l2-unlegits/l2detect/se_funcs/sef_chat.cpp

170 lines
4.5 KiB
C++

#include "stdafx.h"
#include "../Logger.h"
#include "../lua/lua.hpp"
#include "../ScriptEngine.h"
#include "../GameClient.h"
extern class GameClient *g_game_client;
#include "../PacketInjector.h"
int l2c_say( lua_State *L )
{
int nArgs = lua_gettop( L );
if( nArgs == 0 ) return 0;
if( !g_game_client ) return 0;
size_t len = 0;
double dchannel = lua_tonumber( L, 1 );
unsigned int ichannel = (unsigned int)dchannel;
const char *mes = luaL_checklstring( L, 2, &len );
wchar_t *text = (wchar_t *)malloc( len*2 + 2 );
if( text )
{
memset( text, 0, len*2+2 );
MultiByteToWideChar( CP_ACP, 0, mes, -1, text, len );
PGen_Say2C( ichannel, text, NULL );
free( text );
}
return 0;
}
int l2c_sayPm( lua_State *L )
{
int nArgs = lua_gettop( L );
if( nArgs < 2 ) return 0;
if( !g_game_client ) return 0;
size_t lenmes = 0;
size_t lento = 0;
const char *mes = luaL_checklstring( L, 1, &lenmes );
const char *to = luaL_checklstring( L, 2, &lento );
wchar_t *text = (wchar_t *)malloc( lenmes*2 + 2 );
if( text )
{
wchar_t tto[64] = {0};
memset( text, 0, lenmes*2+2 );
memset( tto, 0, sizeof(tto) );
MultiByteToWideChar( CP_ACP, 0, mes, -1, text, lenmes );
MultiByteToWideChar( CP_ACP, 0, to, -1, tto, 63 );
tto[63] = 0;
PGen_Say2C( 2, text, tto ); // public final static int TELL = 2;
free( text );
}
return 0;
}
// l2c_npcDlg( string bypassActionName )
int l2c_npcDlg( lua_State *L )
{
int nArgs = lua_gettop( L );
if( nArgs < 1 ) return 0;
if( !g_game_client ) return 0;
const char *abypass = lua_tolstring( L, 1, NULL );
if( !abypass ) return 0;
wchar_t bypass[256] = {0};
MultiByteToWideChar( CP_ACP, 0, abypass, -1, bypass, 255 );
if( bypass[0] == 0 ) return 0;
//
unsigned int last_npc_html_oid = 0;
wchar_t *last_html = NULL;
last_html = g_game_client->ai.get_last_NPC_HTML( &last_npc_html_oid );
if( !last_html ) return 0;
//
wchar_t strtofind[512] = {0};
swprintf( strtofind, 511, L">%s</a>", bypass );
//log_error_np( LOG_OK, "NPCDLG: to find: [%S]\n", strtofind );
wchar_t *ps = wcsstr( last_html, strtofind );
if( !ps )
{
char areq[256] = {0};
WideCharToMultiByte( CP_ACP, 0, bypass, -1, areq, 255, NULL, NULL );
log_error( LOG_ERROR, "l2c_npcDlg(): not found requested NPCDLG [%s]\n", areq );
return 0;
}
while( (ps > last_html) && ((*ps) != L'<') ) ps--;
if( ps == last_html )
{
log_error( LOG_ERROR, "l2c_npcDlg(): not found bypass link to requested NPCDLG\n" );
return 0;
}
//log_error_np( LOG_OK, "NPCDLG: found: [%S]\n", ps );
wchar_t bypassStr[256];
wchar_t *pbypassStr = bypassStr;
(*pbypassStr) = 0;
// now find first occurence of "
while( (*ps) != L'\"' ) ps++;
ps++;
// now copy till second "
while( (*ps) != L'\"' )
{
(*pbypassStr) = (*ps);
ps++;
pbypassStr++;
(*pbypassStr) = 0;
}
log_error_np( LOG_OK, "l2c_npcDlg(): got bypassStr [%S]\n", bypassStr );
if( wcsstr( bypassStr, L"bypass -h " ) == bypassStr )
{
PGen_RequestBypassToserver( bypassStr + 10 /*wcslen( L"bypass -h " )*/ );
}
else if( wcsstr( bypassStr, L"link " ) == bypassStr )
{
PGen_RequestLinkHtml( bypassStr + 5 /*wcslen( L"link " )*/ );
}
else
{
log_error( LOG_WARNING, "l2c_npcDlg(): bypassStr must start with \"bypass -h \"!\n" );
}
//
return 0;
}
// l2c_npcDlgClear()
int l2c_npcDlgClear( lua_State *L )
{
UNREFERENCED_PARAMETER( L );
if( !g_game_client ) return 0;
g_game_client->ai.clear_last_NPC_HTML();
return 0;
}
// bool l2c_npcDlgExists()
int l2c_npcDlgExists( lua_State *L )
{
if( !g_game_client )
{
lua_pushboolean( L, 0 );
return 0;
}
wchar_t *html = g_game_client->ai.get_last_NPC_HTML( NULL );
lua_pushboolean( L, html ? 1 : 0 );
return 1;
}
// l2c_RequestBypassToServer( string bypass )
int l2c_RequestBypassToServer( lua_State *L )
{
int nArgs = lua_gettop( L );
if( nArgs < 1 ) return 0;
if( !g_game_client ) return 0;
const char *abypass = lua_tolstring( L, 1, NULL );
if( !abypass ) return 0;
wchar_t wsz[512];
MultiByteToWideChar( CP_ACP, 0, abypass, -1, wsz, 511 );
PGen_RequestBypassToserver( wsz );
return 0;
}
// l2c_RequestLinkHtml( string link )
int l2c_RequestLinkHtml( lua_State *L )
{
int nArgs = lua_gettop( L );
if( nArgs < 1 ) return 0;
if( !g_game_client ) return 0;
const char *abypass = lua_tolstring( L, 1, NULL );
if( !abypass ) return 0;
wchar_t wsz[512];
MultiByteToWideChar( CP_ACP, 0, abypass, -1, wsz, 511 );
PGen_RequestLinkHtml( wsz );
return 0;
}