#include "stdafx.h" #include "Resource.h" #include "Logger.h" #include "L2Client.h" void L2Client::L2ClientThread_Game_BotIPC( class L2Client *pcls ) { BOT_INFO bi; BotIPC *ipc = BotIPC::getInstance(); ipc->getBotInfo( pcls->botipc_index, &bi ); if( bi.isSlave ) { if( bi.followEnable ) { pcls->m_ai->setFollow( true, bi.oidFollow ); } else { pcls->m_ai->setFollow( false, 0 ); } } }