#include "stdafx.h" #include "Logger.h" #include "SE_funcs.h" // l2c_sendPacketHex( string packetHex ) int l2c_sendPacketHex( lua_State *L ) { int nArgs = lua_gettop( L ); if( nArgs < 1 ) return 0; IL2Client *cl = L2C_func_getClient( L ); if( !cl ) return 0; const char *hex = lua_tolstring( L, 1, NULL ); if( !hex ) return 0; cl->game_sendPacketHex( hex ); return 0; }