#include "stdafx.h" #include "UserAI.h" void UserAI::UAI_Parse_AbnormalStatusUpdate( class UserAI *cls, void *l2_game_packet ) { L2GamePacket *p = (L2GamePacket *)l2_game_packet; cls->buffs.parse_AbnormalStatusUpdate( p ); } void UserAI::UAI_Parse_ShortBuffStatusUpdate( class UserAI *cls, void *l2_game_packet ) { L2GamePacket *p = (L2GamePacket *)l2_game_packet; cls->buffs.parse_ShortBuffStatusUpdate( p ); }