#include "stdafx.h" #include "MapShowParams.h" void st_MapShowParams::init() { // map checks zrange = 5000; mobs = 0; npcs = 0; pcs = 1; items = 0; vectors = 1; fightrange = 0; realmap = 0; sellshop = 0; craftshop = 0; buyshop = 0; }