#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** writeC(0x51); writeD(_member.getObjectId()); writeS(_member.getName()); **/ void L2Client::ph_PartySmallWindowDelete( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); unsigned int oid = p->readUInt(); //const wchar_t *playerName = p->readUnicodeStringPtr(); pcls->party.delPlayer( oid ); //pcls->party.delPlayer( playerName ); pcls->postUpdateUI( UPDATE_PARTY ); }