49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "Logger.h"
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#include "L2Client.h"
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/** Server: Len 7 [Revive]
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07 00
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01
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3F 8E 05 10 // objectID? ***/
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void L2Client::ph_Revive( class L2Client *pcls, L2GamePacket *p )
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{
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int party_idx = 0;
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p->getPacketType();
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unsigned int objectID = p->readUInt();
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if( objectID == pcls->usr.objectID )
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{
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// user is revived!
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log_error( LOG_USERAI, "User is Revived!\n" );
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pcls->addChatToTab( CHAT_DMG, L"You are revived!" );
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pcls->usr.isDead = 0;
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pcls->usr.canResurrectToVillage = pcls->usr.canResurrectToCH = pcls->usr.canResurrectToCastle =
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pcls->usr.canResurrectToFortress = pcls->usr.canResurrectToSiegeHQ = pcls->usr.canResurrectFixed = 0;
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}
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else if( pcls->party.isInParty( objectID, &party_idx ) )
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{
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L2Player *partyMember = pcls->party.getPartyPlayer( party_idx );
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partyMember->isAlikeDead = 0;
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wchar_t wmes[128] = {0};
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swprintf( wmes, 127, L"Party player [%s] revived", partyMember->charName );
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pcls->addChatToTab( CHAT_DMG, wmes );
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}
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// someone in the world revived
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WorldObjectTreeNode wotNode;
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if( pcls->world_tree.GetInfoByObjectID( objectID, &wotNode ) )
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{
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int idx = wotNode.getArrayIdx();
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switch( wotNode.getObjectType() )
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{
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case L2OT_PC:
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{
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pcls->world_chars.chars_array[idx]->isAlikeDead = 0;
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wchar_t wmes[128] = {0};
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swprintf( wmes, 127, L"Character [%s] revived", pcls->world_chars.chars_array[idx]->charName );
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pcls->addChatToTab( CHAT_DMG, wmes );
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} break;
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}
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}
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}
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