l2-unlegits/l2detect/L2Detect.ini
2012-02-01 05:25:08 +00:00

85 lines
2.9 KiB
INI

# ===============
# Network setup
# ===============
# =======================
# Listen ports setup
# * Ports on which program will bind listen sockets - local address
FakeListenLoginIP = 127.0.0.1
FakeListenLoginPort = 2106
FakeListenGameIP = 127.0.0.1
FakeListenGamePort = 8777
# ========================
# Forward connection to
# * Where to redirect login connection - IP/hostname & port
RealLoginServerIP = 217.23.91.18
RealLoginServerPort = 2106
# ===========================
# Catch game server traffic
# * Which Game server's IP and port will be replaced in ServerList packet
PlayGameServerNo = 1
# =============
# Logging Setup
# =============
# =====================================
# Warn messages level printed to stdout
# 0 - no messages to screen
# 1 - errors only (Recommended :)
# 2 - errors, warnings
# 3 - errors, warnings, packet names
# 4 - errors, warnings, packet names, debug messages
# 5 - errors, warnings, packet names, debug messages, packet dumps
# Default: 1; it cannot be <0, but can be very big number. [0..0xFFFFFFFF]
WarnMessageLevel = 4
# ====================================
# If enabled, program will print something like:
# [PACKET] Unknown packet 00 in state: IN_GAME
# in WarnMessageLevel >= 3
WarnUnknownPacketsToStdout = 0
# ====================================
# Dump "unknown" packets to console window? 0-no, 1-yes (Default: 0, not display)
DumpUnknownToStdout = 0
# ====================================
# Enable or disable logging of Game Server packets 0-disable, 1-enable (Default: 0, disable)
LogGamePackets = 0
# ====================================
# File name prefix for log file with game server packets log
# (file name will look like prefix_XXXXXXXX.txt, where XXX-current date/time unix timestamp)
# Default: prefix_
LogGameFileNamePrefix = l2fan_
# ==========
# Hacks!!!!
# ==========
# ========================================
# Enable or disable game packets modifying
# - If disabled (0), only passive sniffing if possible, NO ANY HACKS will work
# - If enabled (1), packet-level hacks WILL work. This setting is REQUIRED to be set to ENABLED
# if you want any hacks to work
# - 0-disable, 1-enable; (Default: 0, disable, passive SNIFFING ONLY)
EnableModifyGameTraffic = 1
# !!!!! Any hacks below will not work, if EnableModifyGameTraffic is set to 0 !!!!!
# =====================================================================
# * Override game protocol version: change game protocol version number
# * in C->S ProtocolVersion packet to given number.
# * Value: 0 - disable this; any other number greater than 0: override to this number
# * Default: 0
OverrideGameProtocolVersion = 12
# Help on protocol versions (Official server):
# - T1 Kamael - 828
# - T1.5 Hellbound - 831 ?
# - T2 Gracia live - 851
# - T2.2 Gracia Part 2 - ???
# - T2.3 Gracia Final - ???