l2-unlegits/L2C_Server/net/ClientPool.h
2012-02-01 05:25:08 +00:00

30 lines
631 B
C++

#pragma once
#include "l2c_utils.h"
#include "net/GameClient/GameClient.h"
class ClientPool
{
public:
ClientPool();
~ClientPool();
public:
int getCurrentOnline();
public:
bool addClient( SOCKET s_cl, const char *ip, int port );
public:
void disconnectAllPlayers();
bool disconnectPlayerByAccount( const wchar_t *accountName, bool reasonDualLogin );
bool notifyClientThreadEnded( GameClient *ptr );
void notifyClientAuthResponse( const wchar_t *accountName, bool ok );
public:
void dumpClientsToLog();
protected:
CriticalSection m_lock;
std::vector<GameClient *> *m_clients;
};