l2-unlegits/l2packets/game/server/L2Game_CharDeleteSuccess.h
2012-02-01 05:25:08 +00:00

15 lines
332 B
C++

#ifndef L2GAME_CHARDELETESUCCESS_H_
#define L2GAME_CHARDELETESUCCESS_H_
#include "../L2GamePacket.h"
class L2Game_CharDeleteSuccess: public L2GamePacket
{
public:
L2Game_CharDeleteSuccess();
L2Game_CharDeleteSuccess( const unsigned char *bytes, unsigned int length );
// nothing to parse - just trigger
};
#endif