l2-unlegits/l2ooghelper/SE_funcs_buffs.cpp
2012-02-01 05:25:08 +00:00

54 lines
1.4 KiB
C++

#include "stdafx.h"
#include "Logger.h"
#include "SE_funcs.h"
#include "DBLayer.h"
int l2c_getBuffs( lua_State *L )
{
IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0;
UserBuffs *b = cl->get_Buffs();
int i;
lua_createtable( L, 0, 0 );
int tableIndex = 1;
for( i=0; i<b->buffCount; i++ )
{
if( b->buff[i].skillID == 0 ) continue;
lua_pushnumber( L, tableIndex );
//
lua_createtable( L, 0, 0 );
//
lua_pushstring( L, "skillID" );
lua_pushnumber( L, b->buff[i].skillID );
lua_settable( L, -3 );
lua_pushstring( L, "skillLvl" );
lua_pushnumber( L, b->buff[i].skillLvl );
lua_settable( L, -3 );
lua_pushstring( L, "durationSecs" );
lua_pushnumber( L, b->buff[i].duration );
lua_settable( L, -3 );
// skill name
wchar_t wstr[256] = {0};
char skillName[256] = {0};
DBLayer_getSkillName( b->buff[i].skillID, wstr, 256 );
WideCharToMultiByte( CP_ACP, 0, wstr, -1, skillName, 255, NULL, NULL );
lua_pushstring( L, "skillName" );
lua_pushstring( L, skillName );
lua_settable( L, -3 );
//
lua_settable( L, -3 );
//
tableIndex++;
}
return 1;
}
int l2c_buffCancel( lua_State *L )
{
IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0;
int nArgs = lua_gettop( L );
if( nArgs < 1 ) return 0;
unsigned int skillID = (unsigned int)lua_tonumber( L, 1 );
cl->game_buffCancel( skillID );
return 0;
}