44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef FAKELOGIN_LOGINCLIENT_H_
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#define FAKELOGIN_LOGINCLIENT_H_
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// client state
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#define LCST_OFFLINE 0 // not connected to LS :)
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#define LCST_CONNECTED 1 // just connected to LS
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#define LCST_AUTHED_GG 2 // passed GG auth
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#define LCST_AUTHED_LOGIN 3 // authorized
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#define LCST_AUTH_ERROR 4 // auth error
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// window notification wParam
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#define LCN_STATECHANGE 1 // lParam will hold new state
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class LoginClient
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{
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public:
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LoginClient();
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virtual ~LoginClient();
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public:
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bool ProcessClient( SOCKET scl );
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bool getSessionKeys( unsigned char *sKey1, unsigned char *sKey2 );
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bool getPlayServerAddress( unsigned char *ip, unsigned short int *port );
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public:
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void setNotifyWindow( HWND notifyHwnd, UINT notifyMsg );
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void postNotify( WPARAM wParam, LPARAM lParam );
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public:
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int getState() { return state; }
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protected:
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int state;
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protected:
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unsigned char sessionKey1[8];
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unsigned char sessionKey2[8];
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unsigned char gsIP[4];
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unsigned short int gsPort;
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protected:
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// notify window
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HWND hWndNotify;
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UINT uMsgNotify;
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};
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extern LoginClient *g_login_client;
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#endif /*FAKELOGIN_LOGINCLIENT_H_*/
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