#ifndef L2GAME_ACTION_H_ #define L2GAME_ACTION_H_ #include "../L2GamePacket.h" class L2Game_Action : public L2GamePacket { public: L2Game_Action(); L2Game_Action( const unsigned char *bytes, unsigned int length ); public: bool create( unsigned int objectID, unsigned int originX, unsigned int originY, unsigned int originZ, unsigned char bUseShift ); unsigned int read_objectID(); int read_originX(); int read_originY(); int read_originZ(); char read_useShift(); }; #endif /*L2GAME_CHARACTERSELECT_H_*/