#include "stdafx.h" #include "Logger.h" #include "L2Client.h" /** writeC(0x4a); writeD(_objectId); writeD(_textType); writeS(_charName); writeS(_text); */ void L2Client::ph_CreatureSay( class L2Client *pcls, L2GamePacket *p ) { p->getPacketType(); // unsigned int objectID = p->readUInt(); unsigned int textType = p->readUInt(); wchar_t charName[256]; memset( charName, 0, sizeof(charName) ); wcsncpy( charName, p->readUnicodeStringPtr(), 255 ); charName[255] = 0; wchar_t *text = p->readUnicodeString(); // switch( textType ) { case L2_CHAT_MESSAGE::ALL: pcls->addChatToTab( CHAT_ALL, text, charName ); break; case L2_CHAT_MESSAGE::SHOUT: pcls->addChatToTab( CHAT_SHOUT, text, charName ); break; case L2_CHAT_MESSAGE::TRADE: pcls->addChatToTab( CHAT_TRADE, text, charName ); break; case L2_CHAT_MESSAGE::TELL: pcls->addChatToTab( CHAT_WHISPER, text, charName ); break; case L2_CHAT_MESSAGE::PARTY: pcls->addChatToTab( CHAT_PARTY, text, charName ); break; case L2_CHAT_MESSAGE::CLAN: pcls->addChatToTab( CHAT_CLAN, text, charName ); break; case L2_CHAT_MESSAGE::ALLIANCE: pcls->addChatToTab( CHAT_ALLY, text, charName ); break; case L2_CHAT_MESSAGE::HERO_VOICE: pcls->addChatToTab( CHAT_HERO, text, charName ); break; case L2_CHAT_MESSAGE::ANNOUNCEMENT: pcls->addChatAnnouncement( text ); break; } // pcls->scripter.call_onChat( objectID, textType, text, charName ); free( text ); text = NULL; }