l2-unlegits/l2packets/game/server/L2Game_KeyPacket.h
2012-02-01 05:25:08 +00:00

33 lines
974 B
C++

#ifndef L2GAME_KEYPACKET_H_
#define L2GAME_KEYPACKET_H_
#include "../L2GamePacket.h"
class L2Game_KeyPacket : public L2GamePacket
{
public:
L2Game_KeyPacket();
L2Game_KeyPacket( const unsigned char *bytes, unsigned int length );
public:
// key must point to buffer large enough to hold 8 bytes
bool read_key( unsigned char *key );
unsigned char read_GameServerID();
unsigned int read_OpcodeObfuscator();
public:
// keyPacket array points to key bytes received from KeyPacket (8 bytes)
// keyResult will hold resultig key (16 bytes)
static void createInitialHellboundKey(
const unsigned char *keyPacket,
unsigned char *keyResult );
public:
virtual bool parse( L2_VERSION ver = L2_VERSION_T1 );
virtual bool create( L2_VERSION ver = L2_VERSION_T1 );
public:
unsigned char p_protocolIsOK;
unsigned char p_initialKey[16];
unsigned char p_serverId;
unsigned int p_obfuscatorSeed;
};
#endif /*L2GAME_KEYPACKET_H_*/