#include "pch.h" #include "Log.h" #include "l2c_utils.h" #include "net/GameClient/GameClient.h" #include "../ServerPackets.h" #include "GS.h" L2GamePacket *ServerPackets::CharCreateOK( GameClient *pl ) { pl = NULL; // reference to player not needed L2Game_CharCreateSuccess *p = new L2Game_CharCreateSuccess(); p->create( L2_VERSION_T23 ); return p; }