#ifndef L2GAME_CHARCREATEOK_H_ #define L2GAME_CHARCREATEOK_H_ #include "../L2GamePacket.h" class L2Game_CharCreateSuccess: public L2GamePacket { public: L2Game_CharCreateSuccess(); L2Game_CharCreateSuccess( const unsigned char *bytes, unsigned int length ); public: virtual bool parse( L2_VERSION ver = L2_VERSION_T1 ); virtual bool create( L2_VERSION ver = L2_VERSION_T1 ); }; #endif