#include "pch.h" #include "GameClientNetStats.h" GameClientNetStats::GameClientNetStats() { clear(); } void GameClientNetStats::clear() { ullPacketsSent = ullBytesSent = ullPacketsRcvd = ullBytesRcvd = 0; } void GameClientNetStats::addSentPacket( unsigned long long len ) { ullPacketsSent++; ullBytesSent += len; } void GameClientNetStats::addRcvdPacket( unsigned long long len ) { ullPacketsRcvd++; ullBytesRcvd += len; }