#include "stdafx.h" #include "L2Game_CharacterRestore.h" L2Game_CharacterRestore::L2Game_CharacterRestore() { _initNull(); } L2Game_CharacterRestore::L2Game_CharacterRestore( const unsigned char *bytes, unsigned int length ) { _initNull(); setBytes( bytes, length ); } bool L2Game_CharacterRestore::create( L2_VERSION ver ) { ver = L2_VERSION_T1; setPacketType( 0x7B ); // CharacterDelete writeD( p_charSlot ); return true; } bool L2Game_CharacterRestore::parse( L2_VERSION ver ) { ver = L2_VERSION_T1; if( getPacketType() != 0x7B ) return false; p_charSlot = readD(); return true; }