l2-unlegits/l2detect/UserInventory.h
2012-05-12 19:39:01 +00:00

52 lines
1.4 KiB
C++

#ifndef H_USER_INVENTORY
#define H_USER_INVENTORY
// ===========================================
class UserInventoryItem
{
public:
UserInventoryItem(): itemID(0), objectID(0), count(0) {}
UserInventoryItem( unsigned int ItemID, unsigned int ObjectID, unsigned int Count ):
itemID(ItemID), objectID(ObjectID), count(Count) {}
bool isUnused() const { return (itemID==0) || (objectID==0); }
void getItemName( char *out, size_t maxCount );
public:
unsigned int itemID;
unsigned int objectID;
unsigned long long int count;
int isEquipped;
};
// ============================================
class UserInventory
{
public:
static const unsigned int USERINV_MAX_ITEMS = 512;
UserInventory();
~UserInventory();
void clear();
public:
//int addItem( unsigned int itemID, unsigned int objectID, unsigned long long int count );
int addItem( UserInventoryItem& it );
int delItem( unsigned int itemID, unsigned int objectID );
//int updateItem( unsigned int itemID, unsigned int objectID, unsigned long long int count );
int updateItem( UserInventoryItem& it );
public:
int getItemInfoByItemId( unsigned int itemID, UserInventoryItem& it );
public:
void parse_ItemList( void *l2_game_packet );
void parse_InventoryUpdate( void *l2_game_packet );
public:
int itemCount;
UserInventoryItem item[USERINV_MAX_ITEMS];
};
#endif