182 lines
4.7 KiB
C++
182 lines
4.7 KiB
C++
#include "stdafx.h"
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#include "utils.h"
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#include "DBLayer.h"
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// replace $c1, $s1, $c2, $s2, $S1, $S2 to specified parameter
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void Utils_replace_in_SM_template_S( wchar_t *sm_template, int iPos, const wchar_t *str )
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{
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int i;
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int ll = (int)wcslen( sm_template );
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wchar_t *sm_new = (wchar_t *)malloc( 8192 );
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if( !sm_new ) return;
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sm_new[0] = 0;
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for( i=0; i<(ll-2); i++ )
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{
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if( sm_template[i] == L'$' )
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{
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if( (sm_template[i+1] == L's') || (sm_template[i+1] == L'c') || (sm_template[i+1] == L'S') )
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{
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wchar_t ciPos[2] = {0,0};
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wsprintfW( ciPos, L"%d", iPos );
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if( sm_template[i+2] == ciPos[0] )
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{
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// copy to sm_new chars from sm_template from position 0 to i-1
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int ii;
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for( ii=0; ii<i; ii++ ) sm_new[ii] = sm_template[ii];
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sm_new[ii] = 0; // close string by '\0'
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wcscat( sm_new, str ); // append string str to sm_new
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wcscat( sm_new, sm_template + i + 3 ); // append rest of sm_template to sm_new
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wcscpy( sm_template, sm_new ); // sm_tmeplate = sm_new
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free( sm_new );
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return;
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}
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}
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}
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}
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free( sm_new );
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return;
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}
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void Utils_process_SystemMessage( void *l2_game_packet, wchar_t *out )
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{
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if( !l2_game_packet || !out ) return;
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L2GamePacket *pack = (L2GamePacket *)l2_game_packet;
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//
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pack->getPacketType();
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//
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out[0] = 0;
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size_t sm_template_chars = 8192;
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size_t sm_template_size = sm_template_chars*2;
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wchar_t *sm_template = (wchar_t *)malloc( sm_template_size );
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if( !sm_template ) return;
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//
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memset( sm_template, 0, sm_template_size );
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const char *sm_a = NULL;
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unsigned int i = 0;
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//
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unsigned int sm_ID = pack->readUInt();
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unsigned int paramCount = pack->readUInt();
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unsigned int sm_type = 0;
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//
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sm_a = L2Data_SM_get( sm_ID );
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if( !sm_a )
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{
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lstrcpyW( out, L"<NULL>" );
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return;
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}
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MultiByteToWideChar( CP_ACP, 0, sm_a, -1, sm_template, sm_template_chars-1 );
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//
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const unsigned int TYPE_ZONE_NAME = 7;
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const unsigned int TYPE_SKILL_NAME = 4;
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const unsigned int TYPE_ITEM_NAME = 3;
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const unsigned int TYPE_NPC_NAME = 2;
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const unsigned int TYPE_NUMBER = 1;
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const unsigned int TYPE_TEXT = 0;
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//
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for( i = 1; i < (paramCount + 1); i++ )
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{
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sm_type = pack->readUInt();
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switch( sm_type )
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{
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case TYPE_TEXT:
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{
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const wchar_t *str = pack->readUnicodeStringPtr();
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Utils_replace_in_SM_template_S( sm_template, i, str );
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} break;
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case TYPE_NUMBER:
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{
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int n = pack->readInt();
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wchar_t str[16];
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wsprintfW( str, L"%d", n );
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Utils_replace_in_SM_template_S( sm_template, i, str );
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} break;
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case TYPE_NPC_NAME:
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{
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unsigned int npcID = pack->readUInt() - 1000000;
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wchar_t npcName[256] = {0};
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wchar_t npcTitle[256] = {0};
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DBLayer_getNpcNameTitle( npcID, npcName, 255, npcTitle, 255 );
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Utils_replace_in_SM_template_S( sm_template, i, npcName );
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} break;
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case TYPE_ITEM_NAME:
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{
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unsigned int itemID = pack->readUInt();
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wchar_t str[256];
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DBLayer_getItemName( itemID, str, 255 );
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Utils_replace_in_SM_template_S( sm_template, i, str );
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} break;
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case TYPE_SKILL_NAME:
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{
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unsigned int skillID = pack->readUInt();
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int skillLvl = pack->readInt();
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wchar_t str[256];
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wchar_t skillName[256] = {0};
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DBLayer_getSkillName( skillID, skillName, 255 );
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wsprintfW( str, L"%s lvl %d", skillName, skillLvl );
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Utils_replace_in_SM_template_S( sm_template, i, str );
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} break;
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case TYPE_ZONE_NAME:
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{
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int x = pack->readInt();
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int y = pack->readInt();
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int z = pack->readInt();
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wchar_t str[32];
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wsprintfW( str, L"(%d,%d,%d)", x, y, z );
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Utils_replace_in_SM_template_S( sm_template, i, str );
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} break;
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}
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}
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wcscpy( out, sm_template );
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free( sm_template );
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}
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//for (int i = 0; i < _types.size(); i++)
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//{
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// int t = _types.get(i).intValue();
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//
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// writeD(t);
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//
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// switch (t)
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// {
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// case TYPE_TEXT:
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// {
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// writeS( (String)_values.get(i));
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// break;
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// }
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// case TYPE_NUMBER:
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// case TYPE_NPC_NAME:
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// case TYPE_ITEM_NAME:
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// {
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// int t1 = ((Integer)_values.get(i)).intValue();
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// writeD(t1);
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// break;
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// }
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// case TYPE_SKILL_NAME:
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// {
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// int t1 = ((Integer)_values.get(i)).intValue();
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// writeD(t1); // Skill Id
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// writeD(_skillLvL); // Skill lvl
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// break;
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// }
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// case TYPE_ZONE_NAME:
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// {
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// int t1 = ((int[])_values.get(i))[0];
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// int t2 = ((int[])_values.get(i))[1];
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// int t3 = ((int[])_values.get(i))[2];
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// writeD(t1);
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// writeD(t2);
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// writeD(t3);
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// break;
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// }
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// }
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//}
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//public SystemMessage addNpcName(int id)
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//{
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// _types.add(Integer.valueOf(TYPE_NPC_NAME));
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// _values.add(Integer.valueOf(1000000 + id));
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//
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// return this;
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//}
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