#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** Server: Len 23 [ValidateLocation] 17 00 79 B2 16 00 10 // mob/npc objectID 91 AC 00 00 // x C5 A4 00 00 // y 5D F2 FF FF // z FA C5 00 00 // heading **/ void L2Client::ph_ValidateLocation( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); unsigned int objectID = p->readUInt(); int x = p->readInt(); int y = p->readInt(); int z = p->readInt(); // if( pcls->usr.objectID == objectID ) { pcls->usr.x = x; pcls->usr.y = y; pcls->usr.z = z; pcls->usr.lastMoveTickTime = GetTickCount(); } else { WorldObjectTreeNode wotNode; if( pcls->world_tree.GetInfoByObjectID( objectID, &wotNode ) ) { int idx = wotNode.getArrayIdx(); switch( wotNode.getObjectType() ) { case L2OT_PC: { pcls->world_chars.chars_array[idx]->x = x; pcls->world_chars.chars_array[idx]->y = y; pcls->world_chars.chars_array[idx]->z = z; pcls->world_chars.chars_array[idx]->lastMoveTickTime = GetTickCount(); } break; case L2OT_NPC: { // pcls->world_npcs.npcs_array[idx]->x = x; pcls->world_npcs.npcs_array[idx]->y = y; pcls->world_npcs.npcs_array[idx]->z = z; pcls->world_npcs.npcs_array[idx]->lastMoveTickTime = GetTickCount(); } break; } } else log_error( LOG_ERROR, "WOT cannot find objectID while ValidateLocation\n" ); } }