#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** writeC(0x4f); writeD(player.getObjectId()); // c3 writeD(0);//writeD(0x04); ?? //c3 writeD(_member.getObjectId()); writeS(_member.getName()); writeD((int) _member.getCurrentCp()); //c4 writeD(_member.getMaxCp()); //c4 writeD((int) _member.getCurrentHp()); writeD(_member.getMaxHp()); writeD((int) _member.getCurrentMp()); writeD(_member.getMaxMp()); writeD(_member.getLevel()); writeD(_member.getClassId().getId()); writeD(0);//writeD(0x01); ?? writeD(0); **/ void L2Client::ph_PartySmallWindowAdd( class L2Client *pcls, L2GamePacket *p ) { L2Player pl; p->getPacketType(); // p->readUInt(); p->readUInt(); pl.objectID = p->readUInt(); pl.setName( p->readUnicodeStringPtr() ); pl.curCp = (double)p->readInt(); pl.maxCp = (double)p->readInt(); pl.curHp = (double)p->readInt(); pl.maxHp = (double)p->readInt(); pl.curMp = (double)p->readInt(); pl.maxMp = (double)p->readInt(); pl.level = p->readInt(); pl.classID = p->readUInt(); // pcls->party.addPlayer( &pl ); pcls->postUpdateUI( UPDATE_PARTY ); }