#include "stdafx.h" #include "Logger.h" #include "L2Client.h" void L2Client::ph_ExNpcQuestHtmlMessage( class L2Client *pcls, L2GamePacket *p ) { p->readReset(); p->readUChar(); // FE p->readUShort(); // 008D unsigned int npcObjectID = p->readUInt(); const wchar_t *html = p->readUnicodeStringPtr(); unsigned int questID = p->readUInt(); // get NPC info L2Npc *pNpc = NULL; WorldObjectTreeNode node; if( pcls->world_tree.GetInfoByObjectID( npcObjectID, &node ) ) { if( node.getObjectType() == L2OT_NPC ) { int idx = node.getArrayIdx(); pNpc = pcls->world_npcs.npcs_array[idx]; } } // set copy of last NPC html to script engine to allow script to talk to NPCs pcls->getInterface()->set_last_NPC_HTML( html, pcls->usr.targetObjectID ); // display UI dialog pcls->npcHtmlDlg->displayNPCHTML( html, pNpc, 0, questID ); }