Files
l2-unlegits/L2C_Server/world/model/character/GameCharacter.cpp
2012-02-01 05:25:08 +00:00

46 lines
988 B
C++

#include "pch.h"
#include "GameCharacter.h"
GameCharacter::GameCharacter( unsigned int objectId ): GameObject( objectId )
{
m_name = NULL;
}
GameCharacter::~GameCharacter()
{
if( m_name )
{
free( m_name );
m_name = NULL;
}
GameObject::~GameObject();
}
void GameCharacter::setName( const wchar_t *name )
{
if( m_name ) free( m_name );
m_name = NULL;
if( name ) m_name = _wcsdup( name );
}
void GameCharacter::setLevel( int level )
{
m_level = level;
if( m_level < 0 ) m_level = 0;
}
const wchar_t *GameCharacter::getName() const
{
return (const wchar_t *)m_name;
}
wchar_t *GameCharacter::toString() const
{
GameCharacter *nc_this = const_cast<GameCharacter *>(this);
if( !nc_this->m_toString_buffer )
nc_this->m_toString_buffer = (wchar_t *)malloc( 512 );
if( nc_this->m_toString_buffer )
swprintf( nc_this->m_toString_buffer, 255, L"%s lvl %d [oid %u]", m_name, m_level, m_objectId );
return m_toString_buffer;
}