62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "../Logger.h"
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#include "../lua/lua.hpp"
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#include "../ScriptEngine.h"
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#include "../GameClient.h"
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extern class GameClient *g_game_client;
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int l2c_is_INGAME( lua_State *L )
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{
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int nArgs = lua_gettop( L );
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if( nArgs != 0 || g_game_client==NULL ) { lua_pushboolean( L, 0 ); return 1; }
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int st = g_game_client->getState();
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if( st == GCST_IN_GAME ) lua_pushboolean( L, 1 ); else lua_pushboolean( L, 0 );
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return 1;
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}
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int l2c_getHPMPCPWeight( lua_State *L )
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{
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int nArgs = lua_gettop( L );
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if( nArgs != 0 ) { lua_pushnil( L ); return 1; }
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if( !g_game_client ) { lua_pushnil( L ); return 1; }
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UserState *usr = &(g_game_client->ai.usr);
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lua_pushnumber( L, usr->hp );
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lua_pushnumber( L, usr->hp_max );
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lua_pushnumber( L, usr->mp );
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lua_pushnumber( L, usr->mp_max );
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lua_pushnumber( L, usr->cp );
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lua_pushnumber( L, usr->cp_max );
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lua_pushnumber( L, usr->curLoad );
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lua_pushnumber( L, usr->maxLoad );
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return 8;
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}
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int l2c_getStats( lua_State *L )
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{
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if( !g_game_client ) { lua_pushnil( L ); return 1; }
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UserState *usr = &(g_game_client->ai.usr);
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lua_createtable( L, 0, 0 );
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// name
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char aname[256] = {0};
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sprintf( aname, "%S", usr->charName );
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lua_pushstring( L, "name" );
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lua_pushstring( L, aname );
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lua_settable( L, -3 );
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// number stats:
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// pAtk, mAtk, pDef, mDef, pAtkSpd, mAtkSpd
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#define LUA_PUSHTABLEKEY( sKeyName, keyName ) lua_pushstring( L, sKeyName ); lua_pushnumber( L, usr->keyName ); lua_settable( L, -3 );
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LUA_PUSHTABLEKEY( "pAtk", pAtk )
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LUA_PUSHTABLEKEY( "pDef", pDef )
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LUA_PUSHTABLEKEY( "mAtk", mAtk )
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LUA_PUSHTABLEKEY( "mDef", mDef )
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LUA_PUSHTABLEKEY( "pAtkSpd", pAtkSpd )
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LUA_PUSHTABLEKEY( "mAtkSpd", mAtkSpd )
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// self objectID
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LUA_PUSHTABLEKEY( "objectID", objectID )
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LUA_PUSHTABLEKEY( "heading", heading )
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LUA_PUSHTABLEKEY( "karma", karma )
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#undef LUA_PUSHTABLEKEY
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//
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return 1;
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}
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