l2-unlegits/l2detect/se_funcs/sef_buffs.cpp
2012-02-01 05:25:08 +00:00

84 lines
2.2 KiB
C++

#include "stdafx.h"
#include "../Logger.h"
#include "../lua/lua.hpp"
#include "../ScriptEngine.h"
#include "../GameClient.h"
extern class GameClient *g_game_client;
#include "../PacketInjector.h"
int l2c_getBuffs( lua_State *L )
{
if( !g_game_client ) return 0;
UserBuffs *b = &(g_game_client->ai.buffs);
int i;
lua_createtable( L, 0, 0 );
int tableIndex = 1;
// usual buffs
for( i=0; i<b->USER_MAX_BUFFS; i++ )
{
if( b->buff[i].skillID == 0 ) continue;
lua_pushnumber( L, tableIndex );
//
lua_createtable( L, 0, 0 );
//
lua_pushstring( L, "skillID" );
lua_pushnumber( L, b->buff[i].skillID );
lua_settable( L, -3 );
lua_pushstring( L, "skillLvl" );
lua_pushnumber( L, b->buff[i].skillLvl );
lua_settable( L, -3 );
lua_pushstring( L, "durationSecs" );
lua_pushnumber( L, b->buff[i].duration );
lua_settable( L, -3 );
// skill name
char skillName[256] = {0};
L2Data_DB_GetSkillNameByID( b->buff[i].skillID, skillName );
lua_pushstring( L, "skillName" );
lua_pushstring( L, skillName );
lua_settable( L, -3 );
//
lua_settable( L, -3 );
//
tableIndex++;
}
// short buffs
for( i=0; i<b->USER_MAX_SHORT_BUFFS; i++ )
{
if( b->short_buff[i].skillID == 0 ) continue;
lua_pushnumber( L, tableIndex );
//
lua_createtable( L, 0, 0 );
//
lua_pushstring( L, "skillID" );
lua_pushnumber( L, b->short_buff[i].skillID );
lua_settable( L, -3 );
lua_pushstring( L, "skillLvl" );
lua_pushnumber( L, b->short_buff[i].skillLvl );
lua_settable( L, -3 );
lua_pushstring( L, "durationSecs" );
lua_pushnumber( L, b->short_buff[i].duration );
lua_settable( L, -3 );
// skill name
char skillName[256] = {0};
L2Data_DB_GetSkillNameByID( b->short_buff[i].skillID, skillName );
lua_pushstring( L, "skillName" );
lua_pushstring( L, skillName );
lua_settable( L, -3 );
//
lua_settable( L, -3 );
//
tableIndex++;
}
return 1;
}
int l2c_buffCancel( lua_State *L )
{
if( !g_game_client ) return 0;
int nArgs = lua_gettop( L );
if( nArgs < 1 ) return 0;
unsigned int skillID = (unsigned int)lua_tonumber( L, 1 );
PGen_RequestDispel( skillID );
return 0;
}