l2-unlegits/L2C_Server/net/ClientPacketHandler.h
2012-02-01 05:25:08 +00:00

29 lines
715 B
C++

#pragma once
class GameClient;
class ClientPacketHandler
{
public:
ClientPacketHandler( GameClient *cl );
~ClientPacketHandler();
public:
void handlePacket( L2GamePacket *pack );
protected:
L2GamePacket *ProtocolVersion( L2GamePacket *pack );
L2GamePacket *AuthLogin( L2GamePacket *pack );
L2GamePacket *NewCharacter( L2GamePacket *pack );
L2GamePacket *CharacterCreate( L2GamePacket *pack );
L2GamePacket *RequestGotoLobby( L2GamePacket *pack );
L2GamePacket *Logout( L2GamePacket *pack );
L2GamePacket *CharacterSelect( L2GamePacket *pack );
protected:
void invalidPacket( L2GamePacket *p, unsigned int opcode, unsigned int opcode2 );
protected:
GameClient *m_cl;
};