36 lines
880 B
C++
36 lines
880 B
C++
#pragma once
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#include "l2c_utils.h"
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class GameObject
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{
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public:
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GameObject( unsigned int objectId );
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GameObject( int x, int y, int z, int reflection, unsigned int objectId );
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virtual ~GameObject();
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public:
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unsigned int getObjectId() const { return m_objectId; }
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int getX() const { return m_x; }
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int getY() const { return m_y; }
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int getZ() const { return m_z; }
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int getReflection() const { return m_reflection; }
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public:
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void setXYZ( int x, int y, int z );
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void setReflection( int rId );
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public:
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virtual void LockObject();
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virtual void LockRelease();
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virtual wchar_t *toString() const;
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protected:
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unsigned int m_objectId;
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int m_x;
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int m_y;
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int m_z;
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int m_reflection;
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wchar_t *m_toString_buffer;
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CriticalSection m_lock;
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};
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