38 lines
833 B
C++
38 lines
833 B
C++
#include "stdafx.h"
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#include "L2Game_UseItem.h"
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/*
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0B 00 // len 11
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19 // ptype - UseItem
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57 EA 03 10 // objectID? 268692055
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00 00 00 00 // wtf nulls?
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*/
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L2Game_UseItem::L2Game_UseItem()
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{
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this->_initNull();
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}
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L2Game_UseItem::L2Game_UseItem( const unsigned char *bytes, unsigned int length )
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{
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this->_initNull();
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this->setBytes( bytes, length );
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}
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bool L2Game_UseItem::create( unsigned int oid )
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{
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this->writeReset();
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this->writeUChar( 0x19 ); // packet type - UseItem
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this->writeUInt( oid );
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this->writeUInt( 0x00000000 );
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return true;
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}
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unsigned int L2Game_UseItem::read_objectID()
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{
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if( !(this->canReadBytes(5)) ) return 0;
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this->readReset();
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this->readUChar(); // pcode
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return this->readUInt();
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}
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