<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="19503" toLevel="1" name="Crier's Harmony">
		<!-- For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., the targeted party member's P. Atk. +22%, M. Atk. +40%, Critical Rate for basic attacks and M. skills +100%, Critical Damage for basic attacks +70%, Atk. Spd./ Casting Spd. +15%, Skill Cooldown -20%, Skill MP Consumption -15%. -->
		<icon>icon.skill19503</icon>
		<operateType>A2</operateType>
		<targetType>TARGET</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<castRange>900</castRange>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<effectRange>1100</effectRange>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="TargetMyParty">
				<includeMe>true</includeMe>
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
			</effect>
			<effect name="PhysicalAttack">
				<amount>22</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>40</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicCriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalRate">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CriticalDamage">
				<amount>70</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>15</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="Reuse">
				<amount>-20</amount>
				<mode>PER</mode>
				<magicType>22</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>1</magicType>
			</effect>
			<effect name="MagicMpCost">
				<amount>-15</amount>
				<mode>PER</mode>
				<magicType>0</magicType>
			</effect>
		</effects>
	</skill>
	<skill id="19504" toLevel="1" name="Tempted">
		<!-- Plays the Chaos Symphony charming the target for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill11533</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>TURN_FLEE</abnormalType>
		<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<effectPoint>-1371</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<trait>PSYCHIC</trait>
		<effects>
			<effect name="Compelling" />
			<effect name="BlockControl" />
		</effects>
	</skill>
	<skill id="19506" toLevel="1" name="Spectral Wound">
		<!-- The Spectral Sword attacks the target with 100 Power added to P. Atk. -->
		<icon>icon.skill19435</icon>
		<operateType>A1</operateType>
		<effectPoint>-5</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<effects>
			<effect name="PhysicalDamage">
				<power>100</power>
			</effect>
		</effects>
	</skill>
	<skill id="19507" toLevel="1" name="Beat Extension">
		<!-- Resets the duration of allies' Drum buffs. -->
		<icon>icon.skill19432</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY_PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>687</effectPoint>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>7000</reuseDelay>
		<effects>
			<effect name="AbnormalTimeChange">
				<slot>ENCHANTER_MOD;BUFF_SPECIAL_AURA;SYNERGY_IS</slot>
				<chance>30</chance>
			</effect>
		</effects>
	</skill>
	<skill id="19509" toLevel="1" name="Elemental Endurance">
		<!-- For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., Attribute Resistance of nearby clan members +30. -->
		<icon>icon.skill19509</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectRange>1000</affectRange> <!-- Custom -->
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<itemConsumeCount>50</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39411</skillId> <!-- Attribute Resistance - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DispelBySlotProbability">
				<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>EARTH</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19510" toLevel="1" name="Debuff Endurance">
		<!-- Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): Nearby clan members' Confusion/ Stupor/ Obstruction/ Infection Resistance +50% for 30 min. -->
		<icon>icon.skill19510</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>ARMOR_HOLY</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectRange>1000</affectRange> <!-- Custom -->
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<itemConsumeCount>50</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39412</skillId> <!-- Debuff Resistance - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DefenceTrait">
				<BLEED>50</BLEED>
				<POISON>50</POISON>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>30</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19511" toLevel="1" name="Mental Endurance">
		<!-- For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1001 (+90 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1002 (+180 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1003 (+270 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1004 (+360 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1005 (+450 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1006 (+540 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1007 (+630 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1008 (+720 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1009 (+810 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1010 (+900 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1011 (+990 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1012 (+1080 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1013 (+1170 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1014 (+1260 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1015 (+1350 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1016 (+1440 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1017 (+1530 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1018 (+1620 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1019 (+1710 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<!-- Level 1 - SubLevel 1020 (+1800 sec. Time): For 30 min., nearby clan members' Resistance to buff-canceling attacks/ debuff attacks +30. -->
		<icon>icon.skill19511</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>RESIST_DERANGEMENT</abnormalType>
		<affectLimit>50-50</affectLimit>
		<affectObject>CLAN</affectObject>
		<affectRange>1000</affectRange>
		<affectRange>1000</affectRange> <!-- Custom -->
		<affectScope>PLEDGE</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>300</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>700</hitTime>
		<isMagic>22</isMagic>
		<itemConsumeCount>50</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<mpConsume>112</mpConsume>
		<mpInitialConsume>28</mpInitialConsume>
		<reuseDelay>2000</reuseDelay>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>39413</skillId> <!-- Mental Resistance - Emperor's Special Cocktail -->
			</condition>
		</conditions>
		<effects>
			<effect name="DefenceTrait">
				<HOLD>50</HOLD>
				<DERANGEMENT>50</DERANGEMENT>
				<SLEEP>50</SLEEP>
			</effect>
			<effect name="DispelBySlotProbability">
				<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
				<rate>100</rate>
			</effect>
			<effect name="BlockAbnormalSlot">
				<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-30</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-20</amount>
				<slot>DEBUFF</slot>
			</effect>
		</effects>
	</skill>
	<skill id="19522" toLevel="13" name="Repeat Mark Somersault">
		<!-- Level 1: Strikes the target with 21,701 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 2: Strikes the target with 22,568 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 3: Strikes the target with 24,303 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 4: Strikes the target with 26,037 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 5: Strikes the target with 27,772 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 6: Strikes the target with 29,507 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 7: Strikes the target with 31,241 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 8: Strikes the target with 32,976 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 9: Strikes the target with 35,578 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 10: Strikes the target with 37,312 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 11: Strikes the target with 39,047 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 12: Strikes the target with 40,885 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<!-- Level 13: Strikes the target with 42,724 power. For 8 sec., P./ M. Def. -20%, Speed -150. Moves the character back for 400. Can be used in the Triad state. -->
		<icon>icon.skill19434</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">2</value>
			<value level="3">3</value>
			<value level="4">4</value>
			<value level="5">5</value>
			<value level="6">6</value>
			<value level="7">7</value>
			<value level="8">8</value>
			<value level="9">9</value>
			<value level="10">10</value>
			<value level="11">11</value>
			<value level="12">12</value>
			<value level="13">13</value>
		</abnormalLevel>
		<abnormalTime>8</abnormalTime>
		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
		<activateRate>100</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-702</effectPoint>
		<effectRange>400</effectRange>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">86</value>
			<value level="3">88</value>
			<value level="4">90</value>
			<value level="5">92</value>
			<value level="6">94</value>
			<value level="7">96</value>
			<value level="8">98</value>
			<value level="9">101</value>
			<value level="10">103</value>
			<value level="11">105</value>
			<value level="12">107</value>
			<value level="13">109</value>
		</magicLevel>
		<mpConsume>
			<value level="1">130</value>
			<value level="2">132</value>
			<value level="3">136</value>
			<value level="4">142</value>
			<value level="5">146</value>
			<value level="6">150</value>
			<value level="7">156</value>
			<value level="8">160</value>
			<value level="9">164</value>
			<value level="10">168</value>
			<value level="11">172</value>
			<value level="12">176</value>
			<value level="13">180</value>
		</mpConsume>
		<effects>
			<effect name="MagicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>-20</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>-150</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19523" toLevel="1" name="Maximum Blow">
		<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
		<icon>icon.skill11877</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>696</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<mpConsume>252</mpConsume>
		<effects>
			<effect name="ReuseSkillById">
				<skillId>10509</skillId> <!-- Heart Breaker -->
			</effect>
			<effect name="ReuseSkillById">
				<skillId>10510</skillId> <!-- Chain Blow -->
			</effect>
		</effects>
	</skill>
	<skill id="19524" toLevel="1" name="Immortal Soul">
		<!-- Soul Protection makes you invincible. Other invincibility effects cannot be applied. The skill cooldown is fixed. -->
		<icon>icon.skill11758</icon>
		<operateType>A1</operateType>
		<effectPoint>867</effectPoint>
		<isMagic>1</isMagic>
	</skill>
	<skill id="19525" toLevel="1" name="Resonant Halo">
		<!-- Resonant Halo Ending Skill -->
		<icon>icon.skill11046</icon>
		<operateType>A1</operateType>
		<effectPoint>696</effectPoint>
		<isMagic>4</isMagic>
		<reuseDelay>8000</reuseDelay>
	</skill>
	<skill id="19526" toLevel="3" name="Limit of Sigel">
		<!-- Level 1: Decreases the duration of Protection of Faith/ Nine Aegis by 20% that is applied within 60 sec. -->
		<!-- Level 2: Decreases the duration of Protection of Faith/ Nine Aegis by 80% that is applied within 60 sec. -->
		<!-- Level 3: Protection of Faith/ Nine Aegis are ineffective for 60 sec. -->
		<icon>icon.skill10019</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<effects>
			<effect name="LimitSkill" />
		</effects>
	</skill>
	<skill id="19527" toLevel="3" name="Limit of Iss">
		<!-- Level 1: Decreases the duration of Battle Rhapsody/ Overlord's Dignity by 20% if it is shorter than 60 sec. -->
		<!-- Level 2: Decreases the duration of Battle Rhapsody/ Overlord's Dignity by 80% if it is shorter than 60 sec. -->
		<!-- Level 3: Makes Battle Rhapsody/ Overlord's Dignity ineffective for 60 sec. -->
		<icon>icon.skill11544</icon>
		<operateType>A2</operateType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>60</abnormalTime>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>1</effectPoint>
		<isDebuff>true</isDebuff>
		<isMagic>4</isMagic>
		<effects>
			<effect name="LimitSkill" />
		</effects>
	</skill>
	<skill id="19528" toLevel="11" name="Right Angle Reverse">
		<!-- Strikes the target stunning them for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill19303</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>
			<value level="1">2</value>
			<value level="2">3</value>
			<value level="3">4</value>
			<value level="4">5</value>
			<value level="5">6</value>
			<value level="6">7</value>
			<value level="7">8</value>
			<value level="8">9</value>
			<value level="9">10</value>
			<value level="10">11</value>
			<value level="11">12</value>
		</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<abnormalVisualEffect>STUN</abnormalVisualEffect>
		<activateRate>5</activateRate>
		<affectScope>SINGLE</affectScope>
		<isDebuff>true</isDebuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<trait>SHOCK</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="19529" toLevel="1" name="Elemental Burst: Dark">
		<!-- Resets the cooldown of Magical Evasion/ Warp. -->
		<icon>icon.skill11865</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>696</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<isTriggeredSkill>true</isTriggeredSkill>
		<effects>
			<effect name="ReuseSkillById">
				<skillId>11057</skillId> <!-- Magical Evasion -->
			</effect>
		</effects>
	</skill>
	<skill id="19530" toLevel="1" name="Battle Prelude">
		<!-- For 15 sec., all party members' P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. 150%. -->
		<icon>icon.skill11544</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>15</abnormalTime>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>687</effectPoint>
		<hitTime>3000</hitTime>
		<isMagic>3</isMagic> <!-- Dance Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>89</magicLevel>
		<mpConsume>733</mpConsume>
		<mpInitialConsume>183</mpInitialConsume>
		<reuseDelay>600000</reuseDelay>
		<effects>
			<effect name="PhysicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>100</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
				<amount>
					<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="TrackLimitedSkill" />
		</effects>
	</skill>
	<skill id="19531" toLevel="4" name="Clan's Hunter">
		<!-- Level 1: Clan members' P. Atk. +1%, M. Atk. +1%, P. Def. +1%, and M. Def. +1%. -->
		<!-- Level 2: Clan members' P. Atk. +2%, M. Atk. +3%, P. Def. +2%, and M. Def. +2%. -->
		<!-- Level 3: Clan members' P. Atk. +3%, M. Atk. +5%, P. Def. +3%, and M. Def. +3%. -->
		<!-- Level 4: Clan members' P. Atk. +4%, M. Atk. +7%, P. Def. +4%, and M. Def. +4%. -->
		<icon>icon.skill19531</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">1</value>
					<value level="2">3</value>
					<value level="3">5</value>
					<value level="4">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19532" toLevel="3" name="Clan's Elements">
		<!-- Level 1: Clan members' Attribute Resistance +10. -->
		<!-- Level 2: Clan members' Attribute Resistance +20. -->
		<!-- Level 3: Clan members' Attribute Resistance +30. -->
		<icon>icon.skill19003</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<attribute>FIRE</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<attribute>WATER</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<attribute>WIND</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<attribute>EARTH</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<attribute>HOLY</attribute>
			</effect>
			<effect name="DefenceAttribute">
				<amount>
					<value level="1">10</value>
					<value level="2">20</value>
					<value level="3">30</value>
				</amount>
				<attribute>DARK</attribute>
			</effect>
		</effects>
	</skill>
	<skill id="19533" toLevel="1" name="Clan's Rating">
		<!-- Points for the Throne of Heroes' boss battle +25%. -->
		<icon>icon.skill19533</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
	</skill>
	<skill id="19534" toLevel="2" name="Clan's Barrier">
		<!-- Level 1: Clan members' P./ M. Def. +3%. -->
		<!-- Level 2: Clan members' P./ M. Def. +5%. -->
		<icon>icon.skill19534</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">5</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19535" toLevel="3" name="Clan's Resistance">
		<!-- Level 1: Clan members' Confusion Resistance +10%. -->
		<!-- Level 2: Clan members' Confusion Resistance +15%. -->
		<!-- Level 3: Clan members' Confusion Resistance +20%. -->
		<icon>icon.skill19004</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="DefenceTrait">
				<SHOCK>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</SHOCK>
				<PARALYZE>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</PARALYZE>
				<DERANGEMENT>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</DERANGEMENT>
				<AIRBIND>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</AIRBIND>
				<KNOCKBACK>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</KNOCKBACK>
				<KNOCKDOWN>
					<value level="1">10</value>
					<value level="2">15</value>
					<value level="3">20</value>
				</KNOCKDOWN>
			</effect>
		</effects>
	</skill>
	<skill id="19536" toLevel="1" name="Clan's Battlefield">
		<!-- For 5 min., Max HP/ MP/ CP +5%, P. Atk. +5%, M. Atk. +10%, and Speed +7. Consumes 5 Spirit Ore. Only available in the battlefield. -->
		<icon>icon.skill19536</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>300</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<isMagic>2</isMagic>
		<itemConsumeCount>5</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
		<reuseDelay>300000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseInBattlefield" />
		</conditions>
		<effects>
			<effect name="MaxHp">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
			<effect name="Speed">
				<amount>7</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19537" toLevel="2" name="Clan's Iron">
		<!-- Level 1: Received PvP damage -5%. -->
		<!-- Level 2: Received PvP damage -7%. -->
		<icon>icon.skill0386</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PvpPhysicalAttackDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDefenceBonus">
				<amount>
					<value level="1">5</value>
					<value level="2">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19538" toLevel="1" name="Clan's Endurance">
		<!-- Clan members' acquired XP/ SP +10%. -->
		<icon>icon.skill19538</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="ExpModify">
				<amount>10</amount>
			</effect>
			<effect name="SpModify">
				<amount>10</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19539" toLevel="1" name="Clan's Battle">
		<!-- Clan members' P. Atk. +5% and M. Atk. +10%. -->
		<icon>icon.skill19539</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>10</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19540" toLevel="1" name="Clan's Blood">
		<!-- Clan members' PvE damage +5%. -->
		<icon>icon.skill19540</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PveMagicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalAttackDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
			<effect name="PvePhysicalSkillDamageBonus">
				<amount>5</amount>
				<type>ENEMY_ALL</type>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19541" toLevel="1" name="Clan's Cry">
		<!-- Clan members' P./ M. Skill Power +5%. -->
		<icon>icon.skill19541</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalSkillPower">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19542" toLevel="1" name="Clan's Darkness">
		<!-- Clan members' PvP damage +5%. -->
		<icon>icon.skill19542</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PvpPhysicalAttackDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpMagicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PvpPhysicalSkillDamageBonus">
				<amount>5</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19543" toLevel="11" name="Clan's Combat">
		<!-- Level 1: Clan members' P. Atk. +3%, M. Atk. +6%, P. Def. +3%, M. Def. +4%. -->
		<!-- Level 2: Clan members' P. Atk. +4%, M. Atk. +8%, P. Def. +4%, M. Def. +4%. -->
		<!-- Level 3: Clan members' P. Atk. +5%, M. Atk. +10%, P. Def. +5%, M. Def. +5%. -->
		<!-- Level 4: Clan members' P. Atk. +7%, M. Atk. +14%, P. Def. +7%, M. Def. +7%. -->
		<!-- Level 5: Clan members' P. Atk. +9%, M. Atk. +18%, P. Def. +9%, M. Def. +9%. -->
		<!-- Level 6: Clan members' P. Atk. +11%, M. Atk. +22%, P. Def. +11%, M. Def. +11%. -->
		<!-- Level 7: Clan members' P. Atk. +9%, M. Atk. +18%, P. Def. +9%, M. Def. +9%. -->
		<!-- Level 8: Clan members' P. Atk. +10%, M. Atk. +20%, P. Def. +10%, M. Def. +10%. -->
		<!-- Level 9: Clan members' P. Atk. +11%, M. Atk. +22%, P. Def. +11%, M. Def. +11%. -->
		<!-- Level 10: Clan members' P. Atk. +12%, M. Atk. +24%, P. Def. +12%, M. Def. +12%. -->
		<!-- Level 11: Clan members' P. Atk. +13%, M. Atk. +26%, P. Def. +13%, M. Def. +13%. -->
		<icon>icon.skill19543</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">7</value>
					<value level="5">9</value>
					<value level="6">11</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">11</value>
					<value level="10">12</value>
					<value level="11">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttack">
				<amount>
					<value level="1">6</value>
					<value level="2">8</value>
					<value level="3">10</value>
					<value level="4">14</value>
					<value level="5">18</value>
					<value level="6">22</value>
					<value level="7">18</value>
					<value level="8">20</value>
					<value level="9">22</value>
					<value level="10">24</value>
					<value level="11">26</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">7</value>
					<value level="5">9</value>
					<value level="6">11</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">11</value>
					<value level="10">12</value>
					<value level="11">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalDefence">
				<amount>
					<value level="1">4</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">7</value>
					<value level="5">9</value>
					<value level="6">11</value>
					<value level="7">9</value>
					<value level="8">10</value>
					<value level="9">11</value>
					<value level="10">12</value>
					<value level="11">13</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19544" toLevel="6" name="Clan's Will">
		<!-- Level 1: Clan members' acquired XP/ SP +3%. -->
		<!-- Level 2: Clan members' acquired XP/ SP +4%. -->
		<!-- Level 3: Clan members' acquired XP/ SP +5%. -->
		<!-- Level 4: Clan members' acquired XP/ SP +6%. -->
		<!-- Level 5: Clan members' acquired XP/ SP +8%. -->
		<!-- Level 6: Clan members' acquired XP/ SP +10%. -->
		<icon>icon.skill19544</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="ExpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
			</effect>
			<effect name="SpModify">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19545" toLevel="6" name="Clan's Condition">
		<!-- Level 1: Clan members' Max HP/ MP/ CP +3%, HP/ MP/ CP Recovery +3%. -->
		<!-- Level 2: Clan members' Max HP/ MP/ CP +4%, HP/ MP/ CP Recovery +4%. -->
		<!-- Level 3: Clan members' Max HP/ MP/ CP +5%, HP/ MP/ CP Recovery +5%. -->
		<!-- Level 4: Clan members' Max HP/ MP/ CP +6%, HP/ MP/ CP Recovery +6%. -->
		<!-- Level 5: Clan members' Max HP/ MP/ CP +8%, HP/ MP/ CP Recovery +8%. -->
		<!-- Level 6: Clan members' Max HP/ MP/ CP +10%, HP/ MP/ CP Recovery +10%. -->
		<icon>icon.skill19545</icon>
		<operateType>P</operateType>
		<targetType>SELF</targetType>
		<effects>
			<effect name="MaxHp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxMp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MaxCp">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="HpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="CpRegen">
				<amount>
					<value level="1">3</value>
					<value level="2">4</value>
					<value level="3">5</value>
					<value level="4">6</value>
					<value level="5">8</value>
					<value level="6">10</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19546" toLevel="1" name="Clan Creation">
		<!-- Presentation skill for creating a clan. -->
		<icon>icon.etc_alliance_flag_i00</icon>
		<operateType>A1</operateType>
		<castRange>600</castRange>
		<effectPoint>1</effectPoint>
		<reuseDelay>5000</reuseDelay>
	</skill>
	<skill id="19547" toLevel="1" name="Clan's Flag">
		<!-- Summons the Clan's Flag that applies buffs to the caster and nearby allies, and debuffs to nearby enemies. Consumes 2000 Spirit Ore. Available only to the clan leader. -->
		<icon>icon.etc_alliance_flag_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>2000</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseInBattlefield" />
			<condition name="OpCanNotUseAirship" />
			<condition name="OpSocialClass">
				<socialClass>-1</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>19269</npcId> <!-- Clan's Flag -->
			</effect>
		</effects>
	</skill>
	<skill id="19548" toLevel="1" name="Clan's Flag">
		<!-- Summons the Clan's Flag that applies buffs to the caster and nearby allies, and debuffs to nearby enemies. Consumes 2000 Spirit Ore. Available only to the clan leader. -->
		<icon>icon.etc_alliance_flag_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>2000</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseInBattlefield" />
			<condition name="OpCanNotUseAirship" />
			<condition name="OpSocialClass">
				<socialClass>-1</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>19269</npcId> <!-- Clan's Flag -->
			</effect>
		</effects>
	</skill>
	<skill id="19549" toLevel="1" name="Clan's Flag">
		<!-- Summons the Clan's Flag that applies buffs to the caster and nearby allies, and debuffs to nearby enemies. Consumes 2000 Spirit Ore. Available only to the clan leader. -->
		<icon>icon.etc_alliance_flag_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>2000</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseInBattlefield" />
			<condition name="OpCanNotUseAirship" />
			<condition name="OpSocialClass">
				<socialClass>-1</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>19269</npcId> <!-- Clan's Flag -->
			</effect>
		</effects>
	</skill>
	<skill id="19550" toLevel="1" name="Clan's Flag">
		<!-- Summons the Clan's Flag that applies buffs to the caster and nearby allies, and debuffs to nearby enemies. Consumes 2000 Spirit Ore. Available only to the clan leader. -->
		<icon>icon.etc_alliance_flag_i00</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<coolTime>500</coolTime>
		<effectPoint>100</effectPoint>
		<hitTime>1000</hitTime>
		<itemConsumeCount>2000</itemConsumeCount>
		<itemConsumeId>3031</itemConsumeId>
		<magicCriticalRate>-5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<reuseDelay>1800000</reuseDelay>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="CanUseInBattlefield" />
			<condition name="OpCanNotUseAirship" />
			<condition name="OpSocialClass">
				<socialClass>-1</socialClass>
			</condition>
		</conditions>
		<effects>
			<effect name="SummonNpc">
				<npcId>19269</npcId> <!-- Clan's Flag -->
			</effect>
		</effects>
	</skill>
	<skill id="19551" toLevel="1" name="Superior Summon Mastery">
		<!-- Allows summoning a Servitor when summon points are below 2. -->
		<icon>icon.skill11254</icon>
		<operateType>P</operateType>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
		</magicLevel>
		<effects>
			<effect name="CubicMastery">
				<amount>3</amount>
			</effect>
			<effect name="SummonPoints">
				<amount>4</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19552" toLevel="13" name="Burning Chain Lash">
		<!-- Level 1: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 2: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 3: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 4: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 5: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 6: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 7: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 8: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 9: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 130% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 10: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 135% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 11: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 140% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 12: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 145% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 13: Attacks with the burning chain to draw the target and surrounding enemies to you. Deals damage equal to 150% of your P. Atk. Ignites them for 10 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<icon>icon.skill19556</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>5</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>STUN</abnormalType>
		<activateRate>60</activateRate>
		<affectHeight>-100;200</affectHeight>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-20000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>1500</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">89</value>
			<value level="2">91</value>
			<value level="3">93</value>
			<value level="4">95</value>
			<value level="5">97</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">113</value>
			<value level="13">114</value>
		</magicLevel>
		<mpConsume>
			<value level="1">166</value>
			<value level="2">173</value>
			<value level="3">179</value>
			<value level="4">185</value>
			<value level="5">191</value>
			<value level="6">197</value>
			<value level="7">199</value>
			<value level="8">201</value>
			<value level="9">203</value>
			<value level="10">205</value>
			<value level="11">207</value>
			<value level="12">209</value>
			<value level="13">211</value>
		</mpConsume>
		<reuseDelay>45000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">15166</value>
					<value level="2">16088</value>
					<value level="3">17010</value>
					<value level="4">17932</value>
					<value level="5">18855</value>
					<value level="6">19776</value>
					<value level="7">20855</value>
					<value level="8">21872</value>
					<value level="9">22888</value>
					<value level="10">23966</value>
					<value level="11">25044</value>
					<value level="12">27548</value>
					<value level="13">30303</value>
				</power>
			</effect>
			<effect name="CallSkill">
				<skillId>11139</skillId> <!-- Ignite -->
				<skillLevel>1</skillLevel>
				<skillLevelScaleTo>5</skillLevelScaleTo>
			</effect>
		</effects>
	</skill>
	<skill id="19553" toLevel="9" name="Thorn of Revenge">
		<!-- Level 1: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 2: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 3: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 4: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 5: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 6: Attacks nearby enemies with thorns dealing them damage equal to 165% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 7: Attacks nearby enemies with thorns dealing them damage equal to 170% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 8: Attacks nearby enemies with thorns dealing them damage equal to 175% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 9: Attacks nearby enemies with thorns dealing them damage equal to 180% of your P. Atk and pulling them to you. Recovers 5% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<icon>icon.skill19553</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>60</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">98</value>
			<value level="3">101</value>
			<value level="4">103</value>
			<value level="5">105</value>
			<value level="6">107</value>
			<value level="7">109</value>
			<value level="8">114</value>
			<value level="9">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">51</value>
			<value level="5">53</value>
			<value level="6">55</value>
			<value level="7">57</value>
			<value level="8">59</value>
			<value level="9">61</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">48094</value>
					<value level="2">49281</value>
					<value level="3">51655</value>
					<value level="4">54030</value>
					<value level="5">56404</value>
					<value level="6">58921</value>
					<value level="7">61439</value>
					<value level="8">67583</value>
					<value level="9">74341</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
		</effects>
		<selfEffects>
			<effect name="HealPercent">
				<power>5</power>
			</effect>
		</selfEffects>
	</skill>
	<skill id="19554" toLevel="9" name="Dark Thorn of Revenge">
		<!-- Level 1: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 2: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 3: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 4: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 5: Attacks nearby enemies with thorns dealing them damage equal to 160% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 6: Attacks nearby enemies with thorns dealing them damage equal to 165% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 7: Attacks nearby enemies with thorns dealing them damage equal to 170% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 8: Attacks nearby enemies with thorns dealing them damage equal to 175% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 9: Attacks nearby enemies with thorns dealing them damage equal to 180% of your P. Atk and pulling them to you. Recovers 10% HP. If used while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<icon>icon.skill19553</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>60</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">98</value>
			<value level="3">101</value>
			<value level="4">103</value>
			<value level="5">105</value>
			<value level="6">107</value>
			<value level="7">109</value>
			<value level="8">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
			<value level="9">109</value> <!-- FIXME: AUTO GENERATED LEVEL -->
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">51</value>
			<value level="5">53</value>
			<value level="6">55</value>
			<value level="7">57</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">35222</value>
					<value level="2">35826</value>
					<value level="3">43471</value>
					<value level="4">45591</value>
					<value level="5">47711</value>
					<value level="6">49958</value>
					<value level="7">52205</value>
					<value level="8">52205</value> <!-- FIXME: AUTO GENERATED LEVEL -->
					<value level="9">52205</value> <!-- FIXME: AUTO GENERATED LEVEL -->
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
		</effects>
		<selfEffects>
			<effect name="HealPercent">
				<power>50</power>
			</effect>
		</selfEffects>
	</skill>
	<skill id="19555" toLevel="9" name="Maelstrom">
		<!-- Level 1: Creates a cyclone that pulls enemies to you. Deals damage equal to 150% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 2: Creates a cyclone that pulls enemies to you. Deals damage equal to 152% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 3: Creates a cyclone that pulls enemies to you. Deals damage equal to 154% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 4: Creates a cyclone that pulls enemies to you. Deals damage equal to 156% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 5: Creates a cyclone that pulls enemies to you. Deals damage equal to 160% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 6: Creates a cyclone that pulls enemies to you. Deals damage equal to 165% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 7: Creates a cyclone that pulls enemies to you. Deals damage equal to 170% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 8: Creates a cyclone that pulls enemies to you. Deals damage equal to 175% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 9: Creates a cyclone that pulls enemies to you. Deals damage equal to 180% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<icon>icon.skill19554</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>60</activateRate>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<effectRange>400</effectRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">98</value>
			<value level="3">101</value>
			<value level="4">103</value>
			<value level="5">105</value>
			<value level="6">107</value>
			<value level="7">109</value>
			<value level="8">114</value>
			<value level="9">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">51</value>
			<value level="5">53</value>
			<value level="6">55</value>
			<value level="7">57</value>
			<value level="8">59</value>
			<value level="9">61</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">49310</value>
					<value level="2">54356</value>
					<value level="3">60859</value>
					<value level="4">63827</value>
					<value level="5">66795</value>
					<value level="6">69941</value>
					<value level="7">73087</value>
					<value level="8">80396</value>
					<value level="9">88436</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
		</effects>
	</skill>
	<skill id="19556" toLevel="9" name="Inhale Soul">
		<!-- Level 1: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 150% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 2: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 152% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 3: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 154% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 4: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 156% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 5: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 160% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 6: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 165% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 7: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 170% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 8: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 175% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<!-- Level 9: Creates a pit of darkness that pulls nearby enemies to you. Deals damage equal to 180% of your P. Atk. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
		<icon>icon.skill19555</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<affectHeight>-100;200</affectHeight>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">98</value>
			<value level="3">101</value>
			<value level="4">103</value>
			<value level="5">105</value>
			<value level="6">107</value>
			<value level="7">109</value>
			<value level="8">114</value>
			<value level="9">119</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">51</value>
			<value level="5">53</value>
			<value level="6">55</value>
			<value level="7">57</value>
			<value level="8">59</value>
			<value level="9">61</value>
		</mpConsume>
		<reuseDelay>30000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">49310</value>
					<value level="2">54356</value>
					<value level="3">60859</value>
					<value level="4">63827</value>
					<value level="5">66795</value>
					<value level="6">69941</value>
					<value level="7">73087</value>
					<value level="8">80396</value>
					<value level="9">88436</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="19557" toLevel="5" name="Inhale Soul">
		<!-- Creates a pit of darkness that pulls nearby enemies to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<icon>icon.skill19555</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<affectHeight>-100;200</affectHeight>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<effectPoint>-5000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">98</value>
			<value level="3">101</value>
			<value level="4">103</value>
			<value level="5">105</value>
		</magicLevel>
		<mpConsume>
			<value level="1">40</value>
			<value level="2">44</value>
			<value level="3">48</value>
			<value level="4">51</value>
			<value level="5">53</value>
		</mpConsume>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">35222</value>
					<value level="2">38826</value>
					<value level="3">43471</value>
					<value level="4">45591</value>
					<value level="5">47711</value>
				</power>
				<criticalChance>5</criticalChance>
			</effect>
		</effects>
	</skill>
	<skill id="19558" toLevel="9" name="Flame Feather">
		<!-- Level 1: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 150% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 2: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 152% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 3: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 154% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 156% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 160% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 165% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 170% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 175% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 9: Fires the Flame of Phoenix to attack nearby enemies. Deals damage equal to 180% of your P. Atk. provoking them into attacking you for 5 sec. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill19552</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>5</abnormalTime>
		<affectHeight>-100;200</affectHeight>
		<affectLimit>5-12</affectLimit>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>400</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<coolTime>500</coolTime>
		<effectPoint>-20000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">95</value>
			<value level="2">98</value>
			<value level="3">101</value>
			<value level="4">103</value>
			<value level="5">105</value>
			<value level="6">107</value>
			<value level="7">109</value>
			<value level="8">114</value>
			<value level="9">119</value>
		</magicLevel>
		<mpConsume>185</mpConsume>
		<reuseDelay>60000</reuseDelay>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">49310</value>
					<value level="2">54356</value>
					<value level="3">60859</value>
					<value level="4">63827</value>
					<value level="5">66795</value>
					<value level="6">69941</value>
					<value level="7">73087</value>
					<value level="8">80396</value>
					<value level="9">88436</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="AddHate">
				<power>
					<value level="1">1761100</value>
					<value level="2">1941300</value>
					<value level="3">2173550</value>
					<value level="4">2279550</value>
					<value level="5">2385550</value>
					<value level="6">2497900</value>
					<value level="7">2610250</value>
					<value level="8">2722600</value>
					<value level="9">2834950</value>
				</power>
			</effect>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
		</effects>
	</skill>
	<skill id="19559" toLevel="13" name="Black Thorn Chain Strike">
		<!-- Level 1: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 2: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 3: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 4: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 5: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 6: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 7: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 8: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 9: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 10: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 135% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 11: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 140% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 12: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 145% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 13: Swings the black thorn chain to attack the target and nearby enemies pulling them to you. Deals damage equal to 150% of your P. Atk. Recovers 10% HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<icon>icon.skill19557</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>60</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>DARK</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
		<basicProperty>NONE</basicProperty>
		<castRange>800</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<effectRange>600</effectRange>
		<fanRange>0;0;600;180</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">89</value>
			<value level="2">91</value>
			<value level="3">93</value>
			<value level="4">95</value>
			<value level="5">97</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">113</value>
			<value level="13">118</value>
		</magicLevel>
		<mpConsume>
			<value level="1">166</value>
			<value level="2">173</value>
			<value level="3">179</value>
			<value level="4">185</value>
			<value level="5">191</value>
			<value level="6">197</value>
			<value level="7">199</value>
			<value level="8">201</value>
			<value level="9">203</value>
			<value level="10">205</value>
			<value level="11">207</value>
			<value level="12">209</value>
			<value level="13">211</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>45000</reuseDelay>
		<reuseDelay>45000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">15166</value>
					<value level="2">16088</value>
					<value level="3">17010</value>
					<value level="4">17932</value>
					<value level="5">18855</value>
					<value level="6">19776</value>
					<value level="7">20855</value>
					<value level="8">21872</value>
					<value level="9">22888</value>
					<value level="10">23966</value>
					<value level="11">25044</value>
					<value level="12">27548</value>
					<value level="13">30303</value>
				</power>
				<overHit>true</overHit>
				<chance>90</chance>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
		</effects>
		<selfEffects>
			<effect name="HealPercent">
				<power>10</power>
			</effect>
		</selfEffects>
	</skill>
	<skill id="19560" toLevel="9" name="Rising Tide Circle">
		<!-- Level 1: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 72% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 2: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 72% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 3: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 74% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 4: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 74% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 5: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 76% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 6: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 76% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 7: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 78% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 8: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 78% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<!-- Level 9: Creates a circular wave to draw enemies close and decrease Atk. Spd./ Casting Spd. by 80% and Speed by 80. Requires a sword/ blunt weapon to be equipped. -->
		<icon>icon.skill19558</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>
			<value level="1">1</value>
			<value level="2">1</value>
			<value level="3">1</value>
			<value level="4">2</value>
			<value level="5">2</value>
			<value level="6">3</value>
			<value level="7">3</value>
			<value level="8">4</value>
			<value level="9">4</value>
		</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>ALL_SPEED_DOWN</abnormalType>
		<activateRate>80</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>150</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<effectPoint>-5000</effectPoint>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>20</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">55</value>
			<value level="2">58</value>
			<value level="3">60</value>
			<value level="4">62</value>
			<value level="5">64</value>
			<value level="6">66</value>
			<value level="7">68</value>
			<value level="8">70</value>
			<value level="9">72</value>
		</magicLevel>
		<mpConsume>
			<value level="1">78</value>
			<value level="2">84</value>
			<value level="3">87</value>
			<value level="4">90</value>
			<value level="5">93</value>
			<value level="6">96</value>
			<value level="7">99</value>
			<value level="8">102</value>
			<value level="9">105</value>
		</mpConsume>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="Speed">
				<amount>80</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-72</value>
					<value level="2">-72</value>
					<value level="3">-74</value>
					<value level="4">-74</value>
					<value level="5">-76</value>
					<value level="6">-76</value>
					<value level="7">-78</value>
					<value level="8">-78</value>
					<value level="9">-80</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">-72</value>
					<value level="2">-72</value>
					<value level="3">-74</value>
					<value level="4">-74</value>
					<value level="5">-76</value>
					<value level="6">-76</value>
					<value level="7">-78</value>
					<value level="8">-78</value>
					<value level="9">-80</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19561" toLevel="13" name="Chained Death Scythe">
		<!-- Level 1: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 120% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 2: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 121% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 3: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 122% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 4: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 123% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 5: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 124% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 6: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 125% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 7: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 126% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 8: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 128% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 9: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 10: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 135% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 11: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 140% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 12: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 145% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 13: Summons a deadly scythe to attack the target and nearby enemies pulling them to you. Deals damage equal to 150% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<icon>icon.skill19559</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalTime>1</abnormalTime>
		<affectHeight>-100;200</affectHeight>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>200</affectRange>
		<affectScope>RANGE</affectScope>
		<basicProperty>PHYSICAL</basicProperty>
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>2</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">89</value>
			<value level="2">91</value>
			<value level="3">93</value>
			<value level="4">95</value>
			<value level="5">97</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">113</value>
			<value level="13">118</value>
		</magicLevel>
		<mpConsume>
			<value level="1">166</value>
			<value level="2">173</value>
			<value level="3">179</value>
			<value level="4">185</value>
			<value level="5">191</value>
			<value level="6">197</value>
			<value level="7">199</value>
			<value level="8">201</value>
			<value level="9">203</value>
			<value level="10">205</value>
			<value level="11">207</value>
			<value level="12">209</value>
			<value level="13">211</value>
		</mpConsume>
		<reuseDelay>45000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>SWORD</item>
					<item>BLUNT</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">15166</value>
					<value level="2">16088</value>
					<value level="3">17010</value>
					<value level="4">17932</value>
					<value level="5">18855</value>
					<value level="6">19776</value>
					<value level="7">20855</value>
					<value level="8">21872</value>
					<value level="9">22888</value>
					<value level="10">23966</value>
					<value level="11">25044</value>
					<value level="12">27548</value>
					<value level="13">30303</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="19562" toLevel="7" name="Reborn from Ashes">
		<!-- Level 1: Becomes invincible for 5 sec. and recovers 20% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<!-- Level 2: Becomes invincible for 5 sec. and recovers 35% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<!-- Level 3: Becomes invincible for 5 sec. and recovers 50% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<!-- Level 4: Becomes invincible for 5 sec. and recovers 65% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<!-- Level 5: Becomes invincible for 5 sec. and recovers 80% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<!-- Level 6: Becomes invincible for 5 sec. and recovers 90% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<!-- Level 7: Becomes invincible for 5 sec. and recovers 100% HP under the Protection of Phoenix. The skill cooldown is fixed. -->
		<icon>icon.skill19565</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
		<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<castRange>600</castRange>
		<effectPoint>673</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>97</magicLevel>
		<mpConsume>73</mpConsume>
		<reuseDelay>1800000</reuseDelay>
		<effects>
			<effect name="DamageBlock">
				<type>BLOCK_HP</type>
			</effect>
			<effect name="DebuffBlock" />
			<effect name="HealPercent">
				<power>
					<value level="1">20</value>
					<value level="2">35</value>
					<value level="3">50</value>
					<value level="4">65</value>
					<value level="5">80</value>
					<value level="6">90</value>
					<value level="7">100</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="19563" toLevel="1" name="Wave Reflection">
		<!-- Activates Damage Reflection. -->
		<icon>icon.skill3584</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<castRange>1500</castRange>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="DamageShield">
				<amount>50</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19564" toLevel="1" name="Wave Barrier">
		<!-- For 10 sec., P. Def. +50% and reflects damage when hit. Cannot be applied together with any Shield Block skill. -->
		<icon>icon.skill3584</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>10</abnormalTime>
		<abnormalType>SIGEL_SHIELD</abnormalType>
		<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>0</effectPoint>
		<isMagic>1</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>85</magicLevel>
		<reuseDelay>60000</reuseDelay>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>30</chance>
				<allowWeapons>SWORD,BLUNT</allowWeapons>
				<skillId>19563</skillId> <!-- Wave Reflection -->
			</effect>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="19565" toLevel="15" name="Shield Bash">
		<!-- Strikes the target with a shield disabling their basic attacks for 5 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill1462</icon>
		<operateType>A1</operateType>
		<abnormalLevel>4</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<castRange>80</castRange>
		<isDebuff>true</isDebuff>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>10000</reuseDelay>
		<effects>
			<effect name="PhysicalDamageMute" />
		</effects>
	</skill>
	<skill id="19566" toLevel="5" name="Shillien's Grand Shadow">
		<!-- Level 1: P. Atk. +2%, Shield Defense +5%, Attribute Attack +15. With a 6% chance, applies Shillien's Shadow on you when hit. Also, with a certain chance, applies Shillien's Presence on all party members when hit. -->
		<!-- Level 2: P. Atk. +3%, Shield Defense +9%, Attribute Attack +20. With a 6% chance, applies Shillien's Shadow on you when hit. Also, with a certain chance, applies Shillien's Presence on all party members when hit. -->
		<!-- Level 3: P. Atk. +4%, Shield Defense +12%, Attribute Attack +25. With a 6% chance, applies Shillien's Shadow on you when hit. Also, with a certain chance, applies Shillien's Presence on all party members when hit. -->
		<!-- Level 4: P. Atk. +6%, Shield Defense +15%, Attribute Attack +30. With a 6% chance, applies Shillien's Shadow on you when hit. Also, with a certain chance, applies Shillien's Presence on all party members when hit. -->
		<!-- Level 5: P. Atk. +7%, Shield Defense +15%, Attribute Attack +50. With a 6% chance, applies Shillien's Shadow on you when hit. Also, with a certain chance, applies Shillien's Presence on all party members when hit. -->
		<icon>icon.skill19560</icon>
		<operateType>P</operateType>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">90</value>
			<value level="3">95</value>
			<value level="4">99</value>
			<value level="5">115</value>
		</magicLevel>
		<effects>
			<effect name="TriggerSkillByDamageReceived">
				<chance>6</chance>
				<skillId>19572</skillId> <!-- Shillien's Shadow -->
			</effect>
			<effect name="TriggerSkillByDamageReceived">
				<chance>6</chance>
				<targetType>MY_PARTY</targetType>
				<skillId>10078</skillId> <!-- Shillien's Presence -->
				<skillLevel>
					<value level="1">1</value>
					<value level="2">2</value>
					<value level="3">3</value>
					<value level="4">4</value>
					<value level="5">5</value>
				</skillLevel>
			</effect>
			<effect name="PhysicalAttack">
				<amount>
					<value level="1">2</value>
					<value level="2">3</value>
					<value level="3">4</value>
					<value level="4">6</value>
					<value level="5">7</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ShieldDefence">
				<amount>
					<value level="1">5</value>
					<value level="2">9</value>
					<value level="3">12</value>
					<value level="4">15</value>
					<value level="5">15</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="AttackAttributeAdd">
				<amount>
					<value level="1">15</value>
					<value level="2">20</value>
					<value level="3">25</value>
					<value level="4">30</value>
					<value level="5">50</value>
				</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19567" toLevel="13" name="Gigantic Wave">
		<!-- Level 1: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 120% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 2: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 121% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 3: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 122% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 4: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 123% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 5: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 124% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 6: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 125% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 7: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 126% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 8: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 128% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 9: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 130% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 10: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 135% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 11: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 140% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 12: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 145% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<!-- Level 13: Summons a huge wave that attacks the target and nearby enemies pulling them to you. Deals damage equal to 150% of your P. Atk. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
		<icon>icon.skill19558</icon>
		<operateType>A1</operateType>
		<targetType>ENEMY_ONLY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1</abnormalTime>
		<activateRate>60</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>600</affectRange>
		<affectScope>FAN</affectScope>
		<attributeType>WATER</attributeType>
		<attributeValue>20</attributeValue>
		<basicProperty>PHYSICAL</basicProperty>
		<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
		<castRange>600</castRange>
		<coolTime>500</coolTime>
		<effectPoint>-5000</effectPoint>
		<effectRange>600</effectRange>
		<fanRange>0;0;600;180</fanRange>
		<hitTime>3000</hitTime>
		<isDebuff>true</isDebuff>
		<isDebuff>true</isDebuff>
		<lvlBonusRate>1</lvlBonusRate>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">89</value>
			<value level="2">91</value>
			<value level="3">93</value>
			<value level="4">95</value>
			<value level="5">97</value>
			<value level="6">99</value>
			<value level="7">101</value>
			<value level="8">103</value>
			<value level="9">105</value>
			<value level="10">107</value>
			<value level="11">109</value>
			<value level="12">113</value>
			<value level="13">118</value>
		</magicLevel>
		<mpConsume>
			<value level="1">166</value>
			<value level="2">173</value>
			<value level="3">179</value>
			<value level="4">185</value>
			<value level="5">191</value>
			<value level="6">197</value>
			<value level="7">199</value>
			<value level="8">201</value>
			<value level="9">203</value>
			<value level="10">205</value>
			<value level="11">207</value>
			<value level="12">209</value>
			<value level="13">211</value>
		</mpConsume>
		<nextAction>ATTACK</nextAction>
		<reuseDelay>45000</reuseDelay>
		<reuseDelay>45000</reuseDelay>
		<trait>PULL</trait>
		<conditions>
			<condition name="EquipWeapon">
				<weaponType>
					<item>BLUNT</item>
					<item>SWORD</item>
				</weaponType>
			</condition>
		</conditions>
		<effects>
			<effect name="PhysicalDamage">
				<power>
					<value level="1">15166</value>
					<value level="2">16088</value>
					<value level="3">17010</value>
					<value level="4">17932</value>
					<value level="5">18855</value>
					<value level="6">19776</value>
					<value level="7">20855</value>
					<value level="8">21872</value>
					<value level="9">22888</value>
					<value level="10">23966</value>
					<value level="11">25044</value>
					<value level="12">27548</value>
					<value level="13">30303</value>
				</power>
				<overHit>true</overHit>
			</effect>
			<effect name="PullBack">
				<speed>600</speed>
			</effect>
		</effects>
	</skill>
	<skill id="19568" toLevel="1" name="Nine Aegis">
		<!-- P. Def./ M. Def./ Bow Attack Resistance +50% and Reflect Magic +25% under the Protection of Barrier, and gives immunity to Confusion/ Danger Zone. -->
		<icon>icon.skill10024</icon>
		<operateType>A5</operateType>
		<targetType>MY_PARTY</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>TRANSFER_DAMAGE</abnormalType>
		<affectObject>FRIEND</affectObject>
		<affectRange>1000</affectRange>
		<affectScope>PARTY</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>2</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<isMagic>3</isMagic>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>99</magicLevel>
		<magicLevel>99</magicLevel>
		<mpConsume>96</mpConsume>
		<staticReuse>true</staticReuse>
		<conditions>
			<condition name="OpNotAffectedBySkill">
				<skillId>30874</skillId> <!-- Limit of Sigel -->
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>10244</skillId> <!-- Two-handed Stance -->
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>30955</skillId> <!-- Mocking Resilience (Restraint) -->
			</condition>
			<condition name="OpNotAffectedBySkill">
				<skillId>30956</skillId> <!-- Mocking Resilience (Fury) -->
			</condition>
		</conditions>
		<effects>
			<effect name="MagicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="PhysicalDefence">
				<amount>50</amount>
				<mode>PER</mode>
			</effect>
			<effect name="ReflectMagic">
				<amount>25</amount>
			</effect>
			<effect name="DefenceTrait">
				<KNOCKBACK>100</KNOCKBACK>
				<AIRBIND>100</AIRBIND>
				<KNOCKDOWN>100</KNOCKDOWN>
				<ZONE>100</ZONE>
				<BOW>50</BOW>
				<CROSSBOW>50</CROSSBOW>
				<TWOHANDCROSSBOW>50</TWOHANDCROSSBOW>
				<DERANGEMENT>50</DERANGEMENT>
			</effect>
		</effects>
	</skill>
	<skill id="19569" toLevel="8" name="Aggression Aura">
		<!-- Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1001 (+1% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1002 (+2% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1003 (+3% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1004 (+4% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1005 (+5% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1006 (+6% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1007 (+7% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1008 (+8% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1009 (+9% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1010 (+10% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1011 (+11% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1012 (+12% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1013 (+13% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1014 (+14% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1015 (+15% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1016 (+16% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1017 (+17% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1018 (+18% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1019 (+19% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 1020 (+20% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2001 (+1% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2002 (+1.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2003 (+1.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2004 (+2.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2005 (+2.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2006 (+3% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2007 (+3.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2008 (+3.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2009 (+4.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2010 (+4.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2011 (+5% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2012 (+5.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2013 (+5.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2014 (+6.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2015 (+6.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2016 (+7% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2017 (+7.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2018 (+7.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2019 (+8.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 2020 (+8.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3001 (+2 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3002 (+4 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3003 (+6 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3004 (+8 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3005 (+10 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3006 (+12 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3007 (+14 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3008 (+16 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3009 (+18 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3010 (+20 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3011 (+22 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3012 (+24 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3013 (+26 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3014 (+28 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3015 (+30 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3016 (+32 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3017 (+34 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3018 (+36 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3019 (+38 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 4 - SubLevel 3020 (+40 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1001 (+1% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1002 (+2% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1003 (+3% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1004 (+4% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1005 (+5% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1006 (+6% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1007 (+7% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1008 (+8% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1009 (+9% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1010 (+10% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1011 (+11% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1012 (+12% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1013 (+13% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1014 (+14% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1015 (+15% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1016 (+16% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1017 (+17% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1018 (+18% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1019 (+19% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 1020 (+20% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2001 (+1% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2002 (+1.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2003 (+1.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2004 (+2.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2005 (+2.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2006 (+3% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2007 (+3.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2008 (+3.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2009 (+4.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2010 (+4.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2011 (+5% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2012 (+5.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2013 (+5.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2014 (+6.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2015 (+6.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2016 (+7% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2017 (+7.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2018 (+7.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2019 (+8.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 2020 (+8.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3001 (+2 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3002 (+4 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3003 (+6 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3004 (+8 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3005 (+10 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3006 (+12 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3007 (+14 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3008 (+16 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3009 (+18 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3010 (+20 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3011 (+22 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3012 (+24 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3013 (+26 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3014 (+28 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3015 (+30 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3016 (+32 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3017 (+34 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3018 (+36 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3019 (+38 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 5 - SubLevel 3020 (+40 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1001 (+1% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1002 (+2% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1003 (+3% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1004 (+4% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1005 (+5% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1006 (+6% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1007 (+7% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1008 (+8% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1009 (+9% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1010 (+10% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1011 (+11% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1012 (+12% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1013 (+13% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1014 (+14% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1015 (+15% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1016 (+16% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1017 (+17% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1018 (+18% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1019 (+19% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 1020 (+20% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2001 (+1% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2002 (+1.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2003 (+1.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2004 (+2.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2005 (+2.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2006 (+3% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2007 (+3.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2008 (+3.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2009 (+4.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2010 (+4.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2011 (+5% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2012 (+5.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2013 (+5.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2014 (+6.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2015 (+6.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2016 (+7% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2017 (+7.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2018 (+7.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2019 (+8.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 2020 (+8.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3001 (+2 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3002 (+4 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3003 (+6 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3004 (+8 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3005 (+10 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3006 (+12 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3007 (+14 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3008 (+16 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3009 (+18 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3010 (+20 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3011 (+22 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3012 (+24 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3013 (+26 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3014 (+28 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3015 (+30 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3016 (+32 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3017 (+34 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3018 (+36 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3019 (+38 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 6 - SubLevel 3020 (+40 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1001 (+1% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1002 (+2% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1003 (+3% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1004 (+4% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1005 (+5% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1006 (+6% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1007 (+7% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1008 (+8% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1009 (+9% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1010 (+10% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1011 (+11% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1012 (+12% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1013 (+13% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1014 (+14% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1015 (+15% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1016 (+16% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1017 (+17% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1018 (+18% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1019 (+19% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 1020 (+20% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2001 (+1% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2002 (+1.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2003 (+1.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2004 (+2.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2005 (+2.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2006 (+3% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2007 (+3.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2008 (+3.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2009 (+4.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2010 (+4.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2011 (+5% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2012 (+5.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2013 (+5.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2014 (+6.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2015 (+6.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2016 (+7% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2017 (+7.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2018 (+7.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2019 (+8.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 2020 (+8.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3001 (+2 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3002 (+4 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3003 (+6 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3004 (+8 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3005 (+10 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3006 (+12 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3007 (+14 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3008 (+16 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3009 (+18 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3010 (+20 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3011 (+22 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3012 (+24 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3013 (+26 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3014 (+28 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3015 (+30 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3016 (+32 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3017 (+34 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3018 (+36 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3019 (+38 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 7 - SubLevel 3020 (+40 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1001 (+1% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1002 (+2% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1003 (+3% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1004 (+4% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1005 (+5% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1006 (+6% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1007 (+7% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1008 (+8% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1009 (+9% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1010 (+10% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1011 (+11% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1012 (+12% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1013 (+13% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1014 (+14% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1015 (+15% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1016 (+16% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1017 (+17% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1018 (+18% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1019 (+19% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 1020 (+20% Chance): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2001 (+1% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2002 (+1.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2003 (+1.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2004 (+2.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2005 (+2.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2006 (+3% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2007 (+3.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2008 (+3.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2009 (+4.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2010 (+4.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2011 (+5% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2012 (+5.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2013 (+5.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2014 (+6.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2015 (+6.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2016 (+7% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2017 (+7.4% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2018 (+7.8% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2019 (+8.2% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 2020 (+8.6% Hex): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3001 (+2 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3002 (+4 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3003 (+6 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3004 (+8 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3005 (+10 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3006 (+12 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3007 (+14 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3008 (+16 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3009 (+18 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3010 (+20 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3011 (+22 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3012 (+24 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3013 (+26 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3014 (+28 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3015 (+30 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3016 (+32 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3017 (+34 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3018 (+36 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3019 (+38 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<!-- Level 8 - SubLevel 3020 (+40 Slow): Provokes nearby enemies into attacking you, their Atk. Spd./ Casting Spd. +20%. Your P./ M. Def. +20%, Speed +45. Only one Knight's Aura can be active at any time. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10027</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>TARGET_LOCK</abnormalType>
		<activateRate>
			<value fromLevel="1" toLevel="8">80</value>
			<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
		</activateRate>
		<affectObject>NOT_FRIEND</affectObject>
		<affectRange>
			<value level="1">300</value>
			<value level="2">350</value>
			<value level="3">400</value>
			<value level="4">450</value>
			<value level="5">500</value>
			<value level="6">500</value>
			<value level="7">500</value>
			<value level="8">500</value>
		</affectRange>
		<affectScope>POINT_BLANK</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>-20000</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>500</hitTime>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>
			<value level="1">85</value>
			<value level="2">88</value>
			<value level="3">91</value>
			<value level="4">94</value>
			<value level="5">97</value>
			<value level="6">101</value>
			<value level="7">103</value>
			<value level="8">105</value>
		</magicLevel>
		<reuseDelay>1000</reuseDelay>
		<staticReuse>true</staticReuse>
		<staticReuse>true</staticReuse>
		<effects>
			<effect name="TargetMe" />
			<effect name="GetAgro" />
			<effect name="PhysicalAttackSpeed">
				<amount>
					<value level="1">-5</value>
					<value level="2">-10</value>
					<value level="3">-15</value>
					<value level="4">-20</value>
					<value level="5">-25</value>
					<value level="6">-30</value>
					<value level="7">-35</value>
					<value level="8">-40</value>
				</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>
					<value level="1">-5</value>
					<value level="2">-10</value>
					<value level="3">-15</value>
					<value level="4">-20</value>
					<value level="5">-25</value>
					<value level="6">-30</value>
					<value level="7">-35</value>
					<value level="8">-40</value>
				</amount>
				<mode>PER</mode>
			</effect>
		</effects>
		<selfEffects>
			<effect name="DispelBySlot">
				<dispel>ABSORB,9</dispel>
			</effect>
			<effect name="CallSkill">
				<skillId>10060</skillId> <!-- Aggression Attack -->
				<skillLevel>1</skillLevel>
			</effect>
		</selfEffects>
	</skill>
	<skill id="19570" toLevel="1" name="Release Guard">
		<!-- Deactivates the Raise Shield/ Focus Shield if a shield skill is cast. -->
		<icon>icon.skill10073</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>2</effectPoint>
		<isTriggeredSkill>true</isTriggeredSkill>
		<effects>
			<effect name="DisableSkill">
				<disable>10020;10021</disable>
			</effect>
		</effects>
	</skill>
	<skill id="19571" toLevel="1" name="Lightning Strike">
		<!-- Paralyzes the target for 3 sec. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
		<icon>icon.skill0279</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>5</abnormalTime>
		<abnormalType>PARALYZE</abnormalType>
		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
		<activateRate>100</activateRate>
		<affectScope>SINGLE</affectScope>
		<basicProperty>MAGIC</basicProperty>
		<isDebuff>true</isDebuff>
		<magicCriticalRate>-5</magicCriticalRate>
		<reuseDelay>10000</reuseDelay>
		<trait>PARALYZE</trait>
		<effects>
			<effect name="BlockActions">
				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
			</effect>
		</effects>
	</skill>
	<skill id="19572" toLevel="1" name="Shillien's Shadow">
		<!-- Removes debuffs and limits the maximum damage received for 6 sec. to 6666. The skill cooldown is fixed. -->
		<icon>icon.skill5242</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>6</abnormalTime>
		<abnormalVisualEffect>RO_GHOST_REFLECT</abnormalVisualEffect>
		<affectScope>SINGLE</affectScope>
		<canBeDispelled>false</canBeDispelled>
		<effectPoint>337</effectPoint>
		<isTriggeredSkill>true</isTriggeredSkill>
		<reuseDelay>66000</reuseDelay>
		<effects>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>20</max>
			</effect>
			<effect name="GetDamageLimit">
				<amount>6666</amount>
			</effect>
		</effects>
	</skill>
	<skill id="19573" toLevel="9" name="Cubic Fire Bless">
		<!-- Level 1: Removes debuffs, recovering 2000 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 20% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 2: Removes debuffs, recovering 2600 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 60% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 3: Removes debuffs, recovering 3200 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 50% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 4: Removes debuffs, recovering 3800 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 65% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 5: Removes debuffs, recovering 4400 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 80% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 6: Removes debuffs, recovering 5000 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 90% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 7: Removes debuffs, recovering 6000 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 100% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 8: Removes debuffs, recovering 7000 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 100% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<!-- Level 9: Removes debuffs, recovering 8000 CON and increasing Debuff Resistance by 60% for 20 sec. Activates the Reborn from Ashes, which recovers 100% HP to prevent death in critical condition once for 30 min. The skill cooldown is fixed. -->
		<icon>icon.skill19565</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalTime>20</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<canCastWhileDisabled>true</canCastWhileDisabled>
		<castRange>600</castRange>
		<effectPoint>673</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicLevel>97</magicLevel>
		<effects>
			<effect name="DispelByCategory">
				<slot>DEBUFF</slot>
				<rate>100</rate>
				<max>20</max>
			</effect>
			<effect name="Hp">
				<amount>
					<value level="1">2000</value>
					<value level="2">2600</value>
					<value level="3">3200</value>
					<value level="4">3800</value>
					<value level="5">4400</value>
					<value level="6">5000</value>
					<value level="7">6000</value>
					<value level="8">7000</value>
					<value level="9">8000</value>
				</amount>
				<mode>DIFF</mode>
			</effect>
			<effect name="ResistDispelByCategory">
				<amount>-60</amount>
				<slot>BUFF</slot>
			</effect>
			<effect name="ResistAbnormalByCategory">
				<amount>-60</amount>
				<slot>DEBUFF</slot>
			</effect>
			<effect name="TriggerSkillByDeathBlow">
				<chance>100</chance>
				<skillId>19562</skillId> <!-- Reborn from Ashes -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="19574" toLevel="1" name="Shield Grab Stance">
		<!-- If this stance is reused in the two-hand stance or if the shield is equipped or unequipped, the two-hand stance effect will disappear. It is set as unequip_skill for all shield items. -->
		<icon>icon.skill10073</icon>
		<operateType>A1</operateType>
		<effectPoint>2</effectPoint>
	</skill>
	<skill id="19575" toLevel="15" name="Vanishing Stun">
		<!-- Silenced by Vanishing Stun for 3 sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
		<icon>icon.skill10010</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>3</abnormalTime>
		<abnormalType>SILENCE</abnormalType>
		<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
		<activateRate>30</activateRate>
		<affectScope>SINGLE</affectScope>
		<isDebuff>true</isDebuff>
		<trait>DERANGEMENT</trait>
		<effects>
			<effect name="Mute" />
			<effect name="PhysicalMute" />
		</effects>
	</skill>
	<skill id="19576" toLevel="1" name="Two-Hand Smash">
		<!-- Strikes hard to decrease P. Def. by 30% for 7 sec. -->
		<icon>icon.skill10009</icon>
		<operateType>A2</operateType>
		<targetType>ENEMY</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>7</abnormalTime>
		<affectScope>SINGLE</affectScope>
		<isDebuff>true</isDebuff>
		<reuseDelay>1000</reuseDelay>
		<effects>
			<effect name="PhysicalDefence">
				<amount>-30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
