#ifndef H_L2_EXPERIENCE_ #define H_L2_EXPERIENCE_ /** \class L2Experience * Some functions and constants to work with player exp values. */ class L2Experience { public: /** * Converts exp value to current exp percent. * \param exp current experience value * \return precent value in current level */ static double getExpPercent( long long exp ); public: /** * This is the first UNREACHABLE level.
* ex: If you want a max at 85 & 100.00%, you have to put 86.

*/ static const int MAX_LEVEL = 86; static const int MIN_NEWBIE_LEVEL = 6; static const int MAX_NEWBIE_LEVEL = 39; }; #endif