#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** writeC(0x49); writeD(_objectId); **/ void L2Client::ph_MagicSkillCanceld( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); unsigned int objectID = p->readUInt(); if( objectID == pcls->usr.objectID ) { pcls->skills.stopCasting(); pcls->postUpdateUI( UPDATE_USER_CASTING ); pcls->addChatToTab( CHAT_DMG, L"Casting stopped" ); } }