#ifndef L2GAME_REQUESTUSERCOMMAND_H_ #define L2GAME_REQUESTUSERCOMMAND_H_ #include "../L2GamePacket.h" class L2Game_RequestUserCommand: public L2GamePacket { public: static const unsigned int CMD_LOC = 0; static const unsigned int CMD_UNSTUCK = 52; static const unsigned int CMD_MOUNT = 61; static const unsigned int CMD_DISMOUNT = 62; static const unsigned int CMD_TIME = 77; static const unsigned int CMD_PARTYINFO = 81; static const unsigned int CMD_ATTACKLIST = 88; static const unsigned int CMD_UNDERATTACKLIST = 89; static const unsigned int CMD_WARLIST = 90; static const unsigned int CMD_CHANNELDELETE = 93; static const unsigned int CMD_CHANNELLEAVE = 96; static const unsigned int CMD_CHANNELLISTUPDATE = 97; static const unsigned int CMD_CLANPENALTY = 100; static const unsigned int CMD_OLYMPIADSTAT = 109; static const unsigned int CMD_INSTANCEZONE = 114; public: L2Game_RequestUserCommand(); L2Game_RequestUserCommand( const unsigned char *bytes, unsigned int length ); public: bool create( unsigned int commandID ); public: unsigned int read_commandID(); }; #endif