<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="2700" toLevel="1" name="Giran Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13597</itemConsumeId> <!-- Transformation Scroll: Giran Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2701" toLevel="1" name="Giran Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13598</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2702" toLevel="1" name="Giran Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13599</itemConsumeId> <!-- Transformation Scroll: Giran Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2703" toLevel="1" name="Giran Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13600</itemConsumeId> <!-- Transformation Scroll: Giran Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2704" toLevel="1" name="Giran's Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13601</itemConsumeId> <!-- Transformation Scroll: Giran Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2705" toLevel="1" name="Giran's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13602</itemConsumeId> <!-- Transformation Scroll: Giran Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2706" toLevel="1" name="Giran Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13603</itemConsumeId> <!-- Transformation Scroll: Giran Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2707" toLevel="1" name="Giran Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13604</itemConsumeId> <!-- Transformation Scroll: Giran Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="83" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2708" toLevel="1" name="Oren Human Mercenary">
		<!-- Transforms into a human mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13605</itemConsumeId> <!-- Transformation Scroll: Oren Human Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>10</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2709" toLevel="1" name="Oren Elf Mercenary">
		<!-- Transforms into an Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13606</itemConsumeId> <!-- Transformation Scroll: Oren Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>11</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2710" toLevel="1" name="Oren Dark Elf Mercenary">
		<!-- Transforms into a Dark Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13607</itemConsumeId> <!-- Transformation Scroll: Oren Dark Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>12</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2711" toLevel="1" name="Oren Orc Mercenary">
		<!-- Transforms into an Orc mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13608</itemConsumeId> <!-- Transformation Scroll: Oren Orc Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>13</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2712" toLevel="1" name="Oren Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13609</itemConsumeId> <!-- Transformation Scroll: Oren Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2713" toLevel="1" name="Oren Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13610</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2714" toLevel="1" name="Oren Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13611</itemConsumeId> <!-- Transformation Scroll: Oren Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2715" toLevel="1" name="Oren Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13612</itemConsumeId> <!-- Transformation Scroll: Oren Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2716" toLevel="1" name="Oren's Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13613</itemConsumeId> <!-- Transformation Scroll: Oren Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2717" toLevel="1" name="Oren's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13614</itemConsumeId> <!-- Transformation Scroll: Oren Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2718" toLevel="1" name="Oren Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13615</itemConsumeId> <!-- Transformation Scroll: Oren Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2719" toLevel="1" name="Oren Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13616</itemConsumeId> <!-- Transformation Scroll: Oren Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="84" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2720" toLevel="1" name="Aden Human Mercenary">
		<!-- Transforms into a human mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13617</itemConsumeId> <!-- Transformation Scroll: Aden Human Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>10</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2721" toLevel="1" name="Aden Elf Mercenary">
		<!-- Transforms into an Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13618</itemConsumeId> <!-- Transformation Scroll: Aden Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>11</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2722" toLevel="1" name="Aden Dark Elf Mercenary">
		<!-- Transforms into a Dark Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13619</itemConsumeId> <!-- Transformation Scroll: Aden Dark Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>12</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2723" toLevel="1" name="Aden Orc Mercenary">
		<!-- Transforms into an Orc mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13620</itemConsumeId> <!-- Transformation Scroll: Aden Orc Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>13</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2724" toLevel="1" name="Aden Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13621</itemConsumeId> <!-- Transformation Scroll: Aden Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2725" toLevel="1" name="Aden Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13622</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2726" toLevel="1" name="Aden Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13623</itemConsumeId> <!-- Transformation Scroll: Aden Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2727" toLevel="1" name="Aden Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13624</itemConsumeId> <!-- Transformation Scroll: Aden Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2728" toLevel="1" name="Aden's Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13625</itemConsumeId> <!-- Transformation Scroll: Aden Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2729" toLevel="1" name="Aden's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13626</itemConsumeId> <!-- Transformation Scroll: Aden Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2730" toLevel="1" name="Aden Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13627</itemConsumeId> <!-- Transformation Scroll: Aden Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2731" toLevel="1" name="Aden Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13628</itemConsumeId> <!-- Transformation Scroll: Aden Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="85" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2732" toLevel="1" name="Innadril Human Mercenary">
		<!-- Transforms into a human mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13629</itemConsumeId> <!-- Transformation Scroll: Innadril Human Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>10</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2733" toLevel="1" name="Innadril Elf Mercenary">
		<!-- Transforms into an Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13630</itemConsumeId> <!-- Transformation Scroll: Innadril Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>11</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2734" toLevel="1" name="Innadril Dark Elf Mercenary">
		<!-- Transforms into a Dark Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13631</itemConsumeId> <!-- Transformation Scroll: Innadril Dark Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>12</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2735" toLevel="1" name="Innadril Orc Mercenary">
		<!-- Transforms into an Orc mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13632</itemConsumeId> <!-- Transformation Scroll: Innadril Orc Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>13</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2736" toLevel="1" name="Innadril Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13633</itemConsumeId> <!-- Transformation Scroll: Innadril Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2737" toLevel="1" name="Innadril Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13634</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2738" toLevel="1" name="Innadril Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13635</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2739" toLevel="1" name="Innadril Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13636</itemConsumeId> <!-- Transformation Scroll: Innadril Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2740" toLevel="1" name="Innadril's Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13637</itemConsumeId> <!-- Transformation Scroll: Innadril Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2741" toLevel="1" name="Innadril's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13638</itemConsumeId> <!-- Transformation Scroll: Innadril Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2742" toLevel="1" name="Innadril Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13639</itemConsumeId> <!-- Transformation Scroll: Innadril Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2743" toLevel="1" name="Innadril Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13640</itemConsumeId> <!-- Transformation Scroll: Innadril Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="86" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2744" toLevel="1" name="Goddard Human Mercenary">
		<!-- Transforms into a human mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13641</itemConsumeId> <!-- Transformation Scroll: Goddard Human Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>10</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2745" toLevel="1" name="Goddard Elf Mercenary">
		<!-- Transforms into an Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13642</itemConsumeId> <!-- Transformation Scroll: Goddard Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>11</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2746" toLevel="1" name="Goddard Dark Elf Mercenary">
		<!-- Transforms into a Dark Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13643</itemConsumeId> <!-- Transformation Scroll: Goddard Dark Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>12</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2747" toLevel="1" name="Goddard Orc Mercenary">
		<!-- Transforms into an Orc mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13644</itemConsumeId> <!-- Transformation Scroll: Goddard Orc Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>13</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2748" toLevel="1" name="Goddard Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13645</itemConsumeId> <!-- Transformation Scroll: Goddard Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2749" toLevel="1" name="Goddard Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13646</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2750" toLevel="1" name="Goddard Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13647</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2751" toLevel="1" name="Goddard Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13648</itemConsumeId> <!-- Transformation Scroll: Goddard Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2752" toLevel="1" name="Goddard's Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13649</itemConsumeId> <!-- Transformation Scroll: Goddard Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2753" toLevel="1" name="Goddard's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13650</itemConsumeId> <!-- Transformation Scroll: Goddard Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2754" toLevel="1" name="Goddard Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13651</itemConsumeId> <!-- Transformation Scroll: Goddard Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2755" toLevel="1" name="Goddard Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13652</itemConsumeId> <!-- Transformation Scroll: Goddard Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="87" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2756" toLevel="1" name="Rune Human Mercenary">
		<!-- Transforms into a human mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13653</itemConsumeId> <!-- Transformation Scroll: Rune Human Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>10</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2757" toLevel="1" name="Rune Elf Mercenary">
		<!-- Transforms into an Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13654</itemConsumeId> <!-- Transformation Scroll: Rune Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>11</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2758" toLevel="1" name="Rune Dark Elf Mercenary">
		<!-- Transforms into a Dark Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13655</itemConsumeId> <!-- Transformation Scroll: Rune Dark Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>12</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2759" toLevel="1" name="Rune Orc Mercenary">
		<!-- Transforms into an Orc mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13656</itemConsumeId> <!-- Transformation Scroll: Rune Orc Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>13</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2760" toLevel="1" name="Rune Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13657</itemConsumeId> <!-- Transformation Scroll: Rune Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2761" toLevel="1" name="Rune Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13658</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2762" toLevel="1" name="Rune Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13659</itemConsumeId> <!-- Transformation Scroll: Rune Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2763" toLevel="1" name="Rune Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13660</itemConsumeId> <!-- Transformation Scroll: Rune Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2764" toLevel="1" name="Rune's Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13661</itemConsumeId> <!-- Transformation Scroll: Rune Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2765" toLevel="1" name="Rune's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13662</itemConsumeId> <!-- Transformation Scroll: Rune Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2766" toLevel="1" name="Rune Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13663</itemConsumeId> <!-- Transformation Scroll: Rune Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2767" toLevel="1" name="Rune Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13664</itemConsumeId> <!-- Transformation Scroll: Rune Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="88" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2768" toLevel="1" name="Schuttgart Human Mercenary">
		<!-- Transforms into a human mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13665</itemConsumeId> <!-- Transformation Scroll: Schuttgart Human Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>10</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>10</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2769" toLevel="1" name="Schuttgart Elf Mercenary">
		<!-- Transforms into an Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13666</itemConsumeId> <!-- Transformation Scroll: Schuttgart Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>11</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>11</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2770" toLevel="1" name="Schuttgart Dark Elf Mercenary">
		<!-- Transforms into a Dark Elf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13667</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dark Elf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>12</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>12</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2771" toLevel="1" name="Schuttgart Orc Mercenary">
		<!-- Transforms into an Orc mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13668</itemConsumeId> <!-- Transformation Scroll: Schuttgart Orc Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>13</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>13</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2772" toLevel="1" name="Schuttgart Dwarf Mercenary">
		<!-- Transforms into a Dwarf mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13669</itemConsumeId> <!-- Transformation Scroll: Schuttgart Dwarf Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>14</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>14</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2773" toLevel="1" name="Schuttgart Kamael Mercenary">
		<!-- Transforms into a Kamael mercenary. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13670</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>15</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>15</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2774" toLevel="1" name="Schuttgart Chief Guard">
		<!-- Transforms into Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13671</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>16</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>16</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2775" toLevel="1" name="Schuttgart Archer Captain">
		<!-- Transforms into an Archer Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13672</itemConsumeId> <!-- Transformation Scroll: Schuttgart Archer Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>17</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>17</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2776" toLevel="1" name="Schuttgart Head Wizard">
		<!-- Transforms into a Wizard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13673</itemConsumeId> <!-- Transformation Scroll: Schuttgart Wizard Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>18</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>18</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2777" toLevel="1" name="Schuttgart's Kamael Guard Captain">
		<!-- Transforms into Kamael Guard Captain. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13674</itemConsumeId> <!-- Transformation Scroll: Schuttgart Kamael Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>19</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>19</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2778" toLevel="1" name="Schuttgart Knight of Dawn">
		<!-- Transforms into a Knight of Dawn. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13675</itemConsumeId> <!-- Transformation Scroll: Schuttgart Knight Captain Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>20</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>20</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2779" toLevel="1" name="Schuttgart Fortress Commander">
		<!-- Transforms into a Fortress Commander. -->
		<icon>icon.skilltransform1</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>1</abnormalLevel>
		<abnormalTime>1800</abnormalTime>
		<abnormalType>TRANSFORM</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<hitCancelTime>0</hitCancelTime>
		<hitTime>2500</hitTime>
		<irreplacableBuff>true</irreplacableBuff>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13676</itemConsumeId> <!-- Transformation Scroll: Schuttgart Commander Mercenary -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>-2</magicLevel>
		<mpConsume>31</mpConsume>
		<reuseDelay>14400000</reuseDelay>
		<specialLevel>-2</specialLevel>
		<staticReuse>true</staticReuse>
		<cond msgId="2955">
			<and>
				<player siegeZone="147" />
				<player siegeSide="89" />
			</and>
		</cond>
		<conditions>
			<condition name="CanTransform">
				<transformId>21</transformId>
			</condition>
		</conditions>
		<effects>
			<effect name="Transformation">
				<transformationId>21</transformationId>
			</effect>
		</effects>
	</skill>
	<skill id="2780" toLevel="1" name="Magician's Will">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14219</itemConsumeId> <!-- Forgotten Scroll - Magician's Will -->
		<learnSkillId>945</learnSkillId>
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>81</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>ARCHMAGE</item>
					<item>SOULTAKER</item>
					<item>ARCANA_LORD</item>
					<item>CARDINAL</item>
					<item>HIEROPHANT</item>
					<item>MYSTIC_MUSE</item>
					<item>ELEMENTAL_MASTER</item>
					<item>EVA_SAINT</item>
					<item>STORM_SCREAMER</item>
					<item>SPECTRAL_MASTER</item>
					<item>SHILLIEN_SAINT</item>
					<item>DOMINATOR</item>
					<item>DOOMCRYER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>945</skillId> <!-- Magician's Will -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>945</skillId> <!-- Magician's Will -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2781" toLevel="1" name="Silent Mind">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14220</itemConsumeId> <!-- Forgotten Scroll - Silent Mind -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>81</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>SAGITTARIUS</item>
					<item>MOONLIGHT_SENTINEL</item>
					<item>GHOST_SENTINEL</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>946</skillId> <!-- Silent Mind -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>946</skillId> <!-- Silent Mind -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2782" toLevel="1" name="Turn to Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14221</itemConsumeId> <!-- Forgotten Scroll - Turn Stone -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>81</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>CARDINAL</item>
					<item>HIEROPHANT</item>
					<item>EVA_SAINT</item>
					<item>SHILLIEN_SAINT</item>
					<item>DOMINATOR</item>
					<item>DOOMCRYER</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>1540</skillId> <!-- Turn to Stone -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1540</skillId> <!-- Turn to Stone -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2783" toLevel="1" name="Lucky Strike">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14222</itemConsumeId> <!-- Forgotten Scroll - Lucky Strike. -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>947</skillId> <!-- Lucky Strike -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>FORTUNE_SEEKER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>947</skillId> <!-- Lucky Strike -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2784" toLevel="1" name="Eye for Eye">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14223</itemConsumeId> <!-- Forgotten Scroll - Eye for Eye. -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>948</skillId> <!-- Eye for Eye -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>DOOMBRINGER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>948</skillId> <!-- Eye for Eye -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2785" toLevel="1" name="Curse of Desparion">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14224</itemConsumeId> <!-- Forgotten Scroll - Curse of Desparion -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1541</skillId> <!-- Curse of Desparion -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>SOULTAKER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1541</skillId> <!-- Curse of Desparion -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2786" toLevel="1" name="Counter Critical">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14225</itemConsumeId> <!-- Forgotten Scroll - Counter Critical -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1542</skillId> <!-- Counter Critical -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>HIEROPHANT</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1542</skillId> <!-- Counter Critical -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2787" toLevel="1" name="Onslaught of Pa'agrio">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14226</itemConsumeId> <!-- Forgotten Scroll - Onslaught of Pa'agrio -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>949</skillId> <!-- Onslaught of Pa'agrio -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>DOMINATOR</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>949</skillId> <!-- Onslaught of Pa'agrio -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2788" toLevel="1" name="Great Fury">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>14227</itemConsumeId> <!-- Forgotten Scroll - Great Fury -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>81</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>83</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpSkill">
				<skillId>1543</skillId> <!-- Great Fury -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
			<condition name="OpCheckClass">
				<classId>DOOMCRYER</classId>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>1543</skillId> <!-- Great Fury -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2789" toLevel="1" name="Final Flying Form">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13552</itemConsumeId> <!-- Spellbook - Flying Final Form -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>840</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>79</minLevel>
				<maxLevel>84</maxLevel>
				<affectType>CASTER</affectType>
			</condition>
			<condition name="OpCheckClassList">
				<classIds>
					<item>DOOMBRINGER</item>
					<item>MALE_SOUL_HOUND</item>
					<item>FEMALE_SOUL_HOUND</item>
					<item>TRICKSTER</item>
					<item>JUDICATOR</item>
				</classIds>
				<affectType>CASTER</affectType>
				<isWithin>true</isWithin>
			</condition>
			<condition name="OpSkill">
				<skillId>840</skillId> <!-- Final Flying Form -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>840</skillId> <!-- Final Flying Form -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2790" toLevel="1" name="Aura Bird - Falcon">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13553</itemConsumeId> <!-- Spellbook - Aurabird Falcon -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>841</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>75</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>841</skillId> <!-- Aura Bird - Falcon -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>841</skillId> <!-- Aura Bird - Falcon -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2791" toLevel="1" name="Aura Bird - Owl">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<hitTime>1500</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<itemConsumeCount>1</itemConsumeCount>
		<itemConsumeId>13554</itemConsumeId> <!-- Spellbook - Aurabird Owl -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>842</magicLevel>
		<conditions>
			<condition name="CheckLevel">
				<minLevel>75</minLevel>
			</condition>
			<condition name="OpSkill">
				<skillId>842</skillId> <!-- Aura Bird - Owl -->
				<skillLevel>1</skillLevel>
				<hasLearned>false</hasLearned>
			</condition>
		</conditions>
		<effects>
			<effect name="SetSkill">
				<skillId>842</skillId> <!-- Aura Bird - Owl -->
				<skillLevel>1</skillLevel>
			</effect>
		</effects>
	</skill>
	<skill id="2792" toLevel="2" name="Stone of Stamina">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="Heal">
				<power>
					<value level="1">700</value>
					<value level="2">20000</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="2793" toLevel="2" name="Stone of Mana">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="ManaHeal">
				<power>
					<value level="1">500</value>
					<value level="2">20000</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="2794" toLevel="2" name="Recovery Stone">
		<icon>icon.skill0000</icon>
		<operateType>A1</operateType>
		<targetType>SELF</targetType>
		<affectScope>SINGLE</affectScope>
		<effectPoint>100</effectPoint>
		<hitTime>100</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<reuseDelay>2000</reuseDelay>
		<effects>
			<effect name="HealPercent">
				<power>
					<value level="1">15</value>
					<value level="2">25</value>
				</power>
			</effect>
			<effect name="ManaHealPercent">
				<power>
					<value level="1">11</value>
					<value level="2">18</value>
				</power>
			</effect>
		</effects>
	</skill>
	<skill id="2795" toLevel="1" name="Stone of Destruction">
		<!-- Temporarily increases P. Atk. -->
		<icon>icon.stone_1_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PA_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalAttack">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2796" toLevel="1" name="Stone of Invincibility">
		<!-- Temporarily increases P. Def. -->
		<icon>icon.stone_2_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>PD_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalDefence">
				<amount>12</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2797" toLevel="1" name="Stone of Great Speed">
		<!-- Temporarily increases Atk. Spd. and Casting Spd. -->
		<icon>icon.stone_3_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>3</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>ATTACK_TIME_DOWN</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<hitTime>4000</hitTime>
		<isMagic>2</isMagic> <!-- Static Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="PhysicalAttackSpeed">
				<amount>33</amount>
				<mode>PER</mode>
			</effect>
			<effect name="MagicalAttackSpeed">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2798" toLevel="1" name="Stone of Speed">
		<!-- Temporarily increases Speed. Effect 2. -->
		<icon>icon.stone_8_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>SPEED_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="Speed">
				<amount>33</amount>
				<mode>DIFF</mode>
			</effect>
		</effects>
	</skill>
	<skill id="2799" toLevel="1" name="Stone of Concentration">
		<!-- Temporarily increases Critical Rate for basic attacks. Effect 2. -->
		<icon>icon.stone_7_i00</icon>
		<operateType>A2</operateType>
		<targetType>SELF</targetType>
		<abnormalLevel>2</abnormalLevel>
		<abnormalTime>1200</abnormalTime>
		<abnormalType>CRITICAL_PROB_UP</abnormalType>
		<affectScope>SINGLE</affectScope>
		<basicProperty>NONE</basicProperty>
		<effectPoint>1</effectPoint>
		<isMagic>1</isMagic> <!-- Magic Skill -->
		<magicCriticalRate>5</magicCriticalRate>
		<magicLevel>80</magicLevel>
		<effects>
			<effect name="CriticalDamage">
				<amount>30</amount>
				<mode>PER</mode>
			</effect>
		</effects>
	</skill>
</list>
