#ifndef H_L2GAME_NEWCHARACTER #define H_L2GAME_NEWCHARACTER #include "../L2GamePacket.h" class L2Game_NewCharacter: public L2GamePacket { public: L2Game_NewCharacter(); L2Game_NewCharacter( const unsigned char *bytes, unsigned int length ); public: bool create( L2_VERSION ver = L2_VERSION_T1 ); bool parse( L2_VERSION ver = L2_VERSION_T1 ); }; #endif