#ifndef H_DB_LAYER #define H_DB_LAYER void DBLayer_init(); void DBLayer_free(); void DBLayer_getItemName( unsigned int itemID, TCHAR *out, size_t maxCount ); void DBLayer_getSkillName( unsigned int skillID, TCHAR *out, size_t maxCount ); void DBLayer_getNpcNameTitle( unsigned int npcID, TCHAR *npcName, size_t npcNameMaxCount, TCHAR *npcTitle, size_t npcTitleMaxCount ); void DBLayer_printStats(); #endif