l2-unlegits/l2packets/game/server/L2Game_NewCharacterSuccess.h
2012-02-01 05:25:08 +00:00

29 lines
587 B
C++

#ifndef H_L2GAME_NEWCHARACTERSUCCESS
#define H_L2GAME_NEWCHARACTERSUCCESS
#include "../L2GamePacket.h"
struct L2Game_NewCharacterTemplate
{
int race;
int classID;
int base_STR;
int base_DEX;
int base_CON;
int base_INT;
int base_WIT;
int base_MEN;
};
class L2Game_NewCharacterSuccess: public L2GamePacket
{
public:
L2Game_NewCharacterSuccess();
L2Game_NewCharacterSuccess( const unsigned char *bytes, unsigned int length );
public:
int read_templatesCount();
bool read_nextCharacterTemplate( struct L2Game_NewCharacterTemplate *t );
};
#endif