#ifndef AIONPACKETS_H_ #define AIONPACKETS_H_ /** \file AionPackets.h * Main include file to include all library files related to Aion. */ // detect OS #if defined(_WIN32) || defined(WIN32) || defined(WINVER) || defined(_WIN32_WINNT) #undef L2PACKETS_WINDOWS #define L2PACKETS_WINDOWS #else #undef L2PACKETS_LINUX #define L2PACKETS_LINUX #endif // base of library #include "L2_versions.h" #include "xcpt/L2Packets_xcpt.h" #include "base/ByteArray.h" #include "base/L2BasePacket.h" // network #include "net_io/L2Packet_NetLayer.h" #include "net_io/L2PacketReceiver.h" #include "net_io/L2PacketSender.h" //#include "login/AionLoginPacket.h" #include "game/AionGamePacket.h" #endif /* AIONPACKETS_H_ */