l2-unlegits/l2packets/game/client/L2Game_RequestUserCommand.h
2012-02-01 05:25:08 +00:00

34 lines
1.1 KiB
C++

#ifndef L2GAME_REQUESTUSERCOMMAND_H_
#define L2GAME_REQUESTUSERCOMMAND_H_
#include "../L2GamePacket.h"
class L2Game_RequestUserCommand: public L2GamePacket
{
public:
static const unsigned int CMD_LOC = 0;
static const unsigned int CMD_UNSTUCK = 52;
static const unsigned int CMD_MOUNT = 61;
static const unsigned int CMD_DISMOUNT = 62;
static const unsigned int CMD_TIME = 77;
static const unsigned int CMD_PARTYINFO = 81;
static const unsigned int CMD_ATTACKLIST = 88;
static const unsigned int CMD_UNDERATTACKLIST = 89;
static const unsigned int CMD_WARLIST = 90;
static const unsigned int CMD_CHANNELDELETE = 93;
static const unsigned int CMD_CHANNELLEAVE = 96;
static const unsigned int CMD_CHANNELLISTUPDATE = 97;
static const unsigned int CMD_CLANPENALTY = 100;
static const unsigned int CMD_OLYMPIADSTAT = 109;
static const unsigned int CMD_INSTANCEZONE = 114;
public:
L2Game_RequestUserCommand();
L2Game_RequestUserCommand( const unsigned char *bytes, unsigned int length );
public:
bool create( unsigned int commandID );
public:
unsigned int read_commandID();
};
#endif