#include "stdafx.h" #include "L2Game_RequestUserCommand.h" /* L2J: Client Len 7 [ RequestUserCommand] 07 00 B3 00 00 00 00 // command ID ================================ Decimal command numbers: 0 - /loc 52 - /unstuck (Escape) 61 - /Mount 62 - /DisMount 77 - /time 81 - /partyinfo 88 - /AttackList 89 - /underattacklist 90 - /warlist 93 - /ChannelDelete 96 - /ChannelLeave 97 - /ChannelListUpdate 100 - /ClanPenalty 109 - /OlympiadStat 114 - /InstanceZone */ L2Game_RequestUserCommand::L2Game_RequestUserCommand() { this->_initNull(); } L2Game_RequestUserCommand::L2Game_RequestUserCommand( const unsigned char *bytes, unsigned int length ) { this->_initNull(); this->setBytes( bytes, length ); } bool L2Game_RequestUserCommand::create( unsigned int commandID ) { writeReset(); writeUChar( 0xB3 ); writeUInt( commandID ); return true; } unsigned int L2Game_RequestUserCommand::read_commandID() { readReset(); getPacketType(); return readUInt(); }