#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** writeC(0x89); writeD(_clan.getClanId()); writeS(_clan.getName()); writeS(_clan.getAllyName()); */ void L2Client::ph_PledgeInfo( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); unsigned int clanID = p->readUInt(); const wchar_t *clanName = p->readUnicodeStringPtr(); const wchar_t *allyName = p->readUnicodeStringPtr(); pcls->world_clans.Add( clanID, clanName, allyName ); log_error( LOG_USERAI, "Clan info: [%S] ally [%S]\n", clanName, allyName ); pcls->postUpdateUI( UPDATE_MAP_PLAYERS ); }