52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "Logger.h"
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#include "L2Client.h"
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/**
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writeC(0x2f);
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writeD(_charObjId);
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writeD(_xDst);
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writeD(_yDst);
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writeD(_zDst);
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writeD(_x);
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writeD(_y);
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writeD(_z); **/
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void L2Client::ph_MoveToLocation( class L2Client *pcls, L2GamePacket *p )
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{
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p->getPacketType();
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unsigned int objectID = p->readUInt();
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int xDst = p->readInt();
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int yDst = p->readInt();
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int zDst = p->readInt();
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int x = p->readInt();
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int y = p->readInt();
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int z = p->readInt();
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//
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if( objectID == pcls->usr.objectID )
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{
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pcls->usr.startMoveTo( xDst, yDst, zDst, x, y, z );
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}
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else
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{
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WorldObjectTreeNode wotNode;
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if( pcls->world_tree.GetInfoByObjectID( objectID, &wotNode ) )
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{
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int idx = wotNode.getArrayIdx();
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switch( wotNode.getObjectType() )
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{
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case L2OT_PC: pcls->world_chars.chars_array[idx]->startMoveTo( xDst, yDst, zDst, x, y, z ); break;
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case L2OT_NPC:
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{
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//log_error( LOG_OK, "MoveToLocation NPC %S\n", pcls->world_npcs.npcs_array[idx]->charName );
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pcls->world_npcs.npcs_array[idx]->startMoveTo( xDst, yDst, zDst, x, y, z );
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} break;
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}
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}
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else
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{
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log_error( LOG_ERROR, "WOT cannot find objectID while MoveToLocation\n" );
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pcls->addChatToTab( CHAT_DMG, L"WARN: possible invisible GM nearby!" );
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}
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}
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}
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