#include "pch.h" #include "Log.h" #include "l2c_utils.h" #include "net/GameClient/GameClient.h" #include "../ClientPacketHandler.h" #include "../ServerPackets.h" #include "GS.h" L2GamePacket *ClientPacketHandler::Logout( L2GamePacket *pack ) { pack->getPacketType(); L2GamePacket *ret = NULL; switch( m_cl->getState() ) { case CLIENT_STATE_OFFLINE: case CLIENT_STATE_CONNECTED: case CLIENT_STATE_AUTHED: ret = NULL; m_cl->signalThreadStop( true ); // we can just disconnect player now break; case CLIENT_STATE_IN_GAME: // TODO: check if player can logout here and now // answer with RestartResponse (LogoutOK) or (LogoutFailed) break; } return ret; }