#include "stdafx.h" #include "../Logger.h" #include "../L2Client.h" /** Server: Len 15 [SetupGauge] 0F 00 6B 00 00 00 00 // color 0-blue 1-red 2-cyan 3- 57 07 00 00 // skill cast time 1879, ms 57 07 00 00 **/ void L2Client::ph_SetupGauge( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); unsigned int color = p->readInt(); // color unsigned int time = p->readUInt(); //log_error( LOG_OK, "startCasting( %u )\n", time ); switch( color ) { case 0: pcls->skills.startCasting( time ); break; // skill cast // case 1: // arrow shoot? case 2: // under water breathe { if( time == 0 ) log_error( LOG_USERAI, "Not sinking!" ); else log_error( LOG_USERAI, "Sinking under water!" ); } break; } }