#ifndef L2GAME_ENTERWORLD_H_ #define L2GAME_ENTERWORLD_H_ #include "../L2GamePacket.h" class L2Game_EnterWorld : public L2GamePacket { public: L2Game_EnterWorld(); L2Game_EnterWorld( const unsigned char *bytes, unsigned int length ); public: virtual bool create( L2_VERSION ver = L2_VERSION_T1 ); //void read() {} // L2J Server ignores its contents, parsing is unknown :) }; #endif