l2-unlegits/l2packets/game/client/L2Game_CharacterSelect.cpp
2012-02-01 05:25:08 +00:00

47 lines
1015 B
C++

#include "stdafx.h"
#include "L2Game_CharacterSelect.h"
/* L2J:
protected void readImpl()
{
_charSlot = readD();
_unk1 = readH();
_unk2 = readD();
_unk3 = readD();
_unk4 = readD();
}
*/
L2Game_CharacterSelect::L2Game_CharacterSelect()
{
this->_initNull();
}
L2Game_CharacterSelect::L2Game_CharacterSelect( const unsigned char *bytes, unsigned int length )
{
this->_initNull();
this->setBytes( bytes, length );
}
bool L2Game_CharacterSelect::create( unsigned int charSlot )
{
this->writeReset();
this->writeUChar( 0x12 ); // packet type
this->writeUInt( charSlot );
this->writeUShort( 0x0000 );
this->writeUInt( 0x00000000 );
this->writeUInt( 0x00000000 );
this->writeUInt( 0x00000000 );
return true;
}
bool L2Game_CharacterSelect::read_charSlot( unsigned int *charSlot )
{
if( !charSlot || !(this->canReadBytes(5)) ) return false;
(*charSlot) = 0;
this->readReset();
this->readUChar(); // pcode
(*charSlot) = this->readUInt();
return true;
}