l2-unlegits/l2packets/game/server/L2Game_CharCreateFail.h
2012-02-01 05:25:08 +00:00

29 lines
900 B
C++

#ifndef L2GAME_CHARCREATEFAIL_H_
#define L2GAME_CHARCREATEFAIL_H_
#include "../L2GamePacket.h"
class L2Game_CharCreateFail: public L2GamePacket
{
public:
static const int REASON_CREATION_FAILED = 0x00;
static const int REASON_TOO_MANY_CHARACTERS = 0x01;
static const int REASON_NAME_ALREADY_EXISTS = 0x02;
static const int REASON_16_ENG_CHARS = 0x03;
static const int REASON_INCORRECT_NAME = 0x04;
static const int REASON_CREATE_NOT_ALLOWED = 0x05;
static const int REASON_CHOOSE_ANOTHER_SVR = 0x06;
public:
L2Game_CharCreateFail();
L2Game_CharCreateFail( const unsigned char *bytes, unsigned int length );
public:
virtual bool parse( L2_VERSION ver = L2_VERSION_T1 );
virtual bool create( L2_VERSION ver = L2_VERSION_T1 );
public:
static void reasonCodeToString( int code, char *outString );
public:
unsigned int p_reasonCode;
};
#endif