#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_SSQInfo( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); unsigned short sky = p->readUShort(); switch( sky ) { case L2Game_SSQInfo::SSQ_DAWN_SKY: pcls->addChatToTab( CHAT_SYS, L"SevenSigns: Dawn moon in the sky." ); break; case L2Game_SSQInfo::SSQ_DUSK_SKY: pcls->addChatToTab( CHAT_SYS, L"SevenSigns: Dusk moon in the sky." ); break; case L2Game_SSQInfo::SSQ_NORMAL_SKY: pcls->addChatToTab( CHAT_SYS, L"SevenSigns: Normal moon in the sky." ); break; } }