#include "pch.h" #include "Log.h" #include "l2c_utils.h" #include "net/GameClient/GameClient.h" #include "../ServerPackets.h" #include "GS.h" L2GamePacket *ServerPackets::CharCreateFail( GameClient *pl, int reason ) { pl = NULL; // reference to player not needed L2Game_CharCreateFail *p = new L2Game_CharCreateFail(); p->p_reasonCode = (unsigned int)reason; p->create( L2_VERSION_T23 ); return p; }