75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#ifndef L2GAME_CHARSELECTIONINFO_H_
|
|
#define L2GAME_CHARSELECTIONINFO_H_
|
|
|
|
#include "../L2GamePacket.h"
|
|
|
|
struct L2Game_CharSelectionInfoBlock
|
|
{
|
|
wchar_t charName[32];
|
|
unsigned int charID;
|
|
wchar_t accountName[32];
|
|
unsigned int sessionID;
|
|
unsigned int clanID;
|
|
unsigned int sex;
|
|
unsigned int race;
|
|
unsigned int baseClassID;
|
|
unsigned int isActive;
|
|
int x;
|
|
int y;
|
|
int z;
|
|
double HP_cur;
|
|
double MP_cur;
|
|
unsigned int SP;
|
|
unsigned long long Exp;
|
|
unsigned int level;
|
|
unsigned int karma;
|
|
unsigned int PK_kills;
|
|
unsigned int PVP_kills;
|
|
unsigned int iid_hair_all;
|
|
unsigned int iid_R_ear;
|
|
unsigned int iid_L_ear;
|
|
unsigned int iid_neck;
|
|
unsigned int iid_R_finger;
|
|
unsigned int iid_L_finger;
|
|
unsigned int iid_head;
|
|
unsigned int iid_R_hand;
|
|
unsigned int iid_L_hand;
|
|
unsigned int iid_gloves;
|
|
unsigned int iid_chest;
|
|
unsigned int iid_legs;
|
|
unsigned int iid_feet;
|
|
unsigned int iid_back;
|
|
unsigned int iid_LR_hand;
|
|
unsigned int iid_hair;
|
|
unsigned int iid_hair_2;
|
|
unsigned int iid_R_bracelet;
|
|
unsigned int iid_L_bracelet;
|
|
unsigned int iid_belt; // T2.3
|
|
unsigned int hairStyle;
|
|
unsigned int hairColor;
|
|
unsigned int face;
|
|
double HP_max;
|
|
double MP_max;
|
|
unsigned int deleteSeconds; ///< seconds left before char will be deleted, or 0 if char is not marked to deletion
|
|
unsigned int classID;
|
|
unsigned int lastUsedChar;
|
|
unsigned char enchantEffect;
|
|
unsigned short int augmentID;
|
|
unsigned short int augmentSmth;
|
|
unsigned int transformID;
|
|
};
|
|
|
|
class L2Game_CharSelectionInfo : public L2GamePacket
|
|
{
|
|
public:
|
|
L2Game_CharSelectionInfo();
|
|
L2Game_CharSelectionInfo( const unsigned char *bytes, unsigned int length );
|
|
public:
|
|
bool read_nChars( unsigned int *ret );
|
|
bool read_server_maxChars( unsigned int *ret ); // ret can be NULL
|
|
bool read_next_charSelectInfoBlock( L2_VERSION l2_version,
|
|
struct L2Game_CharSelectionInfoBlock *c );
|
|
};
|
|
|
|
#endif /*L2GAME_CHARSELECTIONINFO_H_*/
|