING</abnormalType>
		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>300</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>600</effectRange>
		<hitTime>2000</hitTime>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>98</mpConsume>
		<mpInitialConsume>25</mpInitialConsume>
		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
	</skill>
	<skill id="6891" toLevel="1" name="Power Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>200</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6892" toLevel="1" name="Power Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>2000</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6893" toLevel="1" name="Power Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>200</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6894" toLevel="1" name="Power Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>2000</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6895" toLevel="1" name="Power Attack">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectScope>SINGLE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>200</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>2000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6896" toLevel="1" name="Power Shot">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY</targetType>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>300</affectRange>
		<affectScope>RANGE</affectScope>
		<attributeType>EARTH</attributeType>
		<attributeValue>120</attributeValue>
		<castRange>2000</castRange>
		<effectPoint>-10000</effectPoint>
		<effectRange>2000</effectRange>
		<hitTime>3000</hitTime>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>84</magicLevel>
		<mpConsume>80</mpConsume>
		<effects>
			<effect name="PhysicalDamage">
				<power>15000</power>
				<criticalChance>20</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="6897" toLevel="12" name="Shock">
		<!-- Stun and immobilization for a time. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0100</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>30</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>800</coolTime>
		<effectPoint>-100</effectPoint>
		<hitTime>1000</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>
			<value level="1">10</value>
			<value level="2">20</value>
			<value level="3">30</value>
			<value level="4">40</value>
			<value level="5">50</value>
			<value level="6">60</value>
			<value level="7">70</value>
			<value level="8">75</value>
			<value level="9">80</value>
			<value level="10">85</value>
			<value level="11">90</value>
			<value level="12">95</value>
		</magicLevel>
		<mpConsume>
			<value level="1">13</value>
			<value level="2">20</value>
			<value level="3">28</value>
			<value level="4">38</value>
			<value level="5">50</value>
			<value level="6">61</value>
			<value level="7">71</value>
			<value level="8">76</value>
			<value level="9">80</value>
			<value level="10">83</value>
			<value level="11">84</value>
			<value level="12">85</value>
		</mpConsume>
		<trait>SHOCK</trait>
	</skill>
	<skill id="6898" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- It was one of the dragons that was born out of the blood that was thrown up by Antharas. After swallowing the Ancient Drake and absorbing its power, it quickly arose as a Commander that rules over the monsters nearby. It has good hearing but its vision is very poor, so it waits in a quiet, dark place, listening to the enemy's heartbeat, before swooping in for an attack. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
	<skill id="6899" toLevel="1" name="Raid Boss (Lv. 84)">
		<!-- It was one of the dragons that was born out of the blood that was thrown up by Antharas. It swallowed up its brethren and gained a greater power. Antharas, whose heart was filled with innate cruelty and madness of a Dust Rider, appointed him as the Valley's Eradicator and commanded him to build the Tower of Corpses. -->
		<icon>icon.skillraid</icon>
		<operateType>P</operateType>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>1</magicLevel>
	</skill>
</list>
